@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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import { DoubleSide, FloatType, HalfFloatType, Mesh, MeshBasicMaterial, MeshPhongMaterial, PlaneGeometry, Scene, WebGLRenderTarget } from 'three';
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import { potpack } from '../libs/potpack.module.js';
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/**
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* Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/).
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*
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* To use, simply construct a `ProgressiveLightMap` object,
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* `plmap.addObjectsToLightMap(object)` an array of semi-static
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* objects and lights to the class once, and then call
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* `plmap.update(camera)` every frame to begin accumulating
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* lighting samples.
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*
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* This should begin accumulating lightmaps which apply to
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* your objects, so you can start jittering lighting to achieve
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* the texture-space effect you're looking for.
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*
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* This class can only be used with {@link WebGLRenderer}.
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* When using {@link WebGPURenderer}, import from `ProgressiveLightMapGPU.js`.
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*
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* @three_import import { ProgressiveLightMap } from 'three/addons/misc/ProgressiveLightMap.js';
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class ProgressiveLightMap {
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/**
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* Constructs a new progressive light map.
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constructor( renderer, res = 1024 ) {
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*/
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/**
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* The side-long dimension of the total lightmap.
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// Create the Progressive LightMap Texture
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const format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? HalfFloatType : FloatType;
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this.progressiveLightMap1 = new WebGLRenderTarget( this.res, this.res, { type: format } );
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'attribute vec2 uv1;\n' +
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'#define USE_LIGHTMAP\n' +
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'#define LIGHTMAP_UV uv1\n' +
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shader.vertexShader.slice( 0, - 1 ) +
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' gl_Position = vec4((LIGHTMAP_UV - 0.5) * 2.0, 1.0, 1.0); }';
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shader.fragmentShader =
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shader.fragmentShader.slice( 0, bodyStart ) +
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' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' +
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shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
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`\nvec3 texelOld = texture2D(previousShadowMap, vLightMapUv).rgb;
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gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
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}`;
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// Set the Previous Frame's Texture Buffer and Averaging Window
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shader.uniforms.previousShadowMap = { value: this.progressiveLightMap1.texture };
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shader.uniforms.averagingWindow = { value: 100 };
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this.uvMat.uniforms = shader.uniforms;
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// Set the new Shader to this
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};
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}
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/**
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* Sets these objects' materials' lightmaps and modifies their uv1's.
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*
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* @param {Array<Object3D>} objects - An array of objects and lights to set up your lightmap.
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*/
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addObjectsToLightMap( objects ) {
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// Prepare list of UV bounding boxes for packing later...
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this.uv_boxes = []; const padding = 3 / this.res;
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for ( let ob = 0; ob < objects.length; ob ++ ) {
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const object = objects[ ob ];
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this.scene.attach( object ); continue;
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if ( object.geometry.hasAttribute( 'uv' ) === false ) {
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console.warn( 'THREE.ProgressiveLightMap: All lightmap objects need uvs.' ); continue;
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console.warn( 'THREE.ProgressiveLightMap: All lightmap objects need normals.' ); continue;
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}
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if ( this.blurringPlane === null ) {
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// Apply the lightmap to the object
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object.material.lightMap = this.progressiveLightMap2.texture;
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object.material.dithering = true;
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object.castShadow = true;
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object.receiveShadow = true;
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object.renderOrder = 1000 + ob;
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// Prepare UV boxes for potpack
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// TODO: Size these by object surface area
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this.uv_boxes.push( { w: 1 + ( padding * 2 ),
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h: 1 + ( padding * 2 ), index: ob } );
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this.lightMapContainers.push( { basicMat: object.material, object: object } );
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|
+
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
// Pack the objects' lightmap UVs into the same global space
|
|
155
|
+
const dimensions = potpack( this.uv_boxes );
|
|
156
|
+
this.uv_boxes.forEach( ( box ) => {
|
|
157
|
+
|
|
158
|
+
const uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
|
|
159
|
+
for ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {
|
|
160
|
+
|
|
161
|
+
uv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;
|
|
162
|
+
uv1.array[ i + 1 ] = ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h;
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
objects[ box.index ].geometry.setAttribute( 'uv1', uv1 );
|
|
167
|
+
objects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;
|
|
168
|
+
|
|
169
|
+
} );
|
|
170
|
+
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* This function renders each mesh one at a time into their respective surface maps.
|
|
175
|
+
*
|
|
176
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
177
|
+
* @param {number} [blendWindow=100] - When >1, samples will accumulate over time.
|
|
178
|
+
* @param {boolean} [blurEdges=true] - Whether to fix UV Edges via blurring.
|
|
179
|
+
*/
|
|
180
|
+
update( camera, blendWindow = 100, blurEdges = true ) {
|
|
181
|
+
|
|
182
|
+
if ( this.blurringPlane === null ) {
|
|
183
|
+
|
|
184
|
+
return;
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// Store the original Render Target
|
|
189
|
+
const oldTarget = this.renderer.getRenderTarget();
|
|
190
|
+
|
|
191
|
+
// The blurring plane applies blur to the seams of the lightmap
|
|
192
|
+
this.blurringPlane.visible = blurEdges;
|
|
193
|
+
|
|
194
|
+
// Steal the Object3D from the real world to our special dimension
|
|
195
|
+
for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
|
|
196
|
+
|
|
197
|
+
this.lightMapContainers[ l ].object.oldScene =
|
|
198
|
+
this.lightMapContainers[ l ].object.parent;
|
|
199
|
+
this.scene.attach( this.lightMapContainers[ l ].object );
|
|
200
|
+
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
// Initialize everything
|
|
204
|
+
if ( this.firstUpdate === true ) {
|
|
205
|
+
|
|
206
|
+
this.renderer.compile( this.scene, camera );
|
|
207
|
+
this.firstUpdate = false;
|
|
208
|
+
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
// Set each object's material to the UV Unwrapped Surface Mapping Version
|
|
212
|
+
for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
|
|
213
|
+
|
|
214
|
+
this.uvMat.uniforms.averagingWindow = { value: blendWindow };
|
|
215
|
+
this.lightMapContainers[ l ].object.material = this.uvMat;
|
|
216
|
+
this.lightMapContainers[ l ].object.oldFrustumCulled =
|
|
217
|
+
this.lightMapContainers[ l ].object.frustumCulled;
|
|
218
|
+
this.lightMapContainers[ l ].object.frustumCulled = false;
|
|
219
|
+
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
// Ping-pong two surface buffers for reading/writing
|
|
223
|
+
const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
|
|
224
|
+
const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
|
|
225
|
+
|
|
226
|
+
// Render the object's surface maps
|
|
227
|
+
this.renderer.setRenderTarget( activeMap );
|
|
228
|
+
this.uvMat.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
|
229
|
+
this.blurringPlane.material.uniforms.previousShadowMap = { value: inactiveMap.texture };
|
|
230
|
+
this.buffer1Active = ! this.buffer1Active;
|
|
231
|
+
this.renderer.render( this.scene, camera );
|
|
232
|
+
|
|
233
|
+
// Restore the object's Real-time Material and add it back to the original world
|
|
234
|
+
for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
|
|
235
|
+
|
|
236
|
+
this.lightMapContainers[ l ].object.frustumCulled =
|
|
237
|
+
this.lightMapContainers[ l ].object.oldFrustumCulled;
|
|
238
|
+
this.lightMapContainers[ l ].object.material = this.lightMapContainers[ l ].basicMat;
|
|
239
|
+
this.lightMapContainers[ l ].object.oldScene.attach( this.lightMapContainers[ l ].object );
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
// Restore the original Render Target
|
|
244
|
+
this.renderer.setRenderTarget( oldTarget );
|
|
245
|
+
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* Draws the lightmap in the main scene. Call this after adding the objects to it.
|
|
250
|
+
*
|
|
251
|
+
* @param {boolean} visible - Whether the debug plane should be visible
|
|
252
|
+
* @param {Vector3} [position] - Where the debug plane should be drawn
|
|
253
|
+
*/
|
|
254
|
+
showDebugLightmap( visible, position = undefined ) {
|
|
255
|
+
|
|
256
|
+
if ( this.lightMapContainers.length === 0 ) {
|
|
257
|
+
|
|
258
|
+
console.warn( 'THREE.ProgressiveLightMap: Call .showDebugLightmap() after adding the objects.' );
|
|
259
|
+
|
|
260
|
+
return;
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
if ( this.labelMesh === null ) {
|
|
265
|
+
|
|
266
|
+
const labelMaterial = new MeshBasicMaterial( { map: this.progressiveLightMap1.texture, side: DoubleSide } );
|
|
267
|
+
const labelGeometry = new PlaneGeometry( 100, 100 );
|
|
268
|
+
this.labelMesh = new Mesh( labelGeometry, labelMaterial );
|
|
269
|
+
this.labelMesh.position.y = 250;
|
|
270
|
+
this.lightMapContainers[ 0 ].object.parent.add( this.labelMesh );
|
|
271
|
+
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
if ( position !== undefined ) {
|
|
275
|
+
|
|
276
|
+
this.labelMesh.position.copy( position );
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
this.labelMesh.visible = visible;
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
/**
|
|
285
|
+
* Creates the Blurring Plane.
|
|
286
|
+
*
|
|
287
|
+
* @private
|
|
288
|
+
* @param {number} res - The square resolution of this object's lightMap.
|
|
289
|
+
* @param {WebGLRenderTarget} lightMap - The lightmap to initialize the plane with.
|
|
290
|
+
*/
|
|
291
|
+
_initializeBlurPlane( res, lightMap ) {
|
|
292
|
+
|
|
293
|
+
const blurMaterial = new MeshBasicMaterial();
|
|
294
|
+
blurMaterial.uniforms = { previousShadowMap: { value: null },
|
|
295
|
+
pixelOffset: { value: 1.0 / res },
|
|
296
|
+
polygonOffset: true, polygonOffsetFactor: - 1, polygonOffsetUnits: 3.0 };
|
|
297
|
+
blurMaterial.onBeforeCompile = ( shader ) => {
|
|
298
|
+
|
|
299
|
+
// Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
|
|
300
|
+
shader.vertexShader =
|
|
301
|
+
'#define USE_UV\n' +
|
|
302
|
+
shader.vertexShader.slice( 0, - 1 ) +
|
|
303
|
+
' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
|
|
304
|
+
|
|
305
|
+
// Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
|
|
306
|
+
const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
|
|
307
|
+
shader.fragmentShader =
|
|
308
|
+
'#define USE_UV\n' +
|
|
309
|
+
shader.fragmentShader.slice( 0, bodyStart ) +
|
|
310
|
+
' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' +
|
|
311
|
+
shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
|
|
312
|
+
` gl_FragColor.rgb = (
|
|
313
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
|
|
314
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
|
|
315
|
+
texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
|
|
316
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
|
|
317
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
|
|
318
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
|
|
319
|
+
texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
|
|
320
|
+
texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
|
|
321
|
+
}`;
|
|
322
|
+
|
|
323
|
+
// Set the LightMap Accumulation Buffer
|
|
324
|
+
shader.uniforms.previousShadowMap = { value: lightMap.texture };
|
|
325
|
+
shader.uniforms.pixelOffset = { value: 0.5 / res };
|
|
326
|
+
blurMaterial.uniforms = shader.uniforms;
|
|
327
|
+
|
|
328
|
+
// Set the new Shader to this
|
|
329
|
+
blurMaterial.userData.shader = shader;
|
|
330
|
+
|
|
331
|
+
};
|
|
332
|
+
|
|
333
|
+
this.blurringPlane = new Mesh( new PlaneGeometry( 1, 1 ), blurMaterial );
|
|
334
|
+
this.blurringPlane.name = 'Blurring Plane';
|
|
335
|
+
this.blurringPlane.frustumCulled = false;
|
|
336
|
+
this.blurringPlane.renderOrder = 0;
|
|
337
|
+
this.blurringPlane.material.depthWrite = false;
|
|
338
|
+
this.scene.add( this.blurringPlane );
|
|
339
|
+
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* Frees all internal resources.
|
|
344
|
+
*/
|
|
345
|
+
dispose() {
|
|
346
|
+
|
|
347
|
+
this.progressiveLightMap1.dispose();
|
|
348
|
+
this.progressiveLightMap2.dispose();
|
|
349
|
+
|
|
350
|
+
this.uvMat.dispose();
|
|
351
|
+
|
|
352
|
+
if ( this.blurringPlane !== null ) {
|
|
353
|
+
|
|
354
|
+
this.blurringPlane.geometry.dispose();
|
|
355
|
+
this.blurringPlane.material.dispose();
|
|
356
|
+
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
if ( this.labelMesh !== null ) {
|
|
360
|
+
|
|
361
|
+
this.labelMesh.geometry.dispose();
|
|
362
|
+
this.labelMesh.material.dispose();
|
|
363
|
+
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
export { ProgressiveLightMap };
|
|
@@ -0,0 +1,322 @@
|
|
|
1
|
+
import { DoubleSide, FloatType, HalfFloatType, PlaneGeometry, Mesh, RenderTarget, Scene, MeshPhongNodeMaterial, NodeMaterial } from 'three/webgpu';
|
|
2
|
+
import { add, float, mix, output, sub, texture, uniform, uv, vec2, vec4 } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
import { potpack } from '../libs/potpack.module.js';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/).
|
|
8
|
+
*
|
|
9
|
+
* To use, simply construct a `ProgressiveLightMap` object,
|
|
10
|
+
* `plmap.addObjectsToLightMap(object)` an array of semi-static
|
|
11
|
+
* objects and lights to the class once, and then call
|
|
12
|
+
* `plmap.update(camera)` every frame to begin accumulating
|
|
13
|
+
* lighting samples.
|
|
14
|
+
*
|
|
15
|
+
* This should begin accumulating lightmaps which apply to
|
|
16
|
+
* your objects, so you can start jittering lighting to achieve
|
|
17
|
+
* the texture-space effect you're looking for.
|
|
18
|
+
*
|
|
19
|
+
* This class can only be used with {@link WebGPURenderer}.
|
|
20
|
+
* When using {@link WebGLRenderer}, import from `ProgressiveLightMap.js`.
|
|
21
|
+
*
|
|
22
|
+
* @three_import import { ProgressiveLightMap } from 'three/addons/misc/ProgressiveLightMapGPU.js';
|
|
23
|
+
*/
|
|
24
|
+
class ProgressiveLightMap {
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* @param {WebGPURenderer} renderer - The renderer.
|
|
28
|
+
* @param {number} [resolution=1024] - The side-long dimension of the total lightmap.
|
|
29
|
+
*/
|
|
30
|
+
constructor( renderer, resolution = 1024 ) {
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* The renderer.
|
|
34
|
+
*
|
|
35
|
+
* @type {WebGPURenderer}
|
|
36
|
+
*/
|
|
37
|
+
this.renderer = renderer;
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* The side-long dimension of the total lightmap.
|
|
41
|
+
*
|
|
42
|
+
* @type {number}
|
|
43
|
+
* @default 1024
|
|
44
|
+
*/
|
|
45
|
+
this.resolution = resolution;
|
|
46
|
+
|
|
47
|
+
this._lightMapContainers = [];
|
|
48
|
+
this._scene = new Scene();
|
|
49
|
+
this._buffer1Active = false;
|
|
50
|
+
this._labelMesh = null;
|
|
51
|
+
this._blurringPlane = null;
|
|
52
|
+
|
|
53
|
+
// Create the Progressive LightMap Texture
|
|
54
|
+
|
|
55
|
+
const type = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? HalfFloatType : FloatType;
|
|
56
|
+
this._progressiveLightMap1 = new RenderTarget( this.resolution, this.resolution, { type: type } );
|
|
57
|
+
this._progressiveLightMap2 = new RenderTarget( this.resolution, this.resolution, { type: type } );
|
|
58
|
+
this._progressiveLightMap2.texture.channel = 1;
|
|
59
|
+
|
|
60
|
+
// uniforms
|
|
61
|
+
|
|
62
|
+
this._averagingWindow = uniform( 100 );
|
|
63
|
+
this._previousShadowMap = texture( this._progressiveLightMap1.texture );
|
|
64
|
+
|
|
65
|
+
// materials
|
|
66
|
+
|
|
67
|
+
const uvNode = uv( 1 ).flipY();
|
|
68
|
+
|
|
69
|
+
this._uvMat = new MeshPhongNodeMaterial();
|
|
70
|
+
this._uvMat.vertexNode = vec4( sub( uvNode, vec2( 0.5 ) ).mul( 2 ), 1, 1 );
|
|
71
|
+
this._uvMat.outputNode = vec4( mix( this._previousShadowMap.sample( uv( 1 ) ), output, float( 1 ).div( this._averagingWindow ) ) );
|
|
72
|
+
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Sets these objects' materials' lightmaps and modifies their uv1's.
|
|
77
|
+
*
|
|
78
|
+
* @param {Array<Object3D>} objects - An array of objects and lights to set up your lightmap.
|
|
79
|
+
*/
|
|
80
|
+
addObjectsToLightMap( objects ) {
|
|
81
|
+
|
|
82
|
+
// Prepare list of UV bounding boxes for packing later...
|
|
83
|
+
const uv_boxes = [];
|
|
84
|
+
|
|
85
|
+
const padding = 3 / this.resolution;
|
|
86
|
+
|
|
87
|
+
for ( let ob = 0; ob < objects.length; ob ++ ) {
|
|
88
|
+
|
|
89
|
+
const object = objects[ ob ];
|
|
90
|
+
|
|
91
|
+
// If this object is a light, simply add it to the internal scene
|
|
92
|
+
if ( object.isLight ) {
|
|
93
|
+
|
|
94
|
+
this._scene.attach( object ); continue;
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if ( object.geometry.hasAttribute( 'uv' ) === false ) {
|
|
99
|
+
|
|
100
|
+
console.warn( 'THREE.ProgressiveLightMap: All lightmap objects need uvs.' ); continue;
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
if ( object.geometry.hasAttribute( 'normal' ) === false ) {
|
|
105
|
+
|
|
106
|
+
console.warn( 'THREE.ProgressiveLightMap: All lightmap objects need normals.' ); continue;
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
if ( this._blurringPlane === null ) {
|
|
111
|
+
|
|
112
|
+
this._initializeBlurPlane();
|
|
113
|
+
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
// Apply the lightmap to the object
|
|
117
|
+
object.material.lightMap = this._progressiveLightMap2.texture;
|
|
118
|
+
object.material.dithering = true;
|
|
119
|
+
object.castShadow = true;
|
|
120
|
+
object.receiveShadow = true;
|
|
121
|
+
object.renderOrder = 1000 + ob;
|
|
122
|
+
|
|
123
|
+
// Prepare UV boxes for potpack (potpack will update x and y)
|
|
124
|
+
// TODO: Size these by object surface area
|
|
125
|
+
uv_boxes.push( { w: 1 + ( padding * 2 ), h: 1 + ( padding * 2 ), index: ob, x: 0, y: 0 } );
|
|
126
|
+
|
|
127
|
+
this._lightMapContainers.push( { basicMat: object.material, object: object } );
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
// Pack the objects' lightmap UVs into the same global space
|
|
132
|
+
const dimensions = potpack( uv_boxes );
|
|
133
|
+
uv_boxes.forEach( ( box ) => {
|
|
134
|
+
|
|
135
|
+
const uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
|
|
136
|
+
for ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {
|
|
137
|
+
|
|
138
|
+
uv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;
|
|
139
|
+
uv1.array[ i + 1 ] = 1 - ( ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h );
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
objects[ box.index ].geometry.setAttribute( 'uv1', uv1 );
|
|
144
|
+
objects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;
|
|
145
|
+
|
|
146
|
+
} );
|
|
147
|
+
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
/**
|
|
151
|
+
* Frees all internal resources.
|
|
152
|
+
*/
|
|
153
|
+
dispose() {
|
|
154
|
+
|
|
155
|
+
this._progressiveLightMap1.dispose();
|
|
156
|
+
this._progressiveLightMap2.dispose();
|
|
157
|
+
|
|
158
|
+
this._uvMat.dispose();
|
|
159
|
+
|
|
160
|
+
if ( this._blurringPlane !== null ) {
|
|
161
|
+
|
|
162
|
+
this._blurringPlane.geometry.dispose();
|
|
163
|
+
this._blurringPlane.material.dispose();
|
|
164
|
+
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
if ( this._labelMesh !== null ) {
|
|
168
|
+
|
|
169
|
+
this._labelMesh.geometry.dispose();
|
|
170
|
+
this._labelMesh.material.dispose();
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* This function renders each mesh one at a time into their respective surface maps.
|
|
178
|
+
*
|
|
179
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
180
|
+
* @param {number} [blendWindow=100] - When >1, samples will accumulate over time.
|
|
181
|
+
* @param {boolean} [blurEdges=true] - Whether to fix UV Edges via blurring.
|
|
182
|
+
*/
|
|
183
|
+
update( camera, blendWindow = 100, blurEdges = true ) {
|
|
184
|
+
|
|
185
|
+
if ( this._blurringPlane === null ) {
|
|
186
|
+
|
|
187
|
+
return;
|
|
188
|
+
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// Store the original Render Target
|
|
192
|
+
const currentRenderTarget = this.renderer.getRenderTarget();
|
|
193
|
+
|
|
194
|
+
// The blurring plane applies blur to the seams of the lightmap
|
|
195
|
+
this._blurringPlane.visible = blurEdges;
|
|
196
|
+
|
|
197
|
+
// Steal the Object3D from the real world to our special dimension
|
|
198
|
+
for ( let l = 0; l < this._lightMapContainers.length; l ++ ) {
|
|
199
|
+
|
|
200
|
+
this._lightMapContainers[ l ].object.oldScene = this._lightMapContainers[ l ].object.parent;
|
|
201
|
+
this._scene.attach( this._lightMapContainers[ l ].object );
|
|
202
|
+
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
// Set each object's material to the UV Unwrapped Surface Mapping Version
|
|
206
|
+
for ( let l = 0; l < this._lightMapContainers.length; l ++ ) {
|
|
207
|
+
|
|
208
|
+
this._averagingWindow.value = blendWindow;
|
|
209
|
+
this._lightMapContainers[ l ].object.material = this._uvMat;
|
|
210
|
+
this._lightMapContainers[ l ].object.oldFrustumCulled = this._lightMapContainers[ l ].object.frustumCulled;
|
|
211
|
+
this._lightMapContainers[ l ].object.frustumCulled = false;
|
|
212
|
+
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
// Ping-pong two surface buffers for reading/writing
|
|
216
|
+
const activeMap = this._buffer1Active ? this._progressiveLightMap1 : this._progressiveLightMap2;
|
|
217
|
+
const inactiveMap = this._buffer1Active ? this._progressiveLightMap2 : this._progressiveLightMap1;
|
|
218
|
+
|
|
219
|
+
// Render the object's surface maps
|
|
220
|
+
this.renderer.setRenderTarget( activeMap );
|
|
221
|
+
this._previousShadowMap.value = inactiveMap.texture;
|
|
222
|
+
|
|
223
|
+
this._buffer1Active = ! this._buffer1Active;
|
|
224
|
+
this.renderer.render( this._scene, camera );
|
|
225
|
+
|
|
226
|
+
// Restore the object's Real-time Material and add it back to the original world
|
|
227
|
+
for ( let l = 0; l < this._lightMapContainers.length; l ++ ) {
|
|
228
|
+
|
|
229
|
+
this._lightMapContainers[ l ].object.frustumCulled = this._lightMapContainers[ l ].object.oldFrustumCulled;
|
|
230
|
+
this._lightMapContainers[ l ].object.material = this._lightMapContainers[ l ].basicMat;
|
|
231
|
+
this._lightMapContainers[ l ].object.oldScene.attach( this._lightMapContainers[ l ].object );
|
|
232
|
+
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// Restore the original Render Target
|
|
236
|
+
this.renderer.setRenderTarget( currentRenderTarget );
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* Draws the lightmap in the main scene. Call this after adding the objects to it.
|
|
242
|
+
*
|
|
243
|
+
* @param {boolean} visible - Whether the debug plane should be visible
|
|
244
|
+
* @param {Vector3} [position] - Where the debug plane should be drawn
|
|
245
|
+
*/
|
|
246
|
+
showDebugLightmap( visible, position = null ) {
|
|
247
|
+
|
|
248
|
+
if ( this._lightMapContainers.length === 0 ) {
|
|
249
|
+
|
|
250
|
+
console.warn( 'THREE.ProgressiveLightMap: Call .showDebugLightmap() after adding the objects.' );
|
|
251
|
+
|
|
252
|
+
return;
|
|
253
|
+
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
if ( this._labelMesh === null ) {
|
|
257
|
+
|
|
258
|
+
const labelMaterial = new NodeMaterial();
|
|
259
|
+
labelMaterial.colorNode = texture( this._progressiveLightMap1.texture ).sample( uv().flipY() );
|
|
260
|
+
labelMaterial.side = DoubleSide;
|
|
261
|
+
|
|
262
|
+
const labelGeometry = new PlaneGeometry( 100, 100 );
|
|
263
|
+
|
|
264
|
+
this._labelMesh = new Mesh( labelGeometry, labelMaterial );
|
|
265
|
+
this._labelMesh.position.y = 250;
|
|
266
|
+
|
|
267
|
+
this._lightMapContainers[ 0 ].object.parent.add( this._labelMesh );
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
if ( position !== null ) {
|
|
272
|
+
|
|
273
|
+
this._labelMesh.position.copy( position );
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
this._labelMesh.visible = visible;
|
|
278
|
+
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
/**
|
|
282
|
+
* Creates the Blurring Plane.
|
|
283
|
+
*
|
|
284
|
+
* @private
|
|
285
|
+
*/
|
|
286
|
+
_initializeBlurPlane() {
|
|
287
|
+
|
|
288
|
+
const blurMaterial = new NodeMaterial();
|
|
289
|
+
blurMaterial.polygonOffset = true;
|
|
290
|
+
blurMaterial.polygonOffsetFactor = - 1;
|
|
291
|
+
blurMaterial.polygonOffsetUnits = 3;
|
|
292
|
+
|
|
293
|
+
blurMaterial.vertexNode = vec4( sub( uv(), vec2( 0.5 ) ).mul( 2 ), 1, 1 );
|
|
294
|
+
|
|
295
|
+
const uvNode = uv().flipY().toVar();
|
|
296
|
+
const pixelOffset = float( 0.5 ).div( float( this.resolution ) ).toVar();
|
|
297
|
+
|
|
298
|
+
const color = add(
|
|
299
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, 0 ) ) ),
|
|
300
|
+
this._previousShadowMap.sample( uvNode.add( vec2( 0, pixelOffset ) ) ),
|
|
301
|
+
this._previousShadowMap.sample( uvNode.add( vec2( 0, pixelOffset.negate() ) ) ),
|
|
302
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), 0 ) ) ),
|
|
303
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, pixelOffset ) ) ),
|
|
304
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), pixelOffset ) ) ),
|
|
305
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, pixelOffset.negate() ) ) ),
|
|
306
|
+
this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), pixelOffset.negate() ) ) ),
|
|
307
|
+
).div( 8 );
|
|
308
|
+
|
|
309
|
+
blurMaterial.fragmentNode = color;
|
|
310
|
+
|
|
311
|
+
this._blurringPlane = new Mesh( new PlaneGeometry( 1, 1 ), blurMaterial );
|
|
312
|
+
this._blurringPlane.name = 'Blurring Plane';
|
|
313
|
+
this._blurringPlane.frustumCulled = false;
|
|
314
|
+
this._blurringPlane.renderOrder = 0;
|
|
315
|
+
this._blurringPlane.material.depthWrite = false;
|
|
316
|
+
this._scene.add( this._blurringPlane );
|
|
317
|
+
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
export { ProgressiveLightMap };
|