three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/objects/Water.js
CHANGED
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import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from 'three';
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/**
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* Work based on :
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* https://github.com/Slayvin: Flat mirror for three.js
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* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
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* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
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*/
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class Water extends Mesh {
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constructor(geometry, options = {}) {
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const
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const
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const
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const
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const
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const
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const
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const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
|
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const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
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const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
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const alpha = options.alpha !== undefined ? options.alpha : 1.0;
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const time = options.time !== undefined ? options.time : 0.0;
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const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
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const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3(0.70707, 0.70707, 0.0);
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const sunColor = new Color(options.sunColor !== undefined ? options.sunColor : 0xffffff);
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const waterColor = new Color(options.waterColor !== undefined ? options.waterColor : 0x7f7f7f);
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const eye = options.eye !== undefined ? options.eye : new Vector3(0, 0, 0);
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const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
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const side = options.side !== undefined ? options.side : FrontSide;
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const fog = options.fog !== undefined ? options.fog : false; //
|
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const mirrorPlane = new Plane();
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const normal = new Vector3();
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const mirrorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const lookAtPosition = new Vector3(0, 0, -1);
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const clipPlane = new Vector4();
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const view = new Vector3();
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const target = new Vector3();
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const q = new Vector4();
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const textureMatrix = new Matrix4();
|
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const mirrorCamera = new PerspectiveCamera();
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
|
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const mirrorShader = {
|
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-
uniforms:
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uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['lights'], {
|
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normalSampler: {
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value: null
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},
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mirrorSampler: {
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value: null
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},
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alpha: {
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value: 1.0
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},
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time: {
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value: 0.0
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},
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size: {
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value: 1.0
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},
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distortionScale: {
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value: 20.0
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},
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textureMatrix: {
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value: new Matrix4()
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},
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sunColor: {
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value: new Color(0x7f7f7f)
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},
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sunDirection: {
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value: new Vector3(0.70707, 0.70707, 0)
|
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},
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eye: {
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value: new Vector3()
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},
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waterColor: {
|
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value: new Color(0x555555)
|
50
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}
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-
]),
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vertexShader:
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+
}]),
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vertexShader:
|
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/* glsl */
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+
`
|
53
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|
uniform mat4 textureMatrix;
|
54
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|
uniform float time;
|
55
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|
|
@@ -74,7 +101,9 @@ class Water extends THREE.Mesh {
|
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#include <fog_vertex>
|
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|
#include <shadowmap_vertex>
|
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|
}`,
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-
fragmentShader:
|
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+
fragmentShader:
|
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/* glsl */
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+
`
|
78
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|
uniform sampler2D mirrorSampler;
|
79
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|
uniform float alpha;
|
80
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|
uniform float time;
|
@@ -147,34 +176,35 @@ class Water extends THREE.Mesh {
|
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#include <fog_fragment>
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|
}`
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};
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const material = new
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const material = new ShaderMaterial({
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fragmentShader: mirrorShader.fragmentShader,
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vertexShader: mirrorShader.vertexShader,
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uniforms:
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uniforms: UniformsUtils.clone(mirrorShader.uniforms),
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|
lights: true,
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-
side,
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fog
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+
side: side,
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fog: fog
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|
});
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-
material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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material.uniforms[
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-
material.uniforms[
|
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+
material.uniforms['mirrorSampler'].value = renderTarget.texture;
|
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material.uniforms['textureMatrix'].value = textureMatrix;
|
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material.uniforms['alpha'].value = alpha;
|
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material.uniforms['time'].value = time;
|
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material.uniforms['normalSampler'].value = normalSampler;
|
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material.uniforms['sunColor'].value = sunColor;
|
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+
material.uniforms['waterColor'].value = waterColor;
|
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material.uniforms['sunDirection'].value = sunDirection;
|
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+
material.uniforms['distortionScale'].value = distortionScale;
|
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material.uniforms['eye'].value = eye;
|
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|
scope.material = material;
|
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-
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+
|
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+
scope.onBeforeRender = function (renderer, scene, camera) {
|
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|
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
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|
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
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rotationMatrix.extractRotation(scope.matrixWorld);
|
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|
normal.set(0, 0, 1);
|
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|
normal.applyMatrix4(rotationMatrix);
|
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|
-
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
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-
|
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-
|
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+
view.subVectors(mirrorWorldPosition, cameraWorldPosition); // Avoid rendering when mirror is facing away
|
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|
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|
+
if (view.dot(normal) > 0) return;
|
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208
|
view.reflect(normal).negate();
|
179
209
|
view.add(mirrorWorldPosition);
|
180
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|
rotationMatrix.extractRotation(camera.matrixWorld);
|
@@ -189,47 +219,61 @@ class Water extends THREE.Mesh {
|
|
189
219
|
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
190
220
|
mirrorCamera.up.reflect(normal);
|
191
221
|
mirrorCamera.lookAt(target);
|
192
|
-
mirrorCamera.far = camera.far;
|
222
|
+
mirrorCamera.far = camera.far; // Used in WebGLBackground
|
223
|
+
|
193
224
|
mirrorCamera.updateMatrixWorld();
|
194
|
-
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
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|
-
|
225
|
+
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
|
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|
+
|
227
|
+
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
196
228
|
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
197
|
-
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
229
|
+
textureMatrix.multiply(mirrorCamera.matrixWorldInverse); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
230
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
231
|
+
|
198
232
|
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
199
233
|
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
200
234
|
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
201
235
|
const projectionMatrix = mirrorCamera.projectionMatrix;
|
202
236
|
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
203
237
|
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
204
|
-
q.z = -1;
|
205
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
206
|
-
|
238
|
+
q.z = -1.0;
|
239
|
+
q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
|
240
|
+
|
241
|
+
clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
|
242
|
+
|
207
243
|
projectionMatrix.elements[2] = clipPlane.x;
|
208
244
|
projectionMatrix.elements[6] = clipPlane.y;
|
209
|
-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
245
|
+
projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
|
210
246
|
projectionMatrix.elements[14] = clipPlane.w;
|
211
|
-
eye.setFromMatrixPosition(camera.matrixWorld);
|
247
|
+
eye.setFromMatrixPosition(camera.matrixWorld); // Render
|
248
|
+
|
212
249
|
const currentRenderTarget = renderer.getRenderTarget();
|
213
250
|
const currentXrEnabled = renderer.xr.enabled;
|
214
251
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
215
252
|
scope.visible = false;
|
216
|
-
renderer.xr.enabled = false;
|
217
|
-
|
253
|
+
renderer.xr.enabled = false; // Avoid camera modification and recursion
|
254
|
+
|
255
|
+
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
256
|
+
|
218
257
|
renderer.setRenderTarget(renderTarget);
|
219
|
-
renderer.state.buffers.depth.setMask(true);
|
220
|
-
|
221
|
-
|
258
|
+
renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
259
|
+
|
260
|
+
if (renderer.autoClear === false) renderer.clear();
|
222
261
|
renderer.render(scene, mirrorCamera);
|
223
262
|
scope.visible = true;
|
224
263
|
renderer.xr.enabled = currentXrEnabled;
|
225
264
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
226
|
-
renderer.setRenderTarget(currentRenderTarget);
|
265
|
+
renderer.setRenderTarget(currentRenderTarget); // Restore viewport
|
266
|
+
|
227
267
|
const viewport = camera.viewport;
|
228
|
-
|
268
|
+
|
269
|
+
if (viewport !== undefined) {
|
229
270
|
renderer.state.viewport(viewport);
|
230
271
|
}
|
231
272
|
};
|
232
273
|
}
|
274
|
+
|
233
275
|
}
|
276
|
+
|
234
277
|
Water.prototype.isWater = true;
|
235
|
-
|
278
|
+
|
279
|
+
export { Water };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Reflector.cjs.js"),r=require("./Refractor.cjs.js");class o extends t.Mesh{constructor(o,n={}){super(o),this.type="Water";const a=this,l=void 0!==n.color?new t.Color(n.color):new t.Color(16777215),i=n.textureWidth||512,f=n.textureHeight||512,c=n.clipBias||0,u=n.flowDirection||new t.Vector2(1,0),v=n.flowSpeed||.03,m=n.reflectivity||.02,s=n.scale||1,p=n.shader||Water.WaterShader,d=void 0!==n.encoding?n.encoding:t.LinearEncoding,x=new t.TextureLoader,g=n.flowMap||void 0,h=n.normalMap0||x.load("textures/water/Water_1_M_Normal.jpg"),w=n.normalMap1||x.load("textures/water/Water_2_M_Normal.jpg"),y=.15,M=.075,_=new t.Matrix4,R=new t.Clock;if(void 0===e.Reflector)return void console.error("THREE.Water: Required component Reflector not found.");if(void 0===r.Refractor)return void console.error("THREE.Water: Required component Refractor not found.");const C=new e.Reflector(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d}),W=new r.Refractor(o,{textureWidth:i,textureHeight:f,clipBias:c,encoding:d});C.matrixAutoUpdate=!1,W.matrixAutoUpdate=!1,this.material=new t.ShaderMaterial({uniforms:t.UniformsUtils.merge([t.UniformsLib.fog,p.uniforms]),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,transparent:!0,fog:!0}),void 0!==g?(this.material.defines.USE_FLOWMAP="",this.material.uniforms.tFlowMap={type:"t",value:g}):this.material.uniforms.flowDirection={type:"v2",value:u},h.wrapS=h.wrapT=t.RepeatWrapping,w.wrapS=w.wrapT=t.RepeatWrapping,this.material.uniforms.tReflectionMap.value=C.getRenderTarget().texture,this.material.uniforms.tRefractionMap.value=W.getRenderTarget().texture,this.material.uniforms.tNormalMap0.value=h,this.material.uniforms.tNormalMap1.value=w,this.material.uniforms.color.value=l,this.material.uniforms.reflectivity.value=m,this.material.uniforms.textureMatrix.value=_,this.material.uniforms.config.value.x=0,this.material.uniforms.config.value.y=M,this.material.uniforms.config.value.z=M,this.material.uniforms.config.value.w=s,this.onBeforeRender=function(t,e,r){!function(t){_.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),_.multiply(t.projectionMatrix),_.multiply(t.matrixWorldInverse),_.multiply(a.matrixWorld)}(r),function(){const t=R.getDelta(),e=a.material.uniforms.config;e.value.x+=v*t,e.value.y=e.value.x+M,e.value.x>=y?(e.value.x=0,e.value.y=M):e.value.y>=y&&(e.value.y=e.value.y-y)}(),a.visible=!1,C.matrixWorld.copy(a.matrixWorld),W.matrixWorld.copy(a.matrixWorld),C.onBeforeRender(t,e,r),W.onBeforeRender(t,e,r),a.visible=!0}}}o.prototype.isWater=!0,o.WaterShader={uniforms:{color:{type:"c",value:null},reflectivity:{type:"f",value:0},tReflectionMap:{type:"t",value:null},tRefractionMap:{type:"t",value:null},tNormalMap0:{type:"t",value:null},tNormalMap1:{type:"t",value:null},textureMatrix:{type:"m4",value:null},config:{type:"v4",value:new t.Vector4}},vertexShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}",fragmentShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\n\t\t}"},exports.Water2=o;
|
package/objects/Water2.js
CHANGED
@@ -1,104 +1,133 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
1
|
+
import { Mesh, Color, Vector2, LinearEncoding, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from 'three';
|
2
|
+
import { Reflector } from './Reflector.js';
|
3
|
+
import { Refractor } from './Refractor.js';
|
4
|
+
|
5
|
+
/**
|
6
|
+
* References:
|
7
|
+
* http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
|
8
|
+
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
9
|
+
*
|
10
|
+
*/
|
11
|
+
|
12
|
+
class Water2 extends Mesh {
|
7
13
|
constructor(geometry, options = {}) {
|
8
14
|
super(geometry);
|
9
|
-
this.type =
|
15
|
+
this.type = 'Water';
|
10
16
|
const scope = this;
|
11
|
-
const color = options.color !==
|
17
|
+
const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff);
|
12
18
|
const textureWidth = options.textureWidth || 512;
|
13
19
|
const textureHeight = options.textureHeight || 512;
|
14
20
|
const clipBias = options.clipBias || 0;
|
15
|
-
const flowDirection = options.flowDirection || new
|
21
|
+
const flowDirection = options.flowDirection || new Vector2(1, 0);
|
16
22
|
const flowSpeed = options.flowSpeed || 0.03;
|
17
23
|
const reflectivity = options.reflectivity || 0.02;
|
18
24
|
const scale = options.scale || 1;
|
19
25
|
const shader = options.shader || Water.WaterShader;
|
20
|
-
const encoding = options.encoding !==
|
21
|
-
const textureLoader = new
|
22
|
-
const flowMap = options.flowMap ||
|
23
|
-
const normalMap0 = options.normalMap0 || textureLoader.load(
|
24
|
-
const normalMap1 = options.normalMap1 || textureLoader.load(
|
25
|
-
const cycle = 0.15;
|
26
|
+
const encoding = options.encoding !== undefined ? options.encoding : LinearEncoding;
|
27
|
+
const textureLoader = new TextureLoader();
|
28
|
+
const flowMap = options.flowMap || undefined;
|
29
|
+
const normalMap0 = options.normalMap0 || textureLoader.load('textures/water/Water_1_M_Normal.jpg');
|
30
|
+
const normalMap1 = options.normalMap1 || textureLoader.load('textures/water/Water_2_M_Normal.jpg');
|
31
|
+
const cycle = 0.15; // a cycle of a flow map phase
|
32
|
+
|
26
33
|
const halfCycle = cycle * 0.5;
|
27
|
-
const textureMatrix = new
|
28
|
-
const clock = new
|
29
|
-
|
30
|
-
|
34
|
+
const textureMatrix = new Matrix4();
|
35
|
+
const clock = new Clock(); // internal components
|
36
|
+
|
37
|
+
if (Reflector === undefined) {
|
38
|
+
console.error('THREE.Water: Required component Reflector not found.');
|
31
39
|
return;
|
32
40
|
}
|
33
|
-
|
34
|
-
|
41
|
+
|
42
|
+
if (Refractor === undefined) {
|
43
|
+
console.error('THREE.Water: Required component Refractor not found.');
|
35
44
|
return;
|
36
45
|
}
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
46
|
+
|
47
|
+
const reflector = new Reflector(geometry, {
|
48
|
+
textureWidth: textureWidth,
|
49
|
+
textureHeight: textureHeight,
|
50
|
+
clipBias: clipBias,
|
51
|
+
encoding: encoding
|
42
52
|
});
|
43
|
-
const refractor = new Refractor
|
44
|
-
textureWidth,
|
45
|
-
textureHeight,
|
46
|
-
clipBias,
|
47
|
-
encoding
|
53
|
+
const refractor = new Refractor(geometry, {
|
54
|
+
textureWidth: textureWidth,
|
55
|
+
textureHeight: textureHeight,
|
56
|
+
clipBias: clipBias,
|
57
|
+
encoding: encoding
|
48
58
|
});
|
49
59
|
reflector.matrixAutoUpdate = false;
|
50
|
-
refractor.matrixAutoUpdate = false;
|
51
|
-
|
52
|
-
|
60
|
+
refractor.matrixAutoUpdate = false; // material
|
61
|
+
|
62
|
+
this.material = new ShaderMaterial({
|
63
|
+
uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),
|
53
64
|
vertexShader: shader.vertexShader,
|
54
65
|
fragmentShader: shader.fragmentShader,
|
55
66
|
transparent: true,
|
56
67
|
fog: true
|
57
68
|
});
|
58
|
-
|
59
|
-
|
60
|
-
this.material.
|
61
|
-
|
69
|
+
|
70
|
+
if (flowMap !== undefined) {
|
71
|
+
this.material.defines.USE_FLOWMAP = '';
|
72
|
+
this.material.uniforms['tFlowMap'] = {
|
73
|
+
type: 't',
|
62
74
|
value: flowMap
|
63
75
|
};
|
64
76
|
} else {
|
65
|
-
this.material.uniforms[
|
66
|
-
type:
|
77
|
+
this.material.uniforms['flowDirection'] = {
|
78
|
+
type: 'v2',
|
67
79
|
value: flowDirection
|
68
80
|
};
|
69
|
-
}
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
this.material.uniforms[
|
75
|
-
this.material.uniforms[
|
76
|
-
this.material.uniforms[
|
77
|
-
this.material.uniforms[
|
78
|
-
|
79
|
-
this.material.uniforms[
|
80
|
-
this.material.uniforms[
|
81
|
-
this.material.uniforms[
|
82
|
-
|
81
|
+
} // maps
|
82
|
+
|
83
|
+
|
84
|
+
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
85
|
+
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
86
|
+
this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture;
|
87
|
+
this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture;
|
88
|
+
this.material.uniforms['tNormalMap0'].value = normalMap0;
|
89
|
+
this.material.uniforms['tNormalMap1'].value = normalMap1; // water
|
90
|
+
|
91
|
+
this.material.uniforms['color'].value = color;
|
92
|
+
this.material.uniforms['reflectivity'].value = reflectivity;
|
93
|
+
this.material.uniforms['textureMatrix'].value = textureMatrix; // inital values
|
94
|
+
|
95
|
+
this.material.uniforms['config'].value.x = 0; // flowMapOffset0
|
96
|
+
|
97
|
+
this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
|
98
|
+
|
99
|
+
this.material.uniforms['config'].value.z = halfCycle; // halfCycle
|
100
|
+
|
101
|
+
this.material.uniforms['config'].value.w = scale; // scale
|
102
|
+
// functions
|
103
|
+
|
83
104
|
function updateTextureMatrix(camera) {
|
84
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
105
|
+
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
85
106
|
textureMatrix.multiply(camera.projectionMatrix);
|
86
107
|
textureMatrix.multiply(camera.matrixWorldInverse);
|
87
108
|
textureMatrix.multiply(scope.matrixWorld);
|
88
109
|
}
|
110
|
+
|
89
111
|
function updateFlow() {
|
90
112
|
const delta = clock.getDelta();
|
91
|
-
const config = scope.material.uniforms[
|
92
|
-
config.value.x += flowSpeed * delta;
|
93
|
-
|
113
|
+
const config = scope.material.uniforms['config'];
|
114
|
+
config.value.x += flowSpeed * delta; // flowMapOffset0
|
115
|
+
|
116
|
+
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
117
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
118
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
119
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
120
|
+
|
94
121
|
if (config.value.x >= cycle) {
|
95
122
|
config.value.x = 0;
|
96
123
|
config.value.y = halfCycle;
|
97
124
|
} else if (config.value.y >= cycle) {
|
98
125
|
config.value.y = config.value.y - cycle;
|
99
126
|
}
|
100
|
-
}
|
101
|
-
|
127
|
+
} //
|
128
|
+
|
129
|
+
|
130
|
+
this.onBeforeRender = function (renderer, scene, camera) {
|
102
131
|
updateTextureMatrix(camera);
|
103
132
|
updateFlow();
|
104
133
|
scope.visible = false;
|
@@ -109,44 +138,48 @@ class Water2 extends THREE.Mesh {
|
|
109
138
|
scope.visible = true;
|
110
139
|
};
|
111
140
|
}
|
141
|
+
|
112
142
|
}
|
143
|
+
|
113
144
|
Water2.prototype.isWater = true;
|
114
145
|
Water2.WaterShader = {
|
115
146
|
uniforms: {
|
116
147
|
color: {
|
117
|
-
type:
|
148
|
+
type: 'c',
|
118
149
|
value: null
|
119
150
|
},
|
120
151
|
reflectivity: {
|
121
|
-
type:
|
152
|
+
type: 'f',
|
122
153
|
value: 0
|
123
154
|
},
|
124
155
|
tReflectionMap: {
|
125
|
-
type:
|
156
|
+
type: 't',
|
126
157
|
value: null
|
127
158
|
},
|
128
159
|
tRefractionMap: {
|
129
|
-
type:
|
160
|
+
type: 't',
|
130
161
|
value: null
|
131
162
|
},
|
132
163
|
tNormalMap0: {
|
133
|
-
type:
|
164
|
+
type: 't',
|
134
165
|
value: null
|
135
166
|
},
|
136
167
|
tNormalMap1: {
|
137
|
-
type:
|
168
|
+
type: 't',
|
138
169
|
value: null
|
139
170
|
},
|
140
171
|
textureMatrix: {
|
141
|
-
type:
|
172
|
+
type: 'm4',
|
142
173
|
value: null
|
143
174
|
},
|
144
175
|
config: {
|
145
|
-
type:
|
146
|
-
value: new
|
176
|
+
type: 'v4',
|
177
|
+
value: new Vector4()
|
147
178
|
}
|
148
179
|
},
|
149
|
-
vertexShader:
|
180
|
+
vertexShader:
|
181
|
+
/* glsl */
|
182
|
+
`
|
150
183
|
|
151
184
|
#include <common>
|
152
185
|
#include <fog_pars_vertex>
|
@@ -173,7 +206,9 @@ Water2.WaterShader = {
|
|
173
206
|
#include <fog_vertex>
|
174
207
|
|
175
208
|
}`,
|
176
|
-
fragmentShader:
|
209
|
+
fragmentShader:
|
210
|
+
/* glsl */
|
211
|
+
`
|
177
212
|
|
178
213
|
#include <common>
|
179
214
|
#include <fog_pars_fragment>
|
@@ -249,4 +284,5 @@ Water2.WaterShader = {
|
|
249
284
|
|
250
285
|
}`
|
251
286
|
};
|
252
|
-
|
287
|
+
|
288
|
+
export { Water2 };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var t=null,e=null;function n(){var t=0;for(let e=0;e<1e7;e++)t+=Math.random();e.textContent=t}module.exports=function(){var l=document.getElementById("button");l.addEventListener("click",(function(){null===t?(t=setInterval(n,1e3/60),l.textContent="STOP JANK"):(clearInterval(t),t=null,l.textContent="START JANK",e.textContent="")})),e=document.getElementById("result")};
|
package/offscreen/jank.js
CHANGED
@@ -1,26 +1,30 @@
|
|
1
|
-
"use strict";
|
2
1
|
var interval = null;
|
3
2
|
var result = null;
|
3
|
+
|
4
4
|
function initJank() {
|
5
|
-
var button = document.getElementById(
|
6
|
-
button.addEventListener(
|
5
|
+
var button = document.getElementById('button');
|
6
|
+
button.addEventListener('click', function () {
|
7
7
|
if (interval === null) {
|
8
|
-
interval = setInterval(jank,
|
9
|
-
button.textContent =
|
8
|
+
interval = setInterval(jank, 1000 / 60);
|
9
|
+
button.textContent = 'STOP JANK';
|
10
10
|
} else {
|
11
11
|
clearInterval(interval);
|
12
12
|
interval = null;
|
13
|
-
button.textContent =
|
14
|
-
result.textContent =
|
13
|
+
button.textContent = 'START JANK';
|
14
|
+
result.textContent = '';
|
15
15
|
}
|
16
16
|
});
|
17
|
-
result = document.getElementById(
|
17
|
+
result = document.getElementById('result');
|
18
18
|
}
|
19
|
+
|
19
20
|
function jank() {
|
20
21
|
var number = 0;
|
21
|
-
|
22
|
+
|
23
|
+
for (let i = 0; i < 10000000; i++) {
|
22
24
|
number += Math.random();
|
23
25
|
}
|
26
|
+
|
24
27
|
result.textContent = number;
|
25
28
|
}
|
26
|
-
|
29
|
+
|
30
|
+
export default initJank;
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";var e=require("./scene.cjs.js");require("three"),self.onmessage=function(r){var a=r.data;e(a.drawingSurface,a.width,a.height,a.pixelRatio,a.path)};
|
package/offscreen/offscreen.js
CHANGED
@@ -1,6 +1,7 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import init from './scene.js';
|
2
|
+
import 'three';
|
3
|
+
|
4
|
+
self.onmessage = function (message) {
|
4
5
|
var data = message.data;
|
5
|
-
|
6
|
+
init(data.drawingSurface, data.width, data.height, data.pixelRatio, data.path);
|
6
7
|
};
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(a){if("default"!==a){var r=Object.getOwnPropertyDescriptor(e,a);Object.defineProperty(t,a,r.get?r:{enumerable:!0,get:function(){return e[a]}})}})),t.default=e,Object.freeze(t)}var t,a,r,n,o=e(require("three"));function i(){n.rotation.y=-Date.now()/4e3,r.render(a,t),self.requestAnimationFrame&&self.requestAnimationFrame(i)}var c=1;function s(){var e=1e4*Math.sin(c++);return e-Math.floor(e)}module.exports=function(e,c,l,p,u){(t=new o.PerspectiveCamera(40,c/l,1,1e3)).position.z=200,(a=new o.Scene).fog=new o.Fog(4473958,100,400),a.background=new o.Color(4473958),n=new o.Group,a.add(n);var f=(new o.ImageBitmapLoader).setPath(u);f.setOptions({imageOrientation:"flipY"}),f.load("textures/matcaps/matcap-porcelain-white.jpg",(function(t){var a=new o.CanvasTexture(t),u=new o.IcosahedronGeometry(5,8),f=[new o.MeshMatcapMaterial({color:11150559,matcap:a}),new o.MeshMatcapMaterial({color:6315408,matcap:a}),new o.MeshMatcapMaterial({color:14699071,matcap:a}),new o.MeshMatcapMaterial({color:14877782,matcap:a})];for(let e=0;e<100;e++){var m=f[e%f.length],w=new o.Mesh(u,m);w.position.x=200*s()-100,w.position.y=200*s()-100,w.position.z=200*s()-100,w.scale.setScalar(s()+1),n.add(w)}(r=new o.WebGLRenderer({antialias:!0,canvas:e})).setPixelRatio(p),r.setSize(c,l,!1),i()}))};
|