three-stdlib 2.25.0 → 2.25.1

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Files changed (539) hide show
  1. package/index.cjs +116401 -611
  2. package/index.js +116037 -263
  3. package/package.json +17 -4
  4. package/_polyfill/CapsuleGeometry.cjs +0 -22
  5. package/_polyfill/CapsuleGeometry.js +0 -22
  6. package/_polyfill/CompressedArrayTexture.cjs +0 -12
  7. package/_polyfill/CompressedArrayTexture.js +0 -12
  8. package/_polyfill/Data3DTexture.cjs +0 -17
  9. package/_polyfill/Data3DTexture.js +0 -17
  10. package/animation/AnimationClipCreator.cjs +0 -56
  11. package/animation/AnimationClipCreator.js +0 -56
  12. package/animation/CCDIKSolver.cjs +0 -269
  13. package/animation/CCDIKSolver.js +0 -269
  14. package/animation/MMDAnimationHelper.cjs +0 -688
  15. package/animation/MMDAnimationHelper.js +0 -688
  16. package/animation/MMDPhysics.cjs +0 -830
  17. package/animation/MMDPhysics.js +0 -830
  18. package/cameras/CinematicCamera.cjs +0 -131
  19. package/cameras/CinematicCamera.js +0 -131
  20. package/controls/ArcballControls.cjs +0 -2033
  21. package/controls/ArcballControls.js +0 -2033
  22. package/controls/DeviceOrientationControls.cjs +0 -85
  23. package/controls/DeviceOrientationControls.js +0 -85
  24. package/controls/DragControls.cjs +0 -182
  25. package/controls/DragControls.js +0 -182
  26. package/controls/FirstPersonControls.cjs +0 -229
  27. package/controls/FirstPersonControls.js +0 -229
  28. package/controls/FlyControls.cjs +0 -248
  29. package/controls/FlyControls.js +0 -248
  30. package/controls/OrbitControls.cjs +0 -791
  31. package/controls/OrbitControls.js +0 -791
  32. package/controls/PointerLockControls.cjs +0 -103
  33. package/controls/PointerLockControls.js +0 -103
  34. package/controls/TrackballControls.cjs +0 -502
  35. package/controls/TrackballControls.js +0 -502
  36. package/controls/TransformControls.cjs +0 -1089
  37. package/controls/TransformControls.js +0 -1089
  38. package/controls/experimental/CameraControls.cjs +0 -736
  39. package/controls/experimental/CameraControls.js +0 -736
  40. package/csm/CSM.cjs +0 -244
  41. package/csm/CSM.js +0 -244
  42. package/csm/CSMFrustum.cjs +0 -75
  43. package/csm/CSMFrustum.js +0 -75
  44. package/csm/CSMHelper.cjs +0 -114
  45. package/csm/CSMHelper.js +0 -114
  46. package/csm/CSMShader.cjs +0 -261
  47. package/csm/CSMShader.js +0 -261
  48. package/curves/CurveExtras.cjs +0 -214
  49. package/curves/CurveExtras.js +0 -214
  50. package/curves/NURBSCurve.cjs +0 -35
  51. package/curves/NURBSCurve.js +0 -35
  52. package/curves/NURBSSurface.cjs +0 -28
  53. package/curves/NURBSSurface.js +0 -28
  54. package/curves/NURBSUtils.cjs +0 -226
  55. package/curves/NURBSUtils.js +0 -226
  56. package/deprecated/Geometry.cjs +0 -971
  57. package/deprecated/Geometry.js +0 -971
  58. package/effects/AnaglyphEffect.cjs +0 -102
  59. package/effects/AnaglyphEffect.js +0 -102
  60. package/effects/AsciiEffect.cjs +0 -155
  61. package/effects/AsciiEffect.js +0 -155
  62. package/effects/OutlineEffect.cjs +0 -275
  63. package/effects/OutlineEffect.js +0 -275
  64. package/effects/ParallaxBarrierEffect.cjs +0 -65
  65. package/effects/ParallaxBarrierEffect.js +0 -65
  66. package/effects/PeppersGhostEffect.cjs +0 -88
  67. package/effects/PeppersGhostEffect.js +0 -88
  68. package/effects/StereoEffect.cjs +0 -35
  69. package/effects/StereoEffect.js +0 -35
  70. package/environments/RoomEnvironment.cjs +0 -95
  71. package/environments/RoomEnvironment.js +0 -78
  72. package/exporters/ColladaExporter.cjs +0 -331
  73. package/exporters/ColladaExporter.js +0 -331
  74. package/exporters/DRACOExporter.cjs +0 -141
  75. package/exporters/DRACOExporter.js +0 -141
  76. package/exporters/GLTFExporter.cjs +0 -1909
  77. package/exporters/GLTFExporter.js +0 -1909
  78. package/exporters/MMDExporter.cjs +0 -131
  79. package/exporters/MMDExporter.js +0 -131
  80. package/exporters/OBJExporter.cjs +0 -181
  81. package/exporters/OBJExporter.js +0 -181
  82. package/exporters/PLYExporter.cjs +0 -280
  83. package/exporters/PLYExporter.js +0 -280
  84. package/exporters/STLExporter.cjs +0 -146
  85. package/exporters/STLExporter.js +0 -146
  86. package/exporters/USDZExporter.cjs +0 -340
  87. package/exporters/USDZExporter.js +0 -340
  88. package/geometries/BoxLineGeometry.cjs +0 -45
  89. package/geometries/BoxLineGeometry.js +0 -45
  90. package/geometries/ConvexGeometry.cjs +0 -26
  91. package/geometries/ConvexGeometry.js +0 -26
  92. package/geometries/DecalGeometry.cjs +0 -184
  93. package/geometries/DecalGeometry.js +0 -184
  94. package/geometries/LightningStrike.cjs +0 -553
  95. package/geometries/LightningStrike.js +0 -553
  96. package/geometries/ParametricGeometries.cjs +0 -130
  97. package/geometries/ParametricGeometries.js +0 -130
  98. package/geometries/ParametricGeometry.cjs +0 -63
  99. package/geometries/ParametricGeometry.js +0 -63
  100. package/geometries/RoundedBoxGeometry.cjs +0 -91
  101. package/geometries/RoundedBoxGeometry.js +0 -91
  102. package/geometries/TeapotGeometry.cjs +0 -1563
  103. package/geometries/TeapotGeometry.js +0 -1563
  104. package/geometries/TextGeometry.cjs +0 -27
  105. package/geometries/TextGeometry.js +0 -27
  106. package/helpers/LightProbeHelper.cjs +0 -73
  107. package/helpers/LightProbeHelper.js +0 -73
  108. package/helpers/PositionalAudioHelper.cjs +0 -68
  109. package/helpers/PositionalAudioHelper.js +0 -68
  110. package/helpers/RectAreaLightHelper.cjs +0 -44
  111. package/helpers/RectAreaLightHelper.js +0 -44
  112. package/helpers/VertexNormalsHelper.cjs +0 -47
  113. package/helpers/VertexNormalsHelper.js +0 -47
  114. package/helpers/VertexTangentsHelper.cjs +0 -43
  115. package/helpers/VertexTangentsHelper.js +0 -43
  116. package/interactive/HTMLMesh.cjs +0 -325
  117. package/interactive/HTMLMesh.js +0 -325
  118. package/interactive/InteractiveGroup.cjs +0 -68
  119. package/interactive/InteractiveGroup.js +0 -68
  120. package/interactive/SelectionBox.cjs +0 -134
  121. package/interactive/SelectionBox.js +0 -134
  122. package/interactive/SelectionHelper.cjs +0 -51
  123. package/interactive/SelectionHelper.js +0 -51
  124. package/libs/MeshoptDecoder.cjs +0 -221
  125. package/libs/MeshoptDecoder.js +0 -221
  126. package/libs/MotionControllers.cjs +0 -325
  127. package/libs/MotionControllers.js +0 -325
  128. package/lights/LightProbeGenerator.cjs +0 -145
  129. package/lights/LightProbeGenerator.js +0 -145
  130. package/lights/RectAreaLightUniformsLib.cjs +0 -32846
  131. package/lights/RectAreaLightUniformsLib.js +0 -32846
  132. package/lines/Line2.cjs +0 -13
  133. package/lines/Line2.js +0 -13
  134. package/lines/LineGeometry.cjs +0 -44
  135. package/lines/LineGeometry.js +0 -44
  136. package/lines/LineMaterial.cjs +0 -547
  137. package/lines/LineMaterial.js +0 -547
  138. package/lines/LineSegments2.cjs +0 -203
  139. package/lines/LineSegments2.js +0 -203
  140. package/lines/LineSegmentsGeometry.cjs +0 -124
  141. package/lines/LineSegmentsGeometry.js +0 -124
  142. package/lines/Wireframe.cjs +0 -32
  143. package/lines/Wireframe.js +0 -32
  144. package/lines/WireframeGeometry2.cjs +0 -13
  145. package/lines/WireframeGeometry2.js +0 -13
  146. package/loaders/3DMLoader.cjs +0 -803
  147. package/loaders/3DMLoader.js +0 -803
  148. package/loaders/3MFLoader.cjs +0 -854
  149. package/loaders/3MFLoader.js +0 -854
  150. package/loaders/AMFLoader.cjs +0 -284
  151. package/loaders/AMFLoader.js +0 -284
  152. package/loaders/AssimpLoader.cjs +0 -1434
  153. package/loaders/AssimpLoader.js +0 -1434
  154. package/loaders/BVHLoader.cjs +0 -207
  155. package/loaders/BVHLoader.js +0 -207
  156. package/loaders/BasisTextureLoader.cjs +0 -489
  157. package/loaders/BasisTextureLoader.js +0 -489
  158. package/loaders/ColladaLoader.cjs +0 -2405
  159. package/loaders/ColladaLoader.js +0 -2405
  160. package/loaders/DDSLoader.cjs +0 -148
  161. package/loaders/DDSLoader.js +0 -148
  162. package/loaders/DRACOLoader.cjs +0 -341
  163. package/loaders/DRACOLoader.js +0 -341
  164. package/loaders/EXRLoader.cjs +0 -1356
  165. package/loaders/EXRLoader.js +0 -1356
  166. package/loaders/FBXLoader.cjs +0 -2457
  167. package/loaders/FBXLoader.js +0 -2457
  168. package/loaders/FontLoader.cjs +0 -123
  169. package/loaders/FontLoader.js +0 -123
  170. package/loaders/GCodeLoader.cjs +0 -141
  171. package/loaders/GCodeLoader.js +0 -141
  172. package/loaders/GLTFLoader.cjs +0 -2504
  173. package/loaders/GLTFLoader.js +0 -2504
  174. package/loaders/HDRCubeTextureLoader.cjs +0 -75
  175. package/loaders/HDRCubeTextureLoader.js +0 -75
  176. package/loaders/KMZLoader.cjs +0 -75
  177. package/loaders/KMZLoader.js +0 -75
  178. package/loaders/KTX2Loader.cjs +0 -480
  179. package/loaders/KTX2Loader.js +0 -480
  180. package/loaders/KTXLoader.cjs +0 -93
  181. package/loaders/KTXLoader.js +0 -93
  182. package/loaders/LDrawLoader.cjs +0 -1424
  183. package/loaders/LDrawLoader.js +0 -1424
  184. package/loaders/LUT3dlLoader.cjs +0 -103
  185. package/loaders/LUT3dlLoader.js +0 -103
  186. package/loaders/LUTCubeLoader.cjs +0 -107
  187. package/loaders/LUTCubeLoader.js +0 -107
  188. package/loaders/LWOLoader.cjs +0 -645
  189. package/loaders/LWOLoader.js +0 -645
  190. package/loaders/LottieLoader.cjs +0 -47
  191. package/loaders/LottieLoader.js +0 -47
  192. package/loaders/MD2Loader.cjs +0 -359
  193. package/loaders/MD2Loader.js +0 -359
  194. package/loaders/MDDLoader.cjs +0 -58
  195. package/loaders/MDDLoader.js +0 -58
  196. package/loaders/MMDLoader.cjs +0 -1121
  197. package/loaders/MMDLoader.js +0 -1121
  198. package/loaders/MTLLoader.cjs +0 -304
  199. package/loaders/MTLLoader.js +0 -304
  200. package/loaders/NRRDLoader.cjs +0 -401
  201. package/loaders/NRRDLoader.js +0 -401
  202. package/loaders/OBJLoader.cjs +0 -487
  203. package/loaders/OBJLoader.js +0 -487
  204. package/loaders/PCDLoader.cjs +0 -248
  205. package/loaders/PCDLoader.js +0 -248
  206. package/loaders/PDBLoader.cjs +0 -247
  207. package/loaders/PDBLoader.js +0 -247
  208. package/loaders/PLYLoader.cjs +0 -317
  209. package/loaders/PLYLoader.js +0 -317
  210. package/loaders/PRWMLoader.cjs +0 -160
  211. package/loaders/PRWMLoader.js +0 -160
  212. package/loaders/PVRLoader.cjs +0 -131
  213. package/loaders/PVRLoader.js +0 -131
  214. package/loaders/RGBELoader.cjs +0 -252
  215. package/loaders/RGBELoader.js +0 -252
  216. package/loaders/RGBMLoader.cjs +0 -1004
  217. package/loaders/RGBMLoader.js +0 -1004
  218. package/loaders/STLLoader.cjs +0 -190
  219. package/loaders/STLLoader.js +0 -190
  220. package/loaders/SVGLoader.cjs +0 -1712
  221. package/loaders/SVGLoader.js +0 -1712
  222. package/loaders/TDSLoader.cjs +0 -650
  223. package/loaders/TDSLoader.js +0 -650
  224. package/loaders/TGALoader.cjs +0 -285
  225. package/loaders/TGALoader.js +0 -285
  226. package/loaders/TTFLoader.cjs +0 -131
  227. package/loaders/TTFLoader.js +0 -131
  228. package/loaders/TiltLoader.cjs +0 -375
  229. package/loaders/TiltLoader.js +0 -375
  230. package/loaders/VOXLoader.cjs +0 -432
  231. package/loaders/VOXLoader.js +0 -432
  232. package/loaders/VRMLLoader.cjs +0 -2105
  233. package/loaders/VRMLLoader.js +0 -2105
  234. package/loaders/VRMLoader.cjs +0 -38
  235. package/loaders/VRMLoader.js +0 -38
  236. package/loaders/VTKLoader.cjs +0 -648
  237. package/loaders/VTKLoader.js +0 -648
  238. package/loaders/XLoader.cjs +0 -1258
  239. package/loaders/XLoader.js +0 -1258
  240. package/loaders/XYZLoader.cjs +0 -60
  241. package/loaders/XYZLoader.js +0 -60
  242. package/loaders/lwo/IFFParser.cjs +0 -743
  243. package/loaders/lwo/IFFParser.js +0 -743
  244. package/loaders/lwo/LWO2Parser.cjs +0 -312
  245. package/loaders/lwo/LWO2Parser.js +0 -312
  246. package/loaders/lwo/LWO3Parser.cjs +0 -282
  247. package/loaders/lwo/LWO3Parser.js +0 -282
  248. package/math/Capsule.cjs +0 -98
  249. package/math/Capsule.js +0 -98
  250. package/math/ColorConverter.cjs +0 -42
  251. package/math/ColorConverter.js +0 -42
  252. package/math/ConvexHull.cjs +0 -596
  253. package/math/ConvexHull.js +0 -596
  254. package/math/ImprovedNoise.cjs +0 -304
  255. package/math/ImprovedNoise.js +0 -304
  256. package/math/Lut.cjs +0 -137
  257. package/math/Lut.js +0 -137
  258. package/math/MeshSurfaceSampler.cjs +0 -103
  259. package/math/MeshSurfaceSampler.js +0 -103
  260. package/math/OBB.cjs +0 -242
  261. package/math/OBB.js +0 -242
  262. package/math/Octree.cjs +0 -273
  263. package/math/Octree.js +0 -273
  264. package/math/SimplexNoise.cjs +0 -440
  265. package/math/SimplexNoise.js +0 -440
  266. package/misc/ConvexObjectBreaker.cjs +0 -292
  267. package/misc/ConvexObjectBreaker.js +0 -292
  268. package/misc/GPUComputationRenderer.cjs +0 -205
  269. package/misc/GPUComputationRenderer.js +0 -205
  270. package/misc/Gyroscope.cjs +0 -33
  271. package/misc/Gyroscope.js +0 -33
  272. package/misc/MD2Character.cjs +0 -167
  273. package/misc/MD2Character.js +0 -167
  274. package/misc/MD2CharacterComplex.cjs +0 -332
  275. package/misc/MD2CharacterComplex.js +0 -332
  276. package/misc/MorphAnimMesh.cjs +0 -40
  277. package/misc/MorphAnimMesh.js +0 -40
  278. package/misc/MorphBlendMesh.cjs +0 -179
  279. package/misc/MorphBlendMesh.js +0 -179
  280. package/misc/ProgressiveLightmap.cjs +0 -186
  281. package/misc/ProgressiveLightmap.js +0 -186
  282. package/misc/RollerCoaster.cjs +0 -353
  283. package/misc/RollerCoaster.js +0 -353
  284. package/misc/Timer.cjs +0 -101
  285. package/misc/Timer.js +0 -101
  286. package/misc/TubePainter.cjs +0 -123
  287. package/misc/TubePainter.js +0 -123
  288. package/misc/Volume.cjs +0 -305
  289. package/misc/Volume.js +0 -305
  290. package/misc/VolumeSlice.cjs +0 -114
  291. package/misc/VolumeSlice.js +0 -114
  292. package/misc/WebGL.cjs +0 -74
  293. package/misc/WebGL.js +0 -74
  294. package/modifiers/CurveModifier.cjs +0 -232
  295. package/modifiers/CurveModifier.js +0 -232
  296. package/modifiers/EdgeSplitModifier.cjs +0 -167
  297. package/modifiers/EdgeSplitModifier.js +0 -168
  298. package/modifiers/SimplifyModifier.cjs +0 -301
  299. package/modifiers/SimplifyModifier.js +0 -301
  300. package/modifiers/TessellateModifier.cjs +0 -214
  301. package/modifiers/TessellateModifier.js +0 -214
  302. package/objects/GroundProjectedEnv.cjs +0 -134
  303. package/objects/GroundProjectedEnv.js +0 -134
  304. package/objects/Lensflare.cjs +0 -291
  305. package/objects/Lensflare.js +0 -291
  306. package/objects/LightningStorm.cjs +0 -110
  307. package/objects/LightningStorm.js +0 -110
  308. package/objects/MarchingCubes.cjs +0 -4809
  309. package/objects/MarchingCubes.js +0 -4809
  310. package/objects/Reflector.cjs +0 -202
  311. package/objects/Reflector.js +0 -202
  312. package/objects/ReflectorForSSRPass.cjs +0 -260
  313. package/objects/ReflectorForSSRPass.js +0 -260
  314. package/objects/ReflectorRTT.cjs +0 -10
  315. package/objects/ReflectorRTT.js +0 -10
  316. package/objects/Refractor.cjs +0 -215
  317. package/objects/Refractor.js +0 -215
  318. package/objects/ShadowMesh.cjs +0 -45
  319. package/objects/ShadowMesh.js +0 -45
  320. package/objects/Sky.cjs +0 -200
  321. package/objects/Sky.js +0 -200
  322. package/objects/Water.cjs +0 -242
  323. package/objects/Water.js +0 -242
  324. package/objects/Water2.cjs +0 -256
  325. package/objects/Water2.js +0 -256
  326. package/physics/AmmoPhysics.cjs +0 -166
  327. package/physics/AmmoPhysics.js +0 -166
  328. package/postprocessing/AdaptiveToneMappingPass.cjs +0 -218
  329. package/postprocessing/AdaptiveToneMappingPass.js +0 -218
  330. package/postprocessing/AfterimagePass.cjs +0 -68
  331. package/postprocessing/AfterimagePass.js +0 -68
  332. package/postprocessing/BloomPass.cjs +0 -109
  333. package/postprocessing/BloomPass.js +0 -109
  334. package/postprocessing/BokehPass.cjs +0 -90
  335. package/postprocessing/BokehPass.js +0 -90
  336. package/postprocessing/ClearPass.cjs +0 -36
  337. package/postprocessing/ClearPass.js +0 -36
  338. package/postprocessing/CubeTexturePass.cjs +0 -53
  339. package/postprocessing/CubeTexturePass.js +0 -53
  340. package/postprocessing/DotScreenPass.cjs +0 -49
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  342. package/postprocessing/EffectComposer.cjs +0 -157
  343. package/postprocessing/EffectComposer.js +0 -157
  344. package/postprocessing/FilmPass.cjs +0 -51
  345. package/postprocessing/FilmPass.js +0 -51
  346. package/postprocessing/GlitchPass.cjs +0 -84
  347. package/postprocessing/GlitchPass.js +0 -84
  348. package/postprocessing/HalftonePass.cjs +0 -53
  349. package/postprocessing/HalftonePass.js +0 -53
  350. package/postprocessing/LUTPass.cjs +0 -142
  351. package/postprocessing/LUTPass.js +0 -142
  352. package/postprocessing/MaskPass.cjs +0 -69
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  354. package/postprocessing/OutlinePass.cjs +0 -479
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  356. package/postprocessing/Pass.cjs +0 -48
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  358. package/postprocessing/RenderPass.cjs +0 -59
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  370. package/postprocessing/SSRPass.cjs +0 -411
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  372. package/postprocessing/SavePass.cjs +0 -38
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  378. package/postprocessing/TexturePass.cjs +0 -42
  379. package/postprocessing/TexturePass.js +0 -42
  380. package/postprocessing/UnrealBloomPass.cjs +0 -277
  381. package/postprocessing/UnrealBloomPass.js +0 -277
  382. package/postprocessing/WaterPass.cjs +0 -72
  383. package/postprocessing/WaterPass.js +0 -72
  384. package/renderers/CSS2DRenderer.cjs +0 -122
  385. package/renderers/CSS2DRenderer.js +0 -122
  386. package/renderers/CSS3DRenderer.cjs +0 -167
  387. package/renderers/CSS3DRenderer.js +0 -167
  388. package/renderers/Projector.cjs +0 -499
  389. package/renderers/Projector.js +0 -499
  390. package/renderers/SVGRenderer.cjs +0 -311
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  392. package/shaders/ACESFilmicToneMappingShader.cjs +0 -55
  393. package/shaders/ACESFilmicToneMappingShader.js +0 -55
  394. package/shaders/AfterimageShader.cjs +0 -32
  395. package/shaders/AfterimageShader.js +0 -32
  396. package/shaders/BasicShader.cjs +0 -12
  397. package/shaders/BasicShader.js +0 -12
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  402. package/shaders/BokehShader.cjs +0 -109
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  408. package/shaders/ColorCorrectionShader.cjs +0 -30
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  410. package/shaders/ColorifyShader.cjs +0 -28
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  446. package/shaders/KaleidoShader.cjs +0 -34
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  452. package/shaders/MirrorShader.cjs +0 -35
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  478. package/shaders/ToneMapShader.cjs +0 -51
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  492. package/shaders/VolumeShader.cjs +0 -225
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@@ -1,269 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const BokehShader2 = {
5
- uniforms: {
6
- textureWidth: { value: 1 },
7
- textureHeight: { value: 1 },
8
- focalDepth: { value: 1 },
9
- focalLength: { value: 24 },
10
- fstop: { value: 0.9 },
11
- tColor: { value: null },
12
- tDepth: { value: null },
13
- maxblur: { value: 1 },
14
- showFocus: { value: 0 },
15
- manualdof: { value: 0 },
16
- vignetting: { value: 0 },
17
- depthblur: { value: 0 },
18
- threshold: { value: 0.5 },
19
- gain: { value: 2 },
20
- bias: { value: 0.5 },
21
- fringe: { value: 0.7 },
22
- znear: { value: 0.1 },
23
- zfar: { value: 100 },
24
- noise: { value: 1 },
25
- dithering: { value: 1e-4 },
26
- pentagon: { value: 0 },
27
- shaderFocus: { value: 1 },
28
- focusCoords: { value: /* @__PURE__ */ new THREE.Vector2() }
29
- },
30
- vertexShader: [
31
- "varying vec2 vUv;",
32
- "void main() {",
33
- " vUv = uv;",
34
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
35
- "}"
36
- ].join("\n"),
37
- fragmentShader: [
38
- "#include <common>",
39
- "varying vec2 vUv;",
40
- "uniform sampler2D tColor;",
41
- "uniform sampler2D tDepth;",
42
- "uniform float textureWidth;",
43
- "uniform float textureHeight;",
44
- "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
45
- "uniform float focalLength; //focal length in mm",
46
- "uniform float fstop; //f-stop value",
47
- "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
48
- "/*",
49
- "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
50
- "*/",
51
- "uniform float znear; // camera clipping start",
52
- "uniform float zfar; // camera clipping end",
53
- "//------------------------------------------",
54
- "//user variables",
55
- "const int samples = SAMPLES; //samples on the first ring",
56
- "const int rings = RINGS; //ring count",
57
- "const int maxringsamples = rings * samples;",
58
- "uniform bool manualdof; // manual dof calculation",
59
- "float ndofstart = 1.0; // near dof blur start",
60
- "float ndofdist = 2.0; // near dof blur falloff distance",
61
- "float fdofstart = 1.0; // far dof blur start",
62
- "float fdofdist = 3.0; // far dof blur falloff distance",
63
- "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
64
- "uniform bool vignetting; // use optical lens vignetting",
65
- "float vignout = 1.3; // vignetting outer border",
66
- "float vignin = 0.0; // vignetting inner border",
67
- "float vignfade = 22.0; // f-stops till vignete fades",
68
- "uniform bool shaderFocus;",
69
- "// disable if you use external focalDepth value",
70
- "uniform vec2 focusCoords;",
71
- "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
72
- "// if center of screen use vec2(0.5, 0.5);",
73
- "uniform float maxblur;",
74
- "//clamp value of max blur (0.0 = no blur, 1.0 default)",
75
- "uniform float threshold; // highlight threshold;",
76
- "uniform float gain; // highlight gain;",
77
- "uniform float bias; // bokeh edge bias",
78
- "uniform float fringe; // bokeh chromatic aberration / fringing",
79
- "uniform bool noise; //use noise instead of pattern for sample dithering",
80
- "uniform float dithering;",
81
- "uniform bool depthblur; // blur the depth buffer",
82
- "float dbsize = 1.25; // depth blur size",
83
- "/*",
84
- "next part is experimental",
85
- "not looking good with small sample and ring count",
86
- "looks okay starting from samples = 4, rings = 4",
87
- "*/",
88
- "uniform bool pentagon; //use pentagon as bokeh shape?",
89
- "float feather = 0.4; //pentagon shape feather",
90
- "//------------------------------------------",
91
- "float penta(vec2 coords) {",
92
- " //pentagonal shape",
93
- " float scale = float(rings) - 1.3;",
94
- " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
95
- " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
96
- " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
97
- " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
98
- " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
99
- " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
100
- " vec4 one = vec4( 1.0 );",
101
- " vec4 P = vec4((coords),vec2(scale, scale));",
102
- " vec4 dist = vec4(0.0);",
103
- " float inorout = -4.0;",
104
- " dist.x = dot( P, HS0 );",
105
- " dist.y = dot( P, HS1 );",
106
- " dist.z = dot( P, HS2 );",
107
- " dist.w = dot( P, HS3 );",
108
- " dist = smoothstep( -feather, feather, dist );",
109
- " inorout += dot( dist, one );",
110
- " dist.x = dot( P, HS4 );",
111
- " dist.y = HS5.w - abs( P.z );",
112
- " dist = smoothstep( -feather, feather, dist );",
113
- " inorout += dist.x;",
114
- " return clamp( inorout, 0.0, 1.0 );",
115
- "}",
116
- "float bdepth(vec2 coords) {",
117
- " // Depth buffer blur",
118
- " float d = 0.0;",
119
- " float kernel[9];",
120
- " vec2 offset[9];",
121
- " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
122
- " offset[0] = vec2(-wh.x,-wh.y);",
123
- " offset[1] = vec2( 0.0, -wh.y);",
124
- " offset[2] = vec2( wh.x -wh.y);",
125
- " offset[3] = vec2(-wh.x, 0.0);",
126
- " offset[4] = vec2( 0.0, 0.0);",
127
- " offset[5] = vec2( wh.x, 0.0);",
128
- " offset[6] = vec2(-wh.x, wh.y);",
129
- " offset[7] = vec2( 0.0, wh.y);",
130
- " offset[8] = vec2( wh.x, wh.y);",
131
- " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
132
- " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
133
- " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
134
- " for( int i=0; i<9; i++ ) {",
135
- " float tmp = texture2D(tDepth, coords + offset[i]).r;",
136
- " d += tmp * kernel[i];",
137
- " }",
138
- " return d;",
139
- "}",
140
- "vec3 color(vec2 coords,float blur) {",
141
- " //processing the sample",
142
- " vec3 col = vec3(0.0);",
143
- " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
144
- " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
145
- " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
146
- " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
147
- " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
148
- " float lum = dot(col.rgb, lumcoeff);",
149
- " float thresh = max((lum-threshold)*gain, 0.0);",
150
- " return col+mix(vec3(0.0),col,thresh*blur);",
151
- "}",
152
- "vec3 debugFocus(vec3 col, float blur, float depth) {",
153
- " float edge = 0.002*depth; //distance based edge smoothing",
154
- " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
155
- " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
156
- " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
157
- " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
158
- " return col;",
159
- "}",
160
- "float linearize(float depth) {",
161
- " return -zfar * znear / (depth * (zfar - znear) - zfar);",
162
- "}",
163
- "float vignette() {",
164
- " float dist = distance(vUv.xy, vec2(0.5,0.5));",
165
- " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
166
- " return clamp(dist,0.0,1.0);",
167
- "}",
168
- "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
169
- " float rings2 = float(rings);",
170
- " float step = PI*2.0 / float(ringsamples);",
171
- " float pw = cos(j*step)*i;",
172
- " float ph = sin(j*step)*i;",
173
- " float p = 1.0;",
174
- " if (pentagon) {",
175
- " p = penta(vec2(pw,ph));",
176
- " }",
177
- " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
178
- " return 1.0 * mix(1.0, i /rings2, bias) * p;",
179
- "}",
180
- "void main() {",
181
- " //scene depth calculation",
182
- " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
183
- " // Blur depth?",
184
- " if ( depthblur ) {",
185
- " depth = linearize(bdepth(vUv.xy));",
186
- " }",
187
- " //focal plane calculation",
188
- " float fDepth = focalDepth;",
189
- " if (shaderFocus) {",
190
- " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
191
- " }",
192
- " // dof blur factor calculation",
193
- " float blur = 0.0;",
194
- " if (manualdof) {",
195
- " float a = depth-fDepth; // Focal plane",
196
- " float b = (a-fdofstart)/fdofdist; // Far DoF",
197
- " float c = (-a-ndofstart)/ndofdist; // Near Dof",
198
- " blur = (a>0.0) ? b : c;",
199
- " } else {",
200
- " float f = focalLength; // focal length in mm",
201
- " float d = fDepth*1000.0; // focal plane in mm",
202
- " float o = depth*1000.0; // depth in mm",
203
- " float a = (o*f)/(o-f);",
204
- " float b = (d*f)/(d-f);",
205
- " float c = (d-f)/(d*fstop*CoC);",
206
- " blur = abs(a-b)*c;",
207
- " }",
208
- " blur = clamp(blur,0.0,1.0);",
209
- " // calculation of pattern for dithering",
210
- " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
211
- " // getting blur x and y step factor",
212
- " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
213
- " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
214
- " // calculation of final color",
215
- " vec3 col = vec3(0.0);",
216
- " if(blur < 0.05) {",
217
- " //some optimization thingy",
218
- " col = texture2D(tColor, vUv.xy).rgb;",
219
- " } else {",
220
- " col = texture2D(tColor, vUv.xy).rgb;",
221
- " float s = 1.0;",
222
- " int ringsamples;",
223
- " for (int i = 1; i <= rings; i++) {",
224
- " /*unboxstart*/",
225
- " ringsamples = i * samples;",
226
- " for (int j = 0 ; j < maxringsamples ; j++) {",
227
- " if (j >= ringsamples) break;",
228
- " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
229
- " }",
230
- " /*unboxend*/",
231
- " }",
232
- " col /= s; //divide by sample count",
233
- " }",
234
- " if (showFocus) {",
235
- " col = debugFocus(col, blur, depth);",
236
- " }",
237
- " if (vignetting) {",
238
- " col *= vignette();",
239
- " }",
240
- " gl_FragColor.rgb = col;",
241
- " gl_FragColor.a = 1.0;",
242
- "} "
243
- ].join("\n")
244
- };
245
- const BokehDepthShader = {
246
- uniforms: {
247
- mNear: { value: 1 },
248
- mFar: { value: 1e3 }
249
- },
250
- vertexShader: [
251
- "varying float vViewZDepth;",
252
- "void main() {",
253
- " #include <begin_vertex>",
254
- " #include <project_vertex>",
255
- " vViewZDepth = - mvPosition.z;",
256
- "}"
257
- ].join("\n"),
258
- fragmentShader: [
259
- "uniform float mNear;",
260
- "uniform float mFar;",
261
- "varying float vViewZDepth;",
262
- "void main() {",
263
- " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
264
- " gl_FragColor = vec4( vec3( color ), 1.0 );",
265
- "} "
266
- ].join("\n")
267
- };
268
- exports.BokehDepthShader = BokehDepthShader;
269
- exports.BokehShader2 = BokehShader2;
@@ -1,269 +0,0 @@
1
- import { Vector2 } from "three";
2
- const BokehShader2 = {
3
- uniforms: {
4
- textureWidth: { value: 1 },
5
- textureHeight: { value: 1 },
6
- focalDepth: { value: 1 },
7
- focalLength: { value: 24 },
8
- fstop: { value: 0.9 },
9
- tColor: { value: null },
10
- tDepth: { value: null },
11
- maxblur: { value: 1 },
12
- showFocus: { value: 0 },
13
- manualdof: { value: 0 },
14
- vignetting: { value: 0 },
15
- depthblur: { value: 0 },
16
- threshold: { value: 0.5 },
17
- gain: { value: 2 },
18
- bias: { value: 0.5 },
19
- fringe: { value: 0.7 },
20
- znear: { value: 0.1 },
21
- zfar: { value: 100 },
22
- noise: { value: 1 },
23
- dithering: { value: 1e-4 },
24
- pentagon: { value: 0 },
25
- shaderFocus: { value: 1 },
26
- focusCoords: { value: /* @__PURE__ */ new Vector2() }
27
- },
28
- vertexShader: [
29
- "varying vec2 vUv;",
30
- "void main() {",
31
- " vUv = uv;",
32
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
33
- "}"
34
- ].join("\n"),
35
- fragmentShader: [
36
- "#include <common>",
37
- "varying vec2 vUv;",
38
- "uniform sampler2D tColor;",
39
- "uniform sampler2D tDepth;",
40
- "uniform float textureWidth;",
41
- "uniform float textureHeight;",
42
- "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
43
- "uniform float focalLength; //focal length in mm",
44
- "uniform float fstop; //f-stop value",
45
- "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
46
- "/*",
47
- "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
48
- "*/",
49
- "uniform float znear; // camera clipping start",
50
- "uniform float zfar; // camera clipping end",
51
- "//------------------------------------------",
52
- "//user variables",
53
- "const int samples = SAMPLES; //samples on the first ring",
54
- "const int rings = RINGS; //ring count",
55
- "const int maxringsamples = rings * samples;",
56
- "uniform bool manualdof; // manual dof calculation",
57
- "float ndofstart = 1.0; // near dof blur start",
58
- "float ndofdist = 2.0; // near dof blur falloff distance",
59
- "float fdofstart = 1.0; // far dof blur start",
60
- "float fdofdist = 3.0; // far dof blur falloff distance",
61
- "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
62
- "uniform bool vignetting; // use optical lens vignetting",
63
- "float vignout = 1.3; // vignetting outer border",
64
- "float vignin = 0.0; // vignetting inner border",
65
- "float vignfade = 22.0; // f-stops till vignete fades",
66
- "uniform bool shaderFocus;",
67
- "// disable if you use external focalDepth value",
68
- "uniform vec2 focusCoords;",
69
- "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
70
- "// if center of screen use vec2(0.5, 0.5);",
71
- "uniform float maxblur;",
72
- "//clamp value of max blur (0.0 = no blur, 1.0 default)",
73
- "uniform float threshold; // highlight threshold;",
74
- "uniform float gain; // highlight gain;",
75
- "uniform float bias; // bokeh edge bias",
76
- "uniform float fringe; // bokeh chromatic aberration / fringing",
77
- "uniform bool noise; //use noise instead of pattern for sample dithering",
78
- "uniform float dithering;",
79
- "uniform bool depthblur; // blur the depth buffer",
80
- "float dbsize = 1.25; // depth blur size",
81
- "/*",
82
- "next part is experimental",
83
- "not looking good with small sample and ring count",
84
- "looks okay starting from samples = 4, rings = 4",
85
- "*/",
86
- "uniform bool pentagon; //use pentagon as bokeh shape?",
87
- "float feather = 0.4; //pentagon shape feather",
88
- "//------------------------------------------",
89
- "float penta(vec2 coords) {",
90
- " //pentagonal shape",
91
- " float scale = float(rings) - 1.3;",
92
- " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
93
- " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
94
- " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
95
- " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
96
- " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
97
- " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
98
- " vec4 one = vec4( 1.0 );",
99
- " vec4 P = vec4((coords),vec2(scale, scale));",
100
- " vec4 dist = vec4(0.0);",
101
- " float inorout = -4.0;",
102
- " dist.x = dot( P, HS0 );",
103
- " dist.y = dot( P, HS1 );",
104
- " dist.z = dot( P, HS2 );",
105
- " dist.w = dot( P, HS3 );",
106
- " dist = smoothstep( -feather, feather, dist );",
107
- " inorout += dot( dist, one );",
108
- " dist.x = dot( P, HS4 );",
109
- " dist.y = HS5.w - abs( P.z );",
110
- " dist = smoothstep( -feather, feather, dist );",
111
- " inorout += dist.x;",
112
- " return clamp( inorout, 0.0, 1.0 );",
113
- "}",
114
- "float bdepth(vec2 coords) {",
115
- " // Depth buffer blur",
116
- " float d = 0.0;",
117
- " float kernel[9];",
118
- " vec2 offset[9];",
119
- " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
120
- " offset[0] = vec2(-wh.x,-wh.y);",
121
- " offset[1] = vec2( 0.0, -wh.y);",
122
- " offset[2] = vec2( wh.x -wh.y);",
123
- " offset[3] = vec2(-wh.x, 0.0);",
124
- " offset[4] = vec2( 0.0, 0.0);",
125
- " offset[5] = vec2( wh.x, 0.0);",
126
- " offset[6] = vec2(-wh.x, wh.y);",
127
- " offset[7] = vec2( 0.0, wh.y);",
128
- " offset[8] = vec2( wh.x, wh.y);",
129
- " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
130
- " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
131
- " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
132
- " for( int i=0; i<9; i++ ) {",
133
- " float tmp = texture2D(tDepth, coords + offset[i]).r;",
134
- " d += tmp * kernel[i];",
135
- " }",
136
- " return d;",
137
- "}",
138
- "vec3 color(vec2 coords,float blur) {",
139
- " //processing the sample",
140
- " vec3 col = vec3(0.0);",
141
- " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
142
- " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
143
- " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
144
- " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
145
- " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
146
- " float lum = dot(col.rgb, lumcoeff);",
147
- " float thresh = max((lum-threshold)*gain, 0.0);",
148
- " return col+mix(vec3(0.0),col,thresh*blur);",
149
- "}",
150
- "vec3 debugFocus(vec3 col, float blur, float depth) {",
151
- " float edge = 0.002*depth; //distance based edge smoothing",
152
- " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
153
- " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
154
- " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
155
- " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
156
- " return col;",
157
- "}",
158
- "float linearize(float depth) {",
159
- " return -zfar * znear / (depth * (zfar - znear) - zfar);",
160
- "}",
161
- "float vignette() {",
162
- " float dist = distance(vUv.xy, vec2(0.5,0.5));",
163
- " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
164
- " return clamp(dist,0.0,1.0);",
165
- "}",
166
- "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
167
- " float rings2 = float(rings);",
168
- " float step = PI*2.0 / float(ringsamples);",
169
- " float pw = cos(j*step)*i;",
170
- " float ph = sin(j*step)*i;",
171
- " float p = 1.0;",
172
- " if (pentagon) {",
173
- " p = penta(vec2(pw,ph));",
174
- " }",
175
- " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
176
- " return 1.0 * mix(1.0, i /rings2, bias) * p;",
177
- "}",
178
- "void main() {",
179
- " //scene depth calculation",
180
- " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
181
- " // Blur depth?",
182
- " if ( depthblur ) {",
183
- " depth = linearize(bdepth(vUv.xy));",
184
- " }",
185
- " //focal plane calculation",
186
- " float fDepth = focalDepth;",
187
- " if (shaderFocus) {",
188
- " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
189
- " }",
190
- " // dof blur factor calculation",
191
- " float blur = 0.0;",
192
- " if (manualdof) {",
193
- " float a = depth-fDepth; // Focal plane",
194
- " float b = (a-fdofstart)/fdofdist; // Far DoF",
195
- " float c = (-a-ndofstart)/ndofdist; // Near Dof",
196
- " blur = (a>0.0) ? b : c;",
197
- " } else {",
198
- " float f = focalLength; // focal length in mm",
199
- " float d = fDepth*1000.0; // focal plane in mm",
200
- " float o = depth*1000.0; // depth in mm",
201
- " float a = (o*f)/(o-f);",
202
- " float b = (d*f)/(d-f);",
203
- " float c = (d-f)/(d*fstop*CoC);",
204
- " blur = abs(a-b)*c;",
205
- " }",
206
- " blur = clamp(blur,0.0,1.0);",
207
- " // calculation of pattern for dithering",
208
- " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
209
- " // getting blur x and y step factor",
210
- " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
211
- " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
212
- " // calculation of final color",
213
- " vec3 col = vec3(0.0);",
214
- " if(blur < 0.05) {",
215
- " //some optimization thingy",
216
- " col = texture2D(tColor, vUv.xy).rgb;",
217
- " } else {",
218
- " col = texture2D(tColor, vUv.xy).rgb;",
219
- " float s = 1.0;",
220
- " int ringsamples;",
221
- " for (int i = 1; i <= rings; i++) {",
222
- " /*unboxstart*/",
223
- " ringsamples = i * samples;",
224
- " for (int j = 0 ; j < maxringsamples ; j++) {",
225
- " if (j >= ringsamples) break;",
226
- " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
227
- " }",
228
- " /*unboxend*/",
229
- " }",
230
- " col /= s; //divide by sample count",
231
- " }",
232
- " if (showFocus) {",
233
- " col = debugFocus(col, blur, depth);",
234
- " }",
235
- " if (vignetting) {",
236
- " col *= vignette();",
237
- " }",
238
- " gl_FragColor.rgb = col;",
239
- " gl_FragColor.a = 1.0;",
240
- "} "
241
- ].join("\n")
242
- };
243
- const BokehDepthShader = {
244
- uniforms: {
245
- mNear: { value: 1 },
246
- mFar: { value: 1e3 }
247
- },
248
- vertexShader: [
249
- "varying float vViewZDepth;",
250
- "void main() {",
251
- " #include <begin_vertex>",
252
- " #include <project_vertex>",
253
- " vViewZDepth = - mvPosition.z;",
254
- "}"
255
- ].join("\n"),
256
- fragmentShader: [
257
- "uniform float mNear;",
258
- "uniform float mFar;",
259
- "varying float vViewZDepth;",
260
- "void main() {",
261
- " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
262
- " gl_FragColor = vec4( vec3( color ), 1.0 );",
263
- "} "
264
- ].join("\n")
265
- };
266
- export {
267
- BokehDepthShader,
268
- BokehShader2
269
- };
@@ -1,32 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const BrightnessContrastShader = {
4
- uniforms: {
5
- tDiffuse: { value: null },
6
- brightness: { value: 0 },
7
- contrast: { value: 0 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float brightness;",
19
- "uniform float contrast;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " gl_FragColor = texture2D( tDiffuse, vUv );",
23
- " gl_FragColor.rgb += brightness;",
24
- " if (contrast > 0.0) {",
25
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
26
- " } else {",
27
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
28
- " }",
29
- "}"
30
- ].join("\n")
31
- };
32
- exports.BrightnessContrastShader = BrightnessContrastShader;
@@ -1,32 +0,0 @@
1
- const BrightnessContrastShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- brightness: { value: 0 },
5
- contrast: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float brightness;",
17
- "uniform float contrast;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " gl_FragColor = texture2D( tDiffuse, vUv );",
21
- " gl_FragColor.rgb += brightness;",
22
- " if (contrast > 0.0) {",
23
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
24
- " } else {",
25
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
26
- " }",
27
- "}"
28
- ].join("\n")
29
- };
30
- export {
31
- BrightnessContrastShader
32
- };
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
- const THREE = require("three");
4
- const ColorCorrectionShader = {
5
- uniforms: {
6
- tDiffuse: { value: null },
7
- powRGB: { value: /* @__PURE__ */ new THREE.Vector3(2, 2, 2) },
8
- mulRGB: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) },
9
- addRGB: { value: /* @__PURE__ */ new THREE.Vector3(0, 0, 0) }
10
- },
11
- vertexShader: [
12
- "varying vec2 vUv;",
13
- "void main() {",
14
- " vUv = uv;",
15
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
- "}"
17
- ].join("\n"),
18
- fragmentShader: [
19
- "uniform sampler2D tDiffuse;",
20
- "uniform vec3 powRGB;",
21
- "uniform vec3 mulRGB;",
22
- "uniform vec3 addRGB;",
23
- "varying vec2 vUv;",
24
- "void main() {",
25
- " gl_FragColor = texture2D( tDiffuse, vUv );",
26
- " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
27
- "}"
28
- ].join("\n")
29
- };
30
- exports.ColorCorrectionShader = ColorCorrectionShader;
@@ -1,30 +0,0 @@
1
- import { Vector3 } from "three";
2
- const ColorCorrectionShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- powRGB: { value: /* @__PURE__ */ new Vector3(2, 2, 2) },
6
- mulRGB: { value: /* @__PURE__ */ new Vector3(1, 1, 1) },
7
- addRGB: { value: /* @__PURE__ */ new Vector3(0, 0, 0) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform vec3 powRGB;",
19
- "uniform vec3 mulRGB;",
20
- "uniform vec3 addRGB;",
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " gl_FragColor = texture2D( tDiffuse, vUv );",
24
- " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
25
- "}"
26
- ].join("\n")
27
- };
28
- export {
29
- ColorCorrectionShader
30
- };