three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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* // Create initial state float textures
|
34
|
+
* var pos0 = gpuCompute.createTexture();
|
35
|
+
* var vel0 = gpuCompute.createTexture();
|
36
|
+
* // and fill in here the texture data...
|
37
|
+
*
|
38
|
+
* // Add texture variables
|
39
|
+
* var velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
|
40
|
+
* var posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
|
41
|
+
*
|
42
|
+
* // Add variable dependencies
|
43
|
+
* gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
|
44
|
+
* gpuCompute.setVariableDependencies( posVar, [ velVar, posVar ] );
|
45
|
+
*
|
46
|
+
* // Add custom uniforms
|
47
|
+
* velVar.material.uniforms.time = { value: 0.0 };
|
48
|
+
*
|
49
|
+
* // Check for completeness
|
50
|
+
* var error = gpuCompute.init();
|
51
|
+
* if ( error !== null ) {
|
52
|
+
* console.error( error );
|
53
|
+
* }
|
54
|
+
*
|
55
|
+
*
|
56
|
+
* // In each frame...
|
57
|
+
*
|
58
|
+
* // Compute!
|
59
|
+
* gpuCompute.compute();
|
60
|
+
*
|
61
|
+
* // Update texture uniforms in your visualization materials with the gpu renderer output
|
62
|
+
* myMaterial.uniforms.myTexture.value = gpuCompute.getCurrentRenderTarget( posVar ).texture;
|
63
|
+
*
|
64
|
+
* // Do your rendering
|
65
|
+
* renderer.render( myScene, myCamera );
|
66
|
+
*
|
67
|
+
* -------------
|
68
|
+
*
|
69
|
+
* Also, you can use utility functions to create ShaderMaterial and perform computations (rendering between textures)
|
70
|
+
* Note that the shaders can have multiple input textures.
|
71
|
+
*
|
72
|
+
* var myFilter1 = gpuCompute.createShaderMaterial( myFilterFragmentShader1, { theTexture: { value: null } } );
|
73
|
+
* var myFilter2 = gpuCompute.createShaderMaterial( myFilterFragmentShader2, { theTexture: { value: null } } );
|
74
|
+
*
|
75
|
+
* var inputTexture = gpuCompute.createTexture();
|
76
|
+
*
|
77
|
+
* // Fill in here inputTexture...
|
78
|
+
*
|
79
|
+
* myFilter1.uniforms.theTexture.value = inputTexture;
|
80
|
+
*
|
81
|
+
* var myRenderTarget = gpuCompute.createRenderTarget();
|
82
|
+
* myFilter2.uniforms.theTexture.value = myRenderTarget.texture;
|
83
|
+
*
|
84
|
+
* var outputRenderTarget = gpuCompute.createRenderTarget();
|
85
|
+
*
|
86
|
+
* // Now use the output texture where you want:
|
87
|
+
* myMaterial.uniforms.map.value = outputRenderTarget.texture;
|
88
|
+
*
|
89
|
+
* // And compute each frame, before rendering to screen:
|
90
|
+
* gpuCompute.doRenderTarget( myFilter1, myRenderTarget );
|
91
|
+
* gpuCompute.doRenderTarget( myFilter2, outputRenderTarget );
|
92
|
+
*
|
93
|
+
*
|
94
|
+
*
|
95
|
+
* @param {int} sizeX Computation problem size is always 2d: sizeX * sizeY elements.
|
96
|
+
* @param {int} sizeY Computation problem size is always 2d: sizeX * sizeY elements.
|
97
|
+
* @param {WebGLRenderer} renderer The renderer
|
98
|
+
*/
|
99
|
+
|
100
|
+
var GPUComputationRenderer = function (sizeX, sizeY, renderer) {
|
5
101
|
this.variables = [];
|
6
102
|
this.currentTextureIndex = 0;
|
7
|
-
var dataType =
|
8
|
-
var scene = new
|
9
|
-
var camera = new
|
103
|
+
var dataType = FloatType;
|
104
|
+
var scene = new Scene();
|
105
|
+
var camera = new Camera();
|
10
106
|
camera.position.z = 1;
|
11
107
|
var passThruUniforms = {
|
12
|
-
passThruTexture: {
|
108
|
+
passThruTexture: {
|
109
|
+
value: null
|
110
|
+
}
|
13
111
|
};
|
14
112
|
var passThruShader = createShaderMaterial(getPassThroughFragmentShader(), passThruUniforms);
|
15
|
-
var mesh = new
|
113
|
+
var mesh = new Mesh(new PlaneGeometry(2, 2), passThruShader);
|
16
114
|
scene.add(mesh);
|
17
|
-
|
115
|
+
|
116
|
+
this.setDataType = function (type) {
|
18
117
|
dataType = type;
|
19
118
|
return this;
|
20
119
|
};
|
21
|
-
|
120
|
+
|
121
|
+
this.addVariable = function (variableName, computeFragmentShader, initialValueTexture) {
|
22
122
|
var material = this.createShaderMaterial(computeFragmentShader);
|
23
123
|
var variable = {
|
24
124
|
name: variableName,
|
25
|
-
initialValueTexture,
|
26
|
-
material,
|
125
|
+
initialValueTexture: initialValueTexture,
|
126
|
+
material: material,
|
27
127
|
dependencies: null,
|
28
128
|
renderTargets: [],
|
29
129
|
wrapS: null,
|
30
130
|
wrapT: null,
|
31
|
-
minFilter:
|
32
|
-
magFilter:
|
131
|
+
minFilter: NearestFilter,
|
132
|
+
magFilter: NearestFilter
|
33
133
|
};
|
34
134
|
this.variables.push(variable);
|
35
135
|
return variable;
|
36
136
|
};
|
37
|
-
|
137
|
+
|
138
|
+
this.setVariableDependencies = function (variable, dependencies) {
|
38
139
|
variable.dependencies = dependencies;
|
39
140
|
};
|
40
|
-
|
41
|
-
|
42
|
-
|
141
|
+
|
142
|
+
this.init = function () {
|
143
|
+
if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has('OES_texture_float') === false) {
|
144
|
+
return 'No OES_texture_float support for float textures.';
|
43
145
|
}
|
146
|
+
|
44
147
|
if (renderer.capabilities.maxVertexTextures === 0) {
|
45
|
-
return
|
148
|
+
return 'No support for vertex shader textures.';
|
46
149
|
}
|
150
|
+
|
47
151
|
for (let i = 0; i < this.variables.length; i++) {
|
48
|
-
var variable = this.variables[i];
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
variable.wrapS,
|
53
|
-
variable.wrapT,
|
54
|
-
variable.minFilter,
|
55
|
-
variable.magFilter
|
56
|
-
);
|
57
|
-
variable.renderTargets[1] = this.createRenderTarget(
|
58
|
-
sizeX,
|
59
|
-
sizeY,
|
60
|
-
variable.wrapS,
|
61
|
-
variable.wrapT,
|
62
|
-
variable.minFilter,
|
63
|
-
variable.magFilter
|
64
|
-
);
|
152
|
+
var variable = this.variables[i]; // Creates rendertargets and initialize them with input texture
|
153
|
+
|
154
|
+
variable.renderTargets[0] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
|
155
|
+
variable.renderTargets[1] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
|
65
156
|
this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
|
66
|
-
this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]);
|
157
|
+
this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]); // Adds dependencies uniforms to the ShaderMaterial
|
158
|
+
|
67
159
|
var material = variable.material;
|
68
160
|
var uniforms = material.uniforms;
|
161
|
+
|
69
162
|
if (variable.dependencies !== null) {
|
70
163
|
for (let d = 0; d < variable.dependencies.length; d++) {
|
71
164
|
var depVar = variable.dependencies[d];
|
165
|
+
|
72
166
|
if (depVar.name !== variable.name) {
|
167
|
+
// Checks if variable exists
|
73
168
|
var found = false;
|
169
|
+
|
74
170
|
for (let j = 0; j < this.variables.length; j++) {
|
75
171
|
if (depVar.name === this.variables[j].name) {
|
76
172
|
found = true;
|
77
173
|
break;
|
78
174
|
}
|
79
175
|
}
|
176
|
+
|
80
177
|
if (!found) {
|
81
|
-
return
|
178
|
+
return 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;
|
82
179
|
}
|
83
180
|
}
|
84
|
-
|
85
|
-
|
181
|
+
|
182
|
+
uniforms[depVar.name] = {
|
183
|
+
value: null
|
184
|
+
};
|
185
|
+
material.fragmentShader = '\nuniform sampler2D ' + depVar.name + ';\n' + material.fragmentShader;
|
86
186
|
}
|
87
187
|
}
|
88
188
|
}
|
189
|
+
|
89
190
|
this.currentTextureIndex = 0;
|
90
191
|
return null;
|
91
192
|
};
|
92
|
-
|
193
|
+
|
194
|
+
this.compute = function () {
|
93
195
|
var currentTextureIndex = this.currentTextureIndex;
|
94
196
|
var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
|
197
|
+
|
95
198
|
for (let i = 0, il = this.variables.length; i < il; i++) {
|
96
|
-
var variable = this.variables[i];
|
199
|
+
var variable = this.variables[i]; // Sets texture dependencies uniforms
|
200
|
+
|
97
201
|
if (variable.dependencies !== null) {
|
98
202
|
var uniforms = variable.material.uniforms;
|
203
|
+
|
99
204
|
for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
|
100
205
|
var depVar = variable.dependencies[d];
|
101
206
|
uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
|
102
207
|
}
|
103
|
-
}
|
208
|
+
} // Performs the computation for this variable
|
209
|
+
|
210
|
+
|
104
211
|
this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
|
105
212
|
}
|
213
|
+
|
106
214
|
this.currentTextureIndex = nextTextureIndex;
|
107
215
|
};
|
108
|
-
|
216
|
+
|
217
|
+
this.getCurrentRenderTarget = function (variable) {
|
109
218
|
return variable.renderTargets[this.currentTextureIndex];
|
110
219
|
};
|
111
|
-
|
220
|
+
|
221
|
+
this.getAlternateRenderTarget = function (variable) {
|
112
222
|
return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
|
113
223
|
};
|
224
|
+
|
114
225
|
function addResolutionDefine(materialShader) {
|
115
|
-
materialShader.defines.resolution =
|
226
|
+
materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed(1) + ', ' + sizeY.toFixed(1) + ' )';
|
116
227
|
}
|
117
|
-
|
228
|
+
|
229
|
+
this.addResolutionDefine = addResolutionDefine; // The following functions can be used to compute things manually
|
230
|
+
|
118
231
|
function createShaderMaterial(computeFragmentShader, uniforms) {
|
119
232
|
uniforms = uniforms || {};
|
120
|
-
var material = new
|
121
|
-
uniforms,
|
233
|
+
var material = new ShaderMaterial({
|
234
|
+
uniforms: uniforms,
|
122
235
|
vertexShader: getPassThroughVertexShader(),
|
123
236
|
fragmentShader: computeFragmentShader
|
124
237
|
});
|
125
238
|
addResolutionDefine(material);
|
126
239
|
return material;
|
127
240
|
}
|
241
|
+
|
128
242
|
this.createShaderMaterial = createShaderMaterial;
|
129
|
-
|
243
|
+
|
244
|
+
this.createRenderTarget = function (sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
|
130
245
|
sizeXTexture = sizeXTexture || sizeX;
|
131
246
|
sizeYTexture = sizeYTexture || sizeY;
|
132
|
-
wrapS = wrapS ||
|
133
|
-
wrapT = wrapT ||
|
134
|
-
minFilter = minFilter ||
|
135
|
-
magFilter = magFilter ||
|
136
|
-
var renderTarget = new
|
137
|
-
wrapS,
|
138
|
-
wrapT,
|
139
|
-
minFilter,
|
140
|
-
magFilter,
|
141
|
-
format:
|
247
|
+
wrapS = wrapS || ClampToEdgeWrapping;
|
248
|
+
wrapT = wrapT || ClampToEdgeWrapping;
|
249
|
+
minFilter = minFilter || NearestFilter;
|
250
|
+
magFilter = magFilter || NearestFilter;
|
251
|
+
var renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
|
252
|
+
wrapS: wrapS,
|
253
|
+
wrapT: wrapT,
|
254
|
+
minFilter: minFilter,
|
255
|
+
magFilter: magFilter,
|
256
|
+
format: RGBAFormat,
|
142
257
|
type: dataType,
|
143
258
|
depthBuffer: false
|
144
259
|
});
|
145
260
|
return renderTarget;
|
146
261
|
};
|
147
|
-
|
262
|
+
|
263
|
+
this.createTexture = function () {
|
148
264
|
var data = new Float32Array(sizeX * sizeY * 4);
|
149
|
-
return new
|
265
|
+
return new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
|
150
266
|
};
|
151
|
-
|
267
|
+
|
268
|
+
this.renderTexture = function (input, output) {
|
269
|
+
// Takes a texture, and render out in rendertarget
|
270
|
+
// input = Texture
|
271
|
+
// output = RenderTarget
|
152
272
|
passThruUniforms.passThruTexture.value = input;
|
153
273
|
this.doRenderTarget(passThruShader, output);
|
154
274
|
passThruUniforms.passThruTexture.value = null;
|
155
275
|
};
|
156
|
-
|
276
|
+
|
277
|
+
this.doRenderTarget = function (material, output) {
|
157
278
|
var currentRenderTarget = renderer.getRenderTarget();
|
158
279
|
mesh.material = material;
|
159
280
|
renderer.setRenderTarget(output);
|
160
281
|
renderer.render(scene, camera);
|
161
282
|
mesh.material = passThruShader;
|
162
283
|
renderer.setRenderTarget(currentRenderTarget);
|
163
|
-
};
|
284
|
+
}; // Shaders
|
285
|
+
|
286
|
+
|
164
287
|
function getPassThroughVertexShader() {
|
165
|
-
return
|
288
|
+
return 'void main() {\n' + '\n' + ' gl_Position = vec4( position, 1.0 );\n' + '\n' + '}\n';
|
166
289
|
}
|
290
|
+
|
167
291
|
function getPassThroughFragmentShader() {
|
168
|
-
return
|
292
|
+
return 'uniform sampler2D passThruTexture;\n' + '\n' + 'void main() {\n' + '\n' + ' vec2 uv = gl_FragCoord.xy / resolution.xy;\n' + '\n' + ' gl_FragColor = texture2D( passThruTexture, uv );\n' + '\n' + '}\n';
|
169
293
|
}
|
170
294
|
};
|
171
|
-
|
295
|
+
|
296
|
+
export { GPUComputationRenderer };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e,r,i,o,a,s=require("three"),c=function(){s.Object3D.call(this)};(c.prototype=Object.create(s.Object3D.prototype)).constructor=c,c.prototype.updateMatrixWorld=(t=new s.Vector3,e=new s.Quaternion,r=new s.Vector3,i=new s.Vector3,o=new s.Quaternion,a=new s.Vector3,function(s){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||s)&&(null!==this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(i,o,a),this.matrix.decompose(t,e,r),this.matrixWorld.compose(i,e,a)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,s=!0);for(let t=0,e=this.children.length;t<e;t++)this.children[t].updateMatrixWorld(s)}),exports.Gyroscope=c;
|
package/misc/Gyroscope.js
CHANGED
@@ -1,20 +1,22 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
THREE.Object3D.call(this);
|
1
|
+
import { Object3D, Vector3, Quaternion } from 'three';
|
2
|
+
|
3
|
+
var Gyroscope = function () {
|
4
|
+
Object3D.call(this);
|
6
5
|
};
|
7
|
-
|
6
|
+
|
7
|
+
Gyroscope.prototype = Object.create(Object3D.prototype);
|
8
8
|
Gyroscope.prototype.constructor = Gyroscope;
|
9
|
-
|
10
|
-
|
11
|
-
var
|
12
|
-
var
|
13
|
-
var
|
14
|
-
var
|
15
|
-
var
|
9
|
+
|
10
|
+
Gyroscope.prototype.updateMatrixWorld = function () {
|
11
|
+
var translationObject = new Vector3();
|
12
|
+
var quaternionObject = new Quaternion();
|
13
|
+
var scaleObject = new Vector3();
|
14
|
+
var translationWorld = new Vector3();
|
15
|
+
var quaternionWorld = new Quaternion();
|
16
|
+
var scaleWorld = new Vector3();
|
16
17
|
return function updateMatrixWorld(force) {
|
17
|
-
this.matrixAutoUpdate && this.updateMatrix();
|
18
|
+
this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld
|
19
|
+
|
18
20
|
if (this.matrixWorldNeedsUpdate || force) {
|
19
21
|
if (this.parent !== null) {
|
20
22
|
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
@@ -24,12 +26,16 @@ Gyroscope.prototype.updateMatrixWorld = function() {
|
|
24
26
|
} else {
|
25
27
|
this.matrixWorld.copy(this.matrix);
|
26
28
|
}
|
29
|
+
|
27
30
|
this.matrixWorldNeedsUpdate = false;
|
28
31
|
force = true;
|
29
|
-
}
|
32
|
+
} // update children
|
33
|
+
|
34
|
+
|
30
35
|
for (let i = 0, l = this.children.length; i < l; i++) {
|
31
36
|
this.children[i].updateMatrixWorld(force);
|
32
37
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}
|
33
38
|
};
|
34
39
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}();
|
35
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-
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40
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+
|
41
|
+
export { Gyroscope };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/MD2Loader.cjs.js");exports.MD2Character=function(){var i=this;function s(t,i){var s=new e.TextureLoader,a=[];for(let n=0;n<i.length;n++)a[n]=s.load(t+i[n],o),a[n].mapping=e.UVMapping,a[n].name=i[n],a[n].encoding=e.sRGBEncoding;return a}function a(t,i){var s=new e.MeshLambertMaterial({color:16755200,wireframe:!0,morphTargets:!0,morphNormals:!0}),a=new e.MeshLambertMaterial({color:16777215,wireframe:!1,map:i,morphTargets:!0,morphNormals:!0}),o=new e.Mesh(t,a);return o.rotation.y=-Math.PI/2,o.castShadow=!0,o.receiveShadow=!0,o.materialTexture=a,o.materialWireframe=s,o}function o(){i.loadCounter-=1,0===i.loadCounter&&i.onLoadComplete()}this.scale=1,this.animationFPS=6,this.root=new e.Object3D,this.meshBody=null,this.meshWeapon=null,this.skinsBody=[],this.skinsWeapon=[],this.weapons=[],this.activeAnimation=null,this.mixer=null,this.onLoadComplete=function(){},this.loadCounter=0,this.loadParts=function(n){this.loadCounter=2*n.weapons.length+n.skins.length+1;var h=[];for(let e=0;e<n.weapons.length;e++)h[e]=n.weapons[e][1];this.skinsBody=s(n.baseUrl+"skins/",n.skins),this.skinsWeapon=s(n.baseUrl+"skins/",h);var r=new t.MD2Loader;r.load(n.baseUrl+n.body,(function(t){var s=new e.Box3;s.setFromBufferAttribute(t.attributes.position),i.root.position.y=-i.scale*s.min.y;var n=a(t,i.skinsBody[0]);n.scale.set(i.scale,i.scale,i.scale),i.root.add(n),i.meshBody=n,i.meshBody.clipOffset=0,i.activeAnimationClipName=n.geometry.animations[0].name,i.mixer=new e.AnimationMixer(n),o()}));var m=function(e,t){return function(s){var n=a(s,i.skinsWeapon[e]);n.scale.set(i.scale,i.scale,i.scale),n.visible=!1,n.name=t,i.root.add(n),i.weapons[e]=n,i.meshWeapon=n,o()}};for(let e=0;e<n.weapons.length;e++)r.load(n.baseUrl+n.weapons[e][0],m(e,n.weapons[e][0]))},this.setPlaybackRate=function(e){this.mixer.timeScale=0!==e?1/e:0},this.setWireframe=function(e){e?(this.meshBody&&(this.meshBody.material=this.meshBody.materialWireframe),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialWireframe)):(this.meshBody&&(this.meshBody.material=this.meshBody.materialTexture),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialTexture))},this.setSkin=function(e){this.meshBody&&!1===this.meshBody.material.wireframe&&(this.meshBody.material.map=this.skinsBody[e])},this.setWeapon=function(e){for(let e=0;e<this.weapons.length;e++)this.weapons[e].visible=!1;var t=this.weapons[e];t&&(t.visible=!0,this.meshWeapon=t,i.syncWeaponAnimation())},this.setAnimation=function(e){if(this.meshBody){this.meshBody.activeAction&&(this.meshBody.activeAction.stop(),this.meshBody.activeAction=null);var t=this.mixer.clipAction(e,this.meshBody);t&&(this.meshBody.activeAction=t.play())}i.activeClipName=e,i.syncWeaponAnimation()},this.syncWeaponAnimation=function(){var e=i.activeClipName;if(i.meshWeapon){this.meshWeapon.activeAction&&(this.meshWeapon.activeAction.stop(),this.meshWeapon.activeAction=null);var t=this.mixer.clipAction(e,this.meshWeapon);t&&(this.meshWeapon.activeAction=t.syncWith(this.meshBody.activeAction).play())}},this.update=function(e){this.mixer&&this.mixer.update(e)}};
|
package/misc/MD2Character.js
CHANGED
@@ -1,12 +1,11 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
var MD2Character = function() {
|
1
|
+
import { Object3D, Box3, AnimationMixer, TextureLoader, UVMapping, sRGBEncoding, MeshLambertMaterial, Mesh } from 'three';
|
2
|
+
import { MD2Loader } from '../loaders/MD2Loader.js';
|
3
|
+
|
4
|
+
var MD2Character = function () {
|
6
5
|
var scope = this;
|
7
6
|
this.scale = 1;
|
8
7
|
this.animationFPS = 6;
|
9
|
-
this.root = new
|
8
|
+
this.root = new Object3D();
|
10
9
|
this.meshBody = null;
|
11
10
|
this.meshWeapon = null;
|
12
11
|
this.skinsBody = [];
|
@@ -14,19 +13,24 @@ var MD2Character = function() {
|
|
14
13
|
this.weapons = [];
|
15
14
|
this.activeAnimation = null;
|
16
15
|
this.mixer = null;
|
17
|
-
|
18
|
-
};
|
16
|
+
|
17
|
+
this.onLoadComplete = function () {};
|
18
|
+
|
19
19
|
this.loadCounter = 0;
|
20
|
-
|
20
|
+
|
21
|
+
this.loadParts = function (config) {
|
21
22
|
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
22
23
|
var weaponsTextures = [];
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
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-
|
28
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|
29
|
-
|
24
|
+
|
25
|
+
for (let i = 0; i < config.weapons.length; i++) weaponsTextures[i] = config.weapons[i][1]; // SKINS
|
26
|
+
|
27
|
+
|
28
|
+
this.skinsBody = loadTextures(config.baseUrl + 'skins/', config.skins);
|
29
|
+
this.skinsWeapon = loadTextures(config.baseUrl + 'skins/', weaponsTextures); // BODY
|
30
|
+
|
31
|
+
var loader = new MD2Loader();
|
32
|
+
loader.load(config.baseUrl + config.body, function (geo) {
|
33
|
+
var boundingBox = new Box3();
|
30
34
|
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
31
35
|
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
32
36
|
var mesh = createPart(geo, scope.skinsBody[0]);
|
@@ -35,11 +39,12 @@ var MD2Character = function() {
|
|
35
39
|
scope.meshBody = mesh;
|
36
40
|
scope.meshBody.clipOffset = 0;
|
37
41
|
scope.activeAnimationClipName = mesh.geometry.animations[0].name;
|
38
|
-
scope.mixer = new
|
42
|
+
scope.mixer = new AnimationMixer(mesh);
|
39
43
|
checkLoadingComplete();
|
40
|
-
});
|
41
|
-
|
42
|
-
|
44
|
+
}); // WEAPONS
|
45
|
+
|
46
|
+
var generateCallback = function (index, name) {
|
47
|
+
return function (geo) {
|
43
48
|
var mesh = createPart(geo, scope.skinsWeapon[index]);
|
44
49
|
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
45
50
|
mesh.visible = false;
|
@@ -50,113 +55,130 @@ var MD2Character = function() {
|
|
50
55
|
checkLoadingComplete();
|
51
56
|
};
|
52
57
|
};
|
58
|
+
|
53
59
|
for (let i = 0; i < config.weapons.length; i++) {
|
54
60
|
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
|
55
61
|
}
|
56
62
|
};
|
57
|
-
|
63
|
+
|
64
|
+
this.setPlaybackRate = function (rate) {
|
58
65
|
if (rate !== 0) {
|
59
66
|
this.mixer.timeScale = 1 / rate;
|
60
67
|
} else {
|
61
68
|
this.mixer.timeScale = 0;
|
62
69
|
}
|
63
70
|
};
|
64
|
-
|
71
|
+
|
72
|
+
this.setWireframe = function (wireframeEnabled) {
|
65
73
|
if (wireframeEnabled) {
|
66
|
-
if (this.meshBody)
|
67
|
-
|
68
|
-
if (this.meshWeapon)
|
69
|
-
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
74
|
+
if (this.meshBody) this.meshBody.material = this.meshBody.materialWireframe;
|
75
|
+
if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
70
76
|
} else {
|
71
|
-
if (this.meshBody)
|
72
|
-
|
73
|
-
if (this.meshWeapon)
|
74
|
-
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
77
|
+
if (this.meshBody) this.meshBody.material = this.meshBody.materialTexture;
|
78
|
+
if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialTexture;
|
75
79
|
}
|
76
80
|
};
|
77
|
-
|
81
|
+
|
82
|
+
this.setSkin = function (index) {
|
78
83
|
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
79
84
|
this.meshBody.material.map = this.skinsBody[index];
|
80
85
|
}
|
81
86
|
};
|
82
|
-
|
83
|
-
|
84
|
-
|
87
|
+
|
88
|
+
this.setWeapon = function (index) {
|
89
|
+
for (let i = 0; i < this.weapons.length; i++) this.weapons[i].visible = false;
|
90
|
+
|
85
91
|
var activeWeapon = this.weapons[index];
|
92
|
+
|
86
93
|
if (activeWeapon) {
|
87
94
|
activeWeapon.visible = true;
|
88
95
|
this.meshWeapon = activeWeapon;
|
89
96
|
scope.syncWeaponAnimation();
|
90
97
|
}
|
91
98
|
};
|
92
|
-
|
99
|
+
|
100
|
+
this.setAnimation = function (clipName) {
|
93
101
|
if (this.meshBody) {
|
94
102
|
if (this.meshBody.activeAction) {
|
95
103
|
this.meshBody.activeAction.stop();
|
96
104
|
this.meshBody.activeAction = null;
|
97
105
|
}
|
106
|
+
|
98
107
|
var action = this.mixer.clipAction(clipName, this.meshBody);
|
108
|
+
|
99
109
|
if (action) {
|
100
110
|
this.meshBody.activeAction = action.play();
|
101
111
|
}
|
102
112
|
}
|
113
|
+
|
103
114
|
scope.activeClipName = clipName;
|
104
115
|
scope.syncWeaponAnimation();
|
105
116
|
};
|
106
|
-
|
117
|
+
|
118
|
+
this.syncWeaponAnimation = function () {
|
107
119
|
var clipName = scope.activeClipName;
|
120
|
+
|
108
121
|
if (scope.meshWeapon) {
|
109
122
|
if (this.meshWeapon.activeAction) {
|
110
123
|
this.meshWeapon.activeAction.stop();
|
111
124
|
this.meshWeapon.activeAction = null;
|
112
125
|
}
|
126
|
+
|
113
127
|
var action = this.mixer.clipAction(clipName, this.meshWeapon);
|
128
|
+
|
114
129
|
if (action) {
|
115
130
|
this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
|
116
131
|
}
|
117
132
|
}
|
118
133
|
};
|
119
|
-
|
120
|
-
|
121
|
-
|
134
|
+
|
135
|
+
this.update = function (delta) {
|
136
|
+
if (this.mixer) this.mixer.update(delta);
|
122
137
|
};
|
138
|
+
|
123
139
|
function loadTextures(baseUrl, textureUrls) {
|
124
|
-
var textureLoader = new
|
140
|
+
var textureLoader = new TextureLoader();
|
125
141
|
var textures = [];
|
142
|
+
|
126
143
|
for (let i = 0; i < textureUrls.length; i++) {
|
127
144
|
textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
128
|
-
textures[i].mapping =
|
145
|
+
textures[i].mapping = UVMapping;
|
129
146
|
textures[i].name = textureUrls[i];
|
130
|
-
textures[i].encoding =
|
147
|
+
textures[i].encoding = sRGBEncoding;
|
131
148
|
}
|
149
|
+
|
132
150
|
return textures;
|
133
151
|
}
|
152
|
+
|
134
153
|
function createPart(geometry, skinMap) {
|
135
|
-
var materialWireframe = new
|
136
|
-
color:
|
154
|
+
var materialWireframe = new MeshLambertMaterial({
|
155
|
+
color: 0xffaa00,
|
137
156
|
wireframe: true,
|
138
157
|
morphTargets: true,
|
139
158
|
morphNormals: true
|
140
159
|
});
|
141
|
-
var materialTexture = new
|
142
|
-
color:
|
160
|
+
var materialTexture = new MeshLambertMaterial({
|
161
|
+
color: 0xffffff,
|
143
162
|
wireframe: false,
|
144
163
|
map: skinMap,
|
145
164
|
morphTargets: true,
|
146
165
|
morphNormals: true
|
147
|
-
});
|
148
|
-
|
166
|
+
}); //
|
167
|
+
|
168
|
+
var mesh = new Mesh(geometry, materialTexture);
|
149
169
|
mesh.rotation.y = -Math.PI / 2;
|
150
170
|
mesh.castShadow = true;
|
151
|
-
mesh.receiveShadow = true;
|
171
|
+
mesh.receiveShadow = true; //
|
172
|
+
|
152
173
|
mesh.materialTexture = materialTexture;
|
153
174
|
mesh.materialWireframe = materialWireframe;
|
154
175
|
return mesh;
|
155
176
|
}
|
177
|
+
|
156
178
|
function checkLoadingComplete() {
|
157
179
|
scope.loadCounter -= 1;
|
158
|
-
if (scope.loadCounter === 0)
|
159
|
-
scope.onLoadComplete();
|
180
|
+
if (scope.loadCounter === 0) scope.onLoadComplete();
|
160
181
|
}
|
161
182
|
};
|
162
|
-
|
183
|
+
|
184
|
+
export { MD2Character };
|