three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/objects/Water.js CHANGED
@@ -1,55 +1,82 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- class Water extends THREE.Mesh {
1
+ import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from 'three';
2
+
3
+ /**
4
+ * Work based on :
5
+ * https://github.com/Slayvin: Flat mirror for three.js
6
+ * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
7
+ * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
8
+ */
9
+
10
+ class Water extends Mesh {
5
11
  constructor(geometry, options = {}) {
6
12
  super(geometry);
7
13
  const scope = this;
8
- const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
9
- const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
10
- const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
11
- const alpha = options.alpha !== void 0 ? options.alpha : 1;
12
- const time = options.time !== void 0 ? options.time : 0;
13
- const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
14
- const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new THREE.Vector3(0.70707, 0.70707, 0);
15
- const sunColor = new THREE.Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
16
- const waterColor = new THREE.Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
17
- const eye = options.eye !== void 0 ? options.eye : new THREE.Vector3(0, 0, 0);
18
- const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
19
- const side = options.side !== void 0 ? options.side : THREE.FrontSide;
20
- const fog = options.fog !== void 0 ? options.fog : false;
21
- const mirrorPlane = new THREE.Plane();
22
- const normal = new THREE.Vector3();
23
- const mirrorWorldPosition = new THREE.Vector3();
24
- const cameraWorldPosition = new THREE.Vector3();
25
- const rotationMatrix = new THREE.Matrix4();
26
- const lookAtPosition = new THREE.Vector3(0, 0, -1);
27
- const clipPlane = new THREE.Vector4();
28
- const view = new THREE.Vector3();
29
- const target = new THREE.Vector3();
30
- const q = new THREE.Vector4();
31
- const textureMatrix = new THREE.Matrix4();
32
- const mirrorCamera = new THREE.PerspectiveCamera();
33
- const renderTarget = new THREE.WebGLRenderTarget(textureWidth, textureHeight);
14
+ const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
15
+ const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
16
+ const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
17
+ const alpha = options.alpha !== undefined ? options.alpha : 1.0;
18
+ const time = options.time !== undefined ? options.time : 0.0;
19
+ const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
20
+ const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3(0.70707, 0.70707, 0.0);
21
+ const sunColor = new Color(options.sunColor !== undefined ? options.sunColor : 0xffffff);
22
+ const waterColor = new Color(options.waterColor !== undefined ? options.waterColor : 0x7f7f7f);
23
+ const eye = options.eye !== undefined ? options.eye : new Vector3(0, 0, 0);
24
+ const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
25
+ const side = options.side !== undefined ? options.side : FrontSide;
26
+ const fog = options.fog !== undefined ? options.fog : false; //
27
+
28
+ const mirrorPlane = new Plane();
29
+ const normal = new Vector3();
30
+ const mirrorWorldPosition = new Vector3();
31
+ const cameraWorldPosition = new Vector3();
32
+ const rotationMatrix = new Matrix4();
33
+ const lookAtPosition = new Vector3(0, 0, -1);
34
+ const clipPlane = new Vector4();
35
+ const view = new Vector3();
36
+ const target = new Vector3();
37
+ const q = new Vector4();
38
+ const textureMatrix = new Matrix4();
39
+ const mirrorCamera = new PerspectiveCamera();
40
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
34
41
  const mirrorShader = {
35
- uniforms: THREE.UniformsUtils.merge([
36
- THREE.UniformsLib["fog"],
37
- THREE.UniformsLib["lights"],
38
- {
39
- normalSampler: { value: null },
40
- mirrorSampler: { value: null },
41
- alpha: { value: 1 },
42
- time: { value: 0 },
43
- size: { value: 1 },
44
- distortionScale: { value: 20 },
45
- textureMatrix: { value: new THREE.Matrix4() },
46
- sunColor: { value: new THREE.Color(8355711) },
47
- sunDirection: { value: new THREE.Vector3(0.70707, 0.70707, 0) },
48
- eye: { value: new THREE.Vector3() },
49
- waterColor: { value: new THREE.Color(5592405) }
42
+ uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['lights'], {
43
+ normalSampler: {
44
+ value: null
45
+ },
46
+ mirrorSampler: {
47
+ value: null
48
+ },
49
+ alpha: {
50
+ value: 1.0
51
+ },
52
+ time: {
53
+ value: 0.0
54
+ },
55
+ size: {
56
+ value: 1.0
57
+ },
58
+ distortionScale: {
59
+ value: 20.0
60
+ },
61
+ textureMatrix: {
62
+ value: new Matrix4()
63
+ },
64
+ sunColor: {
65
+ value: new Color(0x7f7f7f)
66
+ },
67
+ sunDirection: {
68
+ value: new Vector3(0.70707, 0.70707, 0)
69
+ },
70
+ eye: {
71
+ value: new Vector3()
72
+ },
73
+ waterColor: {
74
+ value: new Color(0x555555)
50
75
  }
51
- ]),
52
- vertexShader: `
76
+ }]),
77
+ vertexShader:
78
+ /* glsl */
79
+ `
53
80
  uniform mat4 textureMatrix;
54
81
  uniform float time;
55
82
 
@@ -74,7 +101,9 @@ class Water extends THREE.Mesh {
74
101
  #include <fog_vertex>
75
102
  #include <shadowmap_vertex>
76
103
  }`,
77
- fragmentShader: `
104
+ fragmentShader:
105
+ /* glsl */
106
+ `
78
107
  uniform sampler2D mirrorSampler;
79
108
  uniform float alpha;
80
109
  uniform float time;
@@ -147,34 +176,35 @@ class Water extends THREE.Mesh {
147
176
  #include <fog_fragment>
148
177
  }`
149
178
  };
150
- const material = new THREE.ShaderMaterial({
179
+ const material = new ShaderMaterial({
151
180
  fragmentShader: mirrorShader.fragmentShader,
152
181
  vertexShader: mirrorShader.vertexShader,
153
- uniforms: THREE.UniformsUtils.clone(mirrorShader.uniforms),
182
+ uniforms: UniformsUtils.clone(mirrorShader.uniforms),
154
183
  lights: true,
155
- side,
156
- fog
184
+ side: side,
185
+ fog: fog
157
186
  });
158
- material.uniforms["mirrorSampler"].value = renderTarget.texture;
159
- material.uniforms["textureMatrix"].value = textureMatrix;
160
- material.uniforms["alpha"].value = alpha;
161
- material.uniforms["time"].value = time;
162
- material.uniforms["normalSampler"].value = normalSampler;
163
- material.uniforms["sunColor"].value = sunColor;
164
- material.uniforms["waterColor"].value = waterColor;
165
- material.uniforms["sunDirection"].value = sunDirection;
166
- material.uniforms["distortionScale"].value = distortionScale;
167
- material.uniforms["eye"].value = eye;
187
+ material.uniforms['mirrorSampler'].value = renderTarget.texture;
188
+ material.uniforms['textureMatrix'].value = textureMatrix;
189
+ material.uniforms['alpha'].value = alpha;
190
+ material.uniforms['time'].value = time;
191
+ material.uniforms['normalSampler'].value = normalSampler;
192
+ material.uniforms['sunColor'].value = sunColor;
193
+ material.uniforms['waterColor'].value = waterColor;
194
+ material.uniforms['sunDirection'].value = sunDirection;
195
+ material.uniforms['distortionScale'].value = distortionScale;
196
+ material.uniforms['eye'].value = eye;
168
197
  scope.material = material;
169
- scope.onBeforeRender = function(renderer, scene, camera) {
198
+
199
+ scope.onBeforeRender = function (renderer, scene, camera) {
170
200
  mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
171
201
  cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
172
202
  rotationMatrix.extractRotation(scope.matrixWorld);
173
203
  normal.set(0, 0, 1);
174
204
  normal.applyMatrix4(rotationMatrix);
175
- view.subVectors(mirrorWorldPosition, cameraWorldPosition);
176
- if (view.dot(normal) > 0)
177
- return;
205
+ view.subVectors(mirrorWorldPosition, cameraWorldPosition); // Avoid rendering when mirror is facing away
206
+
207
+ if (view.dot(normal) > 0) return;
178
208
  view.reflect(normal).negate();
179
209
  view.add(mirrorWorldPosition);
180
210
  rotationMatrix.extractRotation(camera.matrixWorld);
@@ -189,47 +219,61 @@ class Water extends THREE.Mesh {
189
219
  mirrorCamera.up.applyMatrix4(rotationMatrix);
190
220
  mirrorCamera.up.reflect(normal);
191
221
  mirrorCamera.lookAt(target);
192
- mirrorCamera.far = camera.far;
222
+ mirrorCamera.far = camera.far; // Used in WebGLBackground
223
+
193
224
  mirrorCamera.updateMatrixWorld();
194
- mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
195
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
225
+ mirrorCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
226
+
227
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
196
228
  textureMatrix.multiply(mirrorCamera.projectionMatrix);
197
- textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
229
+ textureMatrix.multiply(mirrorCamera.matrixWorldInverse); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
230
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
231
+
198
232
  mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
199
233
  mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
200
234
  clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
201
235
  const projectionMatrix = mirrorCamera.projectionMatrix;
202
236
  q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
203
237
  q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
204
- q.z = -1;
205
- q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
206
- clipPlane.multiplyScalar(2 / clipPlane.dot(q));
238
+ q.z = -1.0;
239
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
240
+
241
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
242
+
207
243
  projectionMatrix.elements[2] = clipPlane.x;
208
244
  projectionMatrix.elements[6] = clipPlane.y;
209
- projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
245
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
210
246
  projectionMatrix.elements[14] = clipPlane.w;
211
- eye.setFromMatrixPosition(camera.matrixWorld);
247
+ eye.setFromMatrixPosition(camera.matrixWorld); // Render
248
+
212
249
  const currentRenderTarget = renderer.getRenderTarget();
213
250
  const currentXrEnabled = renderer.xr.enabled;
214
251
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
215
252
  scope.visible = false;
216
- renderer.xr.enabled = false;
217
- renderer.shadowMap.autoUpdate = false;
253
+ renderer.xr.enabled = false; // Avoid camera modification and recursion
254
+
255
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
256
+
218
257
  renderer.setRenderTarget(renderTarget);
219
- renderer.state.buffers.depth.setMask(true);
220
- if (renderer.autoClear === false)
221
- renderer.clear();
258
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
259
+
260
+ if (renderer.autoClear === false) renderer.clear();
222
261
  renderer.render(scene, mirrorCamera);
223
262
  scope.visible = true;
224
263
  renderer.xr.enabled = currentXrEnabled;
225
264
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
226
- renderer.setRenderTarget(currentRenderTarget);
265
+ renderer.setRenderTarget(currentRenderTarget); // Restore viewport
266
+
227
267
  const viewport = camera.viewport;
228
- if (viewport !== void 0) {
268
+
269
+ if (viewport !== undefined) {
229
270
  renderer.state.viewport(viewport);
230
271
  }
231
272
  };
232
273
  }
274
+
233
275
  }
276
+
234
277
  Water.prototype.isWater = true;
235
- exports.Water = Water;
278
+
279
+ export { Water };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Reflector.cjs.js"),r=require("./Refractor.cjs.js");class o extends t.Mesh{constructor(o,n={}){super(o),this.type="Water";const a=this,l=void 0!==n.color?new t.Color(n.color):new t.Color(16777215),i=n.textureWidth||512,f=n.textureHeight||512,c=n.clipBias||0,u=n.flowDirection||new t.Vector2(1,0),v=n.flowSpeed||.03,m=n.reflectivity||.02,s=n.scale||1,p=n.shader||Water.WaterShader,d=void 0!==n.encoding?n.encoding:t.LinearEncoding,x=new t.TextureLoader,g=n.flowMap||void 0,h=n.normalMap0||x.load("textures/water/Water_1_M_Normal.jpg"),w=n.normalMap1||x.load("textures/water/Water_2_M_Normal.jpg"),y=.15,M=.075,_=new t.Matrix4,R=new t.Clock;if(void 0===e.Reflector)return void console.error("THREE.Water: Required component Reflector not found.");if(void 0===r.Refractor)return void console.error("THREE.Water: Required component Refractor not found.");const C=new e.Reflector(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d}),W=new r.Refractor(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d});C.matrixAutoUpdate=!1,W.matrixAutoUpdate=!1,this.material=new t.ShaderMaterial({uniforms:t.UniformsUtils.merge([t.UniformsLib.fog,p.uniforms]),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,transparent:!0,fog:!0}),void 0!==g?(this.material.defines.USE_FLOWMAP="",this.material.uniforms.tFlowMap={type:"t",value:g}):this.material.uniforms.flowDirection={type:"v2",value:u},h.wrapS=h.wrapT=t.RepeatWrapping,w.wrapS=w.wrapT=t.RepeatWrapping,this.material.uniforms.tReflectionMap.value=C.getRenderTarget().texture,this.material.uniforms.tRefractionMap.value=W.getRenderTarget().texture,this.material.uniforms.tNormalMap0.value=h,this.material.uniforms.tNormalMap1.value=w,this.material.uniforms.color.value=l,this.material.uniforms.reflectivity.value=m,this.material.uniforms.textureMatrix.value=_,this.material.uniforms.config.value.x=0,this.material.uniforms.config.value.y=M,this.material.uniforms.config.value.z=M,this.material.uniforms.config.value.w=s,this.onBeforeRender=function(t,e,r){!function(t){_.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),_.multiply(t.projectionMatrix),_.multiply(t.matrixWorldInverse),_.multiply(a.matrixWorld)}(r),function(){const t=R.getDelta(),e=a.material.uniforms.config;e.value.x+=v*t,e.value.y=e.value.x+M,e.value.x>=y?(e.value.x=0,e.value.y=M):e.value.y>=y&&(e.value.y=e.value.y-y)}(),a.visible=!1,C.matrixWorld.copy(a.matrixWorld),W.matrixWorld.copy(a.matrixWorld),C.onBeforeRender(t,e,r),W.onBeforeRender(t,e,r),a.visible=!0}}}o.prototype.isWater=!0,o.WaterShader={uniforms:{color:{type:"c",value:null},reflectivity:{type:"f",value:0},tReflectionMap:{type:"t",value:null},tRefractionMap:{type:"t",value:null},tNormalMap0:{type:"t",value:null},tNormalMap1:{type:"t",value:null},textureMatrix:{type:"m4",value:null},config:{type:"v4",value:new t.Vector4}},vertexShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}",fragmentShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\n\t\t}"},exports.Water2=o;
package/objects/Water2.js CHANGED
@@ -1,104 +1,133 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const Reflector = require("./Reflector.js");
5
- const Refractor = require("./Refractor.js");
6
- class Water2 extends THREE.Mesh {
1
+ import { Mesh, Color, Vector2, LinearEncoding, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from 'three';
2
+ import { Reflector } from './Reflector.js';
3
+ import { Refractor } from './Refractor.js';
4
+
5
+ /**
6
+ * References:
7
+ * http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
8
+ * http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
9
+ *
10
+ */
11
+
12
+ class Water2 extends Mesh {
7
13
  constructor(geometry, options = {}) {
8
14
  super(geometry);
9
- this.type = "Water";
15
+ this.type = 'Water';
10
16
  const scope = this;
11
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
17
+ const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff);
12
18
  const textureWidth = options.textureWidth || 512;
13
19
  const textureHeight = options.textureHeight || 512;
14
20
  const clipBias = options.clipBias || 0;
15
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
21
+ const flowDirection = options.flowDirection || new Vector2(1, 0);
16
22
  const flowSpeed = options.flowSpeed || 0.03;
17
23
  const reflectivity = options.reflectivity || 0.02;
18
24
  const scale = options.scale || 1;
19
25
  const shader = options.shader || Water.WaterShader;
20
- const encoding = options.encoding !== void 0 ? options.encoding : THREE.LinearEncoding;
21
- const textureLoader = new THREE.TextureLoader();
22
- const flowMap = options.flowMap || void 0;
23
- const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
24
- const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
25
- const cycle = 0.15;
26
+ const encoding = options.encoding !== undefined ? options.encoding : LinearEncoding;
27
+ const textureLoader = new TextureLoader();
28
+ const flowMap = options.flowMap || undefined;
29
+ const normalMap0 = options.normalMap0 || textureLoader.load('textures/water/Water_1_M_Normal.jpg');
30
+ const normalMap1 = options.normalMap1 || textureLoader.load('textures/water/Water_2_M_Normal.jpg');
31
+ const cycle = 0.15; // a cycle of a flow map phase
32
+
26
33
  const halfCycle = cycle * 0.5;
27
- const textureMatrix = new THREE.Matrix4();
28
- const clock = new THREE.Clock();
29
- if (Reflector.Reflector === void 0) {
30
- console.error("THREE.Water: Required component Reflector not found.");
34
+ const textureMatrix = new Matrix4();
35
+ const clock = new Clock(); // internal components
36
+
37
+ if (Reflector === undefined) {
38
+ console.error('THREE.Water: Required component Reflector not found.');
31
39
  return;
32
40
  }
33
- if (Refractor.Refractor === void 0) {
34
- console.error("THREE.Water: Required component Refractor not found.");
41
+
42
+ if (Refractor === undefined) {
43
+ console.error('THREE.Water: Required component Refractor not found.');
35
44
  return;
36
45
  }
37
- const reflector = new Reflector.Reflector(geometry, {
38
- textureWidth,
39
- textureHeight,
40
- clipBias,
41
- encoding
46
+
47
+ const reflector = new Reflector(geometry, {
48
+ textureWidth: textureWidth,
49
+ textureHeight: textureHeight,
50
+ clipBias: clipBias,
51
+ encoding: encoding
42
52
  });
43
- const refractor = new Refractor.Refractor(geometry, {
44
- textureWidth,
45
- textureHeight,
46
- clipBias,
47
- encoding
53
+ const refractor = new Refractor(geometry, {
54
+ textureWidth: textureWidth,
55
+ textureHeight: textureHeight,
56
+ clipBias: clipBias,
57
+ encoding: encoding
48
58
  });
49
59
  reflector.matrixAutoUpdate = false;
50
- refractor.matrixAutoUpdate = false;
51
- this.material = new THREE.ShaderMaterial({
52
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
60
+ refractor.matrixAutoUpdate = false; // material
61
+
62
+ this.material = new ShaderMaterial({
63
+ uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),
53
64
  vertexShader: shader.vertexShader,
54
65
  fragmentShader: shader.fragmentShader,
55
66
  transparent: true,
56
67
  fog: true
57
68
  });
58
- if (flowMap !== void 0) {
59
- this.material.defines.USE_FLOWMAP = "";
60
- this.material.uniforms["tFlowMap"] = {
61
- type: "t",
69
+
70
+ if (flowMap !== undefined) {
71
+ this.material.defines.USE_FLOWMAP = '';
72
+ this.material.uniforms['tFlowMap'] = {
73
+ type: 't',
62
74
  value: flowMap
63
75
  };
64
76
  } else {
65
- this.material.uniforms["flowDirection"] = {
66
- type: "v2",
77
+ this.material.uniforms['flowDirection'] = {
78
+ type: 'v2',
67
79
  value: flowDirection
68
80
  };
69
- }
70
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
71
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
72
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
73
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
74
- this.material.uniforms["tNormalMap0"].value = normalMap0;
75
- this.material.uniforms["tNormalMap1"].value = normalMap1;
76
- this.material.uniforms["color"].value = color;
77
- this.material.uniforms["reflectivity"].value = reflectivity;
78
- this.material.uniforms["textureMatrix"].value = textureMatrix;
79
- this.material.uniforms["config"].value.x = 0;
80
- this.material.uniforms["config"].value.y = halfCycle;
81
- this.material.uniforms["config"].value.z = halfCycle;
82
- this.material.uniforms["config"].value.w = scale;
81
+ } // maps
82
+
83
+
84
+ normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
85
+ normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
86
+ this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture;
87
+ this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture;
88
+ this.material.uniforms['tNormalMap0'].value = normalMap0;
89
+ this.material.uniforms['tNormalMap1'].value = normalMap1; // water
90
+
91
+ this.material.uniforms['color'].value = color;
92
+ this.material.uniforms['reflectivity'].value = reflectivity;
93
+ this.material.uniforms['textureMatrix'].value = textureMatrix; // inital values
94
+
95
+ this.material.uniforms['config'].value.x = 0; // flowMapOffset0
96
+
97
+ this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
98
+
99
+ this.material.uniforms['config'].value.z = halfCycle; // halfCycle
100
+
101
+ this.material.uniforms['config'].value.w = scale; // scale
102
+ // functions
103
+
83
104
  function updateTextureMatrix(camera) {
84
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
105
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
85
106
  textureMatrix.multiply(camera.projectionMatrix);
86
107
  textureMatrix.multiply(camera.matrixWorldInverse);
87
108
  textureMatrix.multiply(scope.matrixWorld);
88
109
  }
110
+
89
111
  function updateFlow() {
90
112
  const delta = clock.getDelta();
91
- const config = scope.material.uniforms["config"];
92
- config.value.x += flowSpeed * delta;
93
- config.value.y = config.value.x + halfCycle;
113
+ const config = scope.material.uniforms['config'];
114
+ config.value.x += flowSpeed * delta; // flowMapOffset0
115
+
116
+ config.value.y = config.value.x + halfCycle; // flowMapOffset1
117
+ // Important: The distance between offsets should be always the value of "halfCycle".
118
+ // Moreover, both offsets should be in the range of [ 0, cycle ].
119
+ // This approach ensures a smooth water flow and avoids "reset" effects.
120
+
94
121
  if (config.value.x >= cycle) {
95
122
  config.value.x = 0;
96
123
  config.value.y = halfCycle;
97
124
  } else if (config.value.y >= cycle) {
98
125
  config.value.y = config.value.y - cycle;
99
126
  }
100
- }
101
- this.onBeforeRender = function(renderer, scene, camera) {
127
+ } //
128
+
129
+
130
+ this.onBeforeRender = function (renderer, scene, camera) {
102
131
  updateTextureMatrix(camera);
103
132
  updateFlow();
104
133
  scope.visible = false;
@@ -109,44 +138,48 @@ class Water2 extends THREE.Mesh {
109
138
  scope.visible = true;
110
139
  };
111
140
  }
141
+
112
142
  }
143
+
113
144
  Water2.prototype.isWater = true;
114
145
  Water2.WaterShader = {
115
146
  uniforms: {
116
147
  color: {
117
- type: "c",
148
+ type: 'c',
118
149
  value: null
119
150
  },
120
151
  reflectivity: {
121
- type: "f",
152
+ type: 'f',
122
153
  value: 0
123
154
  },
124
155
  tReflectionMap: {
125
- type: "t",
156
+ type: 't',
126
157
  value: null
127
158
  },
128
159
  tRefractionMap: {
129
- type: "t",
160
+ type: 't',
130
161
  value: null
131
162
  },
132
163
  tNormalMap0: {
133
- type: "t",
164
+ type: 't',
134
165
  value: null
135
166
  },
136
167
  tNormalMap1: {
137
- type: "t",
168
+ type: 't',
138
169
  value: null
139
170
  },
140
171
  textureMatrix: {
141
- type: "m4",
172
+ type: 'm4',
142
173
  value: null
143
174
  },
144
175
  config: {
145
- type: "v4",
146
- value: new THREE.Vector4()
176
+ type: 'v4',
177
+ value: new Vector4()
147
178
  }
148
179
  },
149
- vertexShader: `
180
+ vertexShader:
181
+ /* glsl */
182
+ `
150
183
 
151
184
  #include <common>
152
185
  #include <fog_pars_vertex>
@@ -173,7 +206,9 @@ Water2.WaterShader = {
173
206
  #include <fog_vertex>
174
207
 
175
208
  }`,
176
- fragmentShader: `
209
+ fragmentShader:
210
+ /* glsl */
211
+ `
177
212
 
178
213
  #include <common>
179
214
  #include <fog_pars_fragment>
@@ -249,4 +284,5 @@ Water2.WaterShader = {
249
284
 
250
285
  }`
251
286
  };
252
- exports.Water2 = Water2;
287
+
288
+ export { Water2 };
@@ -0,0 +1 @@
1
+ "use strict";var t=null,e=null;function n(){var t=0;for(let e=0;e<1e7;e++)t+=Math.random();e.textContent=t}module.exports=function(){var l=document.getElementById("button");l.addEventListener("click",(function(){null===t?(t=setInterval(n,1e3/60),l.textContent="STOP JANK"):(clearInterval(t),t=null,l.textContent="START JANK",e.textContent="")})),e=document.getElementById("result")};
package/offscreen/jank.js CHANGED
@@ -1,26 +1,30 @@
1
- "use strict";
2
1
  var interval = null;
3
2
  var result = null;
3
+
4
4
  function initJank() {
5
- var button = document.getElementById("button");
6
- button.addEventListener("click", function() {
5
+ var button = document.getElementById('button');
6
+ button.addEventListener('click', function () {
7
7
  if (interval === null) {
8
- interval = setInterval(jank, 1e3 / 60);
9
- button.textContent = "STOP JANK";
8
+ interval = setInterval(jank, 1000 / 60);
9
+ button.textContent = 'STOP JANK';
10
10
  } else {
11
11
  clearInterval(interval);
12
12
  interval = null;
13
- button.textContent = "START JANK";
14
- result.textContent = "";
13
+ button.textContent = 'START JANK';
14
+ result.textContent = '';
15
15
  }
16
16
  });
17
- result = document.getElementById("result");
17
+ result = document.getElementById('result');
18
18
  }
19
+
19
20
  function jank() {
20
21
  var number = 0;
21
- for (let i = 0; i < 1e7; i++) {
22
+
23
+ for (let i = 0; i < 10000000; i++) {
22
24
  number += Math.random();
23
25
  }
26
+
24
27
  result.textContent = number;
25
28
  }
26
- module.exports = initJank;
29
+
30
+ export default initJank;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("./scene.cjs.js");require("three"),self.onmessage=function(r){var a=r.data;e(a.drawingSurface,a.width,a.height,a.pixelRatio,a.path)};
@@ -1,6 +1,7 @@
1
- "use strict";
2
- const scene = require("./scene.js");
3
- self.onmessage = function(message) {
1
+ import init from './scene.js';
2
+ import 'three';
3
+
4
+ self.onmessage = function (message) {
4
5
  var data = message.data;
5
- scene(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
6
+ init(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
6
7
  };
@@ -0,0 +1 @@
1
+ "use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(a){if("default"!==a){var r=Object.getOwnPropertyDescriptor(e,a);Object.defineProperty(t,a,r.get?r:{enumerable:!0,get:function(){return e[a]}})}})),t.default=e,Object.freeze(t)}var t,a,r,n,o=e(require("three"));function i(){n.rotation.y=-Date.now()/4e3,r.render(a,t),self.requestAnimationFrame&&self.requestAnimationFrame(i)}var c=1;function s(){var e=1e4*Math.sin(c++);return e-Math.floor(e)}module.exports=function(e,c,l,p,u){(t=new o.PerspectiveCamera(40,c/l,1,1e3)).position.z=200,(a=new o.Scene).fog=new o.Fog(4473958,100,400),a.background=new o.Color(4473958),n=new o.Group,a.add(n);var f=(new o.ImageBitmapLoader).setPath(u);f.setOptions({imageOrientation:"flipY"}),f.load("textures/matcaps/matcap-porcelain-white.jpg",(function(t){var a=new o.CanvasTexture(t),u=new o.IcosahedronGeometry(5,8),f=[new o.MeshMatcapMaterial({color:11150559,matcap:a}),new o.MeshMatcapMaterial({color:6315408,matcap:a}),new o.MeshMatcapMaterial({color:14699071,matcap:a}),new o.MeshMatcapMaterial({color:14877782,matcap:a})];for(let e=0;e<100;e++){var m=f[e%f.length],w=new o.Mesh(u,m);w.position.x=200*s()-100,w.position.y=200*s()-100,w.position.z=200*s()-100,w.scale.setScalar(s()+1),n.add(w)}(r=new o.WebGLRenderer({antialias:!0,canvas:e})).setPixelRatio(p),r.setSize(c,l,!1),i()}))};