@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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import {
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Timer,
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Color,
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Matrix4,
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ShaderMaterial,
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TextureLoader,
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UniformsLib,
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UniformsUtils,
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Vector2,
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Vector4
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* An advanced water effect that supports reflections, refractions and flow maps.
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this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
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this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
|
|
161
|
+
this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
|
|
162
|
+
this.material.uniforms[ 'config' ].value.w = scale; // scale
|
|
163
|
+
|
|
164
|
+
// functions
|
|
165
|
+
|
|
166
|
+
function updateTextureMatrix( camera ) {
|
|
167
|
+
|
|
168
|
+
textureMatrix.set(
|
|
169
|
+
0.5, 0.0, 0.0, 0.5,
|
|
170
|
+
0.0, 0.5, 0.0, 0.5,
|
|
171
|
+
0.0, 0.0, 0.5, 0.5,
|
|
172
|
+
0.0, 0.0, 0.0, 1.0
|
|
173
|
+
);
|
|
174
|
+
|
|
175
|
+
textureMatrix.multiply( camera.projectionMatrix );
|
|
176
|
+
textureMatrix.multiply( camera.matrixWorldInverse );
|
|
177
|
+
textureMatrix.multiply( scope.matrixWorld );
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
function updateFlow() {
|
|
182
|
+
|
|
183
|
+
const delta = timer.getDelta();
|
|
184
|
+
const config = scope.material.uniforms[ 'config' ];
|
|
185
|
+
|
|
186
|
+
config.value.x += flowSpeed * delta; // flowMapOffset0
|
|
187
|
+
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
|
188
|
+
|
|
189
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
190
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
191
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
192
|
+
|
|
193
|
+
if ( config.value.x >= cycle ) {
|
|
194
|
+
|
|
195
|
+
config.value.x = 0;
|
|
196
|
+
config.value.y = halfCycle;
|
|
197
|
+
|
|
198
|
+
} else if ( config.value.y >= cycle ) {
|
|
199
|
+
|
|
200
|
+
config.value.y = config.value.y - cycle;
|
|
201
|
+
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
//
|
|
207
|
+
|
|
208
|
+
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
209
|
+
|
|
210
|
+
timer.update();
|
|
211
|
+
|
|
212
|
+
updateTextureMatrix( camera );
|
|
213
|
+
updateFlow();
|
|
214
|
+
|
|
215
|
+
scope.visible = false;
|
|
216
|
+
|
|
217
|
+
reflector.matrixWorld.copy( scope.matrixWorld );
|
|
218
|
+
refractor.matrixWorld.copy( scope.matrixWorld );
|
|
219
|
+
|
|
220
|
+
reflector.onBeforeRender( renderer, scene, camera );
|
|
221
|
+
refractor.onBeforeRender( renderer, scene, camera );
|
|
222
|
+
|
|
223
|
+
scope.visible = true;
|
|
224
|
+
|
|
225
|
+
};
|
|
226
|
+
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
Water.WaterShader = {
|
|
232
|
+
|
|
233
|
+
name: 'WaterShader',
|
|
234
|
+
|
|
235
|
+
uniforms: {
|
|
236
|
+
|
|
237
|
+
'color': {
|
|
238
|
+
type: 'c',
|
|
239
|
+
value: null
|
|
240
|
+
},
|
|
241
|
+
|
|
242
|
+
'reflectivity': {
|
|
243
|
+
type: 'f',
|
|
244
|
+
value: 0
|
|
245
|
+
},
|
|
246
|
+
|
|
247
|
+
'tReflectionMap': {
|
|
248
|
+
type: 't',
|
|
249
|
+
value: null
|
|
250
|
+
},
|
|
251
|
+
|
|
252
|
+
'tRefractionMap': {
|
|
253
|
+
type: 't',
|
|
254
|
+
value: null
|
|
255
|
+
},
|
|
256
|
+
|
|
257
|
+
'tNormalMap0': {
|
|
258
|
+
type: 't',
|
|
259
|
+
value: null
|
|
260
|
+
},
|
|
261
|
+
|
|
262
|
+
'tNormalMap1': {
|
|
263
|
+
type: 't',
|
|
264
|
+
value: null
|
|
265
|
+
},
|
|
266
|
+
|
|
267
|
+
'textureMatrix': {
|
|
268
|
+
type: 'm4',
|
|
269
|
+
value: null
|
|
270
|
+
},
|
|
271
|
+
|
|
272
|
+
'config': {
|
|
273
|
+
type: 'v4',
|
|
274
|
+
value: new Vector4()
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
},
|
|
278
|
+
|
|
279
|
+
vertexShader: /* glsl */`
|
|
280
|
+
|
|
281
|
+
#include <common>
|
|
282
|
+
#include <fog_pars_vertex>
|
|
283
|
+
#include <logdepthbuf_pars_vertex>
|
|
284
|
+
|
|
285
|
+
uniform mat4 textureMatrix;
|
|
286
|
+
|
|
287
|
+
varying vec4 vCoord;
|
|
288
|
+
varying vec2 vUv;
|
|
289
|
+
varying vec3 vToEye;
|
|
290
|
+
|
|
291
|
+
void main() {
|
|
292
|
+
|
|
293
|
+
vUv = uv;
|
|
294
|
+
vCoord = textureMatrix * vec4( position, 1.0 );
|
|
295
|
+
|
|
296
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
297
|
+
vToEye = cameraPosition - worldPosition.xyz;
|
|
298
|
+
|
|
299
|
+
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
|
300
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
301
|
+
|
|
302
|
+
#include <logdepthbuf_vertex>
|
|
303
|
+
#include <fog_vertex>
|
|
304
|
+
|
|
305
|
+
}`,
|
|
306
|
+
|
|
307
|
+
fragmentShader: /* glsl */`
|
|
308
|
+
|
|
309
|
+
#include <common>
|
|
310
|
+
#include <fog_pars_fragment>
|
|
311
|
+
#include <logdepthbuf_pars_fragment>
|
|
312
|
+
|
|
313
|
+
uniform sampler2D tReflectionMap;
|
|
314
|
+
uniform sampler2D tRefractionMap;
|
|
315
|
+
uniform sampler2D tNormalMap0;
|
|
316
|
+
uniform sampler2D tNormalMap1;
|
|
317
|
+
|
|
318
|
+
#ifdef USE_FLOWMAP
|
|
319
|
+
uniform sampler2D tFlowMap;
|
|
320
|
+
#else
|
|
321
|
+
uniform vec2 flowDirection;
|
|
322
|
+
#endif
|
|
323
|
+
|
|
324
|
+
uniform vec3 color;
|
|
325
|
+
uniform float reflectivity;
|
|
326
|
+
uniform vec4 config;
|
|
327
|
+
|
|
328
|
+
varying vec4 vCoord;
|
|
329
|
+
varying vec2 vUv;
|
|
330
|
+
varying vec3 vToEye;
|
|
331
|
+
|
|
332
|
+
void main() {
|
|
333
|
+
|
|
334
|
+
#include <logdepthbuf_fragment>
|
|
335
|
+
|
|
336
|
+
float flowMapOffset0 = config.x;
|
|
337
|
+
float flowMapOffset1 = config.y;
|
|
338
|
+
float halfCycle = config.z;
|
|
339
|
+
float scale = config.w;
|
|
340
|
+
|
|
341
|
+
vec3 toEye = normalize( vToEye );
|
|
342
|
+
|
|
343
|
+
// determine flow direction
|
|
344
|
+
vec2 flow;
|
|
345
|
+
#ifdef USE_FLOWMAP
|
|
346
|
+
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
|
347
|
+
#else
|
|
348
|
+
flow = flowDirection;
|
|
349
|
+
#endif
|
|
350
|
+
flow.x *= - 1.0;
|
|
351
|
+
|
|
352
|
+
// sample normal maps (distort uvs with flowdata)
|
|
353
|
+
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
|
354
|
+
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
|
355
|
+
|
|
356
|
+
// linear interpolate to get the final normal color
|
|
357
|
+
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
|
358
|
+
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
359
|
+
|
|
360
|
+
// calculate normal vector
|
|
361
|
+
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
|
362
|
+
|
|
363
|
+
// calculate the fresnel term to blend reflection and refraction maps
|
|
364
|
+
float theta = max( dot( toEye, normal ), 0.0 );
|
|
365
|
+
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
|
366
|
+
|
|
367
|
+
// calculate final uv coords
|
|
368
|
+
vec3 coord = vCoord.xyz / vCoord.w;
|
|
369
|
+
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
|
370
|
+
|
|
371
|
+
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
|
372
|
+
vec4 refractColor = texture2D( tRefractionMap, uv );
|
|
373
|
+
|
|
374
|
+
// multiply water color with the mix of both textures
|
|
375
|
+
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
|
376
|
+
|
|
377
|
+
#include <tonemapping_fragment>
|
|
378
|
+
#include <colorspace_fragment>
|
|
379
|
+
#include <fog_fragment>
|
|
380
|
+
|
|
381
|
+
}`
|
|
382
|
+
|
|
383
|
+
};
|
|
384
|
+
|
|
385
|
+
/**
|
|
386
|
+
* Constructor options of `Water`.
|
|
387
|
+
*
|
|
388
|
+
* @typedef {Object} module:Water2~Options
|
|
389
|
+
* @property {number|Color|string} [color=0xFFFFFF] - The water color.
|
|
390
|
+
* @property {number} [textureWidth=512] - The texture width. A higher value results in better quality but is also more expensive.
|
|
391
|
+
* @property {number} [textureHeight=512] - The texture height. A higher value results in better quality but is also more expensive.
|
|
392
|
+
* @property {number} [clipBias=0] - The clip bias.
|
|
393
|
+
* @property {Vector2} [flowDirection=(1,0)] - The water's flow direction.
|
|
394
|
+
* @property {number} [flowSpeed=0.03] - The water's flow speed.
|
|
395
|
+
* @property {number} [reflectivity=0.02] - The water's reflectivity.
|
|
396
|
+
* @property {number} [scale=1] - The water's scale.
|
|
397
|
+
* @property {Object} [shader] - A custom water shader.
|
|
398
|
+
* @property {?Texture} [flowMap=null] - The flow map. If no flow map is assigned, the water flow is defined by `flowDirection`.
|
|
399
|
+
* @property {?Texture} [normalMap0] - The first water normal map.
|
|
400
|
+
* @property {?Texture} [normalMap1] - The second water normal map.
|
|
401
|
+
**/
|
|
402
|
+
|
|
403
|
+
export { Water };
|
|
@@ -0,0 +1,199 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Mesh,
|
|
4
|
+
Vector2,
|
|
5
|
+
Vector3,
|
|
6
|
+
NodeMaterial,
|
|
7
|
+
NodeUpdateType,
|
|
8
|
+
Node
|
|
9
|
+
} from 'three/webgpu';
|
|
10
|
+
|
|
11
|
+
import { Fn, vec2, viewportSafeUV, viewportSharedTexture, reflector, pow, float, abs, texture, uniform, vec4, cameraPosition, positionWorld, uv, mix, vec3, normalize, max, dot, screenUV } from 'three/tsl';
|
|
12
|
+
|
|
13
|
+
/** @module Water2Mesh */
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* An advanced water effect that supports reflections, refractions and flow maps.
|
|
17
|
+
*
|
|
18
|
+
* Note that this class can only be used with {@link WebGPURenderer}.
|
|
19
|
+
* When using {@link WebGLRenderer}, use {@link module:Water2}.
|
|
20
|
+
*
|
|
21
|
+
* References:
|
|
22
|
+
*
|
|
23
|
+
* - {@link https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf}
|
|
24
|
+
* - {@link http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html}
|
|
25
|
+
*
|
|
26
|
+
* @augments Mesh
|
|
27
|
+
* @three_import import { WaterMesh } from 'three/addons/objects/Water2Mesh.js';
|
|
28
|
+
*/
|
|
29
|
+
class WaterMesh extends Mesh {
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* Constructs a new water mesh.
|
|
33
|
+
*
|
|
34
|
+
* @param {BufferGeometry} geometry - The water's geometry.
|
|
35
|
+
* @param {module:Water2~Options} [options] - The configuration options.
|
|
36
|
+
*/
|
|
37
|
+
constructor( geometry, options = {} ) {
|
|
38
|
+
|
|
39
|
+
const material = new NodeMaterial();
|
|
40
|
+
material.transparent = true;
|
|
41
|
+
|
|
42
|
+
super( geometry, material );
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* This flag can be used for type testing.
|
|
46
|
+
*
|
|
47
|
+
* @type {boolean}
|
|
48
|
+
* @readonly
|
|
49
|
+
* @default true
|
|
50
|
+
*/
|
|
51
|
+
this.isWater = true;
|
|
52
|
+
|
|
53
|
+
material.colorNode = new WaterNode( options, this );
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
class WaterNode extends Node {
|
|
60
|
+
|
|
61
|
+
constructor( options, waterBody ) {
|
|
62
|
+
|
|
63
|
+
super( 'vec4' );
|
|
64
|
+
|
|
65
|
+
this.waterBody = waterBody;
|
|
66
|
+
|
|
67
|
+
this.normalMap0 = texture( options.normalMap0 );
|
|
68
|
+
this.normalMap1 = texture( options.normalMap1 );
|
|
69
|
+
this.flowMap = texture( options.flowMap );
|
|
70
|
+
|
|
71
|
+
this.color = uniform( options.color !== undefined ? new Color( options.color ) : new Color( 0xffffff ) );
|
|
72
|
+
this.flowDirection = uniform( options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 ) );
|
|
73
|
+
this.flowSpeed = uniform( options.flowSpeed !== undefined ? options.flowSpeed : 0.03 );
|
|
74
|
+
this.reflectivity = uniform( options.reflectivity !== undefined ? options.reflectivity : 0.02 );
|
|
75
|
+
this.scale = uniform( options.scale !== undefined ? options.scale : 1 );
|
|
76
|
+
this.flowConfig = uniform( new Vector3() );
|
|
77
|
+
|
|
78
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
79
|
+
|
|
80
|
+
this._cycle = 0.15; // a cycle of a flow map phase
|
|
81
|
+
this._halfCycle = this._cycle * 0.5;
|
|
82
|
+
|
|
83
|
+
this._USE_FLOW = options.flowMap !== undefined;
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
updateFlow( delta ) {
|
|
88
|
+
|
|
89
|
+
this.flowConfig.value.x += this.flowSpeed.value * delta; // flowMapOffset0
|
|
90
|
+
this.flowConfig.value.y = this.flowConfig.value.x + this._halfCycle; // flowMapOffset1
|
|
91
|
+
|
|
92
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
93
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
94
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
95
|
+
|
|
96
|
+
if ( this.flowConfig.value.x >= this._cycle ) {
|
|
97
|
+
|
|
98
|
+
this.flowConfig.value.x = 0;
|
|
99
|
+
this.flowConfig.value.y = this._halfCycle;
|
|
100
|
+
|
|
101
|
+
} else if ( this.flowConfig.value.y >= this._cycle ) {
|
|
102
|
+
|
|
103
|
+
this.flowConfig.value.y = this.flowConfig.value.y - this._cycle;
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
this.flowConfig.value.z = this._halfCycle;
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
updateBefore( frame ) {
|
|
112
|
+
|
|
113
|
+
this.updateFlow( frame.deltaTime );
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
setup() {
|
|
118
|
+
|
|
119
|
+
const outputNode = Fn( () => {
|
|
120
|
+
|
|
121
|
+
const flowMapOffset0 = this.flowConfig.x;
|
|
122
|
+
const flowMapOffset1 = this.flowConfig.y;
|
|
123
|
+
const halfCycle = this.flowConfig.z;
|
|
124
|
+
|
|
125
|
+
const toEye = normalize( cameraPosition.sub( positionWorld ) );
|
|
126
|
+
|
|
127
|
+
let flow;
|
|
128
|
+
|
|
129
|
+
if ( this._USE_FLOW === true ) {
|
|
130
|
+
|
|
131
|
+
flow = this.flowMap.rg.mul( 2 ).sub( 1 );
|
|
132
|
+
|
|
133
|
+
} else {
|
|
134
|
+
|
|
135
|
+
flow = vec2( this.flowDirection.x, this.flowDirection.y );
|
|
136
|
+
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
flow.x.mulAssign( - 1 );
|
|
140
|
+
|
|
141
|
+
// sample normal maps (distort uvs with flowdata)
|
|
142
|
+
|
|
143
|
+
const uvs = uv();
|
|
144
|
+
|
|
145
|
+
const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
|
|
146
|
+
const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
|
|
147
|
+
|
|
148
|
+
const normalColor0 = this.normalMap0.sample( normalUv0 );
|
|
149
|
+
const normalColor1 = this.normalMap1.sample( normalUv1 );
|
|
150
|
+
|
|
151
|
+
// linear interpolate to get the final normal color
|
|
152
|
+
const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
|
|
153
|
+
const normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
154
|
+
|
|
155
|
+
// calculate normal vector
|
|
156
|
+
const normal = normalize( vec3( normalColor.r.mul( 2 ).sub( 1 ), normalColor.b, normalColor.g.mul( 2 ).sub( 1 ) ) );
|
|
157
|
+
|
|
158
|
+
// calculate the fresnel term to blend reflection and refraction maps
|
|
159
|
+
const theta = max( dot( toEye, normal ), 0 );
|
|
160
|
+
const reflectance = pow( float( 1.0 ).sub( theta ), 5.0 ).mul( float( 1.0 ).sub( this.reflectivity ) ).add( this.reflectivity );
|
|
161
|
+
|
|
162
|
+
// reflector, refractor
|
|
163
|
+
|
|
164
|
+
const offset = normal.xz.mul( 0.05 ).toVar();
|
|
165
|
+
|
|
166
|
+
const reflectionSampler = reflector();
|
|
167
|
+
this.waterBody.add( reflectionSampler.target );
|
|
168
|
+
reflectionSampler.uvNode = reflectionSampler.uvNode.add( offset );
|
|
169
|
+
|
|
170
|
+
const refractorUV = screenUV.add( offset );
|
|
171
|
+
const refractionSampler = viewportSharedTexture( viewportSafeUV( refractorUV ) );
|
|
172
|
+
|
|
173
|
+
// calculate final uv coords
|
|
174
|
+
|
|
175
|
+
return vec4( this.color, 1.0 ).mul( mix( refractionSampler, reflectionSampler, reflectance ) );
|
|
176
|
+
|
|
177
|
+
} )();
|
|
178
|
+
|
|
179
|
+
return outputNode;
|
|
180
|
+
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* Constructor options of `WaterMesh`.
|
|
187
|
+
*
|
|
188
|
+
* @typedef {Object} module:Water2Mesh~Options
|
|
189
|
+
* @property {number|Color|string} [color=0xFFFFFF] - The water color.
|
|
190
|
+
* @property {Vector2} [flowDirection=(1,0)] - The water's flow direction.
|
|
191
|
+
* @property {number} [flowSpeed=0.03] - The water's flow speed.
|
|
192
|
+
* @property {number} [reflectivity=0.02] - The water's reflectivity.
|
|
193
|
+
* @property {number} [scale=1] - The water's scale.
|
|
194
|
+
* @property {?Texture} [flowMap=null] - The flow map. If no flow map is assigned, the water flow is defined by `flowDirection`.
|
|
195
|
+
* @property {Texture} normalMap0 - The first water normal map.
|
|
196
|
+
* @property {Texture} normalMap1 - The second water normal map.
|
|
197
|
+
**/
|
|
198
|
+
|
|
199
|
+
export { WaterMesh };
|