three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,42 +0,0 @@
1
- const FilmShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- time: { value: 0 },
5
- nIntensity: { value: 0.5 },
6
- sIntensity: { value: 0.05 },
7
- sCount: { value: 4096 },
8
- grayscale: { value: 1 }
9
- },
10
- vertexShader: [
11
- "varying vec2 vUv;",
12
- "void main() {",
13
- " vUv = uv;",
14
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
15
- "}"
16
- ].join("\n"),
17
- fragmentShader: [
18
- "#include <common>",
19
- "uniform float time;",
20
- "uniform bool grayscale;",
21
- "uniform float nIntensity;",
22
- "uniform float sIntensity;",
23
- "uniform float sCount;",
24
- "uniform sampler2D tDiffuse;",
25
- "varying vec2 vUv;",
26
- "void main() {",
27
- " vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
28
- " float dx = rand( vUv + time );",
29
- " vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
30
- " vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
31
- " cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
32
- " cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
33
- " if( grayscale ) {",
34
- " cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
35
- " }",
36
- " gl_FragColor = vec4( cResult, cTextureScreen.a );",
37
- "}"
38
- ].join("\n")
39
- };
40
- export {
41
- FilmShader
42
- };
@@ -1,55 +0,0 @@
1
- const FocusShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- screenWidth: { value: 1024 },
5
- screenHeight: { value: 1024 },
6
- sampleDistance: { value: 0.94 },
7
- waveFactor: { value: 125e-5 }
8
- },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float screenWidth;",
18
- "uniform float screenHeight;",
19
- "uniform float sampleDistance;",
20
- "uniform float waveFactor;",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "void main() {",
24
- " vec4 color, org, tmp, add;",
25
- " float sample_dist, f;",
26
- " vec2 vin;",
27
- " vec2 uv = vUv;",
28
- " add = color = org = texture2D( tDiffuse, uv );",
29
- " vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
30
- " sample_dist = dot( vin, vin ) * 2.0;",
31
- " f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
32
- " vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
33
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
34
- " if( tmp.b < color.b ) color = tmp;",
35
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
36
- " if( tmp.b < color.b ) color = tmp;",
37
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
38
- " if( tmp.b < color.b ) color = tmp;",
39
- " add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
40
- " if( tmp.b < color.b ) color = tmp;",
41
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
42
- " if( tmp.b < color.b ) color = tmp;",
43
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
44
- " if( tmp.b < color.b ) color = tmp;",
45
- " add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
46
- " if( tmp.b < color.b ) color = tmp;",
47
- " color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
48
- " color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
49
- " gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
50
- "}"
51
- ].join("\n")
52
- };
53
- export {
54
- FocusShader
55
- };
@@ -1,61 +0,0 @@
1
- import { Vector2 } from "three";
2
- const FreiChenShader = {
3
- uniforms: {
4
- tDiffuse: { value: null },
5
- aspect: { value: new Vector2(512, 512) }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "uniform vec2 aspect;",
18
- "vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
19
- "mat3 G[9];",
20
- "const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
21
- "const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
22
- "const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
23
- "const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
24
- "const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
25
- "const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
26
- "const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
27
- "const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
28
- "const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
29
- "void main(void)",
30
- "{",
31
- " G[0] = g0,",
32
- " G[1] = g1,",
33
- " G[2] = g2,",
34
- " G[3] = g3,",
35
- " G[4] = g4,",
36
- " G[5] = g5,",
37
- " G[6] = g6,",
38
- " G[7] = g7,",
39
- " G[8] = g8;",
40
- " mat3 I;",
41
- " float cnv[9];",
42
- " vec3 sample;",
43
- " for (float i=0.0; i<3.0; i++) {",
44
- " for (float j=0.0; j<3.0; j++) {",
45
- " sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
46
- " I[int(i)][int(j)] = length(sample);",
47
- " }",
48
- " }",
49
- " for (int i=0; i<9; i++) {",
50
- " float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
51
- " cnv[i] = dp3 * dp3;",
52
- " }",
53
- " float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
54
- " float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
55
- " gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
56
- "}"
57
- ].join("\n")
58
- };
59
- export {
60
- FreiChenShader
61
- };
@@ -1,47 +0,0 @@
1
- const FresnelShader = {
2
- uniforms: {
3
- mRefractionRatio: { value: 1.02 },
4
- mFresnelBias: { value: 0.1 },
5
- mFresnelPower: { value: 2 },
6
- mFresnelScale: { value: 1 },
7
- tCube: { value: null }
8
- },
9
- vertexShader: [
10
- "uniform float mRefractionRatio;",
11
- "uniform float mFresnelBias;",
12
- "uniform float mFresnelScale;",
13
- "uniform float mFresnelPower;",
14
- "varying vec3 vReflect;",
15
- "varying vec3 vRefract[3];",
16
- "varying float vReflectionFactor;",
17
- "void main() {",
18
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
19
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
20
- " vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
21
- " vec3 I = worldPosition.xyz - cameraPosition;",
22
- " vReflect = reflect( I, worldNormal );",
23
- " vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
24
- " vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
25
- " vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
26
- " vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
27
- " gl_Position = projectionMatrix * mvPosition;",
28
- "}"
29
- ].join("\n"),
30
- fragmentShader: [
31
- "uniform samplerCube tCube;",
32
- "varying vec3 vReflect;",
33
- "varying vec3 vRefract[3];",
34
- "varying float vReflectionFactor;",
35
- "void main() {",
36
- " vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
37
- " vec4 refractedColor = vec4( 1.0 );",
38
- " refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
39
- " refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
40
- " refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
41
- " gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
42
- "}"
43
- ].join("\n")
44
- };
45
- export {
46
- FresnelShader
47
- };
@@ -1,23 +0,0 @@
1
- const GammaCorrectionShader = {
2
- uniforms: {
3
- tDiffuse: { value: null }
4
- },
5
- vertexShader: [
6
- "varying vec2 vUv;",
7
- "void main() {",
8
- " vUv = uv;",
9
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
10
- "}"
11
- ].join("\n"),
12
- fragmentShader: [
13
- "uniform sampler2D tDiffuse;",
14
- "varying vec2 vUv;",
15
- "void main() {",
16
- " vec4 tex = texture2D( tDiffuse, vUv );",
17
- " gl_FragColor = LinearTosRGB( tex );",
18
- "}"
19
- ].join("\n")
20
- };
21
- export {
22
- GammaCorrectionShader
23
- };
@@ -1,146 +0,0 @@
1
- import { Vector3, Color } from "three";
2
- const GodRaysDepthMaskShader = {
3
- uniforms: {
4
- tInput: {
5
- value: null
6
- }
7
- },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "varying vec2 vUv;",
17
- "uniform sampler2D tInput;",
18
- "void main() {",
19
- " gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
20
- "}"
21
- ].join("\n")
22
- };
23
- const GodRaysGenerateShader = {
24
- uniforms: {
25
- tInput: {
26
- value: null
27
- },
28
- fStepSize: {
29
- value: 1
30
- },
31
- vSunPositionScreenSpace: {
32
- value: new Vector3()
33
- }
34
- },
35
- vertexShader: [
36
- "varying vec2 vUv;",
37
- "void main() {",
38
- " vUv = uv;",
39
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
40
- "}"
41
- ].join("\n"),
42
- fragmentShader: [
43
- "#define TAPS_PER_PASS 6.0",
44
- "varying vec2 vUv;",
45
- "uniform sampler2D tInput;",
46
- "uniform vec3 vSunPositionScreenSpace;",
47
- "uniform float fStepSize;",
48
- "void main() {",
49
- " vec2 delta = vSunPositionScreenSpace.xy - vUv;",
50
- " float dist = length( delta );",
51
- " vec2 stepv = fStepSize * delta / dist;",
52
- " float iters = dist/fStepSize;",
53
- " vec2 uv = vUv.xy;",
54
- " float col = 0.0;",
55
- " float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
56
- " if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
57
- " uv += stepv;",
58
- " if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
59
- " uv += stepv;",
60
- " if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
61
- " uv += stepv;",
62
- " if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
63
- " uv += stepv;",
64
- " if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
65
- " uv += stepv;",
66
- " if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
67
- " uv += stepv;",
68
- " gl_FragColor = vec4( col/TAPS_PER_PASS );",
69
- " gl_FragColor.a = 1.0;",
70
- "}"
71
- ].join("\n")
72
- };
73
- const GodRaysCombineShader = {
74
- uniforms: {
75
- tColors: {
76
- value: null
77
- },
78
- tGodRays: {
79
- value: null
80
- },
81
- fGodRayIntensity: {
82
- value: 0.69
83
- }
84
- },
85
- vertexShader: [
86
- "varying vec2 vUv;",
87
- "void main() {",
88
- " vUv = uv;",
89
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
90
- "}"
91
- ].join("\n"),
92
- fragmentShader: [
93
- "varying vec2 vUv;",
94
- "uniform sampler2D tColors;",
95
- "uniform sampler2D tGodRays;",
96
- "uniform float fGodRayIntensity;",
97
- "void main() {",
98
- " gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
99
- " gl_FragColor.a = 1.0;",
100
- "}"
101
- ].join("\n")
102
- };
103
- const GodRaysFakeSunShader = {
104
- uniforms: {
105
- vSunPositionScreenSpace: {
106
- value: new Vector3()
107
- },
108
- fAspect: {
109
- value: 1
110
- },
111
- sunColor: {
112
- value: new Color(16772608)
113
- },
114
- bgColor: {
115
- value: new Color(0)
116
- }
117
- },
118
- vertexShader: [
119
- "varying vec2 vUv;",
120
- "void main() {",
121
- " vUv = uv;",
122
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
123
- "}"
124
- ].join("\n"),
125
- fragmentShader: [
126
- "varying vec2 vUv;",
127
- "uniform vec3 vSunPositionScreenSpace;",
128
- "uniform float fAspect;",
129
- "uniform vec3 sunColor;",
130
- "uniform vec3 bgColor;",
131
- "void main() {",
132
- " vec2 diff = vUv - vSunPositionScreenSpace.xy;",
133
- " diff.x *= fAspect;",
134
- " float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
135
- " prop = 0.35 * pow( 1.0 - prop, 3.0 );",
136
- " gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
137
- " gl_FragColor.w = 1.0;",
138
- "}"
139
- ].join("\n")
140
- };
141
- export {
142
- GodRaysCombineShader,
143
- GodRaysDepthMaskShader,
144
- GodRaysFakeSunShader,
145
- GodRaysGenerateShader
146
- };
@@ -1,212 +0,0 @@
1
- const HalftoneShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- shape: { value: 1 },
5
- radius: { value: 4 },
6
- rotateR: { value: Math.PI / 12 * 1 },
7
- rotateG: { value: Math.PI / 12 * 2 },
8
- rotateB: { value: Math.PI / 12 * 3 },
9
- scatter: { value: 0 },
10
- width: { value: 1 },
11
- height: { value: 1 },
12
- blending: { value: 1 },
13
- blendingMode: { value: 1 },
14
- greyscale: { value: false },
15
- disable: { value: false }
16
- },
17
- vertexShader: [
18
- "varying vec2 vUV;",
19
- "void main() {",
20
- " vUV = uv;",
21
- " gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
22
- "}"
23
- ].join("\n"),
24
- fragmentShader: [
25
- "#define SQRT2_MINUS_ONE 0.41421356",
26
- "#define SQRT2_HALF_MINUS_ONE 0.20710678",
27
- "#define PI2 6.28318531",
28
- "#define SHAPE_DOT 1",
29
- "#define SHAPE_ELLIPSE 2",
30
- "#define SHAPE_LINE 3",
31
- "#define SHAPE_SQUARE 4",
32
- "#define BLENDING_LINEAR 1",
33
- "#define BLENDING_MULTIPLY 2",
34
- "#define BLENDING_ADD 3",
35
- "#define BLENDING_LIGHTER 4",
36
- "#define BLENDING_DARKER 5",
37
- "uniform sampler2D tDiffuse;",
38
- "uniform float radius;",
39
- "uniform float rotateR;",
40
- "uniform float rotateG;",
41
- "uniform float rotateB;",
42
- "uniform float scatter;",
43
- "uniform float width;",
44
- "uniform float height;",
45
- "uniform int shape;",
46
- "uniform bool disable;",
47
- "uniform float blending;",
48
- "uniform int blendingMode;",
49
- "varying vec2 vUV;",
50
- "uniform bool greyscale;",
51
- "const int samples = 8;",
52
- "float blend( float a, float b, float t ) {",
53
- " return a * ( 1.0 - t ) + b * t;",
54
- "}",
55
- "float hypot( float x, float y ) {",
56
- " return sqrt( x * x + y * y );",
57
- "}",
58
- "float rand( vec2 seed ){",
59
- "return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );",
60
- "}",
61
- "float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {",
62
- " float dist = hypot( coord.x - p.x, coord.y - p.y );",
63
- " float rad = channel;",
64
- " if ( shape == SHAPE_DOT ) {",
65
- " rad = pow( abs( rad ), 1.125 ) * rad_max;",
66
- " } else if ( shape == SHAPE_ELLIPSE ) {",
67
- " rad = pow( abs( rad ), 1.125 ) * rad_max;",
68
- " if ( dist != 0.0 ) {",
69
- " float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );",
70
- " dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;",
71
- " }",
72
- " } else if ( shape == SHAPE_LINE ) {",
73
- " rad = pow( abs( rad ), 1.5) * rad_max;",
74
- " float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;",
75
- " dist = hypot( normal.x * dot_p, normal.y * dot_p );",
76
- " } else if ( shape == SHAPE_SQUARE ) {",
77
- " float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;",
78
- " float sin_t = abs( sin( theta ) );",
79
- " float cos_t = abs( cos( theta ) );",
80
- " rad = pow( abs( rad ), 1.4 );",
81
- " rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );",
82
- " }",
83
- " return rad - dist;",
84
- "}",
85
- "struct Cell {",
86
- " vec2 normal;",
87
- " vec2 p1;",
88
- " vec2 p2;",
89
- " vec2 p3;",
90
- " vec2 p4;",
91
- " float samp2;",
92
- " float samp1;",
93
- " float samp3;",
94
- " float samp4;",
95
- "};",
96
- "vec4 getSample( vec2 point ) {",
97
- " vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );",
98
- " float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;",
99
- " float step = PI2 / float( samples );",
100
- " float dist = radius * 0.66;",
101
- " for ( int i = 0; i < samples; ++i ) {",
102
- " float r = base + step * float( i );",
103
- " vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );",
104
- " tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );",
105
- " }",
106
- " tex /= float( samples ) + 1.0;",
107
- " return tex;",
108
- "}",
109
- "float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {",
110
- " float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;",
111
- " if ( channel == 0 ) {",
112
- " c.samp1 = getSample( c.p1 ).r;",
113
- " c.samp2 = getSample( c.p2 ).r;",
114
- " c.samp3 = getSample( c.p3 ).r;",
115
- " c.samp4 = getSample( c.p4 ).r;",
116
- " } else if (channel == 1) {",
117
- " c.samp1 = getSample( c.p1 ).g;",
118
- " c.samp2 = getSample( c.p2 ).g;",
119
- " c.samp3 = getSample( c.p3 ).g;",
120
- " c.samp4 = getSample( c.p4 ).g;",
121
- " } else {",
122
- " c.samp1 = getSample( c.p1 ).b;",
123
- " c.samp3 = getSample( c.p3 ).b;",
124
- " c.samp2 = getSample( c.p2 ).b;",
125
- " c.samp4 = getSample( c.p4 ).b;",
126
- " }",
127
- " dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );",
128
- " dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );",
129
- " dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );",
130
- " dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );",
131
- " res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;",
132
- " res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;",
133
- " res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;",
134
- " res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;",
135
- " res = clamp( res, 0.0, 1.0 );",
136
- " return res;",
137
- "}",
138
- "Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {",
139
- " Cell c;",
140
- " vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );",
141
- " float threshold = step * 0.5;",
142
- " float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );",
143
- " float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );",
144
- " vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );",
145
- " float offset_normal = mod( hypot( offset.x, offset.y ), step );",
146
- " float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;",
147
- " float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;",
148
- " float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );",
149
- " float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;",
150
- " float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;",
151
- " c.normal = n;",
152
- " c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;",
153
- " c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;",
154
- " if ( scatter != 0.0 ) {",
155
- " float off_mag = scatter * threshold * 0.5;",
156
- " float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;",
157
- " c.p1.x += cos( off_angle ) * off_mag;",
158
- " c.p1.y += sin( off_angle ) * off_mag;",
159
- " }",
160
- " float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );",
161
- " float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );",
162
- " c.p2.x = c.p1.x - n.x * normal_step;",
163
- " c.p2.y = c.p1.y - n.y * normal_step;",
164
- " c.p3.x = c.p1.x + n.y * line_step;",
165
- " c.p3.y = c.p1.y - n.x * line_step;",
166
- " c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;",
167
- " c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;",
168
- " return c;",
169
- "}",
170
- "float blendColour( float a, float b, float t ) {",
171
- " if ( blendingMode == BLENDING_LINEAR ) {",
172
- " return blend( a, b, 1.0 - t );",
173
- " } else if ( blendingMode == BLENDING_ADD ) {",
174
- " return blend( a, min( 1.0, a + b ), t );",
175
- " } else if ( blendingMode == BLENDING_MULTIPLY ) {",
176
- " return blend( a, max( 0.0, a * b ), t );",
177
- " } else if ( blendingMode == BLENDING_LIGHTER ) {",
178
- " return blend( a, max( a, b ), t );",
179
- " } else if ( blendingMode == BLENDING_DARKER ) {",
180
- " return blend( a, min( a, b ), t );",
181
- " } else {",
182
- " return blend( a, b, 1.0 - t );",
183
- " }",
184
- "}",
185
- "void main() {",
186
- " if ( ! disable ) {",
187
- " vec2 p = vec2( vUV.x * width, vUV.y * height );",
188
- " vec2 origin = vec2( 0, 0 );",
189
- " float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;",
190
- " Cell cell_r = getReferenceCell( p, origin, rotateR, radius );",
191
- " Cell cell_g = getReferenceCell( p, origin, rotateG, radius );",
192
- " Cell cell_b = getReferenceCell( p, origin, rotateB, radius );",
193
- " float r = getDotColour( cell_r, p, 0, rotateR, aa );",
194
- " float g = getDotColour( cell_g, p, 1, rotateG, aa );",
195
- " float b = getDotColour( cell_b, p, 2, rotateB, aa );",
196
- " vec4 colour = texture2D( tDiffuse, vUV );",
197
- " r = blendColour( r, colour.r, blending );",
198
- " g = blendColour( g, colour.g, blending );",
199
- " b = blendColour( b, colour.b, blending );",
200
- " if ( greyscale ) {",
201
- " r = g = b = (r + b + g) / 3.0;",
202
- " }",
203
- " gl_FragColor = vec4( r, g, b, 1.0 );",
204
- " } else {",
205
- " gl_FragColor = texture2D( tDiffuse, vUV );",
206
- " }",
207
- "}"
208
- ].join("\n")
209
- };
210
- export {
211
- HalftoneShader
212
- };
@@ -1,43 +0,0 @@
1
- const HorizontalBlurShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- h: { value: 1 / 512 }
5
- },
6
- vertexShader: `
7
- varying vec2 vUv;
8
-
9
- void main() {
10
-
11
- vUv = uv;
12
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
13
-
14
- }
15
- `,
16
- fragmentShader: `
17
- uniform sampler2D tDiffuse;
18
- uniform float h;
19
-
20
- varying vec2 vUv;
21
-
22
- void main() {
23
-
24
- vec4 sum = vec4( 0.0 );
25
-
26
- sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
27
- sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
28
- sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
29
- sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
30
- sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
31
- sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
32
- sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
33
- sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
34
- sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
35
-
36
- gl_FragColor = sum;
37
-
38
- }
39
- `
40
- };
41
- export {
42
- HorizontalBlurShader
43
- };
@@ -1,37 +0,0 @@
1
- const HorizontalTiltShiftShader = {
2
- uniforms: {
3
- tDiffuse: { value: null },
4
- h: { value: 1 / 512 },
5
- r: { value: 0.35 }
6
- },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "uniform float h;",
17
- "uniform float r;",
18
- "varying vec2 vUv;",
19
- "void main() {",
20
- " vec4 sum = vec4( 0.0 );",
21
- " float hh = h * abs( r - vUv.y );",
22
- " sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
23
- " sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
24
- " sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
25
- " sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
26
- " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
27
- " sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
28
- " sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
29
- " sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
30
- " sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
31
- " gl_FragColor = sum;",
32
- "}"
33
- ].join("\n")
34
- };
35
- export {
36
- HorizontalTiltShiftShader
37
- };