three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,40 +1,61 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const Pass = require("./Pass.js");
4
- const THREE = require("three");
5
- const BokehShader = require("../shaders/BokehShader.js");
6
- class BokehPass extends Pass.Pass {
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Pass, FullScreenQuad } from './Pass.js';
3
+ import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from 'three';
4
+ import { BokehShader } from '../shaders/BokehShader.js';
5
+
6
+ class BokehPass extends Pass {
7
7
  constructor(scene, camera, params) {
8
8
  super();
9
+
10
+ _defineProperty(this, "scene", void 0);
11
+
12
+ _defineProperty(this, "camera", void 0);
13
+
14
+ _defineProperty(this, "renderTargetDepth", void 0);
15
+
16
+ _defineProperty(this, "materialDepth", void 0);
17
+
18
+ _defineProperty(this, "materialBokeh", void 0);
19
+
20
+ _defineProperty(this, "fsQuad", void 0);
21
+
22
+ _defineProperty(this, "_oldClearColor", void 0);
23
+
24
+ _defineProperty(this, "uniforms", void 0);
25
+
9
26
  this.scene = scene;
10
27
  this.camera = camera;
11
- const focus = params.focus !== void 0 ? params.focus : 1;
12
- const aspect = params.aspect !== void 0 ? params.aspect : camera.aspect;
13
- const aperture = params.aperture !== void 0 ? params.aperture : 0.025;
14
- const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
28
+ const focus = params.focus !== undefined ? params.focus : 1.0;
29
+ const aspect = params.aspect !== undefined ? params.aspect : camera.aspect;
30
+ const aperture = params.aperture !== undefined ? params.aperture : 0.025;
31
+ const maxblur = params.maxblur !== undefined ? params.maxblur : 1.0; // render targets
32
+
15
33
  const width = params.width || window.innerWidth || 1;
16
34
  const height = params.height || window.innerHeight || 1;
17
- this.renderTargetDepth = new THREE.WebGLRenderTarget(width, height, {
18
- minFilter: THREE.NearestFilter,
19
- magFilter: THREE.NearestFilter
35
+ this.renderTargetDepth = new WebGLRenderTarget(width, height, {
36
+ minFilter: NearestFilter,
37
+ magFilter: NearestFilter
20
38
  });
21
- this.renderTargetDepth.texture.name = "BokehPass.depth";
22
- this.materialDepth = new THREE.MeshDepthMaterial();
23
- this.materialDepth.depthPacking = THREE.RGBADepthPacking;
24
- this.materialDepth.blending = THREE.NoBlending;
25
- if (BokehShader.BokehShader === void 0) {
26
- console.error("BokehPass relies on BokehShader");
39
+ this.renderTargetDepth.texture.name = 'BokehPass.depth'; // depth material
40
+
41
+ this.materialDepth = new MeshDepthMaterial();
42
+ this.materialDepth.depthPacking = RGBADepthPacking;
43
+ this.materialDepth.blending = NoBlending; // bokeh material
44
+
45
+ if (BokehShader === undefined) {
46
+ console.error('BokehPass relies on BokehShader');
27
47
  }
28
- const bokehShader = BokehShader.BokehShader;
29
- const bokehUniforms = THREE.UniformsUtils.clone(bokehShader.uniforms);
30
- bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
31
- bokehUniforms["focus"].value = focus;
32
- bokehUniforms["aspect"].value = aspect;
33
- bokehUniforms["aperture"].value = aperture;
34
- bokehUniforms["maxblur"].value = maxblur;
35
- bokehUniforms["nearClip"].value = camera.near;
36
- bokehUniforms["farClip"].value = camera.far;
37
- this.materialBokeh = new THREE.ShaderMaterial({
48
+
49
+ const bokehShader = BokehShader;
50
+ const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
51
+ bokehUniforms['tDepth'].value = this.renderTargetDepth.texture;
52
+ bokehUniforms['focus'].value = focus;
53
+ bokehUniforms['aspect'].value = aspect;
54
+ bokehUniforms['aperture'].value = aperture;
55
+ bokehUniforms['maxblur'].value = maxblur;
56
+ bokehUniforms['nearClip'].value = camera.near;
57
+ bokehUniforms['farClip'].value = camera.far;
58
+ this.materialBokeh = new ShaderMaterial({
38
59
  defines: Object.assign({}, bokehShader.defines),
39
60
  uniforms: bokehUniforms,
40
61
  vertexShader: bokehShader.vertexShader,
@@ -42,23 +63,29 @@ class BokehPass extends Pass.Pass {
42
63
  });
43
64
  this.uniforms = bokehUniforms;
44
65
  this.needsSwap = false;
45
- this.fsQuad = new Pass.FullScreenQuad(this.materialBokeh);
46
- this._oldClearColor = new THREE.Color();
66
+ this.fsQuad = new FullScreenQuad(this.materialBokeh);
67
+ this._oldClearColor = new Color();
47
68
  }
48
- render(renderer, writeBuffer, readBuffer) {
69
+
70
+ render(renderer, writeBuffer, readBuffer
71
+ /*, deltaTime, maskActive */
72
+ ) {
73
+ // Render depth into texture
49
74
  this.scene.overrideMaterial = this.materialDepth;
50
75
  renderer.getClearColor(this._oldClearColor);
51
76
  const oldClearAlpha = renderer.getClearAlpha();
52
77
  const oldAutoClear = renderer.autoClear;
53
78
  renderer.autoClear = false;
54
- renderer.setClearColor(16777215);
55
- renderer.setClearAlpha(1);
79
+ renderer.setClearColor(0xffffff);
80
+ renderer.setClearAlpha(1.0);
56
81
  renderer.setRenderTarget(this.renderTargetDepth);
57
82
  renderer.clear();
58
- renderer.render(this.scene, this.camera);
59
- this.uniforms["tColor"].value = readBuffer.texture;
60
- this.uniforms["nearClip"].value = this.camera.near;
61
- this.uniforms["farClip"].value = this.camera.far;
83
+ renderer.render(this.scene, this.camera); // Render bokeh composite
84
+
85
+ this.uniforms['tColor'].value = readBuffer.texture;
86
+ this.uniforms['nearClip'].value = this.camera.near;
87
+ this.uniforms['farClip'].value = this.camera.far;
88
+
62
89
  if (this.renderToScreen) {
63
90
  renderer.setRenderTarget(null);
64
91
  this.fsQuad.render(renderer);
@@ -67,10 +94,13 @@ class BokehPass extends Pass.Pass {
67
94
  renderer.clear();
68
95
  this.fsQuad.render(renderer);
69
96
  }
97
+
70
98
  this.scene.overrideMaterial = null;
71
99
  renderer.setClearColor(this._oldClearColor);
72
100
  renderer.setClearAlpha(oldClearAlpha);
73
101
  renderer.autoClear = oldAutoClear;
74
102
  }
103
+
75
104
  }
76
- exports.BokehPass = BokehPass;
105
+
106
+ export { BokehPass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),l=require("three");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var t=o(e);class a extends r.Pass{constructor(e,r){super(),t.default(this,"clearColor",void 0),t.default(this,"clearAlpha",void 0),t.default(this,"_oldClearColor",void 0),this.needsSwap=!1,this.clearColor=void 0!==e?e:0,this.clearAlpha=void 0!==r?r:0,this._oldClearColor=new l.Color}render(e,r,l){let o;this.clearColor&&(e.getClearColor(this._oldClearColor),o=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),e.setRenderTarget(this.renderToScreen?null:l),e.clear(),this.clearColor&&e.setClearColor(this._oldClearColor,o)}}exports.ClearPass=a;
@@ -1,27 +1,42 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const Pass = require("./Pass.js");
4
- const THREE = require("three");
5
- class ClearPass extends Pass.Pass {
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Pass } from './Pass.js';
3
+ import { Color } from 'three';
4
+
5
+ class ClearPass extends Pass {
6
6
  constructor(clearColor, clearAlpha) {
7
7
  super();
8
+
9
+ _defineProperty(this, "clearColor", void 0);
10
+
11
+ _defineProperty(this, "clearAlpha", void 0);
12
+
13
+ _defineProperty(this, "_oldClearColor", void 0);
14
+
8
15
  this.needsSwap = false;
9
- this.clearColor = clearColor !== void 0 ? clearColor : 0;
10
- this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
11
- this._oldClearColor = new THREE.Color();
16
+ this.clearColor = clearColor !== undefined ? clearColor : 0x000000;
17
+ this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
18
+ this._oldClearColor = new Color();
12
19
  }
13
- render(renderer, writeBuffer, readBuffer) {
20
+
21
+ render(renderer, writeBuffer, readBuffer
22
+ /*, deltaTime, maskActive */
23
+ ) {
14
24
  let oldClearAlpha;
25
+
15
26
  if (this.clearColor) {
16
27
  renderer.getClearColor(this._oldClearColor);
17
28
  oldClearAlpha = renderer.getClearAlpha();
18
29
  renderer.setClearColor(this.clearColor, this.clearAlpha);
19
30
  }
31
+
20
32
  renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
21
33
  renderer.clear();
34
+
22
35
  if (this.clearColor) {
23
36
  renderer.setClearColor(this._oldClearColor, oldClearAlpha);
24
37
  }
25
38
  }
39
+
26
40
  }
27
- exports.ClearPass = ClearPass;
41
+
42
+ export { ClearPass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js");require("@babel/runtime/helpers/defineProperty");var r=function(t,r,a){this.camera=t,this.needsSwap=!1,this.cubeShader=e.ShaderLib.cube,this.cubeMesh=new e.Mesh(new e.BoxGeometry(10,10,10),new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(this.cubeShader.uniforms),vertexShader:this.cubeShader.vertexShader,fragmentShader:this.cubeShader.fragmentShader,depthTest:!1,depthWrite:!1,side:e.BackSide})),Object.defineProperty(this.cubeMesh.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),this.envMap=r,this.opacity=void 0!==a?a:1,this.cubeScene=new e.Scene,this.cubeCamera=new e.PerspectiveCamera,this.cubeScene.add(this.cubeMesh)};r.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:r,render:function(e,t,r){var a=e.autoClear;e.autoClear=!1,this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix),this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld),this.cubeMesh.material.uniforms.envMap.value=this.envMap,this.cubeMesh.material.uniforms.flipEnvMap.value=this.envMap.isCubeTexture&&this.envMap._needsFlipEnvMap?-1:1,this.cubeMesh.material.uniforms.opacity.value=this.opacity,this.cubeMesh.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:r),this.clear&&e.clear(),e.render(this.cubeScene,this.cubeCamera),e.autoClear=a}}),exports.CubeTexturePass=r;
@@ -1,36 +1,35 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Pass = require("./Pass.js");
5
- var CubeTexturePass = function(camera, envMap, opacity) {
1
+ import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from 'three';
2
+ import { Pass } from './Pass.js';
3
+
4
+ var CubeTexturePass = function (camera, envMap, opacity) {
6
5
  this.camera = camera;
7
6
  this.needsSwap = false;
8
- this.cubeShader = THREE.ShaderLib["cube"];
9
- this.cubeMesh = new THREE.Mesh(
10
- new THREE.BoxGeometry(10, 10, 10),
11
- new THREE.ShaderMaterial({
12
- uniforms: THREE.UniformsUtils.clone(this.cubeShader.uniforms),
13
- vertexShader: this.cubeShader.vertexShader,
14
- fragmentShader: this.cubeShader.fragmentShader,
15
- depthTest: false,
16
- depthWrite: false,
17
- side: THREE.BackSide
18
- })
19
- );
20
- Object.defineProperty(this.cubeMesh.material, "envMap", {
21
- get: function() {
7
+ this.cubeShader = ShaderLib['cube'];
8
+ this.cubeMesh = new Mesh(new BoxGeometry(10, 10, 10), new ShaderMaterial({
9
+ uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
10
+ vertexShader: this.cubeShader.vertexShader,
11
+ fragmentShader: this.cubeShader.fragmentShader,
12
+ depthTest: false,
13
+ depthWrite: false,
14
+ side: BackSide
15
+ }));
16
+ Object.defineProperty(this.cubeMesh.material, 'envMap', {
17
+ get: function () {
22
18
  return this.uniforms.envMap.value;
23
19
  }
24
20
  });
25
21
  this.envMap = envMap;
26
- this.opacity = opacity !== void 0 ? opacity : 1;
27
- this.cubeScene = new THREE.Scene();
28
- this.cubeCamera = new THREE.PerspectiveCamera();
22
+ this.opacity = opacity !== undefined ? opacity : 1.0;
23
+ this.cubeScene = new Scene();
24
+ this.cubeCamera = new PerspectiveCamera();
29
25
  this.cubeScene.add(this.cubeMesh);
30
26
  };
31
- CubeTexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
27
+
28
+ CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
32
29
  constructor: CubeTexturePass,
33
- render: function(renderer, writeBuffer, readBuffer) {
30
+ render: function (renderer, writeBuffer, readBuffer
31
+ /*, deltaTime, maskActive*/
32
+ ) {
34
33
  var oldAutoClear = renderer.autoClear;
35
34
  renderer.autoClear = false;
36
35
  this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
@@ -38,12 +37,12 @@ CubeTexturePass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
38
37
  this.cubeMesh.material.uniforms.envMap.value = this.envMap;
39
38
  this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
40
39
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
41
- this.cubeMesh.material.transparent = this.opacity < 1;
40
+ this.cubeMesh.material.transparent = this.opacity < 1.0;
42
41
  renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
43
- if (this.clear)
44
- renderer.clear();
42
+ if (this.clear) renderer.clear();
45
43
  renderer.render(this.cubeScene, this.cubeCamera);
46
44
  renderer.autoClear = oldAutoClear;
47
45
  }
48
46
  });
49
- exports.CubeTexturePass = CubeTexturePass;
47
+
48
+ export { CubeTexturePass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),t=require("../shaders/DotScreenShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=i(e);class n extends r.Pass{constructor(e,i,n){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===t.DotScreenShader&&console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");const o=t.DotScreenShader;this.uniforms=s.UniformsUtils.clone(o.uniforms),void 0!==e&&this.uniforms.center.value.copy(e),void 0!==i&&(this.uniforms.angle.value=i),void 0!==n&&(this.uniforms.scale.value=n),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms.tDiffuse.value=s.texture,this.uniforms.tSize.value.set(s.width,s.height),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.DotScreenPass=n;
@@ -1,40 +1,48 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const Pass = require("./Pass.js");
4
- const THREE = require("three");
5
- const DotScreenShader = require("../shaders/DotScreenShader.js");
6
- class DotScreenPass extends Pass.Pass {
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Pass, FullScreenQuad } from './Pass.js';
3
+ import { UniformsUtils, ShaderMaterial } from 'three';
4
+ import { DotScreenShader } from '../shaders/DotScreenShader.js';
5
+
6
+ class DotScreenPass extends Pass {
7
7
  constructor(center, angle, scale) {
8
8
  super();
9
- if (DotScreenShader.DotScreenShader === void 0)
10
- console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
11
- const shader = DotScreenShader.DotScreenShader;
12
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
- if (center !== void 0)
14
- this.uniforms["center"].value.copy(center);
15
- if (angle !== void 0)
16
- this.uniforms["angle"].value = angle;
17
- if (scale !== void 0)
18
- this.uniforms["scale"].value = scale;
19
- this.material = new THREE.ShaderMaterial({
9
+
10
+ _defineProperty(this, "material", void 0);
11
+
12
+ _defineProperty(this, "fsQuad", void 0);
13
+
14
+ _defineProperty(this, "uniforms", void 0);
15
+
16
+ if (DotScreenShader === undefined) console.error('THREE.DotScreenPass relies on THREE.DotScreenShader');
17
+ const shader = DotScreenShader;
18
+ this.uniforms = UniformsUtils.clone(shader.uniforms);
19
+ if (center !== undefined) this.uniforms['center'].value.copy(center);
20
+ if (angle !== undefined) this.uniforms['angle'].value = angle;
21
+ if (scale !== undefined) this.uniforms['scale'].value = scale;
22
+ this.material = new ShaderMaterial({
20
23
  uniforms: this.uniforms,
21
24
  vertexShader: shader.vertexShader,
22
25
  fragmentShader: shader.fragmentShader
23
26
  });
24
- this.fsQuad = new Pass.FullScreenQuad(this.material);
27
+ this.fsQuad = new FullScreenQuad(this.material);
25
28
  }
26
- render(renderer, writeBuffer, readBuffer) {
27
- this.uniforms["tDiffuse"].value = readBuffer.texture;
28
- this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
29
+
30
+ render(renderer, writeBuffer, readBuffer
31
+ /*, deltaTime, maskActive */
32
+ ) {
33
+ this.uniforms['tDiffuse'].value = readBuffer.texture;
34
+ this.uniforms['tSize'].value.set(readBuffer.width, readBuffer.height);
35
+
29
36
  if (this.renderToScreen) {
30
37
  renderer.setRenderTarget(null);
31
38
  this.fsQuad.render(renderer);
32
39
  } else {
33
40
  renderer.setRenderTarget(writeBuffer);
34
- if (this.clear)
35
- renderer.clear();
41
+ if (this.clear) renderer.clear();
36
42
  this.fsQuad.render(renderer);
37
43
  }
38
44
  }
45
+
39
46
  }
40
- exports.DotScreenPass = DotScreenPass;
47
+
48
+ export { DotScreenPass };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),s=require("../shaders/CopyShader.cjs.js"),i=require("./ShaderPass.cjs.js"),r=require("./MaskPass.cjs.js");function h(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./Pass.cjs.js");var a=h(e);exports.EffectComposer=class{constructor(e,r){if(a.default(this,"renderer",void 0),a.default(this,"_pixelRatio",void 0),a.default(this,"_width",void 0),a.default(this,"_height",void 0),a.default(this,"renderTarget1",void 0),a.default(this,"renderTarget2",void 0),a.default(this,"writeBuffer",void 0),a.default(this,"readBuffer",void 0),a.default(this,"renderToScreen",void 0),a.default(this,"passes",[]),a.default(this,"copyPass",void 0),a.default(this,"clock",void 0),this.renderer=e,void 0===r){const s={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat},i=e.getSize(new t.Vector2);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(r=new t.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,s)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=r.width,this._height=r.height;this.renderTarget1=r,this.renderTarget2=r.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,void 0===s.CopyShader&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===i.ShaderPass&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new i.ShaderPass(s.CopyShader),this.clock=new t.Clock}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);-1!==t&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){void 0===e&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let s=!1;const i=this.passes.length;for(let t=0;t<i;t++){const i=this.passes[t];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(t),i.render(this.renderer,this.writeBuffer,this.readBuffer,e,s),i.needsSwap){if(s){const t=this.renderer.getContext(),s=this.renderer.state.buffers.stencil;s.setFunc(t.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),s.setFunc(t.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==r.MaskPass&&(i instanceof r.MaskPass?s=!0:i instanceof r.ClearMaskPass&&(s=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(void 0===e){const s=this.renderer.getSize(new t.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=s.width,this._height=s.height,(e=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const s=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(s,i),this.renderTarget2.setSize(s,i);for(let e=0;e<this.passes.length;e++)this.passes[e].setSize(s,i)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}};
@@ -1,118 +1,160 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const CopyShader = require("../shaders/CopyShader.js");
5
- const ShaderPass = require("./ShaderPass.js");
6
- const MaskPass = require("./MaskPass.js");
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+ import { Vector2, WebGLRenderTarget, Clock, LinearFilter, RGBAFormat } from 'three';
3
+ import { CopyShader } from '../shaders/CopyShader.js';
4
+ import { ShaderPass } from './ShaderPass.js';
5
+ import { MaskPass, ClearMaskPass } from './MaskPass.js';
6
+
7
7
  class EffectComposer {
8
8
  constructor(renderer, renderTarget) {
9
- this.passes = [];
9
+ _defineProperty(this, "renderer", void 0);
10
+
11
+ _defineProperty(this, "_pixelRatio", void 0);
12
+
13
+ _defineProperty(this, "_width", void 0);
14
+
15
+ _defineProperty(this, "_height", void 0);
16
+
17
+ _defineProperty(this, "renderTarget1", void 0);
18
+
19
+ _defineProperty(this, "renderTarget2", void 0);
20
+
21
+ _defineProperty(this, "writeBuffer", void 0);
22
+
23
+ _defineProperty(this, "readBuffer", void 0);
24
+
25
+ _defineProperty(this, "renderToScreen", void 0);
26
+
27
+ _defineProperty(this, "passes", []);
28
+
29
+ _defineProperty(this, "copyPass", void 0);
30
+
31
+ _defineProperty(this, "clock", void 0);
32
+
10
33
  this.renderer = renderer;
11
- if (renderTarget === void 0) {
34
+
35
+ if (renderTarget === undefined) {
12
36
  const parameters = {
13
- minFilter: THREE.LinearFilter,
14
- magFilter: THREE.LinearFilter,
15
- format: THREE.RGBAFormat
37
+ minFilter: LinearFilter,
38
+ magFilter: LinearFilter,
39
+ format: RGBAFormat
16
40
  };
17
- const size = renderer.getSize(new THREE.Vector2());
41
+ const size = renderer.getSize(new Vector2());
18
42
  this._pixelRatio = renderer.getPixelRatio();
19
43
  this._width = size.width;
20
44
  this._height = size.height;
21
- renderTarget = new THREE.WebGLRenderTarget(
22
- this._width * this._pixelRatio,
23
- this._height * this._pixelRatio,
24
- parameters
25
- );
26
- renderTarget.texture.name = "EffectComposer.rt1";
45
+ renderTarget = new WebGLRenderTarget(this._width * this._pixelRatio, this._height * this._pixelRatio, parameters);
46
+ renderTarget.texture.name = 'EffectComposer.rt1';
27
47
  } else {
28
48
  this._pixelRatio = 1;
29
49
  this._width = renderTarget.width;
30
50
  this._height = renderTarget.height;
31
51
  }
52
+
32
53
  this.renderTarget1 = renderTarget;
33
54
  this.renderTarget2 = renderTarget.clone();
34
- this.renderTarget2.texture.name = "EffectComposer.rt2";
55
+ this.renderTarget2.texture.name = 'EffectComposer.rt2';
35
56
  this.writeBuffer = this.renderTarget1;
36
57
  this.readBuffer = this.renderTarget2;
37
- this.renderToScreen = true;
38
- if (CopyShader.CopyShader === void 0) {
39
- console.error("THREE.EffectComposer relies on CopyShader");
58
+ this.renderToScreen = true; // dependencies
59
+
60
+ if (CopyShader === undefined) {
61
+ console.error('THREE.EffectComposer relies on CopyShader');
40
62
  }
41
- if (ShaderPass.ShaderPass === void 0) {
42
- console.error("THREE.EffectComposer relies on ShaderPass");
63
+
64
+ if (ShaderPass === undefined) {
65
+ console.error('THREE.EffectComposer relies on ShaderPass');
43
66
  }
44
- this.copyPass = new ShaderPass.ShaderPass(CopyShader.CopyShader);
45
- this.clock = new THREE.Clock();
67
+
68
+ this.copyPass = new ShaderPass(CopyShader);
69
+ this.clock = new Clock();
46
70
  }
71
+
47
72
  swapBuffers() {
48
73
  const tmp = this.readBuffer;
49
74
  this.readBuffer = this.writeBuffer;
50
75
  this.writeBuffer = tmp;
51
76
  }
77
+
52
78
  addPass(pass) {
53
79
  this.passes.push(pass);
54
80
  pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
55
81
  }
82
+
56
83
  insertPass(pass, index) {
57
84
  this.passes.splice(index, 0, pass);
58
85
  pass.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
59
86
  }
87
+
60
88
  removePass(pass) {
61
89
  const index = this.passes.indexOf(pass);
90
+
62
91
  if (index !== -1) {
63
92
  this.passes.splice(index, 1);
64
93
  }
65
94
  }
95
+
66
96
  isLastEnabledPass(passIndex) {
67
97
  for (let i = passIndex + 1; i < this.passes.length; i++) {
68
98
  if (this.passes[i].enabled) {
69
99
  return false;
70
100
  }
71
101
  }
102
+
72
103
  return true;
73
104
  }
105
+
74
106
  render(deltaTime) {
75
- if (deltaTime === void 0) {
107
+ // deltaTime value is in seconds
108
+ if (deltaTime === undefined) {
76
109
  deltaTime = this.clock.getDelta();
77
110
  }
111
+
78
112
  const currentRenderTarget = this.renderer.getRenderTarget();
79
113
  let maskActive = false;
80
114
  const il = this.passes.length;
115
+
81
116
  for (let i = 0; i < il; i++) {
82
117
  const pass = this.passes[i];
83
- if (pass.enabled === false)
84
- continue;
118
+ if (pass.enabled === false) continue;
85
119
  pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i);
86
120
  pass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive);
121
+
87
122
  if (pass.needsSwap) {
88
123
  if (maskActive) {
89
124
  const context = this.renderer.getContext();
90
- const stencil = this.renderer.state.buffers.stencil;
91
- stencil.setFunc(context.NOTEQUAL, 1, 4294967295);
92
- this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime);
93
- stencil.setFunc(context.EQUAL, 1, 4294967295);
125
+ const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
126
+
127
+ stencil.setFunc(context.NOTEQUAL, 1, 0xffffffff);
128
+ this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, deltaTime); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
129
+
130
+ stencil.setFunc(context.EQUAL, 1, 0xffffffff);
94
131
  }
132
+
95
133
  this.swapBuffers();
96
134
  }
97
- if (MaskPass.MaskPass !== void 0) {
98
- if (pass instanceof MaskPass.MaskPass) {
135
+
136
+ if (MaskPass !== undefined) {
137
+ if (pass instanceof MaskPass) {
99
138
  maskActive = true;
100
- } else if (pass instanceof MaskPass.ClearMaskPass) {
139
+ } else if (pass instanceof ClearMaskPass) {
101
140
  maskActive = false;
102
141
  }
103
142
  }
104
143
  }
144
+
105
145
  this.renderer.setRenderTarget(currentRenderTarget);
106
146
  }
147
+
107
148
  reset(renderTarget) {
108
- if (renderTarget === void 0) {
109
- const size = this.renderer.getSize(new THREE.Vector2());
149
+ if (renderTarget === undefined) {
150
+ const size = this.renderer.getSize(new Vector2());
110
151
  this._pixelRatio = this.renderer.getPixelRatio();
111
152
  this._width = size.width;
112
153
  this._height = size.height;
113
154
  renderTarget = this.renderTarget1.clone();
114
155
  renderTarget.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
115
156
  }
157
+
116
158
  this.renderTarget1.dispose();
117
159
  this.renderTarget2.dispose();
118
160
  this.renderTarget1 = renderTarget;
@@ -120,6 +162,7 @@ class EffectComposer {
120
162
  this.writeBuffer = this.renderTarget1;
121
163
  this.readBuffer = this.renderTarget2;
122
164
  }
165
+
123
166
  setSize(width, height) {
124
167
  this._width = width;
125
168
  this._height = height;
@@ -127,13 +170,17 @@ class EffectComposer {
127
170
  const effectiveHeight = this._height * this._pixelRatio;
128
171
  this.renderTarget1.setSize(effectiveWidth, effectiveHeight);
129
172
  this.renderTarget2.setSize(effectiveWidth, effectiveHeight);
173
+
130
174
  for (let i = 0; i < this.passes.length; i++) {
131
175
  this.passes[i].setSize(effectiveWidth, effectiveHeight);
132
176
  }
133
177
  }
178
+
134
179
  setPixelRatio(pixelRatio) {
135
180
  this._pixelRatio = pixelRatio;
136
181
  this.setSize(this._width, this._height);
137
182
  }
183
+
138
184
  }
139
- exports.EffectComposer = EffectComposer;
185
+
186
+ export { EffectComposer };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),i=require("../shaders/FilmShader.cjs.js");function t(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=t(e);class n extends r.Pass{constructor(e,t,n,u){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===i.FilmShader&&console.error("THREE.FilmPass relies on FilmShader");const d=i.FilmShader;this.uniforms=s.UniformsUtils.clone(d.uniforms),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader}),void 0!==u&&(this.uniforms.grayscale.value=u),void 0!==e&&(this.uniforms.nIntensity.value=e),void 0!==t&&(this.uniforms.sIntensity.value=t),void 0!==n&&(this.uniforms.sCount.value=n),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s,i,t){this.uniforms.tDiffuse.value=s.texture,this.uniforms.time.value+=i,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.FilmPass=n;