three-stdlib 2.16.0 → 2.16.2

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Files changed (1219) hide show
  1. package/BufferGeometryUtils-1a7a235c.js +655 -0
  2. package/BufferGeometryUtils-971dfde3.js +1 -0
  3. package/Nodes-4f766d71.js +471 -0
  4. package/Nodes-9aa16d74.js +1 -0
  5. package/animation/AnimationClipCreator.cjs.js +1 -0
  6. package/animation/AnimationClipCreator.js +52 -32
  7. package/animation/CCDIKSolver.cjs.js +1 -0
  8. package/animation/CCDIKSolver.js +143 -64
  9. package/animation/MMDAnimationHelper.cjs.js +1 -0
  10. package/animation/MMDAnimationHelper.js +341 -150
  11. package/animation/MMDPhysics.cjs.js +1 -0
  12. package/animation/MMDPhysics.js +361 -154
  13. package/cameras/CinematicCamera.cjs.js +1 -0
  14. package/cameras/CinematicCamera.js +77 -67
  15. package/controls/ArcballControls.cjs.js +1 -0
  16. package/controls/ArcballControls.js +1449 -544
  17. package/controls/DeviceOrientationControls.cjs.js +1 -0
  18. package/controls/DeviceOrientationControls.js +97 -52
  19. package/controls/DragControls.cjs.js +1 -0
  20. package/controls/DragControls.js +187 -85
  21. package/controls/FirstPersonControls.cjs.js +1 -0
  22. package/controls/FirstPersonControls.js +193 -123
  23. package/controls/FlyControls.cjs.js +1 -0
  24. package/controls/FlyControls.d.ts +5 -4
  25. package/controls/FlyControls.js +160 -90
  26. package/controls/OrbitControls.cjs.js +1 -0
  27. package/controls/OrbitControls.js +481 -232
  28. package/controls/PointerLockControls.cjs.js +1 -0
  29. package/controls/PointerLockControls.js +99 -63
  30. package/controls/TrackballControls.cjs.js +1 -0
  31. package/controls/TrackballControls.js +383 -211
  32. package/controls/TransformControls.cjs.js +1 -0
  33. package/controls/TransformControls.js +782 -575
  34. package/controls/experimental/CameraControls.cjs.js +1 -0
  35. package/controls/experimental/CameraControls.js +609 -329
  36. package/csm/CSM.cjs.js +1 -0
  37. package/csm/CSM.js +108 -47
  38. package/csm/CSMFrustum.cjs.js +1 -0
  39. package/csm/CSMFrustum.js +29 -14
  40. package/csm/CSMHelper.cjs.js +1 -0
  41. package/csm/CSMHelper.js +34 -20
  42. package/csm/CSMShader.cjs.js +1 -0
  43. package/csm/CSMShader.js +11 -7
  44. package/curves/CurveExtras.cjs.js +1 -0
  45. package/curves/CurveExtras.js +115 -73
  46. package/curves/NURBSCurve.cjs.js +1 -0
  47. package/curves/NURBSCurve.js +43 -15
  48. package/curves/NURBSSurface.cjs.js +1 -0
  49. package/curves/NURBSSurface.js +27 -11
  50. package/curves/NURBSUtils.cjs.js +1 -0
  51. package/curves/NURBSUtils.js +203 -54
  52. package/custom.d.cjs.js +1 -0
  53. package/{shaders/types.mjs → custom.d.js} +0 -0
  54. package/deprecated/Geometry.cjs.js +1 -0
  55. package/deprecated/Geometry.js +486 -191
  56. package/effects/AnaglyphEffect.cjs.js +1 -0
  57. package/effects/AnaglyphEffect.js +60 -95
  58. package/effects/AsciiEffect.cjs.js +1 -0
  59. package/effects/AsciiEffect.js +110 -80
  60. package/effects/OutlineEffect.cjs.js +1 -0
  61. package/effects/OutlineEffect.js +204 -121
  62. package/effects/ParallaxBarrierEffect.cjs.js +1 -0
  63. package/effects/ParallaxBarrierEffect.js +38 -39
  64. package/effects/PeppersGhostEffect.cjs.js +1 -0
  65. package/effects/PeppersGhostEffect.js +68 -19
  66. package/effects/StereoEffect.cjs.js +1 -0
  67. package/effects/StereoEffect.js +16 -12
  68. package/environments/RoomEnvironment.cjs.js +1 -0
  69. package/environments/RoomEnvironment.js +47 -52
  70. package/exporters/ColladaExporter.cjs.js +1 -0
  71. package/exporters/ColladaExporter.js +241 -115
  72. package/exporters/DRACOExporter.cjs.js +1 -0
  73. package/exporters/DRACOExporter.js +121 -67
  74. package/exporters/GLTFExporter.cjs.js +1 -0
  75. package/exporters/GLTFExporter.js +1014 -463
  76. package/exporters/MMDExporter.cjs.js +1 -0
  77. package/exporters/MMDExporter.js +102 -44
  78. package/exporters/OBJExporter.cjs.js +1 -0
  79. package/exporters/OBJExporter.js +140 -78
  80. package/exporters/PLYExporter.cjs.js +1 -0
  81. package/exporters/PLYExporter.js +154 -93
  82. package/exporters/STLExporter.cjs.js +1 -0
  83. package/exporters/STLExporter.js +81 -30
  84. package/exporters/USDZExporter.cjs.js +1 -0
  85. package/exporters/USDZExporter.js +144 -84
  86. package/geometries/BoxLineGeometry.cjs.js +1 -0
  87. package/geometries/BoxLineGeometry.js +14 -7
  88. package/geometries/ConvexGeometry.cjs.js +1 -0
  89. package/geometries/ConvexGeometry.js +23 -14
  90. package/geometries/DecalGeometry.cjs.js +1 -0
  91. package/geometries/DecalGeometry.js +162 -108
  92. package/geometries/LightningStrike.cjs.js +1 -0
  93. package/geometries/LightningStrike.js +294 -101
  94. package/geometries/ParametricGeometries.cjs.js +1 -0
  95. package/geometries/ParametricGeometries.js +76 -26
  96. package/geometries/ParametricGeometry.cjs.js +1 -0
  97. package/geometries/ParametricGeometry.js +48 -24
  98. package/geometries/RoundedBoxGeometry.cjs.js +1 -0
  99. package/geometries/RoundedBoxGeometry.js +64 -33
  100. package/geometries/TeapotGeometry.cjs.js +1 -0
  101. package/geometries/TeapotGeometry.js +174 -1434
  102. package/geometries/TextGeometry.cjs.js +1 -0
  103. package/geometries/TextGeometry.js +17 -9
  104. package/helpers/LightProbeHelper.cjs.js +1 -0
  105. package/helpers/LightProbeHelper.js +21 -53
  106. package/helpers/PositionalAudioHelper.cjs.js +1 -0
  107. package/helpers/PositionalAudioHelper.js +30 -23
  108. package/helpers/RectAreaLightHelper.cjs.js +1 -0
  109. package/helpers/RectAreaLightHelper.js +33 -17
  110. package/helpers/VertexNormalsHelper.cjs.js +1 -0
  111. package/helpers/VertexNormalsHelper.js +41 -20
  112. package/helpers/VertexTangentsHelper.cjs.js +1 -0
  113. package/helpers/VertexTangentsHelper.js +36 -18
  114. package/index.cjs.js +1 -0
  115. package/index.js +333 -969
  116. package/interactive/InteractiveGroup.cjs.js +1 -0
  117. package/interactive/InteractiveGroup.d.ts +5 -0
  118. package/interactive/InteractiveGroup.js +87 -0
  119. package/interactive/SelectionBox.cjs.js +1 -0
  120. package/interactive/SelectionBox.js +46 -31
  121. package/interactive/SelectionHelper.cjs.js +1 -0
  122. package/interactive/SelectionHelper.js +21 -16
  123. package/libs/MeshoptDecoder.cjs.js +1 -0
  124. package/libs/MeshoptDecoder.js +58 -147
  125. package/libs/MotionControllers.cjs.js +1 -0
  126. package/libs/MotionControllers.js +208 -66
  127. package/lights/LightProbeGenerator.cjs.js +1 -0
  128. package/lights/LightProbeGenerator.js +96 -40
  129. package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
  130. package/lights/RectAreaLightUniformsLib.js +9 -32842
  131. package/lines/Line2.cjs.js +1 -0
  132. package/lines/Line2.js +12 -9
  133. package/lines/LineGeometry.cjs.js +1 -0
  134. package/lines/LineGeometry.js +19 -7
  135. package/lines/LineMaterial.cjs.js +1 -0
  136. package/lines/LineMaterial.js +89 -51
  137. package/lines/LineSegments2.cjs.js +1 -0
  138. package/lines/LineSegments2.js +165 -56
  139. package/lines/LineSegmentsGeometry.cjs.js +1 -0
  140. package/lines/LineSegmentsGeometry.js +71 -29
  141. package/lines/Wireframe.cjs.js +1 -0
  142. package/lines/Wireframe.js +29 -15
  143. package/lines/WireframeGeometry2.cjs.js +1 -0
  144. package/lines/WireframeGeometry2.js +9 -8
  145. package/loaders/3DMLoader.cjs.js +1 -0
  146. package/loaders/3DMLoader.js +469 -234
  147. package/loaders/3MFLoader.cjs.js +1 -0
  148. package/loaders/3MFLoader.js +555 -340
  149. package/loaders/AMFLoader.cjs.js +1 -0
  150. package/loaders/AMFLoader.js +219 -114
  151. package/loaders/AssimpLoader.cjs.js +1 -0
  152. package/loaders/AssimpLoader.js +725 -328
  153. package/loaders/BVHLoader.cjs.js +1 -0
  154. package/loaders/BVHLoader.js +200 -94
  155. package/loaders/BasisTextureLoader.cjs.js +1 -0
  156. package/loaders/BasisTextureLoader.js +357 -229
  157. package/loaders/ColladaLoader.cjs.js +1 -0
  158. package/loaders/ColladaLoader.js +1522 -932
  159. package/loaders/DDSLoader.cjs.js +1 -0
  160. package/loaders/DDSLoader.js +108 -42
  161. package/loaders/DRACOLoader.cjs.js +1 -0
  162. package/loaders/DRACOLoader.js +210 -103
  163. package/loaders/EXRLoader.cjs.js +1 -0
  164. package/loaders/EXRLoader.js +809 -461
  165. package/loaders/FBXLoader.cjs.js +1 -0
  166. package/loaders/FBXLoader.js +1397 -842
  167. package/loaders/FontLoader.cjs.js +1 -0
  168. package/loaders/FontLoader.js +66 -33
  169. package/loaders/GCodeLoader.cjs.js +1 -0
  170. package/loaders/GCodeLoader.js +111 -63
  171. package/loaders/GLTFLoader.cjs.js +1 -0
  172. package/loaders/GLTFLoader.js +1484 -771
  173. package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
  174. package/loaders/HDRCubeTextureLoader.js +50 -45
  175. package/loaders/KMZLoader.cjs.js +1 -0
  176. package/loaders/KMZLoader.js +55 -42
  177. package/loaders/KTX2Loader.cjs.js +1 -0
  178. package/loaders/KTX2Loader.js +362 -229
  179. package/loaders/KTXLoader.cjs.js +1 -0
  180. package/loaders/KTXLoader.js +99 -37
  181. package/loaders/LDrawLoader.cjs.js +1 -0
  182. package/loaders/LDrawLoader.js +746 -313
  183. package/loaders/LUT3dlLoader.cjs.js +1 -0
  184. package/loaders/LUT3dlLoader.js +62 -50
  185. package/loaders/LUTCubeLoader.cjs.js +1 -0
  186. package/loaders/LUTCubeLoader.js +56 -45
  187. package/loaders/LWOLoader.cjs.js +1 -0
  188. package/loaders/LWOLoader.js +339 -227
  189. package/loaders/LottieLoader.cjs.js +1 -0
  190. package/loaders/LottieLoader.js +38 -36
  191. package/loaders/MD2Loader.cjs.js +1 -0
  192. package/loaders/MD2Loader.js +91 -248
  193. package/loaders/MDDLoader.cjs.js +1 -0
  194. package/loaders/MDDLoader.js +45 -25
  195. package/loaders/MMDLoader.cjs.js +1 -0
  196. package/loaders/MMDLoader.js +795 -359
  197. package/loaders/MTLLoader.cjs.js +1 -0
  198. package/loaders/MTLLoader.js +201 -91
  199. package/loaders/NRRDLoader.cjs.js +1 -0
  200. package/loaders/NRRDLoader.js +263 -182
  201. package/loaders/NodeMaterialLoader.cjs.js +1 -0
  202. package/loaders/NodeMaterialLoader.js +14 -121
  203. package/loaders/OBJLoader.cjs.js +1 -0
  204. package/loaders/OBJLoader.js +283 -161
  205. package/loaders/PCDLoader.cjs.js +1 -0
  206. package/loaders/PCDLoader.js +164 -145
  207. package/loaders/PDBLoader.cjs.js +1 -0
  208. package/loaders/PDBLoader.js +63 -45
  209. package/loaders/PLYLoader.cjs.js +1 -0
  210. package/loaders/PLYLoader.js +203 -106
  211. package/loaders/PRWMLoader.cjs.js +1 -0
  212. package/loaders/PRWMLoader.js +110 -73
  213. package/loaders/PVRLoader.cjs.js +1 -0
  214. package/loaders/PVRLoader.js +93 -32
  215. package/loaders/RGBELoader.cjs.js +1 -0
  216. package/loaders/RGBELoader.js +233 -96
  217. package/loaders/RGBMLoader.cjs.js +1 -0
  218. package/loaders/RGBMLoader.js +514 -344
  219. package/loaders/STLLoader.cjs.js +1 -0
  220. package/loaders/STLLoader.js +165 -59
  221. package/loaders/SVGLoader.cjs.js +1 -0
  222. package/loaders/SVGLoader.js +851 -481
  223. package/loaders/TDSLoader.cjs.js +1 -0
  224. package/loaders/TDSLoader.js +527 -137
  225. package/loaders/TGALoader.cjs.js +1 -0
  226. package/loaders/TGALoader.js +205 -94
  227. package/loaders/TTFLoader.cjs.js +1 -0
  228. package/loaders/TTFLoader.js +79 -58
  229. package/loaders/TiltLoader.cjs.js +1 -0
  230. package/loaders/TiltLoader.js +167 -129
  231. package/loaders/VOXLoader.cjs.js +1 -0
  232. package/loaders/VOXLoader.js +84 -320
  233. package/loaders/VRMLLoader.cjs.js +1 -0
  234. package/loaders/VRMLLoader.js +1268 -786
  235. package/loaders/VRMLoader.cjs.js +1 -0
  236. package/loaders/VRMLoader.js +31 -23
  237. package/loaders/VTKLoader.cjs.js +1 -0
  238. package/loaders/VTKLoader.js +407 -219
  239. package/loaders/XLoader.cjs.js +1 -0
  240. package/loaders/XLoader.js +1259 -1083
  241. package/loaders/XYZLoader.cjs.js +1 -0
  242. package/loaders/XYZLoader.js +34 -28
  243. package/loaders/lwo/IFFParser.cjs.js +1 -0
  244. package/loaders/lwo/IFFParser.js +492 -238
  245. package/loaders/lwo/LWO2Parser.cjs.js +1 -0
  246. package/loaders/lwo/LWO2Parser.js +279 -176
  247. package/loaders/lwo/LWO3Parser.cjs.js +1 -0
  248. package/loaders/lwo/LWO3Parser.js +247 -160
  249. package/math/Capsule.cjs.js +1 -0
  250. package/math/Capsule.js +43 -56
  251. package/math/ColorConverter.cjs.js +1 -0
  252. package/math/ColorConverter.js +32 -18
  253. package/math/ConvexHull.cjs.js +1 -0
  254. package/math/ConvexHull.js +357 -97
  255. package/math/ImprovedNoise.cjs.js +1 -0
  256. package/math/ImprovedNoise.js +32 -282
  257. package/math/Lut.cjs.js +1 -0
  258. package/math/Lut.js +35 -51
  259. package/math/MeshSurfaceSampler.cjs.js +1 -0
  260. package/math/MeshSurfaceSampler.js +68 -25
  261. package/math/OBB.cjs.js +1 -0
  262. package/math/OBB.js +152 -91
  263. package/math/Octree.cjs.js +1 -0
  264. package/math/Octree.js +139 -76
  265. package/math/SimplexNoise.cjs.js +1 -0
  266. package/math/SimplexNoise.js +238 -217
  267. package/misc/ConvexObjectBreaker.cjs.js +1 -0
  268. package/misc/ConvexObjectBreaker.js +185 -79
  269. package/misc/GPUComputationRenderer.cjs.js +1 -0
  270. package/misc/GPUComputationRenderer.js +194 -69
  271. package/misc/Gyroscope.cjs.js +1 -0
  272. package/misc/Gyroscope.js +22 -16
  273. package/misc/MD2Character.cjs.js +1 -0
  274. package/misc/MD2Character.js +74 -52
  275. package/misc/MD2CharacterComplex.cjs.js +1 -0
  276. package/misc/MD2CharacterComplex.js +163 -112
  277. package/misc/MorphAnimMesh.cjs.js +1 -0
  278. package/misc/MorphAnimMesh.js +28 -20
  279. package/misc/MorphBlendMesh.cjs.js +1 -0
  280. package/misc/MorphBlendMesh.js +69 -45
  281. package/misc/ProgressiveLightmap.cjs.js +1 -0
  282. package/misc/ProgressiveLightmap.js +187 -70
  283. package/misc/RollerCoaster.cjs.js +1 -0
  284. package/misc/RollerCoaster.js +135 -106
  285. package/misc/TubePainter.cjs.js +1 -0
  286. package/misc/TubePainter.js +92 -74
  287. package/misc/Volume.cjs.js +1 -0
  288. package/misc/Volume.js +270 -108
  289. package/misc/VolumeSlice.cjs.js +1 -0
  290. package/misc/VolumeSlice.js +122 -34
  291. package/misc/WebGL.cjs.js +1 -0
  292. package/misc/WebGL.js +34 -37
  293. package/modifiers/CurveModifier.cjs.js +1 -0
  294. package/modifiers/CurveModifier.js +151 -46
  295. package/modifiers/EdgeSplitModifier.cjs.js +1 -0
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  297. package/modifiers/SimplifyModifier.cjs.js +1 -0
  298. package/modifiers/SimplifyModifier.js +202 -77
  299. package/modifiers/TessellateModifier.cjs.js +1 -0
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  301. package/nodes/Nodes.cjs.js +1 -0
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  303. package/nodes/ShaderNode.cjs.js +1 -0
  304. package/nodes/ShaderNode.js +196 -296
  305. package/nodes/accessors/BufferNode.cjs.js +1 -0
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  307. package/nodes/accessors/CameraNode.cjs.js +1 -0
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  309. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
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  311. package/nodes/accessors/MaterialNode.cjs.js +1 -0
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  313. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
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  1135. package/renderers/webgpu/WebGPUStorageBuffer.mjs +0 -15
  1136. package/renderers/webgpu/WebGPUTextureRenderer.mjs +0 -23
  1137. package/renderers/webgpu/WebGPUTextureUtils.mjs +0 -98
  1138. package/renderers/webgpu/WebGPUTextures.mjs +0 -484
  1139. package/renderers/webgpu/WebGPUUniform.mjs +0 -81
  1140. package/renderers/webgpu/WebGPUUniformsGroup.mjs +0 -176
  1141. package/renderers/webgpu/constants.mjs +0 -230
  1142. package/renderers/webgpu/nodes/ShaderLib.mjs +0 -42
  1143. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +0 -165
  1144. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +0 -73
  1145. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +0 -15
  1146. package/renderers/webgpu/nodes/WebGPUNodes.mjs +0 -40
  1147. package/shaders/ACESFilmicToneMappingShader.mjs +0 -48
  1148. package/shaders/AfterimageShader.mjs +0 -32
  1149. package/shaders/BasicShader.mjs +0 -12
  1150. package/shaders/BleachBypassShader.mjs +0 -35
  1151. package/shaders/BlendShader.mjs +0 -30
  1152. package/shaders/BokehShader.mjs +0 -106
  1153. package/shaders/BokehShader2.mjs +0 -269
  1154. package/shaders/BrightnessContrastShader.mjs +0 -32
  1155. package/shaders/ColorCorrectionShader.mjs +0 -30
  1156. package/shaders/ColorifyShader.mjs +0 -28
  1157. package/shaders/ConvolutionShader.mjs +0 -55
  1158. package/shaders/CopyShader.mjs +0 -25
  1159. package/shaders/DOFMipMapShader.mjs +0 -32
  1160. package/shaders/DepthLimitedBlurShader.mjs +0 -114
  1161. package/shaders/DigitalGlitch.mjs +0 -78
  1162. package/shaders/DotScreenShader.mjs +0 -39
  1163. package/shaders/FXAAShader.mjs +0 -1098
  1164. package/shaders/FilmShader.mjs +0 -42
  1165. package/shaders/FocusShader.mjs +0 -55
  1166. package/shaders/FreiChenShader.mjs +0 -61
  1167. package/shaders/FresnelShader.mjs +0 -47
  1168. package/shaders/GammaCorrectionShader.mjs +0 -23
  1169. package/shaders/GodRaysShader.mjs +0 -146
  1170. package/shaders/HalftoneShader.mjs +0 -212
  1171. package/shaders/HorizontalBlurShader.mjs +0 -43
  1172. package/shaders/HorizontalTiltShiftShader.mjs +0 -37
  1173. package/shaders/HueSaturationShader.mjs +0 -41
  1174. package/shaders/KaleidoShader.mjs +0 -34
  1175. package/shaders/LuminosityHighPassShader.mjs +0 -37
  1176. package/shaders/LuminosityShader.mjs +0 -25
  1177. package/shaders/MirrorShader.mjs +0 -35
  1178. package/shaders/NormalMapShader.mjs +0 -31
  1179. package/shaders/ParallaxShader.mjs +0 -113
  1180. package/shaders/PixelShader.mjs +0 -28
  1181. package/shaders/RGBShiftShader.mjs +0 -30
  1182. package/shaders/SAOShader.mjs +0 -144
  1183. package/shaders/SMAAShader.mjs +0 -272
  1184. package/shaders/SSAOShader.mjs +0 -172
  1185. package/shaders/SSRShader.mjs +0 -324
  1186. package/shaders/SepiaShader.mjs +0 -29
  1187. package/shaders/SobelOperatorShader.mjs +0 -44
  1188. package/shaders/SubsurfaceScatteringShader.mjs +0 -59
  1189. package/shaders/TechnicolorShader.mjs +0 -24
  1190. package/shaders/ToneMapShader.mjs +0 -48
  1191. package/shaders/ToonShader.mjs +0 -188
  1192. package/shaders/TriangleBlurShader.mjs +0 -36
  1193. package/shaders/UnpackDepthRGBAShader.mjs +0 -26
  1194. package/shaders/VerticalBlurShader.mjs +0 -44
  1195. package/shaders/VerticalTiltShiftShader.mjs +0 -37
  1196. package/shaders/VignetteShader.mjs +0 -28
  1197. package/shaders/VolumeShader.mjs +0 -178
  1198. package/shaders/WaterRefractionShader.mjs +0 -57
  1199. package/textures/FlakesTexture.mjs +0 -30
  1200. package/types/helpers.mjs +0 -4
  1201. package/utils/BufferGeometryUtils.mjs +0 -570
  1202. package/utils/GeometryCompressionUtils.mjs +0 -547
  1203. package/utils/GeometryUtils.mjs +0 -108
  1204. package/utils/RoughnessMipmapper.mjs +0 -213
  1205. package/utils/SceneUtils.mjs +0 -36
  1206. package/utils/ShadowMapViewer.mjs +0 -114
  1207. package/utils/SkeletonUtils.mjs +0 -292
  1208. package/utils/UVsDebug.mjs +0 -85
  1209. package/utils/WorkerPool.mjs +0 -62
  1210. package/webxr/ARButton.mjs +0 -119
  1211. package/webxr/OculusHandModel.mjs +0 -71
  1212. package/webxr/OculusHandPointerModel.mjs +0 -207
  1213. package/webxr/Text2D.mjs +0 -31
  1214. package/webxr/VRButton.mjs +0 -105
  1215. package/webxr/XRControllerModelFactory.mjs +0 -146
  1216. package/webxr/XREstimatedLight.mjs +0 -126
  1217. package/webxr/XRHandMeshModel.mjs +0 -73
  1218. package/webxr/XRHandModelFactory.mjs +0 -61
  1219. package/webxr/XRHandPrimitiveModel.mjs +0 -68
@@ -1,63 +1,85 @@
1
- "use strict";
2
- Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
- const THREE = require("three");
4
- const fflate = require("fflate");
5
- const NURBSCurve = require("../curves/NURBSCurve.js");
1
+ import { Loader, LoaderUtils, FileLoader, TextureLoader, RepeatWrapping, ClampToEdgeWrapping, Texture, MeshPhongMaterial, MeshLambertMaterial, Color, sRGBEncoding, EquirectangularReflectionMapping, Matrix4, Group, Bone, PropertyBinding, Object3D, OrthographicCamera, PerspectiveCamera, PointLight, MathUtils, SpotLight, DirectionalLight, SkinnedMesh, Mesh, LineBasicMaterial, Line, Vector3, Skeleton, AmbientLight, BufferGeometry, Float32BufferAttribute, Uint16BufferAttribute, Matrix3, Vector4, AnimationClip, Quaternion, Euler, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack } from 'three';
2
+ import { unzlibSync } from 'fflate';
3
+ import { NURBSCurve } from '../curves/NURBSCurve.js';
4
+
5
+ /**
6
+ * Loader loads FBX file and generates Group representing FBX scene.
7
+ * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
8
+ * Versions lower than this may load but will probably have errors
9
+ *
10
+ * Needs Support:
11
+ * Morph normals / blend shape normals
12
+ *
13
+ * FBX format references:
14
+ * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
15
+ *
16
+ * Binary format specification:
17
+ * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
18
+ */
19
+
6
20
  let fbxTree;
7
21
  let connections;
8
22
  let sceneGraph;
9
- class FBXLoader extends THREE.Loader {
23
+
24
+ class FBXLoader extends Loader {
10
25
  constructor(manager) {
11
26
  super(manager);
12
27
  }
28
+
13
29
  load(url, onLoad, onProgress, onError) {
14
30
  const scope = this;
15
- const path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path;
16
- const loader = new THREE.FileLoader(this.manager);
31
+ const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
32
+ const loader = new FileLoader(this.manager);
17
33
  loader.setPath(scope.path);
18
- loader.setResponseType("arraybuffer");
34
+ loader.setResponseType('arraybuffer');
19
35
  loader.setRequestHeader(scope.requestHeader);
20
36
  loader.setWithCredentials(scope.withCredentials);
21
- loader.load(
22
- url,
23
- function(buffer) {
24
- try {
25
- onLoad(scope.parse(buffer, path));
26
- } catch (e) {
27
- if (onError) {
28
- onError(e);
29
- } else {
30
- console.error(e);
31
- }
32
- scope.manager.itemError(url);
37
+ loader.load(url, function (buffer) {
38
+ try {
39
+ onLoad(scope.parse(buffer, path));
40
+ } catch (e) {
41
+ if (onError) {
42
+ onError(e);
43
+ } else {
44
+ console.error(e);
33
45
  }
34
- },
35
- onProgress,
36
- onError
37
- );
46
+
47
+ scope.manager.itemError(url);
48
+ }
49
+ }, onProgress, onError);
38
50
  }
51
+
39
52
  parse(FBXBuffer, path) {
40
53
  if (isFbxFormatBinary(FBXBuffer)) {
41
54
  fbxTree = new BinaryParser().parse(FBXBuffer);
42
55
  } else {
43
56
  const FBXText = convertArrayBufferToString(FBXBuffer);
57
+
44
58
  if (!isFbxFormatASCII(FBXText)) {
45
- throw new Error("THREE.FBXLoader: Unknown format.");
59
+ throw new Error('THREE.FBXLoader: Unknown format.');
46
60
  }
47
- if (getFbxVersion(FBXText) < 7e3) {
48
- throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: " + getFbxVersion(FBXText));
61
+
62
+ if (getFbxVersion(FBXText) < 7000) {
63
+ throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
49
64
  }
65
+
50
66
  fbxTree = new TextParser().parse(FBXText);
51
- }
52
- const textureLoader = new THREE.TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
67
+ } // console.log( fbxTree );
68
+
69
+
70
+ const textureLoader = new TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
53
71
  return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree);
54
72
  }
55
- }
73
+
74
+ } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
75
+
76
+
56
77
  class FBXTreeParser {
57
78
  constructor(textureLoader, manager) {
58
79
  this.textureLoader = textureLoader;
59
80
  this.manager = manager;
60
81
  }
82
+
61
83
  parse() {
62
84
  connections = this.parseConnections();
63
85
  const images = this.parseImages();
@@ -67,47 +89,70 @@ class FBXTreeParser {
67
89
  const geometryMap = new GeometryParser().parse(deformers);
68
90
  this.parseScene(deformers, geometryMap, materials);
69
91
  return sceneGraph;
70
- }
92
+ } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
93
+ // and details the connection type
94
+
95
+
71
96
  parseConnections() {
72
- const connectionMap = /* @__PURE__ */ new Map();
73
- if ("Connections" in fbxTree) {
97
+ const connectionMap = new Map();
98
+
99
+ if ('Connections' in fbxTree) {
74
100
  const rawConnections = fbxTree.Connections.connections;
75
- rawConnections.forEach(function(rawConnection) {
101
+ rawConnections.forEach(function (rawConnection) {
76
102
  const fromID = rawConnection[0];
77
103
  const toID = rawConnection[1];
78
104
  const relationship = rawConnection[2];
105
+
79
106
  if (!connectionMap.has(fromID)) {
80
107
  connectionMap.set(fromID, {
81
108
  parents: [],
82
109
  children: []
83
110
  });
84
111
  }
85
- const parentRelationship = { ID: toID, relationship };
112
+
113
+ const parentRelationship = {
114
+ ID: toID,
115
+ relationship: relationship
116
+ };
86
117
  connectionMap.get(fromID).parents.push(parentRelationship);
118
+
87
119
  if (!connectionMap.has(toID)) {
88
120
  connectionMap.set(toID, {
89
121
  parents: [],
90
122
  children: []
91
123
  });
92
124
  }
93
- const childRelationship = { ID: fromID, relationship };
125
+
126
+ const childRelationship = {
127
+ ID: fromID,
128
+ relationship: relationship
129
+ };
94
130
  connectionMap.get(toID).children.push(childRelationship);
95
131
  });
96
132
  }
133
+
97
134
  return connectionMap;
98
- }
135
+ } // Parse FBXTree.Objects.Video for embedded image data
136
+ // These images are connected to textures in FBXTree.Objects.Textures
137
+ // via FBXTree.Connections.
138
+
139
+
99
140
  parseImages() {
100
141
  const images = {};
101
142
  const blobs = {};
102
- if ("Video" in fbxTree.Objects) {
143
+
144
+ if ('Video' in fbxTree.Objects) {
103
145
  const videoNodes = fbxTree.Objects.Video;
146
+
104
147
  for (const nodeID in videoNodes) {
105
148
  const videoNode = videoNodes[nodeID];
106
149
  const id = parseInt(nodeID);
107
- images[id] = videoNode.RelativeFilename || videoNode.Filename;
108
- if ("Content" in videoNode) {
150
+ images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content
151
+
152
+ if ('Content' in videoNode) {
109
153
  const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
110
- const base64Content = typeof videoNode.Content === "string" && videoNode.Content !== "";
154
+ const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
155
+
111
156
  if (arrayBufferContent || base64Content) {
112
157
  const image = this.parseImage(videoNodes[nodeID]);
113
158
  blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
@@ -115,314 +160,423 @@ class FBXTreeParser {
115
160
  }
116
161
  }
117
162
  }
163
+
118
164
  for (const id in images) {
119
165
  const filename = images[id];
120
- if (blobs[filename] !== void 0)
121
- images[id] = blobs[filename];
122
- else
123
- images[id] = images[id].split("\\").pop();
166
+ if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
124
167
  }
168
+
125
169
  return images;
126
- }
170
+ } // Parse embedded image data in FBXTree.Video.Content
171
+
172
+
127
173
  parseImage(videoNode) {
128
174
  const content = videoNode.Content;
129
175
  const fileName = videoNode.RelativeFilename || videoNode.Filename;
130
- const extension = fileName.slice(fileName.lastIndexOf(".") + 1).toLowerCase();
176
+ const extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
131
177
  let type;
178
+
132
179
  switch (extension) {
133
- case "bmp":
134
- type = "image/bmp";
180
+ case 'bmp':
181
+ type = 'image/bmp';
135
182
  break;
136
- case "jpg":
137
- case "jpeg":
138
- type = "image/jpeg";
183
+
184
+ case 'jpg':
185
+ case 'jpeg':
186
+ type = 'image/jpeg';
139
187
  break;
140
- case "png":
141
- type = "image/png";
188
+
189
+ case 'png':
190
+ type = 'image/png';
142
191
  break;
143
- case "tif":
144
- type = "image/tiff";
192
+
193
+ case 'tif':
194
+ type = 'image/tiff';
145
195
  break;
146
- case "tga":
147
- if (this.manager.getHandler(".tga") === null) {
148
- console.warn("FBXLoader: TGA loader not found, skipping ", fileName);
196
+
197
+ case 'tga':
198
+ if (this.manager.getHandler('.tga') === null) {
199
+ console.warn('FBXLoader: TGA loader not found, skipping ', fileName);
149
200
  }
150
- type = "image/tga";
201
+
202
+ type = 'image/tga';
151
203
  break;
204
+
152
205
  default:
153
206
  console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
154
207
  return;
155
208
  }
156
- if (typeof content === "string") {
157
- return "data:" + type + ";base64," + content;
209
+
210
+ if (typeof content === 'string') {
211
+ // ASCII format
212
+ return 'data:' + type + ';base64,' + content;
158
213
  } else {
214
+ // Binary Format
159
215
  const array = new Uint8Array(content);
160
- return window.URL.createObjectURL(new Blob([array], { type }));
161
- }
162
- }
216
+ return window.URL.createObjectURL(new Blob([array], {
217
+ type: type
218
+ }));
219
+ }
220
+ } // Parse nodes in FBXTree.Objects.Texture
221
+ // These contain details such as UV scaling, cropping, rotation etc and are connected
222
+ // to images in FBXTree.Objects.Video
223
+
224
+
163
225
  parseTextures(images) {
164
- const textureMap = /* @__PURE__ */ new Map();
165
- if ("Texture" in fbxTree.Objects) {
226
+ const textureMap = new Map();
227
+
228
+ if ('Texture' in fbxTree.Objects) {
166
229
  const textureNodes = fbxTree.Objects.Texture;
230
+
167
231
  for (const nodeID in textureNodes) {
168
232
  const texture = this.parseTexture(textureNodes[nodeID], images);
169
233
  textureMap.set(parseInt(nodeID), texture);
170
234
  }
171
235
  }
236
+
172
237
  return textureMap;
173
- }
238
+ } // Parse individual node in FBXTree.Objects.Texture
239
+
240
+
174
241
  parseTexture(textureNode, images) {
175
242
  const texture = this.loadTexture(textureNode, images);
176
243
  texture.ID = textureNode.id;
177
244
  texture.name = textureNode.attrName;
178
245
  const wrapModeU = textureNode.WrapModeU;
179
246
  const wrapModeV = textureNode.WrapModeV;
180
- const valueU = wrapModeU !== void 0 ? wrapModeU.value : 0;
181
- const valueV = wrapModeV !== void 0 ? wrapModeV.value : 0;
182
- texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
183
- texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
184
- if ("Scaling" in textureNode) {
247
+ const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
248
+ const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
249
+ // 0: repeat(default), 1: clamp
250
+
251
+ texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
252
+ texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
253
+
254
+ if ('Scaling' in textureNode) {
185
255
  const values = textureNode.Scaling.value;
186
256
  texture.repeat.x = values[0];
187
257
  texture.repeat.y = values[1];
188
258
  }
259
+
189
260
  return texture;
190
- }
261
+ } // load a texture specified as a blob or data URI, or via an external URL using TextureLoader
262
+
263
+
191
264
  loadTexture(textureNode, images) {
192
265
  let fileName;
193
266
  const currentPath = this.textureLoader.path;
194
267
  const children = connections.get(textureNode.id).children;
195
- if (children !== void 0 && children.length > 0 && images[children[0].ID] !== void 0) {
268
+
269
+ if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
196
270
  fileName = images[children[0].ID];
197
- if (fileName.indexOf("blob:") === 0 || fileName.indexOf("data:") === 0) {
198
- this.textureLoader.setPath(void 0);
271
+
272
+ if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
273
+ this.textureLoader.setPath(undefined);
199
274
  }
200
275
  }
276
+
201
277
  let texture;
202
278
  const extension = textureNode.FileName.slice(-3).toLowerCase();
203
- if (extension === "tga") {
204
- const loader = this.manager.getHandler(".tga");
279
+
280
+ if (extension === 'tga') {
281
+ const loader = this.manager.getHandler('.tga');
282
+
205
283
  if (loader === null) {
206
- console.warn("FBXLoader: TGA loader not found, creating placeholder texture for", textureNode.RelativeFilename);
207
- texture = new THREE.Texture();
284
+ console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename);
285
+ texture = new Texture();
208
286
  } else {
209
287
  loader.setPath(this.textureLoader.path);
210
288
  texture = loader.load(fileName);
211
289
  }
212
- } else if (extension === "psd") {
213
- console.warn(
214
- "FBXLoader: PSD textures are not supported, creating placeholder texture for",
215
- textureNode.RelativeFilename
216
- );
217
- texture = new THREE.Texture();
290
+ } else if (extension === 'psd') {
291
+ console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename);
292
+ texture = new Texture();
218
293
  } else {
219
294
  texture = this.textureLoader.load(fileName);
220
295
  }
296
+
221
297
  this.textureLoader.setPath(currentPath);
222
298
  return texture;
223
- }
299
+ } // Parse nodes in FBXTree.Objects.Material
300
+
301
+
224
302
  parseMaterials(textureMap) {
225
- const materialMap = /* @__PURE__ */ new Map();
226
- if ("Material" in fbxTree.Objects) {
303
+ const materialMap = new Map();
304
+
305
+ if ('Material' in fbxTree.Objects) {
227
306
  const materialNodes = fbxTree.Objects.Material;
307
+
228
308
  for (const nodeID in materialNodes) {
229
309
  const material = this.parseMaterial(materialNodes[nodeID], textureMap);
230
- if (material !== null)
231
- materialMap.set(parseInt(nodeID), material);
310
+ if (material !== null) materialMap.set(parseInt(nodeID), material);
232
311
  }
233
312
  }
313
+
234
314
  return materialMap;
235
- }
315
+ } // Parse single node in FBXTree.Objects.Material
316
+ // Materials are connected to texture maps in FBXTree.Objects.Textures
317
+ // FBX format currently only supports Lambert and Phong shading models
318
+
319
+
236
320
  parseMaterial(materialNode, textureMap) {
237
321
  const ID = materialNode.id;
238
322
  const name = materialNode.attrName;
239
- let type = materialNode.ShadingModel;
240
- if (typeof type === "object") {
323
+ let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object.
324
+
325
+ if (typeof type === 'object') {
241
326
  type = type.value;
242
- }
243
- if (!connections.has(ID))
244
- return null;
327
+ } // Ignore unused materials which don't have any connections.
328
+
329
+
330
+ if (!connections.has(ID)) return null;
245
331
  const parameters = this.parseParameters(materialNode, textureMap, ID);
246
332
  let material;
333
+
247
334
  switch (type.toLowerCase()) {
248
- case "phong":
249
- material = new THREE.MeshPhongMaterial();
335
+ case 'phong':
336
+ material = new MeshPhongMaterial();
250
337
  break;
251
- case "lambert":
252
- material = new THREE.MeshLambertMaterial();
338
+
339
+ case 'lambert':
340
+ material = new MeshLambertMaterial();
253
341
  break;
342
+
254
343
  default:
255
344
  console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
256
- material = new THREE.MeshPhongMaterial();
345
+ material = new MeshPhongMaterial();
257
346
  break;
258
347
  }
348
+
259
349
  material.setValues(parameters);
260
350
  material.name = name;
261
351
  return material;
262
- }
352
+ } // Parse FBX material and return parameters suitable for a three.js material
353
+ // Also parse the texture map and return any textures associated with the material
354
+
355
+
263
356
  parseParameters(materialNode, textureMap, ID) {
264
357
  const parameters = {};
358
+
265
359
  if (materialNode.BumpFactor) {
266
360
  parameters.bumpScale = materialNode.BumpFactor.value;
267
361
  }
362
+
268
363
  if (materialNode.Diffuse) {
269
- parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value);
270
- } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === "Color" || materialNode.DiffuseColor.type === "ColorRGB")) {
271
- parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value);
364
+ parameters.color = new Color().fromArray(materialNode.Diffuse.value);
365
+ } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB')) {
366
+ // The blender exporter exports diffuse here instead of in materialNode.Diffuse
367
+ parameters.color = new Color().fromArray(materialNode.DiffuseColor.value);
272
368
  }
369
+
273
370
  if (materialNode.DisplacementFactor) {
274
371
  parameters.displacementScale = materialNode.DisplacementFactor.value;
275
372
  }
373
+
276
374
  if (materialNode.Emissive) {
277
- parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value);
278
- } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === "Color" || materialNode.EmissiveColor.type === "ColorRGB")) {
279
- parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value);
375
+ parameters.emissive = new Color().fromArray(materialNode.Emissive.value);
376
+ } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB')) {
377
+ // The blender exporter exports emissive color here instead of in materialNode.Emissive
378
+ parameters.emissive = new Color().fromArray(materialNode.EmissiveColor.value);
280
379
  }
380
+
281
381
  if (materialNode.EmissiveFactor) {
282
382
  parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value);
283
383
  }
384
+
284
385
  if (materialNode.Opacity) {
285
386
  parameters.opacity = parseFloat(materialNode.Opacity.value);
286
387
  }
287
- if (parameters.opacity < 1) {
388
+
389
+ if (parameters.opacity < 1.0) {
288
390
  parameters.transparent = true;
289
391
  }
392
+
290
393
  if (materialNode.ReflectionFactor) {
291
394
  parameters.reflectivity = materialNode.ReflectionFactor.value;
292
395
  }
396
+
293
397
  if (materialNode.Shininess) {
294
398
  parameters.shininess = materialNode.Shininess.value;
295
399
  }
400
+
296
401
  if (materialNode.Specular) {
297
- parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value);
298
- } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === "Color") {
299
- parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value);
402
+ parameters.specular = new Color().fromArray(materialNode.Specular.value);
403
+ } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') {
404
+ // The blender exporter exports specular color here instead of in materialNode.Specular
405
+ parameters.specular = new Color().fromArray(materialNode.SpecularColor.value);
300
406
  }
407
+
301
408
  const scope = this;
302
- connections.get(ID).children.forEach(function(child) {
409
+ connections.get(ID).children.forEach(function (child) {
303
410
  const type = child.relationship;
411
+
304
412
  switch (type) {
305
- case "Bump":
413
+ case 'Bump':
306
414
  parameters.bumpMap = scope.getTexture(textureMap, child.ID);
307
415
  break;
308
- case "Maya|TEX_ao_map":
416
+
417
+ case 'Maya|TEX_ao_map':
309
418
  parameters.aoMap = scope.getTexture(textureMap, child.ID);
310
419
  break;
311
- case "DiffuseColor":
312
- case "Maya|TEX_color_map":
420
+
421
+ case 'DiffuseColor':
422
+ case 'Maya|TEX_color_map':
313
423
  parameters.map = scope.getTexture(textureMap, child.ID);
314
- if (parameters.map !== void 0) {
315
- parameters.map.encoding = THREE.sRGBEncoding;
424
+
425
+ if (parameters.map !== undefined) {
426
+ parameters.map.encoding = sRGBEncoding;
316
427
  }
428
+
317
429
  break;
318
- case "DisplacementColor":
430
+
431
+ case 'DisplacementColor':
319
432
  parameters.displacementMap = scope.getTexture(textureMap, child.ID);
320
433
  break;
321
- case "EmissiveColor":
434
+
435
+ case 'EmissiveColor':
322
436
  parameters.emissiveMap = scope.getTexture(textureMap, child.ID);
323
- if (parameters.emissiveMap !== void 0) {
324
- parameters.emissiveMap.encoding = THREE.sRGBEncoding;
437
+
438
+ if (parameters.emissiveMap !== undefined) {
439
+ parameters.emissiveMap.encoding = sRGBEncoding;
325
440
  }
441
+
326
442
  break;
327
- case "NormalMap":
328
- case "Maya|TEX_normal_map":
443
+
444
+ case 'NormalMap':
445
+ case 'Maya|TEX_normal_map':
329
446
  parameters.normalMap = scope.getTexture(textureMap, child.ID);
330
447
  break;
331
- case "ReflectionColor":
448
+
449
+ case 'ReflectionColor':
332
450
  parameters.envMap = scope.getTexture(textureMap, child.ID);
333
- if (parameters.envMap !== void 0) {
334
- parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;
335
- parameters.envMap.encoding = THREE.sRGBEncoding;
451
+
452
+ if (parameters.envMap !== undefined) {
453
+ parameters.envMap.mapping = EquirectangularReflectionMapping;
454
+ parameters.envMap.encoding = sRGBEncoding;
336
455
  }
456
+
337
457
  break;
338
- case "SpecularColor":
458
+
459
+ case 'SpecularColor':
339
460
  parameters.specularMap = scope.getTexture(textureMap, child.ID);
340
- if (parameters.specularMap !== void 0) {
341
- parameters.specularMap.encoding = THREE.sRGBEncoding;
461
+
462
+ if (parameters.specularMap !== undefined) {
463
+ parameters.specularMap.encoding = sRGBEncoding;
342
464
  }
465
+
343
466
  break;
344
- case "TransparentColor":
345
- case "TransparencyFactor":
467
+
468
+ case 'TransparentColor':
469
+ case 'TransparencyFactor':
346
470
  parameters.alphaMap = scope.getTexture(textureMap, child.ID);
347
471
  parameters.transparent = true;
348
472
  break;
349
- case "AmbientColor":
350
- case "ShininessExponent":
351
- case "SpecularFactor":
352
- case "VectorDisplacementColor":
473
+
474
+ case 'AmbientColor':
475
+ case 'ShininessExponent': // AKA glossiness map
476
+
477
+ case 'SpecularFactor': // AKA specularLevel
478
+
479
+ case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
480
+
353
481
  default:
354
- console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.", type);
482
+ console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
355
483
  break;
356
484
  }
357
485
  });
358
486
  return parameters;
359
- }
487
+ } // get a texture from the textureMap for use by a material.
488
+
489
+
360
490
  getTexture(textureMap, id) {
361
- if ("LayeredTexture" in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
362
- console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.");
491
+ // if the texture is a layered texture, just use the first layer and issue a warning
492
+ if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
493
+ console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
363
494
  id = connections.get(id).children[0].ID;
364
495
  }
496
+
365
497
  return textureMap.get(id);
366
- }
498
+ } // Parse nodes in FBXTree.Objects.Deformer
499
+ // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
500
+ // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
501
+
502
+
367
503
  parseDeformers() {
368
504
  const skeletons = {};
369
505
  const morphTargets = {};
370
- if ("Deformer" in fbxTree.Objects) {
506
+
507
+ if ('Deformer' in fbxTree.Objects) {
371
508
  const DeformerNodes = fbxTree.Objects.Deformer;
509
+
372
510
  for (const nodeID in DeformerNodes) {
373
511
  const deformerNode = DeformerNodes[nodeID];
374
512
  const relationships = connections.get(parseInt(nodeID));
375
- if (deformerNode.attrType === "Skin") {
513
+
514
+ if (deformerNode.attrType === 'Skin') {
376
515
  const skeleton = this.parseSkeleton(relationships, DeformerNodes);
377
516
  skeleton.ID = nodeID;
517
+
378
518
  if (relationships.parents.length > 1) {
379
- console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported.");
519
+ console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
380
520
  }
521
+
381
522
  skeleton.geometryID = relationships.parents[0].ID;
382
523
  skeletons[nodeID] = skeleton;
383
- } else if (deformerNode.attrType === "BlendShape") {
524
+ } else if (deformerNode.attrType === 'BlendShape') {
384
525
  const morphTarget = {
385
526
  id: nodeID
386
527
  };
387
528
  morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
388
529
  morphTarget.id = nodeID;
530
+
389
531
  if (relationships.parents.length > 1) {
390
- console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported.");
532
+ console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
391
533
  }
534
+
392
535
  morphTargets[nodeID] = morphTarget;
393
536
  }
394
537
  }
395
538
  }
539
+
396
540
  return {
397
- skeletons,
398
- morphTargets
541
+ skeletons: skeletons,
542
+ morphTargets: morphTargets
399
543
  };
400
- }
544
+ } // Parse single nodes in FBXTree.Objects.Deformer
545
+ // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
546
+ // Each skin node represents a skeleton and each cluster node represents a bone
547
+
548
+
401
549
  parseSkeleton(relationships, deformerNodes) {
402
550
  const rawBones = [];
403
- relationships.children.forEach(function(child) {
551
+ relationships.children.forEach(function (child) {
404
552
  const boneNode = deformerNodes[child.ID];
405
- if (boneNode.attrType !== "Cluster")
406
- return;
553
+ if (boneNode.attrType !== 'Cluster') return;
407
554
  const rawBone = {
408
555
  ID: child.ID,
409
556
  indices: [],
410
557
  weights: [],
411
- transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a)
558
+ transformLink: new Matrix4().fromArray(boneNode.TransformLink.a) // transform: new Matrix4().fromArray( boneNode.Transform.a ),
559
+ // linkMode: boneNode.Mode,
560
+
412
561
  };
413
- if ("Indexes" in boneNode) {
562
+
563
+ if ('Indexes' in boneNode) {
414
564
  rawBone.indices = boneNode.Indexes.a;
415
565
  rawBone.weights = boneNode.Weights.a;
416
566
  }
567
+
417
568
  rawBones.push(rawBone);
418
569
  });
419
570
  return {
420
- rawBones,
571
+ rawBones: rawBones,
421
572
  bones: []
422
573
  };
423
- }
574
+ } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
575
+
576
+
424
577
  parseMorphTargets(relationships, deformerNodes) {
425
578
  const rawMorphTargets = [];
579
+
426
580
  for (let i = 0; i < relationships.children.length; i++) {
427
581
  const child = relationships.children[i];
428
582
  const morphTargetNode = deformerNodes[child.ID];
@@ -432,105 +586,126 @@ class FBXTreeParser {
432
586
  id: morphTargetNode.id,
433
587
  fullWeights: morphTargetNode.FullWeights.a
434
588
  };
435
- if (morphTargetNode.attrType !== "BlendShapeChannel")
436
- return;
437
- rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function(child2) {
438
- return child2.relationship === void 0;
589
+ if (morphTargetNode.attrType !== 'BlendShapeChannel') return;
590
+ rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function (child) {
591
+ return child.relationship === undefined;
439
592
  })[0].ID;
440
593
  rawMorphTargets.push(rawMorphTarget);
441
594
  }
595
+
442
596
  return rawMorphTargets;
443
- }
597
+ } // create the main Group() to be returned by the loader
598
+
599
+
444
600
  parseScene(deformers, geometryMap, materialMap) {
445
- sceneGraph = new THREE.Group();
601
+ sceneGraph = new Group();
446
602
  const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap);
447
603
  const modelNodes = fbxTree.Objects.Model;
448
604
  const scope = this;
449
- modelMap.forEach(function(model) {
605
+ modelMap.forEach(function (model) {
450
606
  const modelNode = modelNodes[model.ID];
451
607
  scope.setLookAtProperties(model, modelNode);
452
608
  const parentConnections = connections.get(model.ID).parents;
453
- parentConnections.forEach(function(connection) {
609
+ parentConnections.forEach(function (connection) {
454
610
  const parent = modelMap.get(connection.ID);
455
- if (parent !== void 0)
456
- parent.add(model);
611
+ if (parent !== undefined) parent.add(model);
457
612
  });
613
+
458
614
  if (model.parent === null) {
459
615
  sceneGraph.add(model);
460
616
  }
461
617
  });
462
618
  this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
463
619
  this.createAmbientLight();
464
- sceneGraph.traverse(function(node) {
620
+ sceneGraph.traverse(function (node) {
465
621
  if (node.userData.transformData) {
466
622
  if (node.parent) {
467
623
  node.userData.transformData.parentMatrix = node.parent.matrix;
468
624
  node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
469
625
  }
626
+
470
627
  const transform = generateTransform(node.userData.transformData);
471
628
  node.applyMatrix4(transform);
472
629
  node.updateWorldMatrix();
473
630
  }
474
631
  });
475
- const animations = new AnimationParser().parse();
632
+ const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that
633
+
476
634
  if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
477
635
  sceneGraph.children[0].animations = animations;
478
636
  sceneGraph = sceneGraph.children[0];
479
637
  }
638
+
480
639
  sceneGraph.animations = animations;
481
- }
640
+ } // parse nodes in FBXTree.Objects.Model
641
+
642
+
482
643
  parseModels(skeletons, geometryMap, materialMap) {
483
- const modelMap = /* @__PURE__ */ new Map();
644
+ const modelMap = new Map();
484
645
  const modelNodes = fbxTree.Objects.Model;
646
+
485
647
  for (const nodeID in modelNodes) {
486
648
  const id = parseInt(nodeID);
487
649
  const node = modelNodes[nodeID];
488
650
  const relationships = connections.get(id);
489
651
  let model = this.buildSkeleton(relationships, skeletons, id, node.attrName);
652
+
490
653
  if (!model) {
491
654
  switch (node.attrType) {
492
- case "Camera":
655
+ case 'Camera':
493
656
  model = this.createCamera(relationships);
494
657
  break;
495
- case "Light":
658
+
659
+ case 'Light':
496
660
  model = this.createLight(relationships);
497
661
  break;
498
- case "Mesh":
662
+
663
+ case 'Mesh':
499
664
  model = this.createMesh(relationships, geometryMap, materialMap);
500
665
  break;
501
- case "NurbsCurve":
666
+
667
+ case 'NurbsCurve':
502
668
  model = this.createCurve(relationships, geometryMap);
503
669
  break;
504
- case "LimbNode":
505
- case "Root":
506
- model = new THREE.Bone();
670
+
671
+ case 'LimbNode':
672
+ case 'Root':
673
+ model = new Bone();
507
674
  break;
508
- case "Null":
675
+
676
+ case 'Null':
509
677
  default:
510
- model = new THREE.Group();
678
+ model = new Group();
511
679
  break;
512
680
  }
513
- model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName(node.attrName) : "";
681
+
682
+ model.name = node.attrName ? PropertyBinding.sanitizeNodeName(node.attrName) : '';
514
683
  model.ID = id;
515
684
  }
685
+
516
686
  this.getTransformData(model, node);
517
687
  modelMap.set(id, model);
518
688
  }
689
+
519
690
  return modelMap;
520
691
  }
692
+
521
693
  buildSkeleton(relationships, skeletons, id, name) {
522
694
  let bone = null;
523
- relationships.parents.forEach(function(parent) {
695
+ relationships.parents.forEach(function (parent) {
524
696
  for (const ID in skeletons) {
525
697
  const skeleton = skeletons[ID];
526
- skeleton.rawBones.forEach(function(rawBone, i) {
698
+ skeleton.rawBones.forEach(function (rawBone, i) {
527
699
  if (rawBone.ID === parent.ID) {
528
700
  const subBone = bone;
529
- bone = new THREE.Bone();
530
- bone.matrixWorld.copy(rawBone.transformLink);
531
- bone.name = name ? THREE.PropertyBinding.sanitizeNodeName(name) : "";
701
+ bone = new Bone();
702
+ bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
703
+
704
+ bone.name = name ? PropertyBinding.sanitizeNodeName(name) : '';
532
705
  bone.ID = id;
533
- skeleton.bones[i] = bone;
706
+ skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes
707
+ // duplicate the bone here and and it as a child of the first bone
708
+
534
709
  if (subBone !== null) {
535
710
  bone.add(subBone);
536
711
  }
@@ -539,415 +714,502 @@ class FBXTreeParser {
539
714
  }
540
715
  });
541
716
  return bone;
542
- }
717
+ } // create a PerspectiveCamera or OrthographicCamera
718
+
719
+
543
720
  createCamera(relationships) {
544
721
  let model;
545
722
  let cameraAttribute;
546
- relationships.children.forEach(function(child) {
723
+ relationships.children.forEach(function (child) {
547
724
  const attr = fbxTree.Objects.NodeAttribute[child.ID];
548
- if (attr !== void 0) {
725
+
726
+ if (attr !== undefined) {
549
727
  cameraAttribute = attr;
550
728
  }
551
729
  });
552
- if (cameraAttribute === void 0) {
553
- model = new THREE.Object3D();
730
+
731
+ if (cameraAttribute === undefined) {
732
+ model = new Object3D();
554
733
  } else {
555
734
  let type = 0;
556
- if (cameraAttribute.CameraProjectionType !== void 0 && cameraAttribute.CameraProjectionType.value === 1) {
735
+
736
+ if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
557
737
  type = 1;
558
738
  }
739
+
559
740
  let nearClippingPlane = 1;
560
- if (cameraAttribute.NearPlane !== void 0) {
561
- nearClippingPlane = cameraAttribute.NearPlane.value / 1e3;
741
+
742
+ if (cameraAttribute.NearPlane !== undefined) {
743
+ nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
562
744
  }
563
- let farClippingPlane = 1e3;
564
- if (cameraAttribute.FarPlane !== void 0) {
565
- farClippingPlane = cameraAttribute.FarPlane.value / 1e3;
745
+
746
+ let farClippingPlane = 1000;
747
+
748
+ if (cameraAttribute.FarPlane !== undefined) {
749
+ farClippingPlane = cameraAttribute.FarPlane.value / 1000;
566
750
  }
751
+
567
752
  let width = window.innerWidth;
568
753
  let height = window.innerHeight;
569
- if (cameraAttribute.AspectWidth !== void 0 && cameraAttribute.AspectHeight !== void 0) {
754
+
755
+ if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
570
756
  width = cameraAttribute.AspectWidth.value;
571
757
  height = cameraAttribute.AspectHeight.value;
572
758
  }
759
+
573
760
  const aspect = width / height;
574
761
  let fov = 45;
575
- if (cameraAttribute.FieldOfView !== void 0) {
762
+
763
+ if (cameraAttribute.FieldOfView !== undefined) {
576
764
  fov = cameraAttribute.FieldOfView.value;
577
765
  }
766
+
578
767
  const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
768
+
579
769
  switch (type) {
580
770
  case 0:
581
- model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
582
- if (focalLength !== null)
583
- model.setFocalLength(focalLength);
771
+ // Perspective
772
+ model = new PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
773
+ if (focalLength !== null) model.setFocalLength(focalLength);
584
774
  break;
775
+
585
776
  case 1:
586
- model = new THREE.OrthographicCamera(
587
- -width / 2,
588
- width / 2,
589
- height / 2,
590
- -height / 2,
591
- nearClippingPlane,
592
- farClippingPlane
593
- );
777
+ // Orthographic
778
+ model = new OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
594
779
  break;
780
+
595
781
  default:
596
- console.warn("THREE.FBXLoader: Unknown camera type " + type + ".");
597
- model = new THREE.Object3D();
782
+ console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
783
+ model = new Object3D();
598
784
  break;
599
785
  }
600
786
  }
787
+
601
788
  return model;
602
- }
789
+ } // Create a DirectionalLight, PointLight or SpotLight
790
+
791
+
603
792
  createLight(relationships) {
604
793
  let model;
605
794
  let lightAttribute;
606
- relationships.children.forEach(function(child) {
795
+ relationships.children.forEach(function (child) {
607
796
  const attr = fbxTree.Objects.NodeAttribute[child.ID];
608
- if (attr !== void 0) {
797
+
798
+ if (attr !== undefined) {
609
799
  lightAttribute = attr;
610
800
  }
611
801
  });
612
- if (lightAttribute === void 0) {
613
- model = new THREE.Object3D();
802
+
803
+ if (lightAttribute === undefined) {
804
+ model = new Object3D();
614
805
  } else {
615
- let type;
616
- if (lightAttribute.LightType === void 0) {
806
+ let type; // LightType can be undefined for Point lights
807
+
808
+ if (lightAttribute.LightType === undefined) {
617
809
  type = 0;
618
810
  } else {
619
811
  type = lightAttribute.LightType.value;
620
812
  }
621
- let color = 16777215;
622
- if (lightAttribute.Color !== void 0) {
623
- color = new THREE.Color().fromArray(lightAttribute.Color.value);
813
+
814
+ let color = 0xffffff;
815
+
816
+ if (lightAttribute.Color !== undefined) {
817
+ color = new Color().fromArray(lightAttribute.Color.value);
624
818
  }
625
- let intensity = lightAttribute.Intensity === void 0 ? 1 : lightAttribute.Intensity.value / 100;
626
- if (lightAttribute.CastLightOnObject !== void 0 && lightAttribute.CastLightOnObject.value === 0) {
819
+
820
+ let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled
821
+
822
+ if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
627
823
  intensity = 0;
628
824
  }
825
+
629
826
  let distance = 0;
630
- if (lightAttribute.FarAttenuationEnd !== void 0) {
631
- if (lightAttribute.EnableFarAttenuation !== void 0 && lightAttribute.EnableFarAttenuation.value === 0) {
827
+
828
+ if (lightAttribute.FarAttenuationEnd !== undefined) {
829
+ if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
632
830
  distance = 0;
633
831
  } else {
634
832
  distance = lightAttribute.FarAttenuationEnd.value;
635
833
  }
636
- }
834
+ } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
835
+
836
+
637
837
  const decay = 1;
838
+
638
839
  switch (type) {
639
840
  case 0:
640
- model = new THREE.PointLight(color, intensity, distance, decay);
841
+ // Point
842
+ model = new PointLight(color, intensity, distance, decay);
641
843
  break;
844
+
642
845
  case 1:
643
- model = new THREE.DirectionalLight(color, intensity);
846
+ // Directional
847
+ model = new DirectionalLight(color, intensity);
644
848
  break;
849
+
645
850
  case 2:
851
+ // Spot
646
852
  let angle = Math.PI / 3;
647
- if (lightAttribute.InnerAngle !== void 0) {
648
- angle = THREE.MathUtils.degToRad(lightAttribute.InnerAngle.value);
853
+
854
+ if (lightAttribute.InnerAngle !== undefined) {
855
+ angle = MathUtils.degToRad(lightAttribute.InnerAngle.value);
649
856
  }
857
+
650
858
  let penumbra = 0;
651
- if (lightAttribute.OuterAngle !== void 0) {
652
- penumbra = THREE.MathUtils.degToRad(lightAttribute.OuterAngle.value);
859
+
860
+ if (lightAttribute.OuterAngle !== undefined) {
861
+ // TODO: this is not correct - FBX calculates outer and inner angle in degrees
862
+ // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
863
+ // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
864
+ penumbra = MathUtils.degToRad(lightAttribute.OuterAngle.value);
653
865
  penumbra = Math.max(penumbra, 1);
654
866
  }
655
- model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay);
867
+
868
+ model = new SpotLight(color, intensity, distance, angle, penumbra, decay);
656
869
  break;
870
+
657
871
  default:
658
- console.warn(
659
- "THREE.FBXLoader: Unknown light type " + lightAttribute.LightType.value + ", defaulting to a PointLight."
660
- );
661
- model = new THREE.PointLight(color, intensity);
872
+ console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.');
873
+ model = new PointLight(color, intensity);
662
874
  break;
663
875
  }
664
- if (lightAttribute.CastShadows !== void 0 && lightAttribute.CastShadows.value === 1) {
876
+
877
+ if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
665
878
  model.castShadow = true;
666
879
  }
667
880
  }
881
+
668
882
  return model;
669
883
  }
884
+
670
885
  createMesh(relationships, geometryMap, materialMap) {
671
886
  let model;
672
887
  let geometry = null;
673
888
  let material = null;
674
- const materials = [];
675
- relationships.children.forEach(function(child) {
889
+ const materials = []; // get geometry and materials(s) from connections
890
+
891
+ relationships.children.forEach(function (child) {
676
892
  if (geometryMap.has(child.ID)) {
677
893
  geometry = geometryMap.get(child.ID);
678
894
  }
895
+
679
896
  if (materialMap.has(child.ID)) {
680
897
  materials.push(materialMap.get(child.ID));
681
898
  }
682
899
  });
900
+
683
901
  if (materials.length > 1) {
684
902
  material = materials;
685
903
  } else if (materials.length > 0) {
686
904
  material = materials[0];
687
905
  } else {
688
- material = new THREE.MeshPhongMaterial({ color: 13421772 });
906
+ material = new MeshPhongMaterial({
907
+ color: 0xcccccc
908
+ });
689
909
  materials.push(material);
690
910
  }
691
- if ("color" in geometry.attributes) {
692
- materials.forEach(function(material2) {
693
- material2.vertexColors = true;
911
+
912
+ if ('color' in geometry.attributes) {
913
+ materials.forEach(function (material) {
914
+ material.vertexColors = true;
694
915
  });
695
916
  }
917
+
696
918
  if (geometry.FBX_Deformer) {
697
- model = new THREE.SkinnedMesh(geometry, material);
919
+ model = new SkinnedMesh(geometry, material);
698
920
  model.normalizeSkinWeights();
699
921
  } else {
700
- model = new THREE.Mesh(geometry, material);
922
+ model = new Mesh(geometry, material);
701
923
  }
924
+
702
925
  return model;
703
926
  }
927
+
704
928
  createCurve(relationships, geometryMap) {
705
- const geometry = relationships.children.reduce(function(geo, child) {
706
- if (geometryMap.has(child.ID))
707
- geo = geometryMap.get(child.ID);
929
+ const geometry = relationships.children.reduce(function (geo, child) {
930
+ if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
708
931
  return geo;
709
- }, null);
710
- const material = new THREE.LineBasicMaterial({ color: 3342591, linewidth: 1 });
711
- return new THREE.Line(geometry, material);
712
- }
932
+ }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
933
+
934
+ const material = new LineBasicMaterial({
935
+ color: 0x3300ff,
936
+ linewidth: 1
937
+ });
938
+ return new Line(geometry, material);
939
+ } // parse the model node for transform data
940
+
941
+
713
942
  getTransformData(model, modelNode) {
714
943
  const transformData = {};
715
- if ("InheritType" in modelNode)
716
- transformData.inheritType = parseInt(modelNode.InheritType.value);
717
- if ("RotationOrder" in modelNode)
718
- transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
719
- else
720
- transformData.eulerOrder = "ZYX";
721
- if ("Lcl_Translation" in modelNode)
722
- transformData.translation = modelNode.Lcl_Translation.value;
723
- if ("PreRotation" in modelNode)
724
- transformData.preRotation = modelNode.PreRotation.value;
725
- if ("Lcl_Rotation" in modelNode)
726
- transformData.rotation = modelNode.Lcl_Rotation.value;
727
- if ("PostRotation" in modelNode)
728
- transformData.postRotation = modelNode.PostRotation.value;
729
- if ("Lcl_Scaling" in modelNode)
730
- transformData.scale = modelNode.Lcl_Scaling.value;
731
- if ("ScalingOffset" in modelNode)
732
- transformData.scalingOffset = modelNode.ScalingOffset.value;
733
- if ("ScalingPivot" in modelNode)
734
- transformData.scalingPivot = modelNode.ScalingPivot.value;
735
- if ("RotationOffset" in modelNode)
736
- transformData.rotationOffset = modelNode.RotationOffset.value;
737
- if ("RotationPivot" in modelNode)
738
- transformData.rotationPivot = modelNode.RotationPivot.value;
944
+ if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
945
+ if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);else transformData.eulerOrder = 'ZYX';
946
+ if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
947
+ if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
948
+ if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
949
+ if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
950
+ if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
951
+ if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value;
952
+ if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value;
953
+ if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
954
+ if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value;
739
955
  model.userData.transformData = transformData;
740
956
  }
957
+
741
958
  setLookAtProperties(model, modelNode) {
742
- if ("LookAtProperty" in modelNode) {
959
+ if ('LookAtProperty' in modelNode) {
743
960
  const children = connections.get(model.ID).children;
744
- children.forEach(function(child) {
745
- if (child.relationship === "LookAtProperty") {
961
+ children.forEach(function (child) {
962
+ if (child.relationship === 'LookAtProperty') {
746
963
  const lookAtTarget = fbxTree.Objects.Model[child.ID];
747
- if ("Lcl_Translation" in lookAtTarget) {
748
- const pos = lookAtTarget.Lcl_Translation.value;
749
- if (model.target !== void 0) {
964
+
965
+ if ('Lcl_Translation' in lookAtTarget) {
966
+ const pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight
967
+
968
+ if (model.target !== undefined) {
750
969
  model.target.position.fromArray(pos);
751
970
  sceneGraph.add(model.target);
752
971
  } else {
753
- model.lookAt(new THREE.Vector3().fromArray(pos));
972
+ // Cameras and other Object3Ds
973
+ model.lookAt(new Vector3().fromArray(pos));
754
974
  }
755
975
  }
756
976
  }
757
977
  });
758
978
  }
759
979
  }
980
+
760
981
  bindSkeleton(skeletons, geometryMap, modelMap) {
761
982
  const bindMatrices = this.parsePoseNodes();
983
+
762
984
  for (const ID in skeletons) {
763
985
  const skeleton = skeletons[ID];
764
986
  const parents = connections.get(parseInt(skeleton.ID)).parents;
765
- parents.forEach(function(parent) {
987
+ parents.forEach(function (parent) {
766
988
  if (geometryMap.has(parent.ID)) {
767
989
  const geoID = parent.ID;
768
990
  const geoRelationships = connections.get(geoID);
769
- geoRelationships.parents.forEach(function(geoConnParent) {
991
+ geoRelationships.parents.forEach(function (geoConnParent) {
770
992
  if (modelMap.has(geoConnParent.ID)) {
771
993
  const model = modelMap.get(geoConnParent.ID);
772
- model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
994
+ model.bind(new Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
773
995
  }
774
996
  });
775
997
  }
776
998
  });
777
999
  }
778
1000
  }
1001
+
779
1002
  parsePoseNodes() {
780
1003
  const bindMatrices = {};
781
- if ("Pose" in fbxTree.Objects) {
1004
+
1005
+ if ('Pose' in fbxTree.Objects) {
782
1006
  const BindPoseNode = fbxTree.Objects.Pose;
1007
+
783
1008
  for (const nodeID in BindPoseNode) {
784
- if (BindPoseNode[nodeID].attrType === "BindPose" && BindPoseNode[nodeID].NbPoseNodes > 0) {
1009
+ if (BindPoseNode[nodeID].attrType === 'BindPose' && BindPoseNode[nodeID].NbPoseNodes > 0) {
785
1010
  const poseNodes = BindPoseNode[nodeID].PoseNode;
1011
+
786
1012
  if (Array.isArray(poseNodes)) {
787
- poseNodes.forEach(function(poseNode) {
788
- bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a);
1013
+ poseNodes.forEach(function (poseNode) {
1014
+ bindMatrices[poseNode.Node] = new Matrix4().fromArray(poseNode.Matrix.a);
789
1015
  });
790
1016
  } else {
791
- bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a);
1017
+ bindMatrices[poseNodes.Node] = new Matrix4().fromArray(poseNodes.Matrix.a);
792
1018
  }
793
1019
  }
794
1020
  }
795
1021
  }
1022
+
796
1023
  return bindMatrices;
797
- }
1024
+ } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
1025
+
1026
+
798
1027
  createAmbientLight() {
799
- if ("GlobalSettings" in fbxTree && "AmbientColor" in fbxTree.GlobalSettings) {
1028
+ if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) {
800
1029
  const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
801
1030
  const r = ambientColor[0];
802
1031
  const g = ambientColor[1];
803
1032
  const b = ambientColor[2];
1033
+
804
1034
  if (r !== 0 || g !== 0 || b !== 0) {
805
- const color = new THREE.Color(r, g, b);
806
- sceneGraph.add(new THREE.AmbientLight(color, 1));
1035
+ const color = new Color(r, g, b);
1036
+ sceneGraph.add(new AmbientLight(color, 1));
807
1037
  }
808
1038
  }
809
1039
  }
810
- }
1040
+
1041
+ } // parse Geometry data from FBXTree and return map of BufferGeometries
1042
+
1043
+
811
1044
  class GeometryParser {
1045
+ // Parse nodes in FBXTree.Objects.Geometry
812
1046
  parse(deformers) {
813
- const geometryMap = /* @__PURE__ */ new Map();
814
- if ("Geometry" in fbxTree.Objects) {
1047
+ const geometryMap = new Map();
1048
+
1049
+ if ('Geometry' in fbxTree.Objects) {
815
1050
  const geoNodes = fbxTree.Objects.Geometry;
1051
+
816
1052
  for (const nodeID in geoNodes) {
817
1053
  const relationships = connections.get(parseInt(nodeID));
818
1054
  const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers);
819
1055
  geometryMap.set(parseInt(nodeID), geo);
820
1056
  }
821
1057
  }
1058
+
822
1059
  return geometryMap;
823
- }
1060
+ } // Parse single node in FBXTree.Objects.Geometry
1061
+
1062
+
824
1063
  parseGeometry(relationships, geoNode, deformers) {
825
1064
  switch (geoNode.attrType) {
826
- case "Mesh":
1065
+ case 'Mesh':
827
1066
  return this.parseMeshGeometry(relationships, geoNode, deformers);
828
- break;
829
- case "NurbsCurve":
1067
+
1068
+ case 'NurbsCurve':
830
1069
  return this.parseNurbsGeometry(geoNode);
831
- break;
832
1070
  }
833
- }
1071
+ } // Parse single node mesh geometry in FBXTree.Objects.Geometry
1072
+
1073
+
834
1074
  parseMeshGeometry(relationships, geoNode, deformers) {
835
1075
  const skeletons = deformers.skeletons;
836
1076
  const morphTargets = [];
837
- const modelNodes = relationships.parents.map(function(parent) {
1077
+ const modelNodes = relationships.parents.map(function (parent) {
838
1078
  return fbxTree.Objects.Model[parent.ID];
839
- });
840
- if (modelNodes.length === 0)
841
- return;
842
- const skeleton = relationships.children.reduce(function(skeleton2, child) {
843
- if (skeletons[child.ID] !== void 0)
844
- skeleton2 = skeletons[child.ID];
845
- return skeleton2;
1079
+ }); // don't create geometry if it is not associated with any models
1080
+
1081
+ if (modelNodes.length === 0) return;
1082
+ const skeleton = relationships.children.reduce(function (skeleton, child) {
1083
+ if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
1084
+ return skeleton;
846
1085
  }, null);
847
- relationships.children.forEach(function(child) {
848
- if (deformers.morphTargets[child.ID] !== void 0) {
1086
+ relationships.children.forEach(function (child) {
1087
+ if (deformers.morphTargets[child.ID] !== undefined) {
849
1088
  morphTargets.push(deformers.morphTargets[child.ID]);
850
1089
  }
851
- });
1090
+ }); // Assume one model and get the preRotation from that
1091
+ // if there is more than one model associated with the geometry this may cause problems
1092
+
852
1093
  const modelNode = modelNodes[0];
853
1094
  const transformData = {};
854
- if ("RotationOrder" in modelNode)
855
- transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
856
- if ("InheritType" in modelNode)
857
- transformData.inheritType = parseInt(modelNode.InheritType.value);
858
- if ("GeometricTranslation" in modelNode)
859
- transformData.translation = modelNode.GeometricTranslation.value;
860
- if ("GeometricRotation" in modelNode)
861
- transformData.rotation = modelNode.GeometricRotation.value;
862
- if ("GeometricScaling" in modelNode)
863
- transformData.scale = modelNode.GeometricScaling.value;
1095
+ if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
1096
+ if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
1097
+ if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value;
1098
+ if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value;
1099
+ if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value;
864
1100
  const transform = generateTransform(transformData);
865
1101
  return this.genGeometry(geoNode, skeleton, morphTargets, transform);
866
- }
1102
+ } // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
1103
+
1104
+
867
1105
  genGeometry(geoNode, skeleton, morphTargets, preTransform) {
868
- const geo = new THREE.BufferGeometry();
869
- if (geoNode.attrName)
870
- geo.name = geoNode.attrName;
1106
+ const geo = new BufferGeometry();
1107
+ if (geoNode.attrName) geo.name = geoNode.attrName;
871
1108
  const geoInfo = this.parseGeoNode(geoNode, skeleton);
872
1109
  const buffers = this.genBuffers(geoInfo);
873
- const positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3);
1110
+ const positionAttribute = new Float32BufferAttribute(buffers.vertex, 3);
874
1111
  positionAttribute.applyMatrix4(preTransform);
875
- geo.setAttribute("position", positionAttribute);
1112
+ geo.setAttribute('position', positionAttribute);
1113
+
876
1114
  if (buffers.colors.length > 0) {
877
- geo.setAttribute("color", new THREE.Float32BufferAttribute(buffers.colors, 3));
1115
+ geo.setAttribute('color', new Float32BufferAttribute(buffers.colors, 3));
878
1116
  }
1117
+
879
1118
  if (skeleton) {
880
- geo.setAttribute("skinIndex", new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4));
881
- geo.setAttribute("skinWeight", new THREE.Float32BufferAttribute(buffers.vertexWeights, 4));
1119
+ geo.setAttribute('skinIndex', new Uint16BufferAttribute(buffers.weightsIndices, 4));
1120
+ geo.setAttribute('skinWeight', new Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model
1121
+
882
1122
  geo.FBX_Deformer = skeleton;
883
1123
  }
1124
+
884
1125
  if (buffers.normal.length > 0) {
885
- const normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform);
886
- const normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3);
1126
+ const normalMatrix = new Matrix3().getNormalMatrix(preTransform);
1127
+ const normalAttribute = new Float32BufferAttribute(buffers.normal, 3);
887
1128
  normalAttribute.applyNormalMatrix(normalMatrix);
888
- geo.setAttribute("normal", normalAttribute);
1129
+ geo.setAttribute('normal', normalAttribute);
889
1130
  }
890
- buffers.uvs.forEach(function(uvBuffer, i) {
891
- let name = "uv" + (i + 1).toString();
1131
+
1132
+ buffers.uvs.forEach(function (uvBuffer, i) {
1133
+ // subsequent uv buffers are called 'uv1', 'uv2', ...
1134
+ let name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv'
1135
+
892
1136
  if (i === 0) {
893
- name = "uv";
1137
+ name = 'uv';
894
1138
  }
895
- geo.setAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2));
1139
+
1140
+ geo.setAttribute(name, new Float32BufferAttribute(buffers.uvs[i], 2));
896
1141
  });
897
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
1142
+
1143
+ if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1144
+ // Convert the material indices of each vertex into rendering groups on the geometry.
898
1145
  let prevMaterialIndex = buffers.materialIndex[0];
899
1146
  let startIndex = 0;
900
- buffers.materialIndex.forEach(function(currentIndex, i) {
1147
+ buffers.materialIndex.forEach(function (currentIndex, i) {
901
1148
  if (currentIndex !== prevMaterialIndex) {
902
1149
  geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
903
1150
  prevMaterialIndex = currentIndex;
904
1151
  startIndex = i;
905
1152
  }
906
- });
1153
+ }); // the loop above doesn't add the last group, do that here.
1154
+
907
1155
  if (geo.groups.length > 0) {
908
1156
  const lastGroup = geo.groups[geo.groups.length - 1];
909
1157
  const lastIndex = lastGroup.start + lastGroup.count;
1158
+
910
1159
  if (lastIndex !== buffers.materialIndex.length) {
911
1160
  geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex);
912
1161
  }
913
- }
1162
+ } // case where there are multiple materials but the whole geometry is only
1163
+ // using one of them
1164
+
1165
+
914
1166
  if (geo.groups.length === 0) {
915
1167
  geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
916
1168
  }
917
1169
  }
1170
+
918
1171
  this.addMorphTargets(geo, geoNode, morphTargets, preTransform);
919
1172
  return geo;
920
1173
  }
1174
+
921
1175
  parseGeoNode(geoNode, skeleton) {
922
1176
  const geoInfo = {};
923
- geoInfo.vertexPositions = geoNode.Vertices !== void 0 ? geoNode.Vertices.a : [];
924
- geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== void 0 ? geoNode.PolygonVertexIndex.a : [];
1177
+ geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
1178
+ geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
1179
+
925
1180
  if (geoNode.LayerElementColor) {
926
1181
  geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
927
1182
  }
1183
+
928
1184
  if (geoNode.LayerElementMaterial) {
929
1185
  geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]);
930
1186
  }
1187
+
931
1188
  if (geoNode.LayerElementNormal) {
932
1189
  geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
933
1190
  }
1191
+
934
1192
  if (geoNode.LayerElementUV) {
935
1193
  geoInfo.uv = [];
936
1194
  let i = 0;
1195
+
937
1196
  while (geoNode.LayerElementUV[i]) {
938
1197
  if (geoNode.LayerElementUV[i].UV) {
939
1198
  geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
940
1199
  }
1200
+
941
1201
  i++;
942
1202
  }
943
1203
  }
1204
+
944
1205
  geoInfo.weightTable = {};
1206
+
945
1207
  if (skeleton !== null) {
946
1208
  geoInfo.skeleton = skeleton;
947
- skeleton.rawBones.forEach(function(rawBone, i) {
948
- rawBone.indices.forEach(function(index, j) {
949
- if (geoInfo.weightTable[index] === void 0)
950
- geoInfo.weightTable[index] = [];
1209
+ skeleton.rawBones.forEach(function (rawBone, i) {
1210
+ // loop over the bone's vertex indices and weights
1211
+ rawBone.indices.forEach(function (index, j) {
1212
+ if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = [];
951
1213
  geoInfo.weightTable[index].push({
952
1214
  id: i,
953
1215
  weight: rawBone.weights[j]
@@ -955,8 +1217,10 @@ class GeometryParser {
955
1217
  });
956
1218
  });
957
1219
  }
1220
+
958
1221
  return geoInfo;
959
1222
  }
1223
+
960
1224
  genBuffers(geoInfo) {
961
1225
  const buffers = {
962
1226
  vertex: [],
@@ -969,7 +1233,8 @@ class GeometryParser {
969
1233
  };
970
1234
  let polygonIndex = 0;
971
1235
  let faceLength = 0;
972
- let displayedWeightsWarning = false;
1236
+ let displayedWeightsWarning = false; // these will hold data for a single face
1237
+
973
1238
  let facePositionIndexes = [];
974
1239
  let faceNormals = [];
975
1240
  let faceColors = [];
@@ -977,40 +1242,51 @@ class GeometryParser {
977
1242
  let faceWeights = [];
978
1243
  let faceWeightIndices = [];
979
1244
  const scope = this;
980
- geoInfo.vertexIndices.forEach(function(vertexIndex, polygonVertexIndex) {
1245
+ geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
981
1246
  let materialIndex;
982
- let endOfFace = false;
1247
+ let endOfFace = false; // Face index and vertex index arrays are combined in a single array
1248
+ // A cube with quad faces looks like this:
1249
+ // PolygonVertexIndex: *24 {
1250
+ // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
1251
+ // }
1252
+ // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
1253
+ // to find index of last vertex bit shift the index: ^ - 1
1254
+
983
1255
  if (vertexIndex < 0) {
984
- vertexIndex = vertexIndex ^ -1;
1256
+ vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
1257
+
985
1258
  endOfFace = true;
986
1259
  }
1260
+
987
1261
  let weightIndices = [];
988
1262
  let weights = [];
989
1263
  facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
1264
+
990
1265
  if (geoInfo.color) {
991
1266
  const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color);
992
1267
  faceColors.push(data[0], data[1], data[2]);
993
1268
  }
1269
+
994
1270
  if (geoInfo.skeleton) {
995
- if (geoInfo.weightTable[vertexIndex] !== void 0) {
996
- geoInfo.weightTable[vertexIndex].forEach(function(wt) {
1271
+ if (geoInfo.weightTable[vertexIndex] !== undefined) {
1272
+ geoInfo.weightTable[vertexIndex].forEach(function (wt) {
997
1273
  weights.push(wt.weight);
998
1274
  weightIndices.push(wt.id);
999
1275
  });
1000
1276
  }
1277
+
1001
1278
  if (weights.length > 4) {
1002
1279
  if (!displayedWeightsWarning) {
1003
- console.warn(
1004
- "THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights."
1005
- );
1280
+ console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
1006
1281
  displayedWeightsWarning = true;
1007
1282
  }
1283
+
1008
1284
  const wIndex = [0, 0, 0, 0];
1009
1285
  const Weight = [0, 0, 0, 0];
1010
- weights.forEach(function(weight, weightIndex) {
1286
+ weights.forEach(function (weight, weightIndex) {
1011
1287
  let currentWeight = weight;
1012
1288
  let currentIndex = weightIndices[weightIndex];
1013
- Weight.forEach(function(comparedWeight, comparedWeightIndex, comparedWeightArray) {
1289
+ Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
1014
1290
  if (currentWeight > comparedWeight) {
1015
1291
  comparedWeightArray[comparedWeightIndex] = currentWeight;
1016
1292
  currentWeight = comparedWeight;
@@ -1022,49 +1298,49 @@ class GeometryParser {
1022
1298
  });
1023
1299
  weightIndices = wIndex;
1024
1300
  weights = Weight;
1025
- }
1301
+ } // if the weight array is shorter than 4 pad with 0s
1302
+
1303
+
1026
1304
  while (weights.length < 4) {
1027
1305
  weights.push(0);
1028
1306
  weightIndices.push(0);
1029
1307
  }
1308
+
1030
1309
  for (let i = 0; i < 4; ++i) {
1031
1310
  faceWeights.push(weights[i]);
1032
1311
  faceWeightIndices.push(weightIndices[i]);
1033
1312
  }
1034
1313
  }
1314
+
1035
1315
  if (geoInfo.normal) {
1036
1316
  const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal);
1037
1317
  faceNormals.push(data[0], data[1], data[2]);
1038
1318
  }
1039
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
1319
+
1320
+ if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1040
1321
  materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0];
1041
1322
  }
1323
+
1042
1324
  if (geoInfo.uv) {
1043
- geoInfo.uv.forEach(function(uv, i) {
1325
+ geoInfo.uv.forEach(function (uv, i) {
1044
1326
  const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
1045
- if (faceUVs[i] === void 0) {
1327
+
1328
+ if (faceUVs[i] === undefined) {
1046
1329
  faceUVs[i] = [];
1047
1330
  }
1331
+
1048
1332
  faceUVs[i].push(data[0]);
1049
1333
  faceUVs[i].push(data[1]);
1050
1334
  });
1051
1335
  }
1336
+
1052
1337
  faceLength++;
1338
+
1053
1339
  if (endOfFace) {
1054
- scope.genFace(
1055
- buffers,
1056
- geoInfo,
1057
- facePositionIndexes,
1058
- materialIndex,
1059
- faceNormals,
1060
- faceColors,
1061
- faceUVs,
1062
- faceWeights,
1063
- faceWeightIndices,
1064
- faceLength
1065
- );
1340
+ scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength);
1066
1341
  polygonIndex++;
1067
- faceLength = 0;
1342
+ faceLength = 0; // reset arrays for the next face
1343
+
1068
1344
  facePositionIndexes = [];
1069
1345
  faceNormals = [];
1070
1346
  faceColors = [];
@@ -1074,7 +1350,9 @@ class GeometryParser {
1074
1350
  }
1075
1351
  });
1076
1352
  return buffers;
1077
- }
1353
+ } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
1354
+
1355
+
1078
1356
  genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) {
1079
1357
  for (let i = 2; i < faceLength; i++) {
1080
1358
  buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
@@ -1086,6 +1364,7 @@ class GeometryParser {
1086
1364
  buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
1087
1365
  buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]);
1088
1366
  buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]);
1367
+
1089
1368
  if (geoInfo.skeleton) {
1090
1369
  buffers.vertexWeights.push(faceWeights[0]);
1091
1370
  buffers.vertexWeights.push(faceWeights[1]);
@@ -1112,6 +1391,7 @@ class GeometryParser {
1112
1391
  buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
1113
1392
  buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
1114
1393
  }
1394
+
1115
1395
  if (geoInfo.color) {
1116
1396
  buffers.colors.push(faceColors[0]);
1117
1397
  buffers.colors.push(faceColors[1]);
@@ -1123,11 +1403,13 @@ class GeometryParser {
1123
1403
  buffers.colors.push(faceColors[i * 3 + 1]);
1124
1404
  buffers.colors.push(faceColors[i * 3 + 2]);
1125
1405
  }
1126
- if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") {
1406
+
1407
+ if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1127
1408
  buffers.materialIndex.push(materialIndex);
1128
1409
  buffers.materialIndex.push(materialIndex);
1129
1410
  buffers.materialIndex.push(materialIndex);
1130
1411
  }
1412
+
1131
1413
  if (geoInfo.normal) {
1132
1414
  buffers.normal.push(faceNormals[0]);
1133
1415
  buffers.normal.push(faceNormals[1]);
@@ -1139,10 +1421,10 @@ class GeometryParser {
1139
1421
  buffers.normal.push(faceNormals[i * 3 + 1]);
1140
1422
  buffers.normal.push(faceNormals[i * 3 + 2]);
1141
1423
  }
1424
+
1142
1425
  if (geoInfo.uv) {
1143
- geoInfo.uv.forEach(function(uv, j) {
1144
- if (buffers.uvs[j] === void 0)
1145
- buffers.uvs[j] = [];
1426
+ geoInfo.uv.forEach(function (uv, j) {
1427
+ if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
1146
1428
  buffers.uvs[j].push(faceUVs[j][0]);
1147
1429
  buffers.uvs[j].push(faceUVs[j][1]);
1148
1430
  buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
@@ -1153,181 +1435,234 @@ class GeometryParser {
1153
1435
  }
1154
1436
  }
1155
1437
  }
1438
+
1156
1439
  addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) {
1157
- if (morphTargets.length === 0)
1158
- return;
1440
+ if (morphTargets.length === 0) return;
1159
1441
  parentGeo.morphTargetsRelative = true;
1160
- parentGeo.morphAttributes.position = [];
1442
+ parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented
1443
+
1161
1444
  const scope = this;
1162
- morphTargets.forEach(function(morphTarget) {
1163
- morphTarget.rawTargets.forEach(function(rawTarget) {
1445
+ morphTargets.forEach(function (morphTarget) {
1446
+ morphTarget.rawTargets.forEach(function (rawTarget) {
1164
1447
  const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
1165
- if (morphGeoNode !== void 0) {
1448
+
1449
+ if (morphGeoNode !== undefined) {
1166
1450
  scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name);
1167
1451
  }
1168
1452
  });
1169
1453
  });
1170
- }
1454
+ } // a morph geometry node is similar to a standard node, and the node is also contained
1455
+ // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
1456
+ // and a special attribute Index defining which vertices of the original geometry are affected
1457
+ // Normal and position attributes only have data for the vertices that are affected by the morph
1458
+
1459
+
1171
1460
  genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) {
1172
- const vertexIndices = parentGeoNode.PolygonVertexIndex !== void 0 ? parentGeoNode.PolygonVertexIndex.a : [];
1173
- const morphPositionsSparse = morphGeoNode.Vertices !== void 0 ? morphGeoNode.Vertices.a : [];
1174
- const indices = morphGeoNode.Indexes !== void 0 ? morphGeoNode.Indexes.a : [];
1461
+ const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
1462
+ const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
1463
+ const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
1175
1464
  const length = parentGeo.attributes.position.count * 3;
1176
1465
  const morphPositions = new Float32Array(length);
1466
+
1177
1467
  for (let i = 0; i < indices.length; i++) {
1178
1468
  const morphIndex = indices[i] * 3;
1179
1469
  morphPositions[morphIndex] = morphPositionsSparse[i * 3];
1180
1470
  morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1];
1181
1471
  morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2];
1182
- }
1472
+ } // TODO: add morph normal support
1473
+
1474
+
1183
1475
  const morphGeoInfo = {
1184
- vertexIndices,
1476
+ vertexIndices: vertexIndices,
1185
1477
  vertexPositions: morphPositions
1186
1478
  };
1187
1479
  const morphBuffers = this.genBuffers(morphGeoInfo);
1188
- const positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3);
1480
+ const positionAttribute = new Float32BufferAttribute(morphBuffers.vertex, 3);
1189
1481
  positionAttribute.name = name || morphGeoNode.attrName;
1190
1482
  positionAttribute.applyMatrix4(preTransform);
1191
1483
  parentGeo.morphAttributes.position.push(positionAttribute);
1192
- }
1484
+ } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
1485
+
1486
+
1193
1487
  parseNormals(NormalNode) {
1194
1488
  const mappingType = NormalNode.MappingInformationType;
1195
1489
  const referenceType = NormalNode.ReferenceInformationType;
1196
1490
  const buffer = NormalNode.Normals.a;
1197
1491
  let indexBuffer = [];
1198
- if (referenceType === "IndexToDirect") {
1199
- if ("NormalIndex" in NormalNode) {
1492
+
1493
+ if (referenceType === 'IndexToDirect') {
1494
+ if ('NormalIndex' in NormalNode) {
1200
1495
  indexBuffer = NormalNode.NormalIndex.a;
1201
- } else if ("NormalsIndex" in NormalNode) {
1496
+ } else if ('NormalsIndex' in NormalNode) {
1202
1497
  indexBuffer = NormalNode.NormalsIndex.a;
1203
1498
  }
1204
1499
  }
1500
+
1205
1501
  return {
1206
1502
  dataSize: 3,
1207
- buffer,
1503
+ buffer: buffer,
1208
1504
  indices: indexBuffer,
1209
- mappingType,
1210
- referenceType
1505
+ mappingType: mappingType,
1506
+ referenceType: referenceType
1211
1507
  };
1212
- }
1508
+ } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
1509
+
1510
+
1213
1511
  parseUVs(UVNode) {
1214
1512
  const mappingType = UVNode.MappingInformationType;
1215
1513
  const referenceType = UVNode.ReferenceInformationType;
1216
1514
  const buffer = UVNode.UV.a;
1217
1515
  let indexBuffer = [];
1218
- if (referenceType === "IndexToDirect") {
1516
+
1517
+ if (referenceType === 'IndexToDirect') {
1219
1518
  indexBuffer = UVNode.UVIndex.a;
1220
1519
  }
1520
+
1221
1521
  return {
1222
1522
  dataSize: 2,
1223
- buffer,
1523
+ buffer: buffer,
1224
1524
  indices: indexBuffer,
1225
- mappingType,
1226
- referenceType
1525
+ mappingType: mappingType,
1526
+ referenceType: referenceType
1227
1527
  };
1228
- }
1528
+ } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
1529
+
1530
+
1229
1531
  parseVertexColors(ColorNode) {
1230
1532
  const mappingType = ColorNode.MappingInformationType;
1231
1533
  const referenceType = ColorNode.ReferenceInformationType;
1232
1534
  const buffer = ColorNode.Colors.a;
1233
1535
  let indexBuffer = [];
1234
- if (referenceType === "IndexToDirect") {
1536
+
1537
+ if (referenceType === 'IndexToDirect') {
1235
1538
  indexBuffer = ColorNode.ColorIndex.a;
1236
1539
  }
1540
+
1237
1541
  return {
1238
1542
  dataSize: 4,
1239
- buffer,
1543
+ buffer: buffer,
1240
1544
  indices: indexBuffer,
1241
- mappingType,
1242
- referenceType
1545
+ mappingType: mappingType,
1546
+ referenceType: referenceType
1243
1547
  };
1244
- }
1548
+ } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
1549
+
1550
+
1245
1551
  parseMaterialIndices(MaterialNode) {
1246
1552
  const mappingType = MaterialNode.MappingInformationType;
1247
1553
  const referenceType = MaterialNode.ReferenceInformationType;
1248
- if (mappingType === "NoMappingInformation") {
1554
+
1555
+ if (mappingType === 'NoMappingInformation') {
1249
1556
  return {
1250
1557
  dataSize: 1,
1251
1558
  buffer: [0],
1252
1559
  indices: [0],
1253
- mappingType: "AllSame",
1254
- referenceType
1560
+ mappingType: 'AllSame',
1561
+ referenceType: referenceType
1255
1562
  };
1256
1563
  }
1257
- const materialIndexBuffer = MaterialNode.Materials.a;
1564
+
1565
+ const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
1566
+ // we expect.So we create an intermediate buffer that points to the index in the buffer,
1567
+ // for conforming with the other functions we've written for other data.
1568
+
1258
1569
  const materialIndices = [];
1570
+
1259
1571
  for (let i = 0; i < materialIndexBuffer.length; ++i) {
1260
1572
  materialIndices.push(i);
1261
1573
  }
1574
+
1262
1575
  return {
1263
1576
  dataSize: 1,
1264
1577
  buffer: materialIndexBuffer,
1265
1578
  indices: materialIndices,
1266
- mappingType,
1267
- referenceType
1579
+ mappingType: mappingType,
1580
+ referenceType: referenceType
1268
1581
  };
1269
- }
1582
+ } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
1583
+
1584
+
1270
1585
  parseNurbsGeometry(geoNode) {
1271
- if (NURBSCurve.NURBSCurve === void 0) {
1272
- console.error(
1273
- "THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry."
1274
- );
1275
- return new THREE.BufferGeometry();
1586
+ if (NURBSCurve === undefined) {
1587
+ console.error('THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
1588
+ return new BufferGeometry();
1276
1589
  }
1590
+
1277
1591
  const order = parseInt(geoNode.Order);
1592
+
1278
1593
  if (isNaN(order)) {
1279
- console.error("THREE.FBXLoader: Invalid Order %s given for geometry ID: %s", geoNode.Order, geoNode.id);
1280
- return new THREE.BufferGeometry();
1594
+ console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id);
1595
+ return new BufferGeometry();
1281
1596
  }
1597
+
1282
1598
  const degree = order - 1;
1283
1599
  const knots = geoNode.KnotVector.a;
1284
1600
  const controlPoints = [];
1285
1601
  const pointsValues = geoNode.Points.a;
1602
+
1286
1603
  for (let i = 0, l = pointsValues.length; i < l; i += 4) {
1287
- controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i));
1604
+ controlPoints.push(new Vector4().fromArray(pointsValues, i));
1288
1605
  }
1606
+
1289
1607
  let startKnot, endKnot;
1290
- if (geoNode.Form === "Closed") {
1608
+
1609
+ if (geoNode.Form === 'Closed') {
1291
1610
  controlPoints.push(controlPoints[0]);
1292
- } else if (geoNode.Form === "Periodic") {
1611
+ } else if (geoNode.Form === 'Periodic') {
1293
1612
  startKnot = degree;
1294
1613
  endKnot = knots.length - 1 - startKnot;
1614
+
1295
1615
  for (let i = 0; i < degree; ++i) {
1296
1616
  controlPoints.push(controlPoints[i]);
1297
1617
  }
1298
1618
  }
1299
- const curve = new NURBSCurve.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
1619
+
1620
+ const curve = new NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
1300
1621
  const points = curve.getPoints(controlPoints.length * 12);
1301
- return new THREE.BufferGeometry().setFromPoints(points);
1622
+ return new BufferGeometry().setFromPoints(points);
1302
1623
  }
1303
- }
1624
+
1625
+ } // parse animation data from FBXTree
1626
+
1627
+
1304
1628
  class AnimationParser {
1629
+ // take raw animation clips and turn them into three.js animation clips
1305
1630
  parse() {
1306
1631
  const animationClips = [];
1307
1632
  const rawClips = this.parseClips();
1308
- if (rawClips !== void 0) {
1633
+
1634
+ if (rawClips !== undefined) {
1309
1635
  for (const key in rawClips) {
1310
1636
  const rawClip = rawClips[key];
1311
1637
  const clip = this.addClip(rawClip);
1312
1638
  animationClips.push(clip);
1313
1639
  }
1314
1640
  }
1641
+
1315
1642
  return animationClips;
1316
1643
  }
1644
+
1317
1645
  parseClips() {
1318
- if (fbxTree.Objects.AnimationCurve === void 0)
1319
- return void 0;
1646
+ // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
1647
+ // if this is undefined we can safely assume there are no animations
1648
+ if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
1320
1649
  const curveNodesMap = this.parseAnimationCurveNodes();
1321
1650
  this.parseAnimationCurves(curveNodesMap);
1322
1651
  const layersMap = this.parseAnimationLayers(curveNodesMap);
1323
1652
  const rawClips = this.parseAnimStacks(layersMap);
1324
1653
  return rawClips;
1325
- }
1654
+ } // parse nodes in FBXTree.Objects.AnimationCurveNode
1655
+ // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
1656
+ // and is referenced by an AnimationLayer
1657
+
1658
+
1326
1659
  parseAnimationCurveNodes() {
1327
1660
  const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
1328
- const curveNodesMap = /* @__PURE__ */ new Map();
1661
+ const curveNodesMap = new Map();
1662
+
1329
1663
  for (const nodeID in rawCurveNodes) {
1330
1664
  const rawCurveNode = rawCurveNodes[nodeID];
1665
+
1331
1666
  if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
1332
1667
  const curveNode = {
1333
1668
  id: rawCurveNode.id,
@@ -1337,10 +1672,21 @@ class AnimationParser {
1337
1672
  curveNodesMap.set(curveNode.id, curveNode);
1338
1673
  }
1339
1674
  }
1675
+
1340
1676
  return curveNodesMap;
1341
- }
1677
+ } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
1678
+ // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
1679
+ // axis ( e.g. times and values of x rotation)
1680
+
1681
+
1342
1682
  parseAnimationCurves(curveNodesMap) {
1343
- const rawCurves = fbxTree.Objects.AnimationCurve;
1683
+ const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised
1684
+ // e.g. position times: [0, 0.4, 0. 8]
1685
+ // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
1686
+ // clearly, this should be optimised to
1687
+ // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
1688
+ // this shows up in nearly every FBX file, and generally time array is length > 100
1689
+
1344
1690
  for (const nodeID in rawCurves) {
1345
1691
  const animationCurve = {
1346
1692
  id: rawCurves[nodeID].id,
@@ -1348,83 +1694,96 @@ class AnimationParser {
1348
1694
  values: rawCurves[nodeID].KeyValueFloat.a
1349
1695
  };
1350
1696
  const relationships = connections.get(animationCurve.id);
1351
- if (relationships !== void 0) {
1697
+
1698
+ if (relationships !== undefined) {
1352
1699
  const animationCurveID = relationships.parents[0].ID;
1353
1700
  const animationCurveRelationship = relationships.parents[0].relationship;
1701
+
1354
1702
  if (animationCurveRelationship.match(/X/)) {
1355
- curveNodesMap.get(animationCurveID).curves["x"] = animationCurve;
1703
+ curveNodesMap.get(animationCurveID).curves['x'] = animationCurve;
1356
1704
  } else if (animationCurveRelationship.match(/Y/)) {
1357
- curveNodesMap.get(animationCurveID).curves["y"] = animationCurve;
1705
+ curveNodesMap.get(animationCurveID).curves['y'] = animationCurve;
1358
1706
  } else if (animationCurveRelationship.match(/Z/)) {
1359
- curveNodesMap.get(animationCurveID).curves["z"] = animationCurve;
1707
+ curveNodesMap.get(animationCurveID).curves['z'] = animationCurve;
1360
1708
  } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) {
1361
- curveNodesMap.get(animationCurveID).curves["morph"] = animationCurve;
1709
+ curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve;
1362
1710
  }
1363
1711
  }
1364
1712
  }
1365
- }
1713
+ } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
1714
+ // to various AnimationCurveNodes and is referenced by an AnimationStack node
1715
+ // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
1716
+
1717
+
1366
1718
  parseAnimationLayers(curveNodesMap) {
1367
1719
  const rawLayers = fbxTree.Objects.AnimationLayer;
1368
- const layersMap = /* @__PURE__ */ new Map();
1720
+ const layersMap = new Map();
1721
+
1369
1722
  for (const nodeID in rawLayers) {
1370
1723
  const layerCurveNodes = [];
1371
1724
  const connection = connections.get(parseInt(nodeID));
1372
- if (connection !== void 0) {
1725
+
1726
+ if (connection !== undefined) {
1727
+ // all the animationCurveNodes used in the layer
1373
1728
  const children = connection.children;
1374
- children.forEach(function(child, i) {
1729
+ children.forEach(function (child, i) {
1375
1730
  if (curveNodesMap.has(child.ID)) {
1376
- const curveNode = curveNodesMap.get(child.ID);
1377
- if (curveNode.curves.x !== void 0 || curveNode.curves.y !== void 0 || curveNode.curves.z !== void 0) {
1378
- if (layerCurveNodes[i] === void 0) {
1379
- const modelID = connections.get(child.ID).parents.filter(function(parent) {
1380
- return parent.relationship !== void 0;
1731
+ const curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode
1732
+
1733
+ if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
1734
+ if (layerCurveNodes[i] === undefined) {
1735
+ const modelID = connections.get(child.ID).parents.filter(function (parent) {
1736
+ return parent.relationship !== undefined;
1381
1737
  })[0].ID;
1382
- if (modelID !== void 0) {
1738
+
1739
+ if (modelID !== undefined) {
1383
1740
  const rawModel = fbxTree.Objects.Model[modelID.toString()];
1384
- if (rawModel === void 0) {
1385
- console.warn("THREE.FBXLoader: Encountered a unused curve.", child);
1741
+
1742
+ if (rawModel === undefined) {
1743
+ console.warn('THREE.FBXLoader: Encountered a unused curve.', child);
1386
1744
  return;
1387
1745
  }
1746
+
1388
1747
  const node = {
1389
- modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : "",
1748
+ modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1390
1749
  ID: rawModel.id,
1391
1750
  initialPosition: [0, 0, 0],
1392
1751
  initialRotation: [0, 0, 0],
1393
1752
  initialScale: [1, 1, 1]
1394
1753
  };
1395
- sceneGraph.traverse(function(child2) {
1396
- if (child2.ID === rawModel.id) {
1397
- node.transform = child2.matrix;
1398
- if (child2.userData.transformData)
1399
- node.eulerOrder = child2.userData.transformData.eulerOrder;
1754
+ sceneGraph.traverse(function (child) {
1755
+ if (child.ID === rawModel.id) {
1756
+ node.transform = child.matrix;
1757
+ if (child.userData.transformData) node.eulerOrder = child.userData.transformData.eulerOrder;
1400
1758
  }
1401
1759
  });
1402
- if (!node.transform)
1403
- node.transform = new THREE.Matrix4();
1404
- if ("PreRotation" in rawModel)
1405
- node.preRotation = rawModel.PreRotation.value;
1406
- if ("PostRotation" in rawModel)
1407
- node.postRotation = rawModel.PostRotation.value;
1760
+ if (!node.transform) node.transform = new Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every
1761
+ // animation value as well
1762
+
1763
+ if ('PreRotation' in rawModel) node.preRotation = rawModel.PreRotation.value;
1764
+ if ('PostRotation' in rawModel) node.postRotation = rawModel.PostRotation.value;
1408
1765
  layerCurveNodes[i] = node;
1409
1766
  }
1410
1767
  }
1411
- if (layerCurveNodes[i])
1412
- layerCurveNodes[i][curveNode.attr] = curveNode;
1413
- } else if (curveNode.curves.morph !== void 0) {
1414
- if (layerCurveNodes[i] === void 0) {
1415
- const deformerID = connections.get(child.ID).parents.filter(function(parent) {
1416
- return parent.relationship !== void 0;
1768
+
1769
+ if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode;
1770
+ } else if (curveNode.curves.morph !== undefined) {
1771
+ if (layerCurveNodes[i] === undefined) {
1772
+ const deformerID = connections.get(child.ID).parents.filter(function (parent) {
1773
+ return parent.relationship !== undefined;
1417
1774
  })[0].ID;
1418
1775
  const morpherID = connections.get(deformerID).parents[0].ID;
1419
- const geoID = connections.get(morpherID).parents[0].ID;
1776
+ const geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model
1777
+
1420
1778
  const modelID = connections.get(geoID).parents[0].ID;
1421
1779
  const rawModel = fbxTree.Objects.Model[modelID];
1422
1780
  const node = {
1423
- modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName) : "",
1781
+ modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1424
1782
  morphName: fbxTree.Objects.Deformer[deformerID].attrName
1425
1783
  };
1426
1784
  layerCurveNodes[i] = node;
1427
1785
  }
1786
+
1428
1787
  layerCurveNodes[i][curveNode.attr] = curveNode;
1429
1788
  }
1430
1789
  }
@@ -1432,182 +1791,194 @@ class AnimationParser {
1432
1791
  layersMap.set(parseInt(nodeID), layerCurveNodes);
1433
1792
  }
1434
1793
  }
1794
+
1435
1795
  return layersMap;
1436
- }
1796
+ } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
1797
+ // hierarchy. Each Stack node will be used to create a AnimationClip
1798
+
1799
+
1437
1800
  parseAnimStacks(layersMap) {
1438
- const rawStacks = fbxTree.Objects.AnimationStack;
1801
+ const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers
1802
+
1439
1803
  const rawClips = {};
1804
+
1440
1805
  for (const nodeID in rawStacks) {
1441
1806
  const children = connections.get(parseInt(nodeID)).children;
1807
+
1442
1808
  if (children.length > 1) {
1443
- console.warn(
1444
- "THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers."
1445
- );
1809
+ // it seems like stacks will always be associated with a single layer. But just in case there are files
1810
+ // where there are multiple layers per stack, we'll display a warning
1811
+ console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
1446
1812
  }
1813
+
1447
1814
  const layer = layersMap.get(children[0].ID);
1448
1815
  rawClips[nodeID] = {
1449
1816
  name: rawStacks[nodeID].attrName,
1450
- layer
1817
+ layer: layer
1451
1818
  };
1452
1819
  }
1820
+
1453
1821
  return rawClips;
1454
1822
  }
1823
+
1455
1824
  addClip(rawClip) {
1456
1825
  let tracks = [];
1457
1826
  const scope = this;
1458
- rawClip.layer.forEach(function(rawTracks) {
1827
+ rawClip.layer.forEach(function (rawTracks) {
1459
1828
  tracks = tracks.concat(scope.generateTracks(rawTracks));
1460
1829
  });
1461
- return new THREE.AnimationClip(rawClip.name, -1, tracks);
1830
+ return new AnimationClip(rawClip.name, -1, tracks);
1462
1831
  }
1832
+
1463
1833
  generateTracks(rawTracks) {
1464
1834
  const tracks = [];
1465
- let initialPosition = new THREE.Vector3();
1466
- let initialRotation = new THREE.Quaternion();
1467
- let initialScale = new THREE.Vector3();
1468
- if (rawTracks.transform)
1469
- rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
1835
+ let initialPosition = new Vector3();
1836
+ let initialRotation = new Quaternion();
1837
+ let initialScale = new Vector3();
1838
+ if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
1470
1839
  initialPosition = initialPosition.toArray();
1471
- initialRotation = new THREE.Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray();
1840
+ initialRotation = new Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray();
1472
1841
  initialScale = initialScale.toArray();
1473
- if (rawTracks.T !== void 0 && Object.keys(rawTracks.T.curves).length > 0) {
1474
- const positionTrack = this.generateVectorTrack(
1475
- rawTracks.modelName,
1476
- rawTracks.T.curves,
1477
- initialPosition,
1478
- "position"
1479
- );
1480
- if (positionTrack !== void 0)
1481
- tracks.push(positionTrack);
1482
- }
1483
- if (rawTracks.R !== void 0 && Object.keys(rawTracks.R.curves).length > 0) {
1484
- const rotationTrack = this.generateRotationTrack(
1485
- rawTracks.modelName,
1486
- rawTracks.R.curves,
1487
- initialRotation,
1488
- rawTracks.preRotation,
1489
- rawTracks.postRotation,
1490
- rawTracks.eulerOrder
1491
- );
1492
- if (rotationTrack !== void 0)
1493
- tracks.push(rotationTrack);
1494
- }
1495
- if (rawTracks.S !== void 0 && Object.keys(rawTracks.S.curves).length > 0) {
1496
- const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, "scale");
1497
- if (scaleTrack !== void 0)
1498
- tracks.push(scaleTrack);
1499
- }
1500
- if (rawTracks.DeformPercent !== void 0) {
1842
+
1843
+ if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
1844
+ const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position');
1845
+ if (positionTrack !== undefined) tracks.push(positionTrack);
1846
+ }
1847
+
1848
+ if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
1849
+ const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder);
1850
+ if (rotationTrack !== undefined) tracks.push(rotationTrack);
1851
+ }
1852
+
1853
+ if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
1854
+ const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale');
1855
+ if (scaleTrack !== undefined) tracks.push(scaleTrack);
1856
+ }
1857
+
1858
+ if (rawTracks.DeformPercent !== undefined) {
1501
1859
  const morphTrack = this.generateMorphTrack(rawTracks);
1502
- if (morphTrack !== void 0)
1503
- tracks.push(morphTrack);
1860
+ if (morphTrack !== undefined) tracks.push(morphTrack);
1504
1861
  }
1862
+
1505
1863
  return tracks;
1506
1864
  }
1865
+
1507
1866
  generateVectorTrack(modelName, curves, initialValue, type) {
1508
1867
  const times = this.getTimesForAllAxes(curves);
1509
1868
  const values = this.getKeyframeTrackValues(times, curves, initialValue);
1510
- return new THREE.VectorKeyframeTrack(modelName + "." + type, times, values);
1869
+ return new VectorKeyframeTrack(modelName + '.' + type, times, values);
1511
1870
  }
1871
+
1512
1872
  generateRotationTrack(modelName, curves, initialValue, preRotation, postRotation, eulerOrder) {
1513
- if (curves.x !== void 0) {
1873
+ if (curves.x !== undefined) {
1514
1874
  this.interpolateRotations(curves.x);
1515
- curves.x.values = curves.x.values.map(THREE.MathUtils.degToRad);
1875
+ curves.x.values = curves.x.values.map(MathUtils.degToRad);
1516
1876
  }
1517
- if (curves.y !== void 0) {
1877
+
1878
+ if (curves.y !== undefined) {
1518
1879
  this.interpolateRotations(curves.y);
1519
- curves.y.values = curves.y.values.map(THREE.MathUtils.degToRad);
1880
+ curves.y.values = curves.y.values.map(MathUtils.degToRad);
1520
1881
  }
1521
- if (curves.z !== void 0) {
1882
+
1883
+ if (curves.z !== undefined) {
1522
1884
  this.interpolateRotations(curves.z);
1523
- curves.z.values = curves.z.values.map(THREE.MathUtils.degToRad);
1885
+ curves.z.values = curves.z.values.map(MathUtils.degToRad);
1524
1886
  }
1887
+
1525
1888
  const times = this.getTimesForAllAxes(curves);
1526
1889
  const values = this.getKeyframeTrackValues(times, curves, initialValue);
1527
- if (preRotation !== void 0) {
1528
- preRotation = preRotation.map(THREE.MathUtils.degToRad);
1890
+
1891
+ if (preRotation !== undefined) {
1892
+ preRotation = preRotation.map(MathUtils.degToRad);
1529
1893
  preRotation.push(eulerOrder);
1530
- preRotation = new THREE.Euler().fromArray(preRotation);
1531
- preRotation = new THREE.Quaternion().setFromEuler(preRotation);
1894
+ preRotation = new Euler().fromArray(preRotation);
1895
+ preRotation = new Quaternion().setFromEuler(preRotation);
1532
1896
  }
1533
- if (postRotation !== void 0) {
1534
- postRotation = postRotation.map(THREE.MathUtils.degToRad);
1897
+
1898
+ if (postRotation !== undefined) {
1899
+ postRotation = postRotation.map(MathUtils.degToRad);
1535
1900
  postRotation.push(eulerOrder);
1536
- postRotation = new THREE.Euler().fromArray(postRotation);
1537
- postRotation = new THREE.Quaternion().setFromEuler(postRotation).invert();
1901
+ postRotation = new Euler().fromArray(postRotation);
1902
+ postRotation = new Quaternion().setFromEuler(postRotation).invert();
1538
1903
  }
1539
- const quaternion = new THREE.Quaternion();
1540
- const euler = new THREE.Euler();
1904
+
1905
+ const quaternion = new Quaternion();
1906
+ const euler = new Euler();
1541
1907
  const quaternionValues = [];
1908
+
1542
1909
  for (let i = 0; i < values.length; i += 3) {
1543
1910
  euler.set(values[i], values[i + 1], values[i + 2], eulerOrder);
1544
1911
  quaternion.setFromEuler(euler);
1545
- if (preRotation !== void 0)
1546
- quaternion.premultiply(preRotation);
1547
- if (postRotation !== void 0)
1548
- quaternion.multiply(postRotation);
1912
+ if (preRotation !== undefined) quaternion.premultiply(preRotation);
1913
+ if (postRotation !== undefined) quaternion.multiply(postRotation);
1549
1914
  quaternion.toArray(quaternionValues, i / 3 * 4);
1550
1915
  }
1551
- return new THREE.QuaternionKeyframeTrack(modelName + ".quaternion", times, quaternionValues);
1916
+
1917
+ return new QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
1552
1918
  }
1919
+
1553
1920
  generateMorphTrack(rawTracks) {
1554
1921
  const curves = rawTracks.DeformPercent.curves.morph;
1555
- const values = curves.values.map(function(val) {
1922
+ const values = curves.values.map(function (val) {
1556
1923
  return val / 100;
1557
1924
  });
1558
1925
  const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName];
1559
- return new THREE.NumberKeyframeTrack(
1560
- rawTracks.modelName + ".morphTargetInfluences[" + morphNum + "]",
1561
- curves.times,
1562
- values
1563
- );
1564
- }
1926
+ return new NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values);
1927
+ } // For all animated objects, times are defined separately for each axis
1928
+ // Here we'll combine the times into one sorted array without duplicates
1929
+
1930
+
1565
1931
  getTimesForAllAxes(curves) {
1566
- let times = [];
1567
- if (curves.x !== void 0)
1568
- times = times.concat(curves.x.times);
1569
- if (curves.y !== void 0)
1570
- times = times.concat(curves.y.times);
1571
- if (curves.z !== void 0)
1572
- times = times.concat(curves.z.times);
1573
- times = times.sort(function(a, b) {
1932
+ let times = []; // first join together the times for each axis, if defined
1933
+
1934
+ if (curves.x !== undefined) times = times.concat(curves.x.times);
1935
+ if (curves.y !== undefined) times = times.concat(curves.y.times);
1936
+ if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them
1937
+
1938
+ times = times.sort(function (a, b) {
1574
1939
  return a - b;
1575
- });
1940
+ }); // and remove duplicates
1941
+
1576
1942
  if (times.length > 1) {
1577
1943
  let targetIndex = 1;
1578
1944
  let lastValue = times[0];
1945
+
1579
1946
  for (let i = 1; i < times.length; i++) {
1580
1947
  const currentValue = times[i];
1948
+
1581
1949
  if (currentValue !== lastValue) {
1582
1950
  times[targetIndex] = currentValue;
1583
1951
  lastValue = currentValue;
1584
1952
  targetIndex++;
1585
1953
  }
1586
1954
  }
1955
+
1587
1956
  times = times.slice(0, targetIndex);
1588
1957
  }
1958
+
1589
1959
  return times;
1590
1960
  }
1961
+
1591
1962
  getKeyframeTrackValues(times, curves, initialValue) {
1592
1963
  const prevValue = initialValue;
1593
1964
  const values = [];
1594
1965
  let xIndex = -1;
1595
1966
  let yIndex = -1;
1596
1967
  let zIndex = -1;
1597
- times.forEach(function(time) {
1598
- if (curves.x)
1599
- xIndex = curves.x.times.indexOf(time);
1600
- if (curves.y)
1601
- yIndex = curves.y.times.indexOf(time);
1602
- if (curves.z)
1603
- zIndex = curves.z.times.indexOf(time);
1968
+ times.forEach(function (time) {
1969
+ if (curves.x) xIndex = curves.x.times.indexOf(time);
1970
+ if (curves.y) yIndex = curves.y.times.indexOf(time);
1971
+ if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that
1972
+
1604
1973
  if (xIndex !== -1) {
1605
1974
  const xValue = curves.x.values[xIndex];
1606
1975
  values.push(xValue);
1607
1976
  prevValue[0] = xValue;
1608
1977
  } else {
1978
+ // otherwise use the x value from the previous frame
1609
1979
  values.push(prevValue[0]);
1610
1980
  }
1981
+
1611
1982
  if (yIndex !== -1) {
1612
1983
  const yValue = curves.y.values[yIndex];
1613
1984
  values.push(yValue);
@@ -1615,6 +1986,7 @@ class AnimationParser {
1615
1986
  } else {
1616
1987
  values.push(prevValue[1]);
1617
1988
  }
1989
+
1618
1990
  if (zIndex !== -1) {
1619
1991
  const zValue = curves.z.values[zIndex];
1620
1992
  values.push(zValue);
@@ -1624,12 +1996,17 @@ class AnimationParser {
1624
1996
  }
1625
1997
  });
1626
1998
  return values;
1627
- }
1999
+ } // Rotations are defined as Euler angles which can have values of any size
2000
+ // These will be converted to quaternions which don't support values greater than
2001
+ // PI, so we'll interpolate large rotations
2002
+
2003
+
1628
2004
  interpolateRotations(curve) {
1629
2005
  for (let i = 1; i < curve.values.length; i++) {
1630
2006
  const initialValue = curve.values[i - 1];
1631
2007
  const valuesSpan = curve.values[i] - initialValue;
1632
2008
  const absoluteSpan = Math.abs(valuesSpan);
2009
+
1633
2010
  if (absoluteSpan >= 180) {
1634
2011
  const numSubIntervals = absoluteSpan / 180;
1635
2012
  const step = valuesSpan / numSubIntervals;
@@ -1640,56 +2017,67 @@ class AnimationParser {
1640
2017
  let nextTime = initialTime + interval;
1641
2018
  const interpolatedTimes = [];
1642
2019
  const interpolatedValues = [];
2020
+
1643
2021
  while (nextTime < curve.times[i]) {
1644
2022
  interpolatedTimes.push(nextTime);
1645
2023
  nextTime += interval;
1646
2024
  interpolatedValues.push(nextValue);
1647
2025
  nextValue += step;
1648
2026
  }
2027
+
1649
2028
  curve.times = inject(curve.times, i, interpolatedTimes);
1650
2029
  curve.values = inject(curve.values, i, interpolatedValues);
1651
2030
  }
1652
2031
  }
1653
2032
  }
1654
- }
2033
+
2034
+ } // parse an FBX file in ASCII format
2035
+
2036
+
1655
2037
  class TextParser {
1656
2038
  getPrevNode() {
1657
2039
  return this.nodeStack[this.currentIndent - 2];
1658
2040
  }
2041
+
1659
2042
  getCurrentNode() {
1660
2043
  return this.nodeStack[this.currentIndent - 1];
1661
2044
  }
2045
+
1662
2046
  getCurrentProp() {
1663
2047
  return this.currentProp;
1664
2048
  }
2049
+
1665
2050
  pushStack(node) {
1666
2051
  this.nodeStack.push(node);
1667
2052
  this.currentIndent += 1;
1668
2053
  }
2054
+
1669
2055
  popStack() {
1670
2056
  this.nodeStack.pop();
1671
2057
  this.currentIndent -= 1;
1672
2058
  }
2059
+
1673
2060
  setCurrentProp(val, name) {
1674
2061
  this.currentProp = val;
1675
2062
  this.currentPropName = name;
1676
2063
  }
2064
+
1677
2065
  parse(text) {
1678
2066
  this.currentIndent = 0;
1679
2067
  this.allNodes = new FBXTree();
1680
2068
  this.nodeStack = [];
1681
2069
  this.currentProp = [];
1682
- this.currentPropName = "";
2070
+ this.currentPropName = '';
1683
2071
  const scope = this;
1684
2072
  const split = text.split(/[\r\n]+/);
1685
- split.forEach(function(line, i) {
2073
+ split.forEach(function (line, i) {
1686
2074
  const matchComment = line.match(/^[\s\t]*;/);
1687
2075
  const matchEmpty = line.match(/^[\s\t]*$/);
1688
- if (matchComment || matchEmpty)
1689
- return;
1690
- const matchBeginning = line.match("^\\t{" + scope.currentIndent + "}(\\w+):(.*){", "");
1691
- const matchProperty = line.match("^\\t{" + scope.currentIndent + "}(\\w+):[\\s\\t\\r\\n](.*)");
1692
- const matchEnd = line.match("^\\t{" + (scope.currentIndent - 1) + "}}");
2076
+ if (matchComment || matchEmpty) return;
2077
+ const matchBeginning = line.match('^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '');
2078
+ const matchProperty = line.match('^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
2079
+ const matchEnd = line.match('^\\t{' + (scope.currentIndent - 1) + '}}');
2080
+
1693
2081
  if (matchBeginning) {
1694
2082
  scope.parseNodeBegin(line, matchBeginning);
1695
2083
  } else if (matchProperty) {
@@ -1697,141 +2085,179 @@ class TextParser {
1697
2085
  } else if (matchEnd) {
1698
2086
  scope.popStack();
1699
2087
  } else if (line.match(/^[^\s\t}]/)) {
2088
+ // large arrays are split over multiple lines terminated with a ',' character
2089
+ // if this is encountered the line needs to be joined to the previous line
1700
2090
  scope.parseNodePropertyContinued(line);
1701
2091
  }
1702
2092
  });
1703
2093
  return this.allNodes;
1704
2094
  }
2095
+
1705
2096
  parseNodeBegin(line, property) {
1706
- const nodeName = property[1].trim().replace(/^"/, "").replace(/"$/, "");
1707
- const nodeAttrs = property[2].split(",").map(function(attr) {
1708
- return attr.trim().replace(/^"/, "").replace(/"$/, "");
2097
+ const nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
2098
+ const nodeAttrs = property[2].split(',').map(function (attr) {
2099
+ return attr.trim().replace(/^"/, '').replace(/"$/, '');
1709
2100
  });
1710
- const node = { name: nodeName };
2101
+ const node = {
2102
+ name: nodeName
2103
+ };
1711
2104
  const attrs = this.parseNodeAttr(nodeAttrs);
1712
- const currentNode = this.getCurrentNode();
2105
+ const currentNode = this.getCurrentNode(); // a top node
2106
+
1713
2107
  if (this.currentIndent === 0) {
1714
2108
  this.allNodes.add(nodeName, node);
1715
2109
  } else {
2110
+ // a subnode
2111
+ // if the subnode already exists, append it
1716
2112
  if (nodeName in currentNode) {
1717
- if (nodeName === "PoseNode") {
2113
+ // special case Pose needs PoseNodes as an array
2114
+ if (nodeName === 'PoseNode') {
1718
2115
  currentNode.PoseNode.push(node);
1719
- } else if (currentNode[nodeName].id !== void 0) {
2116
+ } else if (currentNode[nodeName].id !== undefined) {
1720
2117
  currentNode[nodeName] = {};
1721
2118
  currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
1722
2119
  }
1723
- if (attrs.id !== "")
1724
- currentNode[nodeName][attrs.id] = node;
1725
- } else if (typeof attrs.id === "number") {
2120
+
2121
+ if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
2122
+ } else if (typeof attrs.id === 'number') {
1726
2123
  currentNode[nodeName] = {};
1727
2124
  currentNode[nodeName][attrs.id] = node;
1728
- } else if (nodeName !== "Properties70") {
1729
- if (nodeName === "PoseNode")
1730
- currentNode[nodeName] = [node];
1731
- else
1732
- currentNode[nodeName] = node;
1733
- }
1734
- }
1735
- if (typeof attrs.id === "number")
1736
- node.id = attrs.id;
1737
- if (attrs.name !== "")
1738
- node.attrName = attrs.name;
1739
- if (attrs.type !== "")
1740
- node.attrType = attrs.type;
2125
+ } else if (nodeName !== 'Properties70') {
2126
+ if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
2127
+ }
2128
+ }
2129
+
2130
+ if (typeof attrs.id === 'number') node.id = attrs.id;
2131
+ if (attrs.name !== '') node.attrName = attrs.name;
2132
+ if (attrs.type !== '') node.attrType = attrs.type;
1741
2133
  this.pushStack(node);
1742
2134
  }
2135
+
1743
2136
  parseNodeAttr(attrs) {
1744
2137
  let id = attrs[0];
1745
- if (attrs[0] !== "") {
2138
+
2139
+ if (attrs[0] !== '') {
1746
2140
  id = parseInt(attrs[0]);
2141
+
1747
2142
  if (isNaN(id)) {
1748
2143
  id = attrs[0];
1749
2144
  }
1750
2145
  }
1751
- let name = "", type = "";
2146
+
2147
+ let name = '',
2148
+ type = '';
2149
+
1752
2150
  if (attrs.length > 1) {
1753
- name = attrs[1].replace(/^(\w+)::/, "");
2151
+ name = attrs[1].replace(/^(\w+)::/, '');
1754
2152
  type = attrs[2];
1755
2153
  }
1756
- return { id, name, type };
2154
+
2155
+ return {
2156
+ id: id,
2157
+ name: name,
2158
+ type: type
2159
+ };
1757
2160
  }
2161
+
1758
2162
  parseNodeProperty(line, property, contentLine) {
1759
- let propName = property[1].replace(/^"/, "").replace(/"$/, "").trim();
1760
- let propValue = property[2].replace(/^"/, "").replace(/"$/, "").trim();
1761
- if (propName === "Content" && propValue === ",") {
1762
- propValue = contentLine.replace(/"/g, "").replace(/,$/, "").trim();
1763
- }
2163
+ let propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
2164
+ let propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line
2165
+ // Content: ,
2166
+ // "/9j/4RDaRXhpZgAATU0A..."
2167
+
2168
+ if (propName === 'Content' && propValue === ',') {
2169
+ propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
2170
+ }
2171
+
1764
2172
  const currentNode = this.getCurrentNode();
1765
2173
  const parentName = currentNode.name;
1766
- if (parentName === "Properties70") {
2174
+
2175
+ if (parentName === 'Properties70') {
1767
2176
  this.parseNodeSpecialProperty(line, propName, propValue);
1768
2177
  return;
1769
- }
1770
- if (propName === "C") {
1771
- const connProps = propValue.split(",").slice(1);
2178
+ } // Connections
2179
+
2180
+
2181
+ if (propName === 'C') {
2182
+ const connProps = propValue.split(',').slice(1);
1772
2183
  const from = parseInt(connProps[0]);
1773
2184
  const to = parseInt(connProps[1]);
1774
- let rest = propValue.split(",").slice(3);
1775
- rest = rest.map(function(elem) {
1776
- return elem.trim().replace(/^"/, "");
2185
+ let rest = propValue.split(',').slice(3);
2186
+ rest = rest.map(function (elem) {
2187
+ return elem.trim().replace(/^"/, '');
1777
2188
  });
1778
- propName = "connections";
2189
+ propName = 'connections';
1779
2190
  propValue = [from, to];
1780
2191
  append(propValue, rest);
1781
- if (currentNode[propName] === void 0) {
2192
+
2193
+ if (currentNode[propName] === undefined) {
1782
2194
  currentNode[propName] = [];
1783
2195
  }
1784
- }
1785
- if (propName === "Node")
1786
- currentNode.id = propValue;
2196
+ } // Node
2197
+
2198
+
2199
+ if (propName === 'Node') currentNode.id = propValue; // connections
2200
+
1787
2201
  if (propName in currentNode && Array.isArray(currentNode[propName])) {
1788
2202
  currentNode[propName].push(propValue);
1789
2203
  } else {
1790
- if (propName !== "a")
1791
- currentNode[propName] = propValue;
1792
- else
1793
- currentNode.a = propValue;
2204
+ if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
1794
2205
  }
1795
- this.setCurrentProp(currentNode, propName);
1796
- if (propName === "a" && propValue.slice(-1) !== ",") {
2206
+
2207
+ this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it
2208
+
2209
+ if (propName === 'a' && propValue.slice(-1) !== ',') {
1797
2210
  currentNode.a = parseNumberArray(propValue);
1798
2211
  }
1799
2212
  }
2213
+
1800
2214
  parseNodePropertyContinued(line) {
1801
2215
  const currentNode = this.getCurrentNode();
1802
- currentNode.a += line;
1803
- if (line.slice(-1) !== ",") {
2216
+ currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value
2217
+ // so convert the string to an array
2218
+
2219
+ if (line.slice(-1) !== ',') {
1804
2220
  currentNode.a = parseNumberArray(currentNode.a);
1805
2221
  }
1806
- }
2222
+ } // parse "Property70"
2223
+
2224
+
1807
2225
  parseNodeSpecialProperty(line, propName, propValue) {
1808
- const props = propValue.split('",').map(function(prop) {
1809
- return prop.trim().replace(/^\"/, "").replace(/\s/, "_");
2226
+ // split this
2227
+ // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
2228
+ // into array like below
2229
+ // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
2230
+ const props = propValue.split('",').map(function (prop) {
2231
+ return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
1810
2232
  });
1811
2233
  const innerPropName = props[0];
1812
2234
  const innerPropType1 = props[1];
1813
2235
  const innerPropType2 = props[2];
1814
2236
  const innerPropFlag = props[3];
1815
- let innerPropValue = props[4];
2237
+ let innerPropValue = props[4]; // cast values where needed, otherwise leave as strings
2238
+
1816
2239
  switch (innerPropType1) {
1817
- case "int":
1818
- case "enum":
1819
- case "bool":
1820
- case "ULongLong":
1821
- case "double":
1822
- case "Number":
1823
- case "FieldOfView":
2240
+ case 'int':
2241
+ case 'enum':
2242
+ case 'bool':
2243
+ case 'ULongLong':
2244
+ case 'double':
2245
+ case 'Number':
2246
+ case 'FieldOfView':
1824
2247
  innerPropValue = parseFloat(innerPropValue);
1825
2248
  break;
1826
- case "Color":
1827
- case "ColorRGB":
1828
- case "Vector3D":
1829
- case "Lcl_Translation":
1830
- case "Lcl_Rotation":
1831
- case "Lcl_Scaling":
2249
+
2250
+ case 'Color':
2251
+ case 'ColorRGB':
2252
+ case 'Vector3D':
2253
+ case 'Lcl_Translation':
2254
+ case 'Lcl_Rotation':
2255
+ case 'Lcl_Scaling':
1832
2256
  innerPropValue = parseNumberArray(innerPropValue);
1833
2257
  break;
1834
- }
2258
+ } // CAUTION: these props must append to parent's parent
2259
+
2260
+
1835
2261
  this.getPrevNode()[innerPropName] = {
1836
2262
  type: innerPropType1,
1837
2263
  type2: innerPropType2,
@@ -1840,272 +2266,361 @@ class TextParser {
1840
2266
  };
1841
2267
  this.setCurrentProp(this.getPrevNode(), innerPropName);
1842
2268
  }
1843
- }
2269
+
2270
+ } // Parse an FBX file in Binary format
2271
+
2272
+
1844
2273
  class BinaryParser {
1845
2274
  parse(buffer) {
1846
2275
  const reader = new BinaryReader(buffer);
1847
- reader.skip(23);
2276
+ reader.skip(23); // skip magic 23 bytes
2277
+
1848
2278
  const version = reader.getUint32();
2279
+
1849
2280
  if (version < 6400) {
1850
- throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: " + version);
2281
+ throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + version);
1851
2282
  }
2283
+
1852
2284
  const allNodes = new FBXTree();
2285
+
1853
2286
  while (!this.endOfContent(reader)) {
1854
2287
  const node = this.parseNode(reader, version);
1855
- if (node !== null)
1856
- allNodes.add(node.name, node);
2288
+ if (node !== null) allNodes.add(node.name, node);
1857
2289
  }
2290
+
1858
2291
  return allNodes;
1859
- }
2292
+ } // Check if reader has reached the end of content.
2293
+
2294
+
1860
2295
  endOfContent(reader) {
2296
+ // footer size: 160bytes + 16-byte alignment padding
2297
+ // - 16bytes: magic
2298
+ // - padding til 16-byte alignment (at least 1byte?)
2299
+ // (seems like some exporters embed fixed 15 or 16bytes?)
2300
+ // - 4bytes: magic
2301
+ // - 4bytes: version
2302
+ // - 120bytes: zero
2303
+ // - 16bytes: magic
1861
2304
  if (reader.size() % 16 === 0) {
1862
- return (reader.getOffset() + 160 + 16 & ~15) >= reader.size();
2305
+ return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
1863
2306
  } else {
1864
2307
  return reader.getOffset() + 160 + 16 >= reader.size();
1865
2308
  }
1866
- }
2309
+ } // recursively parse nodes until the end of the file is reached
2310
+
2311
+
1867
2312
  parseNode(reader, version) {
1868
- const node = {};
2313
+ const node = {}; // The first three data sizes depends on version.
2314
+
1869
2315
  const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
1870
2316
  const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
1871
- version >= 7500 ? reader.getUint64() : reader.getUint32();
2317
+ version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
2318
+
1872
2319
  const nameLen = reader.getUint8();
1873
- const name = reader.getString(nameLen);
1874
- if (endOffset === 0)
1875
- return null;
2320
+ const name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero
2321
+
2322
+ if (endOffset === 0) return null;
1876
2323
  const propertyList = [];
2324
+
1877
2325
  for (let i = 0; i < numProperties; i++) {
1878
2326
  propertyList.push(this.parseProperty(reader));
1879
- }
1880
- const id = propertyList.length > 0 ? propertyList[0] : "";
1881
- const attrName = propertyList.length > 1 ? propertyList[1] : "";
1882
- const attrType = propertyList.length > 2 ? propertyList[2] : "";
2327
+ } // Regards the first three elements in propertyList as id, attrName, and attrType
2328
+
2329
+
2330
+ const id = propertyList.length > 0 ? propertyList[0] : '';
2331
+ const attrName = propertyList.length > 1 ? propertyList[1] : '';
2332
+ const attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property
2333
+ // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
2334
+
1883
2335
  node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
2336
+
1884
2337
  while (endOffset > reader.getOffset()) {
1885
2338
  const subNode = this.parseNode(reader, version);
1886
- if (subNode !== null)
1887
- this.parseSubNode(name, node, subNode);
1888
- }
1889
- node.propertyList = propertyList;
1890
- if (typeof id === "number")
1891
- node.id = id;
1892
- if (attrName !== "")
1893
- node.attrName = attrName;
1894
- if (attrType !== "")
1895
- node.attrType = attrType;
1896
- if (name !== "")
1897
- node.name = name;
2339
+ if (subNode !== null) this.parseSubNode(name, node, subNode);
2340
+ }
2341
+
2342
+ node.propertyList = propertyList; // raw property list used by parent
2343
+
2344
+ if (typeof id === 'number') node.id = id;
2345
+ if (attrName !== '') node.attrName = attrName;
2346
+ if (attrType !== '') node.attrType = attrType;
2347
+ if (name !== '') node.name = name;
1898
2348
  return node;
1899
2349
  }
2350
+
1900
2351
  parseSubNode(name, node, subNode) {
2352
+ // special case: child node is single property
1901
2353
  if (subNode.singleProperty === true) {
1902
2354
  const value = subNode.propertyList[0];
2355
+
1903
2356
  if (Array.isArray(value)) {
1904
2357
  node[subNode.name] = subNode;
1905
2358
  subNode.a = value;
1906
2359
  } else {
1907
2360
  node[subNode.name] = value;
1908
2361
  }
1909
- } else if (name === "Connections" && subNode.name === "C") {
2362
+ } else if (name === 'Connections' && subNode.name === 'C') {
1910
2363
  const array = [];
1911
- subNode.propertyList.forEach(function(property, i) {
1912
- if (i !== 0)
1913
- array.push(property);
2364
+ subNode.propertyList.forEach(function (property, i) {
2365
+ // first Connection is FBX type (OO, OP, etc.). We'll discard these
2366
+ if (i !== 0) array.push(property);
1914
2367
  });
1915
- if (node.connections === void 0) {
2368
+
2369
+ if (node.connections === undefined) {
1916
2370
  node.connections = [];
1917
2371
  }
2372
+
1918
2373
  node.connections.push(array);
1919
- } else if (subNode.name === "Properties70") {
2374
+ } else if (subNode.name === 'Properties70') {
1920
2375
  const keys = Object.keys(subNode);
1921
- keys.forEach(function(key) {
2376
+ keys.forEach(function (key) {
1922
2377
  node[key] = subNode[key];
1923
2378
  });
1924
- } else if (name === "Properties70" && subNode.name === "P") {
2379
+ } else if (name === 'Properties70' && subNode.name === 'P') {
1925
2380
  let innerPropName = subNode.propertyList[0];
1926
2381
  let innerPropType1 = subNode.propertyList[1];
1927
2382
  const innerPropType2 = subNode.propertyList[2];
1928
2383
  const innerPropFlag = subNode.propertyList[3];
1929
2384
  let innerPropValue;
1930
- if (innerPropName.indexOf("Lcl ") === 0)
1931
- innerPropName = innerPropName.replace("Lcl ", "Lcl_");
1932
- if (innerPropType1.indexOf("Lcl ") === 0)
1933
- innerPropType1 = innerPropType1.replace("Lcl ", "Lcl_");
1934
- if (innerPropType1 === "Color" || innerPropType1 === "ColorRGB" || innerPropType1 === "Vector" || innerPropType1 === "Vector3D" || innerPropType1.indexOf("Lcl_") === 0) {
2385
+ if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
2386
+ if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
2387
+
2388
+ if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
1935
2389
  innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
1936
2390
  } else {
1937
2391
  innerPropValue = subNode.propertyList[4];
1938
- }
2392
+ } // this will be copied to parent, see above
2393
+
2394
+
1939
2395
  node[innerPropName] = {
1940
2396
  type: innerPropType1,
1941
2397
  type2: innerPropType2,
1942
2398
  flag: innerPropFlag,
1943
2399
  value: innerPropValue
1944
2400
  };
1945
- } else if (node[subNode.name] === void 0) {
1946
- if (typeof subNode.id === "number") {
2401
+ } else if (node[subNode.name] === undefined) {
2402
+ if (typeof subNode.id === 'number') {
1947
2403
  node[subNode.name] = {};
1948
2404
  node[subNode.name][subNode.id] = subNode;
1949
2405
  } else {
1950
2406
  node[subNode.name] = subNode;
1951
2407
  }
1952
2408
  } else {
1953
- if (subNode.name === "PoseNode") {
2409
+ if (subNode.name === 'PoseNode') {
1954
2410
  if (!Array.isArray(node[subNode.name])) {
1955
2411
  node[subNode.name] = [node[subNode.name]];
1956
2412
  }
2413
+
1957
2414
  node[subNode.name].push(subNode);
1958
- } else if (node[subNode.name][subNode.id] === void 0) {
2415
+ } else if (node[subNode.name][subNode.id] === undefined) {
1959
2416
  node[subNode.name][subNode.id] = subNode;
1960
2417
  }
1961
2418
  }
1962
2419
  }
2420
+
1963
2421
  parseProperty(reader) {
1964
2422
  const type = reader.getString(1);
1965
2423
  let length;
2424
+
1966
2425
  switch (type) {
1967
- case "C":
2426
+ case 'C':
1968
2427
  return reader.getBoolean();
1969
- case "D":
2428
+
2429
+ case 'D':
1970
2430
  return reader.getFloat64();
1971
- case "F":
2431
+
2432
+ case 'F':
1972
2433
  return reader.getFloat32();
1973
- case "I":
2434
+
2435
+ case 'I':
1974
2436
  return reader.getInt32();
1975
- case "L":
2437
+
2438
+ case 'L':
1976
2439
  return reader.getInt64();
1977
- case "R":
2440
+
2441
+ case 'R':
1978
2442
  length = reader.getUint32();
1979
2443
  return reader.getArrayBuffer(length);
1980
- case "S":
2444
+
2445
+ case 'S':
1981
2446
  length = reader.getUint32();
1982
2447
  return reader.getString(length);
1983
- case "Y":
2448
+
2449
+ case 'Y':
1984
2450
  return reader.getInt16();
1985
- case "b":
1986
- case "c":
1987
- case "d":
1988
- case "f":
1989
- case "i":
1990
- case "l":
2451
+
2452
+ case 'b':
2453
+ case 'c':
2454
+ case 'd':
2455
+ case 'f':
2456
+ case 'i':
2457
+ case 'l':
1991
2458
  const arrayLength = reader.getUint32();
1992
- const encoding = reader.getUint32();
2459
+ const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
2460
+
1993
2461
  const compressedLength = reader.getUint32();
2462
+
1994
2463
  if (encoding === 0) {
1995
2464
  switch (type) {
1996
- case "b":
1997
- case "c":
2465
+ case 'b':
2466
+ case 'c':
1998
2467
  return reader.getBooleanArray(arrayLength);
1999
- case "d":
2468
+
2469
+ case 'd':
2000
2470
  return reader.getFloat64Array(arrayLength);
2001
- case "f":
2471
+
2472
+ case 'f':
2002
2473
  return reader.getFloat32Array(arrayLength);
2003
- case "i":
2474
+
2475
+ case 'i':
2004
2476
  return reader.getInt32Array(arrayLength);
2005
- case "l":
2477
+
2478
+ case 'l':
2006
2479
  return reader.getInt64Array(arrayLength);
2007
2480
  }
2008
2481
  }
2009
- const data = fflate.unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength)));
2482
+
2483
+ const data = unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
2484
+
2010
2485
  const reader2 = new BinaryReader(data.buffer);
2486
+
2011
2487
  switch (type) {
2012
- case "b":
2013
- case "c":
2488
+ case 'b':
2489
+ case 'c':
2014
2490
  return reader2.getBooleanArray(arrayLength);
2015
- case "d":
2491
+
2492
+ case 'd':
2016
2493
  return reader2.getFloat64Array(arrayLength);
2017
- case "f":
2494
+
2495
+ case 'f':
2018
2496
  return reader2.getFloat32Array(arrayLength);
2019
- case "i":
2497
+
2498
+ case 'i':
2020
2499
  return reader2.getInt32Array(arrayLength);
2021
- case "l":
2500
+
2501
+ case 'l':
2022
2502
  return reader2.getInt64Array(arrayLength);
2023
2503
  }
2504
+
2024
2505
  default:
2025
- throw new Error("THREE.FBXLoader: Unknown property type " + type);
2506
+ throw new Error('THREE.FBXLoader: Unknown property type ' + type);
2026
2507
  }
2027
2508
  }
2509
+
2028
2510
  }
2511
+
2029
2512
  class BinaryReader {
2030
2513
  constructor(buffer, littleEndian) {
2031
2514
  this.dv = new DataView(buffer);
2032
2515
  this.offset = 0;
2033
- this.littleEndian = littleEndian !== void 0 ? littleEndian : true;
2516
+ this.littleEndian = littleEndian !== undefined ? littleEndian : true;
2034
2517
  }
2518
+
2035
2519
  getOffset() {
2036
2520
  return this.offset;
2037
2521
  }
2522
+
2038
2523
  size() {
2039
2524
  return this.dv.buffer.byteLength;
2040
2525
  }
2526
+
2041
2527
  skip(length) {
2042
2528
  this.offset += length;
2043
- }
2529
+ } // seems like true/false representation depends on exporter.
2530
+ // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
2531
+ // then sees LSB.
2532
+
2533
+
2044
2534
  getBoolean() {
2045
2535
  return (this.getUint8() & 1) === 1;
2046
2536
  }
2537
+
2047
2538
  getBooleanArray(size) {
2048
2539
  const a = [];
2540
+
2049
2541
  for (let i = 0; i < size; i++) {
2050
2542
  a.push(this.getBoolean());
2051
2543
  }
2544
+
2052
2545
  return a;
2053
2546
  }
2547
+
2054
2548
  getUint8() {
2055
2549
  const value = this.dv.getUint8(this.offset);
2056
2550
  this.offset += 1;
2057
2551
  return value;
2058
2552
  }
2553
+
2059
2554
  getInt16() {
2060
2555
  const value = this.dv.getInt16(this.offset, this.littleEndian);
2061
2556
  this.offset += 2;
2062
2557
  return value;
2063
2558
  }
2559
+
2064
2560
  getInt32() {
2065
2561
  const value = this.dv.getInt32(this.offset, this.littleEndian);
2066
2562
  this.offset += 4;
2067
2563
  return value;
2068
2564
  }
2565
+
2069
2566
  getInt32Array(size) {
2070
2567
  const a = [];
2568
+
2071
2569
  for (let i = 0; i < size; i++) {
2072
2570
  a.push(this.getInt32());
2073
2571
  }
2572
+
2074
2573
  return a;
2075
2574
  }
2575
+
2076
2576
  getUint32() {
2077
2577
  const value = this.dv.getUint32(this.offset, this.littleEndian);
2078
2578
  this.offset += 4;
2079
2579
  return value;
2080
- }
2580
+ } // JavaScript doesn't support 64-bit integer so calculate this here
2581
+ // 1 << 32 will return 1 so using multiply operation instead here.
2582
+ // There's a possibility that this method returns wrong value if the value
2583
+ // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
2584
+ // TODO: safely handle 64-bit integer
2585
+
2586
+
2081
2587
  getInt64() {
2082
2588
  let low, high;
2589
+
2083
2590
  if (this.littleEndian) {
2084
2591
  low = this.getUint32();
2085
2592
  high = this.getUint32();
2086
2593
  } else {
2087
2594
  high = this.getUint32();
2088
2595
  low = this.getUint32();
2089
- }
2090
- if (high & 2147483648) {
2091
- high = ~high & 4294967295;
2092
- low = ~low & 4294967295;
2093
- if (low === 4294967295)
2094
- high = high + 1 & 4294967295;
2095
- low = low + 1 & 4294967295;
2096
- return -(high * 4294967296 + low);
2097
- }
2098
- return high * 4294967296 + low;
2099
- }
2596
+ } // calculate negative value
2597
+
2598
+
2599
+ if (high & 0x80000000) {
2600
+ high = ~high & 0xffffffff;
2601
+ low = ~low & 0xffffffff;
2602
+ if (low === 0xffffffff) high = high + 1 & 0xffffffff;
2603
+ low = low + 1 & 0xffffffff;
2604
+ return -(high * 0x100000000 + low);
2605
+ }
2606
+
2607
+ return high * 0x100000000 + low;
2608
+ }
2609
+
2100
2610
  getInt64Array(size) {
2101
2611
  const a = [];
2612
+
2102
2613
  for (let i = 0; i < size; i++) {
2103
2614
  a.push(this.getInt64());
2104
2615
  }
2616
+
2105
2617
  return a;
2106
- }
2618
+ } // Note: see getInt64() comment
2619
+
2620
+
2107
2621
  getUint64() {
2108
2622
  let low, high;
2623
+
2109
2624
  if (this.littleEndian) {
2110
2625
  low = this.getUint32();
2111
2626
  high = this.getUint32();
@@ -2113,250 +2628,290 @@ class BinaryReader {
2113
2628
  high = this.getUint32();
2114
2629
  low = this.getUint32();
2115
2630
  }
2116
- return high * 4294967296 + low;
2631
+
2632
+ return high * 0x100000000 + low;
2117
2633
  }
2634
+
2118
2635
  getFloat32() {
2119
2636
  const value = this.dv.getFloat32(this.offset, this.littleEndian);
2120
2637
  this.offset += 4;
2121
2638
  return value;
2122
2639
  }
2640
+
2123
2641
  getFloat32Array(size) {
2124
2642
  const a = [];
2643
+
2125
2644
  for (let i = 0; i < size; i++) {
2126
2645
  a.push(this.getFloat32());
2127
2646
  }
2647
+
2128
2648
  return a;
2129
2649
  }
2650
+
2130
2651
  getFloat64() {
2131
2652
  const value = this.dv.getFloat64(this.offset, this.littleEndian);
2132
2653
  this.offset += 8;
2133
2654
  return value;
2134
2655
  }
2656
+
2135
2657
  getFloat64Array(size) {
2136
2658
  const a = [];
2659
+
2137
2660
  for (let i = 0; i < size; i++) {
2138
2661
  a.push(this.getFloat64());
2139
2662
  }
2663
+
2140
2664
  return a;
2141
2665
  }
2666
+
2142
2667
  getArrayBuffer(size) {
2143
2668
  const value = this.dv.buffer.slice(this.offset, this.offset + size);
2144
2669
  this.offset += size;
2145
2670
  return value;
2146
2671
  }
2672
+
2147
2673
  getString(size) {
2674
+ // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
2148
2675
  let a = [];
2676
+
2149
2677
  for (let i = 0; i < size; i++) {
2150
2678
  a[i] = this.getUint8();
2151
2679
  }
2680
+
2152
2681
  const nullByte = a.indexOf(0);
2153
- if (nullByte >= 0)
2154
- a = a.slice(0, nullByte);
2155
- return THREE.LoaderUtils.decodeText(new Uint8Array(a));
2156
- }
2157
- }
2682
+ if (nullByte >= 0) a = a.slice(0, nullByte);
2683
+ return LoaderUtils.decodeText(new Uint8Array(a));
2684
+ }
2685
+
2686
+ } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
2687
+ // and BinaryParser( FBX Binary format)
2688
+
2689
+
2158
2690
  class FBXTree {
2159
2691
  add(key, val) {
2160
2692
  this[key] = val;
2161
2693
  }
2162
- }
2694
+
2695
+ } // ************** UTILITY FUNCTIONS **************
2696
+
2697
+
2163
2698
  function isFbxFormatBinary(buffer) {
2164
- const CORRECT = "Kaydara FBX Binary \0";
2699
+ const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
2165
2700
  return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
2166
2701
  }
2702
+
2167
2703
  function isFbxFormatASCII(text) {
2168
- const CORRECT = [
2169
- "K",
2170
- "a",
2171
- "y",
2172
- "d",
2173
- "a",
2174
- "r",
2175
- "a",
2176
- "\\",
2177
- "F",
2178
- "B",
2179
- "X",
2180
- "\\",
2181
- "B",
2182
- "i",
2183
- "n",
2184
- "a",
2185
- "r",
2186
- "y",
2187
- "\\",
2188
- "\\"
2189
- ];
2704
+ const CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
2190
2705
  let cursor = 0;
2706
+
2191
2707
  function read(offset) {
2192
2708
  const result = text[offset - 1];
2193
2709
  text = text.slice(cursor + offset);
2194
2710
  cursor++;
2195
2711
  return result;
2196
2712
  }
2713
+
2197
2714
  for (let i = 0; i < CORRECT.length; ++i) {
2198
2715
  const num = read(1);
2716
+
2199
2717
  if (num === CORRECT[i]) {
2200
2718
  return false;
2201
2719
  }
2202
2720
  }
2721
+
2203
2722
  return true;
2204
2723
  }
2724
+
2205
2725
  function getFbxVersion(text) {
2206
2726
  const versionRegExp = /FBXVersion: (\d+)/;
2207
2727
  const match = text.match(versionRegExp);
2728
+
2208
2729
  if (match) {
2209
2730
  const version = parseInt(match[1]);
2210
2731
  return version;
2211
2732
  }
2212
- throw new Error("THREE.FBXLoader: Cannot find the version number for the file given.");
2213
- }
2733
+
2734
+ throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
2735
+ } // Converts FBX ticks into real time seconds.
2736
+
2737
+
2214
2738
  function convertFBXTimeToSeconds(time) {
2215
- return time / 46186158e3;
2739
+ return time / 46186158000;
2216
2740
  }
2217
- const dataArray = [];
2741
+
2742
+ const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type
2743
+
2218
2744
  function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
2219
2745
  let index;
2746
+
2220
2747
  switch (infoObject.mappingType) {
2221
- case "ByPolygonVertex":
2748
+ case 'ByPolygonVertex':
2222
2749
  index = polygonVertexIndex;
2223
2750
  break;
2224
- case "ByPolygon":
2751
+
2752
+ case 'ByPolygon':
2225
2753
  index = polygonIndex;
2226
2754
  break;
2227
- case "ByVertice":
2755
+
2756
+ case 'ByVertice':
2228
2757
  index = vertexIndex;
2229
2758
  break;
2230
- case "AllSame":
2759
+
2760
+ case 'AllSame':
2231
2761
  index = infoObject.indices[0];
2232
2762
  break;
2763
+
2233
2764
  default:
2234
- console.warn("THREE.FBXLoader: unknown attribute mapping type " + infoObject.mappingType);
2765
+ console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType);
2235
2766
  }
2236
- if (infoObject.referenceType === "IndexToDirect")
2237
- index = infoObject.indices[index];
2767
+
2768
+ if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index];
2238
2769
  const from = index * infoObject.dataSize;
2239
2770
  const to = from + infoObject.dataSize;
2240
2771
  return slice(dataArray, infoObject.buffer, from, to);
2241
2772
  }
2242
- const tempEuler = new THREE.Euler();
2243
- const tempVec = new THREE.Vector3();
2773
+
2774
+ const tempEuler = new Euler();
2775
+ const tempVec = new Vector3(); // generate transformation from FBX transform data
2776
+ // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
2777
+ // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
2778
+
2244
2779
  function generateTransform(transformData) {
2245
- const lTranslationM = new THREE.Matrix4();
2246
- const lPreRotationM = new THREE.Matrix4();
2247
- const lRotationM = new THREE.Matrix4();
2248
- const lPostRotationM = new THREE.Matrix4();
2249
- const lScalingM = new THREE.Matrix4();
2250
- const lScalingPivotM = new THREE.Matrix4();
2251
- const lScalingOffsetM = new THREE.Matrix4();
2252
- const lRotationOffsetM = new THREE.Matrix4();
2253
- const lRotationPivotM = new THREE.Matrix4();
2254
- const lParentGX = new THREE.Matrix4();
2255
- const lParentLX = new THREE.Matrix4();
2256
- const lGlobalT = new THREE.Matrix4();
2780
+ const lTranslationM = new Matrix4();
2781
+ const lPreRotationM = new Matrix4();
2782
+ const lRotationM = new Matrix4();
2783
+ const lPostRotationM = new Matrix4();
2784
+ const lScalingM = new Matrix4();
2785
+ const lScalingPivotM = new Matrix4();
2786
+ const lScalingOffsetM = new Matrix4();
2787
+ const lRotationOffsetM = new Matrix4();
2788
+ const lRotationPivotM = new Matrix4();
2789
+ const lParentGX = new Matrix4();
2790
+ const lParentLX = new Matrix4();
2791
+ const lGlobalT = new Matrix4();
2257
2792
  const inheritType = transformData.inheritType ? transformData.inheritType : 0;
2258
- if (transformData.translation)
2259
- lTranslationM.setPosition(tempVec.fromArray(transformData.translation));
2793
+ if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation));
2794
+
2260
2795
  if (transformData.preRotation) {
2261
- const array = transformData.preRotation.map(THREE.MathUtils.degToRad);
2796
+ const array = transformData.preRotation.map(MathUtils.degToRad);
2262
2797
  array.push(transformData.eulerOrder);
2263
2798
  lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2264
2799
  }
2800
+
2265
2801
  if (transformData.rotation) {
2266
- const array = transformData.rotation.map(THREE.MathUtils.degToRad);
2802
+ const array = transformData.rotation.map(MathUtils.degToRad);
2267
2803
  array.push(transformData.eulerOrder);
2268
2804
  lRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2269
2805
  }
2806
+
2270
2807
  if (transformData.postRotation) {
2271
- const array = transformData.postRotation.map(THREE.MathUtils.degToRad);
2808
+ const array = transformData.postRotation.map(MathUtils.degToRad);
2272
2809
  array.push(transformData.eulerOrder);
2273
2810
  lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2274
2811
  lPostRotationM.invert();
2275
2812
  }
2276
- if (transformData.scale)
2277
- lScalingM.scale(tempVec.fromArray(transformData.scale));
2278
- if (transformData.scalingOffset)
2279
- lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset));
2280
- if (transformData.scalingPivot)
2281
- lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot));
2282
- if (transformData.rotationOffset)
2283
- lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset));
2284
- if (transformData.rotationPivot)
2285
- lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot));
2813
+
2814
+ if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); // Pivots and offsets
2815
+
2816
+ if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset));
2817
+ if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot));
2818
+ if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset));
2819
+ if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); // parent transform
2820
+
2286
2821
  if (transformData.parentMatrixWorld) {
2287
2822
  lParentLX.copy(transformData.parentMatrix);
2288
2823
  lParentGX.copy(transformData.parentMatrixWorld);
2289
2824
  }
2290
- const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM);
2291
- const lParentGRM = new THREE.Matrix4();
2292
- lParentGRM.extractRotation(lParentGX);
2293
- const lParentTM = new THREE.Matrix4();
2825
+
2826
+ const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); // Global Rotation
2827
+
2828
+ const lParentGRM = new Matrix4();
2829
+ lParentGRM.extractRotation(lParentGX); // Global Shear*Scaling
2830
+
2831
+ const lParentTM = new Matrix4();
2294
2832
  lParentTM.copyPosition(lParentGX);
2295
2833
  const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX);
2296
2834
  const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM);
2297
2835
  const lLSM = lScalingM;
2298
- const lGlobalRS = new THREE.Matrix4();
2836
+ const lGlobalRS = new Matrix4();
2837
+
2299
2838
  if (inheritType === 0) {
2300
2839
  lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM);
2301
2840
  } else if (inheritType === 1) {
2302
2841
  lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM);
2303
2842
  } else {
2304
- const lParentLSM = new THREE.Matrix4().scale(new THREE.Vector3().setFromMatrixScale(lParentLX));
2843
+ const lParentLSM = new Matrix4().scale(new Vector3().setFromMatrixScale(lParentLX));
2305
2844
  const lParentLSM_inv = lParentLSM.clone().invert();
2306
2845
  const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv);
2307
2846
  lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM);
2308
2847
  }
2848
+
2309
2849
  const lRotationPivotM_inv = lRotationPivotM.clone().invert();
2310
- const lScalingPivotM_inv = lScalingPivotM.clone().invert();
2850
+ const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix
2851
+
2311
2852
  let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv);
2312
- const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition(lTransform);
2853
+ const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition(lTransform);
2313
2854
  const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo);
2314
2855
  lGlobalT.copyPosition(lGlobalTranslation);
2315
- lTransform = lGlobalT.clone().multiply(lGlobalRS);
2856
+ lTransform = lGlobalT.clone().multiply(lGlobalRS); // from global to local
2857
+
2316
2858
  lTransform.premultiply(lParentGX.invert());
2317
2859
  return lTransform;
2318
- }
2860
+ } // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
2861
+ // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
2862
+
2863
+
2319
2864
  function getEulerOrder(order) {
2320
2865
  order = order || 0;
2321
- const enums = [
2322
- "ZYX",
2323
- "YZX",
2324
- "XZY",
2325
- "ZXY",
2326
- "YXZ",
2327
- "XYZ"
2866
+ const enums = ['ZYX', // -> XYZ extrinsic
2867
+ 'YZX', // -> XZY extrinsic
2868
+ 'XZY', // -> YZX extrinsic
2869
+ 'ZXY', // -> YXZ extrinsic
2870
+ 'YXZ', // -> ZXY extrinsic
2871
+ 'XYZ' // -> ZYX extrinsic
2872
+ //'SphericXYZ', // not possible to support
2328
2873
  ];
2874
+
2329
2875
  if (order === 6) {
2330
- console.warn("THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.");
2876
+ console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
2331
2877
  return enums[0];
2332
2878
  }
2879
+
2333
2880
  return enums[order];
2334
- }
2881
+ } // Parses comma separated list of numbers and returns them an array.
2882
+ // Used internally by the TextParser
2883
+
2884
+
2335
2885
  function parseNumberArray(value) {
2336
- const array = value.split(",").map(function(val) {
2886
+ const array = value.split(',').map(function (val) {
2337
2887
  return parseFloat(val);
2338
2888
  });
2339
2889
  return array;
2340
2890
  }
2891
+
2341
2892
  function convertArrayBufferToString(buffer, from, to) {
2342
- if (from === void 0)
2343
- from = 0;
2344
- if (to === void 0)
2345
- to = buffer.byteLength;
2346
- return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
2893
+ if (from === undefined) from = 0;
2894
+ if (to === undefined) to = buffer.byteLength;
2895
+ return LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
2347
2896
  }
2897
+
2348
2898
  function append(a, b) {
2349
2899
  for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) {
2350
2900
  a[j] = b[i];
2351
2901
  }
2352
2902
  }
2903
+
2353
2904
  function slice(a, b, from, to) {
2354
2905
  for (let i = from, j = 0; i < to; i++, j++) {
2355
2906
  a[j] = b[i];
2356
2907
  }
2908
+
2357
2909
  return a;
2358
- }
2910
+ } // inject array a2 into array a1 at index
2911
+
2912
+
2359
2913
  function inject(a1, index, a2) {
2360
2914
  return a1.slice(0, index).concat(a2).concat(a1.slice(index));
2361
2915
  }
2362
- exports.FBXLoader = FBXLoader;
2916
+
2917
+ export { FBXLoader };