three-stdlib 2.16.0 → 2.16.2
Sign up to get free protection for your applications and to get access to all the features.
- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +10 -5
- package/nodes/math/CondNode.cjs.js +1 -0
- package/nodes/math/CondNode.js +23 -11
- package/nodes/math/MathNode.cjs.js +1 -0
- package/nodes/math/MathNode.js +142 -98
- package/nodes/math/OperatorNode.cjs.js +1 -0
- package/nodes/math/OperatorNode.js +46 -24
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -0
- package/nodes/procedural/CheckerNode.js +19 -13
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +8 -4
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +8 -3
- package/nodes/utils/JoinNode.cjs.js +1 -0
- package/nodes/utils/JoinNode.js +11 -7
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +11 -8
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +33 -27
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +20 -6
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/TimerNode.cjs.js +1 -0
- package/nodes/utils/TimerNode.js +24 -20
- package/objects/GroundProjectedEnv.cjs.js +1 -0
- package/objects/GroundProjectedEnv.js +37 -22
- package/objects/Lensflare.cjs.js +1 -0
- package/objects/Lensflare.js +156 -86
- package/objects/LightningStorm.cjs.js +1 -0
- package/objects/LightningStorm.js +102 -38
- package/objects/MarchingCubes.cjs.js +1 -0
- package/objects/MarchingCubes.js +303 -150
- package/objects/Reflector.cjs.js +1 -0
- package/objects/Reflector.js +72 -50
- package/objects/ReflectorForSSRPass.cjs.js +1 -0
- package/objects/ReflectorForSSRPass.js +131 -80
- package/objects/ReflectorRTT.cjs.js +1 -0
- package/objects/ReflectorRTT.js +7 -6
- package/objects/Refractor.cjs.js +1 -0
- package/objects/Refractor.js +106 -64
- package/objects/ShadowMesh.cjs.js +1 -0
- package/objects/ShadowMesh.js +17 -8
- package/objects/Sky.cjs.js +1 -0
- package/objects/Sky.js +80 -119
- package/objects/Water.cjs.js +1 -0
- package/objects/Water.js +127 -83
- package/objects/Water2.cjs.js +1 -0
- package/objects/Water2.js +108 -72
- package/offscreen/jank.cjs.js +1 -0
- package/offscreen/jank.js +14 -10
- package/offscreen/offscreen.cjs.js +1 -0
- package/offscreen/offscreen.js +5 -4
- package/offscreen/scene.cjs.js +1 -0
- package/offscreen/scene.js +48 -45
- package/package.json +3 -3
- package/physics/AmmoPhysics.cjs.js +1 -0
- package/physics/AmmoPhysics.js +71 -30
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +1 -0
- package/postprocessing/AdaptiveToneMappingPass.js +123 -97
- package/postprocessing/AfterimagePass.cjs.js +1 -0
- package/postprocessing/AfterimagePass.js +49 -28
- package/postprocessing/BloomPass.cjs.js +1 -0
- package/postprocessing/BloomPass.js +69 -43
- package/postprocessing/BokehPass.cjs.js +1 -0
- package/postprocessing/BokehPass.js +69 -39
- package/postprocessing/ClearPass.cjs.js +1 -0
- package/postprocessing/ClearPass.js +25 -10
- package/postprocessing/CubeTexturePass.cjs.js +1 -0
- package/postprocessing/CubeTexturePass.js +27 -28
- package/postprocessing/DotScreenPass.cjs.js +1 -0
- package/postprocessing/DotScreenPass.js +32 -24
- package/postprocessing/EffectComposer.cjs.js +1 -0
- package/postprocessing/EffectComposer.js +86 -39
- package/postprocessing/FilmPass.cjs.js +1 -0
- package/postprocessing/FilmPass.js +30 -25
- package/postprocessing/GlitchPass.cjs.js +1 -0
- package/postprocessing/GlitchPass.js +61 -38
- package/postprocessing/HalftonePass.cjs.js +1 -0
- package/postprocessing/HalftonePass.js +39 -19
- package/postprocessing/LUTPass.cjs.js +1 -0
- package/postprocessing/LUTPass.js +38 -13
- package/postprocessing/MaskPass.cjs.js +1 -0
- package/postprocessing/MaskPass.js +38 -19
- package/postprocessing/OutlinePass.cjs.js +1 -0
- package/postprocessing/OutlinePass.js +277 -135
- package/postprocessing/Pass.cjs.js +1 -0
- package/postprocessing/Pass.js +44 -20
- package/postprocessing/RenderPass.cjs.js +1 -0
- package/postprocessing/RenderPass.js +36 -13
- package/postprocessing/RenderPixelatedPass.cjs.js +1 -0
- package/postprocessing/RenderPixelatedPass.js +58 -44
- package/postprocessing/SAOPass.cjs.js +1 -0
- package/postprocessing/SAOPass.js +189 -154
- package/postprocessing/SMAAPass.cjs.js +1 -0
- package/postprocessing/SMAAPass.js +84 -64
- package/postprocessing/SSAARenderPass.cjs.js +1 -0
- package/postprocessing/SSAARenderPass.js +69 -121
- package/postprocessing/SSAOPass.cjs.js +1 -0
- package/postprocessing/SSAOPass.js +172 -123
- package/postprocessing/SSRPass.cjs.js +1 -0
- package/postprocessing/SSRPass.js +280 -211
- package/postprocessing/SavePass.cjs.js +1 -0
- package/postprocessing/SavePass.js +25 -20
- package/postprocessing/ShaderPass.cjs.js +1 -0
- package/postprocessing/ShaderPass.js +30 -14
- package/postprocessing/TAARenderPass.cjs.js +1 -0
- package/postprocessing/TAARenderPass.js +61 -42
- package/postprocessing/TexturePass.cjs.js +1 -0
- package/postprocessing/TexturePass.js +22 -21
- package/postprocessing/UnrealBloomPass.cjs.js +1 -0
- package/postprocessing/UnrealBloomPass.js +213 -105
- package/renderers/CSS2DRenderer.cjs.js +1 -0
- package/renderers/CSS2DRenderer.js +56 -44
- package/renderers/CSS3DRenderer.cjs.js +1 -0
- package/renderers/CSS3DRenderer.js +86 -53
- package/renderers/Projector.cjs.js +1 -0
- package/renderers/Projector.js +274 -107
- package/renderers/SVGRenderer.cjs.js +1 -0
- package/renderers/SVGRenderer.js +182 -72
- package/renderers/nodes/accessors/CameraNode.cjs.js +1 -0
- package/renderers/nodes/accessors/CameraNode.js +40 -29
- package/renderers/nodes/accessors/ModelNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelNode.js +37 -28
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +23 -10
- package/renderers/nodes/accessors/NormalNode.cjs.js +1 -0
- package/renderers/nodes/accessors/NormalNode.js +45 -35
- package/renderers/nodes/accessors/PositionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/PositionNode.js +19 -18
- package/renderers/nodes/accessors/UVNode.cjs.js +1 -0
- package/renderers/nodes/accessors/UVNode.js +10 -5
- package/renderers/nodes/core/AttributeNode.cjs.js +1 -0
- package/renderers/nodes/core/AttributeNode.js +14 -5
- package/renderers/nodes/core/InputNode.cjs.js +1 -0
- package/renderers/nodes/core/InputNode.js +14 -4
- package/renderers/nodes/core/Node.cjs.js +1 -0
- package/renderers/nodes/core/Node.js +17 -7
- package/renderers/nodes/core/NodeAttribute.cjs.js +1 -0
- package/renderers/nodes/core/NodeAttribute.js +6 -3
- package/renderers/nodes/core/NodeBuilder.cjs.js +1 -0
- package/renderers/nodes/core/NodeBuilder.js +154 -87
- package/renderers/nodes/core/NodeFrame.cjs.js +1 -0
- package/renderers/nodes/core/NodeFrame.js +12 -9
- package/renderers/nodes/core/NodeSlot.cjs.js +1 -0
- package/renderers/nodes/core/NodeSlot.js +3 -2
- package/renderers/nodes/core/NodeUniform.cjs.js +1 -0
- package/renderers/nodes/core/NodeUniform.js +9 -4
- package/renderers/nodes/core/NodeVary.cjs.js +1 -0
- package/renderers/nodes/core/NodeVary.js +7 -4
- package/renderers/nodes/core/VaryNode.cjs.js +1 -0
- package/renderers/nodes/core/VaryNode.js +12 -6
- package/renderers/nodes/core/constants.cjs.js +1 -0
- package/renderers/nodes/core/constants.js +13 -16
- package/renderers/nodes/inputs/ColorNode.cjs.js +1 -0
- package/renderers/nodes/inputs/ColorNode.js +11 -5
- package/renderers/nodes/inputs/FloatNode.cjs.js +1 -0
- package/renderers/nodes/inputs/FloatNode.js +11 -5
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix3Node.js +13 -7
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix4Node.js +13 -7
- package/renderers/nodes/inputs/TextureNode.cjs.js +1 -0
- package/renderers/nodes/inputs/TextureNode.js +15 -7
- package/renderers/nodes/inputs/Vector2Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector2Node.js +11 -5
- package/renderers/nodes/inputs/Vector3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector3Node.js +13 -7
- package/renderers/nodes/inputs/Vector4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector4Node.js +13 -7
- package/renderers/nodes/math/MathNode.cjs.js +1 -0
- package/renderers/nodes/math/MathNode.js +30 -20
- package/renderers/nodes/math/OperatorNode.cjs.js +1 -0
- package/renderers/nodes/math/OperatorNode.js +20 -4
- package/renderers/nodes/utils/SwitchNode.cjs.js +1 -0
- package/renderers/nodes/utils/SwitchNode.js +9 -4
- package/renderers/nodes/utils/TimerNode.cjs.js +1 -0
- package/renderers/nodes/utils/TimerNode.js +10 -5
- package/renderers/webgpu/WebGPU.cjs.js +1 -0
- package/renderers/webgpu/WebGPU.js +16 -14
- package/renderers/webgpu/WebGPUAttributes.cjs.js +1 -0
- package/renderers/webgpu/WebGPUAttributes.js +23 -16
- package/renderers/webgpu/WebGPUBackground.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBackground.js +30 -13
- package/renderers/webgpu/WebGPUBinding.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBinding.js +7 -4
- package/renderers/webgpu/WebGPUBindings.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBindings.js +57 -21
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPUComputePipelines.js +25 -14
- package/renderers/webgpu/WebGPUGeometries.cjs.js +1 -0
- package/renderers/webgpu/WebGPUGeometries.js +15 -5
- package/renderers/webgpu/WebGPUInfo.cjs.js +1 -0
- package/renderers/webgpu/WebGPUInfo.js +8 -3
- package/renderers/webgpu/WebGPUObjects.cjs.js +1 -0
- package/renderers/webgpu/WebGPUObjects.js +10 -5
- package/renderers/webgpu/WebGPUProperties.cjs.js +1 -0
- package/renderers/webgpu/WebGPUProperties.js +11 -5
- package/renderers/webgpu/WebGPURenderLists.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderLists.js +36 -20
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderPipelines.js +387 -260
- package/renderers/webgpu/WebGPURenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderer.js +262 -124
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampledTexture.js +31 -18
- package/renderers/webgpu/WebGPUSampler.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampler.js +12 -7
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUStorageBuffer.js +12 -7
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureRenderer.js +11 -5
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureUtils.js +40 -29
- package/renderers/webgpu/WebGPUTextures.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextures.js +333 -186
- package/renderers/webgpu/WebGPUUniform.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniform.js +51 -25
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniformsGroup.js +72 -32
- package/renderers/webgpu/constants.cjs.js +1 -0
- package/renderers/webgpu/constants.js +181 -190
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +1 -0
- package/renderers/webgpu/nodes/ShaderLib.js +2 -2
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +124 -53
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +31 -17
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +9 -8
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodes.js +45 -7
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -0
- package/shaders/ACESFilmicToneMappingShader.js +24 -44
- package/shaders/AfterimageShader.cjs.js +1 -0
- package/shaders/AfterimageShader.js +18 -28
- package/shaders/BasicShader.cjs.js +1 -0
- package/shaders/BasicShader.js +7 -9
- package/shaders/BleachBypassShader.cjs.js +1 -0
- package/shaders/BleachBypassShader.js +15 -31
- package/shaders/BlendShader.cjs.js +1 -0
- package/shaders/BlendShader.js +19 -26
- package/shaders/BokehShader.cjs.js +1 -0
- package/shaders/BokehShader.js +36 -98
- package/shaders/BokehShader2.cjs.js +1 -0
- package/shaders/BokehShader2.js +90 -261
- package/shaders/BrightnessContrastShader.cjs.js +1 -0
- package/shaders/BrightnessContrastShader.js +19 -28
- package/shaders/ColorCorrectionShader.cjs.js +1 -0
- package/shaders/ColorCorrectionShader.js +22 -26
- package/shaders/ColorifyShader.cjs.js +1 -0
- package/shaders/ColorifyShader.js +16 -24
- package/shaders/ConvolutionShader.cjs.js +1 -0
- package/shaders/ConvolutionShader.js +36 -40
- package/shaders/CopyShader.cjs.js +1 -0
- package/shaders/CopyShader.js +13 -21
- package/shaders/DOFMipMapShader.cjs.js +1 -0
- package/shaders/DOFMipMapShader.js +21 -28
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -0
- package/shaders/DepthLimitedBlurShader.js +40 -85
- package/shaders/DigitalGlitch.cjs.js +1 -0
- package/shaders/DigitalGlitch.js +46 -74
- package/shaders/DotScreenShader.cjs.js +1 -0
- package/shaders/DotScreenShader.js +27 -35
- package/shaders/FXAAShader.cjs.js +1 -0
- package/shaders/FXAAShader.js +19 -1094
- package/shaders/FilmShader.cjs.js +1 -0
- package/shaders/FilmShader.js +52 -38
- package/shaders/FocusShader.cjs.js +1 -0
- package/shaders/FocusShader.js +24 -51
- package/shaders/FreiChenShader.cjs.js +1 -0
- package/shaders/FreiChenShader.js +24 -57
- package/shaders/FresnelShader.cjs.js +1 -0
- package/shaders/FresnelShader.js +22 -43
- package/shaders/GammaCorrectionShader.cjs.js +1 -0
- package/shaders/GammaCorrectionShader.js +11 -19
- package/shaders/GodRaysShader.cjs.js +1 -0
- package/shaders/GodRaysShader.js +94 -103
- package/shaders/HalftoneShader.cjs.js +1 -0
- package/shaders/HalftoneShader.js +65 -208
- package/shaders/HorizontalBlurShader.cjs.js +1 -0
- package/shaders/HorizontalBlurShader.js +23 -7
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -0
- package/shaders/HorizontalTiltShiftShader.js +21 -33
- package/shaders/HueSaturationShader.cjs.js +1 -0
- package/shaders/HueSaturationShader.js +21 -37
- package/shaders/KaleidoShader.cjs.js +1 -0
- package/shaders/KaleidoShader.js +22 -30
- package/shaders/LuminosityHighPassShader.cjs.js +1 -0
- package/shaders/LuminosityHighPassShader.js +27 -33
- package/shaders/LuminosityShader.cjs.js +1 -0
- package/shaders/LuminosityShader.js +11 -21
- package/shaders/MirrorShader.cjs.js +1 -0
- package/shaders/MirrorShader.js +16 -31
- package/shaders/NormalMapShader.cjs.js +1 -0
- package/shaders/NormalMapShader.js +23 -27
- package/shaders/ParallaxShader.cjs.js +1 -0
- package/shaders/ParallaxShader.js +48 -107
- package/shaders/PixelShader.cjs.js +1 -0
- package/shaders/PixelShader.js +16 -24
- package/shaders/RGBShiftShader.cjs.js +1 -0
- package/shaders/RGBShiftShader.js +22 -26
- package/shaders/SAOShader.cjs.js +1 -0
- package/shaders/SAOShader.js +48 -132
- package/shaders/SMAAShader.cjs.js +1 -0
- package/shaders/SMAAShader.js +135 -256
- package/shaders/SSAOShader.cjs.js +1 -0
- package/shaders/SSAOShader.js +81 -153
- package/shaders/SSRShader.cjs.js +1 -0
- package/shaders/SSRShader.js +87 -32
- package/shaders/SepiaShader.cjs.js +1 -0
- package/shaders/SepiaShader.js +15 -25
- package/shaders/SobelOperatorShader.cjs.js +1 -0
- package/shaders/SobelOperatorShader.js +29 -40
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -0
- package/shaders/SubsurfaceScatteringShader.js +39 -53
- package/shaders/TechnicolorShader.cjs.js +1 -0
- package/shaders/TechnicolorShader.js +13 -20
- package/shaders/ToneMapShader.cjs.js +1 -0
- package/shaders/ToneMapShader.js +28 -44
- package/shaders/ToonShader.cjs.js +1 -0
- package/shaders/ToonShader.js +96 -172
- package/shaders/TriangleBlurShader.cjs.js +1 -0
- package/shaders/TriangleBlurShader.js +23 -32
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -0
- package/shaders/UnpackDepthRGBAShader.js +14 -22
- package/shaders/VerticalBlurShader.cjs.js +1 -0
- package/shaders/VerticalBlurShader.js +23 -7
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -0
- package/shaders/VerticalTiltShiftShader.js +21 -33
- package/shaders/VignetteShader.cjs.js +1 -0
- package/shaders/VignetteShader.js +28 -24
- package/shaders/VolumeShader.cjs.js +1 -0
- package/shaders/VolumeShader.js +77 -174
- package/shaders/WaterRefractionShader.cjs.js +1 -0
- package/shaders/WaterRefractionShader.js +6 -38
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.js +1 -1
- package/textures/FlakesTexture.cjs.js +1 -0
- package/textures/FlakesTexture.js +10 -8
- package/types/helpers.cjs.js +1 -0
- package/types/helpers.js +2 -3
- package/types/shared.cjs.js +1 -0
- package/types/shared.js +1 -0
- package/types/utils.cjs.js +1 -0
- package/types/utils.js +1 -0
- package/utils/BufferGeometryUtils.cjs.js +1 -0
- package/utils/BufferGeometryUtils.js +325 -251
- package/utils/GeometryCompressionUtils.cjs.js +1 -0
- package/utils/GeometryCompressionUtils.js +239 -241
- package/utils/GeometryUtils.cjs.js +1 -0
- package/utils/GeometryUtils.js +94 -41
- package/utils/LDrawUtils.cjs.js +1 -0
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +144 -0
- package/utils/RoughnessMipmapper.cjs.js +1 -0
- package/utils/RoughnessMipmapper.js +82 -38
- package/utils/SceneUtils.cjs.js +1 -0
- package/utils/SceneUtils.js +20 -15
- package/utils/ShadowMapViewer.cjs.js +1 -0
- package/utils/ShadowMapViewer.js +95 -49
- package/utils/SkeletonUtils.cjs.js +1 -0
- package/utils/SkeletonUtils.js +165 -74
- package/utils/UVsDebug.cjs.js +1 -0
- package/utils/UVsDebug.js +62 -32
- package/utils/WorkerPool.cjs.js +1 -0
- package/utils/WorkerPool.js +33 -13
- package/webxr/ARButton.cjs.js +1 -0
- package/webxr/ARButton.js +98 -72
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.js +37 -18
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.js +80 -58
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.js +19 -37
- package/webxr/VRButton.cjs.js +1 -0
- package/webxr/VRButton.js +90 -59
- package/webxr/XRControllerModelFactory.cjs.js +1 -0
- package/webxr/XRControllerModelFactory.js +116 -58
- package/webxr/XREstimatedLight.cjs.js +1 -0
- package/webxr/XREstimatedLight.js +66 -39
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.js +29 -40
- package/webxr/XRHandModelFactory.cjs.js +1 -0
- package/webxr/XRHandModelFactory.js +31 -28
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -0
- package/webxr/XRHandPrimitiveModel.js +27 -41
- package/animation/AnimationClipCreator.mjs +0 -57
- package/animation/CCDIKSolver.mjs +0 -223
- package/animation/MMDAnimationHelper.mjs +0 -514
- package/animation/MMDPhysics.mjs +0 -769
- package/cameras/CinematicCamera.mjs +0 -129
- package/controls/ArcballControls.mjs +0 -1737
- package/controls/DeviceOrientationControls.mjs +0 -74
- package/controls/DragControls.mjs +0 -172
- package/controls/FirstPersonControls.mjs +0 -220
- package/controls/FlyControls.mjs +0 -239
- package/controls/OrbitControls.mjs +0 -731
- package/controls/PointerLockControls.mjs +0 -88
- package/controls/TrackballControls.mjs +0 -481
- package/controls/TransformControls.mjs +0 -1068
- package/controls/experimental/CameraControls.mjs +0 -673
- package/csm/CSM.mjs +0 -244
- package/csm/CSMFrustum.mjs +0 -75
- package/csm/CSMHelper.mjs +0 -114
- package/csm/CSMShader.mjs +0 -251
- package/curves/CurveExtras.mjs +0 -224
- package/curves/NURBSCurve.mjs +0 -35
- package/curves/NURBSSurface.mjs +0 -28
- package/curves/NURBSUtils.mjs +0 -226
- package/deprecated/Geometry.mjs +0 -966
- package/effects/AnaglyphEffect.mjs +0 -120
- package/effects/AsciiEffect.mjs +0 -173
- package/effects/OutlineEffect.mjs +0 -295
- package/effects/ParallaxBarrierEffect.mjs +0 -64
- package/effects/PeppersGhostEffect.mjs +0 -85
- package/effects/StereoEffect.mjs +0 -32
- package/environments/RoomEnvironment.mjs +0 -78
- package/exporters/ColladaExporter.mjs +0 -299
- package/exporters/DRACOExporter.mjs +0 -132
- package/exporters/GLTFExporter.mjs +0 -1381
- package/exporters/MMDExporter.mjs +0 -102
- package/exporters/OBJExporter.mjs +0 -166
- package/exporters/PLYExporter.mjs +0 -278
- package/exporters/STLExporter.mjs +0 -129
- package/exporters/USDZExporter.mjs +0 -328
- package/geometries/BoxLineGeometry.mjs +0 -45
- package/geometries/ConvexGeometry.mjs +0 -29
- package/geometries/DecalGeometry.mjs +0 -184
- package/geometries/LightningStrike.mjs +0 -547
- package/geometries/ParametricGeometries.mjs +0 -129
- package/geometries/ParametricGeometry.mjs +0 -63
- package/geometries/RoundedBoxGeometry.mjs +0 -91
- package/geometries/TeapotGeometry.mjs +0 -1557
- package/geometries/TextGeometry.mjs +0 -23
- package/helpers/LightProbeHelper.mjs +0 -72
- package/helpers/PositionalAudioHelper.mjs +0 -68
- package/helpers/RectAreaLightHelper.mjs +0 -44
- package/helpers/VertexNormalsHelper.mjs +0 -54
- package/helpers/VertexTangentsHelper.mjs +0 -45
- package/index.mjs +0 -969
- package/interactive/SelectionBox.mjs +0 -137
- package/interactive/SelectionHelper.mjs +0 -54
- package/libs/MeshoptDecoder.mjs +0 -210
- package/libs/MotionControllers.mjs +0 -261
- package/lights/LightProbeGenerator.mjs +0 -145
- package/lights/RectAreaLightUniformsLib.mjs +0 -32842
- package/lines/Line2.mjs +0 -13
- package/lines/LineGeometry.mjs +0 -44
- package/lines/LineMaterial.mjs +0 -539
- package/lines/LineSegments2.mjs +0 -202
- package/lines/LineSegmentsGeometry.mjs +0 -124
- package/lines/Wireframe.mjs +0 -31
- package/lines/WireframeGeometry2.mjs +0 -13
- package/loaders/3DMLoader.mjs +0 -802
- package/loaders/3MFLoader.mjs +0 -837
- package/loaders/AMFLoader.mjs +0 -284
- package/loaders/AssimpLoader.mjs +0 -1396
- package/loaders/BVHLoader.mjs +0 -207
- package/loaders/BasisTextureLoader.mjs +0 -474
- package/loaders/ColladaLoader.mjs +0 -2403
- package/loaders/DDSLoader.mjs +0 -148
- package/loaders/DRACOLoader.mjs +0 -340
- package/loaders/EXRLoader.mjs +0 -1351
- package/loaders/FBXLoader.mjs +0 -2362
- package/loaders/FontLoader.mjs +0 -111
- package/loaders/GCodeLoader.mjs +0 -141
- package/loaders/GLTFLoader.mjs +0 -2316
- package/loaders/HDRCubeTextureLoader.mjs +0 -77
- package/loaders/KMZLoader.mjs +0 -75
- package/loaders/KTX2Loader.mjs +0 -427
- package/loaders/KTXLoader.mjs +0 -87
- package/loaders/LDrawLoader.mjs +0 -1409
- package/loaders/LUT3dlLoader.mjs +0 -100
- package/loaders/LUTCubeLoader.mjs +0 -104
- package/loaders/LWOLoader.mjs +0 -625
- package/loaders/LottieLoader.mjs +0 -47
- package/loaders/MD2Loader.mjs +0 -359
- package/loaders/MDDLoader.mjs +0 -58
- package/loaders/MMDLoader.mjs +0 -998
- package/loaders/MTLLoader.mjs +0 -280
- package/loaders/NRRDLoader.mjs +0 -401
- package/loaders/NodeMaterialLoader.mjs +0 -146
- package/loaders/OBJLoader.mjs +0 -487
- package/loaders/PCDLoader.mjs +0 -248
- package/loaders/PDBLoader.mjs +0 -246
- package/loaders/PLYLoader.mjs +0 -317
- package/loaders/PRWMLoader.mjs +0 -160
- package/loaders/PVRLoader.mjs +0 -131
- package/loaders/RGBELoader.mjs +0 -244
- package/loaders/RGBMLoader.mjs +0 -998
- package/loaders/STLLoader.mjs +0 -190
- package/loaders/SVGLoader.mjs +0 -1709
- package/loaders/TDSLoader.mjs +0 -480
- package/loaders/TGALoader.mjs +0 -285
- package/loaders/TTFLoader.mjs +0 -131
- package/loaders/TiltLoader.mjs +0 -373
- package/loaders/VOXLoader.mjs +0 -431
- package/loaders/VRMLLoader.mjs +0 -2093
- package/loaders/VRMLoader.mjs +0 -38
- package/loaders/VTKLoader.mjs +0 -646
- package/loaders/XLoader.mjs +0 -1258
- package/loaders/XYZLoader.mjs +0 -60
- package/loaders/lwo/IFFParser.mjs +0 -697
- package/loaders/lwo/LWO2Parser.mjs +0 -327
- package/loaders/lwo/LWO3Parser.mjs +0 -298
- package/math/Capsule.mjs +0 -100
- package/math/ColorConverter.mjs +0 -51
- package/math/ConvexHull.mjs +0 -574
- package/math/ImprovedNoise.mjs +0 -302
- package/math/Lut.mjs +0 -135
- package/math/MeshSurfaceSampler.mjs +0 -107
- package/math/OBB.mjs +0 -235
- package/math/Octree.mjs +0 -278
- package/math/SimplexNoise.mjs +0 -425
- package/misc/ConvexObjectBreaker.mjs +0 -292
- package/misc/GPUComputationRenderer.mjs +0 -171
- package/misc/Gyroscope.mjs +0 -35
- package/misc/MD2Character.mjs +0 -162
- package/misc/MD2CharacterComplex.mjs +0 -328
- package/misc/MorphAnimMesh.mjs +0 -40
- package/misc/MorphBlendMesh.mjs +0 -179
- package/misc/ProgressiveLightmap.mjs +0 -166
- package/misc/RollerCoaster.mjs +0 -346
- package/misc/TubePainter.mjs +0 -123
- package/misc/Volume.mjs +0 -244
- package/misc/VolumeSlice.mjs +0 -106
- package/misc/WebGL.mjs +0 -74
- package/modifiers/CurveModifier.mjs +0 -182
- package/modifiers/EdgeSplitModifier.mjs +0 -162
- package/modifiers/SimplifyModifier.mjs +0 -282
- package/modifiers/TessellateModifier.mjs +0 -206
- package/nodes/Nodes.mjs +0 -400
- package/nodes/ShaderNode.mjs +0 -408
- package/nodes/accessors/BufferNode.mjs +0 -15
- package/nodes/accessors/CameraNode.mjs +0 -44
- package/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/nodes/accessors/MaterialNode.mjs +0 -71
- package/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/nodes/accessors/ModelNode.mjs +0 -9
- package/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/nodes/accessors/NormalNode.mjs +0 -62
- package/nodes/accessors/Object3DNode.mjs +0 -76
- package/nodes/accessors/PointUVNode.mjs +0 -13
- package/nodes/accessors/PositionNode.mjs +0 -65
- package/nodes/accessors/ReferenceNode.mjs +0 -37
- package/nodes/accessors/ReflectNode.mjs +0 -43
- package/nodes/accessors/SkinningNode.mjs +0 -58
- package/nodes/accessors/TextureNode.mjs +0 -54
- package/nodes/accessors/UVNode.mjs +0 -23
- package/nodes/core/ArrayUniformNode.mjs +0 -14
- package/nodes/core/AttributeNode.mjs +0 -30
- package/nodes/core/BypassNode.mjs +0 -22
- package/nodes/core/CodeNode.mjs +0 -28
- package/nodes/core/ConstNode.mjs +0 -14
- package/nodes/core/ContextNode.mjs +0 -22
- package/nodes/core/ExpressionNode.mjs +0 -19
- package/nodes/core/FunctionCallNode.mjs +0 -37
- package/nodes/core/FunctionNode.mjs +0 -56
- package/nodes/core/InputNode.mjs +0 -38
- package/nodes/core/Node.mjs +0 -139
- package/nodes/core/NodeAttribute.mjs +0 -10
- package/nodes/core/NodeBuilder.mjs +0 -395
- package/nodes/core/NodeCode.mjs +0 -11
- package/nodes/core/NodeFrame.mjs +0 -35
- package/nodes/core/NodeFunctionInput.mjs +0 -13
- package/nodes/core/NodeKeywords.mjs +0 -44
- package/nodes/core/NodeUniform.mjs +0 -18
- package/nodes/core/NodeUtils.mjs +0 -57
- package/nodes/core/NodeVar.mjs +0 -10
- package/nodes/core/NodeVary.mjs +0 -10
- package/nodes/core/PropertyNode.mjs +0 -21
- package/nodes/core/TempNode.mjs +0 -25
- package/nodes/core/UniformNode.mjs +0 -23
- package/nodes/core/VarNode.mjs +0 -31
- package/nodes/core/VaryNode.mjs +0 -30
- package/nodes/core/constants.mjs +0 -24
- package/nodes/display/ColorSpaceNode.mjs +0 -63
- package/nodes/display/NormalMapNode.mjs +0 -54
- package/nodes/fog/FogNode.mjs +0 -15
- package/nodes/fog/FogRangeNode.mjs +0 -17
- package/nodes/functions/BSDFs.mjs +0 -64
- package/nodes/lights/LightContextNode.mjs +0 -35
- package/nodes/lights/LightNode.mjs +0 -58
- package/nodes/lights/LightsNode.mjs +0 -59
- package/nodes/loaders/NodeLoader.mjs +0 -66
- package/nodes/loaders/NodeMaterialLoader.mjs +0 -24
- package/nodes/loaders/NodeObjectLoader.mjs +0 -40
- package/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
- package/nodes/materials/Materials.mjs +0 -28
- package/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
- package/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
- package/nodes/materials/NodeMaterial.mjs +0 -64
- package/nodes/materials/PointsNodeMaterial.mjs +0 -30
- package/nodes/math/CondNode.mjs +0 -38
- package/nodes/math/MathNode.mjs +0 -163
- package/nodes/math/OperatorNode.mjs +0 -103
- package/nodes/procedural/CheckerNode.mjs +0 -21
- package/nodes/utils/ArrayElementNode.mjs +0 -19
- package/nodes/utils/ConvertNode.mjs +0 -25
- package/nodes/utils/JoinNode.mjs +0 -26
- package/nodes/utils/MatcapUVNode.mjs +0 -16
- package/nodes/utils/OscNode.mjs +0 -50
- package/nodes/utils/SplitNode.mjs +0 -45
- package/nodes/utils/SpriteSheetUVNode.mjs +0 -40
- package/nodes/utils/TimerNode.mjs +0 -44
- package/objects/GroundProjectedEnv.mjs +0 -130
- package/objects/Lensflare.mjs +0 -262
- package/objects/LightningStorm.mjs +0 -110
- package/objects/MarchingCubes.mjs +0 -457
- package/objects/Reflector.mjs +0 -166
- package/objects/ReflectorForSSRPass.mjs +0 -247
- package/objects/ReflectorRTT.mjs +0 -10
- package/objects/Refractor.mjs +0 -178
- package/objects/ShadowMesh.mjs +0 -41
- package/objects/Sky.mjs +0 -124
- package/objects/Water.mjs +0 -235
- package/objects/Water2.mjs +0 -252
- package/offscreen/jank.mjs +0 -27
- package/offscreen/offscreen.mjs +0 -5
- package/offscreen/scene.mjs +0 -52
- package/physics/AmmoPhysics.mjs +0 -165
- package/postprocessing/AdaptiveToneMappingPass.mjs +0 -221
- package/postprocessing/AfterimagePass.mjs +0 -55
- package/postprocessing/BloomPass.mjs +0 -90
- package/postprocessing/BokehPass.mjs +0 -76
- package/postprocessing/ClearPass.mjs +0 -27
- package/postprocessing/CubeTexturePass.mjs +0 -49
- package/postprocessing/DotScreenPass.mjs +0 -40
- package/postprocessing/EffectComposer.mjs +0 -139
- package/postprocessing/FilmPass.mjs +0 -42
- package/postprocessing/GlitchPass.mjs +0 -75
- package/postprocessing/HalftonePass.mjs +0 -44
- package/postprocessing/LUTPass.mjs +0 -136
- package/postprocessing/MaskPass.mjs +0 -60
- package/postprocessing/OutlinePass.mjs +0 -438
- package/postprocessing/Pass.mjs +0 -37
- package/postprocessing/RenderPass.mjs +0 -48
- package/postprocessing/RenderPixelatedPass.mjs +0 -199
- package/postprocessing/SAOPass.mjs +0 -282
- package/postprocessing/SMAAPass.mjs +0 -112
- package/postprocessing/SSAARenderPass.mjs +0 -170
- package/postprocessing/SSAOPass.mjs +0 -265
- package/postprocessing/SSRPass.mjs +0 -432
- package/postprocessing/SavePass.mjs +0 -37
- package/postprocessing/ShaderPass.mjs +0 -39
- package/postprocessing/TAARenderPass.mjs +0 -88
- package/postprocessing/TexturePass.mjs +0 -39
- package/postprocessing/UnrealBloomPass.mjs +0 -220
- package/renderers/CSS2DRenderer.mjs +0 -112
- package/renderers/CSS3DRenderer.mjs +0 -133
- package/renderers/Projector.mjs +0 -511
- package/renderers/SVGRenderer.mjs +0 -306
- package/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
- package/renderers/nodes/accessors/NormalNode.mjs +0 -61
- package/renderers/nodes/accessors/PositionNode.mjs +0 -30
- package/renderers/nodes/accessors/UVNode.mjs +0 -13
- package/renderers/nodes/core/AttributeNode.mjs +0 -35
- package/renderers/nodes/core/InputNode.mjs +0 -31
- package/renderers/nodes/core/Node.mjs +0 -34
- package/renderers/nodes/core/NodeAttribute.mjs +0 -10
- package/renderers/nodes/core/NodeBuilder.mjs +0 -243
- package/renderers/nodes/core/NodeFrame.mjs +0 -35
- package/renderers/nodes/core/NodeSlot.mjs +0 -10
- package/renderers/nodes/core/NodeUniform.mjs +0 -18
- package/renderers/nodes/core/NodeVary.mjs +0 -11
- package/renderers/nodes/core/VaryNode.mjs +0 -22
- package/renderers/nodes/core/constants.mjs +0 -22
- package/renderers/nodes/inputs/ColorNode.mjs +0 -11
- package/renderers/nodes/inputs/FloatNode.mjs +0 -11
- package/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
- package/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
- package/renderers/nodes/inputs/TextureNode.mjs +0 -20
- package/renderers/nodes/inputs/Vector2Node.mjs +0 -11
- package/renderers/nodes/inputs/Vector3Node.mjs +0 -12
- package/renderers/nodes/inputs/Vector4Node.mjs +0 -12
- package/renderers/nodes/math/MathNode.mjs +0 -55
- package/renderers/nodes/math/OperatorNode.mjs +0 -42
- package/renderers/nodes/utils/SwitchNode.mjs +0 -20
- package/renderers/nodes/utils/TimerNode.mjs +0 -14
- package/renderers/webgpu/WebGPU.mjs +0 -24
- package/renderers/webgpu/WebGPUAttributes.mjs +0 -69
- package/renderers/webgpu/WebGPUBackground.mjs +0 -61
- package/renderers/webgpu/WebGPUBinding.mjs +0 -14
- package/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/renderers/webgpu/WebGPUGeometries.mjs +0 -41
- package/renderers/webgpu/WebGPUInfo.mjs +0 -46
- package/renderers/webgpu/WebGPUObjects.mjs +0 -25
- package/renderers/webgpu/WebGPUProperties.mjs +0 -22
- package/renderers/webgpu/WebGPURenderLists.mjs +0 -119
- package/renderers/webgpu/WebGPURenderPipelines.mjs +0 -545
- package/renderers/webgpu/WebGPURenderer.mjs +0 -574
- package/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
- package/renderers/webgpu/WebGPUSampler.mjs +0 -15
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/renderers/webgpu/WebGPUTextures.mjs +0 -484
- package/renderers/webgpu/WebGPUUniform.mjs +0 -81
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/renderers/webgpu/constants.mjs +0 -230
- package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
- package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
- package/shaders/AfterimageShader.mjs +0 -32
- package/shaders/BasicShader.mjs +0 -12
- package/shaders/BleachBypassShader.mjs +0 -35
- package/shaders/BlendShader.mjs +0 -30
- package/shaders/BokehShader.mjs +0 -106
- package/shaders/BokehShader2.mjs +0 -269
- package/shaders/BrightnessContrastShader.mjs +0 -32
- package/shaders/ColorCorrectionShader.mjs +0 -30
- package/shaders/ColorifyShader.mjs +0 -28
- package/shaders/ConvolutionShader.mjs +0 -55
- package/shaders/CopyShader.mjs +0 -25
- package/shaders/DOFMipMapShader.mjs +0 -32
- package/shaders/DepthLimitedBlurShader.mjs +0 -114
- package/shaders/DigitalGlitch.mjs +0 -78
- package/shaders/DotScreenShader.mjs +0 -39
- package/shaders/FXAAShader.mjs +0 -1098
- package/shaders/FilmShader.mjs +0 -42
- package/shaders/FocusShader.mjs +0 -55
- package/shaders/FreiChenShader.mjs +0 -61
- package/shaders/FresnelShader.mjs +0 -47
- package/shaders/GammaCorrectionShader.mjs +0 -23
- package/shaders/GodRaysShader.mjs +0 -146
- package/shaders/HalftoneShader.mjs +0 -212
- package/shaders/HorizontalBlurShader.mjs +0 -43
- package/shaders/HorizontalTiltShiftShader.mjs +0 -37
- package/shaders/HueSaturationShader.mjs +0 -41
- package/shaders/KaleidoShader.mjs +0 -34
- package/shaders/LuminosityHighPassShader.mjs +0 -37
- package/shaders/LuminosityShader.mjs +0 -25
- package/shaders/MirrorShader.mjs +0 -35
- package/shaders/NormalMapShader.mjs +0 -31
- package/shaders/ParallaxShader.mjs +0 -113
- package/shaders/PixelShader.mjs +0 -28
- package/shaders/RGBShiftShader.mjs +0 -30
- package/shaders/SAOShader.mjs +0 -144
- package/shaders/SMAAShader.mjs +0 -272
- package/shaders/SSAOShader.mjs +0 -172
- package/shaders/SSRShader.mjs +0 -324
- package/shaders/SepiaShader.mjs +0 -29
- package/shaders/SobelOperatorShader.mjs +0 -44
- package/shaders/SubsurfaceScatteringShader.mjs +0 -59
- package/shaders/TechnicolorShader.mjs +0 -24
- package/shaders/ToneMapShader.mjs +0 -48
- package/shaders/ToonShader.mjs +0 -188
- package/shaders/TriangleBlurShader.mjs +0 -36
- package/shaders/UnpackDepthRGBAShader.mjs +0 -26
- package/shaders/VerticalBlurShader.mjs +0 -44
- package/shaders/VerticalTiltShiftShader.mjs +0 -37
- package/shaders/VignetteShader.mjs +0 -28
- package/shaders/VolumeShader.mjs +0 -178
- package/shaders/WaterRefractionShader.mjs +0 -57
- package/textures/FlakesTexture.mjs +0 -30
- package/types/helpers.mjs +0 -4
- package/utils/BufferGeometryUtils.mjs +0 -570
- package/utils/GeometryCompressionUtils.mjs +0 -547
- package/utils/GeometryUtils.mjs +0 -108
- package/utils/RoughnessMipmapper.mjs +0 -213
- package/utils/SceneUtils.mjs +0 -36
- package/utils/ShadowMapViewer.mjs +0 -114
- package/utils/SkeletonUtils.mjs +0 -292
- package/utils/UVsDebug.mjs +0 -85
- package/utils/WorkerPool.mjs +0 -62
- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
- package/webxr/Text2D.mjs +0 -31
- package/webxr/VRButton.mjs +0 -105
- package/webxr/XRControllerModelFactory.mjs +0 -146
- package/webxr/XREstimatedLight.mjs +0 -126
- package/webxr/XRHandMeshModel.mjs +0 -73
- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/loaders/SVGLoader.js
CHANGED
@@ -1,113 +1,134 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
class SVGLoader extends THREE.Loader {
|
1
|
+
import { Loader, FileLoader, Matrix3, Vector2, Vector3, ShapeUtils, Box2, Shape, Path, BufferGeometry, Float32BufferAttribute, ShapePath } from 'three';
|
2
|
+
|
3
|
+
class SVGLoader extends Loader {
|
5
4
|
constructor(manager) {
|
6
|
-
super(manager);
|
7
|
-
|
8
|
-
this.
|
5
|
+
super(manager); // Default dots per inch
|
6
|
+
|
7
|
+
this.defaultDPI = 90; // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
|
8
|
+
|
9
|
+
this.defaultUnit = 'px';
|
9
10
|
}
|
11
|
+
|
10
12
|
load(url, onLoad, onProgress, onError) {
|
11
13
|
const scope = this;
|
12
|
-
const loader = new
|
14
|
+
const loader = new FileLoader(scope.manager);
|
13
15
|
loader.setPath(scope.path);
|
14
16
|
loader.setRequestHeader(scope.requestHeader);
|
15
17
|
loader.setWithCredentials(scope.withCredentials);
|
16
|
-
loader.load(
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
} else {
|
25
|
-
console.error(e);
|
26
|
-
}
|
27
|
-
scope.manager.itemError(url);
|
18
|
+
loader.load(url, function (text) {
|
19
|
+
try {
|
20
|
+
onLoad(scope.parse(text));
|
21
|
+
} catch (e) {
|
22
|
+
if (onError) {
|
23
|
+
onError(e);
|
24
|
+
} else {
|
25
|
+
console.error(e);
|
28
26
|
}
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
);
|
27
|
+
|
28
|
+
scope.manager.itemError(url);
|
29
|
+
}
|
30
|
+
}, onProgress, onError);
|
33
31
|
}
|
32
|
+
|
34
33
|
parse(text) {
|
35
34
|
const scope = this;
|
35
|
+
|
36
36
|
function parseNode(node, style) {
|
37
|
-
if (node.nodeType !== 1)
|
38
|
-
return;
|
37
|
+
if (node.nodeType !== 1) return;
|
39
38
|
const transform = getNodeTransform(node);
|
40
39
|
let traverseChildNodes = true;
|
41
40
|
let path = null;
|
41
|
+
|
42
42
|
switch (node.nodeName) {
|
43
|
-
case
|
43
|
+
case 'svg':
|
44
44
|
break;
|
45
|
-
|
45
|
+
|
46
|
+
case 'style':
|
46
47
|
parseCSSStylesheet(node);
|
47
48
|
break;
|
48
|
-
|
49
|
+
|
50
|
+
case 'g':
|
49
51
|
style = parseStyle(node, style);
|
50
52
|
break;
|
51
|
-
|
53
|
+
|
54
|
+
case 'path':
|
52
55
|
style = parseStyle(node, style);
|
53
|
-
if (node.hasAttribute(
|
54
|
-
path = parsePathNode(node);
|
56
|
+
if (node.hasAttribute('d')) path = parsePathNode(node);
|
55
57
|
break;
|
56
|
-
|
58
|
+
|
59
|
+
case 'rect':
|
57
60
|
style = parseStyle(node, style);
|
58
61
|
path = parseRectNode(node);
|
59
62
|
break;
|
60
|
-
|
63
|
+
|
64
|
+
case 'polygon':
|
61
65
|
style = parseStyle(node, style);
|
62
66
|
path = parsePolygonNode(node);
|
63
67
|
break;
|
64
|
-
|
68
|
+
|
69
|
+
case 'polyline':
|
65
70
|
style = parseStyle(node, style);
|
66
71
|
path = parsePolylineNode(node);
|
67
72
|
break;
|
68
|
-
|
73
|
+
|
74
|
+
case 'circle':
|
69
75
|
style = parseStyle(node, style);
|
70
76
|
path = parseCircleNode(node);
|
71
77
|
break;
|
72
|
-
|
78
|
+
|
79
|
+
case 'ellipse':
|
73
80
|
style = parseStyle(node, style);
|
74
81
|
path = parseEllipseNode(node);
|
75
82
|
break;
|
76
|
-
|
83
|
+
|
84
|
+
case 'line':
|
77
85
|
style = parseStyle(node, style);
|
78
86
|
path = parseLineNode(node);
|
79
87
|
break;
|
80
|
-
|
88
|
+
|
89
|
+
case 'defs':
|
81
90
|
traverseChildNodes = false;
|
82
91
|
break;
|
83
|
-
|
92
|
+
|
93
|
+
case 'use':
|
84
94
|
style = parseStyle(node, style);
|
85
95
|
const usedNodeId = node.href.baseVal.substring(1);
|
86
96
|
const usedNode = node.viewportElement.getElementById(usedNodeId);
|
97
|
+
|
87
98
|
if (usedNode) {
|
88
99
|
parseNode(usedNode, style);
|
89
100
|
} else {
|
90
101
|
console.warn("SVGLoader: 'use node' references non-existent node id: " + usedNodeId);
|
91
102
|
}
|
103
|
+
|
92
104
|
break;
|
93
|
-
|
105
|
+
|
94
106
|
}
|
107
|
+
|
95
108
|
if (path) {
|
96
|
-
if (style.fill !==
|
109
|
+
if (style.fill !== undefined && style.fill !== 'none') {
|
97
110
|
path.color.setStyle(style.fill);
|
98
111
|
}
|
112
|
+
|
99
113
|
transformPath(path, currentTransform);
|
100
114
|
paths.push(path);
|
101
|
-
path.userData = {
|
115
|
+
path.userData = {
|
116
|
+
node: node,
|
117
|
+
style: style
|
118
|
+
};
|
102
119
|
}
|
120
|
+
|
103
121
|
if (traverseChildNodes) {
|
104
122
|
const nodes = node.childNodes;
|
123
|
+
|
105
124
|
for (let i = 0; i < nodes.length; i++) {
|
106
125
|
parseNode(nodes[i], style);
|
107
126
|
}
|
108
127
|
}
|
128
|
+
|
109
129
|
if (transform) {
|
110
130
|
transformStack.pop();
|
131
|
+
|
111
132
|
if (transformStack.length > 0) {
|
112
133
|
currentTransform.copy(transformStack[transformStack.length - 1]);
|
113
134
|
} else {
|
@@ -115,127 +136,136 @@ class SVGLoader extends THREE.Loader {
|
|
115
136
|
}
|
116
137
|
}
|
117
138
|
}
|
139
|
+
|
118
140
|
function parsePathNode(node) {
|
119
|
-
const path = new
|
120
|
-
const point = new
|
121
|
-
const control = new
|
122
|
-
const firstPoint = new
|
141
|
+
const path = new ShapePath();
|
142
|
+
const point = new Vector2();
|
143
|
+
const control = new Vector2();
|
144
|
+
const firstPoint = new Vector2();
|
123
145
|
let isFirstPoint = true;
|
124
146
|
let doSetFirstPoint = false;
|
125
|
-
const d = node.getAttribute(
|
147
|
+
const d = node.getAttribute('d'); // console.log( d );
|
148
|
+
|
126
149
|
const commands = d.match(/[a-df-z][^a-df-z]*/gi);
|
150
|
+
|
127
151
|
for (let i = 0, l = commands.length; i < l; i++) {
|
128
152
|
const command = commands[i];
|
129
153
|
const type = command.charAt(0);
|
130
|
-
const
|
154
|
+
const data = command.substr(1).trim();
|
155
|
+
|
131
156
|
if (isFirstPoint === true) {
|
132
157
|
doSetFirstPoint = true;
|
133
158
|
isFirstPoint = false;
|
134
159
|
}
|
160
|
+
|
135
161
|
let numbers;
|
162
|
+
|
136
163
|
switch (type) {
|
137
|
-
case
|
138
|
-
numbers = parseFloats(
|
164
|
+
case 'M':
|
165
|
+
numbers = parseFloats(data);
|
166
|
+
|
139
167
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
140
168
|
point.x = numbers[j + 0];
|
141
169
|
point.y = numbers[j + 1];
|
142
170
|
control.x = point.x;
|
143
171
|
control.y = point.y;
|
172
|
+
|
144
173
|
if (j === 0) {
|
145
174
|
path.moveTo(point.x, point.y);
|
146
175
|
} else {
|
147
176
|
path.lineTo(point.x, point.y);
|
148
177
|
}
|
149
|
-
|
150
|
-
|
178
|
+
|
179
|
+
if (j === 0) firstPoint.copy(point);
|
151
180
|
}
|
181
|
+
|
152
182
|
break;
|
153
|
-
|
154
|
-
|
183
|
+
|
184
|
+
case 'H':
|
185
|
+
numbers = parseFloats(data);
|
186
|
+
|
155
187
|
for (let j = 0, jl = numbers.length; j < jl; j++) {
|
156
188
|
point.x = numbers[j];
|
157
189
|
control.x = point.x;
|
158
190
|
control.y = point.y;
|
159
191
|
path.lineTo(point.x, point.y);
|
160
|
-
if (j === 0 && doSetFirstPoint === true)
|
161
|
-
firstPoint.copy(point);
|
192
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
162
193
|
}
|
194
|
+
|
163
195
|
break;
|
164
|
-
|
165
|
-
|
196
|
+
|
197
|
+
case 'V':
|
198
|
+
numbers = parseFloats(data);
|
199
|
+
|
166
200
|
for (let j = 0, jl = numbers.length; j < jl; j++) {
|
167
201
|
point.y = numbers[j];
|
168
202
|
control.x = point.x;
|
169
203
|
control.y = point.y;
|
170
204
|
path.lineTo(point.x, point.y);
|
171
|
-
if (j === 0 && doSetFirstPoint === true)
|
172
|
-
firstPoint.copy(point);
|
205
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
173
206
|
}
|
207
|
+
|
174
208
|
break;
|
175
|
-
|
176
|
-
|
209
|
+
|
210
|
+
case 'L':
|
211
|
+
numbers = parseFloats(data);
|
212
|
+
|
177
213
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
178
214
|
point.x = numbers[j + 0];
|
179
215
|
point.y = numbers[j + 1];
|
180
216
|
control.x = point.x;
|
181
217
|
control.y = point.y;
|
182
218
|
path.lineTo(point.x, point.y);
|
183
|
-
if (j === 0 && doSetFirstPoint === true)
|
184
|
-
firstPoint.copy(point);
|
219
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
185
220
|
}
|
221
|
+
|
186
222
|
break;
|
187
|
-
|
188
|
-
|
223
|
+
|
224
|
+
case 'C':
|
225
|
+
numbers = parseFloats(data);
|
226
|
+
|
189
227
|
for (let j = 0, jl = numbers.length; j < jl; j += 6) {
|
190
|
-
path.bezierCurveTo(
|
191
|
-
numbers[j + 0],
|
192
|
-
numbers[j + 1],
|
193
|
-
numbers[j + 2],
|
194
|
-
numbers[j + 3],
|
195
|
-
numbers[j + 4],
|
196
|
-
numbers[j + 5]
|
197
|
-
);
|
228
|
+
path.bezierCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], numbers[j + 5]);
|
198
229
|
control.x = numbers[j + 2];
|
199
230
|
control.y = numbers[j + 3];
|
200
231
|
point.x = numbers[j + 4];
|
201
232
|
point.y = numbers[j + 5];
|
202
|
-
if (j === 0 && doSetFirstPoint === true)
|
203
|
-
firstPoint.copy(point);
|
233
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
204
234
|
}
|
235
|
+
|
205
236
|
break;
|
206
|
-
|
207
|
-
|
237
|
+
|
238
|
+
case 'S':
|
239
|
+
numbers = parseFloats(data);
|
240
|
+
|
208
241
|
for (let j = 0, jl = numbers.length; j < jl; j += 4) {
|
209
|
-
path.bezierCurveTo(
|
210
|
-
getReflection(point.x, control.x),
|
211
|
-
getReflection(point.y, control.y),
|
212
|
-
numbers[j + 0],
|
213
|
-
numbers[j + 1],
|
214
|
-
numbers[j + 2],
|
215
|
-
numbers[j + 3]
|
216
|
-
);
|
242
|
+
path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
|
217
243
|
control.x = numbers[j + 0];
|
218
244
|
control.y = numbers[j + 1];
|
219
245
|
point.x = numbers[j + 2];
|
220
246
|
point.y = numbers[j + 3];
|
221
|
-
if (j === 0 && doSetFirstPoint === true)
|
222
|
-
firstPoint.copy(point);
|
247
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
223
248
|
}
|
249
|
+
|
224
250
|
break;
|
225
|
-
|
226
|
-
|
251
|
+
|
252
|
+
case 'Q':
|
253
|
+
numbers = parseFloats(data);
|
254
|
+
|
227
255
|
for (let j = 0, jl = numbers.length; j < jl; j += 4) {
|
228
256
|
path.quadraticCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
|
229
257
|
control.x = numbers[j + 0];
|
230
258
|
control.y = numbers[j + 1];
|
231
259
|
point.x = numbers[j + 2];
|
232
260
|
point.y = numbers[j + 3];
|
233
|
-
if (j === 0 && doSetFirstPoint === true)
|
234
|
-
firstPoint.copy(point);
|
261
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
235
262
|
}
|
263
|
+
|
236
264
|
break;
|
237
|
-
|
238
|
-
|
265
|
+
|
266
|
+
case 'T':
|
267
|
+
numbers = parseFloats(data);
|
268
|
+
|
239
269
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
240
270
|
const rx = getReflection(point.x, control.x);
|
241
271
|
const ry = getReflection(point.y, control.y);
|
@@ -244,141 +274,133 @@ class SVGLoader extends THREE.Loader {
|
|
244
274
|
control.y = ry;
|
245
275
|
point.x = numbers[j + 0];
|
246
276
|
point.y = numbers[j + 1];
|
247
|
-
if (j === 0 && doSetFirstPoint === true)
|
248
|
-
firstPoint.copy(point);
|
277
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
249
278
|
}
|
279
|
+
|
250
280
|
break;
|
251
|
-
|
252
|
-
|
281
|
+
|
282
|
+
case 'A':
|
283
|
+
numbers = parseFloats(data, [3, 4], 7);
|
284
|
+
|
253
285
|
for (let j = 0, jl = numbers.length; j < jl; j += 7) {
|
254
|
-
|
255
|
-
|
286
|
+
// skip command if start point == end point
|
287
|
+
if (numbers[j + 5] == point.x && numbers[j + 6] == point.y) continue;
|
256
288
|
const start = point.clone();
|
257
289
|
point.x = numbers[j + 5];
|
258
290
|
point.y = numbers[j + 6];
|
259
291
|
control.x = point.x;
|
260
292
|
control.y = point.y;
|
261
|
-
parseArcCommand(
|
262
|
-
|
263
|
-
numbers[j],
|
264
|
-
numbers[j + 1],
|
265
|
-
numbers[j + 2],
|
266
|
-
numbers[j + 3],
|
267
|
-
numbers[j + 4],
|
268
|
-
start,
|
269
|
-
point
|
270
|
-
);
|
271
|
-
if (j === 0 && doSetFirstPoint === true)
|
272
|
-
firstPoint.copy(point);
|
293
|
+
parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
|
294
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
273
295
|
}
|
296
|
+
|
274
297
|
break;
|
275
|
-
|
276
|
-
|
298
|
+
|
299
|
+
case 'm':
|
300
|
+
numbers = parseFloats(data);
|
301
|
+
|
277
302
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
278
303
|
point.x += numbers[j + 0];
|
279
304
|
point.y += numbers[j + 1];
|
280
305
|
control.x = point.x;
|
281
306
|
control.y = point.y;
|
307
|
+
|
282
308
|
if (j === 0) {
|
283
309
|
path.moveTo(point.x, point.y);
|
284
310
|
} else {
|
285
311
|
path.lineTo(point.x, point.y);
|
286
312
|
}
|
287
|
-
|
288
|
-
|
313
|
+
|
314
|
+
if (j === 0) firstPoint.copy(point);
|
289
315
|
}
|
316
|
+
|
290
317
|
break;
|
291
|
-
|
292
|
-
|
318
|
+
|
319
|
+
case 'h':
|
320
|
+
numbers = parseFloats(data);
|
321
|
+
|
293
322
|
for (let j = 0, jl = numbers.length; j < jl; j++) {
|
294
323
|
point.x += numbers[j];
|
295
324
|
control.x = point.x;
|
296
325
|
control.y = point.y;
|
297
326
|
path.lineTo(point.x, point.y);
|
298
|
-
if (j === 0 && doSetFirstPoint === true)
|
299
|
-
firstPoint.copy(point);
|
327
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
300
328
|
}
|
329
|
+
|
301
330
|
break;
|
302
|
-
|
303
|
-
|
331
|
+
|
332
|
+
case 'v':
|
333
|
+
numbers = parseFloats(data);
|
334
|
+
|
304
335
|
for (let j = 0, jl = numbers.length; j < jl; j++) {
|
305
336
|
point.y += numbers[j];
|
306
337
|
control.x = point.x;
|
307
338
|
control.y = point.y;
|
308
339
|
path.lineTo(point.x, point.y);
|
309
|
-
if (j === 0 && doSetFirstPoint === true)
|
310
|
-
firstPoint.copy(point);
|
340
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
311
341
|
}
|
342
|
+
|
312
343
|
break;
|
313
|
-
|
314
|
-
|
344
|
+
|
345
|
+
case 'l':
|
346
|
+
numbers = parseFloats(data);
|
347
|
+
|
315
348
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
316
349
|
point.x += numbers[j + 0];
|
317
350
|
point.y += numbers[j + 1];
|
318
351
|
control.x = point.x;
|
319
352
|
control.y = point.y;
|
320
353
|
path.lineTo(point.x, point.y);
|
321
|
-
if (j === 0 && doSetFirstPoint === true)
|
322
|
-
firstPoint.copy(point);
|
354
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
323
355
|
}
|
356
|
+
|
324
357
|
break;
|
325
|
-
|
326
|
-
|
358
|
+
|
359
|
+
case 'c':
|
360
|
+
numbers = parseFloats(data);
|
361
|
+
|
327
362
|
for (let j = 0, jl = numbers.length; j < jl; j += 6) {
|
328
|
-
path.bezierCurveTo(
|
329
|
-
point.x + numbers[j + 0],
|
330
|
-
point.y + numbers[j + 1],
|
331
|
-
point.x + numbers[j + 2],
|
332
|
-
point.y + numbers[j + 3],
|
333
|
-
point.x + numbers[j + 4],
|
334
|
-
point.y + numbers[j + 5]
|
335
|
-
);
|
363
|
+
path.bezierCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3], point.x + numbers[j + 4], point.y + numbers[j + 5]);
|
336
364
|
control.x = point.x + numbers[j + 2];
|
337
365
|
control.y = point.y + numbers[j + 3];
|
338
366
|
point.x += numbers[j + 4];
|
339
367
|
point.y += numbers[j + 5];
|
340
|
-
if (j === 0 && doSetFirstPoint === true)
|
341
|
-
firstPoint.copy(point);
|
368
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
342
369
|
}
|
370
|
+
|
343
371
|
break;
|
344
|
-
|
345
|
-
|
372
|
+
|
373
|
+
case 's':
|
374
|
+
numbers = parseFloats(data);
|
375
|
+
|
346
376
|
for (let j = 0, jl = numbers.length; j < jl; j += 4) {
|
347
|
-
path.bezierCurveTo(
|
348
|
-
getReflection(point.x, control.x),
|
349
|
-
getReflection(point.y, control.y),
|
350
|
-
point.x + numbers[j + 0],
|
351
|
-
point.y + numbers[j + 1],
|
352
|
-
point.x + numbers[j + 2],
|
353
|
-
point.y + numbers[j + 3]
|
354
|
-
);
|
377
|
+
path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
|
355
378
|
control.x = point.x + numbers[j + 0];
|
356
379
|
control.y = point.y + numbers[j + 1];
|
357
380
|
point.x += numbers[j + 2];
|
358
381
|
point.y += numbers[j + 3];
|
359
|
-
if (j === 0 && doSetFirstPoint === true)
|
360
|
-
firstPoint.copy(point);
|
382
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
361
383
|
}
|
384
|
+
|
362
385
|
break;
|
363
|
-
|
364
|
-
|
386
|
+
|
387
|
+
case 'q':
|
388
|
+
numbers = parseFloats(data);
|
389
|
+
|
365
390
|
for (let j = 0, jl = numbers.length; j < jl; j += 4) {
|
366
|
-
path.quadraticCurveTo(
|
367
|
-
point.x + numbers[j + 0],
|
368
|
-
point.y + numbers[j + 1],
|
369
|
-
point.x + numbers[j + 2],
|
370
|
-
point.y + numbers[j + 3]
|
371
|
-
);
|
391
|
+
path.quadraticCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
|
372
392
|
control.x = point.x + numbers[j + 0];
|
373
393
|
control.y = point.y + numbers[j + 1];
|
374
394
|
point.x += numbers[j + 2];
|
375
395
|
point.y += numbers[j + 3];
|
376
|
-
if (j === 0 && doSetFirstPoint === true)
|
377
|
-
firstPoint.copy(point);
|
396
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
378
397
|
}
|
398
|
+
|
379
399
|
break;
|
380
|
-
|
381
|
-
|
400
|
+
|
401
|
+
case 't':
|
402
|
+
numbers = parseFloats(data);
|
403
|
+
|
382
404
|
for (let j = 0, jl = numbers.length; j < jl; j += 2) {
|
383
405
|
const rx = getReflection(point.x, control.x);
|
384
406
|
const ry = getReflection(point.y, control.y);
|
@@ -387,257 +409,325 @@ class SVGLoader extends THREE.Loader {
|
|
387
409
|
control.y = ry;
|
388
410
|
point.x = point.x + numbers[j + 0];
|
389
411
|
point.y = point.y + numbers[j + 1];
|
390
|
-
if (j === 0 && doSetFirstPoint === true)
|
391
|
-
firstPoint.copy(point);
|
412
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
392
413
|
}
|
414
|
+
|
393
415
|
break;
|
394
|
-
|
395
|
-
|
416
|
+
|
417
|
+
case 'a':
|
418
|
+
numbers = parseFloats(data, [3, 4], 7);
|
419
|
+
|
396
420
|
for (let j = 0, jl = numbers.length; j < jl; j += 7) {
|
397
|
-
|
398
|
-
|
421
|
+
// skip command if no displacement
|
422
|
+
if (numbers[j + 5] == 0 && numbers[j + 6] == 0) continue;
|
399
423
|
const start = point.clone();
|
400
424
|
point.x += numbers[j + 5];
|
401
425
|
point.y += numbers[j + 6];
|
402
426
|
control.x = point.x;
|
403
427
|
control.y = point.y;
|
404
|
-
parseArcCommand(
|
405
|
-
|
406
|
-
numbers[j],
|
407
|
-
numbers[j + 1],
|
408
|
-
numbers[j + 2],
|
409
|
-
numbers[j + 3],
|
410
|
-
numbers[j + 4],
|
411
|
-
start,
|
412
|
-
point
|
413
|
-
);
|
414
|
-
if (j === 0 && doSetFirstPoint === true)
|
415
|
-
firstPoint.copy(point);
|
428
|
+
parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
|
429
|
+
if (j === 0 && doSetFirstPoint === true) firstPoint.copy(point);
|
416
430
|
}
|
431
|
+
|
417
432
|
break;
|
418
|
-
|
419
|
-
case
|
433
|
+
|
434
|
+
case 'Z':
|
435
|
+
case 'z':
|
420
436
|
path.currentPath.autoClose = true;
|
437
|
+
|
421
438
|
if (path.currentPath.curves.length > 0) {
|
439
|
+
// Reset point to beginning of Path
|
422
440
|
point.copy(firstPoint);
|
423
441
|
path.currentPath.currentPoint.copy(point);
|
424
442
|
isFirstPoint = true;
|
425
443
|
}
|
444
|
+
|
426
445
|
break;
|
446
|
+
|
427
447
|
default:
|
428
448
|
console.warn(command);
|
429
|
-
}
|
449
|
+
} // console.log( type, parseFloats( data ), parseFloats( data ).length )
|
450
|
+
|
451
|
+
|
430
452
|
doSetFirstPoint = false;
|
431
453
|
}
|
454
|
+
|
432
455
|
return path;
|
433
456
|
}
|
457
|
+
|
434
458
|
function parseCSSStylesheet(node) {
|
435
|
-
if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length)
|
436
|
-
|
459
|
+
if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length) return;
|
460
|
+
|
437
461
|
for (let i = 0; i < node.sheet.cssRules.length; i++) {
|
438
462
|
const stylesheet = node.sheet.cssRules[i];
|
439
|
-
if (stylesheet.type !== 1)
|
440
|
-
|
441
|
-
|
463
|
+
if (stylesheet.type !== 1) continue;
|
464
|
+
const selectorList = stylesheet.selectorText.split(/,/gm).filter(Boolean).map(i => i.trim());
|
465
|
+
|
442
466
|
for (let j = 0; j < selectorList.length; j++) {
|
443
467
|
stylesheets[selectorList[j]] = Object.assign(stylesheets[selectorList[j]] || {}, stylesheet.style);
|
444
468
|
}
|
445
469
|
}
|
446
470
|
}
|
471
|
+
/**
|
472
|
+
* https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
|
473
|
+
* https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
|
474
|
+
* From
|
475
|
+
* rx ry x-axis-rotation large-arc-flag sweep-flag x y
|
476
|
+
* To
|
477
|
+
* aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
|
478
|
+
*/
|
479
|
+
|
480
|
+
|
447
481
|
function parseArcCommand(path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end) {
|
448
482
|
if (rx == 0 || ry == 0) {
|
483
|
+
// draw a line if either of the radii == 0
|
449
484
|
path.lineTo(end.x, end.y);
|
450
485
|
return;
|
451
486
|
}
|
452
|
-
|
487
|
+
|
488
|
+
x_axis_rotation = x_axis_rotation * Math.PI / 180; // Ensure radii are positive
|
489
|
+
|
453
490
|
rx = Math.abs(rx);
|
454
|
-
ry = Math.abs(ry);
|
455
|
-
|
456
|
-
const
|
491
|
+
ry = Math.abs(ry); // Compute (x1', y1')
|
492
|
+
|
493
|
+
const dx2 = (start.x - end.x) / 2.0;
|
494
|
+
const dy2 = (start.y - end.y) / 2.0;
|
457
495
|
const x1p = Math.cos(x_axis_rotation) * dx2 + Math.sin(x_axis_rotation) * dy2;
|
458
|
-
const y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2;
|
496
|
+
const y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2; // Compute (cx', cy')
|
497
|
+
|
459
498
|
let rxs = rx * rx;
|
460
499
|
let rys = ry * ry;
|
461
500
|
const x1ps = x1p * x1p;
|
462
|
-
const y1ps = y1p * y1p;
|
501
|
+
const y1ps = y1p * y1p; // Ensure radii are large enough
|
502
|
+
|
463
503
|
const cr = x1ps / rxs + y1ps / rys;
|
504
|
+
|
464
505
|
if (cr > 1) {
|
506
|
+
// scale up rx,ry equally so cr == 1
|
465
507
|
const s = Math.sqrt(cr);
|
466
508
|
rx = s * rx;
|
467
509
|
ry = s * ry;
|
468
510
|
rxs = rx * rx;
|
469
511
|
rys = ry * ry;
|
470
512
|
}
|
513
|
+
|
471
514
|
const dq = rxs * y1ps + rys * x1ps;
|
472
515
|
const pq = (rxs * rys - dq) / dq;
|
473
516
|
let q = Math.sqrt(Math.max(0, pq));
|
474
|
-
if (large_arc_flag === sweep_flag)
|
475
|
-
q = -q;
|
517
|
+
if (large_arc_flag === sweep_flag) q = -q;
|
476
518
|
const cxp = q * rx * y1p / ry;
|
477
|
-
const cyp = -q * ry * x1p / rx;
|
519
|
+
const cyp = -q * ry * x1p / rx; // Step 3: Compute (cx, cy) from (cx', cy')
|
520
|
+
|
478
521
|
const cx = Math.cos(x_axis_rotation) * cxp - Math.sin(x_axis_rotation) * cyp + (start.x + end.x) / 2;
|
479
|
-
const cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2;
|
522
|
+
const cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2; // Step 4: Compute θ1 and Δθ
|
523
|
+
|
480
524
|
const theta = svgAngle(1, 0, (x1p - cxp) / rx, (y1p - cyp) / ry);
|
481
525
|
const delta = svgAngle((x1p - cxp) / rx, (y1p - cyp) / ry, (-x1p - cxp) / rx, (-y1p - cyp) / ry) % (Math.PI * 2);
|
482
526
|
path.currentPath.absellipse(cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation);
|
483
527
|
}
|
528
|
+
|
484
529
|
function svgAngle(ux, uy, vx, vy) {
|
485
530
|
const dot = ux * vx + uy * vy;
|
486
531
|
const len = Math.sqrt(ux * ux + uy * uy) * Math.sqrt(vx * vx + vy * vy);
|
487
|
-
let ang = Math.acos(Math.max(-1, Math.min(1, dot / len)));
|
488
|
-
|
489
|
-
|
532
|
+
let ang = Math.acos(Math.max(-1, Math.min(1, dot / len))); // floating point precision, slightly over values appear
|
533
|
+
|
534
|
+
if (ux * vy - uy * vx < 0) ang = -ang;
|
490
535
|
return ang;
|
491
536
|
}
|
537
|
+
/*
|
538
|
+
* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
|
539
|
+
* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
|
540
|
+
*/
|
541
|
+
|
542
|
+
|
492
543
|
function parseRectNode(node) {
|
493
|
-
const x = parseFloatWithUnits(node.getAttribute(
|
494
|
-
const y = parseFloatWithUnits(node.getAttribute(
|
495
|
-
const rx = parseFloatWithUnits(node.getAttribute(
|
496
|
-
const ry = parseFloatWithUnits(node.getAttribute(
|
497
|
-
const w = parseFloatWithUnits(node.getAttribute(
|
498
|
-
const h = parseFloatWithUnits(node.getAttribute(
|
544
|
+
const x = parseFloatWithUnits(node.getAttribute('x') || 0);
|
545
|
+
const y = parseFloatWithUnits(node.getAttribute('y') || 0);
|
546
|
+
const rx = parseFloatWithUnits(node.getAttribute('rx') || node.getAttribute('ry') || 0);
|
547
|
+
const ry = parseFloatWithUnits(node.getAttribute('ry') || node.getAttribute('rx') || 0);
|
548
|
+
const w = parseFloatWithUnits(node.getAttribute('width'));
|
549
|
+
const h = parseFloatWithUnits(node.getAttribute('height')); // Ellipse arc to Bezier approximation Coefficient (Inversed). See:
|
550
|
+
// https://spencermortensen.com/articles/bezier-circle/
|
551
|
+
|
499
552
|
const bci = 1 - 0.551915024494;
|
500
|
-
const path = new
|
501
|
-
|
553
|
+
const path = new ShapePath(); // top left
|
554
|
+
|
555
|
+
path.moveTo(x + rx, y); // top right
|
556
|
+
|
502
557
|
path.lineTo(x + w - rx, y);
|
558
|
+
|
503
559
|
if (rx !== 0 || ry !== 0) {
|
504
560
|
path.bezierCurveTo(x + w - rx * bci, y, x + w, y + ry * bci, x + w, y + ry);
|
505
|
-
}
|
561
|
+
} // bottom right
|
562
|
+
|
563
|
+
|
506
564
|
path.lineTo(x + w, y + h - ry);
|
565
|
+
|
507
566
|
if (rx !== 0 || ry !== 0) {
|
508
567
|
path.bezierCurveTo(x + w, y + h - ry * bci, x + w - rx * bci, y + h, x + w - rx, y + h);
|
509
|
-
}
|
568
|
+
} // bottom left
|
569
|
+
|
570
|
+
|
510
571
|
path.lineTo(x + rx, y + h);
|
572
|
+
|
511
573
|
if (rx !== 0 || ry !== 0) {
|
512
574
|
path.bezierCurveTo(x + rx * bci, y + h, x, y + h - ry * bci, x, y + h - ry);
|
513
|
-
}
|
575
|
+
} // back to top left
|
576
|
+
|
577
|
+
|
514
578
|
path.lineTo(x, y + ry);
|
579
|
+
|
515
580
|
if (rx !== 0 || ry !== 0) {
|
516
581
|
path.bezierCurveTo(x, y + ry * bci, x + rx * bci, y, x + rx, y);
|
517
582
|
}
|
583
|
+
|
518
584
|
return path;
|
519
585
|
}
|
586
|
+
|
520
587
|
function parsePolygonNode(node) {
|
521
588
|
function iterator(match, a, b) {
|
522
589
|
const x = parseFloatWithUnits(a);
|
523
590
|
const y = parseFloatWithUnits(b);
|
591
|
+
|
524
592
|
if (index === 0) {
|
525
593
|
path.moveTo(x, y);
|
526
594
|
} else {
|
527
595
|
path.lineTo(x, y);
|
528
596
|
}
|
597
|
+
|
529
598
|
index++;
|
530
599
|
}
|
600
|
+
|
531
601
|
const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
532
|
-
const path = new
|
602
|
+
const path = new ShapePath();
|
533
603
|
let index = 0;
|
534
|
-
node.getAttribute(
|
604
|
+
node.getAttribute('points').replace(regex, iterator);
|
535
605
|
path.currentPath.autoClose = true;
|
536
606
|
return path;
|
537
607
|
}
|
608
|
+
|
538
609
|
function parsePolylineNode(node) {
|
539
610
|
function iterator(match, a, b) {
|
540
611
|
const x = parseFloatWithUnits(a);
|
541
612
|
const y = parseFloatWithUnits(b);
|
613
|
+
|
542
614
|
if (index === 0) {
|
543
615
|
path.moveTo(x, y);
|
544
616
|
} else {
|
545
617
|
path.lineTo(x, y);
|
546
618
|
}
|
619
|
+
|
547
620
|
index++;
|
548
621
|
}
|
622
|
+
|
549
623
|
const regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
550
|
-
const path = new
|
624
|
+
const path = new ShapePath();
|
551
625
|
let index = 0;
|
552
|
-
node.getAttribute(
|
626
|
+
node.getAttribute('points').replace(regex, iterator);
|
553
627
|
path.currentPath.autoClose = false;
|
554
628
|
return path;
|
555
629
|
}
|
630
|
+
|
556
631
|
function parseCircleNode(node) {
|
557
|
-
const x = parseFloatWithUnits(node.getAttribute(
|
558
|
-
const y = parseFloatWithUnits(node.getAttribute(
|
559
|
-
const r = parseFloatWithUnits(node.getAttribute(
|
560
|
-
const subpath = new
|
632
|
+
const x = parseFloatWithUnits(node.getAttribute('cx') || 0);
|
633
|
+
const y = parseFloatWithUnits(node.getAttribute('cy') || 0);
|
634
|
+
const r = parseFloatWithUnits(node.getAttribute('r') || 0);
|
635
|
+
const subpath = new Path();
|
561
636
|
subpath.absarc(x, y, r, 0, Math.PI * 2);
|
562
|
-
const path = new
|
637
|
+
const path = new ShapePath();
|
563
638
|
path.subPaths.push(subpath);
|
564
639
|
return path;
|
565
640
|
}
|
641
|
+
|
566
642
|
function parseEllipseNode(node) {
|
567
|
-
const x = parseFloatWithUnits(node.getAttribute(
|
568
|
-
const y = parseFloatWithUnits(node.getAttribute(
|
569
|
-
const rx = parseFloatWithUnits(node.getAttribute(
|
570
|
-
const ry = parseFloatWithUnits(node.getAttribute(
|
571
|
-
const subpath = new
|
643
|
+
const x = parseFloatWithUnits(node.getAttribute('cx') || 0);
|
644
|
+
const y = parseFloatWithUnits(node.getAttribute('cy') || 0);
|
645
|
+
const rx = parseFloatWithUnits(node.getAttribute('rx') || 0);
|
646
|
+
const ry = parseFloatWithUnits(node.getAttribute('ry') || 0);
|
647
|
+
const subpath = new Path();
|
572
648
|
subpath.absellipse(x, y, rx, ry, 0, Math.PI * 2);
|
573
|
-
const path = new
|
649
|
+
const path = new ShapePath();
|
574
650
|
path.subPaths.push(subpath);
|
575
651
|
return path;
|
576
652
|
}
|
653
|
+
|
577
654
|
function parseLineNode(node) {
|
578
|
-
const x1 = parseFloatWithUnits(node.getAttribute(
|
579
|
-
const y1 = parseFloatWithUnits(node.getAttribute(
|
580
|
-
const x2 = parseFloatWithUnits(node.getAttribute(
|
581
|
-
const y2 = parseFloatWithUnits(node.getAttribute(
|
582
|
-
const path = new
|
655
|
+
const x1 = parseFloatWithUnits(node.getAttribute('x1') || 0);
|
656
|
+
const y1 = parseFloatWithUnits(node.getAttribute('y1') || 0);
|
657
|
+
const x2 = parseFloatWithUnits(node.getAttribute('x2') || 0);
|
658
|
+
const y2 = parseFloatWithUnits(node.getAttribute('y2') || 0);
|
659
|
+
const path = new ShapePath();
|
583
660
|
path.moveTo(x1, y1);
|
584
661
|
path.lineTo(x2, y2);
|
585
662
|
path.currentPath.autoClose = false;
|
586
663
|
return path;
|
587
|
-
}
|
664
|
+
} //
|
665
|
+
|
666
|
+
|
588
667
|
function parseStyle(node, style) {
|
589
|
-
style = Object.assign({}, style);
|
668
|
+
style = Object.assign({}, style); // clone style
|
669
|
+
|
590
670
|
let stylesheetStyles = {};
|
591
|
-
|
592
|
-
|
671
|
+
|
672
|
+
if (node.hasAttribute('class')) {
|
673
|
+
const classSelectors = node.getAttribute('class').split(/\s/).filter(Boolean).map(i => i.trim());
|
674
|
+
|
593
675
|
for (let i = 0; i < classSelectors.length; i++) {
|
594
|
-
stylesheetStyles = Object.assign(stylesheetStyles, stylesheets[
|
676
|
+
stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['.' + classSelectors[i]]);
|
595
677
|
}
|
596
678
|
}
|
597
|
-
|
598
|
-
|
679
|
+
|
680
|
+
if (node.hasAttribute('id')) {
|
681
|
+
stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['#' + node.getAttribute('id')]);
|
599
682
|
}
|
683
|
+
|
600
684
|
function addStyle(svgName, jsName, adjustFunction) {
|
601
|
-
if (adjustFunction ===
|
685
|
+
if (adjustFunction === undefined) {
|
602
686
|
adjustFunction = function copy(v) {
|
603
|
-
if (v.startsWith(
|
604
|
-
console.warn("SVGLoader: url access in attributes is not implemented.");
|
687
|
+
if (v.startsWith('url')) console.warn('SVGLoader: url access in attributes is not implemented.');
|
605
688
|
return v;
|
606
689
|
};
|
607
690
|
}
|
608
|
-
|
609
|
-
|
610
|
-
if (stylesheetStyles[svgName])
|
611
|
-
|
612
|
-
if (node.style && node.style[svgName] !== "")
|
613
|
-
style[jsName] = adjustFunction(node.style[svgName]);
|
691
|
+
|
692
|
+
if (node.hasAttribute(svgName)) style[jsName] = adjustFunction(node.getAttribute(svgName));
|
693
|
+
if (stylesheetStyles[svgName]) style[jsName] = adjustFunction(stylesheetStyles[svgName]);
|
694
|
+
if (node.style && node.style[svgName] !== '') style[jsName] = adjustFunction(node.style[svgName]);
|
614
695
|
}
|
696
|
+
|
615
697
|
function clamp(v) {
|
616
698
|
return Math.max(0, Math.min(1, parseFloatWithUnits(v)));
|
617
699
|
}
|
700
|
+
|
618
701
|
function positive(v) {
|
619
702
|
return Math.max(0, parseFloatWithUnits(v));
|
620
703
|
}
|
621
|
-
|
622
|
-
addStyle(
|
623
|
-
addStyle(
|
624
|
-
addStyle(
|
625
|
-
addStyle(
|
626
|
-
addStyle(
|
627
|
-
addStyle(
|
628
|
-
addStyle(
|
629
|
-
addStyle(
|
630
|
-
addStyle(
|
631
|
-
addStyle(
|
704
|
+
|
705
|
+
addStyle('fill', 'fill');
|
706
|
+
addStyle('fill-opacity', 'fillOpacity', clamp);
|
707
|
+
addStyle('fill-rule', 'fillRule');
|
708
|
+
addStyle('opacity', 'opacity', clamp);
|
709
|
+
addStyle('stroke', 'stroke');
|
710
|
+
addStyle('stroke-opacity', 'strokeOpacity', clamp);
|
711
|
+
addStyle('stroke-width', 'strokeWidth', positive);
|
712
|
+
addStyle('stroke-linejoin', 'strokeLineJoin');
|
713
|
+
addStyle('stroke-linecap', 'strokeLineCap');
|
714
|
+
addStyle('stroke-miterlimit', 'strokeMiterLimit', positive);
|
715
|
+
addStyle('visibility', 'visibility');
|
632
716
|
return style;
|
633
|
-
}
|
717
|
+
} // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
|
718
|
+
|
719
|
+
|
634
720
|
function getReflection(a, b) {
|
635
721
|
return a - (b - a);
|
636
|
-
}
|
722
|
+
} // from https://github.com/ppvg/svg-numbers (MIT License)
|
723
|
+
|
724
|
+
|
637
725
|
function parseFloats(input, flags, stride) {
|
638
|
-
if (typeof input !==
|
639
|
-
throw new TypeError(
|
640
|
-
}
|
726
|
+
if (typeof input !== 'string') {
|
727
|
+
throw new TypeError('Invalid input: ' + typeof input);
|
728
|
+
} // Character groups
|
729
|
+
|
730
|
+
|
641
731
|
const RE = {
|
642
732
|
SEPARATOR: /[ \t\r\n\,.\-+]/,
|
643
733
|
WHITESPACE: /[ \t\r\n]/,
|
@@ -647,107 +737,138 @@ class SVGLoader extends THREE.Loader {
|
|
647
737
|
COMMA: /,/,
|
648
738
|
EXP: /e/i,
|
649
739
|
FLAGS: /[01]/
|
650
|
-
};
|
740
|
+
}; // States
|
741
|
+
|
651
742
|
const SEP = 0;
|
652
743
|
const INT = 1;
|
653
744
|
const FLOAT = 2;
|
654
745
|
const EXP = 3;
|
655
746
|
let state = SEP;
|
656
747
|
let seenComma = true;
|
657
|
-
let number =
|
748
|
+
let number = '',
|
749
|
+
exponent = '';
|
658
750
|
const result = [];
|
659
|
-
|
660
|
-
|
751
|
+
|
752
|
+
function throwSyntaxError(current, i, partial) {
|
753
|
+
const error = new SyntaxError('Unexpected character "' + current + '" at index ' + i + '.');
|
661
754
|
error.partial = partial;
|
662
755
|
throw error;
|
663
756
|
}
|
757
|
+
|
664
758
|
function newNumber() {
|
665
|
-
if (number !==
|
666
|
-
if (exponent ===
|
667
|
-
result.push(Number(number));
|
668
|
-
else
|
669
|
-
result.push(Number(number) * Math.pow(10, Number(exponent)));
|
759
|
+
if (number !== '') {
|
760
|
+
if (exponent === '') result.push(Number(number));else result.push(Number(number) * Math.pow(10, Number(exponent)));
|
670
761
|
}
|
671
|
-
|
672
|
-
|
762
|
+
|
763
|
+
number = '';
|
764
|
+
exponent = '';
|
673
765
|
}
|
766
|
+
|
674
767
|
let current;
|
675
768
|
const length = input.length;
|
769
|
+
|
676
770
|
for (let i = 0; i < length; i++) {
|
677
|
-
current = input[i];
|
771
|
+
current = input[i]; // check for flags
|
772
|
+
|
678
773
|
if (Array.isArray(flags) && flags.includes(result.length % stride) && RE.FLAGS.test(current)) {
|
679
774
|
state = INT;
|
680
775
|
number = current;
|
681
776
|
newNumber();
|
682
777
|
continue;
|
683
|
-
}
|
778
|
+
} // parse until next number
|
779
|
+
|
780
|
+
|
684
781
|
if (state === SEP) {
|
782
|
+
// eat whitespace
|
685
783
|
if (RE.WHITESPACE.test(current)) {
|
686
784
|
continue;
|
687
|
-
}
|
785
|
+
} // start new number
|
786
|
+
|
787
|
+
|
688
788
|
if (RE.DIGIT.test(current) || RE.SIGN.test(current)) {
|
689
789
|
state = INT;
|
690
790
|
number = current;
|
691
791
|
continue;
|
692
792
|
}
|
793
|
+
|
693
794
|
if (RE.POINT.test(current)) {
|
694
795
|
state = FLOAT;
|
695
796
|
number = current;
|
696
797
|
continue;
|
697
|
-
}
|
798
|
+
} // throw on double commas (e.g. "1, , 2")
|
799
|
+
|
800
|
+
|
698
801
|
if (RE.COMMA.test(current)) {
|
699
802
|
if (seenComma) {
|
700
803
|
throwSyntaxError(current, i, result);
|
701
804
|
}
|
805
|
+
|
702
806
|
seenComma = true;
|
703
807
|
}
|
704
|
-
}
|
808
|
+
} // parse integer part
|
809
|
+
|
810
|
+
|
705
811
|
if (state === INT) {
|
706
812
|
if (RE.DIGIT.test(current)) {
|
707
813
|
number += current;
|
708
814
|
continue;
|
709
815
|
}
|
816
|
+
|
710
817
|
if (RE.POINT.test(current)) {
|
711
818
|
number += current;
|
712
819
|
state = FLOAT;
|
713
820
|
continue;
|
714
821
|
}
|
822
|
+
|
715
823
|
if (RE.EXP.test(current)) {
|
716
824
|
state = EXP;
|
717
825
|
continue;
|
718
|
-
}
|
826
|
+
} // throw on double signs ("-+1"), but not on sign as separator ("-1-2")
|
827
|
+
|
828
|
+
|
719
829
|
if (RE.SIGN.test(current) && number.length === 1 && RE.SIGN.test(number[0])) {
|
720
830
|
throwSyntaxError(current, i, result);
|
721
831
|
}
|
722
|
-
}
|
832
|
+
} // parse decimal part
|
833
|
+
|
834
|
+
|
723
835
|
if (state === FLOAT) {
|
724
836
|
if (RE.DIGIT.test(current)) {
|
725
837
|
number += current;
|
726
838
|
continue;
|
727
839
|
}
|
840
|
+
|
728
841
|
if (RE.EXP.test(current)) {
|
729
842
|
state = EXP;
|
730
843
|
continue;
|
731
|
-
}
|
732
|
-
|
844
|
+
} // throw on double decimal points (e.g. "1..2")
|
845
|
+
|
846
|
+
|
847
|
+
if (RE.POINT.test(current) && number[number.length - 1] === '.') {
|
733
848
|
throwSyntaxError(current, i, result);
|
734
849
|
}
|
735
|
-
}
|
850
|
+
} // parse exponent part
|
851
|
+
|
852
|
+
|
736
853
|
if (state === EXP) {
|
737
854
|
if (RE.DIGIT.test(current)) {
|
738
855
|
exponent += current;
|
739
856
|
continue;
|
740
857
|
}
|
858
|
+
|
741
859
|
if (RE.SIGN.test(current)) {
|
742
|
-
if (exponent ===
|
860
|
+
if (exponent === '') {
|
743
861
|
exponent += current;
|
744
862
|
continue;
|
745
863
|
}
|
864
|
+
|
746
865
|
if (exponent.length === 1 && RE.SIGN.test(exponent)) {
|
747
866
|
throwSyntaxError(current, i, result);
|
748
867
|
}
|
749
868
|
}
|
750
|
-
}
|
869
|
+
} // end of number
|
870
|
+
|
871
|
+
|
751
872
|
if (RE.WHITESPACE.test(current)) {
|
752
873
|
newNumber();
|
753
874
|
state = SEP;
|
@@ -767,11 +888,16 @@ class SVGLoader extends THREE.Loader {
|
|
767
888
|
} else {
|
768
889
|
throwSyntaxError(current, i, result);
|
769
890
|
}
|
770
|
-
}
|
891
|
+
} // add the last number found (if any)
|
892
|
+
|
893
|
+
|
771
894
|
newNumber();
|
772
895
|
return result;
|
773
|
-
}
|
774
|
-
|
896
|
+
} // Units
|
897
|
+
|
898
|
+
|
899
|
+
const units = ['mm', 'cm', 'in', 'pt', 'pc', 'px']; // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
|
900
|
+
|
775
901
|
const unitConversion = {
|
776
902
|
mm: {
|
777
903
|
mm: 1,
|
@@ -817,11 +943,14 @@ class SVGLoader extends THREE.Loader {
|
|
817
943
|
px: 1
|
818
944
|
}
|
819
945
|
};
|
946
|
+
|
820
947
|
function parseFloatWithUnits(string) {
|
821
|
-
let theUnit =
|
822
|
-
|
948
|
+
let theUnit = 'px';
|
949
|
+
|
950
|
+
if (typeof string === 'string' || string instanceof String) {
|
823
951
|
for (let i = 0, n = units.length; i < n; i++) {
|
824
952
|
const u = units[i];
|
953
|
+
|
825
954
|
if (string.endsWith(u)) {
|
826
955
|
theUnit = u;
|
827
956
|
string = string.substring(0, string.length - u.length);
|
@@ -829,121 +958,164 @@ class SVGLoader extends THREE.Loader {
|
|
829
958
|
}
|
830
959
|
}
|
831
960
|
}
|
832
|
-
|
833
|
-
|
834
|
-
|
961
|
+
|
962
|
+
let scale = undefined;
|
963
|
+
|
964
|
+
if (theUnit === 'px' && scope.defaultUnit !== 'px') {
|
965
|
+
// Conversion scale from pixels to inches, then to default units
|
966
|
+
scale = unitConversion['in'][scope.defaultUnit] / scope.defaultDPI;
|
835
967
|
} else {
|
836
968
|
scale = unitConversion[theUnit][scope.defaultUnit];
|
969
|
+
|
837
970
|
if (scale < 0) {
|
838
|
-
|
971
|
+
// Conversion scale to pixels
|
972
|
+
scale = unitConversion[theUnit]['in'] * scope.defaultDPI;
|
839
973
|
}
|
840
974
|
}
|
975
|
+
|
841
976
|
return scale * parseFloat(string);
|
842
|
-
}
|
977
|
+
} // Transforms
|
978
|
+
|
979
|
+
|
843
980
|
function getNodeTransform(node) {
|
844
|
-
if (!(node.hasAttribute(
|
981
|
+
if (!(node.hasAttribute('transform') || node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y')))) {
|
845
982
|
return null;
|
846
983
|
}
|
984
|
+
|
847
985
|
const transform = parseNodeTransform(node);
|
986
|
+
|
848
987
|
if (transformStack.length > 0) {
|
849
988
|
transform.premultiply(transformStack[transformStack.length - 1]);
|
850
989
|
}
|
990
|
+
|
851
991
|
currentTransform.copy(transform);
|
852
992
|
transformStack.push(transform);
|
853
993
|
return transform;
|
854
994
|
}
|
995
|
+
|
855
996
|
function parseNodeTransform(node) {
|
856
|
-
const transform = new
|
857
|
-
const
|
858
|
-
|
859
|
-
|
860
|
-
const
|
997
|
+
const transform = new Matrix3();
|
998
|
+
const currentTransform = tempTransform0;
|
999
|
+
|
1000
|
+
if (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))) {
|
1001
|
+
const tx = parseFloatWithUnits(node.getAttribute('x'));
|
1002
|
+
const ty = parseFloatWithUnits(node.getAttribute('y'));
|
861
1003
|
transform.translate(tx, ty);
|
862
1004
|
}
|
863
|
-
|
864
|
-
|
1005
|
+
|
1006
|
+
if (node.hasAttribute('transform')) {
|
1007
|
+
const transformsTexts = node.getAttribute('transform').split(')');
|
1008
|
+
|
865
1009
|
for (let tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex--) {
|
866
1010
|
const transformText = transformsTexts[tIndex].trim();
|
867
|
-
if (transformText ===
|
868
|
-
|
869
|
-
const openParPos = transformText.indexOf("(");
|
1011
|
+
if (transformText === '') continue;
|
1012
|
+
const openParPos = transformText.indexOf('(');
|
870
1013
|
const closeParPos = transformText.length;
|
1014
|
+
|
871
1015
|
if (openParPos > 0 && openParPos < closeParPos) {
|
872
1016
|
const transformType = transformText.substr(0, openParPos);
|
873
1017
|
const array = parseFloats(transformText.substr(openParPos + 1, closeParPos - openParPos - 1));
|
874
|
-
|
1018
|
+
currentTransform.identity();
|
1019
|
+
|
875
1020
|
switch (transformType) {
|
876
|
-
case
|
1021
|
+
case 'translate':
|
877
1022
|
if (array.length >= 1) {
|
878
1023
|
const tx = array[0];
|
879
1024
|
let ty = tx;
|
1025
|
+
|
880
1026
|
if (array.length >= 2) {
|
881
1027
|
ty = array[1];
|
882
1028
|
}
|
883
|
-
|
1029
|
+
|
1030
|
+
currentTransform.translate(tx, ty);
|
884
1031
|
}
|
1032
|
+
|
885
1033
|
break;
|
886
|
-
|
1034
|
+
|
1035
|
+
case 'rotate':
|
887
1036
|
if (array.length >= 1) {
|
888
1037
|
let angle = 0;
|
889
1038
|
let cx = 0;
|
890
|
-
let cy = 0;
|
1039
|
+
let cy = 0; // Angle
|
1040
|
+
|
891
1041
|
angle = -array[0] * Math.PI / 180;
|
1042
|
+
|
892
1043
|
if (array.length >= 3) {
|
1044
|
+
// Center x, y
|
893
1045
|
cx = array[1];
|
894
1046
|
cy = array[2];
|
895
|
-
}
|
1047
|
+
} // Rotate around center (cx, cy)
|
1048
|
+
|
1049
|
+
|
896
1050
|
tempTransform1.identity().translate(-cx, -cy);
|
897
1051
|
tempTransform2.identity().rotate(angle);
|
898
1052
|
tempTransform3.multiplyMatrices(tempTransform2, tempTransform1);
|
899
1053
|
tempTransform1.identity().translate(cx, cy);
|
900
|
-
|
1054
|
+
currentTransform.multiplyMatrices(tempTransform1, tempTransform3);
|
901
1055
|
}
|
1056
|
+
|
902
1057
|
break;
|
903
|
-
|
1058
|
+
|
1059
|
+
case 'scale':
|
904
1060
|
if (array.length >= 1) {
|
905
1061
|
const scaleX = array[0];
|
906
1062
|
let scaleY = scaleX;
|
1063
|
+
|
907
1064
|
if (array.length >= 2) {
|
908
1065
|
scaleY = array[1];
|
909
1066
|
}
|
910
|
-
|
1067
|
+
|
1068
|
+
currentTransform.scale(scaleX, scaleY);
|
911
1069
|
}
|
1070
|
+
|
912
1071
|
break;
|
913
|
-
|
1072
|
+
|
1073
|
+
case 'skewX':
|
914
1074
|
if (array.length === 1) {
|
915
|
-
|
1075
|
+
currentTransform.set(1, Math.tan(array[0] * Math.PI / 180), 0, 0, 1, 0, 0, 0, 1);
|
916
1076
|
}
|
1077
|
+
|
917
1078
|
break;
|
918
|
-
|
1079
|
+
|
1080
|
+
case 'skewY':
|
919
1081
|
if (array.length === 1) {
|
920
|
-
|
1082
|
+
currentTransform.set(1, 0, 0, Math.tan(array[0] * Math.PI / 180), 1, 0, 0, 0, 1);
|
921
1083
|
}
|
1084
|
+
|
922
1085
|
break;
|
923
|
-
|
1086
|
+
|
1087
|
+
case 'matrix':
|
924
1088
|
if (array.length === 6) {
|
925
|
-
|
1089
|
+
currentTransform.set(array[0], array[2], array[4], array[1], array[3], array[5], 0, 0, 1);
|
926
1090
|
}
|
1091
|
+
|
927
1092
|
break;
|
928
1093
|
}
|
929
1094
|
}
|
930
|
-
|
1095
|
+
|
1096
|
+
transform.premultiply(currentTransform);
|
931
1097
|
}
|
932
1098
|
}
|
1099
|
+
|
933
1100
|
return transform;
|
934
1101
|
}
|
1102
|
+
|
935
1103
|
function transformPath(path, m) {
|
936
1104
|
function transfVec2(v2) {
|
937
1105
|
tempV3.set(v2.x, v2.y, 1).applyMatrix3(m);
|
938
1106
|
v2.set(tempV3.x, tempV3.y);
|
939
1107
|
}
|
1108
|
+
|
940
1109
|
const isRotated = isTransformRotated(m);
|
941
1110
|
const subPaths = path.subPaths;
|
1111
|
+
|
942
1112
|
for (let i = 0, n = subPaths.length; i < n; i++) {
|
943
1113
|
const subPath = subPaths[i];
|
944
1114
|
const curves = subPath.curves;
|
1115
|
+
|
945
1116
|
for (let j = 0; j < curves.length; j++) {
|
946
1117
|
const curve = curves[j];
|
1118
|
+
|
947
1119
|
if (curve.isLineCurve) {
|
948
1120
|
transfVec2(curve.v1);
|
949
1121
|
transfVec2(curve.v2);
|
@@ -958,8 +1130,9 @@ class SVGLoader extends THREE.Loader {
|
|
958
1130
|
transfVec2(curve.v2);
|
959
1131
|
} else if (curve.isEllipseCurve) {
|
960
1132
|
if (isRotated) {
|
961
|
-
console.warn(
|
1133
|
+
console.warn('SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.');
|
962
1134
|
}
|
1135
|
+
|
963
1136
|
tempV2.set(curve.aX, curve.aY);
|
964
1137
|
transfVec2(tempV2);
|
965
1138
|
curve.aX = tempV2.x;
|
@@ -970,41 +1143,54 @@ class SVGLoader extends THREE.Loader {
|
|
970
1143
|
}
|
971
1144
|
}
|
972
1145
|
}
|
1146
|
+
|
973
1147
|
function isTransformRotated(m) {
|
974
1148
|
return m.elements[1] !== 0 || m.elements[3] !== 0;
|
975
1149
|
}
|
1150
|
+
|
976
1151
|
function getTransformScaleX(m) {
|
977
1152
|
const te = m.elements;
|
978
1153
|
return Math.sqrt(te[0] * te[0] + te[1] * te[1]);
|
979
1154
|
}
|
1155
|
+
|
980
1156
|
function getTransformScaleY(m) {
|
981
1157
|
const te = m.elements;
|
982
1158
|
return Math.sqrt(te[3] * te[3] + te[4] * te[4]);
|
983
|
-
}
|
1159
|
+
} //
|
1160
|
+
|
1161
|
+
|
984
1162
|
const paths = [];
|
985
1163
|
const stylesheets = {};
|
986
1164
|
const transformStack = [];
|
987
|
-
const tempTransform0 = new
|
988
|
-
const tempTransform1 = new
|
989
|
-
const tempTransform2 = new
|
990
|
-
const tempTransform3 = new
|
991
|
-
const tempV2 = new
|
992
|
-
const tempV3 = new
|
993
|
-
const currentTransform = new
|
994
|
-
const xml = new DOMParser().parseFromString(text,
|
1165
|
+
const tempTransform0 = new Matrix3();
|
1166
|
+
const tempTransform1 = new Matrix3();
|
1167
|
+
const tempTransform2 = new Matrix3();
|
1168
|
+
const tempTransform3 = new Matrix3();
|
1169
|
+
const tempV2 = new Vector2();
|
1170
|
+
const tempV3 = new Vector3();
|
1171
|
+
const currentTransform = new Matrix3();
|
1172
|
+
const xml = new DOMParser().parseFromString(text, 'image/svg+xml'); // application/xml
|
1173
|
+
|
995
1174
|
parseNode(xml.documentElement, {
|
996
|
-
fill:
|
1175
|
+
fill: '#000',
|
997
1176
|
fillOpacity: 1,
|
998
1177
|
strokeOpacity: 1,
|
999
1178
|
strokeWidth: 1,
|
1000
|
-
strokeLineJoin:
|
1001
|
-
strokeLineCap:
|
1179
|
+
strokeLineJoin: 'miter',
|
1180
|
+
strokeLineCap: 'butt',
|
1002
1181
|
strokeMiterLimit: 4
|
1003
1182
|
});
|
1004
|
-
const data = {
|
1183
|
+
const data = {
|
1184
|
+
paths: paths,
|
1185
|
+
xml: xml.documentElement
|
1186
|
+
}; // console.log( paths );
|
1187
|
+
|
1005
1188
|
return data;
|
1006
1189
|
}
|
1190
|
+
|
1007
1191
|
static createShapes(shapePath) {
|
1192
|
+
// Param shapePath: a shapepath as returned by the parse function of this class
|
1193
|
+
// Returns Shape object
|
1008
1194
|
const BIGNUMBER = 999999999;
|
1009
1195
|
const IntersectionLocationType = {
|
1010
1196
|
ORIGIN: 0,
|
@@ -1019,6 +1205,7 @@ class SVGLoader extends THREE.Loader {
|
|
1019
1205
|
loc: IntersectionLocationType.ORIGIN,
|
1020
1206
|
t: 0
|
1021
1207
|
};
|
1208
|
+
|
1022
1209
|
function findEdgeIntersection(a0, a1, b0, b1) {
|
1023
1210
|
const x1 = a0.x;
|
1024
1211
|
const x2 = a1.x;
|
@@ -1033,104 +1220,150 @@ class SVGLoader extends THREE.Loader {
|
|
1033
1220
|
const denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
|
1034
1221
|
const t1 = nom1 / denom;
|
1035
1222
|
const t2 = nom2 / denom;
|
1223
|
+
|
1036
1224
|
if (denom === 0 && nom1 !== 0 || t1 <= 0 || t1 >= 1 || t2 < 0 || t2 > 1) {
|
1225
|
+
//1. lines are parallel or edges don't intersect
|
1037
1226
|
return null;
|
1038
1227
|
} else if (nom1 === 0 && denom === 0) {
|
1228
|
+
//2. lines are colinear
|
1229
|
+
//check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
|
1039
1230
|
for (let i = 0; i < 2; i++) {
|
1040
|
-
classifyPoint(i === 0 ? b0 : b1, a0, a1);
|
1231
|
+
classifyPoint(i === 0 ? b0 : b1, a0, a1); //find position of this endpoints relatively to edge1
|
1232
|
+
|
1041
1233
|
if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
|
1042
1234
|
const point = i === 0 ? b0 : b1;
|
1043
|
-
return {
|
1235
|
+
return {
|
1236
|
+
x: point.x,
|
1237
|
+
y: point.y,
|
1238
|
+
t: classifyResult.t
|
1239
|
+
};
|
1044
1240
|
} else if (classifyResult.loc == IntersectionLocationType.BETWEEN) {
|
1045
1241
|
const x = +(x1 + classifyResult.t * (x2 - x1)).toPrecision(10);
|
1046
1242
|
const y = +(y1 + classifyResult.t * (y2 - y1)).toPrecision(10);
|
1047
|
-
return {
|
1243
|
+
return {
|
1244
|
+
x: x,
|
1245
|
+
y: y,
|
1246
|
+
t: classifyResult.t
|
1247
|
+
};
|
1048
1248
|
}
|
1049
1249
|
}
|
1250
|
+
|
1050
1251
|
return null;
|
1051
1252
|
} else {
|
1253
|
+
//3. edges intersect
|
1052
1254
|
for (let i = 0; i < 2; i++) {
|
1053
1255
|
classifyPoint(i === 0 ? b0 : b1, a0, a1);
|
1256
|
+
|
1054
1257
|
if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
|
1055
1258
|
const point = i === 0 ? b0 : b1;
|
1056
|
-
return {
|
1259
|
+
return {
|
1260
|
+
x: point.x,
|
1261
|
+
y: point.y,
|
1262
|
+
t: classifyResult.t
|
1263
|
+
};
|
1057
1264
|
}
|
1058
1265
|
}
|
1266
|
+
|
1059
1267
|
const x = +(x1 + t1 * (x2 - x1)).toPrecision(10);
|
1060
1268
|
const y = +(y1 + t1 * (y2 - y1)).toPrecision(10);
|
1061
|
-
return {
|
1269
|
+
return {
|
1270
|
+
x: x,
|
1271
|
+
y: y,
|
1272
|
+
t: t1
|
1273
|
+
};
|
1062
1274
|
}
|
1063
1275
|
}
|
1276
|
+
|
1064
1277
|
function classifyPoint(p, edgeStart, edgeEnd) {
|
1065
1278
|
const ax = edgeEnd.x - edgeStart.x;
|
1066
1279
|
const ay = edgeEnd.y - edgeStart.y;
|
1067
1280
|
const bx = p.x - edgeStart.x;
|
1068
1281
|
const by = p.y - edgeStart.y;
|
1069
1282
|
const sa = ax * by - bx * ay;
|
1283
|
+
|
1070
1284
|
if (p.x === edgeStart.x && p.y === edgeStart.y) {
|
1071
1285
|
classifyResult.loc = IntersectionLocationType.ORIGIN;
|
1072
1286
|
classifyResult.t = 0;
|
1073
1287
|
return;
|
1074
1288
|
}
|
1289
|
+
|
1075
1290
|
if (p.x === edgeEnd.x && p.y === edgeEnd.y) {
|
1076
1291
|
classifyResult.loc = IntersectionLocationType.DESTINATION;
|
1077
1292
|
classifyResult.t = 1;
|
1078
1293
|
return;
|
1079
1294
|
}
|
1295
|
+
|
1080
1296
|
if (sa < -Number.EPSILON) {
|
1081
1297
|
classifyResult.loc = IntersectionLocationType.LEFT;
|
1082
1298
|
return;
|
1083
1299
|
}
|
1300
|
+
|
1084
1301
|
if (sa > Number.EPSILON) {
|
1085
1302
|
classifyResult.loc = IntersectionLocationType.RIGHT;
|
1086
1303
|
return;
|
1087
1304
|
}
|
1305
|
+
|
1088
1306
|
if (ax * bx < 0 || ay * by < 0) {
|
1089
1307
|
classifyResult.loc = IntersectionLocationType.BEHIND;
|
1090
1308
|
return;
|
1091
1309
|
}
|
1310
|
+
|
1092
1311
|
if (Math.sqrt(ax * ax + ay * ay) < Math.sqrt(bx * bx + by * by)) {
|
1093
1312
|
classifyResult.loc = IntersectionLocationType.BEYOND;
|
1094
1313
|
return;
|
1095
1314
|
}
|
1315
|
+
|
1096
1316
|
let t;
|
1317
|
+
|
1097
1318
|
if (ax !== 0) {
|
1098
1319
|
t = bx / ax;
|
1099
1320
|
} else {
|
1100
1321
|
t = by / ay;
|
1101
1322
|
}
|
1323
|
+
|
1102
1324
|
classifyResult.loc = IntersectionLocationType.BETWEEN;
|
1103
1325
|
classifyResult.t = t;
|
1104
1326
|
}
|
1327
|
+
|
1105
1328
|
function getIntersections(path1, path2) {
|
1106
1329
|
const intersectionsRaw = [];
|
1107
1330
|
const intersections = [];
|
1331
|
+
|
1108
1332
|
for (let index = 1; index < path1.length; index++) {
|
1109
1333
|
const path1EdgeStart = path1[index - 1];
|
1110
1334
|
const path1EdgeEnd = path1[index];
|
1335
|
+
|
1111
1336
|
for (let index2 = 1; index2 < path2.length; index2++) {
|
1112
1337
|
const path2EdgeStart = path2[index2 - 1];
|
1113
1338
|
const path2EdgeEnd = path2[index2];
|
1114
1339
|
const intersection = findEdgeIntersection(path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd);
|
1115
|
-
|
1116
|
-
|
1117
|
-
) === void 0) {
|
1340
|
+
|
1341
|
+
if (intersection !== null && intersectionsRaw.find(i => i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON) === undefined) {
|
1118
1342
|
intersectionsRaw.push(intersection);
|
1119
|
-
intersections.push(new
|
1343
|
+
intersections.push(new Vector2(intersection.x, intersection.y));
|
1120
1344
|
}
|
1121
1345
|
}
|
1122
1346
|
}
|
1347
|
+
|
1123
1348
|
return intersections;
|
1124
1349
|
}
|
1350
|
+
|
1125
1351
|
function getScanlineIntersections(scanline, boundingBox, paths) {
|
1126
|
-
const center = new
|
1352
|
+
const center = new Vector2();
|
1127
1353
|
boundingBox.getCenter(center);
|
1128
1354
|
const allIntersections = [];
|
1129
|
-
paths.forEach(
|
1355
|
+
paths.forEach(path => {
|
1356
|
+
// check if the center of the bounding box is in the bounding box of the paths.
|
1357
|
+
// this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
|
1358
|
+
// if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
|
1130
1359
|
if (path.boundingBox.containsPoint(center)) {
|
1131
1360
|
const intersections = getIntersections(scanline, path.points);
|
1132
|
-
intersections.forEach(
|
1133
|
-
allIntersections.push({
|
1361
|
+
intersections.forEach(p => {
|
1362
|
+
allIntersections.push({
|
1363
|
+
identifier: path.identifier,
|
1364
|
+
isCW: path.isCW,
|
1365
|
+
point: p
|
1366
|
+
});
|
1134
1367
|
});
|
1135
1368
|
}
|
1136
1369
|
});
|
@@ -1139,114 +1372,148 @@ class SVGLoader extends THREE.Loader {
|
|
1139
1372
|
});
|
1140
1373
|
return allIntersections;
|
1141
1374
|
}
|
1142
|
-
|
1143
|
-
|
1144
|
-
|
1375
|
+
|
1376
|
+
function isHoleTo(simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule) {
|
1377
|
+
if (_fillRule === null || _fillRule === undefined || _fillRule === '') {
|
1378
|
+
_fillRule = 'nonzero';
|
1145
1379
|
}
|
1146
|
-
|
1380
|
+
|
1381
|
+
const centerBoundingBox = new Vector2();
|
1147
1382
|
simplePath.boundingBox.getCenter(centerBoundingBox);
|
1148
|
-
const scanline = [new
|
1383
|
+
const scanline = [new Vector2(scanlineMinX, centerBoundingBox.y), new Vector2(scanlineMaxX, centerBoundingBox.y)];
|
1149
1384
|
const scanlineIntersections = getScanlineIntersections(scanline, simplePath.boundingBox, allPaths);
|
1150
1385
|
scanlineIntersections.sort((i1, i2) => {
|
1151
1386
|
return i1.point.x - i2.point.x;
|
1152
1387
|
});
|
1153
1388
|
const baseIntersections = [];
|
1154
1389
|
const otherIntersections = [];
|
1155
|
-
scanlineIntersections.forEach(
|
1156
|
-
if (
|
1157
|
-
baseIntersections.push(
|
1390
|
+
scanlineIntersections.forEach(i => {
|
1391
|
+
if (i.identifier === simplePath.identifier) {
|
1392
|
+
baseIntersections.push(i);
|
1158
1393
|
} else {
|
1159
|
-
otherIntersections.push(
|
1394
|
+
otherIntersections.push(i);
|
1160
1395
|
}
|
1161
1396
|
});
|
1162
|
-
const firstXOfPath = baseIntersections[0].point.x;
|
1397
|
+
const firstXOfPath = baseIntersections[0].point.x; // build up the path hierarchy
|
1398
|
+
|
1163
1399
|
const stack = [];
|
1164
1400
|
let i = 0;
|
1401
|
+
|
1165
1402
|
while (i < otherIntersections.length && otherIntersections[i].point.x < firstXOfPath) {
|
1166
1403
|
if (stack.length > 0 && stack[stack.length - 1] === otherIntersections[i].identifier) {
|
1167
1404
|
stack.pop();
|
1168
1405
|
} else {
|
1169
1406
|
stack.push(otherIntersections[i].identifier);
|
1170
1407
|
}
|
1408
|
+
|
1171
1409
|
i++;
|
1172
1410
|
}
|
1411
|
+
|
1173
1412
|
stack.push(simplePath.identifier);
|
1174
|
-
|
1413
|
+
|
1414
|
+
if (_fillRule === 'evenodd') {
|
1175
1415
|
const isHole = stack.length % 2 === 0 ? true : false;
|
1176
1416
|
const isHoleFor = stack[stack.length - 2];
|
1177
|
-
return {
|
1178
|
-
|
1417
|
+
return {
|
1418
|
+
identifier: simplePath.identifier,
|
1419
|
+
isHole: isHole,
|
1420
|
+
for: isHoleFor
|
1421
|
+
};
|
1422
|
+
} else if (_fillRule === 'nonzero') {
|
1423
|
+
// check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
|
1179
1424
|
let isHole = true;
|
1180
1425
|
let isHoleFor = null;
|
1181
1426
|
let lastCWValue = null;
|
1182
|
-
|
1183
|
-
|
1427
|
+
|
1428
|
+
for (let i = 0; i < stack.length; i++) {
|
1429
|
+
const identifier = stack[i];
|
1430
|
+
|
1184
1431
|
if (isHole) {
|
1185
|
-
lastCWValue = allPaths[
|
1432
|
+
lastCWValue = allPaths[identifier].isCW;
|
1186
1433
|
isHole = false;
|
1187
|
-
isHoleFor =
|
1188
|
-
} else if (lastCWValue !== allPaths[
|
1189
|
-
lastCWValue = allPaths[
|
1434
|
+
isHoleFor = identifier;
|
1435
|
+
} else if (lastCWValue !== allPaths[identifier].isCW) {
|
1436
|
+
lastCWValue = allPaths[identifier].isCW;
|
1190
1437
|
isHole = true;
|
1191
1438
|
}
|
1192
1439
|
}
|
1193
|
-
|
1440
|
+
|
1441
|
+
return {
|
1442
|
+
identifier: simplePath.identifier,
|
1443
|
+
isHole: isHole,
|
1444
|
+
for: isHoleFor
|
1445
|
+
};
|
1194
1446
|
} else {
|
1195
1447
|
console.warn('fill-rule: "' + _fillRule + '" is currently not implemented.');
|
1196
1448
|
}
|
1197
|
-
}
|
1449
|
+
} // check for self intersecting paths
|
1450
|
+
// TODO
|
1451
|
+
// check intersecting paths
|
1452
|
+
// TODO
|
1453
|
+
// prepare paths for hole detection
|
1454
|
+
|
1455
|
+
|
1198
1456
|
let identifier = 0;
|
1199
1457
|
let scanlineMinX = BIGNUMBER;
|
1200
1458
|
let scanlineMaxX = -BIGNUMBER;
|
1201
|
-
let simplePaths = shapePath.subPaths.map(
|
1459
|
+
let simplePaths = shapePath.subPaths.map(p => {
|
1202
1460
|
const points = p.getPoints();
|
1203
1461
|
let maxY = -BIGNUMBER;
|
1204
1462
|
let minY = BIGNUMBER;
|
1205
1463
|
let maxX = -BIGNUMBER;
|
1206
|
-
let minX = BIGNUMBER;
|
1464
|
+
let minX = BIGNUMBER; //points.forEach(p => p.y *= -1);
|
1465
|
+
|
1207
1466
|
for (let i = 0; i < points.length; i++) {
|
1208
|
-
const
|
1209
|
-
|
1210
|
-
|
1467
|
+
const p = points[i];
|
1468
|
+
|
1469
|
+
if (p.y > maxY) {
|
1470
|
+
maxY = p.y;
|
1211
1471
|
}
|
1212
|
-
|
1213
|
-
|
1472
|
+
|
1473
|
+
if (p.y < minY) {
|
1474
|
+
minY = p.y;
|
1214
1475
|
}
|
1215
|
-
|
1216
|
-
|
1476
|
+
|
1477
|
+
if (p.x > maxX) {
|
1478
|
+
maxX = p.x;
|
1217
1479
|
}
|
1218
|
-
|
1219
|
-
|
1480
|
+
|
1481
|
+
if (p.x < minX) {
|
1482
|
+
minX = p.x;
|
1220
1483
|
}
|
1221
|
-
}
|
1484
|
+
} //
|
1485
|
+
|
1486
|
+
|
1222
1487
|
if (scanlineMaxX <= maxX) {
|
1223
1488
|
scanlineMaxX = maxX + 1;
|
1224
1489
|
}
|
1490
|
+
|
1225
1491
|
if (scanlineMinX >= minX) {
|
1226
1492
|
scanlineMinX = minX - 1;
|
1227
1493
|
}
|
1494
|
+
|
1228
1495
|
return {
|
1229
1496
|
curves: p.curves,
|
1230
|
-
points,
|
1231
|
-
isCW:
|
1497
|
+
points: points,
|
1498
|
+
isCW: ShapeUtils.isClockWise(points),
|
1232
1499
|
identifier: identifier++,
|
1233
|
-
boundingBox: new
|
1500
|
+
boundingBox: new Box2(new Vector2(minX, minY), new Vector2(maxX, maxY))
|
1234
1501
|
};
|
1235
1502
|
});
|
1236
|
-
simplePaths = simplePaths.filter(
|
1237
|
-
|
1238
|
-
|
1239
|
-
);
|
1503
|
+
simplePaths = simplePaths.filter(sp => sp.points.length > 1); // check if path is solid or a hole
|
1504
|
+
|
1505
|
+
const isAHole = simplePaths.map(p => isHoleTo(p, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData.style.fillRule));
|
1240
1506
|
const shapesToReturn = [];
|
1241
|
-
simplePaths.forEach(
|
1507
|
+
simplePaths.forEach(p => {
|
1242
1508
|
const amIAHole = isAHole[p.identifier];
|
1509
|
+
|
1243
1510
|
if (!amIAHole.isHole) {
|
1244
|
-
const shape = new
|
1511
|
+
const shape = new Shape();
|
1245
1512
|
shape.curves = p.curves;
|
1246
|
-
const holes = isAHole.filter(
|
1247
|
-
holes.forEach(
|
1513
|
+
const holes = isAHole.filter(h => h.isHole && h.for === p.identifier);
|
1514
|
+
holes.forEach(h => {
|
1248
1515
|
const hole = simplePaths[h.identifier];
|
1249
|
-
const path = new
|
1516
|
+
const path = new Path();
|
1250
1517
|
path.curves = hole.curves;
|
1251
1518
|
shape.holes.push(path);
|
1252
1519
|
});
|
@@ -1255,12 +1522,19 @@ class SVGLoader extends THREE.Loader {
|
|
1255
1522
|
});
|
1256
1523
|
return shapesToReturn;
|
1257
1524
|
}
|
1525
|
+
|
1258
1526
|
static getStrokeStyle(width, color, lineJoin, lineCap, miterLimit) {
|
1259
|
-
|
1260
|
-
|
1261
|
-
|
1262
|
-
|
1263
|
-
|
1527
|
+
// Param width: Stroke width
|
1528
|
+
// Param color: As returned by THREE.Color.getStyle()
|
1529
|
+
// Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
|
1530
|
+
// Param lineCap: One of "round", "square" or "butt"
|
1531
|
+
// Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
|
1532
|
+
// Returns style object
|
1533
|
+
width = width !== undefined ? width : 1;
|
1534
|
+
color = color !== undefined ? color : '#000';
|
1535
|
+
lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
|
1536
|
+
lineCap = lineCap !== undefined ? lineCap : 'butt';
|
1537
|
+
miterLimit = miterLimit !== undefined ? miterLimit : 4;
|
1264
1538
|
return {
|
1265
1539
|
strokeColor: color,
|
1266
1540
|
strokeWidth: width,
|
@@ -1269,74 +1543,98 @@ class SVGLoader extends THREE.Loader {
|
|
1269
1543
|
strokeMiterLimit: miterLimit
|
1270
1544
|
};
|
1271
1545
|
}
|
1546
|
+
|
1272
1547
|
static pointsToStroke(points, style, arcDivisions, minDistance) {
|
1548
|
+
// Generates a stroke with some witdh around the given path.
|
1549
|
+
// The path can be open or closed (last point equals to first point)
|
1550
|
+
// Param points: Array of Vector2D (the path). Minimum 2 points.
|
1551
|
+
// Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
|
1552
|
+
// Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
|
1553
|
+
// Param minDistance: Points closer to this distance will be merged. (Optional)
|
1554
|
+
// Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
|
1273
1555
|
const vertices = [];
|
1274
1556
|
const normals = [];
|
1275
1557
|
const uvs = [];
|
1558
|
+
|
1276
1559
|
if (SVGLoader.pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs) === 0) {
|
1277
1560
|
return null;
|
1278
1561
|
}
|
1279
|
-
|
1280
|
-
geometry
|
1281
|
-
geometry.setAttribute(
|
1282
|
-
geometry.setAttribute(
|
1562
|
+
|
1563
|
+
const geometry = new BufferGeometry();
|
1564
|
+
geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
|
1565
|
+
geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
|
1566
|
+
geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
|
1283
1567
|
return geometry;
|
1284
1568
|
}
|
1569
|
+
|
1285
1570
|
static pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset) {
|
1286
|
-
|
1287
|
-
|
1288
|
-
|
1289
|
-
|
1290
|
-
|
1291
|
-
|
1292
|
-
const
|
1293
|
-
const
|
1294
|
-
const
|
1295
|
-
const
|
1296
|
-
const
|
1297
|
-
const
|
1298
|
-
const
|
1299
|
-
const
|
1300
|
-
const
|
1301
|
-
const
|
1302
|
-
const
|
1303
|
-
|
1304
|
-
|
1305
|
-
|
1571
|
+
// This function can be called to update existing arrays or buffers.
|
1572
|
+
// Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
|
1573
|
+
// Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
|
1574
|
+
// Returns number of written vertices / normals / uvs pairs
|
1575
|
+
// if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
|
1576
|
+
// 'normals' and 'uvs' buffers are optional
|
1577
|
+
const tempV2_1 = new Vector2();
|
1578
|
+
const tempV2_2 = new Vector2();
|
1579
|
+
const tempV2_3 = new Vector2();
|
1580
|
+
const tempV2_4 = new Vector2();
|
1581
|
+
const tempV2_5 = new Vector2();
|
1582
|
+
const tempV2_6 = new Vector2();
|
1583
|
+
const tempV2_7 = new Vector2();
|
1584
|
+
const lastPointL = new Vector2();
|
1585
|
+
const lastPointR = new Vector2();
|
1586
|
+
const point0L = new Vector2();
|
1587
|
+
const point0R = new Vector2();
|
1588
|
+
const currentPointL = new Vector2();
|
1589
|
+
const currentPointR = new Vector2();
|
1590
|
+
const nextPointL = new Vector2();
|
1591
|
+
const nextPointR = new Vector2();
|
1592
|
+
const innerPoint = new Vector2();
|
1593
|
+
const outerPoint = new Vector2();
|
1594
|
+
arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
|
1595
|
+
minDistance = minDistance !== undefined ? minDistance : 0.001;
|
1596
|
+
vertexOffset = vertexOffset !== undefined ? vertexOffset : 0; // First ensure there are no duplicated points
|
1597
|
+
|
1306
1598
|
points = removeDuplicatedPoints(points);
|
1307
1599
|
const numPoints = points.length;
|
1308
|
-
if (numPoints < 2)
|
1309
|
-
return 0;
|
1600
|
+
if (numPoints < 2) return 0;
|
1310
1601
|
const isClosed = points[0].equals(points[numPoints - 1]);
|
1311
1602
|
let currentPoint;
|
1312
1603
|
let previousPoint = points[0];
|
1313
1604
|
let nextPoint;
|
1314
1605
|
const strokeWidth2 = style.strokeWidth / 2;
|
1315
1606
|
const deltaU = 1 / (numPoints - 1);
|
1316
|
-
let u0 = 0,
|
1607
|
+
let u0 = 0,
|
1608
|
+
u1;
|
1317
1609
|
let innerSideModified;
|
1318
1610
|
let joinIsOnLeftSide;
|
1319
1611
|
let isMiter;
|
1320
1612
|
let initialJoinIsOnLeftSide = false;
|
1321
1613
|
let numVertices = 0;
|
1322
1614
|
let currentCoordinate = vertexOffset * 3;
|
1323
|
-
let currentCoordinateUV = vertexOffset * 2;
|
1615
|
+
let currentCoordinateUV = vertexOffset * 2; // Get initial left and right stroke points
|
1616
|
+
|
1324
1617
|
getNormal(points[0], points[1], tempV2_1).multiplyScalar(strokeWidth2);
|
1325
1618
|
lastPointL.copy(points[0]).sub(tempV2_1);
|
1326
1619
|
lastPointR.copy(points[0]).add(tempV2_1);
|
1327
1620
|
point0L.copy(lastPointL);
|
1328
1621
|
point0R.copy(lastPointR);
|
1622
|
+
|
1329
1623
|
for (let iPoint = 1; iPoint < numPoints; iPoint++) {
|
1330
|
-
currentPoint = points[iPoint];
|
1624
|
+
currentPoint = points[iPoint]; // Get next point
|
1625
|
+
|
1331
1626
|
if (iPoint === numPoints - 1) {
|
1332
1627
|
if (isClosed) {
|
1628
|
+
// Skip duplicated initial point
|
1333
1629
|
nextPoint = points[1];
|
1334
1630
|
} else {
|
1335
|
-
nextPoint =
|
1631
|
+
nextPoint = undefined;
|
1336
1632
|
}
|
1337
1633
|
} else {
|
1338
1634
|
nextPoint = points[iPoint + 1];
|
1339
|
-
}
|
1635
|
+
} // Normal of previous segment in tempV2_1
|
1636
|
+
|
1637
|
+
|
1340
1638
|
const normal1 = tempV2_1;
|
1341
1639
|
getNormal(previousPoint, currentPoint, normal1);
|
1342
1640
|
tempV2_3.copy(normal1).multiplyScalar(strokeWidth2);
|
@@ -1344,22 +1642,27 @@ class SVGLoader extends THREE.Loader {
|
|
1344
1642
|
currentPointR.copy(currentPoint).add(tempV2_3);
|
1345
1643
|
u1 = u0 + deltaU;
|
1346
1644
|
innerSideModified = false;
|
1347
|
-
|
1645
|
+
|
1646
|
+
if (nextPoint !== undefined) {
|
1647
|
+
// Normal of next segment in tempV2_2
|
1348
1648
|
getNormal(currentPoint, nextPoint, tempV2_2);
|
1349
1649
|
tempV2_3.copy(tempV2_2).multiplyScalar(strokeWidth2);
|
1350
1650
|
nextPointL.copy(currentPoint).sub(tempV2_3);
|
1351
1651
|
nextPointR.copy(currentPoint).add(tempV2_3);
|
1352
1652
|
joinIsOnLeftSide = true;
|
1353
1653
|
tempV2_3.subVectors(nextPoint, previousPoint);
|
1654
|
+
|
1354
1655
|
if (normal1.dot(tempV2_3) < 0) {
|
1355
1656
|
joinIsOnLeftSide = false;
|
1356
1657
|
}
|
1357
|
-
|
1358
|
-
|
1658
|
+
|
1659
|
+
if (iPoint === 1) initialJoinIsOnLeftSide = joinIsOnLeftSide;
|
1359
1660
|
tempV2_3.subVectors(nextPoint, currentPoint);
|
1360
1661
|
tempV2_3.normalize();
|
1361
|
-
const dot = Math.abs(normal1.dot(tempV2_3));
|
1662
|
+
const dot = Math.abs(normal1.dot(tempV2_3)); // If path is straight, don't create join
|
1663
|
+
|
1362
1664
|
if (dot !== 0) {
|
1665
|
+
// Compute inner and outer segment intersections
|
1363
1666
|
const miterSide = strokeWidth2 / dot;
|
1364
1667
|
tempV2_3.multiplyScalar(-miterSide);
|
1365
1668
|
tempV2_4.subVectors(currentPoint, previousPoint);
|
@@ -1370,13 +1673,16 @@ class SVGLoader extends THREE.Loader {
|
|
1370
1673
|
tempV2_4.divideScalar(segmentLengthPrev);
|
1371
1674
|
tempV2_6.subVectors(nextPoint, currentPoint);
|
1372
1675
|
const segmentLengthNext = tempV2_6.length();
|
1373
|
-
tempV2_6.divideScalar(segmentLengthNext);
|
1676
|
+
tempV2_6.divideScalar(segmentLengthNext); // Check that previous and next segments doesn't overlap with the innerPoint of intersection
|
1677
|
+
|
1374
1678
|
if (tempV2_4.dot(innerPoint) < segmentLengthPrev && tempV2_6.dot(innerPoint) < segmentLengthNext) {
|
1375
1679
|
innerSideModified = true;
|
1376
1680
|
}
|
1681
|
+
|
1377
1682
|
outerPoint.copy(tempV2_5).add(currentPoint);
|
1378
1683
|
innerPoint.add(currentPoint);
|
1379
1684
|
isMiter = false;
|
1685
|
+
|
1380
1686
|
if (innerSideModified) {
|
1381
1687
|
if (joinIsOnLeftSide) {
|
1382
1688
|
nextPointR.copy(innerPoint);
|
@@ -1386,30 +1692,41 @@ class SVGLoader extends THREE.Loader {
|
|
1386
1692
|
currentPointL.copy(innerPoint);
|
1387
1693
|
}
|
1388
1694
|
} else {
|
1695
|
+
// The segment triangles are generated here if there was overlapping
|
1389
1696
|
makeSegmentTriangles();
|
1390
1697
|
}
|
1698
|
+
|
1391
1699
|
switch (style.strokeLineJoin) {
|
1392
|
-
case
|
1700
|
+
case 'bevel':
|
1393
1701
|
makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
|
1394
1702
|
break;
|
1395
|
-
|
1396
|
-
|
1703
|
+
|
1704
|
+
case 'round':
|
1705
|
+
// Segment triangles
|
1706
|
+
createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); // Join triangles
|
1707
|
+
|
1397
1708
|
if (joinIsOnLeftSide) {
|
1398
1709
|
makeCircularSector(currentPoint, currentPointL, nextPointL, u1, 0);
|
1399
1710
|
} else {
|
1400
1711
|
makeCircularSector(currentPoint, nextPointR, currentPointR, u1, 1);
|
1401
1712
|
}
|
1713
|
+
|
1402
1714
|
break;
|
1403
|
-
|
1404
|
-
case
|
1715
|
+
|
1716
|
+
case 'miter':
|
1717
|
+
case 'miter-clip':
|
1405
1718
|
default:
|
1406
1719
|
const miterFraction = strokeWidth2 * style.strokeMiterLimit / miterLength2;
|
1720
|
+
|
1407
1721
|
if (miterFraction < 1) {
|
1408
|
-
|
1722
|
+
// The join miter length exceeds the miter limit
|
1723
|
+
if (style.strokeLineJoin !== 'miter-clip') {
|
1409
1724
|
makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
|
1410
1725
|
break;
|
1411
1726
|
} else {
|
1412
|
-
|
1727
|
+
// Segment triangles
|
1728
|
+
createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified); // Miter-clip join triangles
|
1729
|
+
|
1413
1730
|
if (joinIsOnLeftSide) {
|
1414
1731
|
tempV2_6.subVectors(outerPoint, currentPointL).multiplyScalar(miterFraction).add(currentPointL);
|
1415
1732
|
tempV2_7.subVectors(outerPoint, nextPointL).multiplyScalar(miterFraction).add(nextPointL);
|
@@ -1437,7 +1754,9 @@ class SVGLoader extends THREE.Loader {
|
|
1437
1754
|
}
|
1438
1755
|
}
|
1439
1756
|
} else {
|
1757
|
+
// Miter join segment triangles
|
1440
1758
|
if (innerSideModified) {
|
1759
|
+
// Optimized segment + join triangles
|
1441
1760
|
if (joinIsOnLeftSide) {
|
1442
1761
|
addVertex(lastPointR, u0, 1);
|
1443
1762
|
addVertex(lastPointL, u0, 0);
|
@@ -1453,12 +1772,14 @@ class SVGLoader extends THREE.Loader {
|
|
1453
1772
|
addVertex(innerPoint, u1, 0);
|
1454
1773
|
addVertex(outerPoint, u1, 1);
|
1455
1774
|
}
|
1775
|
+
|
1456
1776
|
if (joinIsOnLeftSide) {
|
1457
1777
|
nextPointL.copy(outerPoint);
|
1458
1778
|
} else {
|
1459
1779
|
nextPointR.copy(outerPoint);
|
1460
1780
|
}
|
1461
1781
|
} else {
|
1782
|
+
// Add extra miter join triangles
|
1462
1783
|
if (joinIsOnLeftSide) {
|
1463
1784
|
addVertex(currentPointL, u1, 0);
|
1464
1785
|
addVertex(outerPoint, u1, 0);
|
@@ -1475,37 +1796,51 @@ class SVGLoader extends THREE.Loader {
|
|
1475
1796
|
addVertex(nextPointR, u1, 1);
|
1476
1797
|
}
|
1477
1798
|
}
|
1799
|
+
|
1478
1800
|
isMiter = true;
|
1479
1801
|
}
|
1802
|
+
|
1480
1803
|
break;
|
1481
1804
|
}
|
1482
1805
|
} else {
|
1806
|
+
// The segment triangles are generated here when two consecutive points are collinear
|
1483
1807
|
makeSegmentTriangles();
|
1484
1808
|
}
|
1485
1809
|
} else {
|
1810
|
+
// The segment triangles are generated here if it is the ending segment
|
1486
1811
|
makeSegmentTriangles();
|
1487
1812
|
}
|
1813
|
+
|
1488
1814
|
if (!isClosed && iPoint === numPoints - 1) {
|
1815
|
+
// Start line endcap
|
1489
1816
|
addCapGeometry(points[0], point0L, point0R, joinIsOnLeftSide, true, u0);
|
1490
|
-
}
|
1817
|
+
} // Increment loop variables
|
1818
|
+
|
1819
|
+
|
1491
1820
|
u0 = u1;
|
1492
1821
|
previousPoint = currentPoint;
|
1493
1822
|
lastPointL.copy(nextPointL);
|
1494
1823
|
lastPointR.copy(nextPointR);
|
1495
1824
|
}
|
1825
|
+
|
1496
1826
|
if (!isClosed) {
|
1827
|
+
// Ending line endcap
|
1497
1828
|
addCapGeometry(currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1);
|
1498
1829
|
} else if (innerSideModified && vertices) {
|
1830
|
+
// Modify path first segment vertices to adjust to the segments inner and outer intersections
|
1499
1831
|
let lastOuter = outerPoint;
|
1500
1832
|
let lastInner = innerPoint;
|
1833
|
+
|
1501
1834
|
if (initialJoinIsOnLeftSide !== joinIsOnLeftSide) {
|
1502
1835
|
lastOuter = innerPoint;
|
1503
1836
|
lastInner = outerPoint;
|
1504
1837
|
}
|
1838
|
+
|
1505
1839
|
if (joinIsOnLeftSide) {
|
1506
1840
|
if (isMiter || initialJoinIsOnLeftSide) {
|
1507
1841
|
lastInner.toArray(vertices, 0 * 3);
|
1508
1842
|
lastInner.toArray(vertices, 3 * 3);
|
1843
|
+
|
1509
1844
|
if (isMiter) {
|
1510
1845
|
lastOuter.toArray(vertices, 1 * 3);
|
1511
1846
|
}
|
@@ -1514,45 +1849,57 @@ class SVGLoader extends THREE.Loader {
|
|
1514
1849
|
if (isMiter || !initialJoinIsOnLeftSide) {
|
1515
1850
|
lastInner.toArray(vertices, 1 * 3);
|
1516
1851
|
lastInner.toArray(vertices, 3 * 3);
|
1852
|
+
|
1517
1853
|
if (isMiter) {
|
1518
1854
|
lastOuter.toArray(vertices, 0 * 3);
|
1519
1855
|
}
|
1520
1856
|
}
|
1521
1857
|
}
|
1522
1858
|
}
|
1523
|
-
|
1859
|
+
|
1860
|
+
return numVertices; // -- End of algorithm
|
1861
|
+
// -- Functions
|
1862
|
+
|
1524
1863
|
function getNormal(p1, p2, result) {
|
1525
1864
|
result.subVectors(p2, p1);
|
1526
1865
|
return result.set(-result.y, result.x).normalize();
|
1527
1866
|
}
|
1867
|
+
|
1528
1868
|
function addVertex(position, u, v) {
|
1529
1869
|
if (vertices) {
|
1530
1870
|
vertices[currentCoordinate] = position.x;
|
1531
1871
|
vertices[currentCoordinate + 1] = position.y;
|
1532
1872
|
vertices[currentCoordinate + 2] = 0;
|
1873
|
+
|
1533
1874
|
if (normals) {
|
1534
1875
|
normals[currentCoordinate] = 0;
|
1535
1876
|
normals[currentCoordinate + 1] = 0;
|
1536
1877
|
normals[currentCoordinate + 2] = 1;
|
1537
1878
|
}
|
1879
|
+
|
1538
1880
|
currentCoordinate += 3;
|
1881
|
+
|
1539
1882
|
if (uvs) {
|
1540
1883
|
uvs[currentCoordinateUV] = u;
|
1541
1884
|
uvs[currentCoordinateUV + 1] = v;
|
1542
1885
|
currentCoordinateUV += 2;
|
1543
1886
|
}
|
1544
1887
|
}
|
1888
|
+
|
1545
1889
|
numVertices += 3;
|
1546
1890
|
}
|
1891
|
+
|
1547
1892
|
function makeCircularSector(center, p1, p2, u, v) {
|
1893
|
+
// param p1, p2: Points in the circle arc.
|
1894
|
+
// p1 and p2 are in clockwise direction.
|
1548
1895
|
tempV2_1.copy(p1).sub(center).normalize();
|
1549
1896
|
tempV2_2.copy(p2).sub(center).normalize();
|
1550
1897
|
let angle = Math.PI;
|
1551
1898
|
const dot = tempV2_1.dot(tempV2_2);
|
1552
|
-
if (Math.abs(dot) < 1)
|
1553
|
-
angle = Math.abs(Math.acos(dot));
|
1899
|
+
if (Math.abs(dot) < 1) angle = Math.abs(Math.acos(dot));
|
1554
1900
|
angle /= arcDivisions;
|
1555
1901
|
tempV2_3.copy(p1);
|
1902
|
+
|
1556
1903
|
for (let i = 0, il = arcDivisions - 1; i < il; i++) {
|
1557
1904
|
tempV2_4.copy(tempV2_3).rotateAround(center, angle);
|
1558
1905
|
addVertex(tempV2_3, u, v);
|
@@ -1560,10 +1907,12 @@ class SVGLoader extends THREE.Loader {
|
|
1560
1907
|
addVertex(center, u, 0.5);
|
1561
1908
|
tempV2_3.copy(tempV2_4);
|
1562
1909
|
}
|
1910
|
+
|
1563
1911
|
addVertex(tempV2_4, u, v);
|
1564
1912
|
addVertex(p2, u, v);
|
1565
1913
|
addVertex(center, u, 0.5);
|
1566
1914
|
}
|
1915
|
+
|
1567
1916
|
function makeSegmentTriangles() {
|
1568
1917
|
addVertex(lastPointR, u0, 1);
|
1569
1918
|
addVertex(lastPointL, u0, 0);
|
@@ -1572,31 +1921,38 @@ class SVGLoader extends THREE.Loader {
|
|
1572
1921
|
addVertex(currentPointL, u1, 1);
|
1573
1922
|
addVertex(currentPointR, u1, 0);
|
1574
1923
|
}
|
1575
|
-
|
1576
|
-
|
1577
|
-
|
1924
|
+
|
1925
|
+
function makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u) {
|
1926
|
+
if (innerSideModified) {
|
1927
|
+
// Optimized segment + bevel triangles
|
1928
|
+
if (joinIsOnLeftSide) {
|
1929
|
+
// Path segments triangles
|
1578
1930
|
addVertex(lastPointR, u0, 1);
|
1579
1931
|
addVertex(lastPointL, u0, 0);
|
1580
1932
|
addVertex(currentPointL, u1, 0);
|
1581
1933
|
addVertex(lastPointR, u0, 1);
|
1582
1934
|
addVertex(currentPointL, u1, 0);
|
1583
|
-
addVertex(innerPoint, u1, 1);
|
1935
|
+
addVertex(innerPoint, u1, 1); // Bevel join triangle
|
1936
|
+
|
1584
1937
|
addVertex(currentPointL, u, 0);
|
1585
1938
|
addVertex(nextPointL, u, 0);
|
1586
1939
|
addVertex(innerPoint, u, 0.5);
|
1587
1940
|
} else {
|
1941
|
+
// Path segments triangles
|
1588
1942
|
addVertex(lastPointR, u0, 1);
|
1589
1943
|
addVertex(lastPointL, u0, 0);
|
1590
1944
|
addVertex(currentPointR, u1, 1);
|
1591
1945
|
addVertex(lastPointL, u0, 0);
|
1592
1946
|
addVertex(innerPoint, u1, 0);
|
1593
|
-
addVertex(currentPointR, u1, 1);
|
1947
|
+
addVertex(currentPointR, u1, 1); // Bevel join triangle
|
1948
|
+
|
1594
1949
|
addVertex(currentPointR, u, 1);
|
1595
1950
|
addVertex(nextPointR, u, 0);
|
1596
1951
|
addVertex(innerPoint, u, 0.5);
|
1597
1952
|
}
|
1598
1953
|
} else {
|
1599
|
-
|
1954
|
+
// Bevel join triangle. The segment triangles are done in the main loop
|
1955
|
+
if (joinIsOnLeftSide) {
|
1600
1956
|
addVertex(currentPointL, u, 0);
|
1601
1957
|
addVertex(nextPointL, u, 0);
|
1602
1958
|
addVertex(currentPoint, u, 0.5);
|
@@ -1607,9 +1963,10 @@ class SVGLoader extends THREE.Loader {
|
|
1607
1963
|
}
|
1608
1964
|
}
|
1609
1965
|
}
|
1610
|
-
|
1611
|
-
|
1612
|
-
|
1966
|
+
|
1967
|
+
function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) {
|
1968
|
+
if (innerSideModified) {
|
1969
|
+
if (joinIsOnLeftSide) {
|
1613
1970
|
addVertex(lastPointR, u0, 1);
|
1614
1971
|
addVertex(lastPointL, u0, 0);
|
1615
1972
|
addVertex(currentPointL, u1, 0);
|
@@ -1638,22 +1995,28 @@ class SVGLoader extends THREE.Loader {
|
|
1638
1995
|
}
|
1639
1996
|
}
|
1640
1997
|
}
|
1641
|
-
|
1998
|
+
|
1999
|
+
function addCapGeometry(center, p1, p2, joinIsOnLeftSide, start, u) {
|
2000
|
+
// param center: End point of the path
|
2001
|
+
// param p1, p2: Left and right cap points
|
1642
2002
|
switch (style.strokeLineCap) {
|
1643
|
-
case
|
2003
|
+
case 'round':
|
1644
2004
|
if (start) {
|
1645
2005
|
makeCircularSector(center, p2, p1, u, 0.5);
|
1646
2006
|
} else {
|
1647
2007
|
makeCircularSector(center, p1, p2, u, 0.5);
|
1648
2008
|
}
|
2009
|
+
|
1649
2010
|
break;
|
1650
|
-
|
2011
|
+
|
2012
|
+
case 'square':
|
1651
2013
|
if (start) {
|
1652
2014
|
tempV2_1.subVectors(p1, center);
|
1653
2015
|
tempV2_2.set(tempV2_1.y, -tempV2_1.x);
|
1654
2016
|
tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
|
1655
|
-
tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
|
1656
|
-
|
2017
|
+
tempV2_4.subVectors(tempV2_2, tempV2_1).add(center); // Modify already existing vertices
|
2018
|
+
|
2019
|
+
if (joinIsOnLeftSide) {
|
1657
2020
|
tempV2_3.toArray(vertices, 1 * 3);
|
1658
2021
|
tempV2_4.toArray(vertices, 0 * 3);
|
1659
2022
|
tempV2_4.toArray(vertices, 3 * 3);
|
@@ -1667,8 +2030,9 @@ class SVGLoader extends THREE.Loader {
|
|
1667
2030
|
tempV2_2.set(tempV2_1.y, -tempV2_1.x);
|
1668
2031
|
tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
|
1669
2032
|
tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
|
1670
|
-
const vl = vertices.length;
|
1671
|
-
|
2033
|
+
const vl = vertices.length; // Modify already existing vertices
|
2034
|
+
|
2035
|
+
if (joinIsOnLeftSide) {
|
1672
2036
|
tempV2_3.toArray(vertices, vl - 1 * 3);
|
1673
2037
|
tempV2_4.toArray(vertices, vl - 2 * 3);
|
1674
2038
|
tempV2_4.toArray(vertices, vl - 4 * 3);
|
@@ -1678,32 +2042,38 @@ class SVGLoader extends THREE.Loader {
|
|
1678
2042
|
tempV2_4.toArray(vertices, vl - 4 * 3);
|
1679
2043
|
}
|
1680
2044
|
}
|
1681
|
-
|
1682
|
-
case "butt":
|
1683
|
-
default:
|
2045
|
+
|
1684
2046
|
break;
|
1685
2047
|
}
|
1686
2048
|
}
|
1687
|
-
|
2049
|
+
|
2050
|
+
function removeDuplicatedPoints(points) {
|
2051
|
+
// Creates a new array if necessary with duplicated points removed.
|
2052
|
+
// This does not remove duplicated initial and ending points of a closed path.
|
1688
2053
|
let dupPoints = false;
|
1689
|
-
|
1690
|
-
|
2054
|
+
|
2055
|
+
for (let i = 1, n = points.length - 1; i < n; i++) {
|
2056
|
+
if (points[i].distanceTo(points[i + 1]) < minDistance) {
|
1691
2057
|
dupPoints = true;
|
1692
2058
|
break;
|
1693
2059
|
}
|
1694
2060
|
}
|
1695
|
-
|
1696
|
-
|
2061
|
+
|
2062
|
+
if (!dupPoints) return points;
|
1697
2063
|
const newPoints = [];
|
1698
|
-
newPoints.push(
|
1699
|
-
|
1700
|
-
|
1701
|
-
|
2064
|
+
newPoints.push(points[0]);
|
2065
|
+
|
2066
|
+
for (let i = 1, n = points.length - 1; i < n; i++) {
|
2067
|
+
if (points[i].distanceTo(points[i + 1]) >= minDistance) {
|
2068
|
+
newPoints.push(points[i]);
|
1702
2069
|
}
|
1703
2070
|
}
|
1704
|
-
|
2071
|
+
|
2072
|
+
newPoints.push(points[points.length - 1]);
|
1705
2073
|
return newPoints;
|
1706
2074
|
}
|
1707
2075
|
}
|
2076
|
+
|
1708
2077
|
}
|
1709
|
-
|
2078
|
+
|
2079
|
+
export { SVGLoader };
|