three-stdlib 2.16.0 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  296. package/modifiers/EdgeSplitModifier.js +90 -46
  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
  300. package/modifiers/TessellateModifier.js +90 -65
  301. package/nodes/Nodes.cjs.js +1 -0
  302. package/nodes/Nodes.js +140 -274
  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
  306. package/nodes/accessors/BufferNode.js +8 -4
  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
  308. package/nodes/accessors/CameraNode.js +25 -20
  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  310. package/nodes/accessors/CubeTextureNode.js +26 -14
  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  312. package/nodes/accessors/MaterialNode.js +53 -43
  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  314. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  315. package/nodes/accessors/ModelNode.cjs.js +1 -0
  316. package/nodes/accessors/ModelNode.js +5 -3
  317. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  318. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  319. package/nodes/accessors/NormalNode.cjs.js +1 -0
  320. package/nodes/accessors/NormalNode.js +39 -40
  321. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  322. package/nodes/accessors/Object3DNode.js +50 -40
  323. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  324. package/nodes/accessors/PointUVNode.js +9 -5
  325. package/nodes/accessors/PositionNode.cjs.js +1 -0
  326. package/nodes/accessors/PositionNode.js +41 -42
  327. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  328. package/nodes/accessors/ReferenceNode.js +17 -10
  329. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  330. package/nodes/accessors/ReflectNode.js +26 -23
  331. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  332. package/nodes/accessors/SkinningNode.js +48 -46
  333. package/nodes/accessors/TextureNode.cjs.js +1 -0
  334. package/nodes/accessors/TextureNode.js +29 -14
  335. package/nodes/accessors/UVNode.cjs.js +1 -0
  336. package/nodes/accessors/UVNode.js +11 -5
  337. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  338. package/nodes/core/ArrayUniformNode.js +7 -3
  339. package/nodes/core/AttributeNode.cjs.js +1 -0
  340. package/nodes/core/AttributeNode.js +12 -5
  341. package/nodes/core/BypassNode.cjs.js +1 -0
  342. package/nodes/core/BypassNode.js +12 -5
  343. package/nodes/core/CodeNode.cjs.js +1 -0
  344. package/nodes/core/CodeNode.js +12 -4
  345. package/nodes/core/ConstNode.cjs.js +1 -0
  346. package/nodes/core/ConstNode.js +7 -3
  347. package/nodes/core/ContextNode.cjs.js +1 -0
  348. package/nodes/core/ContextNode.js +8 -3
  349. package/nodes/core/ExpressionNode.cjs.js +1 -0
  350. package/nodes/core/ExpressionNode.js +9 -5
  351. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  352. package/nodes/core/FunctionCallNode.js +15 -6
  353. package/nodes/core/FunctionNode.cjs.js +1 -0
  354. package/nodes/core/FunctionNode.js +25 -10
  355. package/nodes/core/InputNode.cjs.js +1 -0
  356. package/nodes/core/InputNode.js +23 -12
  357. package/nodes/core/Node.cjs.js +1 -0
  358. package/nodes/core/Node.js +75 -35
  359. package/nodes/core/NodeAttribute.cjs.js +1 -0
  360. package/nodes/core/NodeAttribute.js +4 -2
  361. package/nodes/core/NodeBuilder.cjs.js +1 -0
  362. package/nodes/core/NodeBuilder.js +224 -110
  363. package/nodes/core/NodeCode.cjs.js +1 -0
  364. package/nodes/core/NodeCode.js +7 -4
  365. package/nodes/core/NodeFrame.cjs.js +1 -0
  366. package/nodes/core/NodeFrame.js +12 -9
  367. package/nodes/core/NodeFunction.cjs.js +1 -0
  368. package/nodes/core/NodeFunction.js +17 -0
  369. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  370. package/nodes/core/NodeFunctionInput.js +5 -3
  371. package/nodes/core/NodeKeywords.cjs.js +1 -0
  372. package/nodes/core/NodeKeywords.js +16 -5
  373. package/nodes/core/NodeParser.cjs.js +1 -0
  374. package/nodes/core/NodeParser.js +8 -0
  375. package/nodes/core/NodeUniform.cjs.js +1 -0
  376. package/nodes/core/NodeUniform.js +7 -3
  377. package/nodes/core/NodeUtils.cjs.js +1 -0
  378. package/nodes/core/NodeUtils.js +43 -39
  379. package/nodes/core/NodeVar.cjs.js +1 -0
  380. package/nodes/core/NodeVar.js +4 -2
  381. package/nodes/core/NodeVary.cjs.js +1 -0
  382. package/nodes/core/NodeVary.js +4 -2
  383. package/nodes/core/PropertyNode.cjs.js +1 -0
  384. package/nodes/core/PropertyNode.js +10 -4
  385. package/nodes/core/TempNode.cjs.js +1 -0
  386. package/nodes/core/TempNode.js +11 -5
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  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,208 +1,157 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
+
3
+ // Ported from Stefan Gustavson's java implementation
4
+ // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
5
+ // Read Stefan's excellent paper for details on how this code works.
6
+ //
7
+ // Sean McCullough banksean@gmail.com
8
+ //
9
+ // Added 4D noise
3
10
  class SimplexNoise {
11
+ // To remove the need for index wrapping, double the permutation table length
12
+ // A lookup table to traverse the simplex around a given point in 4D.
13
+ // Details can be found where this table is used, in the 4D noise method.
14
+
15
+ /**
16
+ * You can pass in a random number generator object if you like.
17
+ * It is assumed to have a random() method.
18
+ */
4
19
  constructor(r = Math) {
5
- this.grad3 = [
6
- [1, 1, 0],
7
- [-1, 1, 0],
8
- [1, -1, 0],
9
- [-1, -1, 0],
10
- [1, 0, 1],
11
- [-1, 0, 1],
12
- [1, 0, -1],
13
- [-1, 0, -1],
14
- [0, 1, 1],
15
- [0, -1, 1],
16
- [0, 1, -1],
17
- [0, -1, -1]
18
- ];
19
- this.grad4 = [
20
- [0, 1, 1, 1],
21
- [0, 1, 1, -1],
22
- [0, 1, -1, 1],
23
- [0, 1, -1, -1],
24
- [0, -1, 1, 1],
25
- [0, -1, 1, -1],
26
- [0, -1, -1, 1],
27
- [0, -1, -1, -1],
28
- [1, 0, 1, 1],
29
- [1, 0, 1, -1],
30
- [1, 0, -1, 1],
31
- [1, 0, -1, -1],
32
- [-1, 0, 1, 1],
33
- [-1, 0, 1, -1],
34
- [-1, 0, -1, 1],
35
- [-1, 0, -1, -1],
36
- [1, 1, 0, 1],
37
- [1, 1, 0, -1],
38
- [1, -1, 0, 1],
39
- [1, -1, 0, -1],
40
- [-1, 1, 0, 1],
41
- [-1, 1, 0, -1],
42
- [-1, -1, 0, 1],
43
- [-1, -1, 0, -1],
44
- [1, 1, 1, 0],
45
- [1, 1, -1, 0],
46
- [1, -1, 1, 0],
47
- [1, -1, -1, 0],
48
- [-1, 1, 1, 0],
49
- [-1, 1, -1, 0],
50
- [-1, -1, 1, 0],
51
- [-1, -1, -1, 0]
52
- ];
53
- this.p = [];
54
- this.perm = [];
55
- this.simplex = [
56
- [0, 1, 2, 3],
57
- [0, 1, 3, 2],
58
- [0, 0, 0, 0],
59
- [0, 2, 3, 1],
60
- [0, 0, 0, 0],
61
- [0, 0, 0, 0],
62
- [0, 0, 0, 0],
63
- [1, 2, 3, 0],
64
- [0, 2, 1, 3],
65
- [0, 0, 0, 0],
66
- [0, 3, 1, 2],
67
- [0, 3, 2, 1],
68
- [0, 0, 0, 0],
69
- [0, 0, 0, 0],
70
- [0, 0, 0, 0],
71
- [1, 3, 2, 0],
72
- [0, 0, 0, 0],
73
- [0, 0, 0, 0],
74
- [0, 0, 0, 0],
75
- [0, 0, 0, 0],
76
- [0, 0, 0, 0],
77
- [0, 0, 0, 0],
78
- [0, 0, 0, 0],
79
- [0, 0, 0, 0],
80
- [1, 2, 0, 3],
81
- [0, 0, 0, 0],
82
- [1, 3, 0, 2],
83
- [0, 0, 0, 0],
84
- [0, 0, 0, 0],
85
- [0, 0, 0, 0],
86
- [2, 3, 0, 1],
87
- [2, 3, 1, 0],
88
- [1, 0, 2, 3],
89
- [1, 0, 3, 2],
90
- [0, 0, 0, 0],
91
- [0, 0, 0, 0],
92
- [0, 0, 0, 0],
93
- [2, 0, 3, 1],
94
- [0, 0, 0, 0],
95
- [2, 1, 3, 0],
96
- [0, 0, 0, 0],
97
- [0, 0, 0, 0],
98
- [0, 0, 0, 0],
99
- [0, 0, 0, 0],
100
- [0, 0, 0, 0],
101
- [0, 0, 0, 0],
102
- [0, 0, 0, 0],
103
- [0, 0, 0, 0],
104
- [2, 0, 1, 3],
105
- [0, 0, 0, 0],
106
- [0, 0, 0, 0],
107
- [0, 0, 0, 0],
108
- [3, 0, 1, 2],
109
- [3, 0, 2, 1],
110
- [0, 0, 0, 0],
111
- [3, 1, 2, 0],
112
- [2, 1, 0, 3],
113
- [0, 0, 0, 0],
114
- [0, 0, 0, 0],
115
- [0, 0, 0, 0],
116
- [3, 1, 0, 2],
117
- [0, 0, 0, 0],
118
- [3, 2, 0, 1],
119
- [3, 2, 1, 0]
120
- ];
121
- this.dot = (g, x, y) => {
20
+ _defineProperty(this, "grad3", [[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0], [1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1], [0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]]);
21
+
22
+ _defineProperty(this, "grad4", [[0, 1, 1, 1], [0, 1, 1, -1], [0, 1, -1, 1], [0, 1, -1, -1], [0, -1, 1, 1], [0, -1, 1, -1], [0, -1, -1, 1], [0, -1, -1, -1], [1, 0, 1, 1], [1, 0, 1, -1], [1, 0, -1, 1], [1, 0, -1, -1], [-1, 0, 1, 1], [-1, 0, 1, -1], [-1, 0, -1, 1], [-1, 0, -1, -1], [1, 1, 0, 1], [1, 1, 0, -1], [1, -1, 0, 1], [1, -1, 0, -1], [-1, 1, 0, 1], [-1, 1, 0, -1], [-1, -1, 0, 1], [-1, -1, 0, -1], [1, 1, 1, 0], [1, 1, -1, 0], [1, -1, 1, 0], [1, -1, -1, 0], [-1, 1, 1, 0], [-1, 1, -1, 0], [-1, -1, 1, 0], [-1, -1, -1, 0]]);
23
+
24
+ _defineProperty(this, "p", []);
25
+
26
+ _defineProperty(this, "perm", []);
27
+
28
+ _defineProperty(this, "simplex", [[0, 1, 2, 3], [0, 1, 3, 2], [0, 0, 0, 0], [0, 2, 3, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 3, 0], [0, 2, 1, 3], [0, 0, 0, 0], [0, 3, 1, 2], [0, 3, 2, 1], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 3, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [1, 2, 0, 3], [0, 0, 0, 0], [1, 3, 0, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 3, 0, 1], [2, 3, 1, 0], [1, 0, 2, 3], [1, 0, 3, 2], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 3, 1], [0, 0, 0, 0], [2, 1, 3, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [2, 0, 1, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 0, 1, 2], [3, 0, 2, 1], [0, 0, 0, 0], [3, 1, 2, 0], [2, 1, 0, 3], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [3, 1, 0, 2], [0, 0, 0, 0], [3, 2, 0, 1], [3, 2, 1, 0]]);
29
+
30
+ _defineProperty(this, "dot", (g, x, y) => {
122
31
  return g[0] * x + g[1] * y;
123
- };
124
- this.dot3 = (g, x, y, z) => {
32
+ });
33
+
34
+ _defineProperty(this, "dot3", (g, x, y, z) => {
125
35
  return g[0] * x + g[1] * y + g[2] * z;
126
- };
127
- this.dot4 = (g, x, y, z, w) => {
36
+ });
37
+
38
+ _defineProperty(this, "dot4", (g, x, y, z, w) => {
128
39
  return g[0] * x + g[1] * y + g[2] * z + g[3] * w;
129
- };
130
- this.noise = (xin, yin) => {
40
+ });
41
+
42
+ _defineProperty(this, "noise", (xin, yin) => {
131
43
  let n0;
132
44
  let n1;
133
- let n2;
134
- const F2 = 0.5 * (Math.sqrt(3) - 1);
135
- const s = (xin + yin) * F2;
45
+ let n2; // Noise contributions from the three corners
46
+ // Skew the input space to determine which simplex cell we're in
47
+
48
+ const F2 = 0.5 * (Math.sqrt(3.0) - 1.0);
49
+ const s = (xin + yin) * F2; // Hairy factor for 2D
50
+
136
51
  const i = Math.floor(xin + s);
137
52
  const j = Math.floor(yin + s);
138
- const G2 = (3 - Math.sqrt(3)) / 6;
53
+ const G2 = (3.0 - Math.sqrt(3.0)) / 6.0;
139
54
  const t = (i + j) * G2;
140
- const X0 = i - t;
55
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
56
+
141
57
  const Y0 = j - t;
142
- const x0 = xin - X0;
143
- const y0 = yin - Y0;
144
- let i1 = 0;
58
+ const x0 = xin - X0; // The x,y distances from the cell origin
59
+
60
+ const y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle.
61
+ // Determine which simplex we are in.
62
+ // upper triangle, YX order: (0,0)->(0,1)->(1,1)
63
+
64
+ let i1 = 0; // Offsets for second (middle) corner of simplex in (i,j) coords
65
+
145
66
  let j1 = 1;
67
+
146
68
  if (x0 > y0) {
147
69
  i1 = 1;
148
70
  j1 = 0;
149
- }
150
- const x1 = x0 - i1 + G2;
71
+ } // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
72
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
73
+ // c = (3-sqrt(3))/6
74
+
75
+
76
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
77
+
151
78
  const y1 = y0 - j1 + G2;
152
- const x2 = x0 - 1 + 2 * G2;
153
- const y2 = y0 - 1 + 2 * G2;
79
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
80
+
81
+ const y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners
82
+
154
83
  const ii = i & 255;
155
84
  const jj = j & 255;
156
85
  const gi0 = this.perm[ii + this.perm[jj]] % 12;
157
86
  const gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
158
- const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12;
87
+ const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12; // Calculate the contribution from the three corners
88
+
159
89
  let t0 = 0.5 - x0 * x0 - y0 * y0;
90
+
160
91
  if (t0 < 0) {
161
- n0 = 0;
92
+ n0 = 0.0;
162
93
  } else {
163
94
  t0 *= t0;
164
- n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0);
95
+ n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
165
96
  }
97
+
166
98
  let t1 = 0.5 - x1 * x1 - y1 * y1;
99
+
167
100
  if (t1 < 0) {
168
- n1 = 0;
101
+ n1 = 0.0;
169
102
  } else {
170
103
  t1 *= t1;
171
104
  n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
172
105
  }
106
+
173
107
  let t2 = 0.5 - x2 * x2 - y2 * y2;
108
+
174
109
  if (t2 < 0) {
175
- n2 = 0;
110
+ n2 = 0.0;
176
111
  } else {
177
112
  t2 *= t2;
178
113
  n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
179
- }
180
- return 70 * (n0 + n1 + n2);
181
- };
182
- this.noise3d = (xin, yin, zin) => {
114
+ } // Add contributions from each corner to get the final noise value.
115
+ // The result is scaled to return values in the interval [-1,1].
116
+
117
+
118
+ return 70.0 * (n0 + n1 + n2);
119
+ });
120
+
121
+ _defineProperty(this, "noise3d", (xin, yin, zin) => {
122
+ // Noise contributions from the four corners
183
123
  let n0;
184
124
  let n1;
185
125
  let n2;
186
- let n3;
187
- const F3 = 1 / 3;
188
- const s = (xin + yin + zin) * F3;
126
+ let n3; // Skew the input space to determine which simplex cell we're in
127
+
128
+ const F3 = 1.0 / 3.0;
129
+ const s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
130
+
189
131
  const i = Math.floor(xin + s);
190
132
  const j = Math.floor(yin + s);
191
133
  const k = Math.floor(zin + s);
192
- const G3 = 1 / 6;
134
+ const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
135
+
193
136
  const t = (i + j + k) * G3;
194
- const X0 = i - t;
137
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
138
+
195
139
  const Y0 = j - t;
196
140
  const Z0 = k - t;
197
- const x0 = xin - X0;
141
+ const x0 = xin - X0; // The x,y,z distances from the cell origin
142
+
198
143
  const y0 = yin - Y0;
199
- const z0 = zin - Z0;
144
+ const z0 = zin - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
145
+ // Determine which simplex we are in.
146
+
200
147
  let i1;
201
148
  let j1;
202
- let k1;
149
+ let k1; // Offsets for second corner of simplex in (i,j,k) coords
150
+
203
151
  let i2;
204
152
  let j2;
205
- let k2;
153
+ let k2; // Offsets for third corner of simplex in (i,j,k) coords
154
+
206
155
  if (x0 >= y0) {
207
156
  if (y0 >= z0) {
208
157
  i1 = 1;
@@ -210,14 +159,14 @@ class SimplexNoise {
210
159
  k1 = 0;
211
160
  i2 = 1;
212
161
  j2 = 1;
213
- k2 = 0;
162
+ k2 = 0; // X Y Z order
214
163
  } else if (x0 >= z0) {
215
164
  i1 = 1;
216
165
  j1 = 0;
217
166
  k1 = 0;
218
167
  i2 = 1;
219
168
  j2 = 0;
220
- k2 = 1;
169
+ k2 = 1; // X Z Y order
221
170
  } else {
222
171
  i1 = 0;
223
172
  j1 = 0;
@@ -225,22 +174,24 @@ class SimplexNoise {
225
174
  i2 = 1;
226
175
  j2 = 0;
227
176
  k2 = 1;
228
- }
177
+ } // Z X Y order
178
+
229
179
  } else {
180
+ // x0<y0
230
181
  if (y0 < z0) {
231
182
  i1 = 0;
232
183
  j1 = 0;
233
184
  k1 = 1;
234
185
  i2 = 0;
235
186
  j2 = 1;
236
- k2 = 1;
187
+ k2 = 1; // Z Y X order
237
188
  } else if (x0 < z0) {
238
189
  i1 = 0;
239
190
  j1 = 1;
240
191
  k1 = 0;
241
192
  i2 = 0;
242
193
  j2 = 1;
243
- k2 = 1;
194
+ k2 = 1; // Y Z X order
244
195
  } else {
245
196
  i1 = 0;
246
197
  j1 = 1;
@@ -248,126 +199,180 @@ class SimplexNoise {
248
199
  i2 = 1;
249
200
  j2 = 1;
250
201
  k2 = 0;
251
- }
252
- }
253
- const x1 = x0 - i1 + G3;
202
+ } // Y X Z order
203
+
204
+ } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
205
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
206
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
207
+ // c = 1/6.
208
+
209
+
210
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
211
+
254
212
  const y1 = y0 - j1 + G3;
255
213
  const z1 = z0 - k1 + G3;
256
- const x2 = x0 - i2 + 2 * G3;
257
- const y2 = y0 - j2 + 2 * G3;
258
- const z2 = z0 - k2 + 2 * G3;
259
- const x3 = x0 - 1 + 3 * G3;
260
- const y3 = y0 - 1 + 3 * G3;
261
- const z3 = z0 - 1 + 3 * G3;
214
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
215
+
216
+ const y2 = y0 - j2 + 2.0 * G3;
217
+ const z2 = z0 - k2 + 2.0 * G3;
218
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
219
+
220
+ const y3 = y0 - 1.0 + 3.0 * G3;
221
+ const z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners
222
+
262
223
  const ii = i & 255;
263
224
  const jj = j & 255;
264
225
  const kk = k & 255;
265
226
  const gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
266
227
  const gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
267
228
  const gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
268
- const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12;
229
+ const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12; // Calculate the contribution from the four corners
230
+
269
231
  let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
232
+
270
233
  if (t0 < 0) {
271
- n0 = 0;
234
+ n0 = 0.0;
272
235
  } else {
273
236
  t0 *= t0;
274
237
  n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
275
238
  }
239
+
276
240
  let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
241
+
277
242
  if (t1 < 0) {
278
- n1 = 0;
243
+ n1 = 0.0;
279
244
  } else {
280
245
  t1 *= t1;
281
246
  n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
282
247
  }
248
+
283
249
  let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
250
+
284
251
  if (t2 < 0) {
285
- n2 = 0;
252
+ n2 = 0.0;
286
253
  } else {
287
254
  t2 *= t2;
288
255
  n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
289
256
  }
257
+
290
258
  let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
259
+
291
260
  if (t3 < 0) {
292
- n3 = 0;
261
+ n3 = 0.0;
293
262
  } else {
294
263
  t3 *= t3;
295
264
  n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
296
- }
297
- return 32 * (n0 + n1 + n2 + n3);
298
- };
299
- this.noise4d = (x, y, z, w) => {
265
+ } // Add contributions from each corner to get the final noise value.
266
+ // The result is scaled to stay just inside [-1,1]
267
+
268
+
269
+ return 32.0 * (n0 + n1 + n2 + n3);
270
+ });
271
+
272
+ _defineProperty(this, "noise4d", (x, y, z, w) => {
273
+ // For faster and easier lookups
300
274
  const grad4 = this.grad4;
301
275
  const simplex = this.simplex;
302
- const perm = this.perm;
303
- const F4 = (Math.sqrt(5) - 1) / 4;
304
- const G4 = (5 - Math.sqrt(5)) / 20;
276
+ const perm = this.perm; // The skewing and unskewing factors are hairy again for the 4D case
277
+
278
+ const F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
279
+ const G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
305
280
  let n0;
306
281
  let n1;
307
282
  let n2;
308
283
  let n3;
309
- let n4;
310
- const s = (x + y + z + w) * F4;
284
+ let n4; // Noise contributions from the five corners
285
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
286
+
287
+ const s = (x + y + z + w) * F4; // Factor for 4D skewing
288
+
311
289
  const i = Math.floor(x + s);
312
290
  const j = Math.floor(y + s);
313
291
  const k = Math.floor(z + s);
314
292
  const l = Math.floor(w + s);
315
- const t = (i + j + k + l) * G4;
316
- const X0 = i - t;
293
+ const t = (i + j + k + l) * G4; // Factor for 4D unskewing
294
+
295
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
296
+
317
297
  const Y0 = j - t;
318
298
  const Z0 = k - t;
319
299
  const W0 = l - t;
320
- const x0 = x - X0;
300
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
301
+
321
302
  const y0 = y - Y0;
322
303
  const z0 = z - Z0;
323
- const w0 = w - W0;
304
+ const w0 = w - W0; // For the 4D case, the simplex is a 4D shape I won't even try to describe.
305
+ // To find out which of the 24 possible simplices we're in, we need to
306
+ // determine the magnitude ordering of x0, y0, z0 and w0.
307
+ // The method below is a good way of finding the ordering of x,y,z,w and
308
+ // then find the correct traversal order for the simplex we’re in.
309
+ // First, six pair-wise comparisons are performed between each possible pair
310
+ // of the four coordinates, and the results are used to add up binary bits
311
+ // for an integer index.
312
+
324
313
  const c1 = x0 > y0 ? 32 : 0;
325
314
  const c2 = x0 > z0 ? 16 : 0;
326
315
  const c3 = y0 > z0 ? 8 : 0;
327
316
  const c4 = x0 > w0 ? 4 : 0;
328
317
  const c5 = y0 > w0 ? 2 : 0;
329
318
  const c6 = z0 > w0 ? 1 : 0;
330
- const c = c1 + c2 + c3 + c4 + c5 + c6;
319
+ const c = c1 + c2 + c3 + c4 + c5 + c6; // The integer offsets for the second simplex corner
320
+
331
321
  let i1;
332
322
  let j1;
333
323
  let k1;
334
- let l1;
324
+ let l1; // The integer offsets for the third simplex corner
325
+
335
326
  let i2;
336
327
  let j2;
337
328
  let k2;
338
- let l2;
329
+ let l2; // The integer offsets for the fourth simplex corner
330
+
339
331
  let i3;
340
332
  let j3;
341
333
  let k3;
342
- let l3;
334
+ let l3; // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
335
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
336
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
337
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
338
+ // The number 3 in the "simplex" array is at the position of the largest coordinate.
339
+
343
340
  i1 = simplex[c][0] >= 3 ? 1 : 0;
344
341
  j1 = simplex[c][1] >= 3 ? 1 : 0;
345
342
  k1 = simplex[c][2] >= 3 ? 1 : 0;
346
- l1 = simplex[c][3] >= 3 ? 1 : 0;
343
+ l1 = simplex[c][3] >= 3 ? 1 : 0; // The number 2 in the "simplex" array is at the second largest coordinate.
344
+
347
345
  i2 = simplex[c][0] >= 2 ? 1 : 0;
348
346
  j2 = simplex[c][1] >= 2 ? 1 : 0;
349
347
  k2 = simplex[c][2] >= 2 ? 1 : 0;
350
- l2 = simplex[c][3] >= 2 ? 1 : 0;
348
+ l2 = simplex[c][3] >= 2 ? 1 : 0; // The number 1 in the "simplex" array is at the second smallest coordinate.
349
+
351
350
  i3 = simplex[c][0] >= 1 ? 1 : 0;
352
351
  j3 = simplex[c][1] >= 1 ? 1 : 0;
353
352
  k3 = simplex[c][2] >= 1 ? 1 : 0;
354
- l3 = simplex[c][3] >= 1 ? 1 : 0;
355
- const x1 = x0 - i1 + G4;
353
+ l3 = simplex[c][3] >= 1 ? 1 : 0; // The fifth corner has all coordinate offsets = 1, so no need to look that up.
354
+
355
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
356
+
356
357
  const y1 = y0 - j1 + G4;
357
358
  const z1 = z0 - k1 + G4;
358
359
  const w1 = w0 - l1 + G4;
359
- const x2 = x0 - i2 + 2 * G4;
360
- const y2 = y0 - j2 + 2 * G4;
361
- const z2 = z0 - k2 + 2 * G4;
362
- const w2 = w0 - l2 + 2 * G4;
363
- const x3 = x0 - i3 + 3 * G4;
364
- const y3 = y0 - j3 + 3 * G4;
365
- const z3 = z0 - k3 + 3 * G4;
366
- const w3 = w0 - l3 + 3 * G4;
367
- const x4 = x0 - 1 + 4 * G4;
368
- const y4 = y0 - 1 + 4 * G4;
369
- const z4 = z0 - 1 + 4 * G4;
370
- const w4 = w0 - 1 + 4 * G4;
360
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
361
+
362
+ const y2 = y0 - j2 + 2.0 * G4;
363
+ const z2 = z0 - k2 + 2.0 * G4;
364
+ const w2 = w0 - l2 + 2.0 * G4;
365
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
366
+
367
+ const y3 = y0 - j3 + 3.0 * G4;
368
+ const z3 = z0 - k3 + 3.0 * G4;
369
+ const w3 = w0 - l3 + 3.0 * G4;
370
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
371
+
372
+ const y4 = y0 - 1.0 + 4.0 * G4;
373
+ const z4 = z0 - 1.0 + 4.0 * G4;
374
+ const w4 = w0 - 1.0 + 4.0 * G4; // Work out the hashed gradient indices of the five simplex corners
375
+
371
376
  const ii = i & 255;
372
377
  const jj = j & 255;
373
378
  const kk = k & 255;
@@ -376,50 +381,66 @@ class SimplexNoise {
376
381
  const gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
377
382
  const gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
378
383
  const gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
379
- const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32;
384
+ const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; // Calculate the contribution from the five corners
385
+
380
386
  let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
387
+
381
388
  if (t0 < 0) {
382
- n0 = 0;
389
+ n0 = 0.0;
383
390
  } else {
384
391
  t0 *= t0;
385
392
  n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
386
393
  }
394
+
387
395
  let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
396
+
388
397
  if (t1 < 0) {
389
- n1 = 0;
398
+ n1 = 0.0;
390
399
  } else {
391
400
  t1 *= t1;
392
401
  n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
393
402
  }
403
+
394
404
  let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
405
+
395
406
  if (t2 < 0) {
396
- n2 = 0;
407
+ n2 = 0.0;
397
408
  } else {
398
409
  t2 *= t2;
399
410
  n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
400
411
  }
412
+
401
413
  let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
414
+
402
415
  if (t3 < 0) {
403
- n3 = 0;
416
+ n3 = 0.0;
404
417
  } else {
405
418
  t3 *= t3;
406
419
  n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
407
420
  }
421
+
408
422
  let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
423
+
409
424
  if (t4 < 0) {
410
- n4 = 0;
425
+ n4 = 0.0;
411
426
  } else {
412
427
  t4 *= t4;
413
428
  n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
414
- }
415
- return 27 * (n0 + n1 + n2 + n3 + n4);
416
- };
429
+ } // Sum up and scale the result to cover the range [-1,1]
430
+
431
+
432
+ return 27.0 * (n0 + n1 + n2 + n3 + n4);
433
+ });
434
+
417
435
  for (let i = 0; i < 256; i++) {
418
436
  this.p[i] = Math.floor(r.random() * 256);
419
437
  }
438
+
420
439
  for (let i = 0; i < 512; i++) {
421
440
  this.perm[i] = this.p[i & 255];
422
441
  }
423
442
  }
443
+
424
444
  }
425
- exports.SimplexNoise = SimplexNoise;
445
+
446
+ export { SimplexNoise };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../geometries/ConvexGeometry.cjs.js");require("../math/ConvexHull.cjs.js");var r,o=function(t,r){this.minSizeForBreak=t||1.4,this.smallDelta=r||1e-4,this.tempLine1=new e.Line3,this.tempPlane1=new e.Plane,this.tempPlane2=new e.Plane,this.tempPlane_Cut=new e.Plane,this.tempCM1=new e.Vector3,this.tempCM2=new e.Vector3,this.tempVector3=new e.Vector3,this.tempVector3_2=new e.Vector3,this.tempVector3_3=new e.Vector3,this.tempVector3_P0=new e.Vector3,this.tempVector3_P1=new e.Vector3,this.tempVector3_P2=new e.Vector3,this.tempVector3_N0=new e.Vector3,this.tempVector3_N1=new e.Vector3,this.tempVector3_AB=new e.Vector3,this.tempVector3_CB=new e.Vector3,this.tempResultObjects={object1:null,object2:null},this.segments=[];for(let e=0;e<900;e++)this.segments[e]=!1};o.prototype={constructor:o,prepareBreakableObject:function(e,t,r,o,n){e.geometry.isBufferGeometry||console.error("THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.");var s=e.userData;s.mass=t,s.velocity=r.clone(),s.angularVelocity=o.clone(),s.breakable=n},subdivideByImpact:function(e,t,r,o,n){var s=[],a=this.tempPlane1,i=this.tempPlane2;this.tempVector3.addVectors(t,r),a.setFromCoplanarPoints(t,e.position,this.tempVector3);var c=n+o,m=this;return function n(p,l,h,u){if(Math.random()<.05*u||u>c)s.push(p);else{var v=Math.PI;0===u?(i.normal.copy(a.normal),i.constant=a.constant):u<=o?(v=(h-l)*(.2+.6*Math.random())+l,m.tempVector3_2.copy(e.position).sub(t).applyAxisAngle(r,v).add(t),i.setFromCoplanarPoints(t,m.tempVector3,m.tempVector3_2)):(v=(.5*(1&u)+.2*(2-Math.random()))*Math.PI,m.tempVector3_2.copy(t).sub(p.position).applyAxisAngle(r,v).add(p.position),m.tempVector3_3.copy(r).add(p.position),i.setFromCoplanarPoints(p.position,m.tempVector3_3,m.tempVector3_2)),m.cutByPlane(p,i,m.tempResultObjects);var V=m.tempResultObjects.object1,y=m.tempResultObjects.object2;V&&n(V,l,v,u+1),y&&n(y,v,h,u+1)}}(e,0,2*Math.PI,0),s},cutByPlane:function(r,n,s){var a=r.geometry,i=a.attributes.position.array,c=a.attributes.normal.array,m=i.length/3,p=m/3,l=a.getIndex();function h(e,t){var r=3*e+t;return l?l[r]:r}l&&(p=(l=l.array).length/3);var u=[],v=[],V=this.smallDelta,y=m*m;for(let e=0;e<y;e++)this.segments[e]=!1;var d=this.tempVector3_P0,f=this.tempVector3_P1,b=this.tempVector3_N0,P=this.tempVector3_N1;for(let e=0;e<p-1;e++){var g=h(e,0),C=h(e,1),M=h(e,2);b.set(c[g],c[g]+1,c[g]+2);for(let t=e+1;t<p;t++){var j=h(t,0),x=h(t,1),_=h(t,2);P.set(c[j],c[j]+1,c[j]+2),1-b.dot(P)<V&&(g===j||g===x||g===_?C===j||C===x||C===_?(this.segments[g*m+C]=!0,this.segments[C*m+g]=!0):(this.segments[M*m+g]=!0,this.segments[g*m+M]=!0):C!==j&&C!==x&&C!==_||(this.segments[M*m+C]=!0,this.segments[C*m+M]=!0))}}var w=this.tempPlane_Cut;r.updateMatrix(),o.transformPlaneToLocalSpace(n,r.matrix,w);for(let t=0;t<p;t++){var B=h(t,0),O=h(t,1),z=h(t,2);for(let t=0;t<3;t++){var k=0===t?B:1===t?O:z,I=0===t?O:1===t?z:B;if(!this.segments[k*m+I]){this.segments[k*m+I]=!0,this.segments[I*m+k]=!0,d.set(i[3*k],i[3*k+1],i[3*k+2]),f.set(i[3*I],i[3*I+1],i[3*I+2]);var F=0;(D=w.distanceToPoint(d))>V?(F=2,v.push(d.clone())):D<-V?(F=1,u.push(d.clone())):(F=3,u.push(d.clone()),v.push(d.clone()));var D,L=0;if((D=w.distanceToPoint(f))>V?(L=2,v.push(f.clone())):D<-V?(L=1,u.push(f.clone())):(L=3,u.push(f.clone()),v.push(f.clone())),1===F&&2===L||2===F&&1===L){this.tempLine1.start.copy(d),this.tempLine1.end.copy(f);var q=new e.Vector3;if(void 0===(q=w.intersectLine(this.tempLine1,q)))return console.error("Internal error: segment does not intersect plane."),s.segmentedObject1=null,s.segmentedObject2=null,0;u.push(q),v.push(q.clone())}}}}var S=.5*r.userData.mass;this.tempCM1.set(0,0,0);var T=0,A=u.length;if(A>0){for(let e=0;e<A;e++)this.tempCM1.add(u[e]);this.tempCM1.divideScalar(A);for(let e=0;e<A;e++){(N=u[e]).sub(this.tempCM1),T=Math.max(T,N.x,N.y,N.z)}this.tempCM1.add(r.position)}this.tempCM2.set(0,0,0);var G=0,R=v.length;if(R>0){for(let e=0;e<R;e++)this.tempCM2.add(v[e]);this.tempCM2.divideScalar(R);for(let e=0;e<R;e++){var N;(N=v[e]).sub(this.tempCM2),G=Math.max(G,N.x,N.y,N.z)}this.tempCM2.add(r.position)}var E=null,H=null,J=0;return A>4&&((E=new e.Mesh(new t.ConvexGeometry(u),r.material)).position.copy(this.tempCM1),E.quaternion.copy(r.quaternion),this.prepareBreakableObject(E,S,r.userData.velocity,r.userData.angularVelocity,2*T>this.minSizeForBreak),J++),R>4&&((H=new e.Mesh(new t.ConvexGeometry(v),r.material)).position.copy(this.tempCM2),H.quaternion.copy(r.quaternion),this.prepareBreakableObject(H,S,r.userData.velocity,r.userData.angularVelocity,2*G>this.minSizeForBreak),J++),s.object1=E,s.object2=H,J}},o.transformFreeVector=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[4]*o+s[8]*n,e.y=s[1]*r+s[5]*o+s[9]*n,e.z=s[2]*r+s[6]*o+s[10]*n,e},o.transformFreeVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n,e.y=s[4]*r+s[5]*o+s[6]*n,e.z=s[8]*r+s[9]*o+s[10]*n,e},o.transformTiedVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n-s[12],e.y=s[4]*r+s[5]*o+s[6]*n-s[13],e.z=s[8]*r+s[9]*o+s[10]*n-s[14],e},o.transformPlaneToLocalSpace=(r=new e.Vector3,function(e,t,n){n.normal.copy(e.normal),n.constant=e.constant;var s=o.transformTiedVectorInverse(e.coplanarPoint(r),t);o.transformFreeVectorInverse(n.normal,t),n.constant=-s.dot(n.normal)}),exports.ConvexObjectBreaker=o;