three-stdlib 2.16.0 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
  296. package/modifiers/EdgeSplitModifier.js +90 -46
  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
  300. package/modifiers/TessellateModifier.js +90 -65
  301. package/nodes/Nodes.cjs.js +1 -0
  302. package/nodes/Nodes.js +140 -274
  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
  306. package/nodes/accessors/BufferNode.js +8 -4
  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
  308. package/nodes/accessors/CameraNode.js +25 -20
  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  310. package/nodes/accessors/CubeTextureNode.js +26 -14
  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  312. package/nodes/accessors/MaterialNode.js +53 -43
  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  314. package/nodes/accessors/MaterialReferenceNode.js +6 -3
  315. package/nodes/accessors/ModelNode.cjs.js +1 -0
  316. package/nodes/accessors/ModelNode.js +5 -3
  317. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  318. package/nodes/accessors/ModelViewProjectionNode.js +13 -14
  319. package/nodes/accessors/NormalNode.cjs.js +1 -0
  320. package/nodes/accessors/NormalNode.js +39 -40
  321. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  322. package/nodes/accessors/Object3DNode.js +50 -40
  323. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  324. package/nodes/accessors/PointUVNode.js +9 -5
  325. package/nodes/accessors/PositionNode.cjs.js +1 -0
  326. package/nodes/accessors/PositionNode.js +41 -42
  327. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  328. package/nodes/accessors/ReferenceNode.js +17 -10
  329. package/nodes/accessors/ReflectNode.cjs.js +1 -0
  330. package/nodes/accessors/ReflectNode.js +26 -23
  331. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  332. package/nodes/accessors/SkinningNode.js +48 -46
  333. package/nodes/accessors/TextureNode.cjs.js +1 -0
  334. package/nodes/accessors/TextureNode.js +29 -14
  335. package/nodes/accessors/UVNode.cjs.js +1 -0
  336. package/nodes/accessors/UVNode.js +11 -5
  337. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  338. package/nodes/core/ArrayUniformNode.js +7 -3
  339. package/nodes/core/AttributeNode.cjs.js +1 -0
  340. package/nodes/core/AttributeNode.js +12 -5
  341. package/nodes/core/BypassNode.cjs.js +1 -0
  342. package/nodes/core/BypassNode.js +12 -5
  343. package/nodes/core/CodeNode.cjs.js +1 -0
  344. package/nodes/core/CodeNode.js +12 -4
  345. package/nodes/core/ConstNode.cjs.js +1 -0
  346. package/nodes/core/ConstNode.js +7 -3
  347. package/nodes/core/ContextNode.cjs.js +1 -0
  348. package/nodes/core/ContextNode.js +8 -3
  349. package/nodes/core/ExpressionNode.cjs.js +1 -0
  350. package/nodes/core/ExpressionNode.js +9 -5
  351. package/nodes/core/FunctionCallNode.cjs.js +1 -0
  352. package/nodes/core/FunctionCallNode.js +15 -6
  353. package/nodes/core/FunctionNode.cjs.js +1 -0
  354. package/nodes/core/FunctionNode.js +25 -10
  355. package/nodes/core/InputNode.cjs.js +1 -0
  356. package/nodes/core/InputNode.js +23 -12
  357. package/nodes/core/Node.cjs.js +1 -0
  358. package/nodes/core/Node.js +75 -35
  359. package/nodes/core/NodeAttribute.cjs.js +1 -0
  360. package/nodes/core/NodeAttribute.js +4 -2
  361. package/nodes/core/NodeBuilder.cjs.js +1 -0
  362. package/nodes/core/NodeBuilder.js +224 -110
  363. package/nodes/core/NodeCode.cjs.js +1 -0
  364. package/nodes/core/NodeCode.js +7 -4
  365. package/nodes/core/NodeFrame.cjs.js +1 -0
  366. package/nodes/core/NodeFrame.js +12 -9
  367. package/nodes/core/NodeFunction.cjs.js +1 -0
  368. package/nodes/core/NodeFunction.js +17 -0
  369. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  370. package/nodes/core/NodeFunctionInput.js +5 -3
  371. package/nodes/core/NodeKeywords.cjs.js +1 -0
  372. package/nodes/core/NodeKeywords.js +16 -5
  373. package/nodes/core/NodeParser.cjs.js +1 -0
  374. package/nodes/core/NodeParser.js +8 -0
  375. package/nodes/core/NodeUniform.cjs.js +1 -0
  376. package/nodes/core/NodeUniform.js +7 -3
  377. package/nodes/core/NodeUtils.cjs.js +1 -0
  378. package/nodes/core/NodeUtils.js +43 -39
  379. package/nodes/core/NodeVar.cjs.js +1 -0
  380. package/nodes/core/NodeVar.js +4 -2
  381. package/nodes/core/NodeVary.cjs.js +1 -0
  382. package/nodes/core/NodeVary.js +4 -2
  383. package/nodes/core/PropertyNode.cjs.js +1 -0
  384. package/nodes/core/PropertyNode.js +10 -4
  385. package/nodes/core/TempNode.cjs.js +1 -0
  386. package/nodes/core/TempNode.js +11 -5
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  1134. package/renderers/webgpu/WebGPUSampler.mjs +0 -15
  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,59 +1,45 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { ShaderChunk, UniformsUtils, ShaderLib, Color } from 'three';
2
+
3
+ /**
4
+ * ------------------------------------------------------------------------------------------
5
+ * Subsurface Scattering shader
6
+ * Based on GDC 2011 – Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
7
+ * https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
8
+ *------------------------------------------------------------------------------------------
9
+ */
10
+
4
11
  function replaceAll(string, find, replace) {
5
12
  return string.split(find).join(replace);
6
13
  }
7
- const meshphong_frag_head = THREE.ShaderChunk["meshphong_frag"].slice(
8
- 0,
9
- THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {")
10
- );
11
- const meshphong_frag_body = THREE.ShaderChunk["meshphong_frag"].slice(THREE.ShaderChunk["meshphong_frag"].indexOf("void main() {"));
14
+
15
+ const meshphong_frag_head = ShaderChunk['meshphong_frag'].slice(0, ShaderChunk['meshphong_frag'].indexOf('void main() {'));
16
+ const meshphong_frag_body = ShaderChunk['meshphong_frag'].slice(ShaderChunk['meshphong_frag'].indexOf('void main() {'));
12
17
  const SubsurfaceScatteringShader = {
13
- uniforms: THREE.UniformsUtils.merge([
14
- THREE.ShaderLib["phong"].uniforms,
15
- {
16
- thicknessMap: { value: null },
17
- thicknessColor: { value: new THREE.Color(16777215) },
18
- thicknessDistortion: { value: 0.1 },
19
- thicknessAmbient: { value: 0 },
20
- thicknessAttenuation: { value: 0.1 },
21
- thicknessPower: { value: 2 },
22
- thicknessScale: { value: 10 }
18
+ uniforms: UniformsUtils.merge([ShaderLib['phong'].uniforms, {
19
+ thicknessMap: {
20
+ value: null
21
+ },
22
+ thicknessColor: {
23
+ value: new Color(0xffffff)
24
+ },
25
+ thicknessDistortion: {
26
+ value: 0.1
27
+ },
28
+ thicknessAmbient: {
29
+ value: 0.0
30
+ },
31
+ thicknessAttenuation: {
32
+ value: 0.1
33
+ },
34
+ thicknessPower: {
35
+ value: 2.0
36
+ },
37
+ thicknessScale: {
38
+ value: 10.0
23
39
  }
24
- ]),
25
- vertexShader: ["#define USE_UV", THREE.ShaderChunk["meshphong_vert"]].join("\n"),
26
- fragmentShader: [
27
- "#define USE_UV",
28
- "#define SUBSURFACE",
29
- meshphong_frag_head,
30
- "uniform sampler2D thicknessMap;",
31
- "uniform float thicknessPower;",
32
- "uniform float thicknessScale;",
33
- "uniform float thicknessDistortion;",
34
- "uniform float thicknessAmbient;",
35
- "uniform float thicknessAttenuation;",
36
- "uniform vec3 thicknessColor;",
37
- "void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
38
- " vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
39
- " vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
40
- " float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
41
- " vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
42
- " reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;",
43
- "}",
44
- meshphong_frag_body.replace(
45
- "#include <lights_fragment_begin>",
46
- replaceAll(
47
- THREE.ShaderChunk["lights_fragment_begin"],
48
- "RE_Direct( directLight, geometry, material, reflectedLight );",
49
- [
50
- "RE_Direct( directLight, geometry, material, reflectedLight );",
51
- "#if defined( SUBSURFACE ) && defined( USE_UV )",
52
- " RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
53
- "#endif"
54
- ].join("\n")
55
- )
56
- )
57
- ].join("\n")
40
+ }]),
41
+ vertexShader: ['#define USE_UV', ShaderChunk['meshphong_vert']].join('\n'),
42
+ fragmentShader: ['#define USE_UV', '#define SUBSURFACE', meshphong_frag_head, 'uniform sampler2D thicknessMap;', 'uniform float thicknessPower;', 'uniform float thicknessScale;', 'uniform float thicknessDistortion;', 'uniform float thicknessAmbient;', 'uniform float thicknessAttenuation;', 'uniform vec3 thicknessColor;', 'void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {', ' vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;', ' vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));', ' float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;', ' vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;', ' reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;', '}', meshphong_frag_body.replace('#include <lights_fragment_begin>', replaceAll(ShaderChunk['lights_fragment_begin'], 'RE_Direct( directLight, geometry, material, reflectedLight );', ['RE_Direct( directLight, geometry, material, reflectedLight );', '#if defined( SUBSURFACE ) && defined( USE_UV )', ' RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);', '#endif'].join('\n')))].join('\n')
58
43
  };
59
- exports.SubsurfaceScatteringShader = SubsurfaceScatteringShader;
44
+
45
+ export { SubsurfaceScatteringShader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );","\tvec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);","\tgl_FragColor = newTex;","}"].join("\n")};exports.TechnicolorShader=e;
@@ -1,24 +1,17 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ /**
2
+ * Technicolor Shader
3
+ * Simulates the look of the two-strip technicolor process popular in early 20th century films.
4
+ * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
+ * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
+ */
3
7
  const TechnicolorShader = {
4
8
  uniforms: {
5
- tDiffuse: { value: null }
9
+ tDiffuse: {
10
+ value: null
11
+ }
6
12
  },
7
- vertexShader: [
8
- "varying vec2 vUv;",
9
- "void main() {",
10
- " vUv = uv;",
11
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
- "}"
13
- ].join("\n"),
14
- fragmentShader: [
15
- "uniform sampler2D tDiffuse;",
16
- "varying vec2 vUv;",
17
- "void main() {",
18
- " vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
19
- " vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
20
- " gl_FragColor = newTex;",
21
- "}"
22
- ].join("\n")
13
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
14
+ fragmentShader: ['uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );', ' vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);', ' gl_FragColor = newTex;', '}'].join('\n')
23
15
  };
24
- exports.TechnicolorShader = TechnicolorShader;
16
+
17
+ export { TechnicolorShader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},averageLuminance:{value:1},luminanceMap:{value:null},maxLuminance:{value:16},minLuminance:{value:.01},middleGrey:{value:.6}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","uniform sampler2D tDiffuse;","varying vec2 vUv;","uniform float middleGrey;","uniform float minLuminance;","uniform float maxLuminance;","#ifdef ADAPTED_LUMINANCE","\tuniform sampler2D luminanceMap;","#else","\tuniform float averageLuminance;","#endif","vec3 ToneMap( vec3 vColor ) {","\t#ifdef ADAPTED_LUMINANCE","\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;","\t#else","\t\tfloat fLumAvg = averageLuminance;","\t#endif","\tfloat fLumPixel = linearToRelativeLuminance( vColor );","\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );","\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);","\treturn fLumCompressed * vColor;","}","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );","}"].join("\n")};exports.ToneMapShader=e;
@@ -1,48 +1,32 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ /**
2
+ * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
+ */
3
4
  const ToneMapShader = {
4
5
  uniforms: {
5
- tDiffuse: { value: null },
6
- averageLuminance: { value: 1 },
7
- luminanceMap: { value: null },
8
- maxLuminance: { value: 16 },
9
- minLuminance: { value: 0.01 },
10
- middleGrey: { value: 0.6 }
6
+ tDiffuse: {
7
+ value: null
8
+ },
9
+ averageLuminance: {
10
+ value: 1.0
11
+ },
12
+ luminanceMap: {
13
+ value: null
14
+ },
15
+ maxLuminance: {
16
+ value: 16.0
17
+ },
18
+ minLuminance: {
19
+ value: 0.01
20
+ },
21
+ middleGrey: {
22
+ value: 0.6
23
+ }
11
24
  },
12
- vertexShader: [
13
- "varying vec2 vUv;",
14
- "void main() {",
15
- " vUv = uv;",
16
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
17
- "}"
18
- ].join("\n"),
19
- fragmentShader: [
20
- "#include <common>",
21
- "uniform sampler2D tDiffuse;",
22
- "varying vec2 vUv;",
23
- "uniform float middleGrey;",
24
- "uniform float minLuminance;",
25
- "uniform float maxLuminance;",
26
- "#ifdef ADAPTED_LUMINANCE",
27
- " uniform sampler2D luminanceMap;",
28
- "#else",
29
- " uniform float averageLuminance;",
30
- "#endif",
31
- "vec3 ToneMap( vec3 vColor ) {",
32
- " #ifdef ADAPTED_LUMINANCE",
33
- " float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
34
- " #else",
35
- " float fLumAvg = averageLuminance;",
36
- " #endif",
37
- " float fLumPixel = linearToRelativeLuminance( vColor );",
38
- " float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
39
- " float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
40
- " return fLumCompressed * vColor;",
41
- "}",
42
- "void main() {",
43
- " vec4 texel = texture2D( tDiffuse, vUv );",
44
- " gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
45
- "}"
46
- ].join("\n")
25
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
26
+ fragmentShader: ['#include <common>', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'uniform float middleGrey;', 'uniform float minLuminance;', 'uniform float maxLuminance;', '#ifdef ADAPTED_LUMINANCE', ' uniform sampler2D luminanceMap;', '#else', ' uniform float averageLuminance;', '#endif', 'vec3 ToneMap( vec3 vColor ) {', ' #ifdef ADAPTED_LUMINANCE', // Get the calculated average luminance
27
+ ' float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;', ' #else', ' float fLumAvg = averageLuminance;', ' #endif', // Calculate the luminance of the current pixel
28
+ ' float fLumPixel = linearToRelativeLuminance( vColor );', // Apply the modified operator (Eq. 4)
29
+ ' float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );', ' float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);', ' return fLumCompressed * vColor;', '}', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );', '}'].join('\n')
47
30
  };
48
- exports.ToneMapShader = ToneMapShader;
31
+
32
+ export { ToneMapShader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var o=require("three");const i={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)}},vertexShader:["varying vec3 vNormal;","varying vec3 vRefract;","void main() {","\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );","\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );","\tvec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );","\tvNormal = normalize( normalMatrix * normal );","\tvec3 I = worldPosition.xyz - cameraPosition;","\tvRefract = refract( normalize( I ), worldNormal, 1.02 );","\tgl_Position = projectionMatrix * mvPosition;","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","varying vec3 vRefract;","void main() {","\tfloat directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);","\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","\tfloat intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );","\tintensity += length(lightWeighting) * 0.2;","\tfloat cameraWeighting = dot( normalize( vNormal ), vRefract );","\tintensity += pow( 1.0 - length( cameraWeighting ), 6.0 );","\tintensity = intensity * 0.2 + 0.3;","\tif ( intensity < 0.50 ) {","\t\tgl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );","\t} else {","\t\tgl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );","}","}"].join("\n")},r={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(15658734)},uLineColor1:{value:new o.Color(8421504)},uLineColor2:{value:new o.Color(0)},uLineColor3:{value:new o.Color(0)},uLineColor4:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","\tfloat camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);","\tfloat light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);","\tgl_FragColor = vec4( uBaseColor, 1.0 );","\tif ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {","\t\tgl_FragColor *= vec4( uLineColor1, 1.0 );","\t}","\tif ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {","\t\tgl_FragColor *= vec4( uLineColor2, 1.0 );","\t}","}"].join("\n")},e={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)},uLineColor1:{value:new o.Color(0)},uLineColor2:{value:new o.Color(0)},uLineColor3:{value:new o.Color(0)},uLineColor4:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","\tfloat directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);","\tvec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","\tgl_FragColor = vec4( uBaseColor, 1.0 );","\tif ( length(lightWeighting) < 1.00 ) {","\t\tif ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.75 ) {","\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor2, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.50 ) {","\t\tif (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor3, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.3465 ) {","\t\tif (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {","\t\t\tgl_FragColor = vec4( uLineColor4, 1.0 );","\t}","\t}","}"].join("\n")},t={uniforms:{uDirLightPos:{value:new o.Vector3},uDirLightColor:{value:new o.Color(15658734)},uAmbientLightColor:{value:new o.Color(328965)},uBaseColor:{value:new o.Color(16777215)},uLineColor1:{value:new o.Color(0)}},vertexShader:["varying vec3 vNormal;","void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","\tvNormal = normalize( normalMatrix * normal );","}"].join("\n"),fragmentShader:["uniform vec3 uBaseColor;","uniform vec3 uLineColor1;","uniform vec3 uLineColor2;","uniform vec3 uLineColor3;","uniform vec3 uLineColor4;","uniform vec3 uDirLightPos;","uniform vec3 uDirLightColor;","uniform vec3 uAmbientLightColor;","varying vec3 vNormal;","void main() {","float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);","vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;","gl_FragColor = vec4( uBaseColor, 1.0 );","if ( length(lightWeighting) < 1.00 ) {","\t\tif ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","\tif ( length(lightWeighting) < 0.50 ) {","\t\tif ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {","\t\t\tgl_FragColor = vec4( uLineColor1, 1.0 );","\t\t}","\t}","}"].join("\n")};exports.ToonShader1=i,exports.ToonShader2=r,exports.ToonShaderDotted=t,exports.ToonShaderHatching=e;
@@ -1,188 +1,112 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Vector3, Color } from 'three';
2
+
3
+ /**
4
+ * Currently contains:
5
+ *
6
+ * toon1
7
+ * toon2
8
+ * hatching
9
+ * dotted
10
+ */
11
+
4
12
  const ToonShader1 = {
5
13
  uniforms: {
6
- uDirLightPos: { value: new THREE.Vector3() },
7
- uDirLightColor: { value: new THREE.Color(15658734) },
8
- uAmbientLightColor: { value: new THREE.Color(328965) },
9
- uBaseColor: { value: new THREE.Color(16777215) }
14
+ uDirLightPos: {
15
+ value: new Vector3()
16
+ },
17
+ uDirLightColor: {
18
+ value: new Color(0xeeeeee)
19
+ },
20
+ uAmbientLightColor: {
21
+ value: new Color(0x050505)
22
+ },
23
+ uBaseColor: {
24
+ value: new Color(0xffffff)
25
+ }
10
26
  },
11
- vertexShader: [
12
- "varying vec3 vNormal;",
13
- "varying vec3 vRefract;",
14
- "void main() {",
15
- " vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
16
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
17
- " vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
18
- " vNormal = normalize( normalMatrix * normal );",
19
- " vec3 I = worldPosition.xyz - cameraPosition;",
20
- " vRefract = refract( normalize( I ), worldNormal, 1.02 );",
21
- " gl_Position = projectionMatrix * mvPosition;",
22
- "}"
23
- ].join("\n"),
24
- fragmentShader: [
25
- "uniform vec3 uBaseColor;",
26
- "uniform vec3 uDirLightPos;",
27
- "uniform vec3 uDirLightColor;",
28
- "uniform vec3 uAmbientLightColor;",
29
- "varying vec3 vNormal;",
30
- "varying vec3 vRefract;",
31
- "void main() {",
32
- " float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
33
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
34
- " float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
35
- " intensity += length(lightWeighting) * 0.2;",
36
- " float cameraWeighting = dot( normalize( vNormal ), vRefract );",
37
- " intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
38
- " intensity = intensity * 0.2 + 0.3;",
39
- " if ( intensity < 0.50 ) {",
40
- " gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
41
- " } else {",
42
- " gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
43
- "}",
44
- "}"
45
- ].join("\n")
27
+ vertexShader: ['varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );', ' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );', ' vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );', ' vNormal = normalize( normalMatrix * normal );', ' vec3 I = worldPosition.xyz - cameraPosition;', ' vRefract = refract( normalize( I ), worldNormal, 1.02 );', ' gl_Position = projectionMatrix * mvPosition;', '}'].join('\n'),
28
+ fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'varying vec3 vRefract;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );', ' intensity += length(lightWeighting) * 0.2;', ' float cameraWeighting = dot( normalize( vNormal ), vRefract );', ' intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );', ' intensity = intensity * 0.2 + 0.3;', ' if ( intensity < 0.50 ) {', ' gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );', ' } else {', ' gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );', '}', '}'].join('\n')
46
29
  };
47
30
  const ToonShader2 = {
48
31
  uniforms: {
49
- uDirLightPos: { value: new THREE.Vector3() },
50
- uDirLightColor: { value: new THREE.Color(15658734) },
51
- uAmbientLightColor: { value: new THREE.Color(328965) },
52
- uBaseColor: { value: new THREE.Color(15658734) },
53
- uLineColor1: { value: new THREE.Color(8421504) },
54
- uLineColor2: { value: new THREE.Color(0) },
55
- uLineColor3: { value: new THREE.Color(0) },
56
- uLineColor4: { value: new THREE.Color(0) }
32
+ uDirLightPos: {
33
+ value: new Vector3()
34
+ },
35
+ uDirLightColor: {
36
+ value: new Color(0xeeeeee)
37
+ },
38
+ uAmbientLightColor: {
39
+ value: new Color(0x050505)
40
+ },
41
+ uBaseColor: {
42
+ value: new Color(0xeeeeee)
43
+ },
44
+ uLineColor1: {
45
+ value: new Color(0x808080)
46
+ },
47
+ uLineColor2: {
48
+ value: new Color(0x000000)
49
+ },
50
+ uLineColor3: {
51
+ value: new Color(0x000000)
52
+ },
53
+ uLineColor4: {
54
+ value: new Color(0x000000)
55
+ }
57
56
  },
58
- vertexShader: [
59
- "varying vec3 vNormal;",
60
- "void main() {",
61
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
62
- " vNormal = normalize( normalMatrix * normal );",
63
- "}"
64
- ].join("\n"),
65
- fragmentShader: [
66
- "uniform vec3 uBaseColor;",
67
- "uniform vec3 uLineColor1;",
68
- "uniform vec3 uLineColor2;",
69
- "uniform vec3 uLineColor3;",
70
- "uniform vec3 uLineColor4;",
71
- "uniform vec3 uDirLightPos;",
72
- "uniform vec3 uDirLightColor;",
73
- "uniform vec3 uAmbientLightColor;",
74
- "varying vec3 vNormal;",
75
- "void main() {",
76
- " float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
77
- " float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
78
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
79
- " if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
80
- " gl_FragColor *= vec4( uLineColor1, 1.0 );",
81
- " }",
82
- " if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
83
- " gl_FragColor *= vec4( uLineColor2, 1.0 );",
84
- " }",
85
- "}"
86
- ].join("\n")
57
+ vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
58
+ fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);', ' float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {', ' gl_FragColor *= vec4( uLineColor1, 1.0 );', ' }', ' if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {', ' gl_FragColor *= vec4( uLineColor2, 1.0 );', ' }', '}'].join('\n')
87
59
  };
88
60
  const ToonShaderHatching = {
89
61
  uniforms: {
90
- uDirLightPos: { value: new THREE.Vector3() },
91
- uDirLightColor: { value: new THREE.Color(15658734) },
92
- uAmbientLightColor: { value: new THREE.Color(328965) },
93
- uBaseColor: { value: new THREE.Color(16777215) },
94
- uLineColor1: { value: new THREE.Color(0) },
95
- uLineColor2: { value: new THREE.Color(0) },
96
- uLineColor3: { value: new THREE.Color(0) },
97
- uLineColor4: { value: new THREE.Color(0) }
62
+ uDirLightPos: {
63
+ value: new Vector3()
64
+ },
65
+ uDirLightColor: {
66
+ value: new Color(0xeeeeee)
67
+ },
68
+ uAmbientLightColor: {
69
+ value: new Color(0x050505)
70
+ },
71
+ uBaseColor: {
72
+ value: new Color(0xffffff)
73
+ },
74
+ uLineColor1: {
75
+ value: new Color(0x000000)
76
+ },
77
+ uLineColor2: {
78
+ value: new Color(0x000000)
79
+ },
80
+ uLineColor3: {
81
+ value: new Color(0x000000)
82
+ },
83
+ uLineColor4: {
84
+ value: new Color(0x000000)
85
+ }
98
86
  },
99
- vertexShader: [
100
- "varying vec3 vNormal;",
101
- "void main() {",
102
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
103
- " vNormal = normalize( normalMatrix * normal );",
104
- "}"
105
- ].join("\n"),
106
- fragmentShader: [
107
- "uniform vec3 uBaseColor;",
108
- "uniform vec3 uLineColor1;",
109
- "uniform vec3 uLineColor2;",
110
- "uniform vec3 uLineColor3;",
111
- "uniform vec3 uLineColor4;",
112
- "uniform vec3 uDirLightPos;",
113
- "uniform vec3 uDirLightColor;",
114
- "uniform vec3 uAmbientLightColor;",
115
- "varying vec3 vNormal;",
116
- "void main() {",
117
- " float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
118
- " vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
119
- " gl_FragColor = vec4( uBaseColor, 1.0 );",
120
- " if ( length(lightWeighting) < 1.00 ) {",
121
- " if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
122
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
123
- " }",
124
- " }",
125
- " if ( length(lightWeighting) < 0.75 ) {",
126
- " if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
127
- " gl_FragColor = vec4( uLineColor2, 1.0 );",
128
- " }",
129
- " }",
130
- " if ( length(lightWeighting) < 0.50 ) {",
131
- " if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
132
- " gl_FragColor = vec4( uLineColor3, 1.0 );",
133
- " }",
134
- " }",
135
- " if ( length(lightWeighting) < 0.3465 ) {",
136
- " if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
137
- " gl_FragColor = vec4( uLineColor4, 1.0 );",
138
- " }",
139
- " }",
140
- "}"
141
- ].join("\n")
87
+ vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
88
+ fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', ' float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', ' vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', ' gl_FragColor = vec4( uBaseColor, 1.0 );', ' if ( length(lightWeighting) < 1.00 ) {', ' if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.75 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor2, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor3, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.3465 ) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4( uLineColor4, 1.0 );', ' }', ' }', '}'].join('\n')
142
89
  };
143
90
  const ToonShaderDotted = {
144
91
  uniforms: {
145
- uDirLightPos: { value: new THREE.Vector3() },
146
- uDirLightColor: { value: new THREE.Color(15658734) },
147
- uAmbientLightColor: { value: new THREE.Color(328965) },
148
- uBaseColor: { value: new THREE.Color(16777215) },
149
- uLineColor1: { value: new THREE.Color(0) }
92
+ uDirLightPos: {
93
+ value: new Vector3()
94
+ },
95
+ uDirLightColor: {
96
+ value: new Color(0xeeeeee)
97
+ },
98
+ uAmbientLightColor: {
99
+ value: new Color(0x050505)
100
+ },
101
+ uBaseColor: {
102
+ value: new Color(0xffffff)
103
+ },
104
+ uLineColor1: {
105
+ value: new Color(0x000000)
106
+ }
150
107
  },
151
- vertexShader: [
152
- "varying vec3 vNormal;",
153
- "void main() {",
154
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
155
- " vNormal = normalize( normalMatrix * normal );",
156
- "}"
157
- ].join("\n"),
158
- fragmentShader: [
159
- "uniform vec3 uBaseColor;",
160
- "uniform vec3 uLineColor1;",
161
- "uniform vec3 uLineColor2;",
162
- "uniform vec3 uLineColor3;",
163
- "uniform vec3 uLineColor4;",
164
- "uniform vec3 uDirLightPos;",
165
- "uniform vec3 uDirLightColor;",
166
- "uniform vec3 uAmbientLightColor;",
167
- "varying vec3 vNormal;",
168
- "void main() {",
169
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
170
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
171
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
172
- "if ( length(lightWeighting) < 1.00 ) {",
173
- " if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
174
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
175
- " }",
176
- " }",
177
- " if ( length(lightWeighting) < 0.50 ) {",
178
- " if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
179
- " gl_FragColor = vec4( uLineColor1, 1.0 );",
180
- " }",
181
- " }",
182
- "}"
183
- ].join("\n")
108
+ vertexShader: ['varying vec3 vNormal;', 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', ' vNormal = normalize( normalMatrix * normal );', '}'].join('\n'),
109
+ fragmentShader: ['uniform vec3 uBaseColor;', 'uniform vec3 uLineColor1;', 'uniform vec3 uLineColor2;', 'uniform vec3 uLineColor3;', 'uniform vec3 uLineColor4;', 'uniform vec3 uDirLightPos;', 'uniform vec3 uDirLightColor;', 'uniform vec3 uAmbientLightColor;', 'varying vec3 vNormal;', 'void main() {', 'float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);', 'vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;', 'gl_FragColor = vec4( uBaseColor, 1.0 );', 'if ( length(lightWeighting) < 1.00 ) {', ' if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', ' if ( length(lightWeighting) < 0.50 ) {', ' if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {', ' gl_FragColor = vec4( uLineColor1, 1.0 );', ' }', ' }', '}'].join('\n')
184
110
  };
185
- exports.ToonShader1 = ToonShader1;
186
- exports.ToonShader2 = ToonShader2;
187
- exports.ToonShaderDotted = ToonShaderDotted;
188
- exports.ToonShaderHatching = ToonShaderHatching;
111
+
112
+ export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{texture:{value:null},delta:{value:new(require("three").Vector2)(1,1)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#define ITERATIONS 10.0","uniform sampler2D texture;","uniform vec2 delta;","varying vec2 vUv;","void main() {","\tvec4 color = vec4( 0.0 );","\tfloat total = 0.0;","\tfloat offset = rand( vUv );","\tfor ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {","\t\tfloat percent = ( t + offset - 0.5 ) / ITERATIONS;","\t\tfloat weight = 1.0 - abs( percent );","\t\tcolor += texture2D( texture, vUv + delta * percent ) * weight;","\t\ttotal += weight;","\t}","\tgl_FragColor = color / total;","}"].join("\n")};exports.TriangleBlurShader=t;
@@ -1,36 +1,27 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Vector2 } from 'three';
2
+
3
+ /**
4
+ * Triangle blur shader
5
+ * based on glfx.js triangle blur shader
6
+ * https://github.com/evanw/glfx.js
7
+ *
8
+ * A basic blur filter, which convolves the image with a
9
+ * pyramid filter. The pyramid filter is separable and is applied as two
10
+ * perpendicular triangle filters.
11
+ */
12
+
4
13
  const TriangleBlurShader = {
5
14
  uniforms: {
6
- texture: { value: null },
7
- delta: { value: new THREE.Vector2(1, 1) }
15
+ texture: {
16
+ value: null
17
+ },
18
+ delta: {
19
+ value: new Vector2(1, 1)
20
+ }
8
21
  },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "#include <common>",
18
- "#define ITERATIONS 10.0",
19
- "uniform sampler2D texture;",
20
- "uniform vec2 delta;",
21
- "varying vec2 vUv;",
22
- "void main() {",
23
- " vec4 color = vec4( 0.0 );",
24
- " float total = 0.0;",
25
- " float offset = rand( vUv );",
26
- " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {",
27
- " float percent = ( t + offset - 0.5 ) / ITERATIONS;",
28
- " float weight = 1.0 - abs( percent );",
29
- " color += texture2D( texture, vUv + delta * percent ) * weight;",
30
- " total += weight;",
31
- " }",
32
- " gl_FragColor = color / total;",
33
- "}"
34
- ].join("\n")
22
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
23
+ fragmentShader: ['#include <common>', '#define ITERATIONS 10.0', 'uniform sampler2D texture;', 'uniform vec2 delta;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = vec4( 0.0 );', ' float total = 0.0;', // randomize the lookup values to hide the fixed number of samples
24
+ ' float offset = rand( vUv );', ' for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {', ' float percent = ( t + offset - 0.5 ) / ITERATIONS;', ' float weight = 1.0 - abs( percent );', ' color += texture2D( texture, vUv + delta * percent ) * weight;', ' total += weight;', ' }', ' gl_FragColor = color / total;', '}'].join('\n')
35
25
  };
36
- exports.TriangleBlurShader = TriangleBlurShader;
26
+
27
+ export { TriangleBlurShader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","#include <packing>","void main() {","\tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );","\tgl_FragColor = vec4( vec3( depth ), opacity );","}"].join("\n")};exports.UnpackDepthRGBAShader=e;
@@ -1,26 +1,18 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ /**
2
+ * Unpack RGBA depth shader
3
+ * - show RGBA encoded depth as monochrome color
4
+ */
3
5
  const UnpackDepthRGBAShader = {
4
6
  uniforms: {
5
- tDiffuse: { value: null },
6
- opacity: { value: 1 }
7
+ tDiffuse: {
8
+ value: null
9
+ },
10
+ opacity: {
11
+ value: 1.0
12
+ }
7
13
  },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "uniform float opacity;",
17
- "uniform sampler2D tDiffuse;",
18
- "varying vec2 vUv;",
19
- "#include <packing>",
20
- "void main() {",
21
- " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
22
- " gl_FragColor = vec4( vec3( depth ), opacity );",
23
- "}"
24
- ].join("\n")
14
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
15
+ fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', '#include <packing>', 'void main() {', ' float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );', ' gl_FragColor = vec4( vec3( depth ), opacity );', '}'].join('\n')
25
16
  };
26
- exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
17
+
18
+ export { UnpackDepthRGBAShader };