three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,22 +1,40 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const CCDIKSolver = require("./CCDIKSolver.js");
5
- const MMDPhysics = require("./MMDPhysics.js");
1
+ import { Quaternion, Object3D, Vector3, AnimationMixer } from 'three';
2
+ import { CCDIKSolver } from './CCDIKSolver.js';
3
+ import { MMDPhysics } from './MMDPhysics.js';
4
+
5
+ /**
6
+ * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
7
+ * with MMD special features as IK, Grant, and Physics.
8
+ *
9
+ * Dependencies
10
+ * - ammo.js https://github.com/kripken/ammo.js
11
+ * - MMDPhysics
12
+ * - CCDIKSolver
13
+ *
14
+ * TODO
15
+ * - more precise grant skinning support.
16
+ */
17
+
6
18
  const MMDAnimationHelper = (() => {
7
- function MMDAnimationHelper2(params) {
19
+ /**
20
+ * @param {Object} params - (optional)
21
+ * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
22
+ * @param {Number} params.afterglow - Default is 0.0.
23
+ * @param {boolean} params.resetPhysicsOnLoop - Default is true.
24
+ */
25
+ function MMDAnimationHelper(params) {
8
26
  params = params || {};
9
27
  this.meshes = [];
10
28
  this.camera = null;
11
- this.cameraTarget = new THREE.Object3D();
12
- this.cameraTarget.name = "target";
29
+ this.cameraTarget = new Object3D();
30
+ this.cameraTarget.name = 'target';
13
31
  this.audio = null;
14
32
  this.audioManager = null;
15
- this.objects = /* @__PURE__ */ new WeakMap();
33
+ this.objects = new WeakMap();
16
34
  this.configuration = {
17
- sync: params.sync !== void 0 ? params.sync : true,
18
- afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
19
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true
35
+ sync: params.sync !== undefined ? params.sync : true,
36
+ afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
37
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true
20
38
  };
21
39
  this.enabled = {
22
40
  animation: true,
@@ -25,135 +43,212 @@ const MMDAnimationHelper = (() => {
25
43
  physics: true,
26
44
  cameraAnimation: true
27
45
  };
28
- this.onBeforePhysics = () => {
29
- };
46
+
47
+ this.onBeforePhysics = () =>
48
+ /* mesh */
49
+ {}; // experimental
50
+
51
+
30
52
  this.sharedPhysics = false;
31
53
  this.masterPhysics = null;
32
54
  }
33
- MMDAnimationHelper2.prototype = {
34
- constructor: MMDAnimationHelper2,
35
- add: function(object, params) {
55
+
56
+ MMDAnimationHelper.prototype = {
57
+ constructor: MMDAnimationHelper,
58
+
59
+ /**
60
+ * Adds an Three.js Object to helper and setups animation.
61
+ * The anmation durations of added objects are synched
62
+ * if this.configuration.sync is true.
63
+ *
64
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
65
+ * @param {Object} params - (optional)
66
+ * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
67
+ * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
68
+ * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
69
+ * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
70
+ * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
71
+ * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
72
+ * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
73
+ * @return {MMDAnimationHelper}
74
+ */
75
+ add: function (object, params) {
36
76
  params = params || {};
77
+
37
78
  if (object.isSkinnedMesh) {
38
79
  this._addMesh(object, params);
39
80
  } else if (object.isCamera) {
40
81
  this._setupCamera(object, params);
41
- } else if (object.type === "Audio") {
82
+ } else if (object.type === 'Audio') {
42
83
  this._setupAudio(object, params);
43
84
  } else {
44
- throw new Error(
45
- "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
46
- );
85
+ throw new Error('THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
47
86
  }
48
- if (this.configuration.sync)
49
- this._syncDuration();
87
+
88
+ if (this.configuration.sync) this._syncDuration();
50
89
  return this;
51
90
  },
52
- remove: function(object) {
91
+
92
+ /**
93
+ * Removes an Three.js Object from helper.
94
+ *
95
+ * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
96
+ * @return {MMDAnimationHelper}
97
+ */
98
+ remove: function (object) {
53
99
  if (object.isSkinnedMesh) {
54
100
  this._removeMesh(object);
55
101
  } else if (object.isCamera) {
56
102
  this._clearCamera(object);
57
- } else if (object.type === "Audio") {
103
+ } else if (object.type === 'Audio') {
58
104
  this._clearAudio(object);
59
105
  } else {
60
- throw new Error(
61
- "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
62
- );
106
+ throw new Error('THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
63
107
  }
64
- if (this.configuration.sync)
65
- this._syncDuration();
108
+
109
+ if (this.configuration.sync) this._syncDuration();
66
110
  return this;
67
111
  },
68
- update: function(delta) {
69
- if (this.audioManager !== null)
70
- this.audioManager.control(delta);
112
+
113
+ /**
114
+ * Updates the animation.
115
+ *
116
+ * @param {Number} delta
117
+ * @return {MMDAnimationHelper}
118
+ */
119
+ update: function (delta) {
120
+ if (this.audioManager !== null) this.audioManager.control(delta);
121
+
71
122
  for (let i = 0; i < this.meshes.length; i++) {
72
123
  this._animateMesh(this.meshes[i], delta);
73
124
  }
74
- if (this.sharedPhysics)
75
- this._updateSharedPhysics(delta);
76
- if (this.camera !== null)
77
- this._animateCamera(this.camera, delta);
125
+
126
+ if (this.sharedPhysics) this._updateSharedPhysics(delta);
127
+ if (this.camera !== null) this._animateCamera(this.camera, delta);
78
128
  return this;
79
129
  },
80
- pose: function(mesh, vpd, params) {
130
+
131
+ /**
132
+ * Changes the pose of SkinnedMesh as VPD specifies.
133
+ *
134
+ * @param {THREE.SkinnedMesh} mesh
135
+ * @param {Object} vpd - VPD content parsed MMDParser
136
+ * @param {Object} params - (optional)
137
+ * @param {boolean} params.resetPose - Default is true.
138
+ * @param {boolean} params.ik - Default is true.
139
+ * @param {boolean} params.grant - Default is true.
140
+ * @return {MMDAnimationHelper}
141
+ */
142
+ pose: function (mesh, vpd, params) {
81
143
  params = params || {};
82
- if (params.resetPose !== false)
83
- mesh.pose();
144
+ if (params.resetPose !== false) mesh.pose();
84
145
  const bones = mesh.skeleton.bones;
85
146
  const boneParams = vpd.bones;
86
147
  const boneNameDictionary = {};
148
+
87
149
  for (let i = 0, il = bones.length; i < il; i++) {
88
150
  boneNameDictionary[bones[i].name] = i;
89
151
  }
90
- const vector = new THREE.Vector3();
91
- const quaternion = new THREE.Quaternion();
152
+
153
+ const vector = new Vector3();
154
+ const quaternion = new Quaternion();
155
+
92
156
  for (let i = 0, il = boneParams.length; i < il; i++) {
93
157
  const boneParam = boneParams[i];
94
158
  const boneIndex = boneNameDictionary[boneParam.name];
95
- if (boneIndex === void 0)
96
- continue;
159
+ if (boneIndex === undefined) continue;
97
160
  const bone = bones[boneIndex];
98
161
  bone.position.add(vector.fromArray(boneParam.translation));
99
162
  bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
100
163
  }
164
+
101
165
  mesh.updateMatrixWorld(true);
166
+
102
167
  if (params.ik !== false) {
103
- this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
168
+ this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK); // this param is experimental
169
+
104
170
  }
171
+
105
172
  if (params.grant !== false) {
106
173
  this.createGrantSolver(mesh).update();
107
174
  }
175
+
108
176
  return this;
109
177
  },
110
- enable: function(key, enabled) {
111
- if (this.enabled[key] === void 0) {
178
+
179
+ /**
180
+ * Enabes/Disables an animation feature.
181
+ *
182
+ * @param {string} key
183
+ * @param {boolean} enabled
184
+ * @return {MMDAnimationHelper}
185
+ */
186
+ enable: function (key, enabled) {
187
+ if (this.enabled[key] === undefined) {
112
188
  throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
113
189
  }
190
+
114
191
  this.enabled[key] = enabled;
115
- if (key === "physics") {
192
+
193
+ if (key === 'physics') {
116
194
  for (let i = 0, il = this.meshes.length; i < il; i++) {
117
195
  this._optimizeIK(this.meshes[i], enabled);
118
196
  }
119
197
  }
198
+
120
199
  return this;
121
200
  },
122
- createGrantSolver: function(mesh) {
201
+
202
+ /**
203
+ * Creates an GrantSolver instance.
204
+ *
205
+ * @param {THREE.SkinnedMesh} mesh
206
+ * @return {GrantSolver}
207
+ */
208
+ createGrantSolver: function (mesh) {
123
209
  return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
124
210
  },
125
- _addMesh: function(mesh, params) {
211
+ // private methods
212
+ _addMesh: function (mesh, params) {
126
213
  if (this.meshes.indexOf(mesh) >= 0) {
127
214
  throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
128
215
  }
216
+
129
217
  this.meshes.push(mesh);
130
- this.objects.set(mesh, { looped: false });
218
+ this.objects.set(mesh, {
219
+ looped: false
220
+ });
221
+
131
222
  this._setupMeshAnimation(mesh, params.animation);
223
+
132
224
  if (params.physics !== false) {
133
225
  this._setupMeshPhysics(mesh, params);
134
226
  }
227
+
135
228
  return this;
136
229
  },
137
- _setupCamera: function(camera, params) {
230
+ _setupCamera: function (camera, params) {
138
231
  if (this.camera === camera) {
139
232
  throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
140
233
  }
141
- if (this.camera)
142
- this.clearCamera(this.camera);
234
+
235
+ if (this.camera) this.clearCamera(this.camera);
143
236
  this.camera = camera;
144
237
  camera.add(this.cameraTarget);
145
238
  this.objects.set(camera, {});
146
- if (params.animation !== void 0) {
239
+
240
+ if (params.animation !== undefined) {
147
241
  this._setupCameraAnimation(camera, params.animation);
148
242
  }
243
+
149
244
  return this;
150
245
  },
151
- _setupAudio: function(audio, params) {
246
+ _setupAudio: function (audio, params) {
152
247
  if (this.audio === audio) {
153
248
  throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
154
249
  }
155
- if (this.audio)
156
- this.clearAudio(this.audio);
250
+
251
+ if (this.audio) this.clearAudio(this.audio);
157
252
  this.audio = audio;
158
253
  this.audioManager = new AudioManager(audio, params);
159
254
  this.objects.set(this.audioManager, {
@@ -161,114 +256,140 @@ const MMDAnimationHelper = (() => {
161
256
  });
162
257
  return this;
163
258
  },
164
- _removeMesh: function(mesh) {
259
+ _removeMesh: function (mesh) {
165
260
  let found = false;
166
261
  let writeIndex = 0;
262
+
167
263
  for (let i = 0, il = this.meshes.length; i < il; i++) {
168
264
  if (this.meshes[i] === mesh) {
169
265
  this.objects.delete(mesh);
170
266
  found = true;
171
267
  continue;
172
268
  }
269
+
173
270
  this.meshes[writeIndex++] = this.meshes[i];
174
271
  }
272
+
175
273
  if (!found) {
176
274
  throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
177
275
  }
276
+
178
277
  this.meshes.length = writeIndex;
179
278
  return this;
180
279
  },
181
- _clearCamera: function(camera) {
280
+ _clearCamera: function (camera) {
182
281
  if (camera !== this.camera) {
183
282
  throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
184
283
  }
284
+
185
285
  this.camera.remove(this.cameraTarget);
186
286
  this.objects.delete(this.camera);
187
287
  this.camera = null;
188
288
  return this;
189
289
  },
190
- _clearAudio: function(audio) {
290
+ _clearAudio: function (audio) {
191
291
  if (audio !== this.audio) {
192
292
  throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
193
293
  }
294
+
194
295
  this.objects.delete(this.audioManager);
195
296
  this.audio = null;
196
297
  this.audioManager = null;
197
298
  return this;
198
299
  },
199
- _setupMeshAnimation: function(mesh, animation) {
300
+ _setupMeshAnimation: function (mesh, animation) {
200
301
  const objects = this.objects.get(mesh);
201
- if (animation !== void 0) {
302
+
303
+ if (animation !== undefined) {
202
304
  const animations = Array.isArray(animation) ? animation : [animation];
203
- objects.mixer = new THREE.AnimationMixer(mesh);
305
+ objects.mixer = new AnimationMixer(mesh);
306
+
204
307
  for (let i = 0, il = animations.length; i < il; i++) {
205
308
  objects.mixer.clipAction(animations[i]).play();
206
- }
207
- objects.mixer.addEventListener("loop", (event) => {
309
+ } // TODO: find a workaround not to access ._clip looking like a private property
310
+
311
+
312
+ objects.mixer.addEventListener('loop', event => {
208
313
  const tracks = event.action._clip.tracks;
209
- if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
210
- return;
314
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
211
315
  objects.looped = true;
212
316
  });
213
317
  }
318
+
214
319
  objects.ikSolver = this._createCCDIKSolver(mesh);
215
320
  objects.grantSolver = this.createGrantSolver(mesh);
216
321
  return this;
217
322
  },
218
- _setupCameraAnimation: function(camera, animation) {
323
+ _setupCameraAnimation: function (camera, animation) {
219
324
  const animations = Array.isArray(animation) ? animation : [animation];
220
325
  const objects = this.objects.get(camera);
221
- objects.mixer = new THREE.AnimationMixer(camera);
326
+ objects.mixer = new AnimationMixer(camera);
327
+
222
328
  for (let i = 0, il = animations.length; i < il; i++) {
223
329
  objects.mixer.clipAction(animations[i]).play();
224
330
  }
225
331
  },
226
- _setupMeshPhysics: function(mesh, params) {
227
- const objects = this.objects.get(mesh);
228
- if (params.world === void 0 && this.sharedPhysics) {
332
+ _setupMeshPhysics: function (mesh, params) {
333
+ const objects = this.objects.get(mesh); // shared physics is experimental
334
+
335
+ if (params.world === undefined && this.sharedPhysics) {
229
336
  const masterPhysics = this._getMasterPhysics();
230
- if (masterPhysics !== null)
231
- world = masterPhysics.world;
337
+
338
+ if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
232
339
  }
340
+
233
341
  objects.physics = this._createMMDPhysics(mesh, params);
342
+
234
343
  if (objects.mixer && params.animationWarmup !== false) {
235
344
  this._animateMesh(mesh, 0);
345
+
236
346
  objects.physics.reset();
237
347
  }
238
- objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
348
+
349
+ objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
350
+
239
351
  this._optimizeIK(mesh, true);
240
352
  },
241
- _animateMesh: function(mesh, delta) {
353
+ _animateMesh: function (mesh, delta) {
242
354
  const objects = this.objects.get(mesh);
243
355
  const mixer = objects.mixer;
244
356
  const ikSolver = objects.ikSolver;
245
357
  const grantSolver = objects.grantSolver;
246
358
  const physics = objects.physics;
247
- const looped = objects.looped;
359
+ const looped = objects.looped; // alternate solution to save/restore bones but less performant?
360
+ //mesh.pose();
361
+ //this._updatePropertyMixersBuffer( mesh );
362
+
248
363
  if (mixer && this.enabled.animation) {
249
364
  this._restoreBones(mesh);
365
+
250
366
  mixer.update(delta);
367
+
251
368
  this._saveBones(mesh);
369
+
252
370
  if (ikSolver && this.enabled.ik) {
253
371
  mesh.updateMatrixWorld(true);
254
372
  ikSolver.update();
255
373
  }
374
+
256
375
  if (grantSolver && this.enabled.grant) {
257
376
  grantSolver.update();
258
377
  }
259
378
  }
379
+
260
380
  if (looped === true && this.enabled.physics) {
261
- if (physics && this.configuration.resetPhysicsOnLoop)
262
- physics.reset();
381
+ if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
263
382
  objects.looped = false;
264
383
  }
384
+
265
385
  if (physics && this.enabled.physics && !this.sharedPhysics) {
266
386
  this.onBeforePhysics(mesh);
267
387
  physics.update(delta);
268
388
  }
269
389
  },
270
- _animateCamera: function(camera, delta) {
390
+ _animateCamera: function (camera, delta) {
271
391
  const mixer = this.objects.get(camera).mixer;
392
+
272
393
  if (mixer && this.enabled.cameraAnimation) {
273
394
  mixer.update(delta);
274
395
  camera.updateProjectionMatrix();
@@ -277,15 +398,20 @@ const MMDAnimationHelper = (() => {
277
398
  camera.lookAt(this.cameraTarget.position);
278
399
  }
279
400
  },
280
- _optimizeIK: function(mesh, physicsEnabled) {
401
+ _optimizeIK: function (mesh, physicsEnabled) {
281
402
  const iks = mesh.geometry.userData.MMD.iks;
282
403
  const bones = mesh.geometry.userData.MMD.bones;
404
+
283
405
  for (let i = 0, il = iks.length; i < il; i++) {
284
406
  const ik = iks[i];
285
407
  const links = ik.links;
408
+
286
409
  for (let j = 0, jl = links.length; j < jl; j++) {
287
410
  const link = links[j];
411
+
288
412
  if (physicsEnabled === true) {
413
+ // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
414
+ // because its rotation will be overriden by physics
289
415
  link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
290
416
  } else {
291
417
  link.enabled = true;
@@ -293,85 +419,102 @@ const MMDAnimationHelper = (() => {
293
419
  }
294
420
  }
295
421
  },
296
- _createCCDIKSolver: function(mesh) {
297
- if (CCDIKSolver.CCDIKSolver === void 0) {
298
- throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
422
+ _createCCDIKSolver: function (mesh) {
423
+ if (CCDIKSolver === undefined) {
424
+ throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
299
425
  }
300
- return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
426
+
427
+ return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
301
428
  },
302
- _createMMDPhysics: function(mesh, params) {
303
- if (MMDPhysics.MMDPhysics === void 0) {
304
- throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
305
- }
306
- return new MMDPhysics.MMDPhysics(
307
- mesh,
308
- mesh.geometry.userData.MMD.rigidBodies,
309
- mesh.geometry.userData.MMD.constraints,
310
- params
311
- );
429
+ _createMMDPhysics: function (mesh, params) {
430
+ if (MMDPhysics === undefined) {
431
+ throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
432
+ }
433
+
434
+ return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
312
435
  },
313
- _syncDuration: function() {
314
- let max = 0;
436
+
437
+ /*
438
+ * Detects the longest duration and then sets it to them to sync.
439
+ * TODO: Not to access private properties ( ._actions and ._clip )
440
+ */
441
+ _syncDuration: function () {
442
+ let max = 0.0;
315
443
  const objects = this.objects;
316
444
  const meshes = this.meshes;
317
445
  const camera = this.camera;
318
- const audioManager = this.audioManager;
446
+ const audioManager = this.audioManager; // get the longest duration
447
+
319
448
  for (let i = 0, il = meshes.length; i < il; i++) {
320
449
  var mixer = this.objects.get(meshes[i]).mixer;
321
- if (mixer === void 0)
322
- continue;
450
+ if (mixer === undefined) continue;
451
+
323
452
  for (let j = 0; j < mixer._actions.length; j++) {
324
453
  var clip = mixer._actions[j]._clip;
454
+
325
455
  if (!objects.has(clip)) {
326
456
  objects.set(clip, {
327
457
  duration: clip.duration
328
458
  });
329
459
  }
460
+
330
461
  max = Math.max(max, objects.get(clip).duration);
331
462
  }
332
463
  }
464
+
333
465
  if (camera !== null) {
334
466
  var mixer = this.objects.get(camera).mixer;
335
- if (mixer !== void 0) {
467
+
468
+ if (mixer !== undefined) {
336
469
  for (let i = 0, il = mixer._actions.length; i < il; i++) {
337
470
  var clip = mixer._actions[i]._clip;
471
+
338
472
  if (!objects.has(clip)) {
339
473
  objects.set(clip, {
340
474
  duration: clip.duration
341
475
  });
342
476
  }
477
+
343
478
  max = Math.max(max, objects.get(clip).duration);
344
479
  }
345
480
  }
346
481
  }
482
+
347
483
  if (audioManager !== null) {
348
484
  max = Math.max(max, objects.get(audioManager).duration);
349
485
  }
350
- max += this.configuration.afterglow;
486
+
487
+ max += this.configuration.afterglow; // update the duration
488
+
351
489
  for (let i = 0, il = this.meshes.length; i < il; i++) {
352
490
  var mixer = this.objects.get(this.meshes[i]).mixer;
353
- if (mixer === void 0)
354
- continue;
491
+ if (mixer === undefined) continue;
492
+
355
493
  for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
356
494
  mixer._actions[j]._clip.duration = max;
357
495
  }
358
496
  }
497
+
359
498
  if (camera !== null) {
360
499
  var mixer = this.objects.get(camera).mixer;
361
- if (mixer !== void 0) {
500
+
501
+ if (mixer !== undefined) {
362
502
  for (let i = 0, il = mixer._actions.length; i < il; i++) {
363
503
  mixer._actions[i]._clip.duration = max;
364
504
  }
365
505
  }
366
506
  }
507
+
367
508
  if (audioManager !== null) {
368
509
  audioManager.duration = max;
369
510
  }
370
511
  },
371
- _updatePropertyMixersBuffer: function(mesh) {
512
+ // workaround
513
+ _updatePropertyMixersBuffer: function (mesh) {
372
514
  const mixer = this.objects.get(mesh).mixer;
373
515
  const propertyMixers = mixer._bindings;
374
516
  const accuIndex = mixer._accuIndex;
517
+
375
518
  for (let i = 0, il = propertyMixers.length; i < il; i++) {
376
519
  const propertyMixer = propertyMixers[i];
377
520
  const buffer = propertyMixer.buffer;
@@ -380,124 +523,170 @@ const MMDAnimationHelper = (() => {
380
523
  propertyMixer.binding.getValue(buffer, offset);
381
524
  }
382
525
  },
383
- _saveBones: function(mesh) {
526
+
527
+ /*
528
+ * Avoiding these two issues by restore/save bones before/after mixer animation.
529
+ *
530
+ * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
531
+ * Calculating IK, Grant, and Physics after mixer animation can break
532
+ * the cache coherency.
533
+ *
534
+ * 2. Applying Grant two or more times without reset the posing breaks model.
535
+ */
536
+ _saveBones: function (mesh) {
384
537
  const objects = this.objects.get(mesh);
385
538
  const bones = mesh.skeleton.bones;
386
539
  let backupBones = objects.backupBones;
387
- if (backupBones === void 0) {
540
+
541
+ if (backupBones === undefined) {
388
542
  backupBones = new Float32Array(bones.length * 7);
389
543
  objects.backupBones = backupBones;
390
544
  }
545
+
391
546
  for (let i = 0, il = bones.length; i < il; i++) {
392
547
  const bone = bones[i];
393
548
  bone.position.toArray(backupBones, i * 7);
394
549
  bone.quaternion.toArray(backupBones, i * 7 + 3);
395
550
  }
396
551
  },
397
- _restoreBones: function(mesh) {
552
+ _restoreBones: function (mesh) {
398
553
  const objects = this.objects.get(mesh);
399
554
  const backupBones = objects.backupBones;
400
- if (backupBones === void 0)
401
- return;
555
+ if (backupBones === undefined) return;
402
556
  const bones = mesh.skeleton.bones;
557
+
403
558
  for (let i = 0, il = bones.length; i < il; i++) {
404
559
  const bone = bones[i];
405
560
  bone.position.fromArray(backupBones, i * 7);
406
561
  bone.quaternion.fromArray(backupBones, i * 7 + 3);
407
562
  }
408
563
  },
409
- _getMasterPhysics: function() {
410
- if (this.masterPhysics !== null)
411
- return this.masterPhysics;
564
+ // experimental
565
+ _getMasterPhysics: function () {
566
+ if (this.masterPhysics !== null) return this.masterPhysics;
567
+
412
568
  for (let i = 0, il = this.meshes.length; i < il; i++) {
413
569
  const physics = this.meshes[i].physics;
414
- if (physics !== void 0 && physics !== null) {
570
+
571
+ if (physics !== undefined && physics !== null) {
415
572
  this.masterPhysics = physics;
416
573
  return this.masterPhysics;
417
574
  }
418
575
  }
576
+
419
577
  return null;
420
578
  },
421
- _updateSharedPhysics: function(delta) {
422
- if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
423
- return;
579
+ _updateSharedPhysics: function (delta) {
580
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
581
+
424
582
  const physics = this._getMasterPhysics();
425
- if (physics === null)
426
- return;
583
+
584
+ if (physics === null) return;
585
+
427
586
  for (let i = 0, il = this.meshes.length; i < il; i++) {
428
587
  var p = this.meshes[i].physics;
429
- if (p !== null && p !== void 0) {
588
+
589
+ if (p !== null && p !== undefined) {
430
590
  p.updateRigidBodies();
431
591
  }
432
592
  }
593
+
433
594
  physics.stepSimulation(delta);
595
+
434
596
  for (let i = 0, il = this.meshes.length; i < il; i++) {
435
597
  var p = this.meshes[i].physics;
436
- if (p !== null && p !== void 0) {
598
+
599
+ if (p !== null && p !== undefined) {
437
600
  p.updateBones();
438
601
  }
439
602
  }
440
603
  }
441
- };
604
+ }; //
605
+
606
+ /**
607
+ * @param {THREE.Audio} audio
608
+ * @param {Object} params - (optional)
609
+ * @param {Nuumber} params.delayTime
610
+ */
611
+
442
612
  function AudioManager(audio, params) {
443
613
  params = params || {};
444
614
  this.audio = audio;
445
- this.elapsedTime = 0;
446
- this.currentTime = 0;
447
- this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
615
+ this.elapsedTime = 0.0;
616
+ this.currentTime = 0.0;
617
+ this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
448
618
  this.audioDuration = this.audio.buffer.duration;
449
619
  this.duration = this.audioDuration + this.delayTime;
450
620
  }
621
+
451
622
  AudioManager.prototype = {
452
623
  constructor: AudioManager,
453
- control: function(delta) {
624
+
625
+ /**
626
+ * @param {Number} delta
627
+ * @return {AudioManager}
628
+ */
629
+ control: function (delta) {
454
630
  this.elapsed += delta;
455
631
  this.currentTime += delta;
456
- if (this._shouldStopAudio())
457
- this.audio.stop();
458
- if (this._shouldStartAudio())
459
- this.audio.play();
632
+ if (this._shouldStopAudio()) this.audio.stop();
633
+ if (this._shouldStartAudio()) this.audio.play();
460
634
  return this;
461
635
  },
462
- _shouldStartAudio: function() {
463
- if (this.audio.isPlaying)
464
- return false;
636
+ // private methods
637
+ _shouldStartAudio: function () {
638
+ if (this.audio.isPlaying) return false;
639
+
465
640
  while (this.currentTime >= this.duration) {
466
641
  this.currentTime -= this.duration;
467
642
  }
468
- if (this.currentTime < this.delayTime)
469
- return false;
470
- if (this.currentTime - this.delayTime > this.audioDuration)
471
- return false;
643
+
644
+ if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
645
+
646
+ if (this.currentTime - this.delayTime > this.audioDuration) return false;
472
647
  return true;
473
648
  },
474
- _shouldStopAudio: function() {
649
+ _shouldStopAudio: function () {
475
650
  return this.audio.isPlaying && this.currentTime >= this.duration;
476
651
  }
477
652
  };
653
+ /**
654
+ * @param {THREE.SkinnedMesh} mesh
655
+ * @param {Array<Object>} grants
656
+ */
657
+
478
658
  function GrantSolver(mesh, grants) {
479
659
  this.mesh = mesh;
480
660
  this.grants = grants || [];
481
661
  }
662
+
482
663
  GrantSolver.prototype = {
483
664
  constructor: GrantSolver,
665
+
666
+ /**
667
+ * @return {GrantSolver}
668
+ */
484
669
  update: (() => {
485
- const quaternion = new THREE.Quaternion();
486
- return function() {
670
+ const quaternion = new Quaternion();
671
+ return function () {
487
672
  const bones = this.mesh.skeleton.bones;
488
673
  const grants = this.grants;
674
+
489
675
  for (let i = 0, il = grants.length; i < il; i++) {
490
676
  const grant = grants[i];
491
677
  const bone = bones[grant.index];
492
678
  const parentBone = bones[grant.parentIndex];
679
+
493
680
  if (grant.isLocal) {
494
- if (grant.affectPosition) {
495
- }
496
- if (grant.affectRotation) {
497
- }
681
+ // TODO: implement
682
+ if (grant.affectPosition) ; // TODO: implement
683
+
684
+
685
+ if (grant.affectRotation) ;
498
686
  } else {
499
- if (grant.affectPosition) {
500
- }
687
+ // TODO: implement
688
+ if (grant.affectPosition) ;
689
+
501
690
  if (grant.affectRotation) {
502
691
  quaternion.set(0, 0, 0, 1);
503
692
  quaternion.slerp(parentBone.quaternion, grant.ratio);
@@ -505,10 +694,12 @@ const MMDAnimationHelper = (() => {
505
694
  }
506
695
  }
507
696
  }
697
+
508
698
  return this;
509
699
  };
510
700
  })()
511
701
  };
512
- return MMDAnimationHelper2;
702
+ return MMDAnimationHelper;
513
703
  })();
514
- exports.MMDAnimationHelper = MMDAnimationHelper;
704
+
705
+ export { MMDAnimationHelper };