@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,376 @@
1
+ import {
2
+ AdditiveBlending,
3
+ Box2,
4
+ BufferGeometry,
5
+ Color,
6
+ FramebufferTexture,
7
+ InterleavedBuffer,
8
+ InterleavedBufferAttribute,
9
+ Mesh,
10
+ MeshBasicNodeMaterial,
11
+ NodeMaterial,
12
+ UnsignedByteType,
13
+ Vector2,
14
+ Vector3,
15
+ Vector4,
16
+ Node
17
+ } from 'three/webgpu';
18
+
19
+ import { texture, textureLoad, uv, ivec2, vec2, vec4, positionGeometry, reference, varyingProperty, materialReference, Fn } from 'three/tsl';
20
+
21
+ /**
22
+ * Creates a simulated lens flare that tracks a light.
23
+ *
24
+ * Note that this class can only be used with {@link WebGPURenderer}.
25
+ * When using {@link WebGLRenderer}, use {@link Lensflare}.
26
+ *
27
+ * ```js
28
+ * const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
29
+ *
30
+ * const lensflare = new LensflareMesh();
31
+ * lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
32
+ * lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
33
+ * lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
34
+ *
35
+ * light.add( lensflare );
36
+ * ```
37
+ *
38
+ * @augments Mesh
39
+ * @three_import import { LensflareMesh } from 'three/addons/objects/LensflareMesh.js';
40
+ */
41
+ class LensflareMesh extends Mesh {
42
+
43
+ /**
44
+ * Constructs a new lensflare mesh.
45
+ */
46
+ constructor() {
47
+
48
+ super( LensflareMesh.Geometry, new MeshBasicNodeMaterial( { opacity: 0, transparent: true } ) );
49
+
50
+ /**
51
+ * This flag can be used for type testing.
52
+ *
53
+ * @type {boolean}
54
+ * @readonly
55
+ * @default true
56
+ */
57
+ this.isLensflareMesh = true;
58
+
59
+ this.type = 'LensflareMesh';
60
+
61
+ /**
62
+ * Overwritten to disable view-frustum culling by default.
63
+ *
64
+ * @type {boolean}
65
+ * @default false
66
+ */
67
+ this.frustumCulled = false;
68
+
69
+ /**
70
+ * Overwritten to make sure lensflares a rendered last.
71
+ *
72
+ * @type {number}
73
+ * @default Infinity
74
+ */
75
+ this.renderOrder = Infinity;
76
+
77
+ //
78
+
79
+ const positionView = new Vector3();
80
+
81
+ // textures
82
+
83
+ const tempMap = new FramebufferTexture( 16, 16 );
84
+ const occlusionMap = new FramebufferTexture( 16, 16 );
85
+
86
+ let currentType = UnsignedByteType;
87
+
88
+ const geometry = LensflareMesh.Geometry;
89
+
90
+ // values for shared material uniforms
91
+
92
+ const sharedValues = {
93
+ scale: new Vector2(),
94
+ positionScreen: new Vector3()
95
+ };
96
+
97
+ // materials
98
+
99
+ const scale = reference( 'scale', 'vec2', sharedValues );
100
+ const screenPosition = reference( 'positionScreen', 'vec3', sharedValues );
101
+
102
+ const vertexNode = vec4( positionGeometry.xy.mul( scale ).add( screenPosition.xy ), screenPosition.z, 1.0 );
103
+
104
+ const material1a = new NodeMaterial();
105
+
106
+ material1a.depthTest = true;
107
+ material1a.depthWrite = false;
108
+ material1a.transparent = false;
109
+ material1a.fog = false;
110
+ material1a.type = 'Lensflare-1a';
111
+
112
+ material1a.vertexNode = vertexNode;
113
+ material1a.colorNode = vec4( 1.0, 0.0, 1.0, 1.0 );
114
+
115
+ const material1b = new NodeMaterial();
116
+
117
+ material1b.depthTest = false;
118
+ material1b.depthWrite = false;
119
+ material1b.transparent = false;
120
+ material1b.fog = false;
121
+ material1b.type = 'Lensflare-1b';
122
+
123
+ material1b.vertexNode = vertexNode;
124
+ material1b.colorNode = texture( tempMap, vec2( uv().flipY() ) );
125
+
126
+ // the following object is used for occlusionMap generation
127
+
128
+ const mesh1 = new Mesh( geometry, material1a );
129
+
130
+ //
131
+
132
+ const elements = [];
133
+ const elementMeshes = [];
134
+
135
+ const material2 = new NodeMaterial();
136
+
137
+ material2.transparent = true;
138
+ material2.blending = AdditiveBlending;
139
+ material2.depthWrite = false;
140
+ material2.depthTest = false;
141
+ material2.fog = false;
142
+ material2.type = 'Lensflare-2';
143
+
144
+ material2.screenPosition = new Vector3();
145
+ material2.scale = new Vector2();
146
+ material2.occlusionMap = occlusionMap;
147
+
148
+ material2.vertexNode = Fn( ( { material } ) => {
149
+
150
+ const scale = materialReference( 'scale', 'vec2' );
151
+ const screenPosition = materialReference( 'screenPosition', 'vec3' );
152
+
153
+ const occlusionMap = material.occlusionMap;
154
+
155
+ const pos = positionGeometry.xy.toVar();
156
+
157
+ const visibility = textureLoad( occlusionMap, ivec2( 2, 2 ) ).toVar();
158
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 2 ) ) );
159
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 2 ) ) );
160
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 8 ) ) );
161
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 14 ) ) );
162
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 14 ) ) );
163
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 14 ) ) );
164
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 8 ) ) );
165
+ visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 8 ) ) );
166
+
167
+ const vVisibility = varyingProperty( 'float', 'vVisibility' );
168
+
169
+ vVisibility.assign( visibility.r.div( 9.0 ) );
170
+ vVisibility.mulAssign( visibility.g.div( 9.0 ).oneMinus() );
171
+ vVisibility.mulAssign( visibility.b.div( 9.0 ) );
172
+
173
+ return vec4( ( pos.mul( scale ).add( screenPosition.xy ).xy ), screenPosition.z, 1.0 );
174
+
175
+ } )();
176
+
177
+ material2.colorNode = Fn( () => {
178
+
179
+ const color = reference( 'color', 'color' );
180
+ const map = reference( 'map', 'texture' );
181
+
182
+ const vVisibility = varyingProperty( 'float', 'vVisibility' );
183
+
184
+ const output = map.toVar();
185
+
186
+ output.a.mulAssign( vVisibility );
187
+ output.rgb.mulAssign( color );
188
+
189
+ return output;
190
+
191
+ } )();
192
+
193
+ /**
194
+ * Adds the given lensflare element to this instance.
195
+ *
196
+ * @param {LensflareElement} element - The element to add.
197
+ */
198
+ this.addElement = function ( element ) {
199
+
200
+ elements.push( element );
201
+
202
+ };
203
+
204
+ //
205
+
206
+ const positionScreen = sharedValues.positionScreen;
207
+ const screenPositionPixels = new Vector4( 0, 0, 16, 16 );
208
+ const validArea = new Box2();
209
+ const viewport = new Vector4();
210
+
211
+ // dummy node for renderer.renderObject()
212
+ const lightsNode = new Node();
213
+
214
+ this.onBeforeRender = ( renderer, scene, camera ) => {
215
+
216
+ renderer.getViewport( viewport );
217
+
218
+ viewport.multiplyScalar( renderer.getPixelRatio() ).floor();
219
+
220
+ const renderTarget = renderer.getRenderTarget();
221
+ const type = ( renderTarget !== null ) ? renderTarget.texture.type : UnsignedByteType;
222
+
223
+ if ( currentType !== type ) {
224
+
225
+ tempMap.dispose();
226
+ occlusionMap.dispose();
227
+
228
+ tempMap.type = occlusionMap.type = type;
229
+
230
+ currentType = type;
231
+
232
+ }
233
+
234
+ const invAspect = viewport.w / viewport.z;
235
+ const halfViewportWidth = viewport.z / 2.0;
236
+ const halfViewportHeight = viewport.w / 2.0;
237
+
238
+ const size = 16 / viewport.w;
239
+
240
+ sharedValues.scale.set( size * invAspect, size );
241
+
242
+ validArea.min.set( viewport.x, viewport.y );
243
+ validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
244
+
245
+ // calculate position in screen space
246
+
247
+ positionView.setFromMatrixPosition( this.matrixWorld );
248
+ positionView.applyMatrix4( camera.matrixWorldInverse );
249
+
250
+ if ( positionView.z > 0 ) return; // lensflare is behind the camera
251
+
252
+ positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );
253
+
254
+ // horizontal and vertical coordinate of the lower left corner of the pixels to copy
255
+
256
+ screenPositionPixels.x = viewport.x + ( positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;
257
+ screenPositionPixels.y = viewport.y - ( positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;
258
+
259
+ // screen cull
260
+
261
+ if ( validArea.containsPoint( screenPositionPixels ) ) {
262
+
263
+ // save current RGB to temp texture
264
+
265
+ renderer.copyFramebufferToTexture( tempMap, screenPositionPixels );
266
+
267
+ // render pink quad
268
+
269
+ renderer.renderObject( mesh1, scene, camera, geometry, material1a, null, lightsNode );
270
+
271
+ // copy result to occlusionMap
272
+
273
+ renderer.copyFramebufferToTexture( occlusionMap, screenPositionPixels );
274
+
275
+ // restore graphics
276
+
277
+ renderer.renderObject( mesh1, scene, camera, geometry, material1b, null, lightsNode );
278
+
279
+ // render elements
280
+
281
+ const vecX = - positionScreen.x * 2;
282
+ const vecY = - positionScreen.y * 2;
283
+
284
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
285
+
286
+ const element = elements[ i ];
287
+
288
+ let mesh2 = elementMeshes[ i ];
289
+
290
+ if ( mesh2 === undefined ) {
291
+
292
+ mesh2 = elementMeshes[ i ] = new Mesh( geometry, material2 );
293
+
294
+ mesh2.color = element.color.convertSRGBToLinear();
295
+ mesh2.map = element.texture;
296
+
297
+ }
298
+
299
+ material2.screenPosition.x = positionScreen.x + vecX * element.distance;
300
+ material2.screenPosition.y = positionScreen.y - vecY * element.distance;
301
+ material2.screenPosition.z = positionScreen.z;
302
+
303
+ const size = element.size / viewport.w;
304
+
305
+ material2.scale.set( size * invAspect, size );
306
+
307
+ renderer.renderObject( mesh2, scene, camera, geometry, material2, null, lightsNode );
308
+
309
+ }
310
+
311
+ }
312
+
313
+ };
314
+
315
+ /**
316
+ * Frees the GPU-related resources allocated by this instance. Call this
317
+ * method whenever this instance is no longer used in your app.
318
+ */
319
+ this.dispose = function () {
320
+
321
+ material1a.dispose();
322
+ material1b.dispose();
323
+ material2.dispose();
324
+
325
+ tempMap.dispose();
326
+ occlusionMap.dispose();
327
+
328
+ for ( let i = 0, l = elements.length; i < l; i ++ ) {
329
+
330
+ elements[ i ].texture.dispose();
331
+
332
+ }
333
+
334
+ };
335
+
336
+ }
337
+
338
+ }
339
+
340
+ //
341
+
342
+ class LensflareElement {
343
+
344
+ constructor( texture, size = 1, distance = 0, color = new Color( 0xffffff ) ) {
345
+
346
+ this.texture = texture;
347
+ this.size = size;
348
+ this.distance = distance;
349
+ this.color = color;
350
+
351
+ }
352
+
353
+ }
354
+
355
+ LensflareMesh.Geometry = ( function () {
356
+
357
+ const geometry = new BufferGeometry();
358
+
359
+ const float32Array = new Float32Array( [
360
+ - 1, - 1, 0, 0, 0,
361
+ 1, - 1, 0, 1, 0,
362
+ 1, 1, 0, 1, 1,
363
+ - 1, 1, 0, 0, 1
364
+ ] );
365
+
366
+ const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
367
+
368
+ geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
369
+ geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
370
+ geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
371
+
372
+ return geometry;
373
+
374
+ } )();
375
+
376
+ export { LensflareMesh, LensflareElement };