three-stdlib 2.16.0 → 2.16.2
Sign up to get free protection for your applications and to get access to all the features.
- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +10 -5
- package/nodes/math/CondNode.cjs.js +1 -0
- package/nodes/math/CondNode.js +23 -11
- package/nodes/math/MathNode.cjs.js +1 -0
- package/nodes/math/MathNode.js +142 -98
- package/nodes/math/OperatorNode.cjs.js +1 -0
- package/nodes/math/OperatorNode.js +46 -24
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -0
- package/nodes/procedural/CheckerNode.js +19 -13
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +8 -4
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +8 -3
- package/nodes/utils/JoinNode.cjs.js +1 -0
- package/nodes/utils/JoinNode.js +11 -7
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +11 -8
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +33 -27
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +20 -6
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/TimerNode.cjs.js +1 -0
- package/nodes/utils/TimerNode.js +24 -20
- package/objects/GroundProjectedEnv.cjs.js +1 -0
- package/objects/GroundProjectedEnv.js +37 -22
- package/objects/Lensflare.cjs.js +1 -0
- package/objects/Lensflare.js +156 -86
- package/objects/LightningStorm.cjs.js +1 -0
- package/objects/LightningStorm.js +102 -38
- package/objects/MarchingCubes.cjs.js +1 -0
- package/objects/MarchingCubes.js +303 -150
- package/objects/Reflector.cjs.js +1 -0
- package/objects/Reflector.js +72 -50
- package/objects/ReflectorForSSRPass.cjs.js +1 -0
- package/objects/ReflectorForSSRPass.js +131 -80
- package/objects/ReflectorRTT.cjs.js +1 -0
- package/objects/ReflectorRTT.js +7 -6
- package/objects/Refractor.cjs.js +1 -0
- package/objects/Refractor.js +106 -64
- package/objects/ShadowMesh.cjs.js +1 -0
- package/objects/ShadowMesh.js +17 -8
- package/objects/Sky.cjs.js +1 -0
- package/objects/Sky.js +80 -119
- package/objects/Water.cjs.js +1 -0
- package/objects/Water.js +127 -83
- package/objects/Water2.cjs.js +1 -0
- package/objects/Water2.js +108 -72
- package/offscreen/jank.cjs.js +1 -0
- package/offscreen/jank.js +14 -10
- package/offscreen/offscreen.cjs.js +1 -0
- package/offscreen/offscreen.js +5 -4
- package/offscreen/scene.cjs.js +1 -0
- package/offscreen/scene.js +48 -45
- package/package.json +3 -3
- package/physics/AmmoPhysics.cjs.js +1 -0
- package/physics/AmmoPhysics.js +71 -30
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +1 -0
- package/postprocessing/AdaptiveToneMappingPass.js +123 -97
- package/postprocessing/AfterimagePass.cjs.js +1 -0
- package/postprocessing/AfterimagePass.js +49 -28
- package/postprocessing/BloomPass.cjs.js +1 -0
- package/postprocessing/BloomPass.js +69 -43
- package/postprocessing/BokehPass.cjs.js +1 -0
- package/postprocessing/BokehPass.js +69 -39
- package/postprocessing/ClearPass.cjs.js +1 -0
- package/postprocessing/ClearPass.js +25 -10
- package/postprocessing/CubeTexturePass.cjs.js +1 -0
- package/postprocessing/CubeTexturePass.js +27 -28
- package/postprocessing/DotScreenPass.cjs.js +1 -0
- package/postprocessing/DotScreenPass.js +32 -24
- package/postprocessing/EffectComposer.cjs.js +1 -0
- package/postprocessing/EffectComposer.js +86 -39
- package/postprocessing/FilmPass.cjs.js +1 -0
- package/postprocessing/FilmPass.js +30 -25
- package/postprocessing/GlitchPass.cjs.js +1 -0
- package/postprocessing/GlitchPass.js +61 -38
- package/postprocessing/HalftonePass.cjs.js +1 -0
- package/postprocessing/HalftonePass.js +39 -19
- package/postprocessing/LUTPass.cjs.js +1 -0
- package/postprocessing/LUTPass.js +38 -13
- package/postprocessing/MaskPass.cjs.js +1 -0
- package/postprocessing/MaskPass.js +38 -19
- package/postprocessing/OutlinePass.cjs.js +1 -0
- package/postprocessing/OutlinePass.js +277 -135
- package/postprocessing/Pass.cjs.js +1 -0
- package/postprocessing/Pass.js +44 -20
- package/postprocessing/RenderPass.cjs.js +1 -0
- package/postprocessing/RenderPass.js +36 -13
- package/postprocessing/RenderPixelatedPass.cjs.js +1 -0
- package/postprocessing/RenderPixelatedPass.js +58 -44
- package/postprocessing/SAOPass.cjs.js +1 -0
- package/postprocessing/SAOPass.js +189 -154
- package/postprocessing/SMAAPass.cjs.js +1 -0
- package/postprocessing/SMAAPass.js +84 -64
- package/postprocessing/SSAARenderPass.cjs.js +1 -0
- package/postprocessing/SSAARenderPass.js +69 -121
- package/postprocessing/SSAOPass.cjs.js +1 -0
- package/postprocessing/SSAOPass.js +172 -123
- package/postprocessing/SSRPass.cjs.js +1 -0
- package/postprocessing/SSRPass.js +280 -211
- package/postprocessing/SavePass.cjs.js +1 -0
- package/postprocessing/SavePass.js +25 -20
- package/postprocessing/ShaderPass.cjs.js +1 -0
- package/postprocessing/ShaderPass.js +30 -14
- package/postprocessing/TAARenderPass.cjs.js +1 -0
- package/postprocessing/TAARenderPass.js +61 -42
- package/postprocessing/TexturePass.cjs.js +1 -0
- package/postprocessing/TexturePass.js +22 -21
- package/postprocessing/UnrealBloomPass.cjs.js +1 -0
- package/postprocessing/UnrealBloomPass.js +213 -105
- package/renderers/CSS2DRenderer.cjs.js +1 -0
- package/renderers/CSS2DRenderer.js +56 -44
- package/renderers/CSS3DRenderer.cjs.js +1 -0
- package/renderers/CSS3DRenderer.js +86 -53
- package/renderers/Projector.cjs.js +1 -0
- package/renderers/Projector.js +274 -107
- package/renderers/SVGRenderer.cjs.js +1 -0
- package/renderers/SVGRenderer.js +182 -72
- package/renderers/nodes/accessors/CameraNode.cjs.js +1 -0
- package/renderers/nodes/accessors/CameraNode.js +40 -29
- package/renderers/nodes/accessors/ModelNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelNode.js +37 -28
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +23 -10
- package/renderers/nodes/accessors/NormalNode.cjs.js +1 -0
- package/renderers/nodes/accessors/NormalNode.js +45 -35
- package/renderers/nodes/accessors/PositionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/PositionNode.js +19 -18
- package/renderers/nodes/accessors/UVNode.cjs.js +1 -0
- package/renderers/nodes/accessors/UVNode.js +10 -5
- package/renderers/nodes/core/AttributeNode.cjs.js +1 -0
- package/renderers/nodes/core/AttributeNode.js +14 -5
- package/renderers/nodes/core/InputNode.cjs.js +1 -0
- package/renderers/nodes/core/InputNode.js +14 -4
- package/renderers/nodes/core/Node.cjs.js +1 -0
- package/renderers/nodes/core/Node.js +17 -7
- package/renderers/nodes/core/NodeAttribute.cjs.js +1 -0
- package/renderers/nodes/core/NodeAttribute.js +6 -3
- package/renderers/nodes/core/NodeBuilder.cjs.js +1 -0
- package/renderers/nodes/core/NodeBuilder.js +154 -87
- package/renderers/nodes/core/NodeFrame.cjs.js +1 -0
- package/renderers/nodes/core/NodeFrame.js +12 -9
- package/renderers/nodes/core/NodeSlot.cjs.js +1 -0
- package/renderers/nodes/core/NodeSlot.js +3 -2
- package/renderers/nodes/core/NodeUniform.cjs.js +1 -0
- package/renderers/nodes/core/NodeUniform.js +9 -4
- package/renderers/nodes/core/NodeVary.cjs.js +1 -0
- package/renderers/nodes/core/NodeVary.js +7 -4
- package/renderers/nodes/core/VaryNode.cjs.js +1 -0
- package/renderers/nodes/core/VaryNode.js +12 -6
- package/renderers/nodes/core/constants.cjs.js +1 -0
- package/renderers/nodes/core/constants.js +13 -16
- package/renderers/nodes/inputs/ColorNode.cjs.js +1 -0
- package/renderers/nodes/inputs/ColorNode.js +11 -5
- package/renderers/nodes/inputs/FloatNode.cjs.js +1 -0
- package/renderers/nodes/inputs/FloatNode.js +11 -5
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix3Node.js +13 -7
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix4Node.js +13 -7
- package/renderers/nodes/inputs/TextureNode.cjs.js +1 -0
- package/renderers/nodes/inputs/TextureNode.js +15 -7
- package/renderers/nodes/inputs/Vector2Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector2Node.js +11 -5
- package/renderers/nodes/inputs/Vector3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector3Node.js +13 -7
- package/renderers/nodes/inputs/Vector4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector4Node.js +13 -7
- package/renderers/nodes/math/MathNode.cjs.js +1 -0
- package/renderers/nodes/math/MathNode.js +30 -20
- package/renderers/nodes/math/OperatorNode.cjs.js +1 -0
- package/renderers/nodes/math/OperatorNode.js +20 -4
- package/renderers/nodes/utils/SwitchNode.cjs.js +1 -0
- package/renderers/nodes/utils/SwitchNode.js +9 -4
- package/renderers/nodes/utils/TimerNode.cjs.js +1 -0
- package/renderers/nodes/utils/TimerNode.js +10 -5
- package/renderers/webgpu/WebGPU.cjs.js +1 -0
- package/renderers/webgpu/WebGPU.js +16 -14
- package/renderers/webgpu/WebGPUAttributes.cjs.js +1 -0
- package/renderers/webgpu/WebGPUAttributes.js +23 -16
- package/renderers/webgpu/WebGPUBackground.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBackground.js +30 -13
- package/renderers/webgpu/WebGPUBinding.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBinding.js +7 -4
- package/renderers/webgpu/WebGPUBindings.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBindings.js +57 -21
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPUComputePipelines.js +25 -14
- package/renderers/webgpu/WebGPUGeometries.cjs.js +1 -0
- package/renderers/webgpu/WebGPUGeometries.js +15 -5
- package/renderers/webgpu/WebGPUInfo.cjs.js +1 -0
- package/renderers/webgpu/WebGPUInfo.js +8 -3
- package/renderers/webgpu/WebGPUObjects.cjs.js +1 -0
- package/renderers/webgpu/WebGPUObjects.js +10 -5
- package/renderers/webgpu/WebGPUProperties.cjs.js +1 -0
- package/renderers/webgpu/WebGPUProperties.js +11 -5
- package/renderers/webgpu/WebGPURenderLists.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderLists.js +36 -20
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderPipelines.js +387 -260
- package/renderers/webgpu/WebGPURenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderer.js +262 -124
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampledTexture.js +31 -18
- package/renderers/webgpu/WebGPUSampler.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampler.js +12 -7
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUStorageBuffer.js +12 -7
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureRenderer.js +11 -5
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureUtils.js +40 -29
- package/renderers/webgpu/WebGPUTextures.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextures.js +333 -186
- package/renderers/webgpu/WebGPUUniform.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniform.js +51 -25
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniformsGroup.js +72 -32
- package/renderers/webgpu/constants.cjs.js +1 -0
- package/renderers/webgpu/constants.js +181 -190
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +1 -0
- package/renderers/webgpu/nodes/ShaderLib.js +2 -2
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +124 -53
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +31 -17
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +9 -8
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodes.js +45 -7
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -0
- package/shaders/ACESFilmicToneMappingShader.js +24 -44
- package/shaders/AfterimageShader.cjs.js +1 -0
- package/shaders/AfterimageShader.js +18 -28
- package/shaders/BasicShader.cjs.js +1 -0
- package/shaders/BasicShader.js +7 -9
- package/shaders/BleachBypassShader.cjs.js +1 -0
- package/shaders/BleachBypassShader.js +15 -31
- package/shaders/BlendShader.cjs.js +1 -0
- package/shaders/BlendShader.js +19 -26
- package/shaders/BokehShader.cjs.js +1 -0
- package/shaders/BokehShader.js +36 -98
- package/shaders/BokehShader2.cjs.js +1 -0
- package/shaders/BokehShader2.js +90 -261
- package/shaders/BrightnessContrastShader.cjs.js +1 -0
- package/shaders/BrightnessContrastShader.js +19 -28
- package/shaders/ColorCorrectionShader.cjs.js +1 -0
- package/shaders/ColorCorrectionShader.js +22 -26
- package/shaders/ColorifyShader.cjs.js +1 -0
- package/shaders/ColorifyShader.js +16 -24
- package/shaders/ConvolutionShader.cjs.js +1 -0
- package/shaders/ConvolutionShader.js +36 -40
- package/shaders/CopyShader.cjs.js +1 -0
- package/shaders/CopyShader.js +13 -21
- package/shaders/DOFMipMapShader.cjs.js +1 -0
- package/shaders/DOFMipMapShader.js +21 -28
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -0
- package/shaders/DepthLimitedBlurShader.js +40 -85
- package/shaders/DigitalGlitch.cjs.js +1 -0
- package/shaders/DigitalGlitch.js +46 -74
- package/shaders/DotScreenShader.cjs.js +1 -0
- package/shaders/DotScreenShader.js +27 -35
- package/shaders/FXAAShader.cjs.js +1 -0
- package/shaders/FXAAShader.js +19 -1094
- package/shaders/FilmShader.cjs.js +1 -0
- package/shaders/FilmShader.js +52 -38
- package/shaders/FocusShader.cjs.js +1 -0
- package/shaders/FocusShader.js +24 -51
- package/shaders/FreiChenShader.cjs.js +1 -0
- package/shaders/FreiChenShader.js +24 -57
- package/shaders/FresnelShader.cjs.js +1 -0
- package/shaders/FresnelShader.js +22 -43
- package/shaders/GammaCorrectionShader.cjs.js +1 -0
- package/shaders/GammaCorrectionShader.js +11 -19
- package/shaders/GodRaysShader.cjs.js +1 -0
- package/shaders/GodRaysShader.js +94 -103
- package/shaders/HalftoneShader.cjs.js +1 -0
- package/shaders/HalftoneShader.js +65 -208
- package/shaders/HorizontalBlurShader.cjs.js +1 -0
- package/shaders/HorizontalBlurShader.js +23 -7
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -0
- package/shaders/HorizontalTiltShiftShader.js +21 -33
- package/shaders/HueSaturationShader.cjs.js +1 -0
- package/shaders/HueSaturationShader.js +21 -37
- package/shaders/KaleidoShader.cjs.js +1 -0
- package/shaders/KaleidoShader.js +22 -30
- package/shaders/LuminosityHighPassShader.cjs.js +1 -0
- package/shaders/LuminosityHighPassShader.js +27 -33
- package/shaders/LuminosityShader.cjs.js +1 -0
- package/shaders/LuminosityShader.js +11 -21
- package/shaders/MirrorShader.cjs.js +1 -0
- package/shaders/MirrorShader.js +16 -31
- package/shaders/NormalMapShader.cjs.js +1 -0
- package/shaders/NormalMapShader.js +23 -27
- package/shaders/ParallaxShader.cjs.js +1 -0
- package/shaders/ParallaxShader.js +48 -107
- package/shaders/PixelShader.cjs.js +1 -0
- package/shaders/PixelShader.js +16 -24
- package/shaders/RGBShiftShader.cjs.js +1 -0
- package/shaders/RGBShiftShader.js +22 -26
- package/shaders/SAOShader.cjs.js +1 -0
- package/shaders/SAOShader.js +48 -132
- package/shaders/SMAAShader.cjs.js +1 -0
- package/shaders/SMAAShader.js +135 -256
- package/shaders/SSAOShader.cjs.js +1 -0
- package/shaders/SSAOShader.js +81 -153
- package/shaders/SSRShader.cjs.js +1 -0
- package/shaders/SSRShader.js +87 -32
- package/shaders/SepiaShader.cjs.js +1 -0
- package/shaders/SepiaShader.js +15 -25
- package/shaders/SobelOperatorShader.cjs.js +1 -0
- package/shaders/SobelOperatorShader.js +29 -40
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -0
- package/shaders/SubsurfaceScatteringShader.js +39 -53
- package/shaders/TechnicolorShader.cjs.js +1 -0
- package/shaders/TechnicolorShader.js +13 -20
- package/shaders/ToneMapShader.cjs.js +1 -0
- package/shaders/ToneMapShader.js +28 -44
- package/shaders/ToonShader.cjs.js +1 -0
- package/shaders/ToonShader.js +96 -172
- package/shaders/TriangleBlurShader.cjs.js +1 -0
- package/shaders/TriangleBlurShader.js +23 -32
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -0
- package/shaders/UnpackDepthRGBAShader.js +14 -22
- package/shaders/VerticalBlurShader.cjs.js +1 -0
- package/shaders/VerticalBlurShader.js +23 -7
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -0
- package/shaders/VerticalTiltShiftShader.js +21 -33
- package/shaders/VignetteShader.cjs.js +1 -0
- package/shaders/VignetteShader.js +28 -24
- package/shaders/VolumeShader.cjs.js +1 -0
- package/shaders/VolumeShader.js +77 -174
- package/shaders/WaterRefractionShader.cjs.js +1 -0
- package/shaders/WaterRefractionShader.js +6 -38
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.js +1 -1
- package/textures/FlakesTexture.cjs.js +1 -0
- package/textures/FlakesTexture.js +10 -8
- package/types/helpers.cjs.js +1 -0
- package/types/helpers.js +2 -3
- package/types/shared.cjs.js +1 -0
- package/types/shared.js +1 -0
- package/types/utils.cjs.js +1 -0
- package/types/utils.js +1 -0
- package/utils/BufferGeometryUtils.cjs.js +1 -0
- package/utils/BufferGeometryUtils.js +325 -251
- package/utils/GeometryCompressionUtils.cjs.js +1 -0
- package/utils/GeometryCompressionUtils.js +239 -241
- package/utils/GeometryUtils.cjs.js +1 -0
- package/utils/GeometryUtils.js +94 -41
- package/utils/LDrawUtils.cjs.js +1 -0
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +144 -0
- package/utils/RoughnessMipmapper.cjs.js +1 -0
- package/utils/RoughnessMipmapper.js +82 -38
- package/utils/SceneUtils.cjs.js +1 -0
- package/utils/SceneUtils.js +20 -15
- package/utils/ShadowMapViewer.cjs.js +1 -0
- package/utils/ShadowMapViewer.js +95 -49
- package/utils/SkeletonUtils.cjs.js +1 -0
- package/utils/SkeletonUtils.js +165 -74
- package/utils/UVsDebug.cjs.js +1 -0
- package/utils/UVsDebug.js +62 -32
- package/utils/WorkerPool.cjs.js +1 -0
- package/utils/WorkerPool.js +33 -13
- package/webxr/ARButton.cjs.js +1 -0
- package/webxr/ARButton.js +98 -72
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.js +37 -18
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.js +80 -58
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.js +19 -37
- package/webxr/VRButton.cjs.js +1 -0
- package/webxr/VRButton.js +90 -59
- package/webxr/XRControllerModelFactory.cjs.js +1 -0
- package/webxr/XRControllerModelFactory.js +116 -58
- package/webxr/XREstimatedLight.cjs.js +1 -0
- package/webxr/XREstimatedLight.js +66 -39
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.js +29 -40
- package/webxr/XRHandModelFactory.cjs.js +1 -0
- package/webxr/XRHandModelFactory.js +31 -28
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -0
- package/webxr/XRHandPrimitiveModel.js +27 -41
- package/animation/AnimationClipCreator.mjs +0 -57
- package/animation/CCDIKSolver.mjs +0 -223
- package/animation/MMDAnimationHelper.mjs +0 -514
- package/animation/MMDPhysics.mjs +0 -769
- package/cameras/CinematicCamera.mjs +0 -129
- package/controls/ArcballControls.mjs +0 -1737
- package/controls/DeviceOrientationControls.mjs +0 -74
- package/controls/DragControls.mjs +0 -172
- package/controls/FirstPersonControls.mjs +0 -220
- package/controls/FlyControls.mjs +0 -239
- package/controls/OrbitControls.mjs +0 -731
- package/controls/PointerLockControls.mjs +0 -88
- package/controls/TrackballControls.mjs +0 -481
- package/controls/TransformControls.mjs +0 -1068
- package/controls/experimental/CameraControls.mjs +0 -673
- package/csm/CSM.mjs +0 -244
- package/csm/CSMFrustum.mjs +0 -75
- package/csm/CSMHelper.mjs +0 -114
- package/csm/CSMShader.mjs +0 -251
- package/curves/CurveExtras.mjs +0 -224
- package/curves/NURBSCurve.mjs +0 -35
- package/curves/NURBSSurface.mjs +0 -28
- package/curves/NURBSUtils.mjs +0 -226
- package/deprecated/Geometry.mjs +0 -966
- package/effects/AnaglyphEffect.mjs +0 -120
- package/effects/AsciiEffect.mjs +0 -173
- package/effects/OutlineEffect.mjs +0 -295
- package/effects/ParallaxBarrierEffect.mjs +0 -64
- package/effects/PeppersGhostEffect.mjs +0 -85
- package/effects/StereoEffect.mjs +0 -32
- package/environments/RoomEnvironment.mjs +0 -78
- package/exporters/ColladaExporter.mjs +0 -299
- package/exporters/DRACOExporter.mjs +0 -132
- package/exporters/GLTFExporter.mjs +0 -1381
- package/exporters/MMDExporter.mjs +0 -102
- package/exporters/OBJExporter.mjs +0 -166
- package/exporters/PLYExporter.mjs +0 -278
- package/exporters/STLExporter.mjs +0 -129
- package/exporters/USDZExporter.mjs +0 -328
- package/geometries/BoxLineGeometry.mjs +0 -45
- package/geometries/ConvexGeometry.mjs +0 -29
- package/geometries/DecalGeometry.mjs +0 -184
- package/geometries/LightningStrike.mjs +0 -547
- package/geometries/ParametricGeometries.mjs +0 -129
- package/geometries/ParametricGeometry.mjs +0 -63
- package/geometries/RoundedBoxGeometry.mjs +0 -91
- package/geometries/TeapotGeometry.mjs +0 -1557
- package/geometries/TextGeometry.mjs +0 -23
- package/helpers/LightProbeHelper.mjs +0 -72
- package/helpers/PositionalAudioHelper.mjs +0 -68
- package/helpers/RectAreaLightHelper.mjs +0 -44
- package/helpers/VertexNormalsHelper.mjs +0 -54
- package/helpers/VertexTangentsHelper.mjs +0 -45
- package/index.mjs +0 -969
- package/interactive/SelectionBox.mjs +0 -137
- package/interactive/SelectionHelper.mjs +0 -54
- package/libs/MeshoptDecoder.mjs +0 -210
- package/libs/MotionControllers.mjs +0 -261
- package/lights/LightProbeGenerator.mjs +0 -145
- package/lights/RectAreaLightUniformsLib.mjs +0 -32842
- package/lines/Line2.mjs +0 -13
- package/lines/LineGeometry.mjs +0 -44
- package/lines/LineMaterial.mjs +0 -539
- package/lines/LineSegments2.mjs +0 -202
- package/lines/LineSegmentsGeometry.mjs +0 -124
- package/lines/Wireframe.mjs +0 -31
- package/lines/WireframeGeometry2.mjs +0 -13
- package/loaders/3DMLoader.mjs +0 -802
- package/loaders/3MFLoader.mjs +0 -837
- package/loaders/AMFLoader.mjs +0 -284
- package/loaders/AssimpLoader.mjs +0 -1396
- package/loaders/BVHLoader.mjs +0 -207
- package/loaders/BasisTextureLoader.mjs +0 -474
- package/loaders/ColladaLoader.mjs +0 -2403
- package/loaders/DDSLoader.mjs +0 -148
- package/loaders/DRACOLoader.mjs +0 -340
- package/loaders/EXRLoader.mjs +0 -1351
- package/loaders/FBXLoader.mjs +0 -2362
- package/loaders/FontLoader.mjs +0 -111
- package/loaders/GCodeLoader.mjs +0 -141
- package/loaders/GLTFLoader.mjs +0 -2316
- package/loaders/HDRCubeTextureLoader.mjs +0 -77
- package/loaders/KMZLoader.mjs +0 -75
- package/loaders/KTX2Loader.mjs +0 -427
- package/loaders/KTXLoader.mjs +0 -87
- package/loaders/LDrawLoader.mjs +0 -1409
- package/loaders/LUT3dlLoader.mjs +0 -100
- package/loaders/LUTCubeLoader.mjs +0 -104
- package/loaders/LWOLoader.mjs +0 -625
- package/loaders/LottieLoader.mjs +0 -47
- package/loaders/MD2Loader.mjs +0 -359
- package/loaders/MDDLoader.mjs +0 -58
- package/loaders/MMDLoader.mjs +0 -998
- package/loaders/MTLLoader.mjs +0 -280
- package/loaders/NRRDLoader.mjs +0 -401
- package/loaders/NodeMaterialLoader.mjs +0 -146
- package/loaders/OBJLoader.mjs +0 -487
- package/loaders/PCDLoader.mjs +0 -248
- package/loaders/PDBLoader.mjs +0 -246
- package/loaders/PLYLoader.mjs +0 -317
- package/loaders/PRWMLoader.mjs +0 -160
- package/loaders/PVRLoader.mjs +0 -131
- package/loaders/RGBELoader.mjs +0 -244
- package/loaders/RGBMLoader.mjs +0 -998
- package/loaders/STLLoader.mjs +0 -190
- package/loaders/SVGLoader.mjs +0 -1709
- package/loaders/TDSLoader.mjs +0 -480
- package/loaders/TGALoader.mjs +0 -285
- package/loaders/TTFLoader.mjs +0 -131
- package/loaders/TiltLoader.mjs +0 -373
- package/loaders/VOXLoader.mjs +0 -431
- package/loaders/VRMLLoader.mjs +0 -2093
- package/loaders/VRMLoader.mjs +0 -38
- package/loaders/VTKLoader.mjs +0 -646
- package/loaders/XLoader.mjs +0 -1258
- package/loaders/XYZLoader.mjs +0 -60
- package/loaders/lwo/IFFParser.mjs +0 -697
- package/loaders/lwo/LWO2Parser.mjs +0 -327
- package/loaders/lwo/LWO3Parser.mjs +0 -298
- package/math/Capsule.mjs +0 -100
- package/math/ColorConverter.mjs +0 -51
- package/math/ConvexHull.mjs +0 -574
- package/math/ImprovedNoise.mjs +0 -302
- package/math/Lut.mjs +0 -135
- package/math/MeshSurfaceSampler.mjs +0 -107
- package/math/OBB.mjs +0 -235
- package/math/Octree.mjs +0 -278
- package/math/SimplexNoise.mjs +0 -425
- package/misc/ConvexObjectBreaker.mjs +0 -292
- package/misc/GPUComputationRenderer.mjs +0 -171
- package/misc/Gyroscope.mjs +0 -35
- package/misc/MD2Character.mjs +0 -162
- package/misc/MD2CharacterComplex.mjs +0 -328
- package/misc/MorphAnimMesh.mjs +0 -40
- package/misc/MorphBlendMesh.mjs +0 -179
- package/misc/ProgressiveLightmap.mjs +0 -166
- package/misc/RollerCoaster.mjs +0 -346
- package/misc/TubePainter.mjs +0 -123
- package/misc/Volume.mjs +0 -244
- package/misc/VolumeSlice.mjs +0 -106
- package/misc/WebGL.mjs +0 -74
- package/modifiers/CurveModifier.mjs +0 -182
- package/modifiers/EdgeSplitModifier.mjs +0 -162
- package/modifiers/SimplifyModifier.mjs +0 -282
- package/modifiers/TessellateModifier.mjs +0 -206
- package/nodes/Nodes.mjs +0 -400
- package/nodes/ShaderNode.mjs +0 -408
- package/nodes/accessors/BufferNode.mjs +0 -15
- package/nodes/accessors/CameraNode.mjs +0 -44
- package/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/nodes/accessors/MaterialNode.mjs +0 -71
- package/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/nodes/accessors/ModelNode.mjs +0 -9
- package/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/nodes/accessors/NormalNode.mjs +0 -62
- package/nodes/accessors/Object3DNode.mjs +0 -76
- package/nodes/accessors/PointUVNode.mjs +0 -13
- package/nodes/accessors/PositionNode.mjs +0 -65
- package/nodes/accessors/ReferenceNode.mjs +0 -37
- package/nodes/accessors/ReflectNode.mjs +0 -43
- package/nodes/accessors/SkinningNode.mjs +0 -58
- package/nodes/accessors/TextureNode.mjs +0 -54
- package/nodes/accessors/UVNode.mjs +0 -23
- package/nodes/core/ArrayUniformNode.mjs +0 -14
- package/nodes/core/AttributeNode.mjs +0 -30
- package/nodes/core/BypassNode.mjs +0 -22
- package/nodes/core/CodeNode.mjs +0 -28
- package/nodes/core/ConstNode.mjs +0 -14
- package/nodes/core/ContextNode.mjs +0 -22
- package/nodes/core/ExpressionNode.mjs +0 -19
- package/nodes/core/FunctionCallNode.mjs +0 -37
- package/nodes/core/FunctionNode.mjs +0 -56
- package/nodes/core/InputNode.mjs +0 -38
- package/nodes/core/Node.mjs +0 -139
- package/nodes/core/NodeAttribute.mjs +0 -10
- package/nodes/core/NodeBuilder.mjs +0 -395
- package/nodes/core/NodeCode.mjs +0 -11
- package/nodes/core/NodeFrame.mjs +0 -35
- package/nodes/core/NodeFunctionInput.mjs +0 -13
- package/nodes/core/NodeKeywords.mjs +0 -44
- package/nodes/core/NodeUniform.mjs +0 -18
- package/nodes/core/NodeUtils.mjs +0 -57
- package/nodes/core/NodeVar.mjs +0 -10
- package/nodes/core/NodeVary.mjs +0 -10
- package/nodes/core/PropertyNode.mjs +0 -21
- package/nodes/core/TempNode.mjs +0 -25
- package/nodes/core/UniformNode.mjs +0 -23
- package/nodes/core/VarNode.mjs +0 -31
- package/nodes/core/VaryNode.mjs +0 -30
- package/nodes/core/constants.mjs +0 -24
- package/nodes/display/ColorSpaceNode.mjs +0 -63
- package/nodes/display/NormalMapNode.mjs +0 -54
- package/nodes/fog/FogNode.mjs +0 -15
- package/nodes/fog/FogRangeNode.mjs +0 -17
- package/nodes/functions/BSDFs.mjs +0 -64
- package/nodes/lights/LightContextNode.mjs +0 -35
- package/nodes/lights/LightNode.mjs +0 -58
- package/nodes/lights/LightsNode.mjs +0 -59
- package/nodes/loaders/NodeLoader.mjs +0 -66
- package/nodes/loaders/NodeMaterialLoader.mjs +0 -24
- package/nodes/loaders/NodeObjectLoader.mjs +0 -40
- package/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
- package/nodes/materials/Materials.mjs +0 -28
- package/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
- package/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
- package/nodes/materials/NodeMaterial.mjs +0 -64
- package/nodes/materials/PointsNodeMaterial.mjs +0 -30
- package/nodes/math/CondNode.mjs +0 -38
- package/nodes/math/MathNode.mjs +0 -163
- package/nodes/math/OperatorNode.mjs +0 -103
- package/nodes/procedural/CheckerNode.mjs +0 -21
- package/nodes/utils/ArrayElementNode.mjs +0 -19
- package/nodes/utils/ConvertNode.mjs +0 -25
- package/nodes/utils/JoinNode.mjs +0 -26
- package/nodes/utils/MatcapUVNode.mjs +0 -16
- package/nodes/utils/OscNode.mjs +0 -50
- package/nodes/utils/SplitNode.mjs +0 -45
- package/nodes/utils/SpriteSheetUVNode.mjs +0 -40
- package/nodes/utils/TimerNode.mjs +0 -44
- package/objects/GroundProjectedEnv.mjs +0 -130
- package/objects/Lensflare.mjs +0 -262
- package/objects/LightningStorm.mjs +0 -110
- package/objects/MarchingCubes.mjs +0 -457
- package/objects/Reflector.mjs +0 -166
- package/objects/ReflectorForSSRPass.mjs +0 -247
- package/objects/ReflectorRTT.mjs +0 -10
- package/objects/Refractor.mjs +0 -178
- package/objects/ShadowMesh.mjs +0 -41
- package/objects/Sky.mjs +0 -124
- package/objects/Water.mjs +0 -235
- package/objects/Water2.mjs +0 -252
- package/offscreen/jank.mjs +0 -27
- package/offscreen/offscreen.mjs +0 -5
- package/offscreen/scene.mjs +0 -52
- package/physics/AmmoPhysics.mjs +0 -165
- package/postprocessing/AdaptiveToneMappingPass.mjs +0 -221
- package/postprocessing/AfterimagePass.mjs +0 -55
- package/postprocessing/BloomPass.mjs +0 -90
- package/postprocessing/BokehPass.mjs +0 -76
- package/postprocessing/ClearPass.mjs +0 -27
- package/postprocessing/CubeTexturePass.mjs +0 -49
- package/postprocessing/DotScreenPass.mjs +0 -40
- package/postprocessing/EffectComposer.mjs +0 -139
- package/postprocessing/FilmPass.mjs +0 -42
- package/postprocessing/GlitchPass.mjs +0 -75
- package/postprocessing/HalftonePass.mjs +0 -44
- package/postprocessing/LUTPass.mjs +0 -136
- package/postprocessing/MaskPass.mjs +0 -60
- package/postprocessing/OutlinePass.mjs +0 -438
- package/postprocessing/Pass.mjs +0 -37
- package/postprocessing/RenderPass.mjs +0 -48
- package/postprocessing/RenderPixelatedPass.mjs +0 -199
- package/postprocessing/SAOPass.mjs +0 -282
- package/postprocessing/SMAAPass.mjs +0 -112
- package/postprocessing/SSAARenderPass.mjs +0 -170
- package/postprocessing/SSAOPass.mjs +0 -265
- package/postprocessing/SSRPass.mjs +0 -432
- package/postprocessing/SavePass.mjs +0 -37
- package/postprocessing/ShaderPass.mjs +0 -39
- package/postprocessing/TAARenderPass.mjs +0 -88
- package/postprocessing/TexturePass.mjs +0 -39
- package/postprocessing/UnrealBloomPass.mjs +0 -220
- package/renderers/CSS2DRenderer.mjs +0 -112
- package/renderers/CSS3DRenderer.mjs +0 -133
- package/renderers/Projector.mjs +0 -511
- package/renderers/SVGRenderer.mjs +0 -306
- package/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
- package/renderers/nodes/accessors/NormalNode.mjs +0 -61
- package/renderers/nodes/accessors/PositionNode.mjs +0 -30
- package/renderers/nodes/accessors/UVNode.mjs +0 -13
- package/renderers/nodes/core/AttributeNode.mjs +0 -35
- package/renderers/nodes/core/InputNode.mjs +0 -31
- package/renderers/nodes/core/Node.mjs +0 -34
- package/renderers/nodes/core/NodeAttribute.mjs +0 -10
- package/renderers/nodes/core/NodeBuilder.mjs +0 -243
- package/renderers/nodes/core/NodeFrame.mjs +0 -35
- package/renderers/nodes/core/NodeSlot.mjs +0 -10
- package/renderers/nodes/core/NodeUniform.mjs +0 -18
- package/renderers/nodes/core/NodeVary.mjs +0 -11
- package/renderers/nodes/core/VaryNode.mjs +0 -22
- package/renderers/nodes/core/constants.mjs +0 -22
- package/renderers/nodes/inputs/ColorNode.mjs +0 -11
- package/renderers/nodes/inputs/FloatNode.mjs +0 -11
- package/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
- package/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
- package/renderers/nodes/inputs/TextureNode.mjs +0 -20
- package/renderers/nodes/inputs/Vector2Node.mjs +0 -11
- package/renderers/nodes/inputs/Vector3Node.mjs +0 -12
- package/renderers/nodes/inputs/Vector4Node.mjs +0 -12
- package/renderers/nodes/math/MathNode.mjs +0 -55
- package/renderers/nodes/math/OperatorNode.mjs +0 -42
- package/renderers/nodes/utils/SwitchNode.mjs +0 -20
- package/renderers/nodes/utils/TimerNode.mjs +0 -14
- package/renderers/webgpu/WebGPU.mjs +0 -24
- package/renderers/webgpu/WebGPUAttributes.mjs +0 -69
- package/renderers/webgpu/WebGPUBackground.mjs +0 -61
- package/renderers/webgpu/WebGPUBinding.mjs +0 -14
- package/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/renderers/webgpu/WebGPUGeometries.mjs +0 -41
- package/renderers/webgpu/WebGPUInfo.mjs +0 -46
- package/renderers/webgpu/WebGPUObjects.mjs +0 -25
- package/renderers/webgpu/WebGPUProperties.mjs +0 -22
- package/renderers/webgpu/WebGPURenderLists.mjs +0 -119
- package/renderers/webgpu/WebGPURenderPipelines.mjs +0 -545
- package/renderers/webgpu/WebGPURenderer.mjs +0 -574
- package/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
- package/renderers/webgpu/WebGPUSampler.mjs +0 -15
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/renderers/webgpu/WebGPUTextures.mjs +0 -484
- package/renderers/webgpu/WebGPUUniform.mjs +0 -81
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/renderers/webgpu/constants.mjs +0 -230
- package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
- package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
- package/shaders/AfterimageShader.mjs +0 -32
- package/shaders/BasicShader.mjs +0 -12
- package/shaders/BleachBypassShader.mjs +0 -35
- package/shaders/BlendShader.mjs +0 -30
- package/shaders/BokehShader.mjs +0 -106
- package/shaders/BokehShader2.mjs +0 -269
- package/shaders/BrightnessContrastShader.mjs +0 -32
- package/shaders/ColorCorrectionShader.mjs +0 -30
- package/shaders/ColorifyShader.mjs +0 -28
- package/shaders/ConvolutionShader.mjs +0 -55
- package/shaders/CopyShader.mjs +0 -25
- package/shaders/DOFMipMapShader.mjs +0 -32
- package/shaders/DepthLimitedBlurShader.mjs +0 -114
- package/shaders/DigitalGlitch.mjs +0 -78
- package/shaders/DotScreenShader.mjs +0 -39
- package/shaders/FXAAShader.mjs +0 -1098
- package/shaders/FilmShader.mjs +0 -42
- package/shaders/FocusShader.mjs +0 -55
- package/shaders/FreiChenShader.mjs +0 -61
- package/shaders/FresnelShader.mjs +0 -47
- package/shaders/GammaCorrectionShader.mjs +0 -23
- package/shaders/GodRaysShader.mjs +0 -146
- package/shaders/HalftoneShader.mjs +0 -212
- package/shaders/HorizontalBlurShader.mjs +0 -43
- package/shaders/HorizontalTiltShiftShader.mjs +0 -37
- package/shaders/HueSaturationShader.mjs +0 -41
- package/shaders/KaleidoShader.mjs +0 -34
- package/shaders/LuminosityHighPassShader.mjs +0 -37
- package/shaders/LuminosityShader.mjs +0 -25
- package/shaders/MirrorShader.mjs +0 -35
- package/shaders/NormalMapShader.mjs +0 -31
- package/shaders/ParallaxShader.mjs +0 -113
- package/shaders/PixelShader.mjs +0 -28
- package/shaders/RGBShiftShader.mjs +0 -30
- package/shaders/SAOShader.mjs +0 -144
- package/shaders/SMAAShader.mjs +0 -272
- package/shaders/SSAOShader.mjs +0 -172
- package/shaders/SSRShader.mjs +0 -324
- package/shaders/SepiaShader.mjs +0 -29
- package/shaders/SobelOperatorShader.mjs +0 -44
- package/shaders/SubsurfaceScatteringShader.mjs +0 -59
- package/shaders/TechnicolorShader.mjs +0 -24
- package/shaders/ToneMapShader.mjs +0 -48
- package/shaders/ToonShader.mjs +0 -188
- package/shaders/TriangleBlurShader.mjs +0 -36
- package/shaders/UnpackDepthRGBAShader.mjs +0 -26
- package/shaders/VerticalBlurShader.mjs +0 -44
- package/shaders/VerticalTiltShiftShader.mjs +0 -37
- package/shaders/VignetteShader.mjs +0 -28
- package/shaders/VolumeShader.mjs +0 -178
- package/shaders/WaterRefractionShader.mjs +0 -57
- package/textures/FlakesTexture.mjs +0 -30
- package/types/helpers.mjs +0 -4
- package/utils/BufferGeometryUtils.mjs +0 -570
- package/utils/GeometryCompressionUtils.mjs +0 -547
- package/utils/GeometryUtils.mjs +0 -108
- package/utils/RoughnessMipmapper.mjs +0 -213
- package/utils/SceneUtils.mjs +0 -36
- package/utils/ShadowMapViewer.mjs +0 -114
- package/utils/SkeletonUtils.mjs +0 -292
- package/utils/UVsDebug.mjs +0 -85
- package/utils/WorkerPool.mjs +0 -62
- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
- package/webxr/Text2D.mjs +0 -31
- package/webxr/VRButton.mjs +0 -105
- package/webxr/XRControllerModelFactory.mjs +0 -146
- package/webxr/XREstimatedLight.mjs +0 -126
- package/webxr/XRHandMeshModel.mjs +0 -73
- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/shaders/SSAOShader.js
CHANGED
@@ -1,172 +1,100 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Vector2, Matrix4 } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* References:
|
5
|
+
* http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
|
6
|
+
* https://learnopengl.com/Advanced-Lighting/SSAO
|
7
|
+
* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
|
8
|
+
*/
|
9
|
+
|
4
10
|
const SSAOShader = {
|
5
11
|
defines: {
|
6
12
|
PERSPECTIVE_CAMERA: 1,
|
7
13
|
KERNEL_SIZE: 32
|
8
14
|
},
|
9
15
|
uniforms: {
|
10
|
-
tDiffuse: {
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
16
|
+
tDiffuse: {
|
17
|
+
value: null
|
18
|
+
},
|
19
|
+
tNormal: {
|
20
|
+
value: null
|
21
|
+
},
|
22
|
+
tDepth: {
|
23
|
+
value: null
|
24
|
+
},
|
25
|
+
tNoise: {
|
26
|
+
value: null
|
27
|
+
},
|
28
|
+
kernel: {
|
29
|
+
value: null
|
30
|
+
},
|
31
|
+
cameraNear: {
|
32
|
+
value: null
|
33
|
+
},
|
34
|
+
cameraFar: {
|
35
|
+
value: null
|
36
|
+
},
|
37
|
+
resolution: {
|
38
|
+
value: new Vector2()
|
39
|
+
},
|
40
|
+
cameraProjectionMatrix: {
|
41
|
+
value: new Matrix4()
|
42
|
+
},
|
43
|
+
cameraInverseProjectionMatrix: {
|
44
|
+
value: new Matrix4()
|
45
|
+
},
|
46
|
+
kernelRadius: {
|
47
|
+
value: 8
|
48
|
+
},
|
49
|
+
minDistance: {
|
50
|
+
value: 0.005
|
51
|
+
},
|
52
|
+
maxDistance: {
|
53
|
+
value: 0.05
|
54
|
+
}
|
23
55
|
},
|
24
|
-
vertexShader: [
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
"uniform vec3 kernel[ KERNEL_SIZE ];",
|
37
|
-
"uniform vec2 resolution;",
|
38
|
-
"uniform float cameraNear;",
|
39
|
-
"uniform float cameraFar;",
|
40
|
-
"uniform mat4 cameraProjectionMatrix;",
|
41
|
-
"uniform mat4 cameraInverseProjectionMatrix;",
|
42
|
-
"uniform float kernelRadius;",
|
43
|
-
"uniform float minDistance;",
|
44
|
-
"uniform float maxDistance;",
|
45
|
-
"varying vec2 vUv;",
|
46
|
-
"#include <packing>",
|
47
|
-
"float getDepth( const in vec2 screenPosition ) {",
|
48
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
49
|
-
"}",
|
50
|
-
"float getLinearDepth( const in vec2 screenPosition ) {",
|
51
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
52
|
-
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
53
|
-
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
54
|
-
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
55
|
-
" #else",
|
56
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
57
|
-
" #endif",
|
58
|
-
"}",
|
59
|
-
"float getViewZ( const in float depth ) {",
|
60
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
61
|
-
" return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );",
|
62
|
-
" #else",
|
63
|
-
" return orthographicDepthToViewZ( depth, cameraNear, cameraFar );",
|
64
|
-
" #endif",
|
65
|
-
"}",
|
66
|
-
"vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {",
|
67
|
-
" float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];",
|
68
|
-
" vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );",
|
69
|
-
" clipPosition *= clipW; // unprojection.",
|
70
|
-
" return ( cameraInverseProjectionMatrix * clipPosition ).xyz;",
|
71
|
-
"}",
|
72
|
-
"vec3 getViewNormal( const in vec2 screenPosition ) {",
|
73
|
-
" return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );",
|
74
|
-
"}",
|
75
|
-
"void main() {",
|
76
|
-
" float depth = getDepth( vUv );",
|
77
|
-
" float viewZ = getViewZ( depth );",
|
78
|
-
" vec3 viewPosition = getViewPosition( vUv, depth, viewZ );",
|
79
|
-
" vec3 viewNormal = getViewNormal( vUv );",
|
80
|
-
" vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );",
|
81
|
-
" vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;",
|
82
|
-
" vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );",
|
83
|
-
" vec3 bitangent = cross( viewNormal, tangent );",
|
84
|
-
" mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );",
|
85
|
-
" float occlusion = 0.0;",
|
86
|
-
" for ( int i = 0; i < KERNEL_SIZE; i ++ ) {",
|
87
|
-
" vec3 sampleVector = kernelMatrix * kernel[ i ];",
|
88
|
-
" vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );",
|
89
|
-
" vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );",
|
90
|
-
" samplePointNDC /= samplePointNDC.w;",
|
91
|
-
" vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;",
|
92
|
-
" float realDepth = getLinearDepth( samplePointUv );",
|
93
|
-
" float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );",
|
94
|
-
" float delta = sampleDepth - realDepth;",
|
95
|
-
" if ( delta > minDistance && delta < maxDistance ) {",
|
96
|
-
" occlusion += 1.0;",
|
97
|
-
" }",
|
98
|
-
" }",
|
99
|
-
" occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );",
|
100
|
-
" gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );",
|
101
|
-
"}"
|
102
|
-
].join("\n")
|
56
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
57
|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform sampler2D tNormal;', 'uniform sampler2D tDepth;', 'uniform sampler2D tNoise;', 'uniform vec3 kernel[ KERNEL_SIZE ];', 'uniform vec2 resolution;', 'uniform float cameraNear;', 'uniform float cameraFar;', 'uniform mat4 cameraProjectionMatrix;', 'uniform mat4 cameraInverseProjectionMatrix;', 'uniform float kernelRadius;', 'uniform float minDistance;', // avoid artifacts caused by neighbour fragments with minimal depth difference
|
58
|
+
'uniform float maxDistance;', // avoid the influence of fragments which are too far away
|
59
|
+
'varying vec2 vUv;', '#include <packing>', 'float getDepth( const in vec2 screenPosition ) {', ' return texture2D( tDepth, screenPosition ).x;', '}', 'float getLinearDepth( const in vec2 screenPosition ) {', ' #if PERSPECTIVE_CAMERA == 1', ' float fragCoordZ = texture2D( tDepth, screenPosition ).x;', ' float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );', ' return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );', ' #else', ' return texture2D( tDepth, screenPosition ).x;', ' #endif', '}', 'float getViewZ( const in float depth ) {', ' #if PERSPECTIVE_CAMERA == 1', ' return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );', ' #else', ' return orthographicDepthToViewZ( depth, cameraNear, cameraFar );', ' #endif', '}', 'vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {', ' float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];', ' vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );', ' clipPosition *= clipW; // unprojection.', ' return ( cameraInverseProjectionMatrix * clipPosition ).xyz;', '}', 'vec3 getViewNormal( const in vec2 screenPosition ) {', ' return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );', '}', 'void main() {', ' float depth = getDepth( vUv );', ' float viewZ = getViewZ( depth );', ' vec3 viewPosition = getViewPosition( vUv, depth, viewZ );', ' vec3 viewNormal = getViewNormal( vUv );', ' vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );', ' vec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;', // compute matrix used to reorient a kernel vector
|
60
|
+
' vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );', ' vec3 bitangent = cross( viewNormal, tangent );', ' mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );', ' float occlusion = 0.0;', ' for ( int i = 0; i < KERNEL_SIZE; i ++ ) {', ' vec3 sampleVector = kernelMatrix * kernel[ i ];', // reorient sample vector in view space
|
61
|
+
' vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );', // calculate sample point
|
62
|
+
' vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );', // project point and calculate NDC
|
63
|
+
' samplePointNDC /= samplePointNDC.w;', ' vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;', // compute uv coordinates
|
64
|
+
' float realDepth = getLinearDepth( samplePointUv );', // get linear depth from depth texture
|
65
|
+
' float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );', // compute linear depth of the sample view Z value
|
66
|
+
' float delta = sampleDepth - realDepth;', ' if ( delta > minDistance && delta < maxDistance ) {', // if fragment is before sample point, increase occlusion
|
67
|
+
' occlusion += 1.0;', ' }', ' }', ' occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );', ' gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );', '}'].join('\n')
|
103
68
|
};
|
104
69
|
const SSAODepthShader = {
|
105
70
|
defines: {
|
106
71
|
PERSPECTIVE_CAMERA: 1
|
107
72
|
},
|
108
73
|
uniforms: {
|
109
|
-
tDepth: {
|
110
|
-
|
111
|
-
|
74
|
+
tDepth: {
|
75
|
+
value: null
|
76
|
+
},
|
77
|
+
cameraNear: {
|
78
|
+
value: null
|
79
|
+
},
|
80
|
+
cameraFar: {
|
81
|
+
value: null
|
82
|
+
}
|
112
83
|
},
|
113
|
-
vertexShader: [
|
114
|
-
|
115
|
-
"void main() {",
|
116
|
-
" vUv = uv;",
|
117
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
118
|
-
"}"
|
119
|
-
].join("\n"),
|
120
|
-
fragmentShader: [
|
121
|
-
"uniform sampler2D tDepth;",
|
122
|
-
"uniform float cameraNear;",
|
123
|
-
"uniform float cameraFar;",
|
124
|
-
"varying vec2 vUv;",
|
125
|
-
"#include <packing>",
|
126
|
-
"float getLinearDepth( const in vec2 screenPosition ) {",
|
127
|
-
" #if PERSPECTIVE_CAMERA == 1",
|
128
|
-
" float fragCoordZ = texture2D( tDepth, screenPosition ).x;",
|
129
|
-
" float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );",
|
130
|
-
" return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );",
|
131
|
-
" #else",
|
132
|
-
" return texture2D( tDepth, screenPosition ).x;",
|
133
|
-
" #endif",
|
134
|
-
"}",
|
135
|
-
"void main() {",
|
136
|
-
" float depth = getLinearDepth( vUv );",
|
137
|
-
" gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );",
|
138
|
-
"}"
|
139
|
-
].join("\n")
|
84
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
85
|
+
fragmentShader: ['uniform sampler2D tDepth;', 'uniform float cameraNear;', 'uniform float cameraFar;', 'varying vec2 vUv;', '#include <packing>', 'float getLinearDepth( const in vec2 screenPosition ) {', ' #if PERSPECTIVE_CAMERA == 1', ' float fragCoordZ = texture2D( tDepth, screenPosition ).x;', ' float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );', ' return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );', ' #else', ' return texture2D( tDepth, screenPosition ).x;', ' #endif', '}', 'void main() {', ' float depth = getLinearDepth( vUv );', ' gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );', '}'].join('\n')
|
140
86
|
};
|
141
87
|
const SSAOBlurShader = {
|
142
88
|
uniforms: {
|
143
|
-
tDiffuse: {
|
144
|
-
|
89
|
+
tDiffuse: {
|
90
|
+
value: null
|
91
|
+
},
|
92
|
+
resolution: {
|
93
|
+
value: new Vector2()
|
94
|
+
}
|
145
95
|
},
|
146
|
-
vertexShader: [
|
147
|
-
|
148
|
-
"void main() {",
|
149
|
-
" vUv = uv;",
|
150
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
151
|
-
"}"
|
152
|
-
].join("\n"),
|
153
|
-
fragmentShader: [
|
154
|
-
"uniform sampler2D tDiffuse;",
|
155
|
-
"uniform vec2 resolution;",
|
156
|
-
"varying vec2 vUv;",
|
157
|
-
"void main() {",
|
158
|
-
" vec2 texelSize = ( 1.0 / resolution );",
|
159
|
-
" float result = 0.0;",
|
160
|
-
" for ( int i = - 2; i <= 2; i ++ ) {",
|
161
|
-
" for ( int j = - 2; j <= 2; j ++ ) {",
|
162
|
-
" vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;",
|
163
|
-
" result += texture2D( tDiffuse, vUv + offset ).r;",
|
164
|
-
" }",
|
165
|
-
" }",
|
166
|
-
" gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );",
|
167
|
-
"}"
|
168
|
-
].join("\n")
|
96
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
97
|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform vec2 resolution;', 'varying vec2 vUv;', 'void main() {', ' vec2 texelSize = ( 1.0 / resolution );', ' float result = 0.0;', ' for ( int i = - 2; i <= 2; i ++ ) {', ' for ( int j = - 2; j <= 2; j ++ ) {', ' vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;', ' result += texture2D( tDiffuse, vUv + offset ).r;', ' }', ' }', ' gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );', '}'].join('\n')
|
169
98
|
};
|
170
|
-
|
171
|
-
|
172
|
-
exports.SSAOShader = SSAOShader;
|
99
|
+
|
100
|
+
export { SSAOBlurShader, SSAODepthShader, SSAOShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e={defines:{MAX_STEP:0,isPerspectiveCamera:!0,isDistanceAttenuation:!0,isFresnel:!0,isInfiniteThick:!1,isSelective:!1},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tMetalness:{value:null},tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new t.Vector2},cameraProjectionMatrix:{value:new t.Matrix4},cameraInverseProjectionMatrix:{value:new t.Matrix4},opacity:{value:.5},maxDistance:{value:180},cameraRange:{value:0},surfDist:{value:.007},thickTolerance:{value:.03}},vertexShader:"\n\n varying vec2 vUv;\n\n void main() {\n\n\t\t\tvUv = uv;\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n\n ",fragmentShader:"\n\t\t// precision highp float;\n\t\tprecision highp sampler2D;\n\t\tvarying vec2 vUv;\n\t\tuniform sampler2D tDepth;\n\t\tuniform sampler2D tNormal;\n\t\tuniform sampler2D tMetalness;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform float cameraRange;\n\t\tuniform vec2 resolution;\n\t\tuniform float opacity;\n\t\tuniform float cameraNear;\n\t\tuniform float cameraFar;\n\t\tuniform float maxDistance;\n\t\tuniform float surfDist;\n\t\tuniform mat4 cameraProjectionMatrix;\n\t\tuniform mat4 cameraInverseProjectionMatrix;\n\t\tuniform float thickTolerance;\n\t\t#include <packing>\n\t\tfloat pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {\n\t\t\t//x0: point, x1: linePointA, x2: linePointB\n\t\t\t//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html\n\t\t\treturn length(cross(x0-x1,x0-x2))/length(x2-x1);\n\t\t}\n\t\tfloat pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){\n\t\t\t// https://mathworld.wolfram.com/Point-PlaneDistance.html\n\t\t\t//// https://en.wikipedia.org/wiki/Plane_(geometry)\n\t\t\t//// http://paulbourke.net/geometry/pointlineplane/\n\t\t\tfloat a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;\n\t\t\tfloat x0=point.x,y0=point.y,z0=point.z;\n\t\t\tfloat x=planePoint.x,y=planePoint.y,z=planePoint.z;\n\t\t\tfloat d=-(a*x+b*y+c*z);\n\t\t\tfloat distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);\n\t\t\treturn distance;\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\t#ifdef isPerspectiveCamera\n\t\t\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#else\n\t\t\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );\n\t\t\t#endif\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view\n\t\t}\n\t\tvec3 getViewNormal( const in vec2 uv ) {\n\t\t\treturn unpackRGBToNormal( texture2D( tNormal, uv ).xyz );\n\t\t}\n\t\tvec2 viewPositionToXY(vec3 viewPosition){\n\t\t\tvec2 xy;\n\t\t\tvec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);\n\t\t\txy=clip.xy;//clip\n\t\t\tfloat clipW=clip.w;\n\t\t\txy/=clipW;//NDC\n\t\t\txy=(xy+1.)/2.;//uv\n\t\t\txy*=resolution;//screen\n\t\t\treturn xy;\n\t\t}\n\t\tvoid main(){\n\t\t\t#ifdef isSelective\n\t\t\t\tfloat metalness=texture2D(tMetalness,vUv).r;\n\t\t\t\tif(metalness==0.) return;\n\t\t\t#endif\n\n\t\t\tfloat depth = getDepth( vUv );\n\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\tif(-viewZ>=cameraFar) return;\n\n\t\t\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];\n\t\t\tvec3 viewPosition=getViewPosition( vUv, depth, clipW );\n\n\t\t\tvec2 d0=gl_FragCoord.xy;\n\t\t\tvec2 d1;\n\n\t\t\tvec3 viewNormal=getViewNormal( vUv );\n\n\t\t\t#ifdef isPerspectiveCamera\n\t\t\t\tvec3 viewIncidenceDir=normalize(viewPosition);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);\n\t\t\t#else\n\t\t\t\tvec3 viewIncidenceDir=vec3(0,0,-1);\n\t\t\t\tvec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);\n\t\t\t#endif\n\n\t\t\tfloat maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);\n\t\t\t// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html\n\t\t\t// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen=cos(theta)\n\t\t\t// maxDistance/maxReflectRayLen==dot(a,b)\n\t\t\t// maxReflectRayLen==maxDistance/dot(a,b)\n\n\t\t\tvec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;\n\t\t\t#ifdef isPerspectiveCamera\n\t\t\t\tif(d1viewPosition.z>-cameraNear){\n\t\t\t\t\t//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx\n\t\t\t\t\tfloat t=(-cameraNear-viewPosition.z)/viewReflectDir.z;\n\t\t\t\t\td1viewPosition=viewPosition+viewReflectDir*t;\n\t\t\t\t}\n\t\t\t#endif\n\t\t\td1=viewPositionToXY(d1viewPosition);\n\n\t\t\tfloat totalLen=length(d1-d0);\n\t\t\tfloat xLen=d1.x-d0.x;\n\t\t\tfloat yLen=d1.y-d0.y;\n\t\t\tfloat totalStep=max(abs(xLen),abs(yLen));\n\t\t\tfloat xSpan=xLen/totalStep;\n\t\t\tfloat ySpan=yLen/totalStep;\n\t\t\tfor(float i=0.;i<MAX_STEP;i++){\n\t\t\t\tif(i>=totalStep) break;\n\t\t\t\tvec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);\n\t\t\t\tif(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;\n\t\t\t\tfloat s=length(xy-d0)/totalLen;\n\t\t\t\tvec2 uv=xy/resolution;\n\n\t\t\t\tfloat d = getDepth(uv);\n\t\t\t\tfloat vZ = getViewZ( d );\n\t\t\t\tif(-vZ>=cameraFar) continue;\n\t\t\t\tfloat cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];\n\t\t\t\tvec3 vP=getViewPosition( uv, d, cW );\n\n\t\t\t\t#ifdef isPerspectiveCamera\n\t\t\t\t\t// https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf\n\t\t\t\t\tfloat recipVPZ=1./viewPosition.z;\n\t\t\t\t\tfloat viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));\n\t\t\t\t\tfloat sD=surfDist*cW;\n\t\t\t\t#else\n\t\t\t\t\tfloat viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);\n\t\t\t\t\tfloat sD=surfDist;\n\t\t\t\t#endif\n\t\t\t\tif(viewReflectRayZ-sD>vZ) continue;\n\n\t\t\t\t#ifdef isInfiniteThick\n\t\t\t\t\tif(viewReflectRayZ+thickTolerance*clipW<vP.z) break;\n\t\t\t\t#endif\n\t\t\t\tfloat away=pointToLineDistance(vP,viewPosition,d1viewPosition);\n\n\t\t\t\tfloat op=opacity;\n\n\t\t\t\tif(away<sD){\n\t\t\t\t\tvec3 vN=getViewNormal( uv );\n\t\t\t\t\tif(dot(viewReflectDir,vN)>=0.) continue;\n\t\t\t\t\tfloat distance=pointPlaneDistance(vP,viewPosition,viewNormal);\n\t\t\t\t\tif(distance>maxDistance) break;\n\t\t\t\t\t#ifdef isDistanceAttenuation\n\t\t\t\t\t\tfloat ratio=1.-(distance/maxDistance);\n\t\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t\t#endif\n\t\t\t\t\t#ifdef isFresnel\n\t\t\t\t\t\tfloat fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;\n\t\t\t\t\t\top*=fresnel;\n\t\t\t\t\t#endif\n\t\t\t\t\tvec4 reflectColor=texture2D(tDiffuse,uv);\n\t\t\t\t\tgl_FragColor.xyz=reflectColor.xyz;\n\t\t\t\t\tgl_FragColor.a=op;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t"},n={defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:"\n\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n\n ",fragmentShader:"\n\n uniform sampler2D tDepth;\n\n uniform float cameraNear;\n uniform float cameraFar;\n\n varying vec2 vUv;\n\n #include <packing>\n\n\t\tfloat getLinearDepth( const in vec2 uv ) {\n\n\t\t\t#if PERSPECTIVE_CAMERA == 1\n\n\t\t\t\tfloat fragCoordZ = texture2D( tDepth, uv ).x;\n\t\t\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );\n\t\t\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );\n\n\t\t\t#else\n\n\t\t\t\treturn texture2D( tDepth, uv ).x;\n\n\t\t\t#endif\n\n\t\t}\n\n void main() {\n\n \tfloat depth = getLinearDepth( vUv );\n\t\t\tfloat d = 1.0 - depth;\n\t\t\t// d=(d-.999)*1000.;\n \tgl_FragColor = vec4( vec3( d ), 1.0 );\n\n }\n\n "},i={uniforms:{tDiffuse:{value:null},resolution:{value:new t.Vector2},opacity:{value:.5}},vertexShader:"\n\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n\n ",fragmentShader:"\n\n uniform sampler2D tDiffuse;\n uniform vec2 resolution;\n varying vec2 vUv;\n void main() {\n\t\t\t//reverse engineering from PhotoShop blur filter, then change coefficient\n\n \tvec2 texelSize = ( 1.0 / resolution );\n\n\t\t\tvec4 c=texture2D(tDiffuse,vUv);\n\n\t\t\tvec2 offset;\n\n\t\t\toffset=(vec2(-1,0))*texelSize;\n\t\t\tvec4 cl=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(1,0))*texelSize;\n\t\t\tvec4 cr=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,-1))*texelSize;\n\t\t\tvec4 cb=texture2D(tDiffuse,vUv+offset);\n\n\t\t\toffset=(vec2(0,1))*texelSize;\n\t\t\tvec4 ct=texture2D(tDiffuse,vUv+offset);\n\n\t\t\t// float coeCenter=.5;\n\t\t\t// float coeSide=.125;\n\t\t\tfloat coeCenter=.2;\n\t\t\tfloat coeSide=.2;\n\t\t\tfloat a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;\n\t\t\tvec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;\n\t\t\tgl_FragColor=vec4(rgb,a);\n\n\t\t}\n\t"};exports.SSRBlurShader=i,exports.SSRDepthShader=n,exports.SSRShader=e;
|
package/shaders/SSRShader.js
CHANGED
@@ -1,6 +1,10 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Vector2, Matrix4 } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* References:
|
5
|
+
* https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
|
6
|
+
*/
|
7
|
+
|
4
8
|
const SSRShader = {
|
5
9
|
defines: {
|
6
10
|
MAX_STEP: 0,
|
@@ -11,22 +15,52 @@ const SSRShader = {
|
|
11
15
|
isSelective: false
|
12
16
|
},
|
13
17
|
uniforms: {
|
14
|
-
tDiffuse: {
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
18
|
+
tDiffuse: {
|
19
|
+
value: null
|
20
|
+
},
|
21
|
+
tNormal: {
|
22
|
+
value: null
|
23
|
+
},
|
24
|
+
tMetalness: {
|
25
|
+
value: null
|
26
|
+
},
|
27
|
+
tDepth: {
|
28
|
+
value: null
|
29
|
+
},
|
30
|
+
cameraNear: {
|
31
|
+
value: null
|
32
|
+
},
|
33
|
+
cameraFar: {
|
34
|
+
value: null
|
35
|
+
},
|
36
|
+
resolution: {
|
37
|
+
value: new Vector2()
|
38
|
+
},
|
39
|
+
cameraProjectionMatrix: {
|
40
|
+
value: new Matrix4()
|
41
|
+
},
|
42
|
+
cameraInverseProjectionMatrix: {
|
43
|
+
value: new Matrix4()
|
44
|
+
},
|
45
|
+
opacity: {
|
46
|
+
value: 0.5
|
47
|
+
},
|
48
|
+
maxDistance: {
|
49
|
+
value: 180
|
50
|
+
},
|
51
|
+
cameraRange: {
|
52
|
+
value: 0
|
53
|
+
},
|
54
|
+
surfDist: {
|
55
|
+
value: 0.007
|
56
|
+
},
|
57
|
+
thickTolerance: {
|
58
|
+
value: 0.03
|
59
|
+
}
|
28
60
|
},
|
29
|
-
vertexShader:
|
61
|
+
vertexShader:
|
62
|
+
/* glsl */
|
63
|
+
`
|
30
64
|
|
31
65
|
varying vec2 vUv;
|
32
66
|
|
@@ -39,7 +73,9 @@ const SSRShader = {
|
|
39
73
|
}
|
40
74
|
|
41
75
|
`,
|
42
|
-
fragmentShader:
|
76
|
+
fragmentShader:
|
77
|
+
/* glsl */
|
78
|
+
`
|
43
79
|
// precision highp float;
|
44
80
|
precision highp sampler2D;
|
45
81
|
varying vec2 vUv;
|
@@ -210,11 +246,19 @@ const SSRDepthShader = {
|
|
210
246
|
PERSPECTIVE_CAMERA: 1
|
211
247
|
},
|
212
248
|
uniforms: {
|
213
|
-
tDepth: {
|
214
|
-
|
215
|
-
|
249
|
+
tDepth: {
|
250
|
+
value: null
|
251
|
+
},
|
252
|
+
cameraNear: {
|
253
|
+
value: null
|
254
|
+
},
|
255
|
+
cameraFar: {
|
256
|
+
value: null
|
257
|
+
}
|
216
258
|
},
|
217
|
-
vertexShader:
|
259
|
+
vertexShader:
|
260
|
+
/* glsl */
|
261
|
+
`
|
218
262
|
|
219
263
|
varying vec2 vUv;
|
220
264
|
|
@@ -226,7 +270,9 @@ const SSRDepthShader = {
|
|
226
270
|
}
|
227
271
|
|
228
272
|
`,
|
229
|
-
fragmentShader:
|
273
|
+
fragmentShader:
|
274
|
+
/* glsl */
|
275
|
+
`
|
230
276
|
|
231
277
|
uniform sampler2D tDepth;
|
232
278
|
|
@@ -266,11 +312,19 @@ const SSRDepthShader = {
|
|
266
312
|
};
|
267
313
|
const SSRBlurShader = {
|
268
314
|
uniforms: {
|
269
|
-
tDiffuse: {
|
270
|
-
|
271
|
-
|
315
|
+
tDiffuse: {
|
316
|
+
value: null
|
317
|
+
},
|
318
|
+
resolution: {
|
319
|
+
value: new Vector2()
|
320
|
+
},
|
321
|
+
opacity: {
|
322
|
+
value: 0.5
|
323
|
+
}
|
272
324
|
},
|
273
|
-
vertexShader:
|
325
|
+
vertexShader:
|
326
|
+
/* glsl */
|
327
|
+
`
|
274
328
|
|
275
329
|
varying vec2 vUv;
|
276
330
|
|
@@ -282,7 +336,9 @@ const SSRBlurShader = {
|
|
282
336
|
}
|
283
337
|
|
284
338
|
`,
|
285
|
-
fragmentShader:
|
339
|
+
fragmentShader:
|
340
|
+
/* glsl */
|
341
|
+
`
|
286
342
|
|
287
343
|
uniform sampler2D tDiffuse;
|
288
344
|
uniform vec2 resolution;
|
@@ -319,6 +375,5 @@ const SSRBlurShader = {
|
|
319
375
|
}
|
320
376
|
`
|
321
377
|
};
|
322
|
-
|
323
|
-
|
324
|
-
exports.SSRShader = SSRShader;
|
378
|
+
|
379
|
+
export { SSRBlurShader, SSRDepthShader, SSRShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const o={uniforms:{tDiffuse:{value:null},amount:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float amount;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 color = texture2D( tDiffuse, vUv );","\tvec3 c = color.rgb;","\tcolor.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );","\tcolor.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );","\tcolor.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );","\tgl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );","}"].join("\n")};exports.SepiaShader=o;
|
package/shaders/SepiaShader.js
CHANGED
@@ -1,29 +1,19 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
/**
|
2
|
+
* Sepia tone shader
|
3
|
+
* based on glfx.js sepia shader
|
4
|
+
* https://github.com/evanw/glfx.js
|
5
|
+
*/
|
3
6
|
const SepiaShader = {
|
4
7
|
uniforms: {
|
5
|
-
tDiffuse: {
|
6
|
-
|
8
|
+
tDiffuse: {
|
9
|
+
value: null
|
10
|
+
},
|
11
|
+
amount: {
|
12
|
+
value: 1.0
|
13
|
+
}
|
7
14
|
},
|
8
|
-
vertexShader: [
|
9
|
-
|
10
|
-
"void main() {",
|
11
|
-
" vUv = uv;",
|
12
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
13
|
-
"}"
|
14
|
-
].join("\n"),
|
15
|
-
fragmentShader: [
|
16
|
-
"uniform float amount;",
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec4 color = texture2D( tDiffuse, vUv );",
|
21
|
-
" vec3 c = color.rgb;",
|
22
|
-
" color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
|
23
|
-
" color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
|
24
|
-
" color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
|
25
|
-
" gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
|
26
|
-
"}"
|
27
|
-
].join("\n")
|
15
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
16
|
+
fragmentShader: ['uniform float amount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' vec3 c = color.rgb;', ' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );', ' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );', ' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );', ' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );', '}'].join('\n')
|
28
17
|
};
|
29
|
-
|
18
|
+
|
19
|
+
export { SepiaShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},resolution:{value:new(require("three").Vector2)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec2 resolution;","varying vec2 vUv;","void main() {","\tvec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );","\tconst mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );","\tconst mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );","\tfloat tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;","\tfloat tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;","\tfloat tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;","\tfloat tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;","\tfloat tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;","\tfloat tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;","\tfloat tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;","\tfloat tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;","\tfloat tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;","\tfloat valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ","\t\tGx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ","\t\tGx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ","\tfloat valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ","\t\tGy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ","\t\tGy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ","\tfloat G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );","\tgl_FragColor = vec4( vec3( G ), 1 );","}"].join("\n")};exports.SobelOperatorShader=t;
|
@@ -1,44 +1,33 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Vector2 } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
|
5
|
+
*
|
6
|
+
* As mentioned in the video the Sobel operator expects a grayscale image as input.
|
7
|
+
*
|
8
|
+
*/
|
9
|
+
|
4
10
|
const SobelOperatorShader = {
|
5
11
|
uniforms: {
|
6
|
-
tDiffuse: {
|
7
|
-
|
12
|
+
tDiffuse: {
|
13
|
+
value: null
|
14
|
+
},
|
15
|
+
resolution: {
|
16
|
+
value: new Vector2()
|
17
|
+
}
|
8
18
|
},
|
9
|
-
vertexShader: [
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
" vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
|
22
|
-
" const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
|
23
|
-
" const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
|
24
|
-
" float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
|
25
|
-
" float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
|
26
|
-
" float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
|
27
|
-
" float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
|
28
|
-
" float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
|
29
|
-
" float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
|
30
|
-
" float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
|
31
|
-
" float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
|
32
|
-
" float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
|
33
|
-
" float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
|
34
|
-
" Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
|
35
|
-
" Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
|
36
|
-
" float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
|
37
|
-
" Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
|
38
|
-
" Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
|
39
|
-
" float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
|
40
|
-
" gl_FragColor = vec4( vec3( G ), 1 );",
|
41
|
-
"}"
|
42
|
-
].join("\n")
|
19
|
+
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
20
|
+
fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform vec2 resolution;', 'varying vec2 vUv;', 'void main() {', ' vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );', // kernel definition (in glsl matrices are filled in column-major order)
|
21
|
+
' const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );', // x direction kernel
|
22
|
+
' const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );', // y direction kernel
|
23
|
+
// fetch the 3x3 neighbourhood of a fragment
|
24
|
+
// first column
|
25
|
+
' float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;', ' float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;', ' float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;', // second column
|
26
|
+
' float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;', ' float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;', ' float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;', // third column
|
27
|
+
' float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;', ' float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;', ' float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;', // gradient value in x direction
|
28
|
+
' float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ', ' Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ', ' Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ', // gradient value in y direction
|
29
|
+
' float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ', ' Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ', ' Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ', // magnitute of the total gradient
|
30
|
+
' float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );', ' gl_FragColor = vec4( vec3( G ), 1 );', '}'].join('\n')
|
43
31
|
};
|
44
|
-
|
32
|
+
|
33
|
+
export { SobelOperatorShader };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t=e.ShaderChunk.meshphong_frag.slice(0,e.ShaderChunk.meshphong_frag.indexOf("void main() {")),i=e.ShaderChunk.meshphong_frag.slice(e.ShaderChunk.meshphong_frag.indexOf("void main() {")),n={uniforms:e.UniformsUtils.merge([e.ShaderLib.phong.uniforms,{thicknessMap:{value:null},thicknessColor:{value:new e.Color(16777215)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader:["#define USE_UV",e.ShaderChunk.meshphong_vert].join("\n"),fragmentShader:["#define USE_UV","#define SUBSURFACE",t,"uniform sampler2D thicknessMap;","uniform float thicknessPower;","uniform float thicknessScale;","uniform float thicknessDistortion;","uniform float thicknessAmbient;","uniform float thicknessAttenuation;","uniform vec3 thicknessColor;","void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {","\tvec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;","\tvec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));","\tfloat scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;","\tvec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;","\treflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;","}",i.replace("#include <lights_fragment_begin>",(r=e.ShaderChunk.lights_fragment_begin,s="RE_Direct( directLight, geometry, material, reflectedLight );",o=["RE_Direct( directLight, geometry, material, reflectedLight );","#if defined( SUBSURFACE ) && defined( USE_UV )"," RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);","#endif"].join("\n"),r.split(s).join(o)))].join("\n")};var r,s,o;exports.SubsurfaceScatteringShader=n;
|