@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
  276. package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
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@@ -0,0 +1,542 @@
1
+ import {
2
+ Vector3,
3
+ Object3D,
4
+ ShadowBaseNode,
5
+ Plane,
6
+ Line3,
7
+ DepthTexture,
8
+ Compatibility,
9
+ LessCompare,
10
+ GreaterEqualCompare,
11
+ LinearFilter,
12
+ NearestFilter,
13
+ PCFShadowMap,
14
+ Vector2,
15
+ RedFormat,
16
+ ArrayCamera,
17
+ VSMShadowMap,
18
+ RendererUtils,
19
+ Quaternion,
20
+ UnsignedIntType
21
+ } from 'three/webgpu';
22
+
23
+ import { Fn, int, lightShadowMatrix, mix, normalWorld, reference, renderGroup, shadow, shadowPositionWorld, texture, vec2, vec3, vec4, NodeUpdateType } from 'three/tsl';
24
+
25
+ const { resetRendererAndSceneState, restoreRendererAndSceneState } = RendererUtils;
26
+ let _rendererState;
27
+
28
+ const _cameraLayers = [];
29
+ const _vec3Temp1 = /*@__PURE__*/ new Vector3();
30
+ const _vec3Temp2 = /*@__PURE__*/ new Vector3();
31
+ const _vec3Temp3 = /*@__PURE__*/ new Vector3();
32
+ const _quatTemp1 = /*@__PURE__*/ new Quaternion();
33
+
34
+ class LwLight extends Object3D {
35
+
36
+ constructor() {
37
+
38
+ super();
39
+ this.target = new Object3D();
40
+
41
+ }
42
+
43
+ }
44
+
45
+ /**
46
+ * A class that extends `ShadowBaseNode` to implement tiled shadow mapping.
47
+ * This allows splitting a shadow map into multiple tiles, each with its own light and camera,
48
+ * to improve shadow quality and performance for large scenes.
49
+ *
50
+ * **Note:** This class does not support `VSMShadowMap` at the moment.
51
+ *
52
+ * @class
53
+ * @augments ShadowBaseNode
54
+ * @three_import import { TileShadowNode } from 'three/addons/tsl/shadows/TileShadowNode.js';
55
+ */
56
+ class TileShadowNode extends ShadowBaseNode {
57
+
58
+ /**
59
+ * Creates an instance of `TileShadowNode`.
60
+ *
61
+ * @param {Light} light - The original light source used for shadow mapping.
62
+ * @param {Object} [options={}] - Configuration options for the tiled shadow node.
63
+ * @param {number} [options.tilesX=2] - The number of tiles along the X-axis.
64
+ * @param {number} [options.tilesY=2] - The number of tiles along the Y-axis.
65
+ * @param {Object} [options.resolution] - The resolution of the shadow map.
66
+ * @param {number} [options.depthType=UnsignedIntType] - The type of the tile depth texture. `UnsignedShortType` halves the memory when the depth range allows it.
67
+ * @param {boolean} [options.debug=false] - Whether to enable debug mode.
68
+ */
69
+ constructor( light, options = {} ) {
70
+
71
+ super( light );
72
+
73
+ // Default configuration with sensible defaults
74
+ this.config = {
75
+ tilesX: options.tilesX || 2,
76
+ tilesY: options.tilesY || 2,
77
+ resolution: options.resolution || light.shadow.mapSize,
78
+ depthType: options.depthType || UnsignedIntType,
79
+ debug: options.debug !== undefined ? options.debug : false
80
+ };
81
+
82
+ this.debug = this.config.debug;
83
+
84
+ this.originalLight = light;
85
+ this.lightPlane = new Plane( new Vector3( 0, 1, 0 ), 0 );
86
+ this.line = new Line3();
87
+
88
+ this.initialLightDirection = new Vector3();
89
+ this.updateLightDirection();
90
+
91
+ this._cameraFrameId = new WeakMap();
92
+
93
+ this.shadowSize = {
94
+ top: light.shadow.camera.top,
95
+ bottom: light.shadow.camera.bottom,
96
+ left: light.shadow.camera.left,
97
+ right: light.shadow.camera.right,
98
+ };
99
+
100
+ this.lights = [];
101
+ this._shadowNodes = [];
102
+
103
+ this.tiles = this.generateTiles( this.config.tilesX, this.config.tilesY );
104
+
105
+ }
106
+
107
+ /**
108
+ * Generates the tiles for the shadow map based on the specified number of tiles along the X and Y axes.
109
+ *
110
+ * @param {number} tilesX - The number of tiles along the X-axis.
111
+ * @param {number} tilesY - The number of tiles along the Y-axis.
112
+ * @returns {Array<Object>} An array of tile objects, each containing the tile's bounds and index.
113
+ */
114
+ generateTiles( tilesX, tilesY ) {
115
+
116
+ const tiles = [];
117
+ const tileWidth = 1 / tilesX;
118
+ const tileHeight = 1 / tilesY;
119
+
120
+ for ( let y = 0; y < tilesY; y ++ ) {
121
+
122
+ for ( let x = 0; x < tilesX; x ++ ) {
123
+
124
+ tiles.push( {
125
+ x: [ x * tileWidth, ( x + 1 ) * tileWidth ],
126
+ y: [ ( tilesY - 1 - y ) * tileHeight, ( tilesY - y ) * tileHeight ], // Start from top row
127
+ index: y * tilesX + x
128
+ } );
129
+
130
+ }
131
+
132
+ }
133
+
134
+ return tiles;
135
+
136
+ }
137
+
138
+ /**
139
+ * Updates the initial light direction based on the light's target position.
140
+ */
141
+ updateLightDirection() {
142
+
143
+ this.initialLightDirection.subVectors(
144
+ this.originalLight.target.getWorldPosition( new Vector3() ),
145
+ this.originalLight.getWorldPosition( new Vector3() )
146
+ ).normalize();
147
+
148
+ }
149
+
150
+ /**
151
+ * Initializes the tiled shadow node by creating lights, cameras, and shadow maps for each tile.
152
+ *
153
+ * @param {Builder} builder - The builder used to create render targets and other resources.
154
+ */
155
+ init( builder ) {
156
+
157
+ const light = this.originalLight;
158
+ const parent = light.parent;
159
+
160
+ const width = this.shadowSize.right - this.shadowSize.left;
161
+ const height = this.shadowSize.top - this.shadowSize.bottom;
162
+
163
+ const tileCount = this.tiles.length;
164
+ const shadowWidth = this.config.resolution.width;
165
+ const shadowHeight = this.config.resolution.height;
166
+
167
+ // Clear existing lights/nodes if re-initializing
168
+ this.disposeLightsAndNodes();
169
+
170
+ const depthTexture = new DepthTexture( shadowWidth, shadowHeight, this.config.depthType, undefined, undefined, undefined, undefined, undefined, undefined, undefined, tileCount );
171
+ depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessCompare;
172
+ depthTexture.name = 'ShadowDepthArrayTexture';
173
+ // The color attachment is only sampled for transmitted shadows.
174
+ const count = builder.renderer.shadowMap.transmitted === true ? 1 : 0;
175
+ const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { count, format: RedFormat, depth: tileCount, useArrayDepthTexture: true } );
176
+ shadowMap.depthTexture = depthTexture;
177
+ if ( count > 0 ) shadowMap.texture.name = 'ShadowTexture';
178
+ this.shadowMap = shadowMap;
179
+ const cameras = [];
180
+
181
+
182
+ // Create lights, one for each tile
183
+ for ( let i = 0; i < tileCount; i ++ ) {
184
+
185
+ const lwLight = new LwLight();
186
+ lwLight.castShadow = true;
187
+ const lShadow = light.shadow.clone();
188
+ lShadow.filterNode = light.shadow.filterNode;
189
+ const tile = this.tiles[ i ];
190
+ lShadow.camera.left = this.shadowSize.left + width * tile.x[ 0 ];
191
+ lShadow.camera.right = this.shadowSize.left + width * tile.x[ 1 ];
192
+ lShadow.camera.top = this.shadowSize.bottom + height * tile.y[ 1 ];
193
+ lShadow.camera.bottom = this.shadowSize.bottom + height * tile.y[ 0 ];
194
+ lShadow.bias = light.shadow.bias;
195
+ lShadow.camera.near = light.shadow.camera.near;
196
+ lShadow.camera.far = light.shadow.camera.far;
197
+ lShadow.camera.userData.tileIndex = i;
198
+ lwLight.shadow = lShadow;
199
+
200
+ if ( parent ) {
201
+
202
+ parent.add( lwLight );
203
+ parent.add( lwLight.target );
204
+
205
+ } else {
206
+
207
+ console.warn( 'TileShadowNode: Original light has no parent during init. Tile lights not added to scene graph directly.' );
208
+
209
+ }
210
+
211
+ this.syncLightTransformation( lwLight, light );
212
+
213
+ this.lights.push( lwLight );
214
+ lShadow.camera.updateMatrixWorld();
215
+
216
+ cameras.push( lShadow.camera );
217
+ const shadowNode = shadow( lwLight, lShadow );
218
+ shadowNode.depthLayer = i;
219
+ shadowNode.updateBeforeType = NodeUpdateType.NONE;
220
+
221
+ shadowNode.setupRenderTarget = () => {
222
+
223
+ return { shadowMap, depthTexture };
224
+
225
+ };
226
+
227
+ this._shadowNodes.push( shadowNode );
228
+
229
+ }
230
+
231
+ const cameraArray = new ArrayCamera( cameras );
232
+ this.cameraArray = cameraArray;
233
+
234
+ // setup() reads depth through this camera.
235
+ light.shadow.camera.coordinateSystem = builder.renderer.coordinateSystem;
236
+ light.shadow.camera._reversedDepth = builder.renderer.reversedDepthBuffer;
237
+
238
+ }
239
+
240
+ /**
241
+ * Updates the light transformations and shadow cameras for each tile.
242
+ */
243
+ update() {
244
+
245
+ const light = this.originalLight;
246
+
247
+ const shadowCam = light.shadow.camera;
248
+ const lsMin = new Vector2( shadowCam.left, shadowCam.bottom );
249
+ const lsMax = new Vector2( shadowCam.right, shadowCam.top );
250
+ const fullWidth = lsMax.x - lsMin.x;
251
+ const fullHeight = lsMax.y - lsMin.y;
252
+
253
+ for ( let i = 0; i < this.lights.length; i ++ ) {
254
+
255
+ const lwLight = this.lights[ i ];
256
+ const tile = this.tiles[ i ];
257
+ this.syncLightTransformation( lwLight, light );
258
+ const lShadow = lwLight.shadow;
259
+ const tileLeft = lsMin.x + tile.x[ 0 ] * fullWidth;
260
+ const tileRight = lsMin.x + tile.x[ 1 ] * fullWidth;
261
+ const tileBottom = lsMin.y + tile.y[ 0 ] * fullHeight;
262
+ const tileTop = lsMin.y + tile.y[ 1 ] * fullHeight;
263
+ lShadow.camera.left = tileLeft;
264
+ lShadow.camera.right = tileRight;
265
+ lShadow.camera.bottom = tileBottom;
266
+ lShadow.camera.top = tileTop;
267
+ lShadow.camera.near = light.shadow.camera.near;
268
+ lShadow.camera.far = light.shadow.camera.far;
269
+ lShadow.camera.updateProjectionMatrix();
270
+ lShadow.camera.updateWorldMatrix( true, false );
271
+ lShadow.camera.updateMatrixWorld( true );
272
+ this._shadowNodes[ i ].shadow.needsUpdate = true;
273
+
274
+ }
275
+
276
+ // The original light does not render a shadow map, but setup() uses its shadow matrix.
277
+
278
+ shadowCam.updateProjectionMatrix();
279
+ light.shadow.updateMatrices( light );
280
+
281
+ }
282
+
283
+ /**
284
+ * Updates the shadow map rendering.
285
+ * @param {NodeFrame} frame - A reference to the current node frame.
286
+ */
287
+ updateShadow( frame ) {
288
+
289
+ const { shadowMap, light } = this;
290
+ const { renderer, scene, camera } = frame;
291
+ const shadowType = renderer.shadowMap.type;
292
+ const currentRenderObjectFunction = renderer.getRenderObjectFunction();
293
+
294
+ _rendererState = resetRendererAndSceneState( renderer, scene, _rendererState );
295
+ scene.overrideMaterial = this.getShadowMaterial();
296
+ renderer.setRenderTarget( this.shadowMap );
297
+
298
+ const cameraArrayLayers = this.cameraArray.layers.mask;
299
+ this.cameraArray.layers.mask = 0;
300
+
301
+ for ( let index = 0; index < this.lights.length; index ++ ) {
302
+
303
+ const light = this.lights[ index ];
304
+ const shadow = light.shadow;
305
+
306
+ const _shadowCameraLayer = shadow.camera.layers.mask;
307
+ _cameraLayers.push( _shadowCameraLayer );
308
+
309
+ if ( ( shadow.camera.layers.mask & 0xFFFFFFFE ) === 0 ) {
310
+
311
+ shadow.camera.layers.mask = camera.layers.mask;
312
+
313
+ }
314
+
315
+ shadow.updateMatrices( light );
316
+
317
+ // The tiles render through the array camera, so it has to see every tile's layers.
318
+ this.cameraArray.layers.mask |= shadow.camera.layers.mask;
319
+
320
+ renderer.setRenderObjectFunction( this.getShadowRenderObjectFunction( renderer, shadow ) );
321
+ this.shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height, shadowMap.depth );
322
+
323
+ }
324
+
325
+ renderer.render( scene, this.cameraArray );
326
+ renderer.setRenderObjectFunction( currentRenderObjectFunction );
327
+
328
+ if ( light.isPointLight !== true && shadowType === VSMShadowMap ) {
329
+
330
+ console.warn( 'THREE.TileShadowNode: VSM shadow map is not supported yet.' );
331
+ // this.vsmPass( renderer );
332
+
333
+ }
334
+
335
+ restoreRendererAndSceneState( renderer, scene, _rendererState );
336
+
337
+ this.cameraArray.layers.mask = cameraArrayLayers;
338
+
339
+ for ( let index = 0; index < this.lights.length; index ++ ) {
340
+
341
+ const light = this.lights[ index ];
342
+ const shadow = light.shadow;
343
+
344
+ shadow.camera.layers.mask = _cameraLayers[ index ];
345
+
346
+ }
347
+
348
+ _cameraLayers.length = 0;
349
+
350
+ }
351
+
352
+ /**
353
+ * The implementation performs the update of the shadow map if necessary.
354
+ *
355
+ * @param {NodeFrame} frame - A reference to the current node frame.
356
+ */
357
+ updateBefore( frame ) {
358
+
359
+ const shadow = this.originalLight.shadow;
360
+
361
+ let needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
362
+
363
+ if ( needsUpdate ) {
364
+
365
+ if ( this._cameraFrameId[ frame.camera ] === frame.frameId ) {
366
+
367
+ needsUpdate = false;
368
+
369
+ }
370
+
371
+ this._cameraFrameId[ frame.camera ] = frame.frameId;
372
+
373
+ }
374
+
375
+ if ( needsUpdate ) {
376
+
377
+ this.update();
378
+ this.updateShadow( frame );
379
+
380
+ shadow.needsUpdate = false;
381
+
382
+ }
383
+
384
+ }
385
+
386
+ /**
387
+ * Synchronizes the transformation of a tile light with the source light.
388
+ *
389
+ * @param {LwLight} lwLight - The tile light to synchronize.
390
+ * @param {Light} sourceLight - The source light to copy transformations from.
391
+ */
392
+ syncLightTransformation( lwLight, sourceLight ) {
393
+
394
+ const sourceWorldPos = sourceLight.getWorldPosition( _vec3Temp1 );
395
+ const targetWorldPos = sourceLight.target.getWorldPosition( _vec3Temp2 );
396
+ const forward = _vec3Temp3.subVectors( targetWorldPos, sourceWorldPos );
397
+ const targetDistance = forward.length();
398
+ forward.normalize();
399
+ lwLight.position.copy( sourceWorldPos );
400
+ lwLight.target.position.copy( sourceWorldPos ).add( forward.multiplyScalar( targetDistance ) );
401
+ lwLight.quaternion.copy( sourceLight.getWorldQuaternion( _quatTemp1 ) );
402
+ lwLight.scale.copy( sourceLight.scale );
403
+ lwLight.updateMatrix();
404
+ lwLight.updateMatrixWorld( true );
405
+ lwLight.target.updateMatrix();
406
+ lwLight.target.updateMatrixWorld( true );
407
+
408
+ }
409
+
410
+ /**
411
+ * Sets up the shadow node for rendering.
412
+ *
413
+ * @param {Builder} builder - The builder used to set up the shadow node.
414
+ * @returns {Node} A node representing the shadow value.
415
+ */
416
+ setup( builder ) {
417
+
418
+ if ( this.lights.length === 0 ) {
419
+
420
+ this.init( builder );
421
+
422
+ }
423
+
424
+ // Hardware-filtered depth comparisons for PCF, as in ShadowNode. The shadow type can change between
425
+ // builds, so this is checked every time; disposing the shadow map recreates it with the new filter.
426
+
427
+ const { renderer } = builder;
428
+ const filter = renderer.shadowMap.type === PCFShadowMap && renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ? LinearFilter : NearestFilter;
429
+ const depthTexture = this.shadowMap.depthTexture;
430
+
431
+ if ( depthTexture.magFilter !== filter ) {
432
+
433
+ depthTexture.minFilter = filter;
434
+ depthTexture.magFilter = filter;
435
+
436
+ this.shadowMap.dispose();
437
+
438
+ }
439
+
440
+ return Fn( ( builder ) => {
441
+
442
+ this.setupShadowPosition( builder );
443
+
444
+ // The fragment's position in the full shadow camera gives its tile and the coordinate within it.
445
+
446
+ const { tilesX, tilesY } = this.config;
447
+ const tileShadowNode = this._shadowNodes[ 0 ];
448
+ const tileShadow = this.lights[ 0 ].shadow;
449
+ const shadow = this.originalLight.shadow;
450
+ const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
451
+
452
+ const shadowPosition = lightShadowMatrix( this.originalLight ).mul( vec4( shadowPositionWorld.add( normalWorld.mul( normalBias ) ), 1 ) );
453
+ const shadowCoord = tileShadowNode.setupShadowCoord( builder, shadowPosition );
454
+
455
+ const grid = shadowCoord.xy.mul( vec2( tilesX, tilesY ) ); // tiles start from the top row
456
+ const tile = grid.floor().clamp( vec2( 0 ), vec2( tilesX - 1, tilesY - 1 ) );
457
+ const depthLayer = int( tile.y.mul( tilesX ).add( tile.x ) );
458
+
459
+ const tileCoord = vec3( grid.sub( tile ), shadowCoord.z );
460
+
461
+ const filterFn = tileShadow.filterNode || tileShadowNode.getShadowFilterFn( builder.renderer.shadowMap.type );
462
+ const shadowValue = tileShadowNode.setupShadowFilter( builder, {
463
+ filterFn,
464
+ depthTexture,
465
+ shadowCoord: tileCoord,
466
+ shadow: tileShadow,
467
+ depthLayer
468
+ } );
469
+
470
+ const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
471
+
472
+ let shadowOutput;
473
+
474
+ if ( builder.renderer.shadowMap.transmitted === true ) {
475
+
476
+ const shadowColor = texture( this.shadowMap.texture, tileCoord ).depth( depthLayer );
477
+
478
+ shadowOutput = mix( 1, shadowValue.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ).toVar( 'shadowValue' );
479
+
480
+ } else {
481
+
482
+ shadowOutput = mix( 1, shadowValue, shadowIntensity ).toVar( 'shadowValue' );
483
+
484
+ }
485
+
486
+ // As in ShadowNode.setup(), which the tiles no longer go through.
487
+
488
+ if ( builder.material.receivedShadowNode ) {
489
+
490
+ shadowOutput = builder.material.receivedShadowNode( shadowOutput );
491
+
492
+ }
493
+
494
+ return shadowOutput;
495
+
496
+ } )();
497
+
498
+ }
499
+
500
+ /**
501
+ * Helper method to remove lights and associated nodes/targets.
502
+ * Used internally during dispose and potential re-initialization.
503
+ */
504
+ disposeLightsAndNodes() {
505
+
506
+ for ( const light of this.lights ) {
507
+
508
+ const parent = light.parent;
509
+ if ( parent ) {
510
+
511
+ parent.remove( light.target );
512
+ parent.remove( light );
513
+
514
+ }
515
+
516
+ }
517
+
518
+ this.lights = [];
519
+ this._shadowNodes = [];
520
+
521
+ if ( this.shadowMap ) {
522
+
523
+ this.shadowMap.dispose(); // Disposes render target and textures
524
+ this.shadowMap = null;
525
+
526
+ }
527
+
528
+ }
529
+
530
+
531
+ dispose() {
532
+
533
+ // Dispose lights, nodes, and shadow map
534
+ this.disposeLightsAndNodes();
535
+ this.disposeShadowMaterial();
536
+ super.dispose();
537
+
538
+ }
539
+
540
+ }
541
+
542
+ export { TileShadowNode };