@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,455 @@
1
+ // Lamp's game kit: sound. Lamp writes this file before every build.
2
+ //
3
+ // The game's effects and music, mixed here into one stereo stream at 48 kHz that the host plays: XAudio2 pulls it on
4
+ // the console. Files are decoded with stb_vorbis
5
+ // (.ogg), dr_wav (.wav) and dr_mp3 (.mp3): an effect whole when it's loaded, music a little at a time as it plays.
6
+ // The game's calls and the host's mix share one lock, so the mix never sees half a change.
7
+ #include "lamp_game.h"
8
+ #include "lamp_host.h"
9
+ #include <math.h>
10
+ #include <stdio.h>
11
+ #include <stdlib.h>
12
+ #include <string.h>
13
+ #include <mutex>
14
+ #include <string>
15
+ #include <vector>
16
+
17
+ #define STB_VORBIS_NO_STDIO
18
+ #define STB_VORBIS_NO_PUSHDATA_API
19
+ #include "stb_vorbis.c"
20
+ #undef L
21
+ #undef C
22
+ #undef R
23
+ #define DR_WAV_IMPLEMENTATION
24
+ #define DR_WAV_NO_STDIO
25
+ #define DR_WAV_NO_WCHAR
26
+ #include "dr_wav.h"
27
+ #define DR_MP3_IMPLEMENTATION
28
+ #define DR_MP3_NO_STDIO
29
+ #include "dr_mp3.h"
30
+
31
+ namespace {
32
+
33
+ const int RATE = 48000;
34
+ const int VOICES = 32;
35
+ const double PI = 3.14159265358979323846;
36
+
37
+ struct Clip {
38
+ std::vector<float> data; // interleaved, `channels` of them
39
+ int channels = 1;
40
+ int rate = RATE;
41
+ size_t frames = 0;
42
+ std::string name;
43
+ };
44
+
45
+ struct Voice {
46
+ uint32_t clip = 0; // 0: the voice is free
47
+ uint32_t generation = 0;
48
+ double position = 0; // in the clip's frames
49
+ float volume = 1, pan = 0, pitch = 1;
50
+ float gain = 0; // what the voice played at the end of the last block, eased toward its volume
51
+ bool loop = false, stopping = false;
52
+ uint64_t started = 0;
53
+ };
54
+
55
+ std::vector<struct Clip>& all_clips();
56
+
57
+ // A piece of music being read from its file as it plays, or one of the game's own sounds played as music.
58
+ struct Stream {
59
+ uint32_t clip = 0; // the game's own sound, when it's that
60
+ LampFile file = { nullptr, 0 };
61
+ stb_vorbis* vorbis = nullptr;
62
+ drwav wav;
63
+ drmp3 mp3;
64
+ bool has_wav = false, has_mp3 = false;
65
+ int channels = 0, rate = RATE;
66
+ std::vector<float> buffer; // decoded frames, interleaved
67
+ size_t frames = 0; // how many are in the buffer
68
+ double position = 0; // in the buffer
69
+ float gain = 0, target = 0; // eased over half a second
70
+ std::string name;
71
+ bool failed = false;
72
+
73
+ bool open(const char* path) {
74
+ name = path;
75
+ file = lamp_asset(path);
76
+ if (!file.data) return false;
77
+ int error = 0;
78
+ if ((vorbis = stb_vorbis_open_memory((const unsigned char*)file.data, (int)file.size, &error, nullptr))) {
79
+ stb_vorbis_info info = stb_vorbis_get_info(vorbis);
80
+ channels = info.channels; rate = (int)info.sample_rate;
81
+ } else if (drwav_init_memory(&wav, file.data, file.size, nullptr)) {
82
+ has_wav = true; channels = (int)wav.channels; rate = (int)wav.sampleRate;
83
+ } else if (drmp3_init_memory(&mp3, file.data, file.size, nullptr)) {
84
+ has_mp3 = true; channels = (int)mp3.channels; rate = (int)mp3.sampleRate;
85
+ } else {
86
+ lamp_log("lamp_music: Assets/%s isn't a sound Lamp can read (.ogg, .mp3 or .wav)", path);
87
+ return false;
88
+ }
89
+ if (channels < 1 || channels > 2 || rate < 8000 || rate > 192000) {
90
+ lamp_log("lamp_music: Assets/%s has %d channels at %d Hz; give it one or two", path, channels, rate);
91
+ return false;
92
+ }
93
+ return true;
94
+ }
95
+
96
+ void close() {
97
+ if (vorbis) stb_vorbis_close(vorbis);
98
+ if (has_wav) drwav_uninit(&wav);
99
+ if (has_mp3) drmp3_uninit(&mp3);
100
+ lamp_free(file);
101
+ vorbis = nullptr; has_wav = has_mp3 = false; file = { nullptr, 0 };
102
+ }
103
+
104
+ // Decodes up to `count` frames onto the end of the buffer, from the start again at the end of the file.
105
+ void decode(size_t count) {
106
+ buffer.resize((frames + count) * channels);
107
+ float* into = buffer.data() + frames * channels;
108
+ size_t got = 0;
109
+ for (int tries = 0; got < count && tries < 2; tries++) {
110
+ size_t read = 0;
111
+ if (vorbis) read = (size_t)stb_vorbis_get_samples_float_interleaved(vorbis, channels, into + got * channels, (int)((count - got) * channels));
112
+ else if (has_wav) read = (size_t)drwav_read_pcm_frames_f32(&wav, count - got, into + got * channels);
113
+ else if (has_mp3) read = (size_t)drmp3_read_pcm_frames_f32(&mp3, count - got, into + got * channels);
114
+ got += read;
115
+ if (read > 0) tries = -1; // more came: keep reading
116
+ else if (got < count) { // the end: round again
117
+ if (vorbis) stb_vorbis_seek_start(vorbis);
118
+ else if (has_wav) drwav_seek_to_pcm_frame(&wav, 0);
119
+ else if (has_mp3) drmp3_seek_to_pcm_frame(&mp3, 0);
120
+ }
121
+ }
122
+ if (got == 0) failed = true; // a file that gives nothing even from its start
123
+ frames += got;
124
+ buffer.resize(frames * channels);
125
+ }
126
+
127
+ // The next frame of the music in stereo, moving on at the music's pace.
128
+ void next(float& left, float& right) {
129
+ if (clip) {
130
+ const Clip& c = all_clips()[clip - 1];
131
+ // A short sound at a high rate can move on by more than its length in one frame: wrapped whole.
132
+ if (position >= (double)c.frames) position = fmod(position, (double)c.frames);
133
+ size_t at = (size_t)position, after = at + 1 < c.frames ? at + 1 : 0;
134
+ float t = (float)(position - (double)at);
135
+ left = c.data[at * c.channels] + (c.data[after * c.channels] - c.data[at * c.channels]) * t;
136
+ right = c.channels == 2 ? c.data[at * 2 + 1] + (c.data[after * 2 + 1] - c.data[at * 2 + 1]) * t : left;
137
+ position += (double)c.rate / RATE;
138
+ return;
139
+ }
140
+ size_t at = (size_t)position;
141
+ if (at + 1 >= frames && !failed) {
142
+ // Keep the frame being played and the one after it; read on from there.
143
+ size_t keep = frames > at ? frames - at : 0;
144
+ memmove(buffer.data(), buffer.data() + at * channels, keep * channels * sizeof(float));
145
+ frames = keep;
146
+ position -= (double)at;
147
+ at = 0;
148
+ decode(4096);
149
+ }
150
+ if (at + 1 >= frames) { left = right = 0; return; }
151
+ float t = (float)(position - (double)at);
152
+ const float* a = buffer.data() + at * channels;
153
+ const float* b = a + channels;
154
+ left = a[0] + (b[0] - a[0]) * t;
155
+ right = channels == 2 ? a[1] + (b[1] - a[1]) * t : left;
156
+ position += (double)rate / RATE;
157
+ }
158
+ };
159
+
160
+ std::mutex lock;
161
+ std::vector<Clip> clips; // a LampSound's id is its place here, plus one
162
+ std::vector<Clip>& all_clips() { return clips; }
163
+ Voice voices[VOICES];
164
+ uint64_t voice_count = 0; // voices started, to find the oldest
165
+ Stream* music = nullptr; // what plays now
166
+ Stream* fading = nullptr; // what plays out under it
167
+ float effects_volume = 1, music_volume = 1;
168
+ uint64_t mixed = 0; // frames mixed so far
169
+ uint32_t noise_seed = 0x12345678u; // the kit's own, so a made sound never moves the game's random numbers
170
+
171
+ std::string base_name(const char* path) {
172
+ std::string p(path ? path : "");
173
+ size_t slash = p.find_last_of('/');
174
+ if (slash != std::string::npos) p = p.substr(slash + 1);
175
+ size_t dot = p.find_last_of('.');
176
+ if (dot != std::string::npos && dot > 0) p = p.substr(0, dot);
177
+ return p;
178
+ }
179
+
180
+ float clamp(float v, float lo, float hi) { return v < lo ? lo : v > hi ? hi : v; }
181
+
182
+ LampSound add(Clip&& clip) {
183
+ std::lock_guard<std::mutex> hold(lock);
184
+ if (clip.frames == 0) return { 0 };
185
+ clips.push_back(std::move(clip));
186
+ return { (uint32_t)clips.size() };
187
+ }
188
+
189
+ int play(LampSound sound, float volume, float pan, float pitch, bool loop) {
190
+ std::lock_guard<std::mutex> hold(lock);
191
+ if (sound.id == 0 || sound.id > clips.size()) return 0;
192
+ int slot = -1;
193
+ for (int i = 0; i < VOICES && slot < 0; i++) if (!voices[i].clip) slot = i;
194
+ if (slot < 0) { // all busy: the oldest one that doesn't loop gives way, else the oldest
195
+ uint64_t oldest = UINT64_MAX;
196
+ for (int pass = 0; pass < 2 && slot < 0; pass++)
197
+ for (int i = 0; i < VOICES; i++)
198
+ if ((pass == 1 || !voices[i].loop) && voices[i].started < oldest) { oldest = voices[i].started; slot = i; }
199
+ }
200
+ Voice& v = voices[slot];
201
+ v.clip = sound.id;
202
+ v.generation = (v.generation + 1) & 0x3FFFFF; // so a voice, shifted up past its slot, stays a positive int
203
+ if (v.generation == 0) v.generation = 1;
204
+ v.position = 0;
205
+ v.volume = clamp(volume, 0, 1); v.pan = clamp(pan, -1, 1); v.pitch = clamp(pitch, 0.05f, 8);
206
+ v.gain = v.volume; // an effect starts at once; easing it in would blunt its start
207
+ v.loop = loop; v.stopping = false;
208
+ v.started = ++voice_count;
209
+ Clip& clip = clips[sound.id - 1];
210
+ return (int)((v.generation << 8) | (uint32_t)slot);
211
+ }
212
+
213
+ Voice* find(int voice) {
214
+ if (voice <= 0) return nullptr;
215
+ int slot = voice & 0xFF;
216
+ uint32_t generation = (uint32_t)voice >> 8;
217
+ if (slot >= VOICES || !voices[slot].clip || voices[slot].generation != generation) return nullptr;
218
+ return &voices[slot];
219
+ }
220
+
221
+ } // namespace
222
+
223
+ extern "C" LampSound lamp_sound_load(const char* path) {
224
+ LampFile file = lamp_asset(path);
225
+ if (!file.data) return { 0 };
226
+ Clip clip;
227
+ clip.name = base_name(path);
228
+ unsigned int channels = 0, rate = 0;
229
+ drwav_uint64 frames = 0;
230
+ float* data = nullptr;
231
+ bool mp3 = false;
232
+ int error = 0;
233
+ if (stb_vorbis* v = stb_vorbis_open_memory((const unsigned char*)file.data, (int)file.size, &error, nullptr)) {
234
+ stb_vorbis_info info = stb_vorbis_get_info(v);
235
+ channels = (unsigned)info.channels; rate = info.sample_rate;
236
+ unsigned total = stb_vorbis_stream_length_in_samples(v);
237
+ if (channels >= 1 && channels <= 2 && total > 0) {
238
+ clip.data.resize((size_t)total * channels);
239
+ frames = (drwav_uint64)stb_vorbis_get_samples_float_interleaved(v, (int)channels, clip.data.data(), (int)clip.data.size());
240
+ }
241
+ stb_vorbis_close(v);
242
+ } else if ((data = drwav_open_memory_and_read_pcm_frames_f32(file.data, file.size, &channels, &rate, &frames, nullptr))) {
243
+ } else {
244
+ drmp3_config config;
245
+ if ((data = drmp3_open_memory_and_read_pcm_frames_f32(file.data, file.size, &config, (drmp3_uint64*)&frames, nullptr))) {
246
+ channels = config.channels; rate = config.sampleRate; mp3 = true;
247
+ }
248
+ }
249
+ lamp_free(file);
250
+ if (data) {
251
+ if (channels >= 1 && channels <= 2) clip.data.assign(data, data + (size_t)frames * channels);
252
+ if (mp3) drmp3_free(data, nullptr); else drwav_free(data, nullptr);
253
+ }
254
+ if (clip.data.empty() || channels < 1 || channels > 2 || rate < 8000 || rate > 192000) {
255
+ lamp_log("lamp_sound_load: Assets/%s isn't a sound Lamp can read (.wav, .ogg or .mp3, one or two channels)", path);
256
+ return { 0 };
257
+ }
258
+ clip.channels = (int)channels;
259
+ clip.rate = (int)rate;
260
+ clip.frames = (size_t)frames;
261
+ if (clip.frames > (size_t)rate * 15) lamp_log("lamp_sound_load: Assets/%s is %.0f s long: play long sounds with lamp_music, which reads them as they play", path, (double)clip.frames / rate);
262
+ return add(std::move(clip));
263
+ }
264
+
265
+ extern "C" LampSound lamp_sound_tone(LampTone tone) {
266
+ float attack = clamp(tone.attack, 0, 10), held = clamp(tone.hold, 0, 10), release = clamp(tone.release, 0, 10);
267
+ float length = attack + held + release;
268
+ if (length <= 0) { lamp_log("lamp_sound_tone: a tone needs some attack, hold or release (seconds)"); return { 0 }; }
269
+ float from = clamp(tone.from_hz, 1, 20000), to = tone.to_hz > 0 ? clamp(tone.to_hz, 1, 20000) : from;
270
+ float volume = clamp(tone.volume, 0, 1);
271
+ // A square or saw wave sounds far louder than a sine at the same height: each is brought to about a sine's.
272
+ const float level[] = { 1.0f, 0.45f, 0.9f, 0.55f, 0.6f };
273
+ float wave_level = level[tone.wave >= LAMP_SINE && tone.wave <= LAMP_NOISE ? tone.wave : 0];
274
+ Clip clip;
275
+ // Named by its wave and pitch, so two tones are told apart in the log.
276
+ const char* waves[] = { "sine", "square", "triangle", "saw", "noise" };
277
+ char name[64];
278
+ if (to == from) snprintf(name, sizeof name, "%s tone %.0f Hz", waves[tone.wave >= LAMP_SINE && tone.wave <= LAMP_NOISE ? tone.wave : 0], from);
279
+ else snprintf(name, sizeof name, "%s tone %.0f-%.0f Hz", waves[tone.wave >= LAMP_SINE && tone.wave <= LAMP_NOISE ? tone.wave : 0], from, to);
280
+ clip.name = name;
281
+ clip.frames = (size_t)(length * RATE);
282
+ clip.data.resize(clip.frames);
283
+ double phase = 0;
284
+ float held_noise = 0;
285
+ for (size_t i = 0; i < clip.frames; i++) {
286
+ float t = (float)i / RATE;
287
+ float envelope = t < attack ? t / attack : t < attack + held ? 1 : 1 - (t - attack - held) / (release > 0 ? release : 1);
288
+ // The pitch moves evenly in octaves, as a slide sounds to the ear.
289
+ double hz = from * pow((double)to / from, (double)t / length);
290
+ double before = phase;
291
+ phase += hz / RATE;
292
+ phase -= floor(phase);
293
+ float s;
294
+ switch (tone.wave) {
295
+ case LAMP_SQUARE: s = phase < 0.5 ? 1.0f : -1.0f; break;
296
+ case LAMP_TRIANGLE: s = (float)(phase < 0.5 ? 4 * phase - 1 : 3 - 4 * phase); break;
297
+ case LAMP_SAW: s = (float)(2 * phase - 1); break;
298
+ case LAMP_NOISE:
299
+ // A new random height each cycle of the pitch: high pitches hiss, low ones rumble.
300
+ if (phase < before || i == 0) { noise_seed = noise_seed * 1664525u + 1013904223u; held_noise = (float)(noise_seed >> 8) / 8388608.0f - 1; }
301
+ s = held_noise; break;
302
+ default: s = (float)sin(2 * PI * phase); break;
303
+ }
304
+ clip.data[i] = s * envelope * volume * wave_level;
305
+ }
306
+ return add(std::move(clip));
307
+ }
308
+
309
+ extern "C" LampSound lamp_sound_samples(const float* samples, int count, int rate) {
310
+ if (!samples || count <= 0 || rate < 8000 || rate > 192000) { lamp_log("lamp_sound_samples: give samples, how many, and a rate from 8000 to 192000"); return { 0 }; }
311
+ Clip clip;
312
+ clip.name = "samples";
313
+ clip.rate = rate;
314
+ clip.frames = (size_t)count;
315
+ clip.data.assign(samples, samples + count);
316
+ for (float& s : clip.data) s = s != s ? 0 : clamp(s, -1, 1);
317
+ return add(std::move(clip));
318
+ }
319
+
320
+ extern "C" int lamp_play(LampSound sound, float volume, float pan, float pitch) { return play(sound, volume, pan, pitch, false); }
321
+ extern "C" int lamp_play_loop(LampSound sound, float volume, float pan, float pitch) { return play(sound, volume, pan, pitch, true); }
322
+
323
+ extern "C" void lamp_voice_set(int voice, float volume, float pan, float pitch) {
324
+ std::lock_guard<std::mutex> hold(lock);
325
+ if (Voice* v = find(voice)) { v->volume = clamp(volume, 0, 1); v->pan = clamp(pan, -1, 1); v->pitch = clamp(pitch, 0.05f, 8); }
326
+ }
327
+
328
+ extern "C" void lamp_stop(int voice) {
329
+ std::lock_guard<std::mutex> hold(lock);
330
+ if (Voice* v = find(voice)) v->stopping = true; // faded out over the next few milliseconds, never cut with a click
331
+ }
332
+
333
+ extern "C" void lamp_stop_all(void) {
334
+ std::lock_guard<std::mutex> hold(lock);
335
+ for (Voice& v : voices) if (v.clip) v.stopping = true;
336
+ }
337
+
338
+ extern "C" void lamp_music(const char* path, float volume) {
339
+ Stream* next = nullptr;
340
+ if (path && *path) {
341
+ {
342
+ std::lock_guard<std::mutex> hold(lock);
343
+ if (music && music->name == path) { music->target = clamp(volume, 0, 1); return; } // already playing
344
+ }
345
+ next = new Stream();
346
+ if (!next->open(path)) { next->close(); delete next; return; }
347
+ next->target = clamp(volume, 0, 1);
348
+ next->decode(4096);
349
+ }
350
+ Stream* gone = nullptr;
351
+ {
352
+ std::lock_guard<std::mutex> hold(lock);
353
+ gone = fading; // a third piece asked for mid-fade: the oldest goes at once
354
+ fading = music;
355
+ if (fading) fading->target = 0;
356
+ music = next;
357
+ }
358
+ if (gone) { gone->close(); delete gone; }
359
+ }
360
+
361
+ extern "C" void lamp_music_sound(LampSound sound, float volume) {
362
+ Stream* gone = nullptr;
363
+ {
364
+ std::lock_guard<std::mutex> hold(lock);
365
+ if (sound.id > clips.size()) return;
366
+ if (sound.id && music && music->clip == sound.id) { music->target = clamp(volume, 0, 1); return; }
367
+ Stream* next = nullptr;
368
+ if (sound.id) {
369
+ next = new Stream();
370
+ next->clip = sound.id;
371
+ next->name = clips[sound.id - 1].name;
372
+ next->target = clamp(volume, 0, 1);
373
+ }
374
+ gone = fading;
375
+ fading = music;
376
+ if (fading) fading->target = 0;
377
+ music = next;
378
+ }
379
+ if (gone) { gone->close(); delete gone; }
380
+ }
381
+
382
+ extern "C" void lamp_music_volume(float volume) {
383
+ std::lock_guard<std::mutex> hold(lock);
384
+ if (music) music->target = clamp(volume, 0, 1);
385
+ }
386
+
387
+ extern "C" void lamp_volume(float effects, float music_) {
388
+ std::lock_guard<std::mutex> hold(lock);
389
+ effects_volume = clamp(effects, 0, 1);
390
+ music_volume = clamp(music_, 0, 1);
391
+ }
392
+
393
+ extern "C" void lamp_host_mix(float* out, int frames) {
394
+ memset(out, 0, sizeof(float) * 2 * (size_t)frames);
395
+ Stream* done = nullptr;
396
+ {
397
+ std::lock_guard<std::mutex> hold(lock);
398
+ const float ease = 1.0f / (RATE * 0.005f); // a volume or a stop takes 5 ms, so nothing clicks
399
+ for (Voice& v : voices) {
400
+ if (!v.clip) continue;
401
+ const Clip& clip = clips[v.clip - 1];
402
+ double step = (double)clip.rate / RATE * v.pitch;
403
+ float angle = (v.pan + 1) * (float)PI / 4;
404
+ float left = cosf(angle) * 1.41421356f, right = sinf(angle) * 1.41421356f;
405
+ if (left > 1) left = 1;
406
+ if (right > 1) right = 1;
407
+ for (int i = 0; i < frames; i++) {
408
+ float aim = v.stopping ? 0 : v.volume;
409
+ if (v.gain < aim) v.gain = fminf(aim, v.gain + ease); else if (v.gain > aim) v.gain = fmaxf(aim, v.gain - ease);
410
+ if (v.stopping && v.gain <= 0) { v.clip = 0; break; }
411
+ size_t at = (size_t)v.position;
412
+ if (at >= clip.frames) {
413
+ if (!v.loop) { v.clip = 0; break; }
414
+ v.position = fmod(v.position, (double)clip.frames); // a short clip at a high pitch can pass its end more than once a frame
415
+ at = (size_t)v.position;
416
+ }
417
+ size_t after = at + 1 < clip.frames ? at + 1 : (v.loop ? 0 : at);
418
+ float t = (float)(v.position - (double)at);
419
+ float l, r;
420
+ if (clip.channels == 2) {
421
+ l = clip.data[at * 2] + (clip.data[after * 2] - clip.data[at * 2]) * t;
422
+ r = clip.data[at * 2 + 1] + (clip.data[after * 2 + 1] - clip.data[at * 2 + 1]) * t;
423
+ } else {
424
+ l = r = clip.data[at] + (clip.data[after] - clip.data[at]) * t;
425
+ }
426
+ float g = v.gain * effects_volume;
427
+ out[i * 2] += l * g * left;
428
+ out[i * 2 + 1] += r * g * right;
429
+ v.position += step;
430
+ }
431
+ }
432
+ const float fade = 1.0f / (RATE * 0.5f); // music comes and goes over half a second
433
+ for (Stream* s : { music, fading }) {
434
+ if (!s) continue;
435
+ for (int i = 0; i < frames; i++) {
436
+ if (s->gain < s->target) s->gain = fminf(s->target, s->gain + fade); else if (s->gain > s->target) s->gain = fmaxf(s->target, s->gain - fade);
437
+ if (s == fading && s->gain <= 0) break;
438
+ float l, r;
439
+ s->next(l, r);
440
+ float g = s->gain * music_volume;
441
+ out[i * 2] += l * g;
442
+ out[i * 2 + 1] += r * g;
443
+ }
444
+ }
445
+ if (fading && fading->gain <= 0) { done = fading; fading = nullptr; }
446
+ // Kept within full volume: what's under 0.9 passes as it is, and above that it's bent smoothly toward 1 rather
447
+ // than cut, which would crackle.
448
+ for (int i = 0; i < frames * 2; i++) {
449
+ float x = out[i], a = fabsf(x);
450
+ if (a > 0.9f) out[i] = copysignf(0.9f + 0.1f * tanhf((a - 0.9f) / 0.1f), x);
451
+ }
452
+ mixed += (uint64_t)frames;
453
+ }
454
+ if (done) { done->close(); delete done; }
455
+ }