three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/exporters/PLYExporter.js
CHANGED
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import { Mesh, Vector3, Matrix3 } from 'three';
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/**
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* https://github.com/gkjohnson/ply-exporter-js
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*
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* Usage:
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* const exporter = new PLYExporter();
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*
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* // second argument is a list of options
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* exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
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*
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* Format Definition:
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* http://paulbourke.net/dataformats/ply/
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*/
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class PLYExporter {
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parse(object, onDone, options) {
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if (onDone && typeof onDone ===
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console.warn(
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'THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.'
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);
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if (onDone && typeof onDone === 'object') {
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console.warn('THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.');
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options = onDone;
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onDone =
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}
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onDone = undefined;
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} // Default options
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const defaultOptions = {
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excludeAttributes: [],
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// normal, uv, color, index
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littleEndian: false
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};
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options = Object.assign(defaultOptions, options);
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const excludeAttributes = options.excludeAttributes;
|
20
33
|
let includeNormals = false;
|
21
34
|
let includeColors = false;
|
22
|
-
let includeUVs = false;
|
35
|
+
let includeUVs = false; // count the vertices, check which properties are used,
|
36
|
+
// and cache the BufferGeometry
|
37
|
+
|
23
38
|
let vertexCount = 0;
|
24
39
|
let faceCount = 0;
|
25
|
-
object.traverse(function(child) {
|
26
|
-
if (child instanceof
|
40
|
+
object.traverse(function (child) {
|
41
|
+
if (child instanceof Mesh && child.isMesh) {
|
27
42
|
const mesh = child;
|
28
43
|
const geometry = mesh.geometry;
|
44
|
+
|
29
45
|
if (!geometry.isBufferGeometry) {
|
30
|
-
throw new Error(
|
46
|
+
throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
|
31
47
|
}
|
32
|
-
|
33
|
-
const
|
34
|
-
const
|
35
|
-
const
|
48
|
+
|
49
|
+
const vertices = geometry.getAttribute('position');
|
50
|
+
const normals = geometry.getAttribute('normal');
|
51
|
+
const uvs = geometry.getAttribute('uv');
|
52
|
+
const colors = geometry.getAttribute('color');
|
36
53
|
const indices = geometry.getIndex();
|
37
|
-
|
54
|
+
|
55
|
+
if (vertices === undefined) {
|
38
56
|
return;
|
39
57
|
}
|
58
|
+
|
40
59
|
vertexCount += vertices.count;
|
41
60
|
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
42
|
-
if (normals !==
|
43
|
-
|
44
|
-
if (
|
45
|
-
includeUVs = true;
|
46
|
-
if (colors !== void 0)
|
47
|
-
includeColors = true;
|
61
|
+
if (normals !== undefined) includeNormals = true;
|
62
|
+
if (uvs !== undefined) includeUVs = true;
|
63
|
+
if (colors !== undefined) includeColors = true;
|
48
64
|
}
|
49
65
|
});
|
50
|
-
const includeIndices = (excludeAttributes
|
51
|
-
includeNormals = includeNormals && (excludeAttributes
|
52
|
-
includeColors = includeColors && (excludeAttributes
|
53
|
-
includeUVs = includeUVs && (excludeAttributes
|
66
|
+
const includeIndices = (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('index')) === -1;
|
67
|
+
includeNormals = includeNormals && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('normal')) === -1;
|
68
|
+
includeColors = includeColors && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('color')) === -1;
|
69
|
+
includeUVs = includeUVs && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('uv')) === -1;
|
70
|
+
|
54
71
|
if (includeIndices && faceCount !== Math.floor(faceCount)) {
|
55
|
-
|
56
|
-
|
57
|
-
)
|
72
|
+
// point cloud meshes will not have an index array and may not have a
|
73
|
+
// number of vertices that is divisble by 3 (and therefore representable
|
74
|
+
// as triangles)
|
75
|
+
console.error('PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' + 'number of indices is not divisible by 3.');
|
58
76
|
return null;
|
59
77
|
}
|
78
|
+
|
60
79
|
const indexByteCount = 4;
|
61
|
-
let header = `
|
62
|
-
|
63
|
-
|
64
|
-
property float x
|
65
|
-
property float y
|
66
|
-
property float z
|
67
|
-
`;
|
80
|
+
let header = 'ply\n' + `format ${options.binary ? options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' : 'ascii'} 1.0\n` + `element vertex ${vertexCount}\n` + // position
|
81
|
+
'property float x\n' + 'property float y\n' + 'property float z\n';
|
82
|
+
|
68
83
|
if (includeNormals) {
|
69
|
-
|
84
|
+
// normal
|
85
|
+
header += 'property float nx\n' + 'property float ny\n' + 'property float nz\n';
|
70
86
|
}
|
87
|
+
|
71
88
|
if (includeUVs) {
|
72
|
-
|
89
|
+
// uvs
|
90
|
+
header += 'property float s\n' + 'property float t\n';
|
73
91
|
}
|
92
|
+
|
74
93
|
if (includeColors) {
|
75
|
-
|
94
|
+
// colors
|
95
|
+
header += 'property uchar red\n' + 'property uchar green\n' + 'property uchar blue\n';
|
76
96
|
}
|
97
|
+
|
77
98
|
if (includeIndices) {
|
78
|
-
|
79
|
-
`}property list uchar int vertex_index
|
80
|
-
`;
|
99
|
+
// faces
|
100
|
+
header += `${`element face ${faceCount}\n`}property list uchar int vertex_index\n`;
|
81
101
|
}
|
82
|
-
|
83
|
-
|
84
|
-
|
102
|
+
|
103
|
+
header += 'end_header\n'; // Generate attribute data
|
104
|
+
|
105
|
+
const vertex = new Vector3();
|
106
|
+
const normalMatrixWorld = new Matrix3();
|
85
107
|
let result = null;
|
108
|
+
|
86
109
|
if (options.binary) {
|
87
|
-
|
88
|
-
const
|
110
|
+
// Binary File Generation
|
111
|
+
const headerBin = new TextEncoder().encode(header); // 3 position values at 4 bytes
|
112
|
+
// 3 normal values at 4 bytes
|
113
|
+
// 3 color channels with 1 byte
|
114
|
+
// 2 uv values at 4 bytes
|
115
|
+
|
116
|
+
const vertexListLength = vertexCount * (4 * 3 + (includeNormals ? 4 * 3 : 0) + (includeColors ? 3 : 0) + (includeUVs ? 4 * 2 : 0)); // 1 byte shape desciptor
|
117
|
+
// 3 vertex indices at ${indexByteCount} bytes
|
118
|
+
|
89
119
|
const faceListLength = includeIndices ? faceCount * (indexByteCount * 3 + 1) : 0;
|
90
120
|
const output = new DataView(new ArrayBuffer(headerBin.length + vertexListLength + faceListLength));
|
91
121
|
new Uint8Array(output.buffer).set(headerBin, 0);
|
92
122
|
let vOffset = headerBin.length;
|
93
123
|
let fOffset = headerBin.length + vertexListLength;
|
94
124
|
let writtenVertices = 0;
|
95
|
-
this.traverseMeshes(object, function(mesh, geometry) {
|
96
|
-
const vertices = geometry.getAttribute(
|
97
|
-
const normals = geometry.getAttribute(
|
98
|
-
const uvs = geometry.getAttribute(
|
99
|
-
const colors = geometry.getAttribute(
|
125
|
+
this.traverseMeshes(object, function (mesh, geometry) {
|
126
|
+
const vertices = geometry.getAttribute('position');
|
127
|
+
const normals = geometry.getAttribute('normal');
|
128
|
+
const uvs = geometry.getAttribute('uv');
|
129
|
+
const colors = geometry.getAttribute('color');
|
100
130
|
const indices = geometry.getIndex();
|
101
131
|
normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
|
132
|
+
|
102
133
|
for (let i = 0, l = vertices.count; i < l; i++) {
|
103
134
|
vertex.x = vertices.getX(i);
|
104
135
|
vertex.y = vertices.getY(i);
|
105
136
|
vertex.z = vertices.getZ(i);
|
106
|
-
vertex.applyMatrix4(mesh.matrixWorld);
|
137
|
+
vertex.applyMatrix4(mesh.matrixWorld); // Position information
|
138
|
+
|
107
139
|
output.setFloat32(vOffset, vertex.x, options.littleEndian);
|
108
140
|
vOffset += 4;
|
109
141
|
output.setFloat32(vOffset, vertex.y, options.littleEndian);
|
110
142
|
vOffset += 4;
|
111
143
|
output.setFloat32(vOffset, vertex.z, options.littleEndian);
|
112
|
-
vOffset += 4;
|
144
|
+
vOffset += 4; // Normal information
|
145
|
+
|
113
146
|
if (includeNormals) {
|
114
147
|
if (normals != null) {
|
115
148
|
vertex.x = normals.getX(i);
|
@@ -130,7 +163,9 @@ property float z
|
|
130
163
|
output.setFloat32(vOffset, 0, options.littleEndian);
|
131
164
|
vOffset += 4;
|
132
165
|
}
|
133
|
-
}
|
166
|
+
} // UV information
|
167
|
+
|
168
|
+
|
134
169
|
if (includeUVs) {
|
135
170
|
if (uvs != null) {
|
136
171
|
output.setFloat32(vOffset, uvs.getX(i), options.littleEndian);
|
@@ -143,7 +178,9 @@ property float z
|
|
143
178
|
output.setFloat32(vOffset, 0, options.littleEndian);
|
144
179
|
vOffset += 4;
|
145
180
|
}
|
146
|
-
}
|
181
|
+
} // Color information
|
182
|
+
|
183
|
+
|
147
184
|
if (includeColors) {
|
148
185
|
if (colors != null) {
|
149
186
|
output.setUint8(vOffset, Math.floor(colors.getX(i) * 255));
|
@@ -162,7 +199,9 @@ property float z
|
|
162
199
|
}
|
163
200
|
}
|
164
201
|
}
|
202
|
+
|
165
203
|
if (includeIndices) {
|
204
|
+
// Create the face list
|
166
205
|
if (indices !== null) {
|
167
206
|
for (let i = 0, l = indices.count; i < l; i += 3) {
|
168
207
|
output.setUint8(fOffset, 3);
|
@@ -186,93 +225,115 @@ property float z
|
|
186
225
|
fOffset += indexByteCount;
|
187
226
|
}
|
188
227
|
}
|
189
|
-
}
|
228
|
+
} // Save the amount of verts we've already written so we can offset
|
229
|
+
// the face index on the next mesh
|
230
|
+
|
231
|
+
|
190
232
|
writtenVertices += vertices.count;
|
191
233
|
});
|
192
234
|
result = output.buffer;
|
193
235
|
} else {
|
236
|
+
// Ascii File Generation
|
237
|
+
// count the number of vertices
|
194
238
|
let writtenVertices = 0;
|
195
|
-
let vertexList =
|
196
|
-
let faceList =
|
197
|
-
this.traverseMeshes(object, function(mesh, geometry) {
|
198
|
-
const vertices = geometry.getAttribute(
|
199
|
-
const normals = geometry.getAttribute(
|
200
|
-
const uvs = geometry.getAttribute(
|
201
|
-
const colors = geometry.getAttribute(
|
239
|
+
let vertexList = '';
|
240
|
+
let faceList = '';
|
241
|
+
this.traverseMeshes(object, function (mesh, geometry) {
|
242
|
+
const vertices = geometry.getAttribute('position');
|
243
|
+
const normals = geometry.getAttribute('normal');
|
244
|
+
const uvs = geometry.getAttribute('uv');
|
245
|
+
const colors = geometry.getAttribute('color');
|
202
246
|
const indices = geometry.getIndex();
|
203
|
-
normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
|
247
|
+
normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); // form each line
|
248
|
+
|
204
249
|
for (let i = 0, l = vertices.count; i < l; i++) {
|
205
250
|
vertex.x = vertices.getX(i);
|
206
251
|
vertex.y = vertices.getY(i);
|
207
252
|
vertex.z = vertices.getZ(i);
|
208
|
-
vertex.applyMatrix4(mesh.matrixWorld);
|
209
|
-
|
253
|
+
vertex.applyMatrix4(mesh.matrixWorld); // Position information
|
254
|
+
|
255
|
+
let line = vertex.x + ' ' + vertex.y + ' ' + vertex.z; // Normal information
|
256
|
+
|
210
257
|
if (includeNormals) {
|
211
258
|
if (normals != null) {
|
212
259
|
vertex.x = normals.getX(i);
|
213
260
|
vertex.y = normals.getY(i);
|
214
261
|
vertex.z = normals.getZ(i);
|
215
262
|
vertex.applyMatrix3(normalMatrixWorld).normalize();
|
216
|
-
line +=
|
263
|
+
line += ' ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
|
217
264
|
} else {
|
218
|
-
line +=
|
265
|
+
line += ' 0 0 0';
|
219
266
|
}
|
220
|
-
}
|
267
|
+
} // UV information
|
268
|
+
|
269
|
+
|
221
270
|
if (includeUVs) {
|
222
271
|
if (uvs != null) {
|
223
|
-
line +=
|
272
|
+
line += ' ' + uvs.getX(i) + ' ' + uvs.getY(i);
|
224
273
|
} else if (includeUVs) {
|
225
|
-
line +=
|
274
|
+
line += ' 0 0';
|
226
275
|
}
|
227
|
-
}
|
276
|
+
} // Color information
|
277
|
+
|
278
|
+
|
228
279
|
if (includeColors) {
|
229
280
|
if (colors != null) {
|
230
|
-
line +=
|
281
|
+
line += ' ' + Math.floor(colors.getX(i) * 255) + ' ' + Math.floor(colors.getY(i) * 255) + ' ' + Math.floor(colors.getZ(i) * 255);
|
231
282
|
} else {
|
232
|
-
line +=
|
283
|
+
line += ' 255 255 255';
|
233
284
|
}
|
234
285
|
}
|
235
|
-
|
236
|
-
|
286
|
+
|
287
|
+
vertexList += line + '\n';
|
288
|
+
} // Create the face list
|
289
|
+
|
290
|
+
|
237
291
|
if (includeIndices) {
|
238
292
|
if (indices !== null) {
|
239
293
|
for (let i = 0, l = indices.count; i < l; i += 3) {
|
240
294
|
faceList += `3 ${indices.getX(i + 0) + writtenVertices}`;
|
241
295
|
faceList += ` ${indices.getX(i + 1) + writtenVertices}`;
|
242
|
-
faceList += ` ${indices.getX(i + 2) + writtenVertices}
|
243
|
-
`;
|
296
|
+
faceList += ` ${indices.getX(i + 2) + writtenVertices}\n`;
|
244
297
|
}
|
245
298
|
} else {
|
246
299
|
for (let i = 0, l = vertices.count; i < l; i += 3) {
|
247
|
-
faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}
|
248
|
-
`;
|
300
|
+
faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}\n`;
|
249
301
|
}
|
250
302
|
}
|
303
|
+
|
251
304
|
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
252
305
|
}
|
306
|
+
|
253
307
|
writtenVertices += vertices.count;
|
254
308
|
});
|
255
|
-
result = `${header}${vertexList}${includeIndices ? `${faceList}
|
256
|
-
` : "\n"}`;
|
309
|
+
result = `${header}${vertexList}${includeIndices ? `${faceList}\n` : '\n'}`;
|
257
310
|
}
|
258
|
-
|
259
|
-
|
311
|
+
|
312
|
+
if (typeof onDone === 'function') {
|
313
|
+
requestAnimationFrame(() => onDone && onDone(typeof result === 'string' ? result : ''));
|
260
314
|
}
|
315
|
+
|
261
316
|
return result;
|
262
|
-
}
|
317
|
+
} // Iterate over the valid meshes in the object
|
318
|
+
|
319
|
+
|
263
320
|
traverseMeshes(object, cb) {
|
264
|
-
object.traverse(function(child) {
|
265
|
-
if (child instanceof
|
321
|
+
object.traverse(function (child) {
|
322
|
+
if (child instanceof Mesh && child.isMesh) {
|
266
323
|
const mesh = child;
|
267
324
|
const geometry = mesh.geometry;
|
325
|
+
|
268
326
|
if (!geometry.isBufferGeometry) {
|
269
|
-
throw new Error(
|
327
|
+
throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
|
270
328
|
}
|
271
|
-
|
329
|
+
|
330
|
+
if (geometry.hasAttribute('position')) {
|
272
331
|
cb(mesh, geometry);
|
273
332
|
}
|
274
333
|
}
|
275
334
|
});
|
276
335
|
}
|
336
|
+
|
277
337
|
}
|
278
|
-
|
338
|
+
|
339
|
+
export { PLYExporter };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var s=i(t);exports.STLExporter=class{constructor(){s.default(this,"binary",void 0),s.default(this,"output",void 0),s.default(this,"offset",void 0),s.default(this,"objects",void 0),s.default(this,"triangles",void 0),s.default(this,"vA",void 0),s.default(this,"vB",void 0),s.default(this,"vC",void 0),s.default(this,"cb",void 0),s.default(this,"ab",void 0),s.default(this,"normal",void 0),this.binary=!1,this.output="",this.offset=80,this.objects=[],this.triangles=0,this.vA=new e.Vector3,this.vB=new e.Vector3,this.vC=new e.Vector3,this.cb=new e.Vector3,this.ab=new e.Vector3,this.normal=new e.Vector3}parse(t,i){if(this.binary=void 0!==i.binary&&i.binary,t.traverse((t=>{if(t instanceof e.Mesh&&t.isMesh){const e=t.geometry;if(!e.isBufferGeometry)throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");const i=e.index,s=e.getAttribute("position");this.triangles+=null!==i?i.count/3:s.count/3,this.objects.push({object3d:t,geometry:e})}})),this.binary){const t=2*this.triangles+3*this.triangles*4*4+80+4,e=new ArrayBuffer(t);this.output=new DataView(e),this.output.setUint32(this.offset,this.triangles,!0),this.offset+=4}else this.output="",this.output+="solid exported\n";for(let t=0,i=this.objects.length;t<i;t++){const i=this.objects[t].object3d,s=this.objects[t].geometry,o=s.index,r=s.getAttribute("position");if(i instanceof e.SkinnedMesh)if(null!==o)for(let t=0;t<o.count;t+=3){const e=o.getX(t+0),s=o.getX(t+1),h=o.getX(t+2);this.writeFace(e,s,h,r,i)}else for(let t=0;t<r.count;t+=3){const e=t+0,s=t+1,o=t+2;this.writeFace(e,s,o,r,i)}}return this.binary||(this.output+="endsolid exported\n"),this.output}writeFace(t,e,i,s,o){this.vA.fromBufferAttribute(s,t),this.vB.fromBufferAttribute(s,e),this.vC.fromBufferAttribute(s,i),o.isSkinnedMesh&&(o.boneTransform(t,this.vA),o.boneTransform(e,this.vB),o.boneTransform(i,this.vC)),this.vA.applyMatrix4(o.matrixWorld),this.vB.applyMatrix4(o.matrixWorld),this.vC.applyMatrix4(o.matrixWorld),this.writeNormal(this.vA,this.vB,this.vC),this.writeVertex(this.vA),this.writeVertex(this.vB),this.writeVertex(this.vC),this.binary&&this.output instanceof DataView?(this.output.setUint16(this.offset,0,!0),this.offset+=2):(this.output+="\t\tendloop\n",this.output+="\tendfacet\n")}writeNormal(t,e,i){this.cb.subVectors(i,e),this.ab.subVectors(t,e),this.cb.cross(this.ab).normalize(),this.normal.copy(this.cb).normalize(),this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,this.normal.x,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.y,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.z,!0),this.offset+=4):(this.output+=`\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`,this.output+="\t\touter loop\n")}writeVertex(t){this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,t.x,!0),this.offset+=4,this.output.setFloat32(this.offset,t.y,!0),this.offset+=4,this.output.setFloat32(this.offset,t.z,!0),this.offset+=4):this.output+="\t\t\tvertex vertex.x vertex.y vertex.z\n"}};
|
package/exporters/STLExporter.js
CHANGED
@@ -1,37 +1,75 @@
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1
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-
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2
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3
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-
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1
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
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+
import { Vector3, Mesh, SkinnedMesh } from 'three';
|
3
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+
|
4
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+
/**
|
5
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+
* Usage:
|
6
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+
* const exporter = new STLExporter();
|
7
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+
*
|
8
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+
* // second argument is a list of options
|
9
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+
* const data = exporter.parse( mesh, { binary: true } );
|
10
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+
*
|
11
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*/
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12
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+
// https://github.com/DefinitelyTyped/DefinitelyTyped/blob/f7ec78508c6797e42f87a4390735bc2c650a1bfd/types/three/examples/jsm/exporters/STLExporter.d.ts
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13
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+
|
4
14
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class STLExporter {
|
5
15
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constructor() {
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16
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+
_defineProperty(this, "binary", void 0);
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17
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+
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_defineProperty(this, "output", void 0);
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+
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_defineProperty(this, "offset", void 0);
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+
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_defineProperty(this, "objects", void 0);
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_defineProperty(this, "triangles", void 0);
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_defineProperty(this, "vA", void 0);
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_defineProperty(this, "vB", void 0);
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_defineProperty(this, "vC", void 0);
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_defineProperty(this, "cb", void 0);
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33
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+
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34
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_defineProperty(this, "ab", void 0);
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+
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_defineProperty(this, "normal", void 0);
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37
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+
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6
38
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this.binary = false;
|
7
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this.output =
|
8
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-
this.offset = 80;
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39
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+
this.output = '';
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40
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this.offset = 80; // skip header
|
41
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+
|
9
42
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this.objects = [];
|
10
43
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this.triangles = 0;
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11
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this.vA = new
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-
this.vB = new
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this.vC = new
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this.cb = new
|
15
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-
this.ab = new
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this.normal = new
|
44
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+
this.vA = new Vector3();
|
45
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this.vB = new Vector3();
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this.vC = new Vector3();
|
47
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this.cb = new Vector3();
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this.ab = new Vector3();
|
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this.normal = new Vector3();
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50
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}
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52
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parse(scene, options) {
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19
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this.binary = options.binary !==
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this.binary = options.binary !== undefined ? options.binary : false; //
|
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scene.traverse(object => {
|
56
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if (object instanceof Mesh && object.isMesh) {
|
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const geometry = object.geometry;
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59
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if (!geometry.isBufferGeometry) {
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24
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throw new Error(
|
60
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+
throw new Error('THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.');
|
25
61
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}
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+
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const index = geometry.index;
|
27
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const positionAttribute = geometry.getAttribute(
|
64
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+
const positionAttribute = geometry.getAttribute('position');
|
28
65
|
this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
|
29
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this.objects.push({
|
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67
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object3d: object,
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geometry
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geometry: geometry
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69
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});
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}
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34
71
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});
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72
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+
|
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if (this.binary) {
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36
74
|
const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
|
37
75
|
const arrayBuffer = new ArrayBuffer(bufferLength);
|
@@ -39,16 +77,19 @@ class STLExporter {
|
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39
77
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this.output.setUint32(this.offset, this.triangles, true);
|
40
78
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this.offset += 4;
|
41
79
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} else {
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-
this.output =
|
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this.output +=
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this.output = '';
|
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this.output += 'solid exported\n';
|
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}
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+
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84
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for (let i = 0, il = this.objects.length; i < il; i++) {
|
46
85
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const object = this.objects[i].object3d;
|
47
86
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const geometry = this.objects[i].geometry;
|
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const index = geometry.index;
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const positionAttribute = geometry.getAttribute(
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-
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const positionAttribute = geometry.getAttribute('position');
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if (object instanceof SkinnedMesh) {
|
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91
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if (index !== null) {
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// indexed geometry
|
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93
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for (let j = 0; j < index.count; j += 3) {
|
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94
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const a = index.getX(j + 0);
|
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95
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const b = index.getX(j + 1);
|
@@ -56,6 +97,7 @@ class STLExporter {
|
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97
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this.writeFace(a, b, c, positionAttribute, object);
|
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98
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}
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} else {
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// non-indexed geometry
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for (let j = 0; j < positionAttribute.count; j += 3) {
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const a = j + 0;
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const b = j + 1;
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@@ -65,20 +107,25 @@ class STLExporter {
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107
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}
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}
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109
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}
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if (!this.binary) {
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-
this.output +=
|
112
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+
this.output += 'endsolid exported\n';
|
70
113
|
}
|
114
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+
|
71
115
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return this.output;
|
72
116
|
}
|
117
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+
|
73
118
|
writeFace(a, b, c, positionAttribute, object) {
|
74
119
|
this.vA.fromBufferAttribute(positionAttribute, a);
|
75
120
|
this.vB.fromBufferAttribute(positionAttribute, b);
|
76
121
|
this.vC.fromBufferAttribute(positionAttribute, c);
|
122
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+
|
77
123
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if (object.isSkinnedMesh) {
|
78
124
|
object.boneTransform(a, this.vA);
|
79
125
|
object.boneTransform(b, this.vB);
|
80
126
|
object.boneTransform(c, this.vC);
|
81
127
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}
|
128
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+
|
82
129
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this.vA.applyMatrix4(object.matrixWorld);
|
83
130
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this.vB.applyMatrix4(object.matrixWorld);
|
84
131
|
this.vC.applyMatrix4(object.matrixWorld);
|
@@ -86,19 +133,22 @@ class STLExporter {
|
|
86
133
|
this.writeVertex(this.vA);
|
87
134
|
this.writeVertex(this.vB);
|
88
135
|
this.writeVertex(this.vC);
|
136
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+
|
89
137
|
if (this.binary && this.output instanceof DataView) {
|
90
138
|
this.output.setUint16(this.offset, 0, true);
|
91
139
|
this.offset += 2;
|
92
140
|
} else {
|
93
|
-
this.output +=
|
94
|
-
this.output +=
|
141
|
+
this.output += '\t\tendloop\n';
|
142
|
+
this.output += '\tendfacet\n';
|
95
143
|
}
|
96
144
|
}
|
145
|
+
|
97
146
|
writeNormal(vA, vB, vC) {
|
98
147
|
this.cb.subVectors(vC, vB);
|
99
148
|
this.ab.subVectors(vA, vB);
|
100
149
|
this.cb.cross(this.ab).normalize();
|
101
150
|
this.normal.copy(this.cb).normalize();
|
151
|
+
|
102
152
|
if (this.binary && this.output instanceof DataView) {
|
103
153
|
this.output.setFloat32(this.offset, this.normal.x, true);
|
104
154
|
this.offset += 4;
|
@@ -107,11 +157,11 @@ class STLExporter {
|
|
107
157
|
this.output.setFloat32(this.offset, this.normal.z, true);
|
108
158
|
this.offset += 4;
|
109
159
|
} else {
|
110
|
-
this.output +=
|
111
|
-
|
112
|
-
this.output += " outer loop\n";
|
160
|
+
this.output += `\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`;
|
161
|
+
this.output += '\t\touter loop\n';
|
113
162
|
}
|
114
163
|
}
|
164
|
+
|
115
165
|
writeVertex(vertex) {
|
116
166
|
if (this.binary && this.output instanceof DataView) {
|
117
167
|
this.output.setFloat32(this.offset, vertex.x, true);
|
@@ -121,9 +171,10 @@ class STLExporter {
|
|
121
171
|
this.output.setFloat32(this.offset, vertex.z, true);
|
122
172
|
this.offset += 4;
|
123
173
|
} else {
|
124
|
-
this.output +=
|
125
|
-
`;
|
174
|
+
this.output += `\t\t\tvertex vertex.x vertex.y vertex.z\n`;
|
126
175
|
}
|
127
176
|
}
|
177
|
+
|
128
178
|
}
|
129
|
-
|
179
|
+
|
180
|
+
export { STLExporter };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("fflate"),i=require("three");function n(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var r=n(t);exports.USDZExporter=class{constructor(){r.default(this,"PRECISION",7),r.default(this,"materials",void 0),r.default(this,"textures",void 0),r.default(this,"files",void 0),this.materials={},this.textures={},this.files={}}async parse(t){this.files["model.usda"]=null;let n=this.buildHeader();t.traverseVisible((t=>{if(t instanceof i.Mesh&&t.isMesh&&t.material.isMeshStandardMaterial){const e=t.geometry,i=t.material,r="geometries/Geometry_"+e.id+".usd";if(!(r in this.files)){const t=this.buildMeshObject(e);this.files[r]=this.buildUSDFileAsString(t)}i.uuid in this.materials||(this.materials[i.uuid]=i),n+=this.buildXform(t,e,i)}})),n+=this.buildMaterials(this.materials),this.files["model.usda"]=e.strToU8(n),n=null;for(const t in this.textures){const e=this.textures[t],i=t.split("_")[1],n=1023===e.format,r=this.imageToCanvas(e.image,i),s=await new Promise((t=>null==r?void 0:r.toBlob(t,n?"image/png":"image/jpeg",1)));s&&(this.files[`textures/Texture_${t}.${n?"png":"jpg"}`]=new Uint8Array(await s.arrayBuffer()))}let r=0;for(const t in this.files){const e=this.files[t];r+=34+t.length;const i=63&r;if(4!==i&&null!==e&&e instanceof Uint8Array){const n=new Uint8Array(64-i);this.files[t]=[e,{extra:{12345:n}}]}e&&"number"==typeof e.length&&(r=e.length)}return e.zipSync(this.files,{level:0})}imageToCanvas(t,e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof OffscreenCanvas&&t instanceof OffscreenCanvas||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=1024/Math.max(t.width,t.height),n=document.createElement("canvas");n.width=t.width*Math.min(1,i),n.height=t.height*Math.min(1,i);const r=n.getContext("2d");if(null==r||r.drawImage(t,0,0,n.width,n.height),void 0!==e){const t=parseInt(e,16),i=(t>>16&255)/255,s=(t>>8&255)/255,a=(255&t)/255,o=null==r?void 0:r.getImageData(0,0,n.width,n.height);if(o){const t=null==o?void 0:o.data;for(let e=0;e<t.length;e+=4)t[e+0]=t[e+0]*i,t[e+1]=t[e+1]*s,t[e+2]=t[e+2]*a;null==r||r.putImageData(o,0,0)}}return n}}buildHeader(){return'#usda 1.0\n(\n customLayerData = {\n string creator = "Three.js USDZExporter"\n }\n metersPerUnit = 1\n upAxis = "Y"\n)\n'}buildUSDFileAsString(t){let i=this.buildHeader();return i+=t,e.strToU8(i)}buildXform(t,e,i){const n="Object_"+t.id,r=this.buildMatrix(t.matrixWorld);return t.matrixWorld.determinant()<0&&console.warn("THREE.USDZExporter: USDZ does not support negative scales",t),`def Xform "${n}" (\n prepend references = @./geometries/Geometry_${e.id}.usd@</Geometry>\n)\n{\n matrix4d xformOp:transform = ${r}\n uniform token[] xformOpOrder = ["xformOp:transform"]\n rel material:binding = </Materials/Material_${i.id}>\n}\n`}buildMatrix(t){const e=t.elements;return`( ${this.buildMatrixRow(e,0)}, ${this.buildMatrixRow(e,4)}, ${this.buildMatrixRow(e,8)}, ${this.buildMatrixRow(e,12)} )`}buildMatrixRow(t,e){return`(${t[e+0]}, ${t[e+1]}, ${t[e+2]}, ${t[e+3]})`}buildMeshObject(t){return`\ndef "Geometry"\n{\n ${this.buildMesh(t)}\n}\n`}buildMesh(t){const e=t.attributes,i=e.position.count;return`\n def Mesh "Geometry"\n {\n int[] faceVertexCounts = [${this.buildMeshVertexCount(t)}]\n int[] faceVertexIndices = [${this.buildMeshVertexIndices(t)}]\n normal3f[] normals = [${this.buildVector3Array(e.normal,i)}] (\n interpolation = "vertex"\n )\n point3f[] points = [${this.buildVector3Array(e.position,i)}]\n float2[] primvars:st = [${this.buildVector2Array(e.uv,i)}] (\n interpolation = "vertex"\n )\n uniform token subdivisionScheme = "none"\n }\n`}buildMeshVertexCount(t){const e=null!==t.index?t.index.array.length:t.attributes.position.count;return Array(e/3).fill(3).join(", ")}buildMeshVertexIndices(t){if(null!==t.index)return t.index.array.join(", ");const e=[],i=t.attributes.position.count;for(let t=0;t<i;t++)e.push(t);return e.join(", ")}buildVector3Array(t,e){if(void 0===t)return console.warn("USDZExporter: Normals missing."),Array(e).fill("(0, 0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=3)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${n[t+1].toPrecision(this.PRECISION)}, ${n[t+2].toPrecision(this.PRECISION)})`);return i.join(", ")}buildVector2Array(t,e){if(void 0===t)return console.warn("USDZExporter: UVs missing."),Array(e).fill("(0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=2)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${1-n[t+1].toPrecision(this.PRECISION)})`);return i.join(", ")}buildMaterials(t){const e=[];for(const i in t){const n=t[i];e.push(this.buildMaterial(n))}return`def "Materials"\n{\n${e.join("")}\n}\n`}buildMaterial(t){const e=" ",n=[],r=[];return null!==t.map?(n.push(`${e}color3f inputs:diffuseColor.connect = </Materials/Material_${t.id}/Texture_${t.map.id}_diffuse.outputs:rgb>`),r.push(this.buildTexture(t,t.map,"diffuse",t.color))):n.push(`${e}color3f inputs:diffuseColor = ${this.buildColor(t.color)}`),null!==t.emissiveMap?(n.push(`${e}color3f inputs:emissiveColor.connect = </Materials/Material_${t.id}/Texture_${t.emissiveMap.id}_emissive.outputs:rgb>`),r.push(this.buildTexture(t,t.emissiveMap,"emissive"))):t.emissive.getHex()>0&&n.push(`${e}color3f inputs:emissiveColor = ${this.buildColor(t.emissive)}`),null!==t.normalMap&&(n.push(`${e}normal3f inputs:normal.connect = </Materials/Material_${t.id}/Texture_${t.normalMap.id}_normal.outputs:rgb>`),r.push(this.buildTexture(t,t.normalMap,"normal"))),null!==t.aoMap&&(n.push(`${e}float inputs:occlusion.connect = </Materials/Material_${t.id}/Texture_${t.aoMap.id}_occlusion.outputs:r>`),r.push(this.buildTexture(t,t.aoMap,"occlusion"))),null!==t.roughnessMap&&1===t.roughness?(n.push(`${e}float inputs:roughness.connect = </Materials/Material_${t.id}/Texture_${t.roughnessMap.id}_roughness.outputs:g>`),r.push(this.buildTexture(t,t.roughnessMap,"roughness"))):n.push(`${e}float inputs:roughness = ${t.roughness}`),null!==t.metalnessMap&&1===t.metalness?(n.push(`${e}float inputs:metallic.connect = </Materials/Material_${t.id}/Texture_${t.metalnessMap.id}_metallic.outputs:b>`),r.push(this.buildTexture(t,t.metalnessMap,"metallic"))):n.push(`${e}float inputs:metallic = ${t.metalness}`),n.push(`${e}float inputs:opacity = ${t.opacity}`),t instanceof i.MeshPhysicalMaterial&&(n.push(`${e}float inputs:clearcoat = ${t.clearcoat}`),n.push(`${e}float inputs:clearcoatRoughness = ${t.clearcoatRoughness}`),n.push(`${e}float inputs:ior = ${t.ior}`)),`\n def Material "Material_${t.id}"\n {\n def Shader "PreviewSurface"\n {\n uniform token info:id = "UsdPreviewSurface"\n${n.join("\n")}\n int inputs:useSpecularWorkflow = 0\n token outputs:surface\n }\n token outputs:surface.connect = </Materials/Material_${t.id}/PreviewSurface.outputs:surface>\n token inputs:frame:stPrimvarName = "st"\n def Shader "uvReader_st"\n {\n uniform token info:id = "UsdPrimvarReader_float2"\n token inputs:varname.connect = </Materials/Material_${t.id}.inputs:frame:stPrimvarName>\n float2 inputs:fallback = (0.0, 0.0)\n float2 outputs:result\n }\n${r.join("\n")}\n }\n`}buildTexture(t,e,i,n){const r=e.id+(n?"_"+n.getHexString():""),s=1023===e.format;return this.textures[r]=e,`\n def Shader "Transform2d_${i}" (\n sdrMetadata = {\n string role = "math"\n }\n )\n {\n uniform token info:id = "UsdTransform2d"\n float2 inputs:in.connect = </Materials/Material_${t.id}/uvReader_st.outputs:result>\n float2 inputs:scale = ${this.buildVector2(e.repeat)}\n float2 inputs:translation = ${this.buildVector2(e.offset)}\n float2 outputs:result\n }\n def Shader "Texture_${e.id}_${i}"\n {\n uniform token info:id = "UsdUVTexture"\n asset inputs:file = @textures/Texture_${r}.${s?"png":"jpg"}@\n float2 inputs:st.connect = </Materials/Material_${t.id}/Transform2d_${i}.outputs:result>\n token inputs:wrapS = "repeat"\n token inputs:wrapT = "repeat"\n float outputs:r\n float outputs:g\n float outputs:b\n float3 outputs:rgb\n }`}buildColor(t){return`(${t.r}, ${t.g}, ${t.b})`}buildVector2(t){return`(${t.x}, ${t.y})`}};
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