three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/shaders/PixelShader.js
CHANGED
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/**
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* Pixelation shader
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*/
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const PixelShader = {
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uniforms: {
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tDiffuse: {
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tDiffuse: {
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value: null
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},
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resolution: {
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value: null
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},
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pixelSize: {
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value: 1
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}
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},
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vertexShader: [
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform float pixelSize;",
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"uniform vec2 resolution;",
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"varying highp vec2 vUv;",
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"void main(){",
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"vec2 dxy = pixelSize / resolution;",
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"vec2 coord = dxy * floor( vUv / dxy );",
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"gl_FragColor = texture2D(tDiffuse, coord);",
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"}"
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].join("\n")
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vertexShader: ['varying highp vec2 vUv;', 'void main() {', 'vUv = uv;', 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform float pixelSize;', 'uniform vec2 resolution;', 'varying highp vec2 vUv;', 'void main(){', 'vec2 dxy = pixelSize / resolution;', 'vec2 coord = dxy * floor( vUv / dxy );', 'gl_FragColor = texture2D(tDiffuse, coord);', '}'].join('\n')
|
27
18
|
};
|
28
|
-
|
19
|
+
|
20
|
+
export { PixelShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},amount:{value:.005},angle:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float amount;","uniform float angle;","varying vec2 vUv;","void main() {","\tvec2 offset = amount * vec2( cos(angle), sin(angle));","\tvec4 cr = texture2D(tDiffuse, vUv + offset);","\tvec4 cga = texture2D(tDiffuse, vUv);","\tvec4 cb = texture2D(tDiffuse, vUv - offset);","\tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);","}"].join("\n")};exports.RGBShiftShader=e;
|
@@ -1,30 +1,26 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
/**
|
2
|
+
* RGB Shift Shader
|
3
|
+
* Shifts red and blue channels from center in opposite directions
|
4
|
+
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
|
5
|
+
* by Tom Butterworth / http://kriss.cx/tom/
|
6
|
+
*
|
7
|
+
* amount: shift distance (1 is width of input)
|
8
|
+
* angle: shift angle in radians
|
9
|
+
*/
|
3
10
|
const RGBShiftShader = {
|
4
11
|
uniforms: {
|
5
|
-
tDiffuse: {
|
6
|
-
|
7
|
-
|
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+
tDiffuse: {
|
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+
value: null
|
14
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+
},
|
15
|
+
amount: {
|
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|
+
value: 0.005
|
17
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+
},
|
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+
angle: {
|
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+
value: 0.0
|
20
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+
}
|
8
21
|
},
|
9
|
-
vertexShader: [
|
10
|
-
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"uniform float amount;",
|
19
|
-
"uniform float angle;",
|
20
|
-
"varying vec2 vUv;",
|
21
|
-
"void main() {",
|
22
|
-
" vec2 offset = amount * vec2( cos(angle), sin(angle));",
|
23
|
-
" vec4 cr = texture2D(tDiffuse, vUv + offset);",
|
24
|
-
" vec4 cga = texture2D(tDiffuse, vUv);",
|
25
|
-
" vec4 cb = texture2D(tDiffuse, vUv - offset);",
|
26
|
-
" gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
|
27
|
-
"}"
|
28
|
-
].join("\n")
|
22
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
23
|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform float amount;', 'uniform float angle;', 'varying vec2 vUv;', 'void main() {', ' vec2 offset = amount * vec2( cos(angle), sin(angle));', ' vec4 cr = texture2D(tDiffuse, vUv + offset);', ' vec4 cga = texture2D(tDiffuse, vUv);', ' vec4 cb = texture2D(tDiffuse, vUv - offset);', ' gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);', '}'].join('\n')
|
29
24
|
};
|
30
|
-
|
25
|
+
|
26
|
+
export { RGBShiftShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{NUM_SAMPLES:7,NUM_RINGS:4,NORMAL_TEXTURE:0,DIFFUSE_TEXTURE:0,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},tDiffuse:{value:null},tNormal:{value:null},size:{value:new e.Vector2(512,512)},cameraNear:{value:1},cameraFar:{value:100},cameraProjectionMatrix:{value:new e.Matrix4},cameraInverseProjectionMatrix:{value:new e.Matrix4},scale:{value:1},intensity:{value:.1},bias:{value:.5},minResolution:{value:0},kernelRadius:{value:100},randomSeed:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","#if DIFFUSE_TEXTURE == 1","uniform sampler2D tDiffuse;","#endif","uniform sampler2D tDepth;","#if NORMAL_TEXTURE == 1","uniform sampler2D tNormal;","#endif","uniform float cameraNear;","uniform float cameraFar;","uniform mat4 cameraProjectionMatrix;","uniform mat4 cameraInverseProjectionMatrix;","uniform float scale;","uniform float intensity;","uniform float bias;","uniform float kernelRadius;","uniform float minResolution;","uniform vec2 size;","uniform float randomSeed;","// RGBA depth","#include <packing>","vec4 getDefaultColor( const in vec2 screenPosition ) {","\t#if DIFFUSE_TEXTURE == 1","\treturn texture2D( tDiffuse, vUv );","\t#else","\treturn vec4( 1.0 );","\t#endif","}","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {","\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];","\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );","\tclipPosition *= clipW; // unprojection.","\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;","}","vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {","\t#if NORMAL_TEXTURE == 1","\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );","\t#else","\treturn normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );","\t#endif","}","float scaleDividedByCameraFar;","float minResolutionMultipliedByCameraFar;","float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {","\tvec3 viewDelta = sampleViewPosition - centerViewPosition;","\tfloat viewDistance = length( viewDelta );","\tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;","\treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );","}","// moving costly divides into consts","const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getAmbientOcclusion( const in vec3 centerViewPosition ) {","\t// precompute some variables require in getOcclusion.","\tscaleDividedByCameraFar = scale / cameraFar;","\tminResolutionMultipliedByCameraFar = minResolution * cameraFar;","\tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );","\t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/","\tfloat angle = rand( vUv + randomSeed ) * PI2;","\tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;","\tvec2 radiusStep = radius;","\tfloat occlusionSum = 0.0;","\tfloat weightSum = 0.0;","\tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {","\t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;","\t\tradius += radiusStep;","\t\tangle += ANGLE_STEP;","\t\tfloat sampleDepth = getDepth( sampleUv );","\t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {","\t\t\tcontinue;","\t\t}","\t\tfloat sampleViewZ = getViewZ( sampleDepth );","\t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );","\t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );","\t\tweightSum += 1.0;","\t}","\tif( weightSum == 0.0 ) discard;","\treturn occlusionSum * ( intensity / weightSum );","}","void main() {","\tfloat centerDepth = getDepth( vUv );","\tif( centerDepth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = getViewZ( centerDepth );","\tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );","\tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );","\tgl_FragColor = getDefaultColor( vUv );","\tgl_FragColor.xyz *= 1.0 - ambientOcclusion;","}"].join("\n")};exports.SAOShader=t;
|
package/shaders/SAOShader.js
CHANGED
@@ -1,6 +1,5 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
const THREE = require("three");
|
1
|
+
import { Vector2, Matrix4 } from 'three';
|
2
|
+
|
4
3
|
const SAOShader = {
|
5
4
|
defines: {
|
6
5
|
NUM_SAMPLES: 7,
|
@@ -11,134 +10,51 @@ const SAOShader = {
|
|
11
10
|
PERSPECTIVE_CAMERA: 1
|
12
11
|
},
|
13
12
|
uniforms: {
|
14
|
-
tDepth: {
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
13
|
+
tDepth: {
|
14
|
+
value: null
|
15
|
+
},
|
16
|
+
tDiffuse: {
|
17
|
+
value: null
|
18
|
+
},
|
19
|
+
tNormal: {
|
20
|
+
value: null
|
21
|
+
},
|
22
|
+
size: {
|
23
|
+
value: new Vector2(512, 512)
|
24
|
+
},
|
25
|
+
cameraNear: {
|
26
|
+
value: 1
|
27
|
+
},
|
28
|
+
cameraFar: {
|
29
|
+
value: 100
|
30
|
+
},
|
31
|
+
cameraProjectionMatrix: {
|
32
|
+
value: new Matrix4()
|
33
|
+
},
|
34
|
+
cameraInverseProjectionMatrix: {
|
35
|
+
value: new Matrix4()
|
36
|
+
},
|
37
|
+
scale: {
|
38
|
+
value: 1.0
|
39
|
+
},
|
40
|
+
intensity: {
|
41
|
+
value: 0.1
|
42
|
+
},
|
43
|
+
bias: {
|
44
|
+
value: 0.5
|
45
|
+
},
|
46
|
+
minResolution: {
|
47
|
+
value: 0.0
|
48
|
+
},
|
49
|
+
kernelRadius: {
|
50
|
+
value: 100.0
|
51
|
+
},
|
52
|
+
randomSeed: {
|
53
|
+
value: 0.0
|
54
|
+
}
|
28
55
|
},
|
29
|
-
vertexShader: [
|
30
|
-
|
31
|
-
"void main() {",
|
32
|
-
" vUv = uv;",
|
33
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
34
|
-
"}"
|
35
|
-
].join("\n"),
|
36
|
-
fragmentShader: [
|
37
|
-
"#include <common>",
|
38
|
-
"varying vec2 vUv;",
|
39
|
-
"#if DIFFUSE_TEXTURE == 1",
|
40
|
-
"uniform sampler2D tDiffuse;",
|
41
|
-
"#endif",
|
42
|
-
"uniform sampler2D tDepth;",
|
43
|
-
"#if NORMAL_TEXTURE == 1",
|
44
|
-
"uniform sampler2D tNormal;",
|
45
|
-
"#endif",
|
46
|
-
"uniform float cameraNear;",
|
47
|
-
"uniform float cameraFar;",
|
48
|
-
"uniform mat4 cameraProjectionMatrix;",
|
49
|
-
"uniform mat4 cameraInverseProjectionMatrix;",
|
50
|
-
"uniform float scale;",
|
51
|
-
"uniform float intensity;",
|
52
|
-
"uniform float bias;",
|
53
|
-
"uniform float kernelRadius;",
|
54
|
-
"uniform float minResolution;",
|
55
|
-
"uniform vec2 size;",
|
56
|
-
"uniform float randomSeed;",
|
57
|
-
"// RGBA depth",
|
58
|
-
"#include <packing>",
|
59
|
-
"vec4 getDefaultColor( const in vec2 screenPosition ) {",
|
60
|
-
" #if DIFFUSE_TEXTURE == 1",
|
61
|
-
" return texture2D( tDiffuse, vUv );",
|
62
|
-
" #else",
|
63
|
-
" return vec4( 1.0 );",
|
64
|
-
" #endif",
|
65
|
-
"}",
|
66
|
-
"float getDepth( const in vec2 screenPosition ) {",
|
67
|
-
" #if DEPTH_PACKING == 1",
|
68
|
-
" return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );",
|
69
|
-
" #else",
|
70
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
71
|
-
" #endif",
|
72
|
-
"}",
|
73
|
-
"float getViewZ( const in float depth ) {",
|
74
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
75
|
-
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
76
|
-
" #else",
|
77
|
-
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
78
|
-
" #endif",
|
79
|
-
"}",
|
80
|
-
"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
|
81
|
-
" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
|
82
|
-
" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
|
83
|
-
" clipPosition *= clipW; // unprojection.",
|
84
|
-
" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
|
85
|
-
"}",
|
86
|
-
"vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {",
|
87
|
-
" #if NORMAL_TEXTURE == 1",
|
88
|
-
" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
|
89
|
-
" #else",
|
90
|
-
" return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );",
|
91
|
-
" #endif",
|
92
|
-
"}",
|
93
|
-
"float scaleDividedByCameraFar;",
|
94
|
-
"float minResolutionMultipliedByCameraFar;",
|
95
|
-
"float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {",
|
96
|
-
" vec3 viewDelta = sampleViewPosition - centerViewPosition;",
|
97
|
-
" float viewDistance = length( viewDelta );",
|
98
|
-
" float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;",
|
99
|
-
" return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );",
|
100
|
-
"}",
|
101
|
-
"// moving costly divides into consts",
|
102
|
-
"const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );",
|
103
|
-
"const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );",
|
104
|
-
"float getAmbientOcclusion( const in vec3 centerViewPosition ) {",
|
105
|
-
" // precompute some variables require in getOcclusion.",
|
106
|
-
" scaleDividedByCameraFar = scale / cameraFar;",
|
107
|
-
" minResolutionMultipliedByCameraFar = minResolution * cameraFar;",
|
108
|
-
" vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );",
|
109
|
-
" // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/",
|
110
|
-
" float angle = rand( vUv + randomSeed ) * PI2;",
|
111
|
-
" vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;",
|
112
|
-
" vec2 radiusStep = radius;",
|
113
|
-
" float occlusionSum = 0.0;",
|
114
|
-
" float weightSum = 0.0;",
|
115
|
-
" for( int i = 0; i < NUM_SAMPLES; i ++ ) {",
|
116
|
-
" vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;",
|
117
|
-
" radius += radiusStep;",
|
118
|
-
" angle += ANGLE_STEP;",
|
119
|
-
" float sampleDepth = getDepth( sampleUv );",
|
120
|
-
" if( sampleDepth >= ( 1.0 - EPSILON ) ) {",
|
121
|
-
" continue;",
|
122
|
-
" }",
|
123
|
-
" float sampleViewZ = getViewZ( sampleDepth );",
|
124
|
-
" vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );",
|
125
|
-
" occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );",
|
126
|
-
" weightSum += 1.0;",
|
127
|
-
" }",
|
128
|
-
" if( weightSum == 0.0 ) discard;",
|
129
|
-
" return occlusionSum * ( intensity / weightSum );",
|
130
|
-
"}",
|
131
|
-
"void main() {",
|
132
|
-
" float centerDepth = getDepth( vUv );",
|
133
|
-
" if( centerDepth >= ( 1.0 - EPSILON ) ) {",
|
134
|
-
" discard;",
|
135
|
-
" }",
|
136
|
-
" float centerViewZ = getViewZ( centerDepth );",
|
137
|
-
" vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );",
|
138
|
-
" float ambientOcclusion = getAmbientOcclusion( viewPosition );",
|
139
|
-
" gl_FragColor = getDefaultColor( vUv );",
|
140
|
-
" gl_FragColor.xyz *= 1.0 - ambientOcclusion;",
|
141
|
-
"}"
|
142
|
-
].join("\n")
|
56
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
57
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+
fragmentShader: ['#include <common>', 'varying vec2 vUv;', '#if DIFFUSE_TEXTURE == 1', 'uniform sampler2D tDiffuse;', '#endif', 'uniform sampler2D tDepth;', '#if NORMAL_TEXTURE == 1', 'uniform sampler2D tNormal;', '#endif', 'uniform float cameraNear;', 'uniform float cameraFar;', 'uniform mat4 cameraProjectionMatrix;', 'uniform mat4 cameraInverseProjectionMatrix;', 'uniform float scale;', 'uniform float intensity;', 'uniform float bias;', 'uniform float kernelRadius;', 'uniform float minResolution;', 'uniform vec2 size;', 'uniform float randomSeed;', '// RGBA depth', '#include <packing>', 'vec4 getDefaultColor( const in vec2 screenPosition ) {', ' #if DIFFUSE_TEXTURE == 1', ' return texture2D( tDiffuse, vUv );', ' #else', ' return vec4( 1.0 );', ' #endif', '}', 'float getDepth( const in vec2 screenPosition ) {', ' #if DEPTH_PACKING == 1', ' return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );', ' #else', ' return texture2D( tDepth, screenPosition ).x;', ' #endif', '}', 'float getViewZ( const in float depth ) {', ' #if PERSPECTIVE_CAMERA == 1', ' return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );', ' #else', ' return orthographicDepthToViewZ( depth, cameraNear, cameraFar );', ' #endif', '}', 'vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {', ' float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];', ' vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );', ' clipPosition *= clipW; // unprojection.', ' return ( cameraInverseProjectionMatrix * clipPosition ).xyz;', '}', 'vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {', ' #if NORMAL_TEXTURE == 1', ' return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );', ' #else', ' return normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );', ' #endif', '}', 'float scaleDividedByCameraFar;', 'float minResolutionMultipliedByCameraFar;', 'float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {', ' vec3 viewDelta = sampleViewPosition - centerViewPosition;', ' float viewDistance = length( viewDelta );', ' float scaledScreenDistance = scaleDividedByCameraFar * viewDistance;', ' return max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );', '}', '// moving costly divides into consts', 'const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );', 'const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );', 'float getAmbientOcclusion( const in vec3 centerViewPosition ) {', ' // precompute some variables require in getOcclusion.', ' scaleDividedByCameraFar = scale / cameraFar;', ' minResolutionMultipliedByCameraFar = minResolution * cameraFar;', ' vec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );', ' // jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/', ' float angle = rand( vUv + randomSeed ) * PI2;', ' vec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;', ' vec2 radiusStep = radius;', ' float occlusionSum = 0.0;', ' float weightSum = 0.0;', ' for( int i = 0; i < NUM_SAMPLES; i ++ ) {', ' vec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;', ' radius += radiusStep;', ' angle += ANGLE_STEP;', ' float sampleDepth = getDepth( sampleUv );', ' if( sampleDepth >= ( 1.0 - EPSILON ) ) {', ' continue;', ' }', ' float sampleViewZ = getViewZ( sampleDepth );', ' vec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );', ' occlusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );', ' weightSum += 1.0;', ' }', ' if( weightSum == 0.0 ) discard;', ' return occlusionSum * ( intensity / weightSum );', '}', 'void main() {', ' float centerDepth = getDepth( vUv );', ' if( centerDepth >= ( 1.0 - EPSILON ) ) {', ' discard;', ' }', ' float centerViewZ = getViewZ( centerDepth );', ' vec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );', ' float ambientOcclusion = getAmbientOcclusion( viewPosition );', ' gl_FragColor = getDefaultColor( vUv );', ' gl_FragColor.xyz *= 1.0 - ambientOcclusion;', '}'].join('\n')
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export { SAOShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{SMAA_THRESHOLD:"0.1"},uniforms:{tDiffuse:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","void SMAAEdgeDetectionVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","\tvOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );","}","void main() {","\tvUv = uv;","\tSMAAEdgeDetectionVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {","\tvec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );","\tvec4 delta;","\tvec3 C = texture2D( colorTex, texcoord ).rgb;","\tvec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;","\tvec3 t = abs( C - Cleft );","\tdelta.x = max( max( t.r, t.g ), t.b );","\tvec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;","\tt = abs( C - Ctop );","\tdelta.y = max( max( t.r, t.g ), t.b );","\tvec2 edges = step( threshold, delta.xy );","\tif ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )","\t\tdiscard;","\tvec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;","\tt = abs( C - Cright );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;","\tt = abs( C - Cbottom );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tfloat maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );","\tvec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;","\tt = abs( C - Cleftleft );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;","\tt = abs( C - Ctoptop );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tmaxDelta = max( max( maxDelta, delta.z ), delta.w );","\tedges.xy *= step( 0.5 * maxDelta, delta.xy );","\treturn vec4( edges, 0.0, 0.0 );","}","void main() {","\tgl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );","}"].join("\n")},o={defines:{SMAA_MAX_SEARCH_STEPS:"8",SMAA_AREATEX_MAX_DISTANCE:"16",SMAA_AREATEX_PIXEL_SIZE:"( 1.0 / vec2( 160.0, 560.0 ) )",SMAA_AREATEX_SUBTEX_SIZE:"( 1.0 / 7.0 )"},uniforms:{tDiffuse:{value:null},tArea:{value:null},tSearch:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","varying vec2 vPixcoord;","void SMAABlendingWeightCalculationVS( vec2 texcoord ) {","\tvPixcoord = texcoord / resolution;","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );","\tvOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );","}","void main() {","\tvUv = uv;","\tSMAABlendingWeightCalculationVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )","uniform sampler2D tDiffuse;","uniform sampler2D tArea;","uniform sampler2D tSearch;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[3];","varying vec2 vPixcoord;","#if __VERSION__ == 100","vec2 round( vec2 x ) {","\treturn sign( x ) * floor( abs( x ) + 0.5 );","}","#endif","float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {","\te.r = bias + e.r * scale;","\treturn 255.0 * texture2D( searchTex, e, 0.0 ).r;","}","float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x += 0.25 * resolution.x;","\ttexcoord.x += resolution.x;","\ttexcoord.x += 2.0 * resolution.x;","\ttexcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);","\treturn texcoord.x;","}","float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x -= 0.25 * resolution.x;","\ttexcoord.x -= resolution.x;","\ttexcoord.x -= 2.0 * resolution.x;","\ttexcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );","\treturn texcoord.x;","}","float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y -= 0.25 * resolution.y;","\ttexcoord.y -= resolution.y;","\ttexcoord.y -= 2.0 * resolution.y;","\ttexcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );","\treturn texcoord.y;","}","float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y += 0.25 * resolution.y;","\ttexcoord.y += resolution.y;","\ttexcoord.y += 2.0 * resolution.y;","\ttexcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );","\treturn texcoord.y;","}","vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {","\tvec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;","\ttexcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );","\ttexcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;","\treturn texture2D( areaTex, texcoord, 0.0 ).rg;","}","vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {","\tvec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );","\tvec2 e = texture2D( edgesTex, texcoord ).rg;","\tif ( e.g > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );","\t\tcoords.y = offset[ 1 ].y;","\t\td.x = coords.x;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).r;","\t\tcoords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );","\t\td.y = coords.x;","\t\td = d / resolution.x - pixcoord.x;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;","\t\tweights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );","\t}","\tif ( e.r > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );","\t\tcoords.x = offset[ 0 ].x;","\t\td.x = coords.y;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).g;","\t\tcoords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );","\t\td.y = coords.y;","\t\td = d / resolution.y - pixcoord.y;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;","\t\tweights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );","\t}","\treturn weights;","}","void main() {","\tgl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );","}"].join("\n")},r={uniforms:{tDiffuse:{value:null},tColor:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","void SMAANeighborhoodBlendingVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","}","void main() {","\tvUv = uv;","\tSMAANeighborhoodBlendingVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform sampler2D tColor;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {","\tvec4 a;","\ta.xz = texture2D( blendTex, texcoord ).xz;","\ta.y = texture2D( blendTex, offset[ 1 ].zw ).g;","\ta.w = texture2D( blendTex, offset[ 1 ].xy ).a;","\tif ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {","\t\treturn texture2D( colorTex, texcoord, 0.0 );","\t} else {","\t\tvec2 offset;","\t\toffset.x = a.a > a.b ? a.a : -a.b;","\t\toffset.y = a.g > a.r ? -a.g : a.r;","\t\tif ( abs( offset.x ) > abs( offset.y )) {","\t\t\toffset.y = 0.0;","\t\t} else {","\t\t\toffset.x = 0.0;","\t\t}","\t\tvec4 C = texture2D( colorTex, texcoord, 0.0 );","\t\ttexcoord += sign( offset ) * resolution;","\t\tvec4 Cop = texture2D( colorTex, texcoord, 0.0 );","\t\tfloat s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );","\t\tC.xyz = pow(C.xyz, vec3(2.2));","\t\tCop.xyz = pow(Cop.xyz, vec3(2.2));","\t\tvec4 mixed = mix(C, Cop, s);","\t\tmixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));","\t\treturn mixed;","\t}","}","void main() {","\tgl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );","}"].join("\n")};exports.SMAABlendShader=r,exports.SMAAEdgesShader=t,exports.SMAAWeightsShader=o;
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