three-stdlib 2.16.0 → 2.16.2
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- package/BufferGeometryUtils-1a7a235c.js +655 -0
- package/BufferGeometryUtils-971dfde3.js +1 -0
- package/Nodes-4f766d71.js +471 -0
- package/Nodes-9aa16d74.js +1 -0
- package/animation/AnimationClipCreator.cjs.js +1 -0
- package/animation/AnimationClipCreator.js +52 -32
- package/animation/CCDIKSolver.cjs.js +1 -0
- package/animation/CCDIKSolver.js +143 -64
- package/animation/MMDAnimationHelper.cjs.js +1 -0
- package/animation/MMDAnimationHelper.js +341 -150
- package/animation/MMDPhysics.cjs.js +1 -0
- package/animation/MMDPhysics.js +361 -154
- package/cameras/CinematicCamera.cjs.js +1 -0
- package/cameras/CinematicCamera.js +77 -67
- package/controls/ArcballControls.cjs.js +1 -0
- package/controls/ArcballControls.js +1449 -544
- package/controls/DeviceOrientationControls.cjs.js +1 -0
- package/controls/DeviceOrientationControls.js +97 -52
- package/controls/DragControls.cjs.js +1 -0
- package/controls/DragControls.js +187 -85
- package/controls/FirstPersonControls.cjs.js +1 -0
- package/controls/FirstPersonControls.js +193 -123
- package/controls/FlyControls.cjs.js +1 -0
- package/controls/FlyControls.d.ts +5 -4
- package/controls/FlyControls.js +160 -90
- package/controls/OrbitControls.cjs.js +1 -0
- package/controls/OrbitControls.js +481 -232
- package/controls/PointerLockControls.cjs.js +1 -0
- package/controls/PointerLockControls.js +99 -63
- package/controls/TrackballControls.cjs.js +1 -0
- package/controls/TrackballControls.js +383 -211
- package/controls/TransformControls.cjs.js +1 -0
- package/controls/TransformControls.js +782 -575
- package/controls/experimental/CameraControls.cjs.js +1 -0
- package/controls/experimental/CameraControls.js +609 -329
- package/csm/CSM.cjs.js +1 -0
- package/csm/CSM.js +108 -47
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.js +29 -14
- package/csm/CSMHelper.cjs.js +1 -0
- package/csm/CSMHelper.js +34 -20
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.js +11 -7
- package/curves/CurveExtras.cjs.js +1 -0
- package/curves/CurveExtras.js +115 -73
- package/curves/NURBSCurve.cjs.js +1 -0
- package/curves/NURBSCurve.js +43 -15
- package/curves/NURBSSurface.cjs.js +1 -0
- package/curves/NURBSSurface.js +27 -11
- package/curves/NURBSUtils.cjs.js +1 -0
- package/curves/NURBSUtils.js +203 -54
- package/custom.d.cjs.js +1 -0
- package/{shaders/types.mjs → custom.d.js} +0 -0
- package/deprecated/Geometry.cjs.js +1 -0
- package/deprecated/Geometry.js +486 -191
- package/effects/AnaglyphEffect.cjs.js +1 -0
- package/effects/AnaglyphEffect.js +60 -95
- package/effects/AsciiEffect.cjs.js +1 -0
- package/effects/AsciiEffect.js +110 -80
- package/effects/OutlineEffect.cjs.js +1 -0
- package/effects/OutlineEffect.js +204 -121
- package/effects/ParallaxBarrierEffect.cjs.js +1 -0
- package/effects/ParallaxBarrierEffect.js +38 -39
- package/effects/PeppersGhostEffect.cjs.js +1 -0
- package/effects/PeppersGhostEffect.js +68 -19
- package/effects/StereoEffect.cjs.js +1 -0
- package/effects/StereoEffect.js +16 -12
- package/environments/RoomEnvironment.cjs.js +1 -0
- package/environments/RoomEnvironment.js +47 -52
- package/exporters/ColladaExporter.cjs.js +1 -0
- package/exporters/ColladaExporter.js +241 -115
- package/exporters/DRACOExporter.cjs.js +1 -0
- package/exporters/DRACOExporter.js +121 -67
- package/exporters/GLTFExporter.cjs.js +1 -0
- package/exporters/GLTFExporter.js +1014 -463
- package/exporters/MMDExporter.cjs.js +1 -0
- package/exporters/MMDExporter.js +102 -44
- package/exporters/OBJExporter.cjs.js +1 -0
- package/exporters/OBJExporter.js +140 -78
- package/exporters/PLYExporter.cjs.js +1 -0
- package/exporters/PLYExporter.js +154 -93
- package/exporters/STLExporter.cjs.js +1 -0
- package/exporters/STLExporter.js +81 -30
- package/exporters/USDZExporter.cjs.js +1 -0
- package/exporters/USDZExporter.js +144 -84
- package/geometries/BoxLineGeometry.cjs.js +1 -0
- package/geometries/BoxLineGeometry.js +14 -7
- package/geometries/ConvexGeometry.cjs.js +1 -0
- package/geometries/ConvexGeometry.js +23 -14
- package/geometries/DecalGeometry.cjs.js +1 -0
- package/geometries/DecalGeometry.js +162 -108
- package/geometries/LightningStrike.cjs.js +1 -0
- package/geometries/LightningStrike.js +294 -101
- package/geometries/ParametricGeometries.cjs.js +1 -0
- package/geometries/ParametricGeometries.js +76 -26
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.js +48 -24
- package/geometries/RoundedBoxGeometry.cjs.js +1 -0
- package/geometries/RoundedBoxGeometry.js +64 -33
- package/geometries/TeapotGeometry.cjs.js +1 -0
- package/geometries/TeapotGeometry.js +174 -1434
- package/geometries/TextGeometry.cjs.js +1 -0
- package/geometries/TextGeometry.js +17 -9
- package/helpers/LightProbeHelper.cjs.js +1 -0
- package/helpers/LightProbeHelper.js +21 -53
- package/helpers/PositionalAudioHelper.cjs.js +1 -0
- package/helpers/PositionalAudioHelper.js +30 -23
- package/helpers/RectAreaLightHelper.cjs.js +1 -0
- package/helpers/RectAreaLightHelper.js +33 -17
- package/helpers/VertexNormalsHelper.cjs.js +1 -0
- package/helpers/VertexNormalsHelper.js +41 -20
- package/helpers/VertexTangentsHelper.cjs.js +1 -0
- package/helpers/VertexTangentsHelper.js +36 -18
- package/index.cjs.js +1 -0
- package/index.js +333 -969
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/interactive/SelectionBox.cjs.js +1 -0
- package/interactive/SelectionBox.js +46 -31
- package/interactive/SelectionHelper.cjs.js +1 -0
- package/interactive/SelectionHelper.js +21 -16
- package/libs/MeshoptDecoder.cjs.js +1 -0
- package/libs/MeshoptDecoder.js +58 -147
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +208 -66
- package/lights/LightProbeGenerator.cjs.js +1 -0
- package/lights/LightProbeGenerator.js +96 -40
- package/lights/RectAreaLightUniformsLib.cjs.js +1 -0
- package/lights/RectAreaLightUniformsLib.js +9 -32842
- package/lines/Line2.cjs.js +1 -0
- package/lines/Line2.js +12 -9
- package/lines/LineGeometry.cjs.js +1 -0
- package/lines/LineGeometry.js +19 -7
- package/lines/LineMaterial.cjs.js +1 -0
- package/lines/LineMaterial.js +89 -51
- package/lines/LineSegments2.cjs.js +1 -0
- package/lines/LineSegments2.js +165 -56
- package/lines/LineSegmentsGeometry.cjs.js +1 -0
- package/lines/LineSegmentsGeometry.js +71 -29
- package/lines/Wireframe.cjs.js +1 -0
- package/lines/Wireframe.js +29 -15
- package/lines/WireframeGeometry2.cjs.js +1 -0
- package/lines/WireframeGeometry2.js +9 -8
- package/loaders/3DMLoader.cjs.js +1 -0
- package/loaders/3DMLoader.js +469 -234
- package/loaders/3MFLoader.cjs.js +1 -0
- package/loaders/3MFLoader.js +555 -340
- package/loaders/AMFLoader.cjs.js +1 -0
- package/loaders/AMFLoader.js +219 -114
- package/loaders/AssimpLoader.cjs.js +1 -0
- package/loaders/AssimpLoader.js +725 -328
- package/loaders/BVHLoader.cjs.js +1 -0
- package/loaders/BVHLoader.js +200 -94
- package/loaders/BasisTextureLoader.cjs.js +1 -0
- package/loaders/BasisTextureLoader.js +357 -229
- package/loaders/ColladaLoader.cjs.js +1 -0
- package/loaders/ColladaLoader.js +1522 -932
- package/loaders/DDSLoader.cjs.js +1 -0
- package/loaders/DDSLoader.js +108 -42
- package/loaders/DRACOLoader.cjs.js +1 -0
- package/loaders/DRACOLoader.js +210 -103
- package/loaders/EXRLoader.cjs.js +1 -0
- package/loaders/EXRLoader.js +809 -461
- package/loaders/FBXLoader.cjs.js +1 -0
- package/loaders/FBXLoader.js +1397 -842
- package/loaders/FontLoader.cjs.js +1 -0
- package/loaders/FontLoader.js +66 -33
- package/loaders/GCodeLoader.cjs.js +1 -0
- package/loaders/GCodeLoader.js +111 -63
- package/loaders/GLTFLoader.cjs.js +1 -0
- package/loaders/GLTFLoader.js +1484 -771
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -0
- package/loaders/HDRCubeTextureLoader.js +50 -45
- package/loaders/KMZLoader.cjs.js +1 -0
- package/loaders/KMZLoader.js +55 -42
- package/loaders/KTX2Loader.cjs.js +1 -0
- package/loaders/KTX2Loader.js +362 -229
- package/loaders/KTXLoader.cjs.js +1 -0
- package/loaders/KTXLoader.js +99 -37
- package/loaders/LDrawLoader.cjs.js +1 -0
- package/loaders/LDrawLoader.js +746 -313
- package/loaders/LUT3dlLoader.cjs.js +1 -0
- package/loaders/LUT3dlLoader.js +62 -50
- package/loaders/LUTCubeLoader.cjs.js +1 -0
- package/loaders/LUTCubeLoader.js +56 -45
- package/loaders/LWOLoader.cjs.js +1 -0
- package/loaders/LWOLoader.js +339 -227
- package/loaders/LottieLoader.cjs.js +1 -0
- package/loaders/LottieLoader.js +38 -36
- package/loaders/MD2Loader.cjs.js +1 -0
- package/loaders/MD2Loader.js +91 -248
- package/loaders/MDDLoader.cjs.js +1 -0
- package/loaders/MDDLoader.js +45 -25
- package/loaders/MMDLoader.cjs.js +1 -0
- package/loaders/MMDLoader.js +795 -359
- package/loaders/MTLLoader.cjs.js +1 -0
- package/loaders/MTLLoader.js +201 -91
- package/loaders/NRRDLoader.cjs.js +1 -0
- package/loaders/NRRDLoader.js +263 -182
- package/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/loaders/NodeMaterialLoader.js +14 -121
- package/loaders/OBJLoader.cjs.js +1 -0
- package/loaders/OBJLoader.js +283 -161
- package/loaders/PCDLoader.cjs.js +1 -0
- package/loaders/PCDLoader.js +164 -145
- package/loaders/PDBLoader.cjs.js +1 -0
- package/loaders/PDBLoader.js +63 -45
- package/loaders/PLYLoader.cjs.js +1 -0
- package/loaders/PLYLoader.js +203 -106
- package/loaders/PRWMLoader.cjs.js +1 -0
- package/loaders/PRWMLoader.js +110 -73
- package/loaders/PVRLoader.cjs.js +1 -0
- package/loaders/PVRLoader.js +93 -32
- package/loaders/RGBELoader.cjs.js +1 -0
- package/loaders/RGBELoader.js +233 -96
- package/loaders/RGBMLoader.cjs.js +1 -0
- package/loaders/RGBMLoader.js +514 -344
- package/loaders/STLLoader.cjs.js +1 -0
- package/loaders/STLLoader.js +165 -59
- package/loaders/SVGLoader.cjs.js +1 -0
- package/loaders/SVGLoader.js +851 -481
- package/loaders/TDSLoader.cjs.js +1 -0
- package/loaders/TDSLoader.js +527 -137
- package/loaders/TGALoader.cjs.js +1 -0
- package/loaders/TGALoader.js +205 -94
- package/loaders/TTFLoader.cjs.js +1 -0
- package/loaders/TTFLoader.js +79 -58
- package/loaders/TiltLoader.cjs.js +1 -0
- package/loaders/TiltLoader.js +167 -129
- package/loaders/VOXLoader.cjs.js +1 -0
- package/loaders/VOXLoader.js +84 -320
- package/loaders/VRMLLoader.cjs.js +1 -0
- package/loaders/VRMLLoader.js +1268 -786
- package/loaders/VRMLoader.cjs.js +1 -0
- package/loaders/VRMLoader.js +31 -23
- package/loaders/VTKLoader.cjs.js +1 -0
- package/loaders/VTKLoader.js +407 -219
- package/loaders/XLoader.cjs.js +1 -0
- package/loaders/XLoader.js +1259 -1083
- package/loaders/XYZLoader.cjs.js +1 -0
- package/loaders/XYZLoader.js +34 -28
- package/loaders/lwo/IFFParser.cjs.js +1 -0
- package/loaders/lwo/IFFParser.js +492 -238
- package/loaders/lwo/LWO2Parser.cjs.js +1 -0
- package/loaders/lwo/LWO2Parser.js +279 -176
- package/loaders/lwo/LWO3Parser.cjs.js +1 -0
- package/loaders/lwo/LWO3Parser.js +247 -160
- package/math/Capsule.cjs.js +1 -0
- package/math/Capsule.js +43 -56
- package/math/ColorConverter.cjs.js +1 -0
- package/math/ColorConverter.js +32 -18
- package/math/ConvexHull.cjs.js +1 -0
- package/math/ConvexHull.js +357 -97
- package/math/ImprovedNoise.cjs.js +1 -0
- package/math/ImprovedNoise.js +32 -282
- package/math/Lut.cjs.js +1 -0
- package/math/Lut.js +35 -51
- package/math/MeshSurfaceSampler.cjs.js +1 -0
- package/math/MeshSurfaceSampler.js +68 -25
- package/math/OBB.cjs.js +1 -0
- package/math/OBB.js +152 -91
- package/math/Octree.cjs.js +1 -0
- package/math/Octree.js +139 -76
- package/math/SimplexNoise.cjs.js +1 -0
- package/math/SimplexNoise.js +238 -217
- package/misc/ConvexObjectBreaker.cjs.js +1 -0
- package/misc/ConvexObjectBreaker.js +185 -79
- package/misc/GPUComputationRenderer.cjs.js +1 -0
- package/misc/GPUComputationRenderer.js +194 -69
- package/misc/Gyroscope.cjs.js +1 -0
- package/misc/Gyroscope.js +22 -16
- package/misc/MD2Character.cjs.js +1 -0
- package/misc/MD2Character.js +74 -52
- package/misc/MD2CharacterComplex.cjs.js +1 -0
- package/misc/MD2CharacterComplex.js +163 -112
- package/misc/MorphAnimMesh.cjs.js +1 -0
- package/misc/MorphAnimMesh.js +28 -20
- package/misc/MorphBlendMesh.cjs.js +1 -0
- package/misc/MorphBlendMesh.js +69 -45
- package/misc/ProgressiveLightmap.cjs.js +1 -0
- package/misc/ProgressiveLightmap.js +187 -70
- package/misc/RollerCoaster.cjs.js +1 -0
- package/misc/RollerCoaster.js +135 -106
- package/misc/TubePainter.cjs.js +1 -0
- package/misc/TubePainter.js +92 -74
- package/misc/Volume.cjs.js +1 -0
- package/misc/Volume.js +270 -108
- package/misc/VolumeSlice.cjs.js +1 -0
- package/misc/VolumeSlice.js +122 -34
- package/misc/WebGL.cjs.js +1 -0
- package/misc/WebGL.js +34 -37
- package/modifiers/CurveModifier.cjs.js +1 -0
- package/modifiers/CurveModifier.js +151 -46
- package/modifiers/EdgeSplitModifier.cjs.js +1 -0
- package/modifiers/EdgeSplitModifier.js +90 -46
- package/modifiers/SimplifyModifier.cjs.js +1 -0
- package/modifiers/SimplifyModifier.js +202 -77
- package/modifiers/TessellateModifier.cjs.js +1 -0
- package/modifiers/TessellateModifier.js +90 -65
- package/nodes/Nodes.cjs.js +1 -0
- package/nodes/Nodes.js +140 -274
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +196 -296
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +8 -4
- package/nodes/accessors/CameraNode.cjs.js +1 -0
- package/nodes/accessors/CameraNode.js +25 -20
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +26 -14
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +53 -43
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +6 -3
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +5 -3
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/nodes/accessors/NormalNode.cjs.js +1 -0
- package/nodes/accessors/NormalNode.js +39 -40
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +50 -40
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +9 -5
- package/nodes/accessors/PositionNode.cjs.js +1 -0
- package/nodes/accessors/PositionNode.js +41 -42
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +17 -10
- package/nodes/accessors/ReflectNode.cjs.js +1 -0
- package/nodes/accessors/ReflectNode.js +26 -23
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +48 -46
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +29 -14
- package/nodes/accessors/UVNode.cjs.js +1 -0
- package/nodes/accessors/UVNode.js +11 -5
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +7 -3
- package/nodes/core/AttributeNode.cjs.js +1 -0
- package/nodes/core/AttributeNode.js +12 -5
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +12 -5
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +12 -4
- package/nodes/core/ConstNode.cjs.js +1 -0
- package/nodes/core/ConstNode.js +7 -3
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +8 -3
- package/nodes/core/ExpressionNode.cjs.js +1 -0
- package/nodes/core/ExpressionNode.js +9 -5
- package/nodes/core/FunctionCallNode.cjs.js +1 -0
- package/nodes/core/FunctionCallNode.js +15 -6
- package/nodes/core/FunctionNode.cjs.js +1 -0
- package/nodes/core/FunctionNode.js +25 -10
- package/nodes/core/InputNode.cjs.js +1 -0
- package/nodes/core/InputNode.js +23 -12
- package/nodes/core/Node.cjs.js +1 -0
- package/nodes/core/Node.js +75 -35
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +4 -2
- package/nodes/core/NodeBuilder.cjs.js +1 -0
- package/nodes/core/NodeBuilder.js +224 -110
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +7 -4
- package/nodes/core/NodeFrame.cjs.js +1 -0
- package/nodes/core/NodeFrame.js +12 -9
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +5 -3
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +16 -5
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -0
- package/nodes/core/NodeUniform.js +7 -3
- package/nodes/core/NodeUtils.cjs.js +1 -0
- package/nodes/core/NodeUtils.js +43 -39
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +4 -2
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +4 -2
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +10 -4
- package/nodes/core/TempNode.cjs.js +1 -0
- package/nodes/core/TempNode.js +11 -5
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +10 -4
- package/nodes/core/VarNode.cjs.js +1 -0
- package/nodes/core/VarNode.js +11 -3
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +15 -6
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +7 -20
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +38 -34
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +53 -35
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +9 -5
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +9 -5
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +118 -61
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +23 -14
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +31 -27
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +28 -9
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +42 -27
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +10 -4
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +19 -9
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +10 -5
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +17 -14
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +10 -5
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +8 -5
- package/nodes/materials/NodeMaterial.cjs.js +1 -0
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package/shaders/SSRShader.mjs
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import { Vector2, Matrix4 } from "three";
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const SSRShader = {
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defines: {
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MAX_STEP: 0,
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isPerspectiveCamera: true,
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isDistanceAttenuation: true,
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isFresnel: true,
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isInfiniteThick: false,
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isSelective: false
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},
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uniforms: {
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tDiffuse: { value: null },
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tNormal: { value: null },
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tMetalness: { value: null },
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cameraNear: { value: null },
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cameraFar: { value: null },
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resolution: { value: new Vector2() },
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cameraProjectionMatrix: { value: new Matrix4() },
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cameraInverseProjectionMatrix: { value: new Matrix4() },
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opacity: { value: 0.5 },
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maxDistance: { value: 180 },
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cameraRange: { value: 0 },
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varying vec2 vUv;
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precision highp sampler2D;
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|
-
varying vec2 vUv;
|
44
|
-
uniform sampler2D tDepth;
|
45
|
-
uniform sampler2D tNormal;
|
46
|
-
uniform sampler2D tMetalness;
|
47
|
-
uniform sampler2D tDiffuse;
|
48
|
-
uniform float cameraRange;
|
49
|
-
uniform vec2 resolution;
|
50
|
-
uniform float opacity;
|
51
|
-
uniform float cameraNear;
|
52
|
-
uniform float cameraFar;
|
53
|
-
uniform float maxDistance;
|
54
|
-
uniform float surfDist;
|
55
|
-
uniform mat4 cameraProjectionMatrix;
|
56
|
-
uniform mat4 cameraInverseProjectionMatrix;
|
57
|
-
uniform float thickTolerance;
|
58
|
-
#include <packing>
|
59
|
-
float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
|
60
|
-
//x0: point, x1: linePointA, x2: linePointB
|
61
|
-
//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
|
62
|
-
return length(cross(x0-x1,x0-x2))/length(x2-x1);
|
63
|
-
}
|
64
|
-
float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
|
65
|
-
// https://mathworld.wolfram.com/Point-PlaneDistance.html
|
66
|
-
//// https://en.wikipedia.org/wiki/Plane_(geometry)
|
67
|
-
//// http://paulbourke.net/geometry/pointlineplane/
|
68
|
-
float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
|
69
|
-
float x0=point.x,y0=point.y,z0=point.z;
|
70
|
-
float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
71
|
-
float d=-(a*x+b*y+c*z);
|
72
|
-
float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
|
73
|
-
return distance;
|
74
|
-
}
|
75
|
-
float getDepth( const in vec2 uv ) {
|
76
|
-
return texture2D( tDepth, uv ).x;
|
77
|
-
}
|
78
|
-
float getViewZ( const in float depth ) {
|
79
|
-
#ifdef isPerspectiveCamera
|
80
|
-
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
81
|
-
#else
|
82
|
-
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
83
|
-
#endif
|
84
|
-
}
|
85
|
-
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
86
|
-
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
87
|
-
clipPosition *= clipW; //clip
|
88
|
-
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
|
89
|
-
}
|
90
|
-
vec3 getViewNormal( const in vec2 uv ) {
|
91
|
-
return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
|
92
|
-
}
|
93
|
-
vec2 viewPositionToXY(vec3 viewPosition){
|
94
|
-
vec2 xy;
|
95
|
-
vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
|
96
|
-
xy=clip.xy;//clip
|
97
|
-
float clipW=clip.w;
|
98
|
-
xy/=clipW;//NDC
|
99
|
-
xy=(xy+1.)/2.;//uv
|
100
|
-
xy*=resolution;//screen
|
101
|
-
return xy;
|
102
|
-
}
|
103
|
-
void main(){
|
104
|
-
#ifdef isSelective
|
105
|
-
float metalness=texture2D(tMetalness,vUv).r;
|
106
|
-
if(metalness==0.) return;
|
107
|
-
#endif
|
108
|
-
|
109
|
-
float depth = getDepth( vUv );
|
110
|
-
float viewZ = getViewZ( depth );
|
111
|
-
if(-viewZ>=cameraFar) return;
|
112
|
-
|
113
|
-
float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
|
114
|
-
vec3 viewPosition=getViewPosition( vUv, depth, clipW );
|
115
|
-
|
116
|
-
vec2 d0=gl_FragCoord.xy;
|
117
|
-
vec2 d1;
|
118
|
-
|
119
|
-
vec3 viewNormal=getViewNormal( vUv );
|
120
|
-
|
121
|
-
#ifdef isPerspectiveCamera
|
122
|
-
vec3 viewIncidenceDir=normalize(viewPosition);
|
123
|
-
vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
|
124
|
-
#else
|
125
|
-
vec3 viewIncidenceDir=vec3(0,0,-1);
|
126
|
-
vec3 viewReflectDir=reflect(viewIncidenceDir,viewNormal);
|
127
|
-
#endif
|
128
|
-
|
129
|
-
float maxReflectRayLen=maxDistance/dot(-viewIncidenceDir,viewNormal);
|
130
|
-
// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
|
131
|
-
// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
|
132
|
-
// maxDistance/maxReflectRayLen=cos(theta)
|
133
|
-
// maxDistance/maxReflectRayLen==dot(a,b)
|
134
|
-
// maxReflectRayLen==maxDistance/dot(a,b)
|
135
|
-
|
136
|
-
vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
|
137
|
-
#ifdef isPerspectiveCamera
|
138
|
-
if(d1viewPosition.z>-cameraNear){
|
139
|
-
//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
|
140
|
-
float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
|
141
|
-
d1viewPosition=viewPosition+viewReflectDir*t;
|
142
|
-
}
|
143
|
-
#endif
|
144
|
-
d1=viewPositionToXY(d1viewPosition);
|
145
|
-
|
146
|
-
float totalLen=length(d1-d0);
|
147
|
-
float xLen=d1.x-d0.x;
|
148
|
-
float yLen=d1.y-d0.y;
|
149
|
-
float totalStep=max(abs(xLen),abs(yLen));
|
150
|
-
float xSpan=xLen/totalStep;
|
151
|
-
float ySpan=yLen/totalStep;
|
152
|
-
for(float i=0.;i<MAX_STEP;i++){
|
153
|
-
if(i>=totalStep) break;
|
154
|
-
vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
|
155
|
-
if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
|
156
|
-
float s=length(xy-d0)/totalLen;
|
157
|
-
vec2 uv=xy/resolution;
|
158
|
-
|
159
|
-
float d = getDepth(uv);
|
160
|
-
float vZ = getViewZ( d );
|
161
|
-
if(-vZ>=cameraFar) continue;
|
162
|
-
float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
|
163
|
-
vec3 vP=getViewPosition( uv, d, cW );
|
164
|
-
|
165
|
-
#ifdef isPerspectiveCamera
|
166
|
-
// https://www.comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
|
167
|
-
float recipVPZ=1./viewPosition.z;
|
168
|
-
float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
|
169
|
-
float sD=surfDist*cW;
|
170
|
-
#else
|
171
|
-
float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
|
172
|
-
float sD=surfDist;
|
173
|
-
#endif
|
174
|
-
if(viewReflectRayZ-sD>vZ) continue;
|
175
|
-
|
176
|
-
#ifdef isInfiniteThick
|
177
|
-
if(viewReflectRayZ+thickTolerance*clipW<vP.z) break;
|
178
|
-
#endif
|
179
|
-
float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
|
180
|
-
|
181
|
-
float op=opacity;
|
182
|
-
|
183
|
-
if(away<sD){
|
184
|
-
vec3 vN=getViewNormal( uv );
|
185
|
-
if(dot(viewReflectDir,vN)>=0.) continue;
|
186
|
-
float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
187
|
-
if(distance>maxDistance) break;
|
188
|
-
#ifdef isDistanceAttenuation
|
189
|
-
float ratio=1.-(distance/maxDistance);
|
190
|
-
float attenuation=ratio*ratio;
|
191
|
-
op=opacity*attenuation;
|
192
|
-
#endif
|
193
|
-
#ifdef isFresnel
|
194
|
-
float fresnel=(dot(viewIncidenceDir,viewReflectDir)+1.)/2.;
|
195
|
-
op*=fresnel;
|
196
|
-
#endif
|
197
|
-
vec4 reflectColor=texture2D(tDiffuse,uv);
|
198
|
-
gl_FragColor.xyz=reflectColor.xyz;
|
199
|
-
gl_FragColor.a=op;
|
200
|
-
break;
|
201
|
-
}
|
202
|
-
}
|
203
|
-
}
|
204
|
-
`
|
205
|
-
};
|
206
|
-
const SSRDepthShader = {
|
207
|
-
defines: {
|
208
|
-
PERSPECTIVE_CAMERA: 1
|
209
|
-
},
|
210
|
-
uniforms: {
|
211
|
-
tDepth: { value: null },
|
212
|
-
cameraNear: { value: null },
|
213
|
-
cameraFar: { value: null }
|
214
|
-
},
|
215
|
-
vertexShader: `
|
216
|
-
|
217
|
-
varying vec2 vUv;
|
218
|
-
|
219
|
-
void main() {
|
220
|
-
|
221
|
-
vUv = uv;
|
222
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
223
|
-
|
224
|
-
}
|
225
|
-
|
226
|
-
`,
|
227
|
-
fragmentShader: `
|
228
|
-
|
229
|
-
uniform sampler2D tDepth;
|
230
|
-
|
231
|
-
uniform float cameraNear;
|
232
|
-
uniform float cameraFar;
|
233
|
-
|
234
|
-
varying vec2 vUv;
|
235
|
-
|
236
|
-
#include <packing>
|
237
|
-
|
238
|
-
float getLinearDepth( const in vec2 uv ) {
|
239
|
-
|
240
|
-
#if PERSPECTIVE_CAMERA == 1
|
241
|
-
|
242
|
-
float fragCoordZ = texture2D( tDepth, uv ).x;
|
243
|
-
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
244
|
-
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
245
|
-
|
246
|
-
#else
|
247
|
-
|
248
|
-
return texture2D( tDepth, uv ).x;
|
249
|
-
|
250
|
-
#endif
|
251
|
-
|
252
|
-
}
|
253
|
-
|
254
|
-
void main() {
|
255
|
-
|
256
|
-
float depth = getLinearDepth( vUv );
|
257
|
-
float d = 1.0 - depth;
|
258
|
-
// d=(d-.999)*1000.;
|
259
|
-
gl_FragColor = vec4( vec3( d ), 1.0 );
|
260
|
-
|
261
|
-
}
|
262
|
-
|
263
|
-
`
|
264
|
-
};
|
265
|
-
const SSRBlurShader = {
|
266
|
-
uniforms: {
|
267
|
-
tDiffuse: { value: null },
|
268
|
-
resolution: { value: new Vector2() },
|
269
|
-
opacity: { value: 0.5 }
|
270
|
-
},
|
271
|
-
vertexShader: `
|
272
|
-
|
273
|
-
varying vec2 vUv;
|
274
|
-
|
275
|
-
void main() {
|
276
|
-
|
277
|
-
vUv = uv;
|
278
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
279
|
-
|
280
|
-
}
|
281
|
-
|
282
|
-
`,
|
283
|
-
fragmentShader: `
|
284
|
-
|
285
|
-
uniform sampler2D tDiffuse;
|
286
|
-
uniform vec2 resolution;
|
287
|
-
varying vec2 vUv;
|
288
|
-
void main() {
|
289
|
-
//reverse engineering from PhotoShop blur filter, then change coefficient
|
290
|
-
|
291
|
-
vec2 texelSize = ( 1.0 / resolution );
|
292
|
-
|
293
|
-
vec4 c=texture2D(tDiffuse,vUv);
|
294
|
-
|
295
|
-
vec2 offset;
|
296
|
-
|
297
|
-
offset=(vec2(-1,0))*texelSize;
|
298
|
-
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
299
|
-
|
300
|
-
offset=(vec2(1,0))*texelSize;
|
301
|
-
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
302
|
-
|
303
|
-
offset=(vec2(0,-1))*texelSize;
|
304
|
-
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
305
|
-
|
306
|
-
offset=(vec2(0,1))*texelSize;
|
307
|
-
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
308
|
-
|
309
|
-
// float coeCenter=.5;
|
310
|
-
// float coeSide=.125;
|
311
|
-
float coeCenter=.2;
|
312
|
-
float coeSide=.2;
|
313
|
-
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
314
|
-
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
315
|
-
gl_FragColor=vec4(rgb,a);
|
316
|
-
|
317
|
-
}
|
318
|
-
`
|
319
|
-
};
|
320
|
-
export {
|
321
|
-
SSRBlurShader,
|
322
|
-
SSRDepthShader,
|
323
|
-
SSRShader
|
324
|
-
};
|
package/shaders/SepiaShader.mjs
DELETED
@@ -1,29 +0,0 @@
|
|
1
|
-
const SepiaShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
amount: { value: 1 }
|
5
|
-
},
|
6
|
-
vertexShader: [
|
7
|
-
"varying vec2 vUv;",
|
8
|
-
"void main() {",
|
9
|
-
" vUv = uv;",
|
10
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
11
|
-
"}"
|
12
|
-
].join("\n"),
|
13
|
-
fragmentShader: [
|
14
|
-
"uniform float amount;",
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"varying vec2 vUv;",
|
17
|
-
"void main() {",
|
18
|
-
" vec4 color = texture2D( tDiffuse, vUv );",
|
19
|
-
" vec3 c = color.rgb;",
|
20
|
-
" color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
|
21
|
-
" color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
|
22
|
-
" color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
|
23
|
-
" gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
|
24
|
-
"}"
|
25
|
-
].join("\n")
|
26
|
-
};
|
27
|
-
export {
|
28
|
-
SepiaShader
|
29
|
-
};
|
@@ -1,44 +0,0 @@
|
|
1
|
-
import { Vector2 } from "three";
|
2
|
-
const SobelOperatorShader = {
|
3
|
-
uniforms: {
|
4
|
-
tDiffuse: { value: null },
|
5
|
-
resolution: { value: new Vector2() }
|
6
|
-
},
|
7
|
-
vertexShader: [
|
8
|
-
"varying vec2 vUv;",
|
9
|
-
"void main() {",
|
10
|
-
" vUv = uv;",
|
11
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
-
"}"
|
13
|
-
].join("\n"),
|
14
|
-
fragmentShader: [
|
15
|
-
"uniform sampler2D tDiffuse;",
|
16
|
-
"uniform vec2 resolution;",
|
17
|
-
"varying vec2 vUv;",
|
18
|
-
"void main() {",
|
19
|
-
" vec2 texel = vec2( 1.0 / resolution.x, 1.0 / resolution.y );",
|
20
|
-
" const mat3 Gx = mat3( -1, -2, -1, 0, 0, 0, 1, 2, 1 );",
|
21
|
-
" const mat3 Gy = mat3( -1, 0, 1, -2, 0, 2, -1, 0, 1 );",
|
22
|
-
" float tx0y0 = texture2D( tDiffuse, vUv + texel * vec2( -1, -1 ) ).r;",
|
23
|
-
" float tx0y1 = texture2D( tDiffuse, vUv + texel * vec2( -1, 0 ) ).r;",
|
24
|
-
" float tx0y2 = texture2D( tDiffuse, vUv + texel * vec2( -1, 1 ) ).r;",
|
25
|
-
" float tx1y0 = texture2D( tDiffuse, vUv + texel * vec2( 0, -1 ) ).r;",
|
26
|
-
" float tx1y1 = texture2D( tDiffuse, vUv + texel * vec2( 0, 0 ) ).r;",
|
27
|
-
" float tx1y2 = texture2D( tDiffuse, vUv + texel * vec2( 0, 1 ) ).r;",
|
28
|
-
" float tx2y0 = texture2D( tDiffuse, vUv + texel * vec2( 1, -1 ) ).r;",
|
29
|
-
" float tx2y1 = texture2D( tDiffuse, vUv + texel * vec2( 1, 0 ) ).r;",
|
30
|
-
" float tx2y2 = texture2D( tDiffuse, vUv + texel * vec2( 1, 1 ) ).r;",
|
31
|
-
" float valueGx = Gx[0][0] * tx0y0 + Gx[1][0] * tx1y0 + Gx[2][0] * tx2y0 + ",
|
32
|
-
" Gx[0][1] * tx0y1 + Gx[1][1] * tx1y1 + Gx[2][1] * tx2y1 + ",
|
33
|
-
" Gx[0][2] * tx0y2 + Gx[1][2] * tx1y2 + Gx[2][2] * tx2y2; ",
|
34
|
-
" float valueGy = Gy[0][0] * tx0y0 + Gy[1][0] * tx1y0 + Gy[2][0] * tx2y0 + ",
|
35
|
-
" Gy[0][1] * tx0y1 + Gy[1][1] * tx1y1 + Gy[2][1] * tx2y1 + ",
|
36
|
-
" Gy[0][2] * tx0y2 + Gy[1][2] * tx1y2 + Gy[2][2] * tx2y2; ",
|
37
|
-
" float G = sqrt( ( valueGx * valueGx ) + ( valueGy * valueGy ) );",
|
38
|
-
" gl_FragColor = vec4( vec3( G ), 1 );",
|
39
|
-
"}"
|
40
|
-
].join("\n")
|
41
|
-
};
|
42
|
-
export {
|
43
|
-
SobelOperatorShader
|
44
|
-
};
|
@@ -1,59 +0,0 @@
|
|
1
|
-
import { ShaderChunk, UniformsUtils, ShaderLib, Color } from "three";
|
2
|
-
function replaceAll(string, find, replace) {
|
3
|
-
return string.split(find).join(replace);
|
4
|
-
}
|
5
|
-
const meshphong_frag_head = ShaderChunk["meshphong_frag"].slice(
|
6
|
-
0,
|
7
|
-
ShaderChunk["meshphong_frag"].indexOf("void main() {")
|
8
|
-
);
|
9
|
-
const meshphong_frag_body = ShaderChunk["meshphong_frag"].slice(ShaderChunk["meshphong_frag"].indexOf("void main() {"));
|
10
|
-
const SubsurfaceScatteringShader = {
|
11
|
-
uniforms: UniformsUtils.merge([
|
12
|
-
ShaderLib["phong"].uniforms,
|
13
|
-
{
|
14
|
-
thicknessMap: { value: null },
|
15
|
-
thicknessColor: { value: new Color(16777215) },
|
16
|
-
thicknessDistortion: { value: 0.1 },
|
17
|
-
thicknessAmbient: { value: 0 },
|
18
|
-
thicknessAttenuation: { value: 0.1 },
|
19
|
-
thicknessPower: { value: 2 },
|
20
|
-
thicknessScale: { value: 10 }
|
21
|
-
}
|
22
|
-
]),
|
23
|
-
vertexShader: ["#define USE_UV", ShaderChunk["meshphong_vert"]].join("\n"),
|
24
|
-
fragmentShader: [
|
25
|
-
"#define USE_UV",
|
26
|
-
"#define SUBSURFACE",
|
27
|
-
meshphong_frag_head,
|
28
|
-
"uniform sampler2D thicknessMap;",
|
29
|
-
"uniform float thicknessPower;",
|
30
|
-
"uniform float thicknessScale;",
|
31
|
-
"uniform float thicknessDistortion;",
|
32
|
-
"uniform float thicknessAmbient;",
|
33
|
-
"uniform float thicknessAttenuation;",
|
34
|
-
"uniform vec3 thicknessColor;",
|
35
|
-
"void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {",
|
36
|
-
" vec3 thickness = thicknessColor * texture2D(thicknessMap, uv).r;",
|
37
|
-
" vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));",
|
38
|
-
" float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;",
|
39
|
-
" vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;",
|
40
|
-
" reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;",
|
41
|
-
"}",
|
42
|
-
meshphong_frag_body.replace(
|
43
|
-
"#include <lights_fragment_begin>",
|
44
|
-
replaceAll(
|
45
|
-
ShaderChunk["lights_fragment_begin"],
|
46
|
-
"RE_Direct( directLight, geometry, material, reflectedLight );",
|
47
|
-
[
|
48
|
-
"RE_Direct( directLight, geometry, material, reflectedLight );",
|
49
|
-
"#if defined( SUBSURFACE ) && defined( USE_UV )",
|
50
|
-
" RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);",
|
51
|
-
"#endif"
|
52
|
-
].join("\n")
|
53
|
-
)
|
54
|
-
)
|
55
|
-
].join("\n")
|
56
|
-
};
|
57
|
-
export {
|
58
|
-
SubsurfaceScatteringShader
|
59
|
-
};
|
@@ -1,24 +0,0 @@
|
|
1
|
-
const TechnicolorShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null }
|
4
|
-
},
|
5
|
-
vertexShader: [
|
6
|
-
"varying vec2 vUv;",
|
7
|
-
"void main() {",
|
8
|
-
" vUv = uv;",
|
9
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
-
"}"
|
11
|
-
].join("\n"),
|
12
|
-
fragmentShader: [
|
13
|
-
"uniform sampler2D tDiffuse;",
|
14
|
-
"varying vec2 vUv;",
|
15
|
-
"void main() {",
|
16
|
-
" vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
|
17
|
-
" vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);",
|
18
|
-
" gl_FragColor = newTex;",
|
19
|
-
"}"
|
20
|
-
].join("\n")
|
21
|
-
};
|
22
|
-
export {
|
23
|
-
TechnicolorShader
|
24
|
-
};
|
@@ -1,48 +0,0 @@
|
|
1
|
-
const ToneMapShader = {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: { value: null },
|
4
|
-
averageLuminance: { value: 1 },
|
5
|
-
luminanceMap: { value: null },
|
6
|
-
maxLuminance: { value: 16 },
|
7
|
-
minLuminance: { value: 0.01 },
|
8
|
-
middleGrey: { value: 0.6 }
|
9
|
-
},
|
10
|
-
vertexShader: [
|
11
|
-
"varying vec2 vUv;",
|
12
|
-
"void main() {",
|
13
|
-
" vUv = uv;",
|
14
|
-
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
15
|
-
"}"
|
16
|
-
].join("\n"),
|
17
|
-
fragmentShader: [
|
18
|
-
"#include <common>",
|
19
|
-
"uniform sampler2D tDiffuse;",
|
20
|
-
"varying vec2 vUv;",
|
21
|
-
"uniform float middleGrey;",
|
22
|
-
"uniform float minLuminance;",
|
23
|
-
"uniform float maxLuminance;",
|
24
|
-
"#ifdef ADAPTED_LUMINANCE",
|
25
|
-
" uniform sampler2D luminanceMap;",
|
26
|
-
"#else",
|
27
|
-
" uniform float averageLuminance;",
|
28
|
-
"#endif",
|
29
|
-
"vec3 ToneMap( vec3 vColor ) {",
|
30
|
-
" #ifdef ADAPTED_LUMINANCE",
|
31
|
-
" float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
|
32
|
-
" #else",
|
33
|
-
" float fLumAvg = averageLuminance;",
|
34
|
-
" #endif",
|
35
|
-
" float fLumPixel = linearToRelativeLuminance( vColor );",
|
36
|
-
" float fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );",
|
37
|
-
" float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
|
38
|
-
" return fLumCompressed * vColor;",
|
39
|
-
"}",
|
40
|
-
"void main() {",
|
41
|
-
" vec4 texel = texture2D( tDiffuse, vUv );",
|
42
|
-
" gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
|
43
|
-
"}"
|
44
|
-
].join("\n")
|
45
|
-
};
|
46
|
-
export {
|
47
|
-
ToneMapShader
|
48
|
-
};
|