three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from 'three';
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/**
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const projectorMatrixInverse = new Matrix4();
|
32
|
+
projectorMatrixInverse.copy(projectorMatrix).invert(); // generate buffers
|
33
|
+
|
34
|
+
generate(); // build geometry
|
35
|
+
|
36
|
+
this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
|
37
|
+
this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
|
38
|
+
this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
|
39
|
+
|
20
40
|
function generate() {
|
21
41
|
let i;
|
22
42
|
let decalVertices = [];
|
23
|
-
const vertex = new
|
24
|
-
const normal = new
|
43
|
+
const vertex = new Vector3();
|
44
|
+
const normal = new Vector3(); // handle different geometry types
|
45
|
+
|
25
46
|
if (mesh.geometry.isGeometry === true) {
|
26
|
-
console.error(
|
47
|
+
console.error('THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.');
|
27
48
|
return;
|
28
49
|
}
|
50
|
+
|
29
51
|
const geometry = mesh.geometry;
|
30
52
|
const positionAttribute = geometry.attributes.position;
|
31
|
-
const normalAttribute = geometry.attributes.normal;
|
53
|
+
const normalAttribute = geometry.attributes.normal; // first, create an array of 'DecalVertex' objects
|
54
|
+
// three consecutive 'DecalVertex' objects represent a single face
|
55
|
+
//
|
56
|
+
// this data structure will be later used to perform the clipping
|
57
|
+
|
32
58
|
if (geometry.index !== null) {
|
59
|
+
// indexed BufferGeometry
|
33
60
|
const index = geometry.index;
|
61
|
+
|
34
62
|
for (i = 0; i < index.count; i++) {
|
35
63
|
vertex.fromBufferAttribute(positionAttribute, index.getX(i));
|
36
64
|
normal.fromBufferAttribute(normalAttribute, index.getX(i));
|
37
65
|
pushDecalVertex(decalVertices, vertex, normal);
|
38
66
|
}
|
39
67
|
} else {
|
68
|
+
// non-indexed BufferGeometry
|
40
69
|
for (i = 0; i < positionAttribute.count; i++) {
|
41
70
|
vertex.fromBufferAttribute(positionAttribute, i);
|
42
71
|
normal.fromBufferAttribute(normalAttribute, i);
|
43
72
|
pushDecalVertex(decalVertices, vertex, normal);
|
44
73
|
}
|
45
|
-
}
|
74
|
+
} // second, clip the geometry so that it doesn't extend out from the projector
|
75
|
+
|
76
|
+
|
46
77
|
decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
|
47
78
|
decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
|
48
79
|
decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
|
49
80
|
decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
|
50
81
|
decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
|
51
|
-
decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1));
|
82
|
+
decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); // third, generate final vertices, normals and uvs
|
83
|
+
|
52
84
|
for (i = 0; i < decalVertices.length; i++) {
|
53
|
-
const decalVertex = decalVertices[i];
|
54
|
-
|
55
|
-
decalVertex.position.
|
85
|
+
const decalVertex = decalVertices[i]; // create texture coordinates (we are still in projector space)
|
86
|
+
|
87
|
+
uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); // transform the vertex back to world space
|
88
|
+
|
89
|
+
decalVertex.position.applyMatrix4(projectorMatrix); // now create vertex and normal buffer data
|
90
|
+
|
56
91
|
vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
|
57
92
|
normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
|
58
93
|
}
|
59
94
|
}
|
95
|
+
|
60
96
|
function pushDecalVertex(decalVertices, vertex, normal) {
|
97
|
+
// transform the vertex to world space, then to projector space
|
61
98
|
vertex.applyMatrix4(mesh.matrixWorld);
|
62
99
|
vertex.applyMatrix4(projectorMatrixInverse);
|
63
100
|
normal.transformDirection(mesh.matrixWorld);
|
64
101
|
decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
|
65
102
|
}
|
66
|
-
|
103
|
+
|
104
|
+
function clipGeometry(inVertices, plane) {
|
67
105
|
const outVertices = [];
|
68
|
-
const s = 0.5 * Math.abs(size.dot(
|
106
|
+
const s = 0.5 * Math.abs(size.dot(plane)); // a single iteration clips one face,
|
107
|
+
// which consists of three consecutive 'DecalVertex' objects
|
108
|
+
|
69
109
|
for (let i = 0; i < inVertices.length; i += 3) {
|
70
|
-
let v1Out,
|
110
|
+
let v1Out,
|
111
|
+
v2Out,
|
112
|
+
v3Out,
|
113
|
+
total = 0;
|
71
114
|
let nV1, nV2, nV3, nV4;
|
72
|
-
const d1 = inVertices[i + 0].position.dot(
|
73
|
-
const d2 = inVertices[i + 1].position.dot(
|
74
|
-
const d3 = inVertices[i + 2].position.dot(
|
115
|
+
const d1 = inVertices[i + 0].position.dot(plane) - s;
|
116
|
+
const d2 = inVertices[i + 1].position.dot(plane) - s;
|
117
|
+
const d3 = inVertices[i + 2].position.dot(plane) - s;
|
75
118
|
v1Out = d1 > 0;
|
76
119
|
v2Out = d2 > 0;
|
77
|
-
v3Out = d3 > 0;
|
120
|
+
v3Out = d3 > 0; // calculate, how many vertices of the face lie outside of the clipping plane
|
121
|
+
|
78
122
|
total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
|
123
|
+
|
79
124
|
switch (total) {
|
80
|
-
case 0:
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
if (v1Out) {
|
88
|
-
nV1 = inVertices[i + 1];
|
89
|
-
nV2 = inVertices[i + 2];
|
90
|
-
nV3 = clip(inVertices[i], nV1, plane2, s);
|
91
|
-
nV4 = clip(inVertices[i], nV2, plane2, s);
|
125
|
+
case 0:
|
126
|
+
{
|
127
|
+
// the entire face lies inside of the plane, no clipping needed
|
128
|
+
outVertices.push(inVertices[i]);
|
129
|
+
outVertices.push(inVertices[i + 1]);
|
130
|
+
outVertices.push(inVertices[i + 2]);
|
131
|
+
break;
|
92
132
|
}
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
133
|
+
|
134
|
+
case 1:
|
135
|
+
{
|
136
|
+
// one vertex lies outside of the plane, perform clipping
|
137
|
+
if (v1Out) {
|
138
|
+
nV1 = inVertices[i + 1];
|
139
|
+
nV2 = inVertices[i + 2];
|
140
|
+
nV3 = clip(inVertices[i], nV1, plane, s);
|
141
|
+
nV4 = clip(inVertices[i], nV2, plane, s);
|
142
|
+
}
|
143
|
+
|
144
|
+
if (v2Out) {
|
145
|
+
nV1 = inVertices[i];
|
146
|
+
nV2 = inVertices[i + 2];
|
147
|
+
nV3 = clip(inVertices[i + 1], nV1, plane, s);
|
148
|
+
nV4 = clip(inVertices[i + 1], nV2, plane, s);
|
149
|
+
outVertices.push(nV3);
|
150
|
+
outVertices.push(nV2.clone());
|
151
|
+
outVertices.push(nV1.clone());
|
152
|
+
outVertices.push(nV2.clone());
|
153
|
+
outVertices.push(nV3.clone());
|
154
|
+
outVertices.push(nV4);
|
155
|
+
break;
|
156
|
+
}
|
157
|
+
|
158
|
+
if (v3Out) {
|
159
|
+
nV1 = inVertices[i];
|
160
|
+
nV2 = inVertices[i + 1];
|
161
|
+
nV3 = clip(inVertices[i + 2], nV1, plane, s);
|
162
|
+
nV4 = clip(inVertices[i + 2], nV2, plane, s);
|
163
|
+
}
|
164
|
+
|
100
165
|
outVertices.push(nV1.clone());
|
101
166
|
outVertices.push(nV2.clone());
|
102
|
-
outVertices.push(nV3
|
167
|
+
outVertices.push(nV3);
|
103
168
|
outVertices.push(nV4);
|
169
|
+
outVertices.push(nV3.clone());
|
170
|
+
outVertices.push(nV2.clone());
|
104
171
|
break;
|
105
172
|
}
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
nV1 = inVertices[i + 2].clone();
|
139
|
-
nV2 = clip(nV1, inVertices[i], plane2, s);
|
140
|
-
nV3 = clip(nV1, inVertices[i + 1], plane2, s);
|
141
|
-
outVertices.push(nV1);
|
142
|
-
outVertices.push(nV2);
|
143
|
-
outVertices.push(nV3);
|
173
|
+
|
174
|
+
case 2:
|
175
|
+
{
|
176
|
+
// two vertices lies outside of the plane, perform clipping
|
177
|
+
if (!v1Out) {
|
178
|
+
nV1 = inVertices[i].clone();
|
179
|
+
nV2 = clip(nV1, inVertices[i + 1], plane, s);
|
180
|
+
nV3 = clip(nV1, inVertices[i + 2], plane, s);
|
181
|
+
outVertices.push(nV1);
|
182
|
+
outVertices.push(nV2);
|
183
|
+
outVertices.push(nV3);
|
184
|
+
}
|
185
|
+
|
186
|
+
if (!v2Out) {
|
187
|
+
nV1 = inVertices[i + 1].clone();
|
188
|
+
nV2 = clip(nV1, inVertices[i + 2], plane, s);
|
189
|
+
nV3 = clip(nV1, inVertices[i], plane, s);
|
190
|
+
outVertices.push(nV1);
|
191
|
+
outVertices.push(nV2);
|
192
|
+
outVertices.push(nV3);
|
193
|
+
}
|
194
|
+
|
195
|
+
if (!v3Out) {
|
196
|
+
nV1 = inVertices[i + 2].clone();
|
197
|
+
nV2 = clip(nV1, inVertices[i], plane, s);
|
198
|
+
nV3 = clip(nV1, inVertices[i + 1], plane, s);
|
199
|
+
outVertices.push(nV1);
|
200
|
+
outVertices.push(nV2);
|
201
|
+
outVertices.push(nV3);
|
202
|
+
}
|
203
|
+
|
204
|
+
break;
|
144
205
|
}
|
145
|
-
break;
|
146
|
-
}
|
147
|
-
case 3: {
|
148
|
-
break;
|
149
|
-
}
|
150
206
|
}
|
151
207
|
}
|
208
|
+
|
152
209
|
return outVertices;
|
153
210
|
}
|
211
|
+
|
154
212
|
function clip(v0, v1, p, s) {
|
155
213
|
const d0 = v0.position.dot(p) - s;
|
156
214
|
const d1 = v1.position.dot(p) - s;
|
157
215
|
const s0 = d0 / (d0 - d1);
|
158
|
-
const v = new DecalVertex(
|
159
|
-
|
160
|
-
|
161
|
-
v0.position.y + s0 * (v1.position.y - v0.position.y),
|
162
|
-
v0.position.z + s0 * (v1.position.z - v0.position.z)
|
163
|
-
),
|
164
|
-
new THREE.Vector3(
|
165
|
-
v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
|
166
|
-
v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
|
167
|
-
v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
|
168
|
-
)
|
169
|
-
);
|
216
|
+
const v = new DecalVertex(new Vector3(v0.position.x + s0 * (v1.position.x - v0.position.x), v0.position.y + s0 * (v1.position.y - v0.position.y), v0.position.z + s0 * (v1.position.z - v0.position.z)), new Vector3(v0.normal.x + s0 * (v1.normal.x - v0.normal.x), v0.normal.y + s0 * (v1.normal.y - v0.normal.y), v0.normal.z + s0 * (v1.normal.z - v0.normal.z))); // need to clip more values (texture coordinates)? do it this way:
|
217
|
+
// intersectpoint.value = a.value + s * ( b.value - a.value );
|
218
|
+
|
170
219
|
return v;
|
171
220
|
}
|
172
221
|
}
|
173
|
-
|
222
|
+
|
223
|
+
} // helper
|
224
|
+
|
225
|
+
|
174
226
|
class DecalVertex {
|
175
227
|
constructor(position, normal) {
|
176
228
|
this.position = position;
|
177
229
|
this.normal = normal;
|
178
230
|
}
|
231
|
+
|
179
232
|
clone() {
|
180
233
|
return new this.constructor(this.position.clone(), this.normal.clone());
|
181
234
|
}
|
235
|
+
|
182
236
|
}
|
183
|
-
|
184
|
-
|
237
|
+
|
238
|
+
export { DecalGeometry, DecalVertex };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=require("../math/SimplexNoise.cjs.js");require("@babel/runtime/helpers/defineProperty");class e extends t.BufferGeometry{constructor(t){super(),this.type="LightningStrike",t=t||{},this.init(e.copyParameters(t,t)),this.createMesh()}update(t){this.isStatic||(this.rayParameters.isEternal||this.rayParameters.birthTime<=t&&t<=this.rayParameters.deathTime?(this.updateMesh(t),t<this.subrays[0].endPropagationTime?this.state=e.RAY_PROPAGATING:t>this.subrays[0].beginVanishingTime?this.state=e.RAY_VANISHING:this.state=e.RAY_STEADY,this.visible=!0):(this.visible=!1,t<this.rayParameters.birthTime?this.state=e.RAY_UNBORN:this.state=e.RAY_EXTINGUISHED))}init(r){this.rayParameters=r,this.maxIterations=void 0!==r.maxIterations?Math.floor(r.maxIterations):9,r.maxIterations=this.maxIterations,this.isStatic=void 0!==r.isStatic&&r.isStatic,r.isStatic=this.isStatic,this.ramification=void 0!==r.ramification?Math.floor(r.ramification):5,r.ramification=this.ramification,this.maxSubrayRecursion=void 0!==r.maxSubrayRecursion?Math.floor(r.maxSubrayRecursion):3,r.maxSubrayRecursion=this.maxSubrayRecursion,this.recursionProbability=void 0!==r.recursionProbability?r.recursionProbability:.6,r.recursionProbability=this.recursionProbability,this.generateUVs=void 0!==r.generateUVs&&r.generateUVs,r.generateUVs=this.generateUVs,void 0!==r.randomGenerator?(this.randomGenerator=r.randomGenerator,this.seedGenerator=r.randomGenerator,void 0!==r.noiseSeed&&this.seedGenerator.setSeed(r.noiseSeed)):(this.randomGenerator=e.createRandomGenerator(),this.seedGenerator=Math),void 0!==r.onDecideSubrayCreation?this.onDecideSubrayCreation=r.onDecideSubrayCreation:(this.createDefaultSubrayCreationCallbacks(),void 0!==r.onSubrayCreation&&(this.onSubrayCreation=r.onSubrayCreation)),this.state=e.RAY_INITIALIZED,this.maxSubrays=Math.ceil(1+Math.pow(this.ramification,Math.max(0,this.maxSubrayRecursion-1))),r.maxSubrays=this.maxSubrays,this.maxRaySegments=2*(1<<this.maxIterations),this.subrays=[];for(let t=0;t<this.maxSubrays;t++)this.subrays.push(this.createSubray());this.raySegments=[];for(let t=0;t<this.maxRaySegments;t++)this.raySegments.push(this.createSegment());this.time=0,this.timeFraction=0,this.currentSegmentCallback=null,this.currentCreateTriangleVertices=this.generateUVs?this.createTriangleVerticesWithUVs:this.createTriangleVerticesWithoutUVs,this.numSubrays=0,this.currentSubray=null,this.currentSegmentIndex=0,this.isInitialSegment=!1,this.subrayProbability=0,this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.vertices=null,this.uvs=null,this.indices=null,this.positionAttribute=null,this.uvsAttribute=null,this.simplexX=new i.SimplexNoise(this.seedGenerator),this.simplexY=new i.SimplexNoise(this.seedGenerator),this.simplexZ=new i.SimplexNoise(this.seedGenerator),this.forwards=new t.Vector3,this.forwardsFill=new t.Vector3,this.side=new t.Vector3,this.down=new t.Vector3,this.middlePos=new t.Vector3,this.middleLinPos=new t.Vector3,this.newPos=new t.Vector3,this.vPos=new t.Vector3,this.cross1=new t.Vector3}createMesh(){const i=1<<this.maxIterations,e=3*(i+1)*this.maxSubrays,r=18*i*this.maxSubrays;this.vertices=new Float32Array(3*e),this.indices=new Uint32Array(r),this.generateUVs&&(this.uvs=new Float32Array(2*e)),this.fillMesh(0),this.setIndex(new t.Uint32BufferAttribute(this.indices,1)),this.positionAttribute=new t.Float32BufferAttribute(this.vertices,3),this.setAttribute("position",this.positionAttribute),this.generateUVs&&(this.uvsAttribute=new t.Float32BufferAttribute(new Float32Array(this.uvs),2),this.setAttribute("uv",this.uvsAttribute)),this.isStatic||(this.index.usage=t.DynamicDrawUsage,this.positionAttribute.usage=t.DynamicDrawUsage,this.generateUVs&&(this.uvsAttribute.usage=t.DynamicDrawUsage)),this.vertices=this.positionAttribute.array,this.indices=this.index.array,this.generateUVs&&(this.uvs=this.uvsAttribute.array)}updateMesh(t){this.fillMesh(t),this.drawRange.count=this.currentIndex,this.index.needsUpdate=!0,this.positionAttribute.needsUpdate=!0,this.generateUVs&&(this.uvsAttribute.needsUpdate=!0)}fillMesh(t){const i=this;this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.fractalRay(t,(function(e){const r=i.currentSubray;t<r.birthTime||(this.rayParameters.isEternal&&0==i.currentSubray.recursion?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.endPropagationTime?i.timeFraction>=e.fraction0*r.propagationTimeFactor&&(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.beginVanishingTime?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):(i.timeFraction<=r.vanishingTimeFactor+e.fraction1*(1-r.vanishingTimeFactor)&&i.createPrism(e),i.onDecideSubrayCreation(e,i)))}))}addNewSubray(){return this.subrays[this.numSubrays++]}initSubray(t,i){t.pos0.copy(i.sourceOffset),t.pos1.copy(i.destOffset),t.up0.copy(i.up0),t.up1.copy(i.up1),t.radius0=i.radius0,t.radius1=i.radius1,t.birthTime=i.birthTime,t.deathTime=i.deathTime,t.timeScale=i.timeScale,t.roughness=i.roughness,t.straightness=i.straightness,t.propagationTimeFactor=i.propagationTimeFactor,t.vanishingTimeFactor=i.vanishingTimeFactor,t.maxIterations=this.maxIterations,t.seed=void 0!==i.noiseSeed?i.noiseSeed:0,t.recursion=0}fractalRay(i,e){this.time=i,this.currentSegmentCallback=e,this.numSubrays=0,this.initSubray(this.addNewSubray(),this.rayParameters);for(let e=0;e<this.numSubrays;e++){const r=this.subrays[e];this.currentSubray=r,this.randomGenerator.setSeed(r.seed),r.endPropagationTime=t.MathUtils.lerp(r.birthTime,r.deathTime,r.propagationTimeFactor),r.beginVanishingTime=t.MathUtils.lerp(r.deathTime,r.birthTime,1-r.vanishingTimeFactor);const s=this.randomGenerator.random;r.linPos0.set(s(),s(),s()).multiplyScalar(1e3),r.linPos1.set(s(),s(),s()).multiplyScalar(1e3),this.timeFraction=(i-r.birthTime)/(r.deathTime-r.birthTime),this.currentSegmentIndex=0,this.isInitialSegment=!0;const a=this.getNewSegment();a.iteration=0,a.pos0.copy(r.pos0),a.pos1.copy(r.pos1),a.linPos0.copy(r.linPos0),a.linPos1.copy(r.linPos1),a.up0.copy(r.up0),a.up1.copy(r.up1),a.radius0=r.radius0,a.radius1=r.radius1,a.fraction0=0,a.fraction1=1,a.positionVariationFactor=1-r.straightness,this.subrayProbability=this.ramification*Math.pow(this.recursionProbability,r.recursion)/(1<<r.maxIterations),this.fractalRayRecursive(a)}this.currentSegmentCallback=null,this.currentSubray=null}fractalRayRecursive(t){if(t.iteration>=this.currentSubray.maxIterations)return void this.currentSegmentCallback(t);this.forwards.subVectors(t.pos1,t.pos0);let i=this.forwards.length();i<1e-6&&(this.forwards.set(0,0,.01),i=this.forwards.length());const e=.5*(t.radius0+t.radius1),r=.5*(t.fraction0+t.fraction1),s=this.time*this.currentSubray.timeScale*Math.pow(2,t.iteration);this.middlePos.lerpVectors(t.pos0,t.pos1,.5),this.middleLinPos.lerpVectors(t.linPos0,t.linPos1,.5);const a=this.middleLinPos;this.newPos.set(this.simplexX.noise4d(a.x,a.y,a.z,s),this.simplexY.noise4d(a.x,a.y,a.z,s),this.simplexZ.noise4d(a.x,a.y,a.z,s)),this.newPos.multiplyScalar(t.positionVariationFactor*i),this.newPos.add(this.middlePos);const o=this.getNewSegment();o.pos0.copy(t.pos0),o.pos1.copy(this.newPos),o.linPos0.copy(t.linPos0),o.linPos1.copy(this.middleLinPos),o.up0.copy(t.up0),o.up1.copy(t.up1),o.radius0=t.radius0,o.radius1=e,o.fraction0=t.fraction0,o.fraction1=r,o.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,o.iteration=t.iteration+1;const n=this.getNewSegment();n.pos0.copy(this.newPos),n.pos1.copy(t.pos1),n.linPos0.copy(this.middleLinPos),n.linPos1.copy(t.linPos1),this.cross1.crossVectors(t.up0,this.forwards.normalize()),n.up0.crossVectors(this.forwards,this.cross1).normalize(),n.up1.copy(t.up1),n.radius0=e,n.radius1=t.radius1,n.fraction0=r,n.fraction1=t.fraction1,n.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,n.iteration=t.iteration+1,this.fractalRayRecursive(o),this.fractalRayRecursive(n)}createPrism(t){this.forwardsFill.subVectors(t.pos1,t.pos0).normalize(),this.isInitialSegment&&(this.currentCreateTriangleVertices(t.pos0,t.up0,this.forwardsFill,t.radius0,0),this.isInitialSegment=!1),this.currentCreateTriangleVertices(t.pos1,t.up0,this.forwardsFill,t.radius1,t.fraction1),this.createPrismFaces()}createTriangleVerticesWithoutUVs(t,i,r,s){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const a=this.vPos,o=this.vertices;a.copy(t).sub(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(t).add(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(i).multiplyScalar(s).add(t),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,this.currentVertex+=3}createTriangleVerticesWithUVs(t,i,r,s,a){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const o=this.vPos,n=this.vertices,c=this.uvs;o.copy(t).sub(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=0,o.copy(t).add(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=.5,o.copy(i).multiplyScalar(s).add(t),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=1,this.currentVertex+=3}createPrismFaces(t){const i=this.indices;t=this.currentVertex-6;i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+5}createDefaultSubrayCreationCallbacks(){const i=this.randomGenerator.random;this.onDecideSubrayCreation=(e,r)=>{const s=r.currentSubray,a=r.rayParameters.subrayPeriod,o=r.rayParameters.subrayDutyCycle,n=r.rayParameters.isEternal&&0==s.recursion?-i()*a:t.MathUtils.lerp(s.birthTime,s.endPropagationTime,e.fraction0)-i()*a,c=r.time-n,u=Math.floor(c/a),h=i()*(u+1);let d=0;if(c%a<=o*a&&(d=r.subrayProbability),s.recursion<r.maxSubrayRecursion&&r.numSubrays<r.maxSubrays&&i()<d){const t=r.addNewSubray(),c=r.randomGenerator.getSeed();t.seed=h,r.randomGenerator.setSeed(h),t.recursion=s.recursion+1,t.maxIterations=Math.max(1,s.maxIterations-1),t.linPos0.set(i(),i(),i()).multiplyScalar(1e3),t.linPos1.set(i(),i(),i()).multiplyScalar(1e3),t.up0.copy(s.up0),t.up1.copy(s.up1),t.radius0=e.radius0*r.rayParameters.radius0Factor,t.radius1=Math.min(r.rayParameters.minRadius,e.radius1*r.rayParameters.radius1Factor),t.birthTime=n+u*a,t.deathTime=t.birthTime+a*o,r.rayParameters.isEternal||0!=s.recursion||(t.birthTime=Math.max(t.birthTime,s.birthTime),t.deathTime=Math.min(t.deathTime,s.deathTime)),t.timeScale=2*s.timeScale,t.roughness=s.roughness,t.straightness=s.straightness,t.propagationTimeFactor=s.propagationTimeFactor,t.vanishingTimeFactor=s.vanishingTimeFactor,r.onSubrayCreation(e,s,t,r),r.randomGenerator.setSeed(c)}};const e=new t.Vector3,r=new t.Vector3,s=new t.Vector3,a=new t.Vector3;this.onSubrayCreation=(t,i,e,r)=>{r.subrayCylinderPosition(t,i,e,.5,.6,.2)},this.subrayConePosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*(i()*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)},this.subrayCylinderPosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*((2*i()-1)*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)}}createSubray(){return{seed:0,maxIterations:0,recursion:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,birthTime:0,deathTime:0,timeScale:0,roughness:0,straightness:0,propagationTimeFactor:0,vanishingTimeFactor:0,endPropagationTime:0,beginVanishingTime:0}}createSegment(){return{iteration:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,fraction0:0,fraction1:0,positionVariationFactor:0}}getNewSegment(){return this.raySegments[this.currentSegmentIndex++]}copy(t){return super.copy(t),this.init(e.copyParameters({},t.rayParameters)),this}clone(){return new this.constructor(e.copyParameters({},this.rayParameters))}}e.prototype.isLightningStrike=!0,e.RAY_INITIALIZED=0,e.RAY_UNBORN=1,e.RAY_PROPAGATING=2,e.RAY_STEADY=3,e.RAY_VANISHING=4,e.RAY_EXTINGUISHED=5,e.COS30DEG=Math.cos(30*Math.PI/180),e.SIN30DEG=Math.sin(30*Math.PI/180),e.createRandomGenerator=()=>{const t=2053,i=[];for(let e=0;e<t;e++)i.push(Math.random());const e={currentSeed:0,random:function(){const r=i[e.currentSeed];return e.currentSeed=(e.currentSeed+1)%t,r},getSeed:function(){return e.currentSeed/t},setSeed:function(i){e.currentSeed=Math.floor(i*t)%t}};return e},e.copyParameters=(i,e)=>{e=e||{};const r=t=>e===i?t:t.clone();return(i=i||{}).sourceOffset=void 0!==e.sourceOffset?r(e.sourceOffset):new t.Vector3(0,100,0),i.destOffset=void 0!==e.destOffset?r(e.destOffset):new t.Vector3(0,0,0),i.timeScale=void 0!==e.timeScale?e.timeScale:1,i.roughness=void 0!==e.roughness?e.roughness:.9,i.straightness=void 0!==e.straightness?e.straightness:.7,i.up0=void 0!==e.up0?r(e.up0):new t.Vector3(0,0,1),i.up1=void 0!==e.up1?r(e.up1):new t.Vector3(0,0,1),i.radius0=void 0!==e.radius0?e.radius0:1,i.radius1=void 0!==e.radius1?e.radius1:1,i.radius0Factor=void 0!==e.radius0Factor?e.radius0Factor:.5,i.radius1Factor=void 0!==e.radius1Factor?e.radius1Factor:.2,i.minRadius=void 0!==e.minRadius?e.minRadius:.2,i.isEternal=void 0!==e.isEternal?e.isEternal:void 0===e.birthTime||void 0===e.deathTime,i.birthTime=e.birthTime,i.deathTime=e.deathTime,i.propagationTimeFactor=void 0!==e.propagationTimeFactor?e.propagationTimeFactor:.1,i.vanishingTimeFactor=void 0!==e.vanishingTimeFactor?e.vanishingTimeFactor:.9,i.subrayPeriod=void 0!==e.subrayPeriod?e.subrayPeriod:4,i.subrayDutyCycle=void 0!==e.subrayDutyCycle?e.subrayDutyCycle:.6,i.maxIterations=void 0!==e.maxIterations?e.maxIterations:9,i.isStatic=void 0!==e.isStatic&&e.isStatic,i.ramification=void 0!==e.ramification?e.ramification:5,i.maxSubrayRecursion=void 0!==e.maxSubrayRecursion?e.maxSubrayRecursion:3,i.recursionProbability=void 0!==e.recursionProbability?e.recursionProbability:.6,i.generateUVs=void 0!==e.generateUVs&&e.generateUVs,i.randomGenerator=e.randomGenerator,i.noiseSeed=e.noiseSeed,i.onDecideSubrayCreation=e.onDecideSubrayCreation,i.onSubrayCreation=e.onSubrayCreation,i},exports.LightningStrike=e;
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