@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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ShadowBaseNode,
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Plane,
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Line3,
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import { Fn, int, lightShadowMatrix, mix, normalWorld, reference, renderGroup, shadow, shadowPositionWorld, texture, vec2, vec3, vec4, NodeUpdateType } from 'three/tsl';
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const width = this.shadowSize.right - this.shadowSize.left;
|
|
161
|
+
const height = this.shadowSize.top - this.shadowSize.bottom;
|
|
162
|
+
|
|
163
|
+
const tileCount = this.tiles.length;
|
|
164
|
+
const shadowWidth = this.config.resolution.width;
|
|
165
|
+
const shadowHeight = this.config.resolution.height;
|
|
166
|
+
|
|
167
|
+
// Clear existing lights/nodes if re-initializing
|
|
168
|
+
this.disposeLightsAndNodes();
|
|
169
|
+
|
|
170
|
+
const depthTexture = new DepthTexture( shadowWidth, shadowHeight, this.config.depthType, undefined, undefined, undefined, undefined, undefined, undefined, undefined, tileCount );
|
|
171
|
+
depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessCompare;
|
|
172
|
+
depthTexture.name = 'ShadowDepthArrayTexture';
|
|
173
|
+
// The color attachment is only sampled for transmitted shadows.
|
|
174
|
+
const count = builder.renderer.shadowMap.transmitted === true ? 1 : 0;
|
|
175
|
+
const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { count, format: RedFormat, depth: tileCount, useArrayDepthTexture: true } );
|
|
176
|
+
shadowMap.depthTexture = depthTexture;
|
|
177
|
+
if ( count > 0 ) shadowMap.texture.name = 'ShadowTexture';
|
|
178
|
+
this.shadowMap = shadowMap;
|
|
179
|
+
const cameras = [];
|
|
180
|
+
|
|
181
|
+
|
|
182
|
+
// Create lights, one for each tile
|
|
183
|
+
for ( let i = 0; i < tileCount; i ++ ) {
|
|
184
|
+
|
|
185
|
+
const lwLight = new LwLight();
|
|
186
|
+
lwLight.castShadow = true;
|
|
187
|
+
const lShadow = light.shadow.clone();
|
|
188
|
+
lShadow.filterNode = light.shadow.filterNode;
|
|
189
|
+
const tile = this.tiles[ i ];
|
|
190
|
+
lShadow.camera.left = this.shadowSize.left + width * tile.x[ 0 ];
|
|
191
|
+
lShadow.camera.right = this.shadowSize.left + width * tile.x[ 1 ];
|
|
192
|
+
lShadow.camera.top = this.shadowSize.bottom + height * tile.y[ 1 ];
|
|
193
|
+
lShadow.camera.bottom = this.shadowSize.bottom + height * tile.y[ 0 ];
|
|
194
|
+
lShadow.bias = light.shadow.bias;
|
|
195
|
+
lShadow.camera.near = light.shadow.camera.near;
|
|
196
|
+
lShadow.camera.far = light.shadow.camera.far;
|
|
197
|
+
lShadow.camera.userData.tileIndex = i;
|
|
198
|
+
lwLight.shadow = lShadow;
|
|
199
|
+
|
|
200
|
+
if ( parent ) {
|
|
201
|
+
|
|
202
|
+
parent.add( lwLight );
|
|
203
|
+
parent.add( lwLight.target );
|
|
204
|
+
|
|
205
|
+
} else {
|
|
206
|
+
|
|
207
|
+
console.warn( 'TileShadowNode: Original light has no parent during init. Tile lights not added to scene graph directly.' );
|
|
208
|
+
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
this.syncLightTransformation( lwLight, light );
|
|
212
|
+
|
|
213
|
+
this.lights.push( lwLight );
|
|
214
|
+
lShadow.camera.updateMatrixWorld();
|
|
215
|
+
|
|
216
|
+
cameras.push( lShadow.camera );
|
|
217
|
+
const shadowNode = shadow( lwLight, lShadow );
|
|
218
|
+
shadowNode.depthLayer = i;
|
|
219
|
+
shadowNode.updateBeforeType = NodeUpdateType.NONE;
|
|
220
|
+
|
|
221
|
+
shadowNode.setupRenderTarget = () => {
|
|
222
|
+
|
|
223
|
+
return { shadowMap, depthTexture };
|
|
224
|
+
|
|
225
|
+
};
|
|
226
|
+
|
|
227
|
+
this._shadowNodes.push( shadowNode );
|
|
228
|
+
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
const cameraArray = new ArrayCamera( cameras );
|
|
232
|
+
this.cameraArray = cameraArray;
|
|
233
|
+
|
|
234
|
+
// setup() reads depth through this camera.
|
|
235
|
+
light.shadow.camera.coordinateSystem = builder.renderer.coordinateSystem;
|
|
236
|
+
light.shadow.camera._reversedDepth = builder.renderer.reversedDepthBuffer;
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* Updates the light transformations and shadow cameras for each tile.
|
|
242
|
+
*/
|
|
243
|
+
update() {
|
|
244
|
+
|
|
245
|
+
const light = this.originalLight;
|
|
246
|
+
|
|
247
|
+
const shadowCam = light.shadow.camera;
|
|
248
|
+
const lsMin = new Vector2( shadowCam.left, shadowCam.bottom );
|
|
249
|
+
const lsMax = new Vector2( shadowCam.right, shadowCam.top );
|
|
250
|
+
const fullWidth = lsMax.x - lsMin.x;
|
|
251
|
+
const fullHeight = lsMax.y - lsMin.y;
|
|
252
|
+
|
|
253
|
+
for ( let i = 0; i < this.lights.length; i ++ ) {
|
|
254
|
+
|
|
255
|
+
const lwLight = this.lights[ i ];
|
|
256
|
+
const tile = this.tiles[ i ];
|
|
257
|
+
this.syncLightTransformation( lwLight, light );
|
|
258
|
+
const lShadow = lwLight.shadow;
|
|
259
|
+
const tileLeft = lsMin.x + tile.x[ 0 ] * fullWidth;
|
|
260
|
+
const tileRight = lsMin.x + tile.x[ 1 ] * fullWidth;
|
|
261
|
+
const tileBottom = lsMin.y + tile.y[ 0 ] * fullHeight;
|
|
262
|
+
const tileTop = lsMin.y + tile.y[ 1 ] * fullHeight;
|
|
263
|
+
lShadow.camera.left = tileLeft;
|
|
264
|
+
lShadow.camera.right = tileRight;
|
|
265
|
+
lShadow.camera.bottom = tileBottom;
|
|
266
|
+
lShadow.camera.top = tileTop;
|
|
267
|
+
lShadow.camera.near = light.shadow.camera.near;
|
|
268
|
+
lShadow.camera.far = light.shadow.camera.far;
|
|
269
|
+
lShadow.camera.updateProjectionMatrix();
|
|
270
|
+
lShadow.camera.updateWorldMatrix( true, false );
|
|
271
|
+
lShadow.camera.updateMatrixWorld( true );
|
|
272
|
+
this._shadowNodes[ i ].shadow.needsUpdate = true;
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
// The original light does not render a shadow map, but setup() uses its shadow matrix.
|
|
277
|
+
|
|
278
|
+
shadowCam.updateProjectionMatrix();
|
|
279
|
+
light.shadow.updateMatrices( light );
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
/**
|
|
284
|
+
* Updates the shadow map rendering.
|
|
285
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
286
|
+
*/
|
|
287
|
+
updateShadow( frame ) {
|
|
288
|
+
|
|
289
|
+
const { shadowMap, light } = this;
|
|
290
|
+
const { renderer, scene, camera } = frame;
|
|
291
|
+
const shadowType = renderer.shadowMap.type;
|
|
292
|
+
const currentRenderObjectFunction = renderer.getRenderObjectFunction();
|
|
293
|
+
|
|
294
|
+
_rendererState = resetRendererAndSceneState( renderer, scene, _rendererState );
|
|
295
|
+
scene.overrideMaterial = this.getShadowMaterial();
|
|
296
|
+
renderer.setRenderTarget( this.shadowMap );
|
|
297
|
+
|
|
298
|
+
const cameraArrayLayers = this.cameraArray.layers.mask;
|
|
299
|
+
this.cameraArray.layers.mask = 0;
|
|
300
|
+
|
|
301
|
+
for ( let index = 0; index < this.lights.length; index ++ ) {
|
|
302
|
+
|
|
303
|
+
const light = this.lights[ index ];
|
|
304
|
+
const shadow = light.shadow;
|
|
305
|
+
|
|
306
|
+
const _shadowCameraLayer = shadow.camera.layers.mask;
|
|
307
|
+
_cameraLayers.push( _shadowCameraLayer );
|
|
308
|
+
|
|
309
|
+
if ( ( shadow.camera.layers.mask & 0xFFFFFFFE ) === 0 ) {
|
|
310
|
+
|
|
311
|
+
shadow.camera.layers.mask = camera.layers.mask;
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
shadow.updateMatrices( light );
|
|
316
|
+
|
|
317
|
+
// The tiles render through the array camera, so it has to see every tile's layers.
|
|
318
|
+
this.cameraArray.layers.mask |= shadow.camera.layers.mask;
|
|
319
|
+
|
|
320
|
+
renderer.setRenderObjectFunction( this.getShadowRenderObjectFunction( renderer, shadow ) );
|
|
321
|
+
this.shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height, shadowMap.depth );
|
|
322
|
+
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
renderer.render( scene, this.cameraArray );
|
|
326
|
+
renderer.setRenderObjectFunction( currentRenderObjectFunction );
|
|
327
|
+
|
|
328
|
+
if ( light.isPointLight !== true && shadowType === VSMShadowMap ) {
|
|
329
|
+
|
|
330
|
+
console.warn( 'THREE.TileShadowNode: VSM shadow map is not supported yet.' );
|
|
331
|
+
// this.vsmPass( renderer );
|
|
332
|
+
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
restoreRendererAndSceneState( renderer, scene, _rendererState );
|
|
336
|
+
|
|
337
|
+
this.cameraArray.layers.mask = cameraArrayLayers;
|
|
338
|
+
|
|
339
|
+
for ( let index = 0; index < this.lights.length; index ++ ) {
|
|
340
|
+
|
|
341
|
+
const light = this.lights[ index ];
|
|
342
|
+
const shadow = light.shadow;
|
|
343
|
+
|
|
344
|
+
shadow.camera.layers.mask = _cameraLayers[ index ];
|
|
345
|
+
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
_cameraLayers.length = 0;
|
|
349
|
+
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
/**
|
|
353
|
+
* The implementation performs the update of the shadow map if necessary.
|
|
354
|
+
*
|
|
355
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
356
|
+
*/
|
|
357
|
+
updateBefore( frame ) {
|
|
358
|
+
|
|
359
|
+
const shadow = this.originalLight.shadow;
|
|
360
|
+
|
|
361
|
+
let needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
|
|
362
|
+
|
|
363
|
+
if ( needsUpdate ) {
|
|
364
|
+
|
|
365
|
+
if ( this._cameraFrameId[ frame.camera ] === frame.frameId ) {
|
|
366
|
+
|
|
367
|
+
needsUpdate = false;
|
|
368
|
+
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
this._cameraFrameId[ frame.camera ] = frame.frameId;
|
|
372
|
+
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
if ( needsUpdate ) {
|
|
376
|
+
|
|
377
|
+
this.update();
|
|
378
|
+
this.updateShadow( frame );
|
|
379
|
+
|
|
380
|
+
shadow.needsUpdate = false;
|
|
381
|
+
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
/**
|
|
387
|
+
* Synchronizes the transformation of a tile light with the source light.
|
|
388
|
+
*
|
|
389
|
+
* @param {LwLight} lwLight - The tile light to synchronize.
|
|
390
|
+
* @param {Light} sourceLight - The source light to copy transformations from.
|
|
391
|
+
*/
|
|
392
|
+
syncLightTransformation( lwLight, sourceLight ) {
|
|
393
|
+
|
|
394
|
+
const sourceWorldPos = sourceLight.getWorldPosition( _vec3Temp1 );
|
|
395
|
+
const targetWorldPos = sourceLight.target.getWorldPosition( _vec3Temp2 );
|
|
396
|
+
const forward = _vec3Temp3.subVectors( targetWorldPos, sourceWorldPos );
|
|
397
|
+
const targetDistance = forward.length();
|
|
398
|
+
forward.normalize();
|
|
399
|
+
lwLight.position.copy( sourceWorldPos );
|
|
400
|
+
lwLight.target.position.copy( sourceWorldPos ).add( forward.multiplyScalar( targetDistance ) );
|
|
401
|
+
lwLight.quaternion.copy( sourceLight.getWorldQuaternion( _quatTemp1 ) );
|
|
402
|
+
lwLight.scale.copy( sourceLight.scale );
|
|
403
|
+
lwLight.updateMatrix();
|
|
404
|
+
lwLight.updateMatrixWorld( true );
|
|
405
|
+
lwLight.target.updateMatrix();
|
|
406
|
+
lwLight.target.updateMatrixWorld( true );
|
|
407
|
+
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* Sets up the shadow node for rendering.
|
|
412
|
+
*
|
|
413
|
+
* @param {Builder} builder - The builder used to set up the shadow node.
|
|
414
|
+
* @returns {Node} A node representing the shadow value.
|
|
415
|
+
*/
|
|
416
|
+
setup( builder ) {
|
|
417
|
+
|
|
418
|
+
if ( this.lights.length === 0 ) {
|
|
419
|
+
|
|
420
|
+
this.init( builder );
|
|
421
|
+
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
// Hardware-filtered depth comparisons for PCF, as in ShadowNode. The shadow type can change between
|
|
425
|
+
// builds, so this is checked every time; disposing the shadow map recreates it with the new filter.
|
|
426
|
+
|
|
427
|
+
const { renderer } = builder;
|
|
428
|
+
const filter = renderer.shadowMap.type === PCFShadowMap && renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ? LinearFilter : NearestFilter;
|
|
429
|
+
const depthTexture = this.shadowMap.depthTexture;
|
|
430
|
+
|
|
431
|
+
if ( depthTexture.magFilter !== filter ) {
|
|
432
|
+
|
|
433
|
+
depthTexture.minFilter = filter;
|
|
434
|
+
depthTexture.magFilter = filter;
|
|
435
|
+
|
|
436
|
+
this.shadowMap.dispose();
|
|
437
|
+
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
return Fn( ( builder ) => {
|
|
441
|
+
|
|
442
|
+
this.setupShadowPosition( builder );
|
|
443
|
+
|
|
444
|
+
// The fragment's position in the full shadow camera gives its tile and the coordinate within it.
|
|
445
|
+
|
|
446
|
+
const { tilesX, tilesY } = this.config;
|
|
447
|
+
const tileShadowNode = this._shadowNodes[ 0 ];
|
|
448
|
+
const tileShadow = this.lights[ 0 ].shadow;
|
|
449
|
+
const shadow = this.originalLight.shadow;
|
|
450
|
+
const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
|
|
451
|
+
|
|
452
|
+
const shadowPosition = lightShadowMatrix( this.originalLight ).mul( vec4( shadowPositionWorld.add( normalWorld.mul( normalBias ) ), 1 ) );
|
|
453
|
+
const shadowCoord = tileShadowNode.setupShadowCoord( builder, shadowPosition );
|
|
454
|
+
|
|
455
|
+
const grid = shadowCoord.xy.mul( vec2( tilesX, tilesY ) ); // tiles start from the top row
|
|
456
|
+
const tile = grid.floor().clamp( vec2( 0 ), vec2( tilesX - 1, tilesY - 1 ) );
|
|
457
|
+
const depthLayer = int( tile.y.mul( tilesX ).add( tile.x ) );
|
|
458
|
+
|
|
459
|
+
const tileCoord = vec3( grid.sub( tile ), shadowCoord.z );
|
|
460
|
+
|
|
461
|
+
const filterFn = tileShadow.filterNode || tileShadowNode.getShadowFilterFn( builder.renderer.shadowMap.type );
|
|
462
|
+
const shadowValue = tileShadowNode.setupShadowFilter( builder, {
|
|
463
|
+
filterFn,
|
|
464
|
+
depthTexture,
|
|
465
|
+
shadowCoord: tileCoord,
|
|
466
|
+
shadow: tileShadow,
|
|
467
|
+
depthLayer
|
|
468
|
+
} );
|
|
469
|
+
|
|
470
|
+
const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
|
|
471
|
+
|
|
472
|
+
let shadowOutput;
|
|
473
|
+
|
|
474
|
+
if ( builder.renderer.shadowMap.transmitted === true ) {
|
|
475
|
+
|
|
476
|
+
const shadowColor = texture( this.shadowMap.texture, tileCoord ).depth( depthLayer );
|
|
477
|
+
|
|
478
|
+
shadowOutput = mix( 1, shadowValue.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ).toVar( 'shadowValue' );
|
|
479
|
+
|
|
480
|
+
} else {
|
|
481
|
+
|
|
482
|
+
shadowOutput = mix( 1, shadowValue, shadowIntensity ).toVar( 'shadowValue' );
|
|
483
|
+
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
// As in ShadowNode.setup(), which the tiles no longer go through.
|
|
487
|
+
|
|
488
|
+
if ( builder.material.receivedShadowNode ) {
|
|
489
|
+
|
|
490
|
+
shadowOutput = builder.material.receivedShadowNode( shadowOutput );
|
|
491
|
+
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
return shadowOutput;
|
|
495
|
+
|
|
496
|
+
} )();
|
|
497
|
+
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
/**
|
|
501
|
+
* Helper method to remove lights and associated nodes/targets.
|
|
502
|
+
* Used internally during dispose and potential re-initialization.
|
|
503
|
+
*/
|
|
504
|
+
disposeLightsAndNodes() {
|
|
505
|
+
|
|
506
|
+
for ( const light of this.lights ) {
|
|
507
|
+
|
|
508
|
+
const parent = light.parent;
|
|
509
|
+
if ( parent ) {
|
|
510
|
+
|
|
511
|
+
parent.remove( light.target );
|
|
512
|
+
parent.remove( light );
|
|
513
|
+
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
}
|
|
517
|
+
|
|
518
|
+
this.lights = [];
|
|
519
|
+
this._shadowNodes = [];
|
|
520
|
+
|
|
521
|
+
if ( this.shadowMap ) {
|
|
522
|
+
|
|
523
|
+
this.shadowMap.dispose(); // Disposes render target and textures
|
|
524
|
+
this.shadowMap = null;
|
|
525
|
+
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
|
|
531
|
+
dispose() {
|
|
532
|
+
|
|
533
|
+
// Dispose lights, nodes, and shadow map
|
|
534
|
+
this.disposeLightsAndNodes();
|
|
535
|
+
this.disposeShadowMaterial();
|
|
536
|
+
super.dispose();
|
|
537
|
+
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
}
|
|
541
|
+
|
|
542
|
+
export { TileShadowNode };
|