three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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{
|
@@ -28,7 +29,9 @@ class GroundProjectedEnv extends THREE.Mesh {
|
|
28
29
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
29
30
|
}
|
30
31
|
`;
|
31
|
-
const fragmentShader = defines.join(
|
32
|
+
const fragmentShader = defines.join('\n') +
|
33
|
+
/* glsl */
|
34
|
+
`
|
32
35
|
#define ENVMAP_TYPE_CUBE_UV
|
33
36
|
varying vec3 vWorldPosition;
|
34
37
|
uniform float radius;
|
@@ -101,30 +104,42 @@ class GroundProjectedEnv extends THREE.Mesh {
|
|
101
104
|
}
|
102
105
|
`;
|
103
106
|
const uniforms = {
|
104
|
-
map: {
|
105
|
-
|
106
|
-
|
107
|
+
map: {
|
108
|
+
value: texture
|
109
|
+
},
|
110
|
+
height: {
|
111
|
+
value: (options === null || options === void 0 ? void 0 : options.height) || 15
|
112
|
+
},
|
113
|
+
radius: {
|
114
|
+
value: (options === null || options === void 0 ? void 0 : options.radius) || 100
|
115
|
+
}
|
107
116
|
};
|
108
|
-
const geometry = new
|
109
|
-
const material = new
|
117
|
+
const geometry = new IcosahedronGeometry(1, 16);
|
118
|
+
const material = new ShaderMaterial({
|
110
119
|
uniforms,
|
111
120
|
fragmentShader,
|
112
121
|
vertexShader,
|
113
|
-
side:
|
122
|
+
side: DoubleSide
|
114
123
|
});
|
115
124
|
super(geometry, material);
|
116
125
|
}
|
126
|
+
|
117
127
|
set radius(radius) {
|
118
128
|
this.material.uniforms.radius.value = radius;
|
119
129
|
}
|
130
|
+
|
120
131
|
get radius() {
|
121
132
|
return this.material.uniforms.radius.value;
|
122
133
|
}
|
134
|
+
|
123
135
|
set height(height) {
|
124
136
|
this.material.uniforms.height.value = height;
|
125
137
|
}
|
138
|
+
|
126
139
|
get height() {
|
127
140
|
return this.material.uniforms.height.value;
|
128
141
|
}
|
142
|
+
|
129
143
|
}
|
130
|
-
|
144
|
+
|
145
|
+
export { GroundProjectedEnv };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Mesh{constructor(){super(e.Geometry,new t.MeshBasicMaterial({opacity:0,transparent:!0})),this.type="Lensflare",this.frustumCulled=!1,this.renderOrder=1/0;const i=new t.Vector3,r=new t.Vector3,o=new t.DataTexture(new Uint8Array(768),16,16,t.RGBAFormat);o.minFilter=t.NearestFilter,o.magFilter=t.NearestFilter,o.wrapS=t.ClampToEdgeWrapping,o.wrapT=t.ClampToEdgeWrapping;const s=new t.DataTexture(new Uint8Array(768),16,16,t.RGBAFormat);s.minFilter=t.NearestFilter,s.magFilter=t.NearestFilter,s.wrapS=t.ClampToEdgeWrapping,s.wrapT=t.ClampToEdgeWrapping;const a=e.Geometry,l=new t.RawShaderMaterial({uniforms:{scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}",fragmentShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n\n\t\t\t\t}",depthTest:!0,depthWrite:!1,transparent:!1}),c=new t.RawShaderMaterial({uniforms:{map:{value:o},scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform vec3 screenPosition;\n\t\t\t\tuniform vec2 scale;\n\n\t\t\t\tattribute vec3 position;\n\t\t\t\tattribute vec2 uv;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvUV = uv;\n\n\t\t\t\t\tgl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );\n\n\t\t\t\t}",fragmentShader:"\n\n\t\t\t\tprecision highp float;\n\n\t\t\t\tuniform sampler2D map;\n\n\t\t\t\tvarying vec2 vUV;\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tgl_FragColor = texture2D( map, vUV );\n\n\t\t\t\t}",depthTest:!1,depthWrite:!1,transparent:!1}),u=new t.Mesh(a,l),v=[],p=n.Shader,d=new t.RawShaderMaterial({uniforms:{map:{value:null},occlusionMap:{value:s},color:{value:new t.Color(16777215)},scale:{value:new t.Vector2},screenPosition:{value:new t.Vector3}},vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,blending:t.AdditiveBlending,transparent:!0,depthWrite:!1}),m=new t.Mesh(a,d);this.addElement=function(t){v.push(t)};const f=new t.Vector2,y=new t.Vector2,x=new t.Box2,h=new t.Vector4;this.onBeforeRender=function(t,e,n){t.getCurrentViewport(h);const p=h.w/h.z,g=h.z/2,w=h.w/2;let b=16/h.w;if(f.set(b*p,b),x.min.set(h.x,h.y),x.max.set(h.x+(h.z-16),h.y+(h.w-16)),r.setFromMatrixPosition(this.matrixWorld),r.applyMatrix4(n.matrixWorldInverse),!(r.z>0)&&(i.copy(r).applyMatrix4(n.projectionMatrix),y.x=h.x+i.x*g+g-8,y.y=h.y+i.y*w+w-8,x.containsPoint(y))){t.copyFramebufferToTexture(y,o);let e=l.uniforms;e.scale.value=f,e.screenPosition.value=i,t.renderBufferDirect(n,null,a,l,u,null),t.copyFramebufferToTexture(y,s),e=c.uniforms,e.scale.value=f,e.screenPosition.value=i,t.renderBufferDirect(n,null,a,c,u,null);const r=2*-i.x,p=2*-i.y;for(let e=0,o=v.length;e<o;e++){const o=v[e],s=d.uniforms;s.color.value.copy(o.color),s.map.value=o.texture,s.screenPosition.value.x=i.x+r*o.distance,s.screenPosition.value.y=i.y+p*o.distance,b=o.size/h.w;const l=h.w/h.z;s.scale.value.set(b*l,b),d.uniformsNeedUpdate=!0,t.renderBufferDirect(n,null,a,d,m,null)}}},this.dispose=function(){l.dispose(),c.dispose(),d.dispose(),o.dispose(),s.dispose();for(let t=0,e=v.length;t<e;t++)v[t].texture.dispose()}}}e.prototype.isLensflare=!0;class n{constructor(e,n=1,i=0,r=new t.Color(16777215)){this.texture=e,this.size=n,this.distance=i,this.color=r}}n.Shader={uniforms:{map:{value:null},occlusionMap:{value:null},color:{value:null},scale:{value:null},screenPosition:{value:null}},vertexShader:"\n\n\t\tprecision highp float;\n\n\t\tuniform vec3 screenPosition;\n\t\tuniform vec2 scale;\n\n\t\tuniform sampler2D occlusionMap;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvUV = uv;\n\n\t\t\tvec2 pos = position.xy;\n\n\t\t\tvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\n\t\t\tvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\n\n\t\t\tvVisibility = visibility.r / 9.0;\n\t\t\tvVisibility *= 1.0 - visibility.g / 9.0;\n\t\t\tvVisibility *= visibility.b / 9.0;\n\n\t\t\tgl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tprecision highp float;\n\n\t\tuniform sampler2D map;\n\t\tuniform vec3 color;\n\n\t\tvarying vec2 vUV;\n\t\tvarying float vVisibility;\n\n\t\tvoid main() {\n\n\t\t\tvec4 texture = texture2D( map, vUV );\n\t\t\ttexture.a *= vVisibility;\n\t\t\tgl_FragColor = texture;\n\t\t\tgl_FragColor.rgb *= color;\n\n\t\t}"},e.Geometry=function(){const e=new t.BufferGeometry,n=new Float32Array([-1,-1,0,0,0,1,-1,0,1,0,1,1,0,1,1,-1,1,0,0,1]),i=new t.InterleavedBuffer(n,5);return e.setIndex([0,1,2,0,2,3]),e.setAttribute("position",new t.InterleavedBufferAttribute(i,3,0,!1)),e.setAttribute("uv",new t.InterleavedBufferAttribute(i,2,3,!1)),e}(),exports.Lensflare=e,exports.LensflareElement=n;
|
package/objects/Lensflare.js
CHANGED
@@ -1,31 +1,42 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
class Lensflare extends THREE.Mesh {
|
1
|
+
import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from 'three';
|
2
|
+
|
3
|
+
class Lensflare extends Mesh {
|
5
4
|
constructor() {
|
6
|
-
super(Lensflare.Geometry, new
|
7
|
-
|
5
|
+
super(Lensflare.Geometry, new MeshBasicMaterial({
|
6
|
+
opacity: 0,
|
7
|
+
transparent: true
|
8
|
+
}));
|
9
|
+
this.type = 'Lensflare';
|
8
10
|
this.frustumCulled = false;
|
9
|
-
this.renderOrder = Infinity;
|
10
|
-
|
11
|
-
const
|
12
|
-
const
|
13
|
-
|
14
|
-
tempMap
|
15
|
-
tempMap.
|
16
|
-
tempMap.
|
17
|
-
|
18
|
-
|
19
|
-
occlusionMap
|
20
|
-
occlusionMap.
|
21
|
-
occlusionMap.
|
11
|
+
this.renderOrder = Infinity; //
|
12
|
+
|
13
|
+
const positionScreen = new Vector3();
|
14
|
+
const positionView = new Vector3(); // textures
|
15
|
+
|
16
|
+
const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
17
|
+
tempMap.minFilter = NearestFilter;
|
18
|
+
tempMap.magFilter = NearestFilter;
|
19
|
+
tempMap.wrapS = ClampToEdgeWrapping;
|
20
|
+
tempMap.wrapT = ClampToEdgeWrapping;
|
21
|
+
const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
22
|
+
occlusionMap.minFilter = NearestFilter;
|
23
|
+
occlusionMap.magFilter = NearestFilter;
|
24
|
+
occlusionMap.wrapS = ClampToEdgeWrapping;
|
25
|
+
occlusionMap.wrapT = ClampToEdgeWrapping; // material
|
26
|
+
|
22
27
|
const geometry = Lensflare.Geometry;
|
23
|
-
const material1a = new
|
28
|
+
const material1a = new RawShaderMaterial({
|
24
29
|
uniforms: {
|
25
|
-
scale: {
|
26
|
-
|
30
|
+
scale: {
|
31
|
+
value: null
|
32
|
+
},
|
33
|
+
screenPosition: {
|
34
|
+
value: null
|
35
|
+
}
|
27
36
|
},
|
28
|
-
vertexShader:
|
37
|
+
vertexShader:
|
38
|
+
/* glsl */
|
39
|
+
`
|
29
40
|
|
30
41
|
precision highp float;
|
31
42
|
|
@@ -39,7 +50,9 @@ class Lensflare extends THREE.Mesh {
|
|
39
50
|
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
40
51
|
|
41
52
|
}`,
|
42
|
-
fragmentShader:
|
53
|
+
fragmentShader:
|
54
|
+
/* glsl */
|
55
|
+
`
|
43
56
|
|
44
57
|
precision highp float;
|
45
58
|
|
@@ -52,13 +65,21 @@ class Lensflare extends THREE.Mesh {
|
|
52
65
|
depthWrite: false,
|
53
66
|
transparent: false
|
54
67
|
});
|
55
|
-
const material1b = new
|
68
|
+
const material1b = new RawShaderMaterial({
|
56
69
|
uniforms: {
|
57
|
-
map: {
|
58
|
-
|
59
|
-
|
70
|
+
map: {
|
71
|
+
value: tempMap
|
72
|
+
},
|
73
|
+
scale: {
|
74
|
+
value: null
|
75
|
+
},
|
76
|
+
screenPosition: {
|
77
|
+
value: null
|
78
|
+
}
|
60
79
|
},
|
61
|
-
vertexShader:
|
80
|
+
vertexShader:
|
81
|
+
/* glsl */
|
82
|
+
`
|
62
83
|
|
63
84
|
precision highp float;
|
64
85
|
|
@@ -77,7 +98,9 @@ class Lensflare extends THREE.Mesh {
|
|
77
98
|
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
78
99
|
|
79
100
|
}`,
|
80
|
-
fragmentShader:
|
101
|
+
fragmentShader:
|
102
|
+
/* glsl */
|
103
|
+
`
|
81
104
|
|
82
105
|
precision highp float;
|
83
106
|
|
@@ -93,106 +116,150 @@ class Lensflare extends THREE.Mesh {
|
|
93
116
|
depthTest: false,
|
94
117
|
depthWrite: false,
|
95
118
|
transparent: false
|
96
|
-
});
|
97
|
-
|
119
|
+
}); // the following object is used for occlusionMap generation
|
120
|
+
|
121
|
+
const mesh1 = new Mesh(geometry, material1a); //
|
122
|
+
|
98
123
|
const elements = [];
|
99
124
|
const shader = LensflareElement.Shader;
|
100
|
-
const material2 = new
|
125
|
+
const material2 = new RawShaderMaterial({
|
101
126
|
uniforms: {
|
102
|
-
map: {
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
127
|
+
map: {
|
128
|
+
value: null
|
129
|
+
},
|
130
|
+
occlusionMap: {
|
131
|
+
value: occlusionMap
|
132
|
+
},
|
133
|
+
color: {
|
134
|
+
value: new Color(0xffffff)
|
135
|
+
},
|
136
|
+
scale: {
|
137
|
+
value: new Vector2()
|
138
|
+
},
|
139
|
+
screenPosition: {
|
140
|
+
value: new Vector3()
|
141
|
+
}
|
107
142
|
},
|
108
143
|
vertexShader: shader.vertexShader,
|
109
144
|
fragmentShader: shader.fragmentShader,
|
110
|
-
blending:
|
145
|
+
blending: AdditiveBlending,
|
111
146
|
transparent: true,
|
112
147
|
depthWrite: false
|
113
148
|
});
|
114
|
-
const mesh2 = new
|
115
|
-
|
149
|
+
const mesh2 = new Mesh(geometry, material2);
|
150
|
+
|
151
|
+
this.addElement = function (element) {
|
116
152
|
elements.push(element);
|
117
|
-
};
|
118
|
-
|
119
|
-
|
120
|
-
const
|
121
|
-
const
|
122
|
-
|
153
|
+
}; //
|
154
|
+
|
155
|
+
|
156
|
+
const scale = new Vector2();
|
157
|
+
const screenPositionPixels = new Vector2();
|
158
|
+
const validArea = new Box2();
|
159
|
+
const viewport = new Vector4();
|
160
|
+
|
161
|
+
this.onBeforeRender = function (renderer, scene, camera) {
|
123
162
|
renderer.getCurrentViewport(viewport);
|
124
163
|
const invAspect = viewport.w / viewport.z;
|
125
|
-
const halfViewportWidth = viewport.z / 2;
|
126
|
-
const halfViewportHeight = viewport.w / 2;
|
164
|
+
const halfViewportWidth = viewport.z / 2.0;
|
165
|
+
const halfViewportHeight = viewport.w / 2.0;
|
127
166
|
let size = 16 / viewport.w;
|
128
167
|
scale.set(size * invAspect, size);
|
129
168
|
validArea.min.set(viewport.x, viewport.y);
|
130
|
-
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
169
|
+
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16)); // calculate position in screen space
|
170
|
+
|
131
171
|
positionView.setFromMatrixPosition(this.matrixWorld);
|
132
172
|
positionView.applyMatrix4(camera.matrixWorldInverse);
|
133
|
-
if (positionView.z > 0)
|
134
|
-
|
135
|
-
positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
173
|
+
if (positionView.z > 0) return; // lensflare is behind the camera
|
174
|
+
|
175
|
+
positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix); // horizontal and vertical coordinate of the lower left corner of the pixels to copy
|
176
|
+
|
136
177
|
screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
|
137
|
-
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
178
|
+
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8; // screen cull
|
179
|
+
|
138
180
|
if (validArea.containsPoint(screenPositionPixels)) {
|
139
|
-
|
181
|
+
// save current RGB to temp texture
|
182
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, tempMap); // render pink quad
|
183
|
+
|
140
184
|
let uniforms = material1a.uniforms;
|
141
|
-
uniforms[
|
142
|
-
uniforms[
|
143
|
-
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
144
|
-
|
185
|
+
uniforms['scale'].value = scale;
|
186
|
+
uniforms['screenPosition'].value = positionScreen;
|
187
|
+
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null); // copy result to occlusionMap
|
188
|
+
|
189
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap); // restore graphics
|
190
|
+
|
145
191
|
uniforms = material1b.uniforms;
|
146
|
-
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Lensflare.prototype.isLensflare = true; //
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class LensflareElement {
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constructor(texture, size = 1, distance = 0, color = new
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constructor(texture, size = 1, distance = 0, color = new Color(0xffffff)) {
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this.texture = texture;
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this.size = size;
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this.distance = distance;
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this.color = color;
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}
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}
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LensflareElement.Shader = {
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uniforms: {
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map: {
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map: {
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value: null
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},
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occlusionMap: {
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value: null
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},
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color: {
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value: null
|
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},
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scale: {
|
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value: null
|
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},
|
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screenPosition: {
|
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value: null
|
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}
|
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},
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vertexShader:
|
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vertexShader:
|
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|
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/* glsl */
|
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|
+
`
|
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263
|
|
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|
precision highp float;
|
198
265
|
|
@@ -230,7 +297,9 @@ LensflareElement.Shader = {
|
|
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|
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
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298
|
|
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299
|
}`,
|
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|
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fragmentShader:
|
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+
fragmentShader:
|
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|
+
/* glsl */
|
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|
+
`
|
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|
precision highp float;
|
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305
|
|
@@ -249,14 +318,15 @@ LensflareElement.Shader = {
|
|
249
318
|
|
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|
}`
|
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|
};
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-
|
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|
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|
+
|
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|
+
Lensflare.Geometry = function () {
|
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|
+
const geometry = new BufferGeometry();
|
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324
|
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
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|
-
const interleavedBuffer = new
|
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|
+
const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
|
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326
|
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
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|
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geometry.setAttribute(
|
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|
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geometry.setAttribute(
|
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|
+
geometry.setAttribute('position', new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
328
|
+
geometry.setAttribute('uv', new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
259
329
|
return geometry;
|
260
330
|
}();
|
261
|
-
|
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|
-
|
331
|
+
|
332
|
+
export { Lensflare, LensflareElement };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var i=require("three"),t=require("../geometries/LightningStrike.cjs.js");require("../math/SimplexNoise.cjs.js"),require("@babel/runtime/helpers/defineProperty");class n extends i.Object3D{constructor(n={}){super(),this.stormParams=n,n.size=void 0!==n.size?n.size:1e3,n.minHeight=void 0!==n.minHeight?n.minHeight:80,n.maxHeight=void 0!==n.maxHeight?n.maxHeight:100,n.maxSlope=void 0!==n.maxSlope?n.maxSlope:1.1,n.maxLightnings=void 0!==n.maxLightnings?n.maxLightnings:3,n.lightningMinPeriod=void 0!==n.lightningMinPeriod?n.lightningMinPeriod:3,n.lightningMaxPeriod=void 0!==n.lightningMaxPeriod?n.lightningMaxPeriod:7,n.lightningMinDuration=void 0!==n.lightningMinDuration?n.lightningMinDuration:1,n.lightningMaxDuration=void 0!==n.lightningMaxDuration?n.lightningMaxDuration:2.5,this.lightningParameters=t.LightningStrike.copyParameters(n.lightningParameters,n.lightningParameters),this.lightningParameters.isEternal=!1,this.lightningMaterial=void 0!==n.lightningMaterial?n.lightningMaterial:new i.MeshBasicMaterial({color:11599871}),void 0!==n.onRayPosition?this.onRayPosition=n.onRayPosition:this.onRayPosition=function(t,s){s.set((Math.random()-.5)*n.size,0,(Math.random()-.5)*n.size);const e=i.MathUtils.lerp(n.minHeight,n.maxHeight,Math.random());t.set(n.maxSlope*(2*Math.random()-1),1,n.maxSlope*(2*Math.random()-1)).multiplyScalar(e).add(s)},this.onLightningDown=n.onLightningDown,this.inited=!1,this.nextLightningTime=0,this.lightningsMeshes=[],this.deadLightningsMeshes=[];for(let n=0;n<this.stormParams.maxLightnings;n++){const n=new t.LightningStrike(t.LightningStrike.copyParameters({},this.lightningParameters)),s=new i.Mesh(n,this.lightningMaterial);this.deadLightningsMeshes.push(s)}}update(n){if(this.inited||(this.nextLightningTime=this.getNextLightningTime(n)*Math.random(),this.inited=!0),n>=this.nextLightningTime){const s=this.deadLightningsMeshes.pop();if(s){const e=t.LightningStrike.copyParameters(s.geometry.rayParameters,this.lightningParameters);e.birthTime=n,e.deathTime=n+i.MathUtils.lerp(this.stormParams.lightningMinDuration,this.stormParams.lightningMaxDuration,Math.random()),this.onRayPosition(e.sourceOffset,e.destOffset),e.noiseSeed=Math.random(),this.add(s),this.lightningsMeshes.push(s)}this.nextLightningTime=this.getNextLightningTime(n)}let s=0,e=this.lightningsMeshes.length;for(;s<e;){const i=this.lightningsMeshes[s],a=i.geometry,h=a.state;a.update(n),h===t.LightningStrike.RAY_PROPAGATING&&a.state>h&&this.onLightningDown&&this.onLightningDown(a),a.state===t.LightningStrike.RAY_EXTINGUISHED?(this.lightningsMeshes.splice(this.lightningsMeshes.indexOf(i),1),this.deadLightningsMeshes.push(i),this.remove(i),e--):s++}}getNextLightningTime(t){return t+i.MathUtils.lerp(this.stormParams.lightningMinPeriod,this.stormParams.lightningMaxPeriod,Math.random())/(this.stormParams.maxLightnings+1)}copy(i){return super.copy(i),this.stormParams.size=i.stormParams.size,this.stormParams.minHeight=i.stormParams.minHeight,this.stormParams.maxHeight=i.stormParams.maxHeight,this.stormParams.maxSlope=i.stormParams.maxSlope,this.stormParams.maxLightnings=i.stormParams.maxLightnings,this.stormParams.lightningMinPeriod=i.stormParams.lightningMinPeriod,this.stormParams.lightningMaxPeriod=i.stormParams.lightningMaxPeriod,this.stormParams.lightningMinDuration=i.stormParams.lightningMinDuration,this.stormParams.lightningMaxDuration=i.stormParams.lightningMaxDuration,this.lightningParameters=t.LightningStrike.copyParameters({},i.lightningParameters),this.lightningMaterial=i.stormParams.lightningMaterial,this.onLightningDown=i.onLightningDown,this}clone(){return new this.constructor(this.stormParams).copy(this)}}n.prototype.isLightningStorm=!0,exports.LightningStorm=n;
|