@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
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import { Frustum, Matrix4, RenderTarget, Vector2, RendererUtils, QuadMesh, Node, NodeMaterial, NodeUpdateType, Vector3, Plane } from 'three/webgpu';
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import { cubeTexture, clamp, viewZToPerspectiveDepth, float, Loop, max, Fn, passTexture, uv, dot, uniformArray, If, getViewPosition, uniform, vec4, add, interleavedGradientNoise, screenCoordinate, round, mul, uint, mix, exp, vec3, distance, pow, reference, lightPosition, vec2, bool, texture, perspectiveDepthToViewZ, lightShadowMatrix, context, projectionDepth } from 'three/tsl';
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*/
|
|
157
|
+
this._cameraPosition = uniform( new Vector3() );
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* Represents the near value of the scene's camera.
|
|
161
|
+
*
|
|
162
|
+
* @private
|
|
163
|
+
* @type {ReferenceNode<float>}
|
|
164
|
+
*/
|
|
165
|
+
this._cameraNear = reference( 'near', 'float', camera );
|
|
166
|
+
|
|
167
|
+
/**
|
|
168
|
+
* Represents the far value of the scene's camera.
|
|
169
|
+
*
|
|
170
|
+
* @private
|
|
171
|
+
* @type {ReferenceNode<float>}
|
|
172
|
+
*/
|
|
173
|
+
this._cameraFar = reference( 'far', 'float', camera );
|
|
174
|
+
|
|
175
|
+
/**
|
|
176
|
+
* The near value of the shadow camera.
|
|
177
|
+
*
|
|
178
|
+
* @private
|
|
179
|
+
* @type {ReferenceNode<float>}
|
|
180
|
+
*/
|
|
181
|
+
this._shadowCameraNear = reference( 'near', 'float', light.shadow.camera );
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* The far value of the shadow camera.
|
|
185
|
+
*
|
|
186
|
+
* @private
|
|
187
|
+
* @type {ReferenceNode<float>}
|
|
188
|
+
*/
|
|
189
|
+
this._shadowCameraFar = reference( 'far', 'float', light.shadow.camera );
|
|
190
|
+
|
|
191
|
+
this._fNormals = uniformArray( _DIRECTIONS.map( () => new Vector3() ) );
|
|
192
|
+
this._fConstants = uniformArray( _DIRECTIONS.map( () => 0 ) );
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* The light the godrays are rendered for.
|
|
196
|
+
*
|
|
197
|
+
* @private
|
|
198
|
+
* @type {(DirectionalLight|PointLight)}
|
|
199
|
+
*/
|
|
200
|
+
this._light = light;
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* The camera the scene is rendered with.
|
|
204
|
+
*
|
|
205
|
+
* @private
|
|
206
|
+
* @type {Camera}
|
|
207
|
+
*/
|
|
208
|
+
this._camera = camera;
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* The render target the godrays are rendered into.
|
|
212
|
+
*
|
|
213
|
+
* @private
|
|
214
|
+
* @type {RenderTarget}
|
|
215
|
+
*/
|
|
216
|
+
this._godraysRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
|
|
217
|
+
this._godraysRenderTarget.texture.name = 'Godrays';
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* The material that is used to render the effect.
|
|
221
|
+
*
|
|
222
|
+
* @private
|
|
223
|
+
* @type {NodeMaterial}
|
|
224
|
+
*/
|
|
225
|
+
this._material = new NodeMaterial();
|
|
226
|
+
this._material.name = 'Godrays';
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* The result of the effect is represented as a separate texture node.
|
|
230
|
+
*
|
|
231
|
+
* @private
|
|
232
|
+
* @type {PassTextureNode}
|
|
233
|
+
*/
|
|
234
|
+
this._textureNode = passTexture( this, this._godraysRenderTarget.texture );
|
|
235
|
+
|
|
236
|
+
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
/**
|
|
240
|
+
* Returns the result of the effect as a texture node.
|
|
241
|
+
*
|
|
242
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
|
243
|
+
*/
|
|
244
|
+
getTextureNode() {
|
|
245
|
+
|
|
246
|
+
return this._textureNode;
|
|
247
|
+
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* Sets the size of the effect.
|
|
252
|
+
*
|
|
253
|
+
* @param {number} width - The width of the effect.
|
|
254
|
+
* @param {number} height - The height of the effect.
|
|
255
|
+
*/
|
|
256
|
+
setSize( width, height ) {
|
|
257
|
+
|
|
258
|
+
width = Math.round( this.resolutionScale * width );
|
|
259
|
+
height = Math.round( this.resolutionScale * height );
|
|
260
|
+
|
|
261
|
+
this._godraysRenderTarget.setSize( width, height );
|
|
262
|
+
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
* This method is used to render the effect once per frame.
|
|
267
|
+
*
|
|
268
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
269
|
+
*/
|
|
270
|
+
updateBefore( frame ) {
|
|
271
|
+
|
|
272
|
+
const { renderer } = frame;
|
|
273
|
+
|
|
274
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
275
|
+
|
|
276
|
+
//
|
|
277
|
+
|
|
278
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
279
|
+
this.setSize( size.width, size.height );
|
|
280
|
+
|
|
281
|
+
//
|
|
282
|
+
|
|
283
|
+
_quadMesh.material = this._material;
|
|
284
|
+
_quadMesh.name = 'Godrays';
|
|
285
|
+
|
|
286
|
+
this._updateLightParams();
|
|
287
|
+
|
|
288
|
+
this._cameraPosition.value.setFromMatrixPosition( this._camera.matrixWorld );
|
|
289
|
+
|
|
290
|
+
// clear
|
|
291
|
+
|
|
292
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
293
|
+
|
|
294
|
+
// godrays
|
|
295
|
+
|
|
296
|
+
renderer.setRenderTarget( this._godraysRenderTarget );
|
|
297
|
+
_quadMesh.render( renderer );
|
|
298
|
+
|
|
299
|
+
// restore
|
|
300
|
+
|
|
301
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
302
|
+
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
_updateLightParams() {
|
|
306
|
+
|
|
307
|
+
const light = this._light;
|
|
308
|
+
const shadowCamera = light.shadow.camera;
|
|
309
|
+
|
|
310
|
+
this._premultipliedLightCameraMatrix.value.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
|
|
311
|
+
|
|
312
|
+
if ( light.isPointLight ) {
|
|
313
|
+
|
|
314
|
+
for ( let i = 0; i < _DIRECTIONS.length; i ++ ) {
|
|
315
|
+
|
|
316
|
+
const direction = _DIRECTIONS[ i ];
|
|
317
|
+
const plane = _PLANES[ i ];
|
|
318
|
+
|
|
319
|
+
_SCRATCH_VECTOR.copy( light.position );
|
|
320
|
+
_SCRATCH_VECTOR.addScaledVector( direction, shadowCamera.far );
|
|
321
|
+
plane.setFromNormalAndCoplanarPoint( direction, _SCRATCH_VECTOR );
|
|
322
|
+
|
|
323
|
+
this._fNormals.array[ i ].copy( plane.normal );
|
|
324
|
+
this._fConstants.array[ i ] = plane.constant;
|
|
325
|
+
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
} else if ( light.isDirectionalLight ) {
|
|
329
|
+
|
|
330
|
+
_SCRATCH_MAT4.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
|
|
331
|
+
_SCRATCH_FRUSTUM.setFromProjectionMatrix( _SCRATCH_MAT4 );
|
|
332
|
+
|
|
333
|
+
for ( let i = 0; i < 6; i ++ ) {
|
|
334
|
+
|
|
335
|
+
const plane = _SCRATCH_FRUSTUM.planes[ i ];
|
|
336
|
+
|
|
337
|
+
this._fNormals.array[ i ].copy( plane.normal ).multiplyScalar( - 1 );
|
|
338
|
+
this._fConstants.array[ i ] = plane.constant * - 1;
|
|
339
|
+
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
/**
|
|
347
|
+
* This method is used to setup the effect's TSL code.
|
|
348
|
+
*
|
|
349
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
350
|
+
* @return {PassTextureNode}
|
|
351
|
+
*/
|
|
352
|
+
setup( builder ) {
|
|
353
|
+
|
|
354
|
+
const uvNode = uv();
|
|
355
|
+
const lightPos = lightPosition( this._light );
|
|
356
|
+
|
|
357
|
+
const sampleDepth = ( uv ) => projectionDepth( this.depthNode.sample( uv ).r, this._cameraNear, this._cameraFar );
|
|
358
|
+
|
|
359
|
+
const sdPlane = ( p, n, h ) => {
|
|
360
|
+
|
|
361
|
+
return dot( p, n ).add( h );
|
|
362
|
+
|
|
363
|
+
};
|
|
364
|
+
|
|
365
|
+
const intersectRayPlane = ( rayOrigin, rayDirection, planeNormal, planeDistance ) => {
|
|
366
|
+
|
|
367
|
+
const denom = dot( planeNormal, rayDirection );
|
|
368
|
+
return sdPlane( rayOrigin, planeNormal, planeDistance ).div( denom ).negate();
|
|
369
|
+
|
|
370
|
+
};
|
|
371
|
+
|
|
372
|
+
const computeShadowCoord = ( worldPos ) => {
|
|
373
|
+
|
|
374
|
+
const shadowPosition = lightShadowMatrix( this._light ).mul( worldPos );
|
|
375
|
+
const shadowCoord = shadowPosition.xyz.div( shadowPosition.w );
|
|
376
|
+
|
|
377
|
+
return vec3( shadowCoord.x, shadowCoord.y.oneMinus(), shadowCoord.z );
|
|
378
|
+
|
|
379
|
+
};
|
|
380
|
+
|
|
381
|
+
const inShadow = ( worldPos ) => {
|
|
382
|
+
|
|
383
|
+
if ( this._light.isPointLight ) {
|
|
384
|
+
|
|
385
|
+
const lightToPos = worldPos.sub( lightPos ).toConst();
|
|
386
|
+
|
|
387
|
+
const shadowPositionAbs = lightToPos.abs().toConst();
|
|
388
|
+
const viewZ = shadowPositionAbs.x.max( shadowPositionAbs.y ).max( shadowPositionAbs.z ).negate();
|
|
389
|
+
|
|
390
|
+
const depth = viewZToPerspectiveDepth( viewZ, this._shadowCameraNear, this._shadowCameraFar );
|
|
391
|
+
|
|
392
|
+
const result = cubeTexture( this._light.shadow.map.depthTexture, lightToPos ).compare( depth ).r;
|
|
393
|
+
|
|
394
|
+
return vec2( result.oneMinus().add( 0.005 ), viewZ.negate() );
|
|
395
|
+
|
|
396
|
+
} else if ( this._light.isDirectionalLight ) {
|
|
397
|
+
|
|
398
|
+
const shadowCoord = computeShadowCoord( worldPos ).toConst();
|
|
399
|
+
|
|
400
|
+
const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
|
|
401
|
+
.and( shadowCoord.x.lessThanEqual( 1 ) )
|
|
402
|
+
.and( shadowCoord.y.greaterThanEqual( 0 ) )
|
|
403
|
+
.and( shadowCoord.y.lessThanEqual( 1 ) )
|
|
404
|
+
.and( shadowCoord.z.greaterThanEqual( 0 ) )
|
|
405
|
+
.and( shadowCoord.z.lessThanEqual( 1 ) );
|
|
406
|
+
|
|
407
|
+
const output = vec2( 1, 0 );
|
|
408
|
+
|
|
409
|
+
If( frustumTest.equal( true ), () => {
|
|
410
|
+
|
|
411
|
+
const result = texture( this._light.shadow.map.depthTexture, shadowCoord.xy ).compare( shadowCoord.z ).r;
|
|
412
|
+
|
|
413
|
+
const viewZ = perspectiveDepthToViewZ( shadowCoord.z, this._shadowCameraNear, this._shadowCameraFar );
|
|
414
|
+
|
|
415
|
+
output.assign( vec2( result.oneMinus(), viewZ.negate() ) );
|
|
416
|
+
|
|
417
|
+
} );
|
|
418
|
+
|
|
419
|
+
return output;
|
|
420
|
+
|
|
421
|
+
} else {
|
|
422
|
+
|
|
423
|
+
throw new Error( 'THREE.GodraysNode: Unsupported light type.' );
|
|
424
|
+
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
};
|
|
428
|
+
|
|
429
|
+
const godrays = Fn( () => {
|
|
430
|
+
|
|
431
|
+
const output = vec4( 0, 0, 0, 1 ).toVar();
|
|
432
|
+
const isEarlyOut = bool( false );
|
|
433
|
+
|
|
434
|
+
const depth = sampleDepth( uvNode ).toConst();
|
|
435
|
+
const viewPosition = getViewPosition( uvNode, depth, this._cameraProjectionMatrixInverse ).toConst();
|
|
436
|
+
const worldPosition = this._cameraMatrixWorld.mul( viewPosition );
|
|
437
|
+
|
|
438
|
+
const inBoxDist = float( - 10000.0 ).toVar();
|
|
439
|
+
|
|
440
|
+
Loop( 6, ( { i } ) => {
|
|
441
|
+
|
|
442
|
+
inBoxDist.assign( max( inBoxDist, sdPlane( this._cameraPosition, this._fNormals.element( i ), this._fConstants.element( i ) ) ) );
|
|
443
|
+
|
|
444
|
+
} );
|
|
445
|
+
|
|
446
|
+
const startPosition = this._cameraPosition.toVar();
|
|
447
|
+
|
|
448
|
+
If( inBoxDist.lessThan( 0 ), () => {
|
|
449
|
+
|
|
450
|
+
// If the ray target is outside the shadow box, move it to the nearest
|
|
451
|
+
// point on the box to avoid marching through unlit space
|
|
452
|
+
|
|
453
|
+
Loop( 6, ( { i } ) => {
|
|
454
|
+
|
|
455
|
+
If( sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ).greaterThan( 0 ), () => {
|
|
456
|
+
|
|
457
|
+
const direction = worldPosition.sub( this._cameraPosition ).toConst();
|
|
458
|
+
|
|
459
|
+
const t = intersectRayPlane( this._cameraPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
|
|
460
|
+
|
|
461
|
+
worldPosition.assign( this._cameraPosition.add( t.mul( direction ) ) );
|
|
462
|
+
|
|
463
|
+
} );
|
|
464
|
+
|
|
465
|
+
} );
|
|
466
|
+
|
|
467
|
+
} ).Else( () => {
|
|
468
|
+
|
|
469
|
+
// Find the first point where the ray intersects the shadow box (startPos)
|
|
470
|
+
|
|
471
|
+
const direction = worldPosition.sub( this._cameraPosition ).toConst();
|
|
472
|
+
|
|
473
|
+
const minT = float( 10000 ).toVar();
|
|
474
|
+
|
|
475
|
+
Loop( 6, ( { i } ) => {
|
|
476
|
+
|
|
477
|
+
const t = intersectRayPlane( this._cameraPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
|
|
478
|
+
|
|
479
|
+
If( t.lessThan( minT ).and( t.greaterThan( 0 ) ), () => {
|
|
480
|
+
|
|
481
|
+
minT.assign( t );
|
|
482
|
+
|
|
483
|
+
} );
|
|
484
|
+
|
|
485
|
+
} );
|
|
486
|
+
|
|
487
|
+
If( minT.equal( 10000 ), () => {
|
|
488
|
+
|
|
489
|
+
isEarlyOut.assign( true );
|
|
490
|
+
|
|
491
|
+
} ).Else( () => {
|
|
492
|
+
|
|
493
|
+
startPosition.assign( this._cameraPosition.add( minT.add( 0.001 ).mul( direction ) ) );
|
|
494
|
+
|
|
495
|
+
// If the ray target is outside the shadow box, move it to the nearest
|
|
496
|
+
// point on the box to avoid marching through unlit space
|
|
497
|
+
|
|
498
|
+
const endInBoxDist = float( - 10000 ).toVar();
|
|
499
|
+
|
|
500
|
+
Loop( 6, ( { i } ) => {
|
|
501
|
+
|
|
502
|
+
endInBoxDist.assign( max( endInBoxDist, sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ) ) );
|
|
503
|
+
|
|
504
|
+
} );
|
|
505
|
+
|
|
506
|
+
|
|
507
|
+
If( endInBoxDist.greaterThanEqual( 0 ), () => {
|
|
508
|
+
|
|
509
|
+
const minT = float( 10000 ).toVar();
|
|
510
|
+
|
|
511
|
+
Loop( 6, ( { i } ) => {
|
|
512
|
+
|
|
513
|
+
If( sdPlane( worldPosition, this._fNormals.element( i ), this._fConstants.element( i ) ).greaterThan( 0 ), () => {
|
|
514
|
+
|
|
515
|
+
const t = intersectRayPlane( startPosition, direction, this._fNormals.element( i ), this._fConstants.element( i ) );
|
|
516
|
+
|
|
517
|
+
If( t.lessThan( minT ).and( t.greaterThan( 0 ) ), () => {
|
|
518
|
+
|
|
519
|
+
minT.assign( t );
|
|
520
|
+
|
|
521
|
+
} );
|
|
522
|
+
|
|
523
|
+
} );
|
|
524
|
+
|
|
525
|
+
} );
|
|
526
|
+
|
|
527
|
+
If( minT.lessThan( worldPosition.distance( startPosition ) ), () => {
|
|
528
|
+
|
|
529
|
+
worldPosition.assign( startPosition.add( minT.mul( direction ) ) );
|
|
530
|
+
|
|
531
|
+
} );
|
|
532
|
+
|
|
533
|
+
} );
|
|
534
|
+
|
|
535
|
+
} );
|
|
536
|
+
|
|
537
|
+
} );
|
|
538
|
+
|
|
539
|
+
If( isEarlyOut.equal( false ), () => {
|
|
540
|
+
|
|
541
|
+
const illum = float( 0 ).toVar();
|
|
542
|
+
|
|
543
|
+
const noise = interleavedGradientNoise( screenCoordinate ).toConst();
|
|
544
|
+
const samplesFloat = round( add( this.raymarchSteps, mul( this.raymarchSteps.div( 8 ).add( 2 ), noise ) ) ).toConst();
|
|
545
|
+
const samples = uint( samplesFloat ).toConst();
|
|
546
|
+
|
|
547
|
+
Loop( samples, ( { i } ) => {
|
|
548
|
+
|
|
549
|
+
const samplePos = mix( startPosition, worldPosition, float( i ).div( samplesFloat ) ).toConst();
|
|
550
|
+
const shadowInfo = inShadow( samplePos );
|
|
551
|
+
const shadowAmount = shadowInfo.x.oneMinus().toConst();
|
|
552
|
+
|
|
553
|
+
illum.addAssign( shadowAmount.mul( distance( startPosition, worldPosition ).mul( this.density.div( 100 ) ) ).mul( pow( shadowInfo.y.div( this._shadowCameraFar ).oneMinus(), this.distanceAttenuation ) ) );
|
|
554
|
+
|
|
555
|
+
} );
|
|
556
|
+
|
|
557
|
+
illum.divAssign( samplesFloat );
|
|
558
|
+
|
|
559
|
+
output.assign( vec4( vec3( clamp( exp( illum.negate() ).oneMinus(), 0, this.maxDensity ) ), depth ) );
|
|
560
|
+
|
|
561
|
+
|
|
562
|
+
} );
|
|
563
|
+
|
|
564
|
+
return output;
|
|
565
|
+
|
|
566
|
+
} );
|
|
567
|
+
|
|
568
|
+
this._material.contextNode = context( builder.getSharedContext() );
|
|
569
|
+
this._material.fragmentNode = godrays();
|
|
570
|
+
this._material.needsUpdate = true;
|
|
571
|
+
|
|
572
|
+
return this._textureNode;
|
|
573
|
+
|
|
574
|
+
}
|
|
575
|
+
|
|
576
|
+
/**
|
|
577
|
+
* Frees internal resources. This method should be called
|
|
578
|
+
* when the effect is no longer required.
|
|
579
|
+
*/
|
|
580
|
+
dispose() {
|
|
581
|
+
|
|
582
|
+
super.dispose();
|
|
583
|
+
|
|
584
|
+
this._godraysRenderTarget.dispose();
|
|
585
|
+
|
|
586
|
+
this._material.dispose();
|
|
587
|
+
|
|
588
|
+
}
|
|
589
|
+
|
|
590
|
+
}
|
|
591
|
+
|
|
592
|
+
export default GodraysNode;
|
|
593
|
+
|
|
594
|
+
/**
|
|
595
|
+
* TSL function for creating a Godrays effect.
|
|
596
|
+
*
|
|
597
|
+
* @tsl
|
|
598
|
+
* @function
|
|
599
|
+
* @param {TextureNode} depthNode - A texture node that represents the scene's depth.
|
|
600
|
+
* @param {Camera} camera - The camera the scene is rendered with.
|
|
601
|
+
* @param {(DirectionalLight|PointLight)} light - The light the godrays are rendered for.
|
|
602
|
+
* @returns {GodraysNode}
|
|
603
|
+
*/
|
|
604
|
+
export const godrays = ( depthNode, camera, light ) => new GodraysNode( depthNode, camera, light );
|