three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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- package/shaders/SSRShader.mjs +0 -324
- package/shaders/SepiaShader.mjs +0 -29
- package/shaders/SobelOperatorShader.mjs +0 -44
- package/shaders/SubsurfaceScatteringShader.mjs +0 -59
- package/shaders/TechnicolorShader.mjs +0 -24
- package/shaders/ToneMapShader.mjs +0 -48
- package/shaders/ToonShader.mjs +0 -188
- package/shaders/TriangleBlurShader.mjs +0 -36
- package/shaders/UnpackDepthRGBAShader.mjs +0 -26
- package/shaders/VerticalBlurShader.mjs +0 -44
- package/shaders/VerticalTiltShiftShader.mjs +0 -37
- package/shaders/VignetteShader.mjs +0 -28
- package/shaders/VolumeShader.mjs +0 -178
- package/shaders/WaterRefractionShader.mjs +0 -57
- package/textures/FlakesTexture.mjs +0 -30
- package/types/helpers.mjs +0 -4
- package/utils/BufferGeometryUtils.mjs +0 -570
- package/utils/GeometryCompressionUtils.mjs +0 -547
- package/utils/GeometryUtils.mjs +0 -108
- package/utils/RoughnessMipmapper.mjs +0 -213
- package/utils/SceneUtils.mjs +0 -36
- package/utils/ShadowMapViewer.mjs +0 -114
- package/utils/SkeletonUtils.mjs +0 -292
- package/utils/UVsDebug.mjs +0 -85
- package/utils/WorkerPool.mjs +0 -62
- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
- package/webxr/Text2D.mjs +0 -31
- package/webxr/VRButton.mjs +0 -105
- package/webxr/XRControllerModelFactory.mjs +0 -146
- package/webxr/XREstimatedLight.mjs +0 -126
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var SSRPass = function({
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import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, LinearFilter, RGBAFormat, HalfFloatType, ShaderMaterial, UniformsUtils, NoBlending, MeshNormalMaterial, MeshBasicMaterial, SrcAlphaFactor, OneMinusSrcAlphaFactor, AddEquation, NormalBlending } from 'three';
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import { FullScreenQuad, Pass } from './Pass.js';
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this.tempColor = new Color();
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32
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this._selects = selects;
|
34
33
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this.isSelective = Array.isArray(this._selects);
|
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Object.defineProperty(this,
|
34
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+
Object.defineProperty(this, 'selects', {
|
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get() {
|
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36
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return this._selects;
|
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},
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+
|
39
39
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set(val) {
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-
if (this._selects === val)
|
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-
return;
|
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+
if (this._selects === val) return;
|
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41
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this._selects = val;
|
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+
|
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43
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if (Array.isArray(val)) {
|
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this.isSelective = true;
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this.ssrMaterial.defines.isSelective = true;
|
@@ -50,310 +50,369 @@ var SSRPass = function({
|
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50
50
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this.ssrMaterial.needsUpdate = true;
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}
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}
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+
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});
|
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|
-
this._isBouncing = isBouncing;
|
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-
|
55
|
+
this._isBouncing = isBouncing; ///todo: don't need defineProperty
|
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+
|
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Object.defineProperty(this, 'isBouncing', {
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get() {
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return this._isBouncing;
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},
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+
|
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set(val) {
|
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-
if (this._isBouncing === val)
|
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-
return;
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+
if (this._isBouncing === val) return;
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this._isBouncing = val;
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+
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66
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if (val) {
|
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this.ssrMaterial.uniforms[
|
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+
this.ssrMaterial.uniforms['tDiffuse'].value = this.prevRenderTarget.texture;
|
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68
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} else {
|
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this.ssrMaterial.uniforms[
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+
this.ssrMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
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70
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}
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}
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+
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});
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this.isBlur = true;
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-
this._isDistanceAttenuation = SSRShader.
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Object.defineProperty(this,
|
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this._isDistanceAttenuation = SSRShader.defines.isDistanceAttenuation;
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+
Object.defineProperty(this, 'isDistanceAttenuation', {
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get() {
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return this._isDistanceAttenuation;
|
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},
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+
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set(val) {
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-
if (this._isDistanceAttenuation === val)
|
78
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-
return;
|
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+
if (this._isDistanceAttenuation === val) return;
|
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83
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this._isDistanceAttenuation = val;
|
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84
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this.ssrMaterial.defines.isDistanceAttenuation = val;
|
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85
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this.ssrMaterial.needsUpdate = true;
|
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86
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}
|
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+
|
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88
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});
|
84
|
-
this._isFresnel = SSRShader.
|
85
|
-
Object.defineProperty(this,
|
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+
this._isFresnel = SSRShader.defines.isFresnel;
|
90
|
+
Object.defineProperty(this, 'isFresnel', {
|
86
91
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get() {
|
87
92
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return this._isFresnel;
|
88
93
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},
|
94
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+
|
89
95
|
set(val) {
|
90
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-
if (this._isFresnel === val)
|
91
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-
return;
|
96
|
+
if (this._isFresnel === val) return;
|
92
97
|
this._isFresnel = val;
|
93
98
|
this.ssrMaterial.defines.isFresnel = val;
|
94
99
|
this.ssrMaterial.needsUpdate = true;
|
95
100
|
}
|
101
|
+
|
96
102
|
});
|
97
|
-
this._isInfiniteThick = SSRShader.
|
98
|
-
Object.defineProperty(this,
|
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|
+
this._isInfiniteThick = SSRShader.defines.isInfiniteThick;
|
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|
+
Object.defineProperty(this, 'isInfiniteThick', {
|
99
105
|
get() {
|
100
106
|
return this._isInfiniteThick;
|
101
107
|
},
|
108
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+
|
102
109
|
set(val) {
|
103
|
-
if (this._isInfiniteThick === val)
|
104
|
-
return;
|
110
|
+
if (this._isInfiniteThick === val) return;
|
105
111
|
this._isInfiniteThick = val;
|
106
112
|
this.ssrMaterial.defines.isInfiniteThick = val;
|
107
113
|
this.ssrMaterial.needsUpdate = true;
|
108
114
|
}
|
115
|
+
|
109
116
|
});
|
110
|
-
this.thickTolerance = SSRShader.
|
111
|
-
|
112
|
-
depthTexture
|
113
|
-
depthTexture.
|
114
|
-
depthTexture.
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
117
|
+
this.thickTolerance = SSRShader.uniforms.thickTolerance.value; // beauty render target with depth buffer
|
118
|
+
|
119
|
+
var depthTexture = new DepthTexture();
|
120
|
+
depthTexture.type = UnsignedShortType;
|
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|
+
depthTexture.minFilter = NearestFilter;
|
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|
+
depthTexture.maxFilter = NearestFilter;
|
123
|
+
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
124
|
+
minFilter: LinearFilter,
|
125
|
+
magFilter: LinearFilter,
|
126
|
+
format: RGBAFormat,
|
127
|
+
depthTexture: depthTexture,
|
120
128
|
depthBuffer: true
|
121
|
-
});
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
135
|
-
|
136
|
-
|
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|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
129
|
+
}); //for bouncing
|
130
|
+
|
131
|
+
this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
132
|
+
minFilter: LinearFilter,
|
133
|
+
magFilter: LinearFilter,
|
134
|
+
format: RGBAFormat
|
135
|
+
}); // normal render target
|
136
|
+
|
137
|
+
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
138
|
+
minFilter: NearestFilter,
|
139
|
+
magFilter: NearestFilter,
|
140
|
+
format: RGBAFormat,
|
141
|
+
type: HalfFloatType
|
142
|
+
}); // metalness render target
|
143
|
+
// if (this.isSelective) {
|
144
|
+
|
145
|
+
this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
146
|
+
minFilter: NearestFilter,
|
147
|
+
magFilter: NearestFilter,
|
148
|
+
format: RGBAFormat
|
149
|
+
}); // }
|
150
|
+
// ssr render target
|
151
|
+
|
152
|
+
this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
153
|
+
minFilter: LinearFilter,
|
154
|
+
magFilter: LinearFilter,
|
155
|
+
format: RGBAFormat
|
142
156
|
});
|
143
157
|
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
144
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
145
|
-
|
146
|
-
|
158
|
+
this.blurRenderTarget2 = this.ssrRenderTarget.clone(); // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
|
159
|
+
// ssr material
|
160
|
+
|
161
|
+
if (SSRShader === undefined) {
|
162
|
+
console.error('THREE.SSRPass: The pass relies on SSRShader.');
|
147
163
|
}
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
fragmentShader: SSRShader.SSRShader.fragmentShader,
|
158
|
-
blending: THREE.NoBlending
|
164
|
+
|
165
|
+
this.ssrMaterial = new ShaderMaterial({
|
166
|
+
defines: Object.assign({
|
167
|
+
MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
|
168
|
+
}, SSRShader.defines),
|
169
|
+
uniforms: UniformsUtils.clone(SSRShader.uniforms),
|
170
|
+
vertexShader: SSRShader.vertexShader,
|
171
|
+
fragmentShader: SSRShader.fragmentShader,
|
172
|
+
blending: NoBlending
|
159
173
|
});
|
174
|
+
|
160
175
|
if (!isPerspectiveCamera) {
|
161
176
|
this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera;
|
162
177
|
this.ssrMaterial.needsUpdate = true;
|
163
178
|
}
|
164
|
-
|
165
|
-
this.ssrMaterial.uniforms[
|
179
|
+
|
180
|
+
this.ssrMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
181
|
+
this.ssrMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture; // if (this.isSelective) {
|
182
|
+
|
166
183
|
this.ssrMaterial.defines.isSelective = this.isSelective;
|
167
184
|
this.ssrMaterial.needsUpdate = true;
|
168
|
-
this.ssrMaterial.uniforms[
|
169
|
-
|
170
|
-
this.ssrMaterial.uniforms[
|
171
|
-
this.ssrMaterial.uniforms[
|
172
|
-
this.ssrMaterial.uniforms[
|
173
|
-
this.ssrMaterial.uniforms[
|
174
|
-
this.ssrMaterial.uniforms[
|
175
|
-
this.ssrMaterial.uniforms[
|
176
|
-
this.
|
177
|
-
|
178
|
-
this.
|
179
|
-
|
180
|
-
});
|
181
|
-
this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
|
182
|
-
color: "black"
|
185
|
+
this.ssrMaterial.uniforms['tMetalness'].value = this.metalnessRenderTarget.texture; // }
|
186
|
+
|
187
|
+
this.ssrMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture;
|
188
|
+
this.ssrMaterial.uniforms['cameraNear'].value = this.camera.near;
|
189
|
+
this.ssrMaterial.uniforms['cameraFar'].value = this.camera.far;
|
190
|
+
this.ssrMaterial.uniforms['surfDist'].value = this.surfDist;
|
191
|
+
this.ssrMaterial.uniforms['resolution'].value.set(this.width, this.height);
|
192
|
+
this.ssrMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
|
193
|
+
this.ssrMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse); // normal material
|
194
|
+
|
195
|
+
this.normalMaterial = new MeshNormalMaterial({
|
196
|
+
morphTargets
|
183
197
|
});
|
184
|
-
this.
|
185
|
-
|
186
|
-
|
187
|
-
|
188
|
-
|
198
|
+
this.normalMaterial.blending = NoBlending; // if (this.isSelective) {
|
199
|
+
// metalnessOn material
|
200
|
+
|
201
|
+
this.metalnessOnMaterial = new MeshBasicMaterial({
|
202
|
+
color: 'white'
|
203
|
+
}); // metalnessOff material
|
204
|
+
|
205
|
+
this.metalnessOffMaterial = new MeshBasicMaterial({
|
206
|
+
color: 'black'
|
207
|
+
}); // }
|
208
|
+
// blur material
|
209
|
+
|
210
|
+
this.blurMaterial = new ShaderMaterial({
|
211
|
+
defines: Object.assign({}, SSRBlurShader.defines),
|
212
|
+
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
213
|
+
vertexShader: SSRBlurShader.vertexShader,
|
214
|
+
fragmentShader: SSRBlurShader.fragmentShader
|
189
215
|
});
|
190
|
-
this.blurMaterial.uniforms[
|
191
|
-
this.blurMaterial.uniforms[
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
216
|
+
this.blurMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
|
217
|
+
this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height); // blur material 2
|
218
|
+
|
219
|
+
this.blurMaterial2 = new ShaderMaterial({
|
220
|
+
defines: Object.assign({}, SSRBlurShader.defines),
|
221
|
+
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
222
|
+
vertexShader: SSRBlurShader.vertexShader,
|
223
|
+
fragmentShader: SSRBlurShader.fragmentShader
|
197
224
|
});
|
198
|
-
this.blurMaterial2.uniforms[
|
199
|
-
this.blurMaterial2.uniforms[
|
200
|
-
this.
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
225
|
+
this.blurMaterial2.uniforms['tDiffuse'].value = this.blurRenderTarget.texture;
|
226
|
+
this.blurMaterial2.uniforms['resolution'].value.set(this.width, this.height); // // blur material 3
|
227
|
+
// this.blurMaterial3 = new ShaderMaterial({
|
228
|
+
// defines: Object.assign({}, SSRBlurShader.defines),
|
229
|
+
// uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
230
|
+
// vertexShader: SSRBlurShader.vertexShader,
|
231
|
+
// fragmentShader: SSRBlurShader.fragmentShader
|
232
|
+
// });
|
233
|
+
// this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
|
234
|
+
// this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
|
235
|
+
// material for rendering the depth
|
236
|
+
|
237
|
+
this.depthRenderMaterial = new ShaderMaterial({
|
238
|
+
defines: Object.assign({}, SSRDepthShader.defines),
|
239
|
+
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
240
|
+
vertexShader: SSRDepthShader.vertexShader,
|
241
|
+
fragmentShader: SSRDepthShader.fragmentShader,
|
242
|
+
blending: NoBlending
|
206
243
|
});
|
207
|
-
this.depthRenderMaterial.uniforms[
|
208
|
-
this.depthRenderMaterial.uniforms[
|
209
|
-
this.depthRenderMaterial.uniforms[
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
244
|
+
this.depthRenderMaterial.uniforms['tDepth'].value = this.beautyRenderTarget.depthTexture;
|
245
|
+
this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near;
|
246
|
+
this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far; // material for rendering the content of a render target
|
247
|
+
|
248
|
+
this.copyMaterial = new ShaderMaterial({
|
249
|
+
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
250
|
+
vertexShader: CopyShader.vertexShader,
|
251
|
+
fragmentShader: CopyShader.fragmentShader,
|
214
252
|
transparent: true,
|
215
253
|
depthTest: false,
|
216
254
|
depthWrite: false,
|
217
|
-
blendSrc:
|
218
|
-
blendDst:
|
219
|
-
blendEquation:
|
220
|
-
blendSrcAlpha:
|
221
|
-
blendDstAlpha:
|
222
|
-
blendEquationAlpha:
|
255
|
+
blendSrc: SrcAlphaFactor,
|
256
|
+
blendDst: OneMinusSrcAlphaFactor,
|
257
|
+
blendEquation: AddEquation,
|
258
|
+
blendSrcAlpha: SrcAlphaFactor,
|
259
|
+
blendDstAlpha: OneMinusSrcAlphaFactor,
|
260
|
+
blendEquationAlpha: AddEquation // premultipliedAlpha:true,
|
261
|
+
|
223
262
|
});
|
224
|
-
this.fsQuad = new
|
225
|
-
this.originalClearColor = new
|
263
|
+
this.fsQuad = new FullScreenQuad(null);
|
264
|
+
this.originalClearColor = new Color();
|
226
265
|
};
|
227
|
-
|
266
|
+
|
267
|
+
SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
228
268
|
constructor: SSRPass,
|
229
|
-
dispose: function() {
|
269
|
+
dispose: function () {
|
270
|
+
// dispose render targets
|
230
271
|
this.beautyRenderTarget.dispose();
|
231
272
|
this.prevRenderTarget.dispose();
|
232
|
-
this.normalRenderTarget.dispose();
|
273
|
+
this.normalRenderTarget.dispose(); // if (this.isSelective)
|
274
|
+
|
233
275
|
this.metalnessRenderTarget.dispose();
|
234
276
|
this.ssrRenderTarget.dispose();
|
235
277
|
this.blurRenderTarget.dispose();
|
236
|
-
this.blurRenderTarget2.dispose();
|
237
|
-
|
278
|
+
this.blurRenderTarget2.dispose(); // this.blurRenderTarget3.dispose();
|
279
|
+
// dispose materials
|
280
|
+
|
281
|
+
this.normalMaterial.dispose(); // if (this.isSelective) {
|
282
|
+
|
238
283
|
this.metalnessOnMaterial.dispose();
|
239
|
-
this.metalnessOffMaterial.dispose();
|
284
|
+
this.metalnessOffMaterial.dispose(); // }
|
285
|
+
|
240
286
|
this.blurMaterial.dispose();
|
241
287
|
this.blurMaterial2.dispose();
|
242
288
|
this.copyMaterial.dispose();
|
243
|
-
this.depthRenderMaterial.dispose();
|
289
|
+
this.depthRenderMaterial.dispose(); // dipsose full screen quad
|
290
|
+
|
244
291
|
this.fsQuad.dispose();
|
245
292
|
},
|
246
|
-
render: function(renderer, writeBuffer
|
247
|
-
|
248
|
-
|
293
|
+
render: function (renderer, writeBuffer
|
294
|
+
/*, readBuffer, deltaTime, maskActive */
|
295
|
+
) {
|
296
|
+
// render beauty and depth
|
297
|
+
if (this.encoding) this.beautyRenderTarget.texture.encoding = this.encoding;
|
249
298
|
renderer.setRenderTarget(this.beautyRenderTarget);
|
250
299
|
renderer.clear();
|
300
|
+
|
251
301
|
if (this.groundReflector) {
|
252
302
|
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
253
303
|
this.groundReflector.visible = true;
|
254
304
|
}
|
305
|
+
|
255
306
|
renderer.render(this.scene, this.camera);
|
256
|
-
if (this.groundReflector)
|
257
|
-
|
258
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
307
|
+
if (this.groundReflector) this.groundReflector.visible = false; // render normals
|
308
|
+
|
309
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0); // render metalnesses
|
310
|
+
|
259
311
|
if (this.isSelective) {
|
260
312
|
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
261
|
-
}
|
262
|
-
|
263
|
-
|
264
|
-
this.ssrMaterial.uniforms[
|
265
|
-
this.ssrMaterial.uniforms[
|
266
|
-
this.
|
313
|
+
} // render SSR
|
314
|
+
|
315
|
+
|
316
|
+
this.ssrMaterial.uniforms['opacity'].value = this.opacity;
|
317
|
+
this.ssrMaterial.uniforms['maxDistance'].value = this.maxDistance;
|
318
|
+
this.ssrMaterial.uniforms['surfDist'].value = this.surfDist;
|
319
|
+
this.ssrMaterial.uniforms['thickTolerance'].value = this.thickTolerance;
|
320
|
+
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget); // render blur
|
321
|
+
|
267
322
|
if (this.isBlur) {
|
268
323
|
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
269
|
-
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
270
|
-
}
|
324
|
+
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2); // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
|
325
|
+
} // output result to screen
|
326
|
+
|
327
|
+
|
271
328
|
switch (this.output) {
|
272
329
|
case SSRPass.OUTPUT.Default:
|
273
330
|
if (this.isBouncing) {
|
274
|
-
this.copyMaterial.uniforms[
|
275
|
-
this.copyMaterial.blending =
|
331
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
332
|
+
this.copyMaterial.blending = NoBlending;
|
276
333
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
277
|
-
if (this.isBlur)
|
278
|
-
|
279
|
-
else
|
280
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
281
|
-
this.copyMaterial.blending = THREE.NormalBlending;
|
334
|
+
if (this.isBlur) this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;else this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
|
335
|
+
this.copyMaterial.blending = NormalBlending;
|
282
336
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
283
|
-
this.copyMaterial.uniforms[
|
284
|
-
this.copyMaterial.blending =
|
337
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.prevRenderTarget.texture;
|
338
|
+
this.copyMaterial.blending = NoBlending;
|
285
339
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
286
340
|
} else {
|
287
|
-
this.copyMaterial.uniforms[
|
288
|
-
this.copyMaterial.blending =
|
341
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
342
|
+
this.copyMaterial.blending = NoBlending;
|
289
343
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
290
|
-
if (this.isBlur)
|
291
|
-
|
292
|
-
else
|
293
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
294
|
-
this.copyMaterial.blending = THREE.NormalBlending;
|
344
|
+
if (this.isBlur) this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;else this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
|
345
|
+
this.copyMaterial.blending = NormalBlending;
|
295
346
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
296
347
|
}
|
348
|
+
|
297
349
|
break;
|
350
|
+
|
298
351
|
case SSRPass.OUTPUT.SSR:
|
299
|
-
if (this.isBlur)
|
300
|
-
|
301
|
-
else
|
302
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
303
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
352
|
+
if (this.isBlur) this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;else this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
|
353
|
+
this.copyMaterial.blending = NoBlending;
|
304
354
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
355
|
+
|
305
356
|
if (this.isBouncing) {
|
306
|
-
if (this.isBlur)
|
307
|
-
|
308
|
-
else
|
309
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
310
|
-
this.copyMaterial.blending = THREE.NoBlending;
|
357
|
+
if (this.isBlur) this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;else this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
358
|
+
this.copyMaterial.blending = NoBlending;
|
311
359
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
312
|
-
this.copyMaterial.uniforms[
|
313
|
-
this.copyMaterial.blending =
|
360
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.ssrRenderTarget.texture;
|
361
|
+
this.copyMaterial.blending = NormalBlending;
|
314
362
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
315
363
|
}
|
364
|
+
|
316
365
|
break;
|
366
|
+
|
317
367
|
case SSRPass.OUTPUT.Beauty:
|
318
|
-
this.copyMaterial.uniforms[
|
319
|
-
this.copyMaterial.blending =
|
368
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture;
|
369
|
+
this.copyMaterial.blending = NoBlending;
|
320
370
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
321
371
|
break;
|
372
|
+
|
322
373
|
case SSRPass.OUTPUT.Depth:
|
323
374
|
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
324
375
|
break;
|
376
|
+
|
325
377
|
case SSRPass.OUTPUT.Normal:
|
326
|
-
this.copyMaterial.uniforms[
|
327
|
-
this.copyMaterial.blending =
|
378
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
|
379
|
+
this.copyMaterial.blending = NoBlending;
|
328
380
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
329
381
|
break;
|
382
|
+
|
330
383
|
case SSRPass.OUTPUT.Metalness:
|
331
|
-
this.copyMaterial.uniforms[
|
332
|
-
this.copyMaterial.blending =
|
384
|
+
this.copyMaterial.uniforms['tDiffuse'].value = this.metalnessRenderTarget.texture;
|
385
|
+
this.copyMaterial.blending = NoBlending;
|
333
386
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
334
387
|
break;
|
388
|
+
|
335
389
|
default:
|
336
|
-
console.warn(
|
390
|
+
console.warn('THREE.SSRPass: Unknown output type.');
|
337
391
|
}
|
338
392
|
},
|
339
|
-
renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
393
|
+
renderPass: function (renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
394
|
+
// save original state
|
340
395
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
341
396
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
342
397
|
var originalAutoClear = renderer.autoClear;
|
343
|
-
renderer.setRenderTarget(renderTarget);
|
398
|
+
renderer.setRenderTarget(renderTarget); // setup pass state
|
399
|
+
|
344
400
|
renderer.autoClear = false;
|
345
|
-
|
401
|
+
|
402
|
+
if (clearColor !== undefined && clearColor !== null) {
|
346
403
|
renderer.setClearColor(clearColor);
|
347
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
404
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
348
405
|
renderer.clear();
|
349
406
|
}
|
407
|
+
|
350
408
|
this.fsQuad.material = passMaterial;
|
351
|
-
this.fsQuad.render(renderer);
|
409
|
+
this.fsQuad.render(renderer); // restore original state
|
410
|
+
|
352
411
|
renderer.autoClear = originalAutoClear;
|
353
412
|
renderer.setClearColor(this.originalClearColor);
|
354
413
|
renderer.setClearAlpha(originalClearAlpha);
|
355
414
|
},
|
356
|
-
renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
415
|
+
renderOverride: function (renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
357
416
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
358
417
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
359
418
|
var originalAutoClear = renderer.autoClear;
|
@@ -361,19 +420,22 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
|
361
420
|
renderer.autoClear = false;
|
362
421
|
clearColor = overrideMaterial.clearColor || clearColor;
|
363
422
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
364
|
-
|
423
|
+
|
424
|
+
if (clearColor !== undefined && clearColor !== null) {
|
365
425
|
renderer.setClearColor(clearColor);
|
366
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
426
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
367
427
|
renderer.clear();
|
368
428
|
}
|
429
|
+
|
369
430
|
this.scene.overrideMaterial = overrideMaterial;
|
370
431
|
renderer.render(this.scene, this.camera);
|
371
|
-
this.scene.overrideMaterial = null;
|
432
|
+
this.scene.overrideMaterial = null; // restore original state
|
433
|
+
|
372
434
|
renderer.autoClear = originalAutoClear;
|
373
435
|
renderer.setClearColor(this.originalClearColor);
|
374
436
|
renderer.setClearAlpha(originalClearAlpha);
|
375
437
|
},
|
376
|
-
renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
438
|
+
renderMetalness: function (renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
377
439
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
378
440
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
379
441
|
var originalAutoClear = renderer.autoClear;
|
@@ -381,13 +443,16 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
|
381
443
|
renderer.autoClear = false;
|
382
444
|
clearColor = overrideMaterial.clearColor || clearColor;
|
383
445
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
384
|
-
|
446
|
+
|
447
|
+
if (clearColor !== undefined && clearColor !== null) {
|
385
448
|
renderer.setClearColor(clearColor);
|
386
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
449
|
+
renderer.setClearAlpha(clearAlpha || 0.0);
|
387
450
|
renderer.clear();
|
388
451
|
}
|
389
|
-
|
452
|
+
|
453
|
+
this.scene.traverseVisible(child => {
|
390
454
|
child._SSRPassMaterialBack = child.material;
|
455
|
+
|
391
456
|
if (this._selects.includes(child)) {
|
392
457
|
child.material = this.metalnessOnMaterial;
|
393
458
|
} else {
|
@@ -395,14 +460,15 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
|
395
460
|
}
|
396
461
|
});
|
397
462
|
renderer.render(this.scene, this.camera);
|
398
|
-
this.scene.traverseVisible(
|
463
|
+
this.scene.traverseVisible(child => {
|
399
464
|
child.material = child._SSRPassMaterialBack;
|
400
|
-
});
|
465
|
+
}); // restore original state
|
466
|
+
|
401
467
|
renderer.autoClear = originalAutoClear;
|
402
468
|
renderer.setClearColor(this.originalClearColor);
|
403
469
|
renderer.setClearAlpha(originalClearAlpha);
|
404
470
|
},
|
405
|
-
setSize: function(width, height) {
|
471
|
+
setSize: function (width, height) {
|
406
472
|
this.width = width;
|
407
473
|
this.height = height;
|
408
474
|
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
@@ -410,15 +476,17 @@ SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
|
410
476
|
this.beautyRenderTarget.setSize(width, height);
|
411
477
|
this.prevRenderTarget.setSize(width, height);
|
412
478
|
this.ssrRenderTarget.setSize(width, height);
|
413
|
-
this.normalRenderTarget.setSize(width, height);
|
479
|
+
this.normalRenderTarget.setSize(width, height); // if (this.isSelective)
|
480
|
+
|
414
481
|
this.metalnessRenderTarget.setSize(width, height);
|
415
482
|
this.blurRenderTarget.setSize(width, height);
|
416
|
-
this.blurRenderTarget2.setSize(width, height);
|
417
|
-
|
418
|
-
this.ssrMaterial.uniforms[
|
419
|
-
this.ssrMaterial.uniforms[
|
420
|
-
this.
|
421
|
-
this.
|
483
|
+
this.blurRenderTarget2.setSize(width, height); // this.blurRenderTarget3.setSize(width, height);
|
484
|
+
|
485
|
+
this.ssrMaterial.uniforms['resolution'].value.set(width, height);
|
486
|
+
this.ssrMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix);
|
487
|
+
this.ssrMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
|
488
|
+
this.blurMaterial.uniforms['resolution'].value.set(width, height);
|
489
|
+
this.blurMaterial2.uniforms['resolution'].value.set(width, height);
|
422
490
|
}
|
423
491
|
});
|
424
492
|
SSRPass.OUTPUT = {
|
@@ -429,4 +497,5 @@ SSRPass.OUTPUT = {
|
|
429
497
|
Normal: 5,
|
430
498
|
Metalness: 7
|
431
499
|
};
|
432
|
-
|
500
|
+
|
501
|
+
export { SSRPass };
|