three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.CompressedTextureLoader{constructor(e){super(e)}parse(e,t){const s=new r(e,1);return{mipmaps:s.mipmaps(t),width:s.pixelWidth,height:s.pixelHeight,format:s.glInternalFormat,isCubemap:6===s.numberOfFaces,mipmapCount:s.numberOfMipmapLevels}}}class r{constructor(e,t){this.arrayBuffer=e;const r=new Uint8Array(this.arrayBuffer,0,12);if(171!==r[0]||75!==r[1]||84!==r[2]||88!==r[3]||32!==r[4]||49!==r[5]||49!==r[6]||187!==r[7]||13!==r[8]||10!==r[9]||26!==r[10]||10!==r[11])return void console.error("texture missing KTX identifier");const s=Uint32Array.BYTES_PER_ELEMENT,i=new DataView(this.arrayBuffer,12,13*s),n=67305985===i.getUint32(0,!0);this.glType=i.getUint32(1*s,n),this.glTypeSize=i.getUint32(2*s,n),this.glFormat=i.getUint32(3*s,n),this.glInternalFormat=i.getUint32(4*s,n),this.glBaseInternalFormat=i.getUint32(5*s,n),this.pixelWidth=i.getUint32(6*s,n),this.pixelHeight=i.getUint32(7*s,n),this.pixelDepth=i.getUint32(8*s,n),this.numberOfArrayElements=i.getUint32(9*s,n),this.numberOfFaces=i.getUint32(10*s,n),this.numberOfMipmapLevels=i.getUint32(11*s,n),this.bytesOfKeyValueData=i.getUint32(12*s,n),0===this.glType?(this.numberOfMipmapLevels=Math.max(1,this.numberOfMipmapLevels),0!==this.pixelHeight&&0===this.pixelDepth?0===this.numberOfArrayElements?this.numberOfFaces===t?this.loadType=0:console.warn("number of faces expected"+t+", but found "+this.numberOfFaces):console.warn("texture arrays not currently supported"):console.warn("only 2D textures currently supported")):console.warn("only compressed formats currently supported")}mipmaps(e){const t=[];let r=64+this.bytesOfKeyValueData,s=this.pixelWidth,i=this.pixelHeight;const n=e?this.numberOfMipmapLevels:1;for(let e=0;e<n;e++){const e=new Int32Array(this.arrayBuffer,r,1)[0];r+=4;for(let n=0;n<this.numberOfFaces;n++){const n=new Uint8Array(this.arrayBuffer,r,e);t.push({data:n,width:s,height:i}),r+=e,r+=3-(e+3)%4}s=Math.max(1,.5*s),i=Math.max(1,.5*i)}return t}}exports.KTXLoader=t;
|
package/loaders/KTXLoader.js
CHANGED
@@ -1,10 +1,17 @@
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import { CompressedTextureLoader } from 'three';
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/**
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* for description see https://www.khronos.org/opengles/sdk/tools/KTX/
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* for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
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*
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* ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts
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*/
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class KTXLoader extends CompressedTextureLoader {
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constructor(manager) {
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super(manager);
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}
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parse(buffer, loadMipmaps) {
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const ktx = new KhronosTextureContainer(buffer, 1);
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return {
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@@ -16,72 +23,127 @@ class KTXLoader extends THREE.CompressedTextureLoader {
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mipmapCount: ktx.numberOfMipmapLevels
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};
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}
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}
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const
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const HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)
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// load types
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const COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
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//const COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
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//const TEX_2D = 2; // uses a gl.texImage2D()
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//const TEX_3D = 3; // uses a gl.texImage3D()
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class KhronosTextureContainer {
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-
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/**
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* @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
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* @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
|
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* @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
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* @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
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*/
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constructor(arrayBuffer, facesExpected
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/*, threeDExpected, textureArrayExpected */
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) {
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this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
|
48
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+
// '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
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// 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
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const identifier = new Uint8Array(this.arrayBuffer, 0, 12);
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-
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if (identifier[0] !== 0xab || identifier[1] !== 0x4b || identifier[2] !== 0x54 || identifier[3] !== 0x58 || identifier[4] !== 0x20 || identifier[5] !== 0x31 || identifier[6] !== 0x31 || identifier[7] !== 0xbb || identifier[8] !== 0x0d || identifier[9] !== 0x0a || identifier[10] !== 0x1a || identifier[11] !== 0x0a) {
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console.error('texture missing KTX identifier');
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return;
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-
}
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} // load the reset of the header in native 32 bit uint
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const dataSize = Uint32Array.BYTES_PER_ELEMENT;
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const headerDataView = new DataView(this.arrayBuffer, 12, 13 * dataSize);
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const endianness = headerDataView.getUint32(0, true);
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-
const littleEndian = endianness ===
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this.glType = headerDataView.getUint32(1 * dataSize, littleEndian);
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this.
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this.
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this.
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this.
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this.
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const littleEndian = endianness === 0x04030201;
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this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures
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this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures
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this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures
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this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
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this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
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this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
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this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
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this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
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this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays
|
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this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6
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this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures
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this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data
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// Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
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|
46
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if (this.glType !== 0) {
|
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-
console.warn(
|
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+
console.warn('only compressed formats currently supported');
|
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|
return;
|
49
91
|
} else {
|
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+
// value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.
|
50
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|
this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);
|
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94
|
}
|
95
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+
|
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96
|
if (this.pixelHeight === 0 || this.pixelDepth !== 0) {
|
53
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-
console.warn(
|
97
|
+
console.warn('only 2D textures currently supported');
|
54
98
|
return;
|
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|
}
|
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+
|
56
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|
if (this.numberOfArrayElements !== 0) {
|
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-
console.warn(
|
102
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+
console.warn('texture arrays not currently supported');
|
58
103
|
return;
|
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104
|
}
|
105
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+
|
60
106
|
if (this.numberOfFaces !== facesExpected) {
|
61
|
-
console.warn(
|
107
|
+
console.warn('number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces);
|
62
108
|
return;
|
63
|
-
}
|
109
|
+
} // we now have a completely validated file, so could use existence of loadType as success
|
110
|
+
// would need to make this more elaborate & adjust checks above to support more than one load type
|
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|
+
|
112
|
+
|
64
113
|
this.loadType = COMPRESSED_2D;
|
65
114
|
}
|
115
|
+
|
66
116
|
mipmaps(loadMipmaps) {
|
67
|
-
const mipmaps = [];
|
117
|
+
const mipmaps = []; // initialize width & height for level 1
|
118
|
+
|
68
119
|
let dataOffset = HEADER_LEN + this.bytesOfKeyValueData;
|
69
120
|
let width = this.pixelWidth;
|
70
121
|
let height = this.pixelHeight;
|
71
122
|
const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;
|
123
|
+
|
72
124
|
for (let level = 0; level < mipmapCount; level++) {
|
73
|
-
const imageSize = new Int32Array(this.arrayBuffer, dataOffset, 1)[0];
|
74
|
-
|
125
|
+
const imageSize = new Int32Array(this.arrayBuffer, dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
|
126
|
+
|
127
|
+
dataOffset += 4; // size of the image + 4 for the imageSize field
|
128
|
+
|
75
129
|
for (let face = 0; face < this.numberOfFaces; face++) {
|
76
130
|
const byteArray = new Uint8Array(this.arrayBuffer, dataOffset, imageSize);
|
77
|
-
mipmaps.push({
|
131
|
+
mipmaps.push({
|
132
|
+
data: byteArray,
|
133
|
+
width: width,
|
134
|
+
height: height
|
135
|
+
});
|
78
136
|
dataOffset += imageSize;
|
79
|
-
dataOffset += 3 - (imageSize + 3) % 4;
|
137
|
+
dataOffset += 3 - (imageSize + 3) % 4; // add padding for odd sized image
|
80
138
|
}
|
81
|
-
|
82
|
-
|
139
|
+
|
140
|
+
width = Math.max(1.0, width * 0.5);
|
141
|
+
height = Math.max(1.0, height * 0.5);
|
83
142
|
}
|
143
|
+
|
84
144
|
return mipmaps;
|
85
145
|
}
|
146
|
+
|
86
147
|
}
|
87
|
-
|
148
|
+
|
149
|
+
export { KTXLoader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=new e.Vector3,r=new e.Vector3;class a extends e.ShaderMaterial{constructor(t){super({uniforms:e.UniformsUtils.merge([e.UniformsLib.fog,{diffuse:{value:new e.Color},opacity:{value:1}}]),vertexShader:"\n attribute vec3 control0;\n attribute vec3 control1;\n attribute vec3 direction;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_vertex>\n #include <fog_pars_vertex>\n #include <logdepthbuf_pars_vertex>\n #include <clipping_planes_pars_vertex>\n\n void main() {\n #include <color_vertex>\n\n vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * mvPosition;\n\n // Transform the line segment ends and control points into camera clip space\n vec4 c0 = projectionMatrix * modelViewMatrix * vec4(control0, 1.0);\n vec4 c1 = projectionMatrix * modelViewMatrix * vec4(control1, 1.0);\n vec4 p0 = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vec4 p1 = projectionMatrix * modelViewMatrix * vec4(position + direction, 1.0);\n\n c0.xy /= c0.w;\n c1.xy /= c1.w;\n p0.xy /= p0.w;\n p1.xy /= p1.w;\n\n // Get the direction of the segment and an orthogonal vector\n vec2 dir = p1.xy - p0.xy;\n vec2 norm = vec2(-dir.y, dir.x);\n\n // Get control point directions from the line\n vec2 c0dir = c0.xy - p1.xy;\n vec2 c1dir = c1.xy - p1.xy;\n\n // If the vectors to the controls points are pointed in different directions away\n // from the line segment then the line should not be drawn.\n float d0 = dot(normalize(norm), normalize(c0dir));\n float d1 = dot(normalize(norm), normalize(c1dir));\n discardFlag = float(sign(d0) != sign(d1));\n\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n }\n ",fragmentShader:"\n uniform vec3 diffuse;\n uniform float opacity;\n varying float discardFlag;\n\n #include <common>\n #include <color_pars_fragment>\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n #include <clipping_planes_pars_fragment>\n\n void main() {\n if (discardFlag > 0.5) discard;\n\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3(0.0);\n vec4 diffuseColor = vec4(diffuse, opacity);\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb; // simple shader\n gl_FragColor = vec4(outgoingLight, diffuseColor.a);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n }\n "}),Object.defineProperties(this,{opacity:{get:function(){return this.uniforms.opacity.value},set:function(e){this.uniforms.opacity.value=e}},color:{get:function(){return this.uniforms.diffuse.value}}}),this.setValues(t),this.isLDrawConditionalLineMaterial=!0}}class n extends e.LineSegments{constructor(e,t){super(e,t),this.isConditionalLine=!0}}const o=new e.Ray;function i(e){return"Part"===e||"Unofficial_Part"===e}class s{constructor(e,t){this.line=e,this.lineLength=e.length,this.currentCharIndex=0,this.currentChar=" ",this.lineNumber=t}seekNonSpace(){for(;this.currentCharIndex<this.lineLength;){if(this.currentChar=this.line.charAt(this.currentCharIndex)," "!==this.currentChar&&"\t"!==this.currentChar)return;this.currentCharIndex++}}getToken(){const e=this.currentCharIndex++;for(;this.currentCharIndex<this.lineLength&&(this.currentChar=this.line.charAt(this.currentCharIndex)," "!==this.currentChar&&"\t"!==this.currentChar);)this.currentCharIndex++;const t=this.currentCharIndex;return this.seekNonSpace(),this.line.substring(e,t)}getVector(){return new e.Vector3(parseFloat(this.getToken()),parseFloat(this.getToken()),parseFloat(this.getToken()))}getRemainingString(){return this.line.substring(this.currentCharIndex,this.lineLength)}isAtTheEnd(){return this.currentCharIndex>=this.lineLength}setToEnd(){this.currentCharIndex=this.lineLength}getLineNumberString(){return this.lineNumber>=0?" at line "+this.lineNumber:""}}class l{constructor(e){this.loader=e,this._cache={}}cloneResult(e){const t={};return t.faces=e.faces.map((e=>({colorCode:e.colorCode,material:e.material,vertices:e.vertices.map((e=>e.clone())),normals:e.normals.map((()=>null)),faceNormal:null}))),t.conditionalSegments=e.conditionalSegments.map((e=>({colorCode:e.colorCode,material:e.material,vertices:e.vertices.map((e=>e.clone())),controlPoints:e.controlPoints.map((e=>e.clone()))}))),t.lineSegments=e.lineSegments.map((e=>({colorCode:e.colorCode,material:e.material,vertices:e.vertices.map((e=>e.clone()))}))),t.type=e.type,t.category=e.category,t.keywords=e.keywords,t.subobjects=e.subobjects,t.totalFaces=e.totalFaces,t.startingConstructionStep=e.startingConstructionStep,t.materials=e.materials,t.group=null,t}async fetchData(t){let r=!1,a=0;for(;6!==a;){let n=t;switch(a){case 0:a+=1;break;case 1:n="parts/"+n,a+=1;break;case 2:n="p/"+n,a+=1;break;case 3:n="models/"+n,a+=1;break;case 4:n=t.substring(0,t.lastIndexOf("/")+1)+n,a+=1;break;case 5:r?a=6:(n=t=t.toLowerCase(),r=!0,a=0)}const o=this.loader,i=new e.FileLoader(o.manager);i.setPath(o.partsLibraryPath),i.setRequestHeader(o.requestHeader),i.setWithCredentials(o.withCredentials);try{return await i.loadAsync(n)}catch{continue}}throw new Error('LDrawLoader: Subobject "'+t+'" could not be loaded.')}parse(t,r=null){const a=this.loader,n=[],o=[],i=[],l=[],c={},h=e=>c[e]||null;let u="Model",d=null,g=null,p=0;-1!==t.indexOf("\r\n")&&(t=t.replace(/\r\n/g,"\n"));const m=t.split("\n"),f=m.length;let C=!1,w=null,M=null,b=!1,y=!0,L=!1,v=!0,k=!1;for(let t=0;t<f;t++){const r=m[t];if(0===r.length)continue;if(C){r.startsWith("0 FILE ")?(this.setData(w,M),w=r.substring(7),M=""):M+=r+"\n";continue}const f=new s(r,t+1);if(f.seekNonSpace(),f.isAtTheEnd())continue;const x=f.getToken();let S,D,E,T,_,N,V,F,A,I,P;switch(x){case"0":const r=f.getToken();if(r)switch(r){case"!LDRAW_ORG":u=f.getToken();break;case"!COLOUR":S=a.parseColorMetaDirective(f),S?c[S.userData.code]=S:console.warn("LDrawLoader: Error parsing material"+f.getLineNumberString());break;case"!CATEGORY":d=f.getToken();break;case"!KEYWORDS":const e=f.getRemainingString().split(",");e.length>0&&(g||(g=[]),e.forEach((function(e){g.push(e.trim())})));break;case"FILE":t>0&&(C=!0,w=f.getRemainingString(),M="",b=!1,y=!0);break;case"BFC":for(;!f.isAtTheEnd();){const e=f.getToken();switch(e){case"CERTIFY":case"NOCERTIFY":b="CERTIFY"===e,y=!0;break;case"CW":case"CCW":y="CCW"===e;break;case"INVERTNEXT":L=!0;break;case"CLIP":case"NOCLIP":v="CLIP"===e;break;default:console.warn('THREE.LDrawLoader: BFC directive "'+e+'" is unknown.')}}break;case"STEP":k=!0}break;case"1":D=f.getToken(),S=h(D);const s=parseFloat(f.getToken()),m=parseFloat(f.getToken()),R=parseFloat(f.getToken()),O=parseFloat(f.getToken()),z=parseFloat(f.getToken()),W=parseFloat(f.getToken()),U=parseFloat(f.getToken()),G=parseFloat(f.getToken()),j=parseFloat(f.getToken()),B=parseFloat(f.getToken()),H=parseFloat(f.getToken()),q=parseFloat(f.getToken()),$=(new e.Matrix4).set(O,z,W,s,U,G,j,m,B,H,q,R,0,0,0,1);let Y=f.getRemainingString().trim().replace(/\\/g,"/");a.fileMap[Y]?Y=a.fileMap[Y]:Y.startsWith("s/")?Y="parts/"+Y:Y.startsWith("48/")&&(Y="p/"+Y),l.push({material:S,colorCode:D,matrix:$,fileName:Y,inverted:L,startingConstructionStep:k}),L=!1;break;case"2":D=f.getToken(),S=h(D),N=f.getVector(),V=f.getVector(),E={material:S,colorCode:D,vertices:[N,V]},o.push(E);break;case"5":D=f.getToken(),S=h(D),N=f.getVector(),V=f.getVector(),I=f.getVector(),P=f.getVector(),E={material:S,colorCode:D,vertices:[N,V],controlPoints:[I,P]},i.push(E);break;case"3":D=f.getToken(),S=h(D),T=y,_=!b||!v,!0===T?(N=f.getVector(),V=f.getVector(),F=f.getVector()):(F=f.getVector(),V=f.getVector(),N=f.getVector()),n.push({material:S,colorCode:D,faceNormal:null,vertices:[N,V,F],normals:[null,null,null]}),p++,!0===_&&(n.push({material:S,colorCode:D,faceNormal:null,vertices:[F,V,N],normals:[null,null,null]}),p++);break;case"4":D=f.getToken(),S=h(D),T=y,_=!b||!v,!0===T?(N=f.getVector(),V=f.getVector(),F=f.getVector(),A=f.getVector()):(A=f.getVector(),F=f.getVector(),V=f.getVector(),N=f.getVector()),n.push({material:S,colorCode:D,faceNormal:null,vertices:[N,V,F,A],normals:[null,null,null,null]}),p+=2,!0===_&&(n.push({material:S,colorCode:D,faceNormal:null,vertices:[A,F,V,N],normals:[null,null,null,null]}),p+=2);break;default:throw new Error('LDrawLoader: Unknown line type "'+x+'"'+f.getLineNumberString()+".")}}return C&&this.setData(w,M),{faces:n,conditionalSegments:i,lineSegments:o,type:u,category:d,keywords:g,subobjects:l,totalFaces:p,startingConstructionStep:k,materials:c,fileName:r,group:null}}getData(e,t=!0){const r=e.toLowerCase(),a=this._cache[r];return null===a||a instanceof Promise?null:t?this.cloneResult(a):a}async ensureDataLoaded(e){const t=e.toLowerCase();t in this._cache||(this._cache[t]=this.fetchData(e).then((r=>{const a=this.parse(r,e);return this._cache[t]=a,a}))),await this._cache[t]}setData(e,t){const r=e.toLowerCase();this._cache[r]=this.parse(t,e)}}function c(e,t,r,a){return(!a&&"16"===e||a&&"24"===e)&&(e=t),r[e]||null}class h{constructor(e){this.loader=e,this.parseCache=new l(e),this._cache={}}async processIntoMesh(a){const n=this.loader,i=this.parseCache,s=new Set,l=async(t,r=null)=>{const a=t.subobjects,o=[];for(let e=0,t=a.length;e<t;e++){const t=a[e],r=i.ensureDataLoaded(t.fileName).then((()=>{const e=i.getData(t.fileName,!1);return r=e.type,/primitive/i.test(r)||"Subpart"===r?l(i.getData(t.fileName),t):this.loadModel(t.fileName).catch((e=>(console.warn(e),null)));var r}));o.push(r)}const h=new e.Group;h.userData.category=t.category,h.userData.keywords=t.keywords,t.group=h;const u=await Promise.all(o);for(let e=0,r=u.length;e<r;e++){const r=t.subobjects[e],a=u[e];if(null===a)continue;if(a.isGroup){const e=a;r.matrix.decompose(e.position,e.quaternion,e.scale),e.userData.startingConstructionStep=r.startingConstructionStep,e.name=r.fileName,n.applyMaterialsToMesh(e,r.colorCode,t.materials),h.add(e);continue}a.group.children.length&&h.add(a.group);const o=t.lineSegments,i=t.conditionalSegments,l=t.faces,d=a.lineSegments,g=a.conditionalSegments,p=a.faces,m=r.matrix,f=r.inverted,C=m.determinant()<0,w=r.colorCode,M="16"===w?"24":w;for(let e=0,r=d.length;e<r;e++){const r=d[e],a=r.vertices;a[0].applyMatrix4(m),a[1].applyMatrix4(m),r.colorCode="24"===r.colorCode?M:r.colorCode,r.material=r.material||c(r.colorCode,r.colorCode,t.materials,!0),o.push(r)}for(let e=0,r=g.length;e<r;e++){const r=g[e],a=r.vertices,n=r.controlPoints;a[0].applyMatrix4(m),a[1].applyMatrix4(m),n[0].applyMatrix4(m),n[1].applyMatrix4(m),r.colorCode="24"===r.colorCode?M:r.colorCode,r.material=r.material||c(r.colorCode,r.colorCode,t.materials,!0),i.push(r)}for(let e=0,r=p.length;e<r;e++){const r=p[e],a=r.vertices;for(let e=0,t=a.length;e<t;e++)a[e].applyMatrix4(m);r.colorCode="16"===r.colorCode?w:r.colorCode,r.material=r.material||c(r.colorCode,w,t.materials,!1),s.add(r.colorCode),C!==f&&a.reverse(),l.push(r)}t.totalFaces+=a.totalFaces}return r&&n.applyMaterialsToMesh(h,r.colorCode,t.materials),t};for(let e=0,t=a.faces;e<t;e++)s.add(a.faces[e].colorCode);if(await l(a),n.smoothNormals){const n=s.size>1;!function(a){for(let n=0,o=a.length;n<o;n++){const o=a[n],i=o.vertices,s=i[0],l=i[1],c=i[2];t.subVectors(l,s),r.subVectors(c,l),o.faceNormal=(new e.Vector3).crossVectors(t,r).normalize()}}(a.faces),function(t,r,a=!1){const n=100*(1+1e-10);function i(e){return`${~~(e.x*n)},${~~(e.y*n)},${~~(e.z*n)}`}function s(e,t){return`${i(e)}_${i(t)}`}function l(e,t,r){r.direction.subVectors(t,e).normalize();const a=e.dot(r.direction);return r.origin.copy(e).addScaledVector(r.direction,-a),r}function c(e){return s(e.origin,e.direction)}const h=new Set,u=new Map,d={},g=[];for(let t=0,n=r.length;t<n;t++){const n=r[t].vertices,o=n[0],i=n[1];if(h.add(s(o,i)),h.add(s(i,o)),a){const t=l(o,i,new e.Ray),r=c(t);if(!u.has(r)){l(i,o,t);const e=c(t),a={ray:t,distances:[]};u.set(r,a),u.set(e,a)}const a=u.get(r);let n=a.ray.direction.dot(o),s=a.ray.direction.dot(i);n>s&&([n,s]=[s,n]),a.distances.push(n,s)}}for(let e=0,r=t.length;e<r;e++){const r=t[e],n=r.vertices,i=n.length;for(let e=0;e<i;e++){const t=e,g=(e+1)%i,p=n[t],m=n[g],f=s(p,m);if(h.has(f))continue;if(a){l(p,m,o);const e=c(o);if(u.has(e)){const t=u.get(e),{ray:r,distances:a}=t;let n=r.direction.dot(p),o=r.direction.dot(m);n>o&&([n,o]=[o,n]);let i=!1;for(let e=0,t=a.length;e<t;e+=2)if(n>=a[e]&&o<=a[e+1]){i=!0;break}if(i)continue}}const C={index:t,tri:r};d[f]=C}}for(;;){let t=null;for(const e in d){t=d[e];break}if(null===t)break;const r=[t];for(;r.length>0;){const t=r.pop().tri,a=t.vertices,n=t.normals,o=t.faceNormal,i=a.length;for(let l=0;l<i;l++){const c=l,h=(l+1)%i,u=a[c],p=a[h];delete d[s(u,p)];const m=s(p,u),f=d[m];if(f){const a=f.tri,i=f.index,s=a.normals,l=s.length,u=a.faceNormal;if(Math.abs(a.faceNormal.dot(t.faceNormal))<.25)continue;m in d&&(r.push(f),delete d[m]);const p=(i+1)%l;n[c]&&s[p]&&n[c]!==s[p]&&(s[p].norm.add(n[c].norm),n[c].norm=s[p].norm);let C=n[c]||s[p];null===C&&(C={norm:new e.Vector3},g.push(C.norm)),null===n[c]&&(n[c]=C,C.norm.add(o)),null===s[p]&&(s[p]=C,C.norm.add(u)),n[h]&&s[i]&&n[h]!==s[i]&&(s[i].norm.add(n[h].norm),n[h].norm=s[i].norm);let w=n[h]||s[i];null===w&&(w={norm:new e.Vector3},g.push(w.norm)),null===n[h]&&(n[h]=w,w.norm.add(o)),null===s[i]&&(s[i]=w,w.norm.add(u))}}}}for(let e=0,t=g.length;e<t;e++)g[e].normalize()}(a.faces,a.lineSegments,n)}const h=a.group;return a.faces.length>0&&h.add(d(a.faces,3,!1,a.totalFaces)),a.lineSegments.length>0&&h.add(d(a.lineSegments,2)),a.conditionalSegments.length>0&&h.add(d(a.conditionalSegments,2,!0)),h}hasCachedModel(e){return null!==e&&e.toLowerCase()in this._cache}async getCachedModel(e){if(null!==e&&this.hasCachedModel(e)){const t=e.toLowerCase();return(await this._cache[t]).clone()}return null}async loadModel(e){const t=this.parseCache,r=e.toLowerCase();if(this.hasCachedModel(e))return this.getCachedModel(e);{await t.ensureDataLoaded(e);const a=t.getData(e),n=this.processIntoMesh(a);if(this.hasCachedModel(e))return this.getCachedModel(e);i(a.type)&&(this._cache[r]=n);return(await n).clone()}}async parseModel(e){const t=this.parseCache.parse(e);return i(t.type)&&this.hasCachedModel(t.fileName)?this.getCachedModel(t.fileName):this.processIntoMesh(t)}}function u(e,t){return e.colorCode===t.colorCode?0:e.colorCode<t.colorCode?-1:1}function d(a,o,i=!1,s=null){a.sort(u),null===s&&(s=a.length);const l=new Float32Array(o*s*3),c=3===o?new Float32Array(o*s*3):null,h=[],d=new Array(6),g=new e.BufferGeometry;let p=null,m=0,f=0,C=0;for(let n=0,s=a.length;n<s;n++){const s=a[n];let u=s.vertices;4===u.length&&(d[0]=u[0],d[1]=u[1],d[2]=u[2],d[3]=u[0],d[4]=u[2],d[5]=u[3],u=d);for(let e=0,t=u.length;e<t;e++){const t=u[e],r=C+3*e;l[r+0]=t.x,l[r+1]=t.y,l[r+2]=t.z}if(3===o){if(!s.faceNormal){const a=u[0],n=u[1],o=u[2];t.subVectors(n,a),r.subVectors(o,n),s.faceNormal=(new e.Vector3).crossVectors(t,r).normalize()}let a=s.normals;4===a.length&&(d[0]=a[0],d[1]=a[1],d[2]=a[2],d[3]=a[0],d[4]=a[2],d[5]=a[3],a=d);for(let e=0,t=a.length;e<t;e++){let t=s.faceNormal;a[e]&&(t=a[e].norm);const r=C+3*e;c[r+0]=t.x,c[r+1]=t.y,c[r+2]=t.z}}if(p!==s.colorCode){null!==p&&g.addGroup(m,f,h.length-1);const e=s.material;null!==e?3===o?h.push(e):2===o&&(null!==e?i?h.push(e.userData.edgeMaterial.userData.conditionalEdgeMaterial):h.push(e.userData.edgeMaterial):h.push(null)):h.push(s.colorCode),p=s.colorCode,m=C/3,f=u.length}else f+=u.length;C+=3*u.length}f>0&&g.addGroup(m,1/0,h.length-1),g.setAttribute("position",new e.BufferAttribute(l,3)),null!==c&&g.setAttribute("normal",new e.BufferAttribute(c,3));let w=null;if(2===o?w=i?new n(g,1===h.length?h[0]:h):new e.LineSegments(g,1===h.length?h[0]:h):3===o&&(w=new e.Mesh(g,1===h.length?h[0]:h)),i){w.isConditionalLine=!0;const t=new Float32Array(3*a.length*2),r=new Float32Array(3*a.length*2),n=new Float32Array(3*a.length*2);for(let e=0,o=a.length;e<o;e++){const o=a[e],i=o.vertices,s=o.controlPoints,l=s[0],c=s[1],h=i[0],u=i[1],d=3*e*2;t[d+0]=l.x,t[d+1]=l.y,t[d+2]=l.z,t[d+3]=l.x,t[d+4]=l.y,t[d+5]=l.z,r[d+0]=c.x,r[d+1]=c.y,r[d+2]=c.z,r[d+3]=c.x,r[d+4]=c.y,r[d+5]=c.z,n[d+0]=u.x-h.x,n[d+1]=u.y-h.y,n[d+2]=u.z-h.z,n[d+3]=u.x-h.x,n[d+4]=u.y-h.y,n[d+5]=u.z-h.z}g.setAttribute("control0",new e.BufferAttribute(t,3,!1)),g.setAttribute("control1",new e.BufferAttribute(r,3,!1)),g.setAttribute("direction",new e.BufferAttribute(n,3,!1))}return w}class g extends e.Loader{constructor(e){super(e),this.materials=[],this.materialLibrary={},this.partsCache=new h(this),this.fileMap={},this.setMaterials([]),this.smoothNormals=!0,this.partsLibraryPath=""}setPartsLibraryPath(e){return this.partsLibraryPath=e,this}async preloadMaterials(t){const r=new e.FileLoader(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const a=/^0 !COLOUR/,n=(await r.loadAsync(t)).split(/[\n\r]/g),o=[];for(let e=0,t=n.length;e<t;e++){const t=n[e];if(a.test(t)){const e=t.replace(a,""),r=this.parseColorMetaDirective(new s(e));o.push(r)}}this.setMaterials(o)}load(t,r,a,n){const o=new e.FileLoader(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(t,(e=>{this.partsCache.parseModel(e,this.materialLibrary).then((e=>{this.applyMaterialsToMesh(e,"16",this.materialLibrary,!0),this.computeConstructionSteps(e),r(e)})).catch(n)}),a,n)}parse(e,t){this.partsCache.parseModel(e,this.materialLibrary).then((e=>{this.computeConstructionSteps(e),t(e)}))}setMaterials(e){this.materialLibrary={},this.materials=[];for(let t=0,r=e.length;t<r;t++)this.addMaterial(e[t]);return this.addMaterial(this.parseColorMetaDirective(new s("Main_Colour CODE 16 VALUE #FF8080 EDGE #333333"))),this.addMaterial(this.parseColorMetaDirective(new s("Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333"))),this}setFileMap(e){return this.fileMap=e,this}addMaterial(e){const t=this.materialLibrary;return t[e.userData.code]||(this.materials.push(e),t[e.userData.code]=e),this}getMaterial(e){if(e.startsWith("0x2")){const t=e.substring(3);return this.parseColorMetaDirective(new s("Direct_Color_"+t+" CODE -1 VALUE #"+t+" EDGE #"+t))}return this.materialLibrary[e]||null}applyMaterialsToMesh(e,t,r,a=!1){const n=this,o="16"===t;function i(e,i){if(o&&!(i in r)&&!a)return i;const s=e.isLineSegments||e.isConditionalLine;(!s&&"16"===i||s&&"24"===i)&&(i=t);let l=null;if(i in r)l=r[i];else{if(!a)return i;if(l=n.getMaterial(i),null===l)throw new Error(`LDrawLoader: Material properties for code ${i} not available.`)}return e.isLineSegments&&(l=l.userData.edgeMaterial,e.isConditionalLine&&(l=l.userData.conditionalEdgeMaterial)),l}e.traverse((e=>{if(e.isMesh||e.isLineSegments)if(Array.isArray(e.material))for(let t=0,r=e.material.length;t<r;t++)e.material[t].isMaterial||(e.material[t]=i(e,e.material[t]));else e.material.isMaterial||(e.material=i(e,e.material))}))}getMainMaterial(){return this.getMaterial("16")}getMainEdgeMaterial(){return this.getMaterial("24")}parseColorMetaDirective(t){let r=null,n=16711935,o=16711935,i=1,l=!1,c=0,h=0,u=null;const d=t.getToken();if(!d)throw new Error('LDrawLoader: Material name was expected after "!COLOUR tag'+t.getLineNumberString()+".");let g=null;for(;g=t.getToken(),g;)switch(g.toUpperCase()){case"CODE":r=t.getToken();break;case"VALUE":if(n=t.getToken(),n.startsWith("0x"))n="#"+n.substring(2);else if(!n.startsWith("#"))throw new Error("LDrawLoader: Invalid color while parsing material"+t.getLineNumberString()+".");break;case"EDGE":if(o=t.getToken(),o.startsWith("0x"))o="#"+o.substring(2);else if(!o.startsWith("#")){if(u=this.getMaterial(o),!u)throw new Error("LDrawLoader: Invalid edge color while parsing material"+t.getLineNumberString()+".");u=u.userData.edgeMaterial}break;case"ALPHA":if(i=parseInt(t.getToken()),isNaN(i))throw new Error("LDrawLoader: Invalid alpha value in material definition"+t.getLineNumberString()+".");i=Math.max(0,Math.min(1,i/255)),i<1&&(l=!0);break;case"LUMINANCE":if(c=parseInt(t.getToken()),isNaN(c))throw new Error("LDrawLoader: Invalid luminance value in material definition"+s.getLineNumberString()+".");c=Math.max(0,Math.min(1,c/255));break;case"CHROME":h=1;break;case"PEARLESCENT":h=2;break;case"RUBBER":h=3;break;case"MATTE_METALLIC":h=4;break;case"METAL":h=5;break;case"MATERIAL":t.setToEnd();break;default:throw new Error('LDrawLoader: Unknown token "'+g+'" while parsing material'+t.getLineNumberString()+".")}let p=null;switch(h){case 0:p=new e.MeshStandardMaterial({color:n,roughness:.3,metalness:0});break;case 2:p=new e.MeshStandardMaterial({color:n,roughness:.3,metalness:.25});break;case 1:p=new e.MeshStandardMaterial({color:n,roughness:0,metalness:1});break;case 3:p=new e.MeshStandardMaterial({color:n,roughness:.9,metalness:0});break;case 4:p=new e.MeshStandardMaterial({color:n,roughness:.8,metalness:.4});break;case 5:p=new e.MeshStandardMaterial({color:n,roughness:.2,metalness:.85})}return p.transparent=l,p.premultipliedAlpha=!0,p.opacity=i,p.depthWrite=!l,p.polygonOffset=!0,p.polygonOffsetFactor=1,0!==c&&p.emissive.set(p.color).multiplyScalar(c),u||(u=new e.LineBasicMaterial({color:o,transparent:l,opacity:i,depthWrite:!l}),u.userData.code=r,u.name=d+" - Edge",u.userData.conditionalEdgeMaterial=new a({fog:!0,transparent:l,depthWrite:!l,color:o,opacity:i})),p.userData.code=r,p.name=d,p.userData.edgeMaterial=u,this.addMaterial(p),p}computeConstructionSteps(e){let t=0;e.traverse((e=>{e.isGroup&&(e.userData.startingConstructionStep&&t++,e.userData.constructionStep=t)})),e.userData.numConstructionSteps=t+1}}exports.LDrawLoader=g;
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