@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,54 @@
1
+ /**
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+ * @module LuminosityShader
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+ * @three_import import { LuminosityShader } from 'three/addons/shaders/LuminosityShader.js';
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+ */
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+
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+ /**
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+ * Luminosity shader.
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+ *
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+ * @constant
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+ * @type {ShaderMaterial~Shader}
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+ */
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+ const LuminosityShader = {
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+
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+ name: 'LuminosityShader',
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+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ #include <common>
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+
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+ uniform sampler2D tDiffuse;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vec4 texel = texture2D( tDiffuse, vUv );
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+
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+ float l = luminance( texel.rgb );
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+
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+ gl_FragColor = vec4( l, l, l, texel.w );
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+
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+ }`
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+
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+ };
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+
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+ export { LuminosityShader };
@@ -0,0 +1,62 @@
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+ /**
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+ * @module MirrorShader
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+ * @three_import import { MirrorShader } from 'three/addons/shaders/MirrorShader.js';
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+ */
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+
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+ /**
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+ * Copies half the input to the other half.
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+ *
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+ * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom).
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+ *
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+ * @constant
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+ * @type {ShaderMaterial~Shader}
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+ */
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+ const MirrorShader = {
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+
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+ name: 'MirrorShader',
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+
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+ uniforms: {
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+
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+ 'tDiffuse': { value: null },
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+ 'side': { value: 1 }
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+
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+ },
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+
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+ vertexShader: /* glsl */`
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`,
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+
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+ fragmentShader: /* glsl */`
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+
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+ uniform sampler2D tDiffuse;
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+ uniform int side;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vec2 p = vUv;
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+ if (side == 0){
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+ if (p.x > 0.5) p.x = 1.0 - p.x;
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+ }else if (side == 1){
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+ if (p.x < 0.5) p.x = 1.0 - p.x;
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+ }else if (side == 2){
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+ if (p.y < 0.5) p.y = 1.0 - p.y;
52
+ }else if (side == 3){
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+ if (p.y > 0.5) p.y = 1.0 - p.y;
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+ }
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+ vec4 color = texture2D(tDiffuse, p);
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+ gl_FragColor = color;
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+
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+ }`
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+
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+ };
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+
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+ export { MirrorShader };
@@ -0,0 +1,60 @@
1
+ import {
2
+ Vector2
3
+ } from 'three';
4
+
5
+ /**
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+ * @module NormalMapShader
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+ * @three_import import { NormalMapShader } from 'three/addons/shaders/NormalMapShader.js';
8
+ */
9
+
10
+ /**
11
+ * Normal map shader, compute normals from heightmap.
12
+ * @constant
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+ * @type {ShaderMaterial~Shader}
14
+ */
15
+ const NormalMapShader = {
16
+
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+ name: 'NormalMapShader',
18
+
19
+ uniforms: {
20
+
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+ 'heightMap': { value: null },
22
+ 'resolution': { value: new Vector2( 512, 512 ) },
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+ 'scale': { value: new Vector2( 1, 1 ) },
24
+ 'height': { value: 0.05 }
25
+
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+ },
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+
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+ vertexShader: /* glsl */`
29
+
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+ varying vec2 vUv;
31
+
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+ void main() {
33
+
34
+ vUv = uv;
35
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
+
37
+ }`,
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+
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+ fragmentShader: /* glsl */`
40
+
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+ uniform float height;
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+ uniform vec2 resolution;
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+ uniform sampler2D heightMap;
44
+
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+ varying vec2 vUv;
46
+
47
+ void main() {
48
+
49
+ float val = texture2D( heightMap, vUv ).x;
50
+
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+ float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
52
+ float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
53
+
54
+ gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );
55
+
56
+ }`
57
+
58
+ };
59
+
60
+ export { NormalMapShader };
@@ -0,0 +1,103 @@
1
+ /**
2
+ * @module OutputShader
3
+ * @three_import import { OutputShader } from 'three/addons/shaders/OutputShader.js';
4
+ */
5
+
6
+ /**
7
+ * Performs tone mapping and color space conversion for
8
+ * FX workflows.
9
+ *
10
+ * Used by {@link OutputPass}.
11
+ *
12
+ * @constant
13
+ * @type {ShaderMaterial~Shader}
14
+ */
15
+ const OutputShader = {
16
+
17
+ name: 'OutputShader',
18
+
19
+ uniforms: {
20
+
21
+ 'tDiffuse': { value: null },
22
+ 'toneMappingExposure': { value: 1 }
23
+
24
+ },
25
+
26
+ vertexShader: /* glsl */`
27
+ precision highp float;
28
+
29
+ uniform mat4 modelViewMatrix;
30
+ uniform mat4 projectionMatrix;
31
+
32
+ attribute vec3 position;
33
+ attribute vec2 uv;
34
+
35
+ varying vec2 vUv;
36
+
37
+ void main() {
38
+
39
+ vUv = uv;
40
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
41
+
42
+ }`,
43
+
44
+ fragmentShader: /* glsl */`
45
+
46
+ precision highp float;
47
+
48
+ uniform sampler2D tDiffuse;
49
+
50
+ #include <tonemapping_pars_fragment>
51
+ #include <colorspace_pars_fragment>
52
+
53
+ varying vec2 vUv;
54
+
55
+ void main() {
56
+
57
+ gl_FragColor = texture2D( tDiffuse, vUv );
58
+
59
+ // tone mapping
60
+
61
+ #ifdef LINEAR_TONE_MAPPING
62
+
63
+ gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
64
+
65
+ #elif defined( REINHARD_TONE_MAPPING )
66
+
67
+ gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
68
+
69
+ #elif defined( CINEON_TONE_MAPPING )
70
+
71
+ gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
72
+
73
+ #elif defined( ACES_FILMIC_TONE_MAPPING )
74
+
75
+ gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
76
+
77
+ #elif defined( AGX_TONE_MAPPING )
78
+
79
+ gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
80
+
81
+ #elif defined( NEUTRAL_TONE_MAPPING )
82
+
83
+ gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
84
+
85
+ #elif defined( CUSTOM_TONE_MAPPING )
86
+
87
+ gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
88
+
89
+ #endif
90
+
91
+ // color space
92
+
93
+ #ifdef SRGB_TRANSFER
94
+
95
+ gl_FragColor = sRGBTransferOETF( gl_FragColor );
96
+
97
+ #endif
98
+
99
+ }`
100
+
101
+ };
102
+
103
+ export { OutputShader };
@@ -0,0 +1,230 @@
1
+ import {
2
+ Matrix4,
3
+ Vector2,
4
+ Vector3,
5
+ } from 'three';
6
+
7
+ /**
8
+ * @module PoissonDenoiseShader
9
+ * @three_import import { PoissonDenoiseShader } from 'three/addons/shaders/PoissonDenoiseShader.js';
10
+ */
11
+
12
+ /**
13
+ * Poisson Denoise Shader.
14
+ *
15
+ * References:
16
+ * - [Self-Supervised Poisson-Gaussian Denoising](https://openaccess.thecvf.com/content/WACV2021/papers/Khademi_Self-Supervised_Poisson-Gaussian_Denoising_WACV_2021_paper.pdf).
17
+ * - [Poisson2Sparse: Self-Supervised Poisson Denoising From a Single Image](https://arxiv.org/pdf/2206.01856.pdf)
18
+ *
19
+ * @constant
20
+ * @type {ShaderMaterial~Shader}
21
+ */
22
+ const PoissonDenoiseShader = {
23
+
24
+ name: 'PoissonDenoiseShader',
25
+
26
+ defines: {
27
+ 'SAMPLES': 16,
28
+ 'SAMPLE_VECTORS': generatePdSamplePointInitializer( 16, 2, 1 ),
29
+ 'NORMAL_VECTOR_TYPE': 1,
30
+ },
31
+
32
+ uniforms: {
33
+ 'tDiffuse': { value: null },
34
+ 'tNormal': { value: null },
35
+ 'tDepth': { value: null },
36
+ 'tNoise': { value: null },
37
+ 'resolution': { value: new Vector2() },
38
+ 'cameraProjectionMatrixInverse': { value: new Matrix4() },
39
+ 'lumaPhi': { value: 5. },
40
+ 'depthPhi': { value: 5. },
41
+ 'normalPhi': { value: 5. },
42
+ 'radius': { value: 4. },
43
+ 'index': { value: 0 }
44
+ },
45
+
46
+ vertexShader: /* glsl */`
47
+
48
+ varying vec2 vUv;
49
+
50
+ void main() {
51
+ vUv = uv;
52
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
53
+ }`,
54
+
55
+ fragmentShader: /* glsl */`
56
+
57
+ varying vec2 vUv;
58
+
59
+ uniform sampler2D tDiffuse;
60
+ uniform sampler2D tNormal;
61
+ uniform sampler2D tDepth;
62
+ uniform sampler2D tNoise;
63
+ uniform vec2 resolution;
64
+ uniform mat4 cameraProjectionMatrixInverse;
65
+ uniform float lumaPhi;
66
+ uniform float depthPhi;
67
+ uniform float normalPhi;
68
+ uniform float radius;
69
+ uniform int index;
70
+
71
+ #include <common>
72
+ #include <packing>
73
+
74
+ #ifndef SAMPLE_LUMINANCE
75
+ #define SAMPLE_LUMINANCE dot(vec3(0.2125, 0.7154, 0.0721), a)
76
+ #endif
77
+
78
+ #ifndef FRAGMENT_OUTPUT
79
+ #define FRAGMENT_OUTPUT vec4(denoised, 1.)
80
+ #endif
81
+
82
+ float getLuminance(const in vec3 a) {
83
+ return SAMPLE_LUMINANCE;
84
+ }
85
+
86
+ const vec3 poissonDisk[SAMPLES] = SAMPLE_VECTORS;
87
+
88
+ vec3 getViewPosition( const in vec2 screenPosition, const in float depth ) {
89
+ #ifdef USE_REVERSED_DEPTH_BUFFER
90
+ vec4 clipSpacePosition = vec4( vec2( screenPosition ) * 2.0 - 1.0, depth, 1.0 );
91
+ #else
92
+ vec4 clipSpacePosition = vec4( vec3( screenPosition, depth ) * 2.0 - 1.0, 1.0 );
93
+ #endif
94
+ vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
95
+ return viewSpacePosition.xyz / viewSpacePosition.w;
96
+ }
97
+
98
+ float getDepth(const vec2 uv) {
99
+ return textureLod(tDepth, uv.xy, 0.0).r;
100
+ }
101
+
102
+ float fetchDepth(const ivec2 uv) {
103
+ return texelFetch(tDepth, uv.xy, 0).r;
104
+ }
105
+
106
+ vec3 computeNormalFromDepth(const vec2 uv) {
107
+ vec2 size = vec2(textureSize(tDepth, 0));
108
+ ivec2 p = ivec2(uv * size);
109
+ float c0 = fetchDepth(p);
110
+ float l2 = fetchDepth(p - ivec2(2, 0));
111
+ float l1 = fetchDepth(p - ivec2(1, 0));
112
+ float r1 = fetchDepth(p + ivec2(1, 0));
113
+ float r2 = fetchDepth(p + ivec2(2, 0));
114
+ float b2 = fetchDepth(p - ivec2(0, 2));
115
+ float b1 = fetchDepth(p - ivec2(0, 1));
116
+ float t1 = fetchDepth(p + ivec2(0, 1));
117
+ float t2 = fetchDepth(p + ivec2(0, 2));
118
+ float dl = abs((2.0 * l1 - l2) - c0);
119
+ float dr = abs((2.0 * r1 - r2) - c0);
120
+ float db = abs((2.0 * b1 - b2) - c0);
121
+ float dt = abs((2.0 * t1 - t2) - c0);
122
+ vec3 ce = getViewPosition(uv, c0).xyz;
123
+ vec3 dpdx = (dl < dr) ? ce - getViewPosition((uv - vec2(1.0 / size.x, 0.0)), l1).xyz
124
+ : -ce + getViewPosition((uv + vec2(1.0 / size.x, 0.0)), r1).xyz;
125
+ vec3 dpdy = (db < dt) ? ce - getViewPosition((uv - vec2(0.0, 1.0 / size.y)), b1).xyz
126
+ : -ce + getViewPosition((uv + vec2(0.0, 1.0 / size.y)), t1).xyz;
127
+ return normalize(cross(dpdx, dpdy));
128
+ }
129
+
130
+ vec3 getViewNormal(const vec2 uv) {
131
+ #if NORMAL_VECTOR_TYPE == 2
132
+ return normalize(textureLod(tNormal, uv, 0.).rgb);
133
+ #elif NORMAL_VECTOR_TYPE == 1
134
+ return unpackRGBToNormal(textureLod(tNormal, uv, 0.).rgb);
135
+ #else
136
+ return computeNormalFromDepth(uv);
137
+ #endif
138
+ }
139
+
140
+ void denoiseSample(in vec3 center, in vec3 viewNormal, in vec3 viewPos, in vec2 sampleUv, inout vec3 denoised, inout float totalWeight) {
141
+ vec4 sampleTexel = textureLod(tDiffuse, sampleUv, 0.0);
142
+ float sampleDepth = getDepth(sampleUv);
143
+ vec3 sampleNormal = getViewNormal(sampleUv);
144
+ vec3 neighborColor = sampleTexel.rgb;
145
+ vec3 viewPosSample = getViewPosition(sampleUv, sampleDepth);
146
+
147
+ float normalDiff = dot(viewNormal, sampleNormal);
148
+ float normalSimilarity = pow(max(normalDiff, 0.), normalPhi);
149
+ float lumaDiff = abs(getLuminance(neighborColor) - getLuminance(center));
150
+ float lumaSimilarity = max(1.0 - lumaDiff / lumaPhi, 0.0);
151
+ float depthDiff = abs(dot(viewPos - viewPosSample, viewNormal));
152
+ float depthSimilarity = max(1. - depthDiff / depthPhi, 0.);
153
+ float w = lumaSimilarity * depthSimilarity * normalSimilarity;
154
+
155
+ denoised += w * neighborColor;
156
+ totalWeight += w;
157
+ }
158
+
159
+ void main() {
160
+ float depth = getDepth(vUv.xy);
161
+ vec3 viewNormal = getViewNormal(vUv);
162
+ if (depth == 1. || dot(viewNormal, viewNormal) == 0.) {
163
+ discard;
164
+ return;
165
+ }
166
+ vec4 texel = textureLod(tDiffuse, vUv, 0.0);
167
+ vec3 center = texel.rgb;
168
+ vec3 viewPos = getViewPosition(vUv, depth);
169
+
170
+ vec2 noiseResolution = vec2(textureSize(tNoise, 0));
171
+ vec2 noiseUv = vUv * resolution / noiseResolution;
172
+ vec4 noiseTexel = textureLod(tNoise, noiseUv, 0.0);
173
+ vec2 noiseVec = vec2(sin(noiseTexel[index % 4] * 2. * PI), cos(noiseTexel[index % 4] * 2. * PI));
174
+ mat2 rotationMatrix = mat2(noiseVec.x, -noiseVec.y, noiseVec.x, noiseVec.y);
175
+
176
+ float totalWeight = 1.0;
177
+ vec3 denoised = texel.rgb;
178
+ for (int i = 0; i < SAMPLES; i++) {
179
+ vec3 sampleDir = poissonDisk[i];
180
+ vec2 offset = rotationMatrix * (sampleDir.xy * (1. + sampleDir.z * (radius - 1.)) / resolution);
181
+ vec2 sampleUv = vUv + offset;
182
+ denoiseSample(center, viewNormal, viewPos, sampleUv, denoised, totalWeight);
183
+ }
184
+
185
+ if (totalWeight > 0.) {
186
+ denoised /= totalWeight;
187
+ }
188
+ gl_FragColor = FRAGMENT_OUTPUT;
189
+ }`
190
+
191
+ };
192
+
193
+ function generatePdSamplePointInitializer( samples, rings, radiusExponent ) {
194
+
195
+ const poissonDisk = generateDenoiseSamples(
196
+ samples,
197
+ rings,
198
+ radiusExponent,
199
+ );
200
+
201
+ let glslCode = 'vec3[SAMPLES](';
202
+
203
+ for ( let i = 0; i < samples; i ++ ) {
204
+
205
+ const sample = poissonDisk[ i ];
206
+ glslCode += `vec3(${sample.x}, ${sample.y}, ${sample.z})${( i < samples - 1 ) ? ',' : ')'}`;
207
+
208
+ }
209
+
210
+ return glslCode;
211
+
212
+ }
213
+
214
+ function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
215
+
216
+ const samples = [];
217
+
218
+ for ( let i = 0; i < numSamples; i ++ ) {
219
+
220
+ const angle = 2 * Math.PI * numRings * i / numSamples;
221
+ const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
222
+ samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
223
+
224
+ }
225
+
226
+ return samples;
227
+
228
+ }
229
+
230
+ export { generatePdSamplePointInitializer, PoissonDenoiseShader };
@@ -0,0 +1,61 @@
1
+ /**
2
+ * @module RGBShiftShader
3
+ * @three_import import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
4
+ */
5
+
6
+ /**
7
+ * RGB Shift Shader
8
+ * Shifts red and blue channels from center in opposite directions
9
+ * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
10
+ * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
11
+ *
12
+ * amount: shift distance (1 is width of input)
13
+ * angle: shift angle in radians
14
+ *
15
+ * @constant
16
+ * @type {ShaderMaterial~Shader}
17
+ */
18
+ const RGBShiftShader = {
19
+
20
+ name: 'RGBShiftShader',
21
+
22
+ uniforms: {
23
+
24
+ 'tDiffuse': { value: null },
25
+ 'amount': { value: 0.005 },
26
+ 'angle': { value: 0.0 }
27
+
28
+ },
29
+
30
+ vertexShader: /* glsl */`
31
+
32
+ varying vec2 vUv;
33
+
34
+ void main() {
35
+
36
+ vUv = uv;
37
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
38
+
39
+ }`,
40
+
41
+ fragmentShader: /* glsl */`
42
+
43
+ uniform sampler2D tDiffuse;
44
+ uniform float amount;
45
+ uniform float angle;
46
+
47
+ varying vec2 vUv;
48
+
49
+ void main() {
50
+
51
+ vec2 offset = amount * vec2( cos(angle), sin(angle));
52
+ vec4 cr = texture2D(tDiffuse, vUv + offset);
53
+ vec4 cga = texture2D(tDiffuse, vUv);
54
+ vec4 cb = texture2D(tDiffuse, vUv - offset);
55
+ gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
56
+
57
+ }`
58
+
59
+ };
60
+
61
+ export { RGBShiftShader };