three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,140 +1,204 @@
1
- "use strict";
2
- const WebGPUNodeUniformsGroup = require("./WebGPUNodeUniformsGroup.js");
3
- const WebGPUNodeUniform = require("./WebGPUNodeUniform.js");
4
- const WebGPUSampler = require("../WebGPUSampler.js");
5
- const WebGPUSampledTexture = require("../WebGPUSampledTexture.js");
6
- const NodeSlot = require("../../nodes/core/NodeSlot.js");
7
- const NodeBuilder = require("../../nodes/core/NodeBuilder.js");
8
- const ModelViewProjectionNode = require("../../nodes/accessors/ModelViewProjectionNode.js");
9
- const ShaderLib = require("./ShaderLib.js");
1
+ import WebGPUNodeUniformsGroup from './WebGPUNodeUniformsGroup.js';
2
+ import { FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform, ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform } from './WebGPUNodeUniform.js';
3
+ import WebGPUSampler from '../WebGPUSampler.js';
4
+ import { WebGPUSampledTexture } from '../WebGPUSampledTexture.js';
5
+ import NodeSlot from '../../nodes/core/NodeSlot.js';
6
+ import NodeBuilder from '../../nodes/core/NodeBuilder.js';
7
+ import ModelViewProjectionNode from '../../nodes/accessors/ModelViewProjectionNode.js';
8
+ import ShaderLib from './ShaderLib.js';
9
+ import '../WebGPUUniformsGroup.js';
10
+ import '../WebGPUBinding.js';
11
+ import '../constants.js';
12
+ import '../WebGPUUniform.js';
13
+ import 'three';
14
+ import '../../nodes/core/NodeUniform.js';
15
+ import '../../nodes/core/NodeAttribute.js';
16
+ import '../../nodes/core/NodeVary.js';
17
+ import '../../nodes/core/constants.js';
18
+ import '../../nodes/core/Node.js';
19
+ import '../../nodes/accessors/CameraNode.js';
20
+ import '@babel/runtime/helpers/esm/defineProperty';
21
+ import '../../nodes/inputs/Vector3Node.js';
22
+ import '../../nodes/core/InputNode.js';
23
+ import '../../nodes/inputs/Matrix4Node.js';
24
+ import '../../nodes/accessors/ModelNode.js';
25
+ import '../../nodes/inputs/Matrix3Node.js';
26
+ import '../../nodes/math/OperatorNode.js';
27
+ import '../../nodes/accessors/PositionNode.js';
28
+ import '../../nodes/core/AttributeNode.js';
29
+
10
30
  class WebGPUNodeBuilder extends NodeBuilder {
11
31
  constructor(material, renderer) {
12
32
  super(material, renderer);
13
- this.bindings = { vertex: [], fragment: [] };
14
- this.bindingsOffset = { vertex: 0, fragment: 0 };
33
+ this.bindings = {
34
+ vertex: [],
35
+ fragment: []
36
+ };
37
+ this.bindingsOffset = {
38
+ vertex: 0,
39
+ fragment: 0
40
+ };
15
41
  this.uniformsGroup = {};
16
42
  this.nativeShader = null;
43
+
17
44
  this._parseMaterial();
18
45
  }
46
+
19
47
  _parseMaterial() {
20
- const material = this.material;
21
- this.nativeShader = ShaderLib.common;
48
+ const material = this.material; // get shader
49
+
50
+ this.nativeShader = ShaderLib.common; // parse inputs
51
+
22
52
  if (material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial) {
23
53
  const mvpNode = new ModelViewProjectionNode();
24
- if (material.positionNode !== void 0) {
54
+
55
+ if (material.positionNode !== undefined) {
25
56
  mvpNode.position = material.positionNode;
26
57
  }
27
- this.addSlot("vertex", new NodeSlot(mvpNode, "MVP", "vec4"));
28
- if (material.colorNode !== void 0) {
29
- this.addSlot("fragment", new NodeSlot(material.colorNode, "COLOR", "vec4"));
58
+
59
+ this.addSlot('vertex', new NodeSlot(mvpNode, 'MVP', 'vec4'));
60
+
61
+ if (material.colorNode !== undefined) {
62
+ this.addSlot('fragment', new NodeSlot(material.colorNode, 'COLOR', 'vec4'));
30
63
  }
31
- if (material.opacityNode !== void 0) {
32
- this.addSlot("fragment", new NodeSlot(material.opacityNode, "OPACITY", "float"));
64
+
65
+ if (material.opacityNode !== undefined) {
66
+ this.addSlot('fragment', new NodeSlot(material.opacityNode, 'OPACITY', 'float'));
33
67
  }
34
68
  }
35
69
  }
70
+
36
71
  getTexture(textureProperty, uvSnippet) {
37
72
  return `texture( sampler2D( ${textureProperty}, ${textureProperty}_sampler ), ${uvSnippet} )`;
38
73
  }
74
+
39
75
  getPropertyName(node) {
40
76
  if (node.isNodeUniform) {
41
77
  const name = node.name;
42
78
  const type = node.type;
43
- if (type === "texture") {
79
+
80
+ if (type === 'texture') {
44
81
  return name;
45
82
  } else {
46
83
  return `nodeUniforms.${name}`;
47
84
  }
48
85
  }
86
+
49
87
  return super.getPropertyName(node);
50
88
  }
89
+
51
90
  getBindings() {
52
91
  const bindings = this.bindings;
53
92
  return [...bindings.vertex, ...bindings.fragment];
54
93
  }
94
+
55
95
  getUniformFromNode(node, shaderStage, type) {
56
96
  const uniformNode = super.getUniformFromNode(node, shaderStage, type);
57
97
  const nodeData = this.getDataFromNode(node, shaderStage);
58
- if (nodeData.uniformGPU === void 0) {
98
+
99
+ if (nodeData.uniformGPU === undefined) {
59
100
  let uniformGPU;
60
101
  const bindings = this.bindings[shaderStage];
61
- if (type === "texture") {
102
+
103
+ if (type === 'texture') {
62
104
  const sampler = new WebGPUSampler(`${uniformNode.name}_sampler`, uniformNode.value);
63
- const texture = new WebGPUSampledTexture.WebGPUSampledTexture(uniformNode.name, uniformNode.value);
105
+ const texture = new WebGPUSampledTexture(uniformNode.name, uniformNode.value); // add first textures in sequence and group for last
106
+
64
107
  const lastBinding = bindings[bindings.length - 1];
65
108
  const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
66
109
  bindings.splice(index, 0, sampler, texture);
67
- uniformGPU = { sampler, texture };
110
+ uniformGPU = {
111
+ sampler,
112
+ texture
113
+ };
68
114
  } else {
69
115
  let uniformsGroup = this.uniformsGroup[shaderStage];
70
- if (uniformsGroup === void 0) {
116
+
117
+ if (uniformsGroup === undefined) {
71
118
  uniformsGroup = new WebGPUNodeUniformsGroup(shaderStage);
72
119
  this.uniformsGroup[shaderStage] = uniformsGroup;
73
120
  bindings.push(uniformsGroup);
74
121
  }
75
- if (type === "float") {
76
- uniformGPU = new WebGPUNodeUniform.FloatNodeUniform(uniformNode);
77
- } else if (type === "vec2") {
78
- uniformGPU = new WebGPUNodeUniform.Vector2NodeUniform(uniformNode);
79
- } else if (type === "vec3") {
80
- uniformGPU = new WebGPUNodeUniform.Vector3NodeUniform(uniformNode);
81
- } else if (type === "vec4") {
82
- uniformGPU = new WebGPUNodeUniform.Vector4NodeUniform(uniformNode);
83
- } else if (type === "color") {
84
- uniformGPU = new WebGPUNodeUniform.ColorNodeUniform(uniformNode);
85
- } else if (type === "mat3") {
86
- uniformGPU = new WebGPUNodeUniform.Matrix3NodeUniform(uniformNode);
87
- } else if (type === "mat4") {
88
- uniformGPU = new WebGPUNodeUniform.Matrix4NodeUniform(uniformNode);
122
+
123
+ if (type === 'float') {
124
+ uniformGPU = new FloatNodeUniform(uniformNode);
125
+ } else if (type === 'vec2') {
126
+ uniformGPU = new Vector2NodeUniform(uniformNode);
127
+ } else if (type === 'vec3') {
128
+ uniformGPU = new Vector3NodeUniform(uniformNode);
129
+ } else if (type === 'vec4') {
130
+ uniformGPU = new Vector4NodeUniform(uniformNode);
131
+ } else if (type === 'color') {
132
+ uniformGPU = new ColorNodeUniform(uniformNode);
133
+ } else if (type === 'mat3') {
134
+ uniformGPU = new Matrix3NodeUniform(uniformNode);
135
+ } else if (type === 'mat4') {
136
+ uniformGPU = new Matrix4NodeUniform(uniformNode);
89
137
  } else {
90
138
  throw new Error(`Uniform "${type}" not declared.`);
91
139
  }
140
+
92
141
  uniformsGroup.addUniform(uniformGPU);
93
142
  }
143
+
94
144
  nodeData.uniformGPU = uniformGPU;
95
- if (shaderStage === "vertex") {
96
- this.bindingsOffset["fragment"] = bindings.length;
145
+
146
+ if (shaderStage === 'vertex') {
147
+ this.bindingsOffset['fragment'] = bindings.length;
97
148
  }
98
149
  }
150
+
99
151
  return uniformNode;
100
152
  }
153
+
101
154
  getAttributesHeaderSnippet(shaderStage) {
102
- let snippet = "";
103
- if (shaderStage === "vertex") {
155
+ let snippet = '';
156
+
157
+ if (shaderStage === 'vertex') {
104
158
  const attributes = this.attributes;
159
+
105
160
  for (let index = 0; index < attributes.length; index++) {
106
161
  const attribute = attributes[index];
107
162
  snippet += `layout(location = ${index}) in ${attribute.type} ${attribute.name};`;
108
163
  }
109
164
  }
165
+
110
166
  return snippet;
111
167
  }
168
+
112
169
  getVarysHeaderSnippet(shaderStage) {
113
- let snippet = "";
170
+ let snippet = '';
114
171
  const varys = this.varys;
115
- const ioStage = shaderStage === "vertex" ? "out" : "in";
172
+ const ioStage = shaderStage === 'vertex' ? 'out' : 'in';
173
+
116
174
  for (let index = 0; index < varys.length; index++) {
117
175
  const vary = varys[index];
118
176
  snippet += `layout(location = ${index}) ${ioStage} ${vary.type} ${vary.name};`;
119
177
  }
178
+
120
179
  return snippet;
121
180
  }
181
+
122
182
  getVarysBodySnippet(shaderStage) {
123
- let snippet = "";
124
- if (shaderStage === "vertex") {
183
+ let snippet = '';
184
+
185
+ if (shaderStage === 'vertex') {
125
186
  for (let vary of this.varys) {
126
187
  snippet += `${vary.name} = ${vary.snippet};`;
127
188
  }
128
189
  }
190
+
129
191
  return snippet;
130
192
  }
193
+
131
194
  getUniformsHeaderSnippet(shaderStage) {
132
195
  const uniforms = this.uniforms[shaderStage];
133
- let snippet = "";
134
- let groupSnippet = "";
196
+ let snippet = '';
197
+ let groupSnippet = '';
135
198
  let index = this.bindingsOffset[shaderStage];
199
+
136
200
  for (let uniform of uniforms) {
137
- if (uniform.type === "texture") {
201
+ if (uniform.type === 'texture') {
138
202
  snippet += `layout(set = 0, binding = ${index++}) uniform sampler ${uniform.name}_sampler;`;
139
203
  snippet += `layout(set = 0, binding = ${index++}) uniform texture2D ${uniform.name};`;
140
204
  } else {
@@ -142,23 +206,30 @@ class WebGPUNodeBuilder extends NodeBuilder {
142
206
  groupSnippet += `uniform ${vectorType} ${uniform.name};`;
143
207
  }
144
208
  }
209
+
145
210
  if (groupSnippet) {
146
211
  snippet += `layout(set = 0, binding = ${index++}) uniform NodeUniforms { ${groupSnippet} } nodeUniforms;`;
147
212
  }
213
+
148
214
  return snippet;
149
215
  }
216
+
150
217
  composeShaderCode(code, snippet) {
151
- const versionStrIndex = code.indexOf("\n");
152
- let finalCode = code.substr(0, versionStrIndex) + "\n\n";
218
+ // use regex maybe for security?
219
+ const versionStrIndex = code.indexOf('\n');
220
+ let finalCode = code.substr(0, versionStrIndex) + '\n\n';
153
221
  finalCode += snippet;
154
222
  finalCode += code.substr(versionStrIndex);
155
223
  return finalCode;
156
224
  }
225
+
157
226
  build() {
158
227
  super.build();
159
228
  this.vertexShader = this.composeShaderCode(this.nativeShader.vertexShader, this.vertexShader);
160
229
  this.fragmentShader = this.composeShaderCode(this.nativeShader.fragmentShader, this.fragmentShader);
161
230
  return this;
162
231
  }
232
+
163
233
  }
164
- module.exports = WebGPUNodeBuilder;
234
+
235
+ export default WebGPUNodeBuilder;
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../WebGPUUniform.cjs.js");require("three");class r extends e.FloatUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class o extends e.Vector2Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class t extends e.Vector3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class n extends e.Vector4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class s extends e.ColorUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class i extends e.Matrix3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class u extends e.Matrix4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}exports.ColorNodeUniform=s,exports.FloatNodeUniform=r,exports.Matrix3NodeUniform=i,exports.Matrix4NodeUniform=u,exports.Vector2NodeUniform=o,exports.Vector3NodeUniform=t,exports.Vector4NodeUniform=n;
@@ -1,73 +1,87 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const WebGPUUniform = require("../WebGPUUniform.js");
4
- class FloatNodeUniform extends WebGPUUniform.FloatUniform {
1
+ import { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform } from '../WebGPUUniform.js';
2
+
3
+ class FloatNodeUniform extends FloatUniform {
5
4
  constructor(nodeUniform) {
6
5
  super(nodeUniform.name, nodeUniform.value);
7
6
  this.nodeUniform = nodeUniform;
8
7
  }
8
+
9
9
  getValue() {
10
10
  return this.nodeUniform.value;
11
11
  }
12
+
12
13
  }
13
- class Vector2NodeUniform extends WebGPUUniform.Vector2Uniform {
14
+
15
+ class Vector2NodeUniform extends Vector2Uniform {
14
16
  constructor(nodeUniform) {
15
17
  super(nodeUniform.name, nodeUniform.value);
16
18
  this.nodeUniform = nodeUniform;
17
19
  }
20
+
18
21
  getValue() {
19
22
  return this.nodeUniform.value;
20
23
  }
24
+
21
25
  }
22
- class Vector3NodeUniform extends WebGPUUniform.Vector3Uniform {
26
+
27
+ class Vector3NodeUniform extends Vector3Uniform {
23
28
  constructor(nodeUniform) {
24
29
  super(nodeUniform.name, nodeUniform.value);
25
30
  this.nodeUniform = nodeUniform;
26
31
  }
32
+
27
33
  getValue() {
28
34
  return this.nodeUniform.value;
29
35
  }
36
+
30
37
  }
31
- class Vector4NodeUniform extends WebGPUUniform.Vector4Uniform {
38
+
39
+ class Vector4NodeUniform extends Vector4Uniform {
32
40
  constructor(nodeUniform) {
33
41
  super(nodeUniform.name, nodeUniform.value);
34
42
  this.nodeUniform = nodeUniform;
35
43
  }
44
+
36
45
  getValue() {
37
46
  return this.nodeUniform.value;
38
47
  }
48
+
39
49
  }
40
- class ColorNodeUniform extends WebGPUUniform.ColorUniform {
50
+
51
+ class ColorNodeUniform extends ColorUniform {
41
52
  constructor(nodeUniform) {
42
53
  super(nodeUniform.name, nodeUniform.value);
43
54
  this.nodeUniform = nodeUniform;
44
55
  }
56
+
45
57
  getValue() {
46
58
  return this.nodeUniform.value;
47
59
  }
60
+
48
61
  }
49
- class Matrix3NodeUniform extends WebGPUUniform.Matrix3Uniform {
62
+
63
+ class Matrix3NodeUniform extends Matrix3Uniform {
50
64
  constructor(nodeUniform) {
51
65
  super(nodeUniform.name, nodeUniform.value);
52
66
  this.nodeUniform = nodeUniform;
53
67
  }
68
+
54
69
  getValue() {
55
70
  return this.nodeUniform.value;
56
71
  }
72
+
57
73
  }
58
- class Matrix4NodeUniform extends WebGPUUniform.Matrix4Uniform {
74
+
75
+ class Matrix4NodeUniform extends Matrix4Uniform {
59
76
  constructor(nodeUniform) {
60
77
  super(nodeUniform.name, nodeUniform.value);
61
78
  this.nodeUniform = nodeUniform;
62
79
  }
80
+
63
81
  getValue() {
64
82
  return this.nodeUniform.value;
65
83
  }
84
+
66
85
  }
67
- exports.ColorNodeUniform = ColorNodeUniform;
68
- exports.FloatNodeUniform = FloatNodeUniform;
69
- exports.Matrix3NodeUniform = Matrix3NodeUniform;
70
- exports.Matrix4NodeUniform = Matrix4NodeUniform;
71
- exports.Vector2NodeUniform = Vector2NodeUniform;
72
- exports.Vector3NodeUniform = Vector3NodeUniform;
73
- exports.Vector4NodeUniform = Vector4NodeUniform;
86
+
87
+ export { ColorNodeUniform, FloatNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform };
@@ -0,0 +1 @@
1
+ "use strict";var e=require("../WebGPUUniformsGroup.cjs.js");require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js");module.exports=class extends e{constructor(e){let s;super("nodeUniforms"),"vertex"===e?s=GPUShaderStage.VERTEX:"fragment"===e&&(s=GPUShaderStage.FRAGMENT),this.setVisibility(s)}};
@@ -1,14 +1,15 @@
1
- "use strict";
2
- const WebGPUUniformsGroup = require("../WebGPUUniformsGroup.js");
1
+ import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js';
2
+ import '../WebGPUBinding.js';
3
+ import '../constants.js';
4
+
3
5
  class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
4
6
  constructor(shaderStage) {
5
- super("nodeUniforms");
7
+ super('nodeUniforms');
6
8
  let shaderStageVisibility;
7
- if (shaderStage === "vertex")
8
- shaderStageVisibility = GPUShaderStage.VERTEX;
9
- else if (shaderStage === "fragment")
10
- shaderStageVisibility = GPUShaderStage.FRAGMENT;
9
+ if (shaderStage === 'vertex') shaderStageVisibility = GPUShaderStage.VERTEX;else if (shaderStage === 'fragment') shaderStageVisibility = GPUShaderStage.FRAGMENT;
11
10
  this.setVisibility(shaderStageVisibility);
12
11
  }
12
+
13
13
  }
14
- module.exports = WebGPUNodeUniformsGroup;
14
+
15
+ export default WebGPUNodeUniformsGroup;
@@ -0,0 +1 @@
1
+ "use strict";var e=require("./WebGPUNodeBuilder.cjs.js"),r=require("../../nodes/core/NodeFrame.cjs.js");require("./WebGPUNodeUniformsGroup.cjs.js"),require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("./WebGPUNodeUniform.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../WebGPUSampler.cjs.js"),require("../WebGPUSampledTexture.cjs.js"),require("../../nodes/core/NodeSlot.cjs.js"),require("../../nodes/core/NodeBuilder.cjs.js"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js"),require("./ShaderLib.cjs.js");module.exports=class{constructor(e){this.renderer=e,this.nodeFrame=new r,this.builders=new WeakMap}get(r){let s=this.builders.get(r);return void 0===s&&(s=new e(r,this.renderer).build(),this.builders.set(r,s)),s}remove(e){this.builders.delete(e)}updateFrame(){this.nodeFrame.update()}update(e,r){const s=e.material,o=this.get(s),i=this.nodeFrame;i.material=s,i.camera=r,i.object=e;for(let e of o.updateNodes)i.updateNode(e)}dispose(){this.builders=new WeakMap}};
@@ -1,26 +1,60 @@
1
- "use strict";
2
- const WebGPUNodeBuilder = require("./WebGPUNodeBuilder.js");
3
- const NodeFrame = require("../../nodes/core/NodeFrame.js");
1
+ import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
2
+ import NodeFrame from '../../nodes/core/NodeFrame.js';
3
+ import './WebGPUNodeUniformsGroup.js';
4
+ import '../WebGPUUniformsGroup.js';
5
+ import '../WebGPUBinding.js';
6
+ import '../constants.js';
7
+ import './WebGPUNodeUniform.js';
8
+ import '../WebGPUUniform.js';
9
+ import 'three';
10
+ import '../WebGPUSampler.js';
11
+ import '../WebGPUSampledTexture.js';
12
+ import '../../nodes/core/NodeSlot.js';
13
+ import '../../nodes/core/NodeBuilder.js';
14
+ import '../../nodes/core/NodeUniform.js';
15
+ import '../../nodes/core/NodeAttribute.js';
16
+ import '../../nodes/core/NodeVary.js';
17
+ import '../../nodes/core/constants.js';
18
+ import '../../nodes/accessors/ModelViewProjectionNode.js';
19
+ import '../../nodes/core/Node.js';
20
+ import '../../nodes/accessors/CameraNode.js';
21
+ import '@babel/runtime/helpers/esm/defineProperty';
22
+ import '../../nodes/inputs/Vector3Node.js';
23
+ import '../../nodes/core/InputNode.js';
24
+ import '../../nodes/inputs/Matrix4Node.js';
25
+ import '../../nodes/accessors/ModelNode.js';
26
+ import '../../nodes/inputs/Matrix3Node.js';
27
+ import '../../nodes/math/OperatorNode.js';
28
+ import '../../nodes/accessors/PositionNode.js';
29
+ import '../../nodes/core/AttributeNode.js';
30
+ import './ShaderLib.js';
31
+
4
32
  class WebGPUNodes {
5
33
  constructor(renderer) {
6
34
  this.renderer = renderer;
7
35
  this.nodeFrame = new NodeFrame();
8
- this.builders = /* @__PURE__ */ new WeakMap();
36
+ this.builders = new WeakMap();
9
37
  }
38
+
10
39
  get(material) {
11
40
  let nodeBuilder = this.builders.get(material);
12
- if (nodeBuilder === void 0) {
41
+
42
+ if (nodeBuilder === undefined) {
13
43
  nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
14
44
  this.builders.set(material, nodeBuilder);
15
45
  }
46
+
16
47
  return nodeBuilder;
17
48
  }
49
+
18
50
  remove(material) {
19
51
  this.builders.delete(material);
20
52
  }
53
+
21
54
  updateFrame() {
22
55
  this.nodeFrame.update();
23
56
  }
57
+
24
58
  update(object, camera) {
25
59
  const material = object.material;
26
60
  const nodeBuilder = this.get(material);
@@ -28,12 +62,16 @@ class WebGPUNodes {
28
62
  nodeFrame.material = material;
29
63
  nodeFrame.camera = camera;
30
64
  nodeFrame.object = object;
65
+
31
66
  for (let node of nodeBuilder.updateNodes) {
32
67
  nodeFrame.updateNode(node);
33
68
  }
34
69
  }
70
+
35
71
  dispose() {
36
- this.builders = /* @__PURE__ */ new WeakMap();
72
+ this.builders = new WeakMap();
37
73
  }
74
+
38
75
  }
39
- module.exports = WebGPUNodes;
76
+
77
+ export default WebGPUNodes;
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},exposure:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define saturate(a) clamp( a, 0.0, 1.0 )","uniform sampler2D tDiffuse;","uniform float exposure;","varying vec2 vUv;","vec3 RRTAndODTFit( vec3 v ) {","\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;","\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;","\treturn a / b;","}","vec3 ACESFilmicToneMapping( vec3 color ) {","\tconst mat3 ACESInputMat = mat3(","\t\tvec3( 0.59719, 0.07600, 0.02840 ),","\t\tvec3( 0.35458, 0.90834, 0.13383 ),","\t\tvec3( 0.04823, 0.01566, 0.83777 )","\t);","\tconst mat3 ACESOutputMat = mat3(","\t\tvec3( 1.60475, -0.10208, -0.00327 ),","\t\tvec3( -0.53108, 1.10813, -0.07276 ),","\t\tvec3( -0.07367, -0.00605, 1.07602 )","\t);","\tcolor = ACESInputMat * color;","\tcolor = RRTAndODTFit( color );","\tcolor = ACESOutputMat * color;","\treturn saturate( color );","}","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\ttex.rgb *= exposure / 0.6;","\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );","}"].join("\n")};exports.ACESFilmicToneMappingShader=t;
@@ -1,48 +1,28 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
3
8
  const ACESFilmicToneMappingShader = {
4
9
  uniforms: {
5
- tDiffuse: { value: null },
6
- exposure: { value: 1 }
10
+ tDiffuse: {
11
+ value: null
12
+ },
13
+ exposure: {
14
+ value: 1.0
15
+ }
7
16
  },
8
- vertexShader: [
9
- "varying vec2 vUv;",
10
- "void main() {",
11
- " vUv = uv;",
12
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
13
- "}"
14
- ].join("\n"),
15
- fragmentShader: [
16
- "#define saturate(a) clamp( a, 0.0, 1.0 )",
17
- "uniform sampler2D tDiffuse;",
18
- "uniform float exposure;",
19
- "varying vec2 vUv;",
20
- "vec3 RRTAndODTFit( vec3 v ) {",
21
- " vec3 a = v * ( v + 0.0245786 ) - 0.000090537;",
22
- " vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;",
23
- " return a / b;",
24
- "}",
25
- "vec3 ACESFilmicToneMapping( vec3 color ) {",
26
- " const mat3 ACESInputMat = mat3(",
27
- " vec3( 0.59719, 0.07600, 0.02840 ),",
28
- " vec3( 0.35458, 0.90834, 0.13383 ),",
29
- " vec3( 0.04823, 0.01566, 0.83777 )",
30
- " );",
31
- " const mat3 ACESOutputMat = mat3(",
32
- " vec3( 1.60475, -0.10208, -0.00327 ),",
33
- " vec3( -0.53108, 1.10813, -0.07276 ),",
34
- " vec3( -0.07367, -0.00605, 1.07602 )",
35
- " );",
36
- " color = ACESInputMat * color;",
37
- " color = RRTAndODTFit( color );",
38
- " color = ACESOutputMat * color;",
39
- " return saturate( color );",
40
- "}",
41
- "void main() {",
42
- " vec4 tex = texture2D( tDiffuse, vUv );",
43
- " tex.rgb *= exposure / 0.6;",
44
- " gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );",
45
- "}"
46
- ].join("\n")
17
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
18
+ fragmentShader: ['#define saturate(a) clamp( a, 0.0, 1.0 )', 'uniform sampler2D tDiffuse;', 'uniform float exposure;', 'varying vec2 vUv;', 'vec3 RRTAndODTFit( vec3 v ) {', ' vec3 a = v * ( v + 0.0245786 ) - 0.000090537;', ' vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;', ' return a / b;', '}', 'vec3 ACESFilmicToneMapping( vec3 color ) {', // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
19
+ ' const mat3 ACESInputMat = mat3(', ' vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
20
+ ' vec3( 0.35458, 0.90834, 0.13383 ),', ' vec3( 0.04823, 0.01566, 0.83777 )', ' );', // ODT_SAT => XYZ => D60_2_D65 => sRGB
21
+ ' const mat3 ACESOutputMat = mat3(', ' vec3( 1.60475, -0.10208, -0.00327 ),', // transposed from source
22
+ ' vec3( -0.53108, 1.10813, -0.07276 ),', ' vec3( -0.07367, -0.00605, 1.07602 )', ' );', ' color = ACESInputMat * color;', // Apply RRT and ODT
23
+ ' color = RRTAndODTFit( color );', ' color = ACESOutputMat * color;', // Clamp to [0, 1]
24
+ ' return saturate( color );', '}', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vUv );', ' tex.rgb *= exposure / 0.6;', // pre-exposed, outside of the tone mapping function
25
+ ' gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );', '}'].join('\n')
47
26
  };
48
- exports.ACESFilmicToneMappingShader = ACESFilmicToneMappingShader;
27
+
28
+ export { ACESFilmicToneMappingShader };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float damp;","uniform sampler2D tOld;","uniform sampler2D tNew;","varying vec2 vUv;","vec4 when_gt( vec4 x, float y ) {","\treturn max( sign( x - y ), 0.0 );","}","void main() {","\tvec4 texelOld = texture2D( tOld, vUv );","\tvec4 texelNew = texture2D( tNew, vUv );","\ttexelOld *= damp * when_gt( texelOld, 0.1 );","\tgl_FragColor = max(texelNew, texelOld);","}"].join("\n")};exports.AfterimageShader=e;
@@ -1,32 +1,22 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
3
6
  const AfterimageShader = {
4
7
  uniforms: {
5
- damp: { value: 0.96 },
6
- tOld: { value: null },
7
- tNew: { value: null }
8
+ damp: {
9
+ value: 0.96
10
+ },
11
+ tOld: {
12
+ value: null
13
+ },
14
+ tNew: {
15
+ value: null
16
+ }
8
17
  },
9
- vertexShader: [
10
- "varying vec2 vUv;",
11
- "void main() {",
12
- " vUv = uv;",
13
- " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
- "}"
15
- ].join("\n"),
16
- fragmentShader: [
17
- "uniform float damp;",
18
- "uniform sampler2D tOld;",
19
- "uniform sampler2D tNew;",
20
- "varying vec2 vUv;",
21
- "vec4 when_gt( vec4 x, float y ) {",
22
- " return max( sign( x - y ), 0.0 );",
23
- "}",
24
- "void main() {",
25
- " vec4 texelOld = texture2D( tOld, vUv );",
26
- " vec4 texelNew = texture2D( tNew, vUv );",
27
- " texelOld *= damp * when_gt( texelOld, 0.1 );",
28
- " gl_FragColor = max(texelNew, texelOld);",
29
- "}"
30
- ].join("\n")
18
+ vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
19
+ fragmentShader: ['uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}'].join('\n')
31
20
  };
32
- exports.AfterimageShader = AfterimageShader;
21
+
22
+ export { AfterimageShader };