three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r=(t=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3)=>{const l=p/2,c=[new e.Vector3(t.x-l,t.y,t.z-l),new e.Vector3(t.x-l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z-l)],u=[c[y],c[n],c[s],c[a]];if(0<=--o){const e=[];return Array.prototype.push.apply(e,r(u[0],l,o,y,a,s,n)),Array.prototype.push.apply(e,r(u[1],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[2],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[3],l,o,s,n,y,a)),e}return u},t=(r=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3,l=4,c=5,u=6,h=7)=>{const A=p/2,i=[new e.Vector3(r.x-A,r.y+A,r.z-A),new e.Vector3(r.x-A,r.y+A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z-A)],x=[i[y],i[n],i[s],i[a],i[l],i[c],i[u],i[h]];if(--o>=0){const e=[];return Array.prototype.push.apply(e,t(x[0],A,o,y,a,l,h,u,c,s,n)),Array.prototype.push.apply(e,t(x[1],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[2],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[3],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[4],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[5],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[6],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[7],A,o,u,c,s,n,y,a,l,h)),e}return x},p={hilbert3D:t,gosper:(e=1)=>function(e){let r=0,t=0,p=0;const o=[0,0,0],y=e.fractal;for(let n=0,s=y.length;n<s;n++){const s=y[n];"+"===s?p+=e.angle:"-"===s?p-=e.angle:"F"===s&&(r+=e.size*Math.cos(p),t+=-e.size*Math.sin(p),o.push(r,t,0))}return o}({fractal:function(e){let r="",t=e.axiom;for(let p=0,o=e.steps;0<=o?p<o:p>o;0<=o?p++:p--){r="";for(let p=0,o=t.length;p<o;p++){const o=t[p];o in e.rules?r+=e.rules[o]:r+=o}t=r}return r}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:e,angle:Math.PI/3}),hilbert2D:r};exports.GeometryUtils=p;
|
package/utils/GeometryUtils.js
CHANGED
@@ -1,38 +1,65 @@
|
|
1
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-
|
2
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-
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3
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-
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4
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-
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1
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+
import { Vector3 } from 'three';
|
2
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+
|
3
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+
/**
|
4
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+
* Generates 2D-Coordinates in a very fast way.
|
5
|
+
*
|
6
|
+
* Based on work by:
|
7
|
+
* @link http://www.openprocessing.org/sketch/15493
|
8
|
+
*
|
9
|
+
* @param center Center of Hilbert curve.
|
10
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+
* @param size Total width of Hilbert curve.
|
11
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+
* @param iterations Number of subdivisions.
|
12
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+
* @param v0 Corner index -X, -Z.
|
13
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+
* @param v1 Corner index -X, +Z.
|
14
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+
* @param v2 Corner index +X, +Z.
|
15
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+
* @param v3 Corner index +X, -Z.
|
16
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+
*/
|
17
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+
|
18
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+
const hilbert2D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
|
19
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+
// Default Vars
|
5
20
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const half = size / 2;
|
6
|
-
const vec_s = [
|
7
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-
|
8
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-
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9
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-
new THREE.Vector3(center.x + half, center.y, center.z + half),
|
10
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-
new THREE.Vector3(center.x + half, center.y, center.z - half)
|
11
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-
];
|
12
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-
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]];
|
21
|
+
const vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
|
22
|
+
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
|
23
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+
|
13
24
|
if (0 <= --iterations) {
|
14
25
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const tmp = [];
|
15
26
|
Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
|
16
27
|
Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
|
17
28
|
Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
|
18
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-
Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3));
|
29
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+
Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3)); // Return recursive call
|
30
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+
|
19
31
|
return tmp;
|
20
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-
}
|
32
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+
} // Return complete Hilbert Curve.
|
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+
|
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+
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35
|
return vec;
|
22
36
|
};
|
23
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-
|
37
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+
/**
|
38
|
+
* Generates 3D-Coordinates in a very fast way.
|
39
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+
*
|
40
|
+
* Based on work by:
|
41
|
+
* @link http://www.openprocessing.org/visuals/?visualID=15599
|
42
|
+
*
|
43
|
+
* @param center Center of Hilbert curve.
|
44
|
+
* @param size Total width of Hilbert curve.
|
45
|
+
* @param iterations Number of subdivisions.
|
46
|
+
* @param v0 Corner index -X, +Y, -Z.
|
47
|
+
* @param v1 Corner index -X, +Y, +Z.
|
48
|
+
* @param v2 Corner index -X, -Y, +Z.
|
49
|
+
* @param v3 Corner index -X, -Y, -Z.
|
50
|
+
* @param v4 Corner index +X, -Y, -Z.
|
51
|
+
* @param v5 Corner index +X, -Y, +Z.
|
52
|
+
* @param v6 Corner index +X, +Y, +Z.
|
53
|
+
* @param v7 Corner index +X, +Y, -Z.
|
54
|
+
*/
|
55
|
+
|
56
|
+
|
57
|
+
const hilbert3D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
|
58
|
+
// Default Vars
|
24
59
|
const half = size / 2;
|
25
|
-
const vec_s = [
|
26
|
-
|
27
|
-
|
28
|
-
new THREE.Vector3(center.x - half, center.y - half, center.z + half),
|
29
|
-
new THREE.Vector3(center.x - half, center.y - half, center.z - half),
|
30
|
-
new THREE.Vector3(center.x + half, center.y - half, center.z - half),
|
31
|
-
new THREE.Vector3(center.x + half, center.y - half, center.z + half),
|
32
|
-
new THREE.Vector3(center.x + half, center.y + half, center.z + half),
|
33
|
-
new THREE.Vector3(center.x + half, center.y + half, center.z - half)
|
34
|
-
];
|
35
|
-
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]];
|
60
|
+
const vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
|
61
|
+
const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
|
62
|
+
|
36
63
|
if (--iterations >= 0) {
|
37
64
|
const tmp = [];
|
38
65
|
Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
|
@@ -42,67 +69,93 @@ const hilbert3D = (center = new THREE.Vector3(0, 0, 0), size = 10, iterations =
|
|
42
69
|
Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
|
43
70
|
Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
|
44
71
|
Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
|
45
|
-
Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7));
|
72
|
+
Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); // Return recursive call
|
73
|
+
|
46
74
|
return tmp;
|
47
|
-
}
|
75
|
+
} // Return complete Hilbert Curve.
|
76
|
+
|
77
|
+
|
48
78
|
return vec;
|
49
79
|
};
|
80
|
+
/**
|
81
|
+
* Generates a Gosper curve (lying in the XY plane)
|
82
|
+
*
|
83
|
+
* https://gist.github.com/nitaku/6521802
|
84
|
+
*
|
85
|
+
* @param size The size of a single gosper island.
|
86
|
+
*/
|
87
|
+
|
88
|
+
|
50
89
|
const gosper = (size = 1) => {
|
51
90
|
function fractalize(config) {
|
52
|
-
let output =
|
91
|
+
let output = '';
|
53
92
|
let input = config.axiom;
|
93
|
+
|
54
94
|
for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
|
55
|
-
output =
|
95
|
+
output = '';
|
96
|
+
|
56
97
|
for (let j = 0, jl = input.length; j < jl; j++) {
|
57
98
|
const char = input[j];
|
99
|
+
|
58
100
|
if (char in config.rules) {
|
59
101
|
output += config.rules[char];
|
60
102
|
} else {
|
61
103
|
output += char;
|
62
104
|
}
|
63
105
|
}
|
106
|
+
|
64
107
|
input = output;
|
65
108
|
}
|
109
|
+
|
66
110
|
return output;
|
67
111
|
}
|
112
|
+
|
68
113
|
function toPoints(config) {
|
69
114
|
let currX = 0;
|
70
115
|
let currY = 0;
|
71
116
|
let angle = 0;
|
72
117
|
const path = [0, 0, 0];
|
73
118
|
const fractal = config.fractal;
|
119
|
+
|
74
120
|
for (let i = 0, l = fractal.length; i < l; i++) {
|
75
121
|
const char = fractal[i];
|
76
|
-
|
122
|
+
|
123
|
+
if (char === '+') {
|
77
124
|
angle += config.angle;
|
78
|
-
} else if (char ===
|
125
|
+
} else if (char === '-') {
|
79
126
|
angle -= config.angle;
|
80
|
-
} else if (char ===
|
127
|
+
} else if (char === 'F') {
|
81
128
|
currX += config.size * Math.cos(angle);
|
82
129
|
currY += -config.size * Math.sin(angle);
|
83
130
|
path.push(currX, currY, 0);
|
84
131
|
}
|
85
132
|
}
|
133
|
+
|
86
134
|
return path;
|
87
|
-
}
|
88
|
-
|
89
|
-
|
135
|
+
} //
|
136
|
+
|
137
|
+
|
138
|
+
const gosper = fractalize({
|
139
|
+
axiom: 'A',
|
90
140
|
steps: 4,
|
91
141
|
rules: {
|
92
|
-
A:
|
93
|
-
B:
|
142
|
+
A: 'A+BF++BF-FA--FAFA-BF+',
|
143
|
+
B: '-FA+BFBF++BF+FA--FA-B'
|
94
144
|
}
|
95
145
|
});
|
96
146
|
const points = toPoints({
|
97
|
-
fractal:
|
98
|
-
size,
|
99
|
-
angle: Math.PI / 3
|
147
|
+
fractal: gosper,
|
148
|
+
size: size,
|
149
|
+
angle: Math.PI / 3 // 60 degrees
|
150
|
+
|
100
151
|
});
|
101
152
|
return points;
|
102
153
|
};
|
154
|
+
|
103
155
|
const GeometryUtils = {
|
104
156
|
hilbert3D,
|
105
157
|
gosper,
|
106
158
|
hilbert2D
|
107
159
|
};
|
108
|
-
|
160
|
+
|
161
|
+
export { GeometryUtils };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-971dfde3.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
|
@@ -0,0 +1,144 @@
|
|
1
|
+
import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
|
2
|
+
import { m as mergeBufferGeometries } from '../BufferGeometryUtils-1a7a235c.js';
|
3
|
+
import '../types/helpers.js';
|
4
|
+
|
5
|
+
class LDrawUtils {
|
6
|
+
static mergeObject(object) {
|
7
|
+
// Merges geometries in object by materials and returns new object. Use on not indexed geometries.
|
8
|
+
// The object buffers reference the old object ones.
|
9
|
+
// Special treatment is done to the conditional lines generated by LDrawLoader.
|
10
|
+
function extractGroup(geometry, group, elementSize, isConditionalLine) {
|
11
|
+
// Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
|
12
|
+
const newGeometry = new BufferGeometry();
|
13
|
+
const originalPositions = geometry.getAttribute('position').array;
|
14
|
+
const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
|
15
|
+
const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
|
16
|
+
const vertStart = group.start * 3;
|
17
|
+
const vertEnd = (group.start + numVertsGroup) * 3;
|
18
|
+
const positions = originalPositions.subarray(vertStart, vertEnd);
|
19
|
+
const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
|
20
|
+
newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
|
21
|
+
if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
|
22
|
+
|
23
|
+
if (isConditionalLine) {
|
24
|
+
const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
|
25
|
+
const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
|
26
|
+
const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
|
27
|
+
newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
|
28
|
+
newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
|
29
|
+
newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
|
30
|
+
}
|
31
|
+
|
32
|
+
return newGeometry;
|
33
|
+
}
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function addGeometry(mat, geometry, geometries) {
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const geoms = geometries[mat.uuid];
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if (!geoms) {
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geometries[mat.uuid] = {
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mat: mat,
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arr: [geometry]
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};
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} else {
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geoms.arr.push(geometry);
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}
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}
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function permuteAttribute(attribute, elemSize) {
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// Permutes first two vertices of each attribute element
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if (!attribute) return;
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const verts = attribute.array;
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const numVerts = Math.floor(verts.length / 3);
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let offset = 0;
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for (let i = 0; i < numVerts; i++) {
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const x = verts[offset];
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const y = verts[offset + 1];
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const z = verts[offset + 2];
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verts[offset] = verts[offset + 3];
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verts[offset + 1] = verts[offset + 4];
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verts[offset + 2] = verts[offset + 5];
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verts[offset + 3] = x;
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verts[offset + 4] = y;
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verts[offset + 5] = z;
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offset += elemSize * 3;
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}
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} // Traverse the object hierarchy collecting geometries and transforming them to world space
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const meshGeometries = {};
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const linesGeometries = {};
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const condLinesGeometries = {};
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object.updateMatrixWorld(true);
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const normalMatrix = new Matrix3();
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object.traverse(c => {
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if (c.isMesh | c.isLineSegments) {
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const elemSize = c.isMesh ? 3 : 2;
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const geometry = c.geometry.clone();
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const matrixIsInverted = c.matrixWorld.determinant() < 0;
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if (matrixIsInverted) {
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permuteAttribute(geometry.attributes.position, elemSize);
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permuteAttribute(geometry.attributes.normal, elemSize);
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}
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geometry.applyMatrix4(c.matrixWorld);
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if (c.isConditionalLine) {
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geometry.attributes.control0.applyMatrix4(c.matrixWorld);
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geometry.attributes.control1.applyMatrix4(c.matrixWorld);
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normalMatrix.getNormalMatrix(c.matrixWorld);
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geometry.attributes.direction.applyNormalMatrix(normalMatrix);
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}
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const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
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if (Array.isArray(c.material)) {
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for (const groupIndex in geometry.groups) {
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const group = geometry.groups[groupIndex];
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const mat = c.material[group.materialIndex];
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const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
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addGeometry(mat, newGeometry, geometries);
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}
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} else {
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addGeometry(c.material, geometry, geometries);
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}
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}
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}); // Create object with merged geometries
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+
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const mergedObject = new Group();
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const meshMaterialsIds = Object.keys(meshGeometries);
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+
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+
for (const i in meshMaterialsIds) {
|
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const meshGeometry = meshGeometries[meshMaterialsIds[i]];
|
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const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
|
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mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
|
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+
}
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+
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const linesMaterialsIds = Object.keys(linesGeometries);
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+
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+
for (const i in linesMaterialsIds) {
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const lineGeometry = linesGeometries[linesMaterialsIds[i]];
|
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const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
|
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+
mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
|
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+
}
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+
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+
const condLinesMaterialsIds = Object.keys(condLinesGeometries);
|
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+
|
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|
+
for (const i in condLinesMaterialsIds) {
|
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+
const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
|
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|
+
const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
|
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|
+
const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
|
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+
condLines.isConditionalLine = true;
|
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|
+
mergedObject.add(condLines);
|
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|
+
}
|
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+
|
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+
mergedObject.userData.constructionStep = 0;
|
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|
+
mergedObject.userData.numConstructionSteps = 1;
|
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|
+
return mergedObject;
|
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|
+
}
|
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|
+
|
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|
+
}
|
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|
+
|
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|
+
export { LDrawUtils };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e=require("three"),n=((t=new e.RawShaderMaterial({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new e.Vector2(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:e.NoBlending,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",t),r=new e.Mesh(new e.PlaneGeometry(2,2),n),a=new e.OrthographicCamera(0,1,0,1,0,1),s=null,o=null;function i(t){(o=t).compile(r,a)}i.prototype={constructor:i,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:i,normalMap:u}=t;if(null!==i&&null!==u&&i.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var l=Math.max(i.image.width,u.image.width),v=Math.max(i.image.height,u.image.height);if(e.MathUtils.isPowerOfTwo(l)&&e.MathUtils.isPowerOfTwo(v)){var g=o.getRenderTarget(),p=o.autoClear;if(o.autoClear=!1,null!==s&&s.width===l&&s.height===v||(null!==s&&s.dispose(),(s=new e.WebGLRenderTarget(l,v,{depthBuffer:!1})).scissorTest=!0),l!==i.image.width||v!==i.image.height){var h={wrapS:i.wrapS,wrapT:i.wrapT,magFilter:i.magFilter,minFilter:i.minFilter,depthBuffer:!1},m=new e.WebGLRenderTarget(l,v,h);m.texture.generateMipmaps=!0,o.setRenderTarget(m),t.roughnessMap=m.texture,t.metalnessMap==i&&(t.metalnessMap=t.roughnessMap),t.aoMap==i&&(t.aoMap=t.roughnessMap)}n.uniforms.roughnessMap.value=i,n.uniforms.normalMap.value=u;var c=new e.Vector2(0,0),f=n.uniforms.texelSize.value;for(let e=0;l>=1&&v>=1;++e,l/=2,v/=2)f.set(1/l,1/v),0==e&&f.set(0,0),s.viewport.set(c.x,c.y,l,v),s.scissor.set(c.x,c.y,l,v),o.setRenderTarget(s),o.render(r,a),o.copyFramebufferToTexture(c,t.roughnessMap,e),n.uniforms.roughnessMap.value=t.roughnessMap;i!==t.roughnessMap&&i.dispose(),o.setRenderTarget(g),o.autoClear=p}}}},dispose:function(){n.dispose(),r.geometry.dispose(),null!=s&&s.dispose()}},exports.RoughnessMipmapper=i;
|
@@ -1,40 +1,59 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
import { Mesh, PlaneGeometry, OrthographicCamera, MathUtils, WebGLRenderTarget, Vector2, RawShaderMaterial, NoBlending } from 'three';
|
2
|
+
|
3
|
+
/**
|
4
|
+
* This class generates custom mipmaps for a roughness map by encoding the lost variation in the
|
5
|
+
* normal map mip levels as increased roughness in the corresponding roughness mip levels. This
|
6
|
+
* helps with rendering accuracy for MeshStandardMaterial, and also helps with anti-aliasing when
|
7
|
+
* using PMREM. If the normal map is larger than the roughness map, the roughness map will be
|
8
|
+
* enlarged to match the dimensions of the normal map.
|
9
|
+
*/
|
10
|
+
|
4
11
|
var _mipmapMaterial = _getMipmapMaterial();
|
5
|
-
|
6
|
-
var
|
12
|
+
|
13
|
+
var _mesh = new Mesh(new PlaneGeometry(2, 2), _mipmapMaterial);
|
14
|
+
|
15
|
+
var _flatCamera = new OrthographicCamera(0, 1, 0, 1, 0, 1);
|
16
|
+
|
7
17
|
var _tempTarget = null;
|
8
18
|
var _renderer = null;
|
19
|
+
|
9
20
|
function RoughnessMipmapper(renderer) {
|
10
21
|
_renderer = renderer;
|
22
|
+
|
11
23
|
_renderer.compile(_mesh, _flatCamera);
|
12
24
|
}
|
25
|
+
|
13
26
|
RoughnessMipmapper.prototype = {
|
14
27
|
constructor: RoughnessMipmapper,
|
15
|
-
generateMipmaps: function(material) {
|
16
|
-
if (
|
17
|
-
|
18
|
-
|
28
|
+
generateMipmaps: function (material) {
|
29
|
+
if ('roughnessMap' in material === false) return;
|
30
|
+
var {
|
31
|
+
roughnessMap,
|
32
|
+
normalMap
|
33
|
+
} = material;
|
34
|
+
|
19
35
|
if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
|
20
36
|
return;
|
21
37
|
}
|
38
|
+
|
22
39
|
material.userData.roughnessUpdated = true;
|
23
40
|
var width = Math.max(roughnessMap.image.width, normalMap.image.width);
|
24
41
|
var height = Math.max(roughnessMap.image.height, normalMap.image.height);
|
25
|
-
if (!
|
26
|
-
|
42
|
+
if (!MathUtils.isPowerOfTwo(width) || !MathUtils.isPowerOfTwo(height)) return;
|
43
|
+
|
27
44
|
var oldTarget = _renderer.getRenderTarget();
|
45
|
+
|
28
46
|
var autoClear = _renderer.autoClear;
|
29
47
|
_renderer.autoClear = false;
|
48
|
+
|
30
49
|
if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
|
31
|
-
if (_tempTarget !== null)
|
32
|
-
|
33
|
-
_tempTarget = new THREE.WebGLRenderTarget(width, height, {
|
50
|
+
if (_tempTarget !== null) _tempTarget.dispose();
|
51
|
+
_tempTarget = new WebGLRenderTarget(width, height, {
|
34
52
|
depthBuffer: false
|
35
53
|
});
|
36
54
|
_tempTarget.scissorTest = true;
|
37
55
|
}
|
56
|
+
|
38
57
|
if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
|
39
58
|
var params = {
|
40
59
|
wrapS: roughnessMap.wrapS,
|
@@ -43,50 +62,72 @@ RoughnessMipmapper.prototype = {
|
|
43
62
|
minFilter: roughnessMap.minFilter,
|
44
63
|
depthBuffer: false
|
45
64
|
};
|
46
|
-
var newRoughnessTarget = new
|
47
|
-
newRoughnessTarget.texture.generateMipmaps = true;
|
65
|
+
var newRoughnessTarget = new WebGLRenderTarget(width, height, params);
|
66
|
+
newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
|
67
|
+
|
48
68
|
_renderer.setRenderTarget(newRoughnessTarget);
|
69
|
+
|
49
70
|
material.roughnessMap = newRoughnessTarget.texture;
|
50
|
-
if (material.metalnessMap == roughnessMap)
|
51
|
-
|
52
|
-
if (material.aoMap == roughnessMap)
|
53
|
-
material.aoMap = material.roughnessMap;
|
71
|
+
if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
|
72
|
+
if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap;
|
54
73
|
}
|
74
|
+
|
55
75
|
_mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
|
56
76
|
_mipmapMaterial.uniforms.normalMap.value = normalMap;
|
57
|
-
var position = new
|
77
|
+
var position = new Vector2(0, 0);
|
58
78
|
var texelSize = _mipmapMaterial.uniforms.texelSize.value;
|
79
|
+
|
59
80
|
for (let mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
|
60
|
-
|
61
|
-
|
62
|
-
|
81
|
+
// Rendering to a mip level is not allowed in webGL1. Instead we must set
|
82
|
+
// up a secondary texture to write the result to, then copy it back to the
|
83
|
+
// proper mipmap level.
|
84
|
+
texelSize.set(1.0 / width, 1.0 / height);
|
85
|
+
if (mip == 0) texelSize.set(0.0, 0.0);
|
86
|
+
|
63
87
|
_tempTarget.viewport.set(position.x, position.y, width, height);
|
88
|
+
|
64
89
|
_tempTarget.scissor.set(position.x, position.y, width, height);
|
90
|
+
|
65
91
|
_renderer.setRenderTarget(_tempTarget);
|
92
|
+
|
66
93
|
_renderer.render(_mesh, _flatCamera);
|
94
|
+
|
67
95
|
_renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
|
96
|
+
|
68
97
|
_mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
|
69
98
|
}
|
70
|
-
|
71
|
-
|
99
|
+
|
100
|
+
if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
|
101
|
+
|
72
102
|
_renderer.setRenderTarget(oldTarget);
|
103
|
+
|
73
104
|
_renderer.autoClear = autoClear;
|
74
105
|
},
|
75
|
-
dispose: function() {
|
106
|
+
dispose: function () {
|
76
107
|
_mipmapMaterial.dispose();
|
108
|
+
|
77
109
|
_mesh.geometry.dispose();
|
78
|
-
|
79
|
-
|
110
|
+
|
111
|
+
if (_tempTarget != null) _tempTarget.dispose();
|
80
112
|
}
|
81
113
|
};
|
114
|
+
|
82
115
|
function _getMipmapMaterial() {
|
83
|
-
var shaderMaterial = new
|
116
|
+
var shaderMaterial = new RawShaderMaterial({
|
84
117
|
uniforms: {
|
85
|
-
roughnessMap: {
|
86
|
-
|
87
|
-
|
118
|
+
roughnessMap: {
|
119
|
+
value: null
|
120
|
+
},
|
121
|
+
normalMap: {
|
122
|
+
value: null
|
123
|
+
},
|
124
|
+
texelSize: {
|
125
|
+
value: new Vector2(1, 1)
|
126
|
+
}
|
88
127
|
},
|
89
|
-
vertexShader:
|
128
|
+
vertexShader:
|
129
|
+
/* glsl */
|
130
|
+
`
|
90
131
|
precision mediump float;
|
91
132
|
precision mediump int;
|
92
133
|
|
@@ -103,7 +144,9 @@ function _getMipmapMaterial() {
|
|
103
144
|
|
104
145
|
}
|
105
146
|
`,
|
106
|
-
fragmentShader:
|
147
|
+
fragmentShader:
|
148
|
+
/* glsl */
|
149
|
+
`
|
107
150
|
precision mediump float;
|
108
151
|
precision mediump int;
|
109
152
|
|
@@ -203,11 +246,12 @@ function _getMipmapMaterial() {
|
|
203
246
|
|
204
247
|
}
|
205
248
|
`,
|
206
|
-
blending:
|
249
|
+
blending: NoBlending,
|
207
250
|
depthTest: false,
|
208
251
|
depthWrite: false
|
209
252
|
});
|
210
|
-
shaderMaterial.type =
|
253
|
+
shaderMaterial.type = 'RoughnessMipmapper';
|
211
254
|
return shaderMaterial;
|
212
255
|
}
|
213
|
-
|
256
|
+
|
257
|
+
export { RoughnessMipmapper };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
|
package/utils/SceneUtils.js
CHANGED
@@ -1,36 +1,41 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
const THREE = require("three");
|
1
|
+
import { Group, Mesh } from 'three';
|
2
|
+
|
4
3
|
const SceneUtils = {
|
5
|
-
createMeshesFromInstancedMesh: function(instancedMesh) {
|
6
|
-
const group = new
|
4
|
+
createMeshesFromInstancedMesh: function (instancedMesh) {
|
5
|
+
const group = new Group();
|
7
6
|
const count = instancedMesh.count;
|
8
7
|
const geometry = instancedMesh.geometry;
|
9
8
|
const material = instancedMesh.material;
|
9
|
+
|
10
10
|
for (let i = 0; i < count; i++) {
|
11
|
-
const mesh = new
|
11
|
+
const mesh = new Mesh(geometry, material);
|
12
12
|
instancedMesh.getMatrixAt(i, mesh.matrix);
|
13
13
|
mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
14
14
|
group.add(mesh);
|
15
15
|
}
|
16
|
+
|
16
17
|
group.copy(instancedMesh);
|
17
|
-
group.updateMatrixWorld();
|
18
|
+
group.updateMatrixWorld(); // ensure correct world matrices of meshes
|
19
|
+
|
18
20
|
return group;
|
19
21
|
},
|
20
|
-
createMultiMaterialObject: function(geometry, materials) {
|
21
|
-
const group = new
|
22
|
+
createMultiMaterialObject: function (geometry, materials) {
|
23
|
+
const group = new Group();
|
24
|
+
|
22
25
|
for (let i = 0, l = materials.length; i < l; i++) {
|
23
|
-
group.add(new
|
26
|
+
group.add(new Mesh(geometry, materials[i]));
|
24
27
|
}
|
28
|
+
|
25
29
|
return group;
|
26
30
|
},
|
27
|
-
detach: function(child, parent, scene) {
|
28
|
-
console.warn(
|
31
|
+
detach: function (child, parent, scene) {
|
32
|
+
console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
|
29
33
|
scene.attach(child);
|
30
34
|
},
|
31
|
-
attach: function(child, scene, parent) {
|
32
|
-
console.warn(
|
35
|
+
attach: function (child, scene, parent) {
|
36
|
+
console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
|
33
37
|
parent.attach(child);
|
34
38
|
}
|
35
39
|
};
|
36
|
-
|
40
|
+
|
41
|
+
export { SceneUtils };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../shaders/UnpackDepthRGBAShader.cjs.js"),t=function(t){var n,r=this,h=void 0!==t.name&&""!==t.name,s=10,o=10,a=256,d=256,w=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,1,10);w.position.set(0,0,2);var p,l,u=new e.Scene,c=i.UnpackDepthRGBAShader,g=e.UniformsUtils.clone(c.uniforms),f=new e.ShaderMaterial({uniforms:g,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),m=new e.PlaneGeometry(a,d),x=new e.Mesh(m,f);if(u.add(x),h){var v=(p=document.createElement("canvas")).getContext("2d");v.font="Bold 20px Arial";var y=v.measureText(t.name).width;p.width=y,p.height=25,v.font="Bold 20px Arial",v.fillStyle="rgba( 255, 0, 0, 1 )",v.fillText(t.name,0,20);var S=new e.Texture(p);S.magFilter=e.LinearFilter,S.minFilter=e.LinearFilter,S.needsUpdate=!0;var z=new e.MeshBasicMaterial({map:S,side:e.DoubleSide});z.transparent=!0;var M=new e.PlaneGeometry(p.width,p.height);l=new e.Mesh(M,z),u.add(l)}this.enabled=!0,this.size={width:a,height:d,set:function(e,i){this.width=e,this.height=i,x.scale.set(this.width/a,this.height/d,1),r.position.set(r.position.x,r.position.y)}},this.position={x:s,y:o,set:function(e,i){this.x=e,this.y=i;var t=r.size.width,n=r.size.height;x.position.set(-window.innerWidth/2+t/2+this.x,window.innerHeight/2-n/2-this.y,0),h&&l.position.set(x.position.x,x.position.y-r.size.height/2+p.height/2,0)}},this.render=function(e){this.enabled&&(g.tDiffuse.value=t.shadow.map.texture,n=e.autoClear,e.autoClear=!1,e.clearDepth(),e.render(u,w),e.autoClear=n)},this.updateForWindowResize=function(){this.enabled&&(w.left=window.innerWidth/-2,w.right=window.innerWidth/2,w.top=window.innerHeight/2,w.bottom=window.innerHeight/-2,w.updateProjectionMatrix(),this.update())},this.update=function(){this.position.set(this.position.x,this.position.y),this.size.set(this.size.width,this.size.height)},this.update()};t.prototype.constructor=t,exports.ShadowMapViewer=t;
|