@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,607 @@
1
+ import {
2
+ GLSL3,
3
+ UniformsGroup,
4
+ Compatibility,
5
+ Color,
6
+ UniformsLib,
7
+ UniformsUtils,
8
+ PMREMGenerator,
9
+ } from 'three';
10
+ import {
11
+ context,
12
+ cubeTexture,
13
+ reference,
14
+ texture,
15
+ fog,
16
+ rangeFogFactor,
17
+ densityFogFactor,
18
+ workingToColorSpace,
19
+ } from 'three/tsl';
20
+ import {
21
+ NodeUtils,
22
+ NodeFrame,
23
+ Lighting,
24
+ InspectorBase,
25
+ GLSLNodeBuilder,
26
+ BasicNodeLibrary,
27
+ WebGLCapabilities,
28
+ PMREMNode,
29
+ } from 'three/webgpu';
30
+
31
+ // Limitations
32
+ // - VSM shadows not supported
33
+ // - MRT not supported
34
+ // - Transmission not supported
35
+ // - WebGPU postprocessing stack not supported
36
+ // - Storage textures not supported
37
+ // - Fog / environment do not automatically update - must call "dispose"
38
+ // - instanced mesh geometry cannot be shared
39
+
40
+ // hash any object parameters that will impact the resulting shader so we can force
41
+ // a program update
42
+ function getObjectHash( object ) {
43
+
44
+ return '' + object.receiveShadow;
45
+
46
+ }
47
+
48
+ // Mirrors WebGLUniforms.seqWithValue from WebGLRenderer
49
+ function generateUniformsList( program, uniforms ) {
50
+
51
+ const progUniforms = program.getUniforms();
52
+ const uniformsList = [];
53
+
54
+ for ( let i = 0; i < progUniforms.seq.length; i ++ ) {
55
+
56
+ const u = progUniforms.seq[ i ];
57
+ if ( u.id in uniforms ) uniformsList.push( u );
58
+
59
+ }
60
+
61
+ return uniformsList;
62
+
63
+ }
64
+
65
+ // Adapts nodes to use WebGLRenderer resources.
66
+ class WebGLNodeBuilder extends GLSLNodeBuilder {
67
+
68
+ addNode( node ) {
69
+
70
+ if ( node.isShadowNode ) {
71
+
72
+ node.setupRenderTarget = shadow => {
73
+
74
+ return { shadowMap: shadow.map, depthTexture: shadow.map.depthTexture };
75
+
76
+ };
77
+
78
+ node.updateBefore = () => {
79
+
80
+ // no need to rerender shadows since WebGLRenderer is handling it
81
+
82
+ };
83
+
84
+ } else if ( node instanceof PMREMNode && node._generator === null ) {
85
+
86
+ node._generator = new PMREMGenerator( this.renderer._renderer );
87
+
88
+ }
89
+
90
+ super.addNode( node );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ // produce and update reusable nodes for a scene
97
+ class SceneContext {
98
+
99
+ constructor( renderer, scene ) {
100
+
101
+ // TODO: can / should we update the fog and environment node every frame for recompile?
102
+ this.renderer = renderer;
103
+ this.scene = scene;
104
+ this.lightsNode = renderer.lighting.getNode( scene );
105
+ this.fogNode = null;
106
+ this.environmentNode = null;
107
+ this.prevFog = null;
108
+ this.prevEnvironment = null;
109
+
110
+ }
111
+
112
+ getCacheKey() {
113
+
114
+ const { lightsNode, environmentNode, fogNode } = this;
115
+ const lightsHash = lightsNode.getCacheKey();
116
+ const envHash = environmentNode ? environmentNode.getCacheKey() : 0;
117
+ const fogHash = fogNode ? fogNode.getCacheKey() : 0;
118
+ return NodeUtils.hashArray( [ lightsHash, envHash, fogHash ] );
119
+
120
+ }
121
+
122
+ update() {
123
+
124
+ const { scene } = this;
125
+
126
+ // update fog
127
+ if ( this.prevFog !== scene.fog ) {
128
+
129
+ this.fogNode = this.getFogNode();
130
+ this.prevFog = scene.fog;
131
+
132
+ }
133
+
134
+ // update environment
135
+ if ( this.prevEnvironment !== scene.environment ) {
136
+
137
+ this.environmentNode = this.getEnvironmentNode();
138
+ this.prevEnvironment = scene.environment;
139
+
140
+ }
141
+
142
+ }
143
+
144
+ getFogNode() {
145
+
146
+ const { scene } = this;
147
+ if ( scene.fog && scene.fog.isFogExp2 ) {
148
+
149
+ const color = reference( 'color', 'color', scene.fog );
150
+ const density = reference( 'density', 'float', scene.fog );
151
+ return fog( color, densityFogFactor( density ) );
152
+
153
+ } else if ( scene.fog && scene.fog.isFog ) {
154
+
155
+ const color = reference( 'color', 'color', scene.fog );
156
+ const near = reference( 'near', 'float', scene.fog );
157
+ const far = reference( 'far', 'float', scene.fog );
158
+ return fog( color, rangeFogFactor( near, far ) );
159
+
160
+ } else {
161
+
162
+ return null;
163
+
164
+ }
165
+
166
+ }
167
+
168
+ getEnvironmentNode() {
169
+
170
+ const { scene } = this;
171
+ if ( scene.environment && scene.environment.isCubeTexture ) {
172
+
173
+ return cubeTexture( scene.environment );
174
+
175
+ } else if ( scene.environment && scene.environment.isTexture ) {
176
+
177
+ return texture( scene.environment );
178
+
179
+ } else {
180
+
181
+ return null;
182
+
183
+ }
184
+
185
+ }
186
+
187
+ }
188
+
189
+ class RendererProxy {
190
+
191
+ constructor( renderer ) {
192
+
193
+ this._renderer = renderer;
194
+
195
+ const backend = {
196
+ isWebGPUBackend: false,
197
+ extensions: renderer.extensions,
198
+ gl: renderer.getContext(),
199
+ capabilities: null,
200
+ };
201
+
202
+ backend.capabilities = new WebGLCapabilities( backend );
203
+
204
+ this.contextNode = context();
205
+ this.inspector = new InspectorBase();
206
+ this.library = new BasicNodeLibrary();
207
+ this.lighting = new Lighting();
208
+ this.backend = backend;
209
+
210
+ const self = this;
211
+ return new Proxy( renderer, {
212
+
213
+ get( target, property ) {
214
+
215
+ return Reflect.get( property in self ? self : target, property );
216
+
217
+ },
218
+
219
+ set( target, property, value ) {
220
+
221
+ return Reflect.set( property in self ? self : target, property, value );
222
+
223
+ }
224
+
225
+ } );
226
+
227
+ }
228
+
229
+ hasInitialized() {
230
+
231
+ return true;
232
+
233
+ }
234
+
235
+ getMRT() {
236
+
237
+ return null;
238
+
239
+ }
240
+
241
+ getCanvasTarget() {
242
+
243
+ return null;
244
+
245
+ }
246
+
247
+ hasCompatibility( name ) {
248
+
249
+ if ( name === Compatibility.TEXTURE_COMPARE ) {
250
+
251
+ return true;
252
+
253
+ }
254
+
255
+ return false;
256
+
257
+ }
258
+
259
+ getCacheKey() {
260
+
261
+ return this.toneMapping + this.outputColorSpace;
262
+
263
+ }
264
+
265
+ }
266
+
267
+ /**
268
+ * Compatibility loader and builder for TSL Node materials in WebGLRenderer.
269
+ */
270
+ export class WebGLNodesHandler {
271
+
272
+ /**
273
+ * Constructs a new WebGL node adapter.
274
+ */
275
+ constructor() {
276
+
277
+ this.renderer = null;
278
+ this.nodeFrame = new NodeFrame();
279
+ this.sceneContexts = new WeakMap();
280
+ this.programCache = new Map();
281
+ this.renderStack = [];
282
+
283
+ const self = this;
284
+ this.onDisposeMaterialCallback = function () {
285
+
286
+ // dispose of all the uniform groups
287
+ const { programCache } = self;
288
+ if ( programCache.has( this ) ) {
289
+
290
+ self.programCache.get( this ).forEach( ( { uniformsGroups } ) => {
291
+
292
+ uniformsGroups.forEach( u => u.dispose() );
293
+
294
+ } );
295
+
296
+ self.programCache.delete( this );
297
+
298
+ }
299
+
300
+ this.removeEventListener( 'dispose', self.onDisposeMaterialCallback );
301
+
302
+ };
303
+
304
+ this.getOutputCallback = function ( outputNode ) {
305
+
306
+ // apply tone mapping and color spaces to the output
307
+ const { outputColorSpace, toneMapping } = self.renderer;
308
+ outputNode = outputNode.toneMapping( toneMapping );
309
+ outputNode = workingToColorSpace( outputNode, outputColorSpace );
310
+
311
+ return outputNode;
312
+
313
+ };
314
+
315
+ this.onBeforeRenderCallback = function ( renderer, scene, camera, geometry, object ) {
316
+
317
+ // update node frame references for update nodes
318
+ const { nodeFrame } = self;
319
+ nodeFrame.material = this;
320
+ nodeFrame.object = object;
321
+
322
+ // increment "frame" here to force uniform buffers to update for the material, which otherwise only get
323
+ // updated once per frame.
324
+ renderer.info.render.frame ++;
325
+
326
+ // update the uniform groups and nodes for the program if they're available before rendering
327
+ if ( renderer.properties.has( this ) ) {
328
+
329
+ const currentProgram = renderer.properties.get( this ).currentProgram;
330
+ const programs = self.programCache.get( this );
331
+ if ( programs && programs.has( currentProgram ) ) {
332
+
333
+ // update the nodes for the current object
334
+ const { updateNodes } = programs.get( currentProgram );
335
+ self.updateNodes( updateNodes );
336
+
337
+ }
338
+
339
+ }
340
+
341
+ const objectHash = getObjectHash( object );
342
+ if ( this.prevObjectHash !== objectHash ) {
343
+
344
+ this.prevObjectHash = objectHash;
345
+ this.needsUpdate = true;
346
+
347
+ }
348
+
349
+ };
350
+
351
+ this.customProgramCacheKeyCallback = function () {
352
+
353
+ const { renderStack, renderer, nodeFrame } = self;
354
+ const sceneHash = renderStack[ renderStack.length - 1 ].sceneContext.getCacheKey();
355
+ const materialHash = this.constructor.prototype.customProgramCacheKey.call( this );
356
+ const rendererHash = renderer.getCacheKey();
357
+
358
+ return materialHash + sceneHash + rendererHash + getObjectHash( nodeFrame.object );
359
+
360
+ };
361
+
362
+ }
363
+
364
+ setRenderer( renderer ) {
365
+
366
+ const rendererProxy = new RendererProxy( renderer );
367
+ this.nodeFrame.renderer = rendererProxy;
368
+ this.renderer = rendererProxy;
369
+
370
+ }
371
+
372
+ onUpdateProgram( material, program, materialProperties ) {
373
+
374
+ const { programCache } = this;
375
+ if ( ! programCache.has( material ) ) {
376
+
377
+ programCache.set( material, new Map() );
378
+
379
+ }
380
+
381
+ const programs = programCache.get( material );
382
+ if ( ! programs.has( program ) ) {
383
+
384
+ const builder = material._latestBuilder;
385
+ const uniforms = materialProperties.uniforms;
386
+ programs.set( program, {
387
+ uniformsGroups: this.collectUniformsGroups( builder ),
388
+ uniforms: uniforms,
389
+ uniformsList: generateUniformsList( program, uniforms ),
390
+ updateNodes: builder.updateNodes,
391
+ } );
392
+
393
+ }
394
+
395
+ const { uniformsGroups, uniforms, uniformsList, updateNodes } = programs.get( program );
396
+ material.uniformsGroups = uniformsGroups;
397
+ materialProperties.uniforms = uniforms;
398
+ materialProperties.uniformsList = uniformsList;
399
+ this.updateNodes( updateNodes );
400
+
401
+ }
402
+
403
+
404
+ renderStart( scene, camera, targetScene = scene ) {
405
+
406
+ const { nodeFrame, renderStack, renderer, sceneContexts } = this;
407
+ nodeFrame.update();
408
+ nodeFrame.camera = camera;
409
+ nodeFrame.scene = targetScene;
410
+ nodeFrame.frameId ++;
411
+
412
+ let sceneContext = sceneContexts.get( targetScene );
413
+ if ( ! sceneContext ) {
414
+
415
+ sceneContext = new SceneContext( renderer, targetScene );
416
+ sceneContexts.set( targetScene, sceneContext );
417
+
418
+ }
419
+
420
+ renderer.lighting.beginRender( targetScene );
421
+ sceneContext.update();
422
+ renderStack.push( { sceneContext, camera } );
423
+
424
+ }
425
+
426
+ updateLights( lights ) {
427
+
428
+ const frame = this.renderStack[ this.renderStack.length - 1 ];
429
+ frame.sceneContext.lightsNode.setLights( lights );
430
+
431
+ }
432
+
433
+ renderEnd() {
434
+
435
+ const { nodeFrame, renderer, renderStack } = this;
436
+
437
+ const { sceneContext } = renderStack.pop();
438
+ renderer.lighting.finishRender( sceneContext.scene );
439
+
440
+ const frame = renderStack[ renderStack.length - 1 ];
441
+ if ( frame ) {
442
+
443
+ const { camera, sceneContext } = frame;
444
+ nodeFrame.camera = camera;
445
+ nodeFrame.scene = sceneContext.scene;
446
+
447
+ }
448
+
449
+ }
450
+
451
+ setObject( object, material ) {
452
+
453
+ this.nodeFrame.object = object;
454
+ material.customProgramCacheKey = this.customProgramCacheKeyCallback;
455
+ material.onBeforeRender = this.onBeforeRenderCallback;
456
+
457
+ }
458
+
459
+ build( material, object, parameters ) {
460
+
461
+ const {
462
+ nodeFrame,
463
+ renderer,
464
+ getOutputCallback,
465
+ onDisposeMaterialCallback,
466
+ renderStack,
467
+ } = this;
468
+
469
+ const {
470
+ camera,
471
+ sceneContext,
472
+ } = renderStack[ renderStack.length - 1 ];
473
+
474
+ const {
475
+ fogNode,
476
+ environmentNode,
477
+ lightsNode,
478
+ scene,
479
+ } = sceneContext;
480
+
481
+ // prepare the frame
482
+ nodeFrame.material = material;
483
+ nodeFrame.object = object;
484
+
485
+ // create & run the builder
486
+ const builder = new WebGLNodeBuilder( object, renderer );
487
+ builder.scene = scene;
488
+ builder.camera = camera;
489
+ builder.material = material;
490
+ builder.fogNode = fogNode;
491
+ builder.environmentNode = environmentNode;
492
+ builder.lightsNode = lightsNode;
493
+ builder.context.getOutput = getOutputCallback;
494
+ builder.build();
495
+
496
+ // update the shader parameters and geometry for program creation and rendering
497
+ this.updateShaderParameters( builder, parameters );
498
+ this.updateGeometryAttributes( builder, object.geometry );
499
+
500
+ // reset node frame settings to account for any intermediate renders
501
+ nodeFrame.material = material;
502
+ nodeFrame.object = object;
503
+
504
+ // set up callbacks for uniforms and node updates
505
+ material._latestBuilder = builder;
506
+ material.addEventListener( 'dispose', onDisposeMaterialCallback );
507
+ this.updateNodes( builder.updateNodes );
508
+
509
+ }
510
+
511
+ updateGeometryAttributes( builder, geometry ) {
512
+
513
+ // TODO: this may cause issues if the material / geometry is used in multiple places
514
+
515
+ // add instancing attributes
516
+ builder.bufferAttributes.forEach( v => {
517
+
518
+ geometry.setAttribute( v.name, v.node.attribute );
519
+
520
+ } );
521
+
522
+ // force WebGLAttributes & WebGLBindingStates to refresh
523
+ // could be fixed by running "build" sooner? Or calling "WebGLAttributes" separately for those
524
+ // associated with a material?
525
+ queueMicrotask( () => geometry.dispose() );
526
+
527
+ }
528
+
529
+ updateShaderParameters( builder, parameters ) {
530
+
531
+ // set up shaders
532
+ parameters.isRawShaderMaterial = true;
533
+ parameters.glslVersion = GLSL3;
534
+ parameters.vertexShader = builder.vertexShader.replace( /#version 300 es/, '' );
535
+ parameters.fragmentShader = builder.fragmentShader.replace( /#version 300 es/, '' );
536
+
537
+ // add uniforms accessed by WebGLRenderer
538
+ parameters.uniforms = {
539
+ fogColor: { value: new Color() },
540
+ fogNear: { value: 0 },
541
+ fogFar: { value: 0 },
542
+ fogDensity: { value: 0 },
543
+ envMapIntensity: { value: 0 },
544
+ ...UniformsUtils.clone( UniformsLib.lights )
545
+ };
546
+
547
+ // init uniforms
548
+ const builderUniforms = [ ...builder.uniforms.vertex, ...builder.uniforms.fragment ];
549
+ for ( const uniform of builderUniforms ) {
550
+
551
+ parameters.uniforms[ uniform.name ] = uniform.node;
552
+
553
+ }
554
+
555
+ }
556
+
557
+ collectUniformsGroups( builder ) {
558
+
559
+ // create UniformsGroups for regular grouped uniforms
560
+ const uniformsGroups = [];
561
+ for ( const key in builder.uniformGroups ) {
562
+
563
+ const { uniforms } = builder.uniformGroups[ key ];
564
+ const group = new UniformsGroup();
565
+ group.name = key;
566
+ group.uniforms = uniforms.map( node => node.nodeUniform );
567
+ uniformsGroups.push( group );
568
+
569
+ }
570
+
571
+ // init uniforms
572
+ for ( const shaderStage of [ 'vertex', 'fragment' ] ) {
573
+
574
+ for ( const uniform of builder.uniforms[ shaderStage ] ) {
575
+
576
+ if ( uniform.type === 'buffer' ) {
577
+
578
+ // buffer uniforms are all nested in groups
579
+ const group = new UniformsGroup();
580
+ group.name = builder.getUniformBufferName( uniform, shaderStage );
581
+ group.uniforms = [ uniform ];
582
+ uniformsGroups.push( group );
583
+
584
+ }
585
+
586
+ }
587
+
588
+ }
589
+
590
+ return uniformsGroups;
591
+
592
+ }
593
+
594
+ updateNodes( updateNodes ) {
595
+
596
+ // update nodes for render
597
+ const { nodeFrame } = this;
598
+ nodeFrame.renderId ++;
599
+ for ( const node of updateNodes ) {
600
+
601
+ nodeFrame.updateNode( node );
602
+
603
+ }
604
+
605
+ }
606
+
607
+ }