@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,547 @@
1
+ import {
2
+ BufferAttribute,
3
+ Matrix3,
4
+ Matrix4,
5
+ Vector3
6
+ } from 'three';
7
+
8
+ /**
9
+ * @module GeometryCompressionUtils
10
+ * @three_import import * as GeometryCompressionUtils from 'three/addons/utils/GeometryCompressionUtils.js';
11
+ */
12
+
13
+ // Octahedron and Quantization encodings based on work by: https://github.com/tsherif/mesh-quantization-example
14
+
15
+ /**
16
+ * Compressed the given geometry's `normal` attribute by the selected encode method.
17
+ *
18
+ * @param {BufferGeometry} geometry - The geometry whose normals should be compressed.
19
+ * @param {('DEFAULT'|'OCT1Byte'|'OCT2Byte'|'ANGLES')} encodeMethod - The compression method.
20
+ */
21
+ function compressNormals( geometry, encodeMethod ) {
22
+
23
+ const normal = geometry.attributes.normal;
24
+
25
+ if ( ! normal ) {
26
+
27
+ console.error( 'THREE.GeometryCompressionUtils.compressNormals(): Geometry must contain normal attribute.' );
28
+
29
+ }
30
+
31
+ if ( normal.isPacked ) return;
32
+
33
+ if ( normal.itemSize != 3 ) {
34
+
35
+ console.error( 'THREE.GeometryCompressionUtils.compressNormals(): normal.itemSize is not 3, which cannot be encoded.' );
36
+
37
+ }
38
+
39
+ const array = normal.array;
40
+ const count = normal.count;
41
+
42
+ let result;
43
+ if ( encodeMethod == 'DEFAULT' ) {
44
+
45
+ // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
46
+ result = new Uint8Array( count * 3 );
47
+
48
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
49
+
50
+ const encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
51
+
52
+ result[ idx + 0 ] = encoded[ 0 ];
53
+ result[ idx + 1 ] = encoded[ 1 ];
54
+ result[ idx + 2 ] = encoded[ 2 ];
55
+
56
+ }
57
+
58
+ geometry.setAttribute( 'normal', new BufferAttribute( result, 3, true ) );
59
+ geometry.attributes.normal.bytes = result.length * 1;
60
+
61
+ } else if ( encodeMethod == 'OCT1Byte' ) {
62
+
63
+
64
+ // It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
65
+ // As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
66
+ // Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
67
+
68
+ result = new Int8Array( count * 2 );
69
+
70
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
71
+
72
+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
73
+
74
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
75
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
76
+
77
+ }
78
+
79
+ geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
80
+ geometry.attributes.normal.bytes = result.length * 1;
81
+
82
+ } else if ( encodeMethod == 'OCT2Byte' ) {
83
+
84
+ result = new Int16Array( count * 2 );
85
+
86
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
87
+
88
+ const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
89
+
90
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
91
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
92
+
93
+ }
94
+
95
+ geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
96
+ geometry.attributes.normal.bytes = result.length * 2;
97
+
98
+ } else if ( encodeMethod == 'ANGLES' ) {
99
+
100
+ result = new Uint16Array( count * 2 );
101
+
102
+ for ( let idx = 0; idx < array.length; idx += 3 ) {
103
+
104
+ const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
105
+
106
+ result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
107
+ result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
108
+
109
+ }
110
+
111
+ geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
112
+ geometry.attributes.normal.bytes = result.length * 2;
113
+
114
+ } else {
115
+
116
+ console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
117
+
118
+ }
119
+
120
+ geometry.attributes.normal.needsUpdate = true;
121
+ geometry.attributes.normal.isPacked = true;
122
+ geometry.attributes.normal.packingMethod = encodeMethod;
123
+
124
+ }
125
+
126
+ /**
127
+ * Compressed the given geometry's `position` attribute.
128
+ *
129
+ * @param {BufferGeometry} geometry - The geometry whose position values should be compressed.
130
+ */
131
+ function compressPositions( geometry ) {
132
+
133
+ const position = geometry.attributes.position;
134
+
135
+ if ( ! position ) {
136
+
137
+ console.error( 'THREE.GeometryCompressionUtils.compressPositions(): Geometry must contain position attribute.' );
138
+
139
+ }
140
+
141
+ if ( position.isPacked ) return;
142
+
143
+ if ( position.itemSize != 3 ) {
144
+
145
+ console.error( 'THREE.GeometryCompressionUtils.compressPositions(): position.itemSize is not 3, which cannot be packed.' );
146
+
147
+ }
148
+
149
+ const array = position.array;
150
+ const encodingBytes = 2;
151
+
152
+ const result = quantizedEncode( array, encodingBytes );
153
+
154
+ const quantized = result.quantized;
155
+
156
+ // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
157
+ if ( geometry.boundingBox == null ) geometry.computeBoundingBox();
158
+ if ( geometry.boundingSphere == null ) geometry.computeBoundingSphere();
159
+
160
+ geometry.setAttribute( 'position', new BufferAttribute( quantized, 3 ) );
161
+ geometry.attributes.position.isPacked = true;
162
+ geometry.attributes.position.needsUpdate = true;
163
+ geometry.attributes.position.bytes = quantized.length * encodingBytes;
164
+
165
+ }
166
+
167
+ /**
168
+ * Compressed the given geometry's `uv` attribute.
169
+ *
170
+ * @param {BufferGeometry} geometry - The geometry whose texture coordinates should be compressed.
171
+ */
172
+ function compressUvs( geometry ) {
173
+
174
+ const uvs = geometry.attributes.uv;
175
+
176
+ if ( ! uvs ) {
177
+
178
+ console.error( 'THREE.GeometryCompressionUtils.compressUvs(): Geometry must contain uv attribute.' );
179
+
180
+ }
181
+
182
+ if ( uvs.isPacked ) return;
183
+
184
+ const range = { min: Infinity, max: - Infinity };
185
+
186
+ const array = uvs.array;
187
+
188
+ for ( let i = 0; i < array.length; i ++ ) {
189
+
190
+ range.min = Math.min( range.min, array[ i ] );
191
+ range.max = Math.max( range.max, array[ i ] );
192
+
193
+ }
194
+
195
+ let result;
196
+
197
+ if ( range.min >= - 1.0 && range.max <= 1.0 ) {
198
+
199
+ // use default encoding method
200
+ result = new Uint16Array( array.length );
201
+
202
+ for ( let i = 0; i < array.length; i += 2 ) {
203
+
204
+ const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
205
+
206
+ result[ i ] = encoded[ 0 ];
207
+ result[ i + 1 ] = encoded[ 1 ];
208
+
209
+ }
210
+
211
+ geometry.setAttribute( 'uv', new BufferAttribute( result, 2, true ) );
212
+ geometry.attributes.uv.isPacked = true;
213
+ geometry.attributes.uv.needsUpdate = true;
214
+ geometry.attributes.uv.bytes = result.length * 2;
215
+
216
+ } else {
217
+
218
+ // use quantized encoding method
219
+ result = quantizedEncodeUV( array, 2 );
220
+
221
+ geometry.setAttribute( 'uv', new BufferAttribute( result.quantized, 2 ) );
222
+ geometry.attributes.uv.isPacked = true;
223
+ geometry.attributes.uv.needsUpdate = true;
224
+ geometry.attributes.uv.bytes = result.quantized.length * 2;
225
+
226
+ }
227
+
228
+ }
229
+
230
+
231
+ // Encoding functions
232
+
233
+ function defaultEncode( x, y, z, bytes ) {
234
+
235
+ if ( bytes == 1 ) {
236
+
237
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
238
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
239
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
240
+ return new Uint8Array( [ tmpx, tmpy, tmpz ] );
241
+
242
+ } else if ( bytes == 2 ) {
243
+
244
+ const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
245
+ const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
246
+ const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
247
+ return new Uint16Array( [ tmpx, tmpy, tmpz ] );
248
+
249
+ } else {
250
+
251
+ console.error( 'number of bytes must be 1 or 2' );
252
+
253
+ }
254
+
255
+ }
256
+
257
+ // for `Angles` encoding
258
+ function anglesEncode( x, y, z ) {
259
+
260
+ const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
261
+ const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
262
+ return new Uint16Array( [ normal0, normal1 ] );
263
+
264
+ }
265
+
266
+ // for `Octahedron` encoding
267
+ function octEncodeBest( x, y, z, bytes ) {
268
+
269
+ let oct, dec, best, currentCos, bestCos;
270
+
271
+ // Test various combinations of ceil and floor
272
+ // to minimize rounding errors
273
+ best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
274
+ dec = octDecodeVec2( oct );
275
+ bestCos = dot( x, y, z, dec );
276
+
277
+ oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
278
+ dec = octDecodeVec2( oct );
279
+ currentCos = dot( x, y, z, dec );
280
+
281
+ if ( currentCos > bestCos ) {
282
+
283
+ best = oct;
284
+ bestCos = currentCos;
285
+
286
+ }
287
+
288
+ oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
289
+ dec = octDecodeVec2( oct );
290
+ currentCos = dot( x, y, z, dec );
291
+
292
+ if ( currentCos > bestCos ) {
293
+
294
+ best = oct;
295
+ bestCos = currentCos;
296
+
297
+ }
298
+
299
+ oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
300
+ dec = octDecodeVec2( oct );
301
+ currentCos = dot( x, y, z, dec );
302
+
303
+ if ( currentCos > bestCos ) {
304
+
305
+ best = oct;
306
+
307
+ }
308
+
309
+ return best;
310
+
311
+ function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
312
+
313
+ let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
314
+ let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
315
+
316
+ if ( z < 0 ) {
317
+
318
+ const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
319
+ const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
320
+
321
+ x = tempx;
322
+ y = tempy;
323
+
324
+ let diff = 1 - Math.abs( x ) - Math.abs( y );
325
+ if ( diff > 0 ) {
326
+
327
+ diff += 0.001;
328
+ x += x > 0 ? diff / 2 : - diff / 2;
329
+ y += y > 0 ? diff / 2 : - diff / 2;
330
+
331
+ }
332
+
333
+ }
334
+
335
+ if ( bytes == 1 ) {
336
+
337
+ return new Int8Array( [
338
+ Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ),
339
+ Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) )
340
+ ] );
341
+
342
+ }
343
+
344
+ if ( bytes == 2 ) {
345
+
346
+ return new Int16Array( [
347
+ Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ),
348
+ Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) )
349
+ ] );
350
+
351
+ }
352
+
353
+
354
+ }
355
+
356
+ function octDecodeVec2( oct ) {
357
+
358
+ let x = oct[ 0 ];
359
+ let y = oct[ 1 ];
360
+
361
+ if ( bytes == 1 ) {
362
+
363
+ x /= x < 0 ? 127 : 128;
364
+ y /= y < 0 ? 127 : 128;
365
+
366
+ } else if ( bytes == 2 ) {
367
+
368
+ x /= x < 0 ? 32767 : 32768;
369
+ y /= y < 0 ? 32767 : 32768;
370
+
371
+ }
372
+
373
+
374
+ const z = 1 - Math.abs( x ) - Math.abs( y );
375
+
376
+ if ( z < 0 ) {
377
+
378
+ const tmpx = x;
379
+ x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
380
+ y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
381
+
382
+ }
383
+
384
+ const length = Math.sqrt( x * x + y * y + z * z );
385
+
386
+ return [
387
+ x / length,
388
+ y / length,
389
+ z / length
390
+ ];
391
+
392
+ }
393
+
394
+ function dot( x, y, z, vec3 ) {
395
+
396
+ return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
397
+
398
+ }
399
+
400
+ }
401
+
402
+ function quantizedEncode( array, bytes ) {
403
+
404
+ let quantized, segments;
405
+
406
+ if ( bytes == 1 ) {
407
+
408
+ quantized = new Uint8Array( array.length );
409
+ segments = 255;
410
+
411
+ } else if ( bytes == 2 ) {
412
+
413
+ quantized = new Uint16Array( array.length );
414
+ segments = 65535;
415
+
416
+ } else {
417
+
418
+ console.error( 'number of bytes error! ' );
419
+
420
+ }
421
+
422
+ const decodeMat = new Matrix4();
423
+
424
+ const min = new Float32Array( 3 );
425
+ const max = new Float32Array( 3 );
426
+
427
+ min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
428
+ max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
429
+
430
+ for ( let i = 0; i < array.length; i += 3 ) {
431
+
432
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
433
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
434
+ min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
435
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
436
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
437
+ max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
438
+
439
+ }
440
+
441
+ decodeMat.scale( new Vector3(
442
+ ( max[ 0 ] - min[ 0 ] ) / segments,
443
+ ( max[ 1 ] - min[ 1 ] ) / segments,
444
+ ( max[ 2 ] - min[ 2 ] ) / segments
445
+ ) );
446
+
447
+ decodeMat.elements[ 12 ] = min[ 0 ];
448
+ decodeMat.elements[ 13 ] = min[ 1 ];
449
+ decodeMat.elements[ 14 ] = min[ 2 ];
450
+
451
+ decodeMat.transpose();
452
+
453
+
454
+ const multiplier = new Float32Array( [
455
+ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
456
+ max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0,
457
+ max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0
458
+ ] );
459
+
460
+ for ( let i = 0; i < array.length; i += 3 ) {
461
+
462
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
463
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
464
+ quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
465
+
466
+ }
467
+
468
+ return {
469
+ quantized: quantized,
470
+ decodeMat: decodeMat
471
+ };
472
+
473
+ }
474
+
475
+ function quantizedEncodeUV( array, bytes ) {
476
+
477
+ let quantized, segments;
478
+
479
+ if ( bytes == 1 ) {
480
+
481
+ quantized = new Uint8Array( array.length );
482
+ segments = 255;
483
+
484
+ } else if ( bytes == 2 ) {
485
+
486
+ quantized = new Uint16Array( array.length );
487
+ segments = 65535;
488
+
489
+ } else {
490
+
491
+ console.error( 'number of bytes error! ' );
492
+
493
+ }
494
+
495
+ const decodeMat = new Matrix3();
496
+
497
+ const min = new Float32Array( 2 );
498
+ const max = new Float32Array( 2 );
499
+
500
+ min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
501
+ max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
502
+
503
+ for ( let i = 0; i < array.length; i += 2 ) {
504
+
505
+ min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
506
+ min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
507
+ max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
508
+ max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
509
+
510
+ }
511
+
512
+ decodeMat.makeScale(
513
+ ( max[ 0 ] - min[ 0 ] ) / segments,
514
+ ( max[ 1 ] - min[ 1 ] ) / segments
515
+ );
516
+
517
+ decodeMat.elements[ 6 ] = min[ 0 ];
518
+ decodeMat.elements[ 7 ] = min[ 1 ];
519
+
520
+ decodeMat.transpose();
521
+
522
+ const multiplier = new Float32Array( [
523
+ max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
524
+ max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0
525
+ ] );
526
+
527
+ for ( let i = 0; i < array.length; i += 2 ) {
528
+
529
+ quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
530
+ quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
531
+
532
+ }
533
+
534
+ return {
535
+ quantized: quantized,
536
+ decodeMat: decodeMat
537
+ };
538
+
539
+ }
540
+
541
+
542
+
543
+ export {
544
+ compressNormals,
545
+ compressPositions,
546
+ compressUvs,
547
+ };