three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,12 +1,15 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
1
+ import { Vector3, Ray, Loader, FileLoader, MeshStandardMaterial, LineBasicMaterial, ShaderMaterial, UniformsUtils, UniformsLib, Color, BufferGeometry, BufferAttribute, LineSegments, Mesh, Matrix4, Group } from 'three';
2
+
3
+ // Note: "MATERIAL" tag (e.g. GLITTER, SPECKLE) is not implemented
4
+
4
5
  const FINISH_TYPE_DEFAULT = 0;
5
6
  const FINISH_TYPE_CHROME = 1;
6
7
  const FINISH_TYPE_PEARLESCENT = 2;
7
8
  const FINISH_TYPE_RUBBER = 3;
8
9
  const FINISH_TYPE_MATTE_METALLIC = 4;
9
- const FINISH_TYPE_METAL = 5;
10
+ const FINISH_TYPE_METAL = 5; // State machine to search a subobject path.
11
+ // The LDraw standard establishes these various possible subfolders.
12
+
10
13
  const FILE_LOCATION_AS_IS = 0;
11
14
  const FILE_LOCATION_TRY_PARTS = 1;
12
15
  const FILE_LOCATION_TRY_P = 2;
@@ -14,25 +17,27 @@ const FILE_LOCATION_TRY_MODELS = 3;
14
17
  const FILE_LOCATION_TRY_RELATIVE = 4;
15
18
  const FILE_LOCATION_TRY_ABSOLUTE = 5;
16
19
  const FILE_LOCATION_NOT_FOUND = 6;
17
- const MAIN_COLOUR_CODE = "16";
18
- const MAIN_EDGE_COLOUR_CODE = "24";
19
- const _tempVec0 = new THREE.Vector3();
20
- const _tempVec1 = new THREE.Vector3();
21
- class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
20
+ const MAIN_COLOUR_CODE = '16';
21
+ const MAIN_EDGE_COLOUR_CODE = '24';
22
+
23
+ const _tempVec0 = new Vector3();
24
+
25
+ const _tempVec1 = new Vector3();
26
+
27
+ class LDrawConditionalLineMaterial extends ShaderMaterial {
22
28
  constructor(parameters) {
23
29
  super({
24
- uniforms: THREE.UniformsUtils.merge([
25
- THREE.UniformsLib.fog,
26
- {
27
- diffuse: {
28
- value: new THREE.Color()
29
- },
30
- opacity: {
31
- value: 1
32
- }
30
+ uniforms: UniformsUtils.merge([UniformsLib.fog, {
31
+ diffuse: {
32
+ value: new Color()
33
+ },
34
+ opacity: {
35
+ value: 1.0
33
36
  }
34
- ]),
35
- vertexShader: `
37
+ }]),
38
+ vertexShader:
39
+ /* glsl */
40
+ `
36
41
  attribute vec3 control0;
37
42
  attribute vec3 control1;
38
43
  attribute vec3 direction;
@@ -80,7 +85,9 @@ class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
80
85
  #include <fog_vertex>
81
86
  }
82
87
  `,
83
- fragmentShader: `
88
+ fragmentShader:
89
+ /* glsl */
90
+ `
84
91
  uniform vec3 diffuse;
85
92
  uniform float opacity;
86
93
  varying float discardFlag;
@@ -110,15 +117,15 @@ class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
110
117
  });
111
118
  Object.defineProperties(this, {
112
119
  opacity: {
113
- get: function() {
120
+ get: function () {
114
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  return this.uniforms.opacity.value;
115
122
  },
116
- set: function(value) {
123
+ set: function (value) {
117
124
  this.uniforms.opacity.value = value;
118
125
  }
119
126
  },
120
127
  color: {
121
- get: function() {
128
+ get: function () {
122
129
  return this.uniforms.diffuse.value;
123
130
  }
124
131
  }
@@ -126,13 +133,17 @@ class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
126
133
  this.setValues(parameters);
127
134
  this.isLDrawConditionalLineMaterial = true;
128
135
  }
136
+
129
137
  }
130
- class ConditionalLineSegments extends THREE.LineSegments {
138
+
139
+ class ConditionalLineSegments extends LineSegments {
131
140
  constructor(geometry, material) {
132
141
  super(geometry, material);
133
142
  this.isConditionalLine = true;
134
143
  }
144
+
135
145
  }
146
+
136
147
  function generateFaceNormals(faces) {
137
148
  for (let i = 0, l = faces.length; i < l; i++) {
138
149
  const face = faces[i];
@@ -140,179 +151,263 @@ function generateFaceNormals(faces) {
140
151
  const v0 = vertices[0];
141
152
  const v1 = vertices[1];
142
153
  const v2 = vertices[2];
154
+
143
155
  _tempVec0.subVectors(v1, v0);
156
+
144
157
  _tempVec1.subVectors(v2, v1);
145
- face.faceNormal = new THREE.Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
158
+
159
+ face.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
146
160
  }
147
161
  }
148
- const _ray = new THREE.Ray();
162
+
163
+ const _ray = new Ray();
164
+
149
165
  function smoothNormals(faces, lineSegments, checkSubSegments = false) {
150
- const hashMultiplier = (1 + 1e-10) * 100;
166
+ // NOTE: 1e2 is pretty coarse but was chosen to quantize the resulting value because
167
+ // it allows edges to be smoothed as expected (see minifig arms).
168
+ // --
169
+ // And the vector values are initialize multiplied by 1 + 1e-10 to account for floating
170
+ // point errors on vertices along quantization boundaries. Ie after matrix multiplication
171
+ // vertices that should be merged might be set to "1.7" and "1.6999..." meaning they won't
172
+ // get merged. This added epsilon attempts to push these error values to the same quantized
173
+ // value for the sake of hashing. See "AT-ST mini" dishes. See mrdoob/three#23169.
174
+ const hashMultiplier = (1 + 1e-10) * 1e2;
175
+
151
176
  function hashVertex(v) {
152
177
  const x = ~~(v.x * hashMultiplier);
153
178
  const y = ~~(v.y * hashMultiplier);
154
179
  const z = ~~(v.z * hashMultiplier);
155
180
  return `${x},${y},${z}`;
156
181
  }
182
+
157
183
  function hashEdge(v0, v1) {
158
184
  return `${hashVertex(v0)}_${hashVertex(v1)}`;
159
- }
185
+ } // converts the two vertices to a ray with a normalized direction and origin of 0, 0, 0 projected
186
+ // onto the original line.
187
+
188
+
160
189
  function toNormalizedRay(v0, v1, targetRay) {
161
190
  targetRay.direction.subVectors(v1, v0).normalize();
162
191
  const scalar = v0.dot(targetRay.direction);
163
192
  targetRay.origin.copy(v0).addScaledVector(targetRay.direction, -scalar);
164
193
  return targetRay;
165
194
  }
195
+
166
196
  function hashRay(ray) {
167
197
  return hashEdge(ray.origin, ray.direction);
168
198
  }
169
- const hardEdges = /* @__PURE__ */ new Set();
170
- const hardEdgeRays = /* @__PURE__ */ new Map();
199
+
200
+ const hardEdges = new Set();
201
+ const hardEdgeRays = new Map();
171
202
  const halfEdgeList = {};
172
- const normals = [];
203
+ const normals = []; // Save the list of hard edges by hash
204
+
173
205
  for (let i = 0, l = lineSegments.length; i < l; i++) {
174
206
  const ls = lineSegments[i];
175
207
  const vertices = ls.vertices;
176
208
  const v0 = vertices[0];
177
209
  const v1 = vertices[1];
178
210
  hardEdges.add(hashEdge(v0, v1));
179
- hardEdges.add(hashEdge(v1, v0));
211
+ hardEdges.add(hashEdge(v1, v0)); // only generate the hard edge ray map if we're checking subsegments because it's more expensive to check
212
+ // and requires more memory.
213
+
180
214
  if (checkSubSegments) {
181
- const ray = toNormalizedRay(v0, v1, new THREE.Ray());
215
+ // add both ray directions to the map
216
+ const ray = toNormalizedRay(v0, v1, new Ray());
182
217
  const rh1 = hashRay(ray);
218
+
183
219
  if (!hardEdgeRays.has(rh1)) {
184
220
  toNormalizedRay(v1, v0, ray);
185
221
  const rh2 = hashRay(ray);
186
- const info2 = {
222
+ const info = {
187
223
  ray,
188
224
  distances: []
189
225
  };
190
- hardEdgeRays.set(rh1, info2);
191
- hardEdgeRays.set(rh2, info2);
192
- }
226
+ hardEdgeRays.set(rh1, info);
227
+ hardEdgeRays.set(rh2, info);
228
+ } // store both segments ends in min, max order in the distances array to check if a face edge is a
229
+ // subsegment later.
230
+
231
+
193
232
  const info = hardEdgeRays.get(rh1);
194
233
  let d0 = info.ray.direction.dot(v0);
195
234
  let d1 = info.ray.direction.dot(v1);
235
+
196
236
  if (d0 > d1) {
197
- ;
198
237
  [d0, d1] = [d1, d0];
199
238
  }
239
+
200
240
  info.distances.push(d0, d1);
201
241
  }
202
- }
242
+ } // track the half edges associated with each triangle
243
+
244
+
203
245
  for (let i = 0, l = faces.length; i < l; i++) {
204
246
  const tri = faces[i];
205
247
  const vertices = tri.vertices;
206
248
  const vertCount = vertices.length;
249
+
207
250
  for (let i2 = 0; i2 < vertCount; i2++) {
208
251
  const index = i2;
209
252
  const next = (i2 + 1) % vertCount;
210
253
  const v0 = vertices[index];
211
254
  const v1 = vertices[next];
212
- const hash = hashEdge(v0, v1);
255
+ const hash = hashEdge(v0, v1); // don't add the triangle if the edge is supposed to be hard
256
+
213
257
  if (hardEdges.has(hash)) {
214
258
  continue;
215
- }
259
+ } // if checking subsegments then check to see if this edge lies on a hard edge ray and whether its within any ray bounds
260
+
261
+
216
262
  if (checkSubSegments) {
217
263
  toNormalizedRay(v0, v1, _ray);
218
264
  const rayHash = hashRay(_ray);
265
+
219
266
  if (hardEdgeRays.has(rayHash)) {
220
- const info2 = hardEdgeRays.get(rayHash);
221
- const { ray, distances } = info2;
267
+ const info = hardEdgeRays.get(rayHash);
268
+ const {
269
+ ray,
270
+ distances
271
+ } = info;
222
272
  let d0 = ray.direction.dot(v0);
223
273
  let d1 = ray.direction.dot(v1);
274
+
224
275
  if (d0 > d1) {
225
- ;
226
276
  [d0, d1] = [d1, d0];
227
- }
277
+ } // return early if the face edge is found to be a subsegment of a line edge meaning the edge will have "hard" normals
278
+
279
+
228
280
  let found = false;
229
- for (let i3 = 0, l2 = distances.length; i3 < l2; i3 += 2) {
230
- if (d0 >= distances[i3] && d1 <= distances[i3 + 1]) {
281
+
282
+ for (let i = 0, l = distances.length; i < l; i += 2) {
283
+ if (d0 >= distances[i] && d1 <= distances[i + 1]) {
231
284
  found = true;
232
285
  break;
233
286
  }
234
287
  }
288
+
235
289
  if (found) {
236
290
  continue;
237
291
  }
238
292
  }
239
293
  }
294
+
240
295
  const info = {
241
- index,
242
- tri
296
+ index: index,
297
+ tri: tri
243
298
  };
244
299
  halfEdgeList[hash] = info;
245
300
  }
246
- }
301
+ } // Iterate until we've tried to connect all faces to share normals
302
+
303
+
247
304
  while (true) {
305
+ // Stop if there are no more faces left
248
306
  let halfEdge = null;
307
+
249
308
  for (const key in halfEdgeList) {
250
309
  halfEdge = halfEdgeList[key];
251
310
  break;
252
311
  }
312
+
253
313
  if (halfEdge === null) {
254
314
  break;
255
- }
315
+ } // Exhaustively find all connected faces
316
+
317
+
256
318
  const queue = [halfEdge];
319
+
257
320
  while (queue.length > 0) {
321
+ // initialize all vertex normals in this triangle
258
322
  const tri = queue.pop().tri;
259
323
  const vertices = tri.vertices;
260
324
  const vertNormals = tri.normals;
261
- const faceNormal = tri.faceNormal;
325
+ const faceNormal = tri.faceNormal; // Check if any edge is connected to another triangle edge
326
+
262
327
  const vertCount = vertices.length;
328
+
263
329
  for (let i2 = 0; i2 < vertCount; i2++) {
264
330
  const index = i2;
265
331
  const next = (i2 + 1) % vertCount;
266
332
  const v0 = vertices[index];
267
- const v1 = vertices[next];
333
+ const v1 = vertices[next]; // delete this triangle from the list so it won't be found again
334
+
268
335
  const hash = hashEdge(v0, v1);
269
336
  delete halfEdgeList[hash];
270
337
  const reverseHash = hashEdge(v1, v0);
271
338
  const otherInfo = halfEdgeList[reverseHash];
339
+
272
340
  if (otherInfo) {
273
341
  const otherTri = otherInfo.tri;
274
342
  const otherIndex = otherInfo.index;
275
343
  const otherNormals = otherTri.normals;
276
344
  const otherVertCount = otherNormals.length;
277
- const otherFaceNormal = otherTri.faceNormal;
345
+ const otherFaceNormal = otherTri.faceNormal; // NOTE: If the angle between faces is > 67.5 degrees then assume it's
346
+ // hard edge. There are some cases where the line segments do not line up exactly
347
+ // with or span multiple triangle edges (see Lunar Vehicle wheels).
348
+
278
349
  if (Math.abs(otherTri.faceNormal.dot(tri.faceNormal)) < 0.25) {
279
350
  continue;
280
- }
351
+ } // if this triangle has already been traversed then it won't be in
352
+ // the halfEdgeList. If it has not then add it to the queue and delete
353
+ // it so it won't be found again.
354
+
355
+
281
356
  if (reverseHash in halfEdgeList) {
282
357
  queue.push(otherInfo);
283
358
  delete halfEdgeList[reverseHash];
284
- }
359
+ } // share the first normal
360
+
361
+
285
362
  const otherNext = (otherIndex + 1) % otherVertCount;
363
+
286
364
  if (vertNormals[index] && otherNormals[otherNext] && vertNormals[index] !== otherNormals[otherNext]) {
287
365
  otherNormals[otherNext].norm.add(vertNormals[index].norm);
288
366
  vertNormals[index].norm = otherNormals[otherNext].norm;
289
367
  }
368
+
290
369
  let sharedNormal1 = vertNormals[index] || otherNormals[otherNext];
370
+
291
371
  if (sharedNormal1 === null) {
292
- sharedNormal1 = { norm: new THREE.Vector3() };
372
+ // it's possible to encounter an edge of a triangle that has already been traversed meaning
373
+ // both edges already have different normals defined and shared. To work around this we create
374
+ // a wrapper object so when those edges are merged the normals can be updated everywhere.
375
+ sharedNormal1 = {
376
+ norm: new Vector3()
377
+ };
293
378
  normals.push(sharedNormal1.norm);
294
379
  }
380
+
295
381
  if (vertNormals[index] === null) {
296
382
  vertNormals[index] = sharedNormal1;
297
383
  sharedNormal1.norm.add(faceNormal);
298
384
  }
385
+
299
386
  if (otherNormals[otherNext] === null) {
300
387
  otherNormals[otherNext] = sharedNormal1;
301
388
  sharedNormal1.norm.add(otherFaceNormal);
302
- }
389
+ } // share the second normal
390
+
391
+
303
392
  if (vertNormals[next] && otherNormals[otherIndex] && vertNormals[next] !== otherNormals[otherIndex]) {
304
393
  otherNormals[otherIndex].norm.add(vertNormals[next].norm);
305
394
  vertNormals[next].norm = otherNormals[otherIndex].norm;
306
395
  }
396
+
307
397
  let sharedNormal2 = vertNormals[next] || otherNormals[otherIndex];
398
+
308
399
  if (sharedNormal2 === null) {
309
- sharedNormal2 = { norm: new THREE.Vector3() };
400
+ sharedNormal2 = {
401
+ norm: new Vector3()
402
+ };
310
403
  normals.push(sharedNormal2.norm);
311
404
  }
405
+
312
406
  if (vertNormals[next] === null) {
313
407
  vertNormals[next] = sharedNormal2;
314
408
  sharedNormal2.norm.add(faceNormal);
315
409
  }
410
+
316
411
  if (otherNormals[otherIndex] === null) {
317
412
  otherNormals[otherIndex] = sharedNormal2;
318
413
  sharedNormal2.norm.add(otherFaceNormal);
@@ -320,94 +415,119 @@ function smoothNormals(faces, lineSegments, checkSubSegments = false) {
320
415
  }
321
416
  }
322
417
  }
323
- }
418
+ } // The normals of each face have been added up so now we average them by normalizing the vector.
419
+
420
+
324
421
  for (let i = 0, l = normals.length; i < l; i++) {
325
422
  normals[i].normalize();
326
423
  }
327
424
  }
425
+
328
426
  function isPartType(type) {
329
- return type === "Part" || type === "Unofficial_Part";
427
+ return type === 'Part' || type === 'Unofficial_Part';
330
428
  }
429
+
331
430
  function isPrimitiveType(type) {
332
- return /primitive/i.test(type) || type === "Subpart";
431
+ return /primitive/i.test(type) || type === 'Subpart';
333
432
  }
433
+
334
434
  class LineParser {
335
435
  constructor(line, lineNumber) {
336
436
  this.line = line;
337
437
  this.lineLength = line.length;
338
438
  this.currentCharIndex = 0;
339
- this.currentChar = " ";
439
+ this.currentChar = ' ';
340
440
  this.lineNumber = lineNumber;
341
441
  }
442
+
342
443
  seekNonSpace() {
343
444
  while (this.currentCharIndex < this.lineLength) {
344
445
  this.currentChar = this.line.charAt(this.currentCharIndex);
345
- if (this.currentChar !== " " && this.currentChar !== " ") {
446
+
447
+ if (this.currentChar !== ' ' && this.currentChar !== '\t') {
346
448
  return;
347
449
  }
450
+
348
451
  this.currentCharIndex++;
349
452
  }
350
453
  }
454
+
351
455
  getToken() {
352
- const pos0 = this.currentCharIndex++;
456
+ const pos0 = this.currentCharIndex++; // Seek space
457
+
353
458
  while (this.currentCharIndex < this.lineLength) {
354
459
  this.currentChar = this.line.charAt(this.currentCharIndex);
355
- if (this.currentChar === " " || this.currentChar === " ") {
460
+
461
+ if (this.currentChar === ' ' || this.currentChar === '\t') {
356
462
  break;
357
463
  }
464
+
358
465
  this.currentCharIndex++;
359
466
  }
467
+
360
468
  const pos1 = this.currentCharIndex;
361
469
  this.seekNonSpace();
362
470
  return this.line.substring(pos0, pos1);
363
471
  }
472
+
364
473
  getVector() {
365
- return new THREE.Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()));
474
+ return new Vector3(parseFloat(this.getToken()), parseFloat(this.getToken()), parseFloat(this.getToken()));
366
475
  }
476
+
367
477
  getRemainingString() {
368
478
  return this.line.substring(this.currentCharIndex, this.lineLength);
369
479
  }
480
+
370
481
  isAtTheEnd() {
371
482
  return this.currentCharIndex >= this.lineLength;
372
483
  }
484
+
373
485
  setToEnd() {
374
486
  this.currentCharIndex = this.lineLength;
375
487
  }
488
+
376
489
  getLineNumberString() {
377
- return this.lineNumber >= 0 ? " at line " + this.lineNumber : "";
490
+ return this.lineNumber >= 0 ? ' at line ' + this.lineNumber : '';
378
491
  }
379
- }
492
+
493
+ } // Fetches and parses an intermediate representation of LDraw parts files.
494
+
495
+
380
496
  class LDrawParsedCache {
381
497
  constructor(loader) {
382
498
  this.loader = loader;
383
499
  this._cache = {};
384
500
  }
501
+
385
502
  cloneResult(original) {
386
- const result = {};
387
- result.faces = original.faces.map((face) => {
503
+ const result = {}; // vertices are transformed and normals computed before being converted to geometry
504
+ // so these pieces must be cloned.
505
+
506
+ result.faces = original.faces.map(face => {
388
507
  return {
389
508
  colorCode: face.colorCode,
390
509
  material: face.material,
391
- vertices: face.vertices.map((v) => v.clone()),
510
+ vertices: face.vertices.map(v => v.clone()),
392
511
  normals: face.normals.map(() => null),
393
512
  faceNormal: null
394
513
  };
395
514
  });
396
- result.conditionalSegments = original.conditionalSegments.map((face) => {
515
+ result.conditionalSegments = original.conditionalSegments.map(face => {
397
516
  return {
398
517
  colorCode: face.colorCode,
399
518
  material: face.material,
400
- vertices: face.vertices.map((v) => v.clone()),
401
- controlPoints: face.controlPoints.map((v) => v.clone())
519
+ vertices: face.vertices.map(v => v.clone()),
520
+ controlPoints: face.controlPoints.map(v => v.clone())
402
521
  };
403
522
  });
404
- result.lineSegments = original.lineSegments.map((face) => {
523
+ result.lineSegments = original.lineSegments.map(face => {
405
524
  return {
406
525
  colorCode: face.colorCode,
407
526
  material: face.material,
408
- vertices: face.vertices.map((v) => v.clone())
527
+ vertices: face.vertices.map(v => v.clone())
409
528
  };
410
- });
529
+ }); // none if this is subsequently modified
530
+
411
531
  result.type = original.type;
412
532
  result.category = original.category;
413
533
  result.keywords = original.keywords;
@@ -418,74 +538,95 @@ class LDrawParsedCache {
418
538
  result.group = null;
419
539
  return result;
420
540
  }
541
+
421
542
  async fetchData(fileName) {
422
543
  let triedLowerCase = false;
423
544
  let locationState = FILE_LOCATION_AS_IS;
545
+
424
546
  while (locationState !== FILE_LOCATION_NOT_FOUND) {
425
547
  let subobjectURL = fileName;
548
+
426
549
  switch (locationState) {
427
550
  case FILE_LOCATION_AS_IS:
428
551
  locationState = locationState + 1;
429
552
  break;
553
+
430
554
  case FILE_LOCATION_TRY_PARTS:
431
- subobjectURL = "parts/" + subobjectURL;
555
+ subobjectURL = 'parts/' + subobjectURL;
432
556
  locationState = locationState + 1;
433
557
  break;
558
+
434
559
  case FILE_LOCATION_TRY_P:
435
- subobjectURL = "p/" + subobjectURL;
560
+ subobjectURL = 'p/' + subobjectURL;
436
561
  locationState = locationState + 1;
437
562
  break;
563
+
438
564
  case FILE_LOCATION_TRY_MODELS:
439
- subobjectURL = "models/" + subobjectURL;
565
+ subobjectURL = 'models/' + subobjectURL;
440
566
  locationState = locationState + 1;
441
567
  break;
568
+
442
569
  case FILE_LOCATION_TRY_RELATIVE:
443
- subobjectURL = fileName.substring(0, fileName.lastIndexOf("/") + 1) + subobjectURL;
570
+ subobjectURL = fileName.substring(0, fileName.lastIndexOf('/') + 1) + subobjectURL;
444
571
  locationState = locationState + 1;
445
572
  break;
573
+
446
574
  case FILE_LOCATION_TRY_ABSOLUTE:
447
575
  if (triedLowerCase) {
576
+ // Try absolute path
448
577
  locationState = FILE_LOCATION_NOT_FOUND;
449
578
  } else {
579
+ // Next attempt is lower case
450
580
  fileName = fileName.toLowerCase();
451
581
  subobjectURL = fileName;
452
582
  triedLowerCase = true;
453
583
  locationState = FILE_LOCATION_AS_IS;
454
584
  }
585
+
455
586
  break;
456
587
  }
588
+
457
589
  const loader = this.loader;
458
- const fileLoader = new THREE.FileLoader(loader.manager);
590
+ const fileLoader = new FileLoader(loader.manager);
459
591
  fileLoader.setPath(loader.partsLibraryPath);
460
592
  fileLoader.setRequestHeader(loader.requestHeader);
461
593
  fileLoader.setWithCredentials(loader.withCredentials);
594
+
462
595
  try {
463
596
  const text = await fileLoader.loadAsync(subobjectURL);
464
597
  return text;
465
- } catch (e) {
598
+ } catch {
466
599
  continue;
467
600
  }
468
601
  }
602
+
469
603
  throw new Error('LDrawLoader: Subobject "' + fileName + '" could not be loaded.');
470
604
  }
605
+
471
606
  parse(text, fileName = null) {
472
- const loader = this.loader;
607
+ const loader = this.loader; // final results
608
+
473
609
  const faces = [];
474
610
  const lineSegments = [];
475
611
  const conditionalSegments = [];
476
612
  const subobjects = [];
477
613
  const materials = {};
478
- const getLocalMaterial = (colorCode) => {
614
+
615
+ const getLocalMaterial = colorCode => {
479
616
  return materials[colorCode] || null;
480
617
  };
481
- let type = "Model";
618
+
619
+ let type = 'Model';
482
620
  let category = null;
483
621
  let keywords = null;
484
- let totalFaces = 0;
485
- if (text.indexOf("\r\n") !== -1) {
486
- text = text.replace(/\r\n/g, "\n");
622
+ let totalFaces = 0; // split into lines
623
+
624
+ if (text.indexOf('\r\n') !== -1) {
625
+ // This is faster than String.split with regex that splits on both
626
+ text = text.replace(/\r\n/g, '\n');
487
627
  }
488
- const lines = text.split("\n");
628
+
629
+ const lines = text.split('\n');
489
630
  const numLines = lines.length;
490
631
  let parsingEmbeddedFiles = false;
491
632
  let currentEmbeddedFileName = null;
@@ -494,26 +635,35 @@ class LDrawParsedCache {
494
635
  let bfcCCW = true;
495
636
  let bfcInverted = false;
496
637
  let bfcCull = true;
497
- let startingConstructionStep = false;
638
+ let startingConstructionStep = false; // Parse all line commands
639
+
498
640
  for (let lineIndex = 0; lineIndex < numLines; lineIndex++) {
499
641
  const line = lines[lineIndex];
500
- if (line.length === 0)
501
- continue;
642
+ if (line.length === 0) continue;
643
+
502
644
  if (parsingEmbeddedFiles) {
503
- if (line.startsWith("0 FILE ")) {
504
- this.setData(currentEmbeddedFileName, currentEmbeddedText);
645
+ if (line.startsWith('0 FILE ')) {
646
+ // Save previous embedded file in the cache
647
+ this.setData(currentEmbeddedFileName, currentEmbeddedText); // New embedded text file
648
+
505
649
  currentEmbeddedFileName = line.substring(7);
506
- currentEmbeddedText = "";
650
+ currentEmbeddedText = '';
507
651
  } else {
508
- currentEmbeddedText += line + "\n";
652
+ currentEmbeddedText += line + '\n';
509
653
  }
654
+
510
655
  continue;
511
656
  }
657
+
512
658
  const lp = new LineParser(line, lineIndex + 1);
513
659
  lp.seekNonSpace();
660
+
514
661
  if (lp.isAtTheEnd()) {
662
+ // Empty line
515
663
  continue;
516
- }
664
+ } // Parse the line type
665
+
666
+
517
667
  const lineType = lp.getToken();
518
668
  let material;
519
669
  let colorCode;
@@ -521,80 +671,105 @@ class LDrawParsedCache {
521
671
  let ccw;
522
672
  let doubleSided;
523
673
  let v0, v1, v2, v3, c0, c1;
674
+
524
675
  switch (lineType) {
525
- case "0":
676
+ // Line type 0: Comment or META
677
+ case '0':
678
+ // Parse meta directive
526
679
  const meta = lp.getToken();
680
+
527
681
  if (meta) {
528
682
  switch (meta) {
529
- case "!LDRAW_ORG":
683
+ case '!LDRAW_ORG':
530
684
  type = lp.getToken();
531
685
  break;
532
- case "!COLOUR":
686
+
687
+ case '!COLOUR':
533
688
  material = loader.parseColorMetaDirective(lp);
689
+
534
690
  if (material) {
535
691
  materials[material.userData.code] = material;
536
692
  } else {
537
- console.warn("LDrawLoader: Error parsing material" + lp.getLineNumberString());
693
+ console.warn('LDrawLoader: Error parsing material' + lp.getLineNumberString());
538
694
  }
695
+
539
696
  break;
540
- case "!CATEGORY":
697
+
698
+ case '!CATEGORY':
541
699
  category = lp.getToken();
542
700
  break;
543
- case "!KEYWORDS":
544
- const newKeywords = lp.getRemainingString().split(",");
701
+
702
+ case '!KEYWORDS':
703
+ const newKeywords = lp.getRemainingString().split(',');
704
+
545
705
  if (newKeywords.length > 0) {
546
706
  if (!keywords) {
547
707
  keywords = [];
548
708
  }
549
- newKeywords.forEach(function(keyword) {
709
+
710
+ newKeywords.forEach(function (keyword) {
550
711
  keywords.push(keyword.trim());
551
712
  });
552
713
  }
714
+
553
715
  break;
554
- case "FILE":
716
+
717
+ case 'FILE':
555
718
  if (lineIndex > 0) {
719
+ // Start embedded text files parsing
556
720
  parsingEmbeddedFiles = true;
557
721
  currentEmbeddedFileName = lp.getRemainingString();
558
- currentEmbeddedText = "";
722
+ currentEmbeddedText = '';
559
723
  bfcCertified = false;
560
724
  bfcCCW = true;
561
725
  }
726
+
562
727
  break;
563
- case "BFC":
728
+
729
+ case 'BFC':
730
+ // Changes to the backface culling state
564
731
  while (!lp.isAtTheEnd()) {
565
732
  const token = lp.getToken();
733
+
566
734
  switch (token) {
567
- case "CERTIFY":
568
- case "NOCERTIFY":
569
- bfcCertified = token === "CERTIFY";
735
+ case 'CERTIFY':
736
+ case 'NOCERTIFY':
737
+ bfcCertified = token === 'CERTIFY';
570
738
  bfcCCW = true;
571
739
  break;
572
- case "CW":
573
- case "CCW":
574
- bfcCCW = token === "CCW";
740
+
741
+ case 'CW':
742
+ case 'CCW':
743
+ bfcCCW = token === 'CCW';
575
744
  break;
576
- case "INVERTNEXT":
745
+
746
+ case 'INVERTNEXT':
577
747
  bfcInverted = true;
578
748
  break;
579
- case "CLIP":
580
- case "NOCLIP":
581
- bfcCull = token === "CLIP";
749
+
750
+ case 'CLIP':
751
+ case 'NOCLIP':
752
+ bfcCull = token === 'CLIP';
582
753
  break;
754
+
583
755
  default:
584
756
  console.warn('THREE.LDrawLoader: BFC directive "' + token + '" is unknown.');
585
757
  break;
586
758
  }
587
759
  }
760
+
588
761
  break;
589
- case "STEP":
762
+
763
+ case 'STEP':
590
764
  startingConstructionStep = true;
591
765
  break;
592
- default:
593
- break;
594
766
  }
595
767
  }
768
+
596
769
  break;
597
- case "1":
770
+ // Line type 1: Sub-object file
771
+
772
+ case '1':
598
773
  colorCode = lp.getToken();
599
774
  material = getLocalMaterial(colorCode);
600
775
  const posX = parseFloat(lp.getToken());
@@ -609,40 +784,48 @@ class LDrawParsedCache {
609
784
  const m6 = parseFloat(lp.getToken());
610
785
  const m7 = parseFloat(lp.getToken());
611
786
  const m8 = parseFloat(lp.getToken());
612
- const matrix = new THREE.Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1);
613
- let fileName2 = lp.getRemainingString().trim().replace(/\\/g, "/");
614
- if (loader.fileMap[fileName2]) {
615
- fileName2 = loader.fileMap[fileName2];
787
+ const matrix = new Matrix4().set(m0, m1, m2, posX, m3, m4, m5, posY, m6, m7, m8, posZ, 0, 0, 0, 1);
788
+ let fileName = lp.getRemainingString().trim().replace(/\\/g, '/');
789
+
790
+ if (loader.fileMap[fileName]) {
791
+ // Found the subobject path in the preloaded file path map
792
+ fileName = loader.fileMap[fileName];
616
793
  } else {
617
- if (fileName2.startsWith("s/")) {
618
- fileName2 = "parts/" + fileName2;
619
- } else if (fileName2.startsWith("48/")) {
620
- fileName2 = "p/" + fileName2;
794
+ // Standardized subfolders
795
+ if (fileName.startsWith('s/')) {
796
+ fileName = 'parts/' + fileName;
797
+ } else if (fileName.startsWith('48/')) {
798
+ fileName = 'p/' + fileName;
621
799
  }
622
800
  }
801
+
623
802
  subobjects.push({
624
- material,
625
- colorCode,
626
- matrix,
627
- fileName: fileName2,
803
+ material: material,
804
+ colorCode: colorCode,
805
+ matrix: matrix,
806
+ fileName: fileName,
628
807
  inverted: bfcInverted,
629
- startingConstructionStep
808
+ startingConstructionStep: startingConstructionStep
630
809
  });
631
810
  bfcInverted = false;
632
811
  break;
633
- case "2":
812
+ // Line type 2: Line segment
813
+
814
+ case '2':
634
815
  colorCode = lp.getToken();
635
816
  material = getLocalMaterial(colorCode);
636
817
  v0 = lp.getVector();
637
818
  v1 = lp.getVector();
638
819
  segment = {
639
- material,
640
- colorCode,
820
+ material: material,
821
+ colorCode: colorCode,
641
822
  vertices: [v0, v1]
642
823
  };
643
824
  lineSegments.push(segment);
644
825
  break;
645
- case "5":
826
+ // Line type 5: Conditional Line segment
827
+
828
+ case '5':
646
829
  colorCode = lp.getToken();
647
830
  material = getLocalMaterial(colorCode);
648
831
  v0 = lp.getVector();
@@ -650,18 +833,21 @@ class LDrawParsedCache {
650
833
  c0 = lp.getVector();
651
834
  c1 = lp.getVector();
652
835
  segment = {
653
- material,
654
- colorCode,
836
+ material: material,
837
+ colorCode: colorCode,
655
838
  vertices: [v0, v1],
656
839
  controlPoints: [c0, c1]
657
840
  };
658
841
  conditionalSegments.push(segment);
659
842
  break;
660
- case "3":
843
+ // Line type 3: Triangle
844
+
845
+ case '3':
661
846
  colorCode = lp.getToken();
662
847
  material = getLocalMaterial(colorCode);
663
848
  ccw = bfcCCW;
664
849
  doubleSided = !bfcCertified || !bfcCull;
850
+
665
851
  if (ccw === true) {
666
852
  v0 = lp.getVector();
667
853
  v1 = lp.getVector();
@@ -671,30 +857,36 @@ class LDrawParsedCache {
671
857
  v1 = lp.getVector();
672
858
  v0 = lp.getVector();
673
859
  }
860
+
674
861
  faces.push({
675
- material,
676
- colorCode,
862
+ material: material,
863
+ colorCode: colorCode,
677
864
  faceNormal: null,
678
865
  vertices: [v0, v1, v2],
679
866
  normals: [null, null, null]
680
867
  });
681
868
  totalFaces++;
869
+
682
870
  if (doubleSided === true) {
683
871
  faces.push({
684
- material,
685
- colorCode,
872
+ material: material,
873
+ colorCode: colorCode,
686
874
  faceNormal: null,
687
875
  vertices: [v2, v1, v0],
688
876
  normals: [null, null, null]
689
877
  });
690
878
  totalFaces++;
691
879
  }
880
+
692
881
  break;
693
- case "4":
882
+ // Line type 4: Quadrilateral
883
+
884
+ case '4':
694
885
  colorCode = lp.getToken();
695
886
  material = getLocalMaterial(colorCode);
696
887
  ccw = bfcCCW;
697
888
  doubleSided = !bfcCertified || !bfcCull;
889
+
698
890
  if (ccw === true) {
699
891
  v0 = lp.getVector();
700
892
  v1 = lp.getVector();
@@ -705,33 +897,41 @@ class LDrawParsedCache {
705
897
  v2 = lp.getVector();
706
898
  v1 = lp.getVector();
707
899
  v0 = lp.getVector();
708
- }
900
+ } // specifically place the triangle diagonal in the v0 and v1 slots so we can
901
+ // account for the doubling of vertices later when smoothing normals.
902
+
903
+
709
904
  faces.push({
710
- material,
711
- colorCode,
905
+ material: material,
906
+ colorCode: colorCode,
712
907
  faceNormal: null,
713
908
  vertices: [v0, v1, v2, v3],
714
909
  normals: [null, null, null, null]
715
910
  });
716
911
  totalFaces += 2;
912
+
717
913
  if (doubleSided === true) {
718
914
  faces.push({
719
- material,
720
- colorCode,
915
+ material: material,
916
+ colorCode: colorCode,
721
917
  faceNormal: null,
722
918
  vertices: [v3, v2, v1, v0],
723
919
  normals: [null, null, null, null]
724
920
  });
725
921
  totalFaces += 2;
726
922
  }
923
+
727
924
  break;
925
+
728
926
  default:
729
- throw new Error('LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + ".");
927
+ throw new Error('LDrawLoader: Unknown line type "' + lineType + '"' + lp.getLineNumberString() + '.');
730
928
  }
731
929
  }
930
+
732
931
  if (parsingEmbeddedFiles) {
733
932
  this.setData(currentEmbeddedFileName, currentEmbeddedText);
734
933
  }
934
+
735
935
  return {
736
936
  faces,
737
937
  conditionalSegments,
@@ -746,114 +946,155 @@ class LDrawParsedCache {
746
946
  fileName,
747
947
  group: null
748
948
  };
749
- }
949
+ } // returns an (optionally cloned) instance of the data
950
+
951
+
750
952
  getData(fileName, clone = true) {
751
953
  const key = fileName.toLowerCase();
752
954
  const result = this._cache[key];
955
+
753
956
  if (result === null || result instanceof Promise) {
754
957
  return null;
755
958
  }
959
+
756
960
  if (clone) {
757
961
  return this.cloneResult(result);
758
962
  } else {
759
963
  return result;
760
964
  }
761
- }
965
+ } // kicks off a fetch and parse of the requested data if it hasn't already been loaded. Returns when
966
+ // the data is ready to use and can be retrieved synchronously with "getData".
967
+
968
+
762
969
  async ensureDataLoaded(fileName) {
763
970
  const key = fileName.toLowerCase();
971
+
764
972
  if (!(key in this._cache)) {
765
- this._cache[key] = this.fetchData(fileName).then((text) => {
973
+ // replace the promise with a copy of the parsed data for immediate processing
974
+ this._cache[key] = this.fetchData(fileName).then(text => {
766
975
  const info = this.parse(text, fileName);
767
976
  this._cache[key] = info;
768
977
  return info;
769
978
  });
770
979
  }
980
+
771
981
  await this._cache[key];
772
- }
982
+ } // sets the data in the cache from parsed data
983
+
984
+
773
985
  setData(fileName, text) {
774
986
  const key = fileName.toLowerCase();
775
987
  this._cache[key] = this.parse(text, fileName);
776
988
  }
777
- }
989
+
990
+ } // returns the material for an associated color code. If the color code is 16 for a face or 24 for
991
+ // an edge then the passthroughColorCode is used.
992
+
993
+
778
994
  function getMaterialFromCode(colorCode, parentColorCode, materialHierarchy, forEdge) {
779
995
  const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
996
+
780
997
  if (isPassthrough) {
781
998
  colorCode = parentColorCode;
782
999
  }
1000
+
783
1001
  return materialHierarchy[colorCode] || null;
784
- }
1002
+ } // Class used to parse and build LDraw parts as three.js objects and cache them if they're a "Part" type.
1003
+
1004
+
785
1005
  class LDrawPartsGeometryCache {
786
1006
  constructor(loader) {
787
1007
  this.loader = loader;
788
1008
  this.parseCache = new LDrawParsedCache(loader);
789
1009
  this._cache = {};
790
- }
1010
+ } // Convert the given file information into a mesh by processing subobjects.
1011
+
1012
+
791
1013
  async processIntoMesh(info) {
792
1014
  const loader = this.loader;
793
1015
  const parseCache = this.parseCache;
794
- const faceMaterials = /* @__PURE__ */ new Set();
795
- const processInfoSubobjects = async (info2, subobject = null) => {
796
- const subobjects = info2.subobjects;
797
- const promises = [];
1016
+ const faceMaterials = new Set(); // Processes the part subobject information to load child parts and merge geometry onto part
1017
+ // piece object.
1018
+
1019
+ const processInfoSubobjects = async (info, subobject = null) => {
1020
+ const subobjects = info.subobjects;
1021
+ const promises = []; // Trigger load of all subobjects. If a subobject isn't a primitive then load it as a separate
1022
+ // group which lets instruction steps apply correctly.
1023
+
798
1024
  for (let i = 0, l = subobjects.length; i < l; i++) {
799
- const subobject2 = subobjects[i];
800
- const promise = parseCache.ensureDataLoaded(subobject2.fileName).then(() => {
801
- const subobjectInfo = parseCache.getData(subobject2.fileName, false);
1025
+ const subobject = subobjects[i];
1026
+ const promise = parseCache.ensureDataLoaded(subobject.fileName).then(() => {
1027
+ const subobjectInfo = parseCache.getData(subobject.fileName, false);
1028
+
802
1029
  if (!isPrimitiveType(subobjectInfo.type)) {
803
- return this.loadModel(subobject2.fileName).catch((error) => {
1030
+ return this.loadModel(subobject.fileName).catch(error => {
804
1031
  console.warn(error);
805
1032
  return null;
806
1033
  });
807
1034
  }
808
- return processInfoSubobjects(parseCache.getData(subobject2.fileName), subobject2);
1035
+
1036
+ return processInfoSubobjects(parseCache.getData(subobject.fileName), subobject);
809
1037
  });
810
1038
  promises.push(promise);
811
1039
  }
812
- const group2 = new THREE.Group();
813
- group2.userData.category = info2.category;
814
- group2.userData.keywords = info2.keywords;
815
- info2.group = group2;
1040
+
1041
+ const group = new Group();
1042
+ group.userData.category = info.category;
1043
+ group.userData.keywords = info.keywords;
1044
+ info.group = group;
816
1045
  const subobjectInfos = await Promise.all(promises);
1046
+
817
1047
  for (let i = 0, l = subobjectInfos.length; i < l; i++) {
818
- const subobject2 = info2.subobjects[i];
1048
+ const subobject = info.subobjects[i];
819
1049
  const subobjectInfo = subobjectInfos[i];
1050
+
820
1051
  if (subobjectInfo === null) {
1052
+ // the subobject failed to load
821
1053
  continue;
822
- }
1054
+ } // if the subobject was loaded as a separate group then apply the parent scopes materials
1055
+
1056
+
823
1057
  if (subobjectInfo.isGroup) {
824
1058
  const subobjectGroup = subobjectInfo;
825
- subobject2.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale);
826
- subobjectGroup.userData.startingConstructionStep = subobject2.startingConstructionStep;
827
- subobjectGroup.name = subobject2.fileName;
828
- loader.applyMaterialsToMesh(subobjectGroup, subobject2.colorCode, info2.materials);
829
- group2.add(subobjectGroup);
1059
+ subobject.matrix.decompose(subobjectGroup.position, subobjectGroup.quaternion, subobjectGroup.scale);
1060
+ subobjectGroup.userData.startingConstructionStep = subobject.startingConstructionStep;
1061
+ subobjectGroup.name = subobject.fileName;
1062
+ loader.applyMaterialsToMesh(subobjectGroup, subobject.colorCode, info.materials);
1063
+ group.add(subobjectGroup);
830
1064
  continue;
831
- }
1065
+ } // add the subobject group if it has children in case it has both children and primitives
1066
+
1067
+
832
1068
  if (subobjectInfo.group.children.length) {
833
- group2.add(subobjectInfo.group);
834
- }
835
- const parentLineSegments = info2.lineSegments;
836
- const parentConditionalSegments = info2.conditionalSegments;
837
- const parentFaces = info2.faces;
1069
+ group.add(subobjectInfo.group);
1070
+ } // transform the primitives into the local space of the parent piece and append them to
1071
+ // to the parent primitives list.
1072
+
1073
+
1074
+ const parentLineSegments = info.lineSegments;
1075
+ const parentConditionalSegments = info.conditionalSegments;
1076
+ const parentFaces = info.faces;
838
1077
  const lineSegments = subobjectInfo.lineSegments;
839
1078
  const conditionalSegments = subobjectInfo.conditionalSegments;
840
1079
  const faces = subobjectInfo.faces;
841
- const matrix = subobject2.matrix;
842
- const inverted = subobject2.inverted;
1080
+ const matrix = subobject.matrix;
1081
+ const inverted = subobject.inverted;
843
1082
  const matrixScaleInverted = matrix.determinant() < 0;
844
- const colorCode = subobject2.colorCode;
1083
+ const colorCode = subobject.colorCode;
845
1084
  const lineColorCode = colorCode === MAIN_COLOUR_CODE ? MAIN_EDGE_COLOUR_CODE : colorCode;
846
- for (let i2 = 0, l2 = lineSegments.length; i2 < l2; i2++) {
847
- const ls = lineSegments[i2];
1085
+
1086
+ for (let i = 0, l = lineSegments.length; i < l; i++) {
1087
+ const ls = lineSegments[i];
848
1088
  const vertices = ls.vertices;
849
1089
  vertices[0].applyMatrix4(matrix);
850
1090
  vertices[1].applyMatrix4(matrix);
851
1091
  ls.colorCode = ls.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : ls.colorCode;
852
- ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info2.materials, true);
1092
+ ls.material = ls.material || getMaterialFromCode(ls.colorCode, ls.colorCode, info.materials, true);
853
1093
  parentLineSegments.push(ls);
854
1094
  }
855
- for (let i2 = 0, l2 = conditionalSegments.length; i2 < l2; i2++) {
856
- const os = conditionalSegments[i2];
1095
+
1096
+ for (let i = 0, l = conditionalSegments.length; i < l; i++) {
1097
+ const os = conditionalSegments[i];
857
1098
  const vertices = os.vertices;
858
1099
  const controlPoints = os.controlPoints;
859
1100
  vertices[0].applyMatrix4(matrix);
@@ -861,54 +1102,77 @@ class LDrawPartsGeometryCache {
861
1102
  controlPoints[0].applyMatrix4(matrix);
862
1103
  controlPoints[1].applyMatrix4(matrix);
863
1104
  os.colorCode = os.colorCode === MAIN_EDGE_COLOUR_CODE ? lineColorCode : os.colorCode;
864
- os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info2.materials, true);
1105
+ os.material = os.material || getMaterialFromCode(os.colorCode, os.colorCode, info.materials, true);
865
1106
  parentConditionalSegments.push(os);
866
1107
  }
867
- for (let i2 = 0, l2 = faces.length; i2 < l2; i2++) {
868
- const tri = faces[i2];
1108
+
1109
+ for (let i = 0, l = faces.length; i < l; i++) {
1110
+ const tri = faces[i];
869
1111
  const vertices = tri.vertices;
870
- for (let i3 = 0, l3 = vertices.length; i3 < l3; i3++) {
871
- vertices[i3].applyMatrix4(matrix);
1112
+
1113
+ for (let i = 0, l = vertices.length; i < l; i++) {
1114
+ vertices[i].applyMatrix4(matrix);
872
1115
  }
1116
+
873
1117
  tri.colorCode = tri.colorCode === MAIN_COLOUR_CODE ? colorCode : tri.colorCode;
874
- tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info2.materials, false);
875
- faceMaterials.add(tri.colorCode);
1118
+ tri.material = tri.material || getMaterialFromCode(tri.colorCode, colorCode, info.materials, false);
1119
+ faceMaterials.add(tri.colorCode); // If the scale of the object is negated then the triangle winding order
1120
+ // needs to be flipped.
1121
+
876
1122
  if (matrixScaleInverted !== inverted) {
877
1123
  vertices.reverse();
878
1124
  }
1125
+
879
1126
  parentFaces.push(tri);
880
1127
  }
881
- info2.totalFaces += subobjectInfo.totalFaces;
882
- }
1128
+
1129
+ info.totalFaces += subobjectInfo.totalFaces;
1130
+ } // Apply the parent subobjects pass through material code to this object. This is done several times due
1131
+ // to material scoping.
1132
+
1133
+
883
1134
  if (subobject) {
884
- loader.applyMaterialsToMesh(group2, subobject.colorCode, info2.materials);
1135
+ loader.applyMaterialsToMesh(group, subobject.colorCode, info.materials);
885
1136
  }
886
- return info2;
887
- };
1137
+
1138
+ return info;
1139
+ }; // Track material use to see if we need to use the normal smooth slow path for hard edges.
1140
+
1141
+
888
1142
  for (let i = 0, l = info.faces; i < l; i++) {
889
1143
  faceMaterials.add(info.faces[i].colorCode);
890
1144
  }
1145
+
891
1146
  await processInfoSubobjects(info);
1147
+
892
1148
  if (loader.smoothNormals) {
893
1149
  const checkSubSegments = faceMaterials.size > 1;
894
1150
  generateFaceNormals(info.faces);
895
1151
  smoothNormals(info.faces, info.lineSegments, checkSubSegments);
896
- }
1152
+ } // Add the primitive objects and metadata.
1153
+
1154
+
897
1155
  const group = info.group;
1156
+
898
1157
  if (info.faces.length > 0) {
899
1158
  group.add(createObject(info.faces, 3, false, info.totalFaces));
900
1159
  }
1160
+
901
1161
  if (info.lineSegments.length > 0) {
902
1162
  group.add(createObject(info.lineSegments, 2));
903
1163
  }
1164
+
904
1165
  if (info.conditionalSegments.length > 0) {
905
1166
  group.add(createObject(info.conditionalSegments, 2, true));
906
1167
  }
1168
+
907
1169
  return group;
908
1170
  }
1171
+
909
1172
  hasCachedModel(fileName) {
910
1173
  return fileName !== null && fileName.toLowerCase() in this._cache;
911
1174
  }
1175
+
912
1176
  async getCachedModel(fileName) {
913
1177
  if (fileName !== null && this.hasCachedModel(fileName)) {
914
1178
  const key = fileName.toLowerCase();
@@ -917,61 +1181,90 @@ class LDrawPartsGeometryCache {
917
1181
  } else {
918
1182
  return null;
919
1183
  }
920
- }
1184
+ } // Loads and parses the model with the given file name. Returns a cached copy if available.
1185
+
1186
+
921
1187
  async loadModel(fileName) {
922
1188
  const parseCache = this.parseCache;
923
1189
  const key = fileName.toLowerCase();
1190
+
924
1191
  if (this.hasCachedModel(fileName)) {
1192
+ // Return cached model if available.
925
1193
  return this.getCachedModel(fileName);
926
1194
  } else {
1195
+ // Otherwise parse a new model.
1196
+ // Ensure the file data is loaded and pre parsed.
927
1197
  await parseCache.ensureDataLoaded(fileName);
928
1198
  const info = parseCache.getData(fileName);
929
- const promise = this.processIntoMesh(info);
1199
+ const promise = this.processIntoMesh(info); // Now that the file has loaded it's possible that another part parse has been waiting in parallel
1200
+ // so check the cache again to see if it's been added since the last async operation so we don't
1201
+ // do unnecessary work.
1202
+
930
1203
  if (this.hasCachedModel(fileName)) {
931
1204
  return this.getCachedModel(fileName);
932
- }
1205
+ } // Cache object if it's a part so it can be reused later.
1206
+
1207
+
933
1208
  if (isPartType(info.type)) {
934
1209
  this._cache[key] = promise;
935
- }
1210
+ } // return a copy
1211
+
1212
+
936
1213
  const group = await promise;
937
1214
  return group.clone();
938
1215
  }
939
- }
1216
+ } // parses the given model text into a renderable object. Returns cached copy if available.
1217
+
1218
+
940
1219
  async parseModel(text) {
941
1220
  const parseCache = this.parseCache;
942
1221
  const info = parseCache.parse(text);
1222
+
943
1223
  if (isPartType(info.type) && this.hasCachedModel(info.fileName)) {
944
1224
  return this.getCachedModel(info.fileName);
945
1225
  }
1226
+
946
1227
  return this.processIntoMesh(info);
947
1228
  }
1229
+
948
1230
  }
1231
+
949
1232
  function sortByMaterial(a, b) {
950
1233
  if (a.colorCode === b.colorCode) {
951
1234
  return 0;
952
1235
  }
1236
+
953
1237
  if (a.colorCode < b.colorCode) {
954
1238
  return -1;
955
1239
  }
1240
+
956
1241
  return 1;
957
1242
  }
1243
+
958
1244
  function createObject(elements, elementSize, isConditionalSegments = false, totalElements = null) {
1245
+ // Creates a LineSegments (elementSize = 2) or a Mesh (elementSize = 3 )
1246
+ // With per face / segment material, implemented with mesh groups and materials array
1247
+ // Sort the faces or line segments by color code to make later the mesh groups
959
1248
  elements.sort(sortByMaterial);
1249
+
960
1250
  if (totalElements === null) {
961
1251
  totalElements = elements.length;
962
1252
  }
1253
+
963
1254
  const positions = new Float32Array(elementSize * totalElements * 3);
964
1255
  const normals = elementSize === 3 ? new Float32Array(elementSize * totalElements * 3) : null;
965
1256
  const materials = [];
966
1257
  const quadArray = new Array(6);
967
- const bufferGeometry = new THREE.BufferGeometry();
1258
+ const bufferGeometry = new BufferGeometry();
968
1259
  let prevMaterial = null;
969
1260
  let index0 = 0;
970
1261
  let numGroupVerts = 0;
971
1262
  let offset = 0;
1263
+
972
1264
  for (let iElem = 0, nElem = elements.length; iElem < nElem; iElem++) {
973
1265
  const elem = elements[iElem];
974
1266
  let vertices = elem.vertices;
1267
+
975
1268
  if (vertices.length === 4) {
976
1269
  quadArray[0] = vertices[0];
977
1270
  quadArray[1] = vertices[1];
@@ -981,23 +1274,31 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
981
1274
  quadArray[5] = vertices[3];
982
1275
  vertices = quadArray;
983
1276
  }
1277
+
984
1278
  for (let j = 0, l = vertices.length; j < l; j++) {
985
1279
  const v = vertices[j];
986
1280
  const index = offset + j * 3;
987
1281
  positions[index + 0] = v.x;
988
1282
  positions[index + 1] = v.y;
989
1283
  positions[index + 2] = v.z;
990
- }
1284
+ } // create the normals array if this is a set of faces
1285
+
1286
+
991
1287
  if (elementSize === 3) {
992
1288
  if (!elem.faceNormal) {
993
1289
  const v0 = vertices[0];
994
1290
  const v1 = vertices[1];
995
1291
  const v2 = vertices[2];
1292
+
996
1293
  _tempVec0.subVectors(v1, v0);
1294
+
997
1295
  _tempVec1.subVectors(v2, v1);
998
- elem.faceNormal = new THREE.Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
1296
+
1297
+ elem.faceNormal = new Vector3().crossVectors(_tempVec0, _tempVec1).normalize();
999
1298
  }
1299
+
1000
1300
  let elemNormals = elem.normals;
1301
+
1001
1302
  if (elemNormals.length === 4) {
1002
1303
  quadArray[0] = elemNormals[0];
1003
1304
  quadArray[1] = elemNormals[1];
@@ -1007,22 +1308,29 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1007
1308
  quadArray[5] = elemNormals[3];
1008
1309
  elemNormals = quadArray;
1009
1310
  }
1311
+
1010
1312
  for (let j = 0, l = elemNormals.length; j < l; j++) {
1313
+ // use face normal if a vertex normal is not provided
1011
1314
  let n = elem.faceNormal;
1315
+
1012
1316
  if (elemNormals[j]) {
1013
1317
  n = elemNormals[j].norm;
1014
1318
  }
1319
+
1015
1320
  const index = offset + j * 3;
1016
1321
  normals[index + 0] = n.x;
1017
1322
  normals[index + 1] = n.y;
1018
1323
  normals[index + 2] = n.z;
1019
1324
  }
1020
1325
  }
1326
+
1021
1327
  if (prevMaterial !== elem.colorCode) {
1022
1328
  if (prevMaterial !== null) {
1023
1329
  bufferGeometry.addGroup(index0, numGroupVerts, materials.length - 1);
1024
1330
  }
1331
+
1025
1332
  const material = elem.material;
1333
+
1026
1334
  if (material !== null) {
1027
1335
  if (elementSize === 3) {
1028
1336
  materials.push(material);
@@ -1038,38 +1346,49 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1038
1346
  }
1039
1347
  }
1040
1348
  } else {
1349
+ // If a material has not been made available yet then keep the color code string in the material array
1350
+ // to save the spot for the material once a parent scopes materials are being applied to the object.
1041
1351
  materials.push(elem.colorCode);
1042
1352
  }
1353
+
1043
1354
  prevMaterial = elem.colorCode;
1044
1355
  index0 = offset / 3;
1045
1356
  numGroupVerts = vertices.length;
1046
1357
  } else {
1047
1358
  numGroupVerts += vertices.length;
1048
1359
  }
1360
+
1049
1361
  offset += 3 * vertices.length;
1050
1362
  }
1363
+
1051
1364
  if (numGroupVerts > 0) {
1052
1365
  bufferGeometry.addGroup(index0, Infinity, materials.length - 1);
1053
1366
  }
1054
- bufferGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
1367
+
1368
+ bufferGeometry.setAttribute('position', new BufferAttribute(positions, 3));
1369
+
1055
1370
  if (normals !== null) {
1056
- bufferGeometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3));
1371
+ bufferGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
1057
1372
  }
1373
+
1058
1374
  let object3d = null;
1375
+
1059
1376
  if (elementSize === 2) {
1060
1377
  if (isConditionalSegments) {
1061
1378
  object3d = new ConditionalLineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1062
1379
  } else {
1063
- object3d = new THREE.LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1380
+ object3d = new LineSegments(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1064
1381
  }
1065
1382
  } else if (elementSize === 3) {
1066
- object3d = new THREE.Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1383
+ object3d = new Mesh(bufferGeometry, materials.length === 1 ? materials[0] : materials);
1067
1384
  }
1385
+
1068
1386
  if (isConditionalSegments) {
1069
1387
  object3d.isConditionalLine = true;
1070
1388
  const controlArray0 = new Float32Array(elements.length * 3 * 2);
1071
1389
  const controlArray1 = new Float32Array(elements.length * 3 * 2);
1072
1390
  const directionArray = new Float32Array(elements.length * 3 * 2);
1391
+
1073
1392
  for (let i = 0, l = elements.length; i < l; i++) {
1074
1393
  const os = elements[i];
1075
1394
  const vertices = os.vertices;
@@ -1098,29 +1417,41 @@ function createObject(elements, elementSize, isConditionalSegments = false, tota
1098
1417
  directionArray[index + 4] = v1.y - v0.y;
1099
1418
  directionArray[index + 5] = v1.z - v0.z;
1100
1419
  }
1101
- bufferGeometry.setAttribute("control0", new THREE.BufferAttribute(controlArray0, 3, false));
1102
- bufferGeometry.setAttribute("control1", new THREE.BufferAttribute(controlArray1, 3, false));
1103
- bufferGeometry.setAttribute("direction", new THREE.BufferAttribute(directionArray, 3, false));
1420
+
1421
+ bufferGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
1422
+ bufferGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
1423
+ bufferGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
1104
1424
  }
1425
+
1105
1426
  return object3d;
1106
- }
1107
- class LDrawLoader extends THREE.Loader {
1427
+ } //
1428
+
1429
+
1430
+ class LDrawLoader extends Loader {
1108
1431
  constructor(manager) {
1109
- super(manager);
1432
+ super(manager); // Array of THREE.Material
1433
+
1110
1434
  this.materials = [];
1111
- this.materialLibrary = {};
1112
- this.partsCache = new LDrawPartsGeometryCache(this);
1113
- this.fileMap = {};
1114
- this.setMaterials([]);
1115
- this.smoothNormals = true;
1116
- this.partsLibraryPath = "";
1435
+ this.materialLibrary = {}; // This also allows to handle the embedded text files ("0 FILE" lines)
1436
+
1437
+ this.partsCache = new LDrawPartsGeometryCache(this); // This object is a map from file names to paths. It agilizes the paths search. If it is not set then files will be searched by trial and error.
1438
+
1439
+ this.fileMap = {}; // Initializes the materials library with default materials
1440
+
1441
+ this.setMaterials([]); // If this flag is set to true the vertex normals will be smoothed.
1442
+
1443
+ this.smoothNormals = true; // The path to load parts from the LDraw parts library from.
1444
+
1445
+ this.partsLibraryPath = '';
1117
1446
  }
1447
+
1118
1448
  setPartsLibraryPath(path) {
1119
1449
  this.partsLibraryPath = path;
1120
1450
  return this;
1121
1451
  }
1452
+
1122
1453
  async preloadMaterials(url) {
1123
- const fileLoader = new THREE.FileLoader(this.manager);
1454
+ const fileLoader = new FileLoader(this.manager);
1124
1455
  fileLoader.setPath(this.path);
1125
1456
  fileLoader.setRequestHeader(this.requestHeader);
1126
1457
  fileLoader.setWithCredentials(this.withCredentials);
@@ -1128,75 +1459,89 @@ class LDrawLoader extends THREE.Loader {
1128
1459
  const colorLineRegex = /^0 !COLOUR/;
1129
1460
  const lines = text.split(/[\n\r]/g);
1130
1461
  const materials = [];
1462
+
1131
1463
  for (let i = 0, l = lines.length; i < l; i++) {
1132
1464
  const line = lines[i];
1465
+
1133
1466
  if (colorLineRegex.test(line)) {
1134
- const directive = line.replace(colorLineRegex, "");
1467
+ const directive = line.replace(colorLineRegex, '');
1135
1468
  const material = this.parseColorMetaDirective(new LineParser(directive));
1136
1469
  materials.push(material);
1137
1470
  }
1138
1471
  }
1472
+
1139
1473
  this.setMaterials(materials);
1140
1474
  }
1475
+
1141
1476
  load(url, onLoad, onProgress, onError) {
1142
- const fileLoader = new THREE.FileLoader(this.manager);
1477
+ const fileLoader = new FileLoader(this.manager);
1143
1478
  fileLoader.setPath(this.path);
1144
1479
  fileLoader.setRequestHeader(this.requestHeader);
1145
1480
  fileLoader.setWithCredentials(this.withCredentials);
1146
- fileLoader.load(
1147
- url,
1148
- (text) => {
1149
- this.partsCache.parseModel(text, this.materialLibrary).then((group) => {
1150
- this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true);
1151
- this.computeConstructionSteps(group);
1152
- onLoad(group);
1153
- }).catch(onError);
1154
- },
1155
- onProgress,
1156
- onError
1157
- );
1481
+ fileLoader.load(url, text => {
1482
+ this.partsCache.parseModel(text, this.materialLibrary).then(group => {
1483
+ this.applyMaterialsToMesh(group, MAIN_COLOUR_CODE, this.materialLibrary, true);
1484
+ this.computeConstructionSteps(group);
1485
+ onLoad(group);
1486
+ }).catch(onError);
1487
+ }, onProgress, onError);
1158
1488
  }
1489
+
1159
1490
  parse(text, onLoad) {
1160
- this.partsCache.parseModel(text, this.materialLibrary).then((group) => {
1491
+ this.partsCache.parseModel(text, this.materialLibrary).then(group => {
1161
1492
  this.computeConstructionSteps(group);
1162
1493
  onLoad(group);
1163
1494
  });
1164
1495
  }
1496
+
1165
1497
  setMaterials(materials) {
1166
1498
  this.materialLibrary = {};
1167
1499
  this.materials = [];
1500
+
1168
1501
  for (let i = 0, l = materials.length; i < l; i++) {
1169
1502
  this.addMaterial(materials[i]);
1170
- }
1171
- this.addMaterial(this.parseColorMetaDirective(new LineParser("Main_Colour CODE 16 VALUE #FF8080 EDGE #333333")));
1172
- this.addMaterial(this.parseColorMetaDirective(new LineParser("Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333")));
1503
+ } // Add default main triangle and line edge materials (used in pieces that can be colored with a main color)
1504
+
1505
+
1506
+ this.addMaterial(this.parseColorMetaDirective(new LineParser('Main_Colour CODE 16 VALUE #FF8080 EDGE #333333')));
1507
+ this.addMaterial(this.parseColorMetaDirective(new LineParser('Edge_Colour CODE 24 VALUE #A0A0A0 EDGE #333333')));
1173
1508
  return this;
1174
1509
  }
1510
+
1175
1511
  setFileMap(fileMap) {
1176
1512
  this.fileMap = fileMap;
1177
1513
  return this;
1178
1514
  }
1515
+
1179
1516
  addMaterial(material) {
1517
+ // Adds a material to the material library which is on top of the parse scopes stack. And also to the materials array
1180
1518
  const matLib = this.materialLibrary;
1519
+
1181
1520
  if (!matLib[material.userData.code]) {
1182
1521
  this.materials.push(material);
1183
1522
  matLib[material.userData.code] = material;
1184
1523
  }
1524
+
1185
1525
  return this;
1186
1526
  }
1527
+
1187
1528
  getMaterial(colorCode) {
1188
- if (colorCode.startsWith("0x2")) {
1529
+ if (colorCode.startsWith('0x2')) {
1530
+ // Special 'direct' material value (RGB color)
1189
1531
  const color = colorCode.substring(3);
1190
- return this.parseColorMetaDirective(
1191
- new LineParser("Direct_Color_" + color + " CODE -1 VALUE #" + color + " EDGE #" + color)
1192
- );
1532
+ return this.parseColorMetaDirective(new LineParser('Direct_Color_' + color + ' CODE -1 VALUE #' + color + ' EDGE #' + color + ''));
1193
1533
  }
1534
+
1194
1535
  return this.materialLibrary[colorCode] || null;
1195
- }
1536
+ } // Applies the appropriate materials to a prebuilt hierarchy of geometry. Assumes that color codes are present
1537
+ // in the material array if they need to be filled in.
1538
+
1539
+
1196
1540
  applyMaterialsToMesh(group, parentColorCode, materialHierarchy, finalMaterialPass = false) {
1541
+ // find any missing materials as indicated by a color code string and replace it with a material from the current material lib
1197
1542
  const loader = this;
1198
1543
  const parentIsPassthrough = parentColorCode === MAIN_COLOUR_CODE;
1199
- group.traverse((c) => {
1544
+ group.traverse(c => {
1200
1545
  if (c.isMesh || c.isLineSegments) {
1201
1546
  if (Array.isArray(c.material)) {
1202
1547
  for (let i = 0, l = c.material.length; i < l; i++) {
@@ -1208,177 +1553,259 @@ class LDrawLoader extends THREE.Loader {
1208
1553
  c.material = getMaterial(c, c.material);
1209
1554
  }
1210
1555
  }
1211
- });
1556
+ }); // Returns the appropriate material for the object (line or face) given color code. If the code is "pass through"
1557
+ // (24 for lines, 16 for edges) then the pass through color code is used. If that is also pass through then it's
1558
+ // simply returned for the subsequent material application.
1559
+
1212
1560
  function getMaterial(c, colorCode) {
1561
+ // if our parent is a passthrough color code and we don't have the current material color available then
1562
+ // return early.
1213
1563
  if (parentIsPassthrough && !(colorCode in materialHierarchy) && !finalMaterialPass) {
1214
1564
  return colorCode;
1215
1565
  }
1566
+
1216
1567
  const forEdge = c.isLineSegments || c.isConditionalLine;
1217
1568
  const isPassthrough = !forEdge && colorCode === MAIN_COLOUR_CODE || forEdge && colorCode === MAIN_EDGE_COLOUR_CODE;
1569
+
1218
1570
  if (isPassthrough) {
1219
1571
  colorCode = parentColorCode;
1220
1572
  }
1573
+
1221
1574
  let material = null;
1575
+
1222
1576
  if (colorCode in materialHierarchy) {
1223
1577
  material = materialHierarchy[colorCode];
1224
1578
  } else if (finalMaterialPass) {
1579
+ // see if we can get the final material from from the "getMaterial" function which will attempt to
1580
+ // parse the "direct" colors
1225
1581
  material = loader.getMaterial(colorCode);
1582
+
1226
1583
  if (material === null) {
1584
+ // otherwise throw an error if this is final opportunity to set the material
1227
1585
  throw new Error(`LDrawLoader: Material properties for code ${colorCode} not available.`);
1228
1586
  }
1229
1587
  } else {
1230
1588
  return colorCode;
1231
1589
  }
1590
+
1232
1591
  if (c.isLineSegments) {
1233
1592
  material = material.userData.edgeMaterial;
1593
+
1234
1594
  if (c.isConditionalLine) {
1235
1595
  material = material.userData.conditionalEdgeMaterial;
1236
1596
  }
1237
1597
  }
1598
+
1238
1599
  return material;
1239
1600
  }
1240
1601
  }
1602
+
1241
1603
  getMainMaterial() {
1242
1604
  return this.getMaterial(MAIN_COLOUR_CODE);
1243
1605
  }
1606
+
1244
1607
  getMainEdgeMaterial() {
1245
1608
  return this.getMaterial(MAIN_EDGE_COLOUR_CODE);
1246
1609
  }
1610
+
1247
1611
  parseColorMetaDirective(lineParser) {
1248
- let code = null;
1249
- let color = 16711935;
1250
- let edgeColor = 16711935;
1612
+ // Parses a color definition and returns a THREE.Material
1613
+ let code = null; // Triangle and line colors
1614
+
1615
+ let color = 0xff00ff;
1616
+ let edgeColor = 0xff00ff; // Transparency
1617
+
1251
1618
  let alpha = 1;
1252
- let isTransparent = false;
1619
+ let isTransparent = false; // Self-illumination:
1620
+
1253
1621
  let luminance = 0;
1254
1622
  let finishType = FINISH_TYPE_DEFAULT;
1255
1623
  let edgeMaterial = null;
1256
1624
  const name = lineParser.getToken();
1625
+
1257
1626
  if (!name) {
1258
- throw new Error(
1259
- 'LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + "."
1260
- );
1261
- }
1627
+ throw new Error('LDrawLoader: Material name was expected after "!COLOUR tag' + lineParser.getLineNumberString() + '.');
1628
+ } // Parse tag tokens and their parameters
1629
+
1630
+
1262
1631
  let token = null;
1632
+
1263
1633
  while (true) {
1264
1634
  token = lineParser.getToken();
1635
+
1265
1636
  if (!token) {
1266
1637
  break;
1267
1638
  }
1639
+
1268
1640
  switch (token.toUpperCase()) {
1269
- case "CODE":
1641
+ case 'CODE':
1270
1642
  code = lineParser.getToken();
1271
1643
  break;
1272
- case "VALUE":
1644
+
1645
+ case 'VALUE':
1273
1646
  color = lineParser.getToken();
1274
- if (color.startsWith("0x")) {
1275
- color = "#" + color.substring(2);
1276
- } else if (!color.startsWith("#")) {
1277
- throw new Error(
1278
- "LDrawLoader: Invalid color while parsing material" + lineParser.getLineNumberString() + "."
1279
- );
1647
+
1648
+ if (color.startsWith('0x')) {
1649
+ color = '#' + color.substring(2);
1650
+ } else if (!color.startsWith('#')) {
1651
+ throw new Error('LDrawLoader: Invalid color while parsing material' + lineParser.getLineNumberString() + '.');
1280
1652
  }
1653
+
1281
1654
  break;
1282
- case "EDGE":
1655
+
1656
+ case 'EDGE':
1283
1657
  edgeColor = lineParser.getToken();
1284
- if (edgeColor.startsWith("0x")) {
1285
- edgeColor = "#" + edgeColor.substring(2);
1286
- } else if (!edgeColor.startsWith("#")) {
1658
+
1659
+ if (edgeColor.startsWith('0x')) {
1660
+ edgeColor = '#' + edgeColor.substring(2);
1661
+ } else if (!edgeColor.startsWith('#')) {
1662
+ // Try to see if edge color is a color code
1287
1663
  edgeMaterial = this.getMaterial(edgeColor);
1664
+
1288
1665
  if (!edgeMaterial) {
1289
- throw new Error(
1290
- "LDrawLoader: Invalid edge color while parsing material" + lineParser.getLineNumberString() + "."
1291
- );
1292
- }
1666
+ throw new Error('LDrawLoader: Invalid edge color while parsing material' + lineParser.getLineNumberString() + '.');
1667
+ } // Get the edge material for this triangle material
1668
+
1669
+
1293
1670
  edgeMaterial = edgeMaterial.userData.edgeMaterial;
1294
1671
  }
1672
+
1295
1673
  break;
1296
- case "ALPHA":
1674
+
1675
+ case 'ALPHA':
1297
1676
  alpha = parseInt(lineParser.getToken());
1677
+
1298
1678
  if (isNaN(alpha)) {
1299
- throw new Error(
1300
- "LDrawLoader: Invalid alpha value in material definition" + lineParser.getLineNumberString() + "."
1301
- );
1679
+ throw new Error('LDrawLoader: Invalid alpha value in material definition' + lineParser.getLineNumberString() + '.');
1302
1680
  }
1681
+
1303
1682
  alpha = Math.max(0, Math.min(1, alpha / 255));
1683
+
1304
1684
  if (alpha < 1) {
1305
1685
  isTransparent = true;
1306
1686
  }
1687
+
1307
1688
  break;
1308
- case "LUMINANCE":
1689
+
1690
+ case 'LUMINANCE':
1309
1691
  luminance = parseInt(lineParser.getToken());
1692
+
1310
1693
  if (isNaN(luminance)) {
1311
- throw new Error(
1312
- "LDrawLoader: Invalid luminance value in material definition" + LineParser.getLineNumberString() + "."
1313
- );
1694
+ throw new Error('LDrawLoader: Invalid luminance value in material definition' + LineParser.getLineNumberString() + '.');
1314
1695
  }
1696
+
1315
1697
  luminance = Math.max(0, Math.min(1, luminance / 255));
1316
1698
  break;
1317
- case "CHROME":
1699
+
1700
+ case 'CHROME':
1318
1701
  finishType = FINISH_TYPE_CHROME;
1319
1702
  break;
1320
- case "PEARLESCENT":
1703
+
1704
+ case 'PEARLESCENT':
1321
1705
  finishType = FINISH_TYPE_PEARLESCENT;
1322
1706
  break;
1323
- case "RUBBER":
1707
+
1708
+ case 'RUBBER':
1324
1709
  finishType = FINISH_TYPE_RUBBER;
1325
1710
  break;
1326
- case "MATTE_METALLIC":
1711
+
1712
+ case 'MATTE_METALLIC':
1327
1713
  finishType = FINISH_TYPE_MATTE_METALLIC;
1328
1714
  break;
1329
- case "METAL":
1715
+
1716
+ case 'METAL':
1330
1717
  finishType = FINISH_TYPE_METAL;
1331
1718
  break;
1332
- case "MATERIAL":
1719
+
1720
+ case 'MATERIAL':
1721
+ // Not implemented
1333
1722
  lineParser.setToEnd();
1334
1723
  break;
1724
+
1335
1725
  default:
1336
- throw new Error(
1337
- 'LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + "."
1338
- );
1726
+ throw new Error('LDrawLoader: Unknown token "' + token + '" while parsing material' + lineParser.getLineNumberString() + '.');
1339
1727
  }
1340
1728
  }
1729
+
1341
1730
  let material = null;
1731
+
1342
1732
  switch (finishType) {
1343
1733
  case FINISH_TYPE_DEFAULT:
1344
- material = new THREE.MeshStandardMaterial({ color, roughness: 0.3, metalness: 0 });
1734
+ material = new MeshStandardMaterial({
1735
+ color: color,
1736
+ roughness: 0.3,
1737
+ metalness: 0
1738
+ });
1345
1739
  break;
1740
+
1346
1741
  case FINISH_TYPE_PEARLESCENT:
1347
- material = new THREE.MeshStandardMaterial({ color, roughness: 0.3, metalness: 0.25 });
1742
+ // Try to imitate pearlescency by making the surface glossy
1743
+ material = new MeshStandardMaterial({
1744
+ color: color,
1745
+ roughness: 0.3,
1746
+ metalness: 0.25
1747
+ });
1348
1748
  break;
1749
+
1349
1750
  case FINISH_TYPE_CHROME:
1350
- material = new THREE.MeshStandardMaterial({ color, roughness: 0, metalness: 1 });
1751
+ // Mirror finish surface
1752
+ material = new MeshStandardMaterial({
1753
+ color: color,
1754
+ roughness: 0,
1755
+ metalness: 1
1756
+ });
1351
1757
  break;
1758
+
1352
1759
  case FINISH_TYPE_RUBBER:
1353
- material = new THREE.MeshStandardMaterial({ color, roughness: 0.9, metalness: 0 });
1760
+ // Rubber finish
1761
+ material = new MeshStandardMaterial({
1762
+ color: color,
1763
+ roughness: 0.9,
1764
+ metalness: 0
1765
+ });
1354
1766
  break;
1767
+
1355
1768
  case FINISH_TYPE_MATTE_METALLIC:
1356
- material = new THREE.MeshStandardMaterial({ color, roughness: 0.8, metalness: 0.4 });
1769
+ // Brushed metal finish
1770
+ material = new MeshStandardMaterial({
1771
+ color: color,
1772
+ roughness: 0.8,
1773
+ metalness: 0.4
1774
+ });
1357
1775
  break;
1776
+
1358
1777
  case FINISH_TYPE_METAL:
1359
- material = new THREE.MeshStandardMaterial({ color, roughness: 0.2, metalness: 0.85 });
1360
- break;
1361
- default:
1778
+ // Average metal finish
1779
+ material = new MeshStandardMaterial({
1780
+ color: color,
1781
+ roughness: 0.2,
1782
+ metalness: 0.85
1783
+ });
1362
1784
  break;
1363
1785
  }
1786
+
1364
1787
  material.transparent = isTransparent;
1365
1788
  material.premultipliedAlpha = true;
1366
1789
  material.opacity = alpha;
1367
1790
  material.depthWrite = !isTransparent;
1368
1791
  material.polygonOffset = true;
1369
1792
  material.polygonOffsetFactor = 1;
1793
+
1370
1794
  if (luminance !== 0) {
1371
1795
  material.emissive.set(material.color).multiplyScalar(luminance);
1372
1796
  }
1797
+
1373
1798
  if (!edgeMaterial) {
1374
- edgeMaterial = new THREE.LineBasicMaterial({
1799
+ // This is the material used for edges
1800
+ edgeMaterial = new LineBasicMaterial({
1375
1801
  color: edgeColor,
1376
1802
  transparent: isTransparent,
1377
1803
  opacity: alpha,
1378
1804
  depthWrite: !isTransparent
1379
1805
  });
1380
1806
  edgeMaterial.userData.code = code;
1381
- edgeMaterial.name = name + " - Edge";
1807
+ edgeMaterial.name = name + ' - Edge'; // This is the material used for conditional edges
1808
+
1382
1809
  edgeMaterial.userData.conditionalEdgeMaterial = new LDrawConditionalLineMaterial({
1383
1810
  fog: true,
1384
1811
  transparent: isTransparent,
@@ -1387,23 +1814,29 @@ class LDrawLoader extends THREE.Loader {
1387
1814
  opacity: alpha
1388
1815
  });
1389
1816
  }
1817
+
1390
1818
  material.userData.code = code;
1391
1819
  material.name = name;
1392
1820
  material.userData.edgeMaterial = edgeMaterial;
1393
1821
  this.addMaterial(material);
1394
1822
  return material;
1395
1823
  }
1824
+
1396
1825
  computeConstructionSteps(model) {
1826
+ // Sets userdata.constructionStep number in Group objects and userData.numConstructionSteps number in the root Group object.
1397
1827
  let stepNumber = 0;
1398
- model.traverse((c) => {
1828
+ model.traverse(c => {
1399
1829
  if (c.isGroup) {
1400
1830
  if (c.userData.startingConstructionStep) {
1401
1831
  stepNumber++;
1402
1832
  }
1833
+
1403
1834
  c.userData.constructionStep = stepNumber;
1404
1835
  }
1405
1836
  });
1406
1837
  model.userData.numConstructionSteps = stepNumber + 1;
1407
1838
  }
1839
+
1408
1840
  }
1409
- exports.LDrawLoader = LDrawLoader;
1841
+
1842
+ export { LDrawLoader };