@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,142 @@
1
+ // {{NAME}}: the game. A lit floor and a ball the left stick rolls, with a camera behind it that the right stick
2
+ // turns, and its name in the corner. Everything is drawn with sokol_gfx through the one shader in scene.glsl.
3
+ #include "lamp_game.h"
4
+ #include "sokol_debugtext.h"
5
+ #include "sokol_shape.h"
6
+ #include "HandmadeMath.h"
7
+ #include "scene.glsl.h"
8
+ #include <cmath>
9
+ #include <cstring>
10
+
11
+ struct Mesh { sg_buffer vertices, indices; sshape_element_range_t range; };
12
+
13
+ static struct {
14
+ sg_pipeline pipeline;
15
+ Mesh floor, ball;
16
+ HMM_Vec3 ball_at, eye;
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+ float yaw, pitch;
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+ int width, height;
19
+ } g;
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+
21
+ // One shape from sokol_shape into a pair of buffers. `layout` keeps the last shape's vertex layout for the pipeline
22
+ // (every shape's is the same).
23
+ static sshape_state_t layout;
24
+ template <typename Build> static Mesh make(Build build) {
25
+ static uint8_t vertices[64 * 1024 * 24];
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+ static uint16_t indices[96 * 1024];
27
+ sshape_state_t state = {};
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+ state.vertices.buffer = SSHAPE_RANGE(vertices);
29
+ state.indices.buffer = SSHAPE_RANGE(indices);
30
+ build(&state);
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+ Mesh mesh;
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+ mesh.vertices = sg_make_buffer(sshape_vertex_buffer_desc(&state));
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+ mesh.indices = sg_make_buffer(sshape_index_buffer_desc(&state));
34
+ mesh.range = sshape_element_range(&state);
35
+ layout = state;
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+ return mesh;
37
+ }
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+
39
+ void game_init(const LampSetup* setup) {
40
+ g.width = setup->width;
41
+ g.height = setup->height;
42
+ g.ball_at = HMM_V3(0, 0.5f, 0);
43
+ g.pitch = 0.45f;
44
+
45
+ sdtx_desc_t text = {};
46
+ text.fonts[0] = sdtx_font_oric();
47
+ text.context.color_format = setup->color_format;
48
+ text.context.depth_format = setup->depth_format;
49
+ text.context.sample_count = setup->sample_count;
50
+ sdtx_setup(&text);
51
+
52
+ g.floor = make([](sshape_state_t* state) {
53
+ sshape_plane_t plane = {};
54
+ plane.width = 40; plane.depth = 40; plane.tiles = 10;
55
+ plane.color = sshape_color_3f(0.55f, 0.6f, 0.65f);
56
+ sshape_build_plane(state, &plane);
57
+ });
58
+ g.ball = make([](sshape_state_t* state) {
59
+ sshape_sphere_t sphere = {};
60
+ sphere.radius = 0.5f; sphere.slices = 36; sphere.stacks = 20;
61
+ sphere.color = sshape_color_3f(1.0f, 0.55f, 0.15f);
62
+ sshape_build_sphere(state, &sphere);
63
+ });
64
+
65
+ sg_pipeline_desc pipeline = {};
66
+ pipeline.shader = sg_make_shader(scene_shader_desc(sg_query_backend()));
67
+ pipeline.layout.buffers[0] = sshape_vertex_buffer_layout_state(&layout);
68
+ pipeline.layout.attrs[ATTR_scene_position] = sshape_position_vertex_attr_state(&layout);
69
+ pipeline.layout.attrs[ATTR_scene_normal] = sshape_normal_vertex_attr_state(&layout);
70
+ pipeline.layout.attrs[ATTR_scene_texcoord] = sshape_texcoord_vertex_attr_state(&layout);
71
+ pipeline.layout.attrs[ATTR_scene_color0] = sshape_color_vertex_attr_state(&layout);
72
+ pipeline.index_type = SG_INDEXTYPE_UINT16;
73
+ pipeline.cull_mode = SG_CULLMODE_BACK;
74
+ pipeline.depth.compare = SG_COMPAREFUNC_LESS_EQUAL;
75
+ pipeline.depth.write_enabled = true;
76
+ pipeline.depth.pixel_format = setup->depth_format;
77
+ pipeline.colors[0].pixel_format = setup->color_format;
78
+ g.pipeline = sg_make_pipeline(&pipeline);
79
+ lamp_log("{{NAME}} is ready.");
80
+ }
81
+
82
+ static void draw(const Mesh& mesh, const HMM_Mat4& view_projection, const HMM_Mat4& model, HMM_Vec4 tint) {
83
+ vs_params_t vs;
84
+ HMM_Mat4 mvp = HMM_MulM4(view_projection, model);
85
+ memcpy(vs.mvp, &mvp, sizeof mvp);
86
+ memcpy(vs.model, &model, sizeof model);
87
+ fs_params_t fs = {};
88
+ float light[4] = { 0.4f, 1.0f, 0.3f, 0 };
89
+ float eye[4] = { g.eye.X, g.eye.Y, g.eye.Z, 1 };
90
+ memcpy(fs.light_dir, light, sizeof light);
91
+ memcpy(fs.eye_pos, eye, sizeof eye);
92
+ memcpy(fs.tint, &tint, sizeof tint);
93
+ sg_bindings bindings = {};
94
+ bindings.vertex_buffers[0] = mesh.vertices;
95
+ bindings.index_buffer = mesh.indices;
96
+ sg_apply_bindings(&bindings);
97
+ sg_apply_uniforms(UB_vs_params, SG_RANGE(vs));
98
+ sg_apply_uniforms(UB_fs_params, SG_RANGE(fs));
99
+ sg_draw(mesh.range.base_element, mesh.range.num_elements, 1);
100
+ }
101
+
102
+ void game_frame(const LampFrame* frame) {
103
+ const LampPad& pad = frame->pads[0];
104
+ float dt = (float)frame->dt;
105
+
106
+ // The right stick turns the camera; the left stick rolls the ball the way the camera faces.
107
+ g.yaw += pad.rx * 2.0f * dt;
108
+ g.pitch = HMM_Clamp(0.15f, g.pitch - pad.ry * 1.5f * dt, 1.3f);
109
+ HMM_Vec3 forward = HMM_V3(sinf(g.yaw), 0, cosf(g.yaw));
110
+ HMM_Vec3 right = HMM_V3(-cosf(g.yaw), 0, sinf(g.yaw));
111
+ float speed = 6.0f * dt;
112
+ g.ball_at = HMM_AddV3(g.ball_at, HMM_AddV3(HMM_MulV3F(forward, pad.ly * speed), HMM_MulV3F(right, pad.lx * speed)));
113
+ g.ball_at.X = HMM_Clamp(-19.5f, g.ball_at.X, 19.5f);
114
+ g.ball_at.Z = HMM_Clamp(-19.5f, g.ball_at.Z, 19.5f);
115
+ if (pad.pressed & LAMP_A) lamp_log("A pressed with the ball at %.1f, %.1f", g.ball_at.X, g.ball_at.Z);
116
+
117
+ float distance = 9.0f;
118
+ g.eye = HMM_V3(g.ball_at.X - forward.X * distance * cosf(g.pitch), g.ball_at.Y + distance * sinf(g.pitch),
119
+ g.ball_at.Z - forward.Z * distance * cosf(g.pitch));
120
+ HMM_Mat4 projection = HMM_Perspective_RH_ZO(60.0f * HMM_DegToRad, (float)g.width / (float)g.height, 0.1f, 200.0f);
121
+ HMM_Mat4 view = HMM_LookAt_RH(g.eye, g.ball_at, HMM_V3(0, 1, 0));
122
+ HMM_Mat4 view_projection = HMM_MulM4(projection, view);
123
+
124
+ sg_pass pass = {};
125
+ pass.action.colors[0].load_action = SG_LOADACTION_CLEAR;
126
+ pass.action.colors[0].clear_value = { 0.12f, 0.16f, 0.26f, 1.0f };
127
+ pass.swapchain = frame->swapchain;
128
+ sg_begin_pass(&pass);
129
+ sg_apply_pipeline(g.pipeline);
130
+ draw(g.floor, view_projection, HMM_M4D(1.0f), HMM_V4(1, 1, 1, 2)); // w = 2 asks the shader for the checks
131
+ HMM_Mat4 roll = HMM_Rotate_RH((float)frame->time * 2.0f, HMM_V3(1, 0, 0));
132
+ draw(g.ball, view_projection, HMM_MulM4(HMM_Translate(g.ball_at), roll), HMM_V4(1, 1, 1, 1));
133
+
134
+ // Text on a canvas a third of the screen's size, so each letter is 24 pixels: big enough from the sofa.
135
+ sdtx_canvas(g.width / 3.0f, g.height / 3.0f);
136
+ sdtx_origin(2, 2);
137
+ sdtx_color3f(1, 1, 1);
138
+ sdtx_puts("{{NAME}}");
139
+ sdtx_draw();
140
+ sg_end_pass();
141
+ sg_commit();
142
+ }
@@ -0,0 +1,49 @@
1
+ // The game's shader: sokol-shdc turns it into HLSL for the Xbox and Metal for the preview on the Mac, with
2
+ // build/shaders/scene.glsl.h describing it to the game (scene_shader_desc, ATTR_scene_…, UB_vs_params, vs_params_t…).
3
+ @vs vs
4
+ layout(binding=0) uniform vs_params {
5
+ mat4 mvp;
6
+ mat4 model;
7
+ };
8
+ in vec4 position;
9
+ in vec4 normal;
10
+ in vec2 texcoord;
11
+ in vec4 color0;
12
+ out vec3 wpos;
13
+ out vec3 nrm;
14
+ out vec2 uv;
15
+ out vec4 color;
16
+ void main() {
17
+ gl_Position = mvp * position;
18
+ wpos = (model * position).xyz;
19
+ nrm = normalize(mat3(model) * normal.xyz);
20
+ uv = texcoord;
21
+ color = color0;
22
+ }
23
+ @end
24
+
25
+ @fs fs
26
+ layout(binding=1) uniform fs_params {
27
+ vec4 light_dir;
28
+ vec4 eye_pos;
29
+ vec4 tint;
30
+ };
31
+ in vec3 wpos;
32
+ in vec3 nrm;
33
+ in vec2 uv;
34
+ in vec4 color;
35
+ out vec4 frag_color;
36
+ void main() {
37
+ vec3 n = normalize(nrm);
38
+ vec3 l = normalize(light_dir.xyz);
39
+ vec3 v = normalize(eye_pos.xyz - wpos);
40
+ vec3 h = normalize(l + v);
41
+ float diffuse = clamp(dot(n, l), 0.0, 1.0);
42
+ float spec = pow(clamp(dot(n, h), 0.0, 1.0), 48.0) * 0.4;
43
+ float checker = (tint.w > 1.5) ? (mod(floor(uv.x * 40.0) + floor(uv.y * 40.0), 2.0) * 0.25 + 0.75) : 1.0;
44
+ vec3 base = color.rgb * tint.rgb * checker;
45
+ frag_color = vec4(base * (0.18 + 0.82 * diffuse) + spec, 1.0);
46
+ }
47
+ @end
48
+
49
+ @program scene vs fs
@@ -0,0 +1,31 @@
1
+ // {{NAME}}: not made yet. The same card a new app shows (a hammer, its name, "Lamp is making this game.") on the
2
+ // game's background, so the window is plainly Lamp waiting rather than a game that looks broken. The game replaces
3
+ // all of it: what this file holds, and world.js and making.js, which are the card's (the web-game skill says which
4
+ // files a game has). The card is put together as a game that keeps the player's place through a change is: this file
5
+ // only puts the parts together, world.js builds the world (and builds it again in place when it changes), and each
6
+ // part that changes as the game is played is a class in a module of its own that takes its changes while the game
7
+ // runs (making.js; lamp-game.js, "Changes while it's played"). Everything that has to last through a change is
8
+ // registered here by name: the renderer, the camera, the gameplay state and the world's parts, so a change that
9
+ // can't be swapped in runs this file again with all of them where they were (lamp-game.js, "What the game
10
+ // registers").
11
+ import * as THREE from 'three';
12
+ import { game, hot } from './lamp-game.js';
13
+ import { World } from './world.js';
14
+ import { Making } from './making.js';
15
+
16
+ const live = hot(import.meta);
17
+ const renderer = live.renderer(() => new THREE.WebGLRenderer({ antialias: true }));
18
+ const camera = live.camera('main', () => new THREE.PerspectiveCamera(60, 16 / 9, 0.1, 10));
19
+ // Everything that says where the game is goes in here. Raise `version` when a field changes its meaning.
20
+ const play = live.state('play', { version: 1, start: () => ({ mode: 'making', time: 0 }) });
21
+ const world = live.keep('world', () => new World());
22
+ const making = new Making(document.title);
23
+
24
+ game({
25
+ renderer,
26
+ frame(f) {
27
+ play.time += f.dt;
28
+ making.update(f.dt);
29
+ renderer.render(world.scene, camera);
30
+ },
31
+ });
@@ -0,0 +1,13 @@
1
+ <!doctype html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover">
6
+ <title>{{NAME}}</title>
7
+ <script src="lamp.js"></script>
8
+ <script type="importmap">{ "imports": { "three": "./three/three.module.js", "three/addons/": "./three/addons/", "phaser": "./phaser/phaser.esm.min.js" } }</script>
9
+ </head>
10
+ <body>
11
+ <script type="module" src="game.js"></script>
12
+ </body>
13
+ </html>
@@ -0,0 +1,33 @@
1
+ // The card shown while the game is made. A part that changes as the game is played looks like this: a class whose
2
+ // object holds its state, its look read where it's used, and the module ending with hot(import.meta).accept(), so a
3
+ // change to its methods goes into the running game (lamp-game.js, "Changes while it's played").
4
+ import { hot } from './lamp-game.js';
5
+
6
+ const LOOK = `
7
+ .lamp-making { position: fixed; inset: 0; display: flex; flex-direction: column; align-items: center;
8
+ justify-content: center; gap: 12px; pointer-events: none; z-index: 5; color: #fff;
9
+ font-family: -apple-system, system-ui, sans-serif; }
10
+ .lamp-making svg { width: 64px; height: 64px; color: rgba(255, 255, 255, 0.55); }
11
+ .lamp-making h1 { margin: 0; font-size: 34px; font-weight: 700; }
12
+ .lamp-making p { margin: 0; font-size: 20px; color: rgba(255, 255, 255, 0.55); }`;
13
+
14
+ export class Making {
15
+ constructor(name) {
16
+ this.style = document.createElement('style');
17
+ this.card = document.createElement('div');
18
+ this.card.className = 'lamp-making';
19
+ this.card.innerHTML = '<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="1.5" stroke-linejoin="round">'
20
+ + '<g transform="rotate(40 12 12)"><rect x="10.8" y="8.5" width="2.4" height="13" rx="1.2"/>'
21
+ + '<path d="M7 3.5h8.5l2.5 2.2v2.8H7z"/></g></svg>'
22
+ + '<h1></h1><p>Lamp is making this game.</p>';
23
+ this.card.querySelector('h1').textContent = name;
24
+ document.head.append(this.style);
25
+ document.body.append(this.card);
26
+ }
27
+
28
+ update() {
29
+ if (this.style.textContent !== LOOK) this.style.textContent = LOOK;
30
+ }
31
+ }
32
+
33
+ hot(import.meta).accept();
@@ -0,0 +1,33 @@
1
+ // What's slow to build and rarely changes: the scene, and later the level, the ground and the buildings.
2
+ // build() puts it all in `built`, so a change to this file builds the world again in the running game, with the player
3
+ // and everything else kept (the end of this file; lamp-game.js, "Changes while it's played").
4
+ import * as THREE from 'three';
5
+ import { hot } from './lamp-game.js';
6
+
7
+ const live = hot(import.meta);
8
+ const worlds = (live.data.worlds ??= new Set());
9
+
10
+ export class World {
11
+ constructor() {
12
+ this.scene = new THREE.Scene();
13
+ this.built = new THREE.Group();
14
+ this.scene.add(this.built);
15
+ this.build();
16
+ worlds.add(this);
17
+ }
18
+
19
+ build() {
20
+ this.scene.background = new THREE.Color(0x1d2a44);
21
+ }
22
+
23
+ rebuild() {
24
+ this.built.traverse(o => {
25
+ if (o.geometry) o.geometry.dispose();
26
+ for (const m of [o.material].flat()) if (m) m.dispose();
27
+ });
28
+ this.built.clear();
29
+ this.build();
30
+ }
31
+ }
32
+
33
+ live.accept(() => { for (const world of worlds) world.rebuild(); });