three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,163 +1,238 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk } from 'three';
2
+
3
+ /**
4
+ * Octahedron and Quantization encodings based on work by:
5
+ *
6
+ * @link https://github.com/tsherif/mesh-quantization-example
7
+ *
8
+ */
4
9
  var GeometryCompressionUtils = {
5
- compressNormals: function(mesh, encodeMethod) {
10
+ /**
11
+ * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
12
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
13
+ *
14
+ * @param {THREE.Mesh} mesh
15
+ * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
16
+ *
17
+ */
18
+ compressNormals: function (mesh, encodeMethod) {
6
19
  if (!mesh.geometry) {
7
- console.error("Mesh must contain geometry. ");
20
+ console.error('Mesh must contain geometry. ');
8
21
  }
22
+
9
23
  const normal = mesh.geometry.attributes.normal;
24
+
10
25
  if (!normal) {
11
- console.error("Geometry must contain normal attribute. ");
26
+ console.error('Geometry must contain normal attribute. ');
12
27
  }
13
- if (normal.isPacked)
14
- return;
28
+
29
+ if (normal.isPacked) return;
30
+
15
31
  if (normal.itemSize != 3) {
16
- console.error("normal.itemSize is not 3, which cannot be encoded. ");
32
+ console.error('normal.itemSize is not 3, which cannot be encoded. ');
17
33
  }
34
+
18
35
  const array = normal.array;
19
36
  const count = normal.count;
20
37
  let result;
21
- if (encodeMethod == "DEFAULT") {
38
+
39
+ if (encodeMethod == 'DEFAULT') {
40
+ // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
22
41
  result = new Uint8Array(count * 3);
42
+
23
43
  for (let idx = 0; idx < array.length; idx += 3) {
24
44
  const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
25
45
  result[idx + 0] = encoded[0];
26
46
  result[idx + 1] = encoded[1];
27
47
  result[idx + 2] = encoded[2];
28
48
  }
29
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
49
+
50
+ mesh.geometry.setAttribute('normal', new BufferAttribute(result, 3, true));
30
51
  mesh.geometry.attributes.normal.bytes = result.length * 1;
31
- } else if (encodeMethod == "OCT1Byte") {
52
+ } else if (encodeMethod == 'OCT1Byte') {
53
+ /**
54
+ * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
55
+ * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
56
+ * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
57
+ */
32
58
  result = new Int8Array(count * 2);
59
+
33
60
  for (let idx = 0; idx < array.length; idx += 3) {
34
61
  const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
35
62
  result[idx / 3 * 2 + 0] = encoded[0];
36
63
  result[idx / 3 * 2 + 1] = encoded[1];
37
64
  }
38
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
65
+
66
+ mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
39
67
  mesh.geometry.attributes.normal.bytes = result.length * 1;
40
- } else if (encodeMethod == "OCT2Byte") {
68
+ } else if (encodeMethod == 'OCT2Byte') {
41
69
  result = new Int16Array(count * 2);
70
+
42
71
  for (let idx = 0; idx < array.length; idx += 3) {
43
72
  const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
44
73
  result[idx / 3 * 2 + 0] = encoded[0];
45
74
  result[idx / 3 * 2 + 1] = encoded[1];
46
75
  }
47
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
76
+
77
+ mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
48
78
  mesh.geometry.attributes.normal.bytes = result.length * 2;
49
- } else if (encodeMethod == "ANGLES") {
79
+ } else if (encodeMethod == 'ANGLES') {
50
80
  result = new Uint16Array(count * 2);
81
+
51
82
  for (let idx = 0; idx < array.length; idx += 3) {
52
83
  const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
53
84
  result[idx / 3 * 2 + 0] = encoded[0];
54
85
  result[idx / 3 * 2 + 1] = encoded[1];
55
86
  }
56
- mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
87
+
88
+ mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
57
89
  mesh.geometry.attributes.normal.bytes = result.length * 2;
58
90
  } else {
59
- console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
91
+ console.error('Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ');
60
92
  }
93
+
61
94
  mesh.geometry.attributes.normal.needsUpdate = true;
62
95
  mesh.geometry.attributes.normal.isPacked = true;
63
- mesh.geometry.attributes.normal.packingMethod = encodeMethod;
96
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod; // modify material
97
+
64
98
  if (!(mesh.material instanceof PackedPhongMaterial)) {
65
99
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
66
100
  }
67
- if (encodeMethod == "ANGLES") {
101
+
102
+ if (encodeMethod == 'ANGLES') {
68
103
  mesh.material.defines.USE_PACKED_NORMAL = 0;
69
104
  }
70
- if (encodeMethod == "OCT1Byte") {
105
+
106
+ if (encodeMethod == 'OCT1Byte') {
71
107
  mesh.material.defines.USE_PACKED_NORMAL = 1;
72
108
  }
73
- if (encodeMethod == "OCT2Byte") {
109
+
110
+ if (encodeMethod == 'OCT2Byte') {
74
111
  mesh.material.defines.USE_PACKED_NORMAL = 1;
75
112
  }
76
- if (encodeMethod == "DEFAULT") {
113
+
114
+ if (encodeMethod == 'DEFAULT') {
77
115
  mesh.material.defines.USE_PACKED_NORMAL = 2;
78
116
  }
79
117
  },
80
- compressPositions: function(mesh) {
118
+
119
+ /**
120
+ * Make the input mesh.geometry's position attribute encoded and compressed.
121
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
122
+ *
123
+ * @param {THREE.Mesh} mesh
124
+ *
125
+ */
126
+ compressPositions: function (mesh) {
81
127
  if (!mesh.geometry) {
82
- console.error("Mesh must contain geometry. ");
128
+ console.error('Mesh must contain geometry. ');
83
129
  }
130
+
84
131
  const position = mesh.geometry.attributes.position;
132
+
85
133
  if (!position) {
86
- console.error("Geometry must contain position attribute. ");
134
+ console.error('Geometry must contain position attribute. ');
87
135
  }
88
- if (position.isPacked)
89
- return;
136
+
137
+ if (position.isPacked) return;
138
+
90
139
  if (position.itemSize != 3) {
91
- console.error("position.itemSize is not 3, which cannot be packed. ");
140
+ console.error('position.itemSize is not 3, which cannot be packed. ');
92
141
  }
142
+
93
143
  const array = position.array;
94
144
  const encodingBytes = 2;
95
145
  const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
96
146
  const quantized = result.quantized;
97
- const decodeMat = result.decodeMat;
98
- if (mesh.geometry.boundingBox == null)
99
- mesh.geometry.computeBoundingBox();
100
- if (mesh.geometry.boundingSphere == null)
101
- mesh.geometry.computeBoundingSphere();
102
- mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
147
+ const decodeMat = result.decodeMat; // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
148
+
149
+ if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
150
+ if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
151
+ mesh.geometry.setAttribute('position', new BufferAttribute(quantized, 3));
103
152
  mesh.geometry.attributes.position.isPacked = true;
104
153
  mesh.geometry.attributes.position.needsUpdate = true;
105
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
154
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; // modify material
155
+
106
156
  if (!(mesh.material instanceof PackedPhongMaterial)) {
107
157
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
108
158
  }
159
+
109
160
  mesh.material.defines.USE_PACKED_POSITION = 0;
110
161
  mesh.material.uniforms.quantizeMatPos.value = decodeMat;
111
162
  mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
112
163
  },
113
- compressUvs: function(mesh) {
164
+
165
+ /**
166
+ * Make the input mesh.geometry's uv attribute encoded and compressed.
167
+ * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
168
+ *
169
+ * @param {THREE.Mesh} mesh
170
+ *
171
+ */
172
+ compressUvs: function (mesh) {
114
173
  if (!mesh.geometry) {
115
- console.error("Mesh must contain geometry property. ");
174
+ console.error('Mesh must contain geometry property. ');
116
175
  }
176
+
117
177
  const uvs = mesh.geometry.attributes.uv;
178
+
118
179
  if (!uvs) {
119
- console.error("Geometry must contain uv attribute. ");
180
+ console.error('Geometry must contain uv attribute. ');
120
181
  }
121
- if (uvs.isPacked)
122
- return;
123
- const range = { min: Infinity, max: -Infinity };
182
+
183
+ if (uvs.isPacked) return;
184
+ const range = {
185
+ min: Infinity,
186
+ max: -Infinity
187
+ };
124
188
  const array = uvs.array;
189
+
125
190
  for (let i = 0; i < array.length; i++) {
126
191
  range.min = Math.min(range.min, array[i]);
127
192
  range.max = Math.max(range.max, array[i]);
128
193
  }
194
+
129
195
  let result;
130
- if (range.min >= -1 && range.max <= 1) {
196
+
197
+ if (range.min >= -1.0 && range.max <= 1.0) {
198
+ // use default encoding method
131
199
  result = new Uint16Array(array.length);
200
+
132
201
  for (let i = 0; i < array.length; i += 2) {
133
202
  const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
134
203
  result[i] = encoded[0];
135
204
  result[i + 1] = encoded[1];
136
205
  }
137
- mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
206
+
207
+ mesh.geometry.setAttribute('uv', new BufferAttribute(result, 2, true));
138
208
  mesh.geometry.attributes.uv.isPacked = true;
139
209
  mesh.geometry.attributes.uv.needsUpdate = true;
140
210
  mesh.geometry.attributes.uv.bytes = result.length * 2;
211
+
141
212
  if (!(mesh.material instanceof PackedPhongMaterial)) {
142
213
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
143
214
  }
215
+
144
216
  mesh.material.defines.USE_PACKED_UV = 0;
145
217
  } else {
218
+ // use quantized encoding method
146
219
  result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
147
- mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
220
+ mesh.geometry.setAttribute('uv', new BufferAttribute(result.quantized, 2));
148
221
  mesh.geometry.attributes.uv.isPacked = true;
149
222
  mesh.geometry.attributes.uv.needsUpdate = true;
150
223
  mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
224
+
151
225
  if (!(mesh.material instanceof PackedPhongMaterial)) {
152
226
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
153
227
  }
228
+
154
229
  mesh.material.defines.USE_PACKED_UV = 1;
155
230
  mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
156
231
  mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
157
232
  }
158
233
  },
159
234
  EncodingFuncs: {
160
- defaultEncode: function(x, y, z, bytes) {
235
+ defaultEncode: function (x, y, z, bytes) {
161
236
  if (bytes == 1) {
162
237
  const tmpx = Math.round((x + 1) * 0.5 * 255);
163
238
  const tmpy = Math.round((y + 1) * 0.5 * 255);
@@ -169,99 +244,118 @@ var GeometryCompressionUtils = {
169
244
  const tmpz = Math.round((z + 1) * 0.5 * 65535);
170
245
  return new Uint16Array([tmpx, tmpy, tmpz]);
171
246
  } else {
172
- console.error("number of bytes must be 1 or 2");
247
+ console.error('number of bytes must be 1 or 2');
173
248
  }
174
249
  },
175
- defaultDecode: function(array, bytes) {
250
+ defaultDecode: function (array, bytes) {
176
251
  if (bytes == 1) {
177
- return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
252
+ return [array[0] / 255 * 2.0 - 1.0, array[1] / 255 * 2.0 - 1.0, array[2] / 255 * 2.0 - 1.0];
178
253
  } else if (bytes == 2) {
179
- return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
254
+ return [array[0] / 65535 * 2.0 - 1.0, array[1] / 65535 * 2.0 - 1.0, array[2] / 65535 * 2.0 - 1.0];
180
255
  } else {
181
- console.error("number of bytes must be 1 or 2");
256
+ console.error('number of bytes must be 1 or 2');
182
257
  }
183
258
  },
184
- anglesEncode: function(x, y, z) {
185
- const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
186
- const normal1 = parseInt(0.5 * (1 + z) * 65535);
259
+ // for `Angles` encoding
260
+ anglesEncode: function (x, y, z) {
261
+ const normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
262
+ const normal1 = parseInt(0.5 * (1.0 + z) * 65535);
187
263
  return new Uint16Array([normal0, normal1]);
188
264
  },
189
- octEncodeBest: function(x, y, z, bytes) {
190
- var oct, dec, best, currentCos, bestCos;
191
- best = oct = octEncodeVec3(x, y, z, "floor", "floor");
265
+ // for `Octahedron` encoding
266
+ octEncodeBest: function (x, y, z, bytes) {
267
+ var oct, dec, best, currentCos, bestCos; // Test various combinations of ceil and floor
268
+ // to minimize rounding errors
269
+
270
+ best = oct = octEncodeVec3(x, y, z, 'floor', 'floor');
192
271
  dec = octDecodeVec2(oct);
193
272
  bestCos = dot(x, y, z, dec);
194
- oct = octEncodeVec3(x, y, z, "ceil", "floor");
273
+ oct = octEncodeVec3(x, y, z, 'ceil', 'floor');
195
274
  dec = octDecodeVec2(oct);
196
275
  currentCos = dot(x, y, z, dec);
276
+
197
277
  if (currentCos > bestCos) {
198
278
  best = oct;
199
279
  bestCos = currentCos;
200
280
  }
201
- oct = octEncodeVec3(x, y, z, "floor", "ceil");
281
+
282
+ oct = octEncodeVec3(x, y, z, 'floor', 'ceil');
202
283
  dec = octDecodeVec2(oct);
203
284
  currentCos = dot(x, y, z, dec);
285
+
204
286
  if (currentCos > bestCos) {
205
287
  best = oct;
206
288
  bestCos = currentCos;
207
289
  }
208
- oct = octEncodeVec3(x, y, z, "ceil", "ceil");
290
+
291
+ oct = octEncodeVec3(x, y, z, 'ceil', 'ceil');
209
292
  dec = octDecodeVec2(oct);
210
293
  currentCos = dot(x, y, z, dec);
294
+
211
295
  if (currentCos > bestCos) {
212
296
  best = oct;
213
297
  }
298
+
214
299
  return best;
300
+
215
301
  function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
216
- var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
217
- var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
302
+ var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
303
+ var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
304
+
218
305
  if (z < 0) {
219
- var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
220
- var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
221
- x2 = tempx;
222
- y2 = tempy;
223
- var diff = 1 - Math.abs(x2) - Math.abs(y2);
306
+ var tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
307
+ var tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
308
+ x = tempx;
309
+ y = tempy;
310
+ var diff = 1 - Math.abs(x) - Math.abs(y);
311
+
224
312
  if (diff > 0) {
225
- diff += 1e-3;
226
- x2 += x2 > 0 ? diff / 2 : -diff / 2;
227
- y2 += y2 > 0 ? diff / 2 : -diff / 2;
313
+ diff += 0.001;
314
+ x += x > 0 ? diff / 2 : -diff / 2;
315
+ y += y > 0 ? diff / 2 : -diff / 2;
228
316
  }
229
317
  }
318
+
230
319
  if (bytes == 1) {
231
- return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
320
+ return new Int8Array([Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))]);
232
321
  }
322
+
233
323
  if (bytes == 2) {
234
- return new Int16Array([
235
- Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
236
- Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
237
- ]);
324
+ return new Int16Array([Math[xfunc](x * 32767.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 32767.5 + (y < 0 ? 1 : 0))]);
238
325
  }
239
326
  }
240
- function octDecodeVec2(oct2) {
241
- var x2 = oct2[0];
242
- var y2 = oct2[1];
327
+
328
+ function octDecodeVec2(oct) {
329
+ var x = oct[0];
330
+ var y = oct[1];
331
+
243
332
  if (bytes == 1) {
244
- x2 /= x2 < 0 ? 127 : 128;
245
- y2 /= y2 < 0 ? 127 : 128;
333
+ x /= x < 0 ? 127 : 128;
334
+ y /= y < 0 ? 127 : 128;
246
335
  } else if (bytes == 2) {
247
- x2 /= x2 < 0 ? 32767 : 32768;
248
- y2 /= y2 < 0 ? 32767 : 32768;
336
+ x /= x < 0 ? 32767 : 32768;
337
+ y /= y < 0 ? 32767 : 32768;
249
338
  }
250
- var z2 = 1 - Math.abs(x2) - Math.abs(y2);
251
- if (z2 < 0) {
252
- var tmpx = x2;
253
- x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
254
- y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
339
+
340
+ var z = 1 - Math.abs(x) - Math.abs(y);
341
+
342
+ if (z < 0) {
343
+ var tmpx = x;
344
+ x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
345
+ y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
255
346
  }
256
- var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
257
- return [x2 / length, y2 / length, z2 / length];
347
+
348
+ var length = Math.sqrt(x * x + y * y + z * z);
349
+ return [x / length, y / length, z / length];
258
350
  }
259
- function dot(x2, y2, z2, vec3) {
260
- return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
351
+
352
+ function dot(x, y, z, vec3) {
353
+ return x * vec3[0] + y * vec3[1] + z * vec3[2];
261
354
  }
262
355
  },
263
- quantizedEncode: function(array, bytes) {
356
+ quantizedEncode: function (array, bytes) {
264
357
  let quantized, segments;
358
+
265
359
  if (bytes == 1) {
266
360
  quantized = new Uint8Array(array.length);
267
361
  segments = 255;
@@ -269,13 +363,15 @@ var GeometryCompressionUtils = {
269
363
  quantized = new Uint16Array(array.length);
270
364
  segments = 65535;
271
365
  } else {
272
- console.error("number of bytes error! ");
366
+ console.error('number of bytes error! ');
273
367
  }
274
- const decodeMat = new THREE.Matrix4();
368
+
369
+ const decodeMat = new Matrix4();
275
370
  const min = new Float32Array(3);
276
371
  const max = new Float32Array(3);
277
372
  min[0] = min[1] = min[2] = Number.MAX_VALUE;
278
373
  max[0] = max[1] = max[2] = -Number.MAX_VALUE;
374
+
279
375
  for (let i = 0; i < array.length; i += 3) {
280
376
  min[0] = Math.min(min[0], array[i + 0]);
281
377
  min[1] = Math.min(min[1], array[i + 1]);
@@ -284,30 +380,28 @@ var GeometryCompressionUtils = {
284
380
  max[1] = Math.max(max[1], array[i + 1]);
285
381
  max[2] = Math.max(max[2], array[i + 2]);
286
382
  }
287
- decodeMat.scale(
288
- new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
289
- );
383
+
384
+ decodeMat.scale(new Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments));
290
385
  decodeMat.elements[12] = min[0];
291
386
  decodeMat.elements[13] = min[1];
292
387
  decodeMat.elements[14] = min[2];
293
388
  decodeMat.transpose();
294
- const multiplier = new Float32Array([
295
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
296
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
297
- max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
298
- ]);
389
+ const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0, max[2] !== min[2] ? segments / (max[2] - min[2]) : 0]);
390
+
299
391
  for (let i = 0; i < array.length; i += 3) {
300
392
  quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
301
393
  quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
302
394
  quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
303
395
  }
396
+
304
397
  return {
305
- quantized,
306
- decodeMat
398
+ quantized: quantized,
399
+ decodeMat: decodeMat
307
400
  };
308
401
  },
309
- quantizedEncodeUV: function(array, bytes) {
402
+ quantizedEncodeUV: function (array, bytes) {
310
403
  let quantized, segments;
404
+
311
405
  if (bytes == 1) {
312
406
  quantized = new Uint8Array(array.length);
313
407
  segments = 255;
@@ -315,69 +409,60 @@ var GeometryCompressionUtils = {
315
409
  quantized = new Uint16Array(array.length);
316
410
  segments = 65535;
317
411
  } else {
318
- console.error("number of bytes error! ");
412
+ console.error('number of bytes error! ');
319
413
  }
320
- const decodeMat = new THREE.Matrix3();
414
+
415
+ const decodeMat = new Matrix3();
321
416
  const min = new Float32Array(2);
322
417
  const max = new Float32Array(2);
323
418
  min[0] = min[1] = Number.MAX_VALUE;
324
419
  max[0] = max[1] = -Number.MAX_VALUE;
420
+
325
421
  for (let i = 0; i < array.length; i += 2) {
326
422
  min[0] = Math.min(min[0], array[i + 0]);
327
423
  min[1] = Math.min(min[1], array[i + 1]);
328
424
  max[0] = Math.max(max[0], array[i + 0]);
329
425
  max[1] = Math.max(max[1], array[i + 1]);
330
426
  }
427
+
331
428
  decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
332
429
  decodeMat.elements[6] = min[0];
333
430
  decodeMat.elements[7] = min[1];
334
431
  decodeMat.transpose();
335
- const multiplier = new Float32Array([
336
- max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
337
- max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
338
- ]);
432
+ const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0]);
433
+
339
434
  for (let i = 0; i < array.length; i += 2) {
340
435
  quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
341
436
  quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
342
437
  }
438
+
343
439
  return {
344
- quantized,
345
- decodeMat
440
+ quantized: quantized,
441
+ decodeMat: decodeMat
346
442
  };
347
443
  }
348
444
  }
349
445
  };
350
- class PackedPhongMaterial extends THREE.MeshPhongMaterial {
446
+ /**
447
+ * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
448
+ *
449
+ * @param {Object} parameters
450
+ */
451
+
452
+ class PackedPhongMaterial extends MeshPhongMaterial {
351
453
  constructor(parameters) {
352
454
  super();
353
455
  this.defines = {};
354
- this.type = "PackedPhongMaterial";
355
- this.uniforms = THREE.UniformsUtils.merge([
356
- THREE.ShaderLib.phong.uniforms,
357
- {
358
- quantizeMatPos: { value: null },
359
- quantizeMatUV: { value: null }
456
+ this.type = 'PackedPhongMaterial';
457
+ this.uniforms = UniformsUtils.merge([ShaderLib.phong.uniforms, {
458
+ quantizeMatPos: {
459
+ value: null
460
+ },
461
+ quantizeMatUV: {
462
+ value: null
360
463
  }
361
- ]);
362
- this.vertexShader = [
363
- "#define PHONG",
364
- "varying vec3 vViewPosition;",
365
- "#ifndef FLAT_SHADED",
366
- "varying vec3 vNormal;",
367
- "#endif",
368
- THREE.ShaderChunk.common,
369
- THREE.ShaderChunk.uv_pars_vertex,
370
- THREE.ShaderChunk.uv2_pars_vertex,
371
- THREE.ShaderChunk.displacementmap_pars_vertex,
372
- THREE.ShaderChunk.envmap_pars_vertex,
373
- THREE.ShaderChunk.color_pars_vertex,
374
- THREE.ShaderChunk.fog_pars_vertex,
375
- THREE.ShaderChunk.morphtarget_pars_vertex,
376
- THREE.ShaderChunk.skinning_pars_vertex,
377
- THREE.ShaderChunk.shadowmap_pars_vertex,
378
- THREE.ShaderChunk.logdepthbuf_pars_vertex,
379
- THREE.ShaderChunk.clipping_planes_pars_vertex,
380
- `#ifdef USE_PACKED_NORMAL
464
+ }]);
465
+ this.vertexShader = ['#define PHONG', 'varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', 'varying vec3 vNormal;', '#endif', ShaderChunk.common, ShaderChunk.uv_pars_vertex, ShaderChunk.uv2_pars_vertex, ShaderChunk.displacementmap_pars_vertex, ShaderChunk.envmap_pars_vertex, ShaderChunk.color_pars_vertex, ShaderChunk.fog_pars_vertex, ShaderChunk.morphtarget_pars_vertex, ShaderChunk.skinning_pars_vertex, ShaderChunk.shadowmap_pars_vertex, ShaderChunk.logdepthbuf_pars_vertex, ShaderChunk.clipping_planes_pars_vertex, `#ifdef USE_PACKED_NORMAL
381
466
  #if USE_PACKED_NORMAL == 0
382
467
  vec3 decodeNormal(vec3 packedNormal)
383
468
  {
@@ -408,18 +493,15 @@ class PackedPhongMaterial extends THREE.MeshPhongMaterial {
408
493
  return normalize(v);
409
494
  }
410
495
  #endif
411
- #endif`,
412
- `#ifdef USE_PACKED_POSITION
496
+ #endif`, `#ifdef USE_PACKED_POSITION
413
497
  #if USE_PACKED_POSITION == 0
414
498
  uniform mat4 quantizeMatPos;
415
499
  #endif
416
- #endif`,
417
- `#ifdef USE_PACKED_UV
500
+ #endif`, `#ifdef USE_PACKED_UV
418
501
  #if USE_PACKED_UV == 1
419
502
  uniform mat3 quantizeMatUV;
420
503
  #endif
421
- #endif`,
422
- `#ifdef USE_PACKED_UV
504
+ #endif`, `#ifdef USE_PACKED_UV
423
505
  #if USE_PACKED_UV == 0
424
506
  vec2 decodeUV(vec2 packedUV)
425
507
  {
@@ -435,113 +517,29 @@ class PackedPhongMaterial extends THREE.MeshPhongMaterial {
435
517
  return uv;
436
518
  }
437
519
  #endif
438
- #endif`,
439
- "void main() {",
440
- THREE.ShaderChunk.uv_vertex,
441
- `#ifdef USE_UV
520
+ #endif`, 'void main() {', ShaderChunk.uv_vertex, `#ifdef USE_UV
442
521
  #ifdef USE_PACKED_UV
443
522
  vUv = decodeUV(vUv);
444
523
  #endif
445
- #endif`,
446
- THREE.ShaderChunk.uv2_vertex,
447
- THREE.ShaderChunk.color_vertex,
448
- THREE.ShaderChunk.beginnormal_vertex,
449
- `#ifdef USE_PACKED_NORMAL
524
+ #endif`, ShaderChunk.uv2_vertex, ShaderChunk.color_vertex, ShaderChunk.beginnormal_vertex, `#ifdef USE_PACKED_NORMAL
450
525
  objectNormal = decodeNormal(objectNormal);
451
526
  #endif
452
527
 
453
528
  #ifdef USE_TANGENT
454
529
  vec3 objectTangent = vec3( tangent.xyz );
455
530
  #endif
456
- `,
457
- THREE.ShaderChunk.morphnormal_vertex,
458
- THREE.ShaderChunk.skinbase_vertex,
459
- THREE.ShaderChunk.skinnormal_vertex,
460
- THREE.ShaderChunk.defaultnormal_vertex,
461
- "#ifndef FLAT_SHADED",
462
- " vNormal = normalize( transformedNormal );",
463
- "#endif",
464
- THREE.ShaderChunk.begin_vertex,
465
- `#ifdef USE_PACKED_POSITION
531
+ `, ShaderChunk.morphnormal_vertex, ShaderChunk.skinbase_vertex, ShaderChunk.skinnormal_vertex, ShaderChunk.defaultnormal_vertex, '#ifndef FLAT_SHADED', ' vNormal = normalize( transformedNormal );', '#endif', ShaderChunk.begin_vertex, `#ifdef USE_PACKED_POSITION
466
532
  #if USE_PACKED_POSITION == 0
467
533
  transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
468
534
  #endif
469
- #endif`,
470
- THREE.ShaderChunk.morphtarget_vertex,
471
- THREE.ShaderChunk.skinning_vertex,
472
- THREE.ShaderChunk.displacementmap_vertex,
473
- THREE.ShaderChunk.project_vertex,
474
- THREE.ShaderChunk.logdepthbuf_vertex,
475
- THREE.ShaderChunk.clipping_planes_vertex,
476
- "vViewPosition = - mvPosition.xyz;",
477
- THREE.ShaderChunk.worldpos_vertex,
478
- THREE.ShaderChunk.envmap_vertex,
479
- THREE.ShaderChunk.shadowmap_vertex,
480
- THREE.ShaderChunk.fog_vertex,
481
- "}"
482
- ].join("\n");
483
- this.fragmentShader = [
484
- "#define PHONG",
485
- "uniform vec3 diffuse;",
486
- "uniform vec3 emissive;",
487
- "uniform vec3 specular;",
488
- "uniform float shininess;",
489
- "uniform float opacity;",
490
- THREE.ShaderChunk.common,
491
- THREE.ShaderChunk.packing,
492
- THREE.ShaderChunk.dithering_pars_fragment,
493
- THREE.ShaderChunk.color_pars_fragment,
494
- THREE.ShaderChunk.uv_pars_fragment,
495
- THREE.ShaderChunk.uv2_pars_fragment,
496
- THREE.ShaderChunk.map_pars_fragment,
497
- THREE.ShaderChunk.alphamap_pars_fragment,
498
- THREE.ShaderChunk.aomap_pars_fragment,
499
- THREE.ShaderChunk.lightmap_pars_fragment,
500
- THREE.ShaderChunk.emissivemap_pars_fragment,
501
- THREE.ShaderChunk.envmap_common_pars_fragment,
502
- THREE.ShaderChunk.envmap_pars_fragment,
503
- THREE.ShaderChunk.cube_uv_reflection_fragment,
504
- THREE.ShaderChunk.fog_pars_fragment,
505
- THREE.ShaderChunk.bsdfs,
506
- THREE.ShaderChunk.lights_pars_begin,
507
- THREE.ShaderChunk.lights_phong_pars_fragment,
508
- THREE.ShaderChunk.shadowmap_pars_fragment,
509
- THREE.ShaderChunk.bumpmap_pars_fragment,
510
- THREE.ShaderChunk.normalmap_pars_fragment,
511
- THREE.ShaderChunk.specularmap_pars_fragment,
512
- THREE.ShaderChunk.logdepthbuf_pars_fragment,
513
- THREE.ShaderChunk.clipping_planes_pars_fragment,
514
- "void main() {",
515
- THREE.ShaderChunk.clipping_planes_fragment,
516
- "vec4 diffuseColor = vec4( diffuse, opacity );",
517
- "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
518
- "vec3 totalEmissiveRadiance = emissive;",
519
- THREE.ShaderChunk.logdepthbuf_fragment,
520
- THREE.ShaderChunk.map_fragment,
521
- THREE.ShaderChunk.color_fragment,
522
- THREE.ShaderChunk.alphamap_fragment,
523
- THREE.ShaderChunk.alphatest_fragment,
524
- THREE.ShaderChunk.specularmap_fragment,
525
- THREE.ShaderChunk.normal_fragment_begin,
526
- THREE.ShaderChunk.normal_fragment_maps,
527
- THREE.ShaderChunk.emissivemap_fragment,
528
- THREE.ShaderChunk.lights_phong_fragment,
529
- THREE.ShaderChunk.lights_fragment_begin,
530
- THREE.ShaderChunk.lights_fragment_maps,
531
- THREE.ShaderChunk.lights_fragment_end,
532
- THREE.ShaderChunk.aomap_fragment,
533
- "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
534
- THREE.ShaderChunk.envmap_fragment,
535
- "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
536
- THREE.ShaderChunk.tonemapping_fragment,
537
- THREE.ShaderChunk.encodings_fragment,
538
- THREE.ShaderChunk.fog_fragment,
539
- THREE.ShaderChunk.premultiplied_alpha_fragment,
540
- THREE.ShaderChunk.dithering_fragment,
541
- "}"
542
- ].join("\n");
535
+ #endif`, ShaderChunk.morphtarget_vertex, ShaderChunk.skinning_vertex, ShaderChunk.displacementmap_vertex, ShaderChunk.project_vertex, ShaderChunk.logdepthbuf_vertex, ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', ShaderChunk.worldpos_vertex, ShaderChunk.envmap_vertex, ShaderChunk.shadowmap_vertex, ShaderChunk.fog_vertex, '}'].join('\n'); // Use the original MeshPhongMaterial's fragmentShader.
536
+
537
+ this.fragmentShader = ['#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', ShaderChunk.common, ShaderChunk.packing, ShaderChunk.dithering_pars_fragment, ShaderChunk.color_pars_fragment, ShaderChunk.uv_pars_fragment, ShaderChunk.uv2_pars_fragment, ShaderChunk.map_pars_fragment, ShaderChunk.alphamap_pars_fragment, ShaderChunk.aomap_pars_fragment, ShaderChunk.lightmap_pars_fragment, ShaderChunk.emissivemap_pars_fragment, ShaderChunk.envmap_common_pars_fragment, ShaderChunk.envmap_pars_fragment, ShaderChunk.cube_uv_reflection_fragment, ShaderChunk.fog_pars_fragment, ShaderChunk.bsdfs, ShaderChunk.lights_pars_begin, ShaderChunk.lights_phong_pars_fragment, ShaderChunk.shadowmap_pars_fragment, ShaderChunk.bumpmap_pars_fragment, ShaderChunk.normalmap_pars_fragment, ShaderChunk.specularmap_pars_fragment, ShaderChunk.logdepthbuf_pars_fragment, ShaderChunk.clipping_planes_pars_fragment, 'void main() {', ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', ShaderChunk.logdepthbuf_fragment, ShaderChunk.map_fragment, ShaderChunk.color_fragment, ShaderChunk.alphamap_fragment, ShaderChunk.alphatest_fragment, ShaderChunk.specularmap_fragment, ShaderChunk.normal_fragment_begin, ShaderChunk.normal_fragment_maps, ShaderChunk.emissivemap_fragment, // accumulation
538
+ ShaderChunk.lights_phong_fragment, ShaderChunk.lights_fragment_begin, ShaderChunk.lights_fragment_maps, ShaderChunk.lights_fragment_end, // modulation
539
+ ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', ShaderChunk.tonemapping_fragment, ShaderChunk.encodings_fragment, ShaderChunk.fog_fragment, ShaderChunk.premultiplied_alpha_fragment, ShaderChunk.dithering_fragment, '}'].join('\n');
543
540
  this.setValues(parameters);
544
541
  }
542
+
545
543
  }
546
- exports.GeometryCompressionUtils = GeometryCompressionUtils;
547
- exports.PackedPhongMaterial = PackedPhongMaterial;
544
+
545
+ export { GeometryCompressionUtils, PackedPhongMaterial };