@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,345 @@
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+ /*!
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+ * Portions adapted from SculptGL by Stéphane Ginier.
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+ * Copyright (c) 2019 Stéphane GINIER
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+ * Licensed under the MIT License; see ./SculptGL.LICENSE.txt.
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+ */
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+
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+ const TRI_INDEX = 4294967295;
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+
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+ const MAX_FLAG = 0x7fffffff;
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+
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+ let _memoryBuffer = new ArrayBuffer( 100000 );
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+ const _sortByIndex = ( a, b ) => a - b;
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+
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+ function getMemory( byteLength ) {
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+
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+ if ( _memoryBuffer.byteLength < byteLength ) {
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+
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+ _memoryBuffer = new ArrayBuffer( Math.max( byteLength, _memoryBuffer.byteLength * 2 ) );
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+
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+ }
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+
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+ return _memoryBuffer;
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+
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+ }
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+
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+ function replaceElement( array, oldValue, newValue ) {
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+
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+ for ( let i = 0, l = array.length; i < l; ++ i ) {
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+
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+ if ( array[ i ] === oldValue ) {
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+
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+ array[ i ] = newValue;
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+ return;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function removeElement( array, value ) {
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+
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+ for ( let i = 0, l = array.length; i < l; ++ i ) {
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+
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+ if ( array[ i ] === value ) {
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+
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+ array[ i ] = array[ l - 1 ];
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+ array.pop();
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+ return;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function tidy( array ) {
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+
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+ if ( array.length < 2 ) return;
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+
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+ array.sort( _sortByIndex );
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+ let writeIndex = 1;
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+
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+ for ( let i = 1; i < array.length; i ++ ) {
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+
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+ if ( array[ writeIndex - 1 ] !== array[ i ] ) array[ writeIndex ++ ] = array[ i ];
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+
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+ }
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+
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+ array.length = writeIndex;
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+
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+ }
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+
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+ // Geometry helpers
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+
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+ const _edge1 = [ 0, 0, 0 ];
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+ const _edge2 = [ 0, 0, 0 ];
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+ const _pvec = [ 0, 0, 0 ];
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+ const _tvec = [ 0, 0, 0 ];
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+ const _qvec = [ 0, 0, 0 ];
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+ const _scaledDir = [ 0, 0, 0 ];
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+ const RAY_EPSILON = 1e-15;
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+
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+ function cross( out, a, b ) {
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+
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+ out[ 0 ] = a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ];
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+ out[ 1 ] = a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ];
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+ out[ 2 ] = a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ];
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+ return out;
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+
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+ }
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+
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+ function dot( a, b ) {
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+
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+ return a[ 0 ] * b[ 0 ] + a[ 1 ] * b[ 1 ] + a[ 2 ] * b[ 2 ];
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+
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+ }
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+
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+ function sub( out, a, b ) {
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+
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+ out[ 0 ] = a[ 0 ] - b[ 0 ];
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+ out[ 1 ] = a[ 1 ] - b[ 1 ];
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+ out[ 2 ] = a[ 2 ] - b[ 2 ];
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+ return out;
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+
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+ }
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+
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+ function sqrDist( a, b ) {
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+
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+ const dx = a[ 0 ] - b[ 0 ], dy = a[ 1 ] - b[ 1 ], dz = a[ 2 ] - b[ 2 ];
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+ return dx * dx + dy * dy + dz * dz;
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+
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+ }
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+
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+ function setRayIntersection( target, origin, direction, distance ) {
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+
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+ if ( ! target ) return;
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+
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+ target[ 0 ] = origin[ 0 ] + direction[ 0 ] * distance;
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+ target[ 1 ] = origin[ 1 ] + direction[ 1 ] * distance;
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+ target[ 2 ] = origin[ 2 ] + direction[ 2 ] * distance;
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+
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+ }
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+
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+ function intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter ) {
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+
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+ sub( _edge1, v2, v1 );
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+ sub( _edge2, v3, v1 );
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+
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+ const edge1Scale = Math.max( Math.abs( _edge1[ 0 ] ), Math.abs( _edge1[ 1 ] ), Math.abs( _edge1[ 2 ] ) );
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+ const edge2Scale = Math.max( Math.abs( _edge2[ 0 ] ), Math.abs( _edge2[ 1 ] ), Math.abs( _edge2[ 2 ] ) );
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+ const dirScale = Math.max( Math.abs( dir[ 0 ] ), Math.abs( dir[ 1 ] ), Math.abs( dir[ 2 ] ) );
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+
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+ if ( edge1Scale === 0 || edge2Scale === 0 || dirScale === 0 ||
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+ Number.isFinite( edge1Scale ) === false || Number.isFinite( edge2Scale ) === false || Number.isFinite( dirScale ) === false ) return - 1.0;
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+
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+ _edge1[ 0 ] /= edge1Scale; _edge1[ 1 ] /= edge1Scale; _edge1[ 2 ] /= edge1Scale;
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+ _edge2[ 0 ] /= edge2Scale; _edge2[ 1 ] /= edge2Scale; _edge2[ 2 ] /= edge2Scale;
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+ _scaledDir[ 0 ] = dir[ 0 ] / dirScale;
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+ _scaledDir[ 1 ] = dir[ 1 ] / dirScale;
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+ _scaledDir[ 2 ] = dir[ 2 ] / dirScale;
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+
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+ cross( _pvec, _scaledDir, _edge2 );
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+ const det = dot( _edge1, _pvec );
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+ const determinantScale = Math.hypot( _edge1[ 0 ], _edge1[ 1 ], _edge1[ 2 ] ) *
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+ Math.hypot( _edge2[ 0 ], _edge2[ 1 ], _edge2[ 2 ] ) *
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+ Math.hypot( _scaledDir[ 0 ], _scaledDir[ 1 ], _scaledDir[ 2 ] );
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+
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+ if ( Math.abs( det ) <= RAY_EPSILON * determinantScale ) return - 1.0;
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+
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+ const invDet = 1.0 / det;
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+ sub( _tvec, orig, v1 );
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+ const translationScale = Math.max( Math.abs( _tvec[ 0 ] ), Math.abs( _tvec[ 1 ] ), Math.abs( _tvec[ 2 ] ) );
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+
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+ if ( Number.isFinite( translationScale ) === false ) return - 1.0;
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+
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+ if ( translationScale !== 0 ) {
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+
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+ _tvec[ 0 ] /= translationScale; _tvec[ 1 ] /= translationScale; _tvec[ 2 ] /= translationScale;
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+
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+ }
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+
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+ const u = dot( _tvec, _pvec ) * invDet * translationScale / edge1Scale;
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+ if ( u < - RAY_EPSILON || u > 1.0 + RAY_EPSILON ) return - 1.0;
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+ cross( _qvec, _tvec, _edge1 );
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+ const v = dot( _scaledDir, _qvec ) * invDet * translationScale / edge2Scale;
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+ if ( v < - RAY_EPSILON || u + v > 1.0 + RAY_EPSILON ) return - 1.0;
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+ const t = dot( _edge2, _qvec ) * invDet * translationScale / dirScale;
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+ if ( t < - RAY_EPSILON ) return - 1.0;
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+
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+ setRayIntersection( vertInter, orig, dir, t );
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+
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+ return t;
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+
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+ }
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+
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+ function intersectionRayTriangle( orig, dir, v1, v2, v3, vertInter ) {
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+
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+ sub( _edge1, v2, v1 );
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+ sub( _edge2, v3, v1 );
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+ cross( _pvec, dir, _edge2 );
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+ const det = dot( _edge1, _pvec );
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+ const determinantScale = Math.hypot( _edge1[ 0 ], _edge1[ 1 ], _edge1[ 2 ] ) *
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+ Math.hypot( _edge2[ 0 ], _edge2[ 1 ], _edge2[ 2 ] ) *
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+ Math.hypot( dir[ 0 ], dir[ 1 ], dir[ 2 ] );
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+ const determinantTolerance = RAY_EPSILON * determinantScale;
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+ if ( Number.isFinite( det ) === false || Number.isFinite( determinantScale ) === false || determinantTolerance === 0 ) {
188
+
189
+ return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
190
+
191
+ }
192
+
193
+ if ( Math.abs( det ) <= determinantTolerance ) return - 1.0;
194
+ const invDet = 1.0 / det;
195
+ sub( _tvec, orig, v1 );
196
+ const u = dot( _tvec, _pvec ) * invDet;
197
+ if ( Number.isFinite( u ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
198
+ if ( u < - RAY_EPSILON || u > 1.0 + RAY_EPSILON ) return - 1.0;
199
+ cross( _qvec, _tvec, _edge1 );
200
+ const v = dot( dir, _qvec ) * invDet;
201
+ if ( Number.isFinite( v ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
202
+ if ( v < - RAY_EPSILON || u + v > 1.0 + RAY_EPSILON ) return - 1.0;
203
+ const t = dot( _edge2, _qvec ) * invDet;
204
+ if ( Number.isFinite( t ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
205
+ if ( t < - RAY_EPSILON ) return - 1.0;
206
+
207
+ setRayIntersection( vertInter, orig, dir, t );
208
+
209
+ return t;
210
+
211
+ }
212
+
213
+ function distanceSqToSegment( point, v1, v2 ) {
214
+
215
+ const ptx = point[ 0 ] - v1[ 0 ], pty = point[ 1 ] - v1[ 1 ], ptz = point[ 2 ] - v1[ 2 ];
216
+ const vx = v2[ 0 ] - v1[ 0 ], vy = v2[ 1 ] - v1[ 1 ], vz = v2[ 2 ] - v1[ 2 ];
217
+ const lengthSquared = vx * vx + vy * vy + vz * vz;
218
+ if ( lengthSquared === 0 ) return ptx * ptx + pty * pty + ptz * ptz;
219
+
220
+ const t = ( ptx * vx + pty * vy + ptz * vz ) / lengthSquared;
221
+ if ( t < 0 ) return ptx * ptx + pty * pty + ptz * ptz;
222
+ if ( t > 1 ) {
223
+
224
+ const dx = point[ 0 ] - v2[ 0 ], dy = point[ 1 ] - v2[ 1 ], dz = point[ 2 ] - v2[ 2 ];
225
+ return dx * dx + dy * dy + dz * dz;
226
+
227
+ }
228
+
229
+ const rx = point[ 0 ] - v1[ 0 ] - t * vx;
230
+ const ry = point[ 1 ] - v1[ 1 ] - t * vy;
231
+ const rz = point[ 2 ] - v1[ 2 ] - t * vz;
232
+ return rx * rx + ry * ry + rz * rz;
233
+
234
+ }
235
+
236
+ function distanceSqToTriangle( point, v1, v2, v3 ) {
237
+
238
+ const abx = v2[ 0 ] - v1[ 0 ], aby = v2[ 1 ] - v1[ 1 ], abz = v2[ 2 ] - v1[ 2 ];
239
+ const acx = v3[ 0 ] - v1[ 0 ], acy = v3[ 1 ] - v1[ 1 ], acz = v3[ 2 ] - v1[ 2 ];
240
+ const bcx = v3[ 0 ] - v2[ 0 ], bcy = v3[ 1 ] - v2[ 1 ], bcz = v3[ 2 ] - v2[ 2 ];
241
+ const crossX = aby * acz - abz * acy;
242
+ const crossY = abz * acx - abx * acz;
243
+ const crossZ = abx * acy - aby * acx;
244
+ const areaSquared = crossX * crossX + crossY * crossY + crossZ * crossZ;
245
+ const maxEdgeSquared = Math.max(
246
+ abx * abx + aby * aby + abz * abz,
247
+ acx * acx + acy * acy + acz * acz,
248
+ bcx * bcx + bcy * bcy + bcz * bcz
249
+ );
250
+
251
+ if ( areaSquared <= Number.EPSILON * maxEdgeSquared * maxEdgeSquared ) {
252
+
253
+ return Math.min(
254
+ distanceSqToSegment( point, v1, v2 ),
255
+ distanceSqToSegment( point, v2, v3 ),
256
+ distanceSqToSegment( point, v3, v1 )
257
+ );
258
+
259
+ }
260
+
261
+ const apx = point[ 0 ] - v1[ 0 ], apy = point[ 1 ] - v1[ 1 ], apz = point[ 2 ] - v1[ 2 ];
262
+ const d1 = abx * apx + aby * apy + abz * apz;
263
+ const d2 = acx * apx + acy * apy + acz * apz;
264
+
265
+ if ( d1 <= 0 && d2 <= 0 ) return apx * apx + apy * apy + apz * apz;
266
+
267
+ const bpx = point[ 0 ] - v2[ 0 ], bpy = point[ 1 ] - v2[ 1 ], bpz = point[ 2 ] - v2[ 2 ];
268
+ const d3 = abx * bpx + aby * bpy + abz * bpz;
269
+ const d4 = acx * bpx + acy * bpy + acz * bpz;
270
+
271
+ if ( d3 >= 0 && d4 <= d3 ) return bpx * bpx + bpy * bpy + bpz * bpz;
272
+
273
+ const vc = d1 * d4 - d3 * d2;
274
+
275
+ if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
276
+
277
+ const v = d1 / ( d1 - d3 );
278
+ const dx = apx - abx * v, dy = apy - aby * v, dz = apz - abz * v;
279
+ return dx * dx + dy * dy + dz * dz;
280
+
281
+ }
282
+
283
+ const cpx = point[ 0 ] - v3[ 0 ], cpy = point[ 1 ] - v3[ 1 ], cpz = point[ 2 ] - v3[ 2 ];
284
+ const d5 = abx * cpx + aby * cpy + abz * cpz;
285
+ const d6 = acx * cpx + acy * cpy + acz * cpz;
286
+
287
+ if ( d6 >= 0 && d5 <= d6 ) return cpx * cpx + cpy * cpy + cpz * cpz;
288
+
289
+ const vb = d5 * d2 - d1 * d6;
290
+
291
+ if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
292
+
293
+ const w = d2 / ( d2 - d6 );
294
+ const dx = apx - acx * w, dy = apy - acy * w, dz = apz - acz * w;
295
+ return dx * dx + dy * dy + dz * dz;
296
+
297
+ }
298
+
299
+ const va = d3 * d6 - d5 * d4;
300
+
301
+ if ( va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0 ) {
302
+
303
+ const edgeX = v3[ 0 ] - v2[ 0 ], edgeY = v3[ 1 ] - v2[ 1 ], edgeZ = v3[ 2 ] - v2[ 2 ];
304
+ const w = ( d4 - d3 ) / ( d4 - d3 + d5 - d6 );
305
+ const dx = bpx - edgeX * w, dy = bpy - edgeY * w, dz = bpz - edgeZ * w;
306
+ return dx * dx + dy * dy + dz * dz;
307
+
308
+ }
309
+
310
+ const denominator = va + vb + vc;
311
+ const inverse = 1.0 / denominator;
312
+ const v = vb * inverse;
313
+ const w = vc * inverse;
314
+ const dx = apx - abx * v - acx * w;
315
+ const dy = apy - aby * v - acy * w;
316
+ const dz = apz - abz * v - acz * w;
317
+ return dx * dx + dy * dy + dz * dz;
318
+
319
+ }
320
+
321
+ function triangleInsideSphere( point, radiusSquared, v1, v2, v3 ) {
322
+
323
+ return distanceSqToTriangle( point, v1, v2, v3 ) < radiusSquared;
324
+
325
+ }
326
+
327
+ function falloff( dist ) {
328
+
329
+ const d2 = dist * dist;
330
+ return 3.0 * d2 * d2 - 4.0 * d2 * dist + 1.0;
331
+
332
+ }
333
+
334
+ export {
335
+ TRI_INDEX,
336
+ MAX_FLAG,
337
+ getMemory,
338
+ replaceElement,
339
+ removeElement,
340
+ tidy,
341
+ sqrDist,
342
+ intersectionRayTriangle,
343
+ triangleInsideSphere,
344
+ falloff
345
+ };
@@ -0,0 +1,270 @@
1
+ import { BufferAttribute } from 'three';
2
+
3
+ /**
4
+ * A plugin for `3d-tiles-renderer` that computes creased vertex normals for the
5
+ * geometry of each loaded tile: smooth normals everywhere except where faces meet
6
+ * at an angle greater than the crease angle. Useful for photogrammetry tile sets
7
+ * like Google Photorealistic 3D Tiles which come without vertex normals.
8
+ *
9
+ * The normals are computed in a Web Worker so tile processing doesn't block the
10
+ * main thread. Tiles are displayed once their normals are ready.
11
+ *
12
+ * ```js
13
+ * tiles.registerPlugin( new TileCreasedNormalsPlugin( { creaseAngle: Math.PI / 6 } ) );
14
+ * ```
15
+ *
16
+ * @three_import import { TileCreasedNormalsPlugin } from 'three/addons/misc/TileCreasedNormalsPlugin.js';
17
+ */
18
+ class TileCreasedNormalsPlugin {
19
+
20
+ /**
21
+ * Constructs a new plugin.
22
+ *
23
+ * @param {Object} [options] - The configuration options.
24
+ * @param {number} [options.creaseAngle=Math.PI/3] - The crease angle in radians.
25
+ */
26
+ constructor( { creaseAngle = Math.PI / 3 } = {} ) {
27
+
28
+ /**
29
+ * The crease angle in radians.
30
+ *
31
+ * @type {number}
32
+ */
33
+ this.creaseAngle = creaseAngle;
34
+
35
+ this._requestId = 0;
36
+ this._pending = new Map();
37
+
38
+ const workerCode = `
39
+
40
+ ${ computeCreasedNormals.toString() }
41
+
42
+ onmessage = ( { data } ) => {
43
+
44
+ const { id, positions, creaseAngle } = data;
45
+ const normals = computeCreasedNormals( positions, creaseAngle );
46
+ postMessage( { id, positions, normals }, [ positions.buffer, normals.buffer ] );
47
+
48
+ };
49
+
50
+ `;
51
+
52
+ this._worker = new Worker( URL.createObjectURL( new Blob( [ workerCode ] ) ) );
53
+ this._worker.onmessage = ( { data } ) => {
54
+
55
+ this._pending.get( data.id )( data );
56
+ this._pending.delete( data.id );
57
+
58
+ };
59
+
60
+ }
61
+
62
+ /**
63
+ * Called by the tiles renderer for each loaded tile model. The tile is
64
+ * displayed once the returned promise resolves.
65
+ *
66
+ * @param {Object3D} scene - The tile model.
67
+ * @return {Promise} A promise that resolves when all geometries have creased normals.
68
+ */
69
+ processTileModel( scene ) {
70
+
71
+ const promises = [];
72
+
73
+ scene.traverse( ( mesh ) => {
74
+
75
+ if ( mesh.geometry ) {
76
+
77
+ promises.push( this._processMesh( mesh ) );
78
+
79
+ }
80
+
81
+ } );
82
+
83
+ return Promise.all( promises );
84
+
85
+ }
86
+
87
+ _processMesh( mesh ) {
88
+
89
+ const geometry = mesh.geometry.index ? mesh.geometry.toNonIndexed() : mesh.geometry;
90
+ const positions = geometry.attributes.position.array;
91
+
92
+ const id = this._requestId ++;
93
+ this._worker.postMessage( { id, positions, creaseAngle: this.creaseAngle }, [ positions.buffer ] );
94
+
95
+ return new Promise( ( resolve ) => {
96
+
97
+ this._pending.set( id, ( { positions, normals } ) => {
98
+
99
+ geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
100
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
101
+ mesh.geometry = geometry;
102
+ resolve();
103
+
104
+ } );
105
+
106
+ } );
107
+
108
+ }
109
+
110
+ /**
111
+ * Called by the tiles renderer when the plugin is unregistered or the
112
+ * tiles renderer is disposed.
113
+ */
114
+ dispose() {
115
+
116
+ this._worker.terminate();
117
+
118
+ }
119
+
120
+ }
121
+
122
+ // Computes creased normals for non-indexed triangle positions. The function is
123
+ // self-contained so it can be serialized into the worker.
124
+ function computeCreasedNormals( positions, creaseAngle ) {
125
+
126
+ const creaseDot = Math.cos( creaseAngle );
127
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
128
+
129
+ const vertexCount = positions.length / 3;
130
+ const faceCount = vertexCount / 3;
131
+
132
+ // compute the normal of each face
133
+ const faceNormals = new Float64Array( faceCount * 3 );
134
+ for ( let f = 0; f < faceCount; f ++ ) {
135
+
136
+ const f9 = 9 * f;
137
+ const ax = positions[ f9 + 0 ], ay = positions[ f9 + 1 ], az = positions[ f9 + 2 ];
138
+ const bx = positions[ f9 + 3 ], by = positions[ f9 + 4 ], bz = positions[ f9 + 5 ];
139
+ const cx = positions[ f9 + 6 ], cy = positions[ f9 + 7 ], cz = positions[ f9 + 8 ];
140
+
141
+ const v1x = cx - bx, v1y = cy - by, v1z = cz - bz;
142
+ const v2x = ax - bx, v2y = ay - by, v2z = az - bz;
143
+
144
+ const nx = v1y * v2z - v1z * v2y;
145
+ const ny = v1z * v2x - v1x * v2z;
146
+ const nz = v1x * v2y - v1y * v2x;
147
+
148
+ const invLength = 1 / ( Math.sqrt( nx * nx + ny * ny + nz * nz ) || 1 );
149
+ faceNormals[ 3 * f + 0 ] = nx * invLength;
150
+ faceNormals[ 3 * f + 1 ] = ny * invLength;
151
+ faceNormals[ 3 * f + 2 ] = nz * invLength;
152
+
153
+ }
154
+
155
+ // assign an id to each vertex, sharing the id between vertices with the same
156
+ // quantized position via an open-addressed hash table (slots hold id + 1, 0 means empty)
157
+ const vertexIds = new Int32Array( vertexCount );
158
+ const quantized = new Int32Array( vertexCount * 3 );
159
+
160
+ let tableSize = 1;
161
+ while ( tableSize < vertexCount * 2 ) tableSize <<= 1;
162
+ const tableMask = tableSize - 1;
163
+ const table = new Int32Array( tableSize );
164
+
165
+ let uniqueCount = 0;
166
+ for ( let i = 0; i < vertexCount; i ++ ) {
167
+
168
+ const i3 = 3 * i;
169
+ const qx = ~ ~ ( positions[ i3 + 0 ] * hashMultiplier );
170
+ const qy = ~ ~ ( positions[ i3 + 1 ] * hashMultiplier );
171
+ const qz = ~ ~ ( positions[ i3 + 2 ] * hashMultiplier );
172
+
173
+ let slot = ( Math.imul( qx, 73856093 ) ^ Math.imul( qy, 19349663 ) ^ Math.imul( qz, 83492791 ) ) & tableMask;
174
+
175
+ while ( true ) {
176
+
177
+ const id = table[ slot ];
178
+
179
+ if ( id === 0 ) {
180
+
181
+ const q3 = 3 * uniqueCount;
182
+ quantized[ q3 + 0 ] = qx;
183
+ quantized[ q3 + 1 ] = qy;
184
+ quantized[ q3 + 2 ] = qz;
185
+
186
+ table[ slot ] = uniqueCount + 1;
187
+ vertexIds[ i ] = uniqueCount ++;
188
+ break;
189
+
190
+ }
191
+
192
+ const q3 = 3 * ( id - 1 );
193
+
194
+ if ( quantized[ q3 + 0 ] === qx && quantized[ q3 + 1 ] === qy && quantized[ q3 + 2 ] === qz ) {
195
+
196
+ vertexIds[ i ] = id - 1;
197
+ break;
198
+
199
+ }
200
+
201
+ slot = ( slot + 1 ) & tableMask;
202
+
203
+ }
204
+
205
+ }
206
+
207
+ // bucket the faces surrounding each unique vertex position
208
+ const bucketOffsets = new Int32Array( uniqueCount + 1 );
209
+ for ( let i = 0; i < vertexCount; i ++ ) bucketOffsets[ vertexIds[ i ] + 1 ] ++;
210
+ for ( let i = 0; i < uniqueCount; i ++ ) bucketOffsets[ i + 1 ] += bucketOffsets[ i ];
211
+
212
+ const bucketFaces = new Int32Array( vertexCount );
213
+ const bucketCursors = bucketOffsets.slice( 0, uniqueCount );
214
+ for ( let f = 0; f < faceCount; f ++ ) {
215
+
216
+ const f3 = 3 * f;
217
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 0 ] ] ++ ] = f;
218
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 1 ] ] ++ ] = f;
219
+ bucketFaces[ bucketCursors[ vertexIds[ f3 + 2 ] ] ++ ] = f;
220
+
221
+ }
222
+
223
+ // average the normals of the faces surrounding each vertex if they are within the
224
+ // provided crease threshold
225
+ const normalArray = new Float32Array( vertexCount * 3 );
226
+ for ( let f = 0; f < faceCount; f ++ ) {
227
+
228
+ const f3 = 3 * f;
229
+ const nx = faceNormals[ f3 + 0 ];
230
+ const ny = faceNormals[ f3 + 1 ];
231
+ const nz = faceNormals[ f3 + 2 ];
232
+
233
+ for ( let n = 0; n < 3; n ++ ) {
234
+
235
+ const i = f3 + n;
236
+ const id = vertexIds[ i ];
237
+
238
+ let sumX = 0, sumY = 0, sumZ = 0;
239
+
240
+ for ( let k = bucketOffsets[ id ], end = bucketOffsets[ id + 1 ]; k < end; k ++ ) {
241
+
242
+ const o3 = 3 * bucketFaces[ k ];
243
+ const ox = faceNormals[ o3 + 0 ];
244
+ const oy = faceNormals[ o3 + 1 ];
245
+ const oz = faceNormals[ o3 + 2 ];
246
+
247
+ if ( nx * ox + ny * oy + nz * oz > creaseDot ) {
248
+
249
+ sumX += ox;
250
+ sumY += oy;
251
+ sumZ += oz;
252
+
253
+ }
254
+
255
+ }
256
+
257
+ const invLength = 1 / ( Math.sqrt( sumX * sumX + sumY * sumY + sumZ * sumZ ) || 1 );
258
+ normalArray[ 3 * i + 0 ] = sumX * invLength;
259
+ normalArray[ 3 * i + 1 ] = sumY * invLength;
260
+ normalArray[ 3 * i + 2 ] = sumZ * invLength;
261
+
262
+ }
263
+
264
+ }
265
+
266
+ return normalArray;
267
+
268
+ }
269
+
270
+ export { TileCreasedNormalsPlugin };