three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,40 +0,0 @@
1
- import WebGPUNodeBuilder from "./WebGPUNodeBuilder.mjs";
2
- import NodeFrame from "../../nodes/core/NodeFrame.mjs";
3
- class WebGPUNodes {
4
- constructor(renderer) {
5
- this.renderer = renderer;
6
- this.nodeFrame = new NodeFrame();
7
- this.builders = /* @__PURE__ */ new WeakMap();
8
- }
9
- get(material) {
10
- let nodeBuilder = this.builders.get(material);
11
- if (nodeBuilder === void 0) {
12
- nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
13
- this.builders.set(material, nodeBuilder);
14
- }
15
- return nodeBuilder;
16
- }
17
- remove(material) {
18
- this.builders.delete(material);
19
- }
20
- updateFrame() {
21
- this.nodeFrame.update();
22
- }
23
- update(object, camera) {
24
- const material = object.material;
25
- const nodeBuilder = this.get(material);
26
- const nodeFrame = this.nodeFrame;
27
- nodeFrame.material = material;
28
- nodeFrame.camera = camera;
29
- nodeFrame.object = object;
30
- for (let node of nodeBuilder.updateNodes) {
31
- nodeFrame.updateNode(node);
32
- }
33
- }
34
- dispose() {
35
- this.builders = /* @__PURE__ */ new WeakMap();
36
- }
37
- }
38
- export {
39
- WebGPUNodes as default
40
- };
@@ -1,48 +0,0 @@
1
- const ACESFilmicToneMappingShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- exposure: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "#define saturate(a) clamp( a, 0.0, 1.0 )",
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float exposure;",
17
- "varying vec2 vUv;",
18
- "vec3 RRTAndODTFit( vec3 v ) {",
19
- " vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
20
- " vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
21
- " return a / b;",
22
- "}",
23
- "vec3 ACESFilmicToneMapping( vec3 color ) {",
24
- " const mat3 ACESInputMat = mat3(",
25
- " vec3( 0.59719, 0.07600, 0.02840 ),",
26
- " vec3( 0.35458, 0.90834, 0.13383 ),",
27
- " vec3( 0.04823, 0.01566, 0.83777 )",
28
- " );",
29
- " const mat3 ACESOutputMat = mat3(",
30
- " vec3( 1.60475, -0.10208, -0.00327 ),",
31
- " vec3( -0.53108, 1.10813, -0.07276 ),",
32
- " vec3( -0.07367, -0.00605, 1.07602 )",
33
- " );",
34
- " color = ACESInputMat * color;",
35
- " color = RRTAndODTFit( color );",
36
- " color = ACESOutputMat * color;",
37
- " return saturate( color );",
38
- "}",
39
- "void main() {",
40
- " vec4 tex = texture2D( tDiffuse, vUv );",
41
- " tex.rgb *= exposure / 0.6;",
42
- " gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
43
- "}"
44
- ].join("\n")
45
- };
46
- export {
47
- ACESFilmicToneMappingShader
48
- };
@@ -1,32 +0,0 @@
1
- const AfterimageShader = {
2
- uniforms: {
3
- damp: { value: 0.96 },
4
- tOld: { value: null },
5
- tNew: { value: null }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform float damp;",
16
- "uniform sampler2D tOld;",
17
- "uniform sampler2D tNew;",
18
- "varying vec2 vUv;",
19
- "vec4 when_gt( vec4 x, float y ) {",
20
- " return max( sign( x - y ), 0.0 );",
21
- "}",
22
- "void main() {",
23
- " vec4 texelOld = texture2D( tOld, vUv );",
24
- " vec4 texelNew = texture2D( tNew, vUv );",
25
- " texelOld *= damp * when_gt( texelOld, 0.1 );",
26
- " gl_FragColor = max(texelNew, texelOld);",
27
- "}"
28
- ].join("\n")
29
- };
30
- export {
31
- AfterimageShader
32
- };
@@ -1,12 +0,0 @@
1
- const BasicShader = {
2
- uniforms: {},
3
- vertexShader: [
4
- "void main() {",
5
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
6
- "}"
7
- ].join("\n"),
8
- fragmentShader: ["void main() {", " gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", "}"].join("\n")
9
- };
10
- export {
11
- BasicShader
12
- };
@@ -1,35 +0,0 @@
1
- const BleachBypassShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- opacity: { value: 1 }
5
- },
6
- vertexShader: [
7
- "varying vec2 vUv;",
8
- "void main() {",
9
- " vUv = uv;",
10
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
11
- "}"
12
- ].join("\n"),
13
- fragmentShader: [
14
- "uniform float opacity;",
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 base = texture2D( tDiffuse, vUv );",
19
- " vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
20
- " float lum = dot( lumCoeff, base.rgb );",
21
- " vec3 blend = vec3( lum );",
22
- " float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
23
- " vec3 result1 = 2.0 * base.rgb * blend;",
24
- " vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
25
- " vec3 newColor = mix( result1, result2, L );",
26
- " float A2 = opacity * base.a;",
27
- " vec3 mixRGB = A2 * newColor.rgb;",
28
- " mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
29
- " gl_FragColor = vec4( mixRGB, base.a );",
30
- "}"
31
- ].join("\n")
32
- };
33
- export {
34
- BleachBypassShader
35
- };
@@ -1,30 +0,0 @@
1
- const BlendShader = {
2
- uniforms: {
3
- tDiffuse1: { value: null },
4
- tDiffuse2: { value: null },
5
- mixRatio: { value: 0.5 },
6
- opacity: { value: 1 }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "uniform float opacity;",
17
- "uniform float mixRatio;",
18
- "uniform sampler2D tDiffuse1;",
19
- "uniform sampler2D tDiffuse2;",
20
- "varying vec2 vUv;",
21
- "void main() {",
22
- " vec4 texel1 = texture2D( tDiffuse1, vUv );",
23
- " vec4 texel2 = texture2D( tDiffuse2, vUv );",
24
- " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
25
- "}"
26
- ].join("\n")
27
- };
28
- export {
29
- BlendShader
30
- };
@@ -1,106 +0,0 @@
1
- const BokehShader = {
2
- defines: {
3
- DEPTH_PACKING: 1,
4
- PERSPECTIVE_CAMERA: 1
5
- },
6
- uniforms: {
7
- tColor: { value: null },
8
- tDepth: { value: null },
9
- focus: { value: 1 },
10
- aspect: { value: 1 },
11
- aperture: { value: 0.025 },
12
- maxblur: { value: 0.01 },
13
- nearClip: { value: 1 },
14
- farClip: { value: 1e3 }
15
- },
16
- vertexShader: [
17
- "varying vec2 vUv;",
18
- "void main() {",
19
- " vUv = uv;",
20
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
21
- "}"
22
- ].join("\n"),
23
- fragmentShader: [
24
- "#include <common>",
25
- "varying vec2 vUv;",
26
- "uniform sampler2D tColor;",
27
- "uniform sampler2D tDepth;",
28
- "uniform float maxblur;",
29
- "uniform float aperture;",
30
- "uniform float nearClip;",
31
- "uniform float farClip;",
32
- "uniform float focus;",
33
- "uniform float aspect;",
34
- "#include <packing>",
35
- "float getDepth( const in vec2 screenPosition ) {",
36
- " #if DEPTH_PACKING == 1",
37
- " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
38
- " #else",
39
- " return texture2D( tDepth, screenPosition ).x;",
40
- " #endif",
41
- "}",
42
- "float getViewZ( const in float depth ) {",
43
- " #if PERSPECTIVE_CAMERA == 1",
44
- " return perspectiveDepthToViewZ( depth, nearClip, farClip );",
45
- " #else",
46
- " return orthographicDepthToViewZ( depth, nearClip, farClip );",
47
- " #endif",
48
- "}",
49
- "void main() {",
50
- " vec2 aspectcorrect = vec2( 1.0, aspect );",
51
- " float viewZ = getViewZ( getDepth( vUv ) );",
52
- " float factor = ( focus + viewZ );",
53
- " vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
54
- " vec2 dofblur9 = dofblur * 0.9;",
55
- " vec2 dofblur7 = dofblur * 0.7;",
56
- " vec2 dofblur4 = dofblur * 0.4;",
57
- " vec4 col = vec4( 0.0 );",
58
- " col += texture2D( tColor, vUv.xy );",
59
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );",
60
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );",
61
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );",
62
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );",
63
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );",
64
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );",
65
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );",
66
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );",
67
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );",
68
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );",
69
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );",
70
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );",
71
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );",
72
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );",
73
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );",
74
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );",
75
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
76
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
77
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
78
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
79
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );",
80
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );",
81
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );",
82
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );",
83
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
84
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );",
85
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
86
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );",
87
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );",
88
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );",
89
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );",
90
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );",
91
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
92
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
93
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
94
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );",
95
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );",
96
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );",
97
- " col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );",
98
- " col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );",
99
- " gl_FragColor = col / 41.0;",
100
- " gl_FragColor.a = 1.0;",
101
- "}"
102
- ].join("\n")
103
- };
104
- export {
105
- BokehShader
106
- };
@@ -1,269 +0,0 @@
1
- import { Vector2 } from "three";
2
- const BokehShader2 = {
3
- uniforms: {
4
- textureWidth: { value: 1 },
5
- textureHeight: { value: 1 },
6
- focalDepth: { value: 1 },
7
- focalLength: { value: 24 },
8
- fstop: { value: 0.9 },
9
- tColor: { value: null },
10
- tDepth: { value: null },
11
- maxblur: { value: 1 },
12
- showFocus: { value: 0 },
13
- manualdof: { value: 0 },
14
- vignetting: { value: 0 },
15
- depthblur: { value: 0 },
16
- threshold: { value: 0.5 },
17
- gain: { value: 2 },
18
- bias: { value: 0.5 },
19
- fringe: { value: 0.7 },
20
- znear: { value: 0.1 },
21
- zfar: { value: 100 },
22
- noise: { value: 1 },
23
- dithering: { value: 1e-4 },
24
- pentagon: { value: 0 },
25
- shaderFocus: { value: 1 },
26
- focusCoords: { value: new Vector2() }
27
- },
28
- vertexShader: [
29
- "varying vec2 vUv;",
30
- "void main() {",
31
- " vUv = uv;",
32
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
33
- "}"
34
- ].join("\n"),
35
- fragmentShader: [
36
- "#include <common>",
37
- "varying vec2 vUv;",
38
- "uniform sampler2D tColor;",
39
- "uniform sampler2D tDepth;",
40
- "uniform float textureWidth;",
41
- "uniform float textureHeight;",
42
- "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
43
- "uniform float focalLength; //focal length in mm",
44
- "uniform float fstop; //f-stop value",
45
- "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
46
- "/*",
47
- "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
48
- "*/",
49
- "uniform float znear; // camera clipping start",
50
- "uniform float zfar; // camera clipping end",
51
- "//------------------------------------------",
52
- "//user variables",
53
- "const int samples = SAMPLES; //samples on the first ring",
54
- "const int rings = RINGS; //ring count",
55
- "const int maxringsamples = rings * samples;",
56
- "uniform bool manualdof; // manual dof calculation",
57
- "float ndofstart = 1.0; // near dof blur start",
58
- "float ndofdist = 2.0; // near dof blur falloff distance",
59
- "float fdofstart = 1.0; // far dof blur start",
60
- "float fdofdist = 3.0; // far dof blur falloff distance",
61
- "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
62
- "uniform bool vignetting; // use optical lens vignetting",
63
- "float vignout = 1.3; // vignetting outer border",
64
- "float vignin = 0.0; // vignetting inner border",
65
- "float vignfade = 22.0; // f-stops till vignete fades",
66
- "uniform bool shaderFocus;",
67
- "// disable if you use external focalDepth value",
68
- "uniform vec2 focusCoords;",
69
- "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
70
- "// if center of screen use vec2(0.5, 0.5);",
71
- "uniform float maxblur;",
72
- "//clamp value of max blur (0.0 = no blur, 1.0 default)",
73
- "uniform float threshold; // highlight threshold;",
74
- "uniform float gain; // highlight gain;",
75
- "uniform float bias; // bokeh edge bias",
76
- "uniform float fringe; // bokeh chromatic aberration / fringing",
77
- "uniform bool noise; //use noise instead of pattern for sample dithering",
78
- "uniform float dithering;",
79
- "uniform bool depthblur; // blur the depth buffer",
80
- "float dbsize = 1.25; // depth blur size",
81
- "/*",
82
- "next part is experimental",
83
- "not looking good with small sample and ring count",
84
- "looks okay starting from samples = 4, rings = 4",
85
- "*/",
86
- "uniform bool pentagon; //use pentagon as bokeh shape?",
87
- "float feather = 0.4; //pentagon shape feather",
88
- "//------------------------------------------",
89
- "float penta(vec2 coords) {",
90
- " //pentagonal shape",
91
- " float scale = float(rings) - 1.3;",
92
- " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
93
- " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
94
- " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
95
- " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
96
- " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
97
- " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
98
- " vec4 one = vec4( 1.0 );",
99
- " vec4 P = vec4((coords),vec2(scale, scale));",
100
- " vec4 dist = vec4(0.0);",
101
- " float inorout = -4.0;",
102
- " dist.x = dot( P, HS0 );",
103
- " dist.y = dot( P, HS1 );",
104
- " dist.z = dot( P, HS2 );",
105
- " dist.w = dot( P, HS3 );",
106
- " dist = smoothstep( -feather, feather, dist );",
107
- " inorout += dot( dist, one );",
108
- " dist.x = dot( P, HS4 );",
109
- " dist.y = HS5.w - abs( P.z );",
110
- " dist = smoothstep( -feather, feather, dist );",
111
- " inorout += dist.x;",
112
- " return clamp( inorout, 0.0, 1.0 );",
113
- "}",
114
- "float bdepth(vec2 coords) {",
115
- " // Depth buffer blur",
116
- " float d = 0.0;",
117
- " float kernel[9];",
118
- " vec2 offset[9];",
119
- " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
120
- " offset[0] = vec2(-wh.x,-wh.y);",
121
- " offset[1] = vec2( 0.0, -wh.y);",
122
- " offset[2] = vec2( wh.x -wh.y);",
123
- " offset[3] = vec2(-wh.x, 0.0);",
124
- " offset[4] = vec2( 0.0, 0.0);",
125
- " offset[5] = vec2( wh.x, 0.0);",
126
- " offset[6] = vec2(-wh.x, wh.y);",
127
- " offset[7] = vec2( 0.0, wh.y);",
128
- " offset[8] = vec2( wh.x, wh.y);",
129
- " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
130
- " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
131
- " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
132
- " for( int i=0; i<9; i++ ) {",
133
- " float tmp = texture2D(tDepth, coords + offset[i]).r;",
134
- " d += tmp * kernel[i];",
135
- " }",
136
- " return d;",
137
- "}",
138
- "vec3 color(vec2 coords,float blur) {",
139
- " //processing the sample",
140
- " vec3 col = vec3(0.0);",
141
- " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
142
- " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
143
- " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
144
- " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
145
- " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
146
- " float lum = dot(col.rgb, lumcoeff);",
147
- " float thresh = max((lum-threshold)*gain, 0.0);",
148
- " return col+mix(vec3(0.0),col,thresh*blur);",
149
- "}",
150
- "vec3 debugFocus(vec3 col, float blur, float depth) {",
151
- " float edge = 0.002*depth; //distance based edge smoothing",
152
- " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
153
- " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
154
- " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
155
- " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
156
- " return col;",
157
- "}",
158
- "float linearize(float depth) {",
159
- " return -zfar * znear / (depth * (zfar - znear) - zfar);",
160
- "}",
161
- "float vignette() {",
162
- " float dist = distance(vUv.xy, vec2(0.5,0.5));",
163
- " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
164
- " return clamp(dist,0.0,1.0);",
165
- "}",
166
- "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
167
- " float rings2 = float(rings);",
168
- " float step = PI*2.0 / float(ringsamples);",
169
- " float pw = cos(j*step)*i;",
170
- " float ph = sin(j*step)*i;",
171
- " float p = 1.0;",
172
- " if (pentagon) {",
173
- " p = penta(vec2(pw,ph));",
174
- " }",
175
- " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
176
- " return 1.0 * mix(1.0, i /rings2, bias) * p;",
177
- "}",
178
- "void main() {",
179
- " //scene depth calculation",
180
- " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
181
- " // Blur depth?",
182
- " if ( depthblur ) {",
183
- " depth = linearize(bdepth(vUv.xy));",
184
- " }",
185
- " //focal plane calculation",
186
- " float fDepth = focalDepth;",
187
- " if (shaderFocus) {",
188
- " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
189
- " }",
190
- " // dof blur factor calculation",
191
- " float blur = 0.0;",
192
- " if (manualdof) {",
193
- " float a = depth-fDepth; // Focal plane",
194
- " float b = (a-fdofstart)/fdofdist; // Far DoF",
195
- " float c = (-a-ndofstart)/ndofdist; // Near Dof",
196
- " blur = (a>0.0) ? b : c;",
197
- " } else {",
198
- " float f = focalLength; // focal length in mm",
199
- " float d = fDepth*1000.0; // focal plane in mm",
200
- " float o = depth*1000.0; // depth in mm",
201
- " float a = (o*f)/(o-f);",
202
- " float b = (d*f)/(d-f);",
203
- " float c = (d-f)/(d*fstop*CoC);",
204
- " blur = abs(a-b)*c;",
205
- " }",
206
- " blur = clamp(blur,0.0,1.0);",
207
- " // calculation of pattern for dithering",
208
- " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
209
- " // getting blur x and y step factor",
210
- " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
211
- " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
212
- " // calculation of final color",
213
- " vec3 col = vec3(0.0);",
214
- " if(blur < 0.05) {",
215
- " //some optimization thingy",
216
- " col = texture2D(tColor, vUv.xy).rgb;",
217
- " } else {",
218
- " col = texture2D(tColor, vUv.xy).rgb;",
219
- " float s = 1.0;",
220
- " int ringsamples;",
221
- " for (int i = 1; i <= rings; i++) {",
222
- " /*unboxstart*/",
223
- " ringsamples = i * samples;",
224
- " for (int j = 0 ; j < maxringsamples ; j++) {",
225
- " if (j >= ringsamples) break;",
226
- " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
227
- " }",
228
- " /*unboxend*/",
229
- " }",
230
- " col /= s; //divide by sample count",
231
- " }",
232
- " if (showFocus) {",
233
- " col = debugFocus(col, blur, depth);",
234
- " }",
235
- " if (vignetting) {",
236
- " col *= vignette();",
237
- " }",
238
- " gl_FragColor.rgb = col;",
239
- " gl_FragColor.a = 1.0;",
240
- "} "
241
- ].join("\n")
242
- };
243
- const BokehDepthShader = {
244
- uniforms: {
245
- mNear: { value: 1 },
246
- mFar: { value: 1e3 }
247
- },
248
- vertexShader: [
249
- "varying float vViewZDepth;",
250
- "void main() {",
251
- " #include <begin_vertex>",
252
- " #include <project_vertex>",
253
- " vViewZDepth = - mvPosition.z;",
254
- "}"
255
- ].join("\n"),
256
- fragmentShader: [
257
- "uniform float mNear;",
258
- "uniform float mFar;",
259
- "varying float vViewZDepth;",
260
- "void main() {",
261
- " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
262
- " gl_FragColor = vec4( vec3( color ), 1.0 );",
263
- "} "
264
- ].join("\n")
265
- };
266
- export {
267
- BokehDepthShader,
268
- BokehShader2
269
- };
@@ -1,32 +0,0 @@
1
- const BrightnessContrastShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- brightness: { value: 0 },
5
- contrast: { value: 0 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float brightness;",
17
- "uniform float contrast;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " gl_FragColor = texture2D( tDiffuse, vUv );",
21
- " gl_FragColor.rgb += brightness;",
22
- " if (contrast > 0.0) {",
23
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
24
- " } else {",
25
- " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
26
- " }",
27
- "}"
28
- ].join("\n")
29
- };
30
- export {
31
- BrightnessContrastShader
32
- };
@@ -1,30 +0,0 @@
1
- import { Vector3 } from "three";
2
- const ColorCorrectionShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- powRGB: { value: new Vector3(2, 2, 2) },
6
- mulRGB: { value: new Vector3(1, 1, 1) },
7
- addRGB: { value: new Vector3(0, 0, 0) }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform sampler2D tDiffuse;",
18
- "uniform vec3 powRGB;",
19
- "uniform vec3 mulRGB;",
20
- "uniform vec3 addRGB;",
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " gl_FragColor = texture2D( tDiffuse, vUv );",
24
- " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
25
- "}"
26
- ].join("\n")
27
- };
28
- export {
29
- ColorCorrectionShader
30
- };
@@ -1,28 +0,0 @@
1
- import { Color } from "three";
2
- const ColorifyShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- color: { value: new Color(16777215) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform vec3 color;",
16
- "uniform sampler2D tDiffuse;",
17
- "varying vec2 vUv;",
18
- "void main() {",
19
- " vec4 texel = texture2D( tDiffuse, vUv );",
20
- " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
21
- " float v = dot( texel.xyz, luma );",
22
- " gl_FragColor = vec4( v * color, texel.w );",
23
- "}"
24
- ].join("\n")
25
- };
26
- export {
27
- ColorifyShader
28
- };