three-stdlib 2.16.0 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  296. package/modifiers/EdgeSplitModifier.js +90 -46
  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
  300. package/modifiers/TessellateModifier.js +90 -65
  301. package/nodes/Nodes.cjs.js +1 -0
  302. package/nodes/Nodes.js +140 -274
  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
  306. package/nodes/accessors/BufferNode.js +8 -4
  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
  308. package/nodes/accessors/CameraNode.js +25 -20
  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  310. package/nodes/accessors/CubeTextureNode.js +26 -14
  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  312. package/nodes/accessors/MaterialNode.js +53 -43
  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  314. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  315. package/nodes/accessors/ModelNode.cjs.js +1 -0
  316. package/nodes/accessors/ModelNode.js +5 -3
  317. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  318. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  319. package/nodes/accessors/NormalNode.cjs.js +1 -0
  320. package/nodes/accessors/NormalNode.js +39 -40
  321. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  322. package/nodes/accessors/Object3DNode.js +50 -40
  323. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  324. package/nodes/accessors/PointUVNode.js +9 -5
  325. package/nodes/accessors/PositionNode.cjs.js +1 -0
  326. package/nodes/accessors/PositionNode.js +41 -42
  327. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  328. package/nodes/accessors/ReferenceNode.js +17 -10
  329. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  330. package/nodes/accessors/ReflectNode.js +26 -23
  331. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  332. package/nodes/accessors/SkinningNode.js +48 -46
  333. package/nodes/accessors/TextureNode.cjs.js +1 -0
  334. package/nodes/accessors/TextureNode.js +29 -14
  335. package/nodes/accessors/UVNode.cjs.js +1 -0
  336. package/nodes/accessors/UVNode.js +11 -5
  337. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  338. package/nodes/core/ArrayUniformNode.js +7 -3
  339. package/nodes/core/AttributeNode.cjs.js +1 -0
  340. package/nodes/core/AttributeNode.js +12 -5
  341. package/nodes/core/BypassNode.cjs.js +1 -0
  342. package/nodes/core/BypassNode.js +12 -5
  343. package/nodes/core/CodeNode.cjs.js +1 -0
  344. package/nodes/core/CodeNode.js +12 -4
  345. package/nodes/core/ConstNode.cjs.js +1 -0
  346. package/nodes/core/ConstNode.js +7 -3
  347. package/nodes/core/ContextNode.cjs.js +1 -0
  348. package/nodes/core/ContextNode.js +8 -3
  349. package/nodes/core/ExpressionNode.cjs.js +1 -0
  350. package/nodes/core/ExpressionNode.js +9 -5
  351. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  352. package/nodes/core/FunctionCallNode.js +15 -6
  353. package/nodes/core/FunctionNode.cjs.js +1 -0
  354. package/nodes/core/FunctionNode.js +25 -10
  355. package/nodes/core/InputNode.cjs.js +1 -0
  356. package/nodes/core/InputNode.js +23 -12
  357. package/nodes/core/Node.cjs.js +1 -0
  358. package/nodes/core/Node.js +75 -35
  359. package/nodes/core/NodeAttribute.cjs.js +1 -0
  360. package/nodes/core/NodeAttribute.js +4 -2
  361. package/nodes/core/NodeBuilder.cjs.js +1 -0
  362. package/nodes/core/NodeBuilder.js +224 -110
  363. package/nodes/core/NodeCode.cjs.js +1 -0
  364. package/nodes/core/NodeCode.js +7 -4
  365. package/nodes/core/NodeFrame.cjs.js +1 -0
  366. package/nodes/core/NodeFrame.js +12 -9
  367. package/nodes/core/NodeFunction.cjs.js +1 -0
  368. package/nodes/core/NodeFunction.js +17 -0
  369. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  370. package/nodes/core/NodeFunctionInput.js +5 -3
  371. package/nodes/core/NodeKeywords.cjs.js +1 -0
  372. package/nodes/core/NodeKeywords.js +16 -5
  373. package/nodes/core/NodeParser.cjs.js +1 -0
  374. package/nodes/core/NodeParser.js +8 -0
  375. package/nodes/core/NodeUniform.cjs.js +1 -0
  376. package/nodes/core/NodeUniform.js +7 -3
  377. package/nodes/core/NodeUtils.cjs.js +1 -0
  378. package/nodes/core/NodeUtils.js +43 -39
  379. package/nodes/core/NodeVar.cjs.js +1 -0
  380. package/nodes/core/NodeVar.js +4 -2
  381. package/nodes/core/NodeVary.cjs.js +1 -0
  382. package/nodes/core/NodeVary.js +4 -2
  383. package/nodes/core/PropertyNode.cjs.js +1 -0
  384. package/nodes/core/PropertyNode.js +10 -4
  385. package/nodes/core/TempNode.cjs.js +1 -0
  386. package/nodes/core/TempNode.js +11 -5
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  1134. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,47 +1,46 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- var RollerCoasterGeometry = function(curve, divisions) {
5
- THREE.BufferGeometry.call(this);
1
+ import { BufferGeometry, Vector3, Quaternion, BufferAttribute, Raycaster } from 'three';
2
+
3
+ var RollerCoasterGeometry = function (curve, divisions) {
4
+ BufferGeometry.call(this);
6
5
  var vertices = [];
7
6
  var normals = [];
8
7
  var colors = [];
9
8
  var color1 = [1, 1, 1];
10
9
  var color2 = [1, 1, 0];
11
- var up = new THREE.Vector3(0, 1, 0);
12
- var forward = new THREE.Vector3();
13
- var right = new THREE.Vector3();
14
- var quaternion = new THREE.Quaternion();
15
- var prevQuaternion = new THREE.Quaternion();
10
+ var up = new Vector3(0, 1, 0);
11
+ var forward = new Vector3();
12
+ var right = new Vector3();
13
+ var quaternion = new Quaternion();
14
+ var prevQuaternion = new Quaternion();
16
15
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
17
- var point = new THREE.Vector3();
18
- var prevPoint = new THREE.Vector3();
19
- prevPoint.copy(curve.getPointAt(0));
20
- var step = [
21
- new THREE.Vector3(-0.225, 0, 0),
22
- new THREE.Vector3(0, -0.05, 0),
23
- new THREE.Vector3(0, -0.175, 0),
24
- new THREE.Vector3(0, -0.05, 0),
25
- new THREE.Vector3(0.225, 0, 0),
26
- new THREE.Vector3(0, -0.175, 0)
27
- ];
16
+ var point = new Vector3();
17
+ var prevPoint = new Vector3();
18
+ prevPoint.copy(curve.getPointAt(0)); // shapes
19
+
20
+ var step = [new Vector3(-0.225, 0, 0), new Vector3(0, -0.05, 0), new Vector3(0, -0.175, 0), new Vector3(0, -0.05, 0), new Vector3(0.225, 0, 0), new Vector3(0, -0.175, 0)];
28
21
  var PI2 = Math.PI * 2;
29
22
  var sides = 5;
30
23
  var tube1 = [];
24
+
31
25
  for (let i = 0; i < sides; i++) {
32
26
  var angle = i / sides * PI2;
33
- tube1.push(new THREE.Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
27
+ tube1.push(new Vector3(Math.sin(angle) * 0.06, Math.cos(angle) * 0.06, 0));
34
28
  }
29
+
35
30
  var sides = 6;
36
31
  var tube2 = [];
32
+
37
33
  for (let i = 0; i < sides; i++) {
38
34
  var angle = i / sides * PI2;
39
- tube2.push(new THREE.Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
35
+ tube2.push(new Vector3(Math.sin(angle) * 0.025, Math.cos(angle) * 0.025, 0));
40
36
  }
41
- var vector = new THREE.Vector3();
42
- var normal = new THREE.Vector3();
37
+
38
+ var vector = new Vector3();
39
+ var normal = new Vector3();
40
+
43
41
  function drawShape(shape, color) {
44
42
  normal.set(0, 0, -1).applyQuaternion(quaternion);
43
+
45
44
  for (let j = 0; j < shape.length; j++) {
46
45
  vector.copy(shape[j]);
47
46
  vector.applyQuaternion(quaternion);
@@ -50,7 +49,9 @@ var RollerCoasterGeometry = function(curve, divisions) {
50
49
  normals.push(normal.x, normal.y, normal.z);
51
50
  colors.push(color[0], color[1], color[2]);
52
51
  }
52
+
53
53
  normal.set(0, 0, 1).applyQuaternion(quaternion);
54
+
54
55
  for (let j = shape.length - 1; j >= 0; j--) {
55
56
  vector.copy(shape[j]);
56
57
  vector.applyQuaternion(quaternion);
@@ -60,28 +61,30 @@ var RollerCoasterGeometry = function(curve, divisions) {
60
61
  colors.push(color[0], color[1], color[2]);
61
62
  }
62
63
  }
63
- var vector1 = new THREE.Vector3();
64
- var vector2 = new THREE.Vector3();
65
- var vector3 = new THREE.Vector3();
66
- var vector4 = new THREE.Vector3();
67
- var normal1 = new THREE.Vector3();
68
- var normal2 = new THREE.Vector3();
69
- var normal3 = new THREE.Vector3();
70
- var normal4 = new THREE.Vector3();
71
- function extrudeShape(shape, offset2, color) {
64
+
65
+ var vector1 = new Vector3();
66
+ var vector2 = new Vector3();
67
+ var vector3 = new Vector3();
68
+ var vector4 = new Vector3();
69
+ var normal1 = new Vector3();
70
+ var normal2 = new Vector3();
71
+ var normal3 = new Vector3();
72
+ var normal4 = new Vector3();
73
+
74
+ function extrudeShape(shape, offset, color) {
72
75
  for (let j = 0, jl = shape.length; j < jl; j++) {
73
76
  var point1 = shape[j];
74
77
  var point2 = shape[(j + 1) % jl];
75
- vector1.copy(point1).add(offset2);
78
+ vector1.copy(point1).add(offset);
76
79
  vector1.applyQuaternion(quaternion);
77
80
  vector1.add(point);
78
- vector2.copy(point2).add(offset2);
81
+ vector2.copy(point2).add(offset);
79
82
  vector2.applyQuaternion(quaternion);
80
83
  vector2.add(point);
81
- vector3.copy(point2).add(offset2);
84
+ vector3.copy(point2).add(offset);
82
85
  vector3.applyQuaternion(prevQuaternion);
83
86
  vector3.add(prevPoint);
84
- vector4.copy(point1).add(offset2);
87
+ vector4.copy(point1).add(offset);
85
88
  vector4.applyQuaternion(prevQuaternion);
86
89
  vector4.add(prevPoint);
87
90
  vertices.push(vector1.x, vector1.y, vector1.z);
@@ -89,7 +92,8 @@ var RollerCoasterGeometry = function(curve, divisions) {
89
92
  vertices.push(vector4.x, vector4.y, vector4.z);
90
93
  vertices.push(vector2.x, vector2.y, vector2.z);
91
94
  vertices.push(vector3.x, vector3.y, vector3.z);
92
- vertices.push(vector4.x, vector4.y, vector4.z);
95
+ vertices.push(vector4.x, vector4.y, vector4.z); //
96
+
93
97
  normal1.copy(point1);
94
98
  normal1.applyQuaternion(quaternion);
95
99
  normal1.normalize();
@@ -116,7 +120,9 @@ var RollerCoasterGeometry = function(curve, divisions) {
116
120
  colors.push(color[0], color[1], color[2]);
117
121
  }
118
122
  }
119
- var offset = new THREE.Vector3();
123
+
124
+ var offset = new Vector3();
125
+
120
126
  for (let i = 1; i <= divisions; i++) {
121
127
  point.copy(curve.getPointAt(i / divisions));
122
128
  up.set(0, 1, 0);
@@ -125,61 +131,70 @@ var RollerCoasterGeometry = function(curve, divisions) {
125
131
  up.crossVectors(forward, right);
126
132
  var angle = Math.atan2(forward.x, forward.z);
127
133
  quaternion.setFromAxisAngle(up, angle);
134
+
128
135
  if (i % 2 === 0) {
129
136
  drawShape(step, color2);
130
137
  }
138
+
131
139
  extrudeShape(tube1, offset.set(0, -0.125, 0), color2);
132
140
  extrudeShape(tube2, offset.set(0.2, 0, 0), color1);
133
141
  extrudeShape(tube2, offset.set(-0.2, 0, 0), color1);
134
142
  prevPoint.copy(point);
135
143
  prevQuaternion.copy(quaternion);
136
- }
137
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
138
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
139
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
144
+ } // console.log( vertices.length );
145
+
146
+
147
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
148
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
149
+ this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
140
150
  };
141
- RollerCoasterGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
142
- var RollerCoasterLiftersGeometry = function(curve, divisions) {
143
- THREE.BufferGeometry.call(this);
151
+
152
+ RollerCoasterGeometry.prototype = Object.create(BufferGeometry.prototype);
153
+
154
+ var RollerCoasterLiftersGeometry = function (curve, divisions) {
155
+ BufferGeometry.call(this);
144
156
  var vertices = [];
145
157
  var normals = [];
146
- var quaternion = new THREE.Quaternion();
147
- var up = new THREE.Vector3(0, 1, 0);
148
- var point = new THREE.Vector3();
149
- var tangent = new THREE.Vector3();
150
- var tube1 = [new THREE.Vector3(0, 0.05, -0.05), new THREE.Vector3(0, 0.05, 0.05), new THREE.Vector3(0, -0.05, 0)];
151
- var tube2 = [new THREE.Vector3(-0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0)];
152
- var tube3 = [new THREE.Vector3(0.05, 0, -0.05), new THREE.Vector3(0.05, 0, 0.05), new THREE.Vector3(-0.05, 0, 0)];
153
- var vector1 = new THREE.Vector3();
154
- var vector2 = new THREE.Vector3();
155
- var vector3 = new THREE.Vector3();
156
- var vector4 = new THREE.Vector3();
157
- var normal1 = new THREE.Vector3();
158
- var normal2 = new THREE.Vector3();
159
- var normal3 = new THREE.Vector3();
160
- var normal4 = new THREE.Vector3();
161
- function extrudeShape(shape, fromPoint2, toPoint2) {
158
+ var quaternion = new Quaternion();
159
+ var up = new Vector3(0, 1, 0);
160
+ var point = new Vector3();
161
+ var tangent = new Vector3(); // shapes
162
+
163
+ var tube1 = [new Vector3(0, 0.05, -0.05), new Vector3(0, 0.05, 0.05), new Vector3(0, -0.05, 0)];
164
+ var tube2 = [new Vector3(-0.05, 0, 0.05), new Vector3(-0.05, 0, -0.05), new Vector3(0.05, 0, 0)];
165
+ var tube3 = [new Vector3(0.05, 0, -0.05), new Vector3(0.05, 0, 0.05), new Vector3(-0.05, 0, 0)];
166
+ var vector1 = new Vector3();
167
+ var vector2 = new Vector3();
168
+ var vector3 = new Vector3();
169
+ var vector4 = new Vector3();
170
+ var normal1 = new Vector3();
171
+ var normal2 = new Vector3();
172
+ var normal3 = new Vector3();
173
+ var normal4 = new Vector3();
174
+
175
+ function extrudeShape(shape, fromPoint, toPoint) {
162
176
  for (let j = 0, jl = shape.length; j < jl; j++) {
163
177
  var point1 = shape[j];
164
178
  var point2 = shape[(j + 1) % jl];
165
179
  vector1.copy(point1);
166
180
  vector1.applyQuaternion(quaternion);
167
- vector1.add(fromPoint2);
181
+ vector1.add(fromPoint);
168
182
  vector2.copy(point2);
169
183
  vector2.applyQuaternion(quaternion);
170
- vector2.add(fromPoint2);
184
+ vector2.add(fromPoint);
171
185
  vector3.copy(point2);
172
186
  vector3.applyQuaternion(quaternion);
173
- vector3.add(toPoint2);
187
+ vector3.add(toPoint);
174
188
  vector4.copy(point1);
175
189
  vector4.applyQuaternion(quaternion);
176
- vector4.add(toPoint2);
190
+ vector4.add(toPoint);
177
191
  vertices.push(vector1.x, vector1.y, vector1.z);
178
192
  vertices.push(vector2.x, vector2.y, vector2.z);
179
193
  vertices.push(vector4.x, vector4.y, vector4.z);
180
194
  vertices.push(vector2.x, vector2.y, vector2.z);
181
195
  vertices.push(vector3.x, vector3.y, vector3.z);
182
- vertices.push(vector4.x, vector4.y, vector4.z);
196
+ vertices.push(vector4.x, vector4.y, vector4.z); //
197
+
183
198
  normal1.copy(point1);
184
199
  normal1.applyQuaternion(quaternion);
185
200
  normal1.normalize();
@@ -200,13 +215,16 @@ var RollerCoasterLiftersGeometry = function(curve, divisions) {
200
215
  normals.push(normal4.x, normal4.y, normal4.z);
201
216
  }
202
217
  }
203
- var fromPoint = new THREE.Vector3();
204
- var toPoint = new THREE.Vector3();
218
+
219
+ var fromPoint = new Vector3();
220
+ var toPoint = new Vector3();
221
+
205
222
  for (let i = 1; i <= divisions; i++) {
206
223
  point.copy(curve.getPointAt(i / divisions));
207
224
  tangent.copy(curve.getTangentAt(i / divisions));
208
225
  var angle = Math.atan2(tangent.x, tangent.z);
209
- quaternion.setFromAxisAngle(up, angle);
226
+ quaternion.setFromAxisAngle(up, angle); //
227
+
210
228
  if (point.y > 10) {
211
229
  fromPoint.set(-0.75, -0.35, 0);
212
230
  fromPoint.applyQuaternion(quaternion);
@@ -239,26 +257,30 @@ var RollerCoasterLiftersGeometry = function(curve, divisions) {
239
257
  extrudeShape(tube3, fromPoint, toPoint);
240
258
  }
241
259
  }
242
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
243
- this.setAttribute("normal", new THREE.BufferAttribute(new Float32Array(normals), 3));
260
+
261
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
262
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
244
263
  };
245
- RollerCoasterLiftersGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
246
- var RollerCoasterShadowGeometry = function(curve, divisions) {
247
- THREE.BufferGeometry.call(this);
264
+
265
+ RollerCoasterLiftersGeometry.prototype = Object.create(BufferGeometry.prototype);
266
+
267
+ var RollerCoasterShadowGeometry = function (curve, divisions) {
268
+ BufferGeometry.call(this);
248
269
  var vertices = [];
249
- var up = new THREE.Vector3(0, 1, 0);
250
- var forward = new THREE.Vector3();
251
- var quaternion = new THREE.Quaternion();
252
- var prevQuaternion = new THREE.Quaternion();
270
+ var up = new Vector3(0, 1, 0);
271
+ var forward = new Vector3();
272
+ var quaternion = new Quaternion();
273
+ var prevQuaternion = new Quaternion();
253
274
  prevQuaternion.setFromAxisAngle(up, Math.PI / 2);
254
- var point = new THREE.Vector3();
255
- var prevPoint = new THREE.Vector3();
275
+ var point = new Vector3();
276
+ var prevPoint = new Vector3();
256
277
  prevPoint.copy(curve.getPointAt(0));
257
278
  prevPoint.y = 0;
258
- var vector1 = new THREE.Vector3();
259
- var vector2 = new THREE.Vector3();
260
- var vector3 = new THREE.Vector3();
261
- var vector4 = new THREE.Vector3();
279
+ var vector1 = new Vector3();
280
+ var vector2 = new Vector3();
281
+ var vector3 = new Vector3();
282
+ var vector4 = new Vector3();
283
+
262
284
  for (let i = 1; i <= divisions; i++) {
263
285
  point.copy(curve.getPointAt(i / divisions));
264
286
  point.y = 0;
@@ -286,12 +308,16 @@ var RollerCoasterShadowGeometry = function(curve, divisions) {
286
308
  prevPoint.copy(point);
287
309
  prevQuaternion.copy(quaternion);
288
310
  }
289
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
311
+
312
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
290
313
  };
291
- RollerCoasterShadowGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
292
- var SkyGeometry = function() {
293
- THREE.BufferGeometry.call(this);
314
+
315
+ RollerCoasterShadowGeometry.prototype = Object.create(BufferGeometry.prototype);
316
+
317
+ var SkyGeometry = function () {
318
+ BufferGeometry.call(this);
294
319
  var vertices = [];
320
+
295
321
  for (let i = 0; i < 100; i++) {
296
322
  var x = Math.random() * 800 - 400;
297
323
  var y = Math.random() * 50 + 50;
@@ -304,22 +330,25 @@ var SkyGeometry = function() {
304
330
  vertices.push(x + size, y, z + size);
305
331
  vertices.push(x - size, y, z + size);
306
332
  }
307
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
333
+
334
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
308
335
  };
309
- SkyGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
310
- var TreesGeometry = function(landscape) {
311
- THREE.BufferGeometry.call(this);
336
+
337
+ SkyGeometry.prototype = Object.create(BufferGeometry.prototype);
338
+
339
+ var TreesGeometry = function (landscape) {
340
+ BufferGeometry.call(this);
312
341
  var vertices = [];
313
342
  var colors = [];
314
- var raycaster = new THREE.Raycaster();
343
+ var raycaster = new Raycaster();
315
344
  raycaster.ray.direction.set(0, -1, 0);
316
- for (let i = 0; i < 2e3; i++) {
345
+
346
+ for (let i = 0; i < 2000; i++) {
317
347
  var x = Math.random() * 500 - 250;
318
348
  var z = Math.random() * 500 - 250;
319
349
  raycaster.ray.origin.set(x, 50, z);
320
350
  var intersections = raycaster.intersectObject(landscape);
321
- if (intersections.length === 0)
322
- continue;
351
+ if (intersections.length === 0) continue;
323
352
  var y = intersections[0].point.y;
324
353
  var height = Math.random() * 5 + 0.5;
325
354
  var angle = Math.random() * Math.PI * 2;
@@ -331,16 +360,16 @@ var TreesGeometry = function(landscape) {
331
360
  vertices.push(x, y + height, z);
332
361
  vertices.push(x + Math.sin(angle + Math.PI), y, z + Math.cos(angle + Math.PI));
333
362
  var random = Math.random() * 0.1;
363
+
334
364
  for (let j = 0; j < 6; j++) {
335
365
  colors.push(0.2 + random, 0.4 + random, 0);
336
366
  }
337
367
  }
338
- this.setAttribute("position", new THREE.BufferAttribute(new Float32Array(vertices), 3));
339
- this.setAttribute("color", new THREE.BufferAttribute(new Float32Array(colors), 3));
368
+
369
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
370
+ this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 3));
340
371
  };
341
- TreesGeometry.prototype = Object.create(THREE.BufferGeometry.prototype);
342
- exports.RollerCoasterGeometry = RollerCoasterGeometry;
343
- exports.RollerCoasterLiftersGeometry = RollerCoasterLiftersGeometry;
344
- exports.RollerCoasterShadowGeometry = RollerCoasterShadowGeometry;
345
- exports.SkyGeometry = SkyGeometry;
346
- exports.TreesGeometry = TreesGeometry;
372
+
373
+ TreesGeometry.prototype = Object.create(BufferGeometry.prototype);
374
+
375
+ export { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var r=require("three");exports.TubePainter=function(){const a=3e6,t=new r.BufferAttribute(new Float32Array(a),3);t.usage=r.DynamicDrawUsage;const e=new r.BufferAttribute(new Float32Array(a),3);e.usage=r.DynamicDrawUsage;const o=new r.BufferAttribute(new Float32Array(a),3);o.usage=r.DynamicDrawUsage;const n=new r.BufferGeometry;n.setAttribute("position",t),n.setAttribute("normal",e),n.setAttribute("color",o),n.drawRange.count=0;const y=new r.MeshStandardMaterial({vertexColors:!0}),c=new r.Mesh(n,y);c.frustumCulled=!1;const u=new r.Vector3,p=new r.Vector3,s=new r.Vector3,i=new r.Vector3,d=new r.Color(16777215);let l=1;function A(a,y,c,A){if(0===a.distanceToSquared(y))return;let w=n.drawRange.count;const f=function(a){const t=2*Math.PI,e=[],o=.01*a;for(let a=0;a<10;a++){const n=a/10*t;e.push(new r.Vector3(Math.sin(n)*o,Math.cos(n)*o,0))}return e}(l);for(let r=0,n=f.length;r<n;r++){const l=f[r],g=f[(r+1)%n];u.copy(l).applyMatrix4(A).add(y),p.copy(g).applyMatrix4(A).add(y),s.copy(g).applyMatrix4(c).add(a),i.copy(l).applyMatrix4(c).add(a),u.toArray(t.array,3*(w+0)),p.toArray(t.array,3*(w+1)),i.toArray(t.array,3*(w+2)),p.toArray(t.array,3*(w+3)),s.toArray(t.array,3*(w+4)),i.toArray(t.array,3*(w+5)),u.copy(l).applyMatrix4(A).normalize(),p.copy(g).applyMatrix4(A).normalize(),s.copy(g).applyMatrix4(c).normalize(),i.copy(l).applyMatrix4(c).normalize(),u.toArray(e.array,3*(w+0)),p.toArray(e.array,3*(w+1)),i.toArray(e.array,3*(w+2)),p.toArray(e.array,3*(w+3)),s.toArray(e.array,3*(w+4)),i.toArray(e.array,3*(w+5)),d.toArray(o.array,3*(w+0)),d.toArray(o.array,3*(w+1)),d.toArray(o.array,3*(w+2)),d.toArray(o.array,3*(w+3)),d.toArray(o.array,3*(w+4)),d.toArray(o.array,3*(w+5)),w+=6}n.drawRange.count=w}const w=new r.Vector3(0,1,0),f=new r.Vector3,g=new r.Vector3,M=new r.Matrix4,x=new r.Matrix4;let m=0;return{mesh:c,moveTo:function(r){f.copy(r),M.lookAt(g,f,w),g.copy(r),x.copy(M)},lineTo:function(r){f.copy(r),M.lookAt(g,f,w),A(f,g,M,x),g.copy(f),x.copy(M)},setSize:function(r){l=r},update:function(){const r=m,a=n.drawRange.count;r!==a&&(t.updateRange.offset=3*r,t.updateRange.count=3*(a-r),t.needsUpdate=!0,e.updateRange.offset=3*r,e.updateRange.count=3*(a-r),e.needsUpdate=!0,o.updateRange.offset=3*r,o.updateRange.count=3*(a-r),o.needsUpdate=!0,m=n.drawRange.count)}}};
@@ -1,90 +1,103 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { BufferAttribute, DynamicDrawUsage, BufferGeometry, MeshStandardMaterial, Mesh, Vector3, Color, Matrix4 } from 'three';
2
+
4
3
  function TubePainter() {
5
- const BUFFER_SIZE = 1e6 * 3;
6
- const positions = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
7
- positions.usage = THREE.DynamicDrawUsage;
8
- const normals = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
9
- normals.usage = THREE.DynamicDrawUsage;
10
- const colors = new THREE.BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
11
- colors.usage = THREE.DynamicDrawUsage;
12
- const geometry = new THREE.BufferGeometry();
13
- geometry.setAttribute("position", positions);
14
- geometry.setAttribute("normal", normals);
15
- geometry.setAttribute("color", colors);
4
+ const BUFFER_SIZE = 1000000 * 3;
5
+ const positions = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
6
+ positions.usage = DynamicDrawUsage;
7
+ const normals = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
8
+ normals.usage = DynamicDrawUsage;
9
+ const colors = new BufferAttribute(new Float32Array(BUFFER_SIZE), 3);
10
+ colors.usage = DynamicDrawUsage;
11
+ const geometry = new BufferGeometry();
12
+ geometry.setAttribute('position', positions);
13
+ geometry.setAttribute('normal', normals);
14
+ geometry.setAttribute('color', colors);
16
15
  geometry.drawRange.count = 0;
17
- const material = new THREE.MeshStandardMaterial({
16
+ const material = new MeshStandardMaterial({
18
17
  vertexColors: true
19
18
  });
20
- const mesh = new THREE.Mesh(geometry, material);
21
- mesh.frustumCulled = false;
22
- function getPoints(size2) {
19
+ const mesh = new Mesh(geometry, material);
20
+ mesh.frustumCulled = false; //
21
+
22
+ function getPoints(size) {
23
23
  const PI2 = Math.PI * 2;
24
24
  const sides = 10;
25
25
  const array = [];
26
- const radius = 0.01 * size2;
26
+ const radius = 0.01 * size;
27
+
27
28
  for (let i = 0; i < sides; i++) {
28
29
  const angle = i / sides * PI2;
29
- array.push(new THREE.Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
30
+ array.push(new Vector3(Math.sin(angle) * radius, Math.cos(angle) * radius, 0));
30
31
  }
32
+
31
33
  return array;
32
- }
33
- const vector1 = new THREE.Vector3();
34
- const vector2 = new THREE.Vector3();
35
- const vector3 = new THREE.Vector3();
36
- const vector4 = new THREE.Vector3();
37
- const color = new THREE.Color(16777215);
34
+ } //
35
+
36
+
37
+ const vector1 = new Vector3();
38
+ const vector2 = new Vector3();
39
+ const vector3 = new Vector3();
40
+ const vector4 = new Vector3();
41
+ const color = new Color(0xffffff);
38
42
  let size = 1;
39
- function stroke(position1, position2, matrix12, matrix22) {
40
- if (position1.distanceToSquared(position2) === 0)
41
- return;
42
- let count2 = geometry.drawRange.count;
43
+
44
+ function stroke(position1, position2, matrix1, matrix2) {
45
+ if (position1.distanceToSquared(position2) === 0) return;
46
+ let count = geometry.drawRange.count;
43
47
  const points = getPoints(size);
48
+
44
49
  for (let i = 0, il = points.length; i < il; i++) {
45
50
  const vertex1 = points[i];
46
- const vertex2 = points[(i + 1) % il];
47
- vector1.copy(vertex1).applyMatrix4(matrix22).add(position2);
48
- vector2.copy(vertex2).applyMatrix4(matrix22).add(position2);
49
- vector3.copy(vertex2).applyMatrix4(matrix12).add(position1);
50
- vector4.copy(vertex1).applyMatrix4(matrix12).add(position1);
51
- vector1.toArray(positions.array, (count2 + 0) * 3);
52
- vector2.toArray(positions.array, (count2 + 1) * 3);
53
- vector4.toArray(positions.array, (count2 + 2) * 3);
54
- vector2.toArray(positions.array, (count2 + 3) * 3);
55
- vector3.toArray(positions.array, (count2 + 4) * 3);
56
- vector4.toArray(positions.array, (count2 + 5) * 3);
57
- vector1.copy(vertex1).applyMatrix4(matrix22).normalize();
58
- vector2.copy(vertex2).applyMatrix4(matrix22).normalize();
59
- vector3.copy(vertex2).applyMatrix4(matrix12).normalize();
60
- vector4.copy(vertex1).applyMatrix4(matrix12).normalize();
61
- vector1.toArray(normals.array, (count2 + 0) * 3);
62
- vector2.toArray(normals.array, (count2 + 1) * 3);
63
- vector4.toArray(normals.array, (count2 + 2) * 3);
64
- vector2.toArray(normals.array, (count2 + 3) * 3);
65
- vector3.toArray(normals.array, (count2 + 4) * 3);
66
- vector4.toArray(normals.array, (count2 + 5) * 3);
67
- color.toArray(colors.array, (count2 + 0) * 3);
68
- color.toArray(colors.array, (count2 + 1) * 3);
69
- color.toArray(colors.array, (count2 + 2) * 3);
70
- color.toArray(colors.array, (count2 + 3) * 3);
71
- color.toArray(colors.array, (count2 + 4) * 3);
72
- color.toArray(colors.array, (count2 + 5) * 3);
73
- count2 += 6;
51
+ const vertex2 = points[(i + 1) % il]; // positions
52
+
53
+ vector1.copy(vertex1).applyMatrix4(matrix2).add(position2);
54
+ vector2.copy(vertex2).applyMatrix4(matrix2).add(position2);
55
+ vector3.copy(vertex2).applyMatrix4(matrix1).add(position1);
56
+ vector4.copy(vertex1).applyMatrix4(matrix1).add(position1);
57
+ vector1.toArray(positions.array, (count + 0) * 3);
58
+ vector2.toArray(positions.array, (count + 1) * 3);
59
+ vector4.toArray(positions.array, (count + 2) * 3);
60
+ vector2.toArray(positions.array, (count + 3) * 3);
61
+ vector3.toArray(positions.array, (count + 4) * 3);
62
+ vector4.toArray(positions.array, (count + 5) * 3); // normals
63
+
64
+ vector1.copy(vertex1).applyMatrix4(matrix2).normalize();
65
+ vector2.copy(vertex2).applyMatrix4(matrix2).normalize();
66
+ vector3.copy(vertex2).applyMatrix4(matrix1).normalize();
67
+ vector4.copy(vertex1).applyMatrix4(matrix1).normalize();
68
+ vector1.toArray(normals.array, (count + 0) * 3);
69
+ vector2.toArray(normals.array, (count + 1) * 3);
70
+ vector4.toArray(normals.array, (count + 2) * 3);
71
+ vector2.toArray(normals.array, (count + 3) * 3);
72
+ vector3.toArray(normals.array, (count + 4) * 3);
73
+ vector4.toArray(normals.array, (count + 5) * 3); // colors
74
+
75
+ color.toArray(colors.array, (count + 0) * 3);
76
+ color.toArray(colors.array, (count + 1) * 3);
77
+ color.toArray(colors.array, (count + 2) * 3);
78
+ color.toArray(colors.array, (count + 3) * 3);
79
+ color.toArray(colors.array, (count + 4) * 3);
80
+ color.toArray(colors.array, (count + 5) * 3);
81
+ count += 6;
74
82
  }
75
- geometry.drawRange.count = count2;
76
- }
77
- const up = new THREE.Vector3(0, 1, 0);
78
- const point1 = new THREE.Vector3();
79
- const point2 = new THREE.Vector3();
80
- const matrix1 = new THREE.Matrix4();
81
- const matrix2 = new THREE.Matrix4();
83
+
84
+ geometry.drawRange.count = count;
85
+ } //
86
+
87
+
88
+ const up = new Vector3(0, 1, 0);
89
+ const point1 = new Vector3();
90
+ const point2 = new Vector3();
91
+ const matrix1 = new Matrix4();
92
+ const matrix2 = new Matrix4();
93
+
82
94
  function moveTo(position) {
83
95
  point1.copy(position);
84
96
  matrix1.lookAt(point2, point1, up);
85
97
  point2.copy(position);
86
98
  matrix2.copy(matrix1);
87
99
  }
100
+
88
101
  function lineTo(position) {
89
102
  point1.copy(position);
90
103
  matrix1.lookAt(point2, point1, up);
@@ -92,15 +105,18 @@ function TubePainter() {
92
105
  point2.copy(point1);
93
106
  matrix2.copy(matrix1);
94
107
  }
108
+
95
109
  function setSize(value) {
96
110
  size = value;
97
- }
111
+ } //
112
+
113
+
98
114
  let count = 0;
115
+
99
116
  function update() {
100
117
  const start = count;
101
118
  const end = geometry.drawRange.count;
102
- if (start === end)
103
- return;
119
+ if (start === end) return;
104
120
  positions.updateRange.offset = start * 3;
105
121
  positions.updateRange.count = (end - start) * 3;
106
122
  positions.needsUpdate = true;
@@ -112,12 +128,14 @@ function TubePainter() {
112
128
  colors.needsUpdate = true;
113
129
  count = geometry.drawRange.count;
114
130
  }
131
+
115
132
  return {
116
- mesh,
117
- moveTo,
118
- lineTo,
119
- setSize,
120
- update
133
+ mesh: mesh,
134
+ moveTo: moveTo,
135
+ lineTo: lineTo,
136
+ setSize: setSize,
137
+ update: update
121
138
  };
122
139
  }
123
- exports.TubePainter = TubePainter;
140
+
141
+ export { TubePainter };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./VolumeSlice.cjs.js"),n=function(e,n,i,a,s){if(arguments.length>0){switch(this.xLength=Number(e)||1,this.yLength=Number(n)||1,this.zLength=Number(i)||1,a){case"Uint8":case"uint8":case"uchar":case"unsigned char":case"uint8_t":this.data=new Uint8Array(s);break;case"Int8":case"int8":case"signed char":case"int8_t":this.data=new Int8Array(s);break;case"Int16":case"int16":case"short":case"short int":case"signed short":case"signed short int":case"int16_t":this.data=new Int16Array(s);break;case"Uint16":case"uint16":case"ushort":case"unsigned short":case"unsigned short int":case"uint16_t":this.data=new Uint16Array(s);break;case"Int32":case"int32":case"int":case"signed int":case"int32_t":this.data=new Int32Array(s);break;case"Uint32":case"uint32":case"uint":case"unsigned int":case"uint32_t":this.data=new Uint32Array(s);break;case"longlong":case"long long":case"long long int":case"signed long long":case"signed long long int":case"int64":case"int64_t":case"ulonglong":case"unsigned long long":case"unsigned long long int":case"uint64":case"uint64_t":throw"Error in Volume constructor : this type is not supported in JavaScript";case"Float32":case"float32":case"float":this.data=new Float32Array(s);break;case"Float64":case"float64":case"double":this.data=new Float64Array(s);break;default:this.data=new Uint8Array(s)}if(this.data.length!==this.xLength*this.yLength*this.zLength)throw"Error in Volume constructor, lengths are not matching arrayBuffer size"}this.spacing=[1,1,1],this.offset=[0,0,0],this.matrix=new t.Matrix3,this.matrix.identity();var r=-1/0;Object.defineProperty(this,"lowerThreshold",{get:function(){return r},set:function(t){r=t,this.sliceList.forEach((function(t){t.geometryNeedsUpdate=!0}))}});var h=1/0;Object.defineProperty(this,"upperThreshold",{get:function(){return h},set:function(t){h=t,this.sliceList.forEach((function(t){t.geometryNeedsUpdate=!0}))}}),this.sliceList=[]};n.prototype={constructor:n,getData:function(t,e,n){return this.data[n*this.xLength*this.yLength+e*this.xLength+t]},access:function(t,e,n){return n*this.xLength*this.yLength+e*this.xLength+t},reverseAccess:function(t){var e=Math.floor(t/(this.yLength*this.xLength)),n=Math.floor((t-e*this.yLength*this.xLength)/this.xLength);return[t-e*this.yLength*this.xLength-n*this.xLength,n,e]},map:function(t,e){var n=this.data.length;e=e||this;for(let i=0;i<n;i++)this.data[i]=t.call(e,this.data[i],i,this.data);return this},extractPerpendicularPlane:function(e,n){var i,a,s,r,h,c,o,g,u=(new t.Matrix4).identity(),l=this,d=new t.Vector3,f=new t.Vector3,p=new t.Vector3,x=new t.Vector3(this.xLength,this.yLength,this.zLength);switch(e){case"x":d.set(1,0,0),f.set(0,0,-1),p.set(0,-1,0),h=this.spacing[2],c=this.spacing[1],g=new t.Vector3(n,0,0),u.multiply((new t.Matrix4).makeRotationY(Math.PI/2)),o=(l.RASDimensions[0]-1)/2,u.setPosition(new t.Vector3(n-o,0,0));break;case"y":d.set(0,1,0),f.set(1,0,0),p.set(0,0,1),h=this.spacing[0],c=this.spacing[2],g=new t.Vector3(0,n,0),u.multiply((new t.Matrix4).makeRotationX(-Math.PI/2)),o=(l.RASDimensions[1]-1)/2,u.setPosition(new t.Vector3(0,n-o,0));break;case"z":default:d.set(0,0,1),f.set(1,0,0),p.set(0,-1,0),h=this.spacing[0],c=this.spacing[1],g=new t.Vector3(0,0,n),o=(l.RASDimensions[2]-1)/2,u.setPosition(new t.Vector3(0,0,n-o))}f.applyMatrix4(l.inverseMatrix).normalize(),f.argVar="i",p.applyMatrix4(l.inverseMatrix).normalize(),p.argVar="j",d.applyMatrix4(l.inverseMatrix).normalize(),i=Math.floor(Math.abs(f.dot(x))),a=Math.floor(Math.abs(p.dot(x))),s=Math.abs(i*h),r=Math.abs(a*c),g=Math.abs(Math.round(g.applyMatrix4(l.inverseMatrix).dot(d)));var y=[new t.Vector3(1,0,0),new t.Vector3(0,1,0),new t.Vector3(0,0,1)],L=[f,p,d].find((function(t){return Math.abs(t.dot(y[0]))>.9})),w=[f,p,d].find((function(t){return Math.abs(t.dot(y[1]))>.9})),M=[f,p,d].find((function(t){return Math.abs(t.dot(y[2]))>.9}));return{iLength:i,jLength:a,sliceAccess:function(t,e){var n=L===d?g:"i"===L.argVar?t:e,i=w===d?g:"i"===w.argVar?t:e,a=M===d?g:"i"===M.argVar?t:e,s=L.dot(y[0])>0?n:l.xLength-1-n,r=w.dot(y[1])>0?i:l.yLength-1-i,h=M.dot(y[2])>0?a:l.zLength-1-a;return l.access(s,r,h)},matrix:u,planeWidth:s,planeHeight:r}},extractSlice:function(t,n){var i=new e.VolumeSlice(this,n,t);return this.sliceList.push(i),i},repaintAllSlices:function(){return this.sliceList.forEach((function(t){t.repaint()})),this},computeMinMax:function(){var t=1/0,e=-1/0,n=this.data.length,i=0;for(i=0;i<n;i++)if(!isNaN(this.data[i])){var a=this.data[i];t=Math.min(t,a),e=Math.max(e,a)}return this.min=t,this.max=e,[t,e]}},exports.Volume=n;