three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
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this.materialCopy = new ShaderMaterial({
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending:
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blending: NoBlending,
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depthTest: false
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});
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if (LuminosityShader
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blending: THREE.NoBlending
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if (LuminosityShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on LuminosityShader');
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this.materialLuminance = new ShaderMaterial({
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uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
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vertexShader: LuminosityShader.vertexShader,
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fragmentShader: LuminosityShader.fragmentShader,
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blending: NoBlending
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});
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this.adaptLuminanceShader = {
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defines: {
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MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
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MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2.0)).toFixed(1)
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},
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uniforms: {
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lastLum: {
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lastLum: {
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value: null
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},
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currentLum: {
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value: null
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},
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minLuminance: {
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value: 0.01
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},
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delta: {
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value: 0.016
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},
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tau: {
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value: 1.0
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}
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},
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vertexShader: [
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].join("\n"),
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fragmentShader: [
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"varying vec2 vUv;",
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"uniform sampler2D lastLum;",
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"uniform sampler2D currentLum;",
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"uniform float minLuminance;",
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"uniform float delta;",
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"uniform float tau;",
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"void main() {",
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" vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
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" vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
|
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" float fLastLum = max( minLuminance, lastLum.r );",
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" float fCurrentLum = max( minLuminance, currentLum.r );",
|
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" fCurrentLum *= fCurrentLum;",
|
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" float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
|
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|
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" gl_FragColor.r = fAdaptedLum;",
|
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|
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"}"
|
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|
-
].join("\n")
|
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
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|
+
fragmentShader: ['varying vec2 vUv;', 'uniform sampler2D lastLum;', 'uniform sampler2D currentLum;', 'uniform float minLuminance;', 'uniform float delta;', 'uniform float tau;', 'void main() {', ' vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );', ' vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );', ' float fLastLum = max( minLuminance, lastLum.r );', ' float fCurrentLum = max( minLuminance, currentLum.r );', //The adaption seems to work better in extreme lighting differences
|
62
|
+
//if the input luminance is squared.
|
63
|
+
' fCurrentLum *= fCurrentLum;', // Adapt the luminance using Pattanaik's technique
|
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|
+
' float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));', // "fAdaptedLum = sqrt(fAdaptedLum);",
|
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|
+
' gl_FragColor.r = fAdaptedLum;', '}'].join('\n')
|
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|
};
|
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|
-
this.materialAdaptiveLum = new
|
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|
-
uniforms:
|
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|
+
this.materialAdaptiveLum = new ShaderMaterial({
|
68
|
+
uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
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|
vertexShader: this.adaptLuminanceShader.vertexShader,
|
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|
fragmentShader: this.adaptLuminanceShader.fragmentShader,
|
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|
defines: Object.assign({}, this.adaptLuminanceShader.defines),
|
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|
-
blending:
|
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|
+
blending: NoBlending
|
76
73
|
});
|
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|
-
if (ToneMapShader
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
blending: THREE.NoBlending
|
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|
+
if (ToneMapShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on ToneMapShader');
|
75
|
+
this.materialToneMap = new ShaderMaterial({
|
76
|
+
uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
|
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|
+
vertexShader: ToneMapShader.vertexShader,
|
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|
+
fragmentShader: ToneMapShader.fragmentShader,
|
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|
+
blending: NoBlending
|
84
80
|
});
|
85
|
-
this.fsQuad = new
|
81
|
+
this.fsQuad = new FullScreenQuad(null);
|
86
82
|
};
|
87
|
-
|
83
|
+
|
84
|
+
AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
88
85
|
constructor: AdaptiveToneMappingPass,
|
89
|
-
render: function(renderer, writeBuffer, readBuffer, deltaTime
|
86
|
+
render: function (renderer, writeBuffer, readBuffer, deltaTime
|
87
|
+
/*, maskActive*/
|
88
|
+
) {
|
90
89
|
if (this.needsInit) {
|
91
90
|
this.reset(renderer);
|
92
91
|
this.luminanceRT.texture.type = readBuffer.texture.type;
|
@@ -94,128 +93,155 @@ AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.Pass.protot
|
|
94
93
|
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
95
94
|
this.needsInit = false;
|
96
95
|
}
|
96
|
+
|
97
97
|
if (this.adaptive) {
|
98
|
+
//Render the luminance of the current scene into a render target with mipmapping enabled
|
98
99
|
this.fsQuad.material = this.materialLuminance;
|
99
100
|
this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
100
101
|
renderer.setRenderTarget(this.currentLuminanceRT);
|
101
|
-
this.fsQuad.render(renderer);
|
102
|
+
this.fsQuad.render(renderer); //Use the new luminance values, the previous luminance and the frame delta to
|
103
|
+
//adapt the luminance over time.
|
104
|
+
|
102
105
|
this.fsQuad.material = this.materialAdaptiveLum;
|
103
106
|
this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
104
107
|
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
|
105
108
|
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
|
106
109
|
renderer.setRenderTarget(this.luminanceRT);
|
107
|
-
this.fsQuad.render(renderer);
|
110
|
+
this.fsQuad.render(renderer); //Copy the new adapted luminance value so that it can be used by the next frame.
|
111
|
+
|
108
112
|
this.fsQuad.material = this.materialCopy;
|
109
113
|
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
110
114
|
renderer.setRenderTarget(this.previousLuminanceRT);
|
111
115
|
this.fsQuad.render(renderer);
|
112
116
|
}
|
117
|
+
|
113
118
|
this.fsQuad.material = this.materialToneMap;
|
114
119
|
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
120
|
+
|
115
121
|
if (this.renderToScreen) {
|
116
122
|
renderer.setRenderTarget(null);
|
117
123
|
this.fsQuad.render(renderer);
|
118
124
|
} else {
|
119
125
|
renderer.setRenderTarget(writeBuffer);
|
120
|
-
if (this.clear)
|
121
|
-
renderer.clear();
|
126
|
+
if (this.clear) renderer.clear();
|
122
127
|
this.fsQuad.render(renderer);
|
123
128
|
}
|
124
129
|
},
|
125
|
-
reset: function() {
|
130
|
+
reset: function () {
|
131
|
+
// render targets
|
126
132
|
if (this.luminanceRT) {
|
127
133
|
this.luminanceRT.dispose();
|
128
134
|
}
|
135
|
+
|
129
136
|
if (this.currentLuminanceRT) {
|
130
137
|
this.currentLuminanceRT.dispose();
|
131
138
|
}
|
139
|
+
|
132
140
|
if (this.previousLuminanceRT) {
|
133
141
|
this.previousLuminanceRT.dispose();
|
134
142
|
}
|
143
|
+
|
135
144
|
var pars = {
|
136
|
-
minFilter:
|
137
|
-
magFilter:
|
138
|
-
format:
|
139
|
-
};
|
140
|
-
|
141
|
-
this.luminanceRT
|
145
|
+
minFilter: LinearFilter,
|
146
|
+
magFilter: LinearFilter,
|
147
|
+
format: RGBAFormat
|
148
|
+
}; // was RGB format. changed to RGBA format. see discussion in #8415 / #8450
|
149
|
+
|
150
|
+
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
151
|
+
this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
|
142
152
|
this.luminanceRT.texture.generateMipmaps = false;
|
143
|
-
this.previousLuminanceRT = new
|
144
|
-
this.previousLuminanceRT.texture.name =
|
145
|
-
this.previousLuminanceRT.texture.generateMipmaps = false;
|
146
|
-
|
153
|
+
this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
154
|
+
this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
|
155
|
+
this.previousLuminanceRT.texture.generateMipmaps = false; // We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
|
156
|
+
|
157
|
+
pars.minFilter = LinearMipmapLinearFilter;
|
147
158
|
pars.generateMipmaps = true;
|
148
|
-
this.currentLuminanceRT = new
|
149
|
-
this.currentLuminanceRT.texture.name =
|
159
|
+
this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
160
|
+
this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
|
161
|
+
|
150
162
|
if (this.adaptive) {
|
151
|
-
this.materialToneMap.defines[
|
163
|
+
this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
|
152
164
|
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
153
|
-
}
|
154
|
-
|
165
|
+
} //Put something in the adaptive luminance texture so that the scene can render initially
|
166
|
+
|
167
|
+
|
168
|
+
this.fsQuad.material = new MeshBasicMaterial({
|
169
|
+
color: 0x777777
|
170
|
+
});
|
155
171
|
this.materialLuminance.needsUpdate = true;
|
156
172
|
this.materialAdaptiveLum.needsUpdate = true;
|
157
|
-
this.materialToneMap.needsUpdate = true;
|
173
|
+
this.materialToneMap.needsUpdate = true; // renderer.render( this.scene, this.camera, this.luminanceRT );
|
174
|
+
// renderer.render( this.scene, this.camera, this.previousLuminanceRT );
|
175
|
+
// renderer.render( this.scene, this.camera, this.currentLuminanceRT );
|
158
176
|
},
|
159
|
-
setAdaptive: function(adaptive) {
|
177
|
+
setAdaptive: function (adaptive) {
|
160
178
|
if (adaptive) {
|
161
179
|
this.adaptive = true;
|
162
|
-
this.materialToneMap.defines[
|
180
|
+
this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
|
163
181
|
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
164
182
|
} else {
|
165
183
|
this.adaptive = false;
|
166
|
-
delete this.materialToneMap.defines[
|
184
|
+
delete this.materialToneMap.defines['ADAPTED_LUMINANCE'];
|
167
185
|
this.materialToneMap.uniforms.luminanceMap.value = null;
|
168
186
|
}
|
187
|
+
|
169
188
|
this.materialToneMap.needsUpdate = true;
|
170
189
|
},
|
171
|
-
setAdaptionRate: function(rate) {
|
190
|
+
setAdaptionRate: function (rate) {
|
172
191
|
if (rate) {
|
173
192
|
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
174
193
|
}
|
175
194
|
},
|
176
|
-
setMinLuminance: function(minLum) {
|
195
|
+
setMinLuminance: function (minLum) {
|
177
196
|
if (minLum) {
|
178
197
|
this.materialToneMap.uniforms.minLuminance.value = minLum;
|
179
198
|
this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
180
199
|
}
|
181
200
|
},
|
182
|
-
setMaxLuminance: function(maxLum) {
|
201
|
+
setMaxLuminance: function (maxLum) {
|
183
202
|
if (maxLum) {
|
184
203
|
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
185
204
|
}
|
186
205
|
},
|
187
|
-
setAverageLuminance: function(avgLum) {
|
206
|
+
setAverageLuminance: function (avgLum) {
|
188
207
|
if (avgLum) {
|
189
208
|
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
190
209
|
}
|
191
210
|
},
|
192
|
-
setMiddleGrey: function(middleGrey) {
|
211
|
+
setMiddleGrey: function (middleGrey) {
|
193
212
|
if (middleGrey) {
|
194
213
|
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
195
214
|
}
|
196
215
|
},
|
197
|
-
dispose: function() {
|
216
|
+
dispose: function () {
|
198
217
|
if (this.luminanceRT) {
|
199
218
|
this.luminanceRT.dispose();
|
200
219
|
}
|
220
|
+
|
201
221
|
if (this.previousLuminanceRT) {
|
202
222
|
this.previousLuminanceRT.dispose();
|
203
223
|
}
|
224
|
+
|
204
225
|
if (this.currentLuminanceRT) {
|
205
226
|
this.currentLuminanceRT.dispose();
|
206
227
|
}
|
228
|
+
|
207
229
|
if (this.materialLuminance) {
|
208
230
|
this.materialLuminance.dispose();
|
209
231
|
}
|
232
|
+
|
210
233
|
if (this.materialAdaptiveLum) {
|
211
234
|
this.materialAdaptiveLum.dispose();
|
212
235
|
}
|
236
|
+
|
213
237
|
if (this.materialCopy) {
|
214
238
|
this.materialCopy.dispose();
|
215
239
|
}
|
240
|
+
|
216
241
|
if (this.materialToneMap) {
|
217
242
|
this.materialToneMap.dispose();
|
218
243
|
}
|
219
244
|
}
|
220
245
|
});
|
221
|
-
|
246
|
+
|
247
|
+
export { AdaptiveToneMappingPass };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),r=require("./Pass.cjs.js"),i=require("../shaders/AfterimageShader.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=s(e);class d extends r.Pass{constructor(e=.96,s=i.AfterimageShader){super(),a.default(this,"shader",void 0),a.default(this,"uniforms",void 0),a.default(this,"textureComp",void 0),a.default(this,"textureOld",void 0),a.default(this,"shaderMaterial",void 0),a.default(this,"compFsQuad",void 0),a.default(this,"copyFsQuad",void 0),this.shader=s,this.uniforms=t.UniformsUtils.clone(s.uniforms),this.uniforms.damp.value=e,this.textureComp=new t.WebGLRenderTarget(window.innerWidth,window.innerHeight,{minFilter:t.LinearFilter,magFilter:t.NearestFilter,format:t.RGBAFormat}),this.textureOld=new t.WebGLRenderTarget(window.innerWidth,window.innerHeight,{minFilter:t.LinearFilter,magFilter:t.NearestFilter,format:t.RGBAFormat}),this.shaderMaterial=new t.ShaderMaterial({uniforms:this.uniforms,vertexShader:this.shader.vertexShader,fragmentShader:this.shader.fragmentShader}),this.compFsQuad=new r.FullScreenQuad(this.shaderMaterial);let d=new t.MeshBasicMaterial;this.copyFsQuad=new r.FullScreenQuad(d)}render(e,t,r){this.uniforms.tOld.value=this.textureOld.texture,this.uniforms.tNew.value=r.texture,e.setRenderTarget(this.textureComp),this.compFsQuad.render(e),this.copyFsQuad.material.map=this.textureComp.texture,this.renderToScreen?(e.setRenderTarget(null),this.copyFsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.copyFsQuad.render(e));let i=this.textureOld;this.textureOld=this.textureComp,this.textureComp=i}setSize(e,t){this.textureComp.setSize(e,t),this.textureOld.setSize(e,t)}}exports.AfterimagePass=d;
|
@@ -1,55 +1,76 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
class AfterimagePass extends Pass
|
7
|
-
constructor(damp = 0.96, shader = AfterimageShader
|
1
|
+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
+
import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from 'three';
|
3
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
4
|
+
import { AfterimageShader } from '../shaders/AfterimageShader.js';
|
5
|
+
|
6
|
+
class AfterimagePass extends Pass {
|
7
|
+
constructor(damp = 0.96, shader = AfterimageShader) {
|
8
8
|
super();
|
9
|
+
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_defineProperty(this, "shader", void 0);
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_defineProperty(this, "uniforms", void 0);
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this.shader = shader;
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this.uniforms =
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minFilter:
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magFilter:
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format:
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.uniforms['damp'].value = damp;
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this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
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minFilter: LinearFilter,
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format: RGBAFormat
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format:
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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this.shaderMaterial = new
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this.shaderMaterial = new ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: this.shader.vertexShader,
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fragmentShader: this.shader.fragmentShader
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});
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this.compFsQuad = new
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this.copyFsQuad = new
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this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
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this.copyFsQuad = new FullScreenQuad(material);
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render(renderer, writeBuffer, readBuffer) {
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this.uniforms['tOld'].value = this.textureOld.texture;
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this.uniforms['tNew'].value = readBuffer.texture;
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renderer.setRenderTarget(this.textureComp);
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if (this.renderToScreen) {
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renderer.setRenderTarget(null);
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}
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} // Swap buffers.
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let temp = this.textureOld;
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this.textureComp = temp;
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this.textureComp = temp; // Now textureOld contains the latest image, ready for the next frame.
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}
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setSize(width, height) {
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this.textureComp.setSize(width, height);
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this.textureOld.setSize(width, height);
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}
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}
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export { AfterimagePass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("./Pass.cjs.js"),r=require("three"),n=require("../shaders/ConvolutionShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var s=i(e);class o extends t.Pass{constructor(e=1,i=25,o=4,l=256){super(),s.default(this,"renderTargetX",void 0),s.default(this,"renderTargetY",void 0),s.default(this,"materialCombine",void 0),s.default(this,"materialConvolution",void 0),s.default(this,"fsQuad",void 0),s.default(this,"combineUniforms",void 0),s.default(this,"convolutionUniforms",void 0),s.default(this,"blurX",new r.Vector2(.001953125,0)),s.default(this,"blurY",new r.Vector2(0,.001953125)),this.renderTargetX=new r.WebGLRenderTarget(l,l),this.renderTargetX.texture.name="BloomPass.x",this.renderTargetY=new r.WebGLRenderTarget(l,l),this.renderTargetY.texture.name="BloomPass.y",this.combineUniforms=r.UniformsUtils.clone(a.uniforms),this.combineUniforms.strength.value=e,this.materialCombine=new r.ShaderMaterial({uniforms:this.combineUniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,blending:r.AdditiveBlending,transparent:!0}),void 0===n.ConvolutionShader&&console.error("BloomPass relies on ConvolutionShader");const u=n.ConvolutionShader;this.convolutionUniforms=r.UniformsUtils.clone(u.uniforms),this.convolutionUniforms.uImageIncrement.value=this.blurX,this.convolutionUniforms.cKernel.value=n.ConvolutionShader.buildKernel(o),this.materialConvolution=new r.ShaderMaterial({uniforms:this.convolutionUniforms,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,defines:{KERNEL_SIZE_FLOAT:i.toFixed(1),KERNEL_SIZE_INT:i.toFixed(0)}}),this.needsSwap=!1,this.fsQuad=new t.FullScreenQuad(this.materialConvolution)}render(e,t,r,n,i){i&&e.state.buffers.stencil.setTest(!1),this.fsQuad.material=this.materialConvolution,this.convolutionUniforms.tDiffuse.value=r.texture,this.convolutionUniforms.uImageIncrement.value=this.blurX,e.setRenderTarget(this.renderTargetX),e.clear(),this.fsQuad.render(e),this.convolutionUniforms.tDiffuse.value=this.renderTargetX.texture,this.convolutionUniforms.uImageIncrement.value=this.blurY,e.setRenderTarget(this.renderTargetY),e.clear(),this.fsQuad.render(e),this.fsQuad.material=this.materialCombine,this.combineUniforms.tDiffuse.value=this.renderTargetY.texture,i&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e)}}const a={uniforms:{tDiffuse:{value:null},strength:{value:1}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform float strength;\n uniform sampler2D tDiffuse;\n varying vec2 vUv;\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n gl_FragColor = strength * texel;\n }"};exports.BloomPass=o;
|
@@ -1,33 +1,51 @@
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class BloomPass extends Pass
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1
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from 'three';
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import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
|
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class BloomPass extends Pass {
|
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constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
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super();
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this
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this
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this
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super(); // render targets
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_defineProperty(this, "renderTargetX", void 0);
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_defineProperty(this, "renderTargetY", void 0);
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_defineProperty(this, "materialCombine", void 0);
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_defineProperty(this, "materialConvolution", void 0);
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_defineProperty(this, "fsQuad", void 0);
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_defineProperty(this, "combineUniforms", void 0);
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_defineProperty(this, "convolutionUniforms", void 0);
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_defineProperty(this, "blurX", new Vector2(0.001953125, 0.0));
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_defineProperty(this, "blurY", new Vector2(0.0, 0.001953125));
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this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
|
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this.renderTargetX.texture.name = 'BloomPass.x';
|
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this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
|
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this.renderTargetY.texture.name = 'BloomPass.y'; // combine material
|
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|
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this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
|
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this.combineUniforms['strength'].value = strength;
|
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+
this.materialCombine = new ShaderMaterial({
|
18
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uniforms: this.combineUniforms,
|
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37
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vertexShader: CombineShader.vertexShader,
|
20
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fragmentShader: CombineShader.fragmentShader,
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blending:
|
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blending: AdditiveBlending,
|
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transparent: true
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});
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const convolutionShader = ConvolutionShader
|
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this.convolutionUniforms =
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this.convolutionUniforms[
|
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this.convolutionUniforms[
|
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-
this.materialConvolution = new
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+
}); // convolution material
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if (ConvolutionShader === undefined) console.error('BloomPass relies on ConvolutionShader');
|
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const convolutionShader = ConvolutionShader;
|
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this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
|
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this.convolutionUniforms['uImageIncrement'].value = this.blurX;
|
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this.convolutionUniforms['cKernel'].value = ConvolutionShader.buildKernel(sigma);
|
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this.materialConvolution = new ShaderMaterial({
|
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uniforms: this.convolutionUniforms,
|
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vertexShader: convolutionShader.vertexShader,
|
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fragmentShader: convolutionShader.fragmentShader,
|
@@ -37,48 +55,55 @@ class BloomPass extends Pass.Pass {
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}
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});
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this.needsSwap = false;
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this.fsQuad = new
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this.fsQuad = new FullScreenQuad(this.materialConvolution);
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}
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render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
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if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render quad with blured scene into texture (convolution pass 1)
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this.fsQuad.material = this.materialConvolution;
|
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this.convolutionUniforms[
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this.convolutionUniforms[
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this.convolutionUniforms['tDiffuse'].value = readBuffer.texture;
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this.convolutionUniforms['uImageIncrement'].value = this.blurX;
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renderer.setRenderTarget(this.renderTargetX);
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renderer.clear();
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this.fsQuad.render(renderer);
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this.convolutionUniforms[
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this.fsQuad.render(renderer); // Render quad with blured scene into texture (convolution pass 2)
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this.convolutionUniforms['tDiffuse'].value = this.renderTargetX.texture;
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this.convolutionUniforms['uImageIncrement'].value = this.blurY;
|
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renderer.setRenderTarget(this.renderTargetY);
|
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renderer.clear();
|
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this.fsQuad.render(renderer);
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this.fsQuad.render(renderer); // Render original scene with superimposed blur to texture
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this.fsQuad.material = this.materialCombine;
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this.combineUniforms[
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if (maskActive)
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renderer.state.buffers.stencil.setTest(true);
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this.combineUniforms['tDiffuse'].value = this.renderTargetY.texture;
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if (maskActive) renderer.state.buffers.stencil.setTest(true);
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renderer.setRenderTarget(readBuffer);
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if (this.clear)
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renderer.clear();
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if (this.clear) renderer.clear();
|
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this.fsQuad.render(renderer);
|
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}
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}
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const CombineShader = {
|
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uniforms: {
|
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tDiffuse: {
|
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value: null
|
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},
|
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strength: {
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value: 1
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value: 1.0
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}
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},
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vertexShader:
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vertexShader:
|
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/* glsl */
|
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`
|
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varying vec2 vUv;
|
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|
void main() {
|
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vUv = uv;
|
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
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}`,
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fragmentShader:
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fragmentShader:
|
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/* glsl */
|
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|
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`
|
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|
uniform float strength;
|
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|
uniform sampler2D tDiffuse;
|
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|
varying vec2 vUv;
|
@@ -87,4 +112,5 @@ const CombineShader = {
|
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gl_FragColor = strength * texel;
|
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}`
|
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|
};
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|
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|
+
export { BloomPass };
|
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|
|
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|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),t=require("three"),a=require("../shaders/BokehShader.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=s(e);class l extends r.Pass{constructor(e,s,l){super(),i.default(this,"scene",void 0),i.default(this,"camera",void 0),i.default(this,"renderTargetDepth",void 0),i.default(this,"materialDepth",void 0),i.default(this,"materialBokeh",void 0),i.default(this,"fsQuad",void 0),i.default(this,"_oldClearColor",void 0),i.default(this,"uniforms",void 0),this.scene=e,this.camera=s;const h=void 0!==l.focus?l.focus:1,o=void 0!==l.aspect?l.aspect:s.aspect,n=void 0!==l.aperture?l.aperture:.025,d=void 0!==l.maxblur?l.maxblur:1,u=l.width||window.innerWidth||1,c=l.height||window.innerHeight||1;this.renderTargetDepth=new t.WebGLRenderTarget(u,c,{minFilter:t.NearestFilter,magFilter:t.NearestFilter}),this.renderTargetDepth.texture.name="BokehPass.depth",this.materialDepth=new t.MeshDepthMaterial,this.materialDepth.depthPacking=t.RGBADepthPacking,this.materialDepth.blending=t.NoBlending,void 0===a.BokehShader&&console.error("BokehPass relies on BokehShader");const f=a.BokehShader,p=t.UniformsUtils.clone(f.uniforms);p.tDepth.value=this.renderTargetDepth.texture,p.focus.value=h,p.aspect.value=o,p.aperture.value=n,p.maxblur.value=d,p.nearClip.value=s.near,p.farClip.value=s.far,this.materialBokeh=new t.ShaderMaterial({defines:Object.assign({},f.defines),uniforms:p,vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}),this.uniforms=p,this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(this.materialBokeh),this._oldClearColor=new t.Color}render(e,r,t){this.scene.overrideMaterial=this.materialDepth,e.getClearColor(this._oldClearColor);const a=e.getClearAlpha(),s=e.autoClear;e.autoClear=!1,e.setClearColor(16777215),e.setClearAlpha(1),e.setRenderTarget(this.renderTargetDepth),e.clear(),e.render(this.scene,this.camera),this.uniforms.tColor.value=t.texture,this.uniforms.nearClip.value=this.camera.near,this.uniforms.farClip.value=this.camera.far,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),e.clear(),this.fsQuad.render(e)),this.scene.overrideMaterial=null,e.setClearColor(this._oldClearColor),e.setClearAlpha(a),e.autoClear=s}}exports.BokehPass=l;
|