three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/offscreen/scene.mjs
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import * as THREE from "three";
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var camera, scene, renderer, group;
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function init(canvas, width, height, pixelRatio, path) {
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camera = new THREE.PerspectiveCamera(40, width / height, 1, 1e3);
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camera.position.z = 200;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog(4473958, 100, 400);
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scene.background = new THREE.Color(4473958);
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group = new THREE.Group();
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scene.add(group);
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var loader = new THREE.ImageBitmapLoader().setPath(path);
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loader.load("textures/matcaps/matcap-porcelain-white.jpg", function(imageBitmap) {
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var geometry = new THREE.IcosahedronGeometry(5, 8);
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new THREE.MeshMatcapMaterial({ color: 11150559, matcap: texture }),
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new THREE.MeshMatcapMaterial({ color: 6315408, matcap: texture }),
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renderer.setPixelRatio(pixelRatio);
|
33
|
-
renderer.setSize(width, height, false);
|
34
|
-
animate();
|
35
|
-
});
|
36
|
-
}
|
37
|
-
function animate() {
|
38
|
-
group.rotation.y = -Date.now() / 4e3;
|
39
|
-
renderer.render(scene, camera);
|
40
|
-
if (self.requestAnimationFrame) {
|
41
|
-
self.requestAnimationFrame(animate);
|
42
|
-
} else {
|
43
|
-
}
|
44
|
-
}
|
45
|
-
var seed = 1;
|
46
|
-
function random() {
|
47
|
-
var x = Math.sin(seed++) * 1e4;
|
48
|
-
return x - Math.floor(x);
|
49
|
-
}
|
50
|
-
export {
|
51
|
-
init as default
|
52
|
-
};
|
package/physics/AmmoPhysics.mjs
DELETED
@@ -1,165 +0,0 @@
|
|
1
|
-
async function AmmoPhysics() {
|
2
|
-
if ("Ammo" in window === false) {
|
3
|
-
console.error("AmmoPhysics: Couldn't find Ammo.js");
|
4
|
-
return;
|
5
|
-
}
|
6
|
-
const AmmoLib = await Ammo();
|
7
|
-
const frameRate = 60;
|
8
|
-
const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
|
9
|
-
const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
|
10
|
-
const broadphase = new AmmoLib.btDbvtBroadphase();
|
11
|
-
const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
|
12
|
-
const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
13
|
-
world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
|
14
|
-
const worldTransform = new AmmoLib.btTransform();
|
15
|
-
function getShape(geometry) {
|
16
|
-
const parameters = geometry.parameters;
|
17
|
-
if (geometry.type === "BoxGeometry") {
|
18
|
-
const sx = parameters.width !== void 0 ? parameters.width / 2 : 0.5;
|
19
|
-
const sy = parameters.height !== void 0 ? parameters.height / 2 : 0.5;
|
20
|
-
const sz = parameters.depth !== void 0 ? parameters.depth / 2 : 0.5;
|
21
|
-
const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
|
22
|
-
shape.setMargin(0.05);
|
23
|
-
return shape;
|
24
|
-
} else if (geometry.type === "SphereGeometry" || geometry.type === "IcosahedronGeometry") {
|
25
|
-
const radius = parameters.radius !== void 0 ? parameters.radius : 1;
|
26
|
-
const shape = new AmmoLib.btSphereShape(radius);
|
27
|
-
shape.setMargin(0.05);
|
28
|
-
return shape;
|
29
|
-
}
|
30
|
-
return null;
|
31
|
-
}
|
32
|
-
const meshes = [];
|
33
|
-
const meshMap = /* @__PURE__ */ new WeakMap();
|
34
|
-
function addMesh(mesh, mass = 0) {
|
35
|
-
const shape = getShape(mesh.geometry);
|
36
|
-
if (shape !== null) {
|
37
|
-
if (mesh.isInstancedMesh) {
|
38
|
-
handleInstancedMesh(mesh, mass, shape);
|
39
|
-
} else if (mesh.isMesh) {
|
40
|
-
handleMesh(mesh, mass, shape);
|
41
|
-
}
|
42
|
-
}
|
43
|
-
}
|
44
|
-
function handleMesh(mesh, mass, shape) {
|
45
|
-
const position = mesh.position;
|
46
|
-
const quaternion = mesh.quaternion;
|
47
|
-
const transform = new AmmoLib.btTransform();
|
48
|
-
transform.setIdentity();
|
49
|
-
transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
50
|
-
transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
|
51
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
52
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
53
|
-
shape.calculateLocalInertia(mass, localInertia);
|
54
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
55
|
-
const body = new AmmoLib.btRigidBody(rbInfo);
|
56
|
-
world.addRigidBody(body);
|
57
|
-
if (mass > 0) {
|
58
|
-
meshes.push(mesh);
|
59
|
-
meshMap.set(mesh, body);
|
60
|
-
}
|
61
|
-
}
|
62
|
-
function handleInstancedMesh(mesh, mass, shape) {
|
63
|
-
const array = mesh.instanceMatrix.array;
|
64
|
-
const bodies = [];
|
65
|
-
for (let i = 0; i < mesh.count; i++) {
|
66
|
-
const index = i * 16;
|
67
|
-
const transform = new AmmoLib.btTransform();
|
68
|
-
transform.setFromOpenGLMatrix(array.slice(index, index + 16));
|
69
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
70
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
71
|
-
shape.calculateLocalInertia(mass, localInertia);
|
72
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
73
|
-
const body = new AmmoLib.btRigidBody(rbInfo);
|
74
|
-
world.addRigidBody(body);
|
75
|
-
bodies.push(body);
|
76
|
-
}
|
77
|
-
if (mass > 0) {
|
78
|
-
mesh.instanceMatrix.setUsage(35048);
|
79
|
-
meshes.push(mesh);
|
80
|
-
meshMap.set(mesh, bodies);
|
81
|
-
}
|
82
|
-
}
|
83
|
-
function setMeshPosition(mesh, position, index = 0) {
|
84
|
-
if (mesh.isInstancedMesh) {
|
85
|
-
const bodies = meshMap.get(mesh);
|
86
|
-
const body = bodies[index];
|
87
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
88
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
89
|
-
worldTransform.setIdentity();
|
90
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
91
|
-
body.setWorldTransform(worldTransform);
|
92
|
-
} else if (mesh.isMesh) {
|
93
|
-
const body = meshMap.get(mesh);
|
94
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
95
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
96
|
-
worldTransform.setIdentity();
|
97
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
98
|
-
body.setWorldTransform(worldTransform);
|
99
|
-
}
|
100
|
-
}
|
101
|
-
let lastTime = 0;
|
102
|
-
function step() {
|
103
|
-
const time = performance.now();
|
104
|
-
if (lastTime > 0) {
|
105
|
-
const delta = (time - lastTime) / 1e3;
|
106
|
-
world.stepSimulation(delta, 10);
|
107
|
-
}
|
108
|
-
lastTime = time;
|
109
|
-
for (let i = 0, l = meshes.length; i < l; i++) {
|
110
|
-
const mesh = meshes[i];
|
111
|
-
if (mesh.isInstancedMesh) {
|
112
|
-
const array = mesh.instanceMatrix.array;
|
113
|
-
const bodies = meshMap.get(mesh);
|
114
|
-
for (let j = 0; j < bodies.length; j++) {
|
115
|
-
const body = bodies[j];
|
116
|
-
const motionState = body.getMotionState();
|
117
|
-
motionState.getWorldTransform(worldTransform);
|
118
|
-
const position = worldTransform.getOrigin();
|
119
|
-
const quaternion = worldTransform.getRotation();
|
120
|
-
compose(position, quaternion, array, j * 16);
|
121
|
-
}
|
122
|
-
mesh.instanceMatrix.needsUpdate = true;
|
123
|
-
} else if (mesh.isMesh) {
|
124
|
-
const body = meshMap.get(mesh);
|
125
|
-
const motionState = body.getMotionState();
|
126
|
-
motionState.getWorldTransform(worldTransform);
|
127
|
-
const position = worldTransform.getOrigin();
|
128
|
-
const quaternion = worldTransform.getRotation();
|
129
|
-
mesh.position.set(position.x(), position.y(), position.z());
|
130
|
-
mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
|
131
|
-
}
|
132
|
-
}
|
133
|
-
}
|
134
|
-
setInterval(step, 1e3 / frameRate);
|
135
|
-
return {
|
136
|
-
addMesh,
|
137
|
-
setMeshPosition
|
138
|
-
};
|
139
|
-
}
|
140
|
-
function compose(position, quaternion, array, index) {
|
141
|
-
const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
|
142
|
-
const x2 = x + x, y2 = y + y, z2 = z + z;
|
143
|
-
const xx = x * x2, xy = x * y2, xz = x * z2;
|
144
|
-
const yy = y * y2, yz = y * z2, zz = z * z2;
|
145
|
-
const wx = w * x2, wy = w * y2, wz = w * z2;
|
146
|
-
array[index + 0] = 1 - (yy + zz);
|
147
|
-
array[index + 1] = xy + wz;
|
148
|
-
array[index + 2] = xz - wy;
|
149
|
-
array[index + 3] = 0;
|
150
|
-
array[index + 4] = xy - wz;
|
151
|
-
array[index + 5] = 1 - (xx + zz);
|
152
|
-
array[index + 6] = yz + wx;
|
153
|
-
array[index + 7] = 0;
|
154
|
-
array[index + 8] = xz + wy;
|
155
|
-
array[index + 9] = yz - wx;
|
156
|
-
array[index + 10] = 1 - (xx + yy);
|
157
|
-
array[index + 11] = 0;
|
158
|
-
array[index + 12] = position.x();
|
159
|
-
array[index + 13] = position.y();
|
160
|
-
array[index + 14] = position.z();
|
161
|
-
array[index + 15] = 1;
|
162
|
-
}
|
163
|
-
export {
|
164
|
-
AmmoPhysics
|
165
|
-
};
|
@@ -1,221 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial, NoBlending, LinearFilter, RGBAFormat, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
|
2
|
-
import { FullScreenQuad, Pass } from "./Pass.mjs";
|
3
|
-
import { CopyShader } from "../shaders/CopyShader.mjs";
|
4
|
-
import { LuminosityShader } from "../shaders/LuminosityShader.mjs";
|
5
|
-
import { ToneMapShader } from "../shaders/ToneMapShader.mjs";
|
6
|
-
var AdaptiveToneMappingPass = function(adaptive, resolution) {
|
7
|
-
this.resolution = resolution !== void 0 ? resolution : 256;
|
8
|
-
this.needsInit = true;
|
9
|
-
this.adaptive = adaptive !== void 0 ? !!adaptive : true;
|
10
|
-
this.luminanceRT = null;
|
11
|
-
this.previousLuminanceRT = null;
|
12
|
-
this.currentLuminanceRT = null;
|
13
|
-
if (CopyShader === void 0)
|
14
|
-
console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");
|
15
|
-
var copyShader = CopyShader;
|
16
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
17
|
-
this.materialCopy = new ShaderMaterial({
|
18
|
-
uniforms: this.copyUniforms,
|
19
|
-
vertexShader: copyShader.vertexShader,
|
20
|
-
fragmentShader: copyShader.fragmentShader,
|
21
|
-
blending: NoBlending,
|
22
|
-
depthTest: false
|
23
|
-
});
|
24
|
-
if (LuminosityShader === void 0)
|
25
|
-
console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader");
|
26
|
-
this.materialLuminance = new ShaderMaterial({
|
27
|
-
uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
|
28
|
-
vertexShader: LuminosityShader.vertexShader,
|
29
|
-
fragmentShader: LuminosityShader.fragmentShader,
|
30
|
-
blending: NoBlending
|
31
|
-
});
|
32
|
-
this.adaptLuminanceShader = {
|
33
|
-
defines: {
|
34
|
-
MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
|
35
|
-
},
|
36
|
-
uniforms: {
|
37
|
-
lastLum: { value: null },
|
38
|
-
currentLum: { value: null },
|
39
|
-
minLuminance: { value: 0.01 },
|
40
|
-
delta: { value: 0.016 },
|
41
|
-
tau: { value: 1 }
|
42
|
-
},
|
43
|
-
vertexShader: [
|
44
|
-
"varying vec2 vUv;",
|
45
|
-
"void main() {",
|
46
|
-
" vUv = uv;",
|
47
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
48
|
-
"}"
|
49
|
-
].join("\n"),
|
50
|
-
fragmentShader: [
|
51
|
-
"varying vec2 vUv;",
|
52
|
-
"uniform sampler2D lastLum;",
|
53
|
-
"uniform sampler2D currentLum;",
|
54
|
-
"uniform float minLuminance;",
|
55
|
-
"uniform float delta;",
|
56
|
-
"uniform float tau;",
|
57
|
-
"void main() {",
|
58
|
-
" vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
|
59
|
-
" vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
|
60
|
-
" float fLastLum = max( minLuminance, lastLum.r );",
|
61
|
-
" float fCurrentLum = max( minLuminance, currentLum.r );",
|
62
|
-
" fCurrentLum *= fCurrentLum;",
|
63
|
-
" float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
|
64
|
-
" gl_FragColor.r = fAdaptedLum;",
|
65
|
-
"}"
|
66
|
-
].join("\n")
|
67
|
-
};
|
68
|
-
this.materialAdaptiveLum = new ShaderMaterial({
|
69
|
-
uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
70
|
-
vertexShader: this.adaptLuminanceShader.vertexShader,
|
71
|
-
fragmentShader: this.adaptLuminanceShader.fragmentShader,
|
72
|
-
defines: Object.assign({}, this.adaptLuminanceShader.defines),
|
73
|
-
blending: NoBlending
|
74
|
-
});
|
75
|
-
if (ToneMapShader === void 0)
|
76
|
-
console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader");
|
77
|
-
this.materialToneMap = new ShaderMaterial({
|
78
|
-
uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
|
79
|
-
vertexShader: ToneMapShader.vertexShader,
|
80
|
-
fragmentShader: ToneMapShader.fragmentShader,
|
81
|
-
blending: NoBlending
|
82
|
-
});
|
83
|
-
this.fsQuad = new FullScreenQuad(null);
|
84
|
-
};
|
85
|
-
AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
86
|
-
constructor: AdaptiveToneMappingPass,
|
87
|
-
render: function(renderer, writeBuffer, readBuffer, deltaTime) {
|
88
|
-
if (this.needsInit) {
|
89
|
-
this.reset(renderer);
|
90
|
-
this.luminanceRT.texture.type = readBuffer.texture.type;
|
91
|
-
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
92
|
-
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
93
|
-
this.needsInit = false;
|
94
|
-
}
|
95
|
-
if (this.adaptive) {
|
96
|
-
this.fsQuad.material = this.materialLuminance;
|
97
|
-
this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
98
|
-
renderer.setRenderTarget(this.currentLuminanceRT);
|
99
|
-
this.fsQuad.render(renderer);
|
100
|
-
this.fsQuad.material = this.materialAdaptiveLum;
|
101
|
-
this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
102
|
-
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
|
103
|
-
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
|
104
|
-
renderer.setRenderTarget(this.luminanceRT);
|
105
|
-
this.fsQuad.render(renderer);
|
106
|
-
this.fsQuad.material = this.materialCopy;
|
107
|
-
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
108
|
-
renderer.setRenderTarget(this.previousLuminanceRT);
|
109
|
-
this.fsQuad.render(renderer);
|
110
|
-
}
|
111
|
-
this.fsQuad.material = this.materialToneMap;
|
112
|
-
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
113
|
-
if (this.renderToScreen) {
|
114
|
-
renderer.setRenderTarget(null);
|
115
|
-
this.fsQuad.render(renderer);
|
116
|
-
} else {
|
117
|
-
renderer.setRenderTarget(writeBuffer);
|
118
|
-
if (this.clear)
|
119
|
-
renderer.clear();
|
120
|
-
this.fsQuad.render(renderer);
|
121
|
-
}
|
122
|
-
},
|
123
|
-
reset: function() {
|
124
|
-
if (this.luminanceRT) {
|
125
|
-
this.luminanceRT.dispose();
|
126
|
-
}
|
127
|
-
if (this.currentLuminanceRT) {
|
128
|
-
this.currentLuminanceRT.dispose();
|
129
|
-
}
|
130
|
-
if (this.previousLuminanceRT) {
|
131
|
-
this.previousLuminanceRT.dispose();
|
132
|
-
}
|
133
|
-
var pars = {
|
134
|
-
minFilter: LinearFilter,
|
135
|
-
magFilter: LinearFilter,
|
136
|
-
format: RGBAFormat
|
137
|
-
};
|
138
|
-
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
139
|
-
this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
|
140
|
-
this.luminanceRT.texture.generateMipmaps = false;
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this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
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this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
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this.previousLuminanceRT.texture.generateMipmaps = false;
|
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pars.minFilter = LinearMipmapLinearFilter;
|
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pars.generateMipmaps = true;
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|
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this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
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|
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this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
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|
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if (this.adaptive) {
|
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this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
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this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
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|
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}
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this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
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this.materialLuminance.needsUpdate = true;
|
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this.materialAdaptiveLum.needsUpdate = true;
|
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this.materialToneMap.needsUpdate = true;
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156
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},
|
157
|
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setAdaptive: function(adaptive) {
|
158
|
-
if (adaptive) {
|
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|
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this.adaptive = true;
|
160
|
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this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
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|
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this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
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|
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} else {
|
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this.adaptive = false;
|
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|
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delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
|
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|
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this.materialToneMap.uniforms.luminanceMap.value = null;
|
166
|
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}
|
167
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this.materialToneMap.needsUpdate = true;
|
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|
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},
|
169
|
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setAdaptionRate: function(rate) {
|
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|
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if (rate) {
|
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this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
172
|
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}
|
173
|
-
},
|
174
|
-
setMinLuminance: function(minLum) {
|
175
|
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if (minLum) {
|
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this.materialToneMap.uniforms.minLuminance.value = minLum;
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this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
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|
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}
|
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},
|
180
|
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setMaxLuminance: function(maxLum) {
|
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|
-
if (maxLum) {
|
182
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this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
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|
-
}
|
184
|
-
},
|
185
|
-
setAverageLuminance: function(avgLum) {
|
186
|
-
if (avgLum) {
|
187
|
-
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
188
|
-
}
|
189
|
-
},
|
190
|
-
setMiddleGrey: function(middleGrey) {
|
191
|
-
if (middleGrey) {
|
192
|
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this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
193
|
-
}
|
194
|
-
},
|
195
|
-
dispose: function() {
|
196
|
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if (this.luminanceRT) {
|
197
|
-
this.luminanceRT.dispose();
|
198
|
-
}
|
199
|
-
if (this.previousLuminanceRT) {
|
200
|
-
this.previousLuminanceRT.dispose();
|
201
|
-
}
|
202
|
-
if (this.currentLuminanceRT) {
|
203
|
-
this.currentLuminanceRT.dispose();
|
204
|
-
}
|
205
|
-
if (this.materialLuminance) {
|
206
|
-
this.materialLuminance.dispose();
|
207
|
-
}
|
208
|
-
if (this.materialAdaptiveLum) {
|
209
|
-
this.materialAdaptiveLum.dispose();
|
210
|
-
}
|
211
|
-
if (this.materialCopy) {
|
212
|
-
this.materialCopy.dispose();
|
213
|
-
}
|
214
|
-
if (this.materialToneMap) {
|
215
|
-
this.materialToneMap.dispose();
|
216
|
-
}
|
217
|
-
}
|
218
|
-
});
|
219
|
-
export {
|
220
|
-
AdaptiveToneMappingPass
|
221
|
-
};
|
@@ -1,55 +0,0 @@
|
|
1
|
-
import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
|
2
|
-
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
3
|
-
import { AfterimageShader } from "../shaders/AfterimageShader.mjs";
|
4
|
-
class AfterimagePass extends Pass {
|
5
|
-
constructor(damp = 0.96, shader = AfterimageShader) {
|
6
|
-
super();
|
7
|
-
this.shader = shader;
|
8
|
-
this.uniforms = UniformsUtils.clone(shader.uniforms);
|
9
|
-
this.uniforms["damp"].value = damp;
|
10
|
-
this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
11
|
-
minFilter: LinearFilter,
|
12
|
-
magFilter: NearestFilter,
|
13
|
-
format: RGBAFormat
|
14
|
-
});
|
15
|
-
this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
|
16
|
-
minFilter: LinearFilter,
|
17
|
-
magFilter: NearestFilter,
|
18
|
-
format: RGBAFormat
|
19
|
-
});
|
20
|
-
this.shaderMaterial = new ShaderMaterial({
|
21
|
-
uniforms: this.uniforms,
|
22
|
-
vertexShader: this.shader.vertexShader,
|
23
|
-
fragmentShader: this.shader.fragmentShader
|
24
|
-
});
|
25
|
-
this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
|
26
|
-
let material = new MeshBasicMaterial();
|
27
|
-
this.copyFsQuad = new FullScreenQuad(material);
|
28
|
-
}
|
29
|
-
render(renderer, writeBuffer, readBuffer) {
|
30
|
-
this.uniforms["tOld"].value = this.textureOld.texture;
|
31
|
-
this.uniforms["tNew"].value = readBuffer.texture;
|
32
|
-
renderer.setRenderTarget(this.textureComp);
|
33
|
-
this.compFsQuad.render(renderer);
|
34
|
-
this.copyFsQuad.material.map = this.textureComp.texture;
|
35
|
-
if (this.renderToScreen) {
|
36
|
-
renderer.setRenderTarget(null);
|
37
|
-
this.copyFsQuad.render(renderer);
|
38
|
-
} else {
|
39
|
-
renderer.setRenderTarget(writeBuffer);
|
40
|
-
if (this.clear)
|
41
|
-
renderer.clear();
|
42
|
-
this.copyFsQuad.render(renderer);
|
43
|
-
}
|
44
|
-
let temp = this.textureOld;
|
45
|
-
this.textureOld = this.textureComp;
|
46
|
-
this.textureComp = temp;
|
47
|
-
}
|
48
|
-
setSize(width, height) {
|
49
|
-
this.textureComp.setSize(width, height);
|
50
|
-
this.textureOld.setSize(width, height);
|
51
|
-
}
|
52
|
-
}
|
53
|
-
export {
|
54
|
-
AfterimagePass
|
55
|
-
};
|
@@ -1,90 +0,0 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
2
|
-
import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from "three";
|
3
|
-
import { ConvolutionShader } from "../shaders/ConvolutionShader.mjs";
|
4
|
-
class BloomPass extends Pass {
|
5
|
-
constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
|
6
|
-
super();
|
7
|
-
this.blurX = new Vector2(1953125e-9, 0);
|
8
|
-
this.blurY = new Vector2(0, 1953125e-9);
|
9
|
-
this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
|
10
|
-
this.renderTargetX.texture.name = "BloomPass.x";
|
11
|
-
this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
|
12
|
-
this.renderTargetY.texture.name = "BloomPass.y";
|
13
|
-
this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
|
14
|
-
this.combineUniforms["strength"].value = strength;
|
15
|
-
this.materialCombine = new ShaderMaterial({
|
16
|
-
uniforms: this.combineUniforms,
|
17
|
-
vertexShader: CombineShader.vertexShader,
|
18
|
-
fragmentShader: CombineShader.fragmentShader,
|
19
|
-
blending: AdditiveBlending,
|
20
|
-
transparent: true
|
21
|
-
});
|
22
|
-
if (ConvolutionShader === void 0)
|
23
|
-
console.error("BloomPass relies on ConvolutionShader");
|
24
|
-
const convolutionShader = ConvolutionShader;
|
25
|
-
this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
|
26
|
-
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
27
|
-
this.convolutionUniforms["cKernel"].value = ConvolutionShader.buildKernel(sigma);
|
28
|
-
this.materialConvolution = new ShaderMaterial({
|
29
|
-
uniforms: this.convolutionUniforms,
|
30
|
-
vertexShader: convolutionShader.vertexShader,
|
31
|
-
fragmentShader: convolutionShader.fragmentShader,
|
32
|
-
defines: {
|
33
|
-
KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
|
34
|
-
KERNEL_SIZE_INT: kernelSize.toFixed(0)
|
35
|
-
}
|
36
|
-
});
|
37
|
-
this.needsSwap = false;
|
38
|
-
this.fsQuad = new FullScreenQuad(this.materialConvolution);
|
39
|
-
}
|
40
|
-
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
41
|
-
if (maskActive)
|
42
|
-
renderer.state.buffers.stencil.setTest(false);
|
43
|
-
this.fsQuad.material = this.materialConvolution;
|
44
|
-
this.convolutionUniforms["tDiffuse"].value = readBuffer.texture;
|
45
|
-
this.convolutionUniforms["uImageIncrement"].value = this.blurX;
|
46
|
-
renderer.setRenderTarget(this.renderTargetX);
|
47
|
-
renderer.clear();
|
48
|
-
this.fsQuad.render(renderer);
|
49
|
-
this.convolutionUniforms["tDiffuse"].value = this.renderTargetX.texture;
|
50
|
-
this.convolutionUniforms["uImageIncrement"].value = this.blurY;
|
51
|
-
renderer.setRenderTarget(this.renderTargetY);
|
52
|
-
renderer.clear();
|
53
|
-
this.fsQuad.render(renderer);
|
54
|
-
this.fsQuad.material = this.materialCombine;
|
55
|
-
this.combineUniforms["tDiffuse"].value = this.renderTargetY.texture;
|
56
|
-
if (maskActive)
|
57
|
-
renderer.state.buffers.stencil.setTest(true);
|
58
|
-
renderer.setRenderTarget(readBuffer);
|
59
|
-
if (this.clear)
|
60
|
-
renderer.clear();
|
61
|
-
this.fsQuad.render(renderer);
|
62
|
-
}
|
63
|
-
}
|
64
|
-
const CombineShader = {
|
65
|
-
uniforms: {
|
66
|
-
tDiffuse: {
|
67
|
-
value: null
|
68
|
-
},
|
69
|
-
strength: {
|
70
|
-
value: 1
|
71
|
-
}
|
72
|
-
},
|
73
|
-
vertexShader: `
|
74
|
-
varying vec2 vUv;
|
75
|
-
void main() {
|
76
|
-
vUv = uv;
|
77
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
78
|
-
}`,
|
79
|
-
fragmentShader: `
|
80
|
-
uniform float strength;
|
81
|
-
uniform sampler2D tDiffuse;
|
82
|
-
varying vec2 vUv;
|
83
|
-
void main() {
|
84
|
-
vec4 texel = texture2D( tDiffuse, vUv );
|
85
|
-
gl_FragColor = strength * texel;
|
86
|
-
}`
|
87
|
-
};
|
88
|
-
export {
|
89
|
-
BloomPass
|
90
|
-
};
|
@@ -1,76 +0,0 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from "./Pass.mjs";
|
2
|
-
import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from "three";
|
3
|
-
import { BokehShader } from "../shaders/BokehShader.mjs";
|
4
|
-
class BokehPass extends Pass {
|
5
|
-
constructor(scene, camera, params) {
|
6
|
-
super();
|
7
|
-
this.scene = scene;
|
8
|
-
this.camera = camera;
|
9
|
-
const focus = params.focus !== void 0 ? params.focus : 1;
|
10
|
-
const aspect = params.aspect !== void 0 ? params.aspect : camera.aspect;
|
11
|
-
const aperture = params.aperture !== void 0 ? params.aperture : 0.025;
|
12
|
-
const maxblur = params.maxblur !== void 0 ? params.maxblur : 1;
|
13
|
-
const width = params.width || window.innerWidth || 1;
|
14
|
-
const height = params.height || window.innerHeight || 1;
|
15
|
-
this.renderTargetDepth = new WebGLRenderTarget(width, height, {
|
16
|
-
minFilter: NearestFilter,
|
17
|
-
magFilter: NearestFilter
|
18
|
-
});
|
19
|
-
this.renderTargetDepth.texture.name = "BokehPass.depth";
|
20
|
-
this.materialDepth = new MeshDepthMaterial();
|
21
|
-
this.materialDepth.depthPacking = RGBADepthPacking;
|
22
|
-
this.materialDepth.blending = NoBlending;
|
23
|
-
if (BokehShader === void 0) {
|
24
|
-
console.error("BokehPass relies on BokehShader");
|
25
|
-
}
|
26
|
-
const bokehShader = BokehShader;
|
27
|
-
const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
|
28
|
-
bokehUniforms["tDepth"].value = this.renderTargetDepth.texture;
|
29
|
-
bokehUniforms["focus"].value = focus;
|
30
|
-
bokehUniforms["aspect"].value = aspect;
|
31
|
-
bokehUniforms["aperture"].value = aperture;
|
32
|
-
bokehUniforms["maxblur"].value = maxblur;
|
33
|
-
bokehUniforms["nearClip"].value = camera.near;
|
34
|
-
bokehUniforms["farClip"].value = camera.far;
|
35
|
-
this.materialBokeh = new ShaderMaterial({
|
36
|
-
defines: Object.assign({}, bokehShader.defines),
|
37
|
-
uniforms: bokehUniforms,
|
38
|
-
vertexShader: bokehShader.vertexShader,
|
39
|
-
fragmentShader: bokehShader.fragmentShader
|
40
|
-
});
|
41
|
-
this.uniforms = bokehUniforms;
|
42
|
-
this.needsSwap = false;
|
43
|
-
this.fsQuad = new FullScreenQuad(this.materialBokeh);
|
44
|
-
this._oldClearColor = new Color();
|
45
|
-
}
|
46
|
-
render(renderer, writeBuffer, readBuffer) {
|
47
|
-
this.scene.overrideMaterial = this.materialDepth;
|
48
|
-
renderer.getClearColor(this._oldClearColor);
|
49
|
-
const oldClearAlpha = renderer.getClearAlpha();
|
50
|
-
const oldAutoClear = renderer.autoClear;
|
51
|
-
renderer.autoClear = false;
|
52
|
-
renderer.setClearColor(16777215);
|
53
|
-
renderer.setClearAlpha(1);
|
54
|
-
renderer.setRenderTarget(this.renderTargetDepth);
|
55
|
-
renderer.clear();
|
56
|
-
renderer.render(this.scene, this.camera);
|
57
|
-
this.uniforms["tColor"].value = readBuffer.texture;
|
58
|
-
this.uniforms["nearClip"].value = this.camera.near;
|
59
|
-
this.uniforms["farClip"].value = this.camera.far;
|
60
|
-
if (this.renderToScreen) {
|
61
|
-
renderer.setRenderTarget(null);
|
62
|
-
this.fsQuad.render(renderer);
|
63
|
-
} else {
|
64
|
-
renderer.setRenderTarget(writeBuffer);
|
65
|
-
renderer.clear();
|
66
|
-
this.fsQuad.render(renderer);
|
67
|
-
}
|
68
|
-
this.scene.overrideMaterial = null;
|
69
|
-
renderer.setClearColor(this._oldClearColor);
|
70
|
-
renderer.setClearAlpha(oldClearAlpha);
|
71
|
-
renderer.autoClear = oldAutoClear;
|
72
|
-
}
|
73
|
-
}
|
74
|
-
export {
|
75
|
-
BokehPass
|
76
|
-
};
|
@@ -1,27 +0,0 @@
|
|
1
|
-
import { Pass } from "./Pass.mjs";
|
2
|
-
import { Color } from "three";
|
3
|
-
class ClearPass extends Pass {
|
4
|
-
constructor(clearColor, clearAlpha) {
|
5
|
-
super();
|
6
|
-
this.needsSwap = false;
|
7
|
-
this.clearColor = clearColor !== void 0 ? clearColor : 0;
|
8
|
-
this.clearAlpha = clearAlpha !== void 0 ? clearAlpha : 0;
|
9
|
-
this._oldClearColor = new Color();
|
10
|
-
}
|
11
|
-
render(renderer, writeBuffer, readBuffer) {
|
12
|
-
let oldClearAlpha;
|
13
|
-
if (this.clearColor) {
|
14
|
-
renderer.getClearColor(this._oldClearColor);
|
15
|
-
oldClearAlpha = renderer.getClearAlpha();
|
16
|
-
renderer.setClearColor(this.clearColor, this.clearAlpha);
|
17
|
-
}
|
18
|
-
renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
|
19
|
-
renderer.clear();
|
20
|
-
if (this.clearColor) {
|
21
|
-
renderer.setClearColor(this._oldClearColor, oldClearAlpha);
|
22
|
-
}
|
23
|
-
}
|
24
|
-
}
|
25
|
-
export {
|
26
|
-
ClearPass
|
27
|
-
};
|