@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
- package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
- package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
- package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
- package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
- package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
- package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
- package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
- package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
- package/Resources/WebLibraries/three/three.core.js +61162 -0
- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
- package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
- package/Resources/share-rules.json +64 -0
- package/Resources/skills/2d-game/SKILL.md +305 -0
- package/Resources/skills/3d-game/SKILL.md +274 -0
- package/Resources/skills/accounts/SKILL.md +41 -0
- package/Resources/skills/android-design/SKILL.md +159 -0
- package/Resources/skills/app-ai/SKILL.md +154 -0
- package/Resources/skills/app-intents/SKILL.md +31 -0
- package/Resources/skills/app-kinds/SKILL.md +122 -0
- package/Resources/skills/apple-watch/SKILL.md +43 -0
- package/Resources/skills/assets/SKILL.md +183 -0
- package/Resources/skills/building-blocks/SKILL.md +97 -0
- package/Resources/skills/device-control/SKILL.md +56 -0
- package/Resources/skills/device-integrations/SKILL.md +278 -0
- package/Resources/skills/finder-files/SKILL.md +19 -0
- package/Resources/skills/game/SKILL.md +416 -0
- package/Resources/skills/game-3d/SKILL.md +12 -0
- package/Resources/skills/game-art/SKILL.md +11 -0
- package/Resources/skills/game-feel/SKILL.md +13 -0
- package/Resources/skills/game-levels/SKILL.md +12 -0
- package/Resources/skills/game-live/SKILL.md +12 -0
- package/Resources/skills/game-physics/SKILL.md +13 -0
- package/Resources/skills/game-playtest/SKILL.md +26 -0
- package/Resources/skills/game-ui/SKILL.md +278 -0
- package/Resources/skills/github-projects/SKILL.md +62 -0
- package/Resources/skills/icloud-sync/SKILL.md +30 -0
- package/Resources/skills/iphone-hardware/SKILL.md +57 -0
- package/Resources/skills/iphone-widgets/SKILL.md +53 -0
- package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
- package/Resources/skills/mac-widgets/SKILL.md +60 -0
- package/Resources/skills/maps/SKILL.md +8 -0
- package/Resources/skills/menu-bar/SKILL.md +36 -0
- package/Resources/skills/more-apps/SKILL.md +53 -0
- package/Resources/skills/phone-controllers/SKILL.md +79 -0
- package/Resources/skills/phone-pages/SKILL.md +173 -0
- package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
- package/Resources/skills/scene-3d/SKILL.md +27 -0
- package/Resources/skills/scripting/SKILL.md +17 -0
- package/Resources/skills/share-extension/SKILL.md +22 -0
- package/Resources/skills/tv-design/SKILL.md +72 -0
- package/Resources/skills/web-app/SKILL.md +170 -0
- package/Resources/skills/web-game/SKILL.md +95 -0
- package/Resources/skills/web-or-native/SKILL.md +108 -0
- package/Resources/skills/wish-links/SKILL.md +156 -0
- package/THIRD_PARTY_NOTICES.md +170 -0
- package/cli/ai.mjs +237 -0
- package/cli/android.mjs +941 -0
- package/cli/app-ai.mjs +473 -0
- package/cli/browser.mjs +284 -0
- package/cli/calls.mjs +594 -0
- package/cli/dev.mjs +820 -0
- package/cli/devices.mjs +984 -0
- package/cli/lamp.mjs +1326 -0
- package/cli/lampapp.mjs +332 -0
- package/cli/lamps/android-host/LampPageGateway.kt +345 -0
- package/cli/lamps/android-host/app/build.gradle.kts +40 -0
- package/cli/lamps/android-host/build.gradle.kts +4 -0
- package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
- package/cli/lamps/android-host/game/MainActivity.kt +173 -0
- package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
- package/cli/lamps/android-host/gradle.properties +8 -0
- package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
- package/cli/lamps/android-host/page/MainActivity.kt +193 -0
- package/cli/lamps/android-host/settings.gradle.kts +30 -0
- package/cli/lamps/android-host/tools.json +43 -0
- package/cli/lamps/lamp-controllers.js +2 -0
- package/cli/lamps/lamp-for-games.js +6922 -0
- package/cli/lamps/lamp.js +7082 -0
- package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
- package/cli/lamps/mac-starter/APP.md +12 -0
- package/cli/lamps/mac-starter/Package.swift +8 -0
- package/cli/lamps/mac-starter/Sources/App.swift +11 -0
- package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
- package/cli/lamps/mac-starter/Sources/LampSupport.swift +18215 -0
- package/cli/lamps/mac-starter/build.sh +336 -0
- package/cli/lamps/mac-starter/gitignore +3 -0
- package/cli/lamps/mac-starter/lamp-starter.json +6 -0
- package/cli/lamps/web-starter/APP.md +8 -0
- package/cli/lamps/web-starter/app.js +1 -0
- package/cli/lamps/web-starter/index.html +17 -0
- package/cli/lamps/web-starter/lamp-starter.json +5 -0
- package/cli/lamps/web-starter/lamp.js +7082 -0
- package/cli/lamps/web-starter/style.css +25 -0
- package/cli/link.mjs +202 -0
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- package/cli/mac.mjs +621 -0
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- package/cli/openrouter.mjs +133 -0
- package/cli/outside.mjs +203 -0
- package/cli/page.js +317 -0
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- package/cli/png.mjs +184 -0
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- package/cli/skill/SKILL.md +280 -0
- package/cli/skills.mjs +71 -0
- package/cli/state.mjs +176 -0
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- package/package.json +20 -4
- package/site/lib/quota.js +59 -0
- package/site/lib/shared-wishes.js +1727 -0
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// {{NAME}}: the game. A lit floor and a ball the left stick rolls, with a camera behind it that the right stick
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// turns, and its name in the corner. Everything is drawn with sokol_gfx through the one shader in scene.glsl.
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#include "lamp_game.h"
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#include "sokol_debugtext.h"
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#include "sokol_shape.h"
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#include "HandmadeMath.h"
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#include "scene.glsl.h"
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#include <cmath>
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#include <cstring>
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struct Mesh { sg_buffer vertices, indices; sshape_element_range_t range; };
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static struct {
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sg_pipeline pipeline;
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Mesh floor, ball;
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HMM_Vec3 ball_at, eye;
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float yaw, pitch;
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int width, height;
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} g;
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// One shape from sokol_shape into a pair of buffers. `layout` keeps the last shape's vertex layout for the pipeline
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// (every shape's is the same).
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static sshape_state_t layout;
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template <typename Build> static Mesh make(Build build) {
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static uint8_t vertices[64 * 1024 * 24];
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static uint16_t indices[96 * 1024];
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sshape_state_t state = {};
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state.vertices.buffer = SSHAPE_RANGE(vertices);
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state.indices.buffer = SSHAPE_RANGE(indices);
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build(&state);
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Mesh mesh;
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mesh.vertices = sg_make_buffer(sshape_vertex_buffer_desc(&state));
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mesh.indices = sg_make_buffer(sshape_index_buffer_desc(&state));
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mesh.range = sshape_element_range(&state);
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layout = state;
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return mesh;
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}
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void game_init(const LampSetup* setup) {
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g.width = setup->width;
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g.height = setup->height;
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g.ball_at = HMM_V3(0, 0.5f, 0);
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g.pitch = 0.45f;
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sdtx_desc_t text = {};
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text.fonts[0] = sdtx_font_oric();
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text.context.color_format = setup->color_format;
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text.context.depth_format = setup->depth_format;
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text.context.sample_count = setup->sample_count;
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sdtx_setup(&text);
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g.floor = make([](sshape_state_t* state) {
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sshape_plane_t plane = {};
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plane.width = 40; plane.depth = 40; plane.tiles = 10;
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plane.color = sshape_color_3f(0.55f, 0.6f, 0.65f);
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sshape_build_plane(state, &plane);
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});
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g.ball = make([](sshape_state_t* state) {
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sshape_sphere_t sphere = {};
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sphere.radius = 0.5f; sphere.slices = 36; sphere.stacks = 20;
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sphere.color = sshape_color_3f(1.0f, 0.55f, 0.15f);
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sshape_build_sphere(state, &sphere);
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});
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sg_pipeline_desc pipeline = {};
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pipeline.shader = sg_make_shader(scene_shader_desc(sg_query_backend()));
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67
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pipeline.layout.buffers[0] = sshape_vertex_buffer_layout_state(&layout);
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pipeline.layout.attrs[ATTR_scene_position] = sshape_position_vertex_attr_state(&layout);
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69
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pipeline.layout.attrs[ATTR_scene_normal] = sshape_normal_vertex_attr_state(&layout);
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pipeline.layout.attrs[ATTR_scene_texcoord] = sshape_texcoord_vertex_attr_state(&layout);
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71
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pipeline.layout.attrs[ATTR_scene_color0] = sshape_color_vertex_attr_state(&layout);
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pipeline.index_type = SG_INDEXTYPE_UINT16;
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pipeline.cull_mode = SG_CULLMODE_BACK;
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pipeline.depth.compare = SG_COMPAREFUNC_LESS_EQUAL;
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pipeline.depth.write_enabled = true;
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pipeline.depth.pixel_format = setup->depth_format;
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pipeline.colors[0].pixel_format = setup->color_format;
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g.pipeline = sg_make_pipeline(&pipeline);
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lamp_log("{{NAME}} is ready.");
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}
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static void draw(const Mesh& mesh, const HMM_Mat4& view_projection, const HMM_Mat4& model, HMM_Vec4 tint) {
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83
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vs_params_t vs;
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84
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HMM_Mat4 mvp = HMM_MulM4(view_projection, model);
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85
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memcpy(vs.mvp, &mvp, sizeof mvp);
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memcpy(vs.model, &model, sizeof model);
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fs_params_t fs = {};
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float light[4] = { 0.4f, 1.0f, 0.3f, 0 };
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89
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float eye[4] = { g.eye.X, g.eye.Y, g.eye.Z, 1 };
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90
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memcpy(fs.light_dir, light, sizeof light);
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91
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memcpy(fs.eye_pos, eye, sizeof eye);
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92
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memcpy(fs.tint, &tint, sizeof tint);
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sg_bindings bindings = {};
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bindings.vertex_buffers[0] = mesh.vertices;
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bindings.index_buffer = mesh.indices;
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96
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sg_apply_bindings(&bindings);
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sg_apply_uniforms(UB_vs_params, SG_RANGE(vs));
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98
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sg_apply_uniforms(UB_fs_params, SG_RANGE(fs));
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sg_draw(mesh.range.base_element, mesh.range.num_elements, 1);
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}
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101
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102
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void game_frame(const LampFrame* frame) {
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const LampPad& pad = frame->pads[0];
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104
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float dt = (float)frame->dt;
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105
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106
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// The right stick turns the camera; the left stick rolls the ball the way the camera faces.
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107
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g.yaw += pad.rx * 2.0f * dt;
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108
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g.pitch = HMM_Clamp(0.15f, g.pitch - pad.ry * 1.5f * dt, 1.3f);
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109
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HMM_Vec3 forward = HMM_V3(sinf(g.yaw), 0, cosf(g.yaw));
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110
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HMM_Vec3 right = HMM_V3(-cosf(g.yaw), 0, sinf(g.yaw));
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111
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float speed = 6.0f * dt;
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112
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g.ball_at = HMM_AddV3(g.ball_at, HMM_AddV3(HMM_MulV3F(forward, pad.ly * speed), HMM_MulV3F(right, pad.lx * speed)));
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113
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g.ball_at.X = HMM_Clamp(-19.5f, g.ball_at.X, 19.5f);
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114
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g.ball_at.Z = HMM_Clamp(-19.5f, g.ball_at.Z, 19.5f);
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115
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if (pad.pressed & LAMP_A) lamp_log("A pressed with the ball at %.1f, %.1f", g.ball_at.X, g.ball_at.Z);
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116
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+
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117
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float distance = 9.0f;
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118
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g.eye = HMM_V3(g.ball_at.X - forward.X * distance * cosf(g.pitch), g.ball_at.Y + distance * sinf(g.pitch),
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119
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g.ball_at.Z - forward.Z * distance * cosf(g.pitch));
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120
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HMM_Mat4 projection = HMM_Perspective_RH_ZO(60.0f * HMM_DegToRad, (float)g.width / (float)g.height, 0.1f, 200.0f);
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121
|
+
HMM_Mat4 view = HMM_LookAt_RH(g.eye, g.ball_at, HMM_V3(0, 1, 0));
|
|
122
|
+
HMM_Mat4 view_projection = HMM_MulM4(projection, view);
|
|
123
|
+
|
|
124
|
+
sg_pass pass = {};
|
|
125
|
+
pass.action.colors[0].load_action = SG_LOADACTION_CLEAR;
|
|
126
|
+
pass.action.colors[0].clear_value = { 0.12f, 0.16f, 0.26f, 1.0f };
|
|
127
|
+
pass.swapchain = frame->swapchain;
|
|
128
|
+
sg_begin_pass(&pass);
|
|
129
|
+
sg_apply_pipeline(g.pipeline);
|
|
130
|
+
draw(g.floor, view_projection, HMM_M4D(1.0f), HMM_V4(1, 1, 1, 2)); // w = 2 asks the shader for the checks
|
|
131
|
+
HMM_Mat4 roll = HMM_Rotate_RH((float)frame->time * 2.0f, HMM_V3(1, 0, 0));
|
|
132
|
+
draw(g.ball, view_projection, HMM_MulM4(HMM_Translate(g.ball_at), roll), HMM_V4(1, 1, 1, 1));
|
|
133
|
+
|
|
134
|
+
// Text on a canvas a third of the screen's size, so each letter is 24 pixels: big enough from the sofa.
|
|
135
|
+
sdtx_canvas(g.width / 3.0f, g.height / 3.0f);
|
|
136
|
+
sdtx_origin(2, 2);
|
|
137
|
+
sdtx_color3f(1, 1, 1);
|
|
138
|
+
sdtx_puts("{{NAME}}");
|
|
139
|
+
sdtx_draw();
|
|
140
|
+
sg_end_pass();
|
|
141
|
+
sg_commit();
|
|
142
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
// The game's shader: sokol-shdc turns it into HLSL for the Xbox and Metal for the preview on the Mac, with
|
|
2
|
+
// build/shaders/scene.glsl.h describing it to the game (scene_shader_desc, ATTR_scene_…, UB_vs_params, vs_params_t…).
|
|
3
|
+
@vs vs
|
|
4
|
+
layout(binding=0) uniform vs_params {
|
|
5
|
+
mat4 mvp;
|
|
6
|
+
mat4 model;
|
|
7
|
+
};
|
|
8
|
+
in vec4 position;
|
|
9
|
+
in vec4 normal;
|
|
10
|
+
in vec2 texcoord;
|
|
11
|
+
in vec4 color0;
|
|
12
|
+
out vec3 wpos;
|
|
13
|
+
out vec3 nrm;
|
|
14
|
+
out vec2 uv;
|
|
15
|
+
out vec4 color;
|
|
16
|
+
void main() {
|
|
17
|
+
gl_Position = mvp * position;
|
|
18
|
+
wpos = (model * position).xyz;
|
|
19
|
+
nrm = normalize(mat3(model) * normal.xyz);
|
|
20
|
+
uv = texcoord;
|
|
21
|
+
color = color0;
|
|
22
|
+
}
|
|
23
|
+
@end
|
|
24
|
+
|
|
25
|
+
@fs fs
|
|
26
|
+
layout(binding=1) uniform fs_params {
|
|
27
|
+
vec4 light_dir;
|
|
28
|
+
vec4 eye_pos;
|
|
29
|
+
vec4 tint;
|
|
30
|
+
};
|
|
31
|
+
in vec3 wpos;
|
|
32
|
+
in vec3 nrm;
|
|
33
|
+
in vec2 uv;
|
|
34
|
+
in vec4 color;
|
|
35
|
+
out vec4 frag_color;
|
|
36
|
+
void main() {
|
|
37
|
+
vec3 n = normalize(nrm);
|
|
38
|
+
vec3 l = normalize(light_dir.xyz);
|
|
39
|
+
vec3 v = normalize(eye_pos.xyz - wpos);
|
|
40
|
+
vec3 h = normalize(l + v);
|
|
41
|
+
float diffuse = clamp(dot(n, l), 0.0, 1.0);
|
|
42
|
+
float spec = pow(clamp(dot(n, h), 0.0, 1.0), 48.0) * 0.4;
|
|
43
|
+
float checker = (tint.w > 1.5) ? (mod(floor(uv.x * 40.0) + floor(uv.y * 40.0), 2.0) * 0.25 + 0.75) : 1.0;
|
|
44
|
+
vec3 base = color.rgb * tint.rgb * checker;
|
|
45
|
+
frag_color = vec4(base * (0.18 + 0.82 * diffuse) + spec, 1.0);
|
|
46
|
+
}
|
|
47
|
+
@end
|
|
48
|
+
|
|
49
|
+
@program scene vs fs
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
// {{NAME}}: not made yet. The same card a new app shows (a hammer, its name, "Lamp is making this game.") on the
|
|
2
|
+
// game's background, so the window is plainly Lamp waiting rather than a game that looks broken. The game replaces
|
|
3
|
+
// all of it: what this file holds, and world.js and making.js, which are the card's (the web-game skill says which
|
|
4
|
+
// files a game has). The card is put together as a game that keeps the player's place through a change is: this file
|
|
5
|
+
// only puts the parts together, world.js builds the world (and builds it again in place when it changes), and each
|
|
6
|
+
// part that changes as the game is played is a class in a module of its own that takes its changes while the game
|
|
7
|
+
// runs (making.js; lamp-game.js, "Changes while it's played"). Everything that has to last through a change is
|
|
8
|
+
// registered here by name: the renderer, the camera, the gameplay state and the world's parts, so a change that
|
|
9
|
+
// can't be swapped in runs this file again with all of them where they were (lamp-game.js, "What the game
|
|
10
|
+
// registers").
|
|
11
|
+
import * as THREE from 'three';
|
|
12
|
+
import { game, hot } from './lamp-game.js';
|
|
13
|
+
import { World } from './world.js';
|
|
14
|
+
import { Making } from './making.js';
|
|
15
|
+
|
|
16
|
+
const live = hot(import.meta);
|
|
17
|
+
const renderer = live.renderer(() => new THREE.WebGLRenderer({ antialias: true }));
|
|
18
|
+
const camera = live.camera('main', () => new THREE.PerspectiveCamera(60, 16 / 9, 0.1, 10));
|
|
19
|
+
// Everything that says where the game is goes in here. Raise `version` when a field changes its meaning.
|
|
20
|
+
const play = live.state('play', { version: 1, start: () => ({ mode: 'making', time: 0 }) });
|
|
21
|
+
const world = live.keep('world', () => new World());
|
|
22
|
+
const making = new Making(document.title);
|
|
23
|
+
|
|
24
|
+
game({
|
|
25
|
+
renderer,
|
|
26
|
+
frame(f) {
|
|
27
|
+
play.time += f.dt;
|
|
28
|
+
making.update(f.dt);
|
|
29
|
+
renderer.render(world.scene, camera);
|
|
30
|
+
},
|
|
31
|
+
});
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8">
|
|
5
|
+
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover">
|
|
6
|
+
<title>{{NAME}}</title>
|
|
7
|
+
<script src="lamp.js"></script>
|
|
8
|
+
<script type="importmap">{ "imports": { "three": "./three/three.module.js", "three/addons/": "./three/addons/", "phaser": "./phaser/phaser.esm.min.js" } }</script>
|
|
9
|
+
</head>
|
|
10
|
+
<body>
|
|
11
|
+
<script type="module" src="game.js"></script>
|
|
12
|
+
</body>
|
|
13
|
+
</html>
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// The card shown while the game is made. A part that changes as the game is played looks like this: a class whose
|
|
2
|
+
// object holds its state, its look read where it's used, and the module ending with hot(import.meta).accept(), so a
|
|
3
|
+
// change to its methods goes into the running game (lamp-game.js, "Changes while it's played").
|
|
4
|
+
import { hot } from './lamp-game.js';
|
|
5
|
+
|
|
6
|
+
const LOOK = `
|
|
7
|
+
.lamp-making { position: fixed; inset: 0; display: flex; flex-direction: column; align-items: center;
|
|
8
|
+
justify-content: center; gap: 12px; pointer-events: none; z-index: 5; color: #fff;
|
|
9
|
+
font-family: -apple-system, system-ui, sans-serif; }
|
|
10
|
+
.lamp-making svg { width: 64px; height: 64px; color: rgba(255, 255, 255, 0.55); }
|
|
11
|
+
.lamp-making h1 { margin: 0; font-size: 34px; font-weight: 700; }
|
|
12
|
+
.lamp-making p { margin: 0; font-size: 20px; color: rgba(255, 255, 255, 0.55); }`;
|
|
13
|
+
|
|
14
|
+
export class Making {
|
|
15
|
+
constructor(name) {
|
|
16
|
+
this.style = document.createElement('style');
|
|
17
|
+
this.card = document.createElement('div');
|
|
18
|
+
this.card.className = 'lamp-making';
|
|
19
|
+
this.card.innerHTML = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5" stroke-linejoin="round">'
|
|
20
|
+
+ '<g transform="rotate(40 12 12)"><rect x="10.8" y="8.5" width="2.4" height="13" rx="1.2"/>'
|
|
21
|
+
+ '<path d="M7 3.5h8.5l2.5 2.2v2.8H7z"/></g></svg>'
|
|
22
|
+
+ '<h1></h1><p>Lamp is making this game.</p>';
|
|
23
|
+
this.card.querySelector('h1').textContent = name;
|
|
24
|
+
document.head.append(this.style);
|
|
25
|
+
document.body.append(this.card);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
update() {
|
|
29
|
+
if (this.style.textContent !== LOOK) this.style.textContent = LOOK;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
hot(import.meta).accept();
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
// What's slow to build and rarely changes: the scene, and later the level, the ground and the buildings.
|
|
2
|
+
// build() puts it all in `built`, so a change to this file builds the world again in the running game, with the player
|
|
3
|
+
// and everything else kept (the end of this file; lamp-game.js, "Changes while it's played").
|
|
4
|
+
import * as THREE from 'three';
|
|
5
|
+
import { hot } from './lamp-game.js';
|
|
6
|
+
|
|
7
|
+
const live = hot(import.meta);
|
|
8
|
+
const worlds = (live.data.worlds ??= new Set());
|
|
9
|
+
|
|
10
|
+
export class World {
|
|
11
|
+
constructor() {
|
|
12
|
+
this.scene = new THREE.Scene();
|
|
13
|
+
this.built = new THREE.Group();
|
|
14
|
+
this.scene.add(this.built);
|
|
15
|
+
this.build();
|
|
16
|
+
worlds.add(this);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
build() {
|
|
20
|
+
this.scene.background = new THREE.Color(0x1d2a44);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
rebuild() {
|
|
24
|
+
this.built.traverse(o => {
|
|
25
|
+
if (o.geometry) o.geometry.dispose();
|
|
26
|
+
for (const m of [o.material].flat()) if (m) m.dispose();
|
|
27
|
+
});
|
|
28
|
+
this.built.clear();
|
|
29
|
+
this.build();
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
live.accept(() => { for (const world of worlds) world.rebuild(); });
|