@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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import { Node, NodeMaterial, NodeUpdateType, RenderTarget, Vector2, HalfFloatType, RedFormat, QuadMesh, RendererUtils } from 'three/webgpu';
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import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix, float, context } from 'three/tsl';
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import { gaussianBlur } from './GaussianBlurNode.js';
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* Post processing node for creating depth of field (DOF) effect.
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constructor( textureNode, viewZNode, focusDistanceNode, focalLengthNode, bokehScaleNode ) {
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/**
|
|
154
|
+
* The material used for the 64 tap blur.
|
|
155
|
+
*
|
|
156
|
+
* @private
|
|
157
|
+
* @type {NodeMaterial}
|
|
158
|
+
*/
|
|
159
|
+
this._blur64Material = new NodeMaterial();
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
* The material used for the 16 tap blur.
|
|
163
|
+
*
|
|
164
|
+
* @private
|
|
165
|
+
* @type {NodeMaterial}
|
|
166
|
+
*/
|
|
167
|
+
this._blur16Material = new NodeMaterial();
|
|
168
|
+
|
|
169
|
+
/**
|
|
170
|
+
* The material used for the final composite.
|
|
171
|
+
*
|
|
172
|
+
* @private
|
|
173
|
+
* @type {NodeMaterial}
|
|
174
|
+
*/
|
|
175
|
+
this._compositeMaterial = new NodeMaterial();
|
|
176
|
+
|
|
177
|
+
/**
|
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178
|
+
* The result of the effect is represented as a separate texture node.
|
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179
|
+
*
|
|
180
|
+
* @private
|
|
181
|
+
* @type {TextureNode}
|
|
182
|
+
*/
|
|
183
|
+
this._textureNode = texture( this._compositeRT.texture );
|
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184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* The result of the CoC pass as a texture node.
|
|
187
|
+
*
|
|
188
|
+
* @private
|
|
189
|
+
* @type {TextureNode}
|
|
190
|
+
*/
|
|
191
|
+
this._CoCTextureNode = texture( this._CoCRT.texture );
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* The Gaussian blur node used to blur the near field's circle of confusion.
|
|
195
|
+
*
|
|
196
|
+
* @private
|
|
197
|
+
* @type {GaussianBlurNode}
|
|
198
|
+
*/
|
|
199
|
+
this._CoCBlurNode = gaussianBlur( this._CoCTextureNode, 1, 2 );
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* The result of the blur64 pass as a texture node.
|
|
203
|
+
*
|
|
204
|
+
* @private
|
|
205
|
+
* @type {TextureNode}
|
|
206
|
+
*/
|
|
207
|
+
this._blur64TextureNode = texture( this._blur64RT.texture );
|
|
208
|
+
|
|
209
|
+
/**
|
|
210
|
+
* The result of the near field's blur16 pass as a texture node.
|
|
211
|
+
*
|
|
212
|
+
* @private
|
|
213
|
+
* @type {TextureNode}
|
|
214
|
+
*/
|
|
215
|
+
this._blur16NearTextureNode = texture( this._blur16NearRT.texture );
|
|
216
|
+
|
|
217
|
+
/**
|
|
218
|
+
* The result of the far field's blur16 pass as a texture node.
|
|
219
|
+
*
|
|
220
|
+
* @private
|
|
221
|
+
* @type {TextureNode}
|
|
222
|
+
*/
|
|
223
|
+
this._blur16FarTextureNode = texture( this._blur16FarRT.texture );
|
|
224
|
+
|
|
225
|
+
/**
|
|
226
|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
|
|
227
|
+
* its internal uniforms once per frame in `updateBefore()`.
|
|
228
|
+
*
|
|
229
|
+
* @type {string}
|
|
230
|
+
* @default 'frame'
|
|
231
|
+
*/
|
|
232
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* Sets the size of the effect.
|
|
238
|
+
*
|
|
239
|
+
* @param {number} width - The width of the effect.
|
|
240
|
+
* @param {number} height - The height of the effect.
|
|
241
|
+
*/
|
|
242
|
+
setSize( width, height ) {
|
|
243
|
+
|
|
244
|
+
this._invSize.value.set( 1 / width, 1 / height );
|
|
245
|
+
|
|
246
|
+
this._CoCRT.setSize( width, height );
|
|
247
|
+
this._compositeRT.setSize( width, height );
|
|
248
|
+
|
|
249
|
+
// blur runs in half resolution
|
|
250
|
+
|
|
251
|
+
const halfResX = Math.round( width / 2 );
|
|
252
|
+
const halfResY = Math.round( height / 2 );
|
|
253
|
+
|
|
254
|
+
this._CoCBlurredRT.setSize( halfResX, halfResY );
|
|
255
|
+
this._blur64RT.setSize( halfResX, halfResY );
|
|
256
|
+
this._blur16NearRT.setSize( halfResX, halfResY );
|
|
257
|
+
this._blur16FarRT.setSize( halfResX, halfResY );
|
|
258
|
+
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
/**
|
|
262
|
+
* Returns the result of the effect as a texture node.
|
|
263
|
+
*
|
|
264
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
|
265
|
+
*/
|
|
266
|
+
getTextureNode() {
|
|
267
|
+
|
|
268
|
+
return this._textureNode;
|
|
269
|
+
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
/**
|
|
273
|
+
* This method is used to update the effect's uniforms once per frame.
|
|
274
|
+
*
|
|
275
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
276
|
+
*/
|
|
277
|
+
updateBefore( frame ) {
|
|
278
|
+
|
|
279
|
+
const { renderer } = frame;
|
|
280
|
+
|
|
281
|
+
// resize
|
|
282
|
+
|
|
283
|
+
const map = this.textureNode.value;
|
|
284
|
+
this.setSize( map.image.width, map.image.height );
|
|
285
|
+
|
|
286
|
+
// save state
|
|
287
|
+
|
|
288
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
289
|
+
|
|
290
|
+
renderer.setClearColor( 0x000000, 0 );
|
|
291
|
+
|
|
292
|
+
// coc
|
|
293
|
+
|
|
294
|
+
_quadMesh.material = this._CoCMaterial;
|
|
295
|
+
renderer.setRenderTarget( this._CoCRT );
|
|
296
|
+
_quadMesh.name = 'DoF [ CoC ]';
|
|
297
|
+
_quadMesh.render( renderer );
|
|
298
|
+
|
|
299
|
+
// blur near field to avoid visible aliased edges when the near field
|
|
300
|
+
// is blended with the background
|
|
301
|
+
|
|
302
|
+
this._CoCTextureNode.value = this._CoCRT.textures[ 0 ];
|
|
303
|
+
|
|
304
|
+
_quadMesh.material = this._CoCBlurredMaterial;
|
|
305
|
+
renderer.setRenderTarget( this._CoCBlurredRT );
|
|
306
|
+
_quadMesh.name = 'DoF [ CoC Blur ]';
|
|
307
|
+
_quadMesh.render( renderer );
|
|
308
|
+
|
|
309
|
+
// blur64 near
|
|
310
|
+
|
|
311
|
+
this._CoCTextureNode.value = this._CoCBlurredRT.texture;
|
|
312
|
+
|
|
313
|
+
_quadMesh.material = this._blur64Material;
|
|
314
|
+
renderer.setRenderTarget( this._blur64RT );
|
|
315
|
+
_quadMesh.name = 'DoF [ Blur64 Near ]';
|
|
316
|
+
_quadMesh.render( renderer );
|
|
317
|
+
|
|
318
|
+
// blur16 near
|
|
319
|
+
|
|
320
|
+
_quadMesh.material = this._blur16Material;
|
|
321
|
+
renderer.setRenderTarget( this._blur16NearRT );
|
|
322
|
+
_quadMesh.name = 'DoF [ Blur16 Near ]';
|
|
323
|
+
_quadMesh.render( renderer );
|
|
324
|
+
|
|
325
|
+
// blur64 far
|
|
326
|
+
|
|
327
|
+
this._CoCTextureNode.value = this._CoCRT.textures[ 1 ];
|
|
328
|
+
|
|
329
|
+
_quadMesh.material = this._blur64Material;
|
|
330
|
+
renderer.setRenderTarget( this._blur64RT );
|
|
331
|
+
_quadMesh.name = 'DoF [ Blur64 Far ]';
|
|
332
|
+
_quadMesh.render( renderer );
|
|
333
|
+
|
|
334
|
+
// blur16 far
|
|
335
|
+
|
|
336
|
+
_quadMesh.material = this._blur16Material;
|
|
337
|
+
renderer.setRenderTarget( this._blur16FarRT );
|
|
338
|
+
_quadMesh.name = 'DoF [ Blur16 Far ]';
|
|
339
|
+
_quadMesh.render( renderer );
|
|
340
|
+
|
|
341
|
+
// composite
|
|
342
|
+
|
|
343
|
+
_quadMesh.material = this._compositeMaterial;
|
|
344
|
+
renderer.setRenderTarget( this._compositeRT );
|
|
345
|
+
_quadMesh.name = 'DoF [ Composite ]';
|
|
346
|
+
_quadMesh.render( renderer );
|
|
347
|
+
|
|
348
|
+
// restore
|
|
349
|
+
|
|
350
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
351
|
+
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
* This method is used to setup the effect's TSL code.
|
|
356
|
+
*
|
|
357
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
358
|
+
* @return {ShaderCallNodeInternal}
|
|
359
|
+
*/
|
|
360
|
+
setup( builder ) {
|
|
361
|
+
|
|
362
|
+
const sharedContext = context( builder.getSharedContext() );
|
|
363
|
+
|
|
364
|
+
const kernels = this._generateKernels();
|
|
365
|
+
|
|
366
|
+
// CoC, near and far fields
|
|
367
|
+
|
|
368
|
+
const nearField = property( 'float' );
|
|
369
|
+
const farField = property( 'float' );
|
|
370
|
+
|
|
371
|
+
const outputNode = outputStruct( nearField, farField );
|
|
372
|
+
|
|
373
|
+
const CoC = Fn( () => {
|
|
374
|
+
|
|
375
|
+
const signedDist = this.viewZNode.negate().sub( this.focusDistanceNode );
|
|
376
|
+
const CoC = smoothstep( 0, this.focalLengthNode, signedDist.abs() );
|
|
377
|
+
|
|
378
|
+
nearField.assign( step( signedDist, 0 ).mul( CoC ) );
|
|
379
|
+
farField.assign( step( 0, signedDist ).mul( CoC ) );
|
|
380
|
+
|
|
381
|
+
return float( 0 );
|
|
382
|
+
|
|
383
|
+
} );
|
|
384
|
+
|
|
385
|
+
this._CoCMaterial.contextNode = sharedContext;
|
|
386
|
+
this._CoCMaterial.colorNode = CoC();
|
|
387
|
+
this._CoCMaterial.outputNode = outputNode;
|
|
388
|
+
this._CoCMaterial.needsUpdate = true;
|
|
389
|
+
|
|
390
|
+
// blurred CoC for near field
|
|
391
|
+
|
|
392
|
+
this._CoCBlurredMaterial.colorNode = this._CoCBlurNode;
|
|
393
|
+
this._CoCBlurredMaterial.needsUpdate = true;
|
|
394
|
+
|
|
395
|
+
// bokeh 64 blur pass
|
|
396
|
+
|
|
397
|
+
const bokeh64 = uniformArray( kernels.points64 );
|
|
398
|
+
|
|
399
|
+
const blur64 = Fn( () => {
|
|
400
|
+
|
|
401
|
+
const acc = vec3();
|
|
402
|
+
const uvNode = uv();
|
|
403
|
+
|
|
404
|
+
const CoC = this._CoCTextureNode.sample( uvNode ).r;
|
|
405
|
+
const sampleStep = this._invSize.mul( this.bokehScaleNode ).mul( CoC );
|
|
406
|
+
|
|
407
|
+
Loop( 64, ( { i } ) => {
|
|
408
|
+
|
|
409
|
+
const sUV = uvNode.add( sampleStep.mul( bokeh64.element( i ) ) );
|
|
410
|
+
const tap = this.textureNode.sample( sUV );
|
|
411
|
+
|
|
412
|
+
acc.addAssign( tap.rgb );
|
|
413
|
+
|
|
414
|
+
} );
|
|
415
|
+
|
|
416
|
+
acc.divAssign( 64 );
|
|
417
|
+
|
|
418
|
+
return vec4( acc, CoC );
|
|
419
|
+
|
|
420
|
+
} );
|
|
421
|
+
|
|
422
|
+
this._blur64Material.contextNode = sharedContext;
|
|
423
|
+
this._blur64Material.fragmentNode = blur64();
|
|
424
|
+
this._blur64Material.needsUpdate = true;
|
|
425
|
+
|
|
426
|
+
// bokeh 16 blur pass
|
|
427
|
+
|
|
428
|
+
const bokeh16 = uniformArray( kernels.points16 );
|
|
429
|
+
|
|
430
|
+
const blur16 = Fn( () => {
|
|
431
|
+
|
|
432
|
+
const uvNode = uv();
|
|
433
|
+
|
|
434
|
+
const col = this._blur64TextureNode.sample( uvNode ).toVar();
|
|
435
|
+
const maxVal = col.rgb;
|
|
436
|
+
const CoC = col.a;
|
|
437
|
+
const sampleStep = this._invSize.mul( this.bokehScaleNode ).mul( CoC );
|
|
438
|
+
|
|
439
|
+
Loop( 16, ( { i } ) => {
|
|
440
|
+
|
|
441
|
+
const sUV = uvNode.add( sampleStep.mul( bokeh16.element( i ) ) );
|
|
442
|
+
const tap = this._blur64TextureNode.sample( sUV );
|
|
443
|
+
|
|
444
|
+
maxVal.assign( max( tap.rgb, maxVal ) );
|
|
445
|
+
|
|
446
|
+
} );
|
|
447
|
+
|
|
448
|
+
return vec4( maxVal, CoC );
|
|
449
|
+
|
|
450
|
+
} );
|
|
451
|
+
|
|
452
|
+
this._blur16Material.contextNode = sharedContext;
|
|
453
|
+
this._blur16Material.fragmentNode = blur16();
|
|
454
|
+
this._blur16Material.needsUpdate = true;
|
|
455
|
+
|
|
456
|
+
// composite
|
|
457
|
+
|
|
458
|
+
const composite = Fn( () => {
|
|
459
|
+
|
|
460
|
+
const uvNode = uv();
|
|
461
|
+
|
|
462
|
+
const near = this._blur16NearTextureNode.sample( uvNode );
|
|
463
|
+
const far = this._blur16FarTextureNode.sample( uvNode );
|
|
464
|
+
const beauty = this.textureNode.sample( uvNode );
|
|
465
|
+
|
|
466
|
+
// TODO: applying the bokeh scale to the near field CoC value introduces blending
|
|
467
|
+
// issues around edges of blurred foreground objects when their are rendered above
|
|
468
|
+
// the background. for now, don't apply the bokeh scale to the blend factors. that
|
|
469
|
+
// will cause less blur for objects which are partly out-of-focus (CoC between 0 and 1).
|
|
470
|
+
|
|
471
|
+
const blendNear = min( near.a, 0.5 ).mul( 2 );
|
|
472
|
+
const blendFar = min( far.a, 0.5 ).mul( 2 );
|
|
473
|
+
|
|
474
|
+
const result = vec4( 0, 0, 0, 1 ).toVar();
|
|
475
|
+
result.rgb = mix( beauty.rgb, far.rgb, blendFar );
|
|
476
|
+
result.rgb = mix( result.rgb, near.rgb, blendNear );
|
|
477
|
+
|
|
478
|
+
return result;
|
|
479
|
+
|
|
480
|
+
} );
|
|
481
|
+
|
|
482
|
+
this._compositeMaterial.contextNode = sharedContext;
|
|
483
|
+
this._compositeMaterial.fragmentNode = composite();
|
|
484
|
+
this._compositeMaterial.needsUpdate = true;
|
|
485
|
+
|
|
486
|
+
return this._textureNode;
|
|
487
|
+
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
_generateKernels() {
|
|
491
|
+
|
|
492
|
+
// Vogel's method, see https://www.shadertoy.com/view/4fBXRG
|
|
493
|
+
// this approach allows to generate uniformly distributed sample
|
|
494
|
+
// points in a disc-shaped pattern. Blurring with these samples
|
|
495
|
+
// produces a typical optical lens blur
|
|
496
|
+
|
|
497
|
+
const GOLDEN_ANGLE = 2.39996323;
|
|
498
|
+
const SAMPLES = 80;
|
|
499
|
+
|
|
500
|
+
const points64 = [];
|
|
501
|
+
const points16 = [];
|
|
502
|
+
|
|
503
|
+
let idx64 = 0;
|
|
504
|
+
let idx16 = 0;
|
|
505
|
+
|
|
506
|
+
for ( let i = 0; i < SAMPLES; i ++ ) {
|
|
507
|
+
|
|
508
|
+
const theta = i * GOLDEN_ANGLE;
|
|
509
|
+
const r = Math.sqrt( i ) / Math.sqrt( SAMPLES );
|
|
510
|
+
|
|
511
|
+
const p = new Vector2( r * Math.cos( theta ), r * Math.sin( theta ) );
|
|
512
|
+
|
|
513
|
+
if ( i % 5 === 0 ) {
|
|
514
|
+
|
|
515
|
+
points16[ idx16 ] = p;
|
|
516
|
+
idx16 ++;
|
|
517
|
+
|
|
518
|
+
} else {
|
|
519
|
+
|
|
520
|
+
points64[ idx64 ] = p;
|
|
521
|
+
idx64 ++;
|
|
522
|
+
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
return { points16, points64 };
|
|
528
|
+
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
/**
|
|
532
|
+
* Frees internal resources. This method should be called
|
|
533
|
+
* when the effect is no longer required.
|
|
534
|
+
*/
|
|
535
|
+
dispose() {
|
|
536
|
+
|
|
537
|
+
super.dispose();
|
|
538
|
+
|
|
539
|
+
this._CoCRT.dispose();
|
|
540
|
+
this._CoCBlurredRT.dispose();
|
|
541
|
+
this._blur64RT.dispose();
|
|
542
|
+
this._blur16NearRT.dispose();
|
|
543
|
+
this._blur16FarRT.dispose();
|
|
544
|
+
this._compositeRT.dispose();
|
|
545
|
+
|
|
546
|
+
this._CoCMaterial.dispose();
|
|
547
|
+
this._CoCBlurredMaterial.dispose();
|
|
548
|
+
this._blur64Material.dispose();
|
|
549
|
+
this._blur16Material.dispose();
|
|
550
|
+
this._compositeMaterial.dispose();
|
|
551
|
+
|
|
552
|
+
this._CoCBlurNode.dispose();
|
|
553
|
+
|
|
554
|
+
}
|
|
555
|
+
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
export default DepthOfFieldNode;
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* TSL function for creating a depth-of-field effect (DOF) for post processing.
|
|
562
|
+
*
|
|
563
|
+
* @tsl
|
|
564
|
+
* @function
|
|
565
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
566
|
+
* @param {Node<float>} viewZNode - Represents the viewZ depth values of the scene.
|
|
567
|
+
* @param {Node<float> | number} focusDistance - Defines the effect's focus which is the distance along the camera's look direction in world units.
|
|
568
|
+
* @param {Node<float> | number} focalLength - How far an object can be from the focal plane before it goes completely out-of-focus in world units.
|
|
569
|
+
* @param {Node<float> | number} bokehScale - A unitless value for artistic purposes to adjust the size of the bokeh.
|
|
570
|
+
* @returns {DepthOfFieldNode}
|
|
571
|
+
*/
|
|
572
|
+
export const dof = ( node, viewZNode, focusDistance = 1, focalLength = 1, bokehScale = 1 ) => new DepthOfFieldNode( convertToTexture( node ), nodeObject( viewZNode ), nodeObject( focusDistance ), nodeObject( focalLength ), nodeObject( bokehScale ) );
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import { Node } from 'three/webgpu';
|
|
2
|
+
import { nodeObject, Fn, uv, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Post processing node for creating dot-screen effect.
|
|
6
|
+
*
|
|
7
|
+
* @augments Node
|
|
8
|
+
* @three_import import { dotScreen } from 'three/addons/tsl/display/DotScreenNode.js';
|
|
9
|
+
*/
|
|
10
|
+
class DotScreenNode extends Node {
|
|
11
|
+
|
|
12
|
+
static get type() {
|
|
13
|
+
|
|
14
|
+
return 'DotScreenNode';
|
|
15
|
+
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Constructs a new dot screen node.
|
|
20
|
+
*
|
|
21
|
+
* @param {Node} inputNode - The node that represents the input of the effect.
|
|
22
|
+
* @param {number|Node<float>} [angle=1.57] - The rotation of the effect in radians.
|
|
23
|
+
* @param {number|Node<float>} [scale=1] - The scale of the effect. A higher value means smaller dots.
|
|
24
|
+
*/
|
|
25
|
+
constructor( inputNode, angle = 1.57, scale = 1 ) {
|
|
26
|
+
|
|
27
|
+
super( 'vec4' );
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* The node that represents the input of the effect.
|
|
31
|
+
*
|
|
32
|
+
* @type {Node}
|
|
33
|
+
*/
|
|
34
|
+
this.inputNode = inputNode;
|
|
35
|
+
|
|
36
|
+
/**
|
|
37
|
+
* The rotation of the effect in radians.
|
|
38
|
+
*
|
|
39
|
+
* @type {Node<float>}
|
|
40
|
+
*/
|
|
41
|
+
this.angle = nodeObject( angle );
|
|
42
|
+
|
|
43
|
+
/**
|
|
44
|
+
* The scale of the effect. A higher value means smaller dots.
|
|
45
|
+
*
|
|
46
|
+
* @type {Node<float>}
|
|
47
|
+
*/
|
|
48
|
+
this.scale = nodeObject( scale );
|
|
49
|
+
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* This method is used to setup the effect's TSL code.
|
|
54
|
+
*
|
|
55
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
56
|
+
* @return {ShaderCallNodeInternal}
|
|
57
|
+
*/
|
|
58
|
+
setup() {
|
|
59
|
+
|
|
60
|
+
const inputNode = this.inputNode;
|
|
61
|
+
|
|
62
|
+
const pattern = Fn( () => {
|
|
63
|
+
|
|
64
|
+
const s = sin( this.angle );
|
|
65
|
+
const c = cos( this.angle );
|
|
66
|
+
|
|
67
|
+
const tex = uv().mul( screenSize );
|
|
68
|
+
const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
|
|
69
|
+
|
|
70
|
+
return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
|
|
71
|
+
|
|
72
|
+
} );
|
|
73
|
+
|
|
74
|
+
const dotScreen = Fn( () => {
|
|
75
|
+
|
|
76
|
+
const color = inputNode;
|
|
77
|
+
|
|
78
|
+
const average = add( color.r, color.g, color.b ).div( 3 );
|
|
79
|
+
|
|
80
|
+
return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
|
|
81
|
+
|
|
82
|
+
} );
|
|
83
|
+
|
|
84
|
+
const outputNode = dotScreen();
|
|
85
|
+
|
|
86
|
+
return outputNode;
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
export default DotScreenNode;
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* TSL function for creating a dot-screen node for post processing.
|
|
96
|
+
*
|
|
97
|
+
* @tsl
|
|
98
|
+
* @function
|
|
99
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
100
|
+
* @param {number|Node<float>} [angle=1.57] - The rotation of the effect in radians.
|
|
101
|
+
* @param {number|Node<float>} [scale=1] - The scale of the effect. A higher value means smaller dots.
|
|
102
|
+
* @returns {DotScreenNode}
|
|
103
|
+
*/
|
|
104
|
+
export const dotScreen = ( node, angle, scale ) => new DotScreenNode( nodeObject( node ), angle, scale );
|