three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Bone, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Color, Object3D, MeshPhongMaterial } from "three";
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Virtulous.KeyFrame = function(time, matrix) {
|
38
|
-
this.time = time;
|
39
|
-
this.matrix = matrix.clone();
|
40
|
-
this.position = new Vector3();
|
41
|
-
this.quaternion = new Quaternion();
|
42
|
-
this.scale = new Vector3(1, 1, 1);
|
43
|
-
this.matrix.decompose(this.position, this.quaternion, this.scale);
|
44
|
-
this.clone = function() {
|
45
|
-
var n = new Virtulous.KeyFrame(this.time, this.matrix);
|
46
|
-
return n;
|
47
|
-
};
|
48
|
-
this.lerp = function(nextKey, time2) {
|
49
|
-
time2 -= this.time;
|
50
|
-
var dist = nextKey.time - this.time;
|
51
|
-
var l = time2 / dist;
|
52
|
-
var l2 = 1 - l;
|
53
|
-
var keypos = this.position;
|
54
|
-
var keyrot = this.quaternion;
|
55
|
-
var key2pos = nextKey.position;
|
56
|
-
var key2rot = nextKey.quaternion;
|
57
|
-
Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
|
58
|
-
Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
|
59
|
-
Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
|
60
|
-
Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
|
61
|
-
Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
|
62
|
-
return Virtulous.KeyFrame.tempAniMatrix.compose(
|
63
|
-
Virtulous.KeyFrame.tempAniPos,
|
64
|
-
Virtulous.KeyFrame.tempAniQuat,
|
65
|
-
Virtulous.KeyFrame.tempAniScale
|
66
|
-
);
|
67
|
-
};
|
68
|
-
};
|
69
|
-
Virtulous.KeyFrame.tempAniPos = new Vector3();
|
70
|
-
Virtulous.KeyFrame.tempAniQuat = new Quaternion();
|
71
|
-
Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
|
72
|
-
Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
|
73
|
-
Virtulous.KeyFrameTrack = function() {
|
74
|
-
this.keys = [];
|
75
|
-
this.target = null;
|
76
|
-
this.time = 0;
|
77
|
-
this.length = 0;
|
78
|
-
this._accelTable = {};
|
79
|
-
this.fps = 20;
|
80
|
-
this.addKey = function(key) {
|
81
|
-
this.keys.push(key);
|
82
|
-
};
|
83
|
-
this.init = function() {
|
84
|
-
this.sortKeys();
|
85
|
-
if (this.keys.length > 0)
|
86
|
-
this.length = this.keys[this.keys.length - 1].time;
|
87
|
-
else
|
88
|
-
this.length = 0;
|
89
|
-
if (!this.fps)
|
90
|
-
return;
|
91
|
-
for (let j = 0; j < this.length * this.fps; j++) {
|
92
|
-
for (let i = 0; i < this.keys.length; i++) {
|
93
|
-
if (this.keys[i].time == j) {
|
94
|
-
this._accelTable[j] = i;
|
95
|
-
break;
|
96
|
-
} else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
|
97
|
-
this._accelTable[j] = i;
|
98
|
-
break;
|
99
|
-
}
|
100
|
-
}
|
101
|
-
}
|
102
|
-
};
|
103
|
-
this.parseFromThree = function(data) {
|
104
|
-
var fps = data.fps;
|
105
|
-
this.target = data.node;
|
106
|
-
var track = data.hierarchy[0].keys;
|
107
|
-
for (let i = 0; i < track.length; i++) {
|
108
|
-
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
|
109
|
-
}
|
110
|
-
this.init();
|
111
|
-
};
|
112
|
-
this.parseFromCollada = function(data) {
|
113
|
-
var track = data.keys;
|
114
|
-
var fps = this.fps;
|
115
|
-
for (let i = 0; i < track.length; i++) {
|
116
|
-
this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
|
117
|
-
}
|
118
|
-
this.init();
|
119
|
-
};
|
120
|
-
this.sortKeys = function() {
|
121
|
-
this.keys.sort(this.keySortFunc);
|
122
|
-
};
|
123
|
-
this.keySortFunc = function(a, b) {
|
124
|
-
return a.time - b.time;
|
125
|
-
};
|
126
|
-
this.clone = function() {
|
127
|
-
var t = new Virtulous.KeyFrameTrack();
|
128
|
-
t.target = this.target;
|
129
|
-
t.time = this.time;
|
130
|
-
t.length = this.length;
|
131
|
-
for (let i = 0; i < this.keys.length; i++) {
|
132
|
-
t.addKey(this.keys[i].clone());
|
133
|
-
}
|
134
|
-
t.init();
|
135
|
-
return t;
|
136
|
-
};
|
137
|
-
this.reTarget = function(root, compareitor) {
|
138
|
-
if (!compareitor)
|
139
|
-
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
140
|
-
this.target = compareitor(root, this.target);
|
141
|
-
};
|
142
|
-
this.keySearchAccel = function(time) {
|
143
|
-
time *= this.fps;
|
144
|
-
time = Math.floor(time);
|
145
|
-
return this._accelTable[time] || 0;
|
146
|
-
};
|
147
|
-
this.setTime = function(time) {
|
148
|
-
time = Math.abs(time);
|
149
|
-
if (this.length)
|
150
|
-
time = time % this.length + 0.05;
|
151
|
-
var key0 = null;
|
152
|
-
var key1 = null;
|
153
|
-
for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
|
154
|
-
if (this.keys[i].time == time) {
|
155
|
-
key0 = this.keys[i];
|
156
|
-
key1 = this.keys[i];
|
157
|
-
break;
|
158
|
-
} else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
|
159
|
-
key0 = this.keys[i];
|
160
|
-
key1 = this.keys[i + 1];
|
161
|
-
break;
|
162
|
-
} else if (this.keys[i].time < time && i == this.keys.length - 1) {
|
163
|
-
key0 = this.keys[i];
|
164
|
-
key1 = this.keys[0].clone();
|
165
|
-
key1.time += this.length + 0.05;
|
166
|
-
break;
|
167
|
-
}
|
168
|
-
}
|
169
|
-
if (key0 && key1 && key0 !== key1) {
|
170
|
-
this.target.matrixAutoUpdate = false;
|
171
|
-
this.target.matrix.copy(key0.lerp(key1, time));
|
172
|
-
this.target.matrixWorldNeedsUpdate = true;
|
173
|
-
return;
|
174
|
-
}
|
175
|
-
if (key0 && key1 && key0 == key1) {
|
176
|
-
this.target.matrixAutoUpdate = false;
|
177
|
-
this.target.matrix.copy(key0.matrix);
|
178
|
-
this.target.matrixWorldNeedsUpdate = true;
|
179
|
-
return;
|
180
|
-
}
|
181
|
-
};
|
182
|
-
};
|
183
|
-
Virtulous.TrackTargetNodeNameCompare = function(root, target) {
|
184
|
-
function find(node, name) {
|
185
|
-
if (node.name == name)
|
186
|
-
return node;
|
187
|
-
for (let i = 0; i < node.children.length; i++) {
|
188
|
-
var r = find(node.children[i], name);
|
189
|
-
if (r)
|
190
|
-
return r;
|
191
|
-
}
|
192
|
-
return null;
|
193
|
-
}
|
194
|
-
return find(root, target.name);
|
195
|
-
};
|
196
|
-
Virtulous.Animation = function() {
|
197
|
-
this.tracks = [];
|
198
|
-
this.length = 0;
|
199
|
-
this.addTrack = function(track) {
|
200
|
-
this.tracks.push(track);
|
201
|
-
this.length = Math.max(track.length, this.length);
|
202
|
-
};
|
203
|
-
this.setTime = function(time) {
|
204
|
-
this.time = time;
|
205
|
-
for (let i = 0; i < this.tracks.length; i++)
|
206
|
-
this.tracks[i].setTime(time);
|
207
|
-
};
|
208
|
-
this.clone = function(target, compareitor) {
|
209
|
-
if (!compareitor)
|
210
|
-
compareitor = Virtulous.TrackTargetNodeNameCompare;
|
211
|
-
var n = new Virtulous.Animation();
|
212
|
-
n.target = target;
|
213
|
-
for (let i = 0; i < this.tracks.length; i++) {
|
214
|
-
var track = this.tracks[i].clone();
|
215
|
-
track.reTarget(target, compareitor);
|
216
|
-
n.addTrack(track);
|
217
|
-
}
|
218
|
-
return n;
|
219
|
-
};
|
220
|
-
};
|
221
|
-
var ASSBIN_CHUNK_AICAMERA = 4660;
|
222
|
-
var ASSBIN_CHUNK_AILIGHT = 4661;
|
223
|
-
var ASSBIN_CHUNK_AITEXTURE = 4662;
|
224
|
-
var ASSBIN_CHUNK_AIMESH = 4663;
|
225
|
-
var ASSBIN_CHUNK_AINODEANIM = 4664;
|
226
|
-
var ASSBIN_CHUNK_AISCENE = 4665;
|
227
|
-
var ASSBIN_CHUNK_AIBONE = 4666;
|
228
|
-
var ASSBIN_CHUNK_AIANIMATION = 4667;
|
229
|
-
var ASSBIN_CHUNK_AINODE = 4668;
|
230
|
-
var ASSBIN_CHUNK_AIMATERIAL = 4669;
|
231
|
-
var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
|
232
|
-
var ASSBIN_MESH_HAS_POSITIONS = 1;
|
233
|
-
var ASSBIN_MESH_HAS_NORMALS = 2;
|
234
|
-
var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
|
235
|
-
var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
|
236
|
-
var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
|
237
|
-
var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
|
238
|
-
var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
|
239
|
-
//! A directional light source has a well-defined direction
|
240
|
-
//! but is infinitely far away. That's quite a good
|
241
|
-
//! approximation for sun light.
|
242
|
-
var aiLightSource_DIRECTIONAL = 1;
|
243
|
-
//! A point light source has a well-defined position
|
244
|
-
//! in space but no direction - it emits light in all
|
245
|
-
//! directions. A normal bulb is a point light.
|
246
|
-
//! A spot light source emits light in a specific
|
247
|
-
//! angle. It has a position and a direction it is pointing to.
|
248
|
-
//! A good example for a spot light is a light spot in
|
249
|
-
//! sport arenas.
|
250
|
-
var aiLightSource_SPOT = 3;
|
251
|
-
//! The generic light level of the world, including the bounces
|
252
|
-
//! of all other lightsources.
|
253
|
-
//! Typically, there's at most one ambient light in a scene.
|
254
|
-
//! This light type doesn't have a valid position, direction, or
|
255
|
-
//! other properties, just a color.
|
256
|
-
var aiTextureType_DIFFUSE = 1;
|
257
|
-
var aiTextureType_NORMALS = 6;
|
258
|
-
var aiTextureType_OPACITY = 8;
|
259
|
-
var aiTextureType_LIGHTMAP = 10;
|
260
|
-
var BONESPERVERT = 4;
|
261
|
-
function ASSBIN_MESH_HAS_TEXCOORD(n) {
|
262
|
-
return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
|
263
|
-
}
|
264
|
-
function ASSBIN_MESH_HAS_COLOR(n) {
|
265
|
-
return ASSBIN_MESH_HAS_COLOR_BASE << n;
|
266
|
-
}
|
267
|
-
function markBones(scene) {
|
268
|
-
for (let i in scene.mMeshes) {
|
269
|
-
var mesh = scene.mMeshes[i];
|
270
|
-
for (let k in mesh.mBones) {
|
271
|
-
var boneNode = scene.findNode(mesh.mBones[k].mName);
|
272
|
-
if (boneNode)
|
273
|
-
boneNode.isBone = true;
|
274
|
-
}
|
275
|
-
}
|
276
|
-
}
|
277
|
-
function cloneTreeToBones(root, scene) {
|
278
|
-
var rootBone = new Bone();
|
279
|
-
rootBone.matrix.copy(root.matrix);
|
280
|
-
rootBone.matrixWorld.copy(root.matrixWorld);
|
281
|
-
rootBone.position.copy(root.position);
|
282
|
-
rootBone.quaternion.copy(root.quaternion);
|
283
|
-
rootBone.scale.copy(root.scale);
|
284
|
-
scene.nodeCount++;
|
285
|
-
rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
|
286
|
-
if (!scene.nodeToBoneMap[root.name])
|
287
|
-
scene.nodeToBoneMap[root.name] = [];
|
288
|
-
scene.nodeToBoneMap[root.name].push(rootBone);
|
289
|
-
for (let i in root.children) {
|
290
|
-
var child = cloneTreeToBones(root.children[i], scene);
|
291
|
-
rootBone.add(child);
|
292
|
-
}
|
293
|
-
return rootBone;
|
294
|
-
}
|
295
|
-
function sortWeights(indexes, weights) {
|
296
|
-
var pairs = [];
|
297
|
-
for (let i = 0; i < indexes.length; i++) {
|
298
|
-
pairs.push({
|
299
|
-
i: indexes[i],
|
300
|
-
w: weights[i]
|
301
|
-
});
|
302
|
-
}
|
303
|
-
pairs.sort(function(a, b) {
|
304
|
-
return b.w - a.w;
|
305
|
-
});
|
306
|
-
while (pairs.length < 4) {
|
307
|
-
pairs.push({
|
308
|
-
i: 0,
|
309
|
-
w: 0
|
310
|
-
});
|
311
|
-
}
|
312
|
-
if (pairs.length > 4)
|
313
|
-
pairs.length = 4;
|
314
|
-
var sum = 0;
|
315
|
-
for (let i = 0; i < 4; i++) {
|
316
|
-
sum += pairs[i].w * pairs[i].w;
|
317
|
-
}
|
318
|
-
sum = Math.sqrt(sum);
|
319
|
-
for (let i = 0; i < 4; i++) {
|
320
|
-
pairs[i].w = pairs[i].w / sum;
|
321
|
-
indexes[i] = pairs[i].i;
|
322
|
-
weights[i] = pairs[i].w;
|
323
|
-
}
|
324
|
-
}
|
325
|
-
function findMatchingBone(root, name) {
|
326
|
-
if (root.name.indexOf("bone_" + name) == 0)
|
327
|
-
return root;
|
328
|
-
for (let i in root.children) {
|
329
|
-
var ret = findMatchingBone(root.children[i], name);
|
330
|
-
if (ret)
|
331
|
-
return ret;
|
332
|
-
}
|
333
|
-
return void 0;
|
334
|
-
}
|
335
|
-
function aiMesh() {
|
336
|
-
this.mPrimitiveTypes = 0;
|
337
|
-
this.mNumVertices = 0;
|
338
|
-
this.mNumFaces = 0;
|
339
|
-
this.mNumBones = 0;
|
340
|
-
this.mMaterialIndex = 0;
|
341
|
-
this.mVertices = [];
|
342
|
-
this.mNormals = [];
|
343
|
-
this.mTangents = [];
|
344
|
-
this.mBitangents = [];
|
345
|
-
this.mColors = [[]];
|
346
|
-
this.mTextureCoords = [[]];
|
347
|
-
this.mFaces = [];
|
348
|
-
this.mBones = [];
|
349
|
-
this.hookupSkeletons = function(scene) {
|
350
|
-
if (this.mBones.length == 0)
|
351
|
-
return;
|
352
|
-
var allBones = [];
|
353
|
-
var offsetMatrix = [];
|
354
|
-
var skeletonRoot = scene.findNode(this.mBones[0].mName);
|
355
|
-
while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
|
356
|
-
skeletonRoot = skeletonRoot.mParent;
|
357
|
-
}
|
358
|
-
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
359
|
-
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
360
|
-
this.threeNode.add(threeSkeletonRootBone);
|
361
|
-
for (let i = 0; i < this.mBones.length; i++) {
|
362
|
-
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
363
|
-
if (bone) {
|
364
|
-
var tbone = bone;
|
365
|
-
allBones.push(tbone);
|
366
|
-
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
367
|
-
} else {
|
368
|
-
var skeletonRoot = scene.findNode(this.mBones[i].mName);
|
369
|
-
if (!skeletonRoot)
|
370
|
-
return;
|
371
|
-
var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
|
372
|
-
var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
|
373
|
-
this.threeNode.add(threeSkeletonRootBone);
|
374
|
-
var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
|
375
|
-
var tbone = bone;
|
376
|
-
allBones.push(tbone);
|
377
|
-
offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
|
378
|
-
}
|
379
|
-
}
|
380
|
-
var skeleton = new Skeleton(allBones, offsetMatrix);
|
381
|
-
this.threeNode.bind(skeleton, new Matrix4());
|
382
|
-
this.threeNode.material.skinning = true;
|
383
|
-
};
|
384
|
-
this.toTHREE = function(scene) {
|
385
|
-
if (this.threeNode)
|
386
|
-
return this.threeNode;
|
387
|
-
var geometry = new BufferGeometry();
|
388
|
-
var mat;
|
389
|
-
if (scene.mMaterials[this.mMaterialIndex])
|
390
|
-
mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
|
391
|
-
else
|
392
|
-
mat = new MeshLambertMaterial();
|
393
|
-
geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
|
394
|
-
geometry.setAttribute("position", new BufferAttribute(this.mVertexBuffer, 3));
|
395
|
-
if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
|
396
|
-
geometry.setAttribute("normal", new BufferAttribute(this.mNormalBuffer, 3));
|
397
|
-
}
|
398
|
-
if (this.mColorBuffer && this.mColorBuffer.length > 0) {
|
399
|
-
geometry.setAttribute("color", new BufferAttribute(this.mColorBuffer, 4));
|
400
|
-
}
|
401
|
-
if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
|
402
|
-
geometry.setAttribute("uv", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
|
403
|
-
}
|
404
|
-
if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
|
405
|
-
geometry.setAttribute("uv1", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
|
406
|
-
}
|
407
|
-
if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
|
408
|
-
geometry.setAttribute("tangents", new BufferAttribute(this.mTangentBuffer, 3));
|
409
|
-
}
|
410
|
-
if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
|
411
|
-
geometry.setAttribute("bitangents", new BufferAttribute(this.mBitangentBuffer, 3));
|
412
|
-
}
|
413
|
-
if (this.mBones.length > 0) {
|
414
|
-
var weights = [];
|
415
|
-
var bones = [];
|
416
|
-
for (let i = 0; i < this.mBones.length; i++) {
|
417
|
-
for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
|
418
|
-
var weight = this.mBones[i].mWeights[j];
|
419
|
-
if (weight) {
|
420
|
-
if (!weights[weight.mVertexId])
|
421
|
-
weights[weight.mVertexId] = [];
|
422
|
-
if (!bones[weight.mVertexId])
|
423
|
-
bones[weight.mVertexId] = [];
|
424
|
-
weights[weight.mVertexId].push(weight.mWeight);
|
425
|
-
bones[weight.mVertexId].push(parseInt(i));
|
426
|
-
}
|
427
|
-
}
|
428
|
-
}
|
429
|
-
for (let i in bones) {
|
430
|
-
sortWeights(bones[i], weights[i]);
|
431
|
-
}
|
432
|
-
var _weights = [];
|
433
|
-
var _bones = [];
|
434
|
-
for (let i = 0; i < weights.length; i++) {
|
435
|
-
for (let j = 0; j < 4; j++) {
|
436
|
-
if (weights[i] && bones[i]) {
|
437
|
-
_weights.push(weights[i][j]);
|
438
|
-
_bones.push(bones[i][j]);
|
439
|
-
} else {
|
440
|
-
_weights.push(0);
|
441
|
-
_bones.push(0);
|
442
|
-
}
|
443
|
-
}
|
444
|
-
}
|
445
|
-
geometry.setAttribute("skinWeight", new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
|
446
|
-
geometry.setAttribute("skinIndex", new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
|
447
|
-
}
|
448
|
-
var mesh;
|
449
|
-
if (this.mBones.length == 0)
|
450
|
-
mesh = new Mesh(geometry, mat);
|
451
|
-
if (this.mBones.length > 0) {
|
452
|
-
mesh = new SkinnedMesh(geometry, mat);
|
453
|
-
mesh.normalizeSkinWeights();
|
454
|
-
}
|
455
|
-
this.threeNode = mesh;
|
456
|
-
return mesh;
|
457
|
-
};
|
458
|
-
}
|
459
|
-
function aiFace() {
|
460
|
-
this.mNumIndices = 0;
|
461
|
-
this.mIndices = [];
|
462
|
-
}
|
463
|
-
function aiVector3D() {
|
464
|
-
this.x = 0;
|
465
|
-
this.y = 0;
|
466
|
-
this.z = 0;
|
467
|
-
this.toTHREE = function() {
|
468
|
-
return new Vector3(this.x, this.y, this.z);
|
469
|
-
};
|
470
|
-
}
|
471
|
-
function aiColor3D() {
|
472
|
-
this.r = 0;
|
473
|
-
this.g = 0;
|
474
|
-
this.b = 0;
|
475
|
-
this.a = 0;
|
476
|
-
this.toTHREE = function() {
|
477
|
-
return new Color(this.r, this.g, this.b);
|
478
|
-
};
|
479
|
-
}
|
480
|
-
function aiQuaternion() {
|
481
|
-
this.x = 0;
|
482
|
-
this.y = 0;
|
483
|
-
this.z = 0;
|
484
|
-
this.w = 0;
|
485
|
-
this.toTHREE = function() {
|
486
|
-
return new Quaternion(this.x, this.y, this.z, this.w);
|
487
|
-
};
|
488
|
-
}
|
489
|
-
function aiVertexWeight() {
|
490
|
-
this.mVertexId = 0;
|
491
|
-
this.mWeight = 0;
|
492
|
-
}
|
493
|
-
function aiString() {
|
494
|
-
this.data = [];
|
495
|
-
this.toString = function() {
|
496
|
-
var str = "";
|
497
|
-
this.data.forEach(function(i) {
|
498
|
-
str += String.fromCharCode(i);
|
499
|
-
});
|
500
|
-
return str.replace(/[^\x20-\x7E]+/g, "");
|
501
|
-
};
|
502
|
-
}
|
503
|
-
function aiVectorKey() {
|
504
|
-
this.mTime = 0;
|
505
|
-
this.mValue = null;
|
506
|
-
}
|
507
|
-
function aiQuatKey() {
|
508
|
-
this.mTime = 0;
|
509
|
-
this.mValue = null;
|
510
|
-
}
|
511
|
-
function aiNode() {
|
512
|
-
this.mName = "";
|
513
|
-
this.mTransformation = [];
|
514
|
-
this.mNumChildren = 0;
|
515
|
-
this.mNumMeshes = 0;
|
516
|
-
this.mMeshes = [];
|
517
|
-
this.mChildren = [];
|
518
|
-
this.toTHREE = function(scene) {
|
519
|
-
if (this.threeNode)
|
520
|
-
return this.threeNode;
|
521
|
-
var o = new Object3D();
|
522
|
-
o.name = this.mName;
|
523
|
-
o.matrix = this.mTransformation.toTHREE();
|
524
|
-
for (let i = 0; i < this.mChildren.length; i++) {
|
525
|
-
o.add(this.mChildren[i].toTHREE(scene));
|
526
|
-
}
|
527
|
-
for (let i = 0; i < this.mMeshes.length; i++) {
|
528
|
-
o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
|
529
|
-
}
|
530
|
-
this.threeNode = o;
|
531
|
-
o.matrix.decompose(o.position, o.quaternion, o.scale);
|
532
|
-
return o;
|
533
|
-
};
|
534
|
-
}
|
535
|
-
function aiBone() {
|
536
|
-
this.mName = "";
|
537
|
-
this.mNumWeights = 0;
|
538
|
-
this.mOffsetMatrix = 0;
|
539
|
-
}
|
540
|
-
function aiMaterialProperty() {
|
541
|
-
this.mKey = "";
|
542
|
-
this.mSemantic = 0;
|
543
|
-
this.mIndex = 0;
|
544
|
-
this.mData = [];
|
545
|
-
this.mDataLength = 0;
|
546
|
-
this.mType = 0;
|
547
|
-
this.dataAsColor = function() {
|
548
|
-
var array = new Uint8Array(this.mData).buffer;
|
549
|
-
var reader = new DataView(array);
|
550
|
-
var r = reader.getFloat32(0, true);
|
551
|
-
var g = reader.getFloat32(4, true);
|
552
|
-
var b = reader.getFloat32(8, true);
|
553
|
-
return new Color(r, g, b);
|
554
|
-
};
|
555
|
-
this.dataAsFloat = function() {
|
556
|
-
var array = new Uint8Array(this.mData).buffer;
|
557
|
-
var reader = new DataView(array);
|
558
|
-
var r = reader.getFloat32(0, true);
|
559
|
-
return r;
|
560
|
-
};
|
561
|
-
this.dataAsBool = function() {
|
562
|
-
var array = new Uint8Array(this.mData).buffer;
|
563
|
-
var reader = new DataView(array);
|
564
|
-
var r = reader.getFloat32(0, true);
|
565
|
-
return !!r;
|
566
|
-
};
|
567
|
-
this.dataAsString = function() {
|
568
|
-
var s = new aiString();
|
569
|
-
s.data = this.mData;
|
570
|
-
return s.toString();
|
571
|
-
};
|
572
|
-
this.dataAsMap = function() {
|
573
|
-
var s = new aiString();
|
574
|
-
s.data = this.mData;
|
575
|
-
var path2 = s.toString();
|
576
|
-
path2 = path2.replace(/\\/g, "/");
|
577
|
-
if (path2.indexOf("/") != -1) {
|
578
|
-
path2 = path2.substr(path2.lastIndexOf("/") + 1);
|
579
|
-
}
|
580
|
-
return textureLoader.load(path2);
|
581
|
-
};
|
582
|
-
}
|
583
|
-
var namePropMapping = {
|
584
|
-
"?mat.name": "name",
|
585
|
-
"$mat.shadingm": "shading",
|
586
|
-
"$mat.twosided": "twoSided",
|
587
|
-
"$mat.wireframe": "wireframe",
|
588
|
-
"$clr.ambient": "ambient",
|
589
|
-
"$clr.diffuse": "color",
|
590
|
-
"$clr.specular": "specular",
|
591
|
-
"$clr.emissive": "emissive",
|
592
|
-
"$clr.transparent": "transparent",
|
593
|
-
"$clr.reflective": "reflect",
|
594
|
-
"$mat.shininess": "shininess",
|
595
|
-
"$mat.reflectivity": "reflectivity",
|
596
|
-
"$mat.refracti": "refraction",
|
597
|
-
"$tex.file": "map"
|
598
|
-
};
|
599
|
-
var nameTypeMapping = {
|
600
|
-
"?mat.name": "string",
|
601
|
-
"$mat.shadingm": "bool",
|
602
|
-
"$mat.twosided": "bool",
|
603
|
-
"$mat.wireframe": "bool",
|
604
|
-
"$clr.ambient": "color",
|
605
|
-
"$clr.diffuse": "color",
|
606
|
-
"$clr.specular": "color",
|
607
|
-
"$clr.emissive": "color",
|
608
|
-
"$clr.transparent": "color",
|
609
|
-
"$clr.reflective": "color",
|
610
|
-
"$mat.shininess": "float",
|
611
|
-
"$mat.reflectivity": "float",
|
612
|
-
"$mat.refracti": "float",
|
613
|
-
"$tex.file": "map"
|
614
|
-
};
|
615
|
-
function aiMaterial() {
|
616
|
-
this.mNumAllocated = 0;
|
617
|
-
this.mNumProperties = 0;
|
618
|
-
this.mProperties = [];
|
619
|
-
this.toTHREE = function() {
|
620
|
-
var mat = new MeshPhongMaterial();
|
621
|
-
for (let i = 0; i < this.mProperties.length; i++) {
|
622
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
|
623
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
|
624
|
-
}
|
625
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
|
626
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
|
627
|
-
}
|
628
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
|
629
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
|
630
|
-
}
|
631
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
|
632
|
-
mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
|
633
|
-
}
|
634
|
-
if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
|
635
|
-
var prop = this.mProperties[i];
|
636
|
-
if (prop.mSemantic == aiTextureType_DIFFUSE)
|
637
|
-
mat.map = this.mProperties[i].dataAsMap();
|
638
|
-
if (prop.mSemantic == aiTextureType_NORMALS)
|
639
|
-
mat.normalMap = this.mProperties[i].dataAsMap();
|
640
|
-
if (prop.mSemantic == aiTextureType_LIGHTMAP)
|
641
|
-
mat.lightMap = this.mProperties[i].dataAsMap();
|
642
|
-
if (prop.mSemantic == aiTextureType_OPACITY)
|
643
|
-
mat.alphaMap = this.mProperties[i].dataAsMap();
|
644
|
-
}
|
645
|
-
}
|
646
|
-
mat.ambient.r = 0.53;
|
647
|
-
mat.ambient.g = 0.53;
|
648
|
-
mat.ambient.b = 0.53;
|
649
|
-
mat.color.r = 1;
|
650
|
-
mat.color.g = 1;
|
651
|
-
mat.color.b = 1;
|
652
|
-
return mat;
|
653
|
-
};
|
654
|
-
}
|
655
|
-
function veclerp(v1, v2, l) {
|
656
|
-
var v = new Vector3();
|
657
|
-
var lm1 = 1 - l;
|
658
|
-
v.x = v1.x * l + v2.x * lm1;
|
659
|
-
v.y = v1.y * l + v2.y * lm1;
|
660
|
-
v.z = v1.z * l + v2.z * lm1;
|
661
|
-
return v;
|
662
|
-
}
|
663
|
-
function quatlerp(q1, q2, l) {
|
664
|
-
return q1.clone().slerp(q2, 1 - l);
|
665
|
-
}
|
666
|
-
function sampleTrack(keys, time, lne, lerp) {
|
667
|
-
if (keys.length == 1)
|
668
|
-
return keys[0].mValue.toTHREE();
|
669
|
-
var dist = Infinity;
|
670
|
-
var key = null;
|
671
|
-
var nextKey = null;
|
672
|
-
for (let i = 0; i < keys.length; i++) {
|
673
|
-
var timeDist = Math.abs(keys[i].mTime - time);
|
674
|
-
if (timeDist < dist && keys[i].mTime <= time) {
|
675
|
-
dist = timeDist;
|
676
|
-
key = keys[i];
|
677
|
-
nextKey = keys[i + 1];
|
678
|
-
}
|
679
|
-
}
|
680
|
-
if (!key) {
|
681
|
-
return null;
|
682
|
-
} else if (nextKey) {
|
683
|
-
var dT = nextKey.mTime - key.mTime;
|
684
|
-
var T = key.mTime - time;
|
685
|
-
var l = T / dT;
|
686
|
-
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
687
|
-
} else {
|
688
|
-
nextKey = keys[0].clone();
|
689
|
-
nextKey.mTime += lne;
|
690
|
-
var dT = nextKey.mTime - key.mTime;
|
691
|
-
var T = key.mTime - time;
|
692
|
-
var l = T / dT;
|
693
|
-
return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
|
694
|
-
}
|
695
|
-
}
|
696
|
-
function aiNodeAnim() {
|
697
|
-
this.mNodeName = "";
|
698
|
-
this.mNumPositionKeys = 0;
|
699
|
-
this.mNumRotationKeys = 0;
|
700
|
-
this.mNumScalingKeys = 0;
|
701
|
-
this.mPositionKeys = [];
|
702
|
-
this.mRotationKeys = [];
|
703
|
-
this.mScalingKeys = [];
|
704
|
-
this.mPreState = "";
|
705
|
-
this.mPostState = "";
|
706
|
-
this.init = function(tps) {
|
707
|
-
if (!tps)
|
708
|
-
tps = 1;
|
709
|
-
function t(t2) {
|
710
|
-
t2.mTime /= tps;
|
711
|
-
}
|
712
|
-
this.mPositionKeys.forEach(t);
|
713
|
-
this.mRotationKeys.forEach(t);
|
714
|
-
this.mScalingKeys.forEach(t);
|
715
|
-
};
|
716
|
-
this.sortKeys = function() {
|
717
|
-
function comp(a, b) {
|
718
|
-
return a.mTime - b.mTime;
|
719
|
-
}
|
720
|
-
this.mPositionKeys.sort(comp);
|
721
|
-
this.mRotationKeys.sort(comp);
|
722
|
-
this.mScalingKeys.sort(comp);
|
723
|
-
};
|
724
|
-
this.getLength = function() {
|
725
|
-
return Math.max(
|
726
|
-
Math.max.apply(
|
727
|
-
null,
|
728
|
-
this.mPositionKeys.map(function(a) {
|
729
|
-
return a.mTime;
|
730
|
-
})
|
731
|
-
),
|
732
|
-
Math.max.apply(
|
733
|
-
null,
|
734
|
-
this.mRotationKeys.map(function(a) {
|
735
|
-
return a.mTime;
|
736
|
-
})
|
737
|
-
),
|
738
|
-
Math.max.apply(
|
739
|
-
null,
|
740
|
-
this.mScalingKeys.map(function(a) {
|
741
|
-
return a.mTime;
|
742
|
-
})
|
743
|
-
)
|
744
|
-
);
|
745
|
-
};
|
746
|
-
this.toTHREE = function(o) {
|
747
|
-
this.sortKeys();
|
748
|
-
var length = this.getLength();
|
749
|
-
var track = new Virtulous.KeyFrameTrack();
|
750
|
-
for (let i = 0; i < length; i += 0.05) {
|
751
|
-
var matrix = new Matrix4();
|
752
|
-
var time = i;
|
753
|
-
var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
|
754
|
-
var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
|
755
|
-
var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
|
756
|
-
matrix.compose(pos, rotation, scale);
|
757
|
-
var key = new Virtulous.KeyFrame(time, matrix);
|
758
|
-
track.addKey(key);
|
759
|
-
}
|
760
|
-
track.target = o.findNode(this.mNodeName).toTHREE();
|
761
|
-
var tracks = [track];
|
762
|
-
if (o.nodeToBoneMap[this.mNodeName]) {
|
763
|
-
for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
|
764
|
-
var t2 = track.clone();
|
765
|
-
t2.target = o.nodeToBoneMap[this.mNodeName][i];
|
766
|
-
tracks.push(t2);
|
767
|
-
}
|
768
|
-
}
|
769
|
-
return tracks;
|
770
|
-
};
|
771
|
-
}
|
772
|
-
function aiAnimation() {
|
773
|
-
this.mName = "";
|
774
|
-
this.mDuration = 0;
|
775
|
-
this.mTicksPerSecond = 0;
|
776
|
-
this.mNumChannels = 0;
|
777
|
-
this.mChannels = [];
|
778
|
-
this.toTHREE = function(root) {
|
779
|
-
var animationHandle = new Virtulous.Animation();
|
780
|
-
for (let i in this.mChannels) {
|
781
|
-
this.mChannels[i].init(this.mTicksPerSecond);
|
782
|
-
var tracks = this.mChannels[i].toTHREE(root);
|
783
|
-
for (let j in tracks) {
|
784
|
-
tracks[j].init();
|
785
|
-
animationHandle.addTrack(tracks[j]);
|
786
|
-
}
|
787
|
-
}
|
788
|
-
animationHandle.length = Math.max.apply(
|
789
|
-
null,
|
790
|
-
animationHandle.tracks.map(function(e) {
|
791
|
-
return e.length;
|
792
|
-
})
|
793
|
-
);
|
794
|
-
return animationHandle;
|
795
|
-
};
|
796
|
-
}
|
797
|
-
function aiTexture() {
|
798
|
-
this.mWidth = 0;
|
799
|
-
this.mHeight = 0;
|
800
|
-
this.texAchFormatHint = [];
|
801
|
-
this.pcData = [];
|
802
|
-
}
|
803
|
-
function aiLight() {
|
804
|
-
this.mName = "";
|
805
|
-
this.mType = 0;
|
806
|
-
this.mAttenuationConstant = 0;
|
807
|
-
this.mAttenuationLinear = 0;
|
808
|
-
this.mAttenuationQuadratic = 0;
|
809
|
-
this.mAngleInnerCone = 0;
|
810
|
-
this.mAngleOuterCone = 0;
|
811
|
-
this.mColorDiffuse = null;
|
812
|
-
this.mColorSpecular = null;
|
813
|
-
this.mColorAmbient = null;
|
814
|
-
}
|
815
|
-
function aiCamera() {
|
816
|
-
this.mName = "";
|
817
|
-
this.mPosition = null;
|
818
|
-
this.mLookAt = null;
|
819
|
-
this.mUp = null;
|
820
|
-
this.mHorizontalFOV = 0;
|
821
|
-
this.mClipPlaneNear = 0;
|
822
|
-
this.mClipPlaneFar = 0;
|
823
|
-
this.mAspect = 0;
|
824
|
-
}
|
825
|
-
function aiScene() {
|
826
|
-
this.versionMajor = 0;
|
827
|
-
this.versionMinor = 0;
|
828
|
-
this.versionRevision = 0;
|
829
|
-
this.compileFlags = 0;
|
830
|
-
this.mFlags = 0;
|
831
|
-
this.mNumMeshes = 0;
|
832
|
-
this.mNumMaterials = 0;
|
833
|
-
this.mNumAnimations = 0;
|
834
|
-
this.mNumTextures = 0;
|
835
|
-
this.mNumLights = 0;
|
836
|
-
this.mNumCameras = 0;
|
837
|
-
this.mRootNode = null;
|
838
|
-
this.mMeshes = [];
|
839
|
-
this.mMaterials = [];
|
840
|
-
this.mAnimations = [];
|
841
|
-
this.mLights = [];
|
842
|
-
this.mCameras = [];
|
843
|
-
this.nodeToBoneMap = {};
|
844
|
-
this.findNode = function(name, root) {
|
845
|
-
if (!root) {
|
846
|
-
root = this.mRootNode;
|
847
|
-
}
|
848
|
-
if (root.mName == name) {
|
849
|
-
return root;
|
850
|
-
}
|
851
|
-
for (let i = 0; i < root.mChildren.length; i++) {
|
852
|
-
var ret = this.findNode(name, root.mChildren[i]);
|
853
|
-
if (ret)
|
854
|
-
return ret;
|
855
|
-
}
|
856
|
-
return null;
|
857
|
-
};
|
858
|
-
this.toTHREE = function() {
|
859
|
-
this.nodeCount = 0;
|
860
|
-
markBones(this);
|
861
|
-
var o = this.mRootNode.toTHREE(this);
|
862
|
-
for (let i in this.mMeshes)
|
863
|
-
this.mMeshes[i].hookupSkeletons(this);
|
864
|
-
if (this.mAnimations.length > 0) {
|
865
|
-
var a = this.mAnimations[0].toTHREE(this);
|
866
|
-
}
|
867
|
-
return { object: o, animation: a };
|
868
|
-
};
|
869
|
-
}
|
870
|
-
function aiMatrix4() {
|
871
|
-
this.elements = [[], [], [], []];
|
872
|
-
this.toTHREE = function() {
|
873
|
-
var m = new Matrix4();
|
874
|
-
for (let i = 0; i < 4; ++i) {
|
875
|
-
for (let i2 = 0; i2 < 4; ++i2) {
|
876
|
-
m.elements[i * 4 + i2] = this.elements[i2][i];
|
877
|
-
}
|
878
|
-
}
|
879
|
-
return m;
|
880
|
-
};
|
881
|
-
}
|
882
|
-
var littleEndian = true;
|
883
|
-
function readFloat(dataview) {
|
884
|
-
var val = dataview.getFloat32(dataview.readOffset, littleEndian);
|
885
|
-
dataview.readOffset += 4;
|
886
|
-
return val;
|
887
|
-
}
|
888
|
-
function Read_double(dataview) {
|
889
|
-
var val = dataview.getFloat64(dataview.readOffset, littleEndian);
|
890
|
-
dataview.readOffset += 8;
|
891
|
-
return val;
|
892
|
-
}
|
893
|
-
function Read_uint8_t(dataview) {
|
894
|
-
var val = dataview.getUint8(dataview.readOffset);
|
895
|
-
dataview.readOffset += 1;
|
896
|
-
return val;
|
897
|
-
}
|
898
|
-
function Read_uint16_t(dataview) {
|
899
|
-
var val = dataview.getUint16(dataview.readOffset, littleEndian);
|
900
|
-
dataview.readOffset += 2;
|
901
|
-
return val;
|
902
|
-
}
|
903
|
-
function Read_unsigned_int(dataview) {
|
904
|
-
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
905
|
-
dataview.readOffset += 4;
|
906
|
-
return val;
|
907
|
-
}
|
908
|
-
function Read_uint32_t(dataview) {
|
909
|
-
var val = dataview.getUint32(dataview.readOffset, littleEndian);
|
910
|
-
dataview.readOffset += 4;
|
911
|
-
return val;
|
912
|
-
}
|
913
|
-
function Read_aiVector3D(stream) {
|
914
|
-
var v = new aiVector3D();
|
915
|
-
v.x = readFloat(stream);
|
916
|
-
v.y = readFloat(stream);
|
917
|
-
v.z = readFloat(stream);
|
918
|
-
return v;
|
919
|
-
}
|
920
|
-
function Read_aiColor3D(stream) {
|
921
|
-
var c = new aiColor3D();
|
922
|
-
c.r = readFloat(stream);
|
923
|
-
c.g = readFloat(stream);
|
924
|
-
c.b = readFloat(stream);
|
925
|
-
return c;
|
926
|
-
}
|
927
|
-
function Read_aiQuaternion(stream) {
|
928
|
-
var v = new aiQuaternion();
|
929
|
-
v.w = readFloat(stream);
|
930
|
-
v.x = readFloat(stream);
|
931
|
-
v.y = readFloat(stream);
|
932
|
-
v.z = readFloat(stream);
|
933
|
-
return v;
|
934
|
-
}
|
935
|
-
function Read_aiString(stream) {
|
936
|
-
var s = new aiString();
|
937
|
-
var stringlengthbytes = Read_unsigned_int(stream);
|
938
|
-
stream.ReadBytes(s.data, 1, stringlengthbytes);
|
939
|
-
return s.toString();
|
940
|
-
}
|
941
|
-
function Read_aiVertexWeight(stream) {
|
942
|
-
var w = new aiVertexWeight();
|
943
|
-
w.mVertexId = Read_unsigned_int(stream);
|
944
|
-
w.mWeight = readFloat(stream);
|
945
|
-
return w;
|
946
|
-
}
|
947
|
-
function Read_aiMatrix4x4(stream) {
|
948
|
-
var m = new aiMatrix4();
|
949
|
-
for (let i = 0; i < 4; ++i) {
|
950
|
-
for (let i2 = 0; i2 < 4; ++i2) {
|
951
|
-
m.elements[i][i2] = readFloat(stream);
|
952
|
-
}
|
953
|
-
}
|
954
|
-
return m;
|
955
|
-
}
|
956
|
-
function Read_aiVectorKey(stream) {
|
957
|
-
var v = new aiVectorKey();
|
958
|
-
v.mTime = Read_double(stream);
|
959
|
-
v.mValue = Read_aiVector3D(stream);
|
960
|
-
return v;
|
961
|
-
}
|
962
|
-
function Read_aiQuatKey(stream) {
|
963
|
-
var v = new aiQuatKey();
|
964
|
-
v.mTime = Read_double(stream);
|
965
|
-
v.mValue = Read_aiQuaternion(stream);
|
966
|
-
return v;
|
967
|
-
}
|
968
|
-
function ReadArray_aiVertexWeight(stream, data, size) {
|
969
|
-
for (let i = 0; i < size; i++)
|
970
|
-
data[i] = Read_aiVertexWeight(stream);
|
971
|
-
}
|
972
|
-
function ReadArray_aiVectorKey(stream, data, size) {
|
973
|
-
for (let i = 0; i < size; i++)
|
974
|
-
data[i] = Read_aiVectorKey(stream);
|
975
|
-
}
|
976
|
-
function ReadArray_aiQuatKey(stream, data, size) {
|
977
|
-
for (let i = 0; i < size; i++)
|
978
|
-
data[i] = Read_aiQuatKey(stream);
|
979
|
-
}
|
980
|
-
function ReadBounds(stream, T, n) {
|
981
|
-
return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
|
982
|
-
}
|
983
|
-
function ai_assert(bool) {
|
984
|
-
if (!bool)
|
985
|
-
throw "asset failed";
|
986
|
-
}
|
987
|
-
function ReadBinaryNode(stream, parent, depth) {
|
988
|
-
var chunkID = Read_uint32_t(stream);
|
989
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
990
|
-
Read_uint32_t(stream);
|
991
|
-
var node = new aiNode();
|
992
|
-
node.mParent = parent;
|
993
|
-
node.mDepth = depth;
|
994
|
-
node.mName = Read_aiString(stream);
|
995
|
-
node.mTransformation = Read_aiMatrix4x4(stream);
|
996
|
-
node.mNumChildren = Read_unsigned_int(stream);
|
997
|
-
node.mNumMeshes = Read_unsigned_int(stream);
|
998
|
-
if (node.mNumMeshes) {
|
999
|
-
node.mMeshes = [];
|
1000
|
-
for (let i = 0; i < node.mNumMeshes; ++i) {
|
1001
|
-
node.mMeshes[i] = Read_unsigned_int(stream);
|
1002
|
-
}
|
1003
|
-
}
|
1004
|
-
if (node.mNumChildren) {
|
1005
|
-
node.mChildren = [];
|
1006
|
-
for (let i = 0; i < node.mNumChildren; ++i) {
|
1007
|
-
var node2 = ReadBinaryNode(stream, node, depth++);
|
1008
|
-
node.mChildren[i] = node2;
|
1009
|
-
}
|
1010
|
-
}
|
1011
|
-
return node;
|
1012
|
-
}
|
1013
|
-
function ReadBinaryBone(stream, b) {
|
1014
|
-
var chunkID = Read_uint32_t(stream);
|
1015
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
1016
|
-
Read_uint32_t(stream);
|
1017
|
-
b.mName = Read_aiString(stream);
|
1018
|
-
b.mNumWeights = Read_unsigned_int(stream);
|
1019
|
-
b.mOffsetMatrix = Read_aiMatrix4x4(stream);
|
1020
|
-
if (shortened) {
|
1021
|
-
ReadBounds(stream, b.mWeights, b.mNumWeights);
|
1022
|
-
} else {
|
1023
|
-
b.mWeights = [];
|
1024
|
-
ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
|
1025
|
-
}
|
1026
|
-
return b;
|
1027
|
-
}
|
1028
|
-
function ReadBinaryMesh(stream, mesh) {
|
1029
|
-
var chunkID = Read_uint32_t(stream);
|
1030
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
1031
|
-
Read_uint32_t(stream);
|
1032
|
-
mesh.mPrimitiveTypes = Read_unsigned_int(stream);
|
1033
|
-
mesh.mNumVertices = Read_unsigned_int(stream);
|
1034
|
-
mesh.mNumFaces = Read_unsigned_int(stream);
|
1035
|
-
mesh.mNumBones = Read_unsigned_int(stream);
|
1036
|
-
mesh.mMaterialIndex = Read_unsigned_int(stream);
|
1037
|
-
mesh.mNumUVComponents = [];
|
1038
|
-
var c = Read_unsigned_int(stream);
|
1039
|
-
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
1040
|
-
if (shortened) {
|
1041
|
-
ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
|
1042
|
-
} else {
|
1043
|
-
mesh.mVertices = [];
|
1044
|
-
mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1045
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1046
|
-
}
|
1047
|
-
}
|
1048
|
-
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
1049
|
-
if (shortened) {
|
1050
|
-
ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
|
1051
|
-
} else {
|
1052
|
-
mesh.mNormals = [];
|
1053
|
-
mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1054
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1055
|
-
}
|
1056
|
-
}
|
1057
|
-
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
1058
|
-
if (shortened) {
|
1059
|
-
ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
|
1060
|
-
ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
|
1061
|
-
} else {
|
1062
|
-
mesh.mTangents = [];
|
1063
|
-
mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1064
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1065
|
-
mesh.mBitangents = [];
|
1066
|
-
mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
|
1067
|
-
stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
|
1068
|
-
}
|
1069
|
-
}
|
1070
|
-
for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
|
1071
|
-
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
1072
|
-
break;
|
1073
|
-
if (shortened) {
|
1074
|
-
ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
|
1075
|
-
} else {
|
1076
|
-
mesh.mColors[n] = [];
|
1077
|
-
mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
|
1078
|
-
stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
|
1079
|
-
}
|
1080
|
-
}
|
1081
|
-
mesh.mTexCoordsBuffers = [];
|
1082
|
-
for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
|
1083
|
-
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
1084
|
-
break;
|
1085
|
-
mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
|
1086
|
-
if (shortened) {
|
1087
|
-
ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
|
1088
|
-
} else {
|
1089
|
-
mesh.mTextureCoords[n] = [];
|
1090
|
-
mesh.mTexCoordsBuffers[n] = [];
|
1091
|
-
for (let uv = 0; uv < mesh.mNumVertices; uv++) {
|
1092
|
-
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1093
|
-
mesh.mTexCoordsBuffers[n].push(readFloat(stream));
|
1094
|
-
readFloat(stream);
|
1095
|
-
}
|
1096
|
-
}
|
1097
|
-
}
|
1098
|
-
if (shortened) {
|
1099
|
-
Read_unsigned_int(stream);
|
1100
|
-
} else {
|
1101
|
-
mesh.mFaces = [];
|
1102
|
-
mesh.mIndexArray = [];
|
1103
|
-
for (let i = 0; i < mesh.mNumFaces; ++i) {
|
1104
|
-
var f = mesh.mFaces[i] = new aiFace();
|
1105
|
-
f.mNumIndices = Read_uint16_t(stream);
|
1106
|
-
f.mIndices = [];
|
1107
|
-
for (let a = 0; a < f.mNumIndices; ++a) {
|
1108
|
-
if (mesh.mNumVertices < 1 << 16) {
|
1109
|
-
f.mIndices[a] = Read_uint16_t(stream);
|
1110
|
-
} else {
|
1111
|
-
f.mIndices[a] = Read_unsigned_int(stream);
|
1112
|
-
}
|
1113
|
-
}
|
1114
|
-
if (f.mNumIndices === 3) {
|
1115
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1116
|
-
mesh.mIndexArray.push(f.mIndices[1]);
|
1117
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1118
|
-
} else if (f.mNumIndices === 4) {
|
1119
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1120
|
-
mesh.mIndexArray.push(f.mIndices[1]);
|
1121
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1122
|
-
mesh.mIndexArray.push(f.mIndices[2]);
|
1123
|
-
mesh.mIndexArray.push(f.mIndices[3]);
|
1124
|
-
mesh.mIndexArray.push(f.mIndices[0]);
|
1125
|
-
} else {
|
1126
|
-
throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
|
1127
|
-
}
|
1128
|
-
}
|
1129
|
-
}
|
1130
|
-
if (mesh.mNumBones) {
|
1131
|
-
mesh.mBones = [];
|
1132
|
-
for (let a = 0; a < mesh.mNumBones; ++a) {
|
1133
|
-
mesh.mBones[a] = new aiBone();
|
1134
|
-
ReadBinaryBone(stream, mesh.mBones[a]);
|
1135
|
-
}
|
1136
|
-
}
|
1137
|
-
}
|
1138
|
-
function ReadBinaryMaterialProperty(stream, prop) {
|
1139
|
-
var chunkID = Read_uint32_t(stream);
|
1140
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
1141
|
-
Read_uint32_t(stream);
|
1142
|
-
prop.mKey = Read_aiString(stream);
|
1143
|
-
prop.mSemantic = Read_unsigned_int(stream);
|
1144
|
-
prop.mIndex = Read_unsigned_int(stream);
|
1145
|
-
prop.mDataLength = Read_unsigned_int(stream);
|
1146
|
-
prop.mType = Read_unsigned_int(stream);
|
1147
|
-
prop.mData = [];
|
1148
|
-
stream.ReadBytes(prop.mData, 1, prop.mDataLength);
|
1149
|
-
}
|
1150
|
-
function ReadBinaryMaterial(stream, mat) {
|
1151
|
-
var chunkID = Read_uint32_t(stream);
|
1152
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
1153
|
-
Read_uint32_t(stream);
|
1154
|
-
mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
|
1155
|
-
if (mat.mNumProperties) {
|
1156
|
-
if (mat.mProperties) {
|
1157
|
-
delete mat.mProperties;
|
1158
|
-
}
|
1159
|
-
mat.mProperties = [];
|
1160
|
-
for (let i = 0; i < mat.mNumProperties; ++i) {
|
1161
|
-
mat.mProperties[i] = new aiMaterialProperty();
|
1162
|
-
ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
|
1163
|
-
}
|
1164
|
-
}
|
1165
|
-
}
|
1166
|
-
function ReadBinaryNodeAnim(stream, nd) {
|
1167
|
-
var chunkID = Read_uint32_t(stream);
|
1168
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
1169
|
-
Read_uint32_t(stream);
|
1170
|
-
nd.mNodeName = Read_aiString(stream);
|
1171
|
-
nd.mNumPositionKeys = Read_unsigned_int(stream);
|
1172
|
-
nd.mNumRotationKeys = Read_unsigned_int(stream);
|
1173
|
-
nd.mNumScalingKeys = Read_unsigned_int(stream);
|
1174
|
-
nd.mPreState = Read_unsigned_int(stream);
|
1175
|
-
nd.mPostState = Read_unsigned_int(stream);
|
1176
|
-
if (nd.mNumPositionKeys) {
|
1177
|
-
if (shortened) {
|
1178
|
-
ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1179
|
-
} else {
|
1180
|
-
nd.mPositionKeys = [];
|
1181
|
-
ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
|
1182
|
-
}
|
1183
|
-
}
|
1184
|
-
if (nd.mNumRotationKeys) {
|
1185
|
-
if (shortened) {
|
1186
|
-
ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1187
|
-
} else {
|
1188
|
-
nd.mRotationKeys = [];
|
1189
|
-
ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
|
1190
|
-
}
|
1191
|
-
}
|
1192
|
-
if (nd.mNumScalingKeys) {
|
1193
|
-
if (shortened) {
|
1194
|
-
ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1195
|
-
} else {
|
1196
|
-
nd.mScalingKeys = [];
|
1197
|
-
ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
|
1198
|
-
}
|
1199
|
-
}
|
1200
|
-
}
|
1201
|
-
function ReadBinaryAnim(stream, anim) {
|
1202
|
-
var chunkID = Read_uint32_t(stream);
|
1203
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
1204
|
-
Read_uint32_t(stream);
|
1205
|
-
anim.mName = Read_aiString(stream);
|
1206
|
-
anim.mDuration = Read_double(stream);
|
1207
|
-
anim.mTicksPerSecond = Read_double(stream);
|
1208
|
-
anim.mNumChannels = Read_unsigned_int(stream);
|
1209
|
-
if (anim.mNumChannels) {
|
1210
|
-
anim.mChannels = [];
|
1211
|
-
for (let a = 0; a < anim.mNumChannels; ++a) {
|
1212
|
-
anim.mChannels[a] = new aiNodeAnim();
|
1213
|
-
ReadBinaryNodeAnim(stream, anim.mChannels[a]);
|
1214
|
-
}
|
1215
|
-
}
|
1216
|
-
}
|
1217
|
-
function ReadBinaryTexture(stream, tex) {
|
1218
|
-
var chunkID = Read_uint32_t(stream);
|
1219
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
1220
|
-
Read_uint32_t(stream);
|
1221
|
-
tex.mWidth = Read_unsigned_int(stream);
|
1222
|
-
tex.mHeight = Read_unsigned_int(stream);
|
1223
|
-
stream.ReadBytes(tex.achFormatHint, 1, 4);
|
1224
|
-
if (!shortened) {
|
1225
|
-
if (!tex.mHeight) {
|
1226
|
-
tex.pcData = [];
|
1227
|
-
stream.ReadBytes(tex.pcData, 1, tex.mWidth);
|
1228
|
-
} else {
|
1229
|
-
tex.pcData = [];
|
1230
|
-
stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
|
1231
|
-
}
|
1232
|
-
}
|
1233
|
-
}
|
1234
|
-
function ReadBinaryLight(stream, l) {
|
1235
|
-
var chunkID = Read_uint32_t(stream);
|
1236
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
1237
|
-
Read_uint32_t(stream);
|
1238
|
-
l.mName = Read_aiString(stream);
|
1239
|
-
l.mType = Read_unsigned_int(stream);
|
1240
|
-
if (l.mType != aiLightSource_DIRECTIONAL) {
|
1241
|
-
l.mAttenuationConstant = readFloat(stream);
|
1242
|
-
l.mAttenuationLinear = readFloat(stream);
|
1243
|
-
l.mAttenuationQuadratic = readFloat(stream);
|
1244
|
-
}
|
1245
|
-
l.mColorDiffuse = Read_aiColor3D(stream);
|
1246
|
-
l.mColorSpecular = Read_aiColor3D(stream);
|
1247
|
-
l.mColorAmbient = Read_aiColor3D(stream);
|
1248
|
-
if (l.mType == aiLightSource_SPOT) {
|
1249
|
-
l.mAngleInnerCone = readFloat(stream);
|
1250
|
-
l.mAngleOuterCone = readFloat(stream);
|
1251
|
-
}
|
1252
|
-
}
|
1253
|
-
function ReadBinaryCamera(stream, cam) {
|
1254
|
-
var chunkID = Read_uint32_t(stream);
|
1255
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
1256
|
-
Read_uint32_t(stream);
|
1257
|
-
cam.mName = Read_aiString(stream);
|
1258
|
-
cam.mPosition = Read_aiVector3D(stream);
|
1259
|
-
cam.mLookAt = Read_aiVector3D(stream);
|
1260
|
-
cam.mUp = Read_aiVector3D(stream);
|
1261
|
-
cam.mHorizontalFOV = readFloat(stream);
|
1262
|
-
cam.mClipPlaneNear = readFloat(stream);
|
1263
|
-
cam.mClipPlaneFar = readFloat(stream);
|
1264
|
-
cam.mAspect = readFloat(stream);
|
1265
|
-
}
|
1266
|
-
function ReadBinaryScene(stream, scene) {
|
1267
|
-
var chunkID = Read_uint32_t(stream);
|
1268
|
-
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
1269
|
-
Read_uint32_t(stream);
|
1270
|
-
scene.mFlags = Read_unsigned_int(stream);
|
1271
|
-
scene.mNumMeshes = Read_unsigned_int(stream);
|
1272
|
-
scene.mNumMaterials = Read_unsigned_int(stream);
|
1273
|
-
scene.mNumAnimations = Read_unsigned_int(stream);
|
1274
|
-
scene.mNumTextures = Read_unsigned_int(stream);
|
1275
|
-
scene.mNumLights = Read_unsigned_int(stream);
|
1276
|
-
scene.mNumCameras = Read_unsigned_int(stream);
|
1277
|
-
scene.mRootNode = new aiNode();
|
1278
|
-
scene.mRootNode = ReadBinaryNode(stream, null, 0);
|
1279
|
-
if (scene.mNumMeshes) {
|
1280
|
-
scene.mMeshes = [];
|
1281
|
-
for (let i = 0; i < scene.mNumMeshes; ++i) {
|
1282
|
-
scene.mMeshes[i] = new aiMesh();
|
1283
|
-
ReadBinaryMesh(stream, scene.mMeshes[i]);
|
1284
|
-
}
|
1285
|
-
}
|
1286
|
-
if (scene.mNumMaterials) {
|
1287
|
-
scene.mMaterials = [];
|
1288
|
-
for (let i = 0; i < scene.mNumMaterials; ++i) {
|
1289
|
-
scene.mMaterials[i] = new aiMaterial();
|
1290
|
-
ReadBinaryMaterial(stream, scene.mMaterials[i]);
|
1291
|
-
}
|
1292
|
-
}
|
1293
|
-
if (scene.mNumAnimations) {
|
1294
|
-
scene.mAnimations = [];
|
1295
|
-
for (let i = 0; i < scene.mNumAnimations; ++i) {
|
1296
|
-
scene.mAnimations[i] = new aiAnimation();
|
1297
|
-
ReadBinaryAnim(stream, scene.mAnimations[i]);
|
1298
|
-
}
|
1299
|
-
}
|
1300
|
-
if (scene.mNumTextures) {
|
1301
|
-
scene.mTextures = [];
|
1302
|
-
for (let i = 0; i < scene.mNumTextures; ++i) {
|
1303
|
-
scene.mTextures[i] = new aiTexture();
|
1304
|
-
ReadBinaryTexture(stream, scene.mTextures[i]);
|
1305
|
-
}
|
1306
|
-
}
|
1307
|
-
if (scene.mNumLights) {
|
1308
|
-
scene.mLights = [];
|
1309
|
-
for (let i = 0; i < scene.mNumLights; ++i) {
|
1310
|
-
scene.mLights[i] = new aiLight();
|
1311
|
-
ReadBinaryLight(stream, scene.mLights[i]);
|
1312
|
-
}
|
1313
|
-
}
|
1314
|
-
if (scene.mNumCameras) {
|
1315
|
-
scene.mCameras = [];
|
1316
|
-
for (let i = 0; i < scene.mNumCameras; ++i) {
|
1317
|
-
scene.mCameras[i] = new aiCamera();
|
1318
|
-
ReadBinaryCamera(stream, scene.mCameras[i]);
|
1319
|
-
}
|
1320
|
-
}
|
1321
|
-
}
|
1322
|
-
var aiOrigin_CUR = 0;
|
1323
|
-
var aiOrigin_BEG = 1;
|
1324
|
-
function extendStream(stream) {
|
1325
|
-
stream.readOffset = 0;
|
1326
|
-
stream.Seek = function(off, ori) {
|
1327
|
-
if (ori == aiOrigin_CUR) {
|
1328
|
-
stream.readOffset += off;
|
1329
|
-
}
|
1330
|
-
if (ori == aiOrigin_BEG) {
|
1331
|
-
stream.readOffset = off;
|
1332
|
-
}
|
1333
|
-
};
|
1334
|
-
stream.ReadBytes = function(buff, size, n) {
|
1335
|
-
var bytes = size * n;
|
1336
|
-
for (let i = 0; i < bytes; i++)
|
1337
|
-
buff[i] = Read_uint8_t(this);
|
1338
|
-
};
|
1339
|
-
stream.subArray32 = function(start, end) {
|
1340
|
-
var buff = this.buffer;
|
1341
|
-
var newbuff = buff.slice(start, end);
|
1342
|
-
return new Float32Array(newbuff);
|
1343
|
-
};
|
1344
|
-
stream.subArrayUint16 = function(start, end) {
|
1345
|
-
var buff = this.buffer;
|
1346
|
-
var newbuff = buff.slice(start, end);
|
1347
|
-
return new Uint16Array(newbuff);
|
1348
|
-
};
|
1349
|
-
stream.subArrayUint8 = function(start, end) {
|
1350
|
-
var buff = this.buffer;
|
1351
|
-
var newbuff = buff.slice(start, end);
|
1352
|
-
return new Uint8Array(newbuff);
|
1353
|
-
};
|
1354
|
-
stream.subArrayUint32 = function(start, end) {
|
1355
|
-
var buff = this.buffer;
|
1356
|
-
var newbuff = buff.slice(start, end);
|
1357
|
-
return new Uint32Array(newbuff);
|
1358
|
-
};
|
1359
|
-
}
|
1360
|
-
var shortened, compressed;
|
1361
|
-
function InternReadFile(pFiledata) {
|
1362
|
-
var pScene = new aiScene();
|
1363
|
-
var stream = new DataView(pFiledata);
|
1364
|
-
extendStream(stream);
|
1365
|
-
stream.Seek(44, aiOrigin_CUR);
|
1366
|
-
pScene.versionMajor = Read_unsigned_int(stream);
|
1367
|
-
pScene.versionMinor = Read_unsigned_int(stream);
|
1368
|
-
pScene.versionRevision = Read_unsigned_int(stream);
|
1369
|
-
pScene.compileFlags = Read_unsigned_int(stream);
|
1370
|
-
shortened = Read_uint16_t(stream) > 0;
|
1371
|
-
compressed = Read_uint16_t(stream) > 0;
|
1372
|
-
if (shortened)
|
1373
|
-
throw "Shortened binaries are not supported!";
|
1374
|
-
stream.Seek(256, aiOrigin_CUR);
|
1375
|
-
stream.Seek(128, aiOrigin_CUR);
|
1376
|
-
stream.Seek(64, aiOrigin_CUR);
|
1377
|
-
if (compressed) {
|
1378
|
-
var uncompressedSize = Read_uint32_t(stream);
|
1379
|
-
var compressedSize = stream.FileSize() - stream.Tell();
|
1380
|
-
var compressedData = [];
|
1381
|
-
stream.Read(compressedData, 1, compressedSize);
|
1382
|
-
var uncompressedData = [];
|
1383
|
-
uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
|
1384
|
-
var buff = new ArrayBuffer(uncompressedData);
|
1385
|
-
ReadBinaryScene(buff, pScene);
|
1386
|
-
} else {
|
1387
|
-
ReadBinaryScene(stream, pScene);
|
1388
|
-
}
|
1389
|
-
return pScene.toTHREE();
|
1390
|
-
}
|
1391
|
-
return InternReadFile(buffer);
|
1392
|
-
}
|
1393
|
-
});
|
1394
|
-
export {
|
1395
|
-
AssimpLoader
|
1396
|
-
};
|