@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,564 @@
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+ /**
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+ * HDR environment importance sampling (CDF tables + MIS) for screen-space effects.
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+ *
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+ * CDF precomputation and the MIS env-miss estimator are adapted from
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+ * [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer).
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+ *
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+ * @see {@link https://github.com/gkjohnson/three-gpu-pathtracer}
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+ */
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+
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+ import { If, dot, equirectUV, float, luminance, max, normalize, texture, uniform, vec2, vec4 } from 'three/tsl';
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+ import { ClampToEdgeWrapping, DataTexture, DataUtils, FloatType, HalfFloatType, LinearFilter, RedFormat, RepeatWrapping, TextureSource, Vector2 } from 'three/webgpu';
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+ import { D_GTR, F_Schlick, GeometryTerm, SmithG, equirectDirPdf, misPowerHeuristic } from '../utils/SpecularHelpers.js';
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+
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+ function colorToLuminance( r, g, b ) {
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+
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+ return 0.2126 * r + 0.7152 * g + 0.0722 * b;
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+
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+ }
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+
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+ function binarySearchFindClosestIndexOf( array, targetValue, offset = 0, count = array.length ) {
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+
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+ let lower = offset;
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+ let upper = offset + count - 1;
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+
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+ while ( lower < upper ) {
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+
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+ const mid = ( lower + upper ) >> 1;
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+
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+ if ( array[ mid ] < targetValue ) {
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+
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+ lower = mid + 1;
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+
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+ } else {
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+
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+ upper = mid;
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+
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+ }
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+
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+ }
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+
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+ return lower - offset;
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+
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+ }
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+
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+ function preprocessEnvMap( envMap ) {
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+
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+ const map = envMap.clone();
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+ map.source = new TextureSource( { ...map.image } );
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+ const { width, height, data } = map.image;
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+
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+ let newData = data;
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+
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+ if ( map.type !== HalfFloatType ) {
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+
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+ newData = new Uint16Array( data.length );
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+
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+ let maxIntValue;
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+ if ( data instanceof Int8Array || data instanceof Int16Array || data instanceof Int32Array ) {
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+
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+ maxIntValue = 2 ** ( 8 * data.BYTES_PER_ELEMENT - 1 ) - 1;
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+
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+ } else {
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+
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+ maxIntValue = 2 ** ( 8 * data.BYTES_PER_ELEMENT ) - 1;
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+
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+ }
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+
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+ for ( let i = 0, l = data.length; i < l; i ++ ) {
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+
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+ let v = data[ i ];
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+
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+ if ( map.type === HalfFloatType ) {
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+
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+ v = DataUtils.fromHalfFloat( data[ i ] );
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+
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+ }
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+
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+ if ( map.type !== FloatType && map.type !== HalfFloatType ) {
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+
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+ v /= maxIntValue;
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+
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+ }
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+
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+ newData[ i ] = DataUtils.toHalfFloat( v );
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+
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+ }
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+
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+ map.image.data = newData;
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+ map.type = HalfFloatType;
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+
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+ }
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+
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+ if ( map.flipY ) {
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+
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+ const ogData = newData;
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+ newData = newData.slice();
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+
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+ for ( let y = 0; y < height; y ++ ) {
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+
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+ for ( let x = 0; x < width; x ++ ) {
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+
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+ const newY = height - y - 1;
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+ const ogIndex = 4 * ( y * width + x );
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+ const newIndex = 4 * ( newY * width + x );
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+
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+ newData[ newIndex + 0 ] = ogData[ ogIndex + 0 ];
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+ newData[ newIndex + 1 ] = ogData[ ogIndex + 1 ];
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+ newData[ newIndex + 2 ] = ogData[ ogIndex + 2 ];
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+ newData[ newIndex + 3 ] = ogData[ ogIndex + 3 ];
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+
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+ }
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+
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+ }
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+
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+ map.flipY = false;
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+ map.image.data = newData;
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+
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+ }
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+
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+ return map;
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+
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+ }
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+
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+ /**
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+ * Precomputes marginal and conditional CDF textures from an equirectangular HDR environment map
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+ * for luminance importance sampling.
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+ */
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+ class EnvMapCDFGenerator {
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+
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+ constructor() {
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+
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+ this.map = null;
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+ this.marginalWeights = null;
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+ this.conditionalWeights = null;
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+ this.totalSum = 0;
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+
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+ }
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+
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+ updateFrom( hdr ) {
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+
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+ this.updateMapOnly( hdr );
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+
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+ const { width, height, data } = this.map.image;
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+
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+ const pdfConditional = new Float32Array( width * height );
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+ const cdfConditional = new Float32Array( width * height );
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+ const pdfMarginal = new Float32Array( height );
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+ const cdfMarginal = new Float32Array( height );
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+
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+ let totalSumValue = 0.0;
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+ let cumulativeWeightMarginal = 0.0;
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+
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+ for ( let y = 0; y < height; y ++ ) {
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+
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+ let cumulativeRowWeight = 0.0;
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+
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+ for ( let x = 0; x < width; x ++ ) {
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+
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+ const i = y * width + x;
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+ const r = DataUtils.fromHalfFloat( data[ 4 * i + 0 ] );
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+ const g = DataUtils.fromHalfFloat( data[ 4 * i + 1 ] );
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+ const b = DataUtils.fromHalfFloat( data[ 4 * i + 2 ] );
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+
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+ const weight = colorToLuminance( r, g, b );
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+ cumulativeRowWeight += weight;
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+ totalSumValue += weight;
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+
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+ pdfConditional[ i ] = weight;
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+ cdfConditional[ i ] = cumulativeRowWeight;
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+
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+ }
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+
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+ if ( cumulativeRowWeight !== 0 ) {
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+
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+ for ( let i = y * width, l = y * width + width; i < l; i ++ ) {
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+
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+ pdfConditional[ i ] /= cumulativeRowWeight;
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+ cdfConditional[ i ] /= cumulativeRowWeight;
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+
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+ }
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+
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+ }
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+
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+ cumulativeWeightMarginal += cumulativeRowWeight;
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+ pdfMarginal[ y ] = cumulativeRowWeight;
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+ cdfMarginal[ y ] = cumulativeWeightMarginal;
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+
188
+ }
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+
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+ if ( cumulativeWeightMarginal !== 0 ) {
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+
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+ for ( let i = 0, l = pdfMarginal.length; i < l; i ++ ) {
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+
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+ pdfMarginal[ i ] /= cumulativeWeightMarginal;
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+ cdfMarginal[ i ] /= cumulativeWeightMarginal;
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+
197
+ }
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+
199
+ }
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+
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+ const marginalDataArray = new Uint16Array( height );
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+ const conditionalDataArray = new Uint16Array( width * height );
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+
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+ for ( let i = 0; i < height; i ++ ) {
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+
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+ const dist = ( i + 1 ) / height;
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+ const row = binarySearchFindClosestIndexOf( cdfMarginal, dist );
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+ marginalDataArray[ i ] = DataUtils.toHalfFloat( ( row + 0.5 ) / height );
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+
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+ }
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+
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+ for ( let y = 0; y < height; y ++ ) {
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+
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+ for ( let x = 0; x < width; x ++ ) {
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+
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+ const i = y * width + x;
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+ const dist = ( x + 1 ) / width;
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+ const col = binarySearchFindClosestIndexOf( cdfConditional, dist, y * width, width );
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+ conditionalDataArray[ i ] = DataUtils.toHalfFloat( ( col + 0.5 ) / width );
220
+
221
+ }
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+
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+ }
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+
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+ if ( this.marginalWeights ) {
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+
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+ this.marginalWeights.dispose();
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+
229
+ }
230
+
231
+ if ( this.conditionalWeights ) {
232
+
233
+ this.conditionalWeights.dispose();
234
+
235
+ }
236
+
237
+ this.marginalWeights = new DataTexture( marginalDataArray, height, 1 );
238
+ this.marginalWeights.type = HalfFloatType;
239
+ this.marginalWeights.format = RedFormat;
240
+ this.marginalWeights.minFilter = LinearFilter;
241
+ this.marginalWeights.magFilter = LinearFilter;
242
+ this.marginalWeights.wrapS = ClampToEdgeWrapping;
243
+ this.marginalWeights.wrapT = ClampToEdgeWrapping;
244
+ this.marginalWeights.generateMipmaps = false;
245
+ this.marginalWeights.needsUpdate = true;
246
+
247
+ this.conditionalWeights = new DataTexture( conditionalDataArray, width, height );
248
+ this.conditionalWeights.type = HalfFloatType;
249
+ this.conditionalWeights.format = RedFormat;
250
+ this.conditionalWeights.minFilter = LinearFilter;
251
+ this.conditionalWeights.magFilter = LinearFilter;
252
+ this.conditionalWeights.wrapS = ClampToEdgeWrapping;
253
+ this.conditionalWeights.wrapT = ClampToEdgeWrapping;
254
+ this.conditionalWeights.generateMipmaps = false;
255
+ this.conditionalWeights.needsUpdate = true;
256
+
257
+ this.totalSum = totalSumValue;
258
+
259
+ }
260
+
261
+ updateMapOnly( hdr ) {
262
+
263
+ if ( this.map ) {
264
+
265
+ this.map.dispose();
266
+
267
+ }
268
+
269
+ const map = preprocessEnvMap( hdr );
270
+ map.wrapS = RepeatWrapping;
271
+ map.wrapT = ClampToEdgeWrapping;
272
+
273
+ this.map = map;
274
+ this.totalSum = 0;
275
+
276
+ }
277
+
278
+ dispose() {
279
+
280
+ if ( this.marginalWeights ) {
281
+
282
+ this.marginalWeights.dispose();
283
+ this.marginalWeights = null;
284
+
285
+ }
286
+
287
+ if ( this.conditionalWeights ) {
288
+
289
+ this.conditionalWeights.dispose();
290
+ this.conditionalWeights = null;
291
+
292
+ }
293
+
294
+ if ( this.map ) {
295
+
296
+ this.map.dispose();
297
+ this.map = null;
298
+
299
+ }
300
+
301
+ }
302
+
303
+ }
304
+
305
+ /**
306
+ * Manages a preprocessed HDR environment map (CDF textures, uniforms) and exposes
307
+ * TSL helpers for BRDF-direction lookups and MIS importance sampling.
308
+ *
309
+ * @see {@link https://github.com/gkjohnson/three-gpu-pathtracer}
310
+ */
311
+ class ImportanceSampledEnvironment {
312
+
313
+ /**
314
+ * @param {boolean} [importanceSampling=false] - When `true`, builds luminance CDF tables and enables MIS env sampling.
315
+ */
316
+ constructor( importanceSampling = false ) {
317
+
318
+ this._importanceSampling = importanceSampling;
319
+ this._cdf = new EnvMapCDFGenerator();
320
+
321
+ this._totalSum = uniform( 0.0, 'float' );
322
+ this._size = uniform( new Vector2( 1, 1 ) );
323
+ this.intensity = uniform( 1.0, 'float' );
324
+
325
+ this._mapNode = null;
326
+ this._marginalNode = null;
327
+ this._conditionalNode = null;
328
+
329
+ }
330
+
331
+ /**
332
+ * @param {Texture} hdr - Equirectangular HDR environment map.
333
+ */
334
+ updateFrom( hdr ) {
335
+
336
+ if ( this._importanceSampling ) {
337
+
338
+ this._cdf.updateFrom( hdr );
339
+ this._totalSum.value = this._cdf.totalSum;
340
+
341
+ } else {
342
+
343
+ this._cdf.updateMapOnly( hdr );
344
+
345
+ }
346
+
347
+ this._size.value.set( this._cdf.map.image.width, this._cdf.map.image.height );
348
+
349
+ if ( this._mapNode === null ) {
350
+
351
+ this._mapNode = texture( this._cdf.map );
352
+
353
+ if ( this._importanceSampling ) {
354
+
355
+ this._marginalNode = texture( this._cdf.marginalWeights );
356
+ this._conditionalNode = texture( this._cdf.conditionalWeights );
357
+
358
+ }
359
+
360
+ } else {
361
+
362
+ this._mapNode.value = this._cdf.map;
363
+
364
+ if ( this._importanceSampling ) {
365
+
366
+ this._marginalNode.value = this._cdf.marginalWeights;
367
+ this._conditionalNode.value = this._cdf.conditionalWeights;
368
+
369
+ }
370
+
371
+ }
372
+
373
+ }
374
+
375
+ clear() {
376
+
377
+ this.dispose();
378
+ this._cdf = new EnvMapCDFGenerator();
379
+ this._mapNode = null;
380
+ this._marginalNode = null;
381
+ this._conditionalNode = null;
382
+ this._totalSum.value = 0;
383
+ this._size.value.set( 1, 1 );
384
+
385
+ }
386
+
387
+ /**
388
+ * Simple environment lookup along the reflected direction (no MIS).
389
+ *
390
+ * @param {Object} params
391
+ * @param {UniformNode<Matrix4>} params.cameraWorldMatrix
392
+ * @param {Node<vec3>} params.viewReflectDir
393
+ * @param {Node<float>} [params.sampleWeight] - Optional radiance scale (defaults to 1).
394
+ * @return {Node<vec3>}
395
+ */
396
+ sampleReflect( { cameraWorldMatrix, viewReflectDir, sampleWeight = float( 1 ) } ) {
397
+
398
+ const worldReflectDir = cameraWorldMatrix.mul( vec4( viewReflectDir, float( 0 ) ) ).xyz.normalize();
399
+ const envUV = equirectUV( worldReflectDir );
400
+
401
+ // Explicit LOD 0: the per-pixel reflected direction is discontinuous at the equirect pole/seam
402
+ // (atan is undefined at the poles), so derivative-driven mip selection collapses to the coarsest
403
+ // (near-average) mip there and produces a bright streak. Roughness is handled via direction sampling.
404
+ return texture( this._mapNode, envUV ).level( 0 ).rgb.mul( this.intensity ).mul( sampleWeight );
405
+
406
+ }
407
+
408
+ /**
409
+ * Environment reflection for a screen-space miss using only the BRDF / reflected-ray direction.
410
+ *
411
+ * @param {Object} params
412
+ * @param {UniformNode<Matrix4>} params.cameraWorldMatrix
413
+ * @param {Node<vec3>} params.viewReflectDir - View-space GGX-sampled reflected ray.
414
+ * @param {Node<vec3>} params.N - View-space shading normal.
415
+ * @param {Node<vec3>} params.V - View-space direction to camera.
416
+ * @param {Node<float>} params.alpha - GGX roughness (alpha).
417
+ * @param {Node<vec3>} params.f0
418
+ * @param {Node<float>} [params.f90=1] - Grazing reflectance.
419
+ * @return {Node<vec3>}
420
+ */
421
+ sampleEnvironmentBRDF( {
422
+ cameraWorldMatrix,
423
+ viewReflectDir,
424
+ N,
425
+ V,
426
+ alpha,
427
+ f0,
428
+ f90 = float( 1 )
429
+ } ) {
430
+
431
+ const worldNormal = cameraWorldMatrix.mul( vec4( N, 0 ) ).xyz.normalize().toVar();
432
+ const worldV = cameraWorldMatrix.mul( vec4( V, 0 ) ).xyz.normalize().toVar();
433
+ const NdotV = max( float( 0 ), dot( worldNormal, worldV ) ).toVar();
434
+
435
+ const L1 = cameraWorldMatrix.mul( vec4( viewReflectDir, float( 0 ) ) ).xyz.normalize().toVar();
436
+ // Explicit LOD 0: the equirect mapping is singular at the poles (atan undefined when the reflected
437
+ // ray points straight up/down, e.g. a flat floor under a top-down camera), so derivative-driven mip
438
+ // selection picks the coarsest, near-average mip and yields a bright streak. Sample full-res instead.
439
+ const brdfEnvColor = texture( this._mapNode, equirectUV( L1 ) ).level( 0 ).rgb;
440
+
441
+ const H1 = normalize( worldV.add( L1 ) ).toVar();
442
+ const NdotL1 = max( float( 0 ), dot( worldNormal, L1 ) ).toVar();
443
+ const VdotH1 = max( float( 0 ), dot( worldV, H1 ) ).toVar();
444
+
445
+ const W1 = F_Schlick( f0, VdotH1, f90 ).mul( GeometryTerm( NdotL1, NdotV, alpha ) ).div( SmithG( NdotV, alpha ).max( float( 1e-4 ) ) );
446
+
447
+ return brdfEnvColor.mul( W1 ).mul( this.intensity );
448
+
449
+ }
450
+
451
+ /**
452
+ * Environment reflection for a screen-space miss, estimated with multiple importance
453
+ * sampling (MIS) between the BRDF / reflected-ray direction and the env-luminance CDF
454
+ * direction. Both techniques use consistent solid-angle PDFs (`D·G1(N·V)/(4·N·V)`), so
455
+ * the power heuristic is unbiased. Adapted from three-gpu-pathtracer.
456
+ *
457
+ * @see {@link https://github.com/gkjohnson/three-gpu-pathtracer}
458
+ *
459
+ * @param {Object} params
460
+ * @param {UniformNode<Matrix4>} params.cameraWorldMatrix
461
+ * @param {Node<vec3>} params.viewReflectDir - View-space GGX-sampled reflected ray.
462
+ * @param {Node<vec3>} params.N - View-space shading normal.
463
+ * @param {Node<vec3>} params.V - View-space direction to camera.
464
+ * @param {Node<float>} params.alpha - GGX roughness (alpha).
465
+ * @param {Node<vec3>} params.f0
466
+ * @param {Node<float>} [params.f90=1] - Grazing reflectance.
467
+ * @param {Node<vec4>} params.Xi2 - Second blue-noise sample (zw used for the CDF).
468
+ * @return {Node<vec3>}
469
+ */
470
+ sampleEnvironmentMIS( {
471
+ cameraWorldMatrix,
472
+ viewReflectDir,
473
+ N,
474
+ V,
475
+ alpha,
476
+ f0,
477
+ f90 = float( 1 ),
478
+ Xi2
479
+ } ) {
480
+
481
+ const mapNode = this._mapNode;
482
+ const marginalNode = this._marginalNode;
483
+ const conditionalNode = this._conditionalNode;
484
+ const totalSum = this._totalSum;
485
+ const envW = this._size.x;
486
+ const envH = this._size.y;
487
+ const envMapIntensity = this.intensity;
488
+
489
+ const worldNormal = cameraWorldMatrix.mul( vec4( N, 0 ) ).xyz.normalize().toVar();
490
+ const worldV = cameraWorldMatrix.mul( vec4( V, 0 ) ).xyz.normalize().toVar();
491
+ const NdotV = max( float( 0 ), dot( worldNormal, worldV ) ).toVar();
492
+
493
+ // MIS sample 1: the BRDF / reflected-ray direction
494
+ const L1 = cameraWorldMatrix.mul( vec4( viewReflectDir, float( 0 ) ) ).xyz.normalize().toVar();
495
+ const brdfEnvColor = texture( mapNode, equirectUV( L1 ) ).level( 0 ).rgb;
496
+
497
+ const H1 = normalize( worldV.add( L1 ) ).toVar();
498
+ const NdotL1 = max( float( 0 ), dot( worldNormal, L1 ) ).toVar();
499
+ const NdotH1 = max( float( 0 ), dot( worldNormal, H1 ) ).toVar();
500
+ const VdotH1 = max( float( 0 ), dot( worldV, H1 ) ).toVar();
501
+
502
+ // Solid-angle PDF of the reflected ray for the BRDF technique: D(H)·G1(N·V)/(4·N·V).
503
+ const pdfBrdf1 = D_GTR( alpha, NdotH1, float( 2 ) ).mul( SmithG( NdotV, alpha ) ).div( max( float( 1e-6 ), float( 4 ).mul( NdotV ) ) ).max( float( 1e-8 ) );
504
+ // Env-luminance CDF PDF evaluated at the same direction.
505
+ const pdfEnv1 = envW.mul( envH ).mul( luminance( brdfEnvColor ).div( totalSum ) ).mul( equirectDirPdf( L1 ) ).max( float( 1e-8 ) );
506
+ const w1 = misPowerHeuristic( pdfBrdf1, pdfEnv1 );
507
+
508
+ // Monte-Carlo weight f·cosθ/pdfBrdf1 = F·G1(N·L) (GGX D cancels analytically — stable at low
509
+ // roughness). G2 and the pdf's G1 must use the same alpha for the cancellation to hold.
510
+ const W1 = F_Schlick( f0, VdotH1, f90 ).mul( GeometryTerm( NdotL1, NdotV, alpha ) ).div( SmithG( NdotV, alpha ).max( float( 1e-4 ) ) );
511
+ const result = brdfEnvColor.mul( W1 ).mul( w1 ).toVar();
512
+
513
+ // MIS sample 2: the env-luminance CDF direction
514
+ // Mitigates noise on high-dynamic-range environments (the CDF lands samples on bright regions
515
+ // the BRDF lobe rarely hits). Skipped for near-mirror lobes (alpha ≲ 0.01, i.e. roughness ≲ 0.1):
516
+ // a global CDF direction almost never lands inside such a tight specular lobe.
517
+ If( alpha.greaterThan( 0.01 ), () => {
518
+
519
+ const r_env = vec2( Xi2.z, Xi2.w );
520
+ const v_cdf = texture( marginalNode, vec2( r_env.x, float( 0 ) ) ).r;
521
+ const u_cdf = texture( conditionalNode, vec2( r_env.y, v_cdf ) ).r;
522
+ const isEnvUV = vec2( u_cdf, v_cdf );
523
+ const envDirWS = equirectUV( isEnvUV );
524
+
525
+ const envHalf = normalize( worldV.add( envDirWS ) );
526
+ const envNdotL = max( float( 0 ), dot( worldNormal, envDirWS ) );
527
+ const envNdotH = max( float( 0 ), dot( worldNormal, envHalf ) );
528
+ const envVdotH = max( float( 0 ), dot( worldV, envHalf ) );
529
+
530
+ If( envNdotL.greaterThan( 0.001 ), () => {
531
+
532
+ // GGX normal-distribution term, shared by the BRDF pdf and the specular BRDF
533
+ // (both evaluate D(envNdotH)) so the pow is computed once.
534
+ const D = D_GTR( alpha, envNdotH, float( 2 ) ).toVar();
535
+
536
+ const sampledColor = texture( mapNode, isEnvUV ).level( 0 ).rgb;
537
+ const pdfEnv2 = envW.mul( envH ).mul( luminance( sampledColor ).div( totalSum ) ).mul( equirectDirPdf( envDirWS ) ).max( float( 1e-8 ) );
538
+ // BRDF technique pdf at the env direction — same solid-angle form as pdfBrdf1 (no V·H).
539
+ const pdfBrdf2 = D.mul( SmithG( NdotV, alpha ) ).div( max( float( 1e-6 ), float( 4 ).mul( NdotV ) ) ).max( float( 1e-8 ) );
540
+ const w2 = misPowerHeuristic( pdfEnv2, pdfBrdf2 );
541
+
542
+ // Specular BRDF (without Fresnel): D·G2 / (4·N·L·N·V), reusing D. Same GGX alpha as the pdf.
543
+ const envBrdfSpec = D.mul( GeometryTerm( envNdotL, NdotV, alpha ) ).div( max( float( 1e-6 ), float( 4 ).mul( envNdotL ).mul( NdotV ) ) );
544
+ const envFresnelWeight = F_Schlick( f0, envVdotH, f90 ); // vec3 — chromatic metal tint
545
+
546
+ result.addAssign( sampledColor.mul( envBrdfSpec ).mul( envFresnelWeight ).mul( envNdotL ).div( pdfEnv2 ).mul( w2 ) );
547
+
548
+ } );
549
+
550
+ } );
551
+
552
+ return result.mul( envMapIntensity );
553
+
554
+ }
555
+
556
+ dispose() {
557
+
558
+ this._cdf.dispose();
559
+
560
+ }
561
+
562
+ }
563
+
564
+ export default ImportanceSampledEnvironment;