three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./LineSegments2.cjs.js"),r=require("./LineGeometry.cjs.js"),s=require("./LineMaterial.cjs.js");require("three"),require("./LineSegmentsGeometry.cjs.js");class i extends e.LineSegments2{constructor(e=new r.LineGeometry,i=new s.LineMaterial({color:16777215*Math.random()})){super(e,i),this.isLine2=!0,this.type="Line2"}}exports.Line2=i;
package/lines/Line2.js CHANGED
@@ -1,13 +1,16 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const LineSegments2 = require("./LineSegments2.js");
4
- const LineGeometry = require("./LineGeometry.js");
5
- const LineMaterial = require("./LineMaterial.js");
6
- class Line2 extends LineSegments2.LineSegments2 {
7
- constructor(geometry = new LineGeometry.LineGeometry(), material = new LineMaterial.LineMaterial({ color: Math.random() * 16777215 })) {
1
+ import { LineSegments2 } from './LineSegments2.js';
2
+ import { LineGeometry } from './LineGeometry.js';
3
+ import { LineMaterial } from './LineMaterial.js';
4
+
5
+ class Line2 extends LineSegments2 {
6
+ constructor(geometry = new LineGeometry(), material = new LineMaterial({
7
+ color: Math.random() * 0xffffff
8
+ })) {
8
9
  super(geometry, material);
9
10
  this.isLine2 = true;
10
- this.type = "Line2";
11
+ this.type = 'Line2';
11
12
  }
13
+
12
14
  }
13
- exports.Line2 = Line2;
15
+
16
+ export { Line2 };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./LineSegmentsGeometry.cjs.js");require("three");class t extends e.LineSegmentsGeometry{constructor(){super(),this.isLineGeometry=!0,this.type="LineGeometry"}setPositions(e){const t=e.length-3,s=new Float32Array(2*t);for(let r=0;r<t;r+=3)s[2*r]=e[r],s[2*r+1]=e[r+1],s[2*r+2]=e[r+2],s[2*r+3]=e[r+3],s[2*r+4]=e[r+4],s[2*r+5]=e[r+5];return super.setPositions(s),this}setColors(e){const t=e.length-3,s=new Float32Array(2*t);for(let r=0;r<t;r+=3)s[2*r]=e[r],s[2*r+1]=e[r+1],s[2*r+2]=e[r+2],s[2*r+3]=e[r+3],s[2*r+4]=e[r+4],s[2*r+5]=e[r+5];return super.setColors(s),this}fromLine(e){const t=e.geometry;return this.setPositions(t.attributes.position.array),this}}exports.LineGeometry=t;
@@ -1,15 +1,17 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const LineSegmentsGeometry = require("./LineSegmentsGeometry.js");
4
- class LineGeometry extends LineSegmentsGeometry.LineSegmentsGeometry {
1
+ import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
2
+
3
+ class LineGeometry extends LineSegmentsGeometry {
5
4
  constructor() {
6
5
  super();
7
6
  this.isLineGeometry = true;
8
- this.type = "LineGeometry";
7
+ this.type = 'LineGeometry';
9
8
  }
9
+
10
10
  setPositions(array) {
11
+ // converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
11
12
  const length = array.length - 3;
12
13
  const points = new Float32Array(2 * length);
14
+
13
15
  for (let i = 0; i < length; i += 3) {
14
16
  points[2 * i] = array[i];
15
17
  points[2 * i + 1] = array[i + 1];
@@ -18,12 +20,16 @@ class LineGeometry extends LineSegmentsGeometry.LineSegmentsGeometry {
18
20
  points[2 * i + 4] = array[i + 4];
19
21
  points[2 * i + 5] = array[i + 5];
20
22
  }
23
+
21
24
  super.setPositions(points);
22
25
  return this;
23
26
  }
27
+
24
28
  setColors(array) {
29
+ // converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
25
30
  const length = array.length - 3;
26
31
  const colors = new Float32Array(2 * length);
32
+
27
33
  for (let i = 0; i < length; i += 3) {
28
34
  colors[2 * i] = array[i];
29
35
  colors[2 * i + 1] = array[i + 1];
@@ -32,13 +38,19 @@ class LineGeometry extends LineSegmentsGeometry.LineSegmentsGeometry {
32
38
  colors[2 * i + 4] = array[i + 4];
33
39
  colors[2 * i + 5] = array[i + 5];
34
40
  }
41
+
35
42
  super.setColors(colors);
36
43
  return this;
37
44
  }
45
+
38
46
  fromLine(line) {
39
47
  const geometry = line.geometry;
40
- this.setPositions(geometry.attributes.position.array);
48
+ this.setPositions(geometry.attributes.position.array); // assumes non-indexed
49
+ // set colors, maybe
50
+
41
51
  return this;
42
52
  }
53
+
43
54
  }
44
- exports.LineGeometry = LineGeometry;
55
+
56
+ export { LineGeometry };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");t.UniformsLib.line={worldUnits:{value:1},linewidth:{value:1},resolution:{value:new t.Vector2(1,1)},dashOffset:{value:0},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1}},t.ShaderLib.line={uniforms:t.UniformsUtils.merge([t.UniformsLib.common,t.UniformsLib.fog,t.UniformsLib.line]),vertexShader:"\n\t\t#include <common>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\t#ifdef WORLD_UNITS\n\n\t\t\tvarying vec4 worldPos;\n\t\t\tvarying vec3 worldStart;\n\t\t\tvarying vec3 worldEnd;\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t#endif\n\n\t\t#else\n\n\t\t\tvarying vec2 vUv;\n\n\t\t#endif\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\t\t\t\tvUv = uv;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\tworldStart = start.xyz;\n\t\t\t\tworldEnd = end.xyz;\n\n\t\t\t#else\n\n\t\t\t\tvUv = uv;\n\n\t\t\t#endif\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec3 ndcStart = clipStart.xyz / clipStart.w;\n\t\t\tvec3 ndcEnd = clipEnd.xyz / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd.xy - ndcStart.xy;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// get the offset direction as perpendicular to the view vector\n\t\t\t\tvec3 worldDir = normalize( end.xyz - start.xyz );\n\t\t\t\tvec3 offset;\n\t\t\t\tif ( position.y < 0.5 ) {\n\n\t\t\t\t\toffset = normalize( cross( start.xyz, worldDir ) );\n\n\t\t\t\t} else {\n\n\t\t\t\t\toffset = normalize( cross( end.xyz, worldDir ) );\n\n\t\t\t\t}\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\tfloat forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );\n\n\t\t\t\t// don't extend the line if we're rendering dashes because we\n\t\t\t\t// won't be rendering the endcaps\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t// extend the line bounds to encompass endcaps\n\t\t\t\t\tstart.xyz += - worldDir * linewidth * 0.5;\n\t\t\t\t\tend.xyz += worldDir * linewidth * 0.5;\n\n\t\t\t\t\t// shift the position of the quad so it hugs the forward edge of the line\n\t\t\t\t\toffset.xy -= dir * forwardOffset;\n\t\t\t\t\toffset.z += 0.5;\n\n\t\t\t\t#endif\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y > 1.0 || position.y < 0.0 ) {\n\n\t\t\t\t\toffset.xy += dir * 2.0 * forwardOffset;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth * 0.5;\n\n\t\t\t\t// set the world position\n\t\t\t\tworldPos = ( position.y < 0.5 ) ? start : end;\n\t\t\t\tworldPos.xyz += offset;\n\n\t\t\t\t// project the worldpos\n\t\t\t\tvec4 clip = projectionMatrix * worldPos;\n\n\t\t\t\t// shift the depth of the projected points so the line\n\t\t\t\t// segments overlap neatly\n\t\t\t\tvec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;\n\t\t\t\tclip.z = clipPose.z * clip.w;\n\n\t\t\t#else\n\n\t\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\t\t\t\t// undo aspect ratio adjustment\n\t\t\t\tdir.x /= aspect;\n\t\t\t\toffset.x /= aspect;\n\n\t\t\t\t// sign flip\n\t\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t\t// endcaps\n\t\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\t\toffset += - dir;\n\n\t\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\t\toffset += dir;\n\n\t\t\t\t}\n\n\t\t\t\t// adjust for linewidth\n\t\t\t\toffset *= linewidth;\n\n\t\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\t\toffset /= resolution.y;\n\n\t\t\t\t// select end\n\t\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t\t// back to clip space\n\t\t\t\toffset *= clip.w;\n\n\t\t\t\tclip.xy += offset;\n\n\t\t\t#endif\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\t\tuniform float linewidth;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashOffset;\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#ifdef WORLD_UNITS\n\n\t\t\tvarying vec4 worldPos;\n\t\t\tvarying vec3 worldStart;\n\t\t\tvarying vec3 worldEnd;\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t#endif\n\n\t\t#else\n\n\t\t\tvarying vec2 vUv;\n\n\t\t#endif\n\n\t\t#include <common>\n\t\t#include <color_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\tvec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {\n\n\t\t\tfloat mua;\n\t\t\tfloat mub;\n\n\t\t\tvec3 p13 = p1 - p3;\n\t\t\tvec3 p43 = p4 - p3;\n\n\t\t\tvec3 p21 = p2 - p1;\n\n\t\t\tfloat d1343 = dot( p13, p43 );\n\t\t\tfloat d4321 = dot( p43, p21 );\n\t\t\tfloat d1321 = dot( p13, p21 );\n\t\t\tfloat d4343 = dot( p43, p43 );\n\t\t\tfloat d2121 = dot( p21, p21 );\n\n\t\t\tfloat denom = d2121 * d4343 - d4321 * d4321;\n\n\t\t\tfloat numer = d1343 * d4321 - d1321 * d4343;\n\n\t\t\tmua = numer / denom;\n\t\t\tmua = clamp( mua, 0.0, 1.0 );\n\t\t\tmub = ( d1343 + d4321 * ( mua ) ) / d4343;\n\t\t\tmub = clamp( mub, 0.0, 1.0 );\n\n\t\t\treturn vec2( mua, mub );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tfloat alpha = opacity;\n\n\t\t\t#ifdef WORLD_UNITS\n\n\t\t\t\t// Find the closest points on the view ray and the line segment\n\t\t\t\tvec3 rayEnd = normalize( worldPos.xyz ) * 1e5;\n\t\t\t\tvec3 lineDir = worldEnd - worldStart;\n\t\t\t\tvec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );\n\n\t\t\t\tvec3 p1 = worldStart + lineDir * params.x;\n\t\t\t\tvec3 p2 = rayEnd * params.y;\n\t\t\t\tvec3 delta = p1 - p2;\n\t\t\t\tfloat len = length( delta );\n\t\t\t\tfloat norm = len / linewidth;\n\n\t\t\t\t#ifndef USE_DASH\n\n\t\t\t\t\t#ifdef USE_ALPHA_TO_COVERAGE\n\n\t\t\t\t\t\tfloat dnorm = fwidth( norm );\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );\n\n\t\t\t\t\t#else\n\n\t\t\t\t\t\tif ( norm > 0.5 ) {\n\n\t\t\t\t\t\t\tdiscard;\n\n\t\t\t\t\t\t}\n\n\t\t\t\t\t#endif\n\n\t\t\t\t#endif\n\n\t\t\t#else\n\n\t\t\t\t#ifdef USE_ALPHA_TO_COVERAGE\n\n\t\t\t\t\t// artifacts appear on some hardware if a derivative is taken within a conditional\n\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\tfloat len2 = a * a + b * b;\n\t\t\t\t\tfloat dlen = fwidth( len2 );\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\talpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );\n\n\t\t\t\t\t}\n\n\t\t\t\t#else\n\n\t\t\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\t\t\tfloat a = vUv.x;\n\t\t\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t\t\t}\n\n\t\t\t\t#endif\n\n\t\t\t#endif\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, alpha );\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <color_fragment>\n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, alpha );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\n\t\t}\n\t\t"};class n extends t.ShaderMaterial{constructor(n){super({type:"LineMaterial",uniforms:t.UniformsUtils.clone(t.ShaderLib.line.uniforms),vertexShader:t.ShaderLib.line.vertexShader,fragmentShader:t.ShaderLib.line.fragmentShader,clipping:!0}),this.isLineMaterial=!0,Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){!0===t?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return Boolean("USE_DASH"in this.defines)},set(t){Boolean(t)!==Boolean("USE_DASH"in this.defines)&&(this.needsUpdate=!0),!0===t?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}},alphaToCoverage:{enumerable:!0,get:function(){return Boolean("USE_ALPHA_TO_COVERAGE"in this.defines)},set:function(t){Boolean(t)!==Boolean("USE_ALPHA_TO_COVERAGE"in this.defines)&&(this.needsUpdate=!0),!0===t?(this.defines.USE_ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.USE_ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(n)}}exports.LineMaterial=n;
@@ -1,18 +1,46 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- THREE.UniformsLib.line = {
5
- worldUnits: { value: 1 },
6
- linewidth: { value: 1 },
7
- resolution: { value: new THREE.Vector2(1, 1) },
8
- dashOffset: { value: 0 },
9
- dashScale: { value: 1 },
10
- dashSize: { value: 1 },
11
- gapSize: { value: 1 }
1
+ import { UniformsLib, Vector2, ShaderLib, UniformsUtils, ShaderMaterial } from 'three';
2
+
3
+ /**
4
+ * parameters = {
5
+ * color: <hex>,
6
+ * linewidth: <float>,
7
+ * dashed: <boolean>,
8
+ * dashScale: <float>,
9
+ * dashSize: <float>,
10
+ * dashOffset: <float>,
11
+ * gapSize: <float>,
12
+ * resolution: <Vector2>, // to be set by renderer
13
+ * }
14
+ */
15
+ UniformsLib.line = {
16
+ worldUnits: {
17
+ value: 1
18
+ },
19
+ linewidth: {
20
+ value: 1
21
+ },
22
+ resolution: {
23
+ value: new Vector2(1, 1)
24
+ },
25
+ dashOffset: {
26
+ value: 0
27
+ },
28
+ dashScale: {
29
+ value: 1
30
+ },
31
+ dashSize: {
32
+ value: 1
33
+ },
34
+ gapSize: {
35
+ value: 1
36
+ } // todo FIX - maybe change to totalSize
37
+
12
38
  };
13
- THREE.ShaderLib["line"] = {
14
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib.common, THREE.UniformsLib.fog, THREE.UniformsLib.line]),
15
- vertexShader: `
39
+ ShaderLib['line'] = {
40
+ uniforms: UniformsUtils.merge([UniformsLib.common, UniformsLib.fog, UniformsLib.line]),
41
+ vertexShader:
42
+ /* glsl */
43
+ `
16
44
  #include <common>
17
45
  #include <color_pars_vertex>
18
46
  #include <fog_pars_vertex>
@@ -241,7 +269,9 @@ THREE.ShaderLib["line"] = {
241
269
 
242
270
  }
243
271
  `,
244
- fragmentShader: `
272
+ fragmentShader:
273
+ /* glsl */
274
+ `
245
275
  uniform vec3 diffuse;
246
276
  uniform float opacity;
247
277
  uniform float linewidth;
@@ -402,34 +432,36 @@ THREE.ShaderLib["line"] = {
402
432
  }
403
433
  `
404
434
  };
405
- class LineMaterial extends THREE.ShaderMaterial {
435
+
436
+ class LineMaterial extends ShaderMaterial {
406
437
  constructor(parameters) {
407
438
  super({
408
- type: "LineMaterial",
409
- uniforms: THREE.UniformsUtils.clone(THREE.ShaderLib["line"].uniforms),
410
- vertexShader: THREE.ShaderLib["line"].vertexShader,
411
- fragmentShader: THREE.ShaderLib["line"].fragmentShader,
412
- clipping: true
439
+ type: 'LineMaterial',
440
+ uniforms: UniformsUtils.clone(ShaderLib['line'].uniforms),
441
+ vertexShader: ShaderLib['line'].vertexShader,
442
+ fragmentShader: ShaderLib['line'].fragmentShader,
443
+ clipping: true // required for clipping support
444
+
413
445
  });
414
446
  this.isLineMaterial = true;
415
447
  Object.defineProperties(this, {
416
448
  color: {
417
449
  enumerable: true,
418
- get: function() {
450
+ get: function () {
419
451
  return this.uniforms.diffuse.value;
420
452
  },
421
- set: function(value) {
453
+ set: function (value) {
422
454
  this.uniforms.diffuse.value = value;
423
455
  }
424
456
  },
425
457
  worldUnits: {
426
458
  enumerable: true,
427
- get: function() {
428
- return "WORLD_UNITS" in this.defines;
459
+ get: function () {
460
+ return 'WORLD_UNITS' in this.defines;
429
461
  },
430
- set: function(value) {
462
+ set: function (value) {
431
463
  if (value === true) {
432
- this.defines.WORLD_UNITS = "";
464
+ this.defines.WORLD_UNITS = '';
433
465
  } else {
434
466
  delete this.defines.WORLD_UNITS;
435
467
  }
@@ -437,94 +469,98 @@ class LineMaterial extends THREE.ShaderMaterial {
437
469
  },
438
470
  linewidth: {
439
471
  enumerable: true,
440
- get: function() {
472
+ get: function () {
441
473
  return this.uniforms.linewidth.value;
442
474
  },
443
- set: function(value) {
475
+ set: function (value) {
444
476
  this.uniforms.linewidth.value = value;
445
477
  }
446
478
  },
447
479
  dashed: {
448
480
  enumerable: true,
449
- get: function() {
450
- return Boolean("USE_DASH" in this.defines);
481
+ get: function () {
482
+ return Boolean('USE_DASH' in this.defines);
451
483
  },
484
+
452
485
  set(value) {
453
- if (Boolean(value) !== Boolean("USE_DASH" in this.defines)) {
486
+ if (Boolean(value) !== Boolean('USE_DASH' in this.defines)) {
454
487
  this.needsUpdate = true;
455
488
  }
489
+
456
490
  if (value === true) {
457
- this.defines.USE_DASH = "";
491
+ this.defines.USE_DASH = '';
458
492
  } else {
459
493
  delete this.defines.USE_DASH;
460
494
  }
461
495
  }
496
+
462
497
  },
463
498
  dashScale: {
464
499
  enumerable: true,
465
- get: function() {
500
+ get: function () {
466
501
  return this.uniforms.dashScale.value;
467
502
  },
468
- set: function(value) {
503
+ set: function (value) {
469
504
  this.uniforms.dashScale.value = value;
470
505
  }
471
506
  },
472
507
  dashSize: {
473
508
  enumerable: true,
474
- get: function() {
509
+ get: function () {
475
510
  return this.uniforms.dashSize.value;
476
511
  },
477
- set: function(value) {
512
+ set: function (value) {
478
513
  this.uniforms.dashSize.value = value;
479
514
  }
480
515
  },
481
516
  dashOffset: {
482
517
  enumerable: true,
483
- get: function() {
518
+ get: function () {
484
519
  return this.uniforms.dashOffset.value;
485
520
  },
486
- set: function(value) {
521
+ set: function (value) {
487
522
  this.uniforms.dashOffset.value = value;
488
523
  }
489
524
  },
490
525
  gapSize: {
491
526
  enumerable: true,
492
- get: function() {
527
+ get: function () {
493
528
  return this.uniforms.gapSize.value;
494
529
  },
495
- set: function(value) {
530
+ set: function (value) {
496
531
  this.uniforms.gapSize.value = value;
497
532
  }
498
533
  },
499
534
  opacity: {
500
535
  enumerable: true,
501
- get: function() {
536
+ get: function () {
502
537
  return this.uniforms.opacity.value;
503
538
  },
504
- set: function(value) {
539
+ set: function (value) {
505
540
  this.uniforms.opacity.value = value;
506
541
  }
507
542
  },
508
543
  resolution: {
509
544
  enumerable: true,
510
- get: function() {
545
+ get: function () {
511
546
  return this.uniforms.resolution.value;
512
547
  },
513
- set: function(value) {
548
+ set: function (value) {
514
549
  this.uniforms.resolution.value.copy(value);
515
550
  }
516
551
  },
517
552
  alphaToCoverage: {
518
553
  enumerable: true,
519
- get: function() {
520
- return Boolean("USE_ALPHA_TO_COVERAGE" in this.defines);
554
+ get: function () {
555
+ return Boolean('USE_ALPHA_TO_COVERAGE' in this.defines);
521
556
  },
522
- set: function(value) {
523
- if (Boolean(value) !== Boolean("USE_ALPHA_TO_COVERAGE" in this.defines)) {
557
+ set: function (value) {
558
+ if (Boolean(value) !== Boolean('USE_ALPHA_TO_COVERAGE' in this.defines)) {
524
559
  this.needsUpdate = true;
525
560
  }
561
+
526
562
  if (value === true) {
527
- this.defines.USE_ALPHA_TO_COVERAGE = "";
563
+ this.defines.USE_ALPHA_TO_COVERAGE = '';
528
564
  this.extensions.derivatives = true;
529
565
  } else {
530
566
  delete this.defines.USE_ALPHA_TO_COVERAGE;
@@ -535,5 +571,7 @@ class LineMaterial extends THREE.ShaderMaterial {
535
571
  });
536
572
  this.setValues(parameters);
537
573
  }
574
+
538
575
  }
539
- exports.LineMaterial = LineMaterial;
576
+
577
+ export { LineMaterial };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./LineSegmentsGeometry.cjs.js"),n=require("./LineMaterial.cjs.js");const r=new t.Vector3,i=new t.Vector3,a=new t.Vector4,o=new t.Vector4,s=new t.Vector4,c=new t.Vector3,l=new t.Matrix4,u=new t.Line3,p=new t.Vector3,d=new t.Box3,f=new t.Sphere,m=new t.Vector4;let y,x,w,h;function b(t,e,n){return m.set(0,0,-e,1).applyMatrix4(t.projectionMatrix),m.multiplyScalar(1/m.w),m.x=h/n.width,m.y=h/n.height,m.applyMatrix4(t.projectionMatrixInverse),m.multiplyScalar(1/m.w),Math.abs(Math.max(m.x,m.y))}class M extends t.Mesh{constructor(t=new e.LineSegmentsGeometry,r=new n.LineMaterial({color:16777215*Math.random()})){super(t,r),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){const e=this.geometry,n=e.attributes.instanceStart,a=e.attributes.instanceEnd,o=new Float32Array(2*n.count);for(let t=0,e=0,s=n.count;t<s;t++,e+=2)r.fromBufferAttribute(n,t),i.fromBufferAttribute(a,t),o[e]=0===e?0:o[e-1],o[e+1]=o[e]+r.distanceTo(i);const s=new t.InstancedInterleavedBuffer(o,2,1);return e.setAttribute("instanceDistanceStart",new t.InterleavedBufferAttribute(s,1,0)),e.setAttribute("instanceDistanceEnd",new t.InterleavedBufferAttribute(s,1,1)),this}raycast(e,n){const r=this.material.worldUnits,i=e.camera;null!==i||r||console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');const m=void 0!==e.params.Line2&&e.params.Line2.threshold||0;y=e.ray;const M=this.matrixWorld,S=this.geometry,g=this.material;let B,z;if(h=g.linewidth+m,x=S.attributes.instanceStart,w=S.attributes.instanceEnd,null===S.boundingSphere&&S.computeBoundingSphere(),f.copy(S.boundingSphere).applyMatrix4(M),r)B=.5*h;else{B=b(i,Math.max(i.near,f.distanceToPoint(y.origin)),g.resolution)}if(f.radius+=B,!1!==y.intersectsSphere(f)){if(null===S.boundingBox&&S.computeBoundingBox(),d.copy(S.boundingBox).applyMatrix4(M),r)z=.5*h;else{z=b(i,Math.max(i.near,d.distanceToPoint(y.origin)),g.resolution)}d.expandByScalar(z),!1!==y.intersectsBox(d)&&(r?function(e,n){for(let r=0,i=x.count;r<i;r++){u.start.fromBufferAttribute(x,r),u.end.fromBufferAttribute(w,r);const i=new t.Vector3,a=new t.Vector3;y.distanceSqToSegment(u.start,u.end,a,i),a.distanceTo(i)<.5*h&&n.push({point:a,pointOnLine:i,distance:y.origin.distanceTo(a),object:e,face:null,faceIndex:r,uv:null,uv2:null})}}(this,n):function(e,n,r){const i=n.projectionMatrix,d=e.material.resolution,f=e.matrixWorld,m=e.geometry,x=m.attributes.instanceStart,w=m.attributes.instanceEnd,b=-n.near;y.at(1,s),s.w=1,s.applyMatrix4(n.matrixWorldInverse),s.applyMatrix4(i),s.multiplyScalar(1/s.w),s.x*=d.x/2,s.y*=d.y/2,s.z=0,c.copy(s),l.multiplyMatrices(n.matrixWorldInverse,f);for(let n=0,s=x.count;n<s;n++){if(a.fromBufferAttribute(x,n),o.fromBufferAttribute(w,n),a.w=1,o.w=1,a.applyMatrix4(l),o.applyMatrix4(l),a.z>b&&o.z>b)continue;if(a.z>b){const t=a.z-o.z,e=(a.z-b)/t;a.lerp(o,e)}else if(o.z>b){const t=o.z-a.z,e=(o.z-b)/t;o.lerp(a,e)}a.applyMatrix4(i),o.applyMatrix4(i),a.multiplyScalar(1/a.w),o.multiplyScalar(1/o.w),a.x*=d.x/2,a.y*=d.y/2,o.x*=d.x/2,o.y*=d.y/2,u.start.copy(a),u.start.z=0,u.end.copy(o),u.end.z=0;const s=u.closestPointToPointParameter(c,!0);u.at(s,p);const m=t.MathUtils.lerp(a.z,o.z,s),M=m>=-1&&m<=1,S=c.distanceTo(p)<.5*h;if(M&&S){u.start.fromBufferAttribute(x,n),u.end.fromBufferAttribute(w,n),u.start.applyMatrix4(f),u.end.applyMatrix4(f);const i=new t.Vector3,a=new t.Vector3;y.distanceSqToSegment(u.start,u.end,a,i),r.push({point:a,pointOnLine:i,distance:y.origin.distanceTo(a),object:e,face:null,faceIndex:n,uv:null,uv2:null})}}}(this,i,n))}}}exports.LineSegments2=M;