three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,1396 +0,0 @@
1
- import { Loader, LoaderUtils, FileLoader, TextureLoader, Vector3, Quaternion, Matrix4, Bone, Skeleton, BufferGeometry, MeshLambertMaterial, BufferAttribute, Mesh, SkinnedMesh, Color, Object3D, MeshPhongMaterial } from "three";
2
- var AssimpLoader = function(manager) {
3
- Loader.call(this, manager);
4
- };
5
- AssimpLoader.prototype = Object.assign(Object.create(Loader.prototype), {
6
- constructor: AssimpLoader,
7
- load: function(url, onLoad, onProgress, onError) {
8
- var scope = this;
9
- var path = scope.path === "" ? LoaderUtils.extractUrlBase(url) : scope.path;
10
- var loader = new FileLoader(scope.manager);
11
- loader.setPath(scope.path);
12
- loader.setResponseType("arraybuffer");
13
- loader.setRequestHeader(scope.requestHeader);
14
- loader.setWithCredentials(scope.withCredentials);
15
- loader.load(
16
- url,
17
- function(buffer) {
18
- try {
19
- onLoad(scope.parse(buffer, path));
20
- } catch (e) {
21
- if (onError) {
22
- onError(e);
23
- } else {
24
- console.error(e);
25
- }
26
- scope.manager.itemError(url);
27
- }
28
- },
29
- onProgress,
30
- onError
31
- );
32
- },
33
- parse: function(buffer, path) {
34
- var textureLoader = new TextureLoader(this.manager);
35
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
36
- var Virtulous = {};
37
- Virtulous.KeyFrame = function(time, matrix) {
38
- this.time = time;
39
- this.matrix = matrix.clone();
40
- this.position = new Vector3();
41
- this.quaternion = new Quaternion();
42
- this.scale = new Vector3(1, 1, 1);
43
- this.matrix.decompose(this.position, this.quaternion, this.scale);
44
- this.clone = function() {
45
- var n = new Virtulous.KeyFrame(this.time, this.matrix);
46
- return n;
47
- };
48
- this.lerp = function(nextKey, time2) {
49
- time2 -= this.time;
50
- var dist = nextKey.time - this.time;
51
- var l = time2 / dist;
52
- var l2 = 1 - l;
53
- var keypos = this.position;
54
- var keyrot = this.quaternion;
55
- var key2pos = nextKey.position;
56
- var key2rot = nextKey.quaternion;
57
- Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
58
- Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
59
- Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
60
- Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w);
61
- Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l);
62
- return Virtulous.KeyFrame.tempAniMatrix.compose(
63
- Virtulous.KeyFrame.tempAniPos,
64
- Virtulous.KeyFrame.tempAniQuat,
65
- Virtulous.KeyFrame.tempAniScale
66
- );
67
- };
68
- };
69
- Virtulous.KeyFrame.tempAniPos = new Vector3();
70
- Virtulous.KeyFrame.tempAniQuat = new Quaternion();
71
- Virtulous.KeyFrame.tempAniScale = new Vector3(1, 1, 1);
72
- Virtulous.KeyFrame.tempAniMatrix = new Matrix4();
73
- Virtulous.KeyFrameTrack = function() {
74
- this.keys = [];
75
- this.target = null;
76
- this.time = 0;
77
- this.length = 0;
78
- this._accelTable = {};
79
- this.fps = 20;
80
- this.addKey = function(key) {
81
- this.keys.push(key);
82
- };
83
- this.init = function() {
84
- this.sortKeys();
85
- if (this.keys.length > 0)
86
- this.length = this.keys[this.keys.length - 1].time;
87
- else
88
- this.length = 0;
89
- if (!this.fps)
90
- return;
91
- for (let j = 0; j < this.length * this.fps; j++) {
92
- for (let i = 0; i < this.keys.length; i++) {
93
- if (this.keys[i].time == j) {
94
- this._accelTable[j] = i;
95
- break;
96
- } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) {
97
- this._accelTable[j] = i;
98
- break;
99
- }
100
- }
101
- }
102
- };
103
- this.parseFromThree = function(data) {
104
- var fps = data.fps;
105
- this.target = data.node;
106
- var track = data.hierarchy[0].keys;
107
- for (let i = 0; i < track.length; i++) {
108
- this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data));
109
- }
110
- this.init();
111
- };
112
- this.parseFromCollada = function(data) {
113
- var track = data.keys;
114
- var fps = this.fps;
115
- for (let i = 0; i < track.length; i++) {
116
- this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix));
117
- }
118
- this.init();
119
- };
120
- this.sortKeys = function() {
121
- this.keys.sort(this.keySortFunc);
122
- };
123
- this.keySortFunc = function(a, b) {
124
- return a.time - b.time;
125
- };
126
- this.clone = function() {
127
- var t = new Virtulous.KeyFrameTrack();
128
- t.target = this.target;
129
- t.time = this.time;
130
- t.length = this.length;
131
- for (let i = 0; i < this.keys.length; i++) {
132
- t.addKey(this.keys[i].clone());
133
- }
134
- t.init();
135
- return t;
136
- };
137
- this.reTarget = function(root, compareitor) {
138
- if (!compareitor)
139
- compareitor = Virtulous.TrackTargetNodeNameCompare;
140
- this.target = compareitor(root, this.target);
141
- };
142
- this.keySearchAccel = function(time) {
143
- time *= this.fps;
144
- time = Math.floor(time);
145
- return this._accelTable[time] || 0;
146
- };
147
- this.setTime = function(time) {
148
- time = Math.abs(time);
149
- if (this.length)
150
- time = time % this.length + 0.05;
151
- var key0 = null;
152
- var key1 = null;
153
- for (let i = this.keySearchAccel(time); i < this.keys.length; i++) {
154
- if (this.keys[i].time == time) {
155
- key0 = this.keys[i];
156
- key1 = this.keys[i];
157
- break;
158
- } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) {
159
- key0 = this.keys[i];
160
- key1 = this.keys[i + 1];
161
- break;
162
- } else if (this.keys[i].time < time && i == this.keys.length - 1) {
163
- key0 = this.keys[i];
164
- key1 = this.keys[0].clone();
165
- key1.time += this.length + 0.05;
166
- break;
167
- }
168
- }
169
- if (key0 && key1 && key0 !== key1) {
170
- this.target.matrixAutoUpdate = false;
171
- this.target.matrix.copy(key0.lerp(key1, time));
172
- this.target.matrixWorldNeedsUpdate = true;
173
- return;
174
- }
175
- if (key0 && key1 && key0 == key1) {
176
- this.target.matrixAutoUpdate = false;
177
- this.target.matrix.copy(key0.matrix);
178
- this.target.matrixWorldNeedsUpdate = true;
179
- return;
180
- }
181
- };
182
- };
183
- Virtulous.TrackTargetNodeNameCompare = function(root, target) {
184
- function find(node, name) {
185
- if (node.name == name)
186
- return node;
187
- for (let i = 0; i < node.children.length; i++) {
188
- var r = find(node.children[i], name);
189
- if (r)
190
- return r;
191
- }
192
- return null;
193
- }
194
- return find(root, target.name);
195
- };
196
- Virtulous.Animation = function() {
197
- this.tracks = [];
198
- this.length = 0;
199
- this.addTrack = function(track) {
200
- this.tracks.push(track);
201
- this.length = Math.max(track.length, this.length);
202
- };
203
- this.setTime = function(time) {
204
- this.time = time;
205
- for (let i = 0; i < this.tracks.length; i++)
206
- this.tracks[i].setTime(time);
207
- };
208
- this.clone = function(target, compareitor) {
209
- if (!compareitor)
210
- compareitor = Virtulous.TrackTargetNodeNameCompare;
211
- var n = new Virtulous.Animation();
212
- n.target = target;
213
- for (let i = 0; i < this.tracks.length; i++) {
214
- var track = this.tracks[i].clone();
215
- track.reTarget(target, compareitor);
216
- n.addTrack(track);
217
- }
218
- return n;
219
- };
220
- };
221
- var ASSBIN_CHUNK_AICAMERA = 4660;
222
- var ASSBIN_CHUNK_AILIGHT = 4661;
223
- var ASSBIN_CHUNK_AITEXTURE = 4662;
224
- var ASSBIN_CHUNK_AIMESH = 4663;
225
- var ASSBIN_CHUNK_AINODEANIM = 4664;
226
- var ASSBIN_CHUNK_AISCENE = 4665;
227
- var ASSBIN_CHUNK_AIBONE = 4666;
228
- var ASSBIN_CHUNK_AIANIMATION = 4667;
229
- var ASSBIN_CHUNK_AINODE = 4668;
230
- var ASSBIN_CHUNK_AIMATERIAL = 4669;
231
- var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670;
232
- var ASSBIN_MESH_HAS_POSITIONS = 1;
233
- var ASSBIN_MESH_HAS_NORMALS = 2;
234
- var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4;
235
- var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256;
236
- var ASSBIN_MESH_HAS_COLOR_BASE = 65536;
237
- var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
238
- var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
239
- //! A directional light source has a well-defined direction
240
- //! but is infinitely far away. That's quite a good
241
- //! approximation for sun light.
242
- var aiLightSource_DIRECTIONAL = 1;
243
- //! A point light source has a well-defined position
244
- //! in space but no direction - it emits light in all
245
- //! directions. A normal bulb is a point light.
246
- //! A spot light source emits light in a specific
247
- //! angle. It has a position and a direction it is pointing to.
248
- //! A good example for a spot light is a light spot in
249
- //! sport arenas.
250
- var aiLightSource_SPOT = 3;
251
- //! The generic light level of the world, including the bounces
252
- //! of all other lightsources.
253
- //! Typically, there's at most one ambient light in a scene.
254
- //! This light type doesn't have a valid position, direction, or
255
- //! other properties, just a color.
256
- var aiTextureType_DIFFUSE = 1;
257
- var aiTextureType_NORMALS = 6;
258
- var aiTextureType_OPACITY = 8;
259
- var aiTextureType_LIGHTMAP = 10;
260
- var BONESPERVERT = 4;
261
- function ASSBIN_MESH_HAS_TEXCOORD(n) {
262
- return ASSBIN_MESH_HAS_TEXCOORD_BASE << n;
263
- }
264
- function ASSBIN_MESH_HAS_COLOR(n) {
265
- return ASSBIN_MESH_HAS_COLOR_BASE << n;
266
- }
267
- function markBones(scene) {
268
- for (let i in scene.mMeshes) {
269
- var mesh = scene.mMeshes[i];
270
- for (let k in mesh.mBones) {
271
- var boneNode = scene.findNode(mesh.mBones[k].mName);
272
- if (boneNode)
273
- boneNode.isBone = true;
274
- }
275
- }
276
- }
277
- function cloneTreeToBones(root, scene) {
278
- var rootBone = new Bone();
279
- rootBone.matrix.copy(root.matrix);
280
- rootBone.matrixWorld.copy(root.matrixWorld);
281
- rootBone.position.copy(root.position);
282
- rootBone.quaternion.copy(root.quaternion);
283
- rootBone.scale.copy(root.scale);
284
- scene.nodeCount++;
285
- rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
286
- if (!scene.nodeToBoneMap[root.name])
287
- scene.nodeToBoneMap[root.name] = [];
288
- scene.nodeToBoneMap[root.name].push(rootBone);
289
- for (let i in root.children) {
290
- var child = cloneTreeToBones(root.children[i], scene);
291
- rootBone.add(child);
292
- }
293
- return rootBone;
294
- }
295
- function sortWeights(indexes, weights) {
296
- var pairs = [];
297
- for (let i = 0; i < indexes.length; i++) {
298
- pairs.push({
299
- i: indexes[i],
300
- w: weights[i]
301
- });
302
- }
303
- pairs.sort(function(a, b) {
304
- return b.w - a.w;
305
- });
306
- while (pairs.length < 4) {
307
- pairs.push({
308
- i: 0,
309
- w: 0
310
- });
311
- }
312
- if (pairs.length > 4)
313
- pairs.length = 4;
314
- var sum = 0;
315
- for (let i = 0; i < 4; i++) {
316
- sum += pairs[i].w * pairs[i].w;
317
- }
318
- sum = Math.sqrt(sum);
319
- for (let i = 0; i < 4; i++) {
320
- pairs[i].w = pairs[i].w / sum;
321
- indexes[i] = pairs[i].i;
322
- weights[i] = pairs[i].w;
323
- }
324
- }
325
- function findMatchingBone(root, name) {
326
- if (root.name.indexOf("bone_" + name) == 0)
327
- return root;
328
- for (let i in root.children) {
329
- var ret = findMatchingBone(root.children[i], name);
330
- if (ret)
331
- return ret;
332
- }
333
- return void 0;
334
- }
335
- function aiMesh() {
336
- this.mPrimitiveTypes = 0;
337
- this.mNumVertices = 0;
338
- this.mNumFaces = 0;
339
- this.mNumBones = 0;
340
- this.mMaterialIndex = 0;
341
- this.mVertices = [];
342
- this.mNormals = [];
343
- this.mTangents = [];
344
- this.mBitangents = [];
345
- this.mColors = [[]];
346
- this.mTextureCoords = [[]];
347
- this.mFaces = [];
348
- this.mBones = [];
349
- this.hookupSkeletons = function(scene) {
350
- if (this.mBones.length == 0)
351
- return;
352
- var allBones = [];
353
- var offsetMatrix = [];
354
- var skeletonRoot = scene.findNode(this.mBones[0].mName);
355
- while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) {
356
- skeletonRoot = skeletonRoot.mParent;
357
- }
358
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
359
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
360
- this.threeNode.add(threeSkeletonRootBone);
361
- for (let i = 0; i < this.mBones.length; i++) {
362
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
363
- if (bone) {
364
- var tbone = bone;
365
- allBones.push(tbone);
366
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
367
- } else {
368
- var skeletonRoot = scene.findNode(this.mBones[i].mName);
369
- if (!skeletonRoot)
370
- return;
371
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
372
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene);
373
- this.threeNode.add(threeSkeletonRootBone);
374
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
375
- var tbone = bone;
376
- allBones.push(tbone);
377
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
378
- }
379
- }
380
- var skeleton = new Skeleton(allBones, offsetMatrix);
381
- this.threeNode.bind(skeleton, new Matrix4());
382
- this.threeNode.material.skinning = true;
383
- };
384
- this.toTHREE = function(scene) {
385
- if (this.threeNode)
386
- return this.threeNode;
387
- var geometry = new BufferGeometry();
388
- var mat;
389
- if (scene.mMaterials[this.mMaterialIndex])
390
- mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene);
391
- else
392
- mat = new MeshLambertMaterial();
393
- geometry.setIndex(new BufferAttribute(new Uint32Array(this.mIndexArray), 1));
394
- geometry.setAttribute("position", new BufferAttribute(this.mVertexBuffer, 3));
395
- if (this.mNormalBuffer && this.mNormalBuffer.length > 0) {
396
- geometry.setAttribute("normal", new BufferAttribute(this.mNormalBuffer, 3));
397
- }
398
- if (this.mColorBuffer && this.mColorBuffer.length > 0) {
399
- geometry.setAttribute("color", new BufferAttribute(this.mColorBuffer, 4));
400
- }
401
- if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) {
402
- geometry.setAttribute("uv", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2));
403
- }
404
- if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) {
405
- geometry.setAttribute("uv1", new BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2));
406
- }
407
- if (this.mTangentBuffer && this.mTangentBuffer.length > 0) {
408
- geometry.setAttribute("tangents", new BufferAttribute(this.mTangentBuffer, 3));
409
- }
410
- if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) {
411
- geometry.setAttribute("bitangents", new BufferAttribute(this.mBitangentBuffer, 3));
412
- }
413
- if (this.mBones.length > 0) {
414
- var weights = [];
415
- var bones = [];
416
- for (let i = 0; i < this.mBones.length; i++) {
417
- for (let j = 0; j < this.mBones[i].mWeights.length; j++) {
418
- var weight = this.mBones[i].mWeights[j];
419
- if (weight) {
420
- if (!weights[weight.mVertexId])
421
- weights[weight.mVertexId] = [];
422
- if (!bones[weight.mVertexId])
423
- bones[weight.mVertexId] = [];
424
- weights[weight.mVertexId].push(weight.mWeight);
425
- bones[weight.mVertexId].push(parseInt(i));
426
- }
427
- }
428
- }
429
- for (let i in bones) {
430
- sortWeights(bones[i], weights[i]);
431
- }
432
- var _weights = [];
433
- var _bones = [];
434
- for (let i = 0; i < weights.length; i++) {
435
- for (let j = 0; j < 4; j++) {
436
- if (weights[i] && bones[i]) {
437
- _weights.push(weights[i][j]);
438
- _bones.push(bones[i][j]);
439
- } else {
440
- _weights.push(0);
441
- _bones.push(0);
442
- }
443
- }
444
- }
445
- geometry.setAttribute("skinWeight", new BufferAttribute(new Float32Array(_weights), BONESPERVERT));
446
- geometry.setAttribute("skinIndex", new BufferAttribute(new Float32Array(_bones), BONESPERVERT));
447
- }
448
- var mesh;
449
- if (this.mBones.length == 0)
450
- mesh = new Mesh(geometry, mat);
451
- if (this.mBones.length > 0) {
452
- mesh = new SkinnedMesh(geometry, mat);
453
- mesh.normalizeSkinWeights();
454
- }
455
- this.threeNode = mesh;
456
- return mesh;
457
- };
458
- }
459
- function aiFace() {
460
- this.mNumIndices = 0;
461
- this.mIndices = [];
462
- }
463
- function aiVector3D() {
464
- this.x = 0;
465
- this.y = 0;
466
- this.z = 0;
467
- this.toTHREE = function() {
468
- return new Vector3(this.x, this.y, this.z);
469
- };
470
- }
471
- function aiColor3D() {
472
- this.r = 0;
473
- this.g = 0;
474
- this.b = 0;
475
- this.a = 0;
476
- this.toTHREE = function() {
477
- return new Color(this.r, this.g, this.b);
478
- };
479
- }
480
- function aiQuaternion() {
481
- this.x = 0;
482
- this.y = 0;
483
- this.z = 0;
484
- this.w = 0;
485
- this.toTHREE = function() {
486
- return new Quaternion(this.x, this.y, this.z, this.w);
487
- };
488
- }
489
- function aiVertexWeight() {
490
- this.mVertexId = 0;
491
- this.mWeight = 0;
492
- }
493
- function aiString() {
494
- this.data = [];
495
- this.toString = function() {
496
- var str = "";
497
- this.data.forEach(function(i) {
498
- str += String.fromCharCode(i);
499
- });
500
- return str.replace(/[^\x20-\x7E]+/g, "");
501
- };
502
- }
503
- function aiVectorKey() {
504
- this.mTime = 0;
505
- this.mValue = null;
506
- }
507
- function aiQuatKey() {
508
- this.mTime = 0;
509
- this.mValue = null;
510
- }
511
- function aiNode() {
512
- this.mName = "";
513
- this.mTransformation = [];
514
- this.mNumChildren = 0;
515
- this.mNumMeshes = 0;
516
- this.mMeshes = [];
517
- this.mChildren = [];
518
- this.toTHREE = function(scene) {
519
- if (this.threeNode)
520
- return this.threeNode;
521
- var o = new Object3D();
522
- o.name = this.mName;
523
- o.matrix = this.mTransformation.toTHREE();
524
- for (let i = 0; i < this.mChildren.length; i++) {
525
- o.add(this.mChildren[i].toTHREE(scene));
526
- }
527
- for (let i = 0; i < this.mMeshes.length; i++) {
528
- o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene));
529
- }
530
- this.threeNode = o;
531
- o.matrix.decompose(o.position, o.quaternion, o.scale);
532
- return o;
533
- };
534
- }
535
- function aiBone() {
536
- this.mName = "";
537
- this.mNumWeights = 0;
538
- this.mOffsetMatrix = 0;
539
- }
540
- function aiMaterialProperty() {
541
- this.mKey = "";
542
- this.mSemantic = 0;
543
- this.mIndex = 0;
544
- this.mData = [];
545
- this.mDataLength = 0;
546
- this.mType = 0;
547
- this.dataAsColor = function() {
548
- var array = new Uint8Array(this.mData).buffer;
549
- var reader = new DataView(array);
550
- var r = reader.getFloat32(0, true);
551
- var g = reader.getFloat32(4, true);
552
- var b = reader.getFloat32(8, true);
553
- return new Color(r, g, b);
554
- };
555
- this.dataAsFloat = function() {
556
- var array = new Uint8Array(this.mData).buffer;
557
- var reader = new DataView(array);
558
- var r = reader.getFloat32(0, true);
559
- return r;
560
- };
561
- this.dataAsBool = function() {
562
- var array = new Uint8Array(this.mData).buffer;
563
- var reader = new DataView(array);
564
- var r = reader.getFloat32(0, true);
565
- return !!r;
566
- };
567
- this.dataAsString = function() {
568
- var s = new aiString();
569
- s.data = this.mData;
570
- return s.toString();
571
- };
572
- this.dataAsMap = function() {
573
- var s = new aiString();
574
- s.data = this.mData;
575
- var path2 = s.toString();
576
- path2 = path2.replace(/\\/g, "/");
577
- if (path2.indexOf("/") != -1) {
578
- path2 = path2.substr(path2.lastIndexOf("/") + 1);
579
- }
580
- return textureLoader.load(path2);
581
- };
582
- }
583
- var namePropMapping = {
584
- "?mat.name": "name",
585
- "$mat.shadingm": "shading",
586
- "$mat.twosided": "twoSided",
587
- "$mat.wireframe": "wireframe",
588
- "$clr.ambient": "ambient",
589
- "$clr.diffuse": "color",
590
- "$clr.specular": "specular",
591
- "$clr.emissive": "emissive",
592
- "$clr.transparent": "transparent",
593
- "$clr.reflective": "reflect",
594
- "$mat.shininess": "shininess",
595
- "$mat.reflectivity": "reflectivity",
596
- "$mat.refracti": "refraction",
597
- "$tex.file": "map"
598
- };
599
- var nameTypeMapping = {
600
- "?mat.name": "string",
601
- "$mat.shadingm": "bool",
602
- "$mat.twosided": "bool",
603
- "$mat.wireframe": "bool",
604
- "$clr.ambient": "color",
605
- "$clr.diffuse": "color",
606
- "$clr.specular": "color",
607
- "$clr.emissive": "color",
608
- "$clr.transparent": "color",
609
- "$clr.reflective": "color",
610
- "$mat.shininess": "float",
611
- "$mat.reflectivity": "float",
612
- "$mat.refracti": "float",
613
- "$tex.file": "map"
614
- };
615
- function aiMaterial() {
616
- this.mNumAllocated = 0;
617
- this.mNumProperties = 0;
618
- this.mProperties = [];
619
- this.toTHREE = function() {
620
- var mat = new MeshPhongMaterial();
621
- for (let i = 0; i < this.mProperties.length; i++) {
622
- if (nameTypeMapping[this.mProperties[i].mKey] == "float") {
623
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat();
624
- }
625
- if (nameTypeMapping[this.mProperties[i].mKey] == "color") {
626
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor();
627
- }
628
- if (nameTypeMapping[this.mProperties[i].mKey] == "bool") {
629
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool();
630
- }
631
- if (nameTypeMapping[this.mProperties[i].mKey] == "string") {
632
- mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString();
633
- }
634
- if (nameTypeMapping[this.mProperties[i].mKey] == "map") {
635
- var prop = this.mProperties[i];
636
- if (prop.mSemantic == aiTextureType_DIFFUSE)
637
- mat.map = this.mProperties[i].dataAsMap();
638
- if (prop.mSemantic == aiTextureType_NORMALS)
639
- mat.normalMap = this.mProperties[i].dataAsMap();
640
- if (prop.mSemantic == aiTextureType_LIGHTMAP)
641
- mat.lightMap = this.mProperties[i].dataAsMap();
642
- if (prop.mSemantic == aiTextureType_OPACITY)
643
- mat.alphaMap = this.mProperties[i].dataAsMap();
644
- }
645
- }
646
- mat.ambient.r = 0.53;
647
- mat.ambient.g = 0.53;
648
- mat.ambient.b = 0.53;
649
- mat.color.r = 1;
650
- mat.color.g = 1;
651
- mat.color.b = 1;
652
- return mat;
653
- };
654
- }
655
- function veclerp(v1, v2, l) {
656
- var v = new Vector3();
657
- var lm1 = 1 - l;
658
- v.x = v1.x * l + v2.x * lm1;
659
- v.y = v1.y * l + v2.y * lm1;
660
- v.z = v1.z * l + v2.z * lm1;
661
- return v;
662
- }
663
- function quatlerp(q1, q2, l) {
664
- return q1.clone().slerp(q2, 1 - l);
665
- }
666
- function sampleTrack(keys, time, lne, lerp) {
667
- if (keys.length == 1)
668
- return keys[0].mValue.toTHREE();
669
- var dist = Infinity;
670
- var key = null;
671
- var nextKey = null;
672
- for (let i = 0; i < keys.length; i++) {
673
- var timeDist = Math.abs(keys[i].mTime - time);
674
- if (timeDist < dist && keys[i].mTime <= time) {
675
- dist = timeDist;
676
- key = keys[i];
677
- nextKey = keys[i + 1];
678
- }
679
- }
680
- if (!key) {
681
- return null;
682
- } else if (nextKey) {
683
- var dT = nextKey.mTime - key.mTime;
684
- var T = key.mTime - time;
685
- var l = T / dT;
686
- return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
687
- } else {
688
- nextKey = keys[0].clone();
689
- nextKey.mTime += lne;
690
- var dT = nextKey.mTime - key.mTime;
691
- var T = key.mTime - time;
692
- var l = T / dT;
693
- return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l);
694
- }
695
- }
696
- function aiNodeAnim() {
697
- this.mNodeName = "";
698
- this.mNumPositionKeys = 0;
699
- this.mNumRotationKeys = 0;
700
- this.mNumScalingKeys = 0;
701
- this.mPositionKeys = [];
702
- this.mRotationKeys = [];
703
- this.mScalingKeys = [];
704
- this.mPreState = "";
705
- this.mPostState = "";
706
- this.init = function(tps) {
707
- if (!tps)
708
- tps = 1;
709
- function t(t2) {
710
- t2.mTime /= tps;
711
- }
712
- this.mPositionKeys.forEach(t);
713
- this.mRotationKeys.forEach(t);
714
- this.mScalingKeys.forEach(t);
715
- };
716
- this.sortKeys = function() {
717
- function comp(a, b) {
718
- return a.mTime - b.mTime;
719
- }
720
- this.mPositionKeys.sort(comp);
721
- this.mRotationKeys.sort(comp);
722
- this.mScalingKeys.sort(comp);
723
- };
724
- this.getLength = function() {
725
- return Math.max(
726
- Math.max.apply(
727
- null,
728
- this.mPositionKeys.map(function(a) {
729
- return a.mTime;
730
- })
731
- ),
732
- Math.max.apply(
733
- null,
734
- this.mRotationKeys.map(function(a) {
735
- return a.mTime;
736
- })
737
- ),
738
- Math.max.apply(
739
- null,
740
- this.mScalingKeys.map(function(a) {
741
- return a.mTime;
742
- })
743
- )
744
- );
745
- };
746
- this.toTHREE = function(o) {
747
- this.sortKeys();
748
- var length = this.getLength();
749
- var track = new Virtulous.KeyFrameTrack();
750
- for (let i = 0; i < length; i += 0.05) {
751
- var matrix = new Matrix4();
752
- var time = i;
753
- var pos = sampleTrack(this.mPositionKeys, time, length, veclerp);
754
- var scale = sampleTrack(this.mScalingKeys, time, length, veclerp);
755
- var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp);
756
- matrix.compose(pos, rotation, scale);
757
- var key = new Virtulous.KeyFrame(time, matrix);
758
- track.addKey(key);
759
- }
760
- track.target = o.findNode(this.mNodeName).toTHREE();
761
- var tracks = [track];
762
- if (o.nodeToBoneMap[this.mNodeName]) {
763
- for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) {
764
- var t2 = track.clone();
765
- t2.target = o.nodeToBoneMap[this.mNodeName][i];
766
- tracks.push(t2);
767
- }
768
- }
769
- return tracks;
770
- };
771
- }
772
- function aiAnimation() {
773
- this.mName = "";
774
- this.mDuration = 0;
775
- this.mTicksPerSecond = 0;
776
- this.mNumChannels = 0;
777
- this.mChannels = [];
778
- this.toTHREE = function(root) {
779
- var animationHandle = new Virtulous.Animation();
780
- for (let i in this.mChannels) {
781
- this.mChannels[i].init(this.mTicksPerSecond);
782
- var tracks = this.mChannels[i].toTHREE(root);
783
- for (let j in tracks) {
784
- tracks[j].init();
785
- animationHandle.addTrack(tracks[j]);
786
- }
787
- }
788
- animationHandle.length = Math.max.apply(
789
- null,
790
- animationHandle.tracks.map(function(e) {
791
- return e.length;
792
- })
793
- );
794
- return animationHandle;
795
- };
796
- }
797
- function aiTexture() {
798
- this.mWidth = 0;
799
- this.mHeight = 0;
800
- this.texAchFormatHint = [];
801
- this.pcData = [];
802
- }
803
- function aiLight() {
804
- this.mName = "";
805
- this.mType = 0;
806
- this.mAttenuationConstant = 0;
807
- this.mAttenuationLinear = 0;
808
- this.mAttenuationQuadratic = 0;
809
- this.mAngleInnerCone = 0;
810
- this.mAngleOuterCone = 0;
811
- this.mColorDiffuse = null;
812
- this.mColorSpecular = null;
813
- this.mColorAmbient = null;
814
- }
815
- function aiCamera() {
816
- this.mName = "";
817
- this.mPosition = null;
818
- this.mLookAt = null;
819
- this.mUp = null;
820
- this.mHorizontalFOV = 0;
821
- this.mClipPlaneNear = 0;
822
- this.mClipPlaneFar = 0;
823
- this.mAspect = 0;
824
- }
825
- function aiScene() {
826
- this.versionMajor = 0;
827
- this.versionMinor = 0;
828
- this.versionRevision = 0;
829
- this.compileFlags = 0;
830
- this.mFlags = 0;
831
- this.mNumMeshes = 0;
832
- this.mNumMaterials = 0;
833
- this.mNumAnimations = 0;
834
- this.mNumTextures = 0;
835
- this.mNumLights = 0;
836
- this.mNumCameras = 0;
837
- this.mRootNode = null;
838
- this.mMeshes = [];
839
- this.mMaterials = [];
840
- this.mAnimations = [];
841
- this.mLights = [];
842
- this.mCameras = [];
843
- this.nodeToBoneMap = {};
844
- this.findNode = function(name, root) {
845
- if (!root) {
846
- root = this.mRootNode;
847
- }
848
- if (root.mName == name) {
849
- return root;
850
- }
851
- for (let i = 0; i < root.mChildren.length; i++) {
852
- var ret = this.findNode(name, root.mChildren[i]);
853
- if (ret)
854
- return ret;
855
- }
856
- return null;
857
- };
858
- this.toTHREE = function() {
859
- this.nodeCount = 0;
860
- markBones(this);
861
- var o = this.mRootNode.toTHREE(this);
862
- for (let i in this.mMeshes)
863
- this.mMeshes[i].hookupSkeletons(this);
864
- if (this.mAnimations.length > 0) {
865
- var a = this.mAnimations[0].toTHREE(this);
866
- }
867
- return { object: o, animation: a };
868
- };
869
- }
870
- function aiMatrix4() {
871
- this.elements = [[], [], [], []];
872
- this.toTHREE = function() {
873
- var m = new Matrix4();
874
- for (let i = 0; i < 4; ++i) {
875
- for (let i2 = 0; i2 < 4; ++i2) {
876
- m.elements[i * 4 + i2] = this.elements[i2][i];
877
- }
878
- }
879
- return m;
880
- };
881
- }
882
- var littleEndian = true;
883
- function readFloat(dataview) {
884
- var val = dataview.getFloat32(dataview.readOffset, littleEndian);
885
- dataview.readOffset += 4;
886
- return val;
887
- }
888
- function Read_double(dataview) {
889
- var val = dataview.getFloat64(dataview.readOffset, littleEndian);
890
- dataview.readOffset += 8;
891
- return val;
892
- }
893
- function Read_uint8_t(dataview) {
894
- var val = dataview.getUint8(dataview.readOffset);
895
- dataview.readOffset += 1;
896
- return val;
897
- }
898
- function Read_uint16_t(dataview) {
899
- var val = dataview.getUint16(dataview.readOffset, littleEndian);
900
- dataview.readOffset += 2;
901
- return val;
902
- }
903
- function Read_unsigned_int(dataview) {
904
- var val = dataview.getUint32(dataview.readOffset, littleEndian);
905
- dataview.readOffset += 4;
906
- return val;
907
- }
908
- function Read_uint32_t(dataview) {
909
- var val = dataview.getUint32(dataview.readOffset, littleEndian);
910
- dataview.readOffset += 4;
911
- return val;
912
- }
913
- function Read_aiVector3D(stream) {
914
- var v = new aiVector3D();
915
- v.x = readFloat(stream);
916
- v.y = readFloat(stream);
917
- v.z = readFloat(stream);
918
- return v;
919
- }
920
- function Read_aiColor3D(stream) {
921
- var c = new aiColor3D();
922
- c.r = readFloat(stream);
923
- c.g = readFloat(stream);
924
- c.b = readFloat(stream);
925
- return c;
926
- }
927
- function Read_aiQuaternion(stream) {
928
- var v = new aiQuaternion();
929
- v.w = readFloat(stream);
930
- v.x = readFloat(stream);
931
- v.y = readFloat(stream);
932
- v.z = readFloat(stream);
933
- return v;
934
- }
935
- function Read_aiString(stream) {
936
- var s = new aiString();
937
- var stringlengthbytes = Read_unsigned_int(stream);
938
- stream.ReadBytes(s.data, 1, stringlengthbytes);
939
- return s.toString();
940
- }
941
- function Read_aiVertexWeight(stream) {
942
- var w = new aiVertexWeight();
943
- w.mVertexId = Read_unsigned_int(stream);
944
- w.mWeight = readFloat(stream);
945
- return w;
946
- }
947
- function Read_aiMatrix4x4(stream) {
948
- var m = new aiMatrix4();
949
- for (let i = 0; i < 4; ++i) {
950
- for (let i2 = 0; i2 < 4; ++i2) {
951
- m.elements[i][i2] = readFloat(stream);
952
- }
953
- }
954
- return m;
955
- }
956
- function Read_aiVectorKey(stream) {
957
- var v = new aiVectorKey();
958
- v.mTime = Read_double(stream);
959
- v.mValue = Read_aiVector3D(stream);
960
- return v;
961
- }
962
- function Read_aiQuatKey(stream) {
963
- var v = new aiQuatKey();
964
- v.mTime = Read_double(stream);
965
- v.mValue = Read_aiQuaternion(stream);
966
- return v;
967
- }
968
- function ReadArray_aiVertexWeight(stream, data, size) {
969
- for (let i = 0; i < size; i++)
970
- data[i] = Read_aiVertexWeight(stream);
971
- }
972
- function ReadArray_aiVectorKey(stream, data, size) {
973
- for (let i = 0; i < size; i++)
974
- data[i] = Read_aiVectorKey(stream);
975
- }
976
- function ReadArray_aiQuatKey(stream, data, size) {
977
- for (let i = 0; i < size; i++)
978
- data[i] = Read_aiQuatKey(stream);
979
- }
980
- function ReadBounds(stream, T, n) {
981
- return stream.Seek(sizeof(T) * n, aiOrigin_CUR);
982
- }
983
- function ai_assert(bool) {
984
- if (!bool)
985
- throw "asset failed";
986
- }
987
- function ReadBinaryNode(stream, parent, depth) {
988
- var chunkID = Read_uint32_t(stream);
989
- ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
990
- Read_uint32_t(stream);
991
- var node = new aiNode();
992
- node.mParent = parent;
993
- node.mDepth = depth;
994
- node.mName = Read_aiString(stream);
995
- node.mTransformation = Read_aiMatrix4x4(stream);
996
- node.mNumChildren = Read_unsigned_int(stream);
997
- node.mNumMeshes = Read_unsigned_int(stream);
998
- if (node.mNumMeshes) {
999
- node.mMeshes = [];
1000
- for (let i = 0; i < node.mNumMeshes; ++i) {
1001
- node.mMeshes[i] = Read_unsigned_int(stream);
1002
- }
1003
- }
1004
- if (node.mNumChildren) {
1005
- node.mChildren = [];
1006
- for (let i = 0; i < node.mNumChildren; ++i) {
1007
- var node2 = ReadBinaryNode(stream, node, depth++);
1008
- node.mChildren[i] = node2;
1009
- }
1010
- }
1011
- return node;
1012
- }
1013
- function ReadBinaryBone(stream, b) {
1014
- var chunkID = Read_uint32_t(stream);
1015
- ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
1016
- Read_uint32_t(stream);
1017
- b.mName = Read_aiString(stream);
1018
- b.mNumWeights = Read_unsigned_int(stream);
1019
- b.mOffsetMatrix = Read_aiMatrix4x4(stream);
1020
- if (shortened) {
1021
- ReadBounds(stream, b.mWeights, b.mNumWeights);
1022
- } else {
1023
- b.mWeights = [];
1024
- ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights);
1025
- }
1026
- return b;
1027
- }
1028
- function ReadBinaryMesh(stream, mesh) {
1029
- var chunkID = Read_uint32_t(stream);
1030
- ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
1031
- Read_uint32_t(stream);
1032
- mesh.mPrimitiveTypes = Read_unsigned_int(stream);
1033
- mesh.mNumVertices = Read_unsigned_int(stream);
1034
- mesh.mNumFaces = Read_unsigned_int(stream);
1035
- mesh.mNumBones = Read_unsigned_int(stream);
1036
- mesh.mMaterialIndex = Read_unsigned_int(stream);
1037
- mesh.mNumUVComponents = [];
1038
- var c = Read_unsigned_int(stream);
1039
- if (c & ASSBIN_MESH_HAS_POSITIONS) {
1040
- if (shortened) {
1041
- ReadBounds(stream, mesh.mVertices, mesh.mNumVertices);
1042
- } else {
1043
- mesh.mVertices = [];
1044
- mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1045
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1046
- }
1047
- }
1048
- if (c & ASSBIN_MESH_HAS_NORMALS) {
1049
- if (shortened) {
1050
- ReadBounds(stream, mesh.mNormals, mesh.mNumVertices);
1051
- } else {
1052
- mesh.mNormals = [];
1053
- mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1054
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1055
- }
1056
- }
1057
- if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
1058
- if (shortened) {
1059
- ReadBounds(stream, mesh.mTangents, mesh.mNumVertices);
1060
- ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices);
1061
- } else {
1062
- mesh.mTangents = [];
1063
- mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1064
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1065
- mesh.mBitangents = [];
1066
- mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4);
1067
- stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR);
1068
- }
1069
- }
1070
- for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
1071
- if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
1072
- break;
1073
- if (shortened) {
1074
- ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices);
1075
- } else {
1076
- mesh.mColors[n] = [];
1077
- mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4);
1078
- stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR);
1079
- }
1080
- }
1081
- mesh.mTexCoordsBuffers = [];
1082
- for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
1083
- if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
1084
- break;
1085
- mesh.mNumUVComponents[n] = Read_unsigned_int(stream);
1086
- if (shortened) {
1087
- ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices);
1088
- } else {
1089
- mesh.mTextureCoords[n] = [];
1090
- mesh.mTexCoordsBuffers[n] = [];
1091
- for (let uv = 0; uv < mesh.mNumVertices; uv++) {
1092
- mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1093
- mesh.mTexCoordsBuffers[n].push(readFloat(stream));
1094
- readFloat(stream);
1095
- }
1096
- }
1097
- }
1098
- if (shortened) {
1099
- Read_unsigned_int(stream);
1100
- } else {
1101
- mesh.mFaces = [];
1102
- mesh.mIndexArray = [];
1103
- for (let i = 0; i < mesh.mNumFaces; ++i) {
1104
- var f = mesh.mFaces[i] = new aiFace();
1105
- f.mNumIndices = Read_uint16_t(stream);
1106
- f.mIndices = [];
1107
- for (let a = 0; a < f.mNumIndices; ++a) {
1108
- if (mesh.mNumVertices < 1 << 16) {
1109
- f.mIndices[a] = Read_uint16_t(stream);
1110
- } else {
1111
- f.mIndices[a] = Read_unsigned_int(stream);
1112
- }
1113
- }
1114
- if (f.mNumIndices === 3) {
1115
- mesh.mIndexArray.push(f.mIndices[0]);
1116
- mesh.mIndexArray.push(f.mIndices[1]);
1117
- mesh.mIndexArray.push(f.mIndices[2]);
1118
- } else if (f.mNumIndices === 4) {
1119
- mesh.mIndexArray.push(f.mIndices[0]);
1120
- mesh.mIndexArray.push(f.mIndices[1]);
1121
- mesh.mIndexArray.push(f.mIndices[2]);
1122
- mesh.mIndexArray.push(f.mIndices[2]);
1123
- mesh.mIndexArray.push(f.mIndices[3]);
1124
- mesh.mIndexArray.push(f.mIndices[0]);
1125
- } else {
1126
- throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp.");
1127
- }
1128
- }
1129
- }
1130
- if (mesh.mNumBones) {
1131
- mesh.mBones = [];
1132
- for (let a = 0; a < mesh.mNumBones; ++a) {
1133
- mesh.mBones[a] = new aiBone();
1134
- ReadBinaryBone(stream, mesh.mBones[a]);
1135
- }
1136
- }
1137
- }
1138
- function ReadBinaryMaterialProperty(stream, prop) {
1139
- var chunkID = Read_uint32_t(stream);
1140
- ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
1141
- Read_uint32_t(stream);
1142
- prop.mKey = Read_aiString(stream);
1143
- prop.mSemantic = Read_unsigned_int(stream);
1144
- prop.mIndex = Read_unsigned_int(stream);
1145
- prop.mDataLength = Read_unsigned_int(stream);
1146
- prop.mType = Read_unsigned_int(stream);
1147
- prop.mData = [];
1148
- stream.ReadBytes(prop.mData, 1, prop.mDataLength);
1149
- }
1150
- function ReadBinaryMaterial(stream, mat) {
1151
- var chunkID = Read_uint32_t(stream);
1152
- ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
1153
- Read_uint32_t(stream);
1154
- mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream);
1155
- if (mat.mNumProperties) {
1156
- if (mat.mProperties) {
1157
- delete mat.mProperties;
1158
- }
1159
- mat.mProperties = [];
1160
- for (let i = 0; i < mat.mNumProperties; ++i) {
1161
- mat.mProperties[i] = new aiMaterialProperty();
1162
- ReadBinaryMaterialProperty(stream, mat.mProperties[i]);
1163
- }
1164
- }
1165
- }
1166
- function ReadBinaryNodeAnim(stream, nd) {
1167
- var chunkID = Read_uint32_t(stream);
1168
- ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
1169
- Read_uint32_t(stream);
1170
- nd.mNodeName = Read_aiString(stream);
1171
- nd.mNumPositionKeys = Read_unsigned_int(stream);
1172
- nd.mNumRotationKeys = Read_unsigned_int(stream);
1173
- nd.mNumScalingKeys = Read_unsigned_int(stream);
1174
- nd.mPreState = Read_unsigned_int(stream);
1175
- nd.mPostState = Read_unsigned_int(stream);
1176
- if (nd.mNumPositionKeys) {
1177
- if (shortened) {
1178
- ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1179
- } else {
1180
- nd.mPositionKeys = [];
1181
- ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys);
1182
- }
1183
- }
1184
- if (nd.mNumRotationKeys) {
1185
- if (shortened) {
1186
- ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1187
- } else {
1188
- nd.mRotationKeys = [];
1189
- ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys);
1190
- }
1191
- }
1192
- if (nd.mNumScalingKeys) {
1193
- if (shortened) {
1194
- ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1195
- } else {
1196
- nd.mScalingKeys = [];
1197
- ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys);
1198
- }
1199
- }
1200
- }
1201
- function ReadBinaryAnim(stream, anim) {
1202
- var chunkID = Read_uint32_t(stream);
1203
- ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
1204
- Read_uint32_t(stream);
1205
- anim.mName = Read_aiString(stream);
1206
- anim.mDuration = Read_double(stream);
1207
- anim.mTicksPerSecond = Read_double(stream);
1208
- anim.mNumChannels = Read_unsigned_int(stream);
1209
- if (anim.mNumChannels) {
1210
- anim.mChannels = [];
1211
- for (let a = 0; a < anim.mNumChannels; ++a) {
1212
- anim.mChannels[a] = new aiNodeAnim();
1213
- ReadBinaryNodeAnim(stream, anim.mChannels[a]);
1214
- }
1215
- }
1216
- }
1217
- function ReadBinaryTexture(stream, tex) {
1218
- var chunkID = Read_uint32_t(stream);
1219
- ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
1220
- Read_uint32_t(stream);
1221
- tex.mWidth = Read_unsigned_int(stream);
1222
- tex.mHeight = Read_unsigned_int(stream);
1223
- stream.ReadBytes(tex.achFormatHint, 1, 4);
1224
- if (!shortened) {
1225
- if (!tex.mHeight) {
1226
- tex.pcData = [];
1227
- stream.ReadBytes(tex.pcData, 1, tex.mWidth);
1228
- } else {
1229
- tex.pcData = [];
1230
- stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4);
1231
- }
1232
- }
1233
- }
1234
- function ReadBinaryLight(stream, l) {
1235
- var chunkID = Read_uint32_t(stream);
1236
- ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
1237
- Read_uint32_t(stream);
1238
- l.mName = Read_aiString(stream);
1239
- l.mType = Read_unsigned_int(stream);
1240
- if (l.mType != aiLightSource_DIRECTIONAL) {
1241
- l.mAttenuationConstant = readFloat(stream);
1242
- l.mAttenuationLinear = readFloat(stream);
1243
- l.mAttenuationQuadratic = readFloat(stream);
1244
- }
1245
- l.mColorDiffuse = Read_aiColor3D(stream);
1246
- l.mColorSpecular = Read_aiColor3D(stream);
1247
- l.mColorAmbient = Read_aiColor3D(stream);
1248
- if (l.mType == aiLightSource_SPOT) {
1249
- l.mAngleInnerCone = readFloat(stream);
1250
- l.mAngleOuterCone = readFloat(stream);
1251
- }
1252
- }
1253
- function ReadBinaryCamera(stream, cam) {
1254
- var chunkID = Read_uint32_t(stream);
1255
- ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
1256
- Read_uint32_t(stream);
1257
- cam.mName = Read_aiString(stream);
1258
- cam.mPosition = Read_aiVector3D(stream);
1259
- cam.mLookAt = Read_aiVector3D(stream);
1260
- cam.mUp = Read_aiVector3D(stream);
1261
- cam.mHorizontalFOV = readFloat(stream);
1262
- cam.mClipPlaneNear = readFloat(stream);
1263
- cam.mClipPlaneFar = readFloat(stream);
1264
- cam.mAspect = readFloat(stream);
1265
- }
1266
- function ReadBinaryScene(stream, scene) {
1267
- var chunkID = Read_uint32_t(stream);
1268
- ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
1269
- Read_uint32_t(stream);
1270
- scene.mFlags = Read_unsigned_int(stream);
1271
- scene.mNumMeshes = Read_unsigned_int(stream);
1272
- scene.mNumMaterials = Read_unsigned_int(stream);
1273
- scene.mNumAnimations = Read_unsigned_int(stream);
1274
- scene.mNumTextures = Read_unsigned_int(stream);
1275
- scene.mNumLights = Read_unsigned_int(stream);
1276
- scene.mNumCameras = Read_unsigned_int(stream);
1277
- scene.mRootNode = new aiNode();
1278
- scene.mRootNode = ReadBinaryNode(stream, null, 0);
1279
- if (scene.mNumMeshes) {
1280
- scene.mMeshes = [];
1281
- for (let i = 0; i < scene.mNumMeshes; ++i) {
1282
- scene.mMeshes[i] = new aiMesh();
1283
- ReadBinaryMesh(stream, scene.mMeshes[i]);
1284
- }
1285
- }
1286
- if (scene.mNumMaterials) {
1287
- scene.mMaterials = [];
1288
- for (let i = 0; i < scene.mNumMaterials; ++i) {
1289
- scene.mMaterials[i] = new aiMaterial();
1290
- ReadBinaryMaterial(stream, scene.mMaterials[i]);
1291
- }
1292
- }
1293
- if (scene.mNumAnimations) {
1294
- scene.mAnimations = [];
1295
- for (let i = 0; i < scene.mNumAnimations; ++i) {
1296
- scene.mAnimations[i] = new aiAnimation();
1297
- ReadBinaryAnim(stream, scene.mAnimations[i]);
1298
- }
1299
- }
1300
- if (scene.mNumTextures) {
1301
- scene.mTextures = [];
1302
- for (let i = 0; i < scene.mNumTextures; ++i) {
1303
- scene.mTextures[i] = new aiTexture();
1304
- ReadBinaryTexture(stream, scene.mTextures[i]);
1305
- }
1306
- }
1307
- if (scene.mNumLights) {
1308
- scene.mLights = [];
1309
- for (let i = 0; i < scene.mNumLights; ++i) {
1310
- scene.mLights[i] = new aiLight();
1311
- ReadBinaryLight(stream, scene.mLights[i]);
1312
- }
1313
- }
1314
- if (scene.mNumCameras) {
1315
- scene.mCameras = [];
1316
- for (let i = 0; i < scene.mNumCameras; ++i) {
1317
- scene.mCameras[i] = new aiCamera();
1318
- ReadBinaryCamera(stream, scene.mCameras[i]);
1319
- }
1320
- }
1321
- }
1322
- var aiOrigin_CUR = 0;
1323
- var aiOrigin_BEG = 1;
1324
- function extendStream(stream) {
1325
- stream.readOffset = 0;
1326
- stream.Seek = function(off, ori) {
1327
- if (ori == aiOrigin_CUR) {
1328
- stream.readOffset += off;
1329
- }
1330
- if (ori == aiOrigin_BEG) {
1331
- stream.readOffset = off;
1332
- }
1333
- };
1334
- stream.ReadBytes = function(buff, size, n) {
1335
- var bytes = size * n;
1336
- for (let i = 0; i < bytes; i++)
1337
- buff[i] = Read_uint8_t(this);
1338
- };
1339
- stream.subArray32 = function(start, end) {
1340
- var buff = this.buffer;
1341
- var newbuff = buff.slice(start, end);
1342
- return new Float32Array(newbuff);
1343
- };
1344
- stream.subArrayUint16 = function(start, end) {
1345
- var buff = this.buffer;
1346
- var newbuff = buff.slice(start, end);
1347
- return new Uint16Array(newbuff);
1348
- };
1349
- stream.subArrayUint8 = function(start, end) {
1350
- var buff = this.buffer;
1351
- var newbuff = buff.slice(start, end);
1352
- return new Uint8Array(newbuff);
1353
- };
1354
- stream.subArrayUint32 = function(start, end) {
1355
- var buff = this.buffer;
1356
- var newbuff = buff.slice(start, end);
1357
- return new Uint32Array(newbuff);
1358
- };
1359
- }
1360
- var shortened, compressed;
1361
- function InternReadFile(pFiledata) {
1362
- var pScene = new aiScene();
1363
- var stream = new DataView(pFiledata);
1364
- extendStream(stream);
1365
- stream.Seek(44, aiOrigin_CUR);
1366
- pScene.versionMajor = Read_unsigned_int(stream);
1367
- pScene.versionMinor = Read_unsigned_int(stream);
1368
- pScene.versionRevision = Read_unsigned_int(stream);
1369
- pScene.compileFlags = Read_unsigned_int(stream);
1370
- shortened = Read_uint16_t(stream) > 0;
1371
- compressed = Read_uint16_t(stream) > 0;
1372
- if (shortened)
1373
- throw "Shortened binaries are not supported!";
1374
- stream.Seek(256, aiOrigin_CUR);
1375
- stream.Seek(128, aiOrigin_CUR);
1376
- stream.Seek(64, aiOrigin_CUR);
1377
- if (compressed) {
1378
- var uncompressedSize = Read_uint32_t(stream);
1379
- var compressedSize = stream.FileSize() - stream.Tell();
1380
- var compressedData = [];
1381
- stream.Read(compressedData, 1, compressedSize);
1382
- var uncompressedData = [];
1383
- uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize);
1384
- var buff = new ArrayBuffer(uncompressedData);
1385
- ReadBinaryScene(buff, pScene);
1386
- } else {
1387
- ReadBinaryScene(stream, pScene);
1388
- }
1389
- return pScene.toTHREE();
1390
- }
1391
- return InternReadFile(buffer);
1392
- }
1393
- });
1394
- export {
1395
- AssimpLoader
1396
- };