@lampdotdev/lamp 0.0.0-stage → 0.36.2-nightly.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +397 -2
- package/Resources/Devices/roku.json +410 -0
- package/Resources/Devices/xbox-one.json +367 -0
- package/Resources/GameKit/NOTICE.md +63 -0
- package/Resources/GameKit/apple/LampPage.swift +1813 -0
- package/Resources/GameKit/apple/LampPlayer.swift +46 -0
- package/Resources/GameKit/apple/LampWebApp.swift +63 -0
- package/Resources/GameKit/apple/LampWebGame.swift +87 -0
- package/Resources/GameKit/apple/Native.swift +12 -0
- package/Resources/GameKit/build.sh +55 -0
- package/Resources/GameKit/lamp_game.h +116 -0
- package/Resources/GameKit/lamp_host.h +19 -0
- package/Resources/GameKit/lamp_kit.cpp +61 -0
- package/Resources/GameKit/lamp_sound.cpp +455 -0
- package/Resources/GameKit/lamp_xbox.cpp +374 -0
- package/Resources/GameKit/libraries/HandmadeMath.h +3940 -0
- package/Resources/GameKit/libraries/cgltf.h +7240 -0
- package/Resources/GameKit/libraries/dr_mp3.h +5430 -0
- package/Resources/GameKit/libraries/dr_wav.h +9209 -0
- package/Resources/GameKit/libraries/sokol_debugtext.h +4754 -0
- package/Resources/GameKit/libraries/sokol_gfx.h +29558 -0
- package/Resources/GameKit/libraries/sokol_gl.h +4538 -0
- package/Resources/GameKit/libraries/sokol_log.h +335 -0
- package/Resources/GameKit/libraries/sokol_shape.h +1531 -0
- package/Resources/GameKit/libraries/stb_image.h +7988 -0
- package/Resources/GameKit/libraries/stb_vorbis.c +5584 -0
- package/Resources/GameKit/page/lamp-live.js +672 -0
- package/Resources/GameKit/scaffold/Game/game.cpp +142 -0
- package/Resources/GameKit/scaffold/Game/scene.glsl +49 -0
- package/Resources/GameKit/scaffold-web/Web/game.js +31 -0
- package/Resources/GameKit/scaffold-web/Web/index.html +13 -0
- package/Resources/GameKit/scaffold-web/Web/making.js +33 -0
- package/Resources/GameKit/scaffold-web/Web/world.js +33 -0
- package/Resources/GameKit/web/lamp-game.js +3042 -0
- package/Resources/GameKit/web/lamp-phaser.js +128 -0
- package/Resources/WebHost/App.exe +0 -0
- package/Resources/WebHost/Microsoft.Web.WebView2.Core.dll +0 -0
- package/Resources/WebHost/WebView2-LICENSE.txt +27 -0
- package/Resources/WebHost/lamp_controllers.h +1506 -0
- package/Resources/WebHost/lamp_web_host.cpp +1173 -0
- package/Resources/WebLibraries/earlier.txt +318 -0
- package/Resources/WebLibraries/phaser/LICENSE.md +20 -0
- package/Resources/WebLibraries/phaser/NOTICE.md +2 -0
- package/Resources/WebLibraries/phaser/phaser.esm.min.js +1 -0
- package/Resources/WebLibraries/qrcode/LICENSE +21 -0
- package/Resources/WebLibraries/qrcode/NOTICE.md +4 -0
- package/Resources/WebLibraries/qrcode/qrcode.js +2297 -0
- package/Resources/WebLibraries/rapier/LICENSE +201 -0
- package/Resources/WebLibraries/rapier/NOTICE.md +3 -0
- package/Resources/WebLibraries/rapier/rapier.js +2 -0
- package/Resources/WebLibraries/three/LICENSE +21 -0
- package/Resources/WebLibraries/three/NOTICE.md +4 -0
- package/Resources/WebLibraries/three/addons/animation/AnimationClipCreator.js +168 -0
- package/Resources/WebLibraries/three/addons/animation/CCDIKSolver.js +607 -0
- package/Resources/WebLibraries/three/addons/controls/ArcballControls.js +3543 -0
- package/Resources/WebLibraries/three/addons/controls/DragControls.js +452 -0
- package/Resources/WebLibraries/three/addons/controls/FirstPersonControls.js +512 -0
- package/Resources/WebLibraries/three/addons/controls/FlyControls.js +384 -0
- package/Resources/WebLibraries/three/addons/controls/MapControls.js +116 -0
- package/Resources/WebLibraries/three/addons/controls/OrbitControls.js +1985 -0
- package/Resources/WebLibraries/three/addons/controls/PointerLockControls.js +264 -0
- package/Resources/WebLibraries/three/addons/controls/TrackballControls.js +1106 -0
- package/Resources/WebLibraries/three/addons/controls/TransformControls.js +2003 -0
- package/Resources/WebLibraries/three/addons/curves/CurveExtras.js +694 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSCurve.js +169 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSSurface.js +98 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSUtils.js +532 -0
- package/Resources/WebLibraries/three/addons/curves/NURBSVolume.js +82 -0
- package/Resources/WebLibraries/three/addons/effects/AnaglyphEffect.js +274 -0
- package/Resources/WebLibraries/three/addons/effects/AsciiEffect.js +323 -0
- package/Resources/WebLibraries/three/addons/effects/OutlineEffect.js +489 -0
- package/Resources/WebLibraries/three/addons/effects/ParallaxBarrierEffect.js +155 -0
- package/Resources/WebLibraries/three/addons/effects/StereoEffect.js +91 -0
- package/Resources/WebLibraries/three/addons/environments/ColorEnvironment.js +59 -0
- package/Resources/WebLibraries/three/addons/environments/DebugEnvironment.js +102 -0
- package/Resources/WebLibraries/three/addons/environments/RoomEnvironment.js +185 -0
- package/Resources/WebLibraries/three/addons/geometries/BoxLineGeometry.js +92 -0
- package/Resources/WebLibraries/three/addons/geometries/ConvexGeometry.js +72 -0
- package/Resources/WebLibraries/three/addons/geometries/DecalGeometry.js +420 -0
- package/Resources/WebLibraries/three/addons/geometries/LoftGeometry.js +355 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricFunctions.js +100 -0
- package/Resources/WebLibraries/three/addons/geometries/ParametricGeometry.js +172 -0
- package/Resources/WebLibraries/three/addons/geometries/RoundedBoxGeometry.js +216 -0
- package/Resources/WebLibraries/three/addons/geometries/TeapotGeometry.js +689 -0
- package/Resources/WebLibraries/three/addons/geometries/TextGeometry.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/AnimationPathHelper.js +302 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeGridHelperWebGL.js +221 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelper.js +166 -0
- package/Resources/WebLibraries/three/addons/helpers/LightProbeHelperGPU.js +102 -0
- package/Resources/WebLibraries/three/addons/helpers/OctreeHelper.js +109 -0
- package/Resources/WebLibraries/three/addons/helpers/PositionalAudioHelper.js +169 -0
- package/Resources/WebLibraries/three/addons/helpers/RapierHelper.js +59 -0
- package/Resources/WebLibraries/three/addons/helpers/RectAreaLightHelper.js +118 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelper.js +265 -0
- package/Resources/WebLibraries/three/addons/helpers/TextureHelperGPU.js +214 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexNormalsHelper.js +155 -0
- package/Resources/WebLibraries/three/addons/helpers/VertexTangentsHelper.js +133 -0
- package/Resources/WebLibraries/three/addons/helpers/ViewHelper.js +529 -0
- package/Resources/WebLibraries/three/addons/interactive/HTMLMesh.js +617 -0
- package/Resources/WebLibraries/three/addons/interactive/InteractiveGroup.js +224 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionBox.js +324 -0
- package/Resources/WebLibraries/three/addons/interactive/SelectionHelper.js +150 -0
- package/Resources/WebLibraries/three/addons/libs/fflate.module.js +2699 -0
- package/Resources/WebLibraries/three/addons/libs/lil-gui.module.min.js +8 -0
- package/Resources/WebLibraries/three/addons/libs/meshopt_decoder.module.js +196 -0
- package/Resources/WebLibraries/three/addons/libs/potpack.module.js +125 -0
- package/Resources/WebLibraries/three/addons/libs/stats.module.js +167 -0
- package/Resources/WebLibraries/three/addons/libs/tween.module.js +876 -0
- package/Resources/WebLibraries/three/addons/lighting/ClusteredLighting.js +153 -0
- package/Resources/WebLibraries/three/addons/lighting/DynamicLighting.js +82 -0
- package/Resources/WebLibraries/three/addons/lighting/LightMapper.js +295 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGrid.js +923 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridUtils.js +107 -0
- package/Resources/WebLibraries/three/addons/lighting/LightProbeGridWebGL.js +846 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIConeTracer.js +243 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIIrradiance.js +43 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGINode.js +617 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGISceneCollector.js +793 -0
- package/Resources/WebLibraries/three/addons/lighting/vxgi/VXGIVolume.js +1440 -0
- package/Resources/WebLibraries/three/addons/lights/LightProbeGenerator.js +337 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightTexturesLib.js +127 -0
- package/Resources/WebLibraries/three/addons/lights/RectAreaLightUniformsLib.js +40 -0
- package/Resources/WebLibraries/three/addons/lights/SunLight.js +100 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightNode.js +56 -0
- package/Resources/WebLibraries/three/addons/lights/SunLightShadow.js +319 -0
- package/Resources/WebLibraries/three/addons/lights/SunShadowNode.js +312 -0
- package/Resources/WebLibraries/three/addons/lines/Line2.js +56 -0
- package/Resources/WebLibraries/three/addons/lines/LineGeometry.js +157 -0
- package/Resources/WebLibraries/three/addons/lines/LineMaterial.js +742 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegments2.js +434 -0
- package/Resources/WebLibraries/three/addons/lines/LineSegmentsGeometry.js +298 -0
- package/Resources/WebLibraries/three/addons/lines/Wireframe.js +108 -0
- package/Resources/WebLibraries/three/addons/lines/WireframeGeometry2.js +49 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Line2.js +46 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/LineSegments2.js +419 -0
- package/Resources/WebLibraries/three/addons/lines/webgpu/Wireframe.js +86 -0
- package/Resources/WebLibraries/three/addons/loaders/EXRLoader.js +3411 -0
- package/Resources/WebLibraries/three/addons/loaders/FBXLoader.js +4660 -0
- package/Resources/WebLibraries/three/addons/loaders/FontLoader.js +262 -0
- package/Resources/WebLibraries/three/addons/loaders/GLTFLoader.js +5006 -0
- package/Resources/WebLibraries/three/addons/loaders/HDRLoader.js +463 -0
- package/Resources/WebLibraries/three/addons/loaders/MTLLoader.js +601 -0
- package/Resources/WebLibraries/three/addons/loaders/OBJLoader.js +961 -0
- package/Resources/WebLibraries/three/addons/loaders/PLYLoader.js +992 -0
- package/Resources/WebLibraries/three/addons/loaders/RGBELoader.js +18 -0
- package/Resources/WebLibraries/three/addons/loaders/STLLoader.js +423 -0
- package/Resources/WebLibraries/three/addons/loaders/SVGLoader.js +3297 -0
- package/Resources/WebLibraries/three/addons/loaders/TGALoader.js +539 -0
- package/Resources/WebLibraries/three/addons/loaders/UltraHDRLoader.js +757 -0
- package/Resources/WebLibraries/three/addons/math/Capsule.js +159 -0
- package/Resources/WebLibraries/three/addons/math/ColorConverter.js +62 -0
- package/Resources/WebLibraries/three/addons/math/ColorSpaces.js +147 -0
- package/Resources/WebLibraries/three/addons/math/ConvexHull.js +1695 -0
- package/Resources/WebLibraries/three/addons/math/ImprovedNoise.js +88 -0
- package/Resources/WebLibraries/three/addons/math/Lut.js +317 -0
- package/Resources/WebLibraries/three/addons/math/MeshSurfaceSampler.js +315 -0
- package/Resources/WebLibraries/three/addons/math/OBB.js +535 -0
- package/Resources/WebLibraries/three/addons/math/Octree.js +825 -0
- package/Resources/WebLibraries/three/addons/math/SimplexNoise.js +470 -0
- package/Resources/WebLibraries/three/addons/misc/ConvexObjectBreaker.js +539 -0
- package/Resources/WebLibraries/three/addons/misc/GPUComputationRenderer.js +508 -0
- package/Resources/WebLibraries/three/addons/misc/Gyroscope.js +78 -0
- package/Resources/WebLibraries/three/addons/misc/MorphAnimMesh.js +119 -0
- package/Resources/WebLibraries/three/addons/misc/MorphBlendMesh.js +425 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMap.js +370 -0
- package/Resources/WebLibraries/three/addons/misc/ProgressiveLightMapGPU.js +322 -0
- package/Resources/WebLibraries/three/addons/misc/RollerCoaster.js +661 -0
- package/Resources/WebLibraries/three/addons/misc/Sculptor.js +1679 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorMesh.js +1504 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorTools.js +1180 -0
- package/Resources/WebLibraries/three/addons/misc/SculptorUtils.js +345 -0
- package/Resources/WebLibraries/three/addons/misc/TileCreasedNormalsPlugin.js +270 -0
- package/Resources/WebLibraries/three/addons/misc/TubePainter.js +611 -0
- package/Resources/WebLibraries/three/addons/misc/Volume.js +520 -0
- package/Resources/WebLibraries/three/addons/misc/VolumeSlice.js +275 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifier.js +374 -0
- package/Resources/WebLibraries/three/addons/modifiers/CurveModifierGPU.js +256 -0
- package/Resources/WebLibraries/three/addons/modifiers/EdgeSplitModifier.js +299 -0
- package/Resources/WebLibraries/three/addons/modifiers/TessellateModifier.js +340 -0
- package/Resources/WebLibraries/three/addons/objects/GroundedSkybox.js +69 -0
- package/Resources/WebLibraries/three/addons/objects/Lensflare.js +489 -0
- package/Resources/WebLibraries/three/addons/objects/LensflareMesh.js +376 -0
- package/Resources/WebLibraries/three/addons/objects/MarchingCubes.js +1261 -0
- package/Resources/WebLibraries/three/addons/objects/Reflector.js +390 -0
- package/Resources/WebLibraries/three/addons/objects/ReflectorForSSRPass.js +393 -0
- package/Resources/WebLibraries/three/addons/objects/Refractor.js +389 -0
- package/Resources/WebLibraries/three/addons/objects/ShadowMesh.js +130 -0
- package/Resources/WebLibraries/three/addons/objects/Sky.js +342 -0
- package/Resources/WebLibraries/three/addons/objects/SkyMesh.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water.js +374 -0
- package/Resources/WebLibraries/three/addons/objects/Water2.js +403 -0
- package/Resources/WebLibraries/three/addons/objects/Water2Mesh.js +199 -0
- package/Resources/WebLibraries/three/addons/objects/WaterMesh.js +194 -0
- package/Resources/WebLibraries/three/addons/postprocessing/AfterimagePass.js +187 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BloomPass.js +274 -0
- package/Resources/WebLibraries/three/addons/postprocessing/BokehPass.js +218 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ClearPass.js +97 -0
- package/Resources/WebLibraries/three/addons/postprocessing/CubeTexturePass.js +146 -0
- package/Resources/WebLibraries/three/addons/postprocessing/DotScreenPass.js +114 -0
- package/Resources/WebLibraries/three/addons/postprocessing/EffectComposer.js +365 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FXAAPass.js +40 -0
- package/Resources/WebLibraries/three/addons/postprocessing/FilmPass.js +113 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GTAOPass.js +735 -0
- package/Resources/WebLibraries/three/addons/postprocessing/GlitchPass.js +177 -0
- package/Resources/WebLibraries/three/addons/postprocessing/HalftonePass.js +134 -0
- package/Resources/WebLibraries/three/addons/postprocessing/LUTPass.js +138 -0
- package/Resources/WebLibraries/three/addons/postprocessing/MaskPass.js +195 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutlinePass.js +776 -0
- package/Resources/WebLibraries/three/addons/postprocessing/OutputPass.js +148 -0
- package/Resources/WebLibraries/three/addons/postprocessing/Pass.js +191 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPass.js +193 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderPixelatedPass.js +314 -0
- package/Resources/WebLibraries/three/addons/postprocessing/RenderTransitionPass.js +267 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SAOPass.js +407 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SMAAPass.js +230 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAARenderPass.js +313 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSAOPass.js +527 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SSRPass.js +858 -0
- package/Resources/WebLibraries/three/addons/postprocessing/SavePass.js +132 -0
- package/Resources/WebLibraries/three/addons/postprocessing/ShaderPass.js +135 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TAARenderPass.js +243 -0
- package/Resources/WebLibraries/three/addons/postprocessing/TexturePass.js +131 -0
- package/Resources/WebLibraries/three/addons/postprocessing/UnrealBloomPass.js +541 -0
- package/Resources/WebLibraries/three/addons/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/Resources/WebLibraries/three/addons/shaders/AfterimageShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/BasicShader.js +36 -0
- package/Resources/WebLibraries/three/addons/shaders/BleachBypassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/BlendShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader.js +151 -0
- package/Resources/WebLibraries/three/addons/shaders/BokehShader2.js +404 -0
- package/Resources/WebLibraries/three/addons/shaders/BrightnessContrastShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorCorrectionShader.js +59 -0
- package/Resources/WebLibraries/three/addons/shaders/ColorifyShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/ConvolutionShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/CopyShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/DOFMipMapShader.js +63 -0
- package/Resources/WebLibraries/three/addons/shaders/DepthLimitedBlurShader.js +183 -0
- package/Resources/WebLibraries/three/addons/shaders/DigitalGlitch.js +104 -0
- package/Resources/WebLibraries/three/addons/shaders/DotScreenShader.js +75 -0
- package/Resources/WebLibraries/three/addons/shaders/ExposureShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/FXAAShader.js +298 -0
- package/Resources/WebLibraries/three/addons/shaders/FilmShader.js +73 -0
- package/Resources/WebLibraries/three/addons/shaders/FocusShader.js +94 -0
- package/Resources/WebLibraries/three/addons/shaders/FreiChenShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/GTAOShader.js +437 -0
- package/Resources/WebLibraries/three/addons/shaders/GammaCorrectionShader.js +52 -0
- package/Resources/WebLibraries/three/addons/shaders/HalftoneShader.js +332 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalBlurShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/HorizontalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/HueSaturationShader.js +74 -0
- package/Resources/WebLibraries/three/addons/shaders/KaleidoShader.js +65 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityHighPassShader.js +68 -0
- package/Resources/WebLibraries/three/addons/shaders/LuminosityShader.js +54 -0
- package/Resources/WebLibraries/three/addons/shaders/MirrorShader.js +62 -0
- package/Resources/WebLibraries/three/addons/shaders/NormalMapShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/OutputShader.js +103 -0
- package/Resources/WebLibraries/three/addons/shaders/PoissonDenoiseShader.js +230 -0
- package/Resources/WebLibraries/three/addons/shaders/RGBShiftShader.js +61 -0
- package/Resources/WebLibraries/three/addons/shaders/SAOShader.js +201 -0
- package/Resources/WebLibraries/three/addons/shaders/SMAAShader.js +489 -0
- package/Resources/WebLibraries/three/addons/shaders/SSAOShader.js +331 -0
- package/Resources/WebLibraries/three/addons/shaders/SSRShader.js +396 -0
- package/Resources/WebLibraries/three/addons/shaders/SepiaShader.js +57 -0
- package/Resources/WebLibraries/three/addons/shaders/SobelOperatorShader.js +98 -0
- package/Resources/WebLibraries/three/addons/shaders/SubsurfaceScatteringShader.js +95 -0
- package/Resources/WebLibraries/three/addons/shaders/TechnicolorShader.js +51 -0
- package/Resources/WebLibraries/three/addons/shaders/ToonShader.js +349 -0
- package/Resources/WebLibraries/three/addons/shaders/TriangleBlurShader.js +79 -0
- package/Resources/WebLibraries/three/addons/shaders/UnpackDepthRGBAShader.js +60 -0
- package/Resources/WebLibraries/three/addons/shaders/VelocityShader.js +137 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalBlurShader.js +66 -0
- package/Resources/WebLibraries/three/addons/shaders/VerticalTiltShiftShader.js +70 -0
- package/Resources/WebLibraries/three/addons/shaders/VignetteShader.js +56 -0
- package/Resources/WebLibraries/three/addons/shaders/VolumeShader.js +285 -0
- package/Resources/WebLibraries/three/addons/shaders/WaterRefractionShader.js +106 -0
- package/Resources/WebLibraries/three/addons/textures/FlakesTexture.js +54 -0
- package/Resources/WebLibraries/three/addons/tsl/WebGLNodesHandler.js +607 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AfterImageNode.js +256 -0
- package/Resources/WebLibraries/three/addons/tsl/display/AnaglyphPassNode.js +550 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BilateralBlurNode.js +377 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BleachBypass.js +33 -0
- package/Resources/WebLibraries/three/addons/tsl/display/BloomNode.js +599 -0
- package/Resources/WebLibraries/three/addons/tsl/display/CRT.js +150 -0
- package/Resources/WebLibraries/three/addons/tsl/display/ChromaticAberrationNode.js +163 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DenoiseNode.js +354 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DepthOfFieldNode.js +572 -0
- package/Resources/WebLibraries/three/addons/tsl/display/DotScreenNode.js +104 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FSR1Node.js +481 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FXAANode.js +357 -0
- package/Resources/WebLibraries/three/addons/tsl/display/FilmNode.js +101 -0
- package/Resources/WebLibraries/three/addons/tsl/display/GTAONode.js +727 -0
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/**
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/**
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* RGB Halftone shader.
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square, 5 = Diamond)
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const HalftoneShader = {
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name: 'HalftoneShader',
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uniforms: {
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'tDiffuse': { value: null },
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'shape': { value: 1 },
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'radius': { value: 4 },
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'rotateR': { value: Math.PI / 12 * 1 },
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'rotateG': { value: Math.PI / 12 * 2 },
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'rotateB': { value: Math.PI / 12 * 3 },
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'scatter': { value: 0 },
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'width': { value: 1 },
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'height': { value: 1 },
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'blending': { value: 1 },
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'blendingMode': { value: 1 },
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'greyscale': { value: false },
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'disable': { value: false }
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vertexShader: /* glsl */`
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varying vec2 vUV;
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void main() {
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vUV = uv;
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}`,
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fragmentShader: /* glsl */`
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|
+
float samp2;
|
|
158
|
+
float samp1;
|
|
159
|
+
float samp3;
|
|
160
|
+
float samp4;
|
|
161
|
+
|
|
162
|
+
};
|
|
163
|
+
|
|
164
|
+
vec4 getSample( vec2 point ) {
|
|
165
|
+
|
|
166
|
+
// multi-sampled point
|
|
167
|
+
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
168
|
+
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
169
|
+
float step = PI2 / float( samples );
|
|
170
|
+
float dist = radius * 0.66;
|
|
171
|
+
|
|
172
|
+
for ( int i = 0; i < samples; ++i ) {
|
|
173
|
+
|
|
174
|
+
float r = base + step * float( i );
|
|
175
|
+
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
176
|
+
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
177
|
+
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
tex /= float( samples ) + 1.0;
|
|
181
|
+
return tex;
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
186
|
+
|
|
187
|
+
// get colour for given point
|
|
188
|
+
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
189
|
+
|
|
190
|
+
if ( channel == 0 ) {
|
|
191
|
+
|
|
192
|
+
c.samp1 = getSample( c.p1 ).r;
|
|
193
|
+
c.samp2 = getSample( c.p2 ).r;
|
|
194
|
+
c.samp3 = getSample( c.p3 ).r;
|
|
195
|
+
c.samp4 = getSample( c.p4 ).r;
|
|
196
|
+
|
|
197
|
+
} else if (channel == 1) {
|
|
198
|
+
|
|
199
|
+
c.samp1 = getSample( c.p1 ).g;
|
|
200
|
+
c.samp2 = getSample( c.p2 ).g;
|
|
201
|
+
c.samp3 = getSample( c.p3 ).g;
|
|
202
|
+
c.samp4 = getSample( c.p4 ).g;
|
|
203
|
+
|
|
204
|
+
} else {
|
|
205
|
+
|
|
206
|
+
c.samp1 = getSample( c.p1 ).b;
|
|
207
|
+
c.samp3 = getSample( c.p3 ).b;
|
|
208
|
+
c.samp2 = getSample( c.p2 ).b;
|
|
209
|
+
c.samp4 = getSample( c.p4 ).b;
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
214
|
+
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
215
|
+
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
216
|
+
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
217
|
+
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
218
|
+
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
219
|
+
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
220
|
+
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
221
|
+
res = clamp( res, 0.0, 1.0 );
|
|
222
|
+
|
|
223
|
+
return res;
|
|
224
|
+
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
228
|
+
|
|
229
|
+
// get containing cell
|
|
230
|
+
Cell c;
|
|
231
|
+
|
|
232
|
+
// calc grid
|
|
233
|
+
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
234
|
+
float threshold = step * 0.5;
|
|
235
|
+
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
236
|
+
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
237
|
+
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
|
238
|
+
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
239
|
+
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
240
|
+
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
241
|
+
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
242
|
+
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
|
|
243
|
+
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
|
244
|
+
|
|
245
|
+
// get closest corner
|
|
246
|
+
c.normal = n;
|
|
247
|
+
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
|
248
|
+
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
|
249
|
+
|
|
250
|
+
// scatter
|
|
251
|
+
if ( scatter != 0.0 ) {
|
|
252
|
+
|
|
253
|
+
float off_mag = scatter * threshold * 0.5;
|
|
254
|
+
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
255
|
+
c.p1.x += cos( off_angle ) * off_mag;
|
|
256
|
+
c.p1.y += sin( off_angle ) * off_mag;
|
|
257
|
+
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
// find corners
|
|
261
|
+
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
262
|
+
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
263
|
+
c.p2.x = c.p1.x - n.x * normal_step;
|
|
264
|
+
c.p2.y = c.p1.y - n.y * normal_step;
|
|
265
|
+
c.p3.x = c.p1.x + n.y * line_step;
|
|
266
|
+
c.p3.y = c.p1.y - n.x * line_step;
|
|
267
|
+
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
268
|
+
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
269
|
+
|
|
270
|
+
return c;
|
|
271
|
+
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
float blendColour( float a, float b, float t ) {
|
|
275
|
+
|
|
276
|
+
// blend colours
|
|
277
|
+
if ( blendingMode == BLENDING_LINEAR ) {
|
|
278
|
+
return blend( a, b, 1.0 - t );
|
|
279
|
+
} else if ( blendingMode == BLENDING_ADD ) {
|
|
280
|
+
return blend( a, min( 1.0, a + b ), t );
|
|
281
|
+
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
282
|
+
return blend( a, max( 0.0, a * b ), t );
|
|
283
|
+
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
284
|
+
return blend( a, max( a, b ), t );
|
|
285
|
+
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
286
|
+
return blend( a, min( a, b ), t );
|
|
287
|
+
} else {
|
|
288
|
+
return blend( a, b, 1.0 - t );
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
void main() {
|
|
294
|
+
|
|
295
|
+
if ( ! disable ) {
|
|
296
|
+
|
|
297
|
+
// setup
|
|
298
|
+
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
299
|
+
vec2 origin = vec2( 0, 0 );
|
|
300
|
+
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
301
|
+
|
|
302
|
+
// get channel samples
|
|
303
|
+
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
304
|
+
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
305
|
+
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
306
|
+
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
307
|
+
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
308
|
+
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
309
|
+
|
|
310
|
+
// blend with original
|
|
311
|
+
vec4 colour = texture2D( tDiffuse, vUV );
|
|
312
|
+
r = blendColour( r, colour.r, blending );
|
|
313
|
+
g = blendColour( g, colour.g, blending );
|
|
314
|
+
b = blendColour( b, colour.b, blending );
|
|
315
|
+
|
|
316
|
+
if ( greyscale ) {
|
|
317
|
+
r = g = b = (r + b + g) / 3.0;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
321
|
+
|
|
322
|
+
} else {
|
|
323
|
+
|
|
324
|
+
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
325
|
+
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
}`
|
|
329
|
+
|
|
330
|
+
};
|
|
331
|
+
|
|
332
|
+
export { HalftoneShader };
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module HorizontalBlurShader
|
|
3
|
+
* @three_import import { HorizontalBlurShader } from 'three/addons/shaders/HorizontalBlurShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders).
|
|
8
|
+
*
|
|
9
|
+
* References:
|
|
10
|
+
* - {@link http://www.cake23.de/traveling-wavefronts-lit-up.html}.
|
|
11
|
+
*
|
|
12
|
+
* - 9 samples per pass
|
|
13
|
+
* - standard deviation 2.7
|
|
14
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const HorizontalBlurShader = {
|
|
20
|
+
|
|
21
|
+
name: 'HorizontalBlurShader',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'tDiffuse': { value: null },
|
|
26
|
+
'h': { value: 1.0 / 512.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
|
|
39
|
+
}`,
|
|
40
|
+
|
|
41
|
+
fragmentShader: /* glsl */`
|
|
42
|
+
|
|
43
|
+
uniform sampler2D tDiffuse;
|
|
44
|
+
uniform float h;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 sum = vec4( 0.0 );
|
|
51
|
+
|
|
52
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
|
53
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
|
54
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
|
55
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
|
56
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
57
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
|
58
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
|
59
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
|
60
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
|
61
|
+
|
|
62
|
+
gl_FragColor = sum;
|
|
63
|
+
|
|
64
|
+
}`
|
|
65
|
+
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
export { HorizontalBlurShader };
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module HorizontalTiltShiftShader
|
|
3
|
+
* @three_import import { HorizontalTiltShiftShader } from 'three/addons/shaders/HorizontalTiltShiftShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position.
|
|
8
|
+
*
|
|
9
|
+
* - 9 samples per pass
|
|
10
|
+
* - standard deviation 2.7
|
|
11
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
12
|
+
* - "r" parameter control where "focused" horizontal line lies
|
|
13
|
+
*
|
|
14
|
+
* @constant
|
|
15
|
+
* @type {ShaderMaterial~Shader}
|
|
16
|
+
*/
|
|
17
|
+
const HorizontalTiltShiftShader = {
|
|
18
|
+
|
|
19
|
+
name: 'HorizontalTiltShiftShader',
|
|
20
|
+
|
|
21
|
+
uniforms: {
|
|
22
|
+
|
|
23
|
+
'tDiffuse': { value: null },
|
|
24
|
+
'h': { value: 1.0 / 512.0 },
|
|
25
|
+
'r': { value: 0.35 }
|
|
26
|
+
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
vertexShader: /* glsl */`
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
vUv = uv;
|
|
36
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
37
|
+
|
|
38
|
+
}`,
|
|
39
|
+
|
|
40
|
+
fragmentShader: /* glsl */`
|
|
41
|
+
|
|
42
|
+
uniform sampler2D tDiffuse;
|
|
43
|
+
uniform float h;
|
|
44
|
+
uniform float r;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 sum = vec4( 0.0 );
|
|
51
|
+
|
|
52
|
+
float hh = h * abs( r - vUv.y );
|
|
53
|
+
|
|
54
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;
|
|
55
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;
|
|
56
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;
|
|
57
|
+
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;
|
|
58
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
59
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;
|
|
60
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;
|
|
61
|
+
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;
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62
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+
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;
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63
|
+
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|
64
|
+
gl_FragColor = sum;
|
|
65
|
+
|
|
66
|
+
}`
|
|
67
|
+
|
|
68
|
+
};
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|
69
|
+
|
|
70
|
+
export { HorizontalTiltShiftShader };
|
|
@@ -0,0 +1,74 @@
|
|
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1
|
+
/**
|
|
2
|
+
* @module HueSaturationShader
|
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3
|
+
* @three_import import { HueSaturationShader } from 'three/addons/shaders/HueSaturationShader.js';
|
|
4
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+
*/
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|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Hue and saturation adjustment, {@link https://github.com/evanw/glfx.js}.
|
|
8
|
+
*
|
|
9
|
+
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
|
|
10
|
+
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
11
|
+
*
|
|
12
|
+
* @constant
|
|
13
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+
* @type {ShaderMaterial~Shader}
|
|
14
|
+
*/
|
|
15
|
+
const HueSaturationShader = {
|
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16
|
+
|
|
17
|
+
name: 'HueSaturationShader',
|
|
18
|
+
|
|
19
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+
uniforms: {
|
|
20
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+
|
|
21
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+
'tDiffuse': { value: null },
|
|
22
|
+
'hue': { value: 0 },
|
|
23
|
+
'saturation': { value: 0 }
|
|
24
|
+
|
|
25
|
+
},
|
|
26
|
+
|
|
27
|
+
vertexShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
varying vec2 vUv;
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
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+
|
|
33
|
+
vUv = uv;
|
|
34
|
+
|
|
35
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
36
|
+
|
|
37
|
+
}`,
|
|
38
|
+
|
|
39
|
+
fragmentShader: /* glsl */`
|
|
40
|
+
|
|
41
|
+
uniform sampler2D tDiffuse;
|
|
42
|
+
uniform float hue;
|
|
43
|
+
uniform float saturation;
|
|
44
|
+
|
|
45
|
+
varying vec2 vUv;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
|
|
49
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
50
|
+
|
|
51
|
+
// hue
|
|
52
|
+
float angle = hue * 3.14159265;
|
|
53
|
+
float s = sin(angle), c = cos(angle);
|
|
54
|
+
vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
|
|
55
|
+
float len = length(gl_FragColor.rgb);
|
|
56
|
+
gl_FragColor.rgb = vec3(
|
|
57
|
+
dot(gl_FragColor.rgb, weights.xyz),
|
|
58
|
+
dot(gl_FragColor.rgb, weights.zxy),
|
|
59
|
+
dot(gl_FragColor.rgb, weights.yzx)
|
|
60
|
+
);
|
|
61
|
+
|
|
62
|
+
// saturation
|
|
63
|
+
float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
|
|
64
|
+
if (saturation > 0.0) {
|
|
65
|
+
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
|
|
66
|
+
} else {
|
|
67
|
+
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
}`
|
|
71
|
+
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
export { HueSaturationShader };
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module KaleidoShader
|
|
3
|
+
* @three_import import { KaleidoShader } from 'three/addons/shaders/KaleidoShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Kaleidoscope Shader.
|
|
8
|
+
* Radial reflection around center point
|
|
9
|
+
* Ported from: {@link http://pixelshaders.com/editor/}
|
|
10
|
+
* by [Toby Schachman](http://tobyschachman.com/)
|
|
11
|
+
*
|
|
12
|
+
* sides: number of reflections
|
|
13
|
+
* angle: initial angle in radians
|
|
14
|
+
*
|
|
15
|
+
* @constant
|
|
16
|
+
* @type {ShaderMaterial~Shader}
|
|
17
|
+
*/
|
|
18
|
+
const KaleidoShader = {
|
|
19
|
+
|
|
20
|
+
name: 'KaleidoShader',
|
|
21
|
+
|
|
22
|
+
uniforms: {
|
|
23
|
+
|
|
24
|
+
'tDiffuse': { value: null },
|
|
25
|
+
'sides': { value: 6.0 },
|
|
26
|
+
'angle': { value: 0.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
38
|
+
|
|
39
|
+
}`,
|
|
40
|
+
|
|
41
|
+
fragmentShader: /* glsl */`
|
|
42
|
+
|
|
43
|
+
uniform sampler2D tDiffuse;
|
|
44
|
+
uniform float sides;
|
|
45
|
+
uniform float angle;
|
|
46
|
+
|
|
47
|
+
varying vec2 vUv;
|
|
48
|
+
|
|
49
|
+
void main() {
|
|
50
|
+
|
|
51
|
+
vec2 p = vUv - 0.5;
|
|
52
|
+
float r = length(p);
|
|
53
|
+
float a = atan(p.y, p.x) + angle;
|
|
54
|
+
float tau = 2. * 3.1416 ;
|
|
55
|
+
a = mod(a, tau/sides);
|
|
56
|
+
a = abs(a - tau/sides/2.) ;
|
|
57
|
+
p = r * vec2(cos(a), sin(a));
|
|
58
|
+
vec4 color = texture2D(tDiffuse, p + 0.5);
|
|
59
|
+
gl_FragColor = color;
|
|
60
|
+
|
|
61
|
+
}`
|
|
62
|
+
|
|
63
|
+
};
|
|
64
|
+
|
|
65
|
+
export { KaleidoShader };
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @module LuminosityHighPassShader
|
|
7
|
+
* @three_import import { LuminosityHighPassShader } from 'three/addons/shaders/LuminosityHighPassShader.js';
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Luminosity high pass shader.
|
|
12
|
+
*
|
|
13
|
+
* @constant
|
|
14
|
+
* @type {ShaderMaterial~Shader}
|
|
15
|
+
*/
|
|
16
|
+
const LuminosityHighPassShader = {
|
|
17
|
+
|
|
18
|
+
name: 'LuminosityHighPassShader',
|
|
19
|
+
|
|
20
|
+
uniforms: {
|
|
21
|
+
|
|
22
|
+
'tDiffuse': { value: null },
|
|
23
|
+
'luminosityThreshold': { value: 1.0 },
|
|
24
|
+
'smoothWidth': { value: 1.0 },
|
|
25
|
+
'defaultColor': { value: new Color( 0x000000 ) },
|
|
26
|
+
'defaultOpacity': { value: 0.0 }
|
|
27
|
+
|
|
28
|
+
},
|
|
29
|
+
|
|
30
|
+
vertexShader: /* glsl */`
|
|
31
|
+
|
|
32
|
+
varying vec2 vUv;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
|
|
36
|
+
vUv = uv;
|
|
37
|
+
|
|
38
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
39
|
+
|
|
40
|
+
}`,
|
|
41
|
+
|
|
42
|
+
fragmentShader: /* glsl */`
|
|
43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
uniform vec3 defaultColor;
|
|
46
|
+
uniform float defaultOpacity;
|
|
47
|
+
uniform float luminosityThreshold;
|
|
48
|
+
uniform float smoothWidth;
|
|
49
|
+
|
|
50
|
+
varying vec2 vUv;
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
|
|
54
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
55
|
+
|
|
56
|
+
float v = luminance( texel.xyz );
|
|
57
|
+
|
|
58
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
59
|
+
|
|
60
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
61
|
+
|
|
62
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
63
|
+
|
|
64
|
+
}`
|
|
65
|
+
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
export { LuminosityHighPassShader };
|