three-stdlib 2.16.0 → 2.16.2
Sign up to get free protection for your applications and to get access to all the features.
- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
- package/nodes/materials/NodeMaterial.js +36 -20
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +10 -5
- package/nodes/math/CondNode.cjs.js +1 -0
- package/nodes/math/CondNode.js +23 -11
- package/nodes/math/MathNode.cjs.js +1 -0
- package/nodes/math/MathNode.js +142 -98
- package/nodes/math/OperatorNode.cjs.js +1 -0
- package/nodes/math/OperatorNode.js +46 -24
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -0
- package/nodes/procedural/CheckerNode.js +19 -13
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +8 -4
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +8 -3
- package/nodes/utils/JoinNode.cjs.js +1 -0
- package/nodes/utils/JoinNode.js +11 -7
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +11 -8
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +33 -27
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +20 -6
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/TimerNode.cjs.js +1 -0
- package/nodes/utils/TimerNode.js +24 -20
- package/objects/GroundProjectedEnv.cjs.js +1 -0
- package/objects/GroundProjectedEnv.js +37 -22
- package/objects/Lensflare.cjs.js +1 -0
- package/objects/Lensflare.js +156 -86
- package/objects/LightningStorm.cjs.js +1 -0
- package/objects/LightningStorm.js +102 -38
- package/objects/MarchingCubes.cjs.js +1 -0
- package/objects/MarchingCubes.js +303 -150
- package/objects/Reflector.cjs.js +1 -0
- package/objects/Reflector.js +72 -50
- package/objects/ReflectorForSSRPass.cjs.js +1 -0
- package/objects/ReflectorForSSRPass.js +131 -80
- package/objects/ReflectorRTT.cjs.js +1 -0
- package/objects/ReflectorRTT.js +7 -6
- package/objects/Refractor.cjs.js +1 -0
- package/objects/Refractor.js +106 -64
- package/objects/ShadowMesh.cjs.js +1 -0
- package/objects/ShadowMesh.js +17 -8
- package/objects/Sky.cjs.js +1 -0
- package/objects/Sky.js +80 -119
- package/objects/Water.cjs.js +1 -0
- package/objects/Water.js +127 -83
- package/objects/Water2.cjs.js +1 -0
- package/objects/Water2.js +108 -72
- package/offscreen/jank.cjs.js +1 -0
- package/offscreen/jank.js +14 -10
- package/offscreen/offscreen.cjs.js +1 -0
- package/offscreen/offscreen.js +5 -4
- package/offscreen/scene.cjs.js +1 -0
- package/offscreen/scene.js +48 -45
- package/package.json +3 -3
- package/physics/AmmoPhysics.cjs.js +1 -0
- package/physics/AmmoPhysics.js +71 -30
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +1 -0
- package/postprocessing/AdaptiveToneMappingPass.js +123 -97
- package/postprocessing/AfterimagePass.cjs.js +1 -0
- package/postprocessing/AfterimagePass.js +49 -28
- package/postprocessing/BloomPass.cjs.js +1 -0
- package/postprocessing/BloomPass.js +69 -43
- package/postprocessing/BokehPass.cjs.js +1 -0
- package/postprocessing/BokehPass.js +69 -39
- package/postprocessing/ClearPass.cjs.js +1 -0
- package/postprocessing/ClearPass.js +25 -10
- package/postprocessing/CubeTexturePass.cjs.js +1 -0
- package/postprocessing/CubeTexturePass.js +27 -28
- package/postprocessing/DotScreenPass.cjs.js +1 -0
- package/postprocessing/DotScreenPass.js +32 -24
- package/postprocessing/EffectComposer.cjs.js +1 -0
- package/postprocessing/EffectComposer.js +86 -39
- package/postprocessing/FilmPass.cjs.js +1 -0
- package/postprocessing/FilmPass.js +30 -25
- package/postprocessing/GlitchPass.cjs.js +1 -0
- package/postprocessing/GlitchPass.js +61 -38
- package/postprocessing/HalftonePass.cjs.js +1 -0
- package/postprocessing/HalftonePass.js +39 -19
- package/postprocessing/LUTPass.cjs.js +1 -0
- package/postprocessing/LUTPass.js +38 -13
- package/postprocessing/MaskPass.cjs.js +1 -0
- package/postprocessing/MaskPass.js +38 -19
- package/postprocessing/OutlinePass.cjs.js +1 -0
- package/postprocessing/OutlinePass.js +277 -135
- package/postprocessing/Pass.cjs.js +1 -0
- package/postprocessing/Pass.js +44 -20
- package/postprocessing/RenderPass.cjs.js +1 -0
- package/postprocessing/RenderPass.js +36 -13
- package/postprocessing/RenderPixelatedPass.cjs.js +1 -0
- package/postprocessing/RenderPixelatedPass.js +58 -44
- package/postprocessing/SAOPass.cjs.js +1 -0
- package/postprocessing/SAOPass.js +189 -154
- package/postprocessing/SMAAPass.cjs.js +1 -0
- package/postprocessing/SMAAPass.js +84 -64
- package/postprocessing/SSAARenderPass.cjs.js +1 -0
- package/postprocessing/SSAARenderPass.js +69 -121
- package/postprocessing/SSAOPass.cjs.js +1 -0
- package/postprocessing/SSAOPass.js +172 -123
- package/postprocessing/SSRPass.cjs.js +1 -0
- package/postprocessing/SSRPass.js +280 -211
- package/postprocessing/SavePass.cjs.js +1 -0
- package/postprocessing/SavePass.js +25 -20
- package/postprocessing/ShaderPass.cjs.js +1 -0
- package/postprocessing/ShaderPass.js +30 -14
- package/postprocessing/TAARenderPass.cjs.js +1 -0
- package/postprocessing/TAARenderPass.js +61 -42
- package/postprocessing/TexturePass.cjs.js +1 -0
- package/postprocessing/TexturePass.js +22 -21
- package/postprocessing/UnrealBloomPass.cjs.js +1 -0
- package/postprocessing/UnrealBloomPass.js +213 -105
- package/renderers/CSS2DRenderer.cjs.js +1 -0
- package/renderers/CSS2DRenderer.js +56 -44
- package/renderers/CSS3DRenderer.cjs.js +1 -0
- package/renderers/CSS3DRenderer.js +86 -53
- package/renderers/Projector.cjs.js +1 -0
- package/renderers/Projector.js +274 -107
- package/renderers/SVGRenderer.cjs.js +1 -0
- package/renderers/SVGRenderer.js +182 -72
- package/renderers/nodes/accessors/CameraNode.cjs.js +1 -0
- package/renderers/nodes/accessors/CameraNode.js +40 -29
- package/renderers/nodes/accessors/ModelNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelNode.js +37 -28
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +23 -10
- package/renderers/nodes/accessors/NormalNode.cjs.js +1 -0
- package/renderers/nodes/accessors/NormalNode.js +45 -35
- package/renderers/nodes/accessors/PositionNode.cjs.js +1 -0
- package/renderers/nodes/accessors/PositionNode.js +19 -18
- package/renderers/nodes/accessors/UVNode.cjs.js +1 -0
- package/renderers/nodes/accessors/UVNode.js +10 -5
- package/renderers/nodes/core/AttributeNode.cjs.js +1 -0
- package/renderers/nodes/core/AttributeNode.js +14 -5
- package/renderers/nodes/core/InputNode.cjs.js +1 -0
- package/renderers/nodes/core/InputNode.js +14 -4
- package/renderers/nodes/core/Node.cjs.js +1 -0
- package/renderers/nodes/core/Node.js +17 -7
- package/renderers/nodes/core/NodeAttribute.cjs.js +1 -0
- package/renderers/nodes/core/NodeAttribute.js +6 -3
- package/renderers/nodes/core/NodeBuilder.cjs.js +1 -0
- package/renderers/nodes/core/NodeBuilder.js +154 -87
- package/renderers/nodes/core/NodeFrame.cjs.js +1 -0
- package/renderers/nodes/core/NodeFrame.js +12 -9
- package/renderers/nodes/core/NodeSlot.cjs.js +1 -0
- package/renderers/nodes/core/NodeSlot.js +3 -2
- package/renderers/nodes/core/NodeUniform.cjs.js +1 -0
- package/renderers/nodes/core/NodeUniform.js +9 -4
- package/renderers/nodes/core/NodeVary.cjs.js +1 -0
- package/renderers/nodes/core/NodeVary.js +7 -4
- package/renderers/nodes/core/VaryNode.cjs.js +1 -0
- package/renderers/nodes/core/VaryNode.js +12 -6
- package/renderers/nodes/core/constants.cjs.js +1 -0
- package/renderers/nodes/core/constants.js +13 -16
- package/renderers/nodes/inputs/ColorNode.cjs.js +1 -0
- package/renderers/nodes/inputs/ColorNode.js +11 -5
- package/renderers/nodes/inputs/FloatNode.cjs.js +1 -0
- package/renderers/nodes/inputs/FloatNode.js +11 -5
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix3Node.js +13 -7
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Matrix4Node.js +13 -7
- package/renderers/nodes/inputs/TextureNode.cjs.js +1 -0
- package/renderers/nodes/inputs/TextureNode.js +15 -7
- package/renderers/nodes/inputs/Vector2Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector2Node.js +11 -5
- package/renderers/nodes/inputs/Vector3Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector3Node.js +13 -7
- package/renderers/nodes/inputs/Vector4Node.cjs.js +1 -0
- package/renderers/nodes/inputs/Vector4Node.js +13 -7
- package/renderers/nodes/math/MathNode.cjs.js +1 -0
- package/renderers/nodes/math/MathNode.js +30 -20
- package/renderers/nodes/math/OperatorNode.cjs.js +1 -0
- package/renderers/nodes/math/OperatorNode.js +20 -4
- package/renderers/nodes/utils/SwitchNode.cjs.js +1 -0
- package/renderers/nodes/utils/SwitchNode.js +9 -4
- package/renderers/nodes/utils/TimerNode.cjs.js +1 -0
- package/renderers/nodes/utils/TimerNode.js +10 -5
- package/renderers/webgpu/WebGPU.cjs.js +1 -0
- package/renderers/webgpu/WebGPU.js +16 -14
- package/renderers/webgpu/WebGPUAttributes.cjs.js +1 -0
- package/renderers/webgpu/WebGPUAttributes.js +23 -16
- package/renderers/webgpu/WebGPUBackground.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBackground.js +30 -13
- package/renderers/webgpu/WebGPUBinding.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBinding.js +7 -4
- package/renderers/webgpu/WebGPUBindings.cjs.js +1 -0
- package/renderers/webgpu/WebGPUBindings.js +57 -21
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPUComputePipelines.js +25 -14
- package/renderers/webgpu/WebGPUGeometries.cjs.js +1 -0
- package/renderers/webgpu/WebGPUGeometries.js +15 -5
- package/renderers/webgpu/WebGPUInfo.cjs.js +1 -0
- package/renderers/webgpu/WebGPUInfo.js +8 -3
- package/renderers/webgpu/WebGPUObjects.cjs.js +1 -0
- package/renderers/webgpu/WebGPUObjects.js +10 -5
- package/renderers/webgpu/WebGPUProperties.cjs.js +1 -0
- package/renderers/webgpu/WebGPUProperties.js +11 -5
- package/renderers/webgpu/WebGPURenderLists.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderLists.js +36 -20
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderPipelines.js +387 -260
- package/renderers/webgpu/WebGPURenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPURenderer.js +262 -124
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampledTexture.js +31 -18
- package/renderers/webgpu/WebGPUSampler.cjs.js +1 -0
- package/renderers/webgpu/WebGPUSampler.js +12 -7
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUStorageBuffer.js +12 -7
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureRenderer.js +11 -5
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextureUtils.js +40 -29
- package/renderers/webgpu/WebGPUTextures.cjs.js +1 -0
- package/renderers/webgpu/WebGPUTextures.js +333 -186
- package/renderers/webgpu/WebGPUUniform.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniform.js +51 -25
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/WebGPUUniformsGroup.js +72 -32
- package/renderers/webgpu/constants.cjs.js +1 -0
- package/renderers/webgpu/constants.js +181 -190
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +1 -0
- package/renderers/webgpu/nodes/ShaderLib.js +2 -2
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +124 -53
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +31 -17
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +9 -8
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +1 -0
- package/renderers/webgpu/nodes/WebGPUNodes.js +45 -7
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -0
- package/shaders/ACESFilmicToneMappingShader.js +24 -44
- package/shaders/AfterimageShader.cjs.js +1 -0
- package/shaders/AfterimageShader.js +18 -28
- package/shaders/BasicShader.cjs.js +1 -0
- package/shaders/BasicShader.js +7 -9
- package/shaders/BleachBypassShader.cjs.js +1 -0
- package/shaders/BleachBypassShader.js +15 -31
- package/shaders/BlendShader.cjs.js +1 -0
- package/shaders/BlendShader.js +19 -26
- package/shaders/BokehShader.cjs.js +1 -0
- package/shaders/BokehShader.js +36 -98
- package/shaders/BokehShader2.cjs.js +1 -0
- package/shaders/BokehShader2.js +90 -261
- package/shaders/BrightnessContrastShader.cjs.js +1 -0
- package/shaders/BrightnessContrastShader.js +19 -28
- package/shaders/ColorCorrectionShader.cjs.js +1 -0
- package/shaders/ColorCorrectionShader.js +22 -26
- package/shaders/ColorifyShader.cjs.js +1 -0
- package/shaders/ColorifyShader.js +16 -24
- package/shaders/ConvolutionShader.cjs.js +1 -0
- package/shaders/ConvolutionShader.js +36 -40
- package/shaders/CopyShader.cjs.js +1 -0
- package/shaders/CopyShader.js +13 -21
- package/shaders/DOFMipMapShader.cjs.js +1 -0
- package/shaders/DOFMipMapShader.js +21 -28
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -0
- package/shaders/DepthLimitedBlurShader.js +40 -85
- package/shaders/DigitalGlitch.cjs.js +1 -0
- package/shaders/DigitalGlitch.js +46 -74
- package/shaders/DotScreenShader.cjs.js +1 -0
- package/shaders/DotScreenShader.js +27 -35
- package/shaders/FXAAShader.cjs.js +1 -0
- package/shaders/FXAAShader.js +19 -1094
- package/shaders/FilmShader.cjs.js +1 -0
- package/shaders/FilmShader.js +52 -38
- package/shaders/FocusShader.cjs.js +1 -0
- package/shaders/FocusShader.js +24 -51
- package/shaders/FreiChenShader.cjs.js +1 -0
- package/shaders/FreiChenShader.js +24 -57
- package/shaders/FresnelShader.cjs.js +1 -0
- package/shaders/FresnelShader.js +22 -43
- package/shaders/GammaCorrectionShader.cjs.js +1 -0
- package/shaders/GammaCorrectionShader.js +11 -19
- package/shaders/GodRaysShader.cjs.js +1 -0
- package/shaders/GodRaysShader.js +94 -103
- package/shaders/HalftoneShader.cjs.js +1 -0
- package/shaders/HalftoneShader.js +65 -208
- package/shaders/HorizontalBlurShader.cjs.js +1 -0
- package/shaders/HorizontalBlurShader.js +23 -7
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -0
- package/shaders/HorizontalTiltShiftShader.js +21 -33
- package/shaders/HueSaturationShader.cjs.js +1 -0
- package/shaders/HueSaturationShader.js +21 -37
- package/shaders/KaleidoShader.cjs.js +1 -0
- package/shaders/KaleidoShader.js +22 -30
- package/shaders/LuminosityHighPassShader.cjs.js +1 -0
- package/shaders/LuminosityHighPassShader.js +27 -33
- package/shaders/LuminosityShader.cjs.js +1 -0
- package/shaders/LuminosityShader.js +11 -21
- package/shaders/MirrorShader.cjs.js +1 -0
- package/shaders/MirrorShader.js +16 -31
- package/shaders/NormalMapShader.cjs.js +1 -0
- package/shaders/NormalMapShader.js +23 -27
- package/shaders/ParallaxShader.cjs.js +1 -0
- package/shaders/ParallaxShader.js +48 -107
- package/shaders/PixelShader.cjs.js +1 -0
- package/shaders/PixelShader.js +16 -24
- package/shaders/RGBShiftShader.cjs.js +1 -0
- package/shaders/RGBShiftShader.js +22 -26
- package/shaders/SAOShader.cjs.js +1 -0
- package/shaders/SAOShader.js +48 -132
- package/shaders/SMAAShader.cjs.js +1 -0
- package/shaders/SMAAShader.js +135 -256
- package/shaders/SSAOShader.cjs.js +1 -0
- package/shaders/SSAOShader.js +81 -153
- package/shaders/SSRShader.cjs.js +1 -0
- package/shaders/SSRShader.js +87 -32
- package/shaders/SepiaShader.cjs.js +1 -0
- package/shaders/SepiaShader.js +15 -25
- package/shaders/SobelOperatorShader.cjs.js +1 -0
- package/shaders/SobelOperatorShader.js +29 -40
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -0
- package/shaders/SubsurfaceScatteringShader.js +39 -53
- package/shaders/TechnicolorShader.cjs.js +1 -0
- package/shaders/TechnicolorShader.js +13 -20
- package/shaders/ToneMapShader.cjs.js +1 -0
- package/shaders/ToneMapShader.js +28 -44
- package/shaders/ToonShader.cjs.js +1 -0
- package/shaders/ToonShader.js +96 -172
- package/shaders/TriangleBlurShader.cjs.js +1 -0
- package/shaders/TriangleBlurShader.js +23 -32
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -0
- package/shaders/UnpackDepthRGBAShader.js +14 -22
- package/shaders/VerticalBlurShader.cjs.js +1 -0
- package/shaders/VerticalBlurShader.js +23 -7
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -0
- package/shaders/VerticalTiltShiftShader.js +21 -33
- package/shaders/VignetteShader.cjs.js +1 -0
- package/shaders/VignetteShader.js +28 -24
- package/shaders/VolumeShader.cjs.js +1 -0
- package/shaders/VolumeShader.js +77 -174
- package/shaders/WaterRefractionShader.cjs.js +1 -0
- package/shaders/WaterRefractionShader.js +6 -38
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.js +1 -1
- package/textures/FlakesTexture.cjs.js +1 -0
- package/textures/FlakesTexture.js +10 -8
- package/types/helpers.cjs.js +1 -0
- package/types/helpers.js +2 -3
- package/types/shared.cjs.js +1 -0
- package/types/shared.js +1 -0
- package/types/utils.cjs.js +1 -0
- package/types/utils.js +1 -0
- package/utils/BufferGeometryUtils.cjs.js +1 -0
- package/utils/BufferGeometryUtils.js +325 -251
- package/utils/GeometryCompressionUtils.cjs.js +1 -0
- package/utils/GeometryCompressionUtils.js +239 -241
- package/utils/GeometryUtils.cjs.js +1 -0
- package/utils/GeometryUtils.js +94 -41
- package/utils/LDrawUtils.cjs.js +1 -0
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +144 -0
- package/utils/RoughnessMipmapper.cjs.js +1 -0
- package/utils/RoughnessMipmapper.js +82 -38
- package/utils/SceneUtils.cjs.js +1 -0
- package/utils/SceneUtils.js +20 -15
- package/utils/ShadowMapViewer.cjs.js +1 -0
- package/utils/ShadowMapViewer.js +95 -49
- package/utils/SkeletonUtils.cjs.js +1 -0
- package/utils/SkeletonUtils.js +165 -74
- package/utils/UVsDebug.cjs.js +1 -0
- package/utils/UVsDebug.js +62 -32
- package/utils/WorkerPool.cjs.js +1 -0
- package/utils/WorkerPool.js +33 -13
- package/webxr/ARButton.cjs.js +1 -0
- package/webxr/ARButton.js +98 -72
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.js +37 -18
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.js +80 -58
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.js +19 -37
- package/webxr/VRButton.cjs.js +1 -0
- package/webxr/VRButton.js +90 -59
- package/webxr/XRControllerModelFactory.cjs.js +1 -0
- package/webxr/XRControllerModelFactory.js +116 -58
- package/webxr/XREstimatedLight.cjs.js +1 -0
- package/webxr/XREstimatedLight.js +66 -39
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.js +29 -40
- package/webxr/XRHandModelFactory.cjs.js +1 -0
- package/webxr/XRHandModelFactory.js +31 -28
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -0
- package/webxr/XRHandPrimitiveModel.js +27 -41
- package/animation/AnimationClipCreator.mjs +0 -57
- package/animation/CCDIKSolver.mjs +0 -223
- package/animation/MMDAnimationHelper.mjs +0 -514
- package/animation/MMDPhysics.mjs +0 -769
- package/cameras/CinematicCamera.mjs +0 -129
- package/controls/ArcballControls.mjs +0 -1737
- package/controls/DeviceOrientationControls.mjs +0 -74
- package/controls/DragControls.mjs +0 -172
- package/controls/FirstPersonControls.mjs +0 -220
- package/controls/FlyControls.mjs +0 -239
- package/controls/OrbitControls.mjs +0 -731
- package/controls/PointerLockControls.mjs +0 -88
- package/controls/TrackballControls.mjs +0 -481
- package/controls/TransformControls.mjs +0 -1068
- package/controls/experimental/CameraControls.mjs +0 -673
- package/csm/CSM.mjs +0 -244
- package/csm/CSMFrustum.mjs +0 -75
- package/csm/CSMHelper.mjs +0 -114
- package/csm/CSMShader.mjs +0 -251
- package/curves/CurveExtras.mjs +0 -224
- package/curves/NURBSCurve.mjs +0 -35
- package/curves/NURBSSurface.mjs +0 -28
- package/curves/NURBSUtils.mjs +0 -226
- package/deprecated/Geometry.mjs +0 -966
- package/effects/AnaglyphEffect.mjs +0 -120
- package/effects/AsciiEffect.mjs +0 -173
- package/effects/OutlineEffect.mjs +0 -295
- package/effects/ParallaxBarrierEffect.mjs +0 -64
- package/effects/PeppersGhostEffect.mjs +0 -85
- package/effects/StereoEffect.mjs +0 -32
- package/environments/RoomEnvironment.mjs +0 -78
- package/exporters/ColladaExporter.mjs +0 -299
- package/exporters/DRACOExporter.mjs +0 -132
- package/exporters/GLTFExporter.mjs +0 -1381
- package/exporters/MMDExporter.mjs +0 -102
- package/exporters/OBJExporter.mjs +0 -166
- package/exporters/PLYExporter.mjs +0 -278
- package/exporters/STLExporter.mjs +0 -129
- package/exporters/USDZExporter.mjs +0 -328
- package/geometries/BoxLineGeometry.mjs +0 -45
- package/geometries/ConvexGeometry.mjs +0 -29
- package/geometries/DecalGeometry.mjs +0 -184
- package/geometries/LightningStrike.mjs +0 -547
- package/geometries/ParametricGeometries.mjs +0 -129
- package/geometries/ParametricGeometry.mjs +0 -63
- package/geometries/RoundedBoxGeometry.mjs +0 -91
- package/geometries/TeapotGeometry.mjs +0 -1557
- package/geometries/TextGeometry.mjs +0 -23
- package/helpers/LightProbeHelper.mjs +0 -72
- package/helpers/PositionalAudioHelper.mjs +0 -68
- package/helpers/RectAreaLightHelper.mjs +0 -44
- package/helpers/VertexNormalsHelper.mjs +0 -54
- package/helpers/VertexTangentsHelper.mjs +0 -45
- package/index.mjs +0 -969
- package/interactive/SelectionBox.mjs +0 -137
- package/interactive/SelectionHelper.mjs +0 -54
- package/libs/MeshoptDecoder.mjs +0 -210
- package/libs/MotionControllers.mjs +0 -261
- package/lights/LightProbeGenerator.mjs +0 -145
- package/lights/RectAreaLightUniformsLib.mjs +0 -32842
- package/lines/Line2.mjs +0 -13
- package/lines/LineGeometry.mjs +0 -44
- package/lines/LineMaterial.mjs +0 -539
- package/lines/LineSegments2.mjs +0 -202
- package/lines/LineSegmentsGeometry.mjs +0 -124
- package/lines/Wireframe.mjs +0 -31
- package/lines/WireframeGeometry2.mjs +0 -13
- package/loaders/3DMLoader.mjs +0 -802
- package/loaders/3MFLoader.mjs +0 -837
- package/loaders/AMFLoader.mjs +0 -284
- package/loaders/AssimpLoader.mjs +0 -1396
- package/loaders/BVHLoader.mjs +0 -207
- package/loaders/BasisTextureLoader.mjs +0 -474
- package/loaders/ColladaLoader.mjs +0 -2403
- package/loaders/DDSLoader.mjs +0 -148
- package/loaders/DRACOLoader.mjs +0 -340
- package/loaders/EXRLoader.mjs +0 -1351
- package/loaders/FBXLoader.mjs +0 -2362
- package/loaders/FontLoader.mjs +0 -111
- package/loaders/GCodeLoader.mjs +0 -141
- package/loaders/GLTFLoader.mjs +0 -2316
- package/loaders/HDRCubeTextureLoader.mjs +0 -77
- package/loaders/KMZLoader.mjs +0 -75
- package/loaders/KTX2Loader.mjs +0 -427
- package/loaders/KTXLoader.mjs +0 -87
- package/loaders/LDrawLoader.mjs +0 -1409
- package/loaders/LUT3dlLoader.mjs +0 -100
- package/loaders/LUTCubeLoader.mjs +0 -104
- package/loaders/LWOLoader.mjs +0 -625
- package/loaders/LottieLoader.mjs +0 -47
- package/loaders/MD2Loader.mjs +0 -359
- package/loaders/MDDLoader.mjs +0 -58
- package/loaders/MMDLoader.mjs +0 -998
- package/loaders/MTLLoader.mjs +0 -280
- package/loaders/NRRDLoader.mjs +0 -401
- package/loaders/NodeMaterialLoader.mjs +0 -146
- package/loaders/OBJLoader.mjs +0 -487
- package/loaders/PCDLoader.mjs +0 -248
- package/loaders/PDBLoader.mjs +0 -246
- package/loaders/PLYLoader.mjs +0 -317
- package/loaders/PRWMLoader.mjs +0 -160
- package/loaders/PVRLoader.mjs +0 -131
- package/loaders/RGBELoader.mjs +0 -244
- package/loaders/RGBMLoader.mjs +0 -998
- package/loaders/STLLoader.mjs +0 -190
- package/loaders/SVGLoader.mjs +0 -1709
- package/loaders/TDSLoader.mjs +0 -480
- package/loaders/TGALoader.mjs +0 -285
- package/loaders/TTFLoader.mjs +0 -131
- package/loaders/TiltLoader.mjs +0 -373
- package/loaders/VOXLoader.mjs +0 -431
- package/loaders/VRMLLoader.mjs +0 -2093
- package/loaders/VRMLoader.mjs +0 -38
- package/loaders/VTKLoader.mjs +0 -646
- package/loaders/XLoader.mjs +0 -1258
- package/loaders/XYZLoader.mjs +0 -60
- package/loaders/lwo/IFFParser.mjs +0 -697
- package/loaders/lwo/LWO2Parser.mjs +0 -327
- package/loaders/lwo/LWO3Parser.mjs +0 -298
- package/math/Capsule.mjs +0 -100
- package/math/ColorConverter.mjs +0 -51
- package/math/ConvexHull.mjs +0 -574
- package/math/ImprovedNoise.mjs +0 -302
- package/math/Lut.mjs +0 -135
- package/math/MeshSurfaceSampler.mjs +0 -107
- package/math/OBB.mjs +0 -235
- package/math/Octree.mjs +0 -278
- package/math/SimplexNoise.mjs +0 -425
- package/misc/ConvexObjectBreaker.mjs +0 -292
- package/misc/GPUComputationRenderer.mjs +0 -171
- package/misc/Gyroscope.mjs +0 -35
- package/misc/MD2Character.mjs +0 -162
- package/misc/MD2CharacterComplex.mjs +0 -328
- package/misc/MorphAnimMesh.mjs +0 -40
- package/misc/MorphBlendMesh.mjs +0 -179
- package/misc/ProgressiveLightmap.mjs +0 -166
- package/misc/RollerCoaster.mjs +0 -346
- package/misc/TubePainter.mjs +0 -123
- package/misc/Volume.mjs +0 -244
- package/misc/VolumeSlice.mjs +0 -106
- package/misc/WebGL.mjs +0 -74
- package/modifiers/CurveModifier.mjs +0 -182
- package/modifiers/EdgeSplitModifier.mjs +0 -162
- package/modifiers/SimplifyModifier.mjs +0 -282
- package/modifiers/TessellateModifier.mjs +0 -206
- package/nodes/Nodes.mjs +0 -400
- package/nodes/ShaderNode.mjs +0 -408
- package/nodes/accessors/BufferNode.mjs +0 -15
- package/nodes/accessors/CameraNode.mjs +0 -44
- package/nodes/accessors/CubeTextureNode.mjs +0 -42
- package/nodes/accessors/MaterialNode.mjs +0 -71
- package/nodes/accessors/MaterialReferenceNode.mjs +0 -14
- package/nodes/accessors/ModelNode.mjs +0 -9
- package/nodes/accessors/ModelViewProjectionNode.mjs +0 -24
- package/nodes/accessors/NormalNode.mjs +0 -62
- package/nodes/accessors/Object3DNode.mjs +0 -76
- package/nodes/accessors/PointUVNode.mjs +0 -13
- package/nodes/accessors/PositionNode.mjs +0 -65
- package/nodes/accessors/ReferenceNode.mjs +0 -37
- package/nodes/accessors/ReflectNode.mjs +0 -43
- package/nodes/accessors/SkinningNode.mjs +0 -58
- package/nodes/accessors/TextureNode.mjs +0 -54
- package/nodes/accessors/UVNode.mjs +0 -23
- package/nodes/core/ArrayUniformNode.mjs +0 -14
- package/nodes/core/AttributeNode.mjs +0 -30
- package/nodes/core/BypassNode.mjs +0 -22
- package/nodes/core/CodeNode.mjs +0 -28
- package/nodes/core/ConstNode.mjs +0 -14
- package/nodes/core/ContextNode.mjs +0 -22
- package/nodes/core/ExpressionNode.mjs +0 -19
- package/nodes/core/FunctionCallNode.mjs +0 -37
- package/nodes/core/FunctionNode.mjs +0 -56
- package/nodes/core/InputNode.mjs +0 -38
- package/nodes/core/Node.mjs +0 -139
- package/nodes/core/NodeAttribute.mjs +0 -10
- package/nodes/core/NodeBuilder.mjs +0 -395
- package/nodes/core/NodeCode.mjs +0 -11
- package/nodes/core/NodeFrame.mjs +0 -35
- package/nodes/core/NodeFunctionInput.mjs +0 -13
- package/nodes/core/NodeKeywords.mjs +0 -44
- package/nodes/core/NodeUniform.mjs +0 -18
- package/nodes/core/NodeUtils.mjs +0 -57
- package/nodes/core/NodeVar.mjs +0 -10
- package/nodes/core/NodeVary.mjs +0 -10
- package/nodes/core/PropertyNode.mjs +0 -21
- package/nodes/core/TempNode.mjs +0 -25
- package/nodes/core/UniformNode.mjs +0 -23
- package/nodes/core/VarNode.mjs +0 -31
- package/nodes/core/VaryNode.mjs +0 -30
- package/nodes/core/constants.mjs +0 -24
- package/nodes/display/ColorSpaceNode.mjs +0 -63
- package/nodes/display/NormalMapNode.mjs +0 -54
- package/nodes/fog/FogNode.mjs +0 -15
- package/nodes/fog/FogRangeNode.mjs +0 -17
- package/nodes/functions/BSDFs.mjs +0 -64
- package/nodes/lights/LightContextNode.mjs +0 -35
- package/nodes/lights/LightNode.mjs +0 -58
- package/nodes/lights/LightsNode.mjs +0 -59
- package/nodes/loaders/NodeLoader.mjs +0 -66
- package/nodes/loaders/NodeMaterialLoader.mjs +0 -24
- package/nodes/loaders/NodeObjectLoader.mjs +0 -40
- package/nodes/materials/LineBasicNodeMaterial.mjs +0 -27
- package/nodes/materials/Materials.mjs +0 -28
- package/nodes/materials/MeshBasicNodeMaterial.mjs +0 -28
- package/nodes/materials/MeshStandardNodeMaterial.mjs +0 -41
- package/nodes/materials/NodeMaterial.mjs +0 -64
- package/nodes/materials/PointsNodeMaterial.mjs +0 -30
- package/nodes/math/CondNode.mjs +0 -38
- package/nodes/math/MathNode.mjs +0 -163
- package/nodes/math/OperatorNode.mjs +0 -103
- package/nodes/procedural/CheckerNode.mjs +0 -21
- package/nodes/utils/ArrayElementNode.mjs +0 -19
- package/nodes/utils/ConvertNode.mjs +0 -25
- package/nodes/utils/JoinNode.mjs +0 -26
- package/nodes/utils/MatcapUVNode.mjs +0 -16
- package/nodes/utils/OscNode.mjs +0 -50
- package/nodes/utils/SplitNode.mjs +0 -45
- package/nodes/utils/SpriteSheetUVNode.mjs +0 -40
- package/nodes/utils/TimerNode.mjs +0 -44
- package/objects/GroundProjectedEnv.mjs +0 -130
- package/objects/Lensflare.mjs +0 -262
- package/objects/LightningStorm.mjs +0 -110
- package/objects/MarchingCubes.mjs +0 -457
- package/objects/Reflector.mjs +0 -166
- package/objects/ReflectorForSSRPass.mjs +0 -247
- package/objects/ReflectorRTT.mjs +0 -10
- package/objects/Refractor.mjs +0 -178
- package/objects/ShadowMesh.mjs +0 -41
- package/objects/Sky.mjs +0 -124
- package/objects/Water.mjs +0 -235
- package/objects/Water2.mjs +0 -252
- package/offscreen/jank.mjs +0 -27
- package/offscreen/offscreen.mjs +0 -5
- package/offscreen/scene.mjs +0 -52
- package/physics/AmmoPhysics.mjs +0 -165
- package/postprocessing/AdaptiveToneMappingPass.mjs +0 -221
- package/postprocessing/AfterimagePass.mjs +0 -55
- package/postprocessing/BloomPass.mjs +0 -90
- package/postprocessing/BokehPass.mjs +0 -76
- package/postprocessing/ClearPass.mjs +0 -27
- package/postprocessing/CubeTexturePass.mjs +0 -49
- package/postprocessing/DotScreenPass.mjs +0 -40
- package/postprocessing/EffectComposer.mjs +0 -139
- package/postprocessing/FilmPass.mjs +0 -42
- package/postprocessing/GlitchPass.mjs +0 -75
- package/postprocessing/HalftonePass.mjs +0 -44
- package/postprocessing/LUTPass.mjs +0 -136
- package/postprocessing/MaskPass.mjs +0 -60
- package/postprocessing/OutlinePass.mjs +0 -438
- package/postprocessing/Pass.mjs +0 -37
- package/postprocessing/RenderPass.mjs +0 -48
- package/postprocessing/RenderPixelatedPass.mjs +0 -199
- package/postprocessing/SAOPass.mjs +0 -282
- package/postprocessing/SMAAPass.mjs +0 -112
- package/postprocessing/SSAARenderPass.mjs +0 -170
- package/postprocessing/SSAOPass.mjs +0 -265
- package/postprocessing/SSRPass.mjs +0 -432
- package/postprocessing/SavePass.mjs +0 -37
- package/postprocessing/ShaderPass.mjs +0 -39
- package/postprocessing/TAARenderPass.mjs +0 -88
- package/postprocessing/TexturePass.mjs +0 -39
- package/postprocessing/UnrealBloomPass.mjs +0 -220
- package/renderers/CSS2DRenderer.mjs +0 -112
- package/renderers/CSS3DRenderer.mjs +0 -133
- package/renderers/Projector.mjs +0 -511
- package/renderers/SVGRenderer.mjs +0 -306
- package/renderers/nodes/accessors/CameraNode.mjs +0 -63
- package/renderers/nodes/accessors/ModelNode.mjs +0 -61
- package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +0 -21
- package/renderers/nodes/accessors/NormalNode.mjs +0 -61
- package/renderers/nodes/accessors/PositionNode.mjs +0 -30
- package/renderers/nodes/accessors/UVNode.mjs +0 -13
- package/renderers/nodes/core/AttributeNode.mjs +0 -35
- package/renderers/nodes/core/InputNode.mjs +0 -31
- package/renderers/nodes/core/Node.mjs +0 -34
- package/renderers/nodes/core/NodeAttribute.mjs +0 -10
- package/renderers/nodes/core/NodeBuilder.mjs +0 -243
- package/renderers/nodes/core/NodeFrame.mjs +0 -35
- package/renderers/nodes/core/NodeSlot.mjs +0 -10
- package/renderers/nodes/core/NodeUniform.mjs +0 -18
- package/renderers/nodes/core/NodeVary.mjs +0 -11
- package/renderers/nodes/core/VaryNode.mjs +0 -22
- package/renderers/nodes/core/constants.mjs +0 -22
- package/renderers/nodes/inputs/ColorNode.mjs +0 -11
- package/renderers/nodes/inputs/FloatNode.mjs +0 -11
- package/renderers/nodes/inputs/Matrix3Node.mjs +0 -12
- package/renderers/nodes/inputs/Matrix4Node.mjs +0 -12
- package/renderers/nodes/inputs/TextureNode.mjs +0 -20
- package/renderers/nodes/inputs/Vector2Node.mjs +0 -11
- package/renderers/nodes/inputs/Vector3Node.mjs +0 -12
- package/renderers/nodes/inputs/Vector4Node.mjs +0 -12
- package/renderers/nodes/math/MathNode.mjs +0 -55
- package/renderers/nodes/math/OperatorNode.mjs +0 -42
- package/renderers/nodes/utils/SwitchNode.mjs +0 -20
- package/renderers/nodes/utils/TimerNode.mjs +0 -14
- package/renderers/webgpu/WebGPU.mjs +0 -24
- package/renderers/webgpu/WebGPUAttributes.mjs +0 -69
- package/renderers/webgpu/WebGPUBackground.mjs +0 -61
- package/renderers/webgpu/WebGPUBinding.mjs +0 -14
- package/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/renderers/webgpu/WebGPUGeometries.mjs +0 -41
- package/renderers/webgpu/WebGPUInfo.mjs +0 -46
- package/renderers/webgpu/WebGPUObjects.mjs +0 -25
- package/renderers/webgpu/WebGPUProperties.mjs +0 -22
- package/renderers/webgpu/WebGPURenderLists.mjs +0 -119
- package/renderers/webgpu/WebGPURenderPipelines.mjs +0 -545
- package/renderers/webgpu/WebGPURenderer.mjs +0 -574
- package/renderers/webgpu/WebGPUSampledTexture.mjs +0 -40
- package/renderers/webgpu/WebGPUSampler.mjs +0 -15
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/renderers/webgpu/WebGPUTextures.mjs +0 -484
- package/renderers/webgpu/WebGPUUniform.mjs +0 -81
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/renderers/webgpu/constants.mjs +0 -230
- package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
- package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
- package/shaders/AfterimageShader.mjs +0 -32
- package/shaders/BasicShader.mjs +0 -12
- package/shaders/BleachBypassShader.mjs +0 -35
- package/shaders/BlendShader.mjs +0 -30
- package/shaders/BokehShader.mjs +0 -106
- package/shaders/BokehShader2.mjs +0 -269
- package/shaders/BrightnessContrastShader.mjs +0 -32
- package/shaders/ColorCorrectionShader.mjs +0 -30
- package/shaders/ColorifyShader.mjs +0 -28
- package/shaders/ConvolutionShader.mjs +0 -55
- package/shaders/CopyShader.mjs +0 -25
- package/shaders/DOFMipMapShader.mjs +0 -32
- package/shaders/DepthLimitedBlurShader.mjs +0 -114
- package/shaders/DigitalGlitch.mjs +0 -78
- package/shaders/DotScreenShader.mjs +0 -39
- package/shaders/FXAAShader.mjs +0 -1098
- package/shaders/FilmShader.mjs +0 -42
- package/shaders/FocusShader.mjs +0 -55
- package/shaders/FreiChenShader.mjs +0 -61
- package/shaders/FresnelShader.mjs +0 -47
- package/shaders/GammaCorrectionShader.mjs +0 -23
- package/shaders/GodRaysShader.mjs +0 -146
- package/shaders/HalftoneShader.mjs +0 -212
- package/shaders/HorizontalBlurShader.mjs +0 -43
- package/shaders/HorizontalTiltShiftShader.mjs +0 -37
- package/shaders/HueSaturationShader.mjs +0 -41
- package/shaders/KaleidoShader.mjs +0 -34
- package/shaders/LuminosityHighPassShader.mjs +0 -37
- package/shaders/LuminosityShader.mjs +0 -25
- package/shaders/MirrorShader.mjs +0 -35
- package/shaders/NormalMapShader.mjs +0 -31
- package/shaders/ParallaxShader.mjs +0 -113
- package/shaders/PixelShader.mjs +0 -28
- package/shaders/RGBShiftShader.mjs +0 -30
- package/shaders/SAOShader.mjs +0 -144
- package/shaders/SMAAShader.mjs +0 -272
- package/shaders/SSAOShader.mjs +0 -172
- package/shaders/SSRShader.mjs +0 -324
- package/shaders/SepiaShader.mjs +0 -29
- package/shaders/SobelOperatorShader.mjs +0 -44
- package/shaders/SubsurfaceScatteringShader.mjs +0 -59
- package/shaders/TechnicolorShader.mjs +0 -24
- package/shaders/ToneMapShader.mjs +0 -48
- package/shaders/ToonShader.mjs +0 -188
- package/shaders/TriangleBlurShader.mjs +0 -36
- package/shaders/UnpackDepthRGBAShader.mjs +0 -26
- package/shaders/VerticalBlurShader.mjs +0 -44
- package/shaders/VerticalTiltShiftShader.mjs +0 -37
- package/shaders/VignetteShader.mjs +0 -28
- package/shaders/VolumeShader.mjs +0 -178
- package/shaders/WaterRefractionShader.mjs +0 -57
- package/textures/FlakesTexture.mjs +0 -30
- package/types/helpers.mjs +0 -4
- package/utils/BufferGeometryUtils.mjs +0 -570
- package/utils/GeometryCompressionUtils.mjs +0 -547
- package/utils/GeometryUtils.mjs +0 -108
- package/utils/RoughnessMipmapper.mjs +0 -213
- package/utils/SceneUtils.mjs +0 -36
- package/utils/ShadowMapViewer.mjs +0 -114
- package/utils/SkeletonUtils.mjs +0 -292
- package/utils/UVsDebug.mjs +0 -85
- package/utils/WorkerPool.mjs +0 -62
- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
- package/webxr/Text2D.mjs +0 -31
- package/webxr/VRButton.mjs +0 -105
- package/webxr/XRControllerModelFactory.mjs +0 -146
- package/webxr/XREstimatedLight.mjs +0 -126
- package/webxr/XRHandMeshModel.mjs +0 -73
- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/MD2Loader.cjs.js"),i=require("./MorphBlendMesh.cjs.js");exports.MD2CharacterComplex=function(){var s=this;function a(t,i){var s=new e.TextureLoader,a=[];for(let o=0;o<i.length;o++)a[o]=s.load(t+i[o],h),a[o].mapping=e.UVMapping,a[o].name=i[o],a[o].encoding=e.sRGBEncoding;return a}function o(t,a){var o=new e.MeshLambertMaterial({color:16755200,wireframe:!0,morphTargets:!0,morphNormals:!0}),h=new e.MeshLambertMaterial({color:16777215,wireframe:!1,map:a,morphTargets:!0,morphNormals:!0}),n=new i.MorphBlendMesh(t,h);return n.rotation.y=-Math.PI/2,n.materialTexture=h,n.materialWireframe=o,n.autoCreateAnimations(s.animationFPS),n}function h(){s.loadCounter-=1,0===s.loadCounter&&s.onLoadComplete()}function n(e){return 1===e?1:1-Math.pow(2,-10*e)}this.scale=1,this.animationFPS=6,this.transitionFrames=15,this.maxSpeed=275,this.maxReverseSpeed=-275,this.frontAcceleration=600,this.backAcceleration=600,this.frontDecceleration=600,this.angularSpeed=2.5,this.root=new e.Object3D,this.meshBody=null,this.meshWeapon=null,this.controls=null,this.skinsBody=[],this.skinsWeapon=[],this.weapons=[],this.currentSkin=void 0,this.onLoadComplete=function(){},this.meshes=[],this.animations={},this.loadCounter=0,this.speed=0,this.bodyOrientation=0,this.walkSpeed=this.maxSpeed,this.crouchSpeed=.5*this.maxSpeed,this.activeAnimation=null,this.oldAnimation=null,this.enableShadows=function(e){for(let t=0;t<this.meshes.length;t++)this.meshes[t].castShadow=e,this.meshes[t].receiveShadow=e},this.setVisible=function(e){for(let t=0;t<this.meshes.length;t++)this.meshes[t].visible=e,this.meshes[t].visible=e},this.shareParts=function(e){this.animations=e.animations,this.walkSpeed=e.walkSpeed,this.crouchSpeed=e.crouchSpeed,this.skinsBody=e.skinsBody,this.skinsWeapon=e.skinsWeapon;var t=o(e.meshBody.geometry,this.skinsBody[0]);t.scale.set(this.scale,this.scale,this.scale),this.root.position.y=e.root.position.y,this.root.add(t),this.meshBody=t,this.meshes.push(t);for(let t=0;t<e.weapons.length;t++){var i=o(e.weapons[t].geometry,this.skinsWeapon[t]);i.scale.set(this.scale,this.scale,this.scale),i.visible=!1,i.name=e.weapons[t].name,this.root.add(i),this.weapons[t]=i,this.meshWeapon=i,this.meshes.push(i)}},this.loadParts=function(i){this.animations=i.animations,this.walkSpeed=i.walkSpeed,this.crouchSpeed=i.crouchSpeed,this.loadCounter=2*i.weapons.length+i.skins.length+1;var n=[];for(let e=0;e<i.weapons.length;e++)n[e]=i.weapons[e][1];this.skinsBody=a(i.baseUrl+"skins/",i.skins),this.skinsWeapon=a(i.baseUrl+"skins/",n);var r=new t.MD2Loader;r.load(i.baseUrl+i.body,(function(t){var i=new e.Box3;i.setFromBufferAttribute(t.attributes.position),s.root.position.y=-s.scale*i.min.y;var a=o(t,s.skinsBody[0]);a.scale.set(s.scale,s.scale,s.scale),s.root.add(a),s.meshBody=a,s.meshes.push(a),h()}));var m=function(e,t){return function(i){var a=o(i,s.skinsWeapon[e]);a.scale.set(s.scale,s.scale,s.scale),a.visible=!1,a.name=t,s.root.add(a),s.weapons[e]=a,s.meshWeapon=a,s.meshes.push(a),h()}};for(let e=0;e<i.weapons.length;e++)r.load(i.baseUrl+i.weapons[e][0],m(e,i.weapons[e][0]))},this.setPlaybackRate=function(e){this.meshBody&&(this.meshBody.duration=this.meshBody.baseDuration/e),this.meshWeapon&&(this.meshWeapon.duration=this.meshWeapon.baseDuration/e)},this.setWireframe=function(e){e?(this.meshBody&&(this.meshBody.material=this.meshBody.materialWireframe),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialWireframe)):(this.meshBody&&(this.meshBody.material=this.meshBody.materialTexture),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialTexture))},this.setSkin=function(e){this.meshBody&&!1===this.meshBody.material.wireframe&&(this.meshBody.material.map=this.skinsBody[e],this.currentSkin=e)},this.setWeapon=function(e){for(let e=0;e<this.weapons.length;e++)this.weapons[e].visible=!1;var t=this.weapons[e];t&&(t.visible=!0,this.meshWeapon=t,this.activeAnimation&&(t.playAnimation(this.activeAnimation),this.meshWeapon.setAnimationTime(this.activeAnimation,this.meshBody.getAnimationTime(this.activeAnimation))))},this.setAnimation=function(e){e!==this.activeAnimation&&e&&(this.meshBody&&(this.meshBody.setAnimationWeight(e,0),this.meshBody.playAnimation(e),this.oldAnimation=this.activeAnimation,this.activeAnimation=e,this.blendCounter=this.transitionFrames),this.meshWeapon&&(this.meshWeapon.setAnimationWeight(e,0),this.meshWeapon.playAnimation(e)))},this.update=function(e){this.controls&&this.updateMovementModel(e),this.animations&&(this.updateBehaviors(),this.updateAnimations(e))},this.updateAnimations=function(e){var t=1;this.blendCounter>0&&(t=(this.transitionFrames-this.blendCounter)/this.transitionFrames,this.blendCounter-=1),this.meshBody&&(this.meshBody.update(e),this.meshBody.setAnimationWeight(this.activeAnimation,t),this.meshBody.setAnimationWeight(this.oldAnimation,1-t)),this.meshWeapon&&(this.meshWeapon.update(e),this.meshWeapon.setAnimationWeight(this.activeAnimation,t),this.meshWeapon.setAnimationWeight(this.oldAnimation,1-t))},this.updateBehaviors=function(){var e,t,i=this.controls,s=this.animations;i.crouch?(e=s.crouchMove,t=s.crouchIdle):(e=s.move,t=s.idle),i.jump&&(e=s.jump,t=s.jump),i.attack&&(i.crouch?(e=s.crouchAttack,t=s.crouchAttack):(e=s.attack,t=s.attack)),(i.moveForward||i.moveBackward||i.moveLeft||i.moveRight)&&this.activeAnimation!==e&&this.setAnimation(e),Math.abs(this.speed)<.2*this.maxSpeed&&!(i.moveLeft||i.moveRight||i.moveForward||i.moveBackward)&&this.activeAnimation!==t&&this.setAnimation(t),i.moveForward&&(this.meshBody&&(this.meshBody.setAnimationDirectionForward(this.activeAnimation),this.meshBody.setAnimationDirectionForward(this.oldAnimation)),this.meshWeapon&&(this.meshWeapon.setAnimationDirectionForward(this.activeAnimation),this.meshWeapon.setAnimationDirectionForward(this.oldAnimation))),i.moveBackward&&(this.meshBody&&(this.meshBody.setAnimationDirectionBackward(this.activeAnimation),this.meshBody.setAnimationDirectionBackward(this.oldAnimation)),this.meshWeapon&&(this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation),this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation)))},this.updateMovementModel=function(t){var i=this.controls;i.crouch?this.maxSpeed=this.crouchSpeed:this.maxSpeed=this.walkSpeed,this.maxReverseSpeed=-this.maxSpeed,i.moveForward&&(this.speed=e.MathUtils.clamp(this.speed+t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),i.moveBackward&&(this.speed=e.MathUtils.clamp(this.speed-t*this.backAcceleration,this.maxReverseSpeed,this.maxSpeed));if(i.moveLeft&&(this.bodyOrientation+=t*this.angularSpeed,this.speed=e.MathUtils.clamp(this.speed+1*t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),i.moveRight&&(this.bodyOrientation-=t*this.angularSpeed,this.speed=e.MathUtils.clamp(this.speed+1*t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),!i.moveForward&&!i.moveBackward)if(this.speed>0){var s=n(this.speed/this.maxSpeed);this.speed=e.MathUtils.clamp(this.speed-s*t*this.frontDecceleration,0,this.maxSpeed)}else{s=n(this.speed/this.maxReverseSpeed);this.speed=e.MathUtils.clamp(this.speed+s*t*this.backAcceleration,this.maxReverseSpeed,0)}var a=this.speed*t;this.root.position.x+=Math.sin(this.bodyOrientation)*a,this.root.position.z+=Math.cos(this.bodyOrientation)*a,this.root.rotation.y=this.bodyOrientation}};
|
@@ -1,62 +1,74 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
var MD2CharacterComplex = function() {
|
1
|
+
import { Object3D, Box3, MathUtils, TextureLoader, UVMapping, sRGBEncoding, MeshLambertMaterial } from 'three';
|
2
|
+
import { MD2Loader } from '../loaders/MD2Loader.js';
|
3
|
+
import { MorphBlendMesh } from './MorphBlendMesh.js';
|
4
|
+
|
5
|
+
var MD2CharacterComplex = function () {
|
7
6
|
var scope = this;
|
8
|
-
this.scale = 1;
|
7
|
+
this.scale = 1; // animation parameters
|
8
|
+
|
9
9
|
this.animationFPS = 6;
|
10
|
-
this.transitionFrames = 15;
|
10
|
+
this.transitionFrames = 15; // movement model parameters
|
11
|
+
|
11
12
|
this.maxSpeed = 275;
|
12
13
|
this.maxReverseSpeed = -275;
|
13
14
|
this.frontAcceleration = 600;
|
14
15
|
this.backAcceleration = 600;
|
15
16
|
this.frontDecceleration = 600;
|
16
|
-
this.angularSpeed = 2.5;
|
17
|
-
|
17
|
+
this.angularSpeed = 2.5; // rig
|
18
|
+
|
19
|
+
this.root = new Object3D();
|
18
20
|
this.meshBody = null;
|
19
21
|
this.meshWeapon = null;
|
20
|
-
this.controls = null;
|
22
|
+
this.controls = null; // skins
|
23
|
+
|
21
24
|
this.skinsBody = [];
|
22
25
|
this.skinsWeapon = [];
|
23
26
|
this.weapons = [];
|
24
|
-
this.currentSkin =
|
25
|
-
|
26
|
-
};
|
27
|
+
this.currentSkin = undefined; //
|
28
|
+
|
29
|
+
this.onLoadComplete = function () {}; // internals
|
30
|
+
|
31
|
+
|
27
32
|
this.meshes = [];
|
28
33
|
this.animations = {};
|
29
|
-
this.loadCounter = 0;
|
34
|
+
this.loadCounter = 0; // internal movement control variables
|
35
|
+
|
30
36
|
this.speed = 0;
|
31
37
|
this.bodyOrientation = 0;
|
32
38
|
this.walkSpeed = this.maxSpeed;
|
33
|
-
this.crouchSpeed = this.maxSpeed * 0.5;
|
39
|
+
this.crouchSpeed = this.maxSpeed * 0.5; // internal animation parameters
|
40
|
+
|
34
41
|
this.activeAnimation = null;
|
35
|
-
this.oldAnimation = null;
|
36
|
-
|
42
|
+
this.oldAnimation = null; // API
|
43
|
+
|
44
|
+
this.enableShadows = function (enable) {
|
37
45
|
for (let i = 0; i < this.meshes.length; i++) {
|
38
46
|
this.meshes[i].castShadow = enable;
|
39
47
|
this.meshes[i].receiveShadow = enable;
|
40
48
|
}
|
41
49
|
};
|
42
|
-
|
50
|
+
|
51
|
+
this.setVisible = function (enable) {
|
43
52
|
for (let i = 0; i < this.meshes.length; i++) {
|
44
53
|
this.meshes[i].visible = enable;
|
45
54
|
this.meshes[i].visible = enable;
|
46
55
|
}
|
47
56
|
};
|
48
|
-
|
57
|
+
|
58
|
+
this.shareParts = function (original) {
|
49
59
|
this.animations = original.animations;
|
50
60
|
this.walkSpeed = original.walkSpeed;
|
51
61
|
this.crouchSpeed = original.crouchSpeed;
|
52
62
|
this.skinsBody = original.skinsBody;
|
53
|
-
this.skinsWeapon = original.skinsWeapon;
|
63
|
+
this.skinsWeapon = original.skinsWeapon; // BODY
|
64
|
+
|
54
65
|
var mesh = createPart(original.meshBody.geometry, this.skinsBody[0]);
|
55
66
|
mesh.scale.set(this.scale, this.scale, this.scale);
|
56
67
|
this.root.position.y = original.root.position.y;
|
57
68
|
this.root.add(mesh);
|
58
69
|
this.meshBody = mesh;
|
59
|
-
this.meshes.push(mesh);
|
70
|
+
this.meshes.push(mesh); // WEAPONS
|
71
|
+
|
60
72
|
for (let i = 0; i < original.weapons.length; i++) {
|
61
73
|
var meshWeapon = createPart(original.weapons[i].geometry, this.skinsWeapon[i]);
|
62
74
|
meshWeapon.scale.set(this.scale, this.scale, this.scale);
|
@@ -68,19 +80,23 @@ var MD2CharacterComplex = function() {
|
|
68
80
|
this.meshes.push(meshWeapon);
|
69
81
|
}
|
70
82
|
};
|
71
|
-
|
83
|
+
|
84
|
+
this.loadParts = function (config) {
|
72
85
|
this.animations = config.animations;
|
73
86
|
this.walkSpeed = config.walkSpeed;
|
74
87
|
this.crouchSpeed = config.crouchSpeed;
|
75
88
|
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
76
89
|
var weaponsTextures = [];
|
77
|
-
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
90
|
+
|
91
|
+
for (let i = 0; i < config.weapons.length; i++) weaponsTextures[i] = config.weapons[i][1]; // SKINS
|
92
|
+
|
93
|
+
|
94
|
+
this.skinsBody = loadTextures(config.baseUrl + 'skins/', config.skins);
|
95
|
+
this.skinsWeapon = loadTextures(config.baseUrl + 'skins/', weaponsTextures); // BODY
|
96
|
+
|
97
|
+
var loader = new MD2Loader();
|
98
|
+
loader.load(config.baseUrl + config.body, function (geo) {
|
99
|
+
var boundingBox = new Box3();
|
84
100
|
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
85
101
|
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
86
102
|
var mesh = createPart(geo, scope.skinsBody[0]);
|
@@ -89,9 +105,10 @@ var MD2CharacterComplex = function() {
|
|
89
105
|
scope.meshBody = mesh;
|
90
106
|
scope.meshes.push(mesh);
|
91
107
|
checkLoadingComplete();
|
92
|
-
});
|
93
|
-
|
94
|
-
|
108
|
+
}); // WEAPONS
|
109
|
+
|
110
|
+
var generateCallback = function (index, name) {
|
111
|
+
return function (geo) {
|
95
112
|
var mesh = createPart(geo, scope.skinsWeapon[index]);
|
96
113
|
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
97
114
|
mesh.visible = false;
|
@@ -103,51 +120,53 @@ var MD2CharacterComplex = function() {
|
|
103
120
|
checkLoadingComplete();
|
104
121
|
};
|
105
122
|
};
|
123
|
+
|
106
124
|
for (let i = 0; i < config.weapons.length; i++) {
|
107
125
|
loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
|
108
126
|
}
|
109
127
|
};
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
if (this.meshWeapon)
|
114
|
-
this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
|
128
|
+
|
129
|
+
this.setPlaybackRate = function (rate) {
|
130
|
+
if (this.meshBody) this.meshBody.duration = this.meshBody.baseDuration / rate;
|
131
|
+
if (this.meshWeapon) this.meshWeapon.duration = this.meshWeapon.baseDuration / rate;
|
115
132
|
};
|
116
|
-
|
133
|
+
|
134
|
+
this.setWireframe = function (wireframeEnabled) {
|
117
135
|
if (wireframeEnabled) {
|
118
|
-
if (this.meshBody)
|
119
|
-
|
120
|
-
if (this.meshWeapon)
|
121
|
-
this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
136
|
+
if (this.meshBody) this.meshBody.material = this.meshBody.materialWireframe;
|
137
|
+
if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
122
138
|
} else {
|
123
|
-
if (this.meshBody)
|
124
|
-
|
125
|
-
if (this.meshWeapon)
|
126
|
-
this.meshWeapon.material = this.meshWeapon.materialTexture;
|
139
|
+
if (this.meshBody) this.meshBody.material = this.meshBody.materialTexture;
|
140
|
+
if (this.meshWeapon) this.meshWeapon.material = this.meshWeapon.materialTexture;
|
127
141
|
}
|
128
142
|
};
|
129
|
-
|
143
|
+
|
144
|
+
this.setSkin = function (index) {
|
130
145
|
if (this.meshBody && this.meshBody.material.wireframe === false) {
|
131
146
|
this.meshBody.material.map = this.skinsBody[index];
|
132
147
|
this.currentSkin = index;
|
133
148
|
}
|
134
149
|
};
|
135
|
-
|
136
|
-
|
137
|
-
|
150
|
+
|
151
|
+
this.setWeapon = function (index) {
|
152
|
+
for (let i = 0; i < this.weapons.length; i++) this.weapons[i].visible = false;
|
153
|
+
|
138
154
|
var activeWeapon = this.weapons[index];
|
155
|
+
|
139
156
|
if (activeWeapon) {
|
140
157
|
activeWeapon.visible = true;
|
141
158
|
this.meshWeapon = activeWeapon;
|
159
|
+
|
142
160
|
if (this.activeAnimation) {
|
143
161
|
activeWeapon.playAnimation(this.activeAnimation);
|
144
162
|
this.meshWeapon.setAnimationTime(this.activeAnimation, this.meshBody.getAnimationTime(this.activeAnimation));
|
145
163
|
}
|
146
164
|
}
|
147
165
|
};
|
148
|
-
|
149
|
-
|
150
|
-
|
166
|
+
|
167
|
+
this.setAnimation = function (animationName) {
|
168
|
+
if (animationName === this.activeAnimation || !animationName) return;
|
169
|
+
|
151
170
|
if (this.meshBody) {
|
152
171
|
this.meshBody.setAnimationWeight(animationName, 0);
|
153
172
|
this.meshBody.playAnimation(animationName);
|
@@ -155,174 +174,206 @@ var MD2CharacterComplex = function() {
|
|
155
174
|
this.activeAnimation = animationName;
|
156
175
|
this.blendCounter = this.transitionFrames;
|
157
176
|
}
|
177
|
+
|
158
178
|
if (this.meshWeapon) {
|
159
179
|
this.meshWeapon.setAnimationWeight(animationName, 0);
|
160
180
|
this.meshWeapon.playAnimation(animationName);
|
161
181
|
}
|
162
182
|
};
|
163
|
-
|
164
|
-
|
165
|
-
|
183
|
+
|
184
|
+
this.update = function (delta) {
|
185
|
+
if (this.controls) this.updateMovementModel(delta);
|
186
|
+
|
166
187
|
if (this.animations) {
|
167
188
|
this.updateBehaviors();
|
168
189
|
this.updateAnimations(delta);
|
169
190
|
}
|
170
191
|
};
|
171
|
-
|
192
|
+
|
193
|
+
this.updateAnimations = function (delta) {
|
172
194
|
var mix = 1;
|
195
|
+
|
173
196
|
if (this.blendCounter > 0) {
|
174
197
|
mix = (this.transitionFrames - this.blendCounter) / this.transitionFrames;
|
175
198
|
this.blendCounter -= 1;
|
176
199
|
}
|
200
|
+
|
177
201
|
if (this.meshBody) {
|
178
202
|
this.meshBody.update(delta);
|
179
203
|
this.meshBody.setAnimationWeight(this.activeAnimation, mix);
|
180
204
|
this.meshBody.setAnimationWeight(this.oldAnimation, 1 - mix);
|
181
205
|
}
|
206
|
+
|
182
207
|
if (this.meshWeapon) {
|
183
208
|
this.meshWeapon.update(delta);
|
184
209
|
this.meshWeapon.setAnimationWeight(this.activeAnimation, mix);
|
185
210
|
this.meshWeapon.setAnimationWeight(this.oldAnimation, 1 - mix);
|
186
211
|
}
|
187
212
|
};
|
188
|
-
|
213
|
+
|
214
|
+
this.updateBehaviors = function () {
|
189
215
|
var controls = this.controls;
|
190
216
|
var animations = this.animations;
|
191
|
-
var moveAnimation, idleAnimation;
|
217
|
+
var moveAnimation, idleAnimation; // crouch vs stand
|
218
|
+
|
192
219
|
if (controls.crouch) {
|
193
|
-
moveAnimation = animations[
|
194
|
-
idleAnimation = animations[
|
220
|
+
moveAnimation = animations['crouchMove'];
|
221
|
+
idleAnimation = animations['crouchIdle'];
|
195
222
|
} else {
|
196
|
-
moveAnimation = animations[
|
197
|
-
idleAnimation = animations[
|
198
|
-
}
|
223
|
+
moveAnimation = animations['move'];
|
224
|
+
idleAnimation = animations['idle'];
|
225
|
+
} // actions
|
226
|
+
|
227
|
+
|
199
228
|
if (controls.jump) {
|
200
|
-
moveAnimation = animations[
|
201
|
-
idleAnimation = animations[
|
229
|
+
moveAnimation = animations['jump'];
|
230
|
+
idleAnimation = animations['jump'];
|
202
231
|
}
|
232
|
+
|
203
233
|
if (controls.attack) {
|
204
234
|
if (controls.crouch) {
|
205
|
-
moveAnimation = animations[
|
206
|
-
idleAnimation = animations[
|
235
|
+
moveAnimation = animations['crouchAttack'];
|
236
|
+
idleAnimation = animations['crouchAttack'];
|
207
237
|
} else {
|
208
|
-
moveAnimation = animations[
|
209
|
-
idleAnimation = animations[
|
238
|
+
moveAnimation = animations['attack'];
|
239
|
+
idleAnimation = animations['attack'];
|
210
240
|
}
|
211
|
-
}
|
241
|
+
} // set animations
|
242
|
+
|
243
|
+
|
212
244
|
if (controls.moveForward || controls.moveBackward || controls.moveLeft || controls.moveRight) {
|
213
245
|
if (this.activeAnimation !== moveAnimation) {
|
214
246
|
this.setAnimation(moveAnimation);
|
215
247
|
}
|
216
248
|
}
|
249
|
+
|
217
250
|
if (Math.abs(this.speed) < 0.2 * this.maxSpeed && !(controls.moveLeft || controls.moveRight || controls.moveForward || controls.moveBackward)) {
|
218
251
|
if (this.activeAnimation !== idleAnimation) {
|
219
252
|
this.setAnimation(idleAnimation);
|
220
253
|
}
|
221
|
-
}
|
254
|
+
} // set animation direction
|
255
|
+
|
256
|
+
|
222
257
|
if (controls.moveForward) {
|
223
258
|
if (this.meshBody) {
|
224
259
|
this.meshBody.setAnimationDirectionForward(this.activeAnimation);
|
225
260
|
this.meshBody.setAnimationDirectionForward(this.oldAnimation);
|
226
261
|
}
|
262
|
+
|
227
263
|
if (this.meshWeapon) {
|
228
264
|
this.meshWeapon.setAnimationDirectionForward(this.activeAnimation);
|
229
265
|
this.meshWeapon.setAnimationDirectionForward(this.oldAnimation);
|
230
266
|
}
|
231
267
|
}
|
268
|
+
|
232
269
|
if (controls.moveBackward) {
|
233
270
|
if (this.meshBody) {
|
234
271
|
this.meshBody.setAnimationDirectionBackward(this.activeAnimation);
|
235
272
|
this.meshBody.setAnimationDirectionBackward(this.oldAnimation);
|
236
273
|
}
|
274
|
+
|
237
275
|
if (this.meshWeapon) {
|
238
276
|
this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation);
|
239
277
|
this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation);
|
240
278
|
}
|
241
279
|
}
|
242
280
|
};
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
else
|
248
|
-
this.maxSpeed = this.walkSpeed;
|
281
|
+
|
282
|
+
this.updateMovementModel = function (delta) {
|
283
|
+
var controls = this.controls; // speed based on controls
|
284
|
+
|
285
|
+
if (controls.crouch) this.maxSpeed = this.crouchSpeed;else this.maxSpeed = this.walkSpeed;
|
249
286
|
this.maxReverseSpeed = -this.maxSpeed;
|
287
|
+
|
250
288
|
if (controls.moveForward) {
|
251
|
-
this.speed =
|
289
|
+
this.speed = MathUtils.clamp(this.speed + delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
252
290
|
}
|
291
|
+
|
253
292
|
if (controls.moveBackward) {
|
254
|
-
this.speed =
|
255
|
-
}
|
293
|
+
this.speed = MathUtils.clamp(this.speed - delta * this.backAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
294
|
+
} // orientation based on controls
|
295
|
+
// (don't just stand while turning)
|
296
|
+
|
297
|
+
|
256
298
|
var dir = 1;
|
299
|
+
|
257
300
|
if (controls.moveLeft) {
|
258
301
|
this.bodyOrientation += delta * this.angularSpeed;
|
259
|
-
this.speed =
|
260
|
-
this.speed + dir * delta * this.frontAcceleration,
|
261
|
-
this.maxReverseSpeed,
|
262
|
-
this.maxSpeed
|
263
|
-
);
|
302
|
+
this.speed = MathUtils.clamp(this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
264
303
|
}
|
304
|
+
|
265
305
|
if (controls.moveRight) {
|
266
306
|
this.bodyOrientation -= delta * this.angularSpeed;
|
267
|
-
this.speed =
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
);
|
272
|
-
}
|
307
|
+
this.speed = MathUtils.clamp(this.speed + dir * delta * this.frontAcceleration, this.maxReverseSpeed, this.maxSpeed);
|
308
|
+
} // speed decay
|
309
|
+
|
310
|
+
|
273
311
|
if (!(controls.moveForward || controls.moveBackward)) {
|
274
312
|
if (this.speed > 0) {
|
275
313
|
var k = exponentialEaseOut(this.speed / this.maxSpeed);
|
276
|
-
this.speed =
|
314
|
+
this.speed = MathUtils.clamp(this.speed - k * delta * this.frontDecceleration, 0, this.maxSpeed);
|
277
315
|
} else {
|
278
316
|
var k = exponentialEaseOut(this.speed / this.maxReverseSpeed);
|
279
|
-
this.speed =
|
317
|
+
this.speed = MathUtils.clamp(this.speed + k * delta * this.backAcceleration, this.maxReverseSpeed, 0);
|
280
318
|
}
|
281
|
-
}
|
319
|
+
} // displacement
|
320
|
+
|
321
|
+
|
282
322
|
var forwardDelta = this.speed * delta;
|
283
323
|
this.root.position.x += Math.sin(this.bodyOrientation) * forwardDelta;
|
284
|
-
this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta;
|
324
|
+
this.root.position.z += Math.cos(this.bodyOrientation) * forwardDelta; // steering
|
325
|
+
|
285
326
|
this.root.rotation.y = this.bodyOrientation;
|
286
|
-
};
|
327
|
+
}; // internal helpers
|
328
|
+
|
329
|
+
|
287
330
|
function loadTextures(baseUrl, textureUrls) {
|
288
|
-
var textureLoader = new
|
331
|
+
var textureLoader = new TextureLoader();
|
289
332
|
var textures = [];
|
333
|
+
|
290
334
|
for (let i = 0; i < textureUrls.length; i++) {
|
291
335
|
textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
292
|
-
textures[i].mapping =
|
336
|
+
textures[i].mapping = UVMapping;
|
293
337
|
textures[i].name = textureUrls[i];
|
294
|
-
textures[i].encoding =
|
338
|
+
textures[i].encoding = sRGBEncoding;
|
295
339
|
}
|
340
|
+
|
296
341
|
return textures;
|
297
342
|
}
|
343
|
+
|
298
344
|
function createPart(geometry, skinMap) {
|
299
|
-
var materialWireframe = new
|
300
|
-
color:
|
345
|
+
var materialWireframe = new MeshLambertMaterial({
|
346
|
+
color: 0xffaa00,
|
301
347
|
wireframe: true,
|
302
348
|
morphTargets: true,
|
303
349
|
morphNormals: true
|
304
350
|
});
|
305
|
-
var materialTexture = new
|
306
|
-
color:
|
351
|
+
var materialTexture = new MeshLambertMaterial({
|
352
|
+
color: 0xffffff,
|
307
353
|
wireframe: false,
|
308
354
|
map: skinMap,
|
309
355
|
morphTargets: true,
|
310
356
|
morphNormals: true
|
311
|
-
});
|
312
|
-
|
313
|
-
mesh
|
357
|
+
}); //
|
358
|
+
|
359
|
+
var mesh = new MorphBlendMesh(geometry, materialTexture);
|
360
|
+
mesh.rotation.y = -Math.PI / 2; //
|
361
|
+
|
314
362
|
mesh.materialTexture = materialTexture;
|
315
|
-
mesh.materialWireframe = materialWireframe;
|
363
|
+
mesh.materialWireframe = materialWireframe; //
|
364
|
+
|
316
365
|
mesh.autoCreateAnimations(scope.animationFPS);
|
317
366
|
return mesh;
|
318
367
|
}
|
368
|
+
|
319
369
|
function checkLoadingComplete() {
|
320
370
|
scope.loadCounter -= 1;
|
321
|
-
if (scope.loadCounter === 0)
|
322
|
-
scope.onLoadComplete();
|
371
|
+
if (scope.loadCounter === 0) scope.onLoadComplete();
|
323
372
|
}
|
373
|
+
|
324
374
|
function exponentialEaseOut(k) {
|
325
375
|
return k === 1 ? 1 : -Math.pow(2, -10 * k) + 1;
|
326
376
|
}
|
327
377
|
};
|
328
|
-
|
378
|
+
|
379
|
+
export { MD2CharacterComplex };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=function(i,e){t.Mesh.call(this,i,e),this.type="MorphAnimMesh",this.mixer=new t.AnimationMixer(this),this.activeAction=null};(i.prototype=Object.create(t.Mesh.prototype)).constructor=i,i.prototype.setDirectionForward=function(){this.mixer.timeScale=1},i.prototype.setDirectionBackward=function(){this.mixer.timeScale=-1},i.prototype.playAnimation=function(i,e){this.activeAction&&(this.activeAction.stop(),this.activeAction=null);var o=t.AnimationClip.findByName(this,i);if(!o)throw new Error("THREE.MorphAnimMesh: animations["+i+"] undefined in .playAnimation()");var n=this.mixer.clipAction(o);n.timeScale=o.tracks.length*e/o.duration,this.activeAction=n.play()},i.prototype.updateAnimation=function(t){this.mixer.update(t)},i.prototype.copy=function(i){return t.Mesh.prototype.copy.call(this,i),this.mixer=new t.AnimationMixer(this),this},exports.MorphAnimMesh=i;
|
package/misc/MorphAnimMesh.js
CHANGED
@@ -1,40 +1,48 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
this.
|
7
|
-
this.mixer = new THREE.AnimationMixer(this);
|
1
|
+
import { Mesh, AnimationMixer, AnimationClip } from 'three';
|
2
|
+
|
3
|
+
var MorphAnimMesh = function (geometry, material) {
|
4
|
+
Mesh.call(this, geometry, material);
|
5
|
+
this.type = 'MorphAnimMesh';
|
6
|
+
this.mixer = new AnimationMixer(this);
|
8
7
|
this.activeAction = null;
|
9
8
|
};
|
10
|
-
|
9
|
+
|
10
|
+
MorphAnimMesh.prototype = Object.create(Mesh.prototype);
|
11
11
|
MorphAnimMesh.prototype.constructor = MorphAnimMesh;
|
12
|
-
|
13
|
-
|
12
|
+
|
13
|
+
MorphAnimMesh.prototype.setDirectionForward = function () {
|
14
|
+
this.mixer.timeScale = 1.0;
|
14
15
|
};
|
15
|
-
|
16
|
-
|
16
|
+
|
17
|
+
MorphAnimMesh.prototype.setDirectionBackward = function () {
|
18
|
+
this.mixer.timeScale = -1.0;
|
17
19
|
};
|
18
|
-
|
20
|
+
|
21
|
+
MorphAnimMesh.prototype.playAnimation = function (label, fps) {
|
19
22
|
if (this.activeAction) {
|
20
23
|
this.activeAction.stop();
|
21
24
|
this.activeAction = null;
|
22
25
|
}
|
23
|
-
|
26
|
+
|
27
|
+
var clip = AnimationClip.findByName(this, label);
|
28
|
+
|
24
29
|
if (clip) {
|
25
30
|
var action = this.mixer.clipAction(clip);
|
26
31
|
action.timeScale = clip.tracks.length * fps / clip.duration;
|
27
32
|
this.activeAction = action.play();
|
28
33
|
} else {
|
29
|
-
throw new Error(
|
34
|
+
throw new Error('THREE.MorphAnimMesh: animations[' + label + '] undefined in .playAnimation()');
|
30
35
|
}
|
31
36
|
};
|
32
|
-
|
37
|
+
|
38
|
+
MorphAnimMesh.prototype.updateAnimation = function (delta) {
|
33
39
|
this.mixer.update(delta);
|
34
40
|
};
|
35
|
-
|
36
|
-
|
37
|
-
|
41
|
+
|
42
|
+
MorphAnimMesh.prototype.copy = function (source) {
|
43
|
+
Mesh.prototype.copy.call(this, source);
|
44
|
+
this.mixer = new AnimationMixer(this);
|
38
45
|
return this;
|
39
46
|
};
|
40
|
-
|
47
|
+
|
48
|
+
export { MorphAnimMesh };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=function(i,a){t.Mesh.call(this,i,a),this.animationsMap={},this.animationsList=[];var n=Object.keys(this.morphTargetDictionary).length,e="__default",r=n-1,o=n/1;this.createAnimation(e,0,r,o),this.setAnimationWeight(e,1)};i.prototype=Object.assign(Object.create(t.Mesh.prototype),{constructor:i,createAnimation:function(t,i,a,n){var e={start:i,end:a,length:a-i+1,fps:n,duration:(a-i)/n,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[t]=e,this.animationsList.push(e)},autoCreateAnimations:function(t){var i,a=/([a-z]+)_?(\d+)/i,n={},e=0;for(let t in this.morphTargetDictionary){var r=t.match(a);if(r&&r.length>1){var o=r[1];n[o]||(n[o]={start:1/0,end:-1/0}),e<(s=n[o]).start&&(s.start=e),e>s.end&&(s.end=e),i||(i=o)}e++}for(let i in n){var s=n[i];this.createAnimation(i,s.start,s.end,t)}this.firstAnimation=i},setAnimationDirectionForward:function(t){var i=this.animationsMap[t];i&&(i.direction=1,i.directionBackwards=!1)},setAnimationDirectionBackward:function(t){var i=this.animationsMap[t];i&&(i.direction=-1,i.directionBackwards=!0)},setAnimationFPS:function(t,i){var a=this.animationsMap[t];a&&(a.fps=i,a.duration=(a.end-a.start)/a.fps)},setAnimationDuration:function(t,i){var a=this.animationsMap[t];a&&(a.duration=i,a.fps=(a.end-a.start)/a.duration)},setAnimationWeight:function(t,i){var a=this.animationsMap[t];a&&(a.weight=i)},setAnimationTime:function(t,i){var a=this.animationsMap[t];a&&(a.time=i)},getAnimationTime:function(t){var i=0,a=this.animationsMap[t];return a&&(i=a.time),i},getAnimationDuration:function(t){var i=-1,a=this.animationsMap[t];return a&&(i=a.duration),i},playAnimation:function(t){var i=this.animationsMap[t];i?(i.time=0,i.active=!0):console.warn("THREE.MorphBlendMesh: animation["+t+"] undefined in .playAnimation()")},stopAnimation:function(t){var i=this.animationsMap[t];i&&(i.active=!1)},update:function(i){for(let s=0,m=this.animationsList.length;s<m;s++){var a=this.animationsList[s];if(a.active){var n=a.duration/a.length;a.time+=a.direction*i,a.mirroredLoop?(a.time>a.duration||a.time<0)&&(a.direction*=-1,a.time>a.duration&&(a.time=a.duration,a.directionBackwards=!0),a.time<0&&(a.time=0,a.directionBackwards=!1)):(a.time=a.time%a.duration,a.time<0&&(a.time+=a.duration));var e=a.start+t.MathUtils.clamp(Math.floor(a.time/n),0,a.length-1),r=a.weight;e!==a.currentFrame&&(this.morphTargetInfluences[a.lastFrame]=0,this.morphTargetInfluences[a.currentFrame]=1*r,this.morphTargetInfluences[e]=0,a.lastFrame=a.currentFrame,a.currentFrame=e);var o=a.time%n/n;a.directionBackwards&&(o=1-o),a.currentFrame!==a.lastFrame?(this.morphTargetInfluences[a.currentFrame]=o*r,this.morphTargetInfluences[a.lastFrame]=(1-o)*r):this.morphTargetInfluences[a.currentFrame]=r}}}}),exports.MorphBlendMesh=i;
|