three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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const FilmShader = {
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uniforms: {
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" cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
|
35
|
-
" }",
|
36
|
-
" gl_FragColor = vec4( cResult, cTextureScreen.a );",
|
37
|
-
"}"
|
38
|
-
].join("\n")
|
39
|
-
};
|
40
|
-
export {
|
41
|
-
FilmShader
|
42
|
-
};
|
package/shaders/FocusShader.mjs
DELETED
@@ -1,55 +0,0 @@
|
|
1
|
-
const FocusShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
screenWidth: { value: 1024 },
|
5
|
-
screenHeight: { value: 1024 },
|
6
|
-
sampleDistance: { value: 0.94 },
|
7
|
-
waveFactor: { value: 125e-5 }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"varying vec2 vUv;",
|
11
|
-
"void main() {",
|
12
|
-
" vUv = uv;",
|
13
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
-
"}"
|
15
|
-
].join("\n"),
|
16
|
-
fragmentShader: [
|
17
|
-
"uniform float screenWidth;",
|
18
|
-
"uniform float screenHeight;",
|
19
|
-
"uniform float sampleDistance;",
|
20
|
-
"uniform float waveFactor;",
|
21
|
-
"uniform sampler2D tDiffuse;",
|
22
|
-
"varying vec2 vUv;",
|
23
|
-
"void main() {",
|
24
|
-
" vec4 color, org, tmp, add;",
|
25
|
-
" float sample_dist, f;",
|
26
|
-
" vec2 vin;",
|
27
|
-
" vec2 uv = vUv;",
|
28
|
-
" add = color = org = texture2D( tDiffuse, uv );",
|
29
|
-
" vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
|
30
|
-
" sample_dist = dot( vin, vin ) * 2.0;",
|
31
|
-
" f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
|
32
|
-
" vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
|
33
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
|
34
|
-
" if( tmp.b < color.b ) color = tmp;",
|
35
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
|
36
|
-
" if( tmp.b < color.b ) color = tmp;",
|
37
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
|
38
|
-
" if( tmp.b < color.b ) color = tmp;",
|
39
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
|
40
|
-
" if( tmp.b < color.b ) color = tmp;",
|
41
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
|
42
|
-
" if( tmp.b < color.b ) color = tmp;",
|
43
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
|
44
|
-
" if( tmp.b < color.b ) color = tmp;",
|
45
|
-
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
|
46
|
-
" if( tmp.b < color.b ) color = tmp;",
|
47
|
-
" color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
|
48
|
-
" color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
|
49
|
-
" gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
|
50
|
-
"}"
|
51
|
-
].join("\n")
|
52
|
-
};
|
53
|
-
export {
|
54
|
-
FocusShader
|
55
|
-
};
|
@@ -1,61 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const FreiChenShader = {
|
3
|
-
uniforms: {
|
4
|
-
tDiffuse: { value: null },
|
5
|
-
aspect: { value: new Vector2(512, 512) }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"uniform vec2 aspect;",
|
18
|
-
"vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
|
19
|
-
"mat3 G[9];",
|
20
|
-
"const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
|
21
|
-
"const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
|
22
|
-
"const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
|
23
|
-
"const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
|
24
|
-
"const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
|
25
|
-
"const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
|
26
|
-
"const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
|
27
|
-
"const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
|
28
|
-
"const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
|
29
|
-
"void main(void)",
|
30
|
-
"{",
|
31
|
-
" G[0] = g0,",
|
32
|
-
" G[1] = g1,",
|
33
|
-
" G[2] = g2,",
|
34
|
-
" G[3] = g3,",
|
35
|
-
" G[4] = g4,",
|
36
|
-
" G[5] = g5,",
|
37
|
-
" G[6] = g6,",
|
38
|
-
" G[7] = g7,",
|
39
|
-
" G[8] = g8;",
|
40
|
-
" mat3 I;",
|
41
|
-
" float cnv[9];",
|
42
|
-
" vec3 sample;",
|
43
|
-
" for (float i=0.0; i<3.0; i++) {",
|
44
|
-
" for (float j=0.0; j<3.0; j++) {",
|
45
|
-
" sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
|
46
|
-
" I[int(i)][int(j)] = length(sample);",
|
47
|
-
" }",
|
48
|
-
" }",
|
49
|
-
" for (int i=0; i<9; i++) {",
|
50
|
-
" float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
|
51
|
-
" cnv[i] = dp3 * dp3;",
|
52
|
-
" }",
|
53
|
-
" float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
|
54
|
-
" float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
|
55
|
-
" gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
|
56
|
-
"}"
|
57
|
-
].join("\n")
|
58
|
-
};
|
59
|
-
export {
|
60
|
-
FreiChenShader
|
61
|
-
};
|
@@ -1,47 +0,0 @@
|
|
1
|
-
const FresnelShader = {
|
2
|
-
uniforms: {
|
3
|
-
mRefractionRatio: { value: 1.02 },
|
4
|
-
mFresnelBias: { value: 0.1 },
|
5
|
-
mFresnelPower: { value: 2 },
|
6
|
-
mFresnelScale: { value: 1 },
|
7
|
-
tCube: { value: null }
|
8
|
-
},
|
9
|
-
vertexShader: [
|
10
|
-
"uniform float mRefractionRatio;",
|
11
|
-
"uniform float mFresnelBias;",
|
12
|
-
"uniform float mFresnelScale;",
|
13
|
-
"uniform float mFresnelPower;",
|
14
|
-
"varying vec3 vReflect;",
|
15
|
-
"varying vec3 vRefract[3];",
|
16
|
-
"varying float vReflectionFactor;",
|
17
|
-
"void main() {",
|
18
|
-
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
19
|
-
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
20
|
-
" vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
21
|
-
" vec3 I = worldPosition.xyz - cameraPosition;",
|
22
|
-
" vReflect = reflect( I, worldNormal );",
|
23
|
-
" vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
|
24
|
-
" vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
|
25
|
-
" vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
|
26
|
-
" vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
|
27
|
-
" gl_Position = projectionMatrix * mvPosition;",
|
28
|
-
"}"
|
29
|
-
].join("\n"),
|
30
|
-
fragmentShader: [
|
31
|
-
"uniform samplerCube tCube;",
|
32
|
-
"varying vec3 vReflect;",
|
33
|
-
"varying vec3 vRefract[3];",
|
34
|
-
"varying float vReflectionFactor;",
|
35
|
-
"void main() {",
|
36
|
-
" vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
|
37
|
-
" vec4 refractedColor = vec4( 1.0 );",
|
38
|
-
" refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
|
39
|
-
" refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
|
40
|
-
" refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
|
41
|
-
" gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
|
42
|
-
"}"
|
43
|
-
].join("\n")
|
44
|
-
};
|
45
|
-
export {
|
46
|
-
FresnelShader
|
47
|
-
};
|
@@ -1,23 +0,0 @@
|
|
1
|
-
const GammaCorrectionShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null }
|
4
|
-
},
|
5
|
-
vertexShader: [
|
6
|
-
"varying vec2 vUv;",
|
7
|
-
"void main() {",
|
8
|
-
" vUv = uv;",
|
9
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
-
"}"
|
11
|
-
].join("\n"),
|
12
|
-
fragmentShader: [
|
13
|
-
"uniform sampler2D tDiffuse;",
|
14
|
-
"varying vec2 vUv;",
|
15
|
-
"void main() {",
|
16
|
-
" vec4 tex = texture2D( tDiffuse, vUv );",
|
17
|
-
" gl_FragColor = LinearTosRGB( tex );",
|
18
|
-
"}"
|
19
|
-
].join("\n")
|
20
|
-
};
|
21
|
-
export {
|
22
|
-
GammaCorrectionShader
|
23
|
-
};
|
@@ -1,146 +0,0 @@
|
|
1
|
-
import { Vector3, Color } from "three";
|
2
|
-
const GodRaysDepthMaskShader = {
|
3
|
-
uniforms: {
|
4
|
-
tInput: {
|
5
|
-
value: null
|
6
|
-
}
|
7
|
-
},
|
8
|
-
vertexShader: [
|
9
|
-
"varying vec2 vUv;",
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"uniform sampler2D tInput;",
|
18
|
-
"void main() {",
|
19
|
-
" gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );",
|
20
|
-
"}"
|
21
|
-
].join("\n")
|
22
|
-
};
|
23
|
-
const GodRaysGenerateShader = {
|
24
|
-
uniforms: {
|
25
|
-
tInput: {
|
26
|
-
value: null
|
27
|
-
},
|
28
|
-
fStepSize: {
|
29
|
-
value: 1
|
30
|
-
},
|
31
|
-
vSunPositionScreenSpace: {
|
32
|
-
value: new Vector3()
|
33
|
-
}
|
34
|
-
},
|
35
|
-
vertexShader: [
|
36
|
-
"varying vec2 vUv;",
|
37
|
-
"void main() {",
|
38
|
-
" vUv = uv;",
|
39
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
40
|
-
"}"
|
41
|
-
].join("\n"),
|
42
|
-
fragmentShader: [
|
43
|
-
"#define TAPS_PER_PASS 6.0",
|
44
|
-
"varying vec2 vUv;",
|
45
|
-
"uniform sampler2D tInput;",
|
46
|
-
"uniform vec3 vSunPositionScreenSpace;",
|
47
|
-
"uniform float fStepSize;",
|
48
|
-
"void main() {",
|
49
|
-
" vec2 delta = vSunPositionScreenSpace.xy - vUv;",
|
50
|
-
" float dist = length( delta );",
|
51
|
-
" vec2 stepv = fStepSize * delta / dist;",
|
52
|
-
" float iters = dist/fStepSize;",
|
53
|
-
" vec2 uv = vUv.xy;",
|
54
|
-
" float col = 0.0;",
|
55
|
-
" float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );",
|
56
|
-
" if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
57
|
-
" uv += stepv;",
|
58
|
-
" if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
59
|
-
" uv += stepv;",
|
60
|
-
" if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
61
|
-
" uv += stepv;",
|
62
|
-
" if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
63
|
-
" uv += stepv;",
|
64
|
-
" if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
65
|
-
" uv += stepv;",
|
66
|
-
" if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;",
|
67
|
-
" uv += stepv;",
|
68
|
-
" gl_FragColor = vec4( col/TAPS_PER_PASS );",
|
69
|
-
" gl_FragColor.a = 1.0;",
|
70
|
-
"}"
|
71
|
-
].join("\n")
|
72
|
-
};
|
73
|
-
const GodRaysCombineShader = {
|
74
|
-
uniforms: {
|
75
|
-
tColors: {
|
76
|
-
value: null
|
77
|
-
},
|
78
|
-
tGodRays: {
|
79
|
-
value: null
|
80
|
-
},
|
81
|
-
fGodRayIntensity: {
|
82
|
-
value: 0.69
|
83
|
-
}
|
84
|
-
},
|
85
|
-
vertexShader: [
|
86
|
-
"varying vec2 vUv;",
|
87
|
-
"void main() {",
|
88
|
-
" vUv = uv;",
|
89
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
90
|
-
"}"
|
91
|
-
].join("\n"),
|
92
|
-
fragmentShader: [
|
93
|
-
"varying vec2 vUv;",
|
94
|
-
"uniform sampler2D tColors;",
|
95
|
-
"uniform sampler2D tGodRays;",
|
96
|
-
"uniform float fGodRayIntensity;",
|
97
|
-
"void main() {",
|
98
|
-
" gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );",
|
99
|
-
" gl_FragColor.a = 1.0;",
|
100
|
-
"}"
|
101
|
-
].join("\n")
|
102
|
-
};
|
103
|
-
const GodRaysFakeSunShader = {
|
104
|
-
uniforms: {
|
105
|
-
vSunPositionScreenSpace: {
|
106
|
-
value: new Vector3()
|
107
|
-
},
|
108
|
-
fAspect: {
|
109
|
-
value: 1
|
110
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-
},
|
111
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-
sunColor: {
|
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-
value: new Color(16772608)
|
113
|
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},
|
114
|
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bgColor: {
|
115
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value: new Color(0)
|
116
|
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}
|
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},
|
118
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vertexShader: [
|
119
|
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"varying vec2 vUv;",
|
120
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"void main() {",
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121
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" vUv = uv;",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
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-
"}"
|
124
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].join("\n"),
|
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fragmentShader: [
|
126
|
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"varying vec2 vUv;",
|
127
|
-
"uniform vec3 vSunPositionScreenSpace;",
|
128
|
-
"uniform float fAspect;",
|
129
|
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"uniform vec3 sunColor;",
|
130
|
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"uniform vec3 bgColor;",
|
131
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-
"void main() {",
|
132
|
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" vec2 diff = vUv - vSunPositionScreenSpace.xy;",
|
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|
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" diff.x *= fAspect;",
|
134
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-
" float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );",
|
135
|
-
" prop = 0.35 * pow( 1.0 - prop, 3.0 );",
|
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-
" gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;",
|
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-
" gl_FragColor.w = 1.0;",
|
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"}"
|
139
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].join("\n")
|
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|
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};
|
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|
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export {
|
142
|
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GodRaysCombineShader,
|
143
|
-
GodRaysDepthMaskShader,
|
144
|
-
GodRaysFakeSunShader,
|
145
|
-
GodRaysGenerateShader
|
146
|
-
};
|
@@ -1,212 +0,0 @@
|
|
1
|
-
const HalftoneShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
shape: { value: 1 },
|
5
|
-
radius: { value: 4 },
|
6
|
-
rotateR: { value: Math.PI / 12 * 1 },
|
7
|
-
rotateG: { value: Math.PI / 12 * 2 },
|
8
|
-
rotateB: { value: Math.PI / 12 * 3 },
|
9
|
-
scatter: { value: 0 },
|
10
|
-
width: { value: 1 },
|
11
|
-
height: { value: 1 },
|
12
|
-
blending: { value: 1 },
|
13
|
-
blendingMode: { value: 1 },
|
14
|
-
greyscale: { value: false },
|
15
|
-
disable: { value: false }
|
16
|
-
},
|
17
|
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vertexShader: [
|
18
|
-
"varying vec2 vUV;",
|
19
|
-
"void main() {",
|
20
|
-
" vUV = uv;",
|
21
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
|
22
|
-
"}"
|
23
|
-
].join("\n"),
|
24
|
-
fragmentShader: [
|
25
|
-
"#define SQRT2_MINUS_ONE 0.41421356",
|
26
|
-
"#define SQRT2_HALF_MINUS_ONE 0.20710678",
|
27
|
-
"#define PI2 6.28318531",
|
28
|
-
"#define SHAPE_DOT 1",
|
29
|
-
"#define SHAPE_ELLIPSE 2",
|
30
|
-
"#define SHAPE_LINE 3",
|
31
|
-
"#define SHAPE_SQUARE 4",
|
32
|
-
"#define BLENDING_LINEAR 1",
|
33
|
-
"#define BLENDING_MULTIPLY 2",
|
34
|
-
"#define BLENDING_ADD 3",
|
35
|
-
"#define BLENDING_LIGHTER 4",
|
36
|
-
"#define BLENDING_DARKER 5",
|
37
|
-
"uniform sampler2D tDiffuse;",
|
38
|
-
"uniform float radius;",
|
39
|
-
"uniform float rotateR;",
|
40
|
-
"uniform float rotateG;",
|
41
|
-
"uniform float rotateB;",
|
42
|
-
"uniform float scatter;",
|
43
|
-
"uniform float width;",
|
44
|
-
"uniform float height;",
|
45
|
-
"uniform int shape;",
|
46
|
-
"uniform bool disable;",
|
47
|
-
"uniform float blending;",
|
48
|
-
"uniform int blendingMode;",
|
49
|
-
"varying vec2 vUV;",
|
50
|
-
"uniform bool greyscale;",
|
51
|
-
"const int samples = 8;",
|
52
|
-
"float blend( float a, float b, float t ) {",
|
53
|
-
" return a * ( 1.0 - t ) + b * t;",
|
54
|
-
"}",
|
55
|
-
"float hypot( float x, float y ) {",
|
56
|
-
" return sqrt( x * x + y * y );",
|
57
|
-
"}",
|
58
|
-
"float rand( vec2 seed ){",
|
59
|
-
"return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );",
|
60
|
-
"}",
|
61
|
-
"float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {",
|
62
|
-
" float dist = hypot( coord.x - p.x, coord.y - p.y );",
|
63
|
-
" float rad = channel;",
|
64
|
-
" if ( shape == SHAPE_DOT ) {",
|
65
|
-
" rad = pow( abs( rad ), 1.125 ) * rad_max;",
|
66
|
-
" } else if ( shape == SHAPE_ELLIPSE ) {",
|
67
|
-
" rad = pow( abs( rad ), 1.125 ) * rad_max;",
|
68
|
-
" if ( dist != 0.0 ) {",
|
69
|
-
" float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );",
|
70
|
-
" dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;",
|
71
|
-
" }",
|
72
|
-
" } else if ( shape == SHAPE_LINE ) {",
|
73
|
-
" rad = pow( abs( rad ), 1.5) * rad_max;",
|
74
|
-
" float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;",
|
75
|
-
" dist = hypot( normal.x * dot_p, normal.y * dot_p );",
|
76
|
-
" } else if ( shape == SHAPE_SQUARE ) {",
|
77
|
-
" float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;",
|
78
|
-
" float sin_t = abs( sin( theta ) );",
|
79
|
-
" float cos_t = abs( cos( theta ) );",
|
80
|
-
" rad = pow( abs( rad ), 1.4 );",
|
81
|
-
" rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );",
|
82
|
-
" }",
|
83
|
-
" return rad - dist;",
|
84
|
-
"}",
|
85
|
-
"struct Cell {",
|
86
|
-
" vec2 normal;",
|
87
|
-
" vec2 p1;",
|
88
|
-
" vec2 p2;",
|
89
|
-
" vec2 p3;",
|
90
|
-
" vec2 p4;",
|
91
|
-
" float samp2;",
|
92
|
-
" float samp1;",
|
93
|
-
" float samp3;",
|
94
|
-
" float samp4;",
|
95
|
-
"};",
|
96
|
-
"vec4 getSample( vec2 point ) {",
|
97
|
-
" vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );",
|
98
|
-
" float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;",
|
99
|
-
" float step = PI2 / float( samples );",
|
100
|
-
" float dist = radius * 0.66;",
|
101
|
-
" for ( int i = 0; i < samples; ++i ) {",
|
102
|
-
" float r = base + step * float( i );",
|
103
|
-
" vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );",
|
104
|
-
" tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );",
|
105
|
-
" }",
|
106
|
-
" tex /= float( samples ) + 1.0;",
|
107
|
-
" return tex;",
|
108
|
-
"}",
|
109
|
-
"float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {",
|
110
|
-
" float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;",
|
111
|
-
" if ( channel == 0 ) {",
|
112
|
-
" c.samp1 = getSample( c.p1 ).r;",
|
113
|
-
" c.samp2 = getSample( c.p2 ).r;",
|
114
|
-
" c.samp3 = getSample( c.p3 ).r;",
|
115
|
-
" c.samp4 = getSample( c.p4 ).r;",
|
116
|
-
" } else if (channel == 1) {",
|
117
|
-
" c.samp1 = getSample( c.p1 ).g;",
|
118
|
-
" c.samp2 = getSample( c.p2 ).g;",
|
119
|
-
" c.samp3 = getSample( c.p3 ).g;",
|
120
|
-
" c.samp4 = getSample( c.p4 ).g;",
|
121
|
-
" } else {",
|
122
|
-
" c.samp1 = getSample( c.p1 ).b;",
|
123
|
-
" c.samp3 = getSample( c.p3 ).b;",
|
124
|
-
" c.samp2 = getSample( c.p2 ).b;",
|
125
|
-
" c.samp4 = getSample( c.p4 ).b;",
|
126
|
-
" }",
|
127
|
-
" dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );",
|
128
|
-
" dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );",
|
129
|
-
" dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );",
|
130
|
-
" dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );",
|
131
|
-
" res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;",
|
132
|
-
" res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;",
|
133
|
-
" res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;",
|
134
|
-
" res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;",
|
135
|
-
" res = clamp( res, 0.0, 1.0 );",
|
136
|
-
" return res;",
|
137
|
-
"}",
|
138
|
-
"Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {",
|
139
|
-
" Cell c;",
|
140
|
-
" vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );",
|
141
|
-
" float threshold = step * 0.5;",
|
142
|
-
" float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );",
|
143
|
-
" float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );",
|
144
|
-
" vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );",
|
145
|
-
" float offset_normal = mod( hypot( offset.x, offset.y ), step );",
|
146
|
-
" float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;",
|
147
|
-
" float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;",
|
148
|
-
" float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );",
|
149
|
-
" float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;",
|
150
|
-
" float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;",
|
151
|
-
" c.normal = n;",
|
152
|
-
" c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;",
|
153
|
-
" c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;",
|
154
|
-
" if ( scatter != 0.0 ) {",
|
155
|
-
" float off_mag = scatter * threshold * 0.5;",
|
156
|
-
" float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;",
|
157
|
-
" c.p1.x += cos( off_angle ) * off_mag;",
|
158
|
-
" c.p1.y += sin( off_angle ) * off_mag;",
|
159
|
-
" }",
|
160
|
-
" float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );",
|
161
|
-
" float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );",
|
162
|
-
" c.p2.x = c.p1.x - n.x * normal_step;",
|
163
|
-
" c.p2.y = c.p1.y - n.y * normal_step;",
|
164
|
-
" c.p3.x = c.p1.x + n.y * line_step;",
|
165
|
-
" c.p3.y = c.p1.y - n.x * line_step;",
|
166
|
-
" c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;",
|
167
|
-
" c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;",
|
168
|
-
" return c;",
|
169
|
-
"}",
|
170
|
-
"float blendColour( float a, float b, float t ) {",
|
171
|
-
" if ( blendingMode == BLENDING_LINEAR ) {",
|
172
|
-
" return blend( a, b, 1.0 - t );",
|
173
|
-
" } else if ( blendingMode == BLENDING_ADD ) {",
|
174
|
-
" return blend( a, min( 1.0, a + b ), t );",
|
175
|
-
" } else if ( blendingMode == BLENDING_MULTIPLY ) {",
|
176
|
-
" return blend( a, max( 0.0, a * b ), t );",
|
177
|
-
" } else if ( blendingMode == BLENDING_LIGHTER ) {",
|
178
|
-
" return blend( a, max( a, b ), t );",
|
179
|
-
" } else if ( blendingMode == BLENDING_DARKER ) {",
|
180
|
-
" return blend( a, min( a, b ), t );",
|
181
|
-
" } else {",
|
182
|
-
" return blend( a, b, 1.0 - t );",
|
183
|
-
" }",
|
184
|
-
"}",
|
185
|
-
"void main() {",
|
186
|
-
" if ( ! disable ) {",
|
187
|
-
" vec2 p = vec2( vUV.x * width, vUV.y * height );",
|
188
|
-
" vec2 origin = vec2( 0, 0 );",
|
189
|
-
" float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;",
|
190
|
-
" Cell cell_r = getReferenceCell( p, origin, rotateR, radius );",
|
191
|
-
" Cell cell_g = getReferenceCell( p, origin, rotateG, radius );",
|
192
|
-
" Cell cell_b = getReferenceCell( p, origin, rotateB, radius );",
|
193
|
-
" float r = getDotColour( cell_r, p, 0, rotateR, aa );",
|
194
|
-
" float g = getDotColour( cell_g, p, 1, rotateG, aa );",
|
195
|
-
" float b = getDotColour( cell_b, p, 2, rotateB, aa );",
|
196
|
-
" vec4 colour = texture2D( tDiffuse, vUV );",
|
197
|
-
" r = blendColour( r, colour.r, blending );",
|
198
|
-
" g = blendColour( g, colour.g, blending );",
|
199
|
-
" b = blendColour( b, colour.b, blending );",
|
200
|
-
" if ( greyscale ) {",
|
201
|
-
" r = g = b = (r + b + g) / 3.0;",
|
202
|
-
" }",
|
203
|
-
" gl_FragColor = vec4( r, g, b, 1.0 );",
|
204
|
-
" } else {",
|
205
|
-
" gl_FragColor = texture2D( tDiffuse, vUV );",
|
206
|
-
" }",
|
207
|
-
"}"
|
208
|
-
].join("\n")
|
209
|
-
};
|
210
|
-
export {
|
211
|
-
HalftoneShader
|
212
|
-
};
|
@@ -1,43 +0,0 @@
|
|
1
|
-
const HorizontalBlurShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
h: { value: 1 / 512 }
|
5
|
-
},
|
6
|
-
vertexShader: `
|
7
|
-
varying vec2 vUv;
|
8
|
-
|
9
|
-
void main() {
|
10
|
-
|
11
|
-
vUv = uv;
|
12
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
13
|
-
|
14
|
-
}
|
15
|
-
`,
|
16
|
-
fragmentShader: `
|
17
|
-
uniform sampler2D tDiffuse;
|
18
|
-
uniform float h;
|
19
|
-
|
20
|
-
varying vec2 vUv;
|
21
|
-
|
22
|
-
void main() {
|
23
|
-
|
24
|
-
vec4 sum = vec4( 0.0 );
|
25
|
-
|
26
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
27
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
28
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
29
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
30
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
31
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
32
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
33
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
34
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
35
|
-
|
36
|
-
gl_FragColor = sum;
|
37
|
-
|
38
|
-
}
|
39
|
-
`
|
40
|
-
};
|
41
|
-
export {
|
42
|
-
HorizontalBlurShader
|
43
|
-
};
|
@@ -1,37 +0,0 @@
|
|
1
|
-
const HorizontalTiltShiftShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
h: { value: 1 / 512 },
|
5
|
-
r: { value: 0.35 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float h;",
|
17
|
-
"uniform float r;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec4 sum = vec4( 0.0 );",
|
21
|
-
" float hh = h * abs( r - vUv.y );",
|
22
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;",
|
23
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;",
|
24
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;",
|
25
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;",
|
26
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
|
27
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;",
|
28
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;",
|
29
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;",
|
30
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;",
|
31
|
-
" gl_FragColor = sum;",
|
32
|
-
"}"
|
33
|
-
].join("\n")
|
34
|
-
};
|
35
|
-
export {
|
36
|
-
HorizontalTiltShiftShader
|
37
|
-
};
|