three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/objects/Sky.mjs
DELETED
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import { Mesh, BoxGeometry, Vector3, ShaderMaterial, UniformsUtils, BackSide } from "three";
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const _Sky = class extends Mesh {
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constructor() {
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super(new BoxGeometry(1, 1, 1), _Sky.material);
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}
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};
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let Sky = _Sky;
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Sky.SkyShader = {
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uniforms: {
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turbidity: { value: 2 },
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rayleigh: { value: 1 },
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mieCoefficient: { value: 5e-3 },
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mieDirectionalG: { value: 0.8 },
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sunPosition: { value: new Vector3() },
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up: { value: new Vector3(0, 1, 0) }
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},
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vertexShader: [
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"uniform vec3 sunPosition;",
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"uniform float rayleigh;",
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"uniform float turbidity;",
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"uniform float mieCoefficient;",
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"uniform vec3 up;",
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"varying vec3 vWorldPosition;",
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"varying vec3 vSunDirection;",
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"varying float vSunfade;",
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"varying vec3 vBetaR;",
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"varying vec3 vBetaM;",
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"varying float vSunE;",
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"const float e = 2.71828182845904523536028747135266249775724709369995957;",
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"const float pi = 3.141592653589793238462643383279502884197169;",
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"const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );",
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"const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );",
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"const float v = 4.0;",
|
34
|
-
"const vec3 K = vec3( 0.686, 0.678, 0.666 );",
|
35
|
-
"const vec3 MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );",
|
36
|
-
"const float cutoffAngle = 1.6110731556870734;",
|
37
|
-
"const float steepness = 1.5;",
|
38
|
-
"const float EE = 1000.0;",
|
39
|
-
"float sunIntensity( float zenithAngleCos ) {",
|
40
|
-
" zenithAngleCos = clamp( zenithAngleCos, -1.0, 1.0 );",
|
41
|
-
" return EE * max( 0.0, 1.0 - pow( e, -( ( cutoffAngle - acos( zenithAngleCos ) ) / steepness ) ) );",
|
42
|
-
"}",
|
43
|
-
"vec3 totalMie( float T ) {",
|
44
|
-
" float c = ( 0.2 * T ) * 10E-18;",
|
45
|
-
" return 0.434 * c * MieConst;",
|
46
|
-
"}",
|
47
|
-
"void main() {",
|
48
|
-
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
49
|
-
" vWorldPosition = worldPosition.xyz;",
|
50
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
51
|
-
" gl_Position.z = gl_Position.w;",
|
52
|
-
" vSunDirection = normalize( sunPosition );",
|
53
|
-
" vSunE = sunIntensity( dot( vSunDirection, up ) );",
|
54
|
-
" vSunfade = 1.0 - clamp( 1.0 - exp( ( sunPosition.y / 450000.0 ) ), 0.0, 1.0 );",
|
55
|
-
" float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );",
|
56
|
-
" vBetaR = totalRayleigh * rayleighCoefficient;",
|
57
|
-
" vBetaM = totalMie( turbidity ) * mieCoefficient;",
|
58
|
-
"}"
|
59
|
-
].join("\n"),
|
60
|
-
fragmentShader: [
|
61
|
-
"varying vec3 vWorldPosition;",
|
62
|
-
"varying vec3 vSunDirection;",
|
63
|
-
"varying float vSunfade;",
|
64
|
-
"varying vec3 vBetaR;",
|
65
|
-
"varying vec3 vBetaM;",
|
66
|
-
"varying float vSunE;",
|
67
|
-
"uniform float mieDirectionalG;",
|
68
|
-
"uniform vec3 up;",
|
69
|
-
"const vec3 cameraPos = vec3( 0.0, 0.0, 0.0 );",
|
70
|
-
"const float pi = 3.141592653589793238462643383279502884197169;",
|
71
|
-
"const float n = 1.0003;",
|
72
|
-
"const float N = 2.545E25;",
|
73
|
-
"const float rayleighZenithLength = 8.4E3;",
|
74
|
-
"const float mieZenithLength = 1.25E3;",
|
75
|
-
"const float sunAngularDiameterCos = 0.999956676946448443553574619906976478926848692873900859324;",
|
76
|
-
"const float THREE_OVER_SIXTEENPI = 0.05968310365946075;",
|
77
|
-
"const float ONE_OVER_FOURPI = 0.07957747154594767;",
|
78
|
-
"float rayleighPhase( float cosTheta ) {",
|
79
|
-
" return THREE_OVER_SIXTEENPI * ( 1.0 + pow( cosTheta, 2.0 ) );",
|
80
|
-
"}",
|
81
|
-
"float hgPhase( float cosTheta, float g ) {",
|
82
|
-
" float g2 = pow( g, 2.0 );",
|
83
|
-
" float inverse = 1.0 / pow( 1.0 - 2.0 * g * cosTheta + g2, 1.5 );",
|
84
|
-
" return ONE_OVER_FOURPI * ( ( 1.0 - g2 ) * inverse );",
|
85
|
-
"}",
|
86
|
-
"void main() {",
|
87
|
-
" vec3 direction = normalize( vWorldPosition - cameraPos );",
|
88
|
-
" float zenithAngle = acos( max( 0.0, dot( up, direction ) ) );",
|
89
|
-
" float inverse = 1.0 / ( cos( zenithAngle ) + 0.15 * pow( 93.885 - ( ( zenithAngle * 180.0 ) / pi ), -1.253 ) );",
|
90
|
-
" float sR = rayleighZenithLength * inverse;",
|
91
|
-
" float sM = mieZenithLength * inverse;",
|
92
|
-
" vec3 Fex = exp( -( vBetaR * sR + vBetaM * sM ) );",
|
93
|
-
" float cosTheta = dot( direction, vSunDirection );",
|
94
|
-
" float rPhase = rayleighPhase( cosTheta * 0.5 + 0.5 );",
|
95
|
-
" vec3 betaRTheta = vBetaR * rPhase;",
|
96
|
-
" float mPhase = hgPhase( cosTheta, mieDirectionalG );",
|
97
|
-
" vec3 betaMTheta = vBetaM * mPhase;",
|
98
|
-
" vec3 Lin = pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * ( 1.0 - Fex ), vec3( 1.5 ) );",
|
99
|
-
" Lin *= mix( vec3( 1.0 ), pow( vSunE * ( ( betaRTheta + betaMTheta ) / ( vBetaR + vBetaM ) ) * Fex, vec3( 1.0 / 2.0 ) ), clamp( pow( 1.0 - dot( up, vSunDirection ), 5.0 ), 0.0, 1.0 ) );",
|
100
|
-
" float theta = acos( direction.y ); // elevation --> y-axis, [-pi/2, pi/2]",
|
101
|
-
" float phi = atan( direction.z, direction.x ); // azimuth --> x-axis [-pi/2, pi/2]",
|
102
|
-
" vec2 uv = vec2( phi, theta ) / vec2( 2.0 * pi, pi ) + vec2( 0.5, 0.0 );",
|
103
|
-
" vec3 L0 = vec3( 0.1 ) * Fex;",
|
104
|
-
" float sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos + 0.00002, cosTheta );",
|
105
|
-
" L0 += ( vSunE * 19000.0 * Fex ) * sundisk;",
|
106
|
-
" vec3 texColor = ( Lin + L0 ) * 0.04 + vec3( 0.0, 0.0003, 0.00075 );",
|
107
|
-
" vec3 retColor = pow( texColor, vec3( 1.0 / ( 1.2 + ( 1.2 * vSunfade ) ) ) );",
|
108
|
-
" gl_FragColor = vec4( retColor, 1.0 );",
|
109
|
-
"#include <tonemapping_fragment>",
|
110
|
-
"#include <encodings_fragment>",
|
111
|
-
"}"
|
112
|
-
].join("\n")
|
113
|
-
};
|
114
|
-
Sky.material = new ShaderMaterial({
|
115
|
-
name: "SkyShader",
|
116
|
-
fragmentShader: _Sky.SkyShader.fragmentShader,
|
117
|
-
vertexShader: _Sky.SkyShader.vertexShader,
|
118
|
-
uniforms: UniformsUtils.clone(_Sky.SkyShader.uniforms),
|
119
|
-
side: BackSide,
|
120
|
-
depthWrite: false
|
121
|
-
});
|
122
|
-
export {
|
123
|
-
Sky
|
124
|
-
};
|
package/objects/Water.mjs
DELETED
@@ -1,235 +0,0 @@
|
|
1
|
-
import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
|
2
|
-
class Water extends Mesh {
|
3
|
-
constructor(geometry, options = {}) {
|
4
|
-
super(geometry);
|
5
|
-
const scope = this;
|
6
|
-
const textureWidth = options.textureWidth !== void 0 ? options.textureWidth : 512;
|
7
|
-
const textureHeight = options.textureHeight !== void 0 ? options.textureHeight : 512;
|
8
|
-
const clipBias = options.clipBias !== void 0 ? options.clipBias : 0;
|
9
|
-
const alpha = options.alpha !== void 0 ? options.alpha : 1;
|
10
|
-
const time = options.time !== void 0 ? options.time : 0;
|
11
|
-
const normalSampler = options.waterNormals !== void 0 ? options.waterNormals : null;
|
12
|
-
const sunDirection = options.sunDirection !== void 0 ? options.sunDirection : new Vector3(0.70707, 0.70707, 0);
|
13
|
-
const sunColor = new Color(options.sunColor !== void 0 ? options.sunColor : 16777215);
|
14
|
-
const waterColor = new Color(options.waterColor !== void 0 ? options.waterColor : 8355711);
|
15
|
-
const eye = options.eye !== void 0 ? options.eye : new Vector3(0, 0, 0);
|
16
|
-
const distortionScale = options.distortionScale !== void 0 ? options.distortionScale : 20;
|
17
|
-
const side = options.side !== void 0 ? options.side : FrontSide;
|
18
|
-
const fog = options.fog !== void 0 ? options.fog : false;
|
19
|
-
const mirrorPlane = new Plane();
|
20
|
-
const normal = new Vector3();
|
21
|
-
const mirrorWorldPosition = new Vector3();
|
22
|
-
const cameraWorldPosition = new Vector3();
|
23
|
-
const rotationMatrix = new Matrix4();
|
24
|
-
const lookAtPosition = new Vector3(0, 0, -1);
|
25
|
-
const clipPlane = new Vector4();
|
26
|
-
const view = new Vector3();
|
27
|
-
const target = new Vector3();
|
28
|
-
const q = new Vector4();
|
29
|
-
const textureMatrix = new Matrix4();
|
30
|
-
const mirrorCamera = new PerspectiveCamera();
|
31
|
-
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
|
32
|
-
const mirrorShader = {
|
33
|
-
uniforms: UniformsUtils.merge([
|
34
|
-
UniformsLib["fog"],
|
35
|
-
UniformsLib["lights"],
|
36
|
-
{
|
37
|
-
normalSampler: { value: null },
|
38
|
-
mirrorSampler: { value: null },
|
39
|
-
alpha: { value: 1 },
|
40
|
-
time: { value: 0 },
|
41
|
-
size: { value: 1 },
|
42
|
-
distortionScale: { value: 20 },
|
43
|
-
textureMatrix: { value: new Matrix4() },
|
44
|
-
sunColor: { value: new Color(8355711) },
|
45
|
-
sunDirection: { value: new Vector3(0.70707, 0.70707, 0) },
|
46
|
-
eye: { value: new Vector3() },
|
47
|
-
waterColor: { value: new Color(5592405) }
|
48
|
-
}
|
49
|
-
]),
|
50
|
-
vertexShader: `
|
51
|
-
uniform mat4 textureMatrix;
|
52
|
-
uniform float time;
|
53
|
-
|
54
|
-
varying vec4 mirrorCoord;
|
55
|
-
varying vec4 worldPosition;
|
56
|
-
|
57
|
-
#include <common>
|
58
|
-
#include <fog_pars_vertex>
|
59
|
-
#include <shadowmap_pars_vertex>
|
60
|
-
#include <logdepthbuf_pars_vertex>
|
61
|
-
|
62
|
-
void main() {
|
63
|
-
mirrorCoord = modelMatrix * vec4( position, 1.0 );
|
64
|
-
worldPosition = mirrorCoord.xyzw;
|
65
|
-
mirrorCoord = textureMatrix * mirrorCoord;
|
66
|
-
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
67
|
-
gl_Position = projectionMatrix * mvPosition;
|
68
|
-
|
69
|
-
#include <beginnormal_vertex>
|
70
|
-
#include <defaultnormal_vertex>
|
71
|
-
#include <logdepthbuf_vertex>
|
72
|
-
#include <fog_vertex>
|
73
|
-
#include <shadowmap_vertex>
|
74
|
-
}`,
|
75
|
-
fragmentShader: `
|
76
|
-
uniform sampler2D mirrorSampler;
|
77
|
-
uniform float alpha;
|
78
|
-
uniform float time;
|
79
|
-
uniform float size;
|
80
|
-
uniform float distortionScale;
|
81
|
-
uniform sampler2D normalSampler;
|
82
|
-
uniform vec3 sunColor;
|
83
|
-
uniform vec3 sunDirection;
|
84
|
-
uniform vec3 eye;
|
85
|
-
uniform vec3 waterColor;
|
86
|
-
|
87
|
-
varying vec4 mirrorCoord;
|
88
|
-
varying vec4 worldPosition;
|
89
|
-
|
90
|
-
vec4 getNoise( vec2 uv ) {
|
91
|
-
vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
|
92
|
-
vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
|
93
|
-
vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
|
94
|
-
vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
|
95
|
-
vec4 noise = texture2D( normalSampler, uv0 ) +
|
96
|
-
texture2D( normalSampler, uv1 ) +
|
97
|
-
texture2D( normalSampler, uv2 ) +
|
98
|
-
texture2D( normalSampler, uv3 );
|
99
|
-
return noise * 0.5 - 1.0;
|
100
|
-
}
|
101
|
-
|
102
|
-
void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
|
103
|
-
vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
|
104
|
-
float direction = max( 0.0, dot( eyeDirection, reflection ) );
|
105
|
-
specularColor += pow( direction, shiny ) * sunColor * spec;
|
106
|
-
diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
|
107
|
-
}
|
108
|
-
|
109
|
-
#include <common>
|
110
|
-
#include <packing>
|
111
|
-
#include <bsdfs>
|
112
|
-
#include <fog_pars_fragment>
|
113
|
-
#include <logdepthbuf_pars_fragment>
|
114
|
-
#include <lights_pars_begin>
|
115
|
-
#include <shadowmap_pars_fragment>
|
116
|
-
#include <shadowmask_pars_fragment>
|
117
|
-
|
118
|
-
void main() {
|
119
|
-
|
120
|
-
#include <logdepthbuf_fragment>
|
121
|
-
vec4 noise = getNoise( worldPosition.xz * size );
|
122
|
-
vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
|
123
|
-
|
124
|
-
vec3 diffuseLight = vec3(0.0);
|
125
|
-
vec3 specularLight = vec3(0.0);
|
126
|
-
|
127
|
-
vec3 worldToEye = eye-worldPosition.xyz;
|
128
|
-
vec3 eyeDirection = normalize( worldToEye );
|
129
|
-
sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
|
130
|
-
|
131
|
-
float distance = length(worldToEye);
|
132
|
-
|
133
|
-
vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
|
134
|
-
vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
|
135
|
-
|
136
|
-
float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
|
137
|
-
float rf0 = 0.3;
|
138
|
-
float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
|
139
|
-
vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
|
140
|
-
vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
|
141
|
-
vec3 outgoingLight = albedo;
|
142
|
-
gl_FragColor = vec4( outgoingLight, alpha );
|
143
|
-
|
144
|
-
#include <tonemapping_fragment>
|
145
|
-
#include <fog_fragment>
|
146
|
-
}`
|
147
|
-
};
|
148
|
-
const material = new ShaderMaterial({
|
149
|
-
fragmentShader: mirrorShader.fragmentShader,
|
150
|
-
vertexShader: mirrorShader.vertexShader,
|
151
|
-
uniforms: UniformsUtils.clone(mirrorShader.uniforms),
|
152
|
-
lights: true,
|
153
|
-
side,
|
154
|
-
fog
|
155
|
-
});
|
156
|
-
material.uniforms["mirrorSampler"].value = renderTarget.texture;
|
157
|
-
material.uniforms["textureMatrix"].value = textureMatrix;
|
158
|
-
material.uniforms["alpha"].value = alpha;
|
159
|
-
material.uniforms["time"].value = time;
|
160
|
-
material.uniforms["normalSampler"].value = normalSampler;
|
161
|
-
material.uniforms["sunColor"].value = sunColor;
|
162
|
-
material.uniforms["waterColor"].value = waterColor;
|
163
|
-
material.uniforms["sunDirection"].value = sunDirection;
|
164
|
-
material.uniforms["distortionScale"].value = distortionScale;
|
165
|
-
material.uniforms["eye"].value = eye;
|
166
|
-
scope.material = material;
|
167
|
-
scope.onBeforeRender = function(renderer, scene, camera) {
|
168
|
-
mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
169
|
-
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
170
|
-
rotationMatrix.extractRotation(scope.matrixWorld);
|
171
|
-
normal.set(0, 0, 1);
|
172
|
-
normal.applyMatrix4(rotationMatrix);
|
173
|
-
view.subVectors(mirrorWorldPosition, cameraWorldPosition);
|
174
|
-
if (view.dot(normal) > 0)
|
175
|
-
return;
|
176
|
-
view.reflect(normal).negate();
|
177
|
-
view.add(mirrorWorldPosition);
|
178
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
179
|
-
lookAtPosition.set(0, 0, -1);
|
180
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
181
|
-
lookAtPosition.add(cameraWorldPosition);
|
182
|
-
target.subVectors(mirrorWorldPosition, lookAtPosition);
|
183
|
-
target.reflect(normal).negate();
|
184
|
-
target.add(mirrorWorldPosition);
|
185
|
-
mirrorCamera.position.copy(view);
|
186
|
-
mirrorCamera.up.set(0, 1, 0);
|
187
|
-
mirrorCamera.up.applyMatrix4(rotationMatrix);
|
188
|
-
mirrorCamera.up.reflect(normal);
|
189
|
-
mirrorCamera.lookAt(target);
|
190
|
-
mirrorCamera.far = camera.far;
|
191
|
-
mirrorCamera.updateMatrixWorld();
|
192
|
-
mirrorCamera.projectionMatrix.copy(camera.projectionMatrix);
|
193
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
194
|
-
textureMatrix.multiply(mirrorCamera.projectionMatrix);
|
195
|
-
textureMatrix.multiply(mirrorCamera.matrixWorldInverse);
|
196
|
-
mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
|
197
|
-
mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
|
198
|
-
clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
|
199
|
-
const projectionMatrix = mirrorCamera.projectionMatrix;
|
200
|
-
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
201
|
-
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
202
|
-
q.z = -1;
|
203
|
-
q.w = (1 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
204
|
-
clipPlane.multiplyScalar(2 / clipPlane.dot(q));
|
205
|
-
projectionMatrix.elements[2] = clipPlane.x;
|
206
|
-
projectionMatrix.elements[6] = clipPlane.y;
|
207
|
-
projectionMatrix.elements[10] = clipPlane.z + 1 - clipBias;
|
208
|
-
projectionMatrix.elements[14] = clipPlane.w;
|
209
|
-
eye.setFromMatrixPosition(camera.matrixWorld);
|
210
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
211
|
-
const currentXrEnabled = renderer.xr.enabled;
|
212
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
213
|
-
scope.visible = false;
|
214
|
-
renderer.xr.enabled = false;
|
215
|
-
renderer.shadowMap.autoUpdate = false;
|
216
|
-
renderer.setRenderTarget(renderTarget);
|
217
|
-
renderer.state.buffers.depth.setMask(true);
|
218
|
-
if (renderer.autoClear === false)
|
219
|
-
renderer.clear();
|
220
|
-
renderer.render(scene, mirrorCamera);
|
221
|
-
scope.visible = true;
|
222
|
-
renderer.xr.enabled = currentXrEnabled;
|
223
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
224
|
-
renderer.setRenderTarget(currentRenderTarget);
|
225
|
-
const viewport = camera.viewport;
|
226
|
-
if (viewport !== void 0) {
|
227
|
-
renderer.state.viewport(viewport);
|
228
|
-
}
|
229
|
-
};
|
230
|
-
}
|
231
|
-
}
|
232
|
-
Water.prototype.isWater = true;
|
233
|
-
export {
|
234
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Water
|
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-
};
|
package/objects/Water2.mjs
DELETED
@@ -1,252 +0,0 @@
|
|
1
|
-
import { Mesh, Color, Vector2, LinearEncoding, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from "three";
|
2
|
-
import { Reflector } from "./Reflector.mjs";
|
3
|
-
import { Refractor } from "./Refractor.mjs";
|
4
|
-
class Water2 extends Mesh {
|
5
|
-
constructor(geometry, options = {}) {
|
6
|
-
super(geometry);
|
7
|
-
this.type = "Water";
|
8
|
-
const scope = this;
|
9
|
-
const color = options.color !== void 0 ? new Color(options.color) : new Color(16777215);
|
10
|
-
const textureWidth = options.textureWidth || 512;
|
11
|
-
const textureHeight = options.textureHeight || 512;
|
12
|
-
const clipBias = options.clipBias || 0;
|
13
|
-
const flowDirection = options.flowDirection || new Vector2(1, 0);
|
14
|
-
const flowSpeed = options.flowSpeed || 0.03;
|
15
|
-
const reflectivity = options.reflectivity || 0.02;
|
16
|
-
const scale = options.scale || 1;
|
17
|
-
const shader = options.shader || Water.WaterShader;
|
18
|
-
const encoding = options.encoding !== void 0 ? options.encoding : LinearEncoding;
|
19
|
-
const textureLoader = new TextureLoader();
|
20
|
-
const flowMap = options.flowMap || void 0;
|
21
|
-
const normalMap0 = options.normalMap0 || textureLoader.load("textures/water/Water_1_M_Normal.jpg");
|
22
|
-
const normalMap1 = options.normalMap1 || textureLoader.load("textures/water/Water_2_M_Normal.jpg");
|
23
|
-
const cycle = 0.15;
|
24
|
-
const halfCycle = cycle * 0.5;
|
25
|
-
const textureMatrix = new Matrix4();
|
26
|
-
const clock = new Clock();
|
27
|
-
if (Reflector === void 0) {
|
28
|
-
console.error("THREE.Water: Required component Reflector not found.");
|
29
|
-
return;
|
30
|
-
}
|
31
|
-
if (Refractor === void 0) {
|
32
|
-
console.error("THREE.Water: Required component Refractor not found.");
|
33
|
-
return;
|
34
|
-
}
|
35
|
-
const reflector = new Reflector(geometry, {
|
36
|
-
textureWidth,
|
37
|
-
textureHeight,
|
38
|
-
clipBias,
|
39
|
-
encoding
|
40
|
-
});
|
41
|
-
const refractor = new Refractor(geometry, {
|
42
|
-
textureWidth,
|
43
|
-
textureHeight,
|
44
|
-
clipBias,
|
45
|
-
encoding
|
46
|
-
});
|
47
|
-
reflector.matrixAutoUpdate = false;
|
48
|
-
refractor.matrixAutoUpdate = false;
|
49
|
-
this.material = new ShaderMaterial({
|
50
|
-
uniforms: UniformsUtils.merge([UniformsLib["fog"], shader.uniforms]),
|
51
|
-
vertexShader: shader.vertexShader,
|
52
|
-
fragmentShader: shader.fragmentShader,
|
53
|
-
transparent: true,
|
54
|
-
fog: true
|
55
|
-
});
|
56
|
-
if (flowMap !== void 0) {
|
57
|
-
this.material.defines.USE_FLOWMAP = "";
|
58
|
-
this.material.uniforms["tFlowMap"] = {
|
59
|
-
type: "t",
|
60
|
-
value: flowMap
|
61
|
-
};
|
62
|
-
} else {
|
63
|
-
this.material.uniforms["flowDirection"] = {
|
64
|
-
type: "v2",
|
65
|
-
value: flowDirection
|
66
|
-
};
|
67
|
-
}
|
68
|
-
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
69
|
-
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
70
|
-
this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
|
71
|
-
this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
|
72
|
-
this.material.uniforms["tNormalMap0"].value = normalMap0;
|
73
|
-
this.material.uniforms["tNormalMap1"].value = normalMap1;
|
74
|
-
this.material.uniforms["color"].value = color;
|
75
|
-
this.material.uniforms["reflectivity"].value = reflectivity;
|
76
|
-
this.material.uniforms["textureMatrix"].value = textureMatrix;
|
77
|
-
this.material.uniforms["config"].value.x = 0;
|
78
|
-
this.material.uniforms["config"].value.y = halfCycle;
|
79
|
-
this.material.uniforms["config"].value.z = halfCycle;
|
80
|
-
this.material.uniforms["config"].value.w = scale;
|
81
|
-
function updateTextureMatrix(camera) {
|
82
|
-
textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
|
83
|
-
textureMatrix.multiply(camera.projectionMatrix);
|
84
|
-
textureMatrix.multiply(camera.matrixWorldInverse);
|
85
|
-
textureMatrix.multiply(scope.matrixWorld);
|
86
|
-
}
|
87
|
-
function updateFlow() {
|
88
|
-
const delta = clock.getDelta();
|
89
|
-
const config = scope.material.uniforms["config"];
|
90
|
-
config.value.x += flowSpeed * delta;
|
91
|
-
config.value.y = config.value.x + halfCycle;
|
92
|
-
if (config.value.x >= cycle) {
|
93
|
-
config.value.x = 0;
|
94
|
-
config.value.y = halfCycle;
|
95
|
-
} else if (config.value.y >= cycle) {
|
96
|
-
config.value.y = config.value.y - cycle;
|
97
|
-
}
|
98
|
-
}
|
99
|
-
this.onBeforeRender = function(renderer, scene, camera) {
|
100
|
-
updateTextureMatrix(camera);
|
101
|
-
updateFlow();
|
102
|
-
scope.visible = false;
|
103
|
-
reflector.matrixWorld.copy(scope.matrixWorld);
|
104
|
-
refractor.matrixWorld.copy(scope.matrixWorld);
|
105
|
-
reflector.onBeforeRender(renderer, scene, camera);
|
106
|
-
refractor.onBeforeRender(renderer, scene, camera);
|
107
|
-
scope.visible = true;
|
108
|
-
};
|
109
|
-
}
|
110
|
-
}
|
111
|
-
Water2.prototype.isWater = true;
|
112
|
-
Water2.WaterShader = {
|
113
|
-
uniforms: {
|
114
|
-
color: {
|
115
|
-
type: "c",
|
116
|
-
value: null
|
117
|
-
},
|
118
|
-
reflectivity: {
|
119
|
-
type: "f",
|
120
|
-
value: 0
|
121
|
-
},
|
122
|
-
tReflectionMap: {
|
123
|
-
type: "t",
|
124
|
-
value: null
|
125
|
-
},
|
126
|
-
tRefractionMap: {
|
127
|
-
type: "t",
|
128
|
-
value: null
|
129
|
-
},
|
130
|
-
tNormalMap0: {
|
131
|
-
type: "t",
|
132
|
-
value: null
|
133
|
-
},
|
134
|
-
tNormalMap1: {
|
135
|
-
type: "t",
|
136
|
-
value: null
|
137
|
-
},
|
138
|
-
textureMatrix: {
|
139
|
-
type: "m4",
|
140
|
-
value: null
|
141
|
-
},
|
142
|
-
config: {
|
143
|
-
type: "v4",
|
144
|
-
value: new Vector4()
|
145
|
-
}
|
146
|
-
},
|
147
|
-
vertexShader: `
|
148
|
-
|
149
|
-
#include <common>
|
150
|
-
#include <fog_pars_vertex>
|
151
|
-
#include <logdepthbuf_pars_vertex>
|
152
|
-
|
153
|
-
uniform mat4 textureMatrix;
|
154
|
-
|
155
|
-
varying vec4 vCoord;
|
156
|
-
varying vec2 vUv;
|
157
|
-
varying vec3 vToEye;
|
158
|
-
|
159
|
-
void main() {
|
160
|
-
|
161
|
-
vUv = uv;
|
162
|
-
vCoord = textureMatrix * vec4( position, 1.0 );
|
163
|
-
|
164
|
-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
165
|
-
vToEye = cameraPosition - worldPosition.xyz;
|
166
|
-
|
167
|
-
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
168
|
-
gl_Position = projectionMatrix * mvPosition;
|
169
|
-
|
170
|
-
#include <logdepthbuf_vertex>
|
171
|
-
#include <fog_vertex>
|
172
|
-
|
173
|
-
}`,
|
174
|
-
fragmentShader: `
|
175
|
-
|
176
|
-
#include <common>
|
177
|
-
#include <fog_pars_fragment>
|
178
|
-
#include <logdepthbuf_pars_fragment>
|
179
|
-
|
180
|
-
uniform sampler2D tReflectionMap;
|
181
|
-
uniform sampler2D tRefractionMap;
|
182
|
-
uniform sampler2D tNormalMap0;
|
183
|
-
uniform sampler2D tNormalMap1;
|
184
|
-
|
185
|
-
#ifdef USE_FLOWMAP
|
186
|
-
uniform sampler2D tFlowMap;
|
187
|
-
#else
|
188
|
-
uniform vec2 flowDirection;
|
189
|
-
#endif
|
190
|
-
|
191
|
-
uniform vec3 color;
|
192
|
-
uniform float reflectivity;
|
193
|
-
uniform vec4 config;
|
194
|
-
|
195
|
-
varying vec4 vCoord;
|
196
|
-
varying vec2 vUv;
|
197
|
-
varying vec3 vToEye;
|
198
|
-
|
199
|
-
void main() {
|
200
|
-
|
201
|
-
#include <logdepthbuf_fragment>
|
202
|
-
|
203
|
-
float flowMapOffset0 = config.x;
|
204
|
-
float flowMapOffset1 = config.y;
|
205
|
-
float halfCycle = config.z;
|
206
|
-
float scale = config.w;
|
207
|
-
|
208
|
-
vec3 toEye = normalize( vToEye );
|
209
|
-
|
210
|
-
// determine flow direction
|
211
|
-
vec2 flow;
|
212
|
-
#ifdef USE_FLOWMAP
|
213
|
-
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
214
|
-
#else
|
215
|
-
flow = flowDirection;
|
216
|
-
#endif
|
217
|
-
flow.x *= - 1.0;
|
218
|
-
|
219
|
-
// sample normal maps (distort uvs with flowdata)
|
220
|
-
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
221
|
-
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
222
|
-
|
223
|
-
// linear interpolate to get the final normal color
|
224
|
-
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
225
|
-
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
226
|
-
|
227
|
-
// calculate normal vector
|
228
|
-
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
229
|
-
|
230
|
-
// calculate the fresnel term to blend reflection and refraction maps
|
231
|
-
float theta = max( dot( toEye, normal ), 0.0 );
|
232
|
-
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
233
|
-
|
234
|
-
// calculate final uv coords
|
235
|
-
vec3 coord = vCoord.xyz / vCoord.w;
|
236
|
-
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
237
|
-
|
238
|
-
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
239
|
-
vec4 refractColor = texture2D( tRefractionMap, uv );
|
240
|
-
|
241
|
-
// multiply water color with the mix of both textures
|
242
|
-
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
243
|
-
|
244
|
-
#include <tonemapping_fragment>
|
245
|
-
#include <encodings_fragment>
|
246
|
-
#include <fog_fragment>
|
247
|
-
|
248
|
-
}`
|
249
|
-
};
|
250
|
-
export {
|
251
|
-
Water2
|
252
|
-
};
|
package/offscreen/jank.mjs
DELETED
@@ -1,27 +0,0 @@
|
|
1
|
-
var interval = null;
|
2
|
-
var result = null;
|
3
|
-
function initJank() {
|
4
|
-
var button = document.getElementById("button");
|
5
|
-
button.addEventListener("click", function() {
|
6
|
-
if (interval === null) {
|
7
|
-
interval = setInterval(jank, 1e3 / 60);
|
8
|
-
button.textContent = "STOP JANK";
|
9
|
-
} else {
|
10
|
-
clearInterval(interval);
|
11
|
-
interval = null;
|
12
|
-
button.textContent = "START JANK";
|
13
|
-
result.textContent = "";
|
14
|
-
}
|
15
|
-
});
|
16
|
-
result = document.getElementById("result");
|
17
|
-
}
|
18
|
-
function jank() {
|
19
|
-
var number = 0;
|
20
|
-
for (let i = 0; i < 1e7; i++) {
|
21
|
-
number += Math.random();
|
22
|
-
}
|
23
|
-
result.textContent = number;
|
24
|
-
}
|
25
|
-
export {
|
26
|
-
initJank as default
|
27
|
-
};
|