three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
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  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,46 +1,75 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Vector3, Line3, Plane, Triangle } from 'three';
2
+
3
+ /**
4
+ * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
5
+ */
6
+
4
7
  const Visible = 0;
5
8
  const Deleted = 1;
6
- const _v1 = new THREE.Vector3();
7
- const _line3 = new THREE.Line3();
8
- const _plane = new THREE.Plane();
9
- const _closestPoint = new THREE.Vector3();
10
- const _triangle = new THREE.Triangle();
9
+
10
+ const _v1 = new Vector3();
11
+
12
+ const _line3 = new Line3();
13
+
14
+ const _plane = new Plane();
15
+
16
+ const _closestPoint = new Vector3();
17
+
18
+ const _triangle = new Triangle();
19
+
11
20
  class ConvexHull {
12
21
  constructor() {
13
22
  this.tolerance = -1;
14
- this.faces = [];
15
- this.newFaces = [];
23
+ this.faces = []; // the generated faces of the convex hull
24
+
25
+ this.newFaces = []; // this array holds the faces that are generated within a single iteration
26
+ // the vertex lists work as follows:
27
+ //
28
+ // let 'a' and 'b' be 'Face' instances
29
+ // let 'v' be points wrapped as instance of 'Vertex'
30
+ //
31
+ // [v, v, ..., v, v, v, ...]
32
+ // ^ ^
33
+ // | |
34
+ // a.outside b.outside
35
+ //
36
+
16
37
  this.assigned = new VertexList();
17
38
  this.unassigned = new VertexList();
18
- this.vertices = [];
39
+ this.vertices = []; // vertices of the hull (internal representation of given geometry data)
19
40
  }
41
+
20
42
  setFromPoints(points) {
43
+ // The algorithm needs at least four points.
21
44
  if (points.length >= 4) {
22
45
  this.makeEmpty();
46
+
23
47
  for (let i = 0, l = points.length; i < l; i++) {
24
48
  this.vertices.push(new VertexNode(points[i]));
25
49
  }
50
+
26
51
  this.compute();
27
52
  }
53
+
28
54
  return this;
29
55
  }
56
+
30
57
  setFromObject(object) {
31
58
  const points = [];
32
59
  object.updateMatrixWorld(true);
33
- object.traverse(function(node) {
60
+ object.traverse(function (node) {
34
61
  const geometry = node.geometry;
35
- if (geometry !== void 0) {
62
+
63
+ if (geometry !== undefined) {
36
64
  if (geometry.isGeometry) {
37
- console.error("THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.");
65
+ console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
38
66
  return;
39
67
  } else if (geometry.isBufferGeometry) {
40
68
  const attribute = geometry.attributes.position;
41
- if (attribute !== void 0) {
69
+
70
+ if (attribute !== undefined) {
42
71
  for (let i = 0, l = attribute.count; i < l; i++) {
43
- const point = new THREE.Vector3();
72
+ const point = new Vector3();
44
73
  point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
45
74
  points.push(point);
46
75
  }
@@ -50,392 +79,577 @@ class ConvexHull {
50
79
  });
51
80
  return this.setFromPoints(points);
52
81
  }
82
+
53
83
  containsPoint(point) {
54
84
  const faces = this.faces;
85
+
55
86
  for (let i = 0, l = faces.length; i < l; i++) {
56
- const face = faces[i];
57
- if (face.distanceToPoint(point) > this.tolerance)
58
- return false;
87
+ const face = faces[i]; // compute signed distance and check on what half space the point lies
88
+
89
+ if (face.distanceToPoint(point) > this.tolerance) return false;
59
90
  }
91
+
60
92
  return true;
61
93
  }
94
+
62
95
  intersectRay(ray, target) {
96
+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
63
97
  const faces = this.faces;
64
98
  let tNear = -Infinity;
65
99
  let tFar = Infinity;
100
+
66
101
  for (let i = 0, l = faces.length; i < l; i++) {
67
- const face = faces[i];
102
+ const face = faces[i]; // interpret faces as planes for the further computation
103
+
68
104
  const vN = face.distanceToPoint(ray.origin);
69
- const vD = face.normal.dot(ray.direction);
70
- if (vN > 0 && vD >= 0)
71
- return null;
72
- const t = vD !== 0 ? -vN / vD : 0;
73
- if (t <= 0)
74
- continue;
105
+ const vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
106
+ // the ray is turned away or parallel to the plane, there is no intersection
107
+
108
+ if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
109
+
110
+ const t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
111
+ // lies "behind" the origin
112
+
113
+ if (t <= 0) continue; // now categorized plane as front-facing or back-facing
114
+
75
115
  if (vD > 0) {
116
+ // plane faces away from the ray, so this plane is a back-face
76
117
  tFar = Math.min(t, tFar);
77
118
  } else {
119
+ // front-face
78
120
  tNear = Math.max(t, tNear);
79
121
  }
122
+
80
123
  if (tNear > tFar) {
124
+ // if tNear ever is greater than tFar, the ray must miss the convex hull
81
125
  return null;
82
126
  }
83
- }
127
+ } // evaluate intersection point
128
+ // always try tNear first since its the closer intersection point
129
+
130
+
84
131
  if (tNear !== -Infinity) {
85
132
  ray.at(tNear, target);
86
133
  } else {
87
134
  ray.at(tFar, target);
88
135
  }
136
+
89
137
  return target;
90
138
  }
139
+
91
140
  intersectsRay(ray) {
92
141
  return this.intersectRay(ray, _v1) !== null;
93
142
  }
143
+
94
144
  makeEmpty() {
95
145
  this.faces = [];
96
146
  this.vertices = [];
97
147
  return this;
98
- }
148
+ } // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
149
+
150
+
99
151
  addVertexToFace(vertex, face) {
100
152
  vertex.face = face;
153
+
101
154
  if (face.outside === null) {
102
155
  this.assigned.append(vertex);
103
156
  } else {
104
157
  this.assigned.insertBefore(face.outside, vertex);
105
158
  }
159
+
106
160
  face.outside = vertex;
107
161
  return this;
108
- }
162
+ } // Removes a vertex from the 'assigned' list of vertices and from the given face
163
+
164
+
109
165
  removeVertexFromFace(vertex, face) {
110
166
  if (vertex === face.outside) {
167
+ // fix face.outside link
111
168
  if (vertex.next !== null && vertex.next.face === face) {
169
+ // face has at least 2 outside vertices, move the 'outside' reference
112
170
  face.outside = vertex.next;
113
171
  } else {
172
+ // vertex was the only outside vertex that face had
114
173
  face.outside = null;
115
174
  }
116
175
  }
176
+
117
177
  this.assigned.remove(vertex);
118
178
  return this;
119
- }
179
+ } // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
180
+
181
+
120
182
  removeAllVerticesFromFace(face) {
121
183
  if (face.outside !== null) {
184
+ // reference to the first and last vertex of this face
122
185
  const start = face.outside;
123
186
  let end = face.outside;
187
+
124
188
  while (end.next !== null && end.next.face === face) {
125
189
  end = end.next;
126
190
  }
127
- this.assigned.removeSubList(start, end);
191
+
192
+ this.assigned.removeSubList(start, end); // fix references
193
+
128
194
  start.prev = end.next = null;
129
195
  face.outside = null;
130
196
  return start;
131
197
  }
132
- }
198
+ } // Removes all the visible vertices that 'face' is able to see
199
+
200
+
133
201
  deleteFaceVertices(face, absorbingFace) {
134
202
  const faceVertices = this.removeAllVerticesFromFace(face);
135
- if (faceVertices !== void 0) {
136
- if (absorbingFace === void 0) {
203
+
204
+ if (faceVertices !== undefined) {
205
+ if (absorbingFace === undefined) {
206
+ // mark the vertices to be reassigned to some other face
137
207
  this.unassigned.appendChain(faceVertices);
138
208
  } else {
209
+ // if there's an absorbing face try to assign as many vertices as possible to it
139
210
  let vertex = faceVertices;
211
+
140
212
  do {
213
+ // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
214
+ // will be changed by upcoming method calls
141
215
  const nextVertex = vertex.next;
142
- const distance = absorbingFace.distanceToPoint(vertex.point);
216
+ const distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
217
+
143
218
  if (distance > this.tolerance) {
144
219
  this.addVertexToFace(vertex, absorbingFace);
145
220
  } else {
146
221
  this.unassigned.append(vertex);
147
- }
222
+ } // now assign next vertex
223
+
224
+
148
225
  vertex = nextVertex;
149
226
  } while (vertex !== null);
150
227
  }
151
228
  }
229
+
152
230
  return this;
153
- }
231
+ } // Reassigns as many vertices as possible from the unassigned list to the new faces
232
+
233
+
154
234
  resolveUnassignedPoints(newFaces) {
155
235
  if (this.unassigned.isEmpty() === false) {
156
236
  let vertex = this.unassigned.first();
237
+
157
238
  do {
239
+ // buffer 'next' reference, see .deleteFaceVertices()
158
240
  const nextVertex = vertex.next;
159
241
  let maxDistance = this.tolerance;
160
242
  let maxFace = null;
243
+
161
244
  for (let i = 0; i < newFaces.length; i++) {
162
245
  const face = newFaces[i];
246
+
163
247
  if (face.mark === Visible) {
164
248
  const distance = face.distanceToPoint(vertex.point);
249
+
165
250
  if (distance > maxDistance) {
166
251
  maxDistance = distance;
167
252
  maxFace = face;
168
253
  }
169
- if (maxDistance > 1e3 * this.tolerance)
170
- break;
254
+
255
+ if (maxDistance > 1000 * this.tolerance) break;
171
256
  }
172
- }
257
+ } // 'maxFace' can be null e.g. if there are identical vertices
258
+
259
+
173
260
  if (maxFace !== null) {
174
261
  this.addVertexToFace(vertex, maxFace);
175
262
  }
263
+
176
264
  vertex = nextVertex;
177
265
  } while (vertex !== null);
178
266
  }
267
+
179
268
  return this;
180
- }
269
+ } // Computes the extremes of a simplex which will be the initial hull
270
+
271
+
181
272
  computeExtremes() {
182
- const min = new THREE.Vector3();
183
- const max = new THREE.Vector3();
273
+ const min = new Vector3();
274
+ const max = new Vector3();
184
275
  const minVertices = [];
185
- const maxVertices = [];
276
+ const maxVertices = []; // initially assume that the first vertex is the min/max
277
+
186
278
  for (let i = 0; i < 3; i++) {
187
279
  minVertices[i] = maxVertices[i] = this.vertices[0];
188
280
  }
281
+
189
282
  min.copy(this.vertices[0].point);
190
- max.copy(this.vertices[0].point);
283
+ max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
284
+
191
285
  for (let i = 0, l = this.vertices.length; i < l; i++) {
192
286
  const vertex = this.vertices[i];
193
- const point = vertex.point;
287
+ const point = vertex.point; // update the min coordinates
288
+
194
289
  for (let j = 0; j < 3; j++) {
195
290
  if (point.getComponent(j) < min.getComponent(j)) {
196
291
  min.setComponent(j, point.getComponent(j));
197
292
  minVertices[j] = vertex;
198
293
  }
199
- }
294
+ } // update the max coordinates
295
+
296
+
200
297
  for (let j = 0; j < 3; j++) {
201
298
  if (point.getComponent(j) > max.getComponent(j)) {
202
299
  max.setComponent(j, point.getComponent(j));
203
300
  maxVertices[j] = vertex;
204
301
  }
205
302
  }
206
- }
303
+ } // use min/max vectors to compute an optimal epsilon
304
+
305
+
207
306
  this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
208
- return { min: minVertices, max: maxVertices };
209
- }
307
+ return {
308
+ min: minVertices,
309
+ max: maxVertices
310
+ };
311
+ } // Computes the initial simplex assigning to its faces all the points
312
+ // that are candidates to form part of the hull
313
+
314
+
210
315
  computeInitialHull() {
211
316
  const vertices = this.vertices;
212
317
  const extremes = this.computeExtremes();
213
318
  const min = extremes.min;
214
- const max = extremes.max;
319
+ const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
320
+ // (max.x - min.x)
321
+ // (max.y - min.y)
322
+ // (max.z - min.z)
323
+
215
324
  let maxDistance = 0;
216
325
  let index = 0;
326
+
217
327
  for (let i = 0; i < 3; i++) {
218
328
  const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
329
+
219
330
  if (distance > maxDistance) {
220
331
  maxDistance = distance;
221
332
  index = i;
222
333
  }
223
334
  }
335
+
224
336
  const v0 = min[index];
225
337
  const v1 = max[index];
226
338
  let v2;
227
- let v3;
339
+ let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
340
+
228
341
  maxDistance = 0;
342
+
229
343
  _line3.set(v0.point, v1.point);
344
+
230
345
  for (let i = 0, l = this.vertices.length; i < l; i++) {
231
346
  const vertex = vertices[i];
347
+
232
348
  if (vertex !== v0 && vertex !== v1) {
233
349
  _line3.closestPointToPoint(vertex.point, true, _closestPoint);
350
+
234
351
  const distance = _closestPoint.distanceToSquared(vertex.point);
352
+
235
353
  if (distance > maxDistance) {
236
354
  maxDistance = distance;
237
355
  v2 = vertex;
238
356
  }
239
357
  }
240
- }
358
+ } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
359
+
360
+
241
361
  maxDistance = -1;
362
+
242
363
  _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
364
+
243
365
  for (let i = 0, l = this.vertices.length; i < l; i++) {
244
366
  const vertex = vertices[i];
367
+
245
368
  if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
246
369
  const distance = Math.abs(_plane.distanceToPoint(vertex.point));
370
+
247
371
  if (distance > maxDistance) {
248
372
  maxDistance = distance;
249
373
  v3 = vertex;
250
374
  }
251
375
  }
252
376
  }
377
+
253
378
  const faces = [];
379
+
254
380
  if (_plane.distanceToPoint(v3.point) < 0) {
255
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
381
+ // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
382
+ faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
383
+
256
384
  for (let i = 0; i < 3; i++) {
257
- const j = (i + 1) % 3;
258
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
385
+ const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
386
+
387
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
388
+
259
389
  faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
260
390
  }
261
391
  } else {
262
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
392
+ // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
393
+ faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
394
+
263
395
  for (let i = 0; i < 3; i++) {
264
- const j = (i + 1) % 3;
265
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
396
+ const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
397
+
398
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
399
+
266
400
  faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
267
401
  }
268
- }
402
+ } // the initial hull is the tetrahedron
403
+
404
+
269
405
  for (let i = 0; i < 4; i++) {
270
406
  this.faces.push(faces[i]);
271
- }
407
+ } // initial assignment of vertices to the faces of the tetrahedron
408
+
409
+
272
410
  for (let i = 0, l = vertices.length; i < l; i++) {
273
411
  const vertex = vertices[i];
412
+
274
413
  if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
275
414
  maxDistance = this.tolerance;
276
415
  let maxFace = null;
416
+
277
417
  for (let j = 0; j < 4; j++) {
278
418
  const distance = this.faces[j].distanceToPoint(vertex.point);
419
+
279
420
  if (distance > maxDistance) {
280
421
  maxDistance = distance;
281
422
  maxFace = this.faces[j];
282
423
  }
283
424
  }
425
+
284
426
  if (maxFace !== null) {
285
427
  this.addVertexToFace(vertex, maxFace);
286
428
  }
287
429
  }
288
430
  }
431
+
289
432
  return this;
290
- }
433
+ } // Removes inactive faces
434
+
435
+
291
436
  reindexFaces() {
292
437
  const activeFaces = [];
438
+
293
439
  for (let i = 0; i < this.faces.length; i++) {
294
440
  const face = this.faces[i];
441
+
295
442
  if (face.mark === Visible) {
296
443
  activeFaces.push(face);
297
444
  }
298
445
  }
446
+
299
447
  this.faces = activeFaces;
300
448
  return this;
301
- }
449
+ } // Finds the next vertex to create faces with the current hull
450
+
451
+
302
452
  nextVertexToAdd() {
453
+ // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
303
454
  if (this.assigned.isEmpty() === false) {
304
- let eyeVertex, maxDistance = 0;
455
+ let eyeVertex,
456
+ maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
457
+
305
458
  const eyeFace = this.assigned.first().face;
306
- let vertex = eyeFace.outside;
459
+ let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
460
+
307
461
  do {
308
462
  const distance = eyeFace.distanceToPoint(vertex.point);
463
+
309
464
  if (distance > maxDistance) {
310
465
  maxDistance = distance;
311
466
  eyeVertex = vertex;
312
467
  }
468
+
313
469
  vertex = vertex.next;
314
470
  } while (vertex !== null && vertex.face === eyeFace);
471
+
315
472
  return eyeVertex;
316
473
  }
317
- }
474
+ } // Computes a chain of half edges in CCW order called the 'horizon'.
475
+ // For an edge to be part of the horizon it must join a face that can see
476
+ // 'eyePoint' and a face that cannot see 'eyePoint'.
477
+
478
+
318
479
  computeHorizon(eyePoint, crossEdge, face, horizon) {
480
+ // moves face's vertices to the 'unassigned' vertex list
319
481
  this.deleteFaceVertices(face);
320
482
  face.mark = Deleted;
321
483
  let edge;
484
+
322
485
  if (crossEdge === null) {
323
486
  edge = crossEdge = face.getEdge(0);
324
487
  } else {
488
+ // start from the next edge since 'crossEdge' was already analyzed
489
+ // (actually 'crossEdge.twin' was the edge who called this method recursively)
325
490
  edge = crossEdge.next;
326
491
  }
492
+
327
493
  do {
328
494
  const twinEdge = edge.twin;
329
495
  const oppositeFace = twinEdge.face;
496
+
330
497
  if (oppositeFace.mark === Visible) {
331
498
  if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
499
+ // the opposite face can see the vertex, so proceed with next edge
332
500
  this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
333
501
  } else {
502
+ // the opposite face can't see the vertex, so this edge is part of the horizon
334
503
  horizon.push(edge);
335
504
  }
336
505
  }
506
+
337
507
  edge = edge.next;
338
508
  } while (edge !== crossEdge);
509
+
339
510
  return this;
340
- }
511
+ } // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
512
+
513
+
341
514
  addAdjoiningFace(eyeVertex, horizonEdge) {
515
+ // all the half edges are created in ccw order thus the face is always pointing outside the hull
342
516
  const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
343
- this.faces.push(face);
517
+ this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
518
+
344
519
  face.getEdge(-1).setTwin(horizonEdge.twin);
345
- return face.getEdge(0);
346
- }
520
+ return face.getEdge(0); // the half edge whose vertex is the eyeVertex
521
+ } // Adds 'horizon.length' faces to the hull, each face will be linked with the
522
+ // horizon opposite face and the face on the left/right
523
+
524
+
347
525
  addNewFaces(eyeVertex, horizon) {
348
526
  this.newFaces = [];
349
527
  let firstSideEdge = null;
350
528
  let previousSideEdge = null;
529
+
351
530
  for (let i = 0; i < horizon.length; i++) {
352
- const horizonEdge = horizon[i];
531
+ const horizonEdge = horizon[i]; // returns the right side edge
532
+
353
533
  const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
534
+
354
535
  if (firstSideEdge === null) {
355
536
  firstSideEdge = sideEdge;
356
537
  } else {
538
+ // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
357
539
  sideEdge.next.setTwin(previousSideEdge);
358
540
  }
541
+
359
542
  this.newFaces.push(sideEdge.face);
360
543
  previousSideEdge = sideEdge;
361
- }
544
+ } // perform final join of new faces
545
+
546
+
362
547
  firstSideEdge.next.setTwin(previousSideEdge);
363
548
  return this;
364
- }
549
+ } // Adds a vertex to the hull
550
+
551
+
365
552
  addVertexToHull(eyeVertex) {
366
553
  const horizon = [];
367
- this.unassigned.clear();
554
+ this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
555
+
368
556
  this.removeVertexFromFace(eyeVertex, eyeVertex.face);
369
557
  this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
370
- this.addNewFaces(eyeVertex, horizon);
558
+ this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
559
+
371
560
  this.resolveUnassignedPoints(this.newFaces);
372
561
  return this;
373
562
  }
563
+
374
564
  cleanup() {
375
565
  this.assigned.clear();
376
566
  this.unassigned.clear();
377
567
  this.newFaces = [];
378
568
  return this;
379
569
  }
570
+
380
571
  compute() {
381
572
  let vertex;
382
- this.computeInitialHull();
383
- while ((vertex = this.nextVertexToAdd()) !== void 0) {
573
+ this.computeInitialHull(); // add all available vertices gradually to the hull
574
+
575
+ while ((vertex = this.nextVertexToAdd()) !== undefined) {
384
576
  this.addVertexToHull(vertex);
385
577
  }
578
+
386
579
  this.reindexFaces();
387
580
  this.cleanup();
388
581
  return this;
389
582
  }
390
- }
583
+
584
+ } //
585
+
586
+
391
587
  class Face {
392
588
  constructor() {
393
- this.normal = new THREE.Vector3();
394
- this.midpoint = new THREE.Vector3();
589
+ this.normal = new Vector3();
590
+ this.midpoint = new Vector3();
395
591
  this.area = 0;
396
- this.constant = 0;
397
- this.outside = null;
592
+ this.constant = 0; // signed distance from face to the origin
593
+
594
+ this.outside = null; // reference to a vertex in a vertex list this face can see
595
+
398
596
  this.mark = Visible;
399
597
  this.edge = null;
400
598
  }
599
+
401
600
  static create(a, b, c) {
402
601
  const face = new Face();
403
602
  const e0 = new HalfEdge(a, face);
404
603
  const e1 = new HalfEdge(b, face);
405
- const e2 = new HalfEdge(c, face);
604
+ const e2 = new HalfEdge(c, face); // join edges
605
+
406
606
  e0.next = e2.prev = e1;
407
607
  e1.next = e0.prev = e2;
408
- e2.next = e1.prev = e0;
608
+ e2.next = e1.prev = e0; // main half edge reference
609
+
409
610
  face.edge = e0;
410
611
  return face.compute();
411
612
  }
613
+
412
614
  getEdge(i) {
413
615
  let edge = this.edge;
616
+
414
617
  while (i > 0) {
415
618
  edge = edge.next;
416
619
  i--;
417
620
  }
621
+
418
622
  while (i < 0) {
419
623
  edge = edge.prev;
420
624
  i++;
421
625
  }
626
+
422
627
  return edge;
423
628
  }
629
+
424
630
  compute() {
425
631
  const a = this.edge.tail();
426
632
  const b = this.edge.head();
427
633
  const c = this.edge.next.head();
634
+
428
635
  _triangle.set(a.point, b.point, c.point);
636
+
429
637
  _triangle.getNormal(this.normal);
638
+
430
639
  _triangle.getMidpoint(this.midpoint);
640
+
431
641
  this.area = _triangle.getArea();
432
642
  this.constant = this.normal.dot(this.midpoint);
433
643
  return this;
434
644
  }
645
+
435
646
  distanceToPoint(point) {
436
647
  return this.normal.dot(point) - this.constant;
437
648
  }
438
- }
649
+
650
+ } // Entity for a Doubly-Connected Edge List (DCEL).
651
+
652
+
439
653
  class HalfEdge {
440
654
  constructor(vertex, face) {
441
655
  this.vertex = vertex;
@@ -444,131 +658,177 @@ class HalfEdge {
444
658
  this.twin = null;
445
659
  this.face = face;
446
660
  }
661
+
447
662
  head() {
448
663
  return this.vertex;
449
664
  }
665
+
450
666
  tail() {
451
667
  return this.prev ? this.prev.vertex : null;
452
668
  }
669
+
453
670
  length() {
454
671
  const head = this.head();
455
672
  const tail = this.tail();
673
+
456
674
  if (tail !== null) {
457
675
  return tail.point.distanceTo(head.point);
458
676
  }
677
+
459
678
  return -1;
460
679
  }
680
+
461
681
  lengthSquared() {
462
682
  const head = this.head();
463
683
  const tail = this.tail();
684
+
464
685
  if (tail !== null) {
465
686
  return tail.point.distanceToSquared(head.point);
466
687
  }
688
+
467
689
  return -1;
468
690
  }
691
+
469
692
  setTwin(edge) {
470
693
  this.twin = edge;
471
694
  edge.twin = this;
472
695
  return this;
473
696
  }
474
- }
697
+
698
+ } // A vertex as a double linked list node.
699
+
700
+
475
701
  class VertexNode {
476
702
  constructor(point) {
477
703
  this.point = point;
478
704
  this.prev = null;
479
705
  this.next = null;
480
- this.face = null;
706
+ this.face = null; // the face that is able to see this vertex
481
707
  }
482
- }
708
+
709
+ } // A double linked list that contains vertex nodes.
710
+
711
+
483
712
  class VertexList {
484
713
  constructor() {
485
714
  this.head = null;
486
715
  this.tail = null;
487
716
  }
717
+
488
718
  first() {
489
719
  return this.head;
490
720
  }
721
+
491
722
  last() {
492
723
  return this.tail;
493
724
  }
725
+
494
726
  clear() {
495
727
  this.head = this.tail = null;
496
728
  return this;
497
- }
729
+ } // Inserts a vertex before the target vertex
730
+
731
+
498
732
  insertBefore(target, vertex) {
499
733
  vertex.prev = target.prev;
500
734
  vertex.next = target;
735
+
501
736
  if (vertex.prev === null) {
502
737
  this.head = vertex;
503
738
  } else {
504
739
  vertex.prev.next = vertex;
505
740
  }
741
+
506
742
  target.prev = vertex;
507
743
  return this;
508
- }
744
+ } // Inserts a vertex after the target vertex
745
+
746
+
509
747
  insertAfter(target, vertex) {
510
748
  vertex.prev = target;
511
749
  vertex.next = target.next;
750
+
512
751
  if (vertex.next === null) {
513
752
  this.tail = vertex;
514
753
  } else {
515
754
  vertex.next.prev = vertex;
516
755
  }
756
+
517
757
  target.next = vertex;
518
758
  return this;
519
- }
759
+ } // Appends a vertex to the end of the linked list
760
+
761
+
520
762
  append(vertex) {
521
763
  if (this.head === null) {
522
764
  this.head = vertex;
523
765
  } else {
524
766
  this.tail.next = vertex;
525
767
  }
768
+
526
769
  vertex.prev = this.tail;
527
- vertex.next = null;
770
+ vertex.next = null; // the tail has no subsequent vertex
771
+
528
772
  this.tail = vertex;
529
773
  return this;
530
- }
774
+ } // Appends a chain of vertices where 'vertex' is the head.
775
+
776
+
531
777
  appendChain(vertex) {
532
778
  if (this.head === null) {
533
779
  this.head = vertex;
534
780
  } else {
535
781
  this.tail.next = vertex;
536
782
  }
537
- vertex.prev = this.tail;
783
+
784
+ vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
785
+
538
786
  while (vertex.next !== null) {
539
787
  vertex = vertex.next;
540
788
  }
789
+
541
790
  this.tail = vertex;
542
791
  return this;
543
- }
792
+ } // Removes a vertex from the linked list
793
+
794
+
544
795
  remove(vertex) {
545
796
  if (vertex.prev === null) {
546
797
  this.head = vertex.next;
547
798
  } else {
548
799
  vertex.prev.next = vertex.next;
549
800
  }
801
+
550
802
  if (vertex.next === null) {
551
803
  this.tail = vertex.prev;
552
804
  } else {
553
805
  vertex.next.prev = vertex.prev;
554
806
  }
807
+
555
808
  return this;
556
- }
809
+ } // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
810
+
811
+
557
812
  removeSubList(a, b) {
558
813
  if (a.prev === null) {
559
814
  this.head = b.next;
560
815
  } else {
561
816
  a.prev.next = b.next;
562
817
  }
818
+
563
819
  if (b.next === null) {
564
820
  this.tail = a.prev;
565
821
  } else {
566
822
  b.next.prev = a.prev;
567
823
  }
824
+
568
825
  return this;
569
826
  }
827
+
570
828
  isEmpty() {
571
829
  return this.head === null;
572
830
  }
831
+
573
832
  }
574
- exports.ConvexHull = ConvexHull;
833
+
834
+ export { ConvexHull };