@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +397 -2
  3. package/Resources/Devices/roku.json +410 -0
  4. package/Resources/Devices/xbox-one.json +367 -0
  5. package/Resources/GameKit/NOTICE.md +63 -0
  6. package/Resources/GameKit/apple/LampPage.swift +1813 -0
  7. package/Resources/GameKit/apple/LampPlayer.swift +46 -0
  8. package/Resources/GameKit/apple/LampWebApp.swift +63 -0
  9. package/Resources/GameKit/apple/LampWebGame.swift +87 -0
  10. package/Resources/GameKit/apple/Native.swift +12 -0
  11. package/Resources/GameKit/build.sh +55 -0
  12. package/Resources/GameKit/lamp_game.h +116 -0
  13. package/Resources/GameKit/lamp_host.h +19 -0
  14. package/Resources/GameKit/lamp_kit.cpp +61 -0
  15. package/Resources/GameKit/lamp_sound.cpp +455 -0
  16. package/Resources/GameKit/lamp_xbox.cpp +374 -0
  17. package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
  18. package/Resources/GameKit/libraries/cgltf.h +7240 -0
  19. package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
  20. package/Resources/GameKit/libraries/dr_wav.h +9209 -0
  21. package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
  22. package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
  23. package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
  24. package/Resources/GameKit/libraries/sokol_log.h +335 -0
  25. package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
  26. package/Resources/GameKit/libraries/stb_image.h +7988 -0
  27. package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
  28. package/Resources/GameKit/page/lamp-live.js +672 -0
  29. package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
  30. package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
  31. package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
  32. package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
  33. package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
  34. package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
  35. package/Resources/GameKit/web/lamp-game.js +3042 -0
  36. package/Resources/GameKit/web/lamp-phaser.js +128 -0
  37. package/Resources/WebHost/App.exe +0 -0
  38. package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
  39. package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
  40. package/Resources/WebHost/lamp_controllers.h +1506 -0
  41. package/Resources/WebHost/lamp_web_host.cpp +1173 -0
  42. package/Resources/WebLibraries/earlier.txt +318 -0
  43. package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
  44. package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
  45. package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
  46. package/Resources/WebLibraries/qrcode/LICENSE +21 -0
  47. package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
  48. package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
  49. package/Resources/WebLibraries/rapier/LICENSE +201 -0
  50. package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
  51. package/Resources/WebLibraries/rapier/rapier.js +2 -0
  52. package/Resources/WebLibraries/three/LICENSE +21 -0
  53. package/Resources/WebLibraries/three/NOTICE.md +4 -0
  54. package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
  55. package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
  56. package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
  57. package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
  58. package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
  59. package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
  60. package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
  61. package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
  62. package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
  63. package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
  64. package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
  65. package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
  66. package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
  67. package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
  68. package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
  69. package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
  70. package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
  71. package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
  72. package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
  73. package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
  74. package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
  75. package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
  76. package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
  77. package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
  78. package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
  79. package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
  80. package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
  81. package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
  82. package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
  83. package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
  84. package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
  85. package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
  86. package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
  87. package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
  88. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
  89. package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
  90. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
  91. package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
  92. package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
  93. package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
  94. package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
  95. package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
  96. package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
  97. package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
  98. package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
  99. package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
  100. package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
  101. package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
  102. package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
  103. package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
  104. package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
  105. package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
  106. package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
  107. package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
  108. package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
  109. package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
  110. package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
  111. package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
  112. package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
  113. package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
  114. package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
  115. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
  116. package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
  117. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
  118. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
  119. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
  120. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
  121. package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
  122. package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
  123. package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
  124. package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
  125. package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
  126. package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
  127. package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
  128. package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
  129. package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
  130. package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
  131. package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
  132. package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
  133. package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
  134. package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
  135. package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
  136. package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
  137. package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
  138. package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
  139. package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
  140. package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
  141. package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
  142. package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
  143. package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
  144. package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
  145. package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
  146. package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
  147. package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
  148. package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
  149. package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
  150. package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
  151. package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
  152. package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
  153. package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
  154. package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
  155. package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
  156. package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
  157. package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
  158. package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
  159. package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
  160. package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
  161. package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
  162. package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
  163. package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
  164. package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
  165. package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
  166. package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
  167. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
  168. package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
  169. package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
  170. package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
  171. package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
  172. package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
  173. package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
  174. package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
  175. package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
  176. package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
  177. package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
  178. package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
  179. package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
  180. package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
  181. package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
  182. package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
  183. package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
  184. package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
  185. package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
  186. package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
  187. package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
  188. package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
  189. package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
  190. package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
  191. package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
  192. package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
  193. package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
  194. package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
  195. package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
  196. package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
  197. package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
  198. package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
  199. package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
  200. package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
  201. package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
  202. package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
  203. package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
  204. package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
  205. package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
  206. package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
  207. package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
  208. package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
  209. package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
  210. package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
  211. package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
  212. package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
  213. package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
  214. package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
  215. package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
  216. package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
  217. package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
  218. package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
  219. package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
  220. package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
  221. package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
  222. package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
  223. package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
  224. package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
  225. package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
  226. package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
  227. package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
  228. package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
  229. package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
  230. package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
  231. package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
  232. package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
  233. package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
  234. package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
  235. package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
  236. package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
  237. package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
  238. package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
  239. package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
  240. package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
  241. package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
  242. package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
  243. package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
  244. package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
  245. package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
  246. package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
  247. package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
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  249. package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
  250. package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
  251. package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
  252. package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
  253. package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
  254. package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
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  256. package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
  257. package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
  258. package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
  259. package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
  260. package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
  261. package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
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  264. package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
  265. package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
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  267. package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
  268. package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
  269. package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
  270. package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
  271. package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
  272. package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
  273. package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
  274. package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
  275. package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
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@@ -0,0 +1,389 @@
1
+ import {
2
+ Color,
3
+ Matrix4,
4
+ Mesh,
5
+ PerspectiveCamera,
6
+ Plane,
7
+ Quaternion,
8
+ ShaderMaterial,
9
+ UniformsUtils,
10
+ Vector3,
11
+ Vector4,
12
+ WebGLRenderTarget,
13
+ HalfFloatType
14
+ } from 'three';
15
+
16
+ /**
17
+ * Can be used to create a flat, refractive surface like for special
18
+ * windows or water effects.
19
+ *
20
+ * Note that this class can only be used with {@link WebGLRenderer}.
21
+ * When using {@link WebGPURenderer}, use {@link viewportSharedTexture}.
22
+ *
23
+ * ```js
24
+ * const geometry = new THREE.PlaneGeometry( 100, 100 );
25
+ *
26
+ * const refractor = new Refractor( refractorGeometry, {
27
+ * color: 0xcbcbcb,
28
+ * textureWidth: 1024,
29
+ * textureHeight: 1024
30
+ * } );
31
+ *
32
+ * scene.add( refractor );
33
+ * ```
34
+ *
35
+ * @augments Mesh
36
+ * @three_import import { Refractor } from 'three/addons/objects/Refractor.js';
37
+ */
38
+ class Refractor extends Mesh {
39
+
40
+ /**
41
+ * Constructs a new refractor.
42
+ *
43
+ * @param {BufferGeometry} geometry - The refractor's geometry.
44
+ * @param {Refractor~Options} [options] - The configuration options.
45
+ */
46
+ constructor( geometry, options = {} ) {
47
+
48
+ super( geometry );
49
+
50
+ /**
51
+ * This flag can be used for type testing.
52
+ *
53
+ * @type {boolean}
54
+ * @readonly
55
+ * @default true
56
+ */
57
+ this.isRefractor = true;
58
+
59
+ this.type = 'Refractor';
60
+
61
+ /**
62
+ * The reflector's virtual camera.
63
+ *
64
+ * @type {PerspectiveCamera}
65
+ */
66
+ this.camera = new PerspectiveCamera();
67
+
68
+ const scope = this;
69
+
70
+ const color = ( options.color !== undefined ) ? new Color( options.color ) : new Color( 0x7F7F7F );
71
+ const textureWidth = options.textureWidth || 512;
72
+ const textureHeight = options.textureHeight || 512;
73
+ const clipBias = options.clipBias || 0;
74
+ const shader = options.shader || Refractor.RefractorShader;
75
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
76
+
77
+ //
78
+
79
+ const virtualCamera = this.camera;
80
+ virtualCamera.matrixAutoUpdate = false;
81
+ virtualCamera.userData.refractor = true;
82
+
83
+ //
84
+
85
+ const refractorPlane = new Plane();
86
+ const textureMatrix = new Matrix4();
87
+
88
+ // render target
89
+
90
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
91
+
92
+ // material
93
+
94
+ this.material = new ShaderMaterial( {
95
+ name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
96
+ uniforms: UniformsUtils.clone( shader.uniforms ),
97
+ vertexShader: shader.vertexShader,
98
+ fragmentShader: shader.fragmentShader,
99
+ transparent: true // ensures, refractors are drawn from farthest to closest
100
+ } );
101
+
102
+ this.material.uniforms[ 'color' ].value = color;
103
+ this.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
104
+ this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
105
+
106
+ // functions
107
+
108
+ const visible = ( function () {
109
+
110
+ const refractorWorldPosition = new Vector3();
111
+ const cameraWorldPosition = new Vector3();
112
+ const rotationMatrix = new Matrix4();
113
+
114
+ const view = new Vector3();
115
+ const normal = new Vector3();
116
+
117
+ return function visible( camera ) {
118
+
119
+ refractorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
120
+ cameraWorldPosition.setFromMatrixPosition( camera.matrixWorld );
121
+
122
+ view.subVectors( refractorWorldPosition, cameraWorldPosition );
123
+
124
+ rotationMatrix.extractRotation( scope.matrixWorld );
125
+
126
+ normal.set( 0, 0, 1 );
127
+ normal.applyMatrix4( rotationMatrix );
128
+
129
+ return view.dot( normal ) < 0;
130
+
131
+ };
132
+
133
+ } )();
134
+
135
+ const updateRefractorPlane = ( function () {
136
+
137
+ const normal = new Vector3();
138
+ const position = new Vector3();
139
+ const quaternion = new Quaternion();
140
+ const scale = new Vector3();
141
+
142
+ return function updateRefractorPlane() {
143
+
144
+ scope.matrixWorld.decompose( position, quaternion, scale );
145
+ normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();
146
+
147
+ // flip the normal because we want to cull everything above the plane
148
+
149
+ normal.negate();
150
+
151
+ refractorPlane.setFromNormalAndCoplanarPoint( normal, position );
152
+
153
+ };
154
+
155
+ } )();
156
+
157
+ const updateVirtualCamera = ( function () {
158
+
159
+ const clipPlane = new Plane();
160
+ const clipVector = new Vector4();
161
+ const q = new Vector4();
162
+
163
+ return function updateVirtualCamera( camera ) {
164
+
165
+ virtualCamera.matrixWorld.copy( camera.matrixWorld );
166
+ virtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();
167
+ virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
168
+ virtualCamera.far = camera.far; // used in WebGLBackground
169
+
170
+ // The following code creates an oblique view frustum for clipping.
171
+ // see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
172
+ // Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
173
+
174
+ clipPlane.copy( refractorPlane );
175
+ clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
176
+
177
+ clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
178
+
179
+ // calculate the clip-space corner point opposite the clipping plane and
180
+ // transform it into camera space by multiplying it by the inverse of the projection matrix
181
+
182
+ const projectionMatrix = virtualCamera.projectionMatrix;
183
+
184
+ q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
185
+ q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
186
+ q.z = - 1.0;
187
+ q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
188
+
189
+ // calculate the scaled plane vector
190
+
191
+ clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );
192
+
193
+ // replacing the third row of the projection matrix
194
+
195
+ projectionMatrix.elements[ 2 ] = clipVector.x;
196
+ projectionMatrix.elements[ 6 ] = clipVector.y;
197
+ projectionMatrix.elements[ 10 ] = clipVector.z + 1.0 - clipBias;
198
+ projectionMatrix.elements[ 14 ] = clipVector.w;
199
+
200
+ };
201
+
202
+ } )();
203
+
204
+ // This will update the texture matrix that is used for projective texture mapping in the shader.
205
+ // see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
206
+
207
+ function updateTextureMatrix( camera ) {
208
+
209
+ // this matrix does range mapping to [ 0, 1 ]
210
+
211
+ textureMatrix.set(
212
+ 0.5, 0.0, 0.0, 0.5,
213
+ 0.0, 0.5, 0.0, 0.5,
214
+ 0.0, 0.0, 0.5, 0.5,
215
+ 0.0, 0.0, 0.0, 1.0
216
+ );
217
+
218
+ // we use "Object Linear Texgen", so we need to multiply the texture matrix T
219
+ // (matrix above) with the projection and view matrix of the virtual camera
220
+ // and the model matrix of the refractor
221
+
222
+ textureMatrix.multiply( camera.projectionMatrix );
223
+ textureMatrix.multiply( camera.matrixWorldInverse );
224
+ textureMatrix.multiply( scope.matrixWorld );
225
+
226
+ }
227
+
228
+ //
229
+
230
+ function render( renderer, scene, camera ) {
231
+
232
+ scope.visible = false;
233
+
234
+ const currentRenderTarget = renderer.getRenderTarget();
235
+ const currentXrEnabled = renderer.xr.enabled;
236
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
237
+
238
+ renderer.xr.enabled = false; // avoid camera modification
239
+ renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
240
+
241
+ renderer.setRenderTarget( renderTarget );
242
+ if ( renderer.autoClear === false ) renderer.clear();
243
+ renderer.render( scene, virtualCamera );
244
+
245
+ renderer.xr.enabled = currentXrEnabled;
246
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
247
+ renderer.setRenderTarget( currentRenderTarget );
248
+
249
+ // restore viewport
250
+
251
+ const viewport = camera.viewport;
252
+
253
+ if ( viewport !== undefined ) {
254
+
255
+ renderer.state.viewport( viewport );
256
+
257
+ }
258
+
259
+ scope.visible = true;
260
+
261
+ }
262
+
263
+ //
264
+
265
+ this.onBeforeRender = function ( renderer, scene, camera ) {
266
+
267
+ // ensure refractors are rendered only once per frame
268
+
269
+ if ( camera.userData.refractor === true ) return;
270
+
271
+ // avoid rendering when the refractor is viewed from behind
272
+
273
+ if ( ! visible( camera ) === true ) return;
274
+
275
+ // update
276
+
277
+ updateRefractorPlane();
278
+
279
+ updateTextureMatrix( camera );
280
+
281
+ updateVirtualCamera( camera );
282
+
283
+ render( renderer, scene, camera );
284
+
285
+ };
286
+
287
+ /**
288
+ * Returns the reflector's internal render target.
289
+ *
290
+ * @return {WebGLRenderTarget} The internal render target
291
+ */
292
+ this.getRenderTarget = function () {
293
+
294
+ return renderTarget;
295
+
296
+ };
297
+
298
+ /**
299
+ * Frees the GPU-related resources allocated by this instance. Call this
300
+ * method whenever this instance is no longer used in your app.
301
+ */
302
+ this.dispose = function () {
303
+
304
+ renderTarget.dispose();
305
+ scope.material.dispose();
306
+
307
+ };
308
+
309
+ }
310
+
311
+ }
312
+
313
+ Refractor.RefractorShader = {
314
+
315
+ name: 'RefractorShader',
316
+
317
+ uniforms: {
318
+
319
+ 'color': {
320
+ value: null
321
+ },
322
+
323
+ 'tDiffuse': {
324
+ value: null
325
+ },
326
+
327
+ 'textureMatrix': {
328
+ value: null
329
+ }
330
+
331
+ },
332
+
333
+ vertexShader: /* glsl */`
334
+
335
+ uniform mat4 textureMatrix;
336
+
337
+ varying vec4 vUv;
338
+
339
+ void main() {
340
+
341
+ vUv = textureMatrix * vec4( position, 1.0 );
342
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
343
+
344
+ }`,
345
+
346
+ fragmentShader: /* glsl */`
347
+
348
+ uniform vec3 color;
349
+ uniform sampler2D tDiffuse;
350
+
351
+ varying vec4 vUv;
352
+
353
+ float blendOverlay( float base, float blend ) {
354
+
355
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
356
+
357
+ }
358
+
359
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
360
+
361
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
362
+
363
+ }
364
+
365
+ void main() {
366
+
367
+ vec4 base = texture2DProj( tDiffuse, vUv );
368
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
369
+
370
+ #include <tonemapping_fragment>
371
+ #include <colorspace_fragment>
372
+
373
+ }`
374
+
375
+ };
376
+
377
+ /**
378
+ * Constructor options of `Refractor`.
379
+ *
380
+ * @typedef {Object} Refractor~Options
381
+ * @property {number|Color|string} [color=0x7F7F7F] - The refractor's color.
382
+ * @property {number} [textureWidth=512] - The texture width. A higher value results in more clear refractions but is also more expensive.
383
+ * @property {number} [textureHeight=512] - The texture height. A higher value results in more clear refractions but is also more expensive.
384
+ * @property {number} [clipBias=0] - The clip bias.
385
+ * @property {Object} [shader] - Can be used to pass in a custom shader that defines how the refractive view is projected onto the reflector's geometry.
386
+ * @property {number} [multisample=4] - How many samples to use for MSAA. `0` disables MSAA.
387
+ **/
388
+
389
+ export { Refractor };
@@ -0,0 +1,130 @@
1
+ import {
2
+ Matrix4,
3
+ Mesh,
4
+ MeshBasicMaterial,
5
+ EqualStencilFunc,
6
+ IncrementStencilOp
7
+ } from 'three';
8
+
9
+ const _shadowMatrix = new Matrix4();
10
+
11
+ /**
12
+ * A Shadow Mesh that follows a shadow-casting mesh in the scene,
13
+ * but is confined to a single plane. This technique can be used as
14
+ * a very performant alternative to classic shadow mapping. However,
15
+ * it has serious limitations like:
16
+ *
17
+ * - Shadows can only be casted on flat planes.
18
+ * - No soft shadows support.
19
+ *
20
+ * ```js
21
+ * const cubeShadow = new ShadowMesh( cube );
22
+ * scene.add( cubeShadow );
23
+ * ```
24
+ *
25
+ * @augments Mesh
26
+ * @three_import import { ShadowMesh } from 'three/addons/objects/ShadowMesh.js';
27
+ */
28
+ class ShadowMesh extends Mesh {
29
+
30
+ /**
31
+ * Constructs a new shadow mesh.
32
+ *
33
+ * @param {Mesh} mesh - The shadow-casting reference mesh.
34
+ */
35
+ constructor( mesh ) {
36
+
37
+ const shadowMaterial = new MeshBasicMaterial( {
38
+
39
+ color: 0x000000,
40
+ transparent: true,
41
+ opacity: 0.6,
42
+ depthWrite: false,
43
+ stencilWrite: true,
44
+ stencilFunc: EqualStencilFunc,
45
+ stencilRef: 0,
46
+ stencilZPass: IncrementStencilOp
47
+
48
+ } );
49
+
50
+ super( mesh.geometry, shadowMaterial );
51
+
52
+ /**
53
+ * This flag can be used for type testing.
54
+ *
55
+ * @type {boolean}
56
+ * @readonly
57
+ * @default true
58
+ */
59
+ this.isShadowMesh = true;
60
+
61
+ /**
62
+ * Represent the world matrix of the reference mesh.
63
+ *
64
+ * @type {Matrix4}
65
+ */
66
+ this.meshMatrix = mesh.matrixWorld;
67
+
68
+ /**
69
+ * Overwritten to disable view-frustum culling by default.
70
+ *
71
+ * @type {boolean}
72
+ * @default false
73
+ */
74
+ this.frustumCulled = false;
75
+
76
+ /**
77
+ * Overwritten to disable automatic matrix update. The local
78
+ * matrix is computed manually in {@link ShadowMesh#update}.
79
+ *
80
+ * @type {boolean}
81
+ * @default false
82
+ */
83
+ this.matrixAutoUpdate = false;
84
+
85
+ }
86
+
87
+ /**
88
+ * Updates the shadow mesh so it follows its shadow-casting reference mesh.
89
+ *
90
+ * @param {Plane} plane - The plane onto the shadow mesh is projected.
91
+ * @param {Vector4} lightPosition4D - The light position.
92
+ */
93
+ update( plane, lightPosition4D ) {
94
+
95
+ // based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm
96
+
97
+ const dot = plane.normal.x * lightPosition4D.x +
98
+ plane.normal.y * lightPosition4D.y +
99
+ plane.normal.z * lightPosition4D.z +
100
+ - plane.constant * lightPosition4D.w;
101
+
102
+ const sme = _shadowMatrix.elements;
103
+
104
+ sme[ 0 ] = dot - lightPosition4D.x * plane.normal.x;
105
+ sme[ 4 ] = - lightPosition4D.x * plane.normal.y;
106
+ sme[ 8 ] = - lightPosition4D.x * plane.normal.z;
107
+ sme[ 12 ] = - lightPosition4D.x * - plane.constant;
108
+
109
+ sme[ 1 ] = - lightPosition4D.y * plane.normal.x;
110
+ sme[ 5 ] = dot - lightPosition4D.y * plane.normal.y;
111
+ sme[ 9 ] = - lightPosition4D.y * plane.normal.z;
112
+ sme[ 13 ] = - lightPosition4D.y * - plane.constant;
113
+
114
+ sme[ 2 ] = - lightPosition4D.z * plane.normal.x;
115
+ sme[ 6 ] = - lightPosition4D.z * plane.normal.y;
116
+ sme[ 10 ] = dot - lightPosition4D.z * plane.normal.z;
117
+ sme[ 14 ] = - lightPosition4D.z * - plane.constant;
118
+
119
+ sme[ 3 ] = - lightPosition4D.w * plane.normal.x;
120
+ sme[ 7 ] = - lightPosition4D.w * plane.normal.y;
121
+ sme[ 11 ] = - lightPosition4D.w * plane.normal.z;
122
+ sme[ 15 ] = dot - lightPosition4D.w * - plane.constant;
123
+
124
+ this.matrix.multiplyMatrices( _shadowMatrix, this.meshMatrix );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ export { ShadowMesh };