three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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- package/postprocessing/SMAAPass.mjs +0 -112
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- package/renderers/webgpu/WebGPUAttributes.mjs +0 -69
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- package/renderers/webgpu/WebGPUBindings.mjs +0 -155
- package/renderers/webgpu/WebGPUComputePipelines.mjs +0 -44
- package/renderers/webgpu/WebGPUGeometries.mjs +0 -41
- package/renderers/webgpu/WebGPUInfo.mjs +0 -46
- package/renderers/webgpu/WebGPUObjects.mjs +0 -25
- package/renderers/webgpu/WebGPUProperties.mjs +0 -22
- package/renderers/webgpu/WebGPURenderLists.mjs +0 -119
- package/renderers/webgpu/WebGPURenderPipelines.mjs +0 -545
- package/renderers/webgpu/WebGPURenderer.mjs +0 -574
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- package/renderers/webgpu/WebGPUSampler.mjs +0 -15
- package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
- package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
- package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
- package/renderers/webgpu/WebGPUTextures.mjs +0 -484
- package/renderers/webgpu/WebGPUUniform.mjs +0 -81
- package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
- package/renderers/webgpu/constants.mjs +0 -230
- package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
- package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
- package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
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- package/shaders/BasicShader.mjs +0 -12
- package/shaders/BleachBypassShader.mjs +0 -35
- package/shaders/BlendShader.mjs +0 -30
- package/shaders/BokehShader.mjs +0 -106
- package/shaders/BokehShader2.mjs +0 -269
- package/shaders/BrightnessContrastShader.mjs +0 -32
- package/shaders/ColorCorrectionShader.mjs +0 -30
- package/shaders/ColorifyShader.mjs +0 -28
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- package/shaders/CopyShader.mjs +0 -25
- package/shaders/DOFMipMapShader.mjs +0 -32
- package/shaders/DepthLimitedBlurShader.mjs +0 -114
- package/shaders/DigitalGlitch.mjs +0 -78
- package/shaders/DotScreenShader.mjs +0 -39
- package/shaders/FXAAShader.mjs +0 -1098
- package/shaders/FilmShader.mjs +0 -42
- package/shaders/FocusShader.mjs +0 -55
- package/shaders/FreiChenShader.mjs +0 -61
- package/shaders/FresnelShader.mjs +0 -47
- package/shaders/GammaCorrectionShader.mjs +0 -23
- package/shaders/GodRaysShader.mjs +0 -146
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- package/shaders/HorizontalBlurShader.mjs +0 -43
- package/shaders/HorizontalTiltShiftShader.mjs +0 -37
- package/shaders/HueSaturationShader.mjs +0 -41
- package/shaders/KaleidoShader.mjs +0 -34
- package/shaders/LuminosityHighPassShader.mjs +0 -37
- package/shaders/LuminosityShader.mjs +0 -25
- package/shaders/MirrorShader.mjs +0 -35
- package/shaders/NormalMapShader.mjs +0 -31
- package/shaders/ParallaxShader.mjs +0 -113
- package/shaders/PixelShader.mjs +0 -28
- package/shaders/RGBShiftShader.mjs +0 -30
- package/shaders/SAOShader.mjs +0 -144
- package/shaders/SMAAShader.mjs +0 -272
- package/shaders/SSAOShader.mjs +0 -172
- package/shaders/SSRShader.mjs +0 -324
- package/shaders/SepiaShader.mjs +0 -29
- package/shaders/SobelOperatorShader.mjs +0 -44
- package/shaders/SubsurfaceScatteringShader.mjs +0 -59
- package/shaders/TechnicolorShader.mjs +0 -24
- package/shaders/ToneMapShader.mjs +0 -48
- package/shaders/ToonShader.mjs +0 -188
- package/shaders/TriangleBlurShader.mjs +0 -36
- package/shaders/UnpackDepthRGBAShader.mjs +0 -26
- package/shaders/VerticalBlurShader.mjs +0 -44
- package/shaders/VerticalTiltShiftShader.mjs +0 -37
- package/shaders/VignetteShader.mjs +0 -28
- package/shaders/VolumeShader.mjs +0 -178
- package/shaders/WaterRefractionShader.mjs +0 -57
- package/textures/FlakesTexture.mjs +0 -30
- package/types/helpers.mjs +0 -4
- package/utils/BufferGeometryUtils.mjs +0 -570
- package/utils/GeometryCompressionUtils.mjs +0 -547
- package/utils/GeometryUtils.mjs +0 -108
- package/utils/RoughnessMipmapper.mjs +0 -213
- package/utils/SceneUtils.mjs +0 -36
- package/utils/ShadowMapViewer.mjs +0 -114
- package/utils/SkeletonUtils.mjs +0 -292
- package/utils/UVsDebug.mjs +0 -85
- package/utils/WorkerPool.mjs +0 -62
- package/webxr/ARButton.mjs +0 -119
- package/webxr/OculusHandModel.mjs +0 -71
- package/webxr/OculusHandPointerModel.mjs +0 -207
- package/webxr/Text2D.mjs +0 -31
- package/webxr/VRButton.mjs +0 -105
- package/webxr/XRControllerModelFactory.mjs +0 -146
- package/webxr/XREstimatedLight.mjs +0 -126
- package/webxr/XRHandMeshModel.mjs +0 -73
- package/webxr/XRHandModelFactory.mjs +0 -61
- package/webxr/XRHandPrimitiveModel.mjs +0 -68
package/loaders/AssimpLoader.js
CHANGED
@@ -1,95 +1,96 @@
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-
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THREE.Loader.call(this, manager);
|
1
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+
import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Object3D, MeshPhongMaterial, Bone, Color } from 'three';
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2
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+
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3
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+
var AssimpLoader = function (manager) {
|
4
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+
Loader.call(this, manager);
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6
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};
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-
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6
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+
AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
|
8
8
|
constructor: AssimpLoader,
|
9
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-
load: function(url, onLoad, onProgress, onError) {
|
9
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+
load: function (url, onLoad, onProgress, onError) {
|
10
10
|
var scope = this;
|
11
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-
var path = scope.path ===
|
12
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-
var loader = new
|
11
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+
var path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
|
12
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+
var loader = new FileLoader(scope.manager);
|
13
13
|
loader.setPath(scope.path);
|
14
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-
loader.setResponseType(
|
14
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+
loader.setResponseType('arraybuffer');
|
15
15
|
loader.setRequestHeader(scope.requestHeader);
|
16
16
|
loader.setWithCredentials(scope.withCredentials);
|
17
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-
loader.load(
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18
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-
} else {
|
26
|
-
console.error(e);
|
27
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-
}
|
28
|
-
scope.manager.itemError(url);
|
17
|
+
loader.load(url, function (buffer) {
|
18
|
+
try {
|
19
|
+
onLoad(scope.parse(buffer, path));
|
20
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} catch (e) {
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if (onError) {
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onError(e);
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} else {
|
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console.error(e);
|
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}
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-
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-
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-
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-
);
|
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+
|
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scope.manager.itemError(url);
|
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}
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}, onProgress, onError);
|
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},
|
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parse: function(buffer, path) {
|
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var textureLoader = new
|
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parse: function (buffer, path) {
|
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var textureLoader = new TextureLoader(this.manager);
|
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textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
|
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var Virtulous = {};
|
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-
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+
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Virtulous.KeyFrame = function (time, matrix) {
|
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this.time = time;
|
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this.matrix = matrix.clone();
|
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this.position = new
|
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this.quaternion = new
|
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this.scale = new
|
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this.position = new Vector3();
|
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this.quaternion = new Quaternion();
|
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this.scale = new Vector3(1, 1, 1);
|
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this.matrix.decompose(this.position, this.quaternion, this.scale);
|
46
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-
|
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+
|
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this.clone = function () {
|
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var n = new Virtulous.KeyFrame(this.time, this.matrix);
|
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return n;
|
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};
|
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-
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+
|
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this.lerp = function (nextKey, time) {
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time -= this.time;
|
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var dist = nextKey.time - this.time;
|
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var l =
|
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var l = time / dist;
|
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53
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var l2 = 1 - l;
|
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var keypos = this.position;
|
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var keyrot = this.quaternion;
|
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var keyrot = this.quaternion; // var keyscl = key.parentspaceScl || key.scl;
|
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+
|
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57
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var key2pos = nextKey.position;
|
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var key2rot = nextKey.quaternion;
|
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var key2rot = nextKey.quaternion; // var key2scl = key2.parentspaceScl || key2.scl;
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+
|
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Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
|
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Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
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Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
|
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Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l; // tempAniScale.x = keyscl[0] * l2 + key2scl[0] * l;
|
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// tempAniScale.y = keyscl[1] * l2 + key2scl[1] * l;
|
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// tempAniScale.z = keyscl[2] * l2 + key2scl[2] * l;
|
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+
|
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Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
|
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Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
|
64
|
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return Virtulous.KeyFrame.tempAniMatrix.compose(
|
65
|
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Virtulous.KeyFrame.tempAniPos,
|
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Virtulous.KeyFrame.tempAniQuat,
|
67
|
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Virtulous.KeyFrame.tempAniScale
|
68
|
-
);
|
68
|
+
return Virtulous.KeyFrame.tempAniMatrix.compose(Virtulous.KeyFrame.tempAniPos, Virtulous.KeyFrame.tempAniQuat, Virtulous.KeyFrame.tempAniScale);
|
69
69
|
};
|
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70
|
};
|
71
|
-
|
72
|
-
Virtulous.KeyFrame.
|
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|
-
Virtulous.KeyFrame.
|
74
|
-
Virtulous.KeyFrame.
|
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|
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Virtulous.
|
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|
+
|
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|
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Virtulous.KeyFrame.tempAniPos = new Vector3();
|
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|
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Virtulous.KeyFrame.tempAniQuat = new Quaternion();
|
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|
+
Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
|
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|
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Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
|
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|
+
|
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|
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Virtulous.KeyFrameTrack = function () {
|
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78
|
this.keys = [];
|
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79
|
this.target = null;
|
78
80
|
this.time = 0;
|
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81
|
this.length = 0;
|
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82
|
this._accelTable = {};
|
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83
|
this.fps = 20;
|
82
|
-
|
84
|
+
|
85
|
+
this.addKey = function (key) {
|
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86
|
this.keys.push(key);
|
84
87
|
};
|
85
|
-
|
88
|
+
|
89
|
+
this.init = function () {
|
86
90
|
this.sortKeys();
|
87
|
-
if (this.keys.length > 0)
|
88
|
-
|
89
|
-
|
90
|
-
this.length = 0;
|
91
|
-
if (!this.fps)
|
92
|
-
return;
|
91
|
+
if (this.keys.length > 0) this.length = this.keys[this.keys.length - 1].time;else this.length = 0;
|
92
|
+
if (!this.fps) return;
|
93
|
+
|
93
94
|
for (let j = 0; j < this.length * this.fps; j++) {
|
94
95
|
for (let i = 0; i < this.keys.length; i++) {
|
95
96
|
if (this.keys[i].time == j) {
|
@@ -102,56 +103,69 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
102
103
|
}
|
103
104
|
}
|
104
105
|
};
|
105
|
-
|
106
|
+
|
107
|
+
this.parseFromThree = function (data) {
|
106
108
|
var fps = data.fps;
|
107
109
|
this.target = data.node;
|
108
110
|
var track = data.hierarchy[0].keys;
|
111
|
+
|
109
112
|
for (let i = 0; i < track.length; i++) {
|
110
113
|
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
|
111
114
|
}
|
115
|
+
|
112
116
|
this.init();
|
113
117
|
};
|
114
|
-
|
118
|
+
|
119
|
+
this.parseFromCollada = function (data) {
|
115
120
|
var track = data.keys;
|
116
121
|
var fps = this.fps;
|
122
|
+
|
117
123
|
for (let i = 0; i < track.length; i++) {
|
118
124
|
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
|
119
125
|
}
|
126
|
+
|
120
127
|
this.init();
|
121
128
|
};
|
122
|
-
|
129
|
+
|
130
|
+
this.sortKeys = function () {
|
123
131
|
this.keys.sort(this.keySortFunc);
|
124
132
|
};
|
125
|
-
|
133
|
+
|
134
|
+
this.keySortFunc = function (a, b) {
|
126
135
|
return a.time - b.time;
|
127
136
|
};
|
128
|
-
|
137
|
+
|
138
|
+
this.clone = function () {
|
129
139
|
var t = new Virtulous.KeyFrameTrack();
|
130
140
|
t.target = this.target;
|
131
141
|
t.time = this.time;
|
132
142
|
t.length = this.length;
|
143
|
+
|
133
144
|
for (let i = 0; i < this.keys.length; i++) {
|
134
145
|
t.addKey(this.keys[i].clone());
|
135
146
|
}
|
147
|
+
|
136
148
|
t.init();
|
137
149
|
return t;
|
138
150
|
};
|
139
|
-
|
140
|
-
|
141
|
-
|
151
|
+
|
152
|
+
this.reTarget = function (root, compareitor) {
|
153
|
+
if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare;
|
142
154
|
this.target = compareitor(root, this.target);
|
143
155
|
};
|
144
|
-
|
156
|
+
|
157
|
+
this.keySearchAccel = function (time) {
|
145
158
|
time *= this.fps;
|
146
159
|
time = Math.floor(time);
|
147
160
|
return this._accelTable[time] || 0;
|
148
161
|
};
|
149
|
-
|
162
|
+
|
163
|
+
this.setTime = function (time) {
|
150
164
|
time = Math.abs(time);
|
151
|
-
if (this.length)
|
152
|
-
time = time % this.length + 0.05;
|
165
|
+
if (this.length) time = time % this.length + 0.05;
|
153
166
|
var key0 = null;
|
154
167
|
var key1 = null;
|
168
|
+
|
155
169
|
for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
|
156
170
|
if (this.keys[i].time == time) {
|
157
171
|
key0 = this.keys[i];
|
@@ -168,12 +182,14 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
168
182
|
break;
|
169
183
|
}
|
170
184
|
}
|
185
|
+
|
171
186
|
if (key0 && key1 && key0 !== key1) {
|
172
187
|
this.target.matrixAutoUpdate = false;
|
173
188
|
this.target.matrix.copy(key0.lerp(key1, time));
|
174
189
|
this.target.matrixWorldNeedsUpdate = true;
|
175
190
|
return;
|
176
191
|
}
|
192
|
+
|
177
193
|
if (key0 && key1 && key0 == key1) {
|
178
194
|
this.target.matrixAutoUpdate = false;
|
179
195
|
this.target.matrix.copy(key0.matrix);
|
@@ -182,158 +198,313 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
182
198
|
}
|
183
199
|
};
|
184
200
|
};
|
185
|
-
|
201
|
+
|
202
|
+
Virtulous.TrackTargetNodeNameCompare = function (root, target) {
|
186
203
|
function find(node, name) {
|
187
|
-
if (node.name == name)
|
188
|
-
|
204
|
+
if (node.name == name) return node;
|
205
|
+
|
189
206
|
for (let i = 0; i < node.children.length; i++) {
|
190
207
|
var r = find(node.children[i], name);
|
191
|
-
if (r)
|
192
|
-
return r;
|
208
|
+
if (r) return r;
|
193
209
|
}
|
210
|
+
|
194
211
|
return null;
|
195
212
|
}
|
213
|
+
|
196
214
|
return find(root, target.name);
|
197
215
|
};
|
198
|
-
|
216
|
+
|
217
|
+
Virtulous.Animation = function () {
|
199
218
|
this.tracks = [];
|
200
219
|
this.length = 0;
|
201
|
-
|
220
|
+
|
221
|
+
this.addTrack = function (track) {
|
202
222
|
this.tracks.push(track);
|
203
223
|
this.length = Math.max(track.length, this.length);
|
204
224
|
};
|
205
|
-
|
225
|
+
|
226
|
+
this.setTime = function (time) {
|
206
227
|
this.time = time;
|
207
|
-
|
208
|
-
|
228
|
+
|
229
|
+
for (let i = 0; i < this.tracks.length; i++) this.tracks[i].setTime(time);
|
209
230
|
};
|
210
|
-
|
211
|
-
|
212
|
-
|
231
|
+
|
232
|
+
this.clone = function (target, compareitor) {
|
233
|
+
if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare;
|
213
234
|
var n = new Virtulous.Animation();
|
214
235
|
n.target = target;
|
236
|
+
|
215
237
|
for (let i = 0; i < this.tracks.length; i++) {
|
216
238
|
var track = this.tracks[i].clone();
|
217
239
|
track.reTarget(target, compareitor);
|
218
240
|
n.addTrack(track);
|
219
241
|
}
|
242
|
+
|
220
243
|
return n;
|
221
244
|
};
|
222
245
|
};
|
223
|
-
|
224
|
-
var
|
225
|
-
var
|
226
|
-
var
|
227
|
-
var
|
228
|
-
var
|
229
|
-
var
|
230
|
-
var
|
231
|
-
var
|
232
|
-
var
|
233
|
-
var
|
234
|
-
var
|
235
|
-
var
|
236
|
-
var
|
237
|
-
var
|
238
|
-
var
|
246
|
+
|
247
|
+
var ASSBIN_CHUNK_AICAMERA = 0x1234;
|
248
|
+
var ASSBIN_CHUNK_AILIGHT = 0x1235;
|
249
|
+
var ASSBIN_CHUNK_AITEXTURE = 0x1236;
|
250
|
+
var ASSBIN_CHUNK_AIMESH = 0x1237;
|
251
|
+
var ASSBIN_CHUNK_AINODEANIM = 0x1238;
|
252
|
+
var ASSBIN_CHUNK_AISCENE = 0x1239;
|
253
|
+
var ASSBIN_CHUNK_AIBONE = 0x123a;
|
254
|
+
var ASSBIN_CHUNK_AIANIMATION = 0x123b;
|
255
|
+
var ASSBIN_CHUNK_AINODE = 0x123c;
|
256
|
+
var ASSBIN_CHUNK_AIMATERIAL = 0x123d;
|
257
|
+
var ASSBIN_CHUNK_AIMATERIALPROPERTY = 0x123e;
|
258
|
+
var ASSBIN_MESH_HAS_POSITIONS = 0x1;
|
259
|
+
var ASSBIN_MESH_HAS_NORMALS = 0x2;
|
260
|
+
var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 0x4;
|
261
|
+
var ASSBIN_MESH_HAS_TEXCOORD_BASE = 0x100;
|
262
|
+
var ASSBIN_MESH_HAS_COLOR_BASE = 0x10000;
|
239
263
|
var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
|
240
|
-
var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
|
264
|
+
var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4; //var aiLightSource_UNDEFINED = 0x0;
|
241
265
|
//! A directional light source has a well-defined direction
|
242
266
|
//! but is infinitely far away. That's quite a good
|
243
267
|
//! approximation for sun light.
|
244
|
-
|
245
|
-
//! A point light source has a well-defined position
|
268
|
+
|
269
|
+
var aiLightSource_DIRECTIONAL = 0x1; //! A point light source has a well-defined position
|
246
270
|
//! in space but no direction - it emits light in all
|
247
271
|
//! directions. A normal bulb is a point light.
|
272
|
+
//var aiLightSource_POINT = 0x2;
|
248
273
|
//! A spot light source emits light in a specific
|
249
274
|
//! angle. It has a position and a direction it is pointing to.
|
250
275
|
//! A good example for a spot light is a light spot in
|
251
276
|
//! sport arenas.
|
252
|
-
|
253
|
-
//! The generic light level of the world, including the bounces
|
277
|
+
|
278
|
+
var aiLightSource_SPOT = 0x3; //! The generic light level of the world, including the bounces
|
254
279
|
//! of all other lightsources.
|
255
280
|
//! Typically, there's at most one ambient light in a scene.
|
256
281
|
//! This light type doesn't have a valid position, direction, or
|
257
282
|
//! other properties, just a color.
|
258
|
-
var
|
259
|
-
|
260
|
-
|
261
|
-
|
283
|
+
//var aiLightSource_AMBIENT = 0x4;
|
284
|
+
|
285
|
+
/** Flat shading. Shading is done on per-face base,
|
286
|
+
* diffuse only. Also known as 'faceted shading'.
|
287
|
+
*/
|
288
|
+
//var aiShadingMode_Flat = 0x1;
|
289
|
+
|
290
|
+
/** Simple Gouraud shading.
|
291
|
+
*/
|
292
|
+
//var aiShadingMode_Gouraud = 0x2;
|
293
|
+
|
294
|
+
/** Phong-Shading -
|
295
|
+
*/
|
296
|
+
//var aiShadingMode_Phong = 0x3;
|
297
|
+
|
298
|
+
/** Phong-Blinn-Shading
|
299
|
+
*/
|
300
|
+
//var aiShadingMode_Blinn = 0x4;
|
301
|
+
|
302
|
+
/** Toon-Shading per pixel
|
303
|
+
*
|
304
|
+
* Also known as 'comic' shader.
|
305
|
+
*/
|
306
|
+
//var aiShadingMode_Toon = 0x5;
|
307
|
+
|
308
|
+
/** OrenNayar-Shading per pixel
|
309
|
+
*
|
310
|
+
* Extension to standard Lambertian shading, taking the
|
311
|
+
* roughness of the material into account
|
312
|
+
*/
|
313
|
+
//var aiShadingMode_OrenNayar = 0x6;
|
314
|
+
|
315
|
+
/** Minnaert-Shading per pixel
|
316
|
+
*
|
317
|
+
* Extension to standard Lambertian shading, taking the
|
318
|
+
* "darkness" of the material into account
|
319
|
+
*/
|
320
|
+
//var aiShadingMode_Minnaert = 0x7;
|
321
|
+
|
322
|
+
/** CookTorrance-Shading per pixel
|
323
|
+
*
|
324
|
+
* Special shader for metallic surfaces.
|
325
|
+
*/
|
326
|
+
//var aiShadingMode_CookTorrance = 0x8;
|
327
|
+
|
328
|
+
/** No shading at all. Constant light influence of 1.0.
|
329
|
+
*/
|
330
|
+
//var aiShadingMode_NoShading = 0x9;
|
331
|
+
|
332
|
+
/** Fresnel shading
|
333
|
+
*/
|
334
|
+
//var aiShadingMode_Fresnel = 0xa;
|
335
|
+
//var aiTextureType_NONE = 0x0;
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/** The texture is combined with the result of the diffuse
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* lighting equation.
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*/
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var aiTextureType_DIFFUSE = 0x1;
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/** The texture is combined with the result of the specular
|
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* lighting equation.
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*/
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//var aiTextureType_SPECULAR = 0x2;
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/** The texture is combined with the result of the ambient
|
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* lighting equation.
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*/
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//var aiTextureType_AMBIENT = 0x3;
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+
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/** The texture is added to the result of the lighting
|
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* calculation. It isn't influenced by incoming light.
|
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*/
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//var aiTextureType_EMISSIVE = 0x4;
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+
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/** The texture is a height map.
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*
|
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* By convention, higher gray-scale values stand for
|
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* higher elevations from the base height.
|
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+
*/
|
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//var aiTextureType_HEIGHT = 0x5;
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+
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/** The texture is a (tangent space) normal-map.
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*
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* Again, there are several conventions for tangent-space
|
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* normal maps. Assimp does (intentionally) not
|
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* distinguish here.
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*/
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+
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var aiTextureType_NORMALS = 0x6;
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/** The texture defines the glossiness of the material.
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*
|
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* The glossiness is in fact the exponent of the specular
|
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* (phong) lighting equation. Usually there is a conversion
|
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+
* function defined to map the linear color values in the
|
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* texture to a suitable exponent. Have fun.
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+
*/
|
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//var aiTextureType_SHININESS = 0x7;
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+
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/** The texture defines per-pixel opacity.
|
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*
|
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* Usually 'white' means opaque and 'black' means
|
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+
* 'transparency'. Or quite the opposite. Have fun.
|
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+
*/
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+
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var aiTextureType_OPACITY = 0x8;
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+
/** Displacement texture
|
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*
|
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* The exact purpose and format is application-dependent.
|
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+
* Higher color values stand for higher vertex displacements.
|
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+
*/
|
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//var aiTextureType_DISPLACEMENT = 0x9;
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+
|
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+
/** Lightmap texture (aka Ambient Occlusion)
|
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+
*
|
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|
+
* Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
|
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|
+
* covered by this material property. The texture contains a
|
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|
+
* scaling value for the final color value of a pixel. Its
|
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|
+
* intensity is not affected by incoming light.
|
401
|
+
*/
|
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+
|
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|
+
var aiTextureType_LIGHTMAP = 0xa;
|
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|
+
/** Reflection texture
|
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|
+
*
|
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|
+
* Contains the color of a perfect mirror reflection.
|
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|
+
* Rarely used, almost never for real-time applications.
|
408
|
+
*/
|
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|
+
//var aiTextureType_REFLECTION = 0xB;
|
410
|
+
|
411
|
+
/** Unknown texture
|
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|
+
*
|
413
|
+
* A texture reference that does not match any of the definitions
|
414
|
+
* above is considered to be 'unknown'. It is still imported,
|
415
|
+
* but is excluded from any further postprocessing.
|
416
|
+
*/
|
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|
+
//var aiTextureType_UNKNOWN = 0xC;
|
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+
|
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419
|
var BONESPERVERT = 4;
|
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|
+
|
263
421
|
function ASSBIN_MESH_HAS_TEXCOORD(n) {
|
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|
return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
|
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423
|
}
|
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|
+
|
266
425
|
function ASSBIN_MESH_HAS_COLOR(n) {
|
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426
|
return ASSBIN_MESH_HAS_COLOR_BASE << n;
|
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427
|
}
|
428
|
+
|
269
429
|
function markBones(scene) {
|
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430
|
for (let i in scene.mMeshes) {
|
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431
|
var mesh = scene.mMeshes[i];
|
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|
+
|
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433
|
for (let k in mesh.mBones) {
|
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|
var boneNode = scene.findNode(mesh.mBones[k].mName);
|
274
|
-
if (boneNode)
|
275
|
-
boneNode.isBone = true;
|
435
|
+
if (boneNode) boneNode.isBone = true;
|
276
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|
}
|
277
437
|
}
|
278
438
|
}
|
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|
+
|
279
440
|
function cloneTreeToBones(root, scene) {
|
280
|
-
var rootBone = new
|
441
|
+
var rootBone = new Bone();
|
281
442
|
rootBone.matrix.copy(root.matrix);
|
282
443
|
rootBone.matrixWorld.copy(root.matrixWorld);
|
283
444
|
rootBone.position.copy(root.position);
|
284
445
|
rootBone.quaternion.copy(root.quaternion);
|
285
446
|
rootBone.scale.copy(root.scale);
|
286
447
|
scene.nodeCount++;
|
287
|
-
rootBone.name =
|
288
|
-
if (!scene.nodeToBoneMap[root.name])
|
289
|
-
scene.nodeToBoneMap[root.name] = [];
|
448
|
+
rootBone.name = 'bone_' + root.name + scene.nodeCount.toString();
|
449
|
+
if (!scene.nodeToBoneMap[root.name]) scene.nodeToBoneMap[root.name] = [];
|
290
450
|
scene.nodeToBoneMap[root.name].push(rootBone);
|
451
|
+
|
291
452
|
for (let i in root.children) {
|
292
453
|
var child = cloneTreeToBones(root.children[i], scene);
|
293
454
|
rootBone.add(child);
|
294
455
|
}
|
456
|
+
|
295
457
|
return rootBone;
|
296
458
|
}
|
459
|
+
|
297
460
|
function sortWeights(indexes, weights) {
|
298
461
|
var pairs = [];
|
462
|
+
|
299
463
|
for (let i = 0; i < indexes.length; i++) {
|
300
464
|
pairs.push({
|
301
465
|
i: indexes[i],
|
302
466
|
w: weights[i]
|
303
467
|
});
|
304
468
|
}
|
305
|
-
|
469
|
+
|
470
|
+
pairs.sort(function (a, b) {
|
306
471
|
return b.w - a.w;
|
307
472
|
});
|
473
|
+
|
308
474
|
while (pairs.length < 4) {
|
309
475
|
pairs.push({
|
310
476
|
i: 0,
|
311
477
|
w: 0
|
312
478
|
});
|
313
479
|
}
|
314
|
-
|
315
|
-
|
480
|
+
|
481
|
+
if (pairs.length > 4) pairs.length = 4;
|
316
482
|
var sum = 0;
|
483
|
+
|
317
484
|
for (let i = 0; i < 4; i++) {
|
318
485
|
sum += pairs[i].w * pairs[i].w;
|
319
486
|
}
|
487
|
+
|
320
488
|
sum = Math.sqrt(sum);
|
489
|
+
|
321
490
|
for (let i = 0; i < 4; i++) {
|
322
491
|
pairs[i].w = pairs[i].w / sum;
|
323
492
|
indexes[i] = pairs[i].i;
|
324
493
|
weights[i] = pairs[i].w;
|
325
494
|
}
|
326
495
|
}
|
496
|
+
|
327
497
|
function findMatchingBone(root, name) {
|
328
|
-
if (root.name.indexOf(
|
329
|
-
|
498
|
+
if (root.name.indexOf('bone_' + name) == 0) return root;
|
499
|
+
|
330
500
|
for (let i in root.children) {
|
331
501
|
var ret = findMatchingBone(root.children[i], name);
|
332
|
-
if (ret)
|
333
|
-
return ret;
|
502
|
+
if (ret) return ret;
|
334
503
|
}
|
335
|
-
|
504
|
+
|
505
|
+
return undefined;
|
336
506
|
}
|
507
|
+
|
337
508
|
function aiMesh() {
|
338
509
|
this.mPrimitiveTypes = 0;
|
339
510
|
this.mNumVertices = 0;
|
@@ -348,303 +519,354 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
348
519
|
this.mTextureCoords = [[]];
|
349
520
|
this.mFaces = [];
|
350
521
|
this.mBones = [];
|
351
|
-
|
352
|
-
|
353
|
-
|
522
|
+
|
523
|
+
this.hookupSkeletons = function (scene) {
|
524
|
+
if (this.mBones.length == 0) return;
|
354
525
|
var allBones = [];
|
355
526
|
var offsetMatrix = [];
|
356
527
|
var skeletonRoot = scene.findNode(this.mBones[0].mName);
|
528
|
+
|
357
529
|
while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
|
358
530
|
skeletonRoot = skeletonRoot.mParent;
|
359
531
|
}
|
532
|
+
|
360
533
|
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
361
534
|
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
362
535
|
this.threeNode.add(threeSkeletonRootBone);
|
536
|
+
|
363
537
|
for (let i = 0; i < this.mBones.length; i++) {
|
364
538
|
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
539
|
+
|
365
540
|
if (bone) {
|
366
541
|
var tbone = bone;
|
367
|
-
allBones.push(tbone);
|
542
|
+
allBones.push(tbone); //tbone.matrixAutoUpdate = false;
|
543
|
+
|
368
544
|
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
369
545
|
} else {
|
370
546
|
var skeletonRoot = scene.findNode(this.mBones[i].mName);
|
371
|
-
if (!skeletonRoot)
|
372
|
-
return;
|
547
|
+
if (!skeletonRoot) return;
|
373
548
|
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
374
549
|
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
375
550
|
this.threeNode.add(threeSkeletonRootBone);
|
376
551
|
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
377
552
|
var tbone = bone;
|
378
|
-
allBones.push(tbone);
|
553
|
+
allBones.push(tbone); //tbone.matrixAutoUpdate = false;
|
554
|
+
|
379
555
|
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
380
556
|
}
|
381
557
|
}
|
382
|
-
|
383
|
-
|
558
|
+
|
559
|
+
var skeleton = new Skeleton(allBones, offsetMatrix);
|
560
|
+
this.threeNode.bind(skeleton, new Matrix4());
|
384
561
|
this.threeNode.material.skinning = true;
|
385
562
|
};
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
var geometry = new
|
563
|
+
|
564
|
+
this.toTHREE = function (scene) {
|
565
|
+
if (this.threeNode) return this.threeNode;
|
566
|
+
var geometry = new BufferGeometry();
|
390
567
|
var mat;
|
391
|
-
if (scene.mMaterials[this.mMaterialIndex])
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
396
|
-
geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3));
|
568
|
+
if (scene.mMaterials[this.mMaterialIndex]) mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);else mat = new MeshLambertMaterial();
|
569
|
+
geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
570
|
+
geometry.setAttribute('position', new BufferAttribute(this.mVertexBuffer, 3));
|
571
|
+
|
397
572
|
if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
|
398
|
-
geometry.setAttribute(
|
573
|
+
geometry.setAttribute('normal', new BufferAttribute(this.mNormalBuffer, 3));
|
399
574
|
}
|
575
|
+
|
400
576
|
if (this.mColorBuffer && this.mColorBuffer.length > 0) {
|
401
|
-
geometry.setAttribute(
|
577
|
+
geometry.setAttribute('color', new BufferAttribute(this.mColorBuffer, 4));
|
402
578
|
}
|
579
|
+
|
403
580
|
if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
|
404
|
-
geometry.setAttribute(
|
581
|
+
geometry.setAttribute('uv', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
|
405
582
|
}
|
583
|
+
|
406
584
|
if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
|
407
|
-
geometry.setAttribute(
|
585
|
+
geometry.setAttribute('uv1', new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
|
408
586
|
}
|
587
|
+
|
409
588
|
if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
|
410
|
-
geometry.setAttribute(
|
589
|
+
geometry.setAttribute('tangents', new BufferAttribute(this.mTangentBuffer, 3));
|
411
590
|
}
|
591
|
+
|
412
592
|
if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
|
413
|
-
geometry.setAttribute(
|
593
|
+
geometry.setAttribute('bitangents', new BufferAttribute(this.mBitangentBuffer, 3));
|
414
594
|
}
|
595
|
+
|
415
596
|
if (this.mBones.length > 0) {
|
416
597
|
var weights = [];
|
417
598
|
var bones = [];
|
599
|
+
|
418
600
|
for (let i = 0; i < this.mBones.length; i++) {
|
419
601
|
for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
|
420
602
|
var weight = this.mBones[i].mWeights[j];
|
603
|
+
|
421
604
|
if (weight) {
|
422
|
-
if (!weights[weight.mVertexId])
|
423
|
-
|
424
|
-
if (!bones[weight.mVertexId])
|
425
|
-
bones[weight.mVertexId] = [];
|
605
|
+
if (!weights[weight.mVertexId]) weights[weight.mVertexId] = [];
|
606
|
+
if (!bones[weight.mVertexId]) bones[weight.mVertexId] = [];
|
426
607
|
weights[weight.mVertexId].push(weight.mWeight);
|
427
608
|
bones[weight.mVertexId].push(parseInt(i));
|
428
609
|
}
|
429
610
|
}
|
430
611
|
}
|
612
|
+
|
431
613
|
for (let i in bones) {
|
432
614
|
sortWeights(bones[i], weights[i]);
|
433
615
|
}
|
616
|
+
|
434
617
|
var _weights = [];
|
435
618
|
var _bones = [];
|
619
|
+
|
436
620
|
for (let i = 0; i < weights.length; i++) {
|
437
621
|
for (let j = 0; j < 4; j++) {
|
438
622
|
if (weights[i] && bones[i]) {
|
439
623
|
_weights.push(weights[i][j]);
|
624
|
+
|
440
625
|
_bones.push(bones[i][j]);
|
441
626
|
} else {
|
442
627
|
_weights.push(0);
|
628
|
+
|
443
629
|
_bones.push(0);
|
444
630
|
}
|
445
631
|
}
|
446
632
|
}
|
447
|
-
|
448
|
-
geometry.setAttribute(
|
633
|
+
|
634
|
+
geometry.setAttribute('skinWeight', new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
|
635
|
+
geometry.setAttribute('skinIndex', new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
|
449
636
|
}
|
637
|
+
|
450
638
|
var mesh;
|
451
|
-
if (this.mBones.length == 0)
|
452
|
-
|
639
|
+
if (this.mBones.length == 0) mesh = new Mesh(geometry, mat);
|
640
|
+
|
453
641
|
if (this.mBones.length > 0) {
|
454
|
-
mesh = new
|
642
|
+
mesh = new SkinnedMesh(geometry, mat);
|
455
643
|
mesh.normalizeSkinWeights();
|
456
644
|
}
|
457
|
-
|
645
|
+
|
646
|
+
this.threeNode = mesh; //mesh.matrixAutoUpdate = false;
|
647
|
+
|
458
648
|
return mesh;
|
459
649
|
};
|
460
650
|
}
|
651
|
+
|
461
652
|
function aiFace() {
|
462
653
|
this.mNumIndices = 0;
|
463
654
|
this.mIndices = [];
|
464
655
|
}
|
656
|
+
|
465
657
|
function aiVector3D() {
|
466
658
|
this.x = 0;
|
467
659
|
this.y = 0;
|
468
660
|
this.z = 0;
|
469
|
-
|
470
|
-
|
661
|
+
|
662
|
+
this.toTHREE = function () {
|
663
|
+
return new Vector3(this.x, this.y, this.z);
|
471
664
|
};
|
472
665
|
}
|
666
|
+
|
473
667
|
function aiColor3D() {
|
474
668
|
this.r = 0;
|
475
669
|
this.g = 0;
|
476
670
|
this.b = 0;
|
477
671
|
this.a = 0;
|
478
|
-
|
479
|
-
|
672
|
+
|
673
|
+
this.toTHREE = function () {
|
674
|
+
return new Color(this.r, this.g, this.b);
|
480
675
|
};
|
481
676
|
}
|
677
|
+
|
482
678
|
function aiQuaternion() {
|
483
679
|
this.x = 0;
|
484
680
|
this.y = 0;
|
485
681
|
this.z = 0;
|
486
682
|
this.w = 0;
|
487
|
-
|
488
|
-
|
683
|
+
|
684
|
+
this.toTHREE = function () {
|
685
|
+
return new Quaternion(this.x, this.y, this.z, this.w);
|
489
686
|
};
|
490
687
|
}
|
688
|
+
|
491
689
|
function aiVertexWeight() {
|
492
690
|
this.mVertexId = 0;
|
493
691
|
this.mWeight = 0;
|
494
692
|
}
|
693
|
+
|
495
694
|
function aiString() {
|
496
695
|
this.data = [];
|
497
|
-
|
498
|
-
|
499
|
-
|
696
|
+
|
697
|
+
this.toString = function () {
|
698
|
+
var str = '';
|
699
|
+
this.data.forEach(function (i) {
|
500
700
|
str += String.fromCharCode(i);
|
501
701
|
});
|
502
|
-
return str.replace(/[^\x20-\x7E]+/g,
|
702
|
+
return str.replace(/[^\x20-\x7E]+/g, '');
|
503
703
|
};
|
504
704
|
}
|
705
|
+
|
505
706
|
function aiVectorKey() {
|
506
707
|
this.mTime = 0;
|
507
708
|
this.mValue = null;
|
508
709
|
}
|
710
|
+
|
509
711
|
function aiQuatKey() {
|
510
712
|
this.mTime = 0;
|
511
713
|
this.mValue = null;
|
512
714
|
}
|
715
|
+
|
513
716
|
function aiNode() {
|
514
|
-
this.mName =
|
717
|
+
this.mName = '';
|
515
718
|
this.mTransformation = [];
|
516
719
|
this.mNumChildren = 0;
|
517
720
|
this.mNumMeshes = 0;
|
518
721
|
this.mMeshes = [];
|
519
722
|
this.mChildren = [];
|
520
|
-
|
521
|
-
|
522
|
-
|
523
|
-
var o = new
|
723
|
+
|
724
|
+
this.toTHREE = function (scene) {
|
725
|
+
if (this.threeNode) return this.threeNode;
|
726
|
+
var o = new Object3D();
|
524
727
|
o.name = this.mName;
|
525
728
|
o.matrix = this.mTransformation.toTHREE();
|
729
|
+
|
526
730
|
for (let i = 0; i < this.mChildren.length; i++) {
|
527
731
|
o.add(this.mChildren[i].toTHREE(scene));
|
528
732
|
}
|
733
|
+
|
529
734
|
for (let i = 0; i < this.mMeshes.length; i++) {
|
530
735
|
o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
|
531
736
|
}
|
532
|
-
|
737
|
+
|
738
|
+
this.threeNode = o; //o.matrixAutoUpdate = false;
|
739
|
+
|
533
740
|
o.matrix.decompose(o.position, o.quaternion, o.scale);
|
534
741
|
return o;
|
535
742
|
};
|
536
743
|
}
|
744
|
+
|
537
745
|
function aiBone() {
|
538
|
-
this.mName =
|
746
|
+
this.mName = '';
|
539
747
|
this.mNumWeights = 0;
|
540
748
|
this.mOffsetMatrix = 0;
|
541
749
|
}
|
750
|
+
|
542
751
|
function aiMaterialProperty() {
|
543
|
-
this.mKey =
|
752
|
+
this.mKey = '';
|
544
753
|
this.mSemantic = 0;
|
545
754
|
this.mIndex = 0;
|
546
755
|
this.mData = [];
|
547
756
|
this.mDataLength = 0;
|
548
757
|
this.mType = 0;
|
549
|
-
|
758
|
+
|
759
|
+
this.dataAsColor = function () {
|
550
760
|
var array = new Uint8Array(this.mData).buffer;
|
551
761
|
var reader = new DataView(array);
|
552
762
|
var r = reader.getFloat32(0, true);
|
553
763
|
var g = reader.getFloat32(4, true);
|
554
|
-
var b = reader.getFloat32(8, true);
|
555
|
-
|
764
|
+
var b = reader.getFloat32(8, true); //var a = reader.getFloat32(12, true);
|
765
|
+
|
766
|
+
return new Color(r, g, b);
|
556
767
|
};
|
557
|
-
|
768
|
+
|
769
|
+
this.dataAsFloat = function () {
|
558
770
|
var array = new Uint8Array(this.mData).buffer;
|
559
771
|
var reader = new DataView(array);
|
560
772
|
var r = reader.getFloat32(0, true);
|
561
773
|
return r;
|
562
774
|
};
|
563
|
-
|
775
|
+
|
776
|
+
this.dataAsBool = function () {
|
564
777
|
var array = new Uint8Array(this.mData).buffer;
|
565
778
|
var reader = new DataView(array);
|
566
779
|
var r = reader.getFloat32(0, true);
|
567
780
|
return !!r;
|
568
781
|
};
|
569
|
-
|
782
|
+
|
783
|
+
this.dataAsString = function () {
|
570
784
|
var s = new aiString();
|
571
785
|
s.data = this.mData;
|
572
786
|
return s.toString();
|
573
787
|
};
|
574
|
-
|
788
|
+
|
789
|
+
this.dataAsMap = function () {
|
575
790
|
var s = new aiString();
|
576
791
|
s.data = this.mData;
|
577
|
-
var
|
578
|
-
|
579
|
-
|
580
|
-
|
792
|
+
var path = s.toString();
|
793
|
+
path = path.replace(/\\/g, '/');
|
794
|
+
|
795
|
+
if (path.indexOf('/') != -1) {
|
796
|
+
path = path.substr(path.lastIndexOf('/') + 1);
|
581
797
|
}
|
582
|
-
|
798
|
+
|
799
|
+
return textureLoader.load(path);
|
583
800
|
};
|
584
801
|
}
|
802
|
+
|
585
803
|
var namePropMapping = {
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
593
|
-
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
|
599
|
-
|
804
|
+
'?mat.name': 'name',
|
805
|
+
'$mat.shadingm': 'shading',
|
806
|
+
'$mat.twosided': 'twoSided',
|
807
|
+
'$mat.wireframe': 'wireframe',
|
808
|
+
'$clr.ambient': 'ambient',
|
809
|
+
'$clr.diffuse': 'color',
|
810
|
+
'$clr.specular': 'specular',
|
811
|
+
'$clr.emissive': 'emissive',
|
812
|
+
'$clr.transparent': 'transparent',
|
813
|
+
'$clr.reflective': 'reflect',
|
814
|
+
'$mat.shininess': 'shininess',
|
815
|
+
'$mat.reflectivity': 'reflectivity',
|
816
|
+
'$mat.refracti': 'refraction',
|
817
|
+
'$tex.file': 'map'
|
600
818
|
};
|
601
819
|
var nameTypeMapping = {
|
602
|
-
|
603
|
-
|
604
|
-
|
605
|
-
|
606
|
-
|
607
|
-
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
|
612
|
-
|
613
|
-
|
614
|
-
|
615
|
-
|
820
|
+
'?mat.name': 'string',
|
821
|
+
'$mat.shadingm': 'bool',
|
822
|
+
'$mat.twosided': 'bool',
|
823
|
+
'$mat.wireframe': 'bool',
|
824
|
+
'$clr.ambient': 'color',
|
825
|
+
'$clr.diffuse': 'color',
|
826
|
+
'$clr.specular': 'color',
|
827
|
+
'$clr.emissive': 'color',
|
828
|
+
'$clr.transparent': 'color',
|
829
|
+
'$clr.reflective': 'color',
|
830
|
+
'$mat.shininess': 'float',
|
831
|
+
'$mat.reflectivity': 'float',
|
832
|
+
'$mat.refracti': 'float',
|
833
|
+
'$tex.file': 'map'
|
616
834
|
};
|
835
|
+
|
617
836
|
function aiMaterial() {
|
618
837
|
this.mNumAllocated = 0;
|
619
838
|
this.mNumProperties = 0;
|
620
839
|
this.mProperties = [];
|
621
|
-
|
622
|
-
|
840
|
+
|
841
|
+
this.toTHREE = function () {
|
842
|
+
var mat = new MeshPhongMaterial();
|
843
|
+
|
623
844
|
for (let i = 0; i < this.mProperties.length; i++) {
|
624
|
-
if (nameTypeMapping[this.mProperties[i].mKey] ==
|
845
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'float') {
|
625
846
|
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
|
626
847
|
}
|
627
|
-
|
848
|
+
|
849
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'color') {
|
628
850
|
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
|
629
851
|
}
|
630
|
-
|
852
|
+
|
853
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'bool') {
|
631
854
|
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
|
632
855
|
}
|
633
|
-
|
856
|
+
|
857
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'string') {
|
634
858
|
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
|
635
859
|
}
|
636
|
-
|
860
|
+
|
861
|
+
if (nameTypeMapping[this.mProperties[i].mKey] == 'map') {
|
637
862
|
var prop = this.mProperties[i];
|
638
|
-
if (prop.mSemantic == aiTextureType_DIFFUSE)
|
639
|
-
|
640
|
-
if (prop.mSemantic ==
|
641
|
-
|
642
|
-
if (prop.mSemantic == aiTextureType_LIGHTMAP)
|
643
|
-
mat.lightMap = this.mProperties[i].dataAsMap();
|
644
|
-
if (prop.mSemantic == aiTextureType_OPACITY)
|
645
|
-
mat.alphaMap = this.mProperties[i].dataAsMap();
|
863
|
+
if (prop.mSemantic == aiTextureType_DIFFUSE) mat.map = this.mProperties[i].dataAsMap();
|
864
|
+
if (prop.mSemantic == aiTextureType_NORMALS) mat.normalMap = this.mProperties[i].dataAsMap();
|
865
|
+
if (prop.mSemantic == aiTextureType_LIGHTMAP) mat.lightMap = this.mProperties[i].dataAsMap();
|
866
|
+
if (prop.mSemantic == aiTextureType_OPACITY) mat.alphaMap = this.mProperties[i].dataAsMap();
|
646
867
|
}
|
647
868
|
}
|
869
|
+
|
648
870
|
mat.ambient.r = 0.53;
|
649
871
|
mat.ambient.g = 0.53;
|
650
872
|
mat.ambient.b = 0.53;
|
@@ -654,31 +876,36 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
654
876
|
return mat;
|
655
877
|
};
|
656
878
|
}
|
879
|
+
|
657
880
|
function veclerp(v1, v2, l) {
|
658
|
-
var v = new
|
881
|
+
var v = new Vector3();
|
659
882
|
var lm1 = 1 - l;
|
660
883
|
v.x = v1.x * l + v2.x * lm1;
|
661
884
|
v.y = v1.y * l + v2.y * lm1;
|
662
885
|
v.z = v1.z * l + v2.z * lm1;
|
663
886
|
return v;
|
664
887
|
}
|
888
|
+
|
665
889
|
function quatlerp(q1, q2, l) {
|
666
890
|
return q1.clone().slerp(q2, 1 - l);
|
667
891
|
}
|
892
|
+
|
668
893
|
function sampleTrack(keys, time, lne, lerp) {
|
669
|
-
if (keys.length == 1)
|
670
|
-
return keys[0].mValue.toTHREE();
|
894
|
+
if (keys.length == 1) return keys[0].mValue.toTHREE();
|
671
895
|
var dist = Infinity;
|
672
896
|
var key = null;
|
673
897
|
var nextKey = null;
|
898
|
+
|
674
899
|
for (let i = 0; i < keys.length; i++) {
|
675
900
|
var timeDist = Math.abs(keys[i].mTime - time);
|
901
|
+
|
676
902
|
if (timeDist < dist && keys[i].mTime <= time) {
|
677
903
|
dist = timeDist;
|
678
904
|
key = keys[i];
|
679
905
|
nextKey = keys[i + 1];
|
680
906
|
}
|
681
907
|
}
|
908
|
+
|
682
909
|
if (!key) {
|
683
910
|
return null;
|
684
911
|
} else if (nextKey) {
|
@@ -695,62 +922,57 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
695
922
|
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
696
923
|
}
|
697
924
|
}
|
925
|
+
|
698
926
|
function aiNodeAnim() {
|
699
|
-
this.mNodeName =
|
927
|
+
this.mNodeName = '';
|
700
928
|
this.mNumPositionKeys = 0;
|
701
929
|
this.mNumRotationKeys = 0;
|
702
930
|
this.mNumScalingKeys = 0;
|
703
931
|
this.mPositionKeys = [];
|
704
932
|
this.mRotationKeys = [];
|
705
933
|
this.mScalingKeys = [];
|
706
|
-
this.mPreState =
|
707
|
-
this.mPostState =
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
|
934
|
+
this.mPreState = '';
|
935
|
+
this.mPostState = '';
|
936
|
+
|
937
|
+
this.init = function (tps) {
|
938
|
+
if (!tps) tps = 1;
|
939
|
+
|
940
|
+
function t(t) {
|
941
|
+
t.mTime /= tps;
|
713
942
|
}
|
943
|
+
|
714
944
|
this.mPositionKeys.forEach(t);
|
715
945
|
this.mRotationKeys.forEach(t);
|
716
946
|
this.mScalingKeys.forEach(t);
|
717
947
|
};
|
718
|
-
|
948
|
+
|
949
|
+
this.sortKeys = function () {
|
719
950
|
function comp(a, b) {
|
720
951
|
return a.mTime - b.mTime;
|
721
952
|
}
|
953
|
+
|
722
954
|
this.mPositionKeys.sort(comp);
|
723
955
|
this.mRotationKeys.sort(comp);
|
724
956
|
this.mScalingKeys.sort(comp);
|
725
957
|
};
|
726
|
-
|
727
|
-
|
728
|
-
|
729
|
-
|
730
|
-
|
731
|
-
|
732
|
-
|
733
|
-
|
734
|
-
|
735
|
-
null,
|
736
|
-
this.mRotationKeys.map(function(a) {
|
737
|
-
return a.mTime;
|
738
|
-
})
|
739
|
-
),
|
740
|
-
Math.max.apply(
|
741
|
-
null,
|
742
|
-
this.mScalingKeys.map(function(a) {
|
743
|
-
return a.mTime;
|
744
|
-
})
|
745
|
-
)
|
746
|
-
);
|
958
|
+
|
959
|
+
this.getLength = function () {
|
960
|
+
return Math.max(Math.max.apply(null, this.mPositionKeys.map(function (a) {
|
961
|
+
return a.mTime;
|
962
|
+
})), Math.max.apply(null, this.mRotationKeys.map(function (a) {
|
963
|
+
return a.mTime;
|
964
|
+
})), Math.max.apply(null, this.mScalingKeys.map(function (a) {
|
965
|
+
return a.mTime;
|
966
|
+
})));
|
747
967
|
};
|
748
|
-
|
968
|
+
|
969
|
+
this.toTHREE = function (o) {
|
749
970
|
this.sortKeys();
|
750
971
|
var length = this.getLength();
|
751
972
|
var track = new Virtulous.KeyFrameTrack();
|
973
|
+
|
752
974
|
for (let i = 0; i < length; i += 0.05) {
|
753
|
-
var matrix = new
|
975
|
+
var matrix = new Matrix4();
|
754
976
|
var time = i;
|
755
977
|
var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
|
756
978
|
var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
|
@@ -759,8 +981,10 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
759
981
|
var key = new Virtulous.KeyFrame(time, matrix);
|
760
982
|
track.addKey(key);
|
761
983
|
}
|
984
|
+
|
762
985
|
track.target = o.findNode(this.mNodeName).toTHREE();
|
763
986
|
var tracks = [track];
|
987
|
+
|
764
988
|
if (o.nodeToBoneMap[this.mNodeName]) {
|
765
989
|
for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
|
766
990
|
var t2 = track.clone();
|
@@ -768,42 +992,47 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
768
992
|
tracks.push(t2);
|
769
993
|
}
|
770
994
|
}
|
995
|
+
|
771
996
|
return tracks;
|
772
997
|
};
|
773
998
|
}
|
999
|
+
|
774
1000
|
function aiAnimation() {
|
775
|
-
this.mName =
|
1001
|
+
this.mName = '';
|
776
1002
|
this.mDuration = 0;
|
777
1003
|
this.mTicksPerSecond = 0;
|
778
1004
|
this.mNumChannels = 0;
|
779
1005
|
this.mChannels = [];
|
780
|
-
|
1006
|
+
|
1007
|
+
this.toTHREE = function (root) {
|
781
1008
|
var animationHandle = new Virtulous.Animation();
|
1009
|
+
|
782
1010
|
for (let i in this.mChannels) {
|
783
1011
|
this.mChannels[i].init(this.mTicksPerSecond);
|
784
1012
|
var tracks = this.mChannels[i].toTHREE(root);
|
1013
|
+
|
785
1014
|
for (let j in tracks) {
|
786
1015
|
tracks[j].init();
|
787
1016
|
animationHandle.addTrack(tracks[j]);
|
788
1017
|
}
|
789
1018
|
}
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
})
|
795
|
-
);
|
1019
|
+
|
1020
|
+
animationHandle.length = Math.max.apply(null, animationHandle.tracks.map(function (e) {
|
1021
|
+
return e.length;
|
1022
|
+
}));
|
796
1023
|
return animationHandle;
|
797
1024
|
};
|
798
1025
|
}
|
1026
|
+
|
799
1027
|
function aiTexture() {
|
800
1028
|
this.mWidth = 0;
|
801
1029
|
this.mHeight = 0;
|
802
1030
|
this.texAchFormatHint = [];
|
803
1031
|
this.pcData = [];
|
804
1032
|
}
|
1033
|
+
|
805
1034
|
function aiLight() {
|
806
|
-
this.mName =
|
1035
|
+
this.mName = '';
|
807
1036
|
this.mType = 0;
|
808
1037
|
this.mAttenuationConstant = 0;
|
809
1038
|
this.mAttenuationLinear = 0;
|
@@ -814,8 +1043,9 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
814
1043
|
this.mColorSpecular = null;
|
815
1044
|
this.mColorAmbient = null;
|
816
1045
|
}
|
1046
|
+
|
817
1047
|
function aiCamera() {
|
818
|
-
this.mName =
|
1048
|
+
this.mName = '';
|
819
1049
|
this.mPosition = null;
|
820
1050
|
this.mLookAt = null;
|
821
1051
|
this.mUp = null;
|
@@ -824,6 +1054,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
824
1054
|
this.mClipPlaneFar = 0;
|
825
1055
|
this.mAspect = 0;
|
826
1056
|
}
|
1057
|
+
|
827
1058
|
function aiScene() {
|
828
1059
|
this.versionMajor = 0;
|
829
1060
|
this.versionMinor = 0;
|
@@ -843,75 +1074,96 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
843
1074
|
this.mLights = [];
|
844
1075
|
this.mCameras = [];
|
845
1076
|
this.nodeToBoneMap = {};
|
846
|
-
|
1077
|
+
|
1078
|
+
this.findNode = function (name, root) {
|
847
1079
|
if (!root) {
|
848
1080
|
root = this.mRootNode;
|
849
1081
|
}
|
1082
|
+
|
850
1083
|
if (root.mName == name) {
|
851
1084
|
return root;
|
852
1085
|
}
|
1086
|
+
|
853
1087
|
for (let i = 0; i < root.mChildren.length; i++) {
|
854
1088
|
var ret = this.findNode(name, root.mChildren[i]);
|
855
|
-
if (ret)
|
856
|
-
return ret;
|
1089
|
+
if (ret) return ret;
|
857
1090
|
}
|
1091
|
+
|
858
1092
|
return null;
|
859
1093
|
};
|
860
|
-
|
1094
|
+
|
1095
|
+
this.toTHREE = function () {
|
861
1096
|
this.nodeCount = 0;
|
862
1097
|
markBones(this);
|
863
1098
|
var o = this.mRootNode.toTHREE(this);
|
864
|
-
|
865
|
-
|
1099
|
+
|
1100
|
+
for (let i in this.mMeshes) this.mMeshes[i].hookupSkeletons(this);
|
1101
|
+
|
866
1102
|
if (this.mAnimations.length > 0) {
|
867
1103
|
var a = this.mAnimations[0].toTHREE(this);
|
868
1104
|
}
|
869
|
-
|
1105
|
+
|
1106
|
+
return {
|
1107
|
+
object: o,
|
1108
|
+
animation: a
|
1109
|
+
};
|
870
1110
|
};
|
871
1111
|
}
|
1112
|
+
|
872
1113
|
function aiMatrix4() {
|
873
1114
|
this.elements = [[], [], [], []];
|
874
|
-
|
875
|
-
|
1115
|
+
|
1116
|
+
this.toTHREE = function () {
|
1117
|
+
var m = new Matrix4();
|
1118
|
+
|
876
1119
|
for (let i = 0; i < 4; ++i) {
|
877
1120
|
for (let i2 = 0; i2 < 4; ++i2) {
|
878
1121
|
m.elements[i * 4 + i2] = this.elements[i2][i];
|
879
1122
|
}
|
880
1123
|
}
|
1124
|
+
|
881
1125
|
return m;
|
882
1126
|
};
|
883
1127
|
}
|
1128
|
+
|
884
1129
|
var littleEndian = true;
|
1130
|
+
|
885
1131
|
function readFloat(dataview) {
|
886
1132
|
var val = dataview.getFloat32(dataview.readOffset, littleEndian);
|
887
1133
|
dataview.readOffset += 4;
|
888
1134
|
return val;
|
889
1135
|
}
|
1136
|
+
|
890
1137
|
function Read_double(dataview) {
|
891
1138
|
var val = dataview.getFloat64(dataview.readOffset, littleEndian);
|
892
1139
|
dataview.readOffset += 8;
|
893
1140
|
return val;
|
894
1141
|
}
|
1142
|
+
|
895
1143
|
function Read_uint8_t(dataview) {
|
896
1144
|
var val = dataview.getUint8(dataview.readOffset);
|
897
1145
|
dataview.readOffset += 1;
|
898
1146
|
return val;
|
899
1147
|
}
|
1148
|
+
|
900
1149
|
function Read_uint16_t(dataview) {
|
901
1150
|
var val = dataview.getUint16(dataview.readOffset, littleEndian);
|
902
1151
|
dataview.readOffset += 2;
|
903
1152
|
return val;
|
904
1153
|
}
|
1154
|
+
|
905
1155
|
function Read_unsigned_int(dataview) {
|
906
1156
|
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
907
1157
|
dataview.readOffset += 4;
|
908
1158
|
return val;
|
909
1159
|
}
|
1160
|
+
|
910
1161
|
function Read_uint32_t(dataview) {
|
911
1162
|
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
912
1163
|
dataview.readOffset += 4;
|
913
1164
|
return val;
|
914
1165
|
}
|
1166
|
+
|
915
1167
|
function Read_aiVector3D(stream) {
|
916
1168
|
var v = new aiVector3D();
|
917
1169
|
v.x = readFloat(stream);
|
@@ -919,6 +1171,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
919
1171
|
v.z = readFloat(stream);
|
920
1172
|
return v;
|
921
1173
|
}
|
1174
|
+
|
922
1175
|
function Read_aiColor3D(stream) {
|
923
1176
|
var c = new aiColor3D();
|
924
1177
|
c.r = readFloat(stream);
|
@@ -926,6 +1179,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
926
1179
|
c.b = readFloat(stream);
|
927
1180
|
return c;
|
928
1181
|
}
|
1182
|
+
|
929
1183
|
function Read_aiQuaternion(stream) {
|
930
1184
|
var v = new aiQuaternion();
|
931
1185
|
v.w = readFloat(stream);
|
@@ -934,61 +1188,75 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
934
1188
|
v.z = readFloat(stream);
|
935
1189
|
return v;
|
936
1190
|
}
|
1191
|
+
|
937
1192
|
function Read_aiString(stream) {
|
938
1193
|
var s = new aiString();
|
939
1194
|
var stringlengthbytes = Read_unsigned_int(stream);
|
940
1195
|
stream.ReadBytes(s.data, 1, stringlengthbytes);
|
941
1196
|
return s.toString();
|
942
1197
|
}
|
1198
|
+
|
943
1199
|
function Read_aiVertexWeight(stream) {
|
944
1200
|
var w = new aiVertexWeight();
|
945
1201
|
w.mVertexId = Read_unsigned_int(stream);
|
946
1202
|
w.mWeight = readFloat(stream);
|
947
1203
|
return w;
|
948
1204
|
}
|
1205
|
+
|
949
1206
|
function Read_aiMatrix4x4(stream) {
|
950
1207
|
var m = new aiMatrix4();
|
1208
|
+
|
951
1209
|
for (let i = 0; i < 4; ++i) {
|
952
1210
|
for (let i2 = 0; i2 < 4; ++i2) {
|
953
1211
|
m.elements[i][i2] = readFloat(stream);
|
954
1212
|
}
|
955
1213
|
}
|
1214
|
+
|
956
1215
|
return m;
|
957
1216
|
}
|
1217
|
+
|
958
1218
|
function Read_aiVectorKey(stream) {
|
959
1219
|
var v = new aiVectorKey();
|
960
1220
|
v.mTime = Read_double(stream);
|
961
1221
|
v.mValue = Read_aiVector3D(stream);
|
962
1222
|
return v;
|
963
1223
|
}
|
1224
|
+
|
964
1225
|
function Read_aiQuatKey(stream) {
|
965
1226
|
var v = new aiQuatKey();
|
966
1227
|
v.mTime = Read_double(stream);
|
967
1228
|
v.mValue = Read_aiQuaternion(stream);
|
968
1229
|
return v;
|
969
1230
|
}
|
1231
|
+
|
970
1232
|
function ReadArray_aiVertexWeight(stream, data, size) {
|
971
|
-
for (let i = 0; i < size; i++)
|
972
|
-
data[i] = Read_aiVertexWeight(stream);
|
1233
|
+
for (let i = 0; i < size; i++) data[i] = Read_aiVertexWeight(stream);
|
973
1234
|
}
|
1235
|
+
|
974
1236
|
function ReadArray_aiVectorKey(stream, data, size) {
|
975
|
-
for (let i = 0; i < size; i++)
|
976
|
-
data[i] = Read_aiVectorKey(stream);
|
1237
|
+
for (let i = 0; i < size; i++) data[i] = Read_aiVectorKey(stream);
|
977
1238
|
}
|
1239
|
+
|
978
1240
|
function ReadArray_aiQuatKey(stream, data, size) {
|
979
|
-
for (let i = 0; i < size; i++)
|
980
|
-
data[i] = Read_aiQuatKey(stream);
|
1241
|
+
for (let i = 0; i < size; i++) data[i] = Read_aiQuatKey(stream);
|
981
1242
|
}
|
982
|
-
|
983
|
-
|
1243
|
+
|
1244
|
+
function ReadBounds(stream, T
|
1245
|
+
/*p*/
|
1246
|
+
, n) {
|
1247
|
+
// not sure what to do here, the data isn't really useful.
|
1248
|
+
return stream.Seek(sizeof(T) * n, aiOrigin_CUR); // eslint-disable-line no-undef
|
984
1249
|
}
|
1250
|
+
|
985
1251
|
function ai_assert(bool) {
|
986
|
-
if (!bool)
|
987
|
-
throw "asset failed";
|
1252
|
+
if (!bool) throw 'asset failed';
|
988
1253
|
}
|
1254
|
+
|
989
1255
|
function ReadBinaryNode(stream, parent, depth) {
|
990
1256
|
var chunkID = Read_uint32_t(stream);
|
991
1257
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
1258
|
+
/*uint32_t size =*/
|
1259
|
+
|
992
1260
|
Read_uint32_t(stream);
|
993
1261
|
var node = new aiNode();
|
994
1262
|
node.mParent = parent;
|
@@ -997,70 +1265,93 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
997
1265
|
node.mTransformation = Read_aiMatrix4x4(stream);
|
998
1266
|
node.mNumChildren = Read_unsigned_int(stream);
|
999
1267
|
node.mNumMeshes = Read_unsigned_int(stream);
|
1268
|
+
|
1000
1269
|
if (node.mNumMeshes) {
|
1001
1270
|
node.mMeshes = [];
|
1271
|
+
|
1002
1272
|
for (let i = 0; i < node.mNumMeshes; ++i) {
|
1003
1273
|
node.mMeshes[i] = Read_unsigned_int(stream);
|
1004
1274
|
}
|
1005
1275
|
}
|
1276
|
+
|
1006
1277
|
if (node.mNumChildren) {
|
1007
1278
|
node.mChildren = [];
|
1279
|
+
|
1008
1280
|
for (let i = 0; i < node.mNumChildren; ++i) {
|
1009
1281
|
var node2 = ReadBinaryNode(stream, node, depth++);
|
1010
1282
|
node.mChildren[i] = node2;
|
1011
1283
|
}
|
1012
1284
|
}
|
1285
|
+
|
1013
1286
|
return node;
|
1014
|
-
}
|
1287
|
+
} // -----------------------------------------------------------------------------------
|
1288
|
+
|
1289
|
+
|
1015
1290
|
function ReadBinaryBone(stream, b) {
|
1016
1291
|
var chunkID = Read_uint32_t(stream);
|
1017
1292
|
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
1293
|
+
/*uint32_t size =*/
|
1294
|
+
|
1018
1295
|
Read_uint32_t(stream);
|
1019
1296
|
b.mName = Read_aiString(stream);
|
1020
1297
|
b.mNumWeights = Read_unsigned_int(stream);
|
1021
|
-
b.mOffsetMatrix = Read_aiMatrix4x4(stream);
|
1298
|
+
b.mOffsetMatrix = Read_aiMatrix4x4(stream); // for the moment we write dumb min/max values for the bones, too.
|
1299
|
+
// maybe I'll add a better, hash-like solution later
|
1300
|
+
|
1022
1301
|
if (shortened) {
|
1023
1302
|
ReadBounds(stream, b.mWeights, b.mNumWeights);
|
1024
1303
|
} else {
|
1304
|
+
// else write as usual
|
1025
1305
|
b.mWeights = [];
|
1026
1306
|
ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
|
1027
1307
|
}
|
1308
|
+
|
1028
1309
|
return b;
|
1029
1310
|
}
|
1311
|
+
|
1030
1312
|
function ReadBinaryMesh(stream, mesh) {
|
1031
1313
|
var chunkID = Read_uint32_t(stream);
|
1032
1314
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
1315
|
+
/*uint32_t size =*/
|
1316
|
+
|
1033
1317
|
Read_uint32_t(stream);
|
1034
1318
|
mesh.mPrimitiveTypes = Read_unsigned_int(stream);
|
1035
1319
|
mesh.mNumVertices = Read_unsigned_int(stream);
|
1036
1320
|
mesh.mNumFaces = Read_unsigned_int(stream);
|
1037
1321
|
mesh.mNumBones = Read_unsigned_int(stream);
|
1038
1322
|
mesh.mMaterialIndex = Read_unsigned_int(stream);
|
1039
|
-
mesh.mNumUVComponents = [];
|
1323
|
+
mesh.mNumUVComponents = []; // first of all, write bits for all existent vertex components
|
1324
|
+
|
1040
1325
|
var c = Read_unsigned_int(stream);
|
1326
|
+
|
1041
1327
|
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
1042
1328
|
if (shortened) {
|
1043
1329
|
ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
|
1044
1330
|
} else {
|
1331
|
+
// else write as usual
|
1045
1332
|
mesh.mVertices = [];
|
1046
1333
|
mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1047
1334
|
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1048
1335
|
}
|
1049
1336
|
}
|
1337
|
+
|
1050
1338
|
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
1051
1339
|
if (shortened) {
|
1052
1340
|
ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
|
1053
1341
|
} else {
|
1342
|
+
// else write as usual
|
1054
1343
|
mesh.mNormals = [];
|
1055
1344
|
mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1056
1345
|
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1057
1346
|
}
|
1058
1347
|
}
|
1348
|
+
|
1059
1349
|
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
1060
1350
|
if (shortened) {
|
1061
1351
|
ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
|
1062
1352
|
ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
|
1063
1353
|
} else {
|
1354
|
+
// else write as usual
|
1064
1355
|
mesh.mTangents = [];
|
1065
1356
|
mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1066
1357
|
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
@@ -1069,43 +1360,61 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1069
1360
|
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1070
1361
|
}
|
1071
1362
|
}
|
1363
|
+
|
1072
1364
|
for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
|
1073
|
-
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
1074
|
-
|
1365
|
+
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) break;
|
1366
|
+
|
1075
1367
|
if (shortened) {
|
1076
1368
|
ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
|
1077
1369
|
} else {
|
1370
|
+
// else write as usual
|
1078
1371
|
mesh.mColors[n] = [];
|
1079
1372
|
mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
|
1080
1373
|
stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
|
1081
1374
|
}
|
1082
1375
|
}
|
1376
|
+
|
1083
1377
|
mesh.mTexCoordsBuffers = [];
|
1378
|
+
|
1084
1379
|
for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
|
1085
|
-
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
1086
|
-
|
1380
|
+
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) break; // write number of UV components
|
1381
|
+
|
1087
1382
|
mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
|
1383
|
+
|
1088
1384
|
if (shortened) {
|
1089
1385
|
ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
|
1090
1386
|
} else {
|
1091
|
-
|
1387
|
+
// else write as usual
|
1388
|
+
mesh.mTextureCoords[n] = []; //note that assbin always writes 3d texcoords
|
1389
|
+
|
1092
1390
|
mesh.mTexCoordsBuffers[n] = [];
|
1391
|
+
|
1093
1392
|
for (let uv = 0; uv < mesh.mNumVertices; uv++) {
|
1094
1393
|
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1095
1394
|
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1096
1395
|
readFloat(stream);
|
1097
1396
|
}
|
1098
1397
|
}
|
1099
|
-
}
|
1398
|
+
} // write faces. There are no floating-point calculations involved
|
1399
|
+
// in these, so we can write a simple hash over the face data
|
1400
|
+
// to the dump file. We generate a single 32 Bit hash for 512 faces
|
1401
|
+
// using Assimp's standard hashing function.
|
1402
|
+
|
1403
|
+
|
1100
1404
|
if (shortened) {
|
1101
1405
|
Read_unsigned_int(stream);
|
1102
1406
|
} else {
|
1407
|
+
// else write as usual
|
1408
|
+
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
1103
1409
|
mesh.mFaces = [];
|
1104
1410
|
mesh.mIndexArray = [];
|
1411
|
+
|
1105
1412
|
for (let i = 0; i < mesh.mNumFaces; ++i) {
|
1106
|
-
var f = mesh.mFaces[i] = new aiFace();
|
1413
|
+
var f = mesh.mFaces[i] = new aiFace(); // BOOST_STATIC_ASSERT(AI_MAX_FACE_INDICES <= 0xffff);
|
1414
|
+
|
1107
1415
|
f.mNumIndices = Read_uint16_t(stream);
|
1108
1416
|
f.mIndices = [];
|
1417
|
+
|
1109
1418
|
for (let a = 0; a < f.mNumIndices; ++a) {
|
1110
1419
|
if (mesh.mNumVertices < 1 << 16) {
|
1111
1420
|
f.mIndices[a] = Read_uint16_t(stream);
|
@@ -1113,6 +1422,7 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1113
1422
|
f.mIndices[a] = Read_unsigned_int(stream);
|
1114
1423
|
}
|
1115
1424
|
}
|
1425
|
+
|
1116
1426
|
if (f.mNumIndices === 3) {
|
1117
1427
|
mesh.mIndexArray.push(f.mIndices[0]);
|
1118
1428
|
mesh.mIndexArray.push(f.mIndices[1]);
|
@@ -1128,18 +1438,24 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1128
1438
|
throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
|
1129
1439
|
}
|
1130
1440
|
}
|
1131
|
-
}
|
1441
|
+
} // write bones
|
1442
|
+
|
1443
|
+
|
1132
1444
|
if (mesh.mNumBones) {
|
1133
1445
|
mesh.mBones = [];
|
1446
|
+
|
1134
1447
|
for (let a = 0; a < mesh.mNumBones; ++a) {
|
1135
1448
|
mesh.mBones[a] = new aiBone();
|
1136
1449
|
ReadBinaryBone(stream, mesh.mBones[a]);
|
1137
1450
|
}
|
1138
1451
|
}
|
1139
1452
|
}
|
1453
|
+
|
1140
1454
|
function ReadBinaryMaterialProperty(stream, prop) {
|
1141
1455
|
var chunkID = Read_uint32_t(stream);
|
1142
1456
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
1457
|
+
/*uint32_t size =*/
|
1458
|
+
|
1143
1459
|
Read_uint32_t(stream);
|
1144
1460
|
prop.mKey = Read_aiString(stream);
|
1145
1461
|
prop.mSemantic = Read_unsigned_int(stream);
|
@@ -1148,26 +1464,36 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1148
1464
|
prop.mType = Read_unsigned_int(stream);
|
1149
1465
|
prop.mData = [];
|
1150
1466
|
stream.ReadBytes(prop.mData, 1, prop.mDataLength);
|
1151
|
-
}
|
1467
|
+
} // -----------------------------------------------------------------------------------
|
1468
|
+
|
1469
|
+
|
1152
1470
|
function ReadBinaryMaterial(stream, mat) {
|
1153
1471
|
var chunkID = Read_uint32_t(stream);
|
1154
1472
|
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
1473
|
+
/*uint32_t size =*/
|
1474
|
+
|
1155
1475
|
Read_uint32_t(stream);
|
1156
1476
|
mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
|
1477
|
+
|
1157
1478
|
if (mat.mNumProperties) {
|
1158
1479
|
if (mat.mProperties) {
|
1159
1480
|
delete mat.mProperties;
|
1160
1481
|
}
|
1482
|
+
|
1161
1483
|
mat.mProperties = [];
|
1484
|
+
|
1162
1485
|
for (let i = 0; i < mat.mNumProperties; ++i) {
|
1163
1486
|
mat.mProperties[i] = new aiMaterialProperty();
|
1164
1487
|
ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
|
1165
1488
|
}
|
1166
1489
|
}
|
1167
1490
|
}
|
1491
|
+
|
1168
1492
|
function ReadBinaryNodeAnim(stream, nd) {
|
1169
1493
|
var chunkID = Read_uint32_t(stream);
|
1170
1494
|
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
1495
|
+
/*uint32_t size =*/
|
1496
|
+
|
1171
1497
|
Read_uint32_t(stream);
|
1172
1498
|
nd.mNodeName = Read_aiString(stream);
|
1173
1499
|
nd.mNumPositionKeys = Read_unsigned_int(stream);
|
@@ -1175,54 +1501,69 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1175
1501
|
nd.mNumScalingKeys = Read_unsigned_int(stream);
|
1176
1502
|
nd.mPreState = Read_unsigned_int(stream);
|
1177
1503
|
nd.mPostState = Read_unsigned_int(stream);
|
1504
|
+
|
1178
1505
|
if (nd.mNumPositionKeys) {
|
1179
1506
|
if (shortened) {
|
1180
1507
|
ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1181
1508
|
} else {
|
1509
|
+
// else write as usual
|
1182
1510
|
nd.mPositionKeys = [];
|
1183
1511
|
ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1184
1512
|
}
|
1185
1513
|
}
|
1514
|
+
|
1186
1515
|
if (nd.mNumRotationKeys) {
|
1187
1516
|
if (shortened) {
|
1188
1517
|
ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1189
1518
|
} else {
|
1519
|
+
// else write as usual
|
1190
1520
|
nd.mRotationKeys = [];
|
1191
1521
|
ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1192
1522
|
}
|
1193
1523
|
}
|
1524
|
+
|
1194
1525
|
if (nd.mNumScalingKeys) {
|
1195
1526
|
if (shortened) {
|
1196
1527
|
ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1197
1528
|
} else {
|
1529
|
+
// else write as usual
|
1198
1530
|
nd.mScalingKeys = [];
|
1199
1531
|
ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1200
1532
|
}
|
1201
1533
|
}
|
1202
1534
|
}
|
1535
|
+
|
1203
1536
|
function ReadBinaryAnim(stream, anim) {
|
1204
1537
|
var chunkID = Read_uint32_t(stream);
|
1205
1538
|
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
1539
|
+
/*uint32_t size =*/
|
1540
|
+
|
1206
1541
|
Read_uint32_t(stream);
|
1207
1542
|
anim.mName = Read_aiString(stream);
|
1208
1543
|
anim.mDuration = Read_double(stream);
|
1209
1544
|
anim.mTicksPerSecond = Read_double(stream);
|
1210
1545
|
anim.mNumChannels = Read_unsigned_int(stream);
|
1546
|
+
|
1211
1547
|
if (anim.mNumChannels) {
|
1212
1548
|
anim.mChannels = [];
|
1549
|
+
|
1213
1550
|
for (let a = 0; a < anim.mNumChannels; ++a) {
|
1214
1551
|
anim.mChannels[a] = new aiNodeAnim();
|
1215
1552
|
ReadBinaryNodeAnim(stream, anim.mChannels[a]);
|
1216
1553
|
}
|
1217
1554
|
}
|
1218
1555
|
}
|
1556
|
+
|
1219
1557
|
function ReadBinaryTexture(stream, tex) {
|
1220
1558
|
var chunkID = Read_uint32_t(stream);
|
1221
1559
|
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
1560
|
+
/*uint32_t size =*/
|
1561
|
+
|
1222
1562
|
Read_uint32_t(stream);
|
1223
1563
|
tex.mWidth = Read_unsigned_int(stream);
|
1224
1564
|
tex.mHeight = Read_unsigned_int(stream);
|
1225
1565
|
stream.ReadBytes(tex.achFormatHint, 1, 4);
|
1566
|
+
|
1226
1567
|
if (!shortened) {
|
1227
1568
|
if (!tex.mHeight) {
|
1228
1569
|
tex.pcData = [];
|
@@ -1233,28 +1574,37 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1233
1574
|
}
|
1234
1575
|
}
|
1235
1576
|
}
|
1577
|
+
|
1236
1578
|
function ReadBinaryLight(stream, l) {
|
1237
1579
|
var chunkID = Read_uint32_t(stream);
|
1238
1580
|
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
1581
|
+
/*uint32_t size =*/
|
1582
|
+
|
1239
1583
|
Read_uint32_t(stream);
|
1240
1584
|
l.mName = Read_aiString(stream);
|
1241
1585
|
l.mType = Read_unsigned_int(stream);
|
1586
|
+
|
1242
1587
|
if (l.mType != aiLightSource_DIRECTIONAL) {
|
1243
1588
|
l.mAttenuationConstant = readFloat(stream);
|
1244
1589
|
l.mAttenuationLinear = readFloat(stream);
|
1245
1590
|
l.mAttenuationQuadratic = readFloat(stream);
|
1246
1591
|
}
|
1592
|
+
|
1247
1593
|
l.mColorDiffuse = Read_aiColor3D(stream);
|
1248
1594
|
l.mColorSpecular = Read_aiColor3D(stream);
|
1249
1595
|
l.mColorAmbient = Read_aiColor3D(stream);
|
1596
|
+
|
1250
1597
|
if (l.mType == aiLightSource_SPOT) {
|
1251
1598
|
l.mAngleInnerCone = readFloat(stream);
|
1252
1599
|
l.mAngleOuterCone = readFloat(stream);
|
1253
1600
|
}
|
1254
1601
|
}
|
1602
|
+
|
1255
1603
|
function ReadBinaryCamera(stream, cam) {
|
1256
1604
|
var chunkID = Read_uint32_t(stream);
|
1257
1605
|
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
1606
|
+
/*uint32_t size =*/
|
1607
|
+
|
1258
1608
|
Read_uint32_t(stream);
|
1259
1609
|
cam.mName = Read_aiString(stream);
|
1260
1610
|
cam.mPosition = Read_aiVector3D(stream);
|
@@ -1265,9 +1615,12 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1265
1615
|
cam.mClipPlaneFar = readFloat(stream);
|
1266
1616
|
cam.mAspect = readFloat(stream);
|
1267
1617
|
}
|
1618
|
+
|
1268
1619
|
function ReadBinaryScene(stream, scene) {
|
1269
1620
|
var chunkID = Read_uint32_t(stream);
|
1270
1621
|
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
1622
|
+
/*uint32_t size =*/
|
1623
|
+
|
1271
1624
|
Read_uint32_t(stream);
|
1272
1625
|
scene.mFlags = Read_unsigned_int(stream);
|
1273
1626
|
scene.mNumMeshes = Read_unsigned_int(stream);
|
@@ -1275,122 +1628,166 @@ AssimpLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), {
|
|
1275
1628
|
scene.mNumAnimations = Read_unsigned_int(stream);
|
1276
1629
|
scene.mNumTextures = Read_unsigned_int(stream);
|
1277
1630
|
scene.mNumLights = Read_unsigned_int(stream);
|
1278
|
-
scene.mNumCameras = Read_unsigned_int(stream);
|
1631
|
+
scene.mNumCameras = Read_unsigned_int(stream); // Read node graph
|
1632
|
+
|
1279
1633
|
scene.mRootNode = new aiNode();
|
1280
|
-
scene.mRootNode = ReadBinaryNode(stream, null, 0);
|
1634
|
+
scene.mRootNode = ReadBinaryNode(stream, null, 0); // Read all meshes
|
1635
|
+
|
1281
1636
|
if (scene.mNumMeshes) {
|
1282
1637
|
scene.mMeshes = [];
|
1638
|
+
|
1283
1639
|
for (let i = 0; i < scene.mNumMeshes; ++i) {
|
1284
1640
|
scene.mMeshes[i] = new aiMesh();
|
1285
1641
|
ReadBinaryMesh(stream, scene.mMeshes[i]);
|
1286
1642
|
}
|
1287
|
-
}
|
1643
|
+
} // Read materials
|
1644
|
+
|
1645
|
+
|
1288
1646
|
if (scene.mNumMaterials) {
|
1289
1647
|
scene.mMaterials = [];
|
1648
|
+
|
1290
1649
|
for (let i = 0; i < scene.mNumMaterials; ++i) {
|
1291
1650
|
scene.mMaterials[i] = new aiMaterial();
|
1292
1651
|
ReadBinaryMaterial(stream, scene.mMaterials[i]);
|
1293
1652
|
}
|
1294
|
-
}
|
1653
|
+
} // Read all animations
|
1654
|
+
|
1655
|
+
|
1295
1656
|
if (scene.mNumAnimations) {
|
1296
1657
|
scene.mAnimations = [];
|
1658
|
+
|
1297
1659
|
for (let i = 0; i < scene.mNumAnimations; ++i) {
|
1298
1660
|
scene.mAnimations[i] = new aiAnimation();
|
1299
1661
|
ReadBinaryAnim(stream, scene.mAnimations[i]);
|
1300
1662
|
}
|
1301
|
-
}
|
1663
|
+
} // Read all textures
|
1664
|
+
|
1665
|
+
|
1302
1666
|
if (scene.mNumTextures) {
|
1303
1667
|
scene.mTextures = [];
|
1668
|
+
|
1304
1669
|
for (let i = 0; i < scene.mNumTextures; ++i) {
|
1305
1670
|
scene.mTextures[i] = new aiTexture();
|
1306
1671
|
ReadBinaryTexture(stream, scene.mTextures[i]);
|
1307
1672
|
}
|
1308
|
-
}
|
1673
|
+
} // Read lights
|
1674
|
+
|
1675
|
+
|
1309
1676
|
if (scene.mNumLights) {
|
1310
1677
|
scene.mLights = [];
|
1678
|
+
|
1311
1679
|
for (let i = 0; i < scene.mNumLights; ++i) {
|
1312
1680
|
scene.mLights[i] = new aiLight();
|
1313
1681
|
ReadBinaryLight(stream, scene.mLights[i]);
|
1314
1682
|
}
|
1315
|
-
}
|
1683
|
+
} // Read cameras
|
1684
|
+
|
1685
|
+
|
1316
1686
|
if (scene.mNumCameras) {
|
1317
1687
|
scene.mCameras = [];
|
1688
|
+
|
1318
1689
|
for (let i = 0; i < scene.mNumCameras; ++i) {
|
1319
1690
|
scene.mCameras[i] = new aiCamera();
|
1320
1691
|
ReadBinaryCamera(stream, scene.mCameras[i]);
|
1321
1692
|
}
|
1322
1693
|
}
|
1323
1694
|
}
|
1695
|
+
|
1324
1696
|
var aiOrigin_CUR = 0;
|
1325
1697
|
var aiOrigin_BEG = 1;
|
1698
|
+
|
1326
1699
|
function extendStream(stream) {
|
1327
1700
|
stream.readOffset = 0;
|
1328
|
-
|
1701
|
+
|
1702
|
+
stream.Seek = function (off, ori) {
|
1329
1703
|
if (ori == aiOrigin_CUR) {
|
1330
1704
|
stream.readOffset += off;
|
1331
1705
|
}
|
1706
|
+
|
1332
1707
|
if (ori == aiOrigin_BEG) {
|
1333
1708
|
stream.readOffset = off;
|
1334
1709
|
}
|
1335
1710
|
};
|
1336
|
-
|
1711
|
+
|
1712
|
+
stream.ReadBytes = function (buff, size, n) {
|
1337
1713
|
var bytes = size * n;
|
1338
|
-
|
1339
|
-
|
1714
|
+
|
1715
|
+
for (let i = 0; i < bytes; i++) buff[i] = Read_uint8_t(this);
|
1340
1716
|
};
|
1341
|
-
|
1717
|
+
|
1718
|
+
stream.subArray32 = function (start, end) {
|
1342
1719
|
var buff = this.buffer;
|
1343
1720
|
var newbuff = buff.slice(start, end);
|
1344
1721
|
return new Float32Array(newbuff);
|
1345
1722
|
};
|
1346
|
-
|
1723
|
+
|
1724
|
+
stream.subArrayUint16 = function (start, end) {
|
1347
1725
|
var buff = this.buffer;
|
1348
1726
|
var newbuff = buff.slice(start, end);
|
1349
1727
|
return new Uint16Array(newbuff);
|
1350
1728
|
};
|
1351
|
-
|
1729
|
+
|
1730
|
+
stream.subArrayUint8 = function (start, end) {
|
1352
1731
|
var buff = this.buffer;
|
1353
1732
|
var newbuff = buff.slice(start, end);
|
1354
1733
|
return new Uint8Array(newbuff);
|
1355
1734
|
};
|
1356
|
-
|
1735
|
+
|
1736
|
+
stream.subArrayUint32 = function (start, end) {
|
1357
1737
|
var buff = this.buffer;
|
1358
1738
|
var newbuff = buff.slice(start, end);
|
1359
1739
|
return new Uint32Array(newbuff);
|
1360
1740
|
};
|
1361
1741
|
}
|
1742
|
+
|
1362
1743
|
var shortened, compressed;
|
1744
|
+
|
1363
1745
|
function InternReadFile(pFiledata) {
|
1364
1746
|
var pScene = new aiScene();
|
1365
1747
|
var stream = new DataView(pFiledata);
|
1366
1748
|
extendStream(stream);
|
1367
|
-
stream.Seek(44, aiOrigin_CUR);
|
1749
|
+
stream.Seek(44, aiOrigin_CUR); // signature
|
1750
|
+
|
1751
|
+
/*unsigned int versionMajor =*/
|
1752
|
+
|
1368
1753
|
pScene.versionMajor = Read_unsigned_int(stream);
|
1754
|
+
/*unsigned int versionMinor =*/
|
1755
|
+
|
1369
1756
|
pScene.versionMinor = Read_unsigned_int(stream);
|
1757
|
+
/*unsigned int versionRevision =*/
|
1758
|
+
|
1370
1759
|
pScene.versionRevision = Read_unsigned_int(stream);
|
1760
|
+
/*unsigned int compileFlags =*/
|
1761
|
+
|
1371
1762
|
pScene.compileFlags = Read_unsigned_int(stream);
|
1372
1763
|
shortened = Read_uint16_t(stream) > 0;
|
1373
1764
|
compressed = Read_uint16_t(stream) > 0;
|
1374
|
-
if (shortened)
|
1375
|
-
|
1376
|
-
|
1377
|
-
stream.Seek(128, aiOrigin_CUR);
|
1378
|
-
|
1765
|
+
if (shortened) throw 'Shortened binaries are not supported!';
|
1766
|
+
stream.Seek(256, aiOrigin_CUR); // original filename
|
1767
|
+
|
1768
|
+
stream.Seek(128, aiOrigin_CUR); // options
|
1769
|
+
|
1770
|
+
stream.Seek(64, aiOrigin_CUR); // padding
|
1771
|
+
|
1379
1772
|
if (compressed) {
|
1380
1773
|
var uncompressedSize = Read_uint32_t(stream);
|
1381
1774
|
var compressedSize = stream.FileSize() - stream.Tell();
|
1382
1775
|
var compressedData = [];
|
1383
1776
|
stream.Read(compressedData, 1, compressedSize);
|
1384
1777
|
var uncompressedData = [];
|
1385
|
-
uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
|
1778
|
+
uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize); // eslint-disable-line no-undef
|
1779
|
+
|
1386
1780
|
var buff = new ArrayBuffer(uncompressedData);
|
1387
1781
|
ReadBinaryScene(buff, pScene);
|
1388
1782
|
} else {
|
1389
1783
|
ReadBinaryScene(stream, pScene);
|
1390
1784
|
}
|
1785
|
+
|
1391
1786
|
return pScene.toTHREE();
|
1392
1787
|
}
|
1788
|
+
|
1393
1789
|
return InternReadFile(buffer);
|
1394
1790
|
}
|
1395
1791
|
});
|
1396
|
-
|
1792
|
+
|
1793
|
+
export { AssimpLoader };
|