@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GaussianBlurNode.js +412 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GodraysNode.js +604 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ImportanceSampledEnvironment.js +564 -0
- package/Resources/WebLibraries/three/addons/tsl/display/LensflareNode.js +282 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Lut3DNode.js +109 -0
- package/Resources/WebLibraries/three/addons/tsl/display/MotionBlur.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OITPassNode.js +341 -0
- package/Resources/WebLibraries/three/addons/tsl/display/OutlineNode.js +916 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ParallaxBarrierPassNode.js +90 -0
- package/Resources/WebLibraries/three/addons/tsl/display/PixelationPassNode.js +227 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RGBShiftNode.js +96 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RecurrentDenoiseNode.js +812 -0
- package/Resources/WebLibraries/three/addons/tsl/display/RetroPassNode.js +263 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SMAANode.js +729 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAAPassNode.js +344 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSAONode.js +422 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSGINode.js +698 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSRNode.js +1430 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SSSNode.js +479 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Sepia.js +24 -0
- package/Resources/WebLibraries/three/addons/tsl/display/Shape.js +29 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SharpenNode.js +284 -0
- package/Resources/WebLibraries/three/addons/tsl/display/SobelOperatorNode.js +168 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoCompositePassNode.js +190 -0
- package/Resources/WebLibraries/three/addons/tsl/display/StereoPassNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TAAUNode.js +700 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TRAANode.js +609 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TemporalReprojectNode.js +1024 -0
- package/Resources/WebLibraries/three/addons/tsl/display/TransitionNode.js +141 -0
- package/Resources/WebLibraries/three/addons/tsl/display/boxBlur.js +65 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlend.js +80 -0
- package/Resources/WebLibraries/three/addons/tsl/display/depthAwareBlur.js +63 -0
- package/Resources/WebLibraries/three/addons/tsl/display/hashBlur.js +55 -0
- package/Resources/WebLibraries/three/addons/tsl/display/lensDirt.js +30 -0
- package/Resources/WebLibraries/three/addons/tsl/display/radialBlur.js +68 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/ClusteredLightsNode.js +994 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/DynamicLightsNode.js +201 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/LightProbeGridNode.js +183 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/AmbientLightDataNode.js +67 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/DirectionalLightDataNode.js +117 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/HemisphereLightDataNode.js +105 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/PointLightDataNode.js +140 -0
- package/Resources/WebLibraries/three/addons/tsl/lighting/data/SpotLightDataNode.js +167 -0
- package/Resources/WebLibraries/three/addons/tsl/math/Bayer.js +84 -0
- package/Resources/WebLibraries/three/addons/tsl/math/curlNoise.js +107 -0
- package/Resources/WebLibraries/three/addons/tsl/math/voronoiNoise.js +112 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNode.js +542 -0
- package/Resources/WebLibraries/three/addons/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/GroundedSkybox.js +62 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/RNoise.js +51 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/Raymarching.js +70 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SoftParticles.js +53 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/SpecularHelpers.js +302 -0
- package/Resources/WebLibraries/three/addons/tsl/utils/TAAUtils.js +184 -0
- package/Resources/WebLibraries/three/addons/utils/BufferGeometryUtils.js +1523 -0
- package/Resources/WebLibraries/three/addons/utils/CameraUtils.js +82 -0
- package/Resources/WebLibraries/three/addons/utils/ColorUtils.js +76 -0
- package/Resources/WebLibraries/three/addons/utils/GaussianSplatUtils.js +229 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryCompressionUtils.js +547 -0
- package/Resources/WebLibraries/three/addons/utils/GeometryUtils.js +226 -0
- package/Resources/WebLibraries/three/addons/utils/LDrawUtils.js +211 -0
- package/Resources/WebLibraries/three/addons/utils/SceneOptimizer.js +459 -0
- package/Resources/WebLibraries/three/addons/utils/SceneUtils.js +363 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewer.js +244 -0
- package/Resources/WebLibraries/three/addons/utils/ShadowMapViewerGPU.js +233 -0
- package/Resources/WebLibraries/three/addons/utils/SkeletonUtils.js +496 -0
- package/Resources/WebLibraries/three/addons/utils/SortUtils.js +175 -0
- package/Resources/WebLibraries/three/addons/utils/UVsDebug.js +173 -0
- package/Resources/WebLibraries/three/addons/utils/WebGLTextureUtils.js +115 -0
- package/Resources/WebLibraries/three/addons/utils/WebGPUTextureUtils.js +81 -0
- package/Resources/WebLibraries/three/addons/utils/WorkerPool.js +167 -0
- package/Resources/WebLibraries/three/addons/utils/unwrapUVs.js +865 -0
- package/Resources/WebLibraries/three/three.core.js +61162 -0
- package/Resources/WebLibraries/three/three.module.js +19537 -0
- package/Resources/WebLibraries/three/three.tsl.js +41903 -0
- package/Resources/WebLibraries/three/three.webgpu.js +53714 -0
- package/Resources/share-rules.json +64 -0
- package/Resources/skills/2d-game/SKILL.md +305 -0
- package/Resources/skills/3d-game/SKILL.md +274 -0
- package/Resources/skills/accounts/SKILL.md +41 -0
- package/Resources/skills/android-design/SKILL.md +159 -0
- package/Resources/skills/app-ai/SKILL.md +154 -0
- package/Resources/skills/app-intents/SKILL.md +31 -0
- package/Resources/skills/app-kinds/SKILL.md +122 -0
- package/Resources/skills/apple-watch/SKILL.md +43 -0
- package/Resources/skills/assets/SKILL.md +183 -0
- package/Resources/skills/building-blocks/SKILL.md +97 -0
- package/Resources/skills/device-control/SKILL.md +56 -0
- package/Resources/skills/device-integrations/SKILL.md +278 -0
- package/Resources/skills/finder-files/SKILL.md +19 -0
- package/Resources/skills/game/SKILL.md +416 -0
- package/Resources/skills/game-3d/SKILL.md +12 -0
- package/Resources/skills/game-art/SKILL.md +11 -0
- package/Resources/skills/game-feel/SKILL.md +13 -0
- package/Resources/skills/game-levels/SKILL.md +12 -0
- package/Resources/skills/game-live/SKILL.md +12 -0
- package/Resources/skills/game-physics/SKILL.md +13 -0
- package/Resources/skills/game-playtest/SKILL.md +26 -0
- package/Resources/skills/game-ui/SKILL.md +278 -0
- package/Resources/skills/github-projects/SKILL.md +62 -0
- package/Resources/skills/icloud-sync/SKILL.md +30 -0
- package/Resources/skills/iphone-hardware/SKILL.md +57 -0
- package/Resources/skills/iphone-widgets/SKILL.md +53 -0
- package/Resources/skills/lg-developer-mode/SKILL.md +152 -0
- package/Resources/skills/mac-widgets/SKILL.md +60 -0
- package/Resources/skills/maps/SKILL.md +8 -0
- package/Resources/skills/menu-bar/SKILL.md +36 -0
- package/Resources/skills/more-apps/SKILL.md +53 -0
- package/Resources/skills/phone-controllers/SKILL.md +79 -0
- package/Resources/skills/phone-pages/SKILL.md +173 -0
- package/Resources/skills/roku-developer-mode/SKILL.md +106 -0
- package/Resources/skills/scene-3d/SKILL.md +27 -0
- package/Resources/skills/scripting/SKILL.md +17 -0
- package/Resources/skills/share-extension/SKILL.md +22 -0
- package/Resources/skills/tv-design/SKILL.md +72 -0
- package/Resources/skills/web-app/SKILL.md +170 -0
- package/Resources/skills/web-game/SKILL.md +95 -0
- package/Resources/skills/web-or-native/SKILL.md +108 -0
- package/Resources/skills/wish-links/SKILL.md +156 -0
- package/THIRD_PARTY_NOTICES.md +170 -0
- package/cli/ai.mjs +237 -0
- package/cli/android.mjs +941 -0
- package/cli/app-ai.mjs +473 -0
- package/cli/browser.mjs +284 -0
- package/cli/calls.mjs +594 -0
- package/cli/dev.mjs +820 -0
- package/cli/devices.mjs +984 -0
- package/cli/lamp.mjs +1326 -0
- package/cli/lampapp.mjs +332 -0
- package/cli/lamps/android-host/LampPageGateway.kt +345 -0
- package/cli/lamps/android-host/app/build.gradle.kts +40 -0
- package/cli/lamps/android-host/build.gradle.kts +4 -0
- package/cli/lamps/android-host/game/AndroidManifest.xml +33 -0
- package/cli/lamps/android-host/game/MainActivity.kt +173 -0
- package/cli/lamps/android-host/gradle/libs.versions.toml +39 -0
- package/cli/lamps/android-host/gradle.properties +8 -0
- package/cli/lamps/android-host/page/AndroidManifest.xml +35 -0
- package/cli/lamps/android-host/page/MainActivity.kt +193 -0
- package/cli/lamps/android-host/settings.gradle.kts +30 -0
- package/cli/lamps/android-host/tools.json +43 -0
- package/cli/lamps/lamp-controllers.js +2 -0
- package/cli/lamps/lamp-for-games.js +6922 -0
- package/cli/lamps/lamp.js +7082 -0
- package/cli/lamps/mac-starter/.lamp/meta.json +1 -0
- package/cli/lamps/mac-starter/APP.md +12 -0
- package/cli/lamps/mac-starter/Package.swift +8 -0
- package/cli/lamps/mac-starter/Sources/App.swift +11 -0
- package/cli/lamps/mac-starter/Sources/ContentView.swift +17 -0
- package/cli/lamps/mac-starter/Sources/LampSupport.swift +18215 -0
- package/cli/lamps/mac-starter/build.sh +336 -0
- package/cli/lamps/mac-starter/gitignore +3 -0
- package/cli/lamps/mac-starter/lamp-starter.json +6 -0
- package/cli/lamps/web-starter/APP.md +8 -0
- package/cli/lamps/web-starter/app.js +1 -0
- package/cli/lamps/web-starter/index.html +17 -0
- package/cli/lamps/web-starter/lamp-starter.json +5 -0
- package/cli/lamps/web-starter/lamp.js +7082 -0
- package/cli/lamps/web-starter/style.css +25 -0
- package/cli/link.mjs +202 -0
- package/cli/local-ai.mjs +193 -0
- package/cli/mac.mjs +621 -0
- package/cli/mdns.mjs +205 -0
- package/cli/msix.mjs +413 -0
- package/cli/network.mjs +209 -0
- package/cli/openrouter.mjs +133 -0
- package/cli/outside.mjs +203 -0
- package/cli/page.js +317 -0
- package/cli/place.mjs +298 -0
- package/cli/png.mjs +184 -0
- package/cli/share.mjs +270 -0
- package/cli/skill/SKILL.md +280 -0
- package/cli/skills.mjs +71 -0
- package/cli/state.mjs +176 -0
- package/cli/update.mjs +162 -0
- package/package.json +20 -4
- package/site/lib/quota.js +59 -0
- package/site/lib/shared-wishes.js +1727 -0
|
@@ -0,0 +1,331 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Matrix4,
|
|
3
|
+
Vector2
|
|
4
|
+
} from 'three';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* @module SSAOShader
|
|
8
|
+
* @three_import import { SSAOShader } from 'three/addons/shaders/SSAOShader.js';
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* SSAO shader.
|
|
13
|
+
*
|
|
14
|
+
* References:
|
|
15
|
+
* - {@link http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html}
|
|
16
|
+
* - {@link https://learnopengl.com/Advanced-Lighting/SSAO}
|
|
17
|
+
* - {@link https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl}
|
|
18
|
+
*
|
|
19
|
+
* @constant
|
|
20
|
+
* @type {ShaderMaterial~Shader}
|
|
21
|
+
*/
|
|
22
|
+
const SSAOShader = {
|
|
23
|
+
|
|
24
|
+
name: 'SSAOShader',
|
|
25
|
+
|
|
26
|
+
defines: {
|
|
27
|
+
'PERSPECTIVE_CAMERA': 1,
|
|
28
|
+
'KERNEL_SIZE': 32
|
|
29
|
+
},
|
|
30
|
+
|
|
31
|
+
uniforms: {
|
|
32
|
+
|
|
33
|
+
'tNormal': { value: null },
|
|
34
|
+
'tDepth': { value: null },
|
|
35
|
+
'tNoise': { value: null },
|
|
36
|
+
'kernel': { value: null },
|
|
37
|
+
'cameraNear': { value: null },
|
|
38
|
+
'cameraFar': { value: null },
|
|
39
|
+
'resolution': { value: new Vector2() },
|
|
40
|
+
'cameraProjectionMatrix': { value: new Matrix4() },
|
|
41
|
+
'cameraInverseProjectionMatrix': { value: new Matrix4() },
|
|
42
|
+
'kernelRadius': { value: 8 },
|
|
43
|
+
'minDistance': { value: 0.005 },
|
|
44
|
+
'maxDistance': { value: 0.05 },
|
|
45
|
+
|
|
46
|
+
},
|
|
47
|
+
|
|
48
|
+
vertexShader: /* glsl */`
|
|
49
|
+
|
|
50
|
+
varying vec2 vUv;
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
|
|
54
|
+
vUv = uv;
|
|
55
|
+
|
|
56
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
57
|
+
|
|
58
|
+
}`,
|
|
59
|
+
|
|
60
|
+
fragmentShader: /* glsl */`
|
|
61
|
+
uniform highp sampler2D tNormal;
|
|
62
|
+
uniform highp sampler2D tDepth;
|
|
63
|
+
uniform sampler2D tNoise;
|
|
64
|
+
|
|
65
|
+
uniform vec3 kernel[ KERNEL_SIZE ];
|
|
66
|
+
|
|
67
|
+
uniform vec2 resolution;
|
|
68
|
+
|
|
69
|
+
uniform float cameraNear;
|
|
70
|
+
uniform float cameraFar;
|
|
71
|
+
uniform mat4 cameraProjectionMatrix;
|
|
72
|
+
uniform mat4 cameraInverseProjectionMatrix;
|
|
73
|
+
|
|
74
|
+
uniform float kernelRadius;
|
|
75
|
+
uniform float minDistance; // avoid artifacts caused by neighbour fragments with minimal depth difference
|
|
76
|
+
uniform float maxDistance; // avoid the influence of fragments which are too far away
|
|
77
|
+
|
|
78
|
+
varying vec2 vUv;
|
|
79
|
+
|
|
80
|
+
#include <packing>
|
|
81
|
+
|
|
82
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
83
|
+
|
|
84
|
+
const float depthThreshold = 0.0;
|
|
85
|
+
|
|
86
|
+
#else
|
|
87
|
+
|
|
88
|
+
const float depthThreshold = 1.0;
|
|
89
|
+
|
|
90
|
+
#endif
|
|
91
|
+
|
|
92
|
+
float getDepth( const in vec2 screenPosition ) {
|
|
93
|
+
|
|
94
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
95
|
+
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
float getLinearDepth( const in vec2 screenPosition ) {
|
|
99
|
+
|
|
100
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
101
|
+
|
|
102
|
+
float fragCoordZ = texture2D( tDepth, screenPosition ).x;
|
|
103
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
104
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
105
|
+
|
|
106
|
+
#else
|
|
107
|
+
|
|
108
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
109
|
+
|
|
110
|
+
#endif
|
|
111
|
+
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
float getViewZ( const in float depth ) {
|
|
115
|
+
|
|
116
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
117
|
+
|
|
118
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
119
|
+
|
|
120
|
+
#else
|
|
121
|
+
|
|
122
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
123
|
+
|
|
124
|
+
#endif
|
|
125
|
+
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {
|
|
129
|
+
|
|
130
|
+
float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];
|
|
131
|
+
|
|
132
|
+
vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );
|
|
133
|
+
|
|
134
|
+
clipPosition *= clipW; // unprojection.
|
|
135
|
+
|
|
136
|
+
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;
|
|
137
|
+
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
vec3 getViewNormal( const in vec2 screenPosition ) {
|
|
141
|
+
|
|
142
|
+
return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );
|
|
143
|
+
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
void main() {
|
|
147
|
+
|
|
148
|
+
float depth = getDepth( vUv );
|
|
149
|
+
|
|
150
|
+
if ( depth == depthThreshold ) {
|
|
151
|
+
|
|
152
|
+
gl_FragColor = vec4( 1.0 ); // don't influence background
|
|
153
|
+
|
|
154
|
+
} else {
|
|
155
|
+
|
|
156
|
+
float viewZ = getViewZ( depth );
|
|
157
|
+
|
|
158
|
+
vec3 viewPosition = getViewPosition( vUv, depth, viewZ );
|
|
159
|
+
vec3 viewNormal = getViewNormal( vUv );
|
|
160
|
+
|
|
161
|
+
vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );
|
|
162
|
+
vec3 random = vec3( texture2D( tNoise, vUv * noiseScale ).r );
|
|
163
|
+
|
|
164
|
+
// compute matrix used to reorient a kernel vector
|
|
165
|
+
|
|
166
|
+
vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );
|
|
167
|
+
vec3 bitangent = cross( viewNormal, tangent );
|
|
168
|
+
mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );
|
|
169
|
+
|
|
170
|
+
float occlusion = 0.0;
|
|
171
|
+
|
|
172
|
+
for ( int i = 0; i < KERNEL_SIZE; i ++ ) {
|
|
173
|
+
|
|
174
|
+
vec3 sampleVector = kernelMatrix * kernel[ i ]; // reorient sample vector in view space
|
|
175
|
+
vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius ); // calculate sample point
|
|
176
|
+
|
|
177
|
+
vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 ); // project point and calculate NDC
|
|
178
|
+
samplePointNDC /= samplePointNDC.w;
|
|
179
|
+
|
|
180
|
+
vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5; // compute uv coordinates
|
|
181
|
+
|
|
182
|
+
float realDepth = getLinearDepth( samplePointUv ); // get linear depth from depth texture
|
|
183
|
+
float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar ); // compute linear depth of the sample view Z value
|
|
184
|
+
float delta = sampleDepth - realDepth;
|
|
185
|
+
|
|
186
|
+
if ( delta > minDistance && delta < maxDistance ) { // if fragment is before sample point, increase occlusion
|
|
187
|
+
|
|
188
|
+
occlusion += 1.0;
|
|
189
|
+
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );
|
|
195
|
+
|
|
196
|
+
gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
}`
|
|
201
|
+
|
|
202
|
+
};
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* SSAO depth shader.
|
|
206
|
+
*
|
|
207
|
+
* @constant
|
|
208
|
+
* @type {ShaderMaterial~Shader}
|
|
209
|
+
*/
|
|
210
|
+
const SSAODepthShader = {
|
|
211
|
+
|
|
212
|
+
name: 'SSAODepthShader',
|
|
213
|
+
|
|
214
|
+
defines: {
|
|
215
|
+
'PERSPECTIVE_CAMERA': 1
|
|
216
|
+
},
|
|
217
|
+
|
|
218
|
+
uniforms: {
|
|
219
|
+
|
|
220
|
+
'tDepth': { value: null },
|
|
221
|
+
'cameraNear': { value: null },
|
|
222
|
+
'cameraFar': { value: null },
|
|
223
|
+
|
|
224
|
+
},
|
|
225
|
+
|
|
226
|
+
vertexShader:
|
|
227
|
+
|
|
228
|
+
`varying vec2 vUv;
|
|
229
|
+
|
|
230
|
+
void main() {
|
|
231
|
+
|
|
232
|
+
vUv = uv;
|
|
233
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
234
|
+
|
|
235
|
+
}`,
|
|
236
|
+
|
|
237
|
+
fragmentShader:
|
|
238
|
+
|
|
239
|
+
`uniform sampler2D tDepth;
|
|
240
|
+
|
|
241
|
+
uniform float cameraNear;
|
|
242
|
+
uniform float cameraFar;
|
|
243
|
+
|
|
244
|
+
varying vec2 vUv;
|
|
245
|
+
|
|
246
|
+
#include <packing>
|
|
247
|
+
|
|
248
|
+
float getLinearDepth( const in vec2 screenPosition ) {
|
|
249
|
+
|
|
250
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
251
|
+
|
|
252
|
+
float fragCoordZ = texture2D( tDepth, screenPosition ).x;
|
|
253
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
254
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
255
|
+
|
|
256
|
+
#else
|
|
257
|
+
|
|
258
|
+
return texture2D( tDepth, screenPosition ).x;
|
|
259
|
+
|
|
260
|
+
#endif
|
|
261
|
+
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
void main() {
|
|
265
|
+
|
|
266
|
+
float depth = getLinearDepth( vUv );
|
|
267
|
+
gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
|
|
268
|
+
|
|
269
|
+
}`
|
|
270
|
+
|
|
271
|
+
};
|
|
272
|
+
|
|
273
|
+
/**
|
|
274
|
+
* SSAO blur shader.
|
|
275
|
+
*
|
|
276
|
+
* @constant
|
|
277
|
+
* @type {Object}
|
|
278
|
+
*/
|
|
279
|
+
const SSAOBlurShader = {
|
|
280
|
+
|
|
281
|
+
name: 'SSAOBlurShader',
|
|
282
|
+
|
|
283
|
+
uniforms: {
|
|
284
|
+
|
|
285
|
+
'tDiffuse': { value: null },
|
|
286
|
+
'resolution': { value: new Vector2() }
|
|
287
|
+
|
|
288
|
+
},
|
|
289
|
+
|
|
290
|
+
vertexShader:
|
|
291
|
+
|
|
292
|
+
`varying vec2 vUv;
|
|
293
|
+
|
|
294
|
+
void main() {
|
|
295
|
+
|
|
296
|
+
vUv = uv;
|
|
297
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
298
|
+
|
|
299
|
+
}`,
|
|
300
|
+
|
|
301
|
+
fragmentShader:
|
|
302
|
+
|
|
303
|
+
`uniform sampler2D tDiffuse;
|
|
304
|
+
|
|
305
|
+
uniform vec2 resolution;
|
|
306
|
+
|
|
307
|
+
varying vec2 vUv;
|
|
308
|
+
|
|
309
|
+
void main() {
|
|
310
|
+
|
|
311
|
+
vec2 texelSize = ( 1.0 / resolution );
|
|
312
|
+
float result = 0.0;
|
|
313
|
+
|
|
314
|
+
for ( int i = - 2; i <= 2; i ++ ) {
|
|
315
|
+
|
|
316
|
+
for ( int j = - 2; j <= 2; j ++ ) {
|
|
317
|
+
|
|
318
|
+
vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;
|
|
319
|
+
result += texture2D( tDiffuse, vUv + offset ).r;
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );
|
|
326
|
+
|
|
327
|
+
}`
|
|
328
|
+
|
|
329
|
+
};
|
|
330
|
+
|
|
331
|
+
export { SSAOShader, SSAODepthShader, SSAOBlurShader };
|
|
@@ -0,0 +1,396 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Matrix4,
|
|
3
|
+
Vector2
|
|
4
|
+
} from 'three';
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* A collection of shaders used for SSR.
|
|
9
|
+
*
|
|
10
|
+
* References:
|
|
11
|
+
* - [3D Game Shaders For Beginners, Screen Space Reflection (SSR)](https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html).
|
|
12
|
+
*
|
|
13
|
+
* @module SSRShader
|
|
14
|
+
* @three_import import * as SSRShader from 'three/addons/shaders/SSRShader.js';
|
|
15
|
+
*/
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* SSR shader.
|
|
19
|
+
*
|
|
20
|
+
* @constant
|
|
21
|
+
* @type {ShaderMaterial~Shader}
|
|
22
|
+
*/
|
|
23
|
+
const SSRShader = {
|
|
24
|
+
|
|
25
|
+
name: 'SSRShader',
|
|
26
|
+
|
|
27
|
+
defines: {
|
|
28
|
+
MAX_STEP: 0,
|
|
29
|
+
PERSPECTIVE_CAMERA: true,
|
|
30
|
+
DISTANCE_ATTENUATION: true,
|
|
31
|
+
FRESNEL: true,
|
|
32
|
+
INFINITE_THICK: false,
|
|
33
|
+
SELECTIVE: false,
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
uniforms: {
|
|
37
|
+
|
|
38
|
+
'tDiffuse': { value: null },
|
|
39
|
+
'tNormal': { value: null },
|
|
40
|
+
'tMetalness': { value: null },
|
|
41
|
+
'tDepth': { value: null },
|
|
42
|
+
'cameraNear': { value: null },
|
|
43
|
+
'cameraFar': { value: null },
|
|
44
|
+
'resolution': { value: new Vector2() },
|
|
45
|
+
'cameraProjectionMatrix': { value: new Matrix4() },
|
|
46
|
+
'cameraInverseProjectionMatrix': { value: new Matrix4() },
|
|
47
|
+
'opacity': { value: .5 },
|
|
48
|
+
'maxDistance': { value: 180 },
|
|
49
|
+
'cameraRange': { value: 0 },
|
|
50
|
+
'thickness': { value: .018 }
|
|
51
|
+
|
|
52
|
+
},
|
|
53
|
+
|
|
54
|
+
vertexShader: /* glsl */`
|
|
55
|
+
|
|
56
|
+
varying vec2 vUv;
|
|
57
|
+
|
|
58
|
+
void main() {
|
|
59
|
+
|
|
60
|
+
vUv = uv;
|
|
61
|
+
|
|
62
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
`,
|
|
67
|
+
|
|
68
|
+
fragmentShader: /* glsl */`
|
|
69
|
+
// precision highp float;
|
|
70
|
+
precision highp sampler2D;
|
|
71
|
+
varying vec2 vUv;
|
|
72
|
+
uniform sampler2D tDepth;
|
|
73
|
+
uniform sampler2D tNormal;
|
|
74
|
+
uniform sampler2D tMetalness;
|
|
75
|
+
uniform sampler2D tDiffuse;
|
|
76
|
+
uniform float cameraRange;
|
|
77
|
+
uniform vec2 resolution;
|
|
78
|
+
uniform float opacity;
|
|
79
|
+
uniform float cameraNear;
|
|
80
|
+
uniform float cameraFar;
|
|
81
|
+
uniform float maxDistance;
|
|
82
|
+
uniform float thickness;
|
|
83
|
+
uniform mat4 cameraProjectionMatrix;
|
|
84
|
+
uniform mat4 cameraInverseProjectionMatrix;
|
|
85
|
+
#include <packing>
|
|
86
|
+
float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
|
|
87
|
+
//x0: point, x1: linePointA, x2: linePointB
|
|
88
|
+
//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
|
|
89
|
+
return length(cross(x0-x1,x0-x2))/length(x2-x1);
|
|
90
|
+
}
|
|
91
|
+
float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
|
|
92
|
+
// https://mathworld.wolfram.com/Point-PlaneDistance.html
|
|
93
|
+
//// https://en.wikipedia.org/wiki/Plane_(geometry)
|
|
94
|
+
//// http://paulbourke.net/geometry/pointlineplane/
|
|
95
|
+
float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
|
|
96
|
+
float x0=point.x,y0=point.y,z0=point.z;
|
|
97
|
+
float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
|
98
|
+
float d=-(a*x+b*y+c*z);
|
|
99
|
+
float distance=a*x0+b*y0+c*z0+d;
|
|
100
|
+
return distance;
|
|
101
|
+
}
|
|
102
|
+
float getDepth( const in vec2 uv ) {
|
|
103
|
+
return texture2D( tDepth, uv ).x;
|
|
104
|
+
}
|
|
105
|
+
float getViewZ( const in float depth ) {
|
|
106
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
107
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
108
|
+
#else
|
|
109
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
110
|
+
#endif
|
|
111
|
+
}
|
|
112
|
+
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
|
113
|
+
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
|
114
|
+
clipPosition *= clipW; //clip
|
|
115
|
+
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
|
|
116
|
+
}
|
|
117
|
+
vec3 getViewNormal( const in vec2 uv ) {
|
|
118
|
+
return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
|
|
119
|
+
}
|
|
120
|
+
vec2 viewPositionToXY(vec3 viewPosition){
|
|
121
|
+
vec2 xy;
|
|
122
|
+
vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
|
|
123
|
+
xy=clip.xy;//clip
|
|
124
|
+
float clipW=clip.w;
|
|
125
|
+
xy/=clipW;//NDC
|
|
126
|
+
xy=(xy+1.)/2.;//uv
|
|
127
|
+
xy*=resolution;//screen
|
|
128
|
+
return xy;
|
|
129
|
+
}
|
|
130
|
+
void main(){
|
|
131
|
+
#ifdef SELECTIVE
|
|
132
|
+
float metalness=texture2D(tMetalness,vUv).r;
|
|
133
|
+
if(metalness==0.) return;
|
|
134
|
+
#endif
|
|
135
|
+
|
|
136
|
+
float depth = getDepth( vUv );
|
|
137
|
+
float viewZ = getViewZ( depth );
|
|
138
|
+
if(-viewZ>=cameraFar) return;
|
|
139
|
+
|
|
140
|
+
float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
|
|
141
|
+
vec3 viewPosition=getViewPosition( vUv, depth, clipW );
|
|
142
|
+
|
|
143
|
+
vec2 d0=gl_FragCoord.xy;
|
|
144
|
+
vec2 d1;
|
|
145
|
+
|
|
146
|
+
vec3 viewNormal=getViewNormal( vUv );
|
|
147
|
+
|
|
148
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
149
|
+
vec3 viewIncidentDir=normalize(viewPosition);
|
|
150
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
151
|
+
#else
|
|
152
|
+
vec3 viewIncidentDir=vec3(0,0,-1);
|
|
153
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
154
|
+
#endif
|
|
155
|
+
|
|
156
|
+
float maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);
|
|
157
|
+
// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
|
|
158
|
+
// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
|
|
159
|
+
// maxDistance/maxReflectRayLen=cos(theta)
|
|
160
|
+
// maxDistance/maxReflectRayLen==dot(a,b)
|
|
161
|
+
// maxReflectRayLen==maxDistance/dot(a,b)
|
|
162
|
+
|
|
163
|
+
vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
|
|
164
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
165
|
+
if(d1viewPosition.z>-cameraNear){
|
|
166
|
+
//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
|
|
167
|
+
float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
|
|
168
|
+
d1viewPosition=viewPosition+viewReflectDir*t;
|
|
169
|
+
}
|
|
170
|
+
#endif
|
|
171
|
+
d1=viewPositionToXY(d1viewPosition);
|
|
172
|
+
|
|
173
|
+
float xLen=d1.x-d0.x;
|
|
174
|
+
float yLen=d1.y-d0.y;
|
|
175
|
+
float totalStep=max(abs(xLen),abs(yLen));
|
|
176
|
+
float xSpan=xLen/totalStep;
|
|
177
|
+
float ySpan=yLen/totalStep;
|
|
178
|
+
float sStep=1./totalStep;
|
|
179
|
+
float s=sStep; // start at sStep since loop starts at i=1
|
|
180
|
+
for(float i=1.;i<float(MAX_STEP);i++){
|
|
181
|
+
if(i>=totalStep) break;
|
|
182
|
+
vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
|
|
183
|
+
if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
|
|
184
|
+
vec2 uv=xy/resolution;
|
|
185
|
+
|
|
186
|
+
float d = getDepth(uv);
|
|
187
|
+
float vZ = getViewZ( d );
|
|
188
|
+
if(-vZ>=cameraFar) continue;
|
|
189
|
+
float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
|
|
190
|
+
vec3 vP=getViewPosition( uv, d, cW );
|
|
191
|
+
|
|
192
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
193
|
+
// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
|
|
194
|
+
float recipVPZ=1./viewPosition.z;
|
|
195
|
+
float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
|
|
196
|
+
#else
|
|
197
|
+
float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
|
|
198
|
+
#endif
|
|
199
|
+
|
|
200
|
+
// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.
|
|
201
|
+
// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164
|
|
202
|
+
if(viewReflectRayZ<=vZ){
|
|
203
|
+
|
|
204
|
+
bool hit;
|
|
205
|
+
#ifdef INFINITE_THICK
|
|
206
|
+
hit=true;
|
|
207
|
+
#else
|
|
208
|
+
float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
|
|
209
|
+
|
|
210
|
+
float minThickness;
|
|
211
|
+
vec2 xyNeighbor=xy;
|
|
212
|
+
xyNeighbor.x+=1.;
|
|
213
|
+
vec2 uvNeighbor=xyNeighbor/resolution;
|
|
214
|
+
vec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);
|
|
215
|
+
minThickness=vPNeighbor.x-vP.x;
|
|
216
|
+
minThickness*=3.;
|
|
217
|
+
float tk=max(minThickness,thickness);
|
|
218
|
+
|
|
219
|
+
hit=away<=tk;
|
|
220
|
+
#endif
|
|
221
|
+
|
|
222
|
+
if(hit){
|
|
223
|
+
vec3 vN=getViewNormal( uv );
|
|
224
|
+
if(dot(viewReflectDir,vN)>=0.) break; // treat backfaces as opaque
|
|
225
|
+
float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
|
226
|
+
if(distance>maxDistance) break;
|
|
227
|
+
float op=opacity;
|
|
228
|
+
#ifdef DISTANCE_ATTENUATION
|
|
229
|
+
float ratio=1.-(distance/maxDistance);
|
|
230
|
+
float attenuation=ratio*ratio;
|
|
231
|
+
op=opacity*attenuation;
|
|
232
|
+
#endif
|
|
233
|
+
#ifdef FRESNEL
|
|
234
|
+
float fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;
|
|
235
|
+
op*=fresnelCoe;
|
|
236
|
+
#endif
|
|
237
|
+
vec4 reflectColor=texture2D(tDiffuse,uv);
|
|
238
|
+
gl_FragColor.xyz=reflectColor.xyz;
|
|
239
|
+
gl_FragColor.a=op;
|
|
240
|
+
break;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
s+=sStep;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
`
|
|
247
|
+
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* SSR Depth shader.
|
|
252
|
+
*
|
|
253
|
+
* @constant
|
|
254
|
+
* @type {ShaderMaterial~Shader}
|
|
255
|
+
*/
|
|
256
|
+
const SSRDepthShader = {
|
|
257
|
+
|
|
258
|
+
name: 'SSRDepthShader',
|
|
259
|
+
|
|
260
|
+
defines: {
|
|
261
|
+
'PERSPECTIVE_CAMERA': 1
|
|
262
|
+
},
|
|
263
|
+
|
|
264
|
+
uniforms: {
|
|
265
|
+
|
|
266
|
+
'tDepth': { value: null },
|
|
267
|
+
'cameraNear': { value: null },
|
|
268
|
+
'cameraFar': { value: null },
|
|
269
|
+
|
|
270
|
+
},
|
|
271
|
+
|
|
272
|
+
vertexShader: /* glsl */`
|
|
273
|
+
|
|
274
|
+
varying vec2 vUv;
|
|
275
|
+
|
|
276
|
+
void main() {
|
|
277
|
+
|
|
278
|
+
vUv = uv;
|
|
279
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
`,
|
|
284
|
+
|
|
285
|
+
fragmentShader: /* glsl */`
|
|
286
|
+
|
|
287
|
+
uniform sampler2D tDepth;
|
|
288
|
+
|
|
289
|
+
uniform float cameraNear;
|
|
290
|
+
uniform float cameraFar;
|
|
291
|
+
|
|
292
|
+
varying vec2 vUv;
|
|
293
|
+
|
|
294
|
+
#include <packing>
|
|
295
|
+
|
|
296
|
+
float getLinearDepth( const in vec2 uv ) {
|
|
297
|
+
|
|
298
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
299
|
+
|
|
300
|
+
float fragCoordZ = texture2D( tDepth, uv ).x;
|
|
301
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
302
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
303
|
+
|
|
304
|
+
#else
|
|
305
|
+
|
|
306
|
+
return texture2D( tDepth, uv ).x;
|
|
307
|
+
|
|
308
|
+
#endif
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
void main() {
|
|
313
|
+
|
|
314
|
+
float depth = getLinearDepth( vUv );
|
|
315
|
+
float d = 1.0 - depth;
|
|
316
|
+
// d=(d-.999)*1000.;
|
|
317
|
+
gl_FragColor = vec4( vec3( d ), 1.0 );
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
`
|
|
322
|
+
|
|
323
|
+
};
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* SSR Blur shader.
|
|
327
|
+
*
|
|
328
|
+
* @constant
|
|
329
|
+
* @type {ShaderMaterial~Shader}
|
|
330
|
+
*/
|
|
331
|
+
const SSRBlurShader = {
|
|
332
|
+
|
|
333
|
+
name: 'SSRBlurShader',
|
|
334
|
+
|
|
335
|
+
uniforms: {
|
|
336
|
+
|
|
337
|
+
'tDiffuse': { value: null },
|
|
338
|
+
'resolution': { value: new Vector2() },
|
|
339
|
+
'opacity': { value: .5 },
|
|
340
|
+
|
|
341
|
+
},
|
|
342
|
+
|
|
343
|
+
vertexShader: /* glsl */`
|
|
344
|
+
|
|
345
|
+
varying vec2 vUv;
|
|
346
|
+
|
|
347
|
+
void main() {
|
|
348
|
+
|
|
349
|
+
vUv = uv;
|
|
350
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
351
|
+
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
`,
|
|
355
|
+
|
|
356
|
+
fragmentShader: /* glsl */`
|
|
357
|
+
|
|
358
|
+
uniform sampler2D tDiffuse;
|
|
359
|
+
uniform vec2 resolution;
|
|
360
|
+
varying vec2 vUv;
|
|
361
|
+
void main() {
|
|
362
|
+
//reverse engineering from PhotoShop blur filter, then change coefficient
|
|
363
|
+
|
|
364
|
+
vec2 texelSize = ( 1.0 / resolution );
|
|
365
|
+
|
|
366
|
+
vec4 c=texture2D(tDiffuse,vUv);
|
|
367
|
+
|
|
368
|
+
vec2 offset;
|
|
369
|
+
|
|
370
|
+
offset=(vec2(-1,0))*texelSize;
|
|
371
|
+
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
|
372
|
+
|
|
373
|
+
offset=(vec2(1,0))*texelSize;
|
|
374
|
+
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
|
375
|
+
|
|
376
|
+
offset=(vec2(0,-1))*texelSize;
|
|
377
|
+
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
|
378
|
+
|
|
379
|
+
offset=(vec2(0,1))*texelSize;
|
|
380
|
+
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
|
381
|
+
|
|
382
|
+
// float coeCenter=.5;
|
|
383
|
+
// float coeSide=.125;
|
|
384
|
+
float coeCenter=.2;
|
|
385
|
+
float coeSide=.2;
|
|
386
|
+
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
|
387
|
+
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
|
388
|
+
gl_FragColor=vec4(rgb,a);
|
|
389
|
+
|
|
390
|
+
}
|
|
391
|
+
`
|
|
392
|
+
|
|
393
|
+
|
|
394
|
+
};
|
|
395
|
+
|
|
396
|
+
export { SSRShader, SSRDepthShader, SSRBlurShader };
|