three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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import { Mesh, PlaneGeometry, OrthographicCamera, MathUtils, WebGLRenderTarget, Vector2, RawShaderMaterial, NoBlending } from "three";
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});
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34
|
-
_tempTarget.scissorTest = true;
|
35
|
-
}
|
36
|
-
if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
|
37
|
-
var params = {
|
38
|
-
wrapS: roughnessMap.wrapS,
|
39
|
-
wrapT: roughnessMap.wrapT,
|
40
|
-
magFilter: roughnessMap.magFilter,
|
41
|
-
minFilter: roughnessMap.minFilter,
|
42
|
-
depthBuffer: false
|
43
|
-
};
|
44
|
-
var newRoughnessTarget = new WebGLRenderTarget(width, height, params);
|
45
|
-
newRoughnessTarget.texture.generateMipmaps = true;
|
46
|
-
_renderer.setRenderTarget(newRoughnessTarget);
|
47
|
-
material.roughnessMap = newRoughnessTarget.texture;
|
48
|
-
if (material.metalnessMap == roughnessMap)
|
49
|
-
material.metalnessMap = material.roughnessMap;
|
50
|
-
if (material.aoMap == roughnessMap)
|
51
|
-
material.aoMap = material.roughnessMap;
|
52
|
-
}
|
53
|
-
_mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
|
54
|
-
_mipmapMaterial.uniforms.normalMap.value = normalMap;
|
55
|
-
var position = new Vector2(0, 0);
|
56
|
-
var texelSize = _mipmapMaterial.uniforms.texelSize.value;
|
57
|
-
for (let mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
|
58
|
-
texelSize.set(1 / width, 1 / height);
|
59
|
-
if (mip == 0)
|
60
|
-
texelSize.set(0, 0);
|
61
|
-
_tempTarget.viewport.set(position.x, position.y, width, height);
|
62
|
-
_tempTarget.scissor.set(position.x, position.y, width, height);
|
63
|
-
_renderer.setRenderTarget(_tempTarget);
|
64
|
-
_renderer.render(_mesh, _flatCamera);
|
65
|
-
_renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
|
66
|
-
_mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
|
67
|
-
}
|
68
|
-
if (roughnessMap !== material.roughnessMap)
|
69
|
-
roughnessMap.dispose();
|
70
|
-
_renderer.setRenderTarget(oldTarget);
|
71
|
-
_renderer.autoClear = autoClear;
|
72
|
-
},
|
73
|
-
dispose: function() {
|
74
|
-
_mipmapMaterial.dispose();
|
75
|
-
_mesh.geometry.dispose();
|
76
|
-
if (_tempTarget != null)
|
77
|
-
_tempTarget.dispose();
|
78
|
-
}
|
79
|
-
};
|
80
|
-
function _getMipmapMaterial() {
|
81
|
-
var shaderMaterial = new RawShaderMaterial({
|
82
|
-
uniforms: {
|
83
|
-
roughnessMap: { value: null },
|
84
|
-
normalMap: { value: null },
|
85
|
-
texelSize: { value: new Vector2(1, 1) }
|
86
|
-
},
|
87
|
-
vertexShader: `
|
88
|
-
precision mediump float;
|
89
|
-
precision mediump int;
|
90
|
-
|
91
|
-
attribute vec3 position;
|
92
|
-
attribute vec2 uv;
|
93
|
-
|
94
|
-
varying vec2 vUv;
|
95
|
-
|
96
|
-
void main() {
|
97
|
-
|
98
|
-
vUv = uv;
|
99
|
-
|
100
|
-
gl_Position = vec4( position, 1.0 );
|
101
|
-
|
102
|
-
}
|
103
|
-
`,
|
104
|
-
fragmentShader: `
|
105
|
-
precision mediump float;
|
106
|
-
precision mediump int;
|
107
|
-
|
108
|
-
varying vec2 vUv;
|
109
|
-
|
110
|
-
uniform sampler2D roughnessMap;
|
111
|
-
uniform sampler2D normalMap;
|
112
|
-
uniform vec2 texelSize;
|
113
|
-
|
114
|
-
#define ENVMAP_TYPE_CUBE_UV
|
115
|
-
|
116
|
-
vec4 envMapTexelToLinear( vec4 a ) { return a; }
|
117
|
-
|
118
|
-
#include <cube_uv_reflection_fragment>
|
119
|
-
|
120
|
-
float roughnessToVariance( float roughness ) {
|
121
|
-
|
122
|
-
float variance = 0.0;
|
123
|
-
|
124
|
-
if ( roughness >= r1 ) {
|
125
|
-
|
126
|
-
variance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;
|
127
|
-
|
128
|
-
} else if ( roughness >= r4 ) {
|
129
|
-
|
130
|
-
variance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;
|
131
|
-
|
132
|
-
} else if ( roughness >= r5 ) {
|
133
|
-
|
134
|
-
variance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;
|
135
|
-
|
136
|
-
} else {
|
137
|
-
|
138
|
-
float roughness2 = roughness * roughness;
|
139
|
-
|
140
|
-
variance = 1.79 * roughness2 * roughness2;
|
141
|
-
|
142
|
-
}
|
143
|
-
|
144
|
-
return variance;
|
145
|
-
|
146
|
-
}
|
147
|
-
|
148
|
-
float varianceToRoughness( float variance ) {
|
149
|
-
|
150
|
-
float roughness = 0.0;
|
151
|
-
|
152
|
-
if ( variance >= v1 ) {
|
153
|
-
|
154
|
-
roughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;
|
155
|
-
|
156
|
-
} else if ( variance >= v4 ) {
|
157
|
-
|
158
|
-
roughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;
|
159
|
-
|
160
|
-
} else if ( variance >= v5 ) {
|
161
|
-
|
162
|
-
roughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;
|
163
|
-
|
164
|
-
} else {
|
165
|
-
|
166
|
-
roughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79
|
167
|
-
|
168
|
-
}
|
169
|
-
|
170
|
-
return roughness;
|
171
|
-
|
172
|
-
}
|
173
|
-
|
174
|
-
void main() {
|
175
|
-
|
176
|
-
gl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );
|
177
|
-
|
178
|
-
if ( texelSize.x == 0.0 ) return;
|
179
|
-
|
180
|
-
float roughness = gl_FragColor.g;
|
181
|
-
|
182
|
-
float variance = roughnessToVariance( roughness );
|
183
|
-
|
184
|
-
vec3 avgNormal;
|
185
|
-
|
186
|
-
for ( float x = - 1.0; x < 2.0; x += 2.0 ) {
|
187
|
-
|
188
|
-
for ( float y = - 1.0; y < 2.0; y += 2.0 ) {
|
189
|
-
|
190
|
-
vec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;
|
191
|
-
|
192
|
-
avgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );
|
193
|
-
|
194
|
-
}
|
195
|
-
|
196
|
-
}
|
197
|
-
|
198
|
-
variance += 1.0 - 0.25 * length( avgNormal );
|
199
|
-
|
200
|
-
gl_FragColor.g = varianceToRoughness( variance );
|
201
|
-
|
202
|
-
}
|
203
|
-
`,
|
204
|
-
blending: NoBlending,
|
205
|
-
depthTest: false,
|
206
|
-
depthWrite: false
|
207
|
-
});
|
208
|
-
shaderMaterial.type = "RoughnessMipmapper";
|
209
|
-
return shaderMaterial;
|
210
|
-
}
|
211
|
-
export {
|
212
|
-
RoughnessMipmapper
|
213
|
-
};
|
package/utils/SceneUtils.mjs
DELETED
@@ -1,36 +0,0 @@
|
|
1
|
-
import { Group, Mesh } from "three";
|
2
|
-
const SceneUtils = {
|
3
|
-
createMeshesFromInstancedMesh: function(instancedMesh) {
|
4
|
-
const group = new Group();
|
5
|
-
const count = instancedMesh.count;
|
6
|
-
const geometry = instancedMesh.geometry;
|
7
|
-
const material = instancedMesh.material;
|
8
|
-
for (let i = 0; i < count; i++) {
|
9
|
-
const mesh = new Mesh(geometry, material);
|
10
|
-
instancedMesh.getMatrixAt(i, mesh.matrix);
|
11
|
-
mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
12
|
-
group.add(mesh);
|
13
|
-
}
|
14
|
-
group.copy(instancedMesh);
|
15
|
-
group.updateMatrixWorld();
|
16
|
-
return group;
|
17
|
-
},
|
18
|
-
createMultiMaterialObject: function(geometry, materials) {
|
19
|
-
const group = new Group();
|
20
|
-
for (let i = 0, l = materials.length; i < l; i++) {
|
21
|
-
group.add(new Mesh(geometry, materials[i]));
|
22
|
-
}
|
23
|
-
return group;
|
24
|
-
},
|
25
|
-
detach: function(child, parent, scene) {
|
26
|
-
console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.");
|
27
|
-
scene.attach(child);
|
28
|
-
},
|
29
|
-
attach: function(child, scene, parent) {
|
30
|
-
console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.");
|
31
|
-
parent.attach(child);
|
32
|
-
}
|
33
|
-
};
|
34
|
-
export {
|
35
|
-
SceneUtils
|
36
|
-
};
|
@@ -1,114 +0,0 @@
|
|
1
|
-
import { OrthographicCamera, Scene, UniformsUtils, ShaderMaterial, PlaneGeometry, Mesh, Texture, LinearFilter, MeshBasicMaterial, DoubleSide } from "three";
|
2
|
-
import { UnpackDepthRGBAShader } from "../shaders/UnpackDepthRGBAShader.mjs";
|
3
|
-
var ShadowMapViewer = function(light) {
|
4
|
-
var scope = this;
|
5
|
-
var doRenderLabel = light.name !== void 0 && light.name !== "";
|
6
|
-
var userAutoClearSetting;
|
7
|
-
var frame = {
|
8
|
-
x: 10,
|
9
|
-
y: 10,
|
10
|
-
width: 256,
|
11
|
-
height: 256
|
12
|
-
};
|
13
|
-
var camera = new OrthographicCamera(
|
14
|
-
window.innerWidth / -2,
|
15
|
-
window.innerWidth / 2,
|
16
|
-
window.innerHeight / 2,
|
17
|
-
window.innerHeight / -2,
|
18
|
-
1,
|
19
|
-
10
|
20
|
-
);
|
21
|
-
camera.position.set(0, 0, 2);
|
22
|
-
var scene = new Scene();
|
23
|
-
var shader = UnpackDepthRGBAShader;
|
24
|
-
var uniforms = UniformsUtils.clone(shader.uniforms);
|
25
|
-
var material = new ShaderMaterial({
|
26
|
-
uniforms,
|
27
|
-
vertexShader: shader.vertexShader,
|
28
|
-
fragmentShader: shader.fragmentShader
|
29
|
-
});
|
30
|
-
var plane = new PlaneGeometry(frame.width, frame.height);
|
31
|
-
var mesh = new Mesh(plane, material);
|
32
|
-
scene.add(mesh);
|
33
|
-
var labelCanvas, labelMesh;
|
34
|
-
if (doRenderLabel) {
|
35
|
-
labelCanvas = document.createElement("canvas");
|
36
|
-
var context = labelCanvas.getContext("2d");
|
37
|
-
context.font = "Bold 20px Arial";
|
38
|
-
var labelWidth = context.measureText(light.name).width;
|
39
|
-
labelCanvas.width = labelWidth;
|
40
|
-
labelCanvas.height = 25;
|
41
|
-
context.font = "Bold 20px Arial";
|
42
|
-
context.fillStyle = "rgba( 255, 0, 0, 1 )";
|
43
|
-
context.fillText(light.name, 0, 20);
|
44
|
-
var labelTexture = new Texture(labelCanvas);
|
45
|
-
labelTexture.magFilter = LinearFilter;
|
46
|
-
labelTexture.minFilter = LinearFilter;
|
47
|
-
labelTexture.needsUpdate = true;
|
48
|
-
var labelMaterial = new MeshBasicMaterial({
|
49
|
-
map: labelTexture,
|
50
|
-
side: DoubleSide
|
51
|
-
});
|
52
|
-
labelMaterial.transparent = true;
|
53
|
-
var labelPlane = new PlaneGeometry(labelCanvas.width, labelCanvas.height);
|
54
|
-
labelMesh = new Mesh(labelPlane, labelMaterial);
|
55
|
-
scene.add(labelMesh);
|
56
|
-
}
|
57
|
-
function resetPosition() {
|
58
|
-
scope.position.set(scope.position.x, scope.position.y);
|
59
|
-
}
|
60
|
-
this.enabled = true;
|
61
|
-
this.size = {
|
62
|
-
width: frame.width,
|
63
|
-
height: frame.height,
|
64
|
-
set: function(width, height) {
|
65
|
-
this.width = width;
|
66
|
-
this.height = height;
|
67
|
-
mesh.scale.set(this.width / frame.width, this.height / frame.height, 1);
|
68
|
-
resetPosition();
|
69
|
-
}
|
70
|
-
};
|
71
|
-
this.position = {
|
72
|
-
x: frame.x,
|
73
|
-
y: frame.y,
|
74
|
-
set: function(x, y) {
|
75
|
-
this.x = x;
|
76
|
-
this.y = y;
|
77
|
-
var width = scope.size.width;
|
78
|
-
var height = scope.size.height;
|
79
|
-
mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
|
80
|
-
if (doRenderLabel) {
|
81
|
-
labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
|
82
|
-
}
|
83
|
-
}
|
84
|
-
};
|
85
|
-
this.render = function(renderer) {
|
86
|
-
if (this.enabled) {
|
87
|
-
uniforms.tDiffuse.value = light.shadow.map.texture;
|
88
|
-
userAutoClearSetting = renderer.autoClear;
|
89
|
-
renderer.autoClear = false;
|
90
|
-
renderer.clearDepth();
|
91
|
-
renderer.render(scene, camera);
|
92
|
-
renderer.autoClear = userAutoClearSetting;
|
93
|
-
}
|
94
|
-
};
|
95
|
-
this.updateForWindowResize = function() {
|
96
|
-
if (this.enabled) {
|
97
|
-
camera.left = window.innerWidth / -2;
|
98
|
-
camera.right = window.innerWidth / 2;
|
99
|
-
camera.top = window.innerHeight / 2;
|
100
|
-
camera.bottom = window.innerHeight / -2;
|
101
|
-
camera.updateProjectionMatrix();
|
102
|
-
this.update();
|
103
|
-
}
|
104
|
-
};
|
105
|
-
this.update = function() {
|
106
|
-
this.position.set(this.position.x, this.position.y);
|
107
|
-
this.size.set(this.size.width, this.size.height);
|
108
|
-
};
|
109
|
-
this.update();
|
110
|
-
};
|
111
|
-
ShadowMapViewer.prototype.constructor = ShadowMapViewer;
|
112
|
-
export {
|
113
|
-
ShadowMapViewer
|
114
|
-
};
|
package/utils/SkeletonUtils.mjs
DELETED
@@ -1,292 +0,0 @@
|
|
1
|
-
import { Vector3, Quaternion, Matrix4, AnimationMixer, VectorKeyframeTrack, QuaternionKeyframeTrack, AnimationClip, SkeletonHelper, Vector2, Euler } from "three";
|
2
|
-
var SkeletonUtils = {
|
3
|
-
retarget: function() {
|
4
|
-
var pos = new Vector3(), quat = new Quaternion(), scale = new Vector3(), bindBoneMatrix = new Matrix4(), relativeMatrix = new Matrix4(), globalMatrix = new Matrix4();
|
5
|
-
return function(target, source, options) {
|
6
|
-
options = options || {};
|
7
|
-
options.preserveMatrix = options.preserveMatrix !== void 0 ? options.preserveMatrix : true;
|
8
|
-
options.preservePosition = options.preservePosition !== void 0 ? options.preservePosition : true;
|
9
|
-
options.preserveHipPosition = options.preserveHipPosition !== void 0 ? options.preserveHipPosition : false;
|
10
|
-
options.useTargetMatrix = options.useTargetMatrix !== void 0 ? options.useTargetMatrix : false;
|
11
|
-
options.hip = options.hip !== void 0 ? options.hip : "hip";
|
12
|
-
options.names = options.names || {};
|
13
|
-
var sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source), bones = target.isObject3D ? target.skeleton.bones : this.getBones(target), bindBones, bone, name, boneTo, bonesPosition, i;
|
14
|
-
if (target.isObject3D) {
|
15
|
-
target.skeleton.pose();
|
16
|
-
} else {
|
17
|
-
options.useTargetMatrix = true;
|
18
|
-
options.preserveMatrix = false;
|
19
|
-
}
|
20
|
-
if (options.preservePosition) {
|
21
|
-
bonesPosition = [];
|
22
|
-
for (i = 0; i < bones.length; i++) {
|
23
|
-
bonesPosition.push(bones[i].position.clone());
|
24
|
-
}
|
25
|
-
}
|
26
|
-
if (options.preserveMatrix) {
|
27
|
-
target.updateMatrixWorld();
|
28
|
-
target.matrixWorld.identity();
|
29
|
-
for (i = 0; i < target.children.length; ++i) {
|
30
|
-
target.children[i].updateMatrixWorld(true);
|
31
|
-
}
|
32
|
-
}
|
33
|
-
if (options.offsets) {
|
34
|
-
bindBones = [];
|
35
|
-
for (i = 0; i < bones.length; ++i) {
|
36
|
-
bone = bones[i];
|
37
|
-
name = options.names[bone.name] || bone.name;
|
38
|
-
if (options.offsets && options.offsets[name]) {
|
39
|
-
bone.matrix.multiply(options.offsets[name]);
|
40
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
41
|
-
bone.updateMatrixWorld();
|
42
|
-
}
|
43
|
-
bindBones.push(bone.matrixWorld.clone());
|
44
|
-
}
|
45
|
-
}
|
46
|
-
for (i = 0; i < bones.length; ++i) {
|
47
|
-
bone = bones[i];
|
48
|
-
name = options.names[bone.name] || bone.name;
|
49
|
-
boneTo = this.getBoneByName(name, sourceBones);
|
50
|
-
globalMatrix.copy(bone.matrixWorld);
|
51
|
-
if (boneTo) {
|
52
|
-
boneTo.updateMatrixWorld();
|
53
|
-
if (options.useTargetMatrix) {
|
54
|
-
relativeMatrix.copy(boneTo.matrixWorld);
|
55
|
-
} else {
|
56
|
-
relativeMatrix.copy(target.matrixWorld).invert();
|
57
|
-
relativeMatrix.multiply(boneTo.matrixWorld);
|
58
|
-
}
|
59
|
-
scale.setFromMatrixScale(relativeMatrix);
|
60
|
-
relativeMatrix.scale(scale.set(1 / scale.x, 1 / scale.y, 1 / scale.z));
|
61
|
-
globalMatrix.makeRotationFromQuaternion(quat.setFromRotationMatrix(relativeMatrix));
|
62
|
-
if (target.isObject3D) {
|
63
|
-
var boneIndex = bones.indexOf(bone), wBindMatrix = bindBones ? bindBones[boneIndex] : bindBoneMatrix.copy(target.skeleton.boneInverses[boneIndex]).invert();
|
64
|
-
globalMatrix.multiply(wBindMatrix);
|
65
|
-
}
|
66
|
-
globalMatrix.copyPosition(relativeMatrix);
|
67
|
-
}
|
68
|
-
if (bone.parent && bone.parent.isBone) {
|
69
|
-
bone.matrix.copy(bone.parent.matrixWorld).invert();
|
70
|
-
bone.matrix.multiply(globalMatrix);
|
71
|
-
} else {
|
72
|
-
bone.matrix.copy(globalMatrix);
|
73
|
-
}
|
74
|
-
if (options.preserveHipPosition && name === options.hip) {
|
75
|
-
bone.matrix.setPosition(pos.set(0, bone.position.y, 0));
|
76
|
-
}
|
77
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
78
|
-
bone.updateMatrixWorld();
|
79
|
-
}
|
80
|
-
if (options.preservePosition) {
|
81
|
-
for (i = 0; i < bones.length; ++i) {
|
82
|
-
bone = bones[i];
|
83
|
-
name = options.names[bone.name] || bone.name;
|
84
|
-
if (name !== options.hip) {
|
85
|
-
bone.position.copy(bonesPosition[i]);
|
86
|
-
}
|
87
|
-
}
|
88
|
-
}
|
89
|
-
if (options.preserveMatrix) {
|
90
|
-
target.updateMatrixWorld(true);
|
91
|
-
}
|
92
|
-
};
|
93
|
-
}(),
|
94
|
-
retargetClip: function(target, source, clip, options) {
|
95
|
-
options = options || {};
|
96
|
-
options.useFirstFramePosition = options.useFirstFramePosition !== void 0 ? options.useFirstFramePosition : false;
|
97
|
-
options.fps = options.fps !== void 0 ? options.fps : 30;
|
98
|
-
options.names = options.names || [];
|
99
|
-
if (!source.isObject3D) {
|
100
|
-
source = this.getHelperFromSkeleton(source);
|
101
|
-
}
|
102
|
-
var numFrames = Math.round(clip.duration * (options.fps / 1e3) * 1e3), delta = 1 / options.fps, convertedTracks = [], mixer = new AnimationMixer(source), bones = this.getBones(target.skeleton), boneDatas = [], positionOffset, bone, boneTo, boneData, name, i, j;
|
103
|
-
mixer.clipAction(clip).play();
|
104
|
-
mixer.update(0);
|
105
|
-
source.updateMatrixWorld();
|
106
|
-
for (i = 0; i < numFrames; ++i) {
|
107
|
-
var time = i * delta;
|
108
|
-
this.retarget(target, source, options);
|
109
|
-
for (j = 0; j < bones.length; ++j) {
|
110
|
-
name = options.names[bones[j].name] || bones[j].name;
|
111
|
-
boneTo = this.getBoneByName(name, source.skeleton);
|
112
|
-
if (boneTo) {
|
113
|
-
bone = bones[j];
|
114
|
-
boneData = boneDatas[j] = boneDatas[j] || { bone };
|
115
|
-
if (options.hip === name) {
|
116
|
-
if (!boneData.pos) {
|
117
|
-
boneData.pos = {
|
118
|
-
times: new Float32Array(numFrames),
|
119
|
-
values: new Float32Array(numFrames * 3)
|
120
|
-
};
|
121
|
-
}
|
122
|
-
if (options.useFirstFramePosition) {
|
123
|
-
if (i === 0) {
|
124
|
-
positionOffset = bone.position.clone();
|
125
|
-
}
|
126
|
-
bone.position.sub(positionOffset);
|
127
|
-
}
|
128
|
-
boneData.pos.times[i] = time;
|
129
|
-
bone.position.toArray(boneData.pos.values, i * 3);
|
130
|
-
}
|
131
|
-
if (!boneData.quat) {
|
132
|
-
boneData.quat = {
|
133
|
-
times: new Float32Array(numFrames),
|
134
|
-
values: new Float32Array(numFrames * 4)
|
135
|
-
};
|
136
|
-
}
|
137
|
-
boneData.quat.times[i] = time;
|
138
|
-
bone.quaternion.toArray(boneData.quat.values, i * 4);
|
139
|
-
}
|
140
|
-
}
|
141
|
-
mixer.update(delta);
|
142
|
-
source.updateMatrixWorld();
|
143
|
-
}
|
144
|
-
for (i = 0; i < boneDatas.length; ++i) {
|
145
|
-
boneData = boneDatas[i];
|
146
|
-
if (boneData) {
|
147
|
-
if (boneData.pos) {
|
148
|
-
convertedTracks.push(
|
149
|
-
new VectorKeyframeTrack(
|
150
|
-
".bones[" + boneData.bone.name + "].position",
|
151
|
-
boneData.pos.times,
|
152
|
-
boneData.pos.values
|
153
|
-
)
|
154
|
-
);
|
155
|
-
}
|
156
|
-
convertedTracks.push(
|
157
|
-
new QuaternionKeyframeTrack(
|
158
|
-
".bones[" + boneData.bone.name + "].quaternion",
|
159
|
-
boneData.quat.times,
|
160
|
-
boneData.quat.values
|
161
|
-
)
|
162
|
-
);
|
163
|
-
}
|
164
|
-
}
|
165
|
-
mixer.uncacheAction(clip);
|
166
|
-
return new AnimationClip(clip.name, -1, convertedTracks);
|
167
|
-
},
|
168
|
-
getHelperFromSkeleton: function(skeleton) {
|
169
|
-
var source = new SkeletonHelper(skeleton.bones[0]);
|
170
|
-
source.skeleton = skeleton;
|
171
|
-
return source;
|
172
|
-
},
|
173
|
-
getSkeletonOffsets: function() {
|
174
|
-
var targetParentPos = new Vector3(), targetPos = new Vector3(), sourceParentPos = new Vector3(), sourcePos = new Vector3(), targetDir = new Vector2(), sourceDir = new Vector2();
|
175
|
-
return function(target, source, options) {
|
176
|
-
options = options || {};
|
177
|
-
options.hip = options.hip !== void 0 ? options.hip : "hip";
|
178
|
-
options.names = options.names || {};
|
179
|
-
if (!source.isObject3D) {
|
180
|
-
source = this.getHelperFromSkeleton(source);
|
181
|
-
}
|
182
|
-
var nameKeys = Object.keys(options.names), nameValues = Object.values(options.names), sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source), bones = target.isObject3D ? target.skeleton.bones : this.getBones(target), offsets = [], bone, boneTo, name, i;
|
183
|
-
target.skeleton.pose();
|
184
|
-
for (i = 0; i < bones.length; ++i) {
|
185
|
-
bone = bones[i];
|
186
|
-
name = options.names[bone.name] || bone.name;
|
187
|
-
boneTo = this.getBoneByName(name, sourceBones);
|
188
|
-
if (boneTo && name !== options.hip) {
|
189
|
-
var boneParent = this.getNearestBone(bone.parent, nameKeys), boneToParent = this.getNearestBone(boneTo.parent, nameValues);
|
190
|
-
boneParent.updateMatrixWorld();
|
191
|
-
boneToParent.updateMatrixWorld();
|
192
|
-
targetParentPos.setFromMatrixPosition(boneParent.matrixWorld);
|
193
|
-
targetPos.setFromMatrixPosition(bone.matrixWorld);
|
194
|
-
sourceParentPos.setFromMatrixPosition(boneToParent.matrixWorld);
|
195
|
-
sourcePos.setFromMatrixPosition(boneTo.matrixWorld);
|
196
|
-
targetDir.subVectors(new Vector2(targetPos.x, targetPos.y), new Vector2(targetParentPos.x, targetParentPos.y)).normalize();
|
197
|
-
sourceDir.subVectors(new Vector2(sourcePos.x, sourcePos.y), new Vector2(sourceParentPos.x, sourceParentPos.y)).normalize();
|
198
|
-
var laterialAngle = targetDir.angle() - sourceDir.angle();
|
199
|
-
var offset = new Matrix4().makeRotationFromEuler(new Euler(0, 0, laterialAngle));
|
200
|
-
bone.matrix.multiply(offset);
|
201
|
-
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
|
202
|
-
bone.updateMatrixWorld();
|
203
|
-
offsets[name] = offset;
|
204
|
-
}
|
205
|
-
}
|
206
|
-
return offsets;
|
207
|
-
};
|
208
|
-
}(),
|
209
|
-
renameBones: function(skeleton, names) {
|
210
|
-
var bones = this.getBones(skeleton);
|
211
|
-
for (let i = 0; i < bones.length; ++i) {
|
212
|
-
var bone = bones[i];
|
213
|
-
if (names[bone.name]) {
|
214
|
-
bone.name = names[bone.name];
|
215
|
-
}
|
216
|
-
}
|
217
|
-
return this;
|
218
|
-
},
|
219
|
-
getBones: function(skeleton) {
|
220
|
-
return Array.isArray(skeleton) ? skeleton : skeleton.bones;
|
221
|
-
},
|
222
|
-
getBoneByName: function(name, skeleton) {
|
223
|
-
for (let i = 0, bones = this.getBones(skeleton); i < bones.length; i++) {
|
224
|
-
if (name === bones[i].name)
|
225
|
-
return bones[i];
|
226
|
-
}
|
227
|
-
},
|
228
|
-
getNearestBone: function(bone, names) {
|
229
|
-
while (bone.isBone) {
|
230
|
-
if (names.indexOf(bone.name) !== -1) {
|
231
|
-
return bone;
|
232
|
-
}
|
233
|
-
bone = bone.parent;
|
234
|
-
}
|
235
|
-
},
|
236
|
-
findBoneTrackData: function(name, tracks) {
|
237
|
-
var regexp = /\[(.*)\]\.(.*)/, result = { name };
|
238
|
-
for (let i = 0; i < tracks.length; ++i) {
|
239
|
-
var trackData = regexp.exec(tracks[i].name);
|
240
|
-
if (trackData && name === trackData[1]) {
|
241
|
-
result[trackData[2]] = i;
|
242
|
-
}
|
243
|
-
}
|
244
|
-
return result;
|
245
|
-
},
|
246
|
-
getEqualsBonesNames: function(skeleton, targetSkeleton) {
|
247
|
-
var sourceBones = this.getBones(skeleton), targetBones = this.getBones(targetSkeleton), bones = [];
|
248
|
-
search:
|
249
|
-
for (let i = 0; i < sourceBones.length; i++) {
|
250
|
-
var boneName = sourceBones[i].name;
|
251
|
-
for (let j = 0; j < targetBones.length; j++) {
|
252
|
-
if (boneName === targetBones[j].name) {
|
253
|
-
bones.push(boneName);
|
254
|
-
continue search;
|
255
|
-
}
|
256
|
-
}
|
257
|
-
}
|
258
|
-
return bones;
|
259
|
-
},
|
260
|
-
clone: function(source) {
|
261
|
-
var sourceLookup = /* @__PURE__ */ new Map();
|
262
|
-
var cloneLookup = /* @__PURE__ */ new Map();
|
263
|
-
var clone = source.clone();
|
264
|
-
parallelTraverse(source, clone, function(sourceNode, clonedNode) {
|
265
|
-
sourceLookup.set(clonedNode, sourceNode);
|
266
|
-
cloneLookup.set(sourceNode, clonedNode);
|
267
|
-
});
|
268
|
-
clone.traverse(function(node) {
|
269
|
-
if (!node.isSkinnedMesh)
|
270
|
-
return;
|
271
|
-
var clonedMesh = node;
|
272
|
-
var sourceMesh = sourceLookup.get(node);
|
273
|
-
var sourceBones = sourceMesh.skeleton.bones;
|
274
|
-
clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
275
|
-
clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
276
|
-
clonedMesh.skeleton.bones = sourceBones.map(function(bone) {
|
277
|
-
return cloneLookup.get(bone);
|
278
|
-
});
|
279
|
-
clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
280
|
-
});
|
281
|
-
return clone;
|
282
|
-
}
|
283
|
-
};
|
284
|
-
function parallelTraverse(a, b, callback) {
|
285
|
-
callback(a, b);
|
286
|
-
for (let i = 0; i < a.children.length; i++) {
|
287
|
-
parallelTraverse(a.children[i], b.children[i], callback);
|
288
|
-
}
|
289
|
-
}
|
290
|
-
export {
|
291
|
-
SkeletonUtils
|
292
|
-
};
|