three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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this.objects = new WeakMap();
|
16
34
|
this.configuration = {
|
17
|
-
sync: params.sync !==
|
18
|
-
afterglow: params.afterglow !==
|
19
|
-
resetPhysicsOnLoop: params.resetPhysicsOnLoop !==
|
35
|
+
sync: params.sync !== undefined ? params.sync : true,
|
36
|
+
afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
|
37
|
+
resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true
|
20
38
|
};
|
21
39
|
this.enabled = {
|
22
40
|
animation: true,
|
@@ -25,135 +43,212 @@ const MMDAnimationHelper = (() => {
|
|
25
43
|
physics: true,
|
26
44
|
cameraAnimation: true
|
27
45
|
};
|
28
|
-
|
29
|
-
|
46
|
+
|
47
|
+
this.onBeforePhysics = () =>
|
48
|
+
/* mesh */
|
49
|
+
{}; // experimental
|
50
|
+
|
51
|
+
|
30
52
|
this.sharedPhysics = false;
|
31
53
|
this.masterPhysics = null;
|
32
54
|
}
|
33
|
-
|
34
|
-
|
35
|
-
|
55
|
+
|
56
|
+
MMDAnimationHelper.prototype = {
|
57
|
+
constructor: MMDAnimationHelper,
|
58
|
+
|
59
|
+
/**
|
60
|
+
* Adds an Three.js Object to helper and setups animation.
|
61
|
+
* The anmation durations of added objects are synched
|
62
|
+
* if this.configuration.sync is true.
|
63
|
+
*
|
64
|
+
* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
|
65
|
+
* @param {Object} params - (optional)
|
66
|
+
* @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
|
67
|
+
* @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
|
68
|
+
* @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
|
69
|
+
* @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
|
70
|
+
* @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
|
71
|
+
* @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
|
72
|
+
* @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
|
73
|
+
* @return {MMDAnimationHelper}
|
74
|
+
*/
|
75
|
+
add: function (object, params) {
|
36
76
|
params = params || {};
|
77
|
+
|
37
78
|
if (object.isSkinnedMesh) {
|
38
79
|
this._addMesh(object, params);
|
39
80
|
} else if (object.isCamera) {
|
40
81
|
this._setupCamera(object, params);
|
41
|
-
} else if (object.type ===
|
82
|
+
} else if (object.type === 'Audio') {
|
42
83
|
this._setupAudio(object, params);
|
43
84
|
} else {
|
44
|
-
throw new Error(
|
45
|
-
"THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
|
46
|
-
);
|
85
|
+
throw new Error('THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
|
47
86
|
}
|
48
|
-
|
49
|
-
|
87
|
+
|
88
|
+
if (this.configuration.sync) this._syncDuration();
|
50
89
|
return this;
|
51
90
|
},
|
52
|
-
|
91
|
+
|
92
|
+
/**
|
93
|
+
* Removes an Three.js Object from helper.
|
94
|
+
*
|
95
|
+
* @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
|
96
|
+
* @return {MMDAnimationHelper}
|
97
|
+
*/
|
98
|
+
remove: function (object) {
|
53
99
|
if (object.isSkinnedMesh) {
|
54
100
|
this._removeMesh(object);
|
55
101
|
} else if (object.isCamera) {
|
56
102
|
this._clearCamera(object);
|
57
|
-
} else if (object.type ===
|
103
|
+
} else if (object.type === 'Audio') {
|
58
104
|
this._clearAudio(object);
|
59
105
|
} else {
|
60
|
-
throw new Error(
|
61
|
-
"THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
|
62
|
-
);
|
106
|
+
throw new Error('THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
|
63
107
|
}
|
64
|
-
|
65
|
-
|
108
|
+
|
109
|
+
if (this.configuration.sync) this._syncDuration();
|
66
110
|
return this;
|
67
111
|
},
|
68
|
-
|
69
|
-
|
70
|
-
|
112
|
+
|
113
|
+
/**
|
114
|
+
* Updates the animation.
|
115
|
+
*
|
116
|
+
* @param {Number} delta
|
117
|
+
* @return {MMDAnimationHelper}
|
118
|
+
*/
|
119
|
+
update: function (delta) {
|
120
|
+
if (this.audioManager !== null) this.audioManager.control(delta);
|
121
|
+
|
71
122
|
for (let i = 0; i < this.meshes.length; i++) {
|
72
123
|
this._animateMesh(this.meshes[i], delta);
|
73
124
|
}
|
74
|
-
|
75
|
-
|
76
|
-
if (this.camera !== null)
|
77
|
-
this._animateCamera(this.camera, delta);
|
125
|
+
|
126
|
+
if (this.sharedPhysics) this._updateSharedPhysics(delta);
|
127
|
+
if (this.camera !== null) this._animateCamera(this.camera, delta);
|
78
128
|
return this;
|
79
129
|
},
|
80
|
-
|
130
|
+
|
131
|
+
/**
|
132
|
+
* Changes the pose of SkinnedMesh as VPD specifies.
|
133
|
+
*
|
134
|
+
* @param {THREE.SkinnedMesh} mesh
|
135
|
+
* @param {Object} vpd - VPD content parsed MMDParser
|
136
|
+
* @param {Object} params - (optional)
|
137
|
+
* @param {boolean} params.resetPose - Default is true.
|
138
|
+
* @param {boolean} params.ik - Default is true.
|
139
|
+
* @param {boolean} params.grant - Default is true.
|
140
|
+
* @return {MMDAnimationHelper}
|
141
|
+
*/
|
142
|
+
pose: function (mesh, vpd, params) {
|
81
143
|
params = params || {};
|
82
|
-
if (params.resetPose !== false)
|
83
|
-
mesh.pose();
|
144
|
+
if (params.resetPose !== false) mesh.pose();
|
84
145
|
const bones = mesh.skeleton.bones;
|
85
146
|
const boneParams = vpd.bones;
|
86
147
|
const boneNameDictionary = {};
|
148
|
+
|
87
149
|
for (let i = 0, il = bones.length; i < il; i++) {
|
88
150
|
boneNameDictionary[bones[i].name] = i;
|
89
151
|
}
|
90
|
-
|
91
|
-
const
|
152
|
+
|
153
|
+
const vector = new Vector3();
|
154
|
+
const quaternion = new Quaternion();
|
155
|
+
|
92
156
|
for (let i = 0, il = boneParams.length; i < il; i++) {
|
93
157
|
const boneParam = boneParams[i];
|
94
158
|
const boneIndex = boneNameDictionary[boneParam.name];
|
95
|
-
if (boneIndex ===
|
96
|
-
continue;
|
159
|
+
if (boneIndex === undefined) continue;
|
97
160
|
const bone = bones[boneIndex];
|
98
161
|
bone.position.add(vector.fromArray(boneParam.translation));
|
99
162
|
bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
|
100
163
|
}
|
164
|
+
|
101
165
|
mesh.updateMatrixWorld(true);
|
166
|
+
|
102
167
|
if (params.ik !== false) {
|
103
|
-
this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
|
168
|
+
this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK); // this param is experimental
|
169
|
+
|
104
170
|
}
|
171
|
+
|
105
172
|
if (params.grant !== false) {
|
106
173
|
this.createGrantSolver(mesh).update();
|
107
174
|
}
|
175
|
+
|
108
176
|
return this;
|
109
177
|
},
|
110
|
-
|
111
|
-
|
178
|
+
|
179
|
+
/**
|
180
|
+
* Enabes/Disables an animation feature.
|
181
|
+
*
|
182
|
+
* @param {string} key
|
183
|
+
* @param {boolean} enabled
|
184
|
+
* @return {MMDAnimationHelper}
|
185
|
+
*/
|
186
|
+
enable: function (key, enabled) {
|
187
|
+
if (this.enabled[key] === undefined) {
|
112
188
|
throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
|
113
189
|
}
|
190
|
+
|
114
191
|
this.enabled[key] = enabled;
|
115
|
-
|
192
|
+
|
193
|
+
if (key === 'physics') {
|
116
194
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
117
195
|
this._optimizeIK(this.meshes[i], enabled);
|
118
196
|
}
|
119
197
|
}
|
198
|
+
|
120
199
|
return this;
|
121
200
|
},
|
122
|
-
|
201
|
+
|
202
|
+
/**
|
203
|
+
* Creates an GrantSolver instance.
|
204
|
+
*
|
205
|
+
* @param {THREE.SkinnedMesh} mesh
|
206
|
+
* @return {GrantSolver}
|
207
|
+
*/
|
208
|
+
createGrantSolver: function (mesh) {
|
123
209
|
return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
|
124
210
|
},
|
125
|
-
|
211
|
+
// private methods
|
212
|
+
_addMesh: function (mesh, params) {
|
126
213
|
if (this.meshes.indexOf(mesh) >= 0) {
|
127
214
|
throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
|
128
215
|
}
|
216
|
+
|
129
217
|
this.meshes.push(mesh);
|
130
|
-
this.objects.set(mesh, {
|
218
|
+
this.objects.set(mesh, {
|
219
|
+
looped: false
|
220
|
+
});
|
221
|
+
|
131
222
|
this._setupMeshAnimation(mesh, params.animation);
|
223
|
+
|
132
224
|
if (params.physics !== false) {
|
133
225
|
this._setupMeshPhysics(mesh, params);
|
134
226
|
}
|
227
|
+
|
135
228
|
return this;
|
136
229
|
},
|
137
|
-
_setupCamera: function(camera, params) {
|
230
|
+
_setupCamera: function (camera, params) {
|
138
231
|
if (this.camera === camera) {
|
139
232
|
throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
|
140
233
|
}
|
141
|
-
|
142
|
-
|
234
|
+
|
235
|
+
if (this.camera) this.clearCamera(this.camera);
|
143
236
|
this.camera = camera;
|
144
237
|
camera.add(this.cameraTarget);
|
145
238
|
this.objects.set(camera, {});
|
146
|
-
|
239
|
+
|
240
|
+
if (params.animation !== undefined) {
|
147
241
|
this._setupCameraAnimation(camera, params.animation);
|
148
242
|
}
|
243
|
+
|
149
244
|
return this;
|
150
245
|
},
|
151
|
-
_setupAudio: function(audio, params) {
|
246
|
+
_setupAudio: function (audio, params) {
|
152
247
|
if (this.audio === audio) {
|
153
248
|
throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
|
154
249
|
}
|
155
|
-
|
156
|
-
|
250
|
+
|
251
|
+
if (this.audio) this.clearAudio(this.audio);
|
157
252
|
this.audio = audio;
|
158
253
|
this.audioManager = new AudioManager(audio, params);
|
159
254
|
this.objects.set(this.audioManager, {
|
@@ -161,114 +256,140 @@ const MMDAnimationHelper = (() => {
|
|
161
256
|
});
|
162
257
|
return this;
|
163
258
|
},
|
164
|
-
_removeMesh: function(mesh) {
|
259
|
+
_removeMesh: function (mesh) {
|
165
260
|
let found = false;
|
166
261
|
let writeIndex = 0;
|
262
|
+
|
167
263
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
168
264
|
if (this.meshes[i] === mesh) {
|
169
265
|
this.objects.delete(mesh);
|
170
266
|
found = true;
|
171
267
|
continue;
|
172
268
|
}
|
269
|
+
|
173
270
|
this.meshes[writeIndex++] = this.meshes[i];
|
174
271
|
}
|
272
|
+
|
175
273
|
if (!found) {
|
176
274
|
throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
|
177
275
|
}
|
276
|
+
|
178
277
|
this.meshes.length = writeIndex;
|
179
278
|
return this;
|
180
279
|
},
|
181
|
-
_clearCamera: function(camera) {
|
280
|
+
_clearCamera: function (camera) {
|
182
281
|
if (camera !== this.camera) {
|
183
282
|
throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
|
184
283
|
}
|
284
|
+
|
185
285
|
this.camera.remove(this.cameraTarget);
|
186
286
|
this.objects.delete(this.camera);
|
187
287
|
this.camera = null;
|
188
288
|
return this;
|
189
289
|
},
|
190
|
-
_clearAudio: function(audio) {
|
290
|
+
_clearAudio: function (audio) {
|
191
291
|
if (audio !== this.audio) {
|
192
292
|
throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
|
193
293
|
}
|
294
|
+
|
194
295
|
this.objects.delete(this.audioManager);
|
195
296
|
this.audio = null;
|
196
297
|
this.audioManager = null;
|
197
298
|
return this;
|
198
299
|
},
|
199
|
-
_setupMeshAnimation: function(mesh, animation) {
|
300
|
+
_setupMeshAnimation: function (mesh, animation) {
|
200
301
|
const objects = this.objects.get(mesh);
|
201
|
-
|
302
|
+
|
303
|
+
if (animation !== undefined) {
|
202
304
|
const animations = Array.isArray(animation) ? animation : [animation];
|
203
|
-
objects.mixer = new
|
305
|
+
objects.mixer = new AnimationMixer(mesh);
|
306
|
+
|
204
307
|
for (let i = 0, il = animations.length; i < il; i++) {
|
205
308
|
objects.mixer.clipAction(animations[i]).play();
|
206
|
-
}
|
207
|
-
|
309
|
+
} // TODO: find a workaround not to access ._clip looking like a private property
|
310
|
+
|
311
|
+
|
312
|
+
objects.mixer.addEventListener('loop', event => {
|
208
313
|
const tracks = event.action._clip.tracks;
|
209
|
-
if (tracks.length > 0 && tracks[0].name.slice(0, 6) !==
|
210
|
-
return;
|
314
|
+
if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
|
211
315
|
objects.looped = true;
|
212
316
|
});
|
213
317
|
}
|
318
|
+
|
214
319
|
objects.ikSolver = this._createCCDIKSolver(mesh);
|
215
320
|
objects.grantSolver = this.createGrantSolver(mesh);
|
216
321
|
return this;
|
217
322
|
},
|
218
|
-
_setupCameraAnimation: function(camera, animation) {
|
323
|
+
_setupCameraAnimation: function (camera, animation) {
|
219
324
|
const animations = Array.isArray(animation) ? animation : [animation];
|
220
325
|
const objects = this.objects.get(camera);
|
221
|
-
objects.mixer = new
|
326
|
+
objects.mixer = new AnimationMixer(camera);
|
327
|
+
|
222
328
|
for (let i = 0, il = animations.length; i < il; i++) {
|
223
329
|
objects.mixer.clipAction(animations[i]).play();
|
224
330
|
}
|
225
331
|
},
|
226
|
-
_setupMeshPhysics: function(mesh, params) {
|
227
|
-
const objects = this.objects.get(mesh);
|
228
|
-
|
332
|
+
_setupMeshPhysics: function (mesh, params) {
|
333
|
+
const objects = this.objects.get(mesh); // shared physics is experimental
|
334
|
+
|
335
|
+
if (params.world === undefined && this.sharedPhysics) {
|
229
336
|
const masterPhysics = this._getMasterPhysics();
|
230
|
-
|
231
|
-
|
337
|
+
|
338
|
+
if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
|
232
339
|
}
|
340
|
+
|
233
341
|
objects.physics = this._createMMDPhysics(mesh, params);
|
342
|
+
|
234
343
|
if (objects.mixer && params.animationWarmup !== false) {
|
235
344
|
this._animateMesh(mesh, 0);
|
345
|
+
|
236
346
|
objects.physics.reset();
|
237
347
|
}
|
238
|
-
|
348
|
+
|
349
|
+
objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
|
350
|
+
|
239
351
|
this._optimizeIK(mesh, true);
|
240
352
|
},
|
241
|
-
_animateMesh: function(mesh, delta) {
|
353
|
+
_animateMesh: function (mesh, delta) {
|
242
354
|
const objects = this.objects.get(mesh);
|
243
355
|
const mixer = objects.mixer;
|
244
356
|
const ikSolver = objects.ikSolver;
|
245
357
|
const grantSolver = objects.grantSolver;
|
246
358
|
const physics = objects.physics;
|
247
|
-
const looped = objects.looped;
|
359
|
+
const looped = objects.looped; // alternate solution to save/restore bones but less performant?
|
360
|
+
//mesh.pose();
|
361
|
+
//this._updatePropertyMixersBuffer( mesh );
|
362
|
+
|
248
363
|
if (mixer && this.enabled.animation) {
|
249
364
|
this._restoreBones(mesh);
|
365
|
+
|
250
366
|
mixer.update(delta);
|
367
|
+
|
251
368
|
this._saveBones(mesh);
|
369
|
+
|
252
370
|
if (ikSolver && this.enabled.ik) {
|
253
371
|
mesh.updateMatrixWorld(true);
|
254
372
|
ikSolver.update();
|
255
373
|
}
|
374
|
+
|
256
375
|
if (grantSolver && this.enabled.grant) {
|
257
376
|
grantSolver.update();
|
258
377
|
}
|
259
378
|
}
|
379
|
+
|
260
380
|
if (looped === true && this.enabled.physics) {
|
261
|
-
if (physics && this.configuration.resetPhysicsOnLoop)
|
262
|
-
physics.reset();
|
381
|
+
if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
|
263
382
|
objects.looped = false;
|
264
383
|
}
|
384
|
+
|
265
385
|
if (physics && this.enabled.physics && !this.sharedPhysics) {
|
266
386
|
this.onBeforePhysics(mesh);
|
267
387
|
physics.update(delta);
|
268
388
|
}
|
269
389
|
},
|
270
|
-
_animateCamera: function(camera, delta) {
|
390
|
+
_animateCamera: function (camera, delta) {
|
271
391
|
const mixer = this.objects.get(camera).mixer;
|
392
|
+
|
272
393
|
if (mixer && this.enabled.cameraAnimation) {
|
273
394
|
mixer.update(delta);
|
274
395
|
camera.updateProjectionMatrix();
|
@@ -277,15 +398,20 @@ const MMDAnimationHelper = (() => {
|
|
277
398
|
camera.lookAt(this.cameraTarget.position);
|
278
399
|
}
|
279
400
|
},
|
280
|
-
_optimizeIK: function(mesh, physicsEnabled) {
|
401
|
+
_optimizeIK: function (mesh, physicsEnabled) {
|
281
402
|
const iks = mesh.geometry.userData.MMD.iks;
|
282
403
|
const bones = mesh.geometry.userData.MMD.bones;
|
404
|
+
|
283
405
|
for (let i = 0, il = iks.length; i < il; i++) {
|
284
406
|
const ik = iks[i];
|
285
407
|
const links = ik.links;
|
408
|
+
|
286
409
|
for (let j = 0, jl = links.length; j < jl; j++) {
|
287
410
|
const link = links[j];
|
411
|
+
|
288
412
|
if (physicsEnabled === true) {
|
413
|
+
// disable IK of the bone the corresponding rigidBody type of which is 1 or 2
|
414
|
+
// because its rotation will be overriden by physics
|
289
415
|
link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
|
290
416
|
} else {
|
291
417
|
link.enabled = true;
|
@@ -293,85 +419,102 @@ const MMDAnimationHelper = (() => {
|
|
293
419
|
}
|
294
420
|
}
|
295
421
|
},
|
296
|
-
_createCCDIKSolver: function(mesh) {
|
297
|
-
if (CCDIKSolver
|
298
|
-
throw new Error(
|
422
|
+
_createCCDIKSolver: function (mesh) {
|
423
|
+
if (CCDIKSolver === undefined) {
|
424
|
+
throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
|
299
425
|
}
|
300
|
-
|
426
|
+
|
427
|
+
return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
|
301
428
|
},
|
302
|
-
_createMMDPhysics: function(mesh, params) {
|
303
|
-
if (MMDPhysics
|
304
|
-
throw new Error(
|
305
|
-
}
|
306
|
-
|
307
|
-
|
308
|
-
mesh.geometry.userData.MMD.rigidBodies,
|
309
|
-
mesh.geometry.userData.MMD.constraints,
|
310
|
-
params
|
311
|
-
);
|
429
|
+
_createMMDPhysics: function (mesh, params) {
|
430
|
+
if (MMDPhysics === undefined) {
|
431
|
+
throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
|
432
|
+
}
|
433
|
+
|
434
|
+
return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
|
312
435
|
},
|
313
|
-
|
314
|
-
|
436
|
+
|
437
|
+
/*
|
438
|
+
* Detects the longest duration and then sets it to them to sync.
|
439
|
+
* TODO: Not to access private properties ( ._actions and ._clip )
|
440
|
+
*/
|
441
|
+
_syncDuration: function () {
|
442
|
+
let max = 0.0;
|
315
443
|
const objects = this.objects;
|
316
444
|
const meshes = this.meshes;
|
317
445
|
const camera = this.camera;
|
318
|
-
const audioManager = this.audioManager;
|
446
|
+
const audioManager = this.audioManager; // get the longest duration
|
447
|
+
|
319
448
|
for (let i = 0, il = meshes.length; i < il; i++) {
|
320
449
|
var mixer = this.objects.get(meshes[i]).mixer;
|
321
|
-
if (mixer ===
|
322
|
-
|
450
|
+
if (mixer === undefined) continue;
|
451
|
+
|
323
452
|
for (let j = 0; j < mixer._actions.length; j++) {
|
324
453
|
var clip = mixer._actions[j]._clip;
|
454
|
+
|
325
455
|
if (!objects.has(clip)) {
|
326
456
|
objects.set(clip, {
|
327
457
|
duration: clip.duration
|
328
458
|
});
|
329
459
|
}
|
460
|
+
|
330
461
|
max = Math.max(max, objects.get(clip).duration);
|
331
462
|
}
|
332
463
|
}
|
464
|
+
|
333
465
|
if (camera !== null) {
|
334
466
|
var mixer = this.objects.get(camera).mixer;
|
335
|
-
|
467
|
+
|
468
|
+
if (mixer !== undefined) {
|
336
469
|
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
337
470
|
var clip = mixer._actions[i]._clip;
|
471
|
+
|
338
472
|
if (!objects.has(clip)) {
|
339
473
|
objects.set(clip, {
|
340
474
|
duration: clip.duration
|
341
475
|
});
|
342
476
|
}
|
477
|
+
|
343
478
|
max = Math.max(max, objects.get(clip).duration);
|
344
479
|
}
|
345
480
|
}
|
346
481
|
}
|
482
|
+
|
347
483
|
if (audioManager !== null) {
|
348
484
|
max = Math.max(max, objects.get(audioManager).duration);
|
349
485
|
}
|
350
|
-
|
486
|
+
|
487
|
+
max += this.configuration.afterglow; // update the duration
|
488
|
+
|
351
489
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
352
490
|
var mixer = this.objects.get(this.meshes[i]).mixer;
|
353
|
-
if (mixer ===
|
354
|
-
|
491
|
+
if (mixer === undefined) continue;
|
492
|
+
|
355
493
|
for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
|
356
494
|
mixer._actions[j]._clip.duration = max;
|
357
495
|
}
|
358
496
|
}
|
497
|
+
|
359
498
|
if (camera !== null) {
|
360
499
|
var mixer = this.objects.get(camera).mixer;
|
361
|
-
|
500
|
+
|
501
|
+
if (mixer !== undefined) {
|
362
502
|
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
363
503
|
mixer._actions[i]._clip.duration = max;
|
364
504
|
}
|
365
505
|
}
|
366
506
|
}
|
507
|
+
|
367
508
|
if (audioManager !== null) {
|
368
509
|
audioManager.duration = max;
|
369
510
|
}
|
370
511
|
},
|
371
|
-
|
512
|
+
// workaround
|
513
|
+
_updatePropertyMixersBuffer: function (mesh) {
|
372
514
|
const mixer = this.objects.get(mesh).mixer;
|
373
515
|
const propertyMixers = mixer._bindings;
|
374
516
|
const accuIndex = mixer._accuIndex;
|
517
|
+
|
375
518
|
for (let i = 0, il = propertyMixers.length; i < il; i++) {
|
376
519
|
const propertyMixer = propertyMixers[i];
|
377
520
|
const buffer = propertyMixer.buffer;
|
@@ -380,124 +523,170 @@ const MMDAnimationHelper = (() => {
|
|
380
523
|
propertyMixer.binding.getValue(buffer, offset);
|
381
524
|
}
|
382
525
|
},
|
383
|
-
|
526
|
+
|
527
|
+
/*
|
528
|
+
* Avoiding these two issues by restore/save bones before/after mixer animation.
|
529
|
+
*
|
530
|
+
* 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
|
531
|
+
* Calculating IK, Grant, and Physics after mixer animation can break
|
532
|
+
* the cache coherency.
|
533
|
+
*
|
534
|
+
* 2. Applying Grant two or more times without reset the posing breaks model.
|
535
|
+
*/
|
536
|
+
_saveBones: function (mesh) {
|
384
537
|
const objects = this.objects.get(mesh);
|
385
538
|
const bones = mesh.skeleton.bones;
|
386
539
|
let backupBones = objects.backupBones;
|
387
|
-
|
540
|
+
|
541
|
+
if (backupBones === undefined) {
|
388
542
|
backupBones = new Float32Array(bones.length * 7);
|
389
543
|
objects.backupBones = backupBones;
|
390
544
|
}
|
545
|
+
|
391
546
|
for (let i = 0, il = bones.length; i < il; i++) {
|
392
547
|
const bone = bones[i];
|
393
548
|
bone.position.toArray(backupBones, i * 7);
|
394
549
|
bone.quaternion.toArray(backupBones, i * 7 + 3);
|
395
550
|
}
|
396
551
|
},
|
397
|
-
_restoreBones: function(mesh) {
|
552
|
+
_restoreBones: function (mesh) {
|
398
553
|
const objects = this.objects.get(mesh);
|
399
554
|
const backupBones = objects.backupBones;
|
400
|
-
if (backupBones ===
|
401
|
-
return;
|
555
|
+
if (backupBones === undefined) return;
|
402
556
|
const bones = mesh.skeleton.bones;
|
557
|
+
|
403
558
|
for (let i = 0, il = bones.length; i < il; i++) {
|
404
559
|
const bone = bones[i];
|
405
560
|
bone.position.fromArray(backupBones, i * 7);
|
406
561
|
bone.quaternion.fromArray(backupBones, i * 7 + 3);
|
407
562
|
}
|
408
563
|
},
|
409
|
-
|
410
|
-
|
411
|
-
|
564
|
+
// experimental
|
565
|
+
_getMasterPhysics: function () {
|
566
|
+
if (this.masterPhysics !== null) return this.masterPhysics;
|
567
|
+
|
412
568
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
413
569
|
const physics = this.meshes[i].physics;
|
414
|
-
|
570
|
+
|
571
|
+
if (physics !== undefined && physics !== null) {
|
415
572
|
this.masterPhysics = physics;
|
416
573
|
return this.masterPhysics;
|
417
574
|
}
|
418
575
|
}
|
576
|
+
|
419
577
|
return null;
|
420
578
|
},
|
421
|
-
_updateSharedPhysics: function(delta) {
|
422
|
-
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
|
423
|
-
|
579
|
+
_updateSharedPhysics: function (delta) {
|
580
|
+
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
|
581
|
+
|
424
582
|
const physics = this._getMasterPhysics();
|
425
|
-
|
426
|
-
|
583
|
+
|
584
|
+
if (physics === null) return;
|
585
|
+
|
427
586
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
428
587
|
var p = this.meshes[i].physics;
|
429
|
-
|
588
|
+
|
589
|
+
if (p !== null && p !== undefined) {
|
430
590
|
p.updateRigidBodies();
|
431
591
|
}
|
432
592
|
}
|
593
|
+
|
433
594
|
physics.stepSimulation(delta);
|
595
|
+
|
434
596
|
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
435
597
|
var p = this.meshes[i].physics;
|
436
|
-
|
598
|
+
|
599
|
+
if (p !== null && p !== undefined) {
|
437
600
|
p.updateBones();
|
438
601
|
}
|
439
602
|
}
|
440
603
|
}
|
441
|
-
};
|
604
|
+
}; //
|
605
|
+
|
606
|
+
/**
|
607
|
+
* @param {THREE.Audio} audio
|
608
|
+
* @param {Object} params - (optional)
|
609
|
+
* @param {Nuumber} params.delayTime
|
610
|
+
*/
|
611
|
+
|
442
612
|
function AudioManager(audio, params) {
|
443
613
|
params = params || {};
|
444
614
|
this.audio = audio;
|
445
|
-
this.elapsedTime = 0;
|
446
|
-
this.currentTime = 0;
|
447
|
-
this.delayTime = params.delayTime !==
|
615
|
+
this.elapsedTime = 0.0;
|
616
|
+
this.currentTime = 0.0;
|
617
|
+
this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
|
448
618
|
this.audioDuration = this.audio.buffer.duration;
|
449
619
|
this.duration = this.audioDuration + this.delayTime;
|
450
620
|
}
|
621
|
+
|
451
622
|
AudioManager.prototype = {
|
452
623
|
constructor: AudioManager,
|
453
|
-
|
624
|
+
|
625
|
+
/**
|
626
|
+
* @param {Number} delta
|
627
|
+
* @return {AudioManager}
|
628
|
+
*/
|
629
|
+
control: function (delta) {
|
454
630
|
this.elapsed += delta;
|
455
631
|
this.currentTime += delta;
|
456
|
-
if (this._shouldStopAudio())
|
457
|
-
|
458
|
-
if (this._shouldStartAudio())
|
459
|
-
this.audio.play();
|
632
|
+
if (this._shouldStopAudio()) this.audio.stop();
|
633
|
+
if (this._shouldStartAudio()) this.audio.play();
|
460
634
|
return this;
|
461
635
|
},
|
462
|
-
|
463
|
-
|
464
|
-
|
636
|
+
// private methods
|
637
|
+
_shouldStartAudio: function () {
|
638
|
+
if (this.audio.isPlaying) return false;
|
639
|
+
|
465
640
|
while (this.currentTime >= this.duration) {
|
466
641
|
this.currentTime -= this.duration;
|
467
642
|
}
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
|
643
|
+
|
644
|
+
if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
|
645
|
+
|
646
|
+
if (this.currentTime - this.delayTime > this.audioDuration) return false;
|
472
647
|
return true;
|
473
648
|
},
|
474
|
-
_shouldStopAudio: function() {
|
649
|
+
_shouldStopAudio: function () {
|
475
650
|
return this.audio.isPlaying && this.currentTime >= this.duration;
|
476
651
|
}
|
477
652
|
};
|
653
|
+
/**
|
654
|
+
* @param {THREE.SkinnedMesh} mesh
|
655
|
+
* @param {Array<Object>} grants
|
656
|
+
*/
|
657
|
+
|
478
658
|
function GrantSolver(mesh, grants) {
|
479
659
|
this.mesh = mesh;
|
480
660
|
this.grants = grants || [];
|
481
661
|
}
|
662
|
+
|
482
663
|
GrantSolver.prototype = {
|
483
664
|
constructor: GrantSolver,
|
665
|
+
|
666
|
+
/**
|
667
|
+
* @return {GrantSolver}
|
668
|
+
*/
|
484
669
|
update: (() => {
|
485
|
-
const quaternion = new
|
486
|
-
return function() {
|
670
|
+
const quaternion = new Quaternion();
|
671
|
+
return function () {
|
487
672
|
const bones = this.mesh.skeleton.bones;
|
488
673
|
const grants = this.grants;
|
674
|
+
|
489
675
|
for (let i = 0, il = grants.length; i < il; i++) {
|
490
676
|
const grant = grants[i];
|
491
677
|
const bone = bones[grant.index];
|
492
678
|
const parentBone = bones[grant.parentIndex];
|
679
|
+
|
493
680
|
if (grant.isLocal) {
|
494
|
-
|
495
|
-
|
496
|
-
|
497
|
-
|
681
|
+
// TODO: implement
|
682
|
+
if (grant.affectPosition) ; // TODO: implement
|
683
|
+
|
684
|
+
|
685
|
+
if (grant.affectRotation) ;
|
498
686
|
} else {
|
499
|
-
|
500
|
-
|
687
|
+
// TODO: implement
|
688
|
+
if (grant.affectPosition) ;
|
689
|
+
|
501
690
|
if (grant.affectRotation) {
|
502
691
|
quaternion.set(0, 0, 0, 1);
|
503
692
|
quaternion.slerp(parentBone.quaternion, grant.ratio);
|
@@ -505,10 +694,12 @@ const MMDAnimationHelper = (() => {
|
|
505
694
|
}
|
506
695
|
}
|
507
696
|
}
|
697
|
+
|
508
698
|
return this;
|
509
699
|
};
|
510
700
|
})()
|
511
701
|
};
|
512
|
-
return
|
702
|
+
return MMDAnimationHelper;
|
513
703
|
})();
|
514
|
-
|
704
|
+
|
705
|
+
export { MMDAnimationHelper };
|