three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/shaders/ToonShader.mjs
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import { Vector3, Color } from "three";
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const ToonShader1 = {
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uniforms: {
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uDirLightPos: { value: new Vector3() },
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uDirLightColor: { value: new Color(15658734) },
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uAmbientLightColor: { value: new Color(328965) },
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"}"
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].join("\n"),
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" float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
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" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
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" float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
|
33
|
-
" intensity += length(lightWeighting) * 0.2;",
|
34
|
-
" float cameraWeighting = dot( normalize( vNormal ), vRefract );",
|
35
|
-
" intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
|
36
|
-
" intensity = intensity * 0.2 + 0.3;",
|
37
|
-
" if ( intensity < 0.50 ) {",
|
38
|
-
" gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
|
39
|
-
" } else {",
|
40
|
-
" gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
41
|
-
"}",
|
42
|
-
"}"
|
43
|
-
].join("\n")
|
44
|
-
};
|
45
|
-
const ToonShader2 = {
|
46
|
-
uniforms: {
|
47
|
-
uDirLightPos: { value: new Vector3() },
|
48
|
-
uDirLightColor: { value: new Color(15658734) },
|
49
|
-
uAmbientLightColor: { value: new Color(328965) },
|
50
|
-
uBaseColor: { value: new Color(15658734) },
|
51
|
-
uLineColor1: { value: new Color(8421504) },
|
52
|
-
uLineColor2: { value: new Color(0) },
|
53
|
-
uLineColor3: { value: new Color(0) },
|
54
|
-
uLineColor4: { value: new Color(0) }
|
55
|
-
},
|
56
|
-
vertexShader: [
|
57
|
-
"varying vec3 vNormal;",
|
58
|
-
"void main() {",
|
59
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
60
|
-
" vNormal = normalize( normalMatrix * normal );",
|
61
|
-
"}"
|
62
|
-
].join("\n"),
|
63
|
-
fragmentShader: [
|
64
|
-
"uniform vec3 uBaseColor;",
|
65
|
-
"uniform vec3 uLineColor1;",
|
66
|
-
"uniform vec3 uLineColor2;",
|
67
|
-
"uniform vec3 uLineColor3;",
|
68
|
-
"uniform vec3 uLineColor4;",
|
69
|
-
"uniform vec3 uDirLightPos;",
|
70
|
-
"uniform vec3 uDirLightColor;",
|
71
|
-
"uniform vec3 uAmbientLightColor;",
|
72
|
-
"varying vec3 vNormal;",
|
73
|
-
"void main() {",
|
74
|
-
" float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
|
75
|
-
" float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
76
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
77
|
-
" if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
|
78
|
-
" gl_FragColor *= vec4( uLineColor1, 1.0 );",
|
79
|
-
" }",
|
80
|
-
" if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
|
81
|
-
" gl_FragColor *= vec4( uLineColor2, 1.0 );",
|
82
|
-
" }",
|
83
|
-
"}"
|
84
|
-
].join("\n")
|
85
|
-
};
|
86
|
-
const ToonShaderHatching = {
|
87
|
-
uniforms: {
|
88
|
-
uDirLightPos: { value: new Vector3() },
|
89
|
-
uDirLightColor: { value: new Color(15658734) },
|
90
|
-
uAmbientLightColor: { value: new Color(328965) },
|
91
|
-
uBaseColor: { value: new Color(16777215) },
|
92
|
-
uLineColor1: { value: new Color(0) },
|
93
|
-
uLineColor2: { value: new Color(0) },
|
94
|
-
uLineColor3: { value: new Color(0) },
|
95
|
-
uLineColor4: { value: new Color(0) }
|
96
|
-
},
|
97
|
-
vertexShader: [
|
98
|
-
"varying vec3 vNormal;",
|
99
|
-
"void main() {",
|
100
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
101
|
-
" vNormal = normalize( normalMatrix * normal );",
|
102
|
-
"}"
|
103
|
-
].join("\n"),
|
104
|
-
fragmentShader: [
|
105
|
-
"uniform vec3 uBaseColor;",
|
106
|
-
"uniform vec3 uLineColor1;",
|
107
|
-
"uniform vec3 uLineColor2;",
|
108
|
-
"uniform vec3 uLineColor3;",
|
109
|
-
"uniform vec3 uLineColor4;",
|
110
|
-
"uniform vec3 uDirLightPos;",
|
111
|
-
"uniform vec3 uDirLightColor;",
|
112
|
-
"uniform vec3 uAmbientLightColor;",
|
113
|
-
"varying vec3 vNormal;",
|
114
|
-
"void main() {",
|
115
|
-
" float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
116
|
-
" vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
117
|
-
" gl_FragColor = vec4( uBaseColor, 1.0 );",
|
118
|
-
" if ( length(lightWeighting) < 1.00 ) {",
|
119
|
-
" if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
|
120
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
121
|
-
" }",
|
122
|
-
" }",
|
123
|
-
" if ( length(lightWeighting) < 0.75 ) {",
|
124
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
|
125
|
-
" gl_FragColor = vec4( uLineColor2, 1.0 );",
|
126
|
-
" }",
|
127
|
-
" }",
|
128
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
129
|
-
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
130
|
-
" gl_FragColor = vec4( uLineColor3, 1.0 );",
|
131
|
-
" }",
|
132
|
-
" }",
|
133
|
-
" if ( length(lightWeighting) < 0.3465 ) {",
|
134
|
-
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
|
135
|
-
" gl_FragColor = vec4( uLineColor4, 1.0 );",
|
136
|
-
" }",
|
137
|
-
" }",
|
138
|
-
"}"
|
139
|
-
].join("\n")
|
140
|
-
};
|
141
|
-
const ToonShaderDotted = {
|
142
|
-
uniforms: {
|
143
|
-
uDirLightPos: { value: new Vector3() },
|
144
|
-
uDirLightColor: { value: new Color(15658734) },
|
145
|
-
uAmbientLightColor: { value: new Color(328965) },
|
146
|
-
uBaseColor: { value: new Color(16777215) },
|
147
|
-
uLineColor1: { value: new Color(0) }
|
148
|
-
},
|
149
|
-
vertexShader: [
|
150
|
-
"varying vec3 vNormal;",
|
151
|
-
"void main() {",
|
152
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
153
|
-
" vNormal = normalize( normalMatrix * normal );",
|
154
|
-
"}"
|
155
|
-
].join("\n"),
|
156
|
-
fragmentShader: [
|
157
|
-
"uniform vec3 uBaseColor;",
|
158
|
-
"uniform vec3 uLineColor1;",
|
159
|
-
"uniform vec3 uLineColor2;",
|
160
|
-
"uniform vec3 uLineColor3;",
|
161
|
-
"uniform vec3 uLineColor4;",
|
162
|
-
"uniform vec3 uDirLightPos;",
|
163
|
-
"uniform vec3 uDirLightColor;",
|
164
|
-
"uniform vec3 uAmbientLightColor;",
|
165
|
-
"varying vec3 vNormal;",
|
166
|
-
"void main() {",
|
167
|
-
"float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
|
168
|
-
"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
169
|
-
"gl_FragColor = vec4( uBaseColor, 1.0 );",
|
170
|
-
"if ( length(lightWeighting) < 1.00 ) {",
|
171
|
-
" if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
|
172
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
173
|
-
" }",
|
174
|
-
" }",
|
175
|
-
" if ( length(lightWeighting) < 0.50 ) {",
|
176
|
-
" if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
|
177
|
-
" gl_FragColor = vec4( uLineColor1, 1.0 );",
|
178
|
-
" }",
|
179
|
-
" }",
|
180
|
-
"}"
|
181
|
-
].join("\n")
|
182
|
-
};
|
183
|
-
export {
|
184
|
-
ToonShader1,
|
185
|
-
ToonShader2,
|
186
|
-
ToonShaderDotted,
|
187
|
-
ToonShaderHatching
|
188
|
-
};
|
@@ -1,36 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const TriangleBlurShader = {
|
3
|
-
uniforms: {
|
4
|
-
texture: { value: null },
|
5
|
-
delta: { value: new Vector2(1, 1) }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"#include <common>",
|
16
|
-
"#define ITERATIONS 10.0",
|
17
|
-
"uniform sampler2D texture;",
|
18
|
-
"uniform vec2 delta;",
|
19
|
-
"varying vec2 vUv;",
|
20
|
-
"void main() {",
|
21
|
-
" vec4 color = vec4( 0.0 );",
|
22
|
-
" float total = 0.0;",
|
23
|
-
" float offset = rand( vUv );",
|
24
|
-
" for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
|
25
|
-
" float percent = ( t + offset - 0.5 ) / ITERATIONS;",
|
26
|
-
" float weight = 1.0 - abs( percent );",
|
27
|
-
" color += texture2D( texture, vUv + delta * percent ) * weight;",
|
28
|
-
" total += weight;",
|
29
|
-
" }",
|
30
|
-
" gl_FragColor = color / total;",
|
31
|
-
"}"
|
32
|
-
].join("\n")
|
33
|
-
};
|
34
|
-
export {
|
35
|
-
TriangleBlurShader
|
36
|
-
};
|
@@ -1,26 +0,0 @@
|
|
1
|
-
const UnpackDepthRGBAShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
opacity: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform float opacity;",
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"#include <packing>",
|
18
|
-
"void main() {",
|
19
|
-
" float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
|
20
|
-
" gl_FragColor = vec4( vec3( depth ), opacity );",
|
21
|
-
"}"
|
22
|
-
].join("\n")
|
23
|
-
};
|
24
|
-
export {
|
25
|
-
UnpackDepthRGBAShader
|
26
|
-
};
|
@@ -1,44 +0,0 @@
|
|
1
|
-
const VerticalBlurShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
v: { value: 1 / 512 }
|
5
|
-
},
|
6
|
-
vertexShader: `
|
7
|
-
varying vec2 vUv;
|
8
|
-
|
9
|
-
void main() {
|
10
|
-
|
11
|
-
vUv = uv;
|
12
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
13
|
-
|
14
|
-
}
|
15
|
-
`,
|
16
|
-
fragmentShader: `
|
17
|
-
|
18
|
-
uniform sampler2D tDiffuse;
|
19
|
-
uniform float v;
|
20
|
-
|
21
|
-
varying vec2 vUv;
|
22
|
-
|
23
|
-
void main() {
|
24
|
-
|
25
|
-
vec4 sum = vec4( 0.0 );
|
26
|
-
|
27
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
|
28
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
|
29
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
|
30
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
|
31
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
32
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
|
33
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
|
34
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
|
35
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
|
36
|
-
|
37
|
-
gl_FragColor = sum;
|
38
|
-
|
39
|
-
}
|
40
|
-
`
|
41
|
-
};
|
42
|
-
export {
|
43
|
-
VerticalBlurShader
|
44
|
-
};
|
@@ -1,37 +0,0 @@
|
|
1
|
-
const VerticalTiltShiftShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
v: { value: 1 / 512 },
|
5
|
-
r: { value: 0.35 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform float v;",
|
17
|
-
"uniform float r;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec4 sum = vec4( 0.0 );",
|
21
|
-
" float vv = v * abs( r - vUv.y );",
|
22
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;",
|
23
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;",
|
24
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;",
|
25
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;",
|
26
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;",
|
27
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;",
|
28
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;",
|
29
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;",
|
30
|
-
" sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;",
|
31
|
-
" gl_FragColor = sum;",
|
32
|
-
"}"
|
33
|
-
].join("\n")
|
34
|
-
};
|
35
|
-
export {
|
36
|
-
VerticalTiltShiftShader
|
37
|
-
};
|
@@ -1,28 +0,0 @@
|
|
1
|
-
const VignetteShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
offset: { value: 1 },
|
5
|
-
darkness: { value: 1 }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform float offset;",
|
16
|
-
"uniform float darkness;",
|
17
|
-
"uniform sampler2D tDiffuse;",
|
18
|
-
"varying vec2 vUv;",
|
19
|
-
"void main() {",
|
20
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
21
|
-
" vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
|
22
|
-
" gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
|
23
|
-
"}"
|
24
|
-
].join("\n")
|
25
|
-
};
|
26
|
-
export {
|
27
|
-
VignetteShader
|
28
|
-
};
|
package/shaders/VolumeShader.mjs
DELETED
@@ -1,178 +0,0 @@
|
|
1
|
-
import { Vector3, Vector2 } from "three";
|
2
|
-
const VolumeRenderShader1 = {
|
3
|
-
uniforms: {
|
4
|
-
u_size: { value: new Vector3(1, 1, 1) },
|
5
|
-
u_renderstyle: { value: 0 },
|
6
|
-
u_renderthreshold: { value: 0.5 },
|
7
|
-
u_clim: { value: new Vector2(1, 1) },
|
8
|
-
u_data: { value: null },
|
9
|
-
u_cmdata: { value: null }
|
10
|
-
},
|
11
|
-
vertexShader: [
|
12
|
-
" varying vec4 v_nearpos;",
|
13
|
-
" varying vec4 v_farpos;",
|
14
|
-
" varying vec3 v_position;",
|
15
|
-
" void main() {",
|
16
|
-
" mat4 viewtransformf = modelViewMatrix;",
|
17
|
-
" mat4 viewtransformi = inverse(modelViewMatrix);",
|
18
|
-
" vec4 position4 = vec4(position, 1.0);",
|
19
|
-
" vec4 pos_in_cam = viewtransformf * position4;",
|
20
|
-
" pos_in_cam.z = -pos_in_cam.w;",
|
21
|
-
" v_nearpos = viewtransformi * pos_in_cam;",
|
22
|
-
" pos_in_cam.z = pos_in_cam.w;",
|
23
|
-
" v_farpos = viewtransformi * pos_in_cam;",
|
24
|
-
" v_position = position;",
|
25
|
-
" gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;",
|
26
|
-
" }"
|
27
|
-
].join("\n"),
|
28
|
-
fragmentShader: [
|
29
|
-
" precision highp float;",
|
30
|
-
" precision mediump sampler3D;",
|
31
|
-
" uniform vec3 u_size;",
|
32
|
-
" uniform int u_renderstyle;",
|
33
|
-
" uniform float u_renderthreshold;",
|
34
|
-
" uniform vec2 u_clim;",
|
35
|
-
" uniform sampler3D u_data;",
|
36
|
-
" uniform sampler2D u_cmdata;",
|
37
|
-
" varying vec3 v_position;",
|
38
|
-
" varying vec4 v_nearpos;",
|
39
|
-
" varying vec4 v_farpos;",
|
40
|
-
" const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3",
|
41
|
-
" const int REFINEMENT_STEPS = 4;",
|
42
|
-
" const float relative_step_size = 1.0;",
|
43
|
-
" const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);",
|
44
|
-
" const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);",
|
45
|
-
" const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);",
|
46
|
-
" const float shininess = 40.0;",
|
47
|
-
" void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
|
48
|
-
" void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);",
|
49
|
-
" float sample1(vec3 texcoords);",
|
50
|
-
" vec4 apply_colormap(float val);",
|
51
|
-
" vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);",
|
52
|
-
" void main() {",
|
53
|
-
" vec3 farpos = v_farpos.xyz / v_farpos.w;",
|
54
|
-
" vec3 nearpos = v_nearpos.xyz / v_nearpos.w;",
|
55
|
-
" vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);",
|
56
|
-
" float distance = dot(nearpos - v_position, view_ray);",
|
57
|
-
" distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,",
|
58
|
-
" (u_size.x - 0.5 - v_position.x) / view_ray.x));",
|
59
|
-
" distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,",
|
60
|
-
" (u_size.y - 0.5 - v_position.y) / view_ray.y));",
|
61
|
-
" distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,",
|
62
|
-
" (u_size.z - 0.5 - v_position.z) / view_ray.z));",
|
63
|
-
" vec3 front = v_position + view_ray * distance;",
|
64
|
-
" int nsteps = int(-distance / relative_step_size + 0.5);",
|
65
|
-
" if ( nsteps < 1 )",
|
66
|
-
" discard;",
|
67
|
-
" vec3 step = ((v_position - front) / u_size) / float(nsteps);",
|
68
|
-
" vec3 start_loc = front / u_size;",
|
69
|
-
" if (u_renderstyle == 0)",
|
70
|
-
" cast_mip(start_loc, step, nsteps, view_ray);",
|
71
|
-
" else if (u_renderstyle == 1)",
|
72
|
-
" cast_iso(start_loc, step, nsteps, view_ray);",
|
73
|
-
" if (gl_FragColor.a < 0.05)",
|
74
|
-
" discard;",
|
75
|
-
" }",
|
76
|
-
" float sample1(vec3 texcoords) {",
|
77
|
-
" /* Sample float value from a 3D texture. Assumes intensity data. */",
|
78
|
-
" return texture(u_data, texcoords.xyz).r;",
|
79
|
-
" }",
|
80
|
-
" vec4 apply_colormap(float val) {",
|
81
|
-
" val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);",
|
82
|
-
" return texture2D(u_cmdata, vec2(val, 0.5));",
|
83
|
-
" }",
|
84
|
-
" void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
|
85
|
-
" float max_val = -1e6;",
|
86
|
-
" int max_i = 100;",
|
87
|
-
" vec3 loc = start_loc;",
|
88
|
-
" for (int iter=0; iter<MAX_STEPS; iter++) {",
|
89
|
-
" if (iter >= nsteps)",
|
90
|
-
" break;",
|
91
|
-
" float val = sample1(loc);",
|
92
|
-
" if (val > max_val) {",
|
93
|
-
" max_val = val;",
|
94
|
-
" max_i = iter;",
|
95
|
-
" }",
|
96
|
-
" loc += step;",
|
97
|
-
" }",
|
98
|
-
" vec3 iloc = start_loc + step * (float(max_i) - 0.5);",
|
99
|
-
" vec3 istep = step / float(REFINEMENT_STEPS);",
|
100
|
-
" for (int i=0; i<REFINEMENT_STEPS; i++) {",
|
101
|
-
" max_val = max(max_val, sample1(iloc));",
|
102
|
-
" iloc += istep;",
|
103
|
-
" }",
|
104
|
-
" gl_FragColor = apply_colormap(max_val);",
|
105
|
-
" }",
|
106
|
-
" void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {",
|
107
|
-
" gl_FragColor = vec4(0.0); // init transparent",
|
108
|
-
" vec4 color3 = vec4(0.0); // final color",
|
109
|
-
" vec3 dstep = 1.5 / u_size; // step to sample derivative",
|
110
|
-
" vec3 loc = start_loc;",
|
111
|
-
" float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);",
|
112
|
-
" for (int iter=0; iter<MAX_STEPS; iter++) {",
|
113
|
-
" if (iter >= nsteps)",
|
114
|
-
" break;",
|
115
|
-
" float val = sample1(loc);",
|
116
|
-
" if (val > low_threshold) {",
|
117
|
-
" vec3 iloc = loc - 0.5 * step;",
|
118
|
-
" vec3 istep = step / float(REFINEMENT_STEPS);",
|
119
|
-
" for (int i=0; i<REFINEMENT_STEPS; i++) {",
|
120
|
-
" val = sample1(iloc);",
|
121
|
-
" if (val > u_renderthreshold) {",
|
122
|
-
" gl_FragColor = add_lighting(val, iloc, dstep, view_ray);",
|
123
|
-
" return;",
|
124
|
-
" }",
|
125
|
-
" iloc += istep;",
|
126
|
-
" }",
|
127
|
-
" }",
|
128
|
-
" loc += step;",
|
129
|
-
" }",
|
130
|
-
" }",
|
131
|
-
" vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)",
|
132
|
-
" {",
|
133
|
-
" vec3 V = normalize(view_ray);",
|
134
|
-
" vec3 N;",
|
135
|
-
" float val1, val2;",
|
136
|
-
" val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));",
|
137
|
-
" val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));",
|
138
|
-
" N[0] = val1 - val2;",
|
139
|
-
" val = max(max(val1, val2), val);",
|
140
|
-
" val1 = sample1(loc + vec3(0.0, -step[1], 0.0));",
|
141
|
-
" val2 = sample1(loc + vec3(0.0, +step[1], 0.0));",
|
142
|
-
" N[1] = val1 - val2;",
|
143
|
-
" val = max(max(val1, val2), val);",
|
144
|
-
" val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));",
|
145
|
-
" val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));",
|
146
|
-
" N[2] = val1 - val2;",
|
147
|
-
" val = max(max(val1, val2), val);",
|
148
|
-
" float gm = length(N); // gradient magnitude",
|
149
|
-
" N = normalize(N);",
|
150
|
-
" float Nselect = float(dot(N, V) > 0.0);",
|
151
|
-
" N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;",
|
152
|
-
" vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
153
|
-
" vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
154
|
-
" vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);",
|
155
|
-
" for (int i=0; i<1; i++)",
|
156
|
-
" {",
|
157
|
-
" vec3 L = normalize(view_ray); //lightDirs[i];",
|
158
|
-
" float lightEnabled = float( length(L) > 0.0 );",
|
159
|
-
" L = normalize(L + (1.0 - lightEnabled));",
|
160
|
-
" float lambertTerm = clamp(dot(N, L), 0.0, 1.0);",
|
161
|
-
" vec3 H = normalize(L+V); // Halfway vector",
|
162
|
-
" float specularTerm = pow(max(dot(H, N), 0.0), shininess);",
|
163
|
-
" float mask1 = lightEnabled;",
|
164
|
-
" ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;",
|
165
|
-
" diffuse_color += mask1 * lambertTerm;",
|
166
|
-
" specular_color += mask1 * specularTerm * specular_color;",
|
167
|
-
" }",
|
168
|
-
" vec4 final_color;",
|
169
|
-
" vec4 color = apply_colormap(val);",
|
170
|
-
" final_color = color * (ambient_color + diffuse_color) + specular_color;",
|
171
|
-
" final_color.a = color.a;",
|
172
|
-
" return final_color;",
|
173
|
-
" }"
|
174
|
-
].join("\n")
|
175
|
-
};
|
176
|
-
export {
|
177
|
-
VolumeRenderShader1
|
178
|
-
};
|
@@ -1,57 +0,0 @@
|
|
1
|
-
const WaterRefractionShader = {
|
2
|
-
uniforms: {
|
3
|
-
color: {
|
4
|
-
value: null
|
5
|
-
},
|
6
|
-
time: {
|
7
|
-
value: 0
|
8
|
-
},
|
9
|
-
tDiffuse: {
|
10
|
-
value: null
|
11
|
-
},
|
12
|
-
tDudv: {
|
13
|
-
value: null
|
14
|
-
},
|
15
|
-
textureMatrix: {
|
16
|
-
value: null
|
17
|
-
}
|
18
|
-
},
|
19
|
-
vertexShader: [
|
20
|
-
"uniform mat4 textureMatrix;",
|
21
|
-
"varying vec2 vUv;",
|
22
|
-
"varying vec4 vUvRefraction;",
|
23
|
-
"void main() {",
|
24
|
-
" vUv = uv;",
|
25
|
-
" vUvRefraction = textureMatrix * vec4( position, 1.0 );",
|
26
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
27
|
-
"}"
|
28
|
-
].join("\n"),
|
29
|
-
fragmentShader: [
|
30
|
-
"uniform vec3 color;",
|
31
|
-
"uniform float time;",
|
32
|
-
"uniform sampler2D tDiffuse;",
|
33
|
-
"uniform sampler2D tDudv;",
|
34
|
-
"varying vec2 vUv;",
|
35
|
-
"varying vec4 vUvRefraction;",
|
36
|
-
"float blendOverlay( float base, float blend ) {",
|
37
|
-
" return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
|
38
|
-
"}",
|
39
|
-
"vec3 blendOverlay( vec3 base, vec3 blend ) {",
|
40
|
-
" return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );",
|
41
|
-
"}",
|
42
|
-
"void main() {",
|
43
|
-
" float waveStrength = 0.1;",
|
44
|
-
" float waveSpeed = 0.03;",
|
45
|
-
" vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;",
|
46
|
-
" distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );",
|
47
|
-
" vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;",
|
48
|
-
" vec4 uv = vec4( vUvRefraction );",
|
49
|
-
" uv.xy += distortion;",
|
50
|
-
" vec4 base = texture2DProj( tDiffuse, uv );",
|
51
|
-
" gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );",
|
52
|
-
"}"
|
53
|
-
].join("\n")
|
54
|
-
};
|
55
|
-
export {
|
56
|
-
WaterRefractionShader
|
57
|
-
};
|
@@ -1,30 +0,0 @@
|
|
1
|
-
class FlakesTexture {
|
2
|
-
constructor(width = 512, height = 512) {
|
3
|
-
const canvas = document.createElement("canvas");
|
4
|
-
canvas.width = width;
|
5
|
-
canvas.height = height;
|
6
|
-
const context = canvas.getContext("2d");
|
7
|
-
context.fillStyle = "rgb(127,127,255)";
|
8
|
-
context.fillRect(0, 0, width, height);
|
9
|
-
for (let i = 0; i < 4e3; i++) {
|
10
|
-
const x = Math.random() * width;
|
11
|
-
const y = Math.random() * height;
|
12
|
-
const r = Math.random() * 3 + 3;
|
13
|
-
let nx = Math.random() * 2 - 1;
|
14
|
-
let ny = Math.random() * 2 - 1;
|
15
|
-
let nz = 1.5;
|
16
|
-
const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
17
|
-
nx /= l;
|
18
|
-
ny /= l;
|
19
|
-
nz /= l;
|
20
|
-
context.fillStyle = "rgb(" + (nx * 127 + 127) + "," + (ny * 127 + 127) + "," + nz * 255 + ")";
|
21
|
-
context.beginPath();
|
22
|
-
context.arc(x, y, r, 0, Math.PI * 2);
|
23
|
-
context.fill();
|
24
|
-
}
|
25
|
-
return canvas;
|
26
|
-
}
|
27
|
-
}
|
28
|
-
export {
|
29
|
-
FlakesTexture
|
30
|
-
};
|
package/types/helpers.mjs
DELETED