@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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+
if ( Number.isFinite( translationScale ) === false ) return - 1.0;
|
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157
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if ( translationScale !== 0 ) {
|
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+
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159
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+
_tvec[ 0 ] /= translationScale; _tvec[ 1 ] /= translationScale; _tvec[ 2 ] /= translationScale;
|
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|
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+
}
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+
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const u = dot( _tvec, _pvec ) * invDet * translationScale / edge1Scale;
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if ( u < - RAY_EPSILON || u > 1.0 + RAY_EPSILON ) return - 1.0;
|
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+
cross( _qvec, _tvec, _edge1 );
|
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const v = dot( _scaledDir, _qvec ) * invDet * translationScale / edge2Scale;
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|
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if ( v < - RAY_EPSILON || u + v > 1.0 + RAY_EPSILON ) return - 1.0;
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const t = dot( _edge2, _qvec ) * invDet * translationScale / dirScale;
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if ( t < - RAY_EPSILON ) return - 1.0;
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setRayIntersection( vertInter, orig, dir, t );
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+
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return t;
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}
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function intersectionRayTriangle( orig, dir, v1, v2, v3, vertInter ) {
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sub( _edge1, v2, v1 );
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sub( _edge2, v3, v1 );
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cross( _pvec, dir, _edge2 );
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const det = dot( _edge1, _pvec );
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const determinantScale = Math.hypot( _edge1[ 0 ], _edge1[ 1 ], _edge1[ 2 ] ) *
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Math.hypot( _edge2[ 0 ], _edge2[ 1 ], _edge2[ 2 ] ) *
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+
Math.hypot( dir[ 0 ], dir[ 1 ], dir[ 2 ] );
|
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const determinantTolerance = RAY_EPSILON * determinantScale;
|
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+
if ( Number.isFinite( det ) === false || Number.isFinite( determinantScale ) === false || determinantTolerance === 0 ) {
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+
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+
return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
|
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+
|
|
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+
}
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+
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+
if ( Math.abs( det ) <= determinantTolerance ) return - 1.0;
|
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|
+
const invDet = 1.0 / det;
|
|
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|
+
sub( _tvec, orig, v1 );
|
|
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|
+
const u = dot( _tvec, _pvec ) * invDet;
|
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|
+
if ( Number.isFinite( u ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
|
|
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|
+
if ( u < - RAY_EPSILON || u > 1.0 + RAY_EPSILON ) return - 1.0;
|
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|
+
cross( _qvec, _tvec, _edge1 );
|
|
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|
+
const v = dot( dir, _qvec ) * invDet;
|
|
201
|
+
if ( Number.isFinite( v ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
|
|
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|
+
if ( v < - RAY_EPSILON || u + v > 1.0 + RAY_EPSILON ) return - 1.0;
|
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|
+
const t = dot( _edge2, _qvec ) * invDet;
|
|
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|
+
if ( Number.isFinite( t ) === false ) return intersectionRayTriangleScaled( orig, dir, v1, v2, v3, vertInter );
|
|
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|
+
if ( t < - RAY_EPSILON ) return - 1.0;
|
|
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|
+
|
|
207
|
+
setRayIntersection( vertInter, orig, dir, t );
|
|
208
|
+
|
|
209
|
+
return t;
|
|
210
|
+
|
|
211
|
+
}
|
|
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|
+
|
|
213
|
+
function distanceSqToSegment( point, v1, v2 ) {
|
|
214
|
+
|
|
215
|
+
const ptx = point[ 0 ] - v1[ 0 ], pty = point[ 1 ] - v1[ 1 ], ptz = point[ 2 ] - v1[ 2 ];
|
|
216
|
+
const vx = v2[ 0 ] - v1[ 0 ], vy = v2[ 1 ] - v1[ 1 ], vz = v2[ 2 ] - v1[ 2 ];
|
|
217
|
+
const lengthSquared = vx * vx + vy * vy + vz * vz;
|
|
218
|
+
if ( lengthSquared === 0 ) return ptx * ptx + pty * pty + ptz * ptz;
|
|
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|
+
|
|
220
|
+
const t = ( ptx * vx + pty * vy + ptz * vz ) / lengthSquared;
|
|
221
|
+
if ( t < 0 ) return ptx * ptx + pty * pty + ptz * ptz;
|
|
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|
+
if ( t > 1 ) {
|
|
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|
+
|
|
224
|
+
const dx = point[ 0 ] - v2[ 0 ], dy = point[ 1 ] - v2[ 1 ], dz = point[ 2 ] - v2[ 2 ];
|
|
225
|
+
return dx * dx + dy * dy + dz * dz;
|
|
226
|
+
|
|
227
|
+
}
|
|
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|
+
|
|
229
|
+
const rx = point[ 0 ] - v1[ 0 ] - t * vx;
|
|
230
|
+
const ry = point[ 1 ] - v1[ 1 ] - t * vy;
|
|
231
|
+
const rz = point[ 2 ] - v1[ 2 ] - t * vz;
|
|
232
|
+
return rx * rx + ry * ry + rz * rz;
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
function distanceSqToTriangle( point, v1, v2, v3 ) {
|
|
237
|
+
|
|
238
|
+
const abx = v2[ 0 ] - v1[ 0 ], aby = v2[ 1 ] - v1[ 1 ], abz = v2[ 2 ] - v1[ 2 ];
|
|
239
|
+
const acx = v3[ 0 ] - v1[ 0 ], acy = v3[ 1 ] - v1[ 1 ], acz = v3[ 2 ] - v1[ 2 ];
|
|
240
|
+
const bcx = v3[ 0 ] - v2[ 0 ], bcy = v3[ 1 ] - v2[ 1 ], bcz = v3[ 2 ] - v2[ 2 ];
|
|
241
|
+
const crossX = aby * acz - abz * acy;
|
|
242
|
+
const crossY = abz * acx - abx * acz;
|
|
243
|
+
const crossZ = abx * acy - aby * acx;
|
|
244
|
+
const areaSquared = crossX * crossX + crossY * crossY + crossZ * crossZ;
|
|
245
|
+
const maxEdgeSquared = Math.max(
|
|
246
|
+
abx * abx + aby * aby + abz * abz,
|
|
247
|
+
acx * acx + acy * acy + acz * acz,
|
|
248
|
+
bcx * bcx + bcy * bcy + bcz * bcz
|
|
249
|
+
);
|
|
250
|
+
|
|
251
|
+
if ( areaSquared <= Number.EPSILON * maxEdgeSquared * maxEdgeSquared ) {
|
|
252
|
+
|
|
253
|
+
return Math.min(
|
|
254
|
+
distanceSqToSegment( point, v1, v2 ),
|
|
255
|
+
distanceSqToSegment( point, v2, v3 ),
|
|
256
|
+
distanceSqToSegment( point, v3, v1 )
|
|
257
|
+
);
|
|
258
|
+
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
const apx = point[ 0 ] - v1[ 0 ], apy = point[ 1 ] - v1[ 1 ], apz = point[ 2 ] - v1[ 2 ];
|
|
262
|
+
const d1 = abx * apx + aby * apy + abz * apz;
|
|
263
|
+
const d2 = acx * apx + acy * apy + acz * apz;
|
|
264
|
+
|
|
265
|
+
if ( d1 <= 0 && d2 <= 0 ) return apx * apx + apy * apy + apz * apz;
|
|
266
|
+
|
|
267
|
+
const bpx = point[ 0 ] - v2[ 0 ], bpy = point[ 1 ] - v2[ 1 ], bpz = point[ 2 ] - v2[ 2 ];
|
|
268
|
+
const d3 = abx * bpx + aby * bpy + abz * bpz;
|
|
269
|
+
const d4 = acx * bpx + acy * bpy + acz * bpz;
|
|
270
|
+
|
|
271
|
+
if ( d3 >= 0 && d4 <= d3 ) return bpx * bpx + bpy * bpy + bpz * bpz;
|
|
272
|
+
|
|
273
|
+
const vc = d1 * d4 - d3 * d2;
|
|
274
|
+
|
|
275
|
+
if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
|
|
276
|
+
|
|
277
|
+
const v = d1 / ( d1 - d3 );
|
|
278
|
+
const dx = apx - abx * v, dy = apy - aby * v, dz = apz - abz * v;
|
|
279
|
+
return dx * dx + dy * dy + dz * dz;
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
const cpx = point[ 0 ] - v3[ 0 ], cpy = point[ 1 ] - v3[ 1 ], cpz = point[ 2 ] - v3[ 2 ];
|
|
284
|
+
const d5 = abx * cpx + aby * cpy + abz * cpz;
|
|
285
|
+
const d6 = acx * cpx + acy * cpy + acz * cpz;
|
|
286
|
+
|
|
287
|
+
if ( d6 >= 0 && d5 <= d6 ) return cpx * cpx + cpy * cpy + cpz * cpz;
|
|
288
|
+
|
|
289
|
+
const vb = d5 * d2 - d1 * d6;
|
|
290
|
+
|
|
291
|
+
if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
|
|
292
|
+
|
|
293
|
+
const w = d2 / ( d2 - d6 );
|
|
294
|
+
const dx = apx - acx * w, dy = apy - acy * w, dz = apz - acz * w;
|
|
295
|
+
return dx * dx + dy * dy + dz * dz;
|
|
296
|
+
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
const va = d3 * d6 - d5 * d4;
|
|
300
|
+
|
|
301
|
+
if ( va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0 ) {
|
|
302
|
+
|
|
303
|
+
const edgeX = v3[ 0 ] - v2[ 0 ], edgeY = v3[ 1 ] - v2[ 1 ], edgeZ = v3[ 2 ] - v2[ 2 ];
|
|
304
|
+
const w = ( d4 - d3 ) / ( d4 - d3 + d5 - d6 );
|
|
305
|
+
const dx = bpx - edgeX * w, dy = bpy - edgeY * w, dz = bpz - edgeZ * w;
|
|
306
|
+
return dx * dx + dy * dy + dz * dz;
|
|
307
|
+
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
const denominator = va + vb + vc;
|
|
311
|
+
const inverse = 1.0 / denominator;
|
|
312
|
+
const v = vb * inverse;
|
|
313
|
+
const w = vc * inverse;
|
|
314
|
+
const dx = apx - abx * v - acx * w;
|
|
315
|
+
const dy = apy - aby * v - acy * w;
|
|
316
|
+
const dz = apz - abz * v - acz * w;
|
|
317
|
+
return dx * dx + dy * dy + dz * dz;
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
function triangleInsideSphere( point, radiusSquared, v1, v2, v3 ) {
|
|
322
|
+
|
|
323
|
+
return distanceSqToTriangle( point, v1, v2, v3 ) < radiusSquared;
|
|
324
|
+
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
function falloff( dist ) {
|
|
328
|
+
|
|
329
|
+
const d2 = dist * dist;
|
|
330
|
+
return 3.0 * d2 * d2 - 4.0 * d2 * dist + 1.0;
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
export {
|
|
335
|
+
TRI_INDEX,
|
|
336
|
+
MAX_FLAG,
|
|
337
|
+
getMemory,
|
|
338
|
+
replaceElement,
|
|
339
|
+
removeElement,
|
|
340
|
+
tidy,
|
|
341
|
+
sqrDist,
|
|
342
|
+
intersectionRayTriangle,
|
|
343
|
+
triangleInsideSphere,
|
|
344
|
+
falloff
|
|
345
|
+
};
|
|
@@ -0,0 +1,270 @@
|
|
|
1
|
+
import { BufferAttribute } from 'three';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* A plugin for `3d-tiles-renderer` that computes creased vertex normals for the
|
|
5
|
+
* geometry of each loaded tile: smooth normals everywhere except where faces meet
|
|
6
|
+
* at an angle greater than the crease angle. Useful for photogrammetry tile sets
|
|
7
|
+
* like Google Photorealistic 3D Tiles which come without vertex normals.
|
|
8
|
+
*
|
|
9
|
+
* The normals are computed in a Web Worker so tile processing doesn't block the
|
|
10
|
+
* main thread. Tiles are displayed once their normals are ready.
|
|
11
|
+
*
|
|
12
|
+
* ```js
|
|
13
|
+
* tiles.registerPlugin( new TileCreasedNormalsPlugin( { creaseAngle: Math.PI / 6 } ) );
|
|
14
|
+
* ```
|
|
15
|
+
*
|
|
16
|
+
* @three_import import { TileCreasedNormalsPlugin } from 'three/addons/misc/TileCreasedNormalsPlugin.js';
|
|
17
|
+
*/
|
|
18
|
+
class TileCreasedNormalsPlugin {
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Constructs a new plugin.
|
|
22
|
+
*
|
|
23
|
+
* @param {Object} [options] - The configuration options.
|
|
24
|
+
* @param {number} [options.creaseAngle=Math.PI/3] - The crease angle in radians.
|
|
25
|
+
*/
|
|
26
|
+
constructor( { creaseAngle = Math.PI / 3 } = {} ) {
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* The crease angle in radians.
|
|
30
|
+
*
|
|
31
|
+
* @type {number}
|
|
32
|
+
*/
|
|
33
|
+
this.creaseAngle = creaseAngle;
|
|
34
|
+
|
|
35
|
+
this._requestId = 0;
|
|
36
|
+
this._pending = new Map();
|
|
37
|
+
|
|
38
|
+
const workerCode = `
|
|
39
|
+
|
|
40
|
+
${ computeCreasedNormals.toString() }
|
|
41
|
+
|
|
42
|
+
onmessage = ( { data } ) => {
|
|
43
|
+
|
|
44
|
+
const { id, positions, creaseAngle } = data;
|
|
45
|
+
const normals = computeCreasedNormals( positions, creaseAngle );
|
|
46
|
+
postMessage( { id, positions, normals }, [ positions.buffer, normals.buffer ] );
|
|
47
|
+
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
`;
|
|
51
|
+
|
|
52
|
+
this._worker = new Worker( URL.createObjectURL( new Blob( [ workerCode ] ) ) );
|
|
53
|
+
this._worker.onmessage = ( { data } ) => {
|
|
54
|
+
|
|
55
|
+
this._pending.get( data.id )( data );
|
|
56
|
+
this._pending.delete( data.id );
|
|
57
|
+
|
|
58
|
+
};
|
|
59
|
+
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Called by the tiles renderer for each loaded tile model. The tile is
|
|
64
|
+
* displayed once the returned promise resolves.
|
|
65
|
+
*
|
|
66
|
+
* @param {Object3D} scene - The tile model.
|
|
67
|
+
* @return {Promise} A promise that resolves when all geometries have creased normals.
|
|
68
|
+
*/
|
|
69
|
+
processTileModel( scene ) {
|
|
70
|
+
|
|
71
|
+
const promises = [];
|
|
72
|
+
|
|
73
|
+
scene.traverse( ( mesh ) => {
|
|
74
|
+
|
|
75
|
+
if ( mesh.geometry ) {
|
|
76
|
+
|
|
77
|
+
promises.push( this._processMesh( mesh ) );
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
} );
|
|
82
|
+
|
|
83
|
+
return Promise.all( promises );
|
|
84
|
+
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
_processMesh( mesh ) {
|
|
88
|
+
|
|
89
|
+
const geometry = mesh.geometry.index ? mesh.geometry.toNonIndexed() : mesh.geometry;
|
|
90
|
+
const positions = geometry.attributes.position.array;
|
|
91
|
+
|
|
92
|
+
const id = this._requestId ++;
|
|
93
|
+
this._worker.postMessage( { id, positions, creaseAngle: this.creaseAngle }, [ positions.buffer ] );
|
|
94
|
+
|
|
95
|
+
return new Promise( ( resolve ) => {
|
|
96
|
+
|
|
97
|
+
this._pending.set( id, ( { positions, normals } ) => {
|
|
98
|
+
|
|
99
|
+
geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
|
|
100
|
+
geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
|
101
|
+
mesh.geometry = geometry;
|
|
102
|
+
resolve();
|
|
103
|
+
|
|
104
|
+
} );
|
|
105
|
+
|
|
106
|
+
} );
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Called by the tiles renderer when the plugin is unregistered or the
|
|
112
|
+
* tiles renderer is disposed.
|
|
113
|
+
*/
|
|
114
|
+
dispose() {
|
|
115
|
+
|
|
116
|
+
this._worker.terminate();
|
|
117
|
+
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
// Computes creased normals for non-indexed triangle positions. The function is
|
|
123
|
+
// self-contained so it can be serialized into the worker.
|
|
124
|
+
function computeCreasedNormals( positions, creaseAngle ) {
|
|
125
|
+
|
|
126
|
+
const creaseDot = Math.cos( creaseAngle );
|
|
127
|
+
const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
|
|
128
|
+
|
|
129
|
+
const vertexCount = positions.length / 3;
|
|
130
|
+
const faceCount = vertexCount / 3;
|
|
131
|
+
|
|
132
|
+
// compute the normal of each face
|
|
133
|
+
const faceNormals = new Float64Array( faceCount * 3 );
|
|
134
|
+
for ( let f = 0; f < faceCount; f ++ ) {
|
|
135
|
+
|
|
136
|
+
const f9 = 9 * f;
|
|
137
|
+
const ax = positions[ f9 + 0 ], ay = positions[ f9 + 1 ], az = positions[ f9 + 2 ];
|
|
138
|
+
const bx = positions[ f9 + 3 ], by = positions[ f9 + 4 ], bz = positions[ f9 + 5 ];
|
|
139
|
+
const cx = positions[ f9 + 6 ], cy = positions[ f9 + 7 ], cz = positions[ f9 + 8 ];
|
|
140
|
+
|
|
141
|
+
const v1x = cx - bx, v1y = cy - by, v1z = cz - bz;
|
|
142
|
+
const v2x = ax - bx, v2y = ay - by, v2z = az - bz;
|
|
143
|
+
|
|
144
|
+
const nx = v1y * v2z - v1z * v2y;
|
|
145
|
+
const ny = v1z * v2x - v1x * v2z;
|
|
146
|
+
const nz = v1x * v2y - v1y * v2x;
|
|
147
|
+
|
|
148
|
+
const invLength = 1 / ( Math.sqrt( nx * nx + ny * ny + nz * nz ) || 1 );
|
|
149
|
+
faceNormals[ 3 * f + 0 ] = nx * invLength;
|
|
150
|
+
faceNormals[ 3 * f + 1 ] = ny * invLength;
|
|
151
|
+
faceNormals[ 3 * f + 2 ] = nz * invLength;
|
|
152
|
+
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
// assign an id to each vertex, sharing the id between vertices with the same
|
|
156
|
+
// quantized position via an open-addressed hash table (slots hold id + 1, 0 means empty)
|
|
157
|
+
const vertexIds = new Int32Array( vertexCount );
|
|
158
|
+
const quantized = new Int32Array( vertexCount * 3 );
|
|
159
|
+
|
|
160
|
+
let tableSize = 1;
|
|
161
|
+
while ( tableSize < vertexCount * 2 ) tableSize <<= 1;
|
|
162
|
+
const tableMask = tableSize - 1;
|
|
163
|
+
const table = new Int32Array( tableSize );
|
|
164
|
+
|
|
165
|
+
let uniqueCount = 0;
|
|
166
|
+
for ( let i = 0; i < vertexCount; i ++ ) {
|
|
167
|
+
|
|
168
|
+
const i3 = 3 * i;
|
|
169
|
+
const qx = ~ ~ ( positions[ i3 + 0 ] * hashMultiplier );
|
|
170
|
+
const qy = ~ ~ ( positions[ i3 + 1 ] * hashMultiplier );
|
|
171
|
+
const qz = ~ ~ ( positions[ i3 + 2 ] * hashMultiplier );
|
|
172
|
+
|
|
173
|
+
let slot = ( Math.imul( qx, 73856093 ) ^ Math.imul( qy, 19349663 ) ^ Math.imul( qz, 83492791 ) ) & tableMask;
|
|
174
|
+
|
|
175
|
+
while ( true ) {
|
|
176
|
+
|
|
177
|
+
const id = table[ slot ];
|
|
178
|
+
|
|
179
|
+
if ( id === 0 ) {
|
|
180
|
+
|
|
181
|
+
const q3 = 3 * uniqueCount;
|
|
182
|
+
quantized[ q3 + 0 ] = qx;
|
|
183
|
+
quantized[ q3 + 1 ] = qy;
|
|
184
|
+
quantized[ q3 + 2 ] = qz;
|
|
185
|
+
|
|
186
|
+
table[ slot ] = uniqueCount + 1;
|
|
187
|
+
vertexIds[ i ] = uniqueCount ++;
|
|
188
|
+
break;
|
|
189
|
+
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
const q3 = 3 * ( id - 1 );
|
|
193
|
+
|
|
194
|
+
if ( quantized[ q3 + 0 ] === qx && quantized[ q3 + 1 ] === qy && quantized[ q3 + 2 ] === qz ) {
|
|
195
|
+
|
|
196
|
+
vertexIds[ i ] = id - 1;
|
|
197
|
+
break;
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
slot = ( slot + 1 ) & tableMask;
|
|
202
|
+
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
// bucket the faces surrounding each unique vertex position
|
|
208
|
+
const bucketOffsets = new Int32Array( uniqueCount + 1 );
|
|
209
|
+
for ( let i = 0; i < vertexCount; i ++ ) bucketOffsets[ vertexIds[ i ] + 1 ] ++;
|
|
210
|
+
for ( let i = 0; i < uniqueCount; i ++ ) bucketOffsets[ i + 1 ] += bucketOffsets[ i ];
|
|
211
|
+
|
|
212
|
+
const bucketFaces = new Int32Array( vertexCount );
|
|
213
|
+
const bucketCursors = bucketOffsets.slice( 0, uniqueCount );
|
|
214
|
+
for ( let f = 0; f < faceCount; f ++ ) {
|
|
215
|
+
|
|
216
|
+
const f3 = 3 * f;
|
|
217
|
+
bucketFaces[ bucketCursors[ vertexIds[ f3 + 0 ] ] ++ ] = f;
|
|
218
|
+
bucketFaces[ bucketCursors[ vertexIds[ f3 + 1 ] ] ++ ] = f;
|
|
219
|
+
bucketFaces[ bucketCursors[ vertexIds[ f3 + 2 ] ] ++ ] = f;
|
|
220
|
+
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
// average the normals of the faces surrounding each vertex if they are within the
|
|
224
|
+
// provided crease threshold
|
|
225
|
+
const normalArray = new Float32Array( vertexCount * 3 );
|
|
226
|
+
for ( let f = 0; f < faceCount; f ++ ) {
|
|
227
|
+
|
|
228
|
+
const f3 = 3 * f;
|
|
229
|
+
const nx = faceNormals[ f3 + 0 ];
|
|
230
|
+
const ny = faceNormals[ f3 + 1 ];
|
|
231
|
+
const nz = faceNormals[ f3 + 2 ];
|
|
232
|
+
|
|
233
|
+
for ( let n = 0; n < 3; n ++ ) {
|
|
234
|
+
|
|
235
|
+
const i = f3 + n;
|
|
236
|
+
const id = vertexIds[ i ];
|
|
237
|
+
|
|
238
|
+
let sumX = 0, sumY = 0, sumZ = 0;
|
|
239
|
+
|
|
240
|
+
for ( let k = bucketOffsets[ id ], end = bucketOffsets[ id + 1 ]; k < end; k ++ ) {
|
|
241
|
+
|
|
242
|
+
const o3 = 3 * bucketFaces[ k ];
|
|
243
|
+
const ox = faceNormals[ o3 + 0 ];
|
|
244
|
+
const oy = faceNormals[ o3 + 1 ];
|
|
245
|
+
const oz = faceNormals[ o3 + 2 ];
|
|
246
|
+
|
|
247
|
+
if ( nx * ox + ny * oy + nz * oz > creaseDot ) {
|
|
248
|
+
|
|
249
|
+
sumX += ox;
|
|
250
|
+
sumY += oy;
|
|
251
|
+
sumZ += oz;
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
const invLength = 1 / ( Math.sqrt( sumX * sumX + sumY * sumY + sumZ * sumZ ) || 1 );
|
|
258
|
+
normalArray[ 3 * i + 0 ] = sumX * invLength;
|
|
259
|
+
normalArray[ 3 * i + 1 ] = sumY * invLength;
|
|
260
|
+
normalArray[ 3 * i + 2 ] = sumZ * invLength;
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
return normalArray;
|
|
267
|
+
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
export { TileCreasedNormalsPlugin };
|